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	<title>Comments on: Second Life: A &#8220;Global Creative Context&#8221; of the Future.</title>
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	<link>http://www.ugotrade.com/2007/06/18/second-life-a-global-creative-context-of-the-future/</link>
	<description>Augmented Realities at the Edge of the Network</description>
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		<title>By: nathaniel and the non-aggressive &#187; a few iCommons re-blogs (updated) (again)</title>
		<link>http://www.ugotrade.com/2007/06/18/second-life-a-global-creative-context-of-the-future/comment-page-1/#comment-404</link>
		<dc:creator><![CDATA[nathaniel and the non-aggressive &#187; a few iCommons re-blogs (updated) (again)]]></dc:creator>
		<pubDate>Tue, 19 Jun 2007 10:25:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2007/06/18/second-life-a-global-creative-context-of-the-future/#comment-404</guid>
		<description><![CDATA[[...] Why don&#8217;t artists use open source software? Second Summit http://www.ugotrade.com/2007/06/18/second-life-a-global-creative-context-of-the-future/ http://www.turbulence.org/blog/archives/004417.html    e-mail this post to a friend print this post [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Why don&#8217;t artists use open source software? Second Summit <a href="http://www.ugotrade.com/2007/06/18/second-life-a-global-creative-context-of-the-future/" rel="nofollow">http://www.ugotrade.com/2007/06/18/second-life-a-global-creative-context-of-the-future/</a> <a href="http://www.turbulence.org/blog/archives/004417.html" rel="nofollow">http://www.turbulence.org/blog/archives/004417.html</a>    e-mail this post to a friend print this post [...]</p>
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		<title>By: VeeJay Burns</title>
		<link>http://www.ugotrade.com/2007/06/18/second-life-a-global-creative-context-of-the-future/comment-page-1/#comment-396</link>
		<dc:creator><![CDATA[VeeJay Burns]]></dc:creator>
		<pubDate>Mon, 18 Jun 2007 22:24:50 +0000</pubDate>
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		<description><![CDATA[Tish, as always another excellent top of the bill post.

YES! Second Life might be a gamechanger, despite what criticasters say. Second Life is getting more media attention than any other NGE, and that&#039;s not only because of hype-cycles. It is because Second Life is the ultimate crowdsourcing platform when it comes to usability testing, more open than any other Metaverse at this point. So yeah, they&#039;ll be in the frontline when it comes to hiccups on the road to web 3D, but that is acceptable as long as it remains a forerunner of innovation and YOU-platform.

We&#039;re sailing unchartered waters for most of it though.]]></description>
		<content:encoded><![CDATA[<p>Tish, as always another excellent top of the bill post.</p>
<p>YES! Second Life might be a gamechanger, despite what criticasters say. Second Life is getting more media attention than any other NGE, and that&#8217;s not only because of hype-cycles. It is because Second Life is the ultimate crowdsourcing platform when it comes to usability testing, more open than any other Metaverse at this point. So yeah, they&#8217;ll be in the frontline when it comes to hiccups on the road to web 3D, but that is acceptable as long as it remains a forerunner of innovation and YOU-platform.</p>
<p>We&#8217;re sailing unchartered waters for most of it though.</p>
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