Archive for the ‘Virtual Citizenship’ Category

Hometown Baghdad on CNN:
Building Bridges Between the World’s Youth

Sunday, April 29th, 2007

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It was a real thrill to see Hometown Baghdad given a whole segment by CNN yesterday. I loved this close up on the blog including the URL. I know many of Ugotrade readers have followed and supported Hometown Baghdad since before the first webisode was even posted. Some submitted designs for the podcast logo, and many were among the first blogs to link to Hometown Baghdad, beginning the cascade of connections that has brought this web series to over a million viewers in the just a few short weeks.

In an interview on CNN, Exec. producer Laurie Meadoff said that Chat the Planet would continue this work of connecting the world’s youth in other places, including Pakistan and India. Mike Dibenedetto who many of you are familiar with from his work on Hometown Baghdad, and across the web, was unfortunately sick, so we missed seeing him on TV too. But, if you are new to this series, Mike has just posted a, Recap - Most Viewed, Most Discussed on Hometown Baghdad. Also, this recap offers a great way to catch up on any parts of the series you may have missed. And, it is a great place to refer people who are new to the series and want to get into it. But, if you need no introduction, you can click on the thumbnails below for Episodes 9 through 20.

I have posted before on how I believe that Web 2.0, and the rapidly evolving social and immersive environments of Web 3.D (exemplified by virtual worlds like Second Life) may provide a new way for us, as global citizens, to realize even our most lofty aspirations for positive global development. As we get to know each other, and make relationships beyond the fairly limited range of identities and opportunities for connection available in our day to daily lives, (and offered in conventional “push” media), a new understanding and era of cooperation and collaboration can emerge across cultural divides. In my view, Hometown Baghdad is one of the pioneers of this new era.



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Developing Worlds, Virtual and Real:
Things happen faster than you think!

Friday, April 27th, 2007

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Steve Prentice, analyst for Gartner Research, very kindly talked to me on Skype from the Symposium/ITexpo in San Francisco, yesterday. Of course, I asked about his controversial prediction, “the majority of active Internet users and major enterprises will find value in participating in this area [Virtual Worlds] in the coming years.” And:

By 2011, 80% of active Internet users (and Fortune 500 enterprises) will have a “second life” - but not necessarily IN “Second Life.”

Metaversed and others have found this “way off the mark.” But, “Things always happen sooner that people think,” was Steve’s response. And, I had just spent most of the day watching the amazing Gapminder.org videos of Hans Rosling (presented at TED - see TED blog), so I was definitely in the mood to agree.

When dealing with world scale development on issues like poverty, global health, or even the rate of growth of a developing world like Second Life it is very hard to get a handle on events that occur on this kind of massive scale. The amazing, animated, interactive statistical analysis of Hans Rosling brilliantly debunks conventional pessimistic views on beating world poverty - and other major “Myths about Developing Worlds.”

Hans Rosling, co-founder of Gapminder, manages to turn boring numbers into vibrant animations that make sense of the world.

Click on the video grabs to watch these videos!
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And as I watched Rosling’s dynamic analysis unfold, I kept thinking about the Seven Digital Divide Fallacies from Digital Divide.org

Those involved in the ten-year effort to close the Digital Divide were all well-intentioned. But we were like blind men describing the elephant as a tusk or a hoof rather and missing the point about the whole elephant. Similarly, closing the Divide turned out to be not a matter of gaining access to computers or cell phones but finding room for both. It is not a matter of promoting personal use of gadgets vs. shared use of gadgets but both. It is not a job for business or government but both. Not about choosing open source software over Windows but both. Similarly, it is not about GSM wireless vs. CDMA but both. Not about bottom-up vs. top-down efforts but both.

Pessimism leads to an over emphasis on top-down efforts.
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Well my own small commitment to step out into the sunshine has been to keep the conversations about technology in developing countries linked to an exploration of the development of virtual worlds. Even though the mantra, “What about issues of broadband access?” is ever present in my ears. But, as I mentioned in my last post there have been some big developments in broadband access in Africa, and elsewhere, recently, and new opportunities will emerge with this.

Rosling gives a completely new view on issues of development, poverty and health on a global scale. But, he does not look at virtual worlds! Probably, there isn’t the kind of data available for virtual worlds for this kind of analysis and projection. But, I think it would be very interesting to see some of the same interactive analysis techniques that Rosling applies to developing countries applied to virtual worlds. It might help people get a handle on some of the issues that are just too big too grasp without these kind of visual thinking tools.

What is important about virtual worlds is that they are social and immersive.

Neomeme, recently, brought both the beautiful map of the internet and the blogosphere that are at the beginning of this post to my attention. The image on the left traces links on the blogosphere - blue are reciprocal links and green are one way. Discover posted the original story which will tell you where your favorite, “jocks, gadget hounds, political junkies, and porn aficionados hangout,” and which blogs create the white hot spots. But, what struck me was how color coding the two way links blue on the map told a new and very interesting story of the blogosphere from the point of view of “active”citizenship.

[The] blue blob represents a balanced sociopolitical discourse. The prevalence of blue in this area shows that most of these links are reciprocal, suggesting a sort of metadialogue between bloggers who hurl headlines at one another. The brightest light belongs to syndicated columnist Michelle Malkin.

The dream for a metaverse that is a single coherent environment, with a single client interface and countless virtual planets is possibly emerging faster than we can imagine. In my conversation with Steve Prentice, we went over many of technology issues/obstacles concerning a stable scalable supporting ground for virtual worlds to flourish on.

Who might be the big players? Would Google with their server farm savvy, or even the giant telecoms be the big virtual world service providers one day soon? What about IBM’s announcement of building a massively scalable main frame platform using cell processors? (see discussions of this on 3pointD and eightbar.) Also see eightbar’s comments in support of Steve Prentice and Nick Price’s report from ITexpo.

I asked these questions and Steve patiently answered. But, in the end the most exciting aspect of virtual worlds is emerging regardless of uncertainties around the exact path the technologies will take. The extraordinary quality, or ROA (Return on Awsome), of virtual worlds is the new levels of collaboration and connectivity they present. I also spent time with Jonas Karlsson and Karen Arena from Xerox today and, as this was a long conversation, it is fodder for another post. But, in closing, Jonas summed things up very clearly: “To me, the main point is that these environments are immersive and social.”

Second Life, Ustream and Twitter!

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As I was writing this post last night, alerted by a Twitter, I found myself watching Eric Rice stream live from Second Life to Ustream. He was interacting with a group (not to mention a bunch of vehicles!) on Second Life and with a live audience on the Ustream chat lines. It was a social mash up that really started to spin my brain on the possiblities for virtual and RL integrations. I haven’t had a chance to ask Eric about the Fed Ex van that showed up a few times in his stream also. Another interesting point, Eric Rice has decided to switch to his RL identity in Second Life despite the almost legendary status of his Spin Martin avatar. A sign, to me at least, that the linking of virtual and real worlds is happening faster than we think.

Also, thank you Aleister for introducing me to Adri at Metaversality and taking me to Wednesday night’s ” KRTU Jazz for the Metaverse.” KRTU , on 91.7 FM, provides jazz for San Antonio from Trinity University. Here’s Adri and the legendary Ella Fitzgerald - kindred spirits!

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Encyclopedia Humanica
and the internet’s destiny.

Monday, April 23rd, 2007

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Picture from ilounge.

This week the announcement by Bob Geldof of his Dictionary of Man or Encyclopedia Humanica triggered a discussion on digital divides.

Live Aid founder Bob Geldof and the BBC announced Tuesday they had joined forces on an ambitious multi-media project to produce a Dictionary of Man [aka Encyclopedia Humanica] that will be a complete record of humanity.

Geldolf said the web-based Dictionary would be a limitless repository of content: an immense, digital catalogue of all current human existence and an enormous resource for the exchange of ideas and information.

There was some criticism of the apparent culture in aspic paradigm.  Culture Matters pointed out that The Dictionary of Man project seems to be framed in these early press releases in an outdated mode of cultural preservation that ignores that “new diversity is created by the encounter between global consumer goods, media, ideas and institutions with local ways of doing and thinking.”

But, my favorite comment on the DoM project was on The Village Pump:

eh, it might be a bit uncoordinated.. but don’t we already call this ‘the internet’?
Oh well, more power to him, I guess. A freakishly massive undertaking, to be sure.

Yes the internet would already be on its way to being the Encylcopedia Humanica, if it wasn’t for digital divides, or rather lets call it Wikipedia Humanica, or even Humanica Life - the potential offspring of Second Life after it goes open source server side, (see announcement).

But, unless digital divides are addressed the internet is a long way from being a platform for all Humanica. And, while Geldof indicated that the DoM website may be up as early as next week, it is not clear from the press release how they will include voices from any of the 900 cultures that will be “captured” by camera crews.

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I first saw picture on the left on Boing Boing and traced it back to Wired , and then ilounge where it is currently up to 28,347 views. The picture is captioned, “Female member of Mursi tribe in Southern Ethiopia.” There is no other background on the photo that I have found yet. But, I include the picture to the right for anyone who is not familiar with the genre of ilounge photos - ipods displayed in exotic locals.

When seen on its own the photo on the left suggests that a digital divide is being crossed, in context of other ilounge photos it seems to indicate a digital chasm.

But there was some good news this week in terms of bridging digital divides. From the i-witnesses:

At long last the World Bank has approved a US$164.5 million package to connect East and Southern Africa to the global broadband infrastructure – which will enable cheaper access to the internet and international phonecalls.

And, from Screenshots:

iBurst, is said to have transformed wireless broadband in Africa. The buzz will be in KL next Thursday: MoBif and Kyocera are bringing iBurst International Forum 2007 to town.

“Freakishly Massive”

And, then there is the “freakishly massiveness” of the Encyclopedia Humanica undertaking. The internet, in all its wiki open source glory, is the only media which makes such a project is even imaginable.

But, massive projects approached from the principle of sharing from the bottom up are what has defined the power of open sourcing to create new processes for businesses and society. And, these processes have gone well beyond their origins in software development.

Open Source evangelist Dana Blankenhorn’s famously posted on:

Bill Gates demanding that AIDS researchers share or open source their results if they’re to get some of the $287 million the Gates Foundation is putting into the search for AIDS vaccines.

Blankenhorn asks: “If you can change the way things work in AIDS vaccines, how about the world’s other pressing challenges? And if Bill Gates can learn the value of sharing, isn’t that the final proof open source works?”

Open Source activism has been in the news this last week when an open source heckler at Bill Gates recent talk at Bejing university seized a photo op.

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The picture on the left is from Boing Boing and the picture on the right AP Photo/Elizabeth Dalziel.

But, if Bill Gates is not yet willing to put his money where his mouth is on open sourcing, Linden Labs it seems is.

“Having already taken the timid steps of open-sourcing the code for its client software, Linden Lab has confirmed that they’ll be going the whole way, and will soon be opening up the server code for Second Life. This furthers Second Life’s ambitions to be a fully distributed 3D network — built on interoperability and not owned by one company — a bit like the Internet itself.

ZDNet’s The Social Web asks: ‘who will be the first to offer Second Life hosting or use the server code for their own internal purposes? IBM would be an obvious candidate, perhaps offering corporate Second Life services. And for the rest of us? GoogleLife, free virtual land — ad supported of course. It’s certainly a possibility.’”

Humanica Life: virtual worlds serving all humanity.

It was quite clear at Virtual Worlds 2007 that IBM has no intention being caught napping re virtual worlds. The IBM key note speaker, Colin Parris, succinctly articulated the potential of virtual worlds to facilitate large scale collaborative innovation across geographical boundaries. Also noted was the power of virtual worlds to enhance learning by leveraging a variety of sensory inputs and to realize an individual’s potential that comes only from being able to tap into a larger network of people.

IBM is clearly focusing on making virtual worlds “fit for business and society.” But, without at the very least a discussion of virtual citizenship from the rest of us, will virtual worlds ever be fit for humanity?

I would really like to thank all the folks who discussed virtual citizenship in their comments on my last post, Can you be a citizen in a virtual world? This topic was well beyond the scope of my own imaginings. But, it came to life for me in the discussion of Aleister Kronos,Team Mascot, Gwyneth Llewelyn, Tisha, Dandellion Kimban, and Ziggy Figaro.

Some projects to watch re Humanica Life

African Path - “is one of the most exciting African citizen media projects. It is an online platform whose content comes from bloggers, readers, artists, and specialists. It also aggregates news on Africa from different sources (Global Voices).”

Language Labs - this Beta Technologies build and their client, Language Labs, have been getting a lot of press lately.

Second Life International Education Conference, May 25th, 2007

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Can You be A Citizen of a Virtual World?

Thursday, April 19th, 2007

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Online communities play an important role in positive global change not just because they bring crises to world attention, Hollywood celebrities are even better at doing this! More importantly, they bring together diverse aspects of the global community/polity to make human dignity and freedom a priority in a world seemingly dominated by global competition (see Chika Anyan Wu).

I have been focusing on “bridge blogging” and “virtual worlds” because I believe on-line communities, in general, and virtual worlds, in particular, will play a role in positive global change so big that we cannot fully imagine it yet.

A connection to the experience of others motivates the social and political actions that can make the world a better place. The potential of virtual worlds, in particular, to enhance and energize shared experience and human connection has been acknowledged by everyone I have met (who has actually explored them), educators, corporate marketers, gamers, and political activists.

Are Virtual Worlds just games?

On Tuesday, I went to visit Xerox Innovation Island on Second Life to hear panelists, from Xerox Innovation Group, Beta Technologies, Multiverse, IBM and Xerox (PARC) and others discuss, “A vision of what’s next for virtual worlds.”

The theme that came through strongly despite grid problems was the role of virtual worlds in enhancing and enriching the experience of communication and collaboration at work. And, while this of course can be debated, and it is not the main topic of this particular post (later), I will mention that “making work fun” came up a lot. The focus of the event was, “perspective and ideas for business.” But, there was food for thought on the potential role of virtual worlds in global development. And, an important factor will probably be the particularly engaging qualities of these environments.

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I am sitting on the far right in a xerox T-shirt looking very prim and proper (no foxy face this day). I had actually stripped my avatar of my “fun” accessories like flames and a foxy face. Inappropriate, I thought, for a Xerox guest. So, I was a little jealous of Jonas Karlsson’s (prime mover of the Xerox Innovation Island project) cool skates, and Philip Linden style spiked hair.

Second Life is not a game!

There was a large press turnout for the Xerox event that was being watched by a Real Life Audience. At one point, I found myself sitting next to Ziggy Figaro of Information Week. And, I couldn’t resist telling him I had been tweaked by Cory Doctorow’s post and article, “Why Online Games Are Dictatorships in Information Week. Doctorow asks the question “Can you be a Citizen of a Virtual World.”

Doctorow argues that Second Life is just like World of Warcraft - a dictatorship because the control of wealth and property is ultimately in the hands of the Lindens. The debate continues from a gaming perspective on Raph Koster’s blog. Where Koster writes: “The core of his argument [Cory Ds] is that while democracy can be really fun, actually governing sure isn’t, and interactions with governments tend not to be either. And that this poses challenges for any world (just as it does for the real world!)

I asked Ziggy Figaro what he thought of Doctorow’s article. And, he told me he had edited it, adding:

I thought it was interesting, his idea that games might well have to be dictatorships. I think he’s right. Unlike Cory, though, I don’t think that’s a bad thing…..in a game, like many businesses, you’re the customer and you expect the business owner to RUN things……his essay convinces me that SL is not a game. Because it’s not a dictatorship.

Can you be a citizen in a virtual world that is not a game?

Issues of governance are debated in depth in some communities on Second Life, notably in the Neufreistadt (a topic for another post!). And, Second Life citizenship is discussed both in the sense of property rights, rights to participation, and as active citizenship.

Forms of “active citizenship” are very much a part of online culture. If you go to this link you will find a detailed argument for this, and many other relevant links. There are reasons to be skeptical of the potential of “cyberactivism” to result in real world change. See Mutant Palm’s, “Nailhouse Blues,” where it is pointed out that the “Nail House” cyberhype seems to have had little impact, so far, on the much “blogged about new property law.” But, there is plenty of evidence for a more optimistic view.

In particular, there is the role new media technologies have in questioning “the role of nation states as agents of change, public police and social monitor.” And, as the state of nations states is frequently corrupt, oppressive, impotent or defunct. And, the majority of successful political or social movements in the last few years do not reside in their country or society of opposition due to political pressure and intimidation (Wu), this role is pretty important. See this post, “Reporters Without Borders, has published The Handbook for Bloggers and Cyber-Dissidents.” (BBC Click)

Darfur - Giving Voice to a Crisis.

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The on-going Darfur crisis in Sudan has caught the world’s attention (we are still waiting for global leaders to act) through a combination of celebrity activism - Mia Farrow and Steven Spielberg - and the work of new communication networks. Working across a wide physical and cultural geography these new networks of communication and online organizations have found ways to give voice to the refugees, e.g. savedarfur.org, and bring attention to the crisis (see the Google Earth Darfur initiative).

The New York Times, reports on Mia Farrow and Steven Spielberg’s efforts to put pressure on China. And, how in the new global politics, governments are more likely to listen to global threats to their interests than local protesters. A Senior Chinese official -

Mr. Zhai even went all the way to Darfur and toured three refugee camps, a rare event for a high-ranking official from China, which has extensive business and oil ties to Sudan and generally avoids telling other countries how to conduct their internal affairs.

Just when it seemed safe to buy a plane ticket to Beijing for the 2008 Olympic Games, nongovernmental organizations and other groups appear to have scored a surprising success in an effort to link the Olympics, which the Chinese government holds very dear, to the killings in Darfur, which, until recently, Beijing had not seemed too concerned about. (New York Times)

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This picture and the drawing by a child from a Darfur camp at the beginning of this post are from Camilla Nielsson. Her film, “The Children of Darfur,” “tells the children’s version of what is happening in Darfur. Some of the strongest testimonies are told by the children and etched in drawings made in the support centres that have opened throughout Darfur.”

I talked with Camilla about her film, her experiences making it, and talking to people around the world about the situation in Darfur. Camilla stressed the necessity for people to have some experience of a situation, and to make a connection, for political motivation to arise. Her film by taking you into the day to day lives of children in the camps, as they draw, cook, duck their head against the sandstorms creates an opportunity for such a connection to be made.

Camp Darfur in Second Life is a trail blazing effort at trying to connect people, through a multi-dimensional experience in a virtual world, to a social crisis in the real world. This and other projects like it are the beginning of an exciting and crucial adventure in positive global development. But, as anyone who has tried knows, establishing a presence/experience in a virtual world, whether it is corporate, educational, or as an active citizen, is an on-going experiment - a process of trial and error as we learn how to engage the potentials of virtual worlds more fully and effectively. But, as we learn how to deepen the experience and link on line and off line worlds in more and more creative ways there will be an ever increasing ROA - Return On Awesome (ROA is from Jerry Paffendorf).

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