Archive for the ‘crossing digital divides’ Category

Virtualized Worlds and Mobile Phones:
Results of a Chat with a Real/Virtual Inventor

Friday, May 18th, 2007

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2D bar codes, or “QR codes,” made their debut (input as data) in Second Life today, thanks to the efforts of Dave Conway-Jones “CJ Chowderhead.”

This morning, CJ kindly spent time doing an interview with me. But, of course, if you are lucky enough to meet an inventor, what you really want is an invention! And, CJ Chowderhead did not disappoint. He came up with a solution to an on the spot request to bring a 2D bar code into Second Life, not merely as a texture or image, but as a QR code sent as data and readable by a mobile phone from within 2nd Life. If you project that image full screen (while in SL) a phone should be able to read it.

The QR code in this pic points at the eightbar blog. And, so yet another way to bring 1L and 2L (RL and SL) together, or at least build a small bridge between them, is born. Could it be a seed for a form of hyperlinking in Second Life?

Dave Conway-Jones” is a Senior inventor, IBM Hursley Park, Winchester, UK. He works in the “Emerging Technology Service Group.” In real life he builds and experiments with sensor networks designed to monitor real life, real time devices. These are often used for asset monitoring systems and process control. (If you are not familiar with these terms think Dow jones or your personal stock portfolio for “asset monitoring,” and robotic production lines or automated lab analysis for “process control.” Not that either of these are the actual applications that CJ is working with - at least as far as I know. I’m just trying to establish a general understanding.)

Virtualizing Real Life in a Meaningful Way

I can use Second Life to virtualize my real life sensors and see them in a more meaningful way - or more. abstract way or more interesting way - or whatever else we feel like (CJ Chowderhead).

For this project they use the IBM MQtt messaging system that Ginger Mandelbrot invented to hook all the monitoring devices together. And, Yossarian Seattle (also Rob Smart of Eightbar and creator of the much lauded SL Translator HUD), created the link from MQtt to Second Life so that messages can flow in and out of Second Life.

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CJ explained to me what is going on in these pictures of his virtual office in Second Life. And, here is some of what I picked up on (we talked on skype, so I didn’t have the SL chat log to go back to!).

The floor plan is of the offices surrounding CJ in Real Life. The blue balls with white designs represent active Bluetooth devices. The pyramids scattered about the floor represent other people working, with the color designating things like physical presence or telepresence. The flame in the pic on the left is a probe under the lamp, “so when lamp is on the temp goes up.” The black rectangle in the righthand pic is a RL door (so CJ knows when someone enters his lab).

I don’t remember what CJ said about the flowerpot. But, a good guess might be that it represents the output of a bevy of environmental sensors such as temperature, humidity and light, the same things that a plant would need to thrive. I am also guessing about the building with the smoke coming out of the chimney. But, it could well represent air quality monitors.

I do know about the the duck on CJ’s shoulder though! It speaks and says:

“Quack ! The temperature in CJ’s 1st life Greenhouse is 24.0 degrees C,” or for outside or inside CJ’s house - randomly.

The pink bunny slippers no doubt represents someone always hopping around, dealing with so many different issues and problems like we all do occasionally. :-)

Sensor Map projects have a lot of potentially very cool applications, and huge societal implications. 3pointD recently posted on this, “mirror worlds,” and Microsoft’s recent offer of “unrestricted funding” for the development of geospatial and mapping applications.

Mobile Phones as a Virtual/Real Interface

CJ explained how they use mobile phones as an interface to the data (represented in SL) both for input (voice, text, and now even bar codes!) as well as for output in the form of dashboards (think of a car dashboard of gages and other information presented in the form of instrumental readouts).

Semapedia - hyperlink your world:
QR codes will be a hot topic at MobileCampNYC

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A Semapedia tag going up!

For those who have not yet been introduced to QR codes, they are a way of representing more information than can generally be put into your standard grocery store bar code. One of the big adopters of this has been Nokia who developed software for many of their phones to be able to translate these into URLs and lookup web pages of appropriate information about something near where someone has placed one of these 2DBC’s.

Semapedia is collecting and mapping sites where many of these QRs have been placed.

Our goal is to connect the virtual and physical world by bringing the right information from the internet to the relevant place in physical space.

To accomplish this, we invite you to create Semapedia-Tags which are in fact cellphone-readable physical hyperlinks. You can create such Tags easily yourself by choosing and pasting a Wikipedia URL into the form above. Once created, you put the Tags up at their according physical location. You just hyperlinked your world! Others can now use their cellphone to ‘click’ your Tag and access the information you provided them.

Twitter Users Second Life Meet Up

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The Meet Up organized by 57 Miles of Metaversed today was packed with Twitterati and Metarati whose uber connecting creates flows all around the Web and the Metaverse. Apps like SLTweets, Twitterbox, Squawk, Jaiku (see Metaverse’s 5 ways to integrate your Second Life into the web), Flickr (and see Mashable for more on SL plus Web 2.0 Virtual World Mashups) and Snapzilla (post cards from life #2) were probably all in action this morning as the chat ranged across many hot topics. Wrestling Hulka was posting to Tumblr.

Johnny Ming sported a Jaiku sign - showing his continued allegiance to just saying no to the unpleasant symptoms of Twitter cat allergy?

Chisel’s Inventor, Vyrnox Ming, talked about a HUD that “works rather well with the Electric Sheep Company’s search.

And Fox Diller, of Crystal Studio, explained the work they have done running 120 sims for their client Sprott-Shaw with their own grid/asset/login/sim services. Also, Fox has a Second Life client running on the Motorola Q Smartphone.

This was my first Twitter Meet Up on Second Life. But, if you want to know what is happening on the frontiers of Virtual Worlds and Web 2.0, it is a good place to hang out. And, even though there were a lot of avatars, 57 Miles did a great job of welcoming all. See you next time!

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Metaverse and The Mobile Space:
Blurring Virtual and Real Lines

Wednesday, May 16th, 2007

Ugotrade Goes To MobileCampNYC, Saturday, May 19th.

My friend and partner in many R & D adventures, Otto Leichliter, veteran of Ericsson’s Messaging R & D team, 3D vision, robotics, special effects for film and television, and system development, will be helping me lead a discussion, “Metaverse and The Mobile Space: Intersection or Inclusion” at MobileCampNYC .

We will talk about how the standard pipeline of WiFi will transform cell phones, from the “mashup consumers” they are now, into true interface engines that open up the relationship between real and virtual worlds. And how, as the metaverse meets the mobile space, 3D printers/fabricators may be both the killer app. for virtual worlds and sustainable development.

But, the topic is wide open. And, if you would like to help us lead this discussion, please add your name to the wiki page.

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A Fab@Home Model 1 Fabber. See PopSci - The Desktop Factory

Roboticist Hod Lipson wants you to stop shopping and use his portable 3-D printer to make your own stuff.

I hope to see you at MobileCampNYC, if you live in the Metropolitan NY area. Please add your name to the wiki now if you want to attend as there is a limit of 100 people! MobilecampNYC is a BarCamp:

BarCamp is an international network of unconferences — open, participatory workshop-events, whose content is provided by participants — focusing on early-stage web applications, and related open source technologies and social protocols. The name is a playful allusion to its origins, with reference to the hacker slang term, foobar: BarCamp arose as a spin-off from Foo Camp, an annual invitation-only unconference hosted by open source publishing luminary, Tim O’Reilly.

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A BarCamp in progress in Chennai, India. Original image at Kiruba’s Blog.

WiFi to link Virtual and Real Worlds

The difference between WiFi and all the various cell phone protocols currently in use is the equivalent to the difference between public access and pay per view.

WiFi is based on the TCP/IP networking communication standards and not some oddball proprietary standard that only Telcos provide.

TCP/IP is the network standard and must ultimately become the mobile phone standard as well if cell phones are to become true linking engines between virtual and real worlds. Otherwise phones will continue to be (as they are now) consumers of (costly) services, that are regulated and restricted and far from open source or user friendly.

WAP, 3G , GPRS, WAP (Wireless Access Protocol), GPRS (General Packet Radio Service)?, 3G, GSM, EDGE, TDMA, CDMA - don’t worry if you don’t know all these - the point is that WiFi can leapfrog them all with direct access to the internet, and that includes internet telephony and (with the resolution of bandwidth issues) access to virtual worlds like Second Life.

People used to talk about service anytime, anywhere - it shouldn’t matter if that’s a real or a virtual anywhere.
Zygmunt Lozinski, IBM

And, as bandwidth obstacles diminish, there will be, increasingly, a natural interaction between virtual and real worlds. And, our experience of virtual and real mixed mode events, and augmented reality events e.g. Second Life HUDs (Heads Up Displays) integrated with Real Life events will not, of course, be limited to qwerty keyboards and monitors.

The integration of virtual and real worlds in the mobile space has significant implications for developing countries and sustainable development (see several earlier posts on Ugotrade on role of mobile phones in developing countries, and also see earlier post on Bruce Sterling and Splimes).

Building Bridges Between Virtual and Real Worlds:
It doesn’t have to be all headsets and Sci Fi.

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Bridge building between virtual worlds and real worlds via the mobile space is not merely in the realm of speculation. Last Friday, I was fortunate to spend time with Ian Hughes (a.k.a Epredator), Metaverse Evangelist, Senior Inventor and Innovation Catalyst and Consulting IT Specialist, with about 17 years in IBM. My inspiration to do the discussion on “Metaverse and The Mobile Space: Intersection or Inclusion,” at MobilecampNYC came from this meeting with Epredator on Second Life.

I met Epredator on one of the many IBM islands on Second Life. And, he took me to several locations during the interview. However, IBM’s presence on Second Life is far to extensive to cover in one post, so I will come back to other aspects of IBM’s exploration of virtual worlds and Second Life in later posts.

It was very exciting to have this opportunity to meet one of the pioneers of the merger of virtual and real worlds. Ian Hughes brought Wimbledon to Second Life and this project is an outstanding proof of concept demonstrating how real data can be gathered pumped to the web and to Second Life, and also to Real Life to produce a mixed reality event.

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On Eightbar Ian Hughes describes a number of different ideas that were demonstrated by bringing Wimbledon to Second Life. He explained to me:

We gather the real data and pump it to the web, pump it to SL, and also to real life scoreboards on-site……so if someone wants to see the hawkeye replay, or overlay the line call, we have all the data. And, with a WiFi network we can merge the two.

It doesn’t have to be all headsets and Sci Fi. I could hold my mobile phone up and use the screen as a viewer through which to superimpose the data.

Mobile - “anywhere you need it” in virtual and real worlds: overcoming patchy connectivity

IBM caused quite a stir at the recent 3GSM World Congress where Zygmunt Lozinski showed off a service button that calls someone in Real Life and patches them in to Second Life. In an interview to BBC Click Online, Mr Lozinski said:

So for example, you can make your avatar ring a bell, like in a hotel lobby, and that would send a message to the owner of that area, to their mobile phone, to say ‘there’s somebody who’s interested in talking to you’. Because obviously you can’t spend your entire life in a virtual shop hanging around waiting for someone to stop by and buy something.

You can then see a photo of the avatar who’s calling you. You can then record a video with your mobile, and send that back so your potential customer can see that video being played to them on a video wall in the virtual world.

In effect, IBM’s model removes the need for people to exist within a virtual world.

If you’re traveling you may not always have good enough connectivity to interact with people in a virtual world, even if you need to. People can communicate irrespective of whether they’re in the virtual or real worlds.

Helping people link to virtual worlds despite patchy connectivity will have significant implications for the role virtual worlds can play in positive global development.

“3D printing is a real killer app. tacked on the side of Second Life,” says Epredator

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Epredator stood for a capture session in SL, and then received a parcel from Michael at fabjectory containing “this excellent Epredator potato figure straight out of a 3d printer,” (see eightbar for more great pictures).

In my interview with Epredator, he brought up how important local manufacturing elements, 3D printers and Home “Fabbers” could be for sustainable development.

We spend a lot of time shipping products around, packaged to travel. [This could be avoided in many cases] if we rezzed them in the real world at the point we needed them from basic raw materials.

If you want to buy a product from a website and you have local 3D printing we only have to ship the model information.

Well as you you can see, my chat with Epredator left me with a lot to think about. There was so much ground covered that I will have to come back to these ideas in later posts.

As I mentioned in my previous post, and see eightbar, at IBM, Hursley, they are dreaming up the internet of things at every opportunity they get!

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I do hope, if you can, you come to MobileCampNYC to discuss some of these ideas about blurring the lines between virtual and real worlds and linking the Metaverse with The Mobile Space.

MobileCampNYC is bringing together mobile enthusiasts, explorers and professionals from the NYC metropolitan area to share the current state and their visions for the future direction of mobility. MobileCampNYC hopes to support the many voices helping to unlock the potential of a truly digital life. Topics may include - but are not limited to - mobile gaming, entrepreneurship, social mobility and presence, near field communication, physical hyperlinking, mobile storytelling, the importance of open standards, protocols, and platforms, linux based devices, and mobility on other continents.

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Ordinary People Are Making The Metaverse
“It’s an attitude not a technology.”

Saturday, May 12th, 2007

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These pictures are taken by Yanahin Wauja, the indigenous photographer and filmmaker who is featured at the beginning of my previous post Virtual Amazon and Metaverse Evangelism. He has a real eye for both the artistic and social relevance of photography. The women are throwing Manioc paste at the men, a very daring and provocative act at the entrance of the men’s house, a place that is usually restricted for women.

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Yanahin does not have a Flickr page and shoots on an SLR camera as getting prints downloaded to CD is expensive in the nearest town. And, he does not have a way to easily share them once they are on CD or DVD.

He is co-directing a project with Marcelo Fortaleza Flores about the Wauja mask dance and its representation in Western cultures.

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Yanahin and other Xingu media makers, and Xingu technorati, who got their own digital cameras with their own resources, like Yukai Wauja and Akari Wauja (pictured below in a photo taken by Marcelo Fortaleza Flores), or like Adalberto and Paulo Wakalitesu (the man in the picture who climbed a tree to get better cell phone coverage - see my previous post), and many other indigenous folks who own equipment, take many, many photographs. But, their work has few channels to the world beyond their community. They say, “Why is it foreigners are the only ones capable of distributing the photographs they take of our culture when there are ways we could do it ourselves?”

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If nobody thinks that what you are doing is dangerous you are doing something with no power to change the world. Bruce Sterling

Since I have been blogging on Ugotrade, it has been suggested to me more than a few times that the possibility of indigenous communities being involved with the internet in general, and Second Life in particular, is “dangerous” for them.

“Won’t the communities become over-run with pornography?” was the concern voiced.

“But, I suppose 68% internet use in the UK is connected to pornography,” the questioner continued (I have no idea where they got this stat from?).

I haven’t heard many credible voices for preventing internet use in the UK lately on those grounds though.

No More Silent Things, Things That Don’t Blog, Things That Don’t Link!

If no-one is discussing you as hype. you are not being loud enough. Bruce Sterling

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This picture is from the prize winning Virtuool Design for Reperes (for more go to SLAmbling.) And, for an amazing view inside the (reputedly) 3000 - something prim head go to Torley Linden’s flickr page and another gorgeous night view.

Bruce Sterling imagines how computers can help us find a way out of an industrial society that is not sustainable and is thoroughly inequitable. But, he acknowledges, “it is hard to dream up something that will actually work.”

Bruce Sterling imagines a time when the biosphere is no longer full of silent “dead things” - i.e. things that do not evoke any knowledge. These are “non spiming dead things.” The secret to sustainable development is to bring the “dead, non spiming” things of our biosphere to life.

To see “some kind of Spime theme song” - Royksopp’s “Remind Me,” go to Bruce Sterling’s blog.

Thing Links

Sterling’s “internet of things,” “geospatial web,” “ecology of things” - we must try and find the words along the way - may take thirty years to come to fruition. But, a working model, is beginning to emerge from virtual real world mash-ups.
If you want to see some examples, go to eightbar and get an insider’s view on how IBM Hursley’s Distinguished Engineers (DE) work on dreaming up the internet of things at every opportunity they get! Also, see TimeFrame in Second Life.

Web 2.o and Virtual/Real World mashups

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I took the picture on the right of Buddahead performing for the Virtualive.tv event Canal Room, NYC, Friday, May 11th. I left a little early so I could go back home and see the the same event on Second Life. But, I arrived just as the show was ending! Fortunately, I met Earth Primbee who kindly sent me the picture on the left taken in Second Life and other great pictures.

Virtual and Real mixed mode events are the new frontier on Second Life. Morpheus Media is revolutionizing music marketing and liberating bands from record label bondage with simultaneous stagings of virtual and life concerts.

True hyper-linking has yet to come to Second Life and other virtual worlds. But, go to Metaversed to find Five Ways To Integrate Your Second Life Into The Web.

Metaverse Evangelist, Roo Reynolds in his presentation at the Eduserv Foundation Symposium in Second Life and Real Life pointed out that virtual worlds are set in the context of Web 2.o, and that Web 2.0 is not a standard you can adhere to. It is in the words of Ian Davis, an “attitude not a technology,”

Web 2.0 is a social world of social networking, user generated content, and people connected and connecting - “everyone wants to be loved.” see Roo’s brief notes from the event.

“Real” Dreams in “Virtual” Worlds

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I took this picture when I visited the awesome and inspiring new sim by Virtuool for Amazon. For the full story on the soft-launch of this 2-sim Amazon Developer island, targeted at developers using Amazon Web Services, go to SLAmbling where there a number of great photos that give a feel for the overall design.

This is the conference center for Amazon Developer island. It is an amazing piece of virtual architecture that like the rest of Virtuool’s work really does live up to their trademark:

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When you walk through a Virtuool build it is like walking through a painting of light and space.

This picture seems to show what I was thinking, at the time. I was giving the, “What You Want Machine” a whirl and imagining all the dreams that could be built on Second Life!

A good way to get a feel for this gorgeous sim is to go to a rezzing kiosk and rez a tour boat to navigate along the river as this gives you a nice point of view of the island. Here I am taking a boat tour.

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Second Life - Where Creation is Never Split From Experience

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The Virtuool sim Celestial Isle is not only set up to show case their work, it is a collaborative design environment where they develop new projects.

Jim Purbrick of Linden Labs opened the Eduserv Foundation Symposium with a brilliant talk (Eduserve will be posting all the presentations soon) on how people have used the unique collaborative learning environment of Second Life to create business success out of ingenuity and a PC (also see Forbes story).

Purbrick brought up a number of stories of successful Second Life entrepreneurs who eventually quit their day jobs to live their entrepreneurial dreams on Second Life. Purbrick listed some of the unique qualities of Second Life that enabled people to leave often very successful, but not always interesting, Real Life jobs to build much more interesting, and more fulfilling, careers on Second Life.

Collaborative, On-demand, Situated Learning

Purbrick elaborated in detail giving many wonderful examples of how the collaborative, on-demand, situated learning environment of Second Life, where creation is never split from experience, created the conditions for so many virtual world success stories.

One of the amazing things about the learning environment of Second Life is there is always someone there to help you learn. And, in a world where to get started on building a dream you just point at the ground - dreams are being built everywhere you go. When I asked Joshua Culdesac to talk to me about Virtuool, not only did he show me around their fascinating builds. He and Virtuool’s other principal Piper Pitney (who dreamed up the head idea), also showed me how they created their builds.

Here we are in the sandbox on Amazon Developer Island.
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“Real” Success in “Virtual” Worlds

There are many wonderful stories of how people have developed successful businesses on Second Life. And, I will cover more of these stories in future posts. But, in my travels on Second Life this week I met some interesting 3D Architects who discovered their talents and developed them on Second Life.

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This is Washu Zebrastripe who began on Second Life in 2002 (she was 20 years old in Real Life). She found her husband and career on Second Life.

Washu is now a building team leader for Beta Technologies. She builds content and helps her ‘team’ build content for companies wishing to create a presence for themselves in SL with Beta Tech (see my earlier posts for more about Beta’s work on Xerox Innovation Island).

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Here are Earth Primbee (left) and Grafx Newbold (right) 3D architects/artists on Second Life. They have built this wonderful sim, Inspire Space Park, at night while holding down day jobs. They are getting ready to make their work on Second Life more central. Earth and Grafx explore the borderless nature of Second Life. The picture on the right shows me trying out their “orbital fall,” one of the many innovative and fun parts of Inspire. If you can’t afford space tourism in RL check it out, and have some fun floating through the celestial spheres .

Earth has some gorgeous photos of the Inspire Space Park here. Earth is also a champion Kung Fu Fighter on Second Life!

For another nice example of someone making Second Life their life see Rinaz’s video (see my earlier post) that she has just uploaded to Ugonet.

The dEadly mOb is Researching Second Life

Yesterday, I received an e-mail from Alice Springs, Australia! The dEadly mOb is currently researching Second Life with the idea of exploring how they can also participate.

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The Internet Cafe at the Gap Youth Centre, Alice Springs (on left). The Ali-Curung crew (on right), digitizing video and making their own short films… Check out the Ali-Curung Pages.

The dEadly mOb “seeks to serve an Online Community of Indigeous young people who actively interact with and upload to the website, expressing their views, hopes, activities and talent.

I look forward to talking to them more, and hearing about their exploration of Second Life.

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Virtual Amazon and Metaverse Evangelism

Monday, May 7th, 2007

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A recent story in World Changing, about Free Internet for Conservation Efforts in the Amazon led me to have a long conversation with Marcelo Fortaleza Flores. We discussed how the arrival of internet access in remote areas of the Amazon could be empowering to indigenous communities. I will go over the the major points of this conversation later in this post.

Marcelo has been teaching photography and film making (Digital Media) to Amazonian indigenous peoples as well as to disenfranchised children in Africa since 1995. The photograph above is of Yanahin Wauja filming in Xingu Park, Brasil. Yanahin is an indigenous photographer and cameraman who is co-directing a project with Marcelo about the Wauja mask dance and its representation in Western cultures.

Anyone who has read Ugotrade before will know that the central question I am asking on this blog is:

How can we bring the social and economic benefits of Web 2.o and the rich collaborative, multidimensional potential of the next generation of internet development - virtual world development (aka Web 3.D) - to all communities across the globe?

The premise is that, this time round (the development of virtual worlds and Web 3.D ), the inequalities of the digital divide must not be replicated or made worse by high end access coming only to a privileged minority. Access to the coolest and best technologies should be for all, but especially for communities who missed out on the first round of the internet revolution, to open a new door to peace and prosperity .

Every post on Ugotrade looks at some aspect of this aspiration. So, if this is your first visit, you may want check the archive for the evolution of this discussion.

The conditions to break down digital divides have arrived!

Closing the Digital Divide, “is not a job for business or government but both……..not about bottom-up vs. top-down efforts but both (Digital Divide.org).”

Attitudes towards positive global development have changed as the New York Times noted yesterday. And, issues of sustainable development are on the corporate agenda, at last, see - “Businesses Try To make Money And Save The World.”

NYT describes Altrushare a brokerage firm “whose mission it is to support struggling communities with our profits.”

like hundreds of new businesses starting up around the country, it is both. Altrushare is an example of the emerging convergence of for-profit money-making and nonprofit mission.

“there is a whole generation of people who’ve become extraordinarily wealthy as a result of the technological revolution and are now asking themselves if they can create change in the world” (R. Todd Johnson).

Metaverse Evangelists, Designers, and Architects

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Are you sheep electric?, originally uploaded by Ian Hughes/Epredator from IBM and turned into a fake Wello Album, “a stern talking to/the storm was last year,” by wellohorlds. To learn more about, “the real life of a metaverse evangelist” go to epredator’s blog.

Virtual worlds are fast proving themselves the killer app. of broadband. Justin Bovington of Rivers Run Red, an advertising and events company that works in Second Life writes:

“I think one of the things is that the collaborative space [of virtual worlds] is so social and creative…..In addition there’s no doubt that broadband has been looking for its killer application.”

Virtual worlds have caught the attention of people and businesses around the world. There are not only new kinds of business model emerging from large enterprise corporations like IBM and Xerox as they begin to move in. But, new kinds of companies like Beta Technologies and the Electric Sheep Company are emerging from virtual worlds themselves.

And, futurists, and meta thinkers are introducing us to new ways of thinking about their possibilities. See Bruce Sterling’s talk about his visionary manifesto, “The Internet of Things,” on the Google campus. In “The Internet of Things: ‘What is a Spime?” Bruce Sterling explains Spimes and the role they play in solving the world’s greatest problem and need for sustainable development.

Last Friday, I went to a Real Life Meet Up with the Electric Sheep Company and friends held at Barcade, Brooklyn, New York. And, before Barcade became so completely packed with Brooklyn hipsters that I could no longer hear the names of people I was introduced to, I got to see just how interesting being around an emerging metaverse company can be.

I have already blogged, Jerry Paffendorf’s, ROA/Return On Awesome - the antidote to the habit of using outmoded concepts like ROI when thinking about virtual worlds. Paffendorf notes: “The currency we are using doesn’t know how to quantify what we are making.”

The Barcade meet up with The Sheep and friends was an opportunity to meet some of ESC’s metaverse friends, evangelists, architects, designers, developers, machinima makers and meta-thinkers in person. And, they are an interesting bunch.

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Go to WelloHorld to see this “electric sheep company flickr photo annotated with mouse-over namey and roley goodness.” The digital divide of gender common to much of the tech world doesn’t seem as evident in the Sheep world. Among the Sheep and their many interesting metaverse friends I met at Barcade were Becky Carella (SL: Digi Vox), software developer and Sunny Cerchi, Virtual Architect/3D Artist (SL:Endira Udal), Rick Panganiban of the Click Heard Round the World who is also the author of, “E-democracy and the United Nations,” and Frank Dellario, Director of Machinima Production, Electric Sheep who was also involved, earlier in his career (like me), in commercial film production and special effects.

Ugotrade is part of a growing community of advocates for the role virtual worlds in positive global development in general, and developing countries in particular (see also Africa and Second Life, Zim Daily.) Up to now issues of broadband connectivity has been the biggest obstacle. But, increasingly, there is encouragement re issues of connectivity. (See Wiring the next Billion, connecting East and Southern Africa to the global broadband infrastructure, and now this free internet initiative by the Brazilian Government in the Amazon ).

The Explosion of Edtech on Second Life

As Andy Carvin, Internet activist, author, Edtech expert for learning.now points out edtech enthusiasts have started moving in Second Life in a big way. Carvin notes with excitement the launch of the Center for Advanced Virtual Education, or CAVE. In fact, there are so many educational initiatives in Second Life, I cannot begin to cover them in one post. But, there will be much more on this in future posts. And don’t forget the Second Life International Education Conference, May 25th, 2007.

Carvin has chosen an unusual avatar on SL. He is Abdi Kembla, who is modeled on a former child soldier from Somalia: “I choose to experience SL through Abdi’s perspective because I’m interested in seeing how others perceive an African character in a world where everyone is usually white or some mythical being.”

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But, things are changing fast in the demographics of Second Life. ComScore reported May 4th, “That ‘Second Life’ has a Rapidly Growing and Global Base of Active Residents,” and only 19% of residents come from North America, where Second Life started.

And, with the recent launch of Second Life Brasil, the arrival of Second News! Brasil, Europeans may not be majority (61%) on Second Life for long. Recently, I noticed that Capoeira clothing was already being sold on SL. And, I assume we will be seeing more of Capoeira - the African Brasilian martial art/dance/culture on Second Life Brasil. This liberation culture that originated in Africa and remained outlawed during slavery, and until the late 1950s, has become immensely popular in Brasil and around the world. To see a video of the two legendary Mestres (Joao Grande and Joao Pequeno) playing the traditional form of Capoeira Angola in Real Life go here and to see a clip of Mestre Joao Grande in Sidney Pollack’s. The Interpreter here.)

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The Internet in the Amazon as a Channel For Culture.

The Brazilian government recently announced that they will make free satellite internet available to native Indian tribes throughout the Amazon region as a way to enhance monitoring, management and conservation efforts.

World Changing asks will the Internet “strengthen tribal culture,” or “undermine the chances of cultural survival in the Amazon.”

a piece on the new development suggested conflicting views over whether networking tribes through the Internet would strengthen tribal culture by interlinking previously isolated people and allowing widespread environmental education, or whether the presence of technology and the Internet would undermine and ultimately degrade the chances of cultural survival in the Amazon.

But, in our phone conversation, Marcelo Fortelaza Flores explained his experience working in the Amazon leads him to believe such fears of the Internet undermining Indigenous culture may be ungrounded. Rather, internet access in remote regions, as well as contributing to environmental conservation efforts, could be a an important channel for indigenous culture. Marcelo pointed out:

Most of the communities that would be part of such an initiative in the Amazon have been using wireless radio and other technologies for several years. The problem has been typically that the technologies that reach these areas have been outmoded versions of what is available in more developed parts of the world.

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This picture by François-Michel Le Tourneau is of Paulo Wakalitesu Nambikwara at the top of tree, getting reception for text messaging on his cell a village a hundred miles away.

Internet Access could bypass unscrupulous intermediaries in local economies

Even in remote areas of the Amazon, Indigenous people are already relating to world economies in order to sell their craft products and because of a world wide interest in watching indigenous culture and ritual. But, because there has been no way to participate in a wider economy without leaving their communities, up to now, traders from indigenous communities, like the Xingu, have been forced to leave their homes for long periods and travel to major cities like San Paulo. Not only do they have to deal with many often unscrupulous intermediaries. But, such trips are expensive and take them away from their families for long periods. And, these long absences, not only disrupt village life, but as the cities are expensive, they eat up what little cash is earned. Also, collectors use strategies to manipulate prices by keeping Indigenous people waiting in town without buying to get them to sell at a low price because they can’t afford to stay longer.

Cultural Activities and Rituals Cost Money.

Indigenous people are already in relations with regional economies but often little comes back to the community from a lot of effort. If more resources came back to the villages, and some of the unscrupulous actors could be avoided, indigenous communities would be in a better position to fund cultural activities and rituals that cost money to put on. Marcelo also pointed out that these rituals are often broadcast around the world on pay per view channels with indigenous communities making nothing or next nothing from their performances.

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The Internet and Self Empowering Community Based initiatives

The “free internet for Amazon conservation” initiative can bring many benefits for indigenous communities in the Amazon if internet development is incorporated into self empowering community based initiatives. Marcelo pointed out how Indigenous communities in the Northern Amazon in particular, and increasingly in other regions, are very well organized. All communities have their own associations with different generations represented. These indigenous organizations are patterned after NGOs and have been working since the early nineties to link the complex politics of village life into the wider frame of government and civil society in Brasil.

Marcelo mentioned to me that as soon as connectivity allows, he will be working with these community organizations to set up virtual self-empowering, community based initiatives on the ‘net in the Amazon.

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“Real” Life Dreams and “Virtual” Realities

Thursday, May 3rd, 2007
Virtual Worlds will change the nature of who we are. This type of experience changes you, makes you demand change in the real world that is so easy to change in virtual environments…..this technology ends up changing us as people.” Philip Rosedale, Virtual Worlds 2007.

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I found this drawing on the Clear Night Sky blog. Igor Gasowski saw this picture by a second grader at an art exhibit at one of his kid’s schools. To get a feel for the possibilities for change please take the, “What You Want Machine,” for whirl. Gasowski suggests:

Just pour yourself a drink, light up a cigar and ponder the implications of the “What you want machine.” Can you even imagine how your life [and the world] would change?

Gasowski also notes:

I also want to compliment the artist on the user interface. Given the benefit it delivers… It’s an exercise in restraint.

I agree with Gasowski on the elegance of the user interface. The only possible downside I see is the “What You Want Machine” will miss out on all the brand loyalty an arcane user interface produces with a good old fashioned hazing.

Thought experiment #1: Try out the “What You Want Machine.” (And, read to the end of the post to see #2 and #3!)

“Real Life” Development Stories in the News This Week.

Ecocity in China

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These pictures are from Rizhao, China. The March/April 2007 issue of World Watch published a one-page article titled “Rizhao, China. Solar Powered City.” In a letter to the editor of the HJNews, George Hargreaves summarizes the report:

It is a city of nearly 3 million inhabitants and a climate similar to that of North Carolina. In the city’s central district, 99 percent of the houses use solar heating. Six thousand houses have solar cooking facilities and 60 greenhouses use solar heating.

Hargreaves concludes, “China has made an inventory of the wind potential for the country. We in the U.S. can learn from China.”

And, so we must. But, the lessons will not always be easy or unidirectional. Boing Boing reported from a post on the Wired News blog Threat Level that “shareholders ask Google to counteract foreign ‘net censorship.

In recent years, American internet companies have swooped into booming foreign markets and, occasionally, cooperated with repressive regimes seeking to crack down on free speech and democracy. The NYC Comptroller’s proposal attempts to limit Google’s ability to forgo internet rights that most of us take for granted.

See previous posts on Boing Boing for the full story on Google, China, and genocide: web censorship and Tibet. Also see, Preserving Tibetan Culture: A Digital Cultural Library For All.

Legacy of Enron Orgy in India

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These pictures are of the Dabhol power plant in India which was closed down five years ago in the Enron debacle. “Nothing quite captures India’s dilemmas ['fast growing but energy poor'] like the sorry tale of the Dabhol power plant,” wrote Vir Singh in IEEE Spectrum. It was announced recently that after years of problems (see timeline for Dabhol tangle) that India’s Dabhol plant will “run full throttle by Nov,” althougn only yesterday there was a report of the possibility of yet another delay.

“Many energy companies have invested in closed or repressive countries — arguing that their investment would help develop the local economy and thereby improve the human rights situation. But in this case, Enron has invested in a democratic country — and human rights abuses there have increased. Enron hasn’t made things better for human rights; it has made things worse.” (Human Rights Watch, 1999)

These stories caught my attention this week because they show that complex development issues don’t always lend themselves to chirpy optimism in real or virtual worlds.

Real Dreams for Emerging Worlds

It is early days for virtual worlds, and as a metaverse evangelist (a job description that IBM has given cache to!), unless you are an Ostrich, you cannot be unaware of reports of griefing, and corporate misunderstanding of how to participate in the developing economies of Second Life, and other issues of connectivity, stability, scaling and social instability in virtual worlds.

I am reminded how advocates for developing economies in “Real Life,” e.g., Benin, from Africa Ready For Business, and beninmwangi work with the negative perceptions that arise from real and imagined obstacles to development. Benin writes about Africa in “What Do Investors Think?”

I am torn here, because on the one hand what the Economist says here is true. I mean, although there are some countries on the continent which have made some tremendous gains over the last decade, as a whole the continent has a long way to go-politically and economically. However, on the other-hand, I ask myself why would potential investors and business people think any differently about Africa if this type of ambiguous reporting about Africa is all that they hear? Sure, the risk may be higher in a country like Ethiopia or Nigeria, but there are still some companies that do extremely well there-in spite of all of the other things that go on there.

African American/African New Media Collaboration

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These pictures are from an African American internet entrepreneur, Patrick Gorham, who is pioneering a collaborative new media project called Africa Writes. The Africa Writes crew don’t let the challenges of developing environments keep them from realizing their dreams.

Patrick writes:

Nearly a year ago while filming near the border of Liberia in the deep forested mountains of Guinea, the AfricaWrites staff and I were honored to witness the Kissi ritual known as the Hiowolan, the dance of the Yokia (see video here). Although performed by the young males of the community, who were not of age or ordained Yokia, it was an impressive display of animal mimicry, acrobatics and defensive capability. Luckily, our low powered batteries held up during the incredibly dusty shoot.

“Real Action” in “Virtual Reality”

The mission of Ugotrade is not just to talk about innovative uses of technology in developing “real life” countries. I have decided to make a leap and treat virtual worlds as developing “countries.” I make this coupling, not just because I think virtual worlds have an enormous potential role in human development. But, also, because I think looking at some of the “real life” development dilemmas through the lens of virtual worlds will be helpful, and visa versa.

On Ugotrade, I follow the development of virtual worlds in general, when I can (see Croquet). But, I pay particular attention to Second Life. This is because, at present, Second Life’s open, persistent, genuinely user generated environment, vibrant community and economy gives the best glimpse of what a global metaverse might have to offer humanity in the future. (See my post, and “Onder’s big three,” for more elaboration on the specific qualities of Second Life in relation other virtual worlds.)

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Also, CEO, Philip Rosedale is unequivocal and passionate about opening up every piece of software, every line of code, “right down to the filesystem formats,” so that SL can become the basis for a 3D platform that could become “as ubiquitous a platform as the web is to us today.” (from speech on Second Life at the Life 2.0 convention, May 1st, see Metaverse).

Virtual worlds have a huge role to play in positive global development - again see my earlier posts, if you are wondering how I arrived at this view.

Yes, virtual worlds as social spaces face many of the familiar obstacles to development that “Real Life” developing countries do - problems with instability (see recent open letter to Linden Lab and LL’s response, with a promise to address the grievance in full. And, another ongoing democratic movement that NWN says will impact SL just as much, if not more), accusations that they are poorly governed “dictatorships,” (see, Can You Be A Citizen in A virtual World?), and questions about their fitness for for business and investment (see the 4th of Gartner’s 5 Laws for Virtual Worlds, and the cautions: “Be prepared for interruptions that can range from strange behavior from new residents to vandalism (Gartner).”

But, my interest in coupling the development of virtual worlds with positive global development in “Real Life” is about something more awesome than the obstacles both face. The closest I have found to a way to frame the enormous potential of developing environments, virtual and real, is the Electric Sheep futurist, Jerry Paffendorf ’s meme, “Return On Awesome.”

Jerry explores ROA of life logging with his Nike

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Click here to view.

I asked Jerry to give me a short history of “Return On Awesome.” And, his reply confirmed my instinct that ROA is an idea good to think with:

The short story is I first used ROA/Return on Awesome to describe the spirit I wanted to see come out Sheep Labs, the beta and R&D site that’s been bubbling up out of The Electric Sheep Company. Since it’s more of a sandbox space we need the freedom to pursue interesting ideas and ROA more than immediate ROI. When it popped into my head, I remember hearing someone somewhere present what I thought was a very poor idea which was defended because it would ‘provide good ROI’. Worse than defended, I could tell it was a very poor idea *because* they were starting from the POV of ROI. Not unusual, but it really made me think Gross! There is not ROI [return on investment] without ROA [return on awesome]!

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ManorMeta Mashup: SING by Dresden Dolls
Click to view video.

In my exploration of Second Life this week, I met and talked to a few of the many Second Life pioneers who explore ROA (not sure whether they would all call it that themselves, yet!)

I chatted with Second Life visionary In Kenzo, Creative Director of Amoration - a new media nonprofit organization dedicated to creating a culture of conscious compassion. You can see an excellent profile of In kenzo, Dave Pentecost, Technology Director, Lower Eastside Girls Club of New York (Avatar: Usu Ventura), and Barry Joseph, Director of the Online Leadership Program, Global Kids, (Avatar: Globalkids Bixby) on Tech Soup. Tech Soup describes how these three organizations use Second Life to “Change the World by Working in a Virtual One.”

I hope to get updates from these three groups and talk to Sue Stonebender soon. Also, I will follow up on Infinite Vision Media’s Social Responsibility Initiative that “offers high-end services to Second Life bound non-profits” (see story on Business Communicators of Second Life).

I met Sibley Verbeck, founder of The Electric Sheep Company right at the end of Virtual Worlds 2007. We were both too exhausted to talk! But, he kindly got back to me. And, Sibley will be doing an interview for Ugotrade on positive global development with an ESC perspective.

Thought Experiment #2: Think about Return On Awesome and take the “What You Want Machine,” for another spin.

There is not ROI without ROA

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Click on these pictures to find out more about Open Architecture Network.
OAN asks the question: “How Can You Improve the Living Standards of Five Billion People?”

This week, I talked to two digital marketing agencies, Clear Ink and Converseon who unlike say The Electric Sheep Company, Millions of Us and Infinite Vision Media, do most of their work outside of Second Life and other virtual worlds. But, both of these agencies have put up pro bono builds that impressed me (and Clear Ink more than one - TED Island, and Capitol Hill). Capitol Hill has been the site of much activity including, Rep. George Miller (CA) and Speaker-to-be Nancy Pelosi joining Joanne Colan of Rocketboom there, anti-war protests in February, and gatherings of Obama supporters in March). Clear Ink seems to be right in the ROA groove.

Clear Ink works with Sun (see 3pointD for news on Sun’s new 3D ebvironment) and Autodesk in Second Life (sim opening today). But, I was prompted to visit Clear Ink Island this week mainly because I noticed they had streamed the recent TED conference into Second Life, and were responsible for the construction of TED Island (to be publicly announced this month).

When I met Kiwini Oe, co-founder, EVP and chief strategist for Clear Ink inworld, I was very excited to hear they are discussing streaming Global TED, June, 2007 in from, Arusha, Tanzania, Africa.

Clear Ink also organized a live audio discussion in Second Life with Cameron Sinclair, 2006 TED Prize winner, Executive Director of Architecture for Humanity, co-editor of the book ‘Design Like You Give A Damn‘ and contributing writer for Worldchanging.com and Sun Microsystems founder John Gage. They discussed:

collaboration and participation in 3D environments, as well as the newly launched ‘Open Architecture Network‘ - which represents the fulfillment of Cameron’s 2006 TED wish. The event will feature a virtual version of the ‘Porchdog‘ and the Global Village Shelters - both of which are contributions to the Open Architecture Network.

The Arch writes (for more about Wikitecture see here):

Given the open and collaborative nature of this initiative, I think Second Life provides a perfect platform for visualizing, co-designing and brainstorming future contributions to the Network. Perhaps architects and designers from all around the world could gather virtually and collaborate on real-time relief solutions in the wake of an unforeseen disaster.

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On the left is the Porchdog home. Real-life construction is part of Architecture for Humanity’s effort to provide housing relief and redevelopment in post-Katrina Biloxi, Mississippi.

On the right is another of my favorite projects from Open Architecture Network, An Edible Home For Humanity.

Reforestation through Second Chance Trees

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I spend a lot of time on this beautiful build last weekend - a collaboration between Converseon and Plant-It 2020. For the price of 300 lindens (roughly equivalent to US $1), visitors to Second Life can purchase and plant one of 10 species of trees on a designated island in the virtual community.

Converseon payed for the build, and the island maintenance so that every tree here results in a tree in the real world. The planting of a tree in Second Life will trigger Plant-It 2020, a non-profit organization founded by the late singer John Denver, to plant the same species of tree in the endangered rainforest to which it is indigenous. The virtual island is accessible online at: Second Chance Trees. Luna Bliss - a virtual environmental designer, built Bliss Gardens, a huge seven sim nature reserve. Bliss Gardens provided the location for the Earth Day Hub.

Luna Bliss writes: “We offer a unique perspective in SL - nature comes first and the buildings follow.” The beauty of the Second Chance Trees build may be a big part of its remarkable success. While I have no hard data, it is evident just by walking through the planting areas that many, many trees have been planted in only a few short weeks since the build opened. In fact, after I had planted my Tamarind tree, I couldn’t find it amongst the many other trees. But, one of the community of Crimson Star “furries” that support the sim, Idris Heroin spent a long time searching the note cards to help me find it again.

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I had a very interesting discussion on “immersion or augmentation” with Idris while we did this. I have been giving more thought to the “Augmentation versus Immersion debates - another post! And, when I returned the next day to talk to LLPlatypus, from Converseon, the “immersion” discussion continued with Skunk Spatz.

Awesome!

A two decade veteran of the UK music and game industry, Laukosargas Svarog has built a functioning ecosystem in Second Life. For the more on this story see New World Notes.

Laukosargas Svarog’s island of Svarga (direct portal here).

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“If I was to turn off the clouds the whole system would die in about six hours,” she tells NWN “Turn off the bees and [the plants stop] growing, because nothing gets pollinated. And it’s the transfer of pollen that signals the plants to drop seeds. The seeds blow in the wind, and if they land on good ground according to different rules for each species, they grow when they receive rain water from the clouds. It’s all interdependent.”

Xerox and Customer Led Design in Second Life

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I visited Xerox Innovation Island again to talk in depth with Jonas Karlsson, aka Poinky Malaprop, a researcher for Xerox, Webster New York and Karen Arena, Xerox PR. Xerox is one of a growing number of major league corporations who seem to be giving virtual worlds their full attention.

The conversation began on the issue of stability of virtual worlds. Poinky was going through something a bit beyond feeling a little green on an ordinary bad hair day!

my eyes keep falling out of my head, and my body leaves little pieces of itself when I move, so stability is something I look forward to…

Xerox, and the PlayOn group at PARC (Bob Moore and friends) has been studying Second Life, and avatar interaction in particular, for a while. But now Xerox is starting to look at what applications they can develop for internal use as well as for external.

Karen Arena later sent me this article from Business Week , “Xerox New Design Team Customers,” which gives a pretty good idea of what Karen meant when she said:

We’re looking to explore ways in which Xerox can engage in the community as well, learn from the community……..

More on this at the Xerox Thought Leadership site from Sophie Vandebroek, Xerox Chief Technology Officer, (and a Second Life video).

And Jonas added:

Rather than trying to target the right people or everyone, you setup a space so that the right people find you. ………One idea we are exploring is this notion of bringing customers into environments like these and exploring what new technologies they would like to see to solve their problems. These environments are so useful for interaction, so taking advantage of that and making the interactions easier and more valuable is very interesting.

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Here I am cruising around on my Nu-Ness bike inspired by the Xerox Nuvera digital printing systems. It is a specially commissioned 9-foot-long, black-and-white, chrome-covered custom motorcycle designed by Arlen Ness – one of the world’s most innovative customized bike builders.

When I asked Jonas about some of the cautionary tales about Second Life that circulate. He responded:

I’m not that concerned with the cautions listed by Gartner and others because I think the community understands how to deal with most of those issues. A lot of people cite instability, only being able to have 40 avs at an event, and adult or other disruptive content as reasons to be cautious. But, in day-to-day SL activities and events, I see those things being handled in various ways. So, I think we’re at the point (and Sibley and Reuben said this at VW07) to seriously start thinking about how to use these tools in an integrated way with our business and create value.

But, there is pretty general agreement of the need for business to integrate into virtual worlds. Steve Nelson (aka Kiwini Oe) of Clear Ink noted, “One of the main things for corps to remember is they have to be in-world more than they think they do. They can’t just lob brands in over the wall.”

A piece of wisdom in the Gartner Report to enterprises who may not have the established research and innovation teams that Xerox has. “Find enthusiasts within your enterprise and support them.”

In an earlier post, I mentioned Seven Digital Divide Fallacies from Digital Divide.org. Three of these fallacies may be as good to think with in virtual worlds as they are in real worlds.

Three fallacies of digital divides that seem to apply to virtual worlds.

1) It is not a job for business or government [or "Gods" like Linden Labs or their equivalent] but both.

2) Not about choosing open source software over closed systems but both.

3) Not about bottom-up vs. top-down efforts but both.

The amazing statistical presentations of Hans Rosling brilliantly illustrates how skewed and erroneously pessimistic many of the myths about global development are. I haven’t seen the equivalent kind of analysis done for virtual worlds. But, I am sure such a look might debunk many myths about development in virtual worlds too.

Thought Experiment #3: Use the, “What You Want Machine,” to imagine a map of the online communities of Web 3.D, 2011.

Here is the great map of the World of Online Communities in 2007 Kroosh posted that inspired me to think about this.

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