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	<title>Comments on: RealXtend&#8217;s Vision for Avatar 2.0</title>
	<atom:link href="http://www.ugotrade.com/2008/02/27/realxtends-vision-for-avatar-20/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ugotrade.com/2008/02/27/realxtends-vision-for-avatar-20/</link>
	<description>Crossing Digital Divides - Virtual Realities in "World 2.0"</description>
	<pubDate>Sun, 11 May 2008 23:55:31 +0000</pubDate>
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		<title>By: Bart in SL</title>
		<link>http://www.ugotrade.com/2008/02/27/realxtends-vision-for-avatar-20/#comment-21912</link>
		<dc:creator>Bart in SL</dc:creator>
		<pubDate>Sun, 04 May 2008 15:34:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2008/02/27/realxtends-vision-for-avatar-20/#comment-21912</guid>
		<description>&lt;strong&gt;realXtend: Second Life's Apache?...&lt;/strong&gt;


Gentle reader,
today I want to talk a little about the realXtend project which came upon my radar recently and impressed me great lengths. Their goal is, put in simple terms, to develop the InterGrid about which Gwyneth Llewellyn spoke recently in one...</description>
		<content:encoded><![CDATA[<p><strong>realXtend: Second Life&#8217;s Apache?&#8230;</strong></p>
<p>Gentle reader,<br />
today I want to talk a little about the realXtend project which came upon my radar recently and impressed me great lengths. Their goal is, put in simple terms, to develop the InterGrid about which Gwyneth Llewellyn spoke recently in one&#8230;</p>
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		<title>By: Prokofy Neva</title>
		<link>http://www.ugotrade.com/2008/02/27/realxtends-vision-for-avatar-20/#comment-17647</link>
		<dc:creator>Prokofy Neva</dc:creator>
		<pubDate>Mon, 07 Apr 2008 11:23:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2008/02/27/realxtends-vision-for-avatar-20/#comment-17647</guid>
		<description>Now that I've learned that OpenSim isn't even going to put in any currency or permissions systems, I have to question this idea of freedom in this non-walled garden even further!</description>
		<content:encoded><![CDATA[<p>Now that I&#8217;ve learned that OpenSim isn&#8217;t even going to put in any currency or permissions systems, I have to question this idea of freedom in this non-walled garden even further!</p>
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		<title>By: UgoTrade &#187; Blog Archive &#187; Open Source Virtual Worlds Pushing the Envelope</title>
		<link>http://www.ugotrade.com/2008/02/27/realxtends-vision-for-avatar-20/#comment-16895</link>
		<dc:creator>UgoTrade &#187; Blog Archive &#187; Open Source Virtual Worlds Pushing the Envelope</dc:creator>
		<pubDate>Wed, 26 Mar 2008 04:54:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2008/02/27/realxtends-vision-for-avatar-20/#comment-16895</guid>
		<description>[...] business adoption in OpenSim. Jani Pirkola of RealXtend will present their ground breaking work on Avatar 2.0 - click on the screen shot below to see the video [...]</description>
		<content:encoded><![CDATA[<p>[...] business adoption in OpenSim. Jani Pirkola of RealXtend will present their ground breaking work on Avatar 2.0 - click on the screen shot below to see the video [...]</p>
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		<title>By: Friday Ramble: Culture, Utopia, and the Atomic Virtual World &#171; Dusan Writer&#8217;s Metaverse</title>
		<link>http://www.ugotrade.com/2008/02/27/realxtends-vision-for-avatar-20/#comment-15947</link>
		<dc:creator>Friday Ramble: Culture, Utopia, and the Atomic Virtual World &#171; Dusan Writer&#8217;s Metaverse</dc:creator>
		<pubDate>Fri, 14 Mar 2008 16:09:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2008/02/27/realxtends-vision-for-avatar-20/#comment-15947</guid>
		<description>[...] Worlds and platforms that have followed either take Linden&#8217;s lead or are being constructed from different paradigms - over at Metaplace, it&#8217;s all about standards and the interoperability and &#8220;plug &#38; play&#8221; that the &#8220;HTMLing&#8221; of virtual worlds would provide. Other environment are constructed from a social paradigm, emulating a Facebook for virtual worlds, or creating media/socialization platforms like Kaneva. Over at RealXtend, they&#8217;re attempting to append the atomization of content with a more robust avatar system. [...]</description>
		<content:encoded><![CDATA[<p>[...] Worlds and platforms that have followed either take Linden&#8217;s lead or are being constructed from different paradigms - over at Metaplace, it&#8217;s all about standards and the interoperability and &#8220;plug &amp; play&#8221; that the &#8220;HTMLing&#8221; of virtual worlds would provide. Other environment are constructed from a social paradigm, emulating a Facebook for virtual worlds, or creating media/socialization platforms like Kaneva. Over at RealXtend, they&#8217;re attempting to append the atomization of content with a more robust avatar system. [...]</p>
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		<title>By: Prokofy Neva</title>
		<link>http://www.ugotrade.com/2008/02/27/realxtends-vision-for-avatar-20/#comment-15217</link>
		<dc:creator>Prokofy Neva</dc:creator>
		<pubDate>Mon, 03 Mar 2008 01:24:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2008/02/27/realxtends-vision-for-avatar-20/#comment-15217</guid>
		<description>Good lord, does anybody else find Jane's comment as arrogant and stupid as some of us are finding it?! Stick with games, girl, and leave the broken reality driving to representative democracy, thank you very much.

&#62;he gave the impression that creating a controlled environment for marketing is the number one priority of There.com.

I don't have a problem with that. In fact, every single virtual world supplier needs to think of that. It's just that they need to have different niche markets. Perhaps your favourite Bozos in Paradise sort of comfort level for advertising is an advert that tells you about a new i-Phone widget, or tells you about an interesting conference coming up, or whatever. You associate advertising with something grubby like toothpaste or jeans, but you want it if you can dress it up and take it out as "news I can use in my metaversal career". So it just means a different marketer for a different audience.

It's also the case that the future of the metaverse, whether we like it or not, lies with those who can fund their technological development through mass culture that the masses can easily access, and that means you will turn up your nose at it, but they will win. That's why Mattel or MTV are the keynote speakers at a big VW industry conference with people with budgets of millions to spend and not, oh, you or me. The metaverse is not going to be about free-trade organic coffee, Ugo. 

I also think it's completely and utterly premature to say OpenSim has somehow opensourced SL and now it's free and productive and going on its merry way. It isn't at all finished and doesn't at all have any assurance of creating the kind of customer list and internal coherent economy that Second Life has. 

What good is it to extend the ability of avatars to walk between worlds if they are merely going to be visiting a lot of empty Mars space stations and tag sales with resold copied content from other worlds?</description>
		<content:encoded><![CDATA[<p>Good lord, does anybody else find Jane&#8217;s comment as arrogant and stupid as some of us are finding it?! Stick with games, girl, and leave the broken reality driving to representative democracy, thank you very much.</p>
<p>&gt;he gave the impression that creating a controlled environment for marketing is the number one priority of There.com.</p>
<p>I don&#8217;t have a problem with that. In fact, every single virtual world supplier needs to think of that. It&#8217;s just that they need to have different niche markets. Perhaps your favourite Bozos in Paradise sort of comfort level for advertising is an advert that tells you about a new i-Phone widget, or tells you about an interesting conference coming up, or whatever. You associate advertising with something grubby like toothpaste or jeans, but you want it if you can dress it up and take it out as &#8220;news I can use in my metaversal career&#8221;. So it just means a different marketer for a different audience.</p>
<p>It&#8217;s also the case that the future of the metaverse, whether we like it or not, lies with those who can fund their technological development through mass culture that the masses can easily access, and that means you will turn up your nose at it, but they will win. That&#8217;s why Mattel or MTV are the keynote speakers at a big VW industry conference with people with budgets of millions to spend and not, oh, you or me. The metaverse is not going to be about free-trade organic coffee, Ugo. </p>
<p>I also think it&#8217;s completely and utterly premature to say OpenSim has somehow opensourced SL and now it&#8217;s free and productive and going on its merry way. It isn&#8217;t at all finished and doesn&#8217;t at all have any assurance of creating the kind of customer list and internal coherent economy that Second Life has. </p>
<p>What good is it to extend the ability of avatars to walk between worlds if they are merely going to be visiting a lot of empty Mars space stations and tag sales with resold copied content from other worlds?</p>
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		<title>By: mind mapping &#187; Blog Archive &#187; RealXtend’s Vision for Avatar 2.0</title>
		<link>http://www.ugotrade.com/2008/02/27/realxtends-vision-for-avatar-20/#comment-14823</link>
		<dc:creator>mind mapping &#187; Blog Archive &#187; RealXtend’s Vision for Avatar 2.0</dc:creator>
		<pubDate>Thu, 28 Feb 2008 07:24:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2008/02/27/realxtends-vision-for-avatar-20/#comment-14823</guid>
		<description>[...] Read the rest of this great post here [...]</description>
		<content:encoded><![CDATA[<p>[...] Read the rest of this great post here [...]</p>
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		<title>By: Hapiness &#171; zeitspur</title>
		<link>http://www.ugotrade.com/2008/02/27/realxtends-vision-for-avatar-20/#comment-14807</link>
		<dc:creator>Hapiness &#171; zeitspur</dc:creator>
		<pubDate>Thu, 28 Feb 2008 03:41:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2008/02/27/realxtends-vision-for-avatar-20/#comment-14807</guid>
		<description>[...] UgoTrade » Blog Archive » RealXtend’s Vision for Avatar 2.0 [...]</description>
		<content:encoded><![CDATA[<p>[...] UgoTrade » Blog Archive » RealXtend’s Vision for Avatar 2.0 [...]</p>
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		<title>By: machinehuman</title>
		<link>http://www.ugotrade.com/2008/02/27/realxtends-vision-for-avatar-20/#comment-14806</link>
		<dc:creator>machinehuman</dc:creator>
		<pubDate>Thu, 28 Feb 2008 03:30:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2008/02/27/realxtends-vision-for-avatar-20/#comment-14806</guid>
		<description>Another great post. I think we all hope that future sims really are going to make, as you said - "people’s 'real' and 'virtual' lives better" and not only controlled environments for marketing.</description>
		<content:encoded><![CDATA[<p>Another great post. I think we all hope that future sims really are going to make, as you said - &#8220;people’s &#8216;real&#8217; and &#8216;virtual&#8217; lives better&#8221; and not only controlled environments for marketing.</p>
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		<title>By: RealXtend’s Vision for Avatar 2.0 &#124; open source business applications</title>
		<link>http://www.ugotrade.com/2008/02/27/realxtends-vision-for-avatar-20/#comment-14787</link>
		<dc:creator>RealXtend’s Vision for Avatar 2.0 &#124; open source business applications</dc:creator>
		<pubDate>Thu, 28 Feb 2008 00:38:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2008/02/27/realxtends-vision-for-avatar-20/#comment-14787</guid>
		<description>[...] Read the rest of this great post here [...]</description>
		<content:encoded><![CDATA[<p>[...] Read the rest of this great post here [...]</p>
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		<title>By: New Technology &#187; Blog Archive &#187; RealXtend&#8217;s Vision for Avatar 2.0</title>
		<link>http://www.ugotrade.com/2008/02/27/realxtends-vision-for-avatar-20/#comment-14773</link>
		<dc:creator>New Technology &#187; Blog Archive &#187; RealXtend&#8217;s Vision for Avatar 2.0</dc:creator>
		<pubDate>Wed, 27 Feb 2008 23:09:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2008/02/27/realxtends-vision-for-avatar-20/#comment-14773</guid>
		<description>[...] pro evolution soccer 6 neoseeker forum wrote an interesting post today onHere&#8217;s a quick excerptServer launcher and configuration application * Home automation example using X10 technology * &#8230; In the news today is the Open Virtual Worlds Project from The New Media Consortium (NMC)&#8230; [...]</description>
		<content:encoded><![CDATA[<p>[...] pro evolution soccer 6 neoseeker forum wrote an interesting post today onHere&#8217;s a quick excerptServer launcher and configuration application * Home automation example using X10 technology * &#8230; In the news today is the Open Virtual Worlds Project from The New Media Consortium (NMC)&#8230; [...]</p>
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