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	<title>Comments on: Artificial General Intelligence in Second Life</title>
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	<link>http://www.ugotrade.com/2007/09/24/artificial-general-intelligence-in-second-life/</link>
	<description>Augmented Realities at the Edge of the Network</description>
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		<title>By: Dusan Writer&#8217;s Metaverse &#187; Change Comes to Washington, and I&#8217;m a Week Late: Virtual Worlds inside the Beltway</title>
		<link>http://www.ugotrade.com/2007/09/24/artificial-general-intelligence-in-second-life/comment-page-1/#comment-82279</link>
		<dc:creator><![CDATA[Dusan Writer&#8217;s Metaverse &#187; Change Comes to Washington, and I&#8217;m a Week Late: Virtual Worlds inside the Beltway]]></dc:creator>
		<pubDate>Tue, 03 Feb 2009 01:42:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2007/09/24/artificial-general-intelligence-in-second-life/#comment-82279</guid>
		<description><![CDATA[[...] The Roadmap via Ugotrade [...]]]></description>
		<content:encoded><![CDATA[<p>[...] The Roadmap via Ugotrade [...]</p>
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		<title>By: UgoTrade &#187; Blog Archive &#187; Interoperability for Virtual Worlds in 2008?</title>
		<link>http://www.ugotrade.com/2007/09/24/artificial-general-intelligence-in-second-life/comment-page-1/#comment-10136</link>
		<dc:creator><![CDATA[UgoTrade &#187; Blog Archive &#187; Interoperability for Virtual Worlds in 2008?]]></dc:creator>
		<pubDate>Mon, 07 Jan 2008 16:39:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2007/09/24/artificial-general-intelligence-in-second-life/#comment-10136</guid>
		<description><![CDATA[[...] While the development of distributed artificial intelligence in virtual worlds is certainly going to spawn a variety of killer apps one day soon, it is still early days for this. At the Virtual Worlds Conference and Expo, 2007 in San Jose, Ben Goertzelâ€™s startup company Novamente LLC announced their collaboration with Electric Sheep Company to bring artificial intelligence agents (virtual pets) to online virtual worlds (see BBC News Coverage). Projects like this that harness the wisdom of crowds in the rapid prototyping environment of a user generated, 3D world like Second Life present an extraordinary opportunity for the development of Artificial Intelligence applications (see my post here on Artificial General Intelligence in Second Life). [...]]]></description>
		<content:encoded><![CDATA[<p>[...] While the development of distributed artificial intelligence in virtual worlds is certainly going to spawn a variety of killer apps one day soon, it is still early days for this. At the Virtual Worlds Conference and Expo, 2007 in San Jose, Ben Goertzelâ€™s startup company Novamente LLC announced their collaboration with Electric Sheep Company to bring artificial intelligence agents (virtual pets) to online virtual worlds (see BBC News Coverage). Projects like this that harness the wisdom of crowds in the rapid prototyping environment of a user generated, 3D world like Second Life present an extraordinary opportunity for the development of Artificial Intelligence applications (see my post here on Artificial General Intelligence in Second Life). [...]</p>
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	<item>
		<title>By: Artificial Intelligence &#187; Blog Archive &#187; Artificial General Intelligence in Second Life</title>
		<link>http://www.ugotrade.com/2007/09/24/artificial-general-intelligence-in-second-life/comment-page-1/#comment-9303</link>
		<dc:creator><![CDATA[Artificial Intelligence &#187; Blog Archive &#187; Artificial General Intelligence in Second Life]]></dc:creator>
		<pubDate>Tue, 25 Dec 2007 00:04:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2007/09/24/artificial-general-intelligence-in-second-life/#comment-9303</guid>
		<description><![CDATA[[...] Artificial General Intelligence in Second LifeLast week, Goertzelâ€™s startup company Novamente LLC announced their collaboration with Electric Sheep Company to bring artificial intelligence agents to online virtual worlds (see BBC News Coverage). So things are definitely beginning &#8230; [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Artificial General Intelligence in Second LifeLast week, Goertzelâ€™s startup company Novamente LLC announced their collaboration with Electric Sheep Company to bring artificial intelligence agents to online virtual worlds (see BBC News Coverage). So things are definitely beginning &#8230; [...]</p>
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	<item>
		<title>By: Artificial Intelligence &#187; Blog Archive &#187; Cool Citizen Journalism: User &#34;Artificial Intelligence&#34; Digs into ...</title>
		<link>http://www.ugotrade.com/2007/09/24/artificial-general-intelligence-in-second-life/comment-page-1/#comment-7568</link>
		<dc:creator><![CDATA[Artificial Intelligence &#187; Blog Archive &#187; Cool Citizen Journalism: User &#34;Artificial Intelligence&#34; Digs into ...]]></dc:creator>
		<pubDate>Sat, 01 Dec 2007 16:52:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2007/09/24/artificial-general-intelligence-in-second-life/#comment-7568</guid>
		<description><![CDATA[[...] Artificial General Intelligence in Second LifeLast week, Goertzelâ€™s startup company Novamente LLC announced their collaboration with Electric Sheep Company to bring artificial intelligence agents to online virtual worlds (see BBC News Coverage). So things are definitely beginning &#8230; [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Artificial General Intelligence in Second LifeLast week, Goertzelâ€™s startup company Novamente LLC announced their collaboration with Electric Sheep Company to bring artificial intelligence agents to online virtual worlds (see BBC News Coverage). So things are definitely beginning &#8230; [...]</p>
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	<item>
		<title>By: Labsji Link</title>
		<link>http://www.ugotrade.com/2007/09/24/artificial-general-intelligence-in-second-life/comment-page-1/#comment-4976</link>
		<dc:creator><![CDATA[Labsji Link]]></dc:creator>
		<pubDate>Sat, 27 Oct 2007 17:41:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2007/09/24/artificial-general-intelligence-in-second-life/#comment-4976</guid>
		<description><![CDATA[Very interesting. Wisdom of crowd, AGI and lot of new platforms. Drinking from the fire hose indeed.
&lt;a href=&quot;http://treepu.in/wp/avoodo&quot; rel=&quot;nofollow&quot;&gt; Avatar Voodo - Avoodo &lt;/a&gt; is a way to extend avatar action to tap &lt;a href=&quot;http://en.wikipedia.org/wiki/Mturk&quot; rel=&quot;nofollow&quot;&gt;Artificial Artificial Intelligence of Amazon Mturk. &lt;/a&gt;

Check out a demo at: &lt;a href=&quot;http://slurl.com/secondlife/Aster%20Island/231/27/21&quot; rel=&quot;nofollow&quot;&gt; Treepu Sim &lt;/a&gt;]]></description>
		<content:encoded><![CDATA[<p>Very interesting. Wisdom of crowd, AGI and lot of new platforms. Drinking from the fire hose indeed.<br />
<a href="http://treepu.in/wp/avoodo" rel="nofollow"> Avatar Voodo &#8211; Avoodo </a> is a way to extend avatar action to tap <a href="http://en.wikipedia.org/wiki/Mturk" rel="nofollow">Artificial Artificial Intelligence of Amazon Mturk. </a></p>
<p>Check out a demo at: <a href="http://slurl.com/secondlife/Aster%20Island/231/27/21" rel="nofollow"> Treepu Sim </a></p>
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		<title>By: UgoTrade &#187; Blog Archive &#187; Second Life Going Mainstream with CSI: New York</title>
		<link>http://www.ugotrade.com/2007/09/24/artificial-general-intelligence-in-second-life/comment-page-1/#comment-4465</link>
		<dc:creator><![CDATA[UgoTrade &#187; Blog Archive &#187; Second Life Going Mainstream with CSI: New York]]></dc:creator>
		<pubDate>Mon, 15 Oct 2007 13:57:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2007/09/24/artificial-general-intelligence-in-second-life/#comment-4465</guid>
		<description><![CDATA[[...] capital would be antithetical or helpful to the goals of Artificial General Intelligence (see my earlier post on SGI in Second Life here). And I really enjoyed my long conversation with Henrik Bennetsen, formally Henrik Linden and now [...]]]></description>
		<content:encoded><![CDATA[<p>[...] capital would be antithetical or helpful to the goals of Artificial General Intelligence (see my earlier post on SGI in Second Life here). And I really enjoyed my long conversation with Henrik Bennetsen, formally Henrik Linden and now [...]</p>
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		<title>By: Martine parry</title>
		<link>http://www.ugotrade.com/2007/09/24/artificial-general-intelligence-in-second-life/comment-page-1/#comment-3729</link>
		<dc:creator><![CDATA[Martine parry]]></dc:creator>
		<pubDate>Sun, 30 Sep 2007 17:22:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2007/09/24/artificial-general-intelligence-in-second-life/#comment-3729</guid>
		<description><![CDATA[Hi - This is interesting. Having been in the AI world as researcher and later in biz - and now in serious games and games, I saw the newly arising interest in AI once again (ok so mildly transformed shape), and ran the first AI conference in Europe focused on games and serious games back in June this year. We are now open for papers for June 2008 and also any nominations for the advisory council (need to have gravitas and thought leadership to offer). So please get in touch on martine - at-- angils - dot -- org AI conference is at www.applyai.com and the serious games conference we run every year (now in third year) at www.applyseriousgames.com - both open for papers now.

Martine :-)]]></description>
		<content:encoded><![CDATA[<p>Hi &#8211; This is interesting. Having been in the AI world as researcher and later in biz &#8211; and now in serious games and games, I saw the newly arising interest in AI once again (ok so mildly transformed shape), and ran the first AI conference in Europe focused on games and serious games back in June this year. We are now open for papers for June 2008 and also any nominations for the advisory council (need to have gravitas and thought leadership to offer). So please get in touch on martine &#8211; at&#8211; angils &#8211; dot &#8212; org AI conference is at <a href="http://www.applyai.com" rel="nofollow">http://www.applyai.com</a> and the serious games conference we run every year (now in third year) at <a href="http://www.applyseriousgames.com" rel="nofollow">http://www.applyseriousgames.com</a> &#8211; both open for papers now.</p>
<p>Martine <img src="http://www.ugotrade.com/wordpress/wp-includes/images/smilies/icon_smile.gif" alt=":-)" class="wp-smiley" /> </p>
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	<item>
		<title>By: AGI-World (Bruce Klein&#8217;s blog) &#187; Blogisphere buzz&#8230; Novamente, AGI and Virtual Worlds</title>
		<link>http://www.ugotrade.com/2007/09/24/artificial-general-intelligence-in-second-life/comment-page-1/#comment-3423</link>
		<dc:creator><![CDATA[AGI-World (Bruce Klein&#8217;s blog) &#187; Blogisphere buzz&#8230; Novamente, AGI and Virtual Worlds]]></dc:creator>
		<pubDate>Tue, 25 Sep 2007 09:53:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2007/09/24/artificial-general-intelligence-in-second-life/#comment-3423</guid>
		<description><![CDATA[[...] (and great photos!), Tish Shute (owner of blog UgoTrade) covers quite a bit of ground in her 3,877 word post, including an interview w/ Novamente&#8217;s Ben Goertzel while he was visiting friend and [...]]]></description>
		<content:encoded><![CDATA[<p>[...] (and great photos!), Tish Shute (owner of blog UgoTrade) covers quite a bit of ground in her 3,877 word post, including an interview w/ Novamente&#8217;s Ben Goertzel while he was visiting friend and [...]</p>
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		<title>By: The Grid Live</title>
		<link>http://www.ugotrade.com/2007/09/24/artificial-general-intelligence-in-second-life/comment-page-1/#comment-3412</link>
		<dc:creator><![CDATA[The Grid Live]]></dc:creator>
		<pubDate>Tue, 25 Sep 2007 06:15:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2007/09/24/artificial-general-intelligence-in-second-life/#comment-3412</guid>
		<description><![CDATA[&lt;strong&gt;Second Life News for September 25,&#160;2007...&lt;/strong&gt;

Reincarnationist Heads for Second Life Imagine the book tour of the future. Travel has gotten to be expensive and difficult. Security at airports makes flying unpleasant and cutbacks at airlines make food even worse than that. Here in the future, even ...]]></description>
		<content:encoded><![CDATA[<p><strong>Second Life News for September 25,&nbsp;2007&#8230;</strong></p>
<p>Reincarnationist Heads for Second Life Imagine the book tour of the future. Travel has gotten to be expensive and difficult. Security at airports makes flying unpleasant and cutbacks at airlines make food even worse than that. Here in the future, even &#8230;</p>
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