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	<title>Comments on: Interview with Mic Bowman, Intel: The Future of Virtual Worlds</title>
	<atom:link href="http://www.ugotrade.com/2008/09/15/interview-with-mic-bowman-intel-the-future-of-virtual-worlds/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ugotrade.com/2008/09/15/interview-with-mic-bowman-intel-the-future-of-virtual-worlds/</link>
	<description>Augmented Realities at the Edge of the Network</description>
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		<title>By: UgoTrade &#187; Blog Archive &#187; Doing something useful with Virtual Worlds</title>
		<link>http://www.ugotrade.com/2008/09/15/interview-with-mic-bowman-intel-the-future-of-virtual-worlds/comment-page-1/#comment-58505</link>
		<dc:creator><![CDATA[UgoTrade &#187; Blog Archive &#187; Doing something useful with Virtual Worlds]]></dc:creator>
		<pubDate>Tue, 28 Oct 2008 08:53:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/?p=1653#comment-58505</guid>
		<description><![CDATA[[...] for this group picture (above). But, Intel is doing some very interesting work in Virtual Worlds see my earlier post here.Â  And, John isÂ  &#8220;helping NASA work out how to deflect extinction level event asteriods from [...]]]></description>
		<content:encoded><![CDATA[<p>[...] for this group picture (above). But, Intel is doing some very interesting work in Virtual Worlds see my earlier post here.Â  And, John isÂ  &#8220;helping NASA work out how to deflect extinction level event asteriods from [...]</p>
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		<title>By: UgoTrade &#187; Blog Archive &#187; Philip Rosedale: Open Source Virtual Worlds</title>
		<link>http://www.ugotrade.com/2008/09/15/interview-with-mic-bowman-intel-the-future-of-virtual-worlds/comment-page-1/#comment-51850</link>
		<dc:creator><![CDATA[UgoTrade &#187; Blog Archive &#187; Philip Rosedale: Open Source Virtual Worlds]]></dc:creator>
		<pubDate>Fri, 26 Sep 2008 06:18:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/?p=1653#comment-51850</guid>
		<description><![CDATA[[...] an extraordinary amount of innovation, realXtend, Tribal Media and more. Also see my interview with Mic Bowman, Intel, for more on the role of open source/open standards in fostering innovation and in moving virtual [...]]]></description>
		<content:encoded><![CDATA[<p>[...] an extraordinary amount of innovation, realXtend, Tribal Media and more. Also see my interview with Mic Bowman, Intel, for more on the role of open source/open standards in fostering innovation and in moving virtual [...]</p>
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		<title>By: Darkflame</title>
		<link>http://www.ugotrade.com/2008/09/15/interview-with-mic-bowman-intel-the-future-of-virtual-worlds/comment-page-1/#comment-50019</link>
		<dc:creator><![CDATA[Darkflame]]></dc:creator>
		<pubDate>Tue, 16 Sep 2008 00:24:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/?p=1653#comment-50019</guid>
		<description><![CDATA[Not quite sure why Augmented Reality has been renamed Paraverse here.
Its just adding another name to the already large list of  things.
Lets all settle on &quot;Augmented Reality&quot; being &quot;A virtual overlay on the real world&quot;, as thats what has been established.
So that would be virtual surgery, seeing people accross the world in your room, using 3D overlays to instruct you to fix a car etc.

To me thats the real future, allthough certainly an open 3D platform for world building is needed. 
Personaly I think we need an IRC like system, whereby any use can make a world layer(channel), or view other peoples (open) world layers, contribute too, or edit them.
So I could have my personal world layer locked for just me, a wider one for friends and family, and finaly I might also be viewing a few public layers as well.

Anyway, I went a bit offtopic there.
This is a good artical, and it looks like real progress is made.
I cant wait for a future were we are making virtual worlds around our real one.]]></description>
		<content:encoded><![CDATA[<p>Not quite sure why Augmented Reality has been renamed Paraverse here.<br />
Its just adding another name to the already large list of  things.<br />
Lets all settle on &#8220;Augmented Reality&#8221; being &#8220;A virtual overlay on the real world&#8221;, as thats what has been established.<br />
So that would be virtual surgery, seeing people accross the world in your room, using 3D overlays to instruct you to fix a car etc.</p>
<p>To me thats the real future, allthough certainly an open 3D platform for world building is needed.<br />
Personaly I think we need an IRC like system, whereby any use can make a world layer(channel), or view other peoples (open) world layers, contribute too, or edit them.<br />
So I could have my personal world layer locked for just me, a wider one for friends and family, and finaly I might also be viewing a few public layers as well.</p>
<p>Anyway, I went a bit offtopic there.<br />
This is a good artical, and it looks like real progress is made.<br />
I cant wait for a future were we are making virtual worlds around our real one.</p>
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		<title>By: Does Intel not see immersive story happening? &#8212; Justin Gibbs</title>
		<link>http://www.ugotrade.com/2008/09/15/interview-with-mic-bowman-intel-the-future-of-virtual-worlds/comment-page-1/#comment-49987</link>
		<dc:creator><![CDATA[Does Intel not see immersive story happening? &#8212; Justin Gibbs]]></dc:creator>
		<pubDate>Mon, 15 Sep 2008 21:05:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/?p=1653#comment-49987</guid>
		<description><![CDATA[[...] see any immersive story. Maybe they included it under &#8220;Gaming&#8221;. Then I cam across an interview with Mic Bowman on UgoTrade.Â It elaborated on a bit more on visual computing and gave me this interesting [...]]]></description>
		<content:encoded><![CDATA[<p>[...] see any immersive story. Maybe they included it under &#8220;Gaming&#8221;. Then I cam across an interview with Mic Bowman on UgoTrade.Â It elaborated on a bit more on visual computing and gave me this interesting [...]</p>
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	<item>
		<title>By: Pages tagged "sheep"</title>
		<link>http://www.ugotrade.com/2008/09/15/interview-with-mic-bowman-intel-the-future-of-virtual-worlds/comment-page-1/#comment-49948</link>
		<dc:creator><![CDATA[Pages tagged "sheep"]]></dc:creator>
		<pubDate>Mon, 15 Sep 2008 15:45:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/?p=1653#comment-49948</guid>
		<description><![CDATA[[...] bookmarks tagged sheep Interview with Mic Bowman, Intel: The Future of Vi...&#160;saved by 6 others  &#160;&#160;&#160;&#160;fruit9129 bookmarked on 09/15/08 &#124; [...]]]></description>
		<content:encoded><![CDATA[<p>[...] bookmarks tagged sheep Interview with Mic Bowman, Intel: The Future of Vi&#8230;&nbsp;saved by 6 others  &nbsp;&nbsp;&nbsp;&nbsp;fruit9129 bookmarked on 09/15/08 | [...]</p>
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		<title>By: admin</title>
		<link>http://www.ugotrade.com/2008/09/15/interview-with-mic-bowman-intel-the-future-of-virtual-worlds/comment-page-1/#comment-49940</link>
		<dc:creator><![CDATA[admin]]></dc:creator>
		<pubDate>Mon, 15 Sep 2008 14:19:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/?p=1653#comment-49940</guid>
		<description><![CDATA[Yes, I agree Ian. And your post is a perfect complement to this one. Thanks!]]></description>
		<content:encoded><![CDATA[<p>Yes, I agree Ian. And your post is a perfect complement to this one. Thanks!</p>
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		<title>By: epredator</title>
		<link>http://www.ugotrade.com/2008/09/15/interview-with-mic-bowman-intel-the-future-of-virtual-worlds/comment-page-1/#comment-49935</link>
		<dc:creator><![CDATA[epredator]]></dc:creator>
		<pubDate>Mon, 15 Sep 2008 13:55:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/?p=1653#comment-49935</guid>
		<description><![CDATA[A great post as per usual :-) 
The CVC attribute slide blends with what I documented with the Reverse ICE model of interaction earlier in the year. &lt;a href=&quot;http://eightbar.co.uk/2008/04/21/business-interaction-in-metaverses-reverse-ice-model-to-map-against/&quot; rel=&quot;nofollow&quot;&gt;Reverse ICE model&lt;/a&gt;]]></description>
		<content:encoded><![CDATA[<p>A great post as per usual <img src="http://www.ugotrade.com/wordpress/wp-includes/images/smilies/icon_smile.gif" alt=":-)" class="wp-smiley" /><br />
The CVC attribute slide blends with what I documented with the Reverse ICE model of interaction earlier in the year. <a href="http://eightbar.co.uk/2008/04/21/business-interaction-in-metaverses-reverse-ice-model-to-map-against/" rel="nofollow">Reverse ICE model</a></p>
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