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	<title>Comments on: Next Generation Of Software Design:3D Command/Service Centers in Second Life</title>
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	<link>http://www.ugotrade.com/2007/08/03/next-generation-of-software-design3d-commandservice-centers-in-second-life/</link>
	<description>Augmented Realities at the Edge of the Network</description>
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		<title>By: Radomir</title>
		<link>http://www.ugotrade.com/2007/08/03/next-generation-of-software-design3d-commandservice-centers-in-second-life/comment-page-1/#comment-96415</link>
		<dc:creator><![CDATA[Radomir]]></dc:creator>
		<pubDate>Thu, 12 Mar 2009 19:29:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2007/08/03/next-generation-of-software-design3d-commandservice-centers-in-second-life/#comment-96415</guid>
		<description><![CDATA[Great post, thanks for the info]]></description>
		<content:encoded><![CDATA[<p>Great post, thanks for the info</p>
]]></content:encoded>
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	<item>
		<title>By: UgoTrade &#187; Blog Archive &#187; Interoperability for Virtual Worlds in 2008?</title>
		<link>http://www.ugotrade.com/2007/08/03/next-generation-of-software-design3d-commandservice-centers-in-second-life/comment-page-1/#comment-10135</link>
		<dc:creator><![CDATA[UgoTrade &#187; Blog Archive &#187; Interoperability for Virtual Worlds in 2008?]]></dc:creator>
		<pubDate>Mon, 07 Jan 2008 16:38:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2007/08/03/next-generation-of-software-design3d-commandservice-centers-in-second-life/#comment-10135</guid>
		<description><![CDATA[[...] Jainschigg Exec. Director of CMP Metaverse, Cube Inada creator of Starbase C3, Aleister Kronos, Illuminous Beltran IBM, Gwyneth Llewelyn and others. I also attended many of the Architectural Working Group [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Jainschigg Exec. Director of CMP Metaverse, Cube Inada creator of Starbase C3, Aleister Kronos, Illuminous Beltran IBM, Gwyneth Llewelyn and others. I also attended many of the Architectural Working Group [...]</p>
]]></content:encoded>
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	<item>
		<title>By: UgoTrade &#187; Blog Archive &#187; Eolus Goes Open Sim</title>
		<link>http://www.ugotrade.com/2007/08/03/next-generation-of-software-design3d-commandservice-centers-in-second-life/comment-page-1/#comment-4787</link>
		<dc:creator><![CDATA[UgoTrade &#187; Blog Archive &#187; Eolus Goes Open Sim]]></dc:creator>
		<pubDate>Mon, 22 Oct 2007 16:57:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2007/08/03/next-generation-of-software-design3d-commandservice-centers-in-second-life/#comment-4787</guid>
		<description><![CDATA[[...] Chief 3D Architect for the IBM IT Optimization Business Unit (avatar Illuminous Beltran) Michael (see my earlier post) is the architect of a virtual worlds integration middleware - The Holographic Enterprise [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Chief 3D Architect for the IBM IT Optimization Business Unit (avatar Illuminous Beltran) Michael (see my earlier post) is the architect of a virtual worlds integration middleware &#8211; The Holographic Enterprise [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: UgoTrade &#187; Blog Archive &#187; Thinking Globally, Connecting Virtually: Anshe Chung Makes a Home for Non-profits on SL.</title>
		<link>http://www.ugotrade.com/2007/08/03/next-generation-of-software-design3d-commandservice-centers-in-second-life/comment-page-1/#comment-1312</link>
		<dc:creator><![CDATA[UgoTrade &#187; Blog Archive &#187; Thinking Globally, Connecting Virtually: Anshe Chung Makes a Home for Non-profits on SL.]]></dc:creator>
		<pubDate>Sun, 19 Aug 2007 18:06:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2007/08/03/next-generation-of-software-design3d-commandservice-centers-in-second-life/#comment-1312</guid>
		<description><![CDATA[[...] a sustainable future is a key theme on Ugotrade. And, I have discussed this many times, including here,  here, and here in some [...]]]></description>
		<content:encoded><![CDATA[<p>[...] a sustainable future is a key theme on Ugotrade. And, I have discussed this many times, including here,  here, and here in some [...]</p>
]]></content:encoded>
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	<item>
		<title>By: ottoL</title>
		<link>http://www.ugotrade.com/2007/08/03/next-generation-of-software-design3d-commandservice-centers-in-second-life/comment-page-1/#comment-1034</link>
		<dc:creator><![CDATA[ottoL]]></dc:creator>
		<pubDate>Fri, 10 Aug 2007 00:02:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2007/08/03/next-generation-of-software-design3d-commandservice-centers-in-second-life/#comment-1034</guid>
		<description><![CDATA[&lt;p&gt;1.  The concept of doing software development using plug and play&lt;br /&gt;
objects is nothing new.&lt;br /&gt;
2.  A VNOC is not much more than monitoring and control, and thus ideal&lt;br /&gt;
for the LL scripting and 3D building.&lt;br /&gt;
3.  The general process of building small objects capable of&lt;br /&gt;
interacting, and then using them to construct larger more complex&lt;br /&gt;
entities is exactly what object oriented programming is all about.&lt;br /&gt;
4.  Yes LL scripting might (emphasis on might) need some add ons to make&lt;br /&gt;
it more of a general software development toolkit (personally I don&#039;t&lt;br /&gt;
really know where it stands on this score).&lt;br /&gt;
5.  Again collaboration is the keyword here. Being able to work with&lt;br /&gt;
several to many developers around the world is a goal DEFINITELY worth&lt;br /&gt;
pursuing!&lt;br /&gt;
CONCLUSION:&lt;br /&gt;
    I see nothing misleading about the title or content of the post.&lt;br /&gt;
Regards -&lt;br /&gt;
OttoL&lt;/p&gt;
]]></description>
		<content:encoded><![CDATA[<p>1.  The concept of doing software development using plug and play<br />
objects is nothing new.<br />
2.  A VNOC is not much more than monitoring and control, and thus ideal<br />
for the LL scripting and 3D building.<br />
3.  The general process of building small objects capable of<br />
interacting, and then using them to construct larger more complex<br />
entities is exactly what object oriented programming is all about.<br />
4.  Yes LL scripting might (emphasis on might) need some add ons to make<br />
it more of a general software development toolkit (personally I don&#8217;t<br />
really know where it stands on this score).<br />
5.  Again collaboration is the keyword here. Being able to work with<br />
several to many developers around the world is a goal DEFINITELY worth<br />
pursuing!<br />
CONCLUSION:<br />
    I see nothing misleading about the title or content of the post.<br />
Regards -<br />
OttoL</p>
]]></content:encoded>
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		<title>By: ottoL</title>
		<link>http://www.ugotrade.com/2007/08/03/next-generation-of-software-design3d-commandservice-centers-in-second-life/comment-page-1/#comment-999</link>
		<dc:creator><![CDATA[ottoL]]></dc:creator>
		<pubDate>Wed, 08 Aug 2007 20:30:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2007/08/03/next-generation-of-software-design3d-commandservice-centers-in-second-life/#comment-999</guid>
		<description><![CDATA[NOTE: by &quot;this 3D S.D.E.&quot; he is referring to S.L. which is heavily&lt;br /&gt;&lt;br /&gt;
&quot;domain specific&quot; but only where location is concerned. I.E. each&lt;br /&gt;&lt;br /&gt;
location has a server and domain which controls certain features of it&#039;s&lt;br /&gt;&lt;br /&gt;
reality. &lt;/p&gt;&lt;br /&gt;
&lt;p&gt;However this actually does not interfere with most of what&lt;br /&gt;&lt;br /&gt;
Illuminous was saying. What it does affect is the cooperative or&lt;br /&gt;&lt;br /&gt;
collaborative coding, since any members that need to cooperate or&lt;br /&gt;&lt;br /&gt;
collaborate must be in the same domain i.e. island or server. But this&lt;br /&gt;&lt;br /&gt;
seems rather obvious and not really a problem.&lt;/p&gt;&lt;br /&gt;
&lt;p&gt;    When the commenter refers to a &quot;general purpose approach to S.D.&quot; he&lt;br /&gt;&lt;br /&gt;
means  the old fashioned way of development, which is not what&lt;br /&gt;&lt;br /&gt;
Illuminous is talking about at all.&lt;/p&gt;&lt;/p&gt;
]]></description>
		<content:encoded><![CDATA[<p>NOTE: by &#8220;this 3D S.D.E.&#8221; he is referring to S.L. which is heavily&lt;br /&gt;<br />
&#8220;domain specific&#8221; but only where location is concerned. I.E. each&lt;br /&gt;<br />
location has a server and domain which controls certain features of it&#8217;s&lt;br /&gt;<br />
reality. &lt;/p&gt;<br />
&lt;p&gt;However this actually does not interfere with most of what&lt;br /&gt;<br />
Illuminous was saying. What it does affect is the cooperative or&lt;br /&gt;<br />
collaborative coding, since any members that need to cooperate or&lt;br /&gt;<br />
collaborate must be in the same domain i.e. island or server. But this&lt;br /&gt;<br />
seems rather obvious and not really a problem.&lt;/p&gt;<br />
&lt;p&gt;    When the commenter refers to a &#8220;general purpose approach to S.D.&#8221; he&lt;br /&gt;<br />
means  the old fashioned way of development, which is not what&lt;br /&gt;<br />
Illuminous is talking about at all.&lt;/p&gt;</p>
]]></content:encoded>
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	<item>
		<title>By: Douglass Turner</title>
		<link>http://www.ugotrade.com/2007/08/03/next-generation-of-software-design3d-commandservice-centers-in-second-life/comment-page-1/#comment-987</link>
		<dc:creator><![CDATA[Douglass Turner]]></dc:creator>
		<pubDate>Wed, 08 Aug 2007 13:29:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2007/08/03/next-generation-of-software-design3d-commandservice-centers-in-second-life/#comment-987</guid>
		<description><![CDATA[Actually a better characterization of this environment is a graphica toolkit for connecting user facing frontends to pre-built backend services. For context readers might want to take a look at SAP&#039;s Netweaver which is a 2D graphical environment for building enterprise services. 

These are tools that claim to enable application building with little or no hand coding. 
The key word to focus on here is frontend or client (your web browser for example).  These tools are not used to build the backend services.  

This is why a language as limited as LLScript can be used. I doubt Illuminous Beltran actually thinks LLScript is in the same league as Ruby, Python, Perl, or C#.
 
The motivation is that as more and more applications become network attached services exposed via a client (browser) this graphical approach to application building will become more common. 

Bottom line, calling this blog post &quot;Next Generation Of Software Design ...&quot; is highly misleading.

Cheers,
SL: Douglas Douglas]]></description>
		<content:encoded><![CDATA[<p>Actually a better characterization of this environment is a graphica toolkit for connecting user facing frontends to pre-built backend services. For context readers might want to take a look at SAP&#8217;s Netweaver which is a 2D graphical environment for building enterprise services. </p>
<p>These are tools that claim to enable application building with little or no hand coding.<br />
The key word to focus on here is frontend or client (your web browser for example).  These tools are not used to build the backend services.  </p>
<p>This is why a language as limited as LLScript can be used. I doubt Illuminous Beltran actually thinks LLScript is in the same league as Ruby, Python, Perl, or C#.</p>
<p>The motivation is that as more and more applications become network attached services exposed via a client (browser) this graphical approach to application building will become more common. </p>
<p>Bottom line, calling this blog post &#8220;Next Generation Of Software Design &#8230;&#8221; is highly misleading.</p>
<p>Cheers,<br />
SL: Douglas Douglas</p>
]]></content:encoded>
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	<item>
		<title>By: Douglass Turner</title>
		<link>http://www.ugotrade.com/2007/08/03/next-generation-of-software-design3d-commandservice-centers-in-second-life/comment-page-1/#comment-968</link>
		<dc:creator><![CDATA[Douglass Turner]]></dc:creator>
		<pubDate>Wed, 08 Aug 2007 00:19:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2007/08/03/next-generation-of-software-design3d-commandservice-centers-in-second-life/#comment-968</guid>
		<description><![CDATA[Careful,

It is important to understand that this 3D software development environment is highly domain specific and by no means a general purpose approach to software development. 

In fact I am extremely dubious of the fuzzy claims made by Illuminous Beltran about this &quot;environment&quot; for software development.

Cheers,
SL: Douglas Douglas]]></description>
		<content:encoded><![CDATA[<p>Careful,</p>
<p>It is important to understand that this 3D software development environment is highly domain specific and by no means a general purpose approach to software development. </p>
<p>In fact I am extremely dubious of the fuzzy claims made by Illuminous Beltran about this &#8220;environment&#8221; for software development.</p>
<p>Cheers,<br />
SL: Douglas Douglas</p>
]]></content:encoded>
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		<title>By: Data centers IBM connectÃ©s dans Second Life &#171; gromike in second life</title>
		<link>http://www.ugotrade.com/2007/08/03/next-generation-of-software-design3d-commandservice-centers-in-second-life/comment-page-1/#comment-929</link>
		<dc:creator><![CDATA[Data centers IBM connectÃ©s dans Second Life &#171; gromike in second life]]></dc:creator>
		<pubDate>Mon, 06 Aug 2007 13:15:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2007/08/03/next-generation-of-software-design3d-commandservice-centers-in-second-life/#comment-929</guid>
		<description><![CDATA[[...] En savoir plus avec Michael J. Osias, Chief 3D Architect for the IBM IT Optimization Business Unit [...]]]></description>
		<content:encoded><![CDATA[<p>[...] En savoir plus avec Michael J. Osias, Chief 3D Architect for the IBM IT Optimization Business Unit [...]</p>
]]></content:encoded>
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		<title>By: University Update - Open Source - Next Generation Of Software Design:3D Command/Service Centers in Second Life</title>
		<link>http://www.ugotrade.com/2007/08/03/next-generation-of-software-design3d-commandservice-centers-in-second-life/comment-page-1/#comment-889</link>
		<dc:creator><![CDATA[University Update - Open Source - Next Generation Of Software Design:3D Command/Service Centers in Second Life]]></dc:creator>
		<pubDate>Sat, 04 Aug 2007 06:17:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2007/08/03/next-generation-of-software-design3d-commandservice-centers-in-second-life/#comment-889</guid>
		<description><![CDATA[[...]                Contact the Webmaster     Link to Article           open source Next Generation Of Software Design:3D Command/Service Centers in Second Life [...]]]></description>
		<content:encoded><![CDATA[<p>[...]                Contact the Webmaster     Link to Article           open source Next Generation Of Software Design:3D Command/Service Centers in Second Life [...]</p>
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