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	<title>Comments on: Open Source And Interoperability Will Take Virtual Worlds Mainstream</title>
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	<link>http://www.ugotrade.com/2008/09/09/open-source-and-interoperability-will-take-virtual-worlds-mainstream/</link>
	<description>Augmented Realities at the Edge of the Network</description>
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		<title>By: UgoTrade &#187; Blog Archive &#187; Philip Rosedale: Open Source Virtual Worlds</title>
		<link>http://www.ugotrade.com/2008/09/09/open-source-and-interoperability-will-take-virtual-worlds-mainstream/comment-page-1/#comment-51848</link>
		<dc:creator><![CDATA[UgoTrade &#187; Blog Archive &#187; Philip Rosedale: Open Source Virtual Worlds]]></dc:creator>
		<pubDate>Fri, 26 Sep 2008 06:09:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/?p=1672#comment-51848</guid>
		<description><![CDATA[[...] But as, David Levine, IBM. Mike Mazur, 3Di, Mic Bowman, Intel and Adam Frisby, Deep Think/Sine Wave cogently argued, on the &#8220;Open Source and Interoperable Virtual Worlds&#8221; panel at the Virtual Worlds Conference and Expo in LA, this top down approach to standards, (or &#8220;vapor standards&#8221;), does not, typically, produce good results. For more on the the virtues of creating standards from &#8220;rough consensus and working code&#8221; as opposed to top down there is a full recording of the LA panel here. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] But as, David Levine, IBM. Mike Mazur, 3Di, Mic Bowman, Intel and Adam Frisby, Deep Think/Sine Wave cogently argued, on the &#8220;Open Source and Interoperable Virtual Worlds&#8221; panel at the Virtual Worlds Conference and Expo in LA, this top down approach to standards, (or &#8220;vapor standards&#8221;), does not, typically, produce good results. For more on the the virtues of creating standards from &#8220;rough consensus and working code&#8221; as opposed to top down there is a full recording of the LA panel here. [...]</p>
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		<title>By: UgoTrade &#187; Blog Archive &#187; Interview with Mic Bowman, Intel: The Future of Virtual Worlds</title>
		<link>http://www.ugotrade.com/2008/09/09/open-source-and-interoperability-will-take-virtual-worlds-mainstream/comment-page-1/#comment-49929</link>
		<dc:creator><![CDATA[UgoTrade &#187; Blog Archive &#187; Interview with Mic Bowman, Intel: The Future of Virtual Worlds]]></dc:creator>
		<pubDate>Mon, 15 Sep 2008 13:42:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/?p=1672#comment-49929</guid>
		<description><![CDATA[[...] UgoTrade Crossing Digital Divides - Virtual Realities in &#8220;World 2.0&#8243;       home &#171; Open Source And Interoperability Will Take Virtual Worlds Mainstream [...]]]></description>
		<content:encoded><![CDATA[<p>[...] UgoTrade Crossing Digital Divides &#8211; Virtual Realities in &#8220;World 2.0&#8243;       home &laquo; Open Source And Interoperability Will Take Virtual Worlds Mainstream [...]</p>
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		<title>By: Monk Zymurgy</title>
		<link>http://www.ugotrade.com/2008/09/09/open-source-and-interoperability-will-take-virtual-worlds-mainstream/comment-page-1/#comment-49370</link>
		<dc:creator><![CDATA[Monk Zymurgy]]></dc:creator>
		<pubDate>Thu, 11 Sep 2008 10:13:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/?p=1672#comment-49370</guid>
		<description><![CDATA[Oh..and those Metaplace screenshots are not from the Sims..(yr loosing it Prok.. :-) )..check the Metaplace blog, I am pretty sure thats where these shots came from. (btw the Metaplace crew seem cool, they surf together (in the sea) and are coding a pretty cool world, although i think it is the world that falls somewhere between the 2D web, and the full blown 3D content that is the SL Clientside. Great for mobile phones and lower-spec PC&#039;s).]]></description>
		<content:encoded><![CDATA[<p>Oh..and those Metaplace screenshots are not from the Sims..(yr loosing it Prok.. <img src="http://www.ugotrade.com/wordpress/wp-includes/images/smilies/icon_smile.gif" alt=":-)" class="wp-smiley" />  )..check the Metaplace blog, I am pretty sure thats where these shots came from. (btw the Metaplace crew seem cool, they surf together (in the sea) and are coding a pretty cool world, although i think it is the world that falls somewhere between the 2D web, and the full blown 3D content that is the SL Clientside. Great for mobile phones and lower-spec PC&#8217;s).</p>
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		<title>By: Monk Zymurgy</title>
		<link>http://www.ugotrade.com/2008/09/09/open-source-and-interoperability-will-take-virtual-worlds-mainstream/comment-page-1/#comment-49368</link>
		<dc:creator><![CDATA[Monk Zymurgy]]></dc:creator>
		<pubDate>Thu, 11 Sep 2008 09:56:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/?p=1672#comment-49368</guid>
		<description><![CDATA[Thank you for such a great blog. I agree with &#039;admin&#039;, Linden Labs close relationship with the OpenSimulator devs, and their willingness to support the OGP innitiative, demonstrate the importance of OpenSim to the biggest of the Virtual World businesses around today (Linden Labs). I think Prokofy&#039;s view of &#039;And P.S. we donâ€™t *want* them to teleport out of SL into other worlds with our stuff and our IP â€” because they donâ€™t believe in making a permissions regime&#039;, is poorly researched (OpenSim devs are actively seeking to improve the permissions systems), and a demonstration of the fear of many of the SecondLife residents. SL is a bubble world, and will remain to be so (due to the closed nature of its economy and gameplay). OpenSim in no way want to burst this bubble, but rather they want to expand on the potential of such a truly great system. Standards in internet content delivery (http, css etc.) are there to provide a framework for content designers. OpenSim is a new framework, and I hope it will become standard for 3D content. If you are a talented content creator, you should be very excited by all this...the future potential for work will be huge, far greater than the closed world that is SL, businesses will be hiring content creators to work in-house, in the same way they hire web-designers now. I believe people like Prokofy are frightened, frightened the SL bubble may somehow burst, causing land prices in-world to tumble. Fear is a waste of energy, when you look into the future fear can be replaced by progression and development....Good luck OpenSimulator, and all future VWorld developments..and a huge thank you to LindenLabs and all the VWorld innovators that have forged the pathways and created the business so far.]]></description>
		<content:encoded><![CDATA[<p>Thank you for such a great blog. I agree with &#8216;admin&#8217;, Linden Labs close relationship with the OpenSimulator devs, and their willingness to support the OGP innitiative, demonstrate the importance of OpenSim to the biggest of the Virtual World businesses around today (Linden Labs). I think Prokofy&#8217;s view of &#8216;And P.S. we donâ€™t *want* them to teleport out of SL into other worlds with our stuff and our IP â€” because they donâ€™t believe in making a permissions regime&#8217;, is poorly researched (OpenSim devs are actively seeking to improve the permissions systems), and a demonstration of the fear of many of the SecondLife residents. SL is a bubble world, and will remain to be so (due to the closed nature of its economy and gameplay). OpenSim in no way want to burst this bubble, but rather they want to expand on the potential of such a truly great system. Standards in internet content delivery (http, css etc.) are there to provide a framework for content designers. OpenSim is a new framework, and I hope it will become standard for 3D content. If you are a talented content creator, you should be very excited by all this&#8230;the future potential for work will be huge, far greater than the closed world that is SL, businesses will be hiring content creators to work in-house, in the same way they hire web-designers now. I believe people like Prokofy are frightened, frightened the SL bubble may somehow burst, causing land prices in-world to tumble. Fear is a waste of energy, when you look into the future fear can be replaced by progression and development&#8230;.Good luck OpenSimulator, and all future VWorld developments..and a huge thank you to LindenLabs and all the VWorld innovators that have forged the pathways and created the business so far.</p>
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		<title>By: justin bovington</title>
		<link>http://www.ugotrade.com/2008/09/09/open-source-and-interoperability-will-take-virtual-worlds-mainstream/comment-page-1/#comment-49290</link>
		<dc:creator><![CDATA[justin bovington]]></dc:creator>
		<pubDate>Wed, 10 Sep 2008 18:32:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/?p=1672#comment-49290</guid>
		<description><![CDATA[OMG Tish, you&#039;re the ultimate OpenSim groupie! great work!]]></description>
		<content:encoded><![CDATA[<p>OMG Tish, you&#8217;re the ultimate OpenSim groupie! great work!</p>
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		<title>By: Jeff Barr&#8217;s Blog &#187; Links for Wednesday, September 10, 2008</title>
		<link>http://www.ugotrade.com/2008/09/09/open-source-and-interoperability-will-take-virtual-worlds-mainstream/comment-page-1/#comment-49264</link>
		<dc:creator><![CDATA[Jeff Barr&#8217;s Blog &#187; Links for Wednesday, September 10, 2008]]></dc:creator>
		<pubDate>Wed, 10 Sep 2008 13:05:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/?p=1672#comment-49264</guid>
		<description><![CDATA[[...] UgoTrade: Open Source And Interoperability Will Take Virtual Worlds Mainstream - &#8220;In conjunction with the open source Second Life viewer OpenSim is the virtual world test kit supreme. The modular open source architecture allows for components to be disaggregated and reaggregated into new formations easily and rapidly.&#8220; [...]]]></description>
		<content:encoded><![CDATA[<p>[...] UgoTrade: Open Source And Interoperability Will Take Virtual Worlds Mainstream &#8211; &#8220;In conjunction with the open source Second Life viewer OpenSim is the virtual world test kit supreme. The modular open source architecture allows for components to be disaggregated and reaggregated into new formations easily and rapidly.&#8220; [...]</p>
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		<title>By: admin</title>
		<link>http://www.ugotrade.com/2008/09/09/open-source-and-interoperability-will-take-virtual-worlds-mainstream/comment-page-1/#comment-49263</link>
		<dc:creator><![CDATA[admin]]></dc:creator>
		<pubDate>Wed, 10 Sep 2008 12:59:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/?p=1672#comment-49263</guid>
		<description><![CDATA[Just a  couple of points OpenSim is not reverse engineering LL servers.  The relationship to LL server code would better be described as re-engineered.  

And,  re the relationship between the emergence of standards and code, what I said was that standards will emerge from &quot;rough consensus and working code&quot;  Without people you cannot have something called &quot;consensus&quot;  and, of course, people are writing the code too.

And, Linden Lab&#039;s interoperability initiative with IBM comes from &quot;managers of real companies with real stake.&quot;]]></description>
		<content:encoded><![CDATA[<p>Just a  couple of points OpenSim is not reverse engineering LL servers.  The relationship to LL server code would better be described as re-engineered.  </p>
<p>And,  re the relationship between the emergence of standards and code, what I said was that standards will emerge from &#8220;rough consensus and working code&#8221;  Without people you cannot have something called &#8220;consensus&#8221;  and, of course, people are writing the code too.</p>
<p>And, Linden Lab&#8217;s interoperability initiative with IBM comes from &#8220;managers of real companies with real stake.&#8221;</p>
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		<title>By: Prokofy Neva</title>
		<link>http://www.ugotrade.com/2008/09/09/open-source-and-interoperability-will-take-virtual-worlds-mainstream/comment-page-1/#comment-49239</link>
		<dc:creator><![CDATA[Prokofy Neva]]></dc:creator>
		<pubDate>Wed, 10 Sep 2008 08:00:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/?p=1672#comment-49239</guid>
		<description><![CDATA[I&#039;m pretty sure those pictures are from the Sims, not from Metaplace.

Ugo, look. They aren&#039;t saying anything new they haven&#039;t said at the last 6 panels in the last year or more. There isn&#039;t the innovation. It&#039;s not evident, regardless of all the ruckus kicked up. Why would some project basically reverse-engineering the Lindens&#039; SL be characterized as &quot;innovative&quot;? Innovative is what you get at Multiverse or some other company completely.

And there&#039;s nothing to say that people screwing around on the test bench with Legos are the ones to whom we must look for standards. Standards don&#039;t emerge from code in real life, they emerge when people -- not code -- managers of real companies with real stake -- establish consensus on business requirements. When there&#039;s a reason to connect through standards, they&#039;ll connect, without people who have been playing in sandboxes with blocks.

In fact, this is merely another form of vapour standards -- virtual worlds are very good at getting the people who make vapour standards into an immersive setting where they really imagine they are doing something.

And P.S. we don&#039;t *want* them to teleport out of SL into other worlds with our stuff and our IP -- because they don&#039;t believe in making a permissions regime. Until there are overarching agreements in place about how c/m/t will be visibly implemented and work inworld, they shouldn&#039;t be hastening. They are all about pipe, and all about connection, and not about content.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m pretty sure those pictures are from the Sims, not from Metaplace.</p>
<p>Ugo, look. They aren&#8217;t saying anything new they haven&#8217;t said at the last 6 panels in the last year or more. There isn&#8217;t the innovation. It&#8217;s not evident, regardless of all the ruckus kicked up. Why would some project basically reverse-engineering the Lindens&#8217; SL be characterized as &#8220;innovative&#8221;? Innovative is what you get at Multiverse or some other company completely.</p>
<p>And there&#8217;s nothing to say that people screwing around on the test bench with Legos are the ones to whom we must look for standards. Standards don&#8217;t emerge from code in real life, they emerge when people &#8212; not code &#8212; managers of real companies with real stake &#8212; establish consensus on business requirements. When there&#8217;s a reason to connect through standards, they&#8217;ll connect, without people who have been playing in sandboxes with blocks.</p>
<p>In fact, this is merely another form of vapour standards &#8212; virtual worlds are very good at getting the people who make vapour standards into an immersive setting where they really imagine they are doing something.</p>
<p>And P.S. we don&#8217;t *want* them to teleport out of SL into other worlds with our stuff and our IP &#8212; because they don&#8217;t believe in making a permissions regime. Until there are overarching agreements in place about how c/m/t will be visibly implemented and work inworld, they shouldn&#8217;t be hastening. They are all about pipe, and all about connection, and not about content.</p>
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