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	<title>Comments on: Realizing the Potential of Virtual Worlds: Why and How to Support OpenSim</title>
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	<link>http://www.ugotrade.com/2008/07/23/realizing-the-potential-of-virtual-worlds-why-and-how-to-support-opensim/</link>
	<description>Augmented Realities at the Edge of the Network</description>
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		<title>By: Annie Ok : tangent &#187; interesting 7.27.08</title>
		<link>http://www.ugotrade.com/2008/07/23/realizing-the-potential-of-virtual-worlds-why-and-how-to-support-opensim/comment-page-1/#comment-53798</link>
		<dc:creator><![CDATA[Annie Ok : tangent &#187; interesting 7.27.08]]></dc:creator>
		<pubDate>Sat, 04 Oct 2008 14:02:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/?p=1550#comment-53798</guid>
		<description><![CDATA[[...] Realizing the Potential of Virtual Worlds: Why and How to Support OpenSim [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Realizing the Potential of Virtual Worlds: Why and How to Support OpenSim [...]</p>
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		<title>By: Virtual Paris 2007 &#187; Mes liens du 24 juillet 2008 au 27 juillet 2008</title>
		<link>http://www.ugotrade.com/2008/07/23/realizing-the-potential-of-virtual-worlds-why-and-how-to-support-opensim/comment-page-1/#comment-40944</link>
		<dc:creator><![CDATA[Virtual Paris 2007 &#187; Mes liens du 24 juillet 2008 au 27 juillet 2008]]></dc:creator>
		<pubDate>Sun, 27 Jul 2008 20:16:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/?p=1550#comment-40944</guid>
		<description><![CDATA[[...] UgoTrade &#187; Blog Archive &#187; Realizing the Potential of Virtual Worlds: Why and How to Supp... - [...]]]></description>
		<content:encoded><![CDATA[<p>[...] UgoTrade &raquo; Blog Archive &raquo; Realizing the Potential of Virtual Worlds: Why and How to Supp&#8230; &#8211; [...]</p>
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		<title>By: Dusan Writer&#8217;s Metaverse &#187; Am I Me? Virtual Worlds, Avatars Rights, and Interoperability</title>
		<link>http://www.ugotrade.com/2008/07/23/realizing-the-potential-of-virtual-worlds-why-and-how-to-support-opensim/comment-page-1/#comment-40551</link>
		<dc:creator><![CDATA[Dusan Writer&#8217;s Metaverse &#187; Am I Me? Virtual Worlds, Avatars Rights, and Interoperability]]></dc:creator>
		<pubDate>Fri, 25 Jul 2008 20:10:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/?p=1550#comment-40551</guid>
		<description><![CDATA[[...] - the thing is, Tarah Oh and Adam Frisby comment that openSim is NOT a world. And that&#8217;s the problem. It [...]]]></description>
		<content:encoded><![CDATA[<p>[...] &#8211; the thing is, Tarah Oh and Adam Frisby comment that openSim is NOT a world. And that&#8217;s the problem. It [...]</p>
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		<title>By: Prokofy Neva</title>
		<link>http://www.ugotrade.com/2008/07/23/realizing-the-potential-of-virtual-worlds-why-and-how-to-support-opensim/comment-page-1/#comment-40188</link>
		<dc:creator><![CDATA[Prokofy Neva]]></dc:creator>
		<pubDate>Thu, 24 Jul 2008 19:53:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/?p=1550#comment-40188</guid>
		<description><![CDATA[You guys are so funny. Of course Opensim isn&#039;t just &quot;software&quot; it&#039;s a world even as it purports to be merely a spawner of other worlds. It has &quot;a community&quot;. It has &quot;a place&quot; called &quot;Wright Plaza&quot;. It has &quot;misunderstanding in the blogosphere&quot; (drama). Trust me, it has all three ingredients necessary to make a world of its own, and not be so doctrinaire about clinging to the &quot;not-world-but-platform&quot; mantra.

The other thing that I have to laugh about is this insistence that all those browser worlds are all &quot;wrong&quot; -- shallow, commercial, unconnected, blah blah blah. But...if people go spend time on them, by sheer numbers and sheer time, they dwarf all those robust downloadable chunky worlds we all like better (I know I sure run out of things to do in Slim Jim world and Lively and go back to SL).

BUT you can&#039;t harangue us all with the open source mantras again, demanding that you all be able to &quot;run free at last,&quot; and then bang on people who solve the problem of one or two big walled gardens by making...lots of other smaller walled gardens or one big giant walled garden like Lively. Not connecting up and not having standards imply has to be part of the recipe for openness too, otherwise it&#039;s not, er, open, you see. 

Standards come when people see they are useful. They aren&#039;t useful now for anything but sandboxing because of your adamant beliefs in the &quot;futility&quot; of mechanical means for protecting IP. Sorry, but you drive people to those other worlds you find so dissatisfying with that belief.]]></description>
		<content:encoded><![CDATA[<p>You guys are so funny. Of course Opensim isn&#8217;t just &#8220;software&#8221; it&#8217;s a world even as it purports to be merely a spawner of other worlds. It has &#8220;a community&#8221;. It has &#8220;a place&#8221; called &#8220;Wright Plaza&#8221;. It has &#8220;misunderstanding in the blogosphere&#8221; (drama). Trust me, it has all three ingredients necessary to make a world of its own, and not be so doctrinaire about clinging to the &#8220;not-world-but-platform&#8221; mantra.</p>
<p>The other thing that I have to laugh about is this insistence that all those browser worlds are all &#8220;wrong&#8221; &#8212; shallow, commercial, unconnected, blah blah blah. But&#8230;if people go spend time on them, by sheer numbers and sheer time, they dwarf all those robust downloadable chunky worlds we all like better (I know I sure run out of things to do in Slim Jim world and Lively and go back to SL).</p>
<p>BUT you can&#8217;t harangue us all with the open source mantras again, demanding that you all be able to &#8220;run free at last,&#8221; and then bang on people who solve the problem of one or two big walled gardens by making&#8230;lots of other smaller walled gardens or one big giant walled garden like Lively. Not connecting up and not having standards imply has to be part of the recipe for openness too, otherwise it&#8217;s not, er, open, you see. </p>
<p>Standards come when people see they are useful. They aren&#8217;t useful now for anything but sandboxing because of your adamant beliefs in the &#8220;futility&#8221; of mechanical means for protecting IP. Sorry, but you drive people to those other worlds you find so dissatisfying with that belief.</p>
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		<title>By: A web3d student</title>
		<link>http://www.ugotrade.com/2008/07/23/realizing-the-potential-of-virtual-worlds-why-and-how-to-support-opensim/comment-page-1/#comment-39847</link>
		<dc:creator><![CDATA[A web3d student]]></dc:creator>
		<pubDate>Thu, 24 Jul 2008 00:30:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/?p=1550#comment-39847</guid>
		<description><![CDATA[In comment to the &quot;flood of browser based worlds into the virtual world scene has caused many commentators in the field to articulate clearly what is important about virtual worlds and where these lite weight worlds fall short (see Dusan Writer) and how they can in no way realize virtual worldsâ€™ potential as innovative disruptive technologies that will actually improve the human condition.&quot; I agree with all the examples besides Vivaty and ExitReality. 

   Although their niche is social networks, since they support the open standard for web3d, are already &quot;there&quot; in the open 3d web. They ARE able to work with other technologies to improve the human condition, not that it is in their biz plan, but they could. Go to the web3d.org site. The web3d standard is constantly evolving the way we interact with the 3d web. Developing a world of applications and content that Open-Sim couldn&#039;t on its best day. I don&#039;t want to trash anyone supporting &quot;open&quot; but as I stated in another post, Open-Sim is a step in the right direction on broken feet.]]></description>
		<content:encoded><![CDATA[<p>In comment to the &#8220;flood of browser based worlds into the virtual world scene has caused many commentators in the field to articulate clearly what is important about virtual worlds and where these lite weight worlds fall short (see Dusan Writer) and how they can in no way realize virtual worldsâ€™ potential as innovative disruptive technologies that will actually improve the human condition.&#8221; I agree with all the examples besides Vivaty and ExitReality. </p>
<p>   Although their niche is social networks, since they support the open standard for web3d, are already &#8220;there&#8221; in the open 3d web. They ARE able to work with other technologies to improve the human condition, not that it is in their biz plan, but they could. Go to the web3d.org site. The web3d standard is constantly evolving the way we interact with the 3d web. Developing a world of applications and content that Open-Sim couldn&#8217;t on its best day. I don&#8217;t want to trash anyone supporting &#8220;open&#8221; but as I stated in another post, Open-Sim is a step in the right direction on broken feet.</p>
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		<title>By: Justin Clark-Casey</title>
		<link>http://www.ugotrade.com/2008/07/23/realizing-the-potential-of-virtual-worlds-why-and-how-to-support-opensim/comment-page-1/#comment-39784</link>
		<dc:creator><![CDATA[Justin Clark-Casey]]></dc:creator>
		<pubDate>Wed, 23 Jul 2008 20:53:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/?p=1550#comment-39784</guid>
		<description><![CDATA[Another nice post Tish :).  One small thing - the part of Zha&#039;s login patch that specifically implements OGP may well become an independent OpenSim module rather directly integrated core code.  In line with our goal to be a general virtual worlds server, I would say that we want to try and remain as neutral as possible when it comes to protocols, at the very least until they have proved themselves.]]></description>
		<content:encoded><![CDATA[<p>Another nice post Tish :).  One small thing &#8211; the part of Zha&#8217;s login patch that specifically implements OGP may well become an independent OpenSim module rather directly integrated core code.  In line with our goal to be a general virtual worlds server, I would say that we want to try and remain as neutral as possible when it comes to protocols, at the very least until they have proved themselves.</p>
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