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	<title>Comments on: Evolution of OpenSim: RealXtend joins OpenSim</title>
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	<link>http://www.ugotrade.com/2008/02/16/evolution-of-opensim-realxtend-joins-opensim/</link>
	<description>Augmented Realities at the Edge of the Network</description>
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		<title>By: The Latest From realXtend &#171; Caleb Booker</title>
		<link>http://www.ugotrade.com/2008/02/16/evolution-of-opensim-realxtend-joins-opensim/comment-page-1/#comment-48953</link>
		<dc:creator><![CDATA[The Latest From realXtend &#171; Caleb Booker]]></dc:creator>
		<pubDate>Mon, 08 Sep 2008 19:07:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2008/02/16/evolution-of-opensim-realxtend-joins-opensim/#comment-48953</guid>
		<description><![CDATA[[...] When these guys hit 1.0 the web will quake. (For more background on realXtend, check out this most excellent article at UgoTrade.) [...]]]></description>
		<content:encoded><![CDATA[<p>[...] When these guys hit 1.0 the web will quake. (For more background on realXtend, check out this most excellent article at UgoTrade.) [...]</p>
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		<title>By: Danton Sideways</title>
		<link>http://www.ugotrade.com/2008/02/16/evolution-of-opensim-realxtend-joins-opensim/comment-page-1/#comment-28008</link>
		<dc:creator><![CDATA[Danton Sideways]]></dc:creator>
		<pubDate>Wed, 28 May 2008 20:30:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2008/02/16/evolution-of-opensim-realxtend-joins-opensim/#comment-28008</guid>
		<description><![CDATA[I just posted on my own website an account of my recent tour of three OpenSim grids: OpenLife, CentralGrid and OSGrid. My post also includes an brief review of the history of the open source alternatives to Second Life, which was all new to me.

After reading the above, I&#039;m struck by the fact that the RealXtend viewer, while open source, is being developed by a private company, which implies economic stakes of some kind. What pleased me about OpenSim was the idea that anyone could pick it up and make their own grid, and I imagined home-brew grids sprouting up everywhere.

A project to create universal transferability of avatar and inventory is interesting, and one can see how companies might stand to profit from mastering this process. But we&#039;re probably going to see a new generation of home-brew virtual-worlders seeking the most accessible yet complete out-of-the-box free implementation (just add your own servers) - the equivalent of Wordpress for virtual worlds. As is usual with open-source, profits will only come from providing custom applications and services for a minority of power users, while the majority of users will glom onto the free stuff.]]></description>
		<content:encoded><![CDATA[<p>I just posted on my own website an account of my recent tour of three OpenSim grids: OpenLife, CentralGrid and OSGrid. My post also includes an brief review of the history of the open source alternatives to Second Life, which was all new to me.</p>
<p>After reading the above, I&#8217;m struck by the fact that the RealXtend viewer, while open source, is being developed by a private company, which implies economic stakes of some kind. What pleased me about OpenSim was the idea that anyone could pick it up and make their own grid, and I imagined home-brew grids sprouting up everywhere.</p>
<p>A project to create universal transferability of avatar and inventory is interesting, and one can see how companies might stand to profit from mastering this process. But we&#8217;re probably going to see a new generation of home-brew virtual-worlders seeking the most accessible yet complete out-of-the-box free implementation (just add your own servers) &#8211; the equivalent of WordPress for virtual worlds. As is usual with open-source, profits will only come from providing custom applications and services for a minority of power users, while the majority of users will glom onto the free stuff.</p>
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		<title>By: Here Comes the Open Source Metaverse - GigaOM</title>
		<link>http://www.ugotrade.com/2008/02/16/evolution-of-opensim-realxtend-joins-opensim/comment-page-1/#comment-17737</link>
		<dc:creator><![CDATA[Here Comes the Open Source Metaverse - GigaOM]]></dc:creator>
		<pubDate>Tue, 08 Apr 2008 19:01:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2008/02/16/evolution-of-opensim-realxtend-joins-opensim/#comment-17737</guid>
		<description><![CDATA[[...] a Finnish non-profit group that&#8217;s aiming for avatar interoperability between various worlds. (Here&#8217;s an extensive write-up of the project from the blog of Tish Shute, panel moderator and tireless supporter of open source metaverse [...]]]></description>
		<content:encoded><![CDATA[<p>[...] a Finnish non-profit group that&#8217;s aiming for avatar interoperability between various worlds. (Here&#8217;s an extensive write-up of the project from the blog of Tish Shute, panel moderator and tireless supporter of open source metaverse [...]</p>
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		<title>By: mtyas. com - music, art, video, machinima, virtual worlds, e-learning &#187; Blog Archive &#187; Le vWWW : une RealXtend rÃ©volution</title>
		<link>http://www.ugotrade.com/2008/02/16/evolution-of-opensim-realxtend-joins-opensim/comment-page-1/#comment-15072</link>
		<dc:creator><![CDATA[mtyas. com - music, art, video, machinima, virtual worlds, e-learning &#187; Blog Archive &#187; Le vWWW : une RealXtend rÃ©volution]]></dc:creator>
		<pubDate>Sat, 01 Mar 2008 14:48:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2008/02/16/evolution-of-opensim-realxtend-joins-opensim/#comment-15072</guid>
		<description><![CDATA[[...] Le vWWW : une RealXtend rÃ©volution March 1st, 2008 by admin  Rien n&#8217;est fait, du moins pas Ã  ma connaissance, mais j&#8217;ai un sentiment que cette annÃ©e 2008 va rÃ©ellement nous rÃ©server de fabuleuses choses en matiÃ¨re de mondes virtuels. Non pas Ã  cause des toujours grandissant &#8220;Mondes PropriÃ©taires&#8221; (qui arrivent par pack de douze), mais surtout Ã  cause de la naissance d&#8217;un semi-standard.D&#8217;aprÃ¨s ce que j&#8217;ai pu comprendre RealXtend travaille d&#8217;arrÃ¢che pied sur une inter-connectivitÃ© entre les avatars (et leur inventaire) dans tous les mondes basÃ©s sur OpenSim (et pourquoi pas Second Life aussi).Vous pouvez pas imaginer ce que cette prouesse permettrait de faire. Et bien plus ou moins la mÃªme chose qu&#8217;a fait l&#8217;arrivÃ©e du WWW par rapport aux anciens Intranet.Oui, un genre de standard, comme le html, dÃ©fini en opensource (opensim) permettant de garder une compatibilitÃ© la plus large possible entre les systÃ¨mes propriÃ©taires, tel que Second Life, et bientÃ´t sÃ»rement, d&#8217;autres servant d&#8217; hÃ©bergeur et offrant plusieurs options de prestations, et puis les systÃ¨mes totalement libres, hÃ©bergÃ©s, et administrÃ©s par les utilisateurs, comme le propose opensim ou RealXtend (cotÃ© serveur).Ainsi on pourra choisir son cÃ´tÃ© client (navigateur) et son cÃ´tÃ© client(serveur) en toute inter-connection et compatibilitÃ© maximale.Bref, sÃ»rement une nouvelle faÃ§on de voir l&#8217;internet de demain, et je suis sÃ»r que google doit lorgner sur le sujet avec intÃ©rÃªt, et beaucoup d&#8217;autres aussi d&#8217;ailleurs.Je pense aussi que l&#8217;idÃ©e d&#8217;une monnaie Ã  micro-paiement, et &#8220;UNIVERS(virtu)ELLE&#8221; devrait Ãªtre envisagÃ©e, pour encourager une Ã©conomie rÃ©elle Ã  travers d&#8217;autres Ã©chelles de business plan (le micro paiement et le service unique au plus grand nombre, tel un droit d&#8217;auteur).Linden labs, en prenant le total contrÃ´le de sa valeur monÃ©taire, avait sÃ»rement en vue un changement dans les bases Ã  poser, et je me demande Ã  quel point Linden Labs doit attendre impatiemment l&#8217;avancÃ©e de opensim et RealXtend, pour Ã©ventuellement espÃ©rer augmenter leur base d&#8217;utilisateur de monnaie (qui est dÃ©jÃ  la plus implantÃ©e dans ce standard) et servir de banque unique.Je pense que de toute faÃ§on fin 2008, nous verrons les choses plus clairement, et espÃ©rons que la leÃ§on qu&#8217;a imposÃ©e la feuille de route qu&#8217;a rÃ©digÃ©e RealXtend, rÃ©volutionne la faÃ§on dont les dÃ©veloppeurs de services (Ã  travers des mondes tous aussi diffÃ©rents les uns que les autres) arrÃªtent de nous enfermer dans leurs technologies et qu&#8217;ils se consacrent tous autour d&#8217;un (voir deux ou trois) grand standard, le plus librement possible.(Ã  lire)http://www.ugotrade.com/2008/02/16/evolution-of-opensim-realxtend-joins-opensim/http://www.realxtend.org/features.htmlhttp://opensimulator.org/wiki/Main_Page [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Le vWWW : une RealXtend rÃ©volution March 1st, 2008 by admin  Rien n&#8217;est fait, du moins pas Ã  ma connaissance, mais j&#8217;ai un sentiment que cette annÃ©e 2008 va rÃ©ellement nous rÃ©server de fabuleuses choses en matiÃ¨re de mondes virtuels. Non pas Ã  cause des toujours grandissant &#8220;Mondes PropriÃ©taires&#8221; (qui arrivent par pack de douze), mais surtout Ã  cause de la naissance d&#8217;un semi-standard.D&#8217;aprÃ¨s ce que j&#8217;ai pu comprendre RealXtend travaille d&#8217;arrÃ¢che pied sur une inter-connectivitÃ© entre les avatars (et leur inventaire) dans tous les mondes basÃ©s sur OpenSim (et pourquoi pas Second Life aussi).Vous pouvez pas imaginer ce que cette prouesse permettrait de faire. Et bien plus ou moins la mÃªme chose qu&#8217;a fait l&#8217;arrivÃ©e du WWW par rapport aux anciens Intranet.Oui, un genre de standard, comme le html, dÃ©fini en opensource (opensim) permettant de garder une compatibilitÃ© la plus large possible entre les systÃ¨mes propriÃ©taires, tel que Second Life, et bientÃ´t sÃ»rement, d&#8217;autres servant d&#8217; hÃ©bergeur et offrant plusieurs options de prestations, et puis les systÃ¨mes totalement libres, hÃ©bergÃ©s, et administrÃ©s par les utilisateurs, comme le propose opensim ou RealXtend (cotÃ© serveur).Ainsi on pourra choisir son cÃ´tÃ© client (navigateur) et son cÃ´tÃ© client(serveur) en toute inter-connection et compatibilitÃ© maximale.Bref, sÃ»rement une nouvelle faÃ§on de voir l&#8217;internet de demain, et je suis sÃ»r que google doit lorgner sur le sujet avec intÃ©rÃªt, et beaucoup d&#8217;autres aussi d&#8217;ailleurs.Je pense aussi que l&#8217;idÃ©e d&#8217;une monnaie Ã  micro-paiement, et &#8220;UNIVERS(virtu)ELLE&#8221; devrait Ãªtre envisagÃ©e, pour encourager une Ã©conomie rÃ©elle Ã  travers d&#8217;autres Ã©chelles de business plan (le micro paiement et le service unique au plus grand nombre, tel un droit d&#8217;auteur).Linden labs, en prenant le total contrÃ´le de sa valeur monÃ©taire, avait sÃ»rement en vue un changement dans les bases Ã  poser, et je me demande Ã  quel point Linden Labs doit attendre impatiemment l&#8217;avancÃ©e de opensim et RealXtend, pour Ã©ventuellement espÃ©rer augmenter leur base d&#8217;utilisateur de monnaie (qui est dÃ©jÃ  la plus implantÃ©e dans ce standard) et servir de banque unique.Je pense que de toute faÃ§on fin 2008, nous verrons les choses plus clairement, et espÃ©rons que la leÃ§on qu&#8217;a imposÃ©e la feuille de route qu&#8217;a rÃ©digÃ©e RealXtend, rÃ©volutionne la faÃ§on dont les dÃ©veloppeurs de services (Ã  travers des mondes tous aussi diffÃ©rents les uns que les autres) arrÃªtent de nous enfermer dans leurs technologies et qu&#8217;ils se consacrent tous autour d&#8217;un (voir deux ou trois) grand standard, le plus librement possible.(Ã  lire)http://www.ugotrade.com/2008/02/16/evolution-of-opensim-realxtend-joins-opensim/http://www.realxtend.org/features.htmlhttp://opensimulator.org/wiki/Main_Page [...]</p>
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		<title>By: RealXtend joins OpenSim &#171; Samurai Pickle</title>
		<link>http://www.ugotrade.com/2008/02/16/evolution-of-opensim-realxtend-joins-opensim/comment-page-1/#comment-14475</link>
		<dc:creator><![CDATA[RealXtend joins OpenSim &#171; Samurai Pickle]]></dc:creator>
		<pubDate>Mon, 25 Feb 2008 00:36:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2008/02/16/evolution-of-opensim-realxtend-joins-opensim/#comment-14475</guid>
		<description><![CDATA[[...] at UgoTrade and Massively there&#8217;s a buzz going about realXtend joining the OpenSim project, and I have [...]]]></description>
		<content:encoded><![CDATA[<p>[...] at UgoTrade and Massively there&#8217;s a buzz going about realXtend joining the OpenSim project, and I have [...]</p>
]]></content:encoded>
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		<title>By: Drumroll please&#8230; OpenSim Enables Importing of Proper 3D Models &#171; The ARCH</title>
		<link>http://www.ugotrade.com/2008/02/16/evolution-of-opensim-realxtend-joins-opensim/comment-page-1/#comment-13983</link>
		<dc:creator><![CDATA[Drumroll please&#8230; OpenSim Enables Importing of Proper 3D Models &#171; The ARCH]]></dc:creator>
		<pubDate>Wed, 20 Feb 2008 01:27:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2008/02/16/evolution-of-opensim-realxtend-joins-opensim/#comment-13983</guid>
		<description><![CDATA[[...] automatic tool architects and designers pining for.Â  I can say that this announcement, found on UgoTrade, is probably the most exciting news I&#8217;ve heard so far.Â  I realize they still have a lot of [...]]]></description>
		<content:encoded><![CDATA[<p>[...] automatic tool architects and designers pining for.Â  I can say that this announcement, found on UgoTrade, is probably the most exciting news I&#8217;ve heard so far.Â  I realize they still have a lot of [...]</p>
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		<title>By: Melanie Swan</title>
		<link>http://www.ugotrade.com/2008/02/16/evolution-of-opensim-realxtend-joins-opensim/comment-page-1/#comment-13875</link>
		<dc:creator><![CDATA[Melanie Swan]]></dc:creator>
		<pubDate>Tue, 19 Feb 2008 07:45:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2008/02/16/evolution-of-opensim-realxtend-joins-opensim/#comment-13875</guid>
		<description><![CDATA[Outstanding post! I&#039;m so glad this is moving forward. The avatar conforming reminds me of the movie Superman, lol!]]></description>
		<content:encoded><![CDATA[<p>Outstanding post! I&#8217;m so glad this is moving forward. The avatar conforming reminds me of the movie Superman, lol!</p>
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		<title>By: RealXtend joins OpenSim at Daikon Forge</title>
		<link>http://www.ugotrade.com/2008/02/16/evolution-of-opensim-realxtend-joins-opensim/comment-page-1/#comment-13709</link>
		<dc:creator><![CDATA[RealXtend joins OpenSim at Daikon Forge]]></dc:creator>
		<pubDate>Sun, 17 Feb 2008 19:32:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2008/02/16/evolution-of-opensim-realxtend-joins-opensim/#comment-13709</guid>
		<description><![CDATA[[...] at UgoTrade and Massively there&#8217;s a buzz going about realXtend joining the OpenSim project, and I have [...]]]></description>
		<content:encoded><![CDATA[<p>[...] at UgoTrade and Massively there&#8217;s a buzz going about realXtend joining the OpenSim project, and I have [...]</p>
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		<title>By: World Series &#187; Evolution of OpenSim: realXtend joins OpenSim</title>
		<link>http://www.ugotrade.com/2008/02/16/evolution-of-opensim-realxtend-joins-opensim/comment-page-1/#comment-13612</link>
		<dc:creator><![CDATA[World Series &#187; Evolution of OpenSim: realXtend joins OpenSim]]></dc:creator>
		<pubDate>Sat, 16 Feb 2008 16:53:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2008/02/16/evolution-of-opensim-realxtend-joins-opensim/#comment-13612</guid>
		<description><![CDATA[[...] UgoTrade wrote an interesting post today on Evolution of OpenSim: realXtend joins OpenSimHere&#8217;s a quick excerpt The excitement in the open source virtual world developer community has been bubbling over since realXtend brought many OpenSimulator developers over to Finland to reveal the extraordinary amount of work they have done â€œextendingâ€ the function of the OpenSimulator project in just 4 months. See here for an account of this amazing meeting in Oulu, Finland, by one of the participants from the OpenLife grid. Pictured above is a screenshot of the new mesh avatars being conformed inworld. Adam Fri [...]]]></description>
		<content:encoded><![CDATA[<p>[...] UgoTrade wrote an interesting post today on Evolution of OpenSim: realXtend joins OpenSimHere&#8217;s a quick excerpt The excitement in the open source virtual world developer community has been bubbling over since realXtend brought many OpenSimulator developers over to Finland to reveal the extraordinary amount of work they have done â€œextendingâ€ the function of the OpenSimulator project in just 4 months. See here for an account of this amazing meeting in Oulu, Finland, by one of the participants from the OpenLife grid. Pictured above is a screenshot of the new mesh avatars being conformed inworld. Adam Fri [...]</p>
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