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	<title>Comments on: Interoperability for Virtual Worlds in 2008?</title>
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	<link>http://www.ugotrade.com/2008/01/07/interoperability-for-virtual-worlds-in-2008/</link>
	<description>Augmented Realities at the Edge of the Network</description>
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		<title>By: Derek Lerner : Blog &#187; Copyright, interoperability &#38; the Orphan Works Act</title>
		<link>http://www.ugotrade.com/2008/01/07/interoperability-for-virtual-worlds-in-2008/comment-page-1/#comment-114796</link>
		<dc:creator><![CDATA[Derek Lerner : Blog &#187; Copyright, interoperability &#38; the Orphan Works Act]]></dc:creator>
		<pubDate>Sun, 02 Aug 2009 20:35:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2008/01/07/interoperability-for-virtual-worlds-in-2008/#comment-114796</guid>
		<description><![CDATA[[...] Research (Zha Ewry in SL) and Adam Frisby of DeepThink Labs (Adam Zaius in SL) discuss OpenSim and virtual worlds interoperability at the NY Metaverse Meetup. One of the more interesting and complex points of discussion dealt with [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Research (Zha Ewry in SL) and Adam Frisby of DeepThink Labs (Adam Zaius in SL) discuss OpenSim and virtual worlds interoperability at the NY Metaverse Meetup. One of the more interesting and complex points of discussion dealt with [...]</p>
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	<item>
		<title>By: GHava{Blog} &#187; Copyright, interoperability &#38; the Orphan Works Act</title>
		<link>http://www.ugotrade.com/2008/01/07/interoperability-for-virtual-worlds-in-2008/comment-page-1/#comment-40176</link>
		<dc:creator><![CDATA[GHava{Blog} &#187; Copyright, interoperability &#38; the Orphan Works Act]]></dc:creator>
		<pubDate>Thu, 24 Jul 2008 19:12:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2008/01/07/interoperability-for-virtual-worlds-in-2008/#comment-40176</guid>
		<description><![CDATA[[...] (Zha Ewry in SL) andÂ Adam FrisbyÂ of DeepThink Labs (Adam Zaius in SL)Â discussÂ OpenSim and virtual worlds interoperabilityÂ at the NY Metaverse Meetup. One of the more interesting and complex points of discussion dealt [...]]]></description>
		<content:encoded><![CDATA[<p>[...] (Zha Ewry in SL) andÂ Adam FrisbyÂ of DeepThink Labs (Adam Zaius in SL)Â discussÂ OpenSim and virtual worlds interoperabilityÂ at the NY Metaverse Meetup. One of the more interesting and complex points of discussion dealt [...]</p>
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	</item>
	<item>
		<title>By: UgoTrade &#187; Blog Archive &#187; The Wizard of IBM&#8217;s 3D Data Centers</title>
		<link>http://www.ugotrade.com/2008/01/07/interoperability-for-virtual-worlds-in-2008/comment-page-1/#comment-14258</link>
		<dc:creator><![CDATA[UgoTrade &#187; Blog Archive &#187; The Wizard of IBM&#8217;s 3D Data Centers]]></dc:creator>
		<pubDate>Fri, 22 Feb 2008 03:13:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2008/01/07/interoperability-for-virtual-worlds-in-2008/#comment-14258</guid>
		<description><![CDATA[[...] work in my posts, The Archeology and Future of Software Design: Interview with Grady Booch, Interoperability for Virtual Worlds in 2008, Eolus Goes OpenSim, Next Generation of Software Design: 3D Command/Service Centers in Second Life, [...]]]></description>
		<content:encoded><![CDATA[<p>[...] work in my posts, The Archeology and Future of Software Design: Interview with Grady Booch, Interoperability for Virtual Worlds in 2008, Eolus Goes OpenSim, Next Generation of Software Design: 3D Command/Service Centers in Second Life, [...]</p>
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	<item>
		<title>By: architekt</title>
		<link>http://www.ugotrade.com/2008/01/07/interoperability-for-virtual-worlds-in-2008/comment-page-1/#comment-10734</link>
		<dc:creator><![CDATA[architekt]]></dc:creator>
		<pubDate>Mon, 14 Jan 2008 10:27:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2008/01/07/interoperability-for-virtual-worlds-in-2008/#comment-10734</guid>
		<description><![CDATA[Second Life looks like a Videogame on my 1990s ATARI ;-)]]></description>
		<content:encoded><![CDATA[<p>Second Life looks like a Videogame on my 1990s ATARI <img src="http://www.ugotrade.com/wordpress/wp-includes/images/smilies/icon_wink.gif" alt=";-)" class="wp-smiley" /> </p>
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	<item>
		<title>By: Il metaverso che verrÃ  &#124; PlayMonick.net</title>
		<link>http://www.ugotrade.com/2008/01/07/interoperability-for-virtual-worlds-in-2008/comment-page-1/#comment-10269</link>
		<dc:creator><![CDATA[Il metaverso che verrÃ  &#124; PlayMonick.net]]></dc:creator>
		<pubDate>Wed, 09 Jan 2008 14:57:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2008/01/07/interoperability-for-virtual-worlds-in-2008/#comment-10269</guid>
		<description><![CDATA[[...] un interessante articolo di UgoTrade sull&#039;interoperabilit&#224;; [...]]]></description>
		<content:encoded><![CDATA[<p>[...] un interessante articolo di UgoTrade sull&#8217;interoperabilit&agrave;; [...]</p>
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	</item>
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		<title>By: Marta</title>
		<link>http://www.ugotrade.com/2008/01/07/interoperability-for-virtual-worlds-in-2008/comment-page-1/#comment-10254</link>
		<dc:creator><![CDATA[Marta]]></dc:creator>
		<pubDate>Wed, 09 Jan 2008 09:26:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2008/01/07/interoperability-for-virtual-worlds-in-2008/#comment-10254</guid>
		<description><![CDATA[Ben and Tish--

Regarding financial analysis and what we are doing at WRLDs. I worked as a licensed broker in order to further my understanding of the markets, and am still active as an independent trader. (I worked as a broker after my faculty experience in interdisciplinary work involving art, technology and the sciences). One of my core interests in developing WRLDs, was to find a method to address the human experience of trading. The creation and dissolution of markets has such broad implications for all of us; we experience it in all aspects of our lives. In the practice of many of the sciences it seems as though interacting directly with physical materials brings researchers outside of their &quot;looking apparatus&quot;, (as discussed by Michel Serres). It brings in information which is unexpected, and difficult to control. In the practice of human trading, (not algorithmic), it is as though one forgets that there are at times millions of other individuals attached at the same moment, via this technological apparatus, to exchange information, (the buy and sell), in a trading transaction. My intention for this project with WRLDs, was to develop our virtual space, (The Foyer), so that one could build a virtual form with your own trading data, in real time, and use it to both gain some distance from the experience of the transaction, as well as share it with others, and transform it with others. To use the data to &quot;build something&quot; which could have some value, other than the &quot;exchange value&quot; of currency.  I wondered if this occurred, if it might not be similar to what I observed in the sciences when researchers interacted with physical materials, or worked with those outside their fields, and bring new insights into trading. Our current tools for trading, all repeat the same approaches to the data, with slight refinements or variations. It seemed there had to be other methods, that used more of what Derrida might consider as an expanded form of writing as in a hieroglyph; where a single abstract symbol contains layers of meaning. This would be in contrast to a symbol such as the letter &quot;a&quot;, or a number, which by itself, has very little significance.

I hope this makes sense.]]></description>
		<content:encoded><![CDATA[<p>Ben and Tish&#8211;</p>
<p>Regarding financial analysis and what we are doing at WRLDs. I worked as a licensed broker in order to further my understanding of the markets, and am still active as an independent trader. (I worked as a broker after my faculty experience in interdisciplinary work involving art, technology and the sciences). One of my core interests in developing WRLDs, was to find a method to address the human experience of trading. The creation and dissolution of markets has such broad implications for all of us; we experience it in all aspects of our lives. In the practice of many of the sciences it seems as though interacting directly with physical materials brings researchers outside of their &#8220;looking apparatus&#8221;, (as discussed by Michel Serres). It brings in information which is unexpected, and difficult to control. In the practice of human trading, (not algorithmic), it is as though one forgets that there are at times millions of other individuals attached at the same moment, via this technological apparatus, to exchange information, (the buy and sell), in a trading transaction. My intention for this project with WRLDs, was to develop our virtual space, (The Foyer), so that one could build a virtual form with your own trading data, in real time, and use it to both gain some distance from the experience of the transaction, as well as share it with others, and transform it with others. To use the data to &#8220;build something&#8221; which could have some value, other than the &#8220;exchange value&#8221; of currency.  I wondered if this occurred, if it might not be similar to what I observed in the sciences when researchers interacted with physical materials, or worked with those outside their fields, and bring new insights into trading. Our current tools for trading, all repeat the same approaches to the data, with slight refinements or variations. It seemed there had to be other methods, that used more of what Derrida might consider as an expanded form of writing as in a hieroglyph; where a single abstract symbol contains layers of meaning. This would be in contrast to a symbol such as the letter &#8220;a&#8221;, or a number, which by itself, has very little significance.</p>
<p>I hope this makes sense.</p>
]]></content:encoded>
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	<item>
		<title>By: Lawson English</title>
		<link>http://www.ugotrade.com/2008/01/07/interoperability-for-virtual-worlds-in-2008/comment-page-1/#comment-10234</link>
		<dc:creator><![CDATA[Lawson English]]></dc:creator>
		<pubDate>Tue, 08 Jan 2008 23:54:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2008/01/07/interoperability-for-virtual-worlds-in-2008/#comment-10234</guid>
		<description><![CDATA[Donovan Lnden is actually Donovan Preston, who has done plenty of work with Comet, as his website blog suggests: http://ulaluma.com/pyx/archives/2007/09/rest_to_lsl_via_python_and_comet.html]]></description>
		<content:encoded><![CDATA[<p>Donovan Lnden is actually Donovan Preston, who has done plenty of work with Comet, as his website blog suggests: <a href="http://ulaluma.com/pyx/archives/2007/09/rest_to_lsl_via_python_and_comet.html" rel="nofollow">http://ulaluma.com/pyx/archives/2007/09/rest_to_lsl_via_python_and_comet.html</a></p>
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		<title>By: Tish Shute</title>
		<link>http://www.ugotrade.com/2008/01/07/interoperability-for-virtual-worlds-in-2008/comment-page-1/#comment-10228</link>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
		<pubDate>Tue, 08 Jan 2008 21:05:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2008/01/07/interoperability-for-virtual-worlds-in-2008/#comment-10228</guid>
		<description><![CDATA[&lt;p&gt;Thanks jon for the link to the vwinterop wiki and the work on multivendor interop I didn&#039;t include it in this post on interoperability in 2008 cos this work is, in my understanding, a 2 to 4 year play.  Have to do a future post on it!&lt;/p&gt;
]]></description>
		<content:encoded><![CDATA[<p>Thanks jon for the link to the vwinterop wiki and the work on multivendor interop I didn&#8217;t include it in this post on interoperability in 2008 cos this work is, in my understanding, a 2 to 4 year play.  Have to do a future post on it!</p>
]]></content:encoded>
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		<title>By: Jon Watte</title>
		<link>http://www.ugotrade.com/2008/01/07/interoperability-for-virtual-worlds-in-2008/comment-page-1/#comment-10223</link>
		<dc:creator><![CDATA[Jon Watte]]></dc:creator>
		<pubDate>Tue, 08 Jan 2008 19:11:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2008/01/07/interoperability-for-virtual-worlds-in-2008/#comment-10223</guid>
		<description><![CDATA[I don&#039;t think the Linden Labs Architecture Working Group is really pushing interoperability. It is just making sure that Linden-specific technologies and protocols can be used in a non-monolithic world. Real interoperability means a multi-vendor, multi-source universe. You can read more about one approach for that at http://www.interopworld.com/members/node/22

Another site to watch regarding virtual world interoperability is http://vwinterop.wikidot.com/ which is a consortium (including Linden Labs, IBM, Forterra, ActiveWorlds and others) working to drive real interoperability standards.]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t think the Linden Labs Architecture Working Group is really pushing interoperability. It is just making sure that Linden-specific technologies and protocols can be used in a non-monolithic world. Real interoperability means a multi-vendor, multi-source universe. You can read more about one approach for that at <a href="http://www.interopworld.com/members/node/22" rel="nofollow">http://www.interopworld.com/members/node/22</a></p>
<p>Another site to watch regarding virtual world interoperability is <a href="http://vwinterop.wikidot.com/" rel="nofollow">http://vwinterop.wikidot.com/</a> which is a consortium (including Linden Labs, IBM, Forterra, ActiveWorlds and others) working to drive real interoperability standards.</p>
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		<title>By: Kiwini Oe</title>
		<link>http://www.ugotrade.com/2008/01/07/interoperability-for-virtual-worlds-in-2008/comment-page-1/#comment-10219</link>
		<dc:creator><![CDATA[Kiwini Oe]]></dc:creator>
		<pubDate>Tue, 08 Jan 2008 18:17:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2008/01/07/interoperability-for-virtual-worlds-in-2008/#comment-10219</guid>
		<description><![CDATA[Check out the S&amp;P 500 visualization display that EZ Martin built over Clear Ink Island.
described here: http://clearnightsky.com/node/278
visit here: http://slurl.com/secondlife/Clear%20Ink%20Island/162/32/105]]></description>
		<content:encoded><![CDATA[<p>Check out the S&amp;P 500 visualization display that EZ Martin built over Clear Ink Island.<br />
described here: <a href="http://clearnightsky.com/node/278" rel="nofollow">http://clearnightsky.com/node/278</a><br />
visit here: <a href="http://slurl.com/secondlife/Clear%20Ink%20Island/162/32/105" rel="nofollow">http://slurl.com/secondlife/Clear%20Ink%20Island/162/32/105</a></p>
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