Archive for the ‘Augmented Reality’ Category

Thinking Globally, Connecting Virtually:
Anshe Chung Makes a Home for Non-profits on SL.

Sunday, August 19th, 2007

anshechungpost.jpg

Anshe Chung (picture from Rik Riel’s Flickr stream) spoke live from China at the grand opening celebration for the new Non-profit Commons island in Second Life. Anshe expressed her passion for using virtual worlds to connect globally.

Anshe Chung is SL’s first millionaire, a global metaverse entrepreneur, and donor of the island and buildings that house the NPC. Anshe described some of her own early experiences in virtual worlds and the power of the immersive social experience. She has seen virtual worlds and the internet enable people, previously forgotten and disconnected, to become connected to a global economy, and to meet other people on a more even footing. She talked about how people isolated from the world economy use rural internet cafes in China to socialize globally and make things of value in in virtual worlds.

Anshe, through her own portals on Second Life and other ventures, has been responsible for getting a vast number of people involved virtual worlds. She explained that she hoped the Non-profit Commons in SL could extend this process of finding new ways to connect technically, socially and emotionally to the members of non-profits.

Connecting Virtually: What makes the experience in Second Life so compelling?

Christian Renaud of Cisco uses the term “networked virtual environments” in the blog description of Cisco’s new Virtual Worlds Blog saying:

We believe that these environments offer an excellent new tool in our collaboration toolbox, alongside established technologies like IP Telephony, Web Collaboration, and Telepresence.

And, in my view, the time is just around the corner when “networked virtual environments” will be the tool par excellence for global collaboration and much more. This is one of the founding inspirations of the Ugotrade blog.

SuezanneC Baskerville, makes a fascinating comment to Christian’s post drawn from her recent post Virtual World moguls meet across shared Surface in Metaverse Poker Room. She suggests “that it would be interesting to see Linden Lab link it’s San Francisco and Boston offices using Cisco’s Telepresence system.” Christian’s Renaud’s response to her comment is also a must read. He notes his own experiences with wall sized video conferences, “bumping into colleagues in our break-rooms in our Technology Center offices in Raleigh and San Jose…..”

But, of special interest to me, is Christian’s comment on one of the key aspects of virtual worlds or “verses” as he likes to call them.

The “serendipity” of virtual worlds is a key part of the paradigm shift that Second Life has brought to “over the network interaction.” Christian explains:

One of the areas that we are constantly striving to improve is how you make an ‘over the network’ interaction as valuable and signal-rich as an ‘over the desk’ interaction. One of those variables, which is a key attribute of virtual worlds (or ‘verses, as I call them), is serendipity. I can’t very well bump into you on a telephone call, or (other than your example above) on a Telepresence call, however I can bump into your avatar in Second Life easily. How do we facilitate this serendipity, perhaps even nudge you in the direction of someone with shared interests? Food for thought.

“The Serendipity of Second Life”

And, just to press home a point on this “magic of Second Life,” I had a serendipitous encounter on SL only minutes after reading Christian’s comment. I bumped into a rising Japanese Electro/techno/house star, Shingo, on Virgin EMI Music Japan.

risso-copy.jpg

Risso Little is new to Second Life. I had gone to Virgin EMI Music Japan to follow up on some interesting posts on Japanese sims by my friend Al Kronos. While we were chatting an earthquake struck Tokyo, and my new found friend’s eighth floor apartment started to shake. I had just gone to his My Space. And, I was listening to one of his excellent tracks when this happened. (Click here to listen)

shingogo.jpg

Well to make a long story short, Rizzo and I were very relieved when the shake up was over. I offered to take him shopping (yes, I know, what was I thinking? “I shop therefore I am”). But, nevertheless in a few short hours Shingo gave me an introduction to some Japanese areas in Second Life. And, I took him around some of the American and European sims. Here we are chatting with a group of Japanese fashionistas waiting to earn Linden dollars modeling dresses in panels. Later, I connected Rizzo Little to Nat Mandelbrot (of Cruxy Player fame) who is pioneering new ways for musicians to extend the experience of their music in Second Life.

cecilepost-copy.jpg

Thinking on a global scale - Second Life is not “empty space.”

The casual drop-in approach to Second Life taken by some main stream journalists, and their resulting cursory view from afar, has created a lot of misunderstanding in recent months about how Second Life works to connect people globally, in completely new ways, for business, pleasure and social change.

Story Geek recently wrote an excellent post pointing out that stories in “Wired and the L.A. Times have deemed Second Life (SL) a failure because of it being empty” misunderstand this new virtual landscape that appears empty to a casual glance even though it is actually teeming with life and economic activity.

Story Geek gives an excellent analysis of why a high level glance at a virtual environment misinforms the observer much the way such a high level glimpse might in the real world perceive Canada as empty. And so, Story Geek quips, “Maybe all businesses should pull out of Canada also.” Story Geek points out some of the specific ways that Second Life’s teeming economy and bustle of activity might not be apparent to a drop in observer. And, he points out:

by understanding the mechanics of the world you get a clearer picture of how the residents exist, inter-relate and consume.

Reflexive Architecture: Experiencing People in the Global Reaches of Virtual Space

3D Experience architect Keystone Bouchard is currently engaged in exploring through reflexive and responsive architecture new ways for people to experience other people’s presence in virtual space. As Story Geek noted, mis-perceptions of emptiness can arise in virtual environments for many reasons, e.g., because Second Life is an open 24/7 space with people arriving from multiple time zones at different times of the day.

In a Gallery of Reflexive Architecture, to be exhibited as part of the new Library Gallery exhibition on Info Island by the artslib group, Keystone is showcasing some of his work with scripter Fumon Kubo. Keystone has posted a video composite of several machinima pieces each describing a different installation in the gallery, such as Rippling Prims, Prim Decay, Sudden Space, Restless Spheres, Carvable Prims, Visible Traces, Moving Tiles, Interactive Glass, and The Cacoon. Some include sound as an integral part of the experience, which is best experienced first-hand (SLurl … subject to change).

The picture below is of Sudden Space.

keystonereflexive.jpg

Keystone explained to me:

One thing I’ve struggled with is the idea that people think sims are ‘always empty’ just because there wasn’t someone there the instant they visited. But in actuality, these places are flooded with people flowing through them. The difference is, we’re on a global scale now most websites are ‘empty’ most of the time too. So, I wanted to build in a system that illustrates that you’re not alone, a relatively low-impact way of measuring how spaces are used as well.

Keystone took me through the reflexive 3D experiences he has created. Here is a short selection of some of the comments he made.

Visible Traces

Each one of us should have a different color and they follow our trails. Right now I have them set to last 2 hours so, we can see visible traces of people who have been here before us. I can already see in the first day this has been here that some of the corner installations are overlooked, so, its meaningful feedback

Rippling Prims

I’ve wondered how this one will behave with many avs present so far, its only been tested with 2 but, its created a nice little space for us where nothing was before.
On Demand Architecture = Prim Ripples.

Carvable Prims
This explores the idea of avatar movement gradually ‘carving’ the architecture. Every time an avatar appraoches, the ‘wall’ elements move a slight bit away so, over time, the high traffic areas become larger.

It was based on a conversation Theory Shaw and I had a while back one of those monumental ‘What If?’ conversation

Keystone and I discussed how reflexive 3D experience architecture will take on new value and meaning when it can be laced with data from the real world. The potential of virtual world/real world intergrations to provide a doorway to a sustainable future is a key theme on Ugotrade. And, I have discussed this many times, including here, here, and here in some depth.

We are on the cusp of virtual revolution that will shift the world away from models of communication, representation, and production that emerged in the industrial age.

In Second Life we are beginning to see Global initiatives like EOLUS One put together the kind of global collaboration that will make virtual environments the stage for planning, designing and managing real life buildings and cities in new collaborative and participatory ways. And once built, these cities will stream back into Virtual Worlds as data that is responsive to our needs and the needs of the environment.

Then 3D experience architecture will emerge as not only a beautiful expression of a new era of global communication and collaboration, but as a a tool par excellence for benefiting communities and people, and creating a sustainable future.

Thinking Globally: How Can Developing Countries Benefit from Virtual Worlds?

An important question that came up at the non-profit commons launch was how non-profits in developing countries can utilize virtual worlds. This is a topic I discussed with Alanagh Recreant of Uthango Social Investments in this post. Also see this interesting article on Uthango’s work in the South African national newspaper Cape Argus. And, please see Uthango’s new blog, Africa’s Second life , Our Virtual Reality, to learn about the first event of Uthango’s African Round Table Initiative, in Second Life, Aug 24th.

roundtable-copy.jpg

These are exciting times for Non-profits on Second Life and the fact that facilitating developing countries participation in virtual worlds seems high on the agenda is very encouraging.

MacArthur funding a non-profit track (see press release) at the SLCC convention which Rik Riel will be blogging.

The Grand Opening of Non-profit Commons on Second Life

There are some excellent blogs on the non-profit commons launch. Ruby Sinreich live blogged it. And, Rik Riel has posted some great pictures on his blog and more here. Susan Tenby (avatar Glitteratica Cookie) talked about TechSoup’s work in Second Life - 300 group members and thousands of avatars have come to their weekly meetings. Coughran Mayo from Preferred Family Healthcare spoke (via Skype), and Glitteractica Cookie (Susan Tenby of TechSoup), Jeska Linden (NP liaison for Linden Labs), and Anshe Chung live from China.

Evonne Heyning (avatar In Kenzo) elaborated on some of the specific ways the Non-profit commons on Second Life will be a portal bootstrapping the non-profit process on Second Life with efforts like, an “office in a box,” to help non-profits get up to speed fast on Second Life. Go visit nonprofitcommons.org on the web and in Second Life:
slurl.com/secondlife/Plush%20Nonprofit%20Commons/130/125/22/ to find out more.

After the panel there was a tour of the 32 nonprofits who have offices at NPC. Here I am at Yehoodi, the swing dance society run by Rik who is DJing real time. The swing music was great. And, I didn’t have to wait long before I landed a very dashing dance partner -Dore Junot (film maker Salvador Luna in RL) who I gather was the video guru for the mixed reality panel (photo below of the live event, “Jeska and Susan in two worlds,” from net2photos flickr stream)

dore-junot-copy.jpg

jeskaandsusanpost.jpg

, , , , , , , , , , , , , , , , , , , , , , , , , ,

Next Generation Of Software Design:
3D Command/Service Centers in Second Life

Friday, August 3rd, 2007

scriptsinthesky.jpg

Yesterday, in Second Life, I met Illuminous Beltran, a.k.a Michael J. Osias, Chief 3D Architect for the IBM IT Optimization Business Unit. Illuminous is leading a team of researchers building 3D Command Centers for customers. And, during my tour of the Virtual Network Operation Center Division of Scripts in the Sky Research Labs, Dreamland Industries, in Second Life, he introduced me to potential role of Second Life in the next generation of software design.

Illuminous’ group is a partnership between the IT Optimization Unit and IBM Research. The key developers are IBM Researchers from Hawthorne NY. Illuminous’ background is in telecommunications, treasury and finance operations, and defense industry. He has experience in large e-Business infrastructures including portals, B2B, e-Commerce, and legacy integration and transformation.

Illuminous’s Virtual Network Operations Center in Second life, and his Holographic Enterprise Interface “that integrates with enterprise systems and provides communications and event management with the 3D environment” was originally his own “skunk-works project.” But, after his VNOC drew attention as a popular way to demonstrate some of IBM’s virtualization and enterprise management tools, IBM decided to invest in the project. They are in the process of making it available to customers. Illuminous’ Second Life project has not only resulted in a number of patents, it is beginning to be leveraged by IBM in a number of ways from saleable products to service offerings.

“Visual Programs or 3D machines are the next level of software design”

Illuminous talked enthusiastically about the uniqueness of Second Life as a 3D platform that offers a new freedom to sculpt and paint code, and create visual programs or 3D machines that are the next level of software design.

In these 3D machines, code and 3D are inseparable and human mind and machine integrate as never before. They will transform industry, business and government through the creation of Virtual Services Operation Centers, Security Operations Centers, and Global Command and Control Systems and much more. 3D data processing will no longer be a simulator but the real deal.

Notably Illuminous said that if Second Life’s servers were open sourced tomorrow his recommendation would be to develop the next generation of 3D Command Centers wholly on the Linden platform. Illuminous has just spent some time porting the VNOC into Torque, an operation requiring a deep level of C code reconaissance necessary “to make Torque dance.” This step, he said, would be unnecessary were the LL servers already open sourced.

illuminousbeltran1.jpg

Interestingly, echoing the debate on Arch, Illuminous does not like the term visualization for the work he does in Second Life. He says we are in need of new terms but concepts like visual programs and 3D machines come closer to describing this new generation of 3D code/architecture. And, such 3D information machines have the potential to become increasingly helpful to humanity. They can become, in a global collaborative 3D environment, both beautiful and wise - 3D Wisdom machines.

“The extraordinary potential of an open source 3D platform with the Linden characteristics”

Many may be surprised to hear that for this exciting adventure on the frontiers of software design, Illuminous’ platform of choice is not some high end legacy system but the popular consumer platform of Second Life. Take note if you still see Second Life as a game, or have been convinced by a recent spate of negative reporting that Second Life is just a 3D chat room portrayed as good for nothing but sex, lies, and scandalous videotape.

Illuminous pointed out the extraordinary potential of an open source 3D platform with the Linden characteristics to give software designers the freedom to paint and sculpt, and work together in code as never before.

An open source 3D platform with Linden characteristics would give me a common, interoperable platform that can be used to quickly develop innovative 3D business applications. Some of the desirable characteristics include the grid architecture, the in-world communications infrastructure, and the rich programming and state models.

Illuminous also mentioned that while he has come across critiques of the Linden Script Language at conferences, he does not find these criticisms validated in his own experience.

The Linden script language has been able to fulfill all of the programming requirements I have needed. Instead of forcing tons of function into individual large scripts, I program several interacting objects that collectively are combined to form new types of machines or programs.

intserv.jpg

“The 2D Web is, in many ways, an after thought.”

When Illuminous was talking to me about some of the special possibilites Second Life offers to next level software design, I thought of Keystone’s ideas about virtual architecture. And, how the Second Life collaborative environment, and the freedoms and possibilities created by the building and scripting tools have led Keystone to think about reflexive and responsive architecture - “data architecture.”

Illuminous described that 2D web is, in many ways, an “after thought.” In 2D “computers are bored waiting for us,” no chance to burn out a card and get “the blue screen of death” on a Google. And, he explained, to aggregate and integrate information on web pages is very clumsy. The relationship between mind and computer is much more intimate and integrated in 3D. Not only are there the special relations with the structure of objects in play but there is the fourth dimension of time and change.

For a more complete explanation of the VNOC and The Holographic Enterprise Interface you can pick up a prim book (see page below) at Dreamland Industries in Second Life. And, for more pictures of the VNOC see here.

commhub2.jpg

The rack of XMLRPC Channel banks and the central communications hub does decryption and packet parsing for the Holographic Protocol Architecture.

The Holographic Protocol Architecture (HPA) provides a common and consistent communications framework that allows communications between the virtual and non virtual worlds, and also is used within purely in-world networks.

vnoc3post.jpg

Illuminous’ integration server to manage the enterprise API integration and mediate communications has also be used in other virtual worlds.

It has been leveraged for use in other virtual worlds, without modifications by using the back end enterprise plugins and the standard interfaces. This allows us to use multiple 3D engines, with minimal changes to the 3D engine, and nearly none of the integration logic, since the job of the 3D engine to maintain world state and sessions, not process large volumes of data and integration logic.

VNOC and the mitigation of energy issues

illuminousandtara5post.jpg

On Ugotrade I have been blogging about the potential for VOCs to revolutionize energy management. The energy management potential of VNOCs may stay neck and neck with increasing demands for power for CPUs for a while until all the tools for energy management can be tied together in cohesive picture. But, Illuminous explained their potential to reduce energy consumption in a number of ways is considerable. For example, Virtual Operation Centers are better able to consolidate the footprint of large numbers of machines only being used at say 10% capacity, to get rid of extraneous machines, and to monitor power and cooling, distribute workload between data centers, and even move processing to cooler site when weather conditions are unfavorable.

This kind of level of virtual energy management has an important role to play in the energy management goals of the EOLUS initiative.

Christopher Linden Visits EOLUS One -”Where Creative Minds Come Together.”

chrislinden.jpg

Last week a steady stream of Metarati visited the EOLUS One iniative that includes in its multifaceted approach a Virtual Operations Center where EOLUS is prototyping and modeling uses cases that have the potential to transform the real estate industry, architecture, and the future of retail. I can only give a taste in this post of the momentum this projects seems to be gathering. I was fortunate to be there last week for a few important meetings, including when Christopher Mahoney, Business Development Manager at Linden Lab, took a tour.

Reinventing the Real Estate Industry in Second Life

Chris has be focusing on SL/RL integrations and is particularly interested in they way the real estate industry could work in new ways in Second Life. But, Chris was clearly blown away when he saw how committed Eolus Mcmillan (a.k.a Oliver Goh of Implenia) is to creating a new model for the Real Estate Industry that puts Second Life at the heart of a new approach to managing the complete life cycle of property.

The life cycle of property can be revolutionized in many ways in a virtual environment and each moment of the cycle, in Eolus Mcmillan’s view, offers different points of engagement, from collaboration on planning and virtual modeling, to the use of Virtual Operation Centers for building management and more. The cycle begins with a birth - a piece of land where decisions are yet to be made about what to do with it, and ends with a maintenance mode - where different responsiblities are on different parties e.g. owners, tenants and even the property itself. For example, at the end, a property may be enlisted through building automation to such tasks as taking care of its elderly occupant who has a pace maker, or needs their blood sugar or heart problems monitored.

Tab Scott (a.k.a Terry Beaubois in Real Life), Keystone Bouchard, Virtual Architect for Clear Ink, and Kiwini Oe a.k.a Steve Nelson of Clear Ink have been putting their heads together on this reinvention of the Real Estate life cycle (more on this in another post).

pathfinder.jpg

I caught two other metarati stopping by EOLUS One also. Fizik Baskerville (a.k.a Justin Bovington of Rivers Run Red) who is working on a number of very interesting SL/RL integration projects that I hope will be the topic of a future post. And, Pathfinder Linden who flew in and connected the EOLUS One Initiative with his friends at MIT Media Lab, Responsive Environments Group.

Open Sourcing the Second Life Servers

chrisandeolus.jpg

During the tour, which I will discuss later in this post, Christopher Linden made clear statements on the goals re open sourcing server side (the client is, of course, already open source).

The first tough step for LL Chris explained is figuring out a way that Second Life assets can be distributed onto other servers without degrading the property rights of all the current residents who have so much invested in all the many, many assets they have created on Second Life. And, while this is a thorny problem involving many issues from file encryption to permission structures, Chris indicated that the ability to back up assets on other servers could be available by the end of the year. Rumor has it that full open sourcing is on something like an 18 month schedule. But LL, as far as I know, have not mentioned dates as yet, although they have been very clear about their intentions to completely open source, and that they are moving as fast as they possibly can. Chris concurred saying that Linden Lab are preparing to open the platform completely and transform themselves into an application provider of services like search, Voice Over IP, user interfaces etc.

And, if open sourcing of the server side is accomplished in 15 to 18 months, Eolus Mcmillan said this would be timely for the EOLUS initiative which he hopes will be ready to gear up for large scale integration projects in about the same period.

William Gibson in Second Life

williamg.jpg

William Gibson’s appeared live on Aug 2nd in Second Life, doing his first ever reading from Spook Country (to be released in stores next week) and followed by Q&A. The cinema on Rivers Run Red (Avalon) was packed and the excitement was tangible.

penguin_gibsonpost.jpg

, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

Second Life: A “Global Creative Context” of the Future.

Monday, June 18th, 2007

icommonssummitpost.jpg

Second Life is the global creative context for key debates about the future of virtual worlds. Chris Renaud, notes the China and Entropia deal could be a game-changer. But, this evolving role of Second Life as a global virtual institute of the future may be a game-changer too.

Second Life is creating the kind of linking back from virtual to real worlds that will drive virtual worlds to be even more highly valued, and “people to find and create more value because of this linking” (see the manifesto for Flickr).

There has been a lot of excellent high powered commentary on the future of Second Life and Virtual Worlds in general recently, see Chris Renaud’s Weblog, Mark Wallace on 3pointD, and IBM vice president of standards and open source Bob Sutor who has done a series of posts. So, it takes a little audacity to pipe up with some more commentary!

But, Second Life seems to have become the de facto Virtual Institute For The Future regardless of the scaling challenges supernova growth has caused in recent months. And, I think this has a lot of significance. A dizzying array of world class conferences, meetups, and opportunities to interact with metathinkers, futurists, leaders in art, architecture, technology, law, education, politics, and culture are scheduled on a daily basis, often concurrently.

Gwyneth Llewelyn has just written a post that looks at the history of governance on Second Life and Linden Lab’s changing role re Second Life. But, what I am noting, and this is not just Linden Lab but organizations, corps and individuals in Second Life as well, is a growing movement to transform Second Life into a “global creative context” of the future.

Friday, I found myself in the hallowed halls of Columbia University, New York City in Real Life, attending, “The Economics and Business of Second Life and Virtual Worlds.” And, while I listened to John Lester of Linden Lab giving his presentation, “Virtual World, Real People,” I participated in the Second Life component of the iCommons Summit 2007, Dubrovnik, Croatia, which was being streamed into Second Life, on my laptop. Cory Ondrejka (also of Linden Labs) was speaking at the time.

To interact with all four levels of these two conferences being held continents apart - the two real life conferences and their virtual components - was an extremely valuable experience.

These conferences looked at two of the major forces shaping virtual worlds at the moment. Columbia focused on business and economics (law/governance, marketing, applications and national interests). And the iCommons Summit, 2007, in Dubrovnik, Croatia, is the forum developing new contexts for creativity (a global ecology of free culture). Recordings and presentations for the Columbia can be found here, and from iCommons Summit here.

“Creative Commons and Peer Production” - Second Life and Dubrovnik, Croatia

Below is the “Creative Commons and Peer Production in Second Life,” panel with Anna Berthold - USC Center on Public Diplomacy (Anna Annenberg), and Jean Miller (Jean Linden in Second Life where she and Anna have been available for interviews and questions for much of the conference), Cory Ondrejka (Linden Labs), and Chinese artist, Cao Fei (China Tracy in Second Life) is in frame in the picture at the beginning of this post. Cao Fei talked about how Second Life was a place for artistic expression that gave Chinese artists unrestricted access to an international audience. See more about China Tracy in New World Notes. NWN reviewed and posted all three parts of China Tracy’s awesome machinima art project i.Mirror here. Also see China Tracy’s blog.

jeananncory1.jpg

Of course, there were questions on when SL will open source server side. But Cory Ondrejka was clear that with 520 new sims per week Linden Lab needs other people to host as quickly as possible. And, he commented re questions on the transaction system of Linden Dollars that while having this transaction system has been a very important part of the growth of Second Life, Linden Lab doesn’t want to be a bank. And, they are looking to partner on this.

Cory also mentioned one of the areas I have been talking about a lot on Ugotrade: How communities who have been cut off from the global economy up to this point, with recent break-throughs in broadband access, particularly wireless, are seeing the possibility of connecting to an economy that they have never had the chance to be connected to before.

paneldudob.jpg

The building housing the event in Croatia was a world away from The Columbia Business School (screen grab).

I will go into how peer production, creative commons, and public diplomacy (all key areas to understanding global creative contexts) are evolving with, and integral to, Second Life later in this post.

The scene at Columbia University - photo courtesy of my digital camera.

columbianew.jpg

(more…)

Virtualizing Life and Sharing Experience:
An Ecology of Interfaces

Monday, June 11th, 2007

geekmeetpost2.jpg

Metaverse Meetup at Jerry’s Loft - A Generation Y Think Tank

Jerry Paffendorf’s loft is a true Generation Y think tank, tingling with orgone energy radiating from a new cosmos of connectivity, social networking and mobility, where immersive virtual worlds are a natural habitat.

Generation Y - 20 to 35 years old [a.k.a the 3pointD generation], are living demonstrations of the potentiality of digital and electronic media in supporting/shaping our social environment (Wonderlust).

Current metazens of JLoft include Metaverse Architect Christian Westbrook a.k.a Christian Prior, rising Machinima star Pierce Portocarrero, who has recently come to town to work on his upcoming machinima sitcom for Virtual NBC, and the legendary Glitchy - a contributor to 3pointD who “stands astride a number of virtual worlds.” Mark Wallace notes, Glitchy is “a card-carrying member of the 3pointD generation.”

This was the setting for a Metaverse Meetup, last Thursday, on the topic of Global Online Cities: Trevor F. Smith and Ogoglio. The meetup was packed with metarati listening, questioning, and giving Trevor F. Smith feedback on his new metaverse technology, Ogoglio (click here to listen to the whole talk).

Ogoglio is inspired by car free city design - city planning based on human scale space. Ogoglio takes ideas of city planning online to create virtual cities by dropping 3D spaces into the web where they can connect using existing patterns of web development.

Satchmo Prototype a.k.a. Chris Carella - the Creative Director, Electric Sheep Company, and Becky Carella, Software Developer at The Electric Sheep Company, Hiro Pendragon a.k.a. Ron Blechner, CTO of Infinite Vision Media, and Murat Aktihanoglu of Holoscape, creator of Unype - the multiuser Google Earth experience, and Donald Schwartz, Image Link Productions, and many other movers and shakers of the metaverse listened and asked important questions about Ogoglio.

While this post is going to focus on this real life Metaverse Meetup in Jerry’s loft, I would like to point out that thanks to the miracle of Second Life you don’t have to live in the New York area to participate in a full on Geek Meet. Nick Wilson has organized The Metaversed Geek Meet:

a weekly networking event where we discuss the weeks business and technology news, make new friends swap blog and twitter urls and more. Join us today at 11am SLT/PST at the this landmark!

geekmeetpost.jpg

Dreaming Up A New Social/Virtual Environment - First Some Back Story to A Metaverse Meetup

beautifulevidencepost.jpg

The ideas of Tufte - dubbed the Leonardo Da Vinci of data - are resonating with the 3D generation. Tufte is famous for his analysis of the shortcomings of Power Point that “disrupts and trivializes,” and whose poverty of information he points out has not only turned business meetings into arenas of excruciating boredom, but contributed to calamities like the Columbia Shuttle disaster in 2003.

As new ideas of virtualizing reality are integrated into immersive worlds and reworked in 2.o thinking, mirror worlds, or whatever you want to call them, are going to become rocking places to hang out in.

To get a glimpse of some of the ways the high end technology is developing see Photosynth. Photosynth combines the Seadragon technology which obliterates limitations of screen resolution with 3D photo tourism, allowing people to create immersive 3D worlds from hundreds of thousands of different photos and form interconnected user generated environments.

(more…)

Extreme Life Logging & 3D Experience Architects:
Digging it with Destroy TV.

Tuesday, June 5th, 2007

andyshousepost.jpgandyshousesl.jpg
lamaswitbbc.jpg
lamaswithdestroy.jpg

Mirror Worlds on Second Life

Epredator (a.k.a Ian Hughes) and Yossarian Seattle a.k.a Rob Smart, both of IBM and Eightbar, gave Destroy TV a guided tour of Hursley. “The Unofficial Tourists’ Guide to Second Life,” says “the IBM island Hursley, is being kept strictly under wraps.” But, thanks to Epredator, Yossarian and Destroy TV, a tour of this inner sanctum of innovation - invention and insight, IBM’s incubator for pervasive computing and the meaningful virtualization of reality and more, on Second Life, is documented and searchable online in Destroy TV’s Flickr stream. Destroy TV has created the most searchable archive of Second Life to date.

“Innovation has to be part of your life.” (Andy Stanford-Clark)

The Real Life house pictured above is IBM Master Inventor Andy Stanford-Clark’s Real Life farm, and Llama trekking business on the Isle of Wight, UK. On the right is the virtualization this house which is part of a Second Life Real Life Home Automation project. The pictures in the bottom row shows Stanford-Clark’s Real Life Llamas on the left and their virtual counterparts on Second Life on the right. Real and Virtual Llamas are linked through GPS and MQ telemetry so that Andy S-C can be a good shepherd when away from his farm (see this IBM podcast).

Pervasive and Mobile Computing and Virtualizing Reality: Why High End Business Executives Care

“because it’s what enables an event-driven, on-demand business.”

While his Llama mapping project began because Andy S-C needed to protect his trekking lamas from theft and misadventure, it evolved into a solution to a customer demand for “Pay As You Drive” insurance for Norwich Union.

If you want a detailed explanation of how IBM inventors are using Second Life and IBM’s MQtt messaging to virtualize and make meaningful data from Real Life on Second Life there are many relevant posts on Eightbar. Also see my earlier post on C.J. Chowderhead’s virtual lab.

Virtualized Worlds Are Key To Sustainable Development

Also, described in the IBM podcast and virtualized in Second Life (and visited by Destroy) is the bridge below where in Real Life Andy Stanford-Clark invented a flood monitoring system that has wide applications not only to the insurance industry for better flood prediction, but for monitoring the effects of global warming.

andyonbridge2post.jpgandysbridgesl.jpg

If you have read Ugotrade before you will know that I try to explore the possibilities of virtual realities and 2.0 thinking, pervasive and mobile computing in positive global development. The work of virtualizing reality has incredible significance for a sustainable future.

From an uber visionary perspective, this is a future where “green” means, perhaps, eliminating the need to build anything at all. This remark comes from Keystone Bouchard, Virtual Architect for Clear Ink, who was also visited by Destroy TV - more later this post about Keystone, and 3D Experience Architecture.

On Ugotrade I try integrate an expansive view that imagines an end to this era of industrial production, all it’s horrors of inequality, waste, pollution and scarcity, with an on the ground perspective that not only tracks corporate innovation, but looks at how people in developing economies (including Second Life) are using virtual realities in innovative ways, for example:

Mobile phones have enabled Africans to leapfrog lack of banking infrastructure and invent virtual banking. And, how ordinary people all over the world are reinventing their lives and careers in Second Life.

Virtualized Business on Second Life

Destroy’s visit to the IBM Business Center is also worth a mention. So much of business reporting on Second Life has focused on whether Second Life is “working” from a very narrow and often poorly conceptualized marketing/sales perspective. This kind of reporting on Second Life has been all too common lately, even by reputable business writers. But, it has been rife with inaccuracies and is based on many misconceptions - see here for a thorough analysis.

I found out, on the ground, some of the innovative ways IBM is developing their Second Life Business Center as a place to relate with their customers, on what is approaching a 24/7 basis, on Destroy’s Flickr stream!

A Searcheable Guide To Second Life

Destroy TV has, in the last ten days, created, an extraordinary guide to Second Life (which will be released as a DVD later). But this guide is available now as a searchable Flickr stream of more than 99,000 photos and the accompanying chat. You can check out Destroy’s flickr tags that logged every place she has been and every avatar she encountered here. Flickr tags were created from the Second Life chat lines and are correlated with a SLurl.

This is the first time that such a vast searcheable document of Second Life has been created. Perhaps, you can, tell how powerful it is by the way I was able to match up Second Life photos from Destroy’s record with Real Life photos I found through Googling Hursley Park on the web.

slguidenew-copy.jpg

A toast to Destroy’s accomplishment!

The cover of “The Unofficial Tourists’ Guide to Second Life” is held in front of the camera streaming the Fuse Gallery event into Second Life.

Sharing The Experience Of Second Life

destrypost1.jpg

Steve Nelson from Clear Ink notes:

I think both machinima and exported live feeds will be an important part of one of the hurdles of SL, namely the learning curve. The more people are acclimated to the environment before they enter for the first time, the more accelerated I think their introduction to SL will be. It’s like visiting a new country after having seen videos - it isn’t as much of a shock when you actually get there.

As Destroy toured Second Life her adventures and chat were not only streamed live to the web at Destroy TV, they were also projected on a wall in Fuse Gallery, New York City, where people could watch and interact with the avatars. Also what was happening in the Real Life Gallery in New York City was streamed back into Second Life to the GHava{SL} Center for the Arts. This was quite a conceptual and technical achievement.

keyestonepost.jpg

Pictured above is Clear Ink’s 3D Experience Architect, Keystone Bouchard. When Destroy accompanied by Jerry Paffendorf encountered the team from Clear Ink (one the most visionary agencies working on Second Life), they found people who really got the significance of the multiple levels of reaction this project created (photo from Destroy’s Flickr stream).

A good opportunity to check out Clear Ink and their work on SL will be this event on Autodesk Island HERE (SLurl), June 14, 10AM PST Chris Luebkeman : Future Challenges: Global Creative Contexts.

Annie Ok writes of this extraordinary meeting of minds in a long comment on this post on 3pointD. Here is an excerpt:

the exemplary moment of Destroy’s potential educational/informative application has been the happy accident of running into Keystone Bouchard and him immediately TP-ing in Theory Shaw and the ensuing tour they gave to destroy of architecture island and the Wikitecture project.

Keystone talked to me later about the Clear Ink encounter with Destroy. There are several key-points Keystone touched on:

Sharing The Experience of Second Life with People In Real Life

At Clear Ink, we had several people watching on my screen, who could see both my avatar’s movements and Destroy’s view through my browser. So, on my end, there were several people viewing both portals simultaneously. But, what makes it really interesting is that through this virtual medium, it ended up being both absorbed and transmitted through a multitude of experiences. Because, on their end, they had the virtual scene being projected onto the wall of a real life gallery with several people in real life witnessing the phenomenon - even taking pictures of themselves standing next to avatars - as you would in a real life gathering. It blurred so many lines - it was quite extraordinary.

Interacting With An Avatar On Second Life To produce A Shared Narrative

We could see what Destroy was looking at through the browser. I could see her camera so, when she would move her camera over to a certain build, I could describe what she was looking at, so the people in the gallery could read what i was describing. In a sense, we even transcended our avatars - and became invisible cameras - flying around the island looking at, touring and describing the entire island - while our avatars stood still. Plus, at Clear Ink, it was a great way to engage my co-workers, and show them a really unique experience - using SL in a way it hadn’t ever been used before.

Sharing Avatar Viewpoint To Enhance Collaboration On Second Life

Architecturally - in a virtual environment - understanding the avatar’s gaze is absolutely critical - and one of the biggest challenges in a virtual environment. Because, I can design something using Mouselook - and it could be visually compelling based on the way I use my camera - but another user would have an entirely different experience based on the way they use their camera. So, you have to design a building to accommodate many levels of approach and viewpoint.

Being able to see what Destroy was looking at did truly provide a missing link. I was able to give her a more thorough description of the island. At one point, I was describing the Wikitecture experiment. But I could see that Destroy was looking at the Architecture 101 build - so I shifted the conversation to describe that. At which point, Destroy started going from project to project, knowing that I could continue the narrative. The collaborative potential is something we’re very interested in and actively building experiments around on Architecture Island.

The Metarati In Action

relayforlife.jpganniejerry-copy.jpg

Jerry Paffendorf at Destroy’s wrap party last Saturday at Fuse NYC watches Destroy’s visit to Relay For Life - the American Cancer Society’s SL adventure that has sparked enthusiasm and creativity from Second Lifers (three years on SL now!) Destroy was welcomed by a large crowd of avatars.

Jerry Paffendorf, Metarati and Futurist in Residence for the Electric Sheep Company (this is an independent project) teamed with artist Annie Ok, curator and collaborator, and Christian Westbrook (Metaverse Architect ESC) to create Destroy TV. Ben Byer, who is from Apple BSD technology group, was visiting from California, (on right). He came up with the name for Destroy TV.

It is an extraordinary feat of vision combined with some coding genius. They pulled off the extended two way streaming, projection and logging to Flickr with only a few minor burps. This is no minor feat. See Christian’s blog for a post on what happened when their Flickr stream topped 99,000.

christianpost1.jpgbenpostnew.jpg

Turning Extreme Lifelogging Into Meaningful Virtual Experience

I talked at length with Jerry Paffendorf at the closing party at Fuse Gallery about the challenge of extreme life logging in virtual worlds both from a technical and expressive point of view. Just like there is a need for a new language of virtual architecture as Keystone points out - “a more interactive, reflexive architecture” - there is a need to find an expressive language for life logging. Jerry Paffendorf has been pushing the envelope on this and has some very interesting projects in the pipeline (which I will let him reveal).

Flickr, the poster child of Web 2.0, began as a user generated virtual world.

Jerry talked about how Flickr is a big influence on his thinking right now. Flickr as he notes is the poster child of Web 2.0 - it gets better the more people that use it and interact with each other inside it. But, Jerry also pointed out something about Flickr that may not be so well known, i.e., it started out as user generated virtual world called Game Never Ending.

It is fascinating how Destroy TV by using Flickr to document Second Life begins to reconnect with this initial conception. Jerry noted that it is possible Destroy TV was the most prolific poster to Flckr in the world, during Destroy’s ten day adventure.

Also, Jerry sees the Destroy Project as a sketch for how we are our going to record and organize our own Real Lives - remembering the places that we have been and the people we have been around. This is what Destroy TV does, and documents. Like Game never Ending turned out not simply to apply to organizing a virtual world, Destroy TV is also about inventing ways to organize our experience of the real world, and bridge the imagination gap needed to do this (also see 3pointD on Ambient Gaming: Life Logging in Disguise). Talking about the future of Destroy TV, Jerry said:

What I want to see happen is that anybody who logs into Second Life, or any virtual world, can record absolutely everything that they see and create a lifelog of their Second Life experience.

Virtual Worlds have a big advantage over the real world re life logging because they have built in wireless, RFID, meta data and geolocation, so it makes sense for this to be a place we will proto-type life logging.

The search for a an expressive language for extreme lifelogging -where the traces and tracks of real life can be expressed in virtual space in meaningful ways - is where 3D experience design and the virtualization of real life merge to create innovative hybrid realities.

A 3D Experience Architect- building a new language for virtual design.

I have been meaning to visit Architecture Island for a while now, and seeing Destroy’s Flickr stream inspired me to go yesterday. First, I talked to Keystone Bouchard.

keystone3-copy.jpg

Keystone Bouchard is a Real Life architect who has recently transitioned exclusively to a virtual mode as a “3D Experience Architect” with Clear Ink. He is standing here in an experiment he is working on. You can click on the video grab below to see a short machinima.

keystonepianonew.jpg

The blurring of lines between familiar and unfamiliar experiences of music and space create an other-worldly environment that is cinematic yet still an invitation to interaction.

Keystone observed avatar movement and behavior on a Architecture Island, then wrote a piano score that approximated that movement. Then he transposed a video of him playing that score and imported the video. His goal is to make the architecture interactive so that it understands where you are and what you’re doing - and provides an audible reaction to it.

Wikitecture On Second Life

Keystone is also interested in the crossroad between the professional practice of architecture and virtual environments, as well as the development of a new language of virtual architecture. Keystone and Theory Shaw, pictured below, have teamed up to use virtual worlds as a tool for a collaborative approach to architecture in the Real World. Theory Shaw has outlined how virtual world can be used in the the planning of future cities.

The central build on Architecture Island is the Studio Wikitecture experiment - an open source approach to architecture that everyone is free to join - co-creating projects and participating in collaborative design.

theoryshaw.jpgryanshultz.jpg

Theory is an architect living in Chicago. He is currently researching the prospect of using an open source (or wiki) type paradigm toward the improvement of architecture and city planning.

I feel our cities are so complicated that no small group of people can possibly design them from the top down….it’s a such a grand problem, that we need to set up a framework (or platform) where people can come together and tackle the problem from a local perspective.

My ultimate goal is to use Second Life, or what will be ultimately the next metaverse, (and the tool you utilize for open source architecture should be just as open), as a tool for the world’s population to come together, and solve collectively, how architecture should be defined.

The Studio Wikitecture experiment needs a complete post, so I will not go into all of the interesting aspects of this project Theory mentioned in our chat right now. But, Theory has written a program and protocol for the experiment - available here.

Tags: | | | | | | | | | | | | | | | | | | | | | | | | |

The Level Playing Field:
From Web 2.0 to World 2.0 and Virtual Life

Tuesday, May 29th, 2007

fizik.jpg

Fizik Baskerville (a.k.a Justin Bovington) says:

“Web + TV + Print + Virtual Worlds = Powerful”

This week Virtual Life and World 2.0 entered a new era with Destroy TV and virtual lifelogging in full swing, and the opening of the Sky News sim on Second Life. Sky News launched with a live event and live simulcast from the Guardian Hay Festival. Sky News has partnered with Rivers Runs Red on this watershed project for Second Life. And, the impressive Second Life replica of the real life Sky News headquarters was packed for the launch.

Web 2.0 is a mindset that leaves behind the negative forces of monopolies, and one-way communication. Web 2.0 is not a new version of the internet but the coming of age of the original vision of the internet to serve the interaction and cooperation amongst people (see Daniel Orsolic). And, it will be very interesting to see how Sky News develops 2.0 concepts, e.g., citizen journalism, user generated content on Second Life. For a good round up of a range News 2.0 phenomena see, “What is news 2.0 to you?” It is very exciting to see mainstream news media beginning to explore the collaborative potential of Second Life.

The 2.0 view has now been expanded to all aspects of our world - you can google news 2.o, sex 2.0 (I didn’t actually check the links on this), and enterprise 2.0 - lots of buzz about that (and if you want an inside view on what enterprise 2.0 is about check out IBM on Second Life). And, then there is World 2.o to encompass all the 2.0ed phenomena.

The 2.0 movement can be understood as a drive to revise the world into something better (Orsolic). And, part of the magic of Second Life is that the social and immersive qualities of SL are the quintessential expression of the 2.0 principles of user generated content, community, and collaboration - the heart and soul of 2.0 culture.

I was fortunate to log on, Sunday, at almost the exact same moment that Fizik Baskerville (a.k.a. Justin Bovington), CEO and Executive Creative Director of Rivers Runs Red, arrived in Sky News on Second Life after a 5hr road trip back from the live event (picture above). And, despite being, “at it for 48hrs,” he took the time to talk to me. Also, I saw on my Twitter stream that he even visited Destroy TV later! As the live event was held in the morning, UK time, I missed it. I am a New Yorker, and while virtual worlds herald the death of geography, I am not ready yet for the end of sleep!

But, Epredator, Andy Remblai and Aglernon Spackler from IBM (see Eightbar ) were all there, and three Lindens. And, you can catch up with what happened at the event on Second Life on the
Eightbar blog.
Also see a very good post on MindBlizzard, and Sky New’s own advert/machinima for the event. The video grabs below are from this. On the right is Justin Bovington.

skypost.jpgsky2post.jpg

Rivers Runs Red now has a team dedicated to Sky News 24/7. Justin explained to me:

a dedicated content team will be on hand for updates - just like breaking news it need to be a 24/7 approach. We’re going recreate scenes when needed. We could in the future reproduce courts etc. Augmented reality - we are really into that. We have partnered with Sky News because they want to explore it too…..adding value, as in Second Life compliments, not detracting from another medium.

We can now step into the news room as it happens. The headlines are specially updated 5 times a day. Future events like the Hay Festival will also be incorporated, plus a lot of surprises to come. Sky News is very excited you just had to watch Sky News over the weekend to see the enthusiasm for all this [also see Adam Boulton's Weblog].

The Level Playing Field and The End of Geography

levelplayingfieldpost.jpgmitchkapor.jpg

On Thursday of last week, I went to hear Mitchell Kapor (avatar on the right) and Philip Rosedale speak about The Level Playing Field Institute and Second Life. Philip Rosedale described how:

He was lucky enough to find Mitch at a time when no-body really would have gotten behind what we were doing - the idea of Second Life itself was something that was just outright crazy at the time that Mitch first made his investment in Linden Lab. And, for several years to follow, when Second Life was but a few hundred people using it, Mitch and a small group of angel investors that he inspired were the ones who believed.

Philip Rosedale spoke on the role of Second Life in creating a better world.

Second Life is changing the world, at least in part, by lowering the barriers to doing things for a lot of people around the world. There are people who are able to learn new things, and make new careers for themselves, to change their lives fundamentally because they have access to this environment in which the costs of doing things are reduced to almost zero. And, the barriers between people and the kind of reasons and judgments that people make about each other are virtually eliminated. And, we are left in this new world in which we all have the same opportunity. And what we are seeing in Second Life is that if you give everybody the same opportunity everybody does well. And that’s something that is very exciting and maybe surprising to some people out there in the world to see. But, it isn’t surprising at all for me. And, I really know it isn’t surprising for Mitch, and for The Level Playing Field Institute.

Mitchell Kapor spoke on the “death of geography”

We have lived under the tyranny of geography for all the millennia of human history. And, if you wanted to get together with people you really had to be in the same room. I am in a room full of people and I am part of an event on Second Life………..this is the future that we are making together. You are all pioneers in how we will make this new world.

Then, via IMs to Brainy Aleixandre of the Levelers (the LPFI’s Second Life group), Mitch Kapor fielded questions about the work of The Level Playing Institute. To learn more, please go to the web site. Mitch Kapor presented an open invitation for dialogue and collaboration. Also, see The Levelers blog.

In response to a question that came in from Real Life from a student in SMASH (see picture below from Smashcast blog), “What was the spark you saw in Philip?” Mitch made some interesting comments. Some things he mentioned were:

passion, determination and creativity …… and in addition [Second Life] has never been just a business, never been just about making money, building something bigger, or being successful. Integral, and we saw this very early on, was that it was about making a difference, about making a better world. And, we also see that from our students [in SMASH].

SMASH (Summer Math & Science Honors Academy) is one of the innovative projects to come out of The Level Playing Field Institute.

smashcastpost.jpg

World 2.0 and Virtual Life

The virtualization of life - the joining of physical and virtual space in meaningful ways - begins to manifest the full possibilities of a 2.0 world. Something that is quite unexpected to some people is that this, the linking of the virtual and the physical, is the key to creating a sustainable future.

Bruce Sterling imagines how computers can help us find a way out of an industrial society that is not sustainable and is thoroughly inequitable.

The Emergence of Virtualized Communities

Many projects are still in the research stage. See Ian Hughes’s report on his visit to Tweakfest, and the IBM Zurich Lab, for some interesting examples of research into linking physical and virtual space. The work of Jeffrey Huang and his Swiss House project seemed particularly interesting to me.

The aim here to connect swizz ex-pats with their home country and fellow swiss in other countries. This ‘house’ is in Cambridge, MA between Harvard and MIT. The aim is to create a physical space but have the presence and linkages to other spaces, not by one video conference screen but lots of types of walls, projections, virtual/real world tools.
There are some pictures here of the sort of space created.

swisshousepost.jpg

Uber Lifelogger

Then there is MyLifeBits, the ultimate lifelogging project from the legendary computer scientist Gordon Bell.

For the past seven years, Bell has been conducting an audacious experiment in “lifelogging”–creating a near-total digital record of his experience.

gordon_bell2.jpg

For an excellent report and a guide on How To Build Your Own MyLifeBits see Fast Company. And, if you really get inspired, you can follow some links in earlier posts on Ugotrade that will give you clues on how you could virtualize your data on Second Life in meaningful ways!

Virtual Space is the New Infrastructure:
Africa Pioneers Mobile Banking.

africamobilebanking.jpg

The development of mobile banking in Africa is showing that economic obstacles created by lack of physical infrastructure and difficulties with currency exchange can be overcome by innovative use of the mobile virtual space. Trading in minutes is so successful in Africa that major banks are setting up m-banking divisions (thanks Neil Caudwell for this link).

GigaOM writes:

While, most in the developed world fret about developing elegant and complex mobile transaction systems - folks who need mobile banking figure out things on their own. Using a little bit of common sense.

Read the full story over on iAfrica.com

Enterprise 2.0 meets Sports 2.0 for a Virtual Tennis Match

tennisibm.jpg

As Tara5 Oh, I went to IBM 7, Monday morning, where I met Andy Remblai, Laronzo Fitzgerald (builder and scripter), and Iorek Rasmuson - a tennis fan interested in technology who said he’d come to watch another Second Life first:

I’ve used the IBM online scoreboard for Wimbledon before and I guess this is the next generation.

Andy and Laronzo were working on the build which is open to the public, but still in an early experimental stage. Iorek and I were enjoying virtual tennis despite the appalling weather at Roland Garros. And, it was very interesting meeting the IBM virtual architects (see the IBM on Demand Scoreboard here).

Ian Hughes, who has pioneered this tennis project with others at IBM, sent me a message from Second Life earlier, in response to my questions about when tennis on Second Life would open to the public:

The tri board has schedule, completed matches and matches in progress, the main court will be showing live current match (all being well) or a replay of a match some videos and other things around. We are doing this quite gently as its the first tennis one we have gone public with.

Ian Hughes now has a post and video up describing Tennis in Second Life - Roland Garros. And, 3PointD has an interesting interview with Epredator (Ian Hughes). Virtual journalist, Walker Spaight, does some participatory exploration. Epredator invites you to come on over and take a look.

tennis3cleanpost-copy.jpg

I mentioned earlier in this post that if you want experience enterprise 2.0 from the inside you may want to visit the IBM sims on Second Life. The IBM Impact 2007 SOA (Service Oriented Architecure) conference (see my earlier post) was an extraordinary example of the convergence of enterprise culture, 2.o thinking, and virtual worlds. SOA is particularly interesting re an understanding of Enterprise 2.0. SOA might be described as IT solutions with a Web 2.0 attitude. Although, there are convergences and divergences between SOA and Web 2.0 as Dion Hinchcliffe explains.

Be there!

destroytv-copy.jpg

The Destroy Television project continues, and it seems anything can happen and does. I dropped in this weekend and found out that hanging with Destroy seems to be a good way to meet interesting people.

Tags: | | | | | | | | | | | | | | | | | | | | | | | | | | |

The Mixed Reality Metarati and “Destroy TV”:
Merging Art, Technology, Politics and Play

Thursday, May 24th, 2007

fusepost.jpg

The Mixed Reality Metarati came out to the Fuse Gallery/GHava{SL} Center for the Arts for the launch of Destroy Television Wednesday night. This ten day mixed reality interact