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	<title>Comments on: RealXtend&#8217;s Vision for Avatar 2.0</title>
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	<description>Augmented Realities at the Edge of the Network</description>
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		<title>By: mtyas. com - music, art, video, machinima, virtual worlds, e-learning &#187; L&#8217;inventaire universel (vWWW part 2)</title>
		<link>http://www.ugotrade.com/2008/02/27/realxtends-vision-for-avatar-20/comment-page-1/#comment-96408</link>
		<dc:creator><![CDATA[mtyas. com - music, art, video, machinima, virtual worlds, e-learning &#187; L&#8217;inventaire universel (vWWW part 2)]]></dc:creator>
		<pubDate>Thu, 12 Mar 2009 18:24:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2008/02/27/realxtends-vision-for-avatar-20/#comment-96408</guid>
		<description><![CDATA[[...] Virtual Worlds April 9th, 2008   AprÃ¨s l&#8217;avatar universel, il est indispensable de penser au concept d&#8217;inventaire universel.Pour passer de monde en monde, en gardant toujours son inventaire sur soi, il faut toujours avoir au minimum ses objets hÃ©bergÃ©s quelque part sur internet Ã  un moment donnÃ©.La solution idÃ©ale pour gÃ©rer au mieux tous les problÃ¨mes de bande-passante unidirectionnelle (d&#8217;un seul serveur), serait d&#8217;avoir tous les Ã©lÃ©ments de ces inventaires dissÃ©minÃ©s Ã  travers l&#8217;internet, tel nos fichiers actuellement.Les textures peuvent Ãªtre hÃ©bergÃ©es sur des serveurs ftp ordinaires, et seraient associÃ©s, grÃ¢ce Ã  leur url, Ã  l&#8217;inventaire de l&#8217;avatar. il va de mÃªme pour les vidÃ©os, animations et objets 3D.On pourra utiliser les mÃªmes url pour les sites en 2D que ceux en 3D (One File Serves All), et passer par des services d&#8217;hÃ©bergement de photo, de vidÃ©o et autres contenus hÃ©bergÃ©s (y compris les applications). Il reste a dÃ©finir un certain nombre de standards pour les objets 3D, mettre en place des applications en ligne de crÃ©ation / hÃ©bergement de fichiers 3D, et travailler sur une nouvelle faÃ§on de gÃ©rer les droits sur ces urlEn fait les mondes virtuels finiront comme un grand navigateur web 3D, Ã  travers une multitude d&#8217;objets, d&#8217;applications, et de services divers. La seul chose de plus, qui sera dÃ©terminÃ©e par le cotÃ© serveur du monde virtuel, c&#8217;est le nombre simultanÃ© de personnes qui pourront Ãªtre ensemble, la prise en compte des moteurs physiques et des scripts, ainsi que la prise en charge de services supplÃ©mentaires optionnels tels que le VOIP. Je pense qu&#8217;il serait Ã©galement pratique d&#8217;envisager une rÃ©partition des charges en fonction de la concentration d&#8217;avatars, et non de la surface. Ainsi un serveur servant Ã  faire tourner toute une Ã®le vide, irait donner ses ressources Ã  un serveur populaire en manque de puissance.Bref, un subtile mÃ©lange entre P2P, UGC mais Ã  tous les niveaux, en gardant tous l&#8217;acquis de nos rÃ©alisations web 2.0, et en rajoutant peu Ã  peu la valeur ajoutÃ©e bientÃ´t incontournable des univers immersifs multi-utilisateurs.UPDATE: Interview Ã  lire sur le blog d&#8217;Ugotrade [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Virtual Worlds April 9th, 2008   AprÃ¨s l&#8217;avatar universel, il est indispensable de penser au concept d&#8217;inventaire universel.Pour passer de monde en monde, en gardant toujours son inventaire sur soi, il faut toujours avoir au minimum ses objets hÃ©bergÃ©s quelque part sur internet Ã  un moment donnÃ©.La solution idÃ©ale pour gÃ©rer au mieux tous les problÃ¨mes de bande-passante unidirectionnelle (d&#8217;un seul serveur), serait d&#8217;avoir tous les Ã©lÃ©ments de ces inventaires dissÃ©minÃ©s Ã  travers l&#8217;internet, tel nos fichiers actuellement.Les textures peuvent Ãªtre hÃ©bergÃ©es sur des serveurs ftp ordinaires, et seraient associÃ©s, grÃ¢ce Ã  leur url, Ã  l&#8217;inventaire de l&#8217;avatar. il va de mÃªme pour les vidÃ©os, animations et objets 3D.On pourra utiliser les mÃªmes url pour les sites en 2D que ceux en 3D (One File Serves All), et passer par des services d&#8217;hÃ©bergement de photo, de vidÃ©o et autres contenus hÃ©bergÃ©s (y compris les applications). Il reste a dÃ©finir un certain nombre de standards pour les objets 3D, mettre en place des applications en ligne de crÃ©ation / hÃ©bergement de fichiers 3D, et travailler sur une nouvelle faÃ§on de gÃ©rer les droits sur ces urlEn fait les mondes virtuels finiront comme un grand navigateur web 3D, Ã  travers une multitude d&#8217;objets, d&#8217;applications, et de services divers. La seul chose de plus, qui sera dÃ©terminÃ©e par le cotÃ© serveur du monde virtuel, c&#8217;est le nombre simultanÃ© de personnes qui pourront Ãªtre ensemble, la prise en compte des moteurs physiques et des scripts, ainsi que la prise en charge de services supplÃ©mentaires optionnels tels que le VOIP. Je pense qu&#8217;il serait Ã©galement pratique d&#8217;envisager une rÃ©partition des charges en fonction de la concentration d&#8217;avatars, et non de la surface. Ainsi un serveur servant Ã  faire tourner toute une Ã®le vide, irait donner ses ressources Ã  un serveur populaire en manque de puissance.Bref, un subtile mÃ©lange entre P2P, UGC mais Ã  tous les niveaux, en gardant tous l&#8217;acquis de nos rÃ©alisations web 2.0, et en rajoutant peu Ã  peu la valeur ajoutÃ©e bientÃ´t incontournable des univers immersifs multi-utilisateurs.UPDATE: Interview Ã  lire sur le blog d&#8217;Ugotrade [...]</p>
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	<item>
		<title>By: UgoTrade &#187; Blog Archive &#187; Mashing Up Virtual Worlds With Web 2.0 and Online Gaming</title>
		<link>http://www.ugotrade.com/2008/02/27/realxtends-vision-for-avatar-20/comment-page-1/#comment-56253</link>
		<dc:creator><![CDATA[UgoTrade &#187; Blog Archive &#187; Mashing Up Virtual Worlds With Web 2.0 and Online Gaming]]></dc:creator>
		<pubDate>Fri, 17 Oct 2008 03:01:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2008/02/27/realxtends-vision-for-avatar-20/#comment-56253</guid>
		<description><![CDATA[[...] who have in a very short time progressed rapidly towards the goals Tony Manninen, Ludocraft, described to me back in February, &#8220;making sure the realXtend development reaches the required quality and performance standards [...]]]></description>
		<content:encoded><![CDATA[<p>[...] who have in a very short time progressed rapidly towards the goals Tony Manninen, Ludocraft, described to me back in February, &#8220;making sure the realXtend development reaches the required quality and performance standards [...]</p>
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	<item>
		<title>By: Dusan Writer&#8217;s Metaverse &#187; Cracks in the Open, Source of Frustration for OpenSim?</title>
		<link>http://www.ugotrade.com/2008/02/27/realxtends-vision-for-avatar-20/comment-page-1/#comment-30355</link>
		<dc:creator><![CDATA[Dusan Writer&#8217;s Metaverse &#187; Cracks in the Open, Source of Frustration for OpenSim?]]></dc:creator>
		<pubDate>Sun, 08 Jun 2008 16:07:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2008/02/27/realxtends-vision-for-avatar-20/#comment-30355</guid>
		<description><![CDATA[[...] which has received a lot of play over at OS promoters like UgoTrade, may not be giving back what it takes according to Justin [...]]]></description>
		<content:encoded><![CDATA[<p>[...] which has received a lot of play over at OS promoters like UgoTrade, may not be giving back what it takes according to Justin [...]</p>
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	<item>
		<title>By: Bart in SL</title>
		<link>http://www.ugotrade.com/2008/02/27/realxtends-vision-for-avatar-20/comment-page-1/#comment-21912</link>
		<dc:creator><![CDATA[Bart in SL]]></dc:creator>
		<pubDate>Sun, 04 May 2008 15:34:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2008/02/27/realxtends-vision-for-avatar-20/#comment-21912</guid>
		<description><![CDATA[&lt;strong&gt;realXtend: Second Life&#039;s Apache?...&lt;/strong&gt;


Gentle reader,
today I want to talk a little about the realXtend project which came upon my radar recently and impressed me great lengths. Their goal is, put in simple terms, to develop the InterGrid about which Gwyneth Llewellyn spoke recently in one...]]></description>
		<content:encoded><![CDATA[<p><strong>realXtend: Second Life&#8217;s Apache?&#8230;</strong></p>
<p>Gentle reader,<br />
today I want to talk a little about the realXtend project which came upon my radar recently and impressed me great lengths. Their goal is, put in simple terms, to develop the InterGrid about which Gwyneth Llewellyn spoke recently in one&#8230;</p>
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		<title>By: Prokofy Neva</title>
		<link>http://www.ugotrade.com/2008/02/27/realxtends-vision-for-avatar-20/comment-page-1/#comment-17647</link>
		<dc:creator><![CDATA[Prokofy Neva]]></dc:creator>
		<pubDate>Mon, 07 Apr 2008 11:23:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2008/02/27/realxtends-vision-for-avatar-20/#comment-17647</guid>
		<description><![CDATA[Now that I&#039;ve learned that OpenSim isn&#039;t even going to put in any currency or permissions systems, I have to question this idea of freedom in this non-walled garden even further!]]></description>
		<content:encoded><![CDATA[<p>Now that I&#8217;ve learned that OpenSim isn&#8217;t even going to put in any currency or permissions systems, I have to question this idea of freedom in this non-walled garden even further!</p>
]]></content:encoded>
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	<item>
		<title>By: Friday Ramble: Culture, Utopia, and the Atomic Virtual World &#171; Dusan Writer&#8217;s Metaverse</title>
		<link>http://www.ugotrade.com/2008/02/27/realxtends-vision-for-avatar-20/comment-page-1/#comment-15947</link>
		<dc:creator><![CDATA[Friday Ramble: Culture, Utopia, and the Atomic Virtual World &#171; Dusan Writer&#8217;s Metaverse]]></dc:creator>
		<pubDate>Fri, 14 Mar 2008 16:09:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2008/02/27/realxtends-vision-for-avatar-20/#comment-15947</guid>
		<description><![CDATA[[...] Worlds and platforms that have followed either take Linden&#8217;s lead or are being constructed from different paradigms - over at Metaplace, it&#8217;s all about standards and the interoperability and &#8220;plug &amp; play&#8221; that the &#8220;HTMLing&#8221; of virtual worlds would provide. Other environment are constructed from a social paradigm, emulating a Facebook for virtual worlds, or creating media/socialization platforms like Kaneva. Over at RealXtend, they&#8217;re attempting to append the atomization of content with a more robust avatar system. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Worlds and platforms that have followed either take Linden&#8217;s lead or are being constructed from different paradigms &#8211; over at Metaplace, it&#8217;s all about standards and the interoperability and &#8220;plug &amp; play&#8221; that the &#8220;HTMLing&#8221; of virtual worlds would provide. Other environment are constructed from a social paradigm, emulating a Facebook for virtual worlds, or creating media/socialization platforms like Kaneva. Over at RealXtend, they&#8217;re attempting to append the atomization of content with a more robust avatar system. [...]</p>
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		<title>By: Prokofy Neva</title>
		<link>http://www.ugotrade.com/2008/02/27/realxtends-vision-for-avatar-20/comment-page-1/#comment-15217</link>
		<dc:creator><![CDATA[Prokofy Neva]]></dc:creator>
		<pubDate>Mon, 03 Mar 2008 01:24:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2008/02/27/realxtends-vision-for-avatar-20/#comment-15217</guid>
		<description><![CDATA[Good lord, does anybody else find Jane&#039;s comment as arrogant and stupid as some of us are finding it?! Stick with games, girl, and leave the broken reality driving to representative democracy, thank you very much.

&gt;he gave the impression that creating a controlled environment for marketing is the number one priority of There.com.

I don&#039;t have a problem with that. In fact, every single virtual world supplier needs to think of that. It&#039;s just that they need to have different niche markets. Perhaps your favourite Bozos in Paradise sort of comfort level for advertising is an advert that tells you about a new i-Phone widget, or tells you about an interesting conference coming up, or whatever. You associate advertising with something grubby like toothpaste or jeans, but you want it if you can dress it up and take it out as &quot;news I can use in my metaversal career&quot;. So it just means a different marketer for a different audience.

It&#039;s also the case that the future of the metaverse, whether we like it or not, lies with those who can fund their technological development through mass culture that the masses can easily access, and that means you will turn up your nose at it, but they will win. That&#039;s why Mattel or MTV are the keynote speakers at a big VW industry conference with people with budgets of millions to spend and not, oh, you or me. The metaverse is not going to be about free-trade organic coffee, Ugo. 

I also think it&#039;s completely and utterly premature to say OpenSim has somehow opensourced SL and now it&#039;s free and productive and going on its merry way. It isn&#039;t at all finished and doesn&#039;t at all have any assurance of creating the kind of customer list and internal coherent economy that Second Life has. 

What good is it to extend the ability of avatars to walk between worlds if they are merely going to be visiting a lot of empty Mars space stations and tag sales with resold copied content from other worlds?]]></description>
		<content:encoded><![CDATA[<p>Good lord, does anybody else find Jane&#8217;s comment as arrogant and stupid as some of us are finding it?! Stick with games, girl, and leave the broken reality driving to representative democracy, thank you very much.</p>
<p>&gt;he gave the impression that creating a controlled environment for marketing is the number one priority of There.com.</p>
<p>I don&#8217;t have a problem with that. In fact, every single virtual world supplier needs to think of that. It&#8217;s just that they need to have different niche markets. Perhaps your favourite Bozos in Paradise sort of comfort level for advertising is an advert that tells you about a new i-Phone widget, or tells you about an interesting conference coming up, or whatever. You associate advertising with something grubby like toothpaste or jeans, but you want it if you can dress it up and take it out as &#8220;news I can use in my metaversal career&#8221;. So it just means a different marketer for a different audience.</p>
<p>It&#8217;s also the case that the future of the metaverse, whether we like it or not, lies with those who can fund their technological development through mass culture that the masses can easily access, and that means you will turn up your nose at it, but they will win. That&#8217;s why Mattel or MTV are the keynote speakers at a big VW industry conference with people with budgets of millions to spend and not, oh, you or me. The metaverse is not going to be about free-trade organic coffee, Ugo. </p>
<p>I also think it&#8217;s completely and utterly premature to say OpenSim has somehow opensourced SL and now it&#8217;s free and productive and going on its merry way. It isn&#8217;t at all finished and doesn&#8217;t at all have any assurance of creating the kind of customer list and internal coherent economy that Second Life has. </p>
<p>What good is it to extend the ability of avatars to walk between worlds if they are merely going to be visiting a lot of empty Mars space stations and tag sales with resold copied content from other worlds?</p>
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	<item>
		<title>By: mind mapping &#187; Blog Archive &#187; RealXtendâ€™s Vision for Avatar 2.0</title>
		<link>http://www.ugotrade.com/2008/02/27/realxtends-vision-for-avatar-20/comment-page-1/#comment-14823</link>
		<dc:creator><![CDATA[mind mapping &#187; Blog Archive &#187; RealXtendâ€™s Vision for Avatar 2.0]]></dc:creator>
		<pubDate>Thu, 28 Feb 2008 07:24:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2008/02/27/realxtends-vision-for-avatar-20/#comment-14823</guid>
		<description><![CDATA[[...] Read the rest of this great post here [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Read the rest of this great post here [...]</p>
]]></content:encoded>
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		<title>By: Hapiness &#171; zeitspur</title>
		<link>http://www.ugotrade.com/2008/02/27/realxtends-vision-for-avatar-20/comment-page-1/#comment-14807</link>
		<dc:creator><![CDATA[Hapiness &#171; zeitspur]]></dc:creator>
		<pubDate>Thu, 28 Feb 2008 03:41:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2008/02/27/realxtends-vision-for-avatar-20/#comment-14807</guid>
		<description><![CDATA[[...] UgoTrade Â» Blog Archive Â» RealXtendâ€™s Vision for Avatar 2.0 [...]]]></description>
		<content:encoded><![CDATA[<p>[...] UgoTrade Â» Blog Archive Â» RealXtendâ€™s Vision for Avatar 2.0 [...]</p>
]]></content:encoded>
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		<title>By: machinehuman</title>
		<link>http://www.ugotrade.com/2008/02/27/realxtends-vision-for-avatar-20/comment-page-1/#comment-14806</link>
		<dc:creator><![CDATA[machinehuman]]></dc:creator>
		<pubDate>Thu, 28 Feb 2008 03:30:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2008/02/27/realxtends-vision-for-avatar-20/#comment-14806</guid>
		<description><![CDATA[Another great post. I think we all hope that future sims really are going to make, as you said - &quot;peopleâ€™s &#039;real&#039; and &#039;virtual&#039; lives better&quot; and not only controlled environments for marketing.]]></description>
		<content:encoded><![CDATA[<p>Another great post. I think we all hope that future sims really are going to make, as you said &#8211; &#8220;peopleâ€™s &#8216;real&#8217; and &#8216;virtual&#8217; lives better&#8221; and not only controlled environments for marketing.</p>
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