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	<title>Comments on: IBM &amp; Linden Lab Launch Protocols for Virtual World Interoperability</title>
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	<link>http://www.ugotrade.com/2008/07/08/ibm-linden-lab-launch-protocols-for-virtual-world-interoperability/</link>
	<description>Augmented Realities at the Edge of the Network</description>
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		<title>By: Annie Ok : tangent &#187; Metaverse Meetup: OpenSim &#38; virtual worlds interoperability 7.23.08</title>
		<link>http://www.ugotrade.com/2008/07/08/ibm-linden-lab-launch-protocols-for-virtual-world-interoperability/comment-page-1/#comment-40531</link>
		<dc:creator><![CDATA[Annie Ok : tangent &#187; Metaverse Meetup: OpenSim &#38; virtual worlds interoperability 7.23.08]]></dc:creator>
		<pubDate>Fri, 25 Jul 2008 18:56:29 +0000</pubDate>
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		<description><![CDATA[[...] http://zhaewry.wordpress.com/2008/07/09/interop-teleports-along/ http://www.ugotrade.com/2008/07/08/ibm-linden-lab-launch-protocols-for-virtual-world-interoperabilit... &lt;object width=&#8221;500&#8243; height=&#8221;500&#8243; align=&#8221;middle&#8221;&gt;&lt;param [...]]]></description>
		<content:encoded><![CDATA[<p>[...] <a href="http://zhaewry.wordpress.com/2008/07/09/interop-teleports-along/" rel="nofollow">http://zhaewry.wordpress.com/2008/07/09/interop-teleports-along/</a> <a href="http://www.ugotrade.com/2008/07/08/ibm-linden-lab-launch-protocols-for-virtual-world-interoperabilit" rel="nofollow">http://www.ugotrade.com/2008/07/08/ibm-linden-lab-launch-protocols-for-virtual-world-interoperabilit</a>&#8230; &lt;object width=&#8221;500&#8243; height=&#8221;500&#8243; align=&#8221;middle&#8221;&gt;&lt;param [...]</p>
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		<title>By: Prokofy Neva</title>
		<link>http://www.ugotrade.com/2008/07/08/ibm-linden-lab-launch-protocols-for-virtual-world-interoperability/comment-page-1/#comment-39293</link>
		<dc:creator><![CDATA[Prokofy Neva]]></dc:creator>
		<pubDate>Mon, 21 Jul 2008 21:29:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/?p=1540#comment-39293</guid>
		<description><![CDATA[As you know, I&#039;ve been a big critic of this process which has favoured one school of thought among tekkies (copyleftism and extreme opensourcism) and not contained sufficient buy-in from content creators specifically and the public at large.

Zha keeps talking about &quot;marking intent&quot;. Intent is no good being marked, when the marking and intentions can&#039;t be implemented technically.

When Zha says &quot;Third, we need an agreed public protocol for asset fetch including
both copy, and ACID fetch, and a reliable way of managing no-copy
assets&quot; -- gosh, I&#039;ll say! and that&#039;s the part Zha has been most vague about, and others have been most cavalier and dismissive about, telling us a million times &quot;if you can see it you can copy it&quot; without an awareness that they need to create some kind of physical/technical barriers to theft in order to pronounce that theft indeed has taken place, and to provide at least a mild deterrent.

Both Zha and Adam are talking about &quot;shallow DRM&quot; by which they mean the mere marking of intent -- marking is not sufficient. Marking became viable within SL because it had technical implementation to actually physically prevent casual copying or modding or reselling unless an explicit exploit was used. I&#039;m just not hearing good enough answers to the blunt question of why all these opensource sims are neglecting this, leaving it to some putative third-party modules and ad-ons and plug-ins -- that merely reflects their heavily copyleftist point of view.

BTW, Adam says that OpenSim is not a world, but merely a software.

So all those people standing together and working on something together in Wright Plaza, uh, are they in a world? Does puttering around on a platform not constitute a world, too? When does the world start and they leave off?]]></description>
		<content:encoded><![CDATA[<p>As you know, I&#8217;ve been a big critic of this process which has favoured one school of thought among tekkies (copyleftism and extreme opensourcism) and not contained sufficient buy-in from content creators specifically and the public at large.</p>
<p>Zha keeps talking about &#8220;marking intent&#8221;. Intent is no good being marked, when the marking and intentions can&#8217;t be implemented technically.</p>
<p>When Zha says &#8220;Third, we need an agreed public protocol for asset fetch including<br />
both copy, and ACID fetch, and a reliable way of managing no-copy<br />
assets&#8221; &#8212; gosh, I&#8217;ll say! and that&#8217;s the part Zha has been most vague about, and others have been most cavalier and dismissive about, telling us a million times &#8220;if you can see it you can copy it&#8221; without an awareness that they need to create some kind of physical/technical barriers to theft in order to pronounce that theft indeed has taken place, and to provide at least a mild deterrent.</p>
<p>Both Zha and Adam are talking about &#8220;shallow DRM&#8221; by which they mean the mere marking of intent &#8212; marking is not sufficient. Marking became viable within SL because it had technical implementation to actually physically prevent casual copying or modding or reselling unless an explicit exploit was used. I&#8217;m just not hearing good enough answers to the blunt question of why all these opensource sims are neglecting this, leaving it to some putative third-party modules and ad-ons and plug-ins &#8212; that merely reflects their heavily copyleftist point of view.</p>
<p>BTW, Adam says that OpenSim is not a world, but merely a software.</p>
<p>So all those people standing together and working on something together in Wright Plaza, uh, are they in a world? Does puttering around on a platform not constitute a world, too? When does the world start and they leave off?</p>
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		<title>By: Nathan Organ</title>
		<link>http://www.ugotrade.com/2008/07/08/ibm-linden-lab-launch-protocols-for-virtual-world-interoperability/comment-page-1/#comment-37349</link>
		<dc:creator><![CDATA[Nathan Organ]]></dc:creator>
		<pubDate>Sat, 12 Jul 2008 07:50:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/?p=1540#comment-37349</guid>
		<description><![CDATA[i rushed to setup my sims on osgrid to be a part of this great advancement. i am jumping with anticipation now that i know Linden Lab won&#039;t be &quot;proprietizing&quot; the sl grid. the fact that many aspect of virtual worlds communities are working on this raises faith in the progress of technology and shows that business focus can be separate to technological progression, something that a few other companies can learn from.

I will be trying my hardest to help out with this and test these protocols as we get deeper and deeper into that rabbit hole.

Here here on the &quot;company that does no evil&quot;. i logged in today to be greatly disapointed and could only lough to myself if they think this is going to compete with a real grid.

i offer hosting space via a new portal site i am working on called second rezzident. hoping to provide community access to allow each and all sub-gourp or community to be represented and self maintained.]]></description>
		<content:encoded><![CDATA[<p>i rushed to setup my sims on osgrid to be a part of this great advancement. i am jumping with anticipation now that i know Linden Lab won&#8217;t be &#8220;proprietizing&#8221; the sl grid. the fact that many aspect of virtual worlds communities are working on this raises faith in the progress of technology and shows that business focus can be separate to technological progression, something that a few other companies can learn from.</p>
<p>I will be trying my hardest to help out with this and test these protocols as we get deeper and deeper into that rabbit hole.</p>
<p>Here here on the &#8220;company that does no evil&#8221;. i logged in today to be greatly disapointed and could only lough to myself if they think this is going to compete with a real grid.</p>
<p>i offer hosting space via a new portal site i am working on called second rezzident. hoping to provide community access to allow each and all sub-gourp or community to be represented and self maintained.</p>
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		<title>By: Gwyneth Llewelyn</title>
		<link>http://www.ugotrade.com/2008/07/08/ibm-linden-lab-launch-protocols-for-virtual-world-interoperability/comment-page-1/#comment-36901</link>
		<dc:creator><![CDATA[Gwyneth Llewelyn]]></dc:creator>
		<pubDate>Wed, 09 Jul 2008 19:01:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/?p=1540#comment-36901</guid>
		<description><![CDATA[This was an exciting day for interoperability in the Metaverse-to-be... all things seem to be pointing in the right direction, all the key players we&#039;ve been counting to push us forward into the InterGrid â€” the interconnected grid â€” seem to be as eager and excited to go ahead to the bright, shiny world that awaits us.

Meanwhile, on the other extreme, the &quot;company that does not evil&quot; launches Lively, the application to kill all other virtual worlds, by redefining what a virtual world is supposed to be: closed, proprietary, a mere attachment on a web page, and pretty irrelevant.

What a day!...]]></description>
		<content:encoded><![CDATA[<p>This was an exciting day for interoperability in the Metaverse-to-be&#8230; all things seem to be pointing in the right direction, all the key players we&#8217;ve been counting to push us forward into the InterGrid â€” the interconnected grid â€” seem to be as eager and excited to go ahead to the bright, shiny world that awaits us.</p>
<p>Meanwhile, on the other extreme, the &#8220;company that does not evil&#8221; launches Lively, the application to kill all other virtual worlds, by redefining what a virtual world is supposed to be: closed, proprietary, a mere attachment on a web page, and pretty irrelevant.</p>
<p>What a day!&#8230;</p>
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		<title>By: Virtual Paris 2007 &#187; Mes liens du 9 juillet 2008</title>
		<link>http://www.ugotrade.com/2008/07/08/ibm-linden-lab-launch-protocols-for-virtual-world-interoperability/comment-page-1/#comment-36892</link>
		<dc:creator><![CDATA[Virtual Paris 2007 &#187; Mes liens du 9 juillet 2008]]></dc:creator>
		<pubDate>Wed, 09 Jul 2008 17:21:41 +0000</pubDate>
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		<description><![CDATA[[...] UgoTrade &#187; Blog Archive &#187; IBM &amp; Linden Lab Launch Protocols for Virtual World Intero... - [...]]]></description>
		<content:encoded><![CDATA[<p>[...] UgoTrade &raquo; Blog Archive &raquo; IBM &amp; Linden Lab Launch Protocols for Virtual World Intero&#8230; &#8211; [...]</p>
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