<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>Comments on: From Net 0 To A Virtual World: New Ways To Use The Net</title>
	<atom:link href="http://www.ugotrade.com/2007/03/26/from-net-0-to-a-virtual-world-new-ways-to-use-the-net/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ugotrade.com/2007/03/26/from-net-0-to-a-virtual-world-new-ways-to-use-the-net/</link>
	<description>Augmented Realities at the Edge of the Network</description>
	<lastBuildDate>Sun, 15 Jul 2012 16:12:35 +0000</lastBuildDate>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>https://wordpress.org/?v=3.9.40</generator>
	<item>
		<title>By: o virtual private servers</title>
		<link>http://www.ugotrade.com/2007/03/26/from-net-0-to-a-virtual-world-new-ways-to-use-the-net/comment-page-1/#comment-1116</link>
		<dc:creator><![CDATA[o virtual private servers]]></dc:creator>
		<pubDate>Sun, 12 Aug 2007 08:31:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2007/03/26/from-net-0-to-a-virtual-world-new-ways-to-use-the-net/#comment-1116</guid>
		<description><![CDATA[&lt;strong&gt;o virtual private servers...&lt;/strong&gt;

Independent hosting news blog...]]></description>
		<content:encoded><![CDATA[<p><strong>o virtual private servers&#8230;</strong></p>
<p>Independent hosting news blog&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Clementine</title>
		<link>http://www.ugotrade.com/2007/03/26/from-net-0-to-a-virtual-world-new-ways-to-use-the-net/comment-page-1/#comment-238</link>
		<dc:creator><![CDATA[Clementine]]></dc:creator>
		<pubDate>Sat, 19 May 2007 05:52:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2007/03/26/from-net-0-to-a-virtual-world-new-ways-to-use-the-net/#comment-238</guid>
		<description><![CDATA[O, super project. Yes! 
 so hold.]]></description>
		<content:encoded><![CDATA[<p>O, super project. Yes!<br />
 so hold.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Joachim</title>
		<link>http://www.ugotrade.com/2007/03/26/from-net-0-to-a-virtual-world-new-ways-to-use-the-net/comment-page-1/#comment-150</link>
		<dc:creator><![CDATA[Joachim]]></dc:creator>
		<pubDate>Sat, 05 May 2007 08:57:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2007/03/26/from-net-0-to-a-virtual-world-new-ways-to-use-the-net/#comment-150</guid>
		<description><![CDATA[Very good website you have here. I found it very interesting. &lt;a href=&quot;http://safety-hinge.thesouthplace.info&quot; rel=&quot;nofollow&quot;&gt;safety hinge&lt;/a&gt;
&lt;a href=&quot;http://lortab-half-life.thesouthplace.info&quot; rel=&quot;nofollow&quot;&gt;lortab half life&lt;/a&gt;
 Thank you.]]></description>
		<content:encoded><![CDATA[<p>Very good website you have here. I found it very interesting. <a href="http://safety-hinge.thesouthplace.info" rel="nofollow">safety hinge</a><br />
<a href="http://lortab-half-life.thesouthplace.info" rel="nofollow">lortab half life</a><br />
 Thank you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: UgoTrade &#187; Blog Archive &#187; Virtual Worlds 2007: The Tipping Point?</title>
		<link>http://www.ugotrade.com/2007/03/26/from-net-0-to-a-virtual-world-new-ways-to-use-the-net/comment-page-1/#comment-56</link>
		<dc:creator><![CDATA[UgoTrade &#187; Blog Archive &#187; Virtual Worlds 2007: The Tipping Point?]]></dc:creator>
		<pubDate>Sun, 01 Apr 2007 17:07:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2007/03/26/from-net-0-to-a-virtual-world-new-ways-to-use-the-net/#comment-56</guid>
		<description><![CDATA[[...] is not just pesky &#8220;immersionists&#8221; in virtual worlds who may be finished off as these new levels of collaboration and participation [...]]]></description>
		<content:encoded><![CDATA[<p>[...] is not just pesky &#8220;immersionists&#8221; in virtual worlds who may be finished off as these new levels of collaboration and participation [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aleister Kronos</title>
		<link>http://www.ugotrade.com/2007/03/26/from-net-0-to-a-virtual-world-new-ways-to-use-the-net/comment-page-1/#comment-47</link>
		<dc:creator><![CDATA[Aleister Kronos]]></dc:creator>
		<pubDate>Tue, 27 Mar 2007 08:23:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2007/03/26/from-net-0-to-a-virtual-world-new-ways-to-use-the-net/#comment-47</guid>
		<description><![CDATA[Hi Tish, 
Once again you managed to cover an awful lot of ground in just one post!  :-)

My take on &quot;voice&quot; is that it is an essential new channel for SL, but that it is not mandatory to use it. I&#039;ve voiced (hehe) this in responses on other blogs. IMHO, in situations needing rapid interaction, the push of information or when there is a low level of keyboard skills then voice will be the channel of choice. Mundane examples include: teaching classes; business presentations; client meetings etc. I&#039;d note that, since voice meetings will not be &quot;automatically minuted&quot; (unlike chat/IM), it may prove necessary to employ a minute-taker.

What I like about chat (and IM) is its asynchronous nature. It may take time, but I can consider what I want to say more carefully. In a voice conversation I&#039;d look pretty dumb if I was... well... dumb, so it is normal in voice to respond immediately. It also provides a natural barrier between my RL self and my SL self - I&#039;m not sure that I want to immerse myself to the extent that I am talking in RL (and overheard by everyone around me), in order to be heard in SL.

Anyhoo... the most interesting area of impact is among the role-play communities in SL. Even with filters to tweak voice to match the avatar persona,  role-play is suddenly reliant on good acting skills. Perhaps this will result in a partitioning of such communities into &quot;role play leets&quot;, who can actually act and will want to RP together, and &quot;role play proles&quot; who have to stick to chat to cover up their acting deficiencies.

In any event, &quot;voice&quot; is to be welcomed as an additional channel, augmenting what SL already has. It may prove seismic in its impact, as you suggest - but my view is that, for the near-term at least, it will be just another facility. It will also be interesting to see how a &quot;voice etiquette&quot; develops.]]></description>
		<content:encoded><![CDATA[<p>Hi Tish,<br />
Once again you managed to cover an awful lot of ground in just one post!  <img src="http://www.ugotrade.com/wordpress/wp-includes/images/smilies/icon_smile.gif" alt=":-)" class="wp-smiley" /> </p>
<p>My take on &#8220;voice&#8221; is that it is an essential new channel for SL, but that it is not mandatory to use it. I&#8217;ve voiced (hehe) this in responses on other blogs. IMHO, in situations needing rapid interaction, the push of information or when there is a low level of keyboard skills then voice will be the channel of choice. Mundane examples include: teaching classes; business presentations; client meetings etc. I&#8217;d note that, since voice meetings will not be &#8220;automatically minuted&#8221; (unlike chat/IM), it may prove necessary to employ a minute-taker.</p>
<p>What I like about chat (and IM) is its asynchronous nature. It may take time, but I can consider what I want to say more carefully. In a voice conversation I&#8217;d look pretty dumb if I was&#8230; well&#8230; dumb, so it is normal in voice to respond immediately. It also provides a natural barrier between my RL self and my SL self &#8211; I&#8217;m not sure that I want to immerse myself to the extent that I am talking in RL (and overheard by everyone around me), in order to be heard in SL.</p>
<p>Anyhoo&#8230; the most interesting area of impact is among the role-play communities in SL. Even with filters to tweak voice to match the avatar persona,  role-play is suddenly reliant on good acting skills. Perhaps this will result in a partitioning of such communities into &#8220;role play leets&#8221;, who can actually act and will want to RP together, and &#8220;role play proles&#8221; who have to stick to chat to cover up their acting deficiencies.</p>
<p>In any event, &#8220;voice&#8221; is to be welcomed as an additional channel, augmenting what SL already has. It may prove seismic in its impact, as you suggest &#8211; but my view is that, for the near-term at least, it will be just another facility. It will also be interesting to see how a &#8220;voice etiquette&#8221; develops.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Steli Efti</title>
		<link>http://www.ugotrade.com/2007/03/26/from-net-0-to-a-virtual-world-new-ways-to-use-the-net/comment-page-1/#comment-46</link>
		<dc:creator><![CDATA[Steli Efti]]></dc:creator>
		<pubDate>Tue, 27 Mar 2007 01:17:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2007/03/26/from-net-0-to-a-virtual-world-new-ways-to-use-the-net/#comment-46</guid>
		<description><![CDATA[What a great post! I never thought about the advantage of &quot;no-audio&quot; from that perspective - kudos to you for making me RETHINK some old perception...and thankx for mentioning Supercool School. Much power to you! Steli]]></description>
		<content:encoded><![CDATA[<p>What a great post! I never thought about the advantage of &#8220;no-audio&#8221; from that perspective &#8211; kudos to you for making me RETHINK some old perception&#8230;and thankx for mentioning Supercool School. Much power to you! Steli</p>
]]></content:encoded>
	</item>
</channel>
</rss>
