Archive for the ‘vlog’ Category

The Operating System For Planet Earth

Tuesday, September 18th, 2007

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A road-map for imagining a future and the benefits of virtual worlds was laid out at The Serious Virtual Worlds Conference held in Coventry University, England last week.

In the picture above are David Wortley, Director of the Serious Games Institute (holding the user interface for Guitar Hero) and on the right Dr. Timothy W. Foresman pioneer for the global expansion of the Digital Earth vision.

On Day 2 all the speakers presented wearing the Guitar Hero guitar. Perhaps this was a reminder of Babbage Linden’s warning from Day 1 to beware of making false dichotomies between play and work. But with this in mind and wearing the guitar, Dr. Tim Foresman made a serious call to action for a Digital and Virtual Worlds Commons to address the most pressing needs of the 21st Century.

In an interview with Ugotrade Dr. Tim Foresman gave a prediction for Second Life.

Second Life taps into an element called culture. Culture is that which we have evolved to which doesn’t exist in other species which is the creme de la creme for our evolutionary consciousness. Culture is the key here.

This will be the penultimate statement I am going to give you. The Chinese are not ready for us to watch the Olympics in Second Life. And, we are going to watch the Olympics in Second Life. And, it is going to change the dialogue ‘cuz there are going to be a whole lot of Chinese people sharing the details of Chinese social and cultural evolution within the context of that display. And I am predicting that will be the milestone for 2008 for social shifts and the technologies that impact on them.

There are so many Chinese who can make this happen and so many interested people who have this figured out.

Digital Earth, Virtual Worlds and Our Future

Dr. Tim Foresman’s early inspiration was Captain Jacques Cousteau. Foresman brings a quarter century of experience as a scientist, professor, author, entrepreneur, consultant manager and administrator, and world traveler to imagining a future with digital and virtual worlds. Dr Tim Foresman explained to me the trajectory of his career which has always included working inside and outside of institutions and being active in communities on environmental issues:

to give back what Jacques Cousteau gave to me and to provide inspiration and honesty as to what is going on in a positive way.

He explained how his concern with the environment led to entrepreneurial efforts. He also played a pivotal role in Keyhole Corp. which was bought by Google in 2004 and has become Google Earth.

So once I started realizing the power of spatial tools - when the satellites went up in 1972 - I fell in love with that. ‘Cuz I was out in the field doing research the hard way. And all of a sudden I could use these computers to map what I had been walking and communicate to other people these issues - just mind boggling.

So I started my own company right out of grad school because there were no companies behind me in those days so I started a company. And I have always shown that entrepreneurial spirit. But I have also joined various organizations. I have worked for the EPA, worked for NASA and for the UN. When the time is appropriate and you role is to work within an organization, I have felt it was a good thing to do. So I have worked in all kinds of the positions.

But the constant theme is to really take seriously our role here but also to have fun. ‘Cuz if you are not having fun you’re going to be spending the kinds of hours and time that I do.

I asked Dr Foresman how he became involved Keyhole Corp.

Because I led the Digital Earth program at NASA headquarters when it started in 1998. And I was monitoring all the various groups that were doing these kinds of technologies and actively engaging them and coming together and saying we need to harness this technology to deal with a virtual globe that will make a meaningful difference for the community at large - so there will be free access and we can all share information that is easily accessible and understandable. Because you are looking at the earth you are looking at your neighborhood, it makes sense.

So Keyhole was four young programmers in San Mateo. And, in 2001, I gave them there first contract when I was the chief scientist of the United Nations environment program.

We were able to demonstrate how this would profoundly change the decision making process with which the policy makers are involved with at the UN - 200 nations come together and make decisions about fisheries and forestry. They don’t have the information. This was going to be a different approach. So Keyhole was a wonderful, wonderful way of demonstrating this with our data on that display mechanism.

So Keyhole really only provided the framework, we put the information around it the satellite data etc. Well then Google bought them and now they are Google Earth. They are one of the many that are successful. There is also NASA World Wind which is open source and very good, powerful.

Imagining a Future

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I snapped this slide during Dr Foresman’s presentation. It very clearly shows that how we represent data makes a meaningful difference. All the water in the world is shown on the same scale as earth on the left, and all the air in the atmosphere on the right. This puts a whole new perspective on the myth of great expanses of ocean and atmosphere.

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The ITC Framework for the Operating System for Planet Earth

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This slide is also from Dr. Foresman’s presentation. People working in disciplinary silos will be able to engage in collective environmental, economic and social decision making through a Digital Earth vision. But just as important as the unification of science based knowledge is the active, distributed community enabled by free access to the basic infrastructure.

I asked Dr. Tim Foresman about the role of open source and open standards in creating an operating system for planet earth.

We have to be vigorous and vigilant in all things and not assume that the approach right now is sustainable. I think that is very important. We have to actively engage and ensure that the parts of it we need for public dialogue and good decision making are done in open systems and international protocols for data interoperability - ISO standards - all the good standards for interoperability that we use. We need to be vigorously monitoring that. That is very important.

And are there any threats to that you see on the horizon re this? I asked.

When I see different systems offered for pricing and I realize that there is no policy by Google to keep this stuff free. There is nothing written down. This is just based on their good will at the moment. And corporations and goodwill are two different things. Corporations have to answer to their stockholders. And if they make a corporate decision they could end up saying well we are no longer offering it for free. But the competition will probably keep it out there for free….ArcGIS Explorer, Geomatrix, NASA World Wind.

Google is going to recognize that they have got their spot in the sun now. But it is not guaranteed and if they don’t behave they will be underwritten.

I have posted recently on the Second Earth project by NOAA that merges Second Life and Google Earth. I asked Dr. Foresman if he was aware of the policy of Linden Lab to fully open source Second Life and if he had had discussions with Linden Lab.

Yes I have talked with various members of Philip Rosedale’s team. They came out to Berkeley to our 5th International Digital Earth Conference. And the open source issue was definitely a strong suit. I think Philip would have to move his offices out of San Francisco if he went proprietary. Because that is open source Mecca. It has become a philosophy.

Yes it seems to me they are moving as fast as they can on the full open sourcing of Second Life. I added.

What we find out is that if you are a purist open source really isn’t 100% open. You are always going to find that it is difficult to find code at certain levels. But what it is - is the best that we can do and that is the approach. And by allowing the best that we can do then we can balance that with proprietary systems, interchange standards and that becomes a very effective playground. And that is what we want.

Active distributed community and the networked intelligence of humankind.

Dr. Tim Foresman gave a brilliant and commanding demonstration of why and how a Digital and Virtual Word commons will provide the operating system for planet earth and its inhabitants and fulfill the words of Buckminster Fuller.

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Currently Dr Foresman is working with many international institutions and agencies promoting availability of and enhancing access to the scientific information needed by decision makers as well as the planet’s citizens for as sustainable future.

From 2000 to 2003 he served as the director of the United Nations Environment Programme’s (UNEP) Division of Early Warning and Assessment from the Headquarters in Nairobi, Kenya and then as UNEP’s executive science advisor. He gave Keyhole (now Google Earth) their first contract at this time. And in 2001 they were streaming information from UN servers. They zoomed in on Africa and used this system to protect resources and to communicate issues.

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Dr Forseman stressed that operating system earth will remain inoperable without us! The networked intelligence of humankind depends on all of us. We need to be involved in designing our future. And Dr. Foresman doesn’t just talk brilliantly, he walks the walk. He reaches out to all including children with the message of concern for the environment. First Editions of his new children’s book “The Last Little Polar bear” are available from Blueline Publishing (see thelastlittlepolarbear.org).

At the end of the presentation I asked Dr. Foresman if connectivity issues presented special problems in Africa. I explained that I have talked to many different people about the potential of Second Life in Africa. But broadband connectivity issues often come up as an obstacle to the idea that Africa should be at the forefront of the paradigm shift in global communications exemplified by the collaborative, immersive 3D experience of Second Life.

Dr. Foresman said that we should be careful of setting up false assumptions. He has lived and traveled in Africa and he explained:

The roads are well paved enough almost every where I have been in the world to where that is not the problem now. I worked in the mid-nineties on a project reducing poverty with women. I sat and listened for two years to how they were using technology. And when I listened from that perspective, I found they are using whatever is available. So it is a continuum.

That was why I was laughing yesterday when I talked to Maggi [Prof. Maggi Savin-Baden presented the Second Life launch of Coventry University Island and experienced lag as many Second Life avatars and "real" life conference goers sucked up the bandwidth]. That is how I experience Second Life because I am on the end of a Satellite dish. You get spoiled here with your bandwidth.

It is a matter of saying no we’ll use the tools and we will use them effectively. But we won’t use them like you see in some of the images in New York City.


The Serious Games Institute - Creating Buildings that are Sexy and Smart

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The picture above is of Prof. Lizbeth Goodman (right) and Babak Davarpanah Varnosefadarani from the SMARTlab Digital Media Institute being given a tour of the Serious Games Institute “smart” building by David Wortley.

David Wortley talked to me about the SGI “Smart building” project. David “aims to make the SGI a thought leader and focal point for games based learning simulation and immersive 3D environments.” He plans to take the concept of “smart buildings” to the next level. Buildings will not only be smart and helpful to people and the environment. They will be sexy - intelligent, entertaining, conversationalists that are fun to be around.

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When I talk about “smart” buildings - there is a lot of debate about what people consider “smart” buildings - I think most people consider “smart” buildings as buildings with environmental controls built into them, e.g., the light switching off when someone goes out of the room, or the heating going down when no-one is there, being able to recognize where people are and so on and keep the costs of the building down to the minimum.

I go much further to say I think smart buildings of the future are going to be about how the building represents your organization and adds real value to its stakeholders. So, instead of saying let’s design buildings that keep our overheads down to a minimum, I say let’s design buildings that use technology to increase our income and the effectiveness of our operation.

So if you are a local council you want to make the building as approachable and friendly as possible and suitable for the stakeholders who go into the building. That is why we are trying to embed technology that will allow us to do some really sexy things that will say what we want to say about Serious Games and the companies that are based there.

In this way we will bring business into these companies, helping to develop a reputation for the university, and the West Midlands region. That is why we have invested in digital signage and interactive type displays, and are implementing location tracking so that when people move through the building you can identify where they are and use that in clever ways to deliver content to them based on where they are in the building.

We are also thinking that when someone goes into a building with a PDA or mobile device the location tracking detects that person and creates an avatar in the virtual version of that building. So as you move about through the building the avatar moves about in Second Life and can interact with people in the virtual world as well as the physical world.

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The photo on the left is of avatars listening to Serious Virtual Worlds 07 in Second Life. On the right, is a picture I took at the Smart building demonstration, tour and cocktail reception. Roo Reynolds, IBM, (the tall guy with his back to us) manages to keep one eye on the video stream from Second Life and an ear to the conversation in First Life.

David Wortley noted that at the cocktail party some of the ways the “smart” building can orchestrate interactions between first and second life were demonstrated.

In both the “real” and virtual versions of the Serious Games Institute there is a projector streaming video for the people gathered in both worlds. In the virtual reception there was video being shown from the “real” reception:

The thing that fascinated me was the fact that when we got the projector set up and logged on to Second Life where my avatar appeared there was nobody in virtual reception with me. We set the video streaming going and over a period of a few minutes more and more avatars began to appear in the virtual reception sitting down to watch people enjoy the real reception.

David noted that while this was a simple example it was an indication of how compelling interactions between virtual and “real” worlds can be.

Artists are playing a key role imagining a future and the benefits of virtual worlds

I have frequently posted on the vital role that artists, musicians, architects and performers are playing in creating the experience of Second Life. David also noted

One of the things that has come over extremely well in this conference, and is personified by people like Prof. Lizbeth Goodman (who is a dancer and performing artist by profession - so her background isn’t in technology) is that highly creative and passionate people have realized the potential of technology and performing arts to deliver social benefit to people in need - disadvantaged women, disabled people etc.

Hope for the future comes from grass roots people who are doing really clever things with technology

There is a lot of hope for the future for the way that technology can shape our sustainable development and that hope comes from grass roots people who are doing really clever things with technology that technologists don’t imagine.

Two of the stellar presenters that I met at the conference were the awesome Simon Stevens, (a.k.a Simon Walsh in Second Life) who presented “Wheelies - Second Life and disability: a review of the issues,” and Prof. Lizbeth Goodman, “Virtual World Community Applications.” I will meet both in Second Life to continue our conversation

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Like Roo Reynolds (see his blog), I was nearly moved to tears (actually I did have to grab a tissue) by Lizbeth’s work enabling severely disabled children to play games and explore and create in beautiful custom-built worlds. And how severely disabled adults with control of only eye movement and a single neck muscle can gain the ability to create music.

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The picture above is from the SMARTlab Flickr stream that has many more pictures of their great work. As part of their project “InterFACES: the human face of assistive technologies” SMARTlab has been testing the effectiveness of available tools for using eye movement as a control mechanism for communications by people with little or no other voluntary muscle movement. This picture is of collaborator James Brosnan, the ‘alpha user’ of the system.

Fireworks on Coventry Island

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I was fortunate enough to be there for the whole of this superlative event. But if you weren’t the video archive is being made available on Wednesday from http://seriousgames.org.uk/ Don’t miss this ground breaking event! You will also find notes on all the presentations for Day 1 and Day 2 posted on Roo Reynolds - What’s Next? and see Eightbar. And, as Roo notes, there were a bunch of people conference taking photos. Andy Powell grabbed some great screenshots (e.g., picture above) of the Second Life portion of the event when Coventry University cut the ribbon on their Second Life island.

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Here are four of the presenters preparing their digital cameras and PDAs for the Flickr and Twitter fray.

From left to right: Roo Reynolds, IBM, who presented on “Virtual Worlds for Corporate Collaboration” and engaged in some serious mo blogging repartee on Twitter with Ren Reynolds (a.k.a RenZephyr) from Terranova throughout the conference. I was sitting right behind them both most of the time. I kept in touch with their conference commentary and humorous backchat through Twitter. It added a lot to the experience of the event much the way IM channels enhance conference experiences in Second Life.

Next right is Christian Renaud from Cisco Systems who gave the keynote “Getting Serious About Virtual Worlds.” Christian is pioneering the creative use of the special qualities of networked virtual environments - the power of these electronically mediated social environments to enhance communication. “It won’t be face-to-face, but it can be richer.”

To Christian’s right is Dave Taylor (a.k.a Davee Commerce in Second Life), National Physics Laboratory, who presented on his innovative Second Health project and the use of Virtual Worlds for informal education and knowledge transfer (see Ugotrade post here).

To Dave’s right is Fabrizio Cardinali, CEO Giunti Labs, chair European Learning Industries, “Innovating learning in a flat, virtual world.”

And although he wasn’t there in person Rik Riel showed up on a slide in Dr. Timothy Foresman’s presentation!

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From China to Virtual Africa: How Can Participatory Media Benefit the World?

Sunday, July 22nd, 2007

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I met with Alanagh Recreant (a.k.a. Dorette Steenkamp) from Uthango Social Investments, on Virtual Africa in Second Life. And, while Uthango’s Virtual Africa initiative has barely begun yet - terra forming is first on the agenda - there is already a very special feeling of possibility, and great things to come. Uthango has already put out tender to all the listed developers on the Linden Lab website. And, many of Second Life’s top developers, PR companies, marketing experts, and consultants have offered services, as well as pro bono work.

The core of the USI strategy for poverty relief in Africa does not primarily revolve around Second Life. But Uthango uses Second Life as an enabling platform for social innovation. By doing this, they are taking the visionary extra step of including Second Life in their strategy to make an impact in the lives of the people they benefit.

A participatory social media convergence bringing mobile, Web 2.0 and Second Life together for community engagement, is happening now and will - in itself - make the first steps to addressing the exclusive nature of 3D-platforms. And, USI is determined not to let the digital divide that is exasperated in Africa by expensive, inadequate/non-existent broadband coverage (for now) widen any further. While significant moves are afoot to bring broadband to large swathes of Africa, often known as the “missing link,” because of the lack of connectivity, access is still a big problem for all but the most privileged.

Uthango’s concerted effort to tackle inequality and social injustice in South Africa goes beyond advocacy for connectivity to other divides - economic, educational and access to opportunities as well.

Investment is our passion - to draw attention to investment opportunities for people in Africa.

But, Uthango is pioneering the inclusion of participatory new media and advocacy for connectivity in their vision. And, while broadband remains prohibitively expensive in Africa, they are preparing the way with projects utilizing mobile connectivity. Mobile phones have become a powerful tool for creative economic development in Africa (see African Uptimist). Uthango has a participatory social media initiative in the works that will link three very diverse communities - two with 65% unemployment and lack of resources, and the other an affluent sea-side community with better infrastructure.

We plan to institute an inter-cultural and civil engagement program across these communities, using video-blogging, mobile, and upload to a central server, and link it up to Google Earth. There will be a community portal, initially linked to computers at the schools and library and ultimately with an upload facility from mobile phones - a mobile magazine linked to the portal with community events. Ultimately, this extensive and integrated social network will be linked to Second Life. Meanwhile, innovation from the more inaccessible SL will be channeled back via the more modest communication framework in real life. This RL/SL convergence for social gain will be a unique example of an integrated ICT approach to development.

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Uthango are working with partners and professionals in Second Life to explore the commercial value for companies and individuals and the social benefits for institutions such as universities and schools, in their preparation for Virtual Africa. A key initiative on Virtual Africa will be a Bottom-of-the-Pyramid Innovation Center (see ‘Fortune at the Bottom of the Pyramid’ by C.K. Prahalad). Uthango are serious about seeking ways to bring community voices into Second Life while broadband issues are addressed.

But the plans for Virtual Africa also include creating one of the most sophisticated ecosystems on Second Life that will extend to the wildlife to ensure an exciting, educational experience: Eagles swooping, lions hunting, zebras reacting and mirroring wildlife patterns as closely as possible whilst highlighting endangered species and indigenous cultures. The vision of Second Life/Real life integrations possible for Virtual Africa goes well beyond educational and immersive goals into a vision that includes health, travel, adventure, e-commerce, environmental monitoring, and even disaster management.

Virtual Africa will be a key place for Uthango to bring attention to their Real Life work in poverty reduction, and collaborate with others on the goal of social investment in Africa. There are many initiatives already planned that will both bring in the Second Life Community to Uthango’s work, and make connections to Real Life projects - including concerts, a Second Life Bikeathon, publishing parties, and much more.

A new global market is emerging. The sellers are intelligent, energetic and pragmatic young African leaders with innovative projects in their respective fields. The buyers are equally intelligent, energetic and pragmatic young Westerners yearning to apply pragmatism to their idealism. The market place is new media, where stories are told, opportunities are elucidated, connections are made, and action is taken. (Joshua Goldstein, African Path)

From the Blogosphere, to Twitter, to Facebook, to Second Life!

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I first met Yee, who is from Jinjiang, China and a recent graduate with a Business Diploma from HELP College University, in the blogosphere. Yee’s blog caught my attention and I linked to him in a post, “Bridging On Line Off Line Worlds.” And, Yee’s comments on my post re the task of bridge blogging were so wise that a connection was born.

Then we became friends on Twitter where I followed the obstacles Yee faced keeping his blog open to world despite the GFW (Great Firewall) of China. Then last night Yee joined Facebook. We instantly struck up a messaging exchange that covered everything from the role that religions played in American culture to how participatory media, blogs, social networks etc. could play and important role in intercultural communication. This is what Yee had to say on this topic.

There are many many English language learners in China. But a large number of them just take this language as a means to pass the exam or a “certification” for better job occupation, once they achieve these goals some of them will probably stop learning, in a word, they do not treat English as a tool for two-way communication. So you can see there are many many translations of English-to-Chinese blogs in China. But, there very few Chinese-to-English blogs.

To encourage participatory media in China, I think it’s important to help Chinese English learners realize that English is not only a means for graduation or better jobs. It’s a tool for communication! In addition, they must have confidence to use it properly :-)

The obstacles: According to my experience, all Chinese people welcome the behavior of translating their posts or profiles or business documents into English. They have a strong desire to be understood by the world. However, things are not always so easy, as our logic and mind and culture are quite different from foreigners. And, culture conflict happens from time to time and sometimes conflict leads to bigger misunderstanding. Besides, on the internet, there is a Great Fire Wall which was founded by the Chinese Gov to block “sensitive info” from abroad.

I had asked Yee a little while ago if he had ever explored Second Life. I said I would love him to write about his experiences in SL for Ugotrade. Well in a matter of minutes after our Facebook exchange Yee had logged into Second Life for the first time. And so I met his avatar Yee Heron on Scope Cleaver’s sim.

It is hard to describe the excitement of meeting Yee for the first time in Second Life. The gulf of culture and geography and even the GFW of China seemed to dissolve as his avatar materialized in world.

Here is a picture of Yee, Scope Cleaver, Miko Omegamu (Scope’s right hand!), and I greeting Yee only minutes after he logged on and got his Second Life Avatar.

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There were a few obstacles to getting Yee’s avatar fully rezzed. And, whether it was due to network connection issues, or the need for more memory on his lap top, chat was lagging and SL was taking a while to rez for Yee. Yee did mention that HiPiHi will not let him log in and was giving a message that he has not enough memory. Interesting that it was easier to get in SL from China than HiPiHi. But, we managed despite the technical obstacles to show Yee some of SL, including Scope Cleaver’s awesome virtual furniture store in Second Life, EOLUS One, and where to shop for cool clothes! And, here is a snippet of our chat as Yee saw Scope’s work on Second Life.

[23:29] Scope Cleaver: This is the office furniture building
[23:29] Scope Cleaver: I seel modern furniture here for Second Life residents :)
[23:29] Scope Cleaver: sell*
[23:29] Yee Heron: wow,so cool
[23:31] Scope Cleaver: the building looks empty but it’s only to hold all the production and hard work I’ll be doing on the coming months hehe
[23:32] You: Yee Scope is what they call a metabrand
[23:32] Scope Cleaver: in the making :)
[23:33] Yee Heron: IS Miko your partner, Scope??
[23:33] You: scope makes products and architecture just for the virtual world
[23:34] Scope Cleaver: Yes she is Yee
[23:34] Scope Cleaver: Been working in SL for a bit :)
[23:34] Yee Heron: cool, you do your business just as real
[23:34] Scope Cleaver: Yes indeed
[23:35] Scope Cleaver: You’ve been here less than half an hour and you look better than I do.
[23:35] Miko Omegamu: lol
[23:35] Yee Heron: are you a full time SL business woman?
[23:35] You: I know it is amazing Yee!
[23:35] Scope Cleaver: Should I work on my AV? :)

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Yee stayed on Second Life for a couple of hours or more. And, we talked until the time difference meant I really had to leave to sleep. Welcome Yee to Second Life! We all look forward to seeing you again soon. And, as Scope Cleaver said:

[23:43] Scope Cleaver: Good luck Yee, and give SL a chance and it will reward you :-)

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Brian Eno On Second Life

Sunday, July 1st, 2007

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Photo by Rik Panganiban
Some Chat Logged as Brian Eno enters Second Life for the first time.

19:45] Pixeleen Mistral: how does it feel to be a cartoon figure?
[19:45] Rhiannon Chatnoir: to make this even more meta i am streaming it live via blogtv.com
[19:45] Brian Eno: i’ve always beeen a bit of one
[19:45] Pixeleen Mistral: well now you really ARE
[19:46] Cyrus Huffhines: thanks for coming
[19:46] Brian Eno: can I see the installation now?

Yes! Brian Eno appeared at the Long Now and blueair.tv production of 77 Million Paintings. Bryan Campen (a.k.a Cyrus Huffhines on Second Life) founder of blueair.tv produced this ground breaking, multidimensional and multi-sim project on Second Life with his creative partner Angrybeth Shortbread (a.k.a. Annabeth Robinson ) of Leeds College of Art and Design. Annabeth, who is a professor at Leeds College, designed the Second Life remix of Brian Eno’s work.

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Virtualizing Life and Sharing Experience:
An Ecology of Interfaces

Monday, June 11th, 2007

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Metaverse Meetup at Jerry’s Loft - A Generation Y Think Tank

Jerry Paffendorf’s loft is a true Generation Y think tank, tingling with orgone energy radiating from a new cosmos of connectivity, social networking and mobility, where immersive virtual worlds are a natural habitat.

Generation Y - 20 to 35 years old [a.k.a the 3pointD generation], are living demonstrations of the potentiality of digital and electronic media in supporting/shaping our social environment (Wonderlust).

Current metazens of JLoft include Metaverse Architect Christian Westbrook a.k.a Christian Prior, rising Machinima star Pierce Portocarrero, who has recently come to town to work on his upcoming machinima sitcom for Virtual NBC, and the legendary Glitchy - a contributor to 3pointD who “stands astride a number of virtual worlds.” Mark Wallace notes, Glitchy is “a card-carrying member of the 3pointD generation.”

This was the setting for a Metaverse Meetup, last Thursday, on the topic of Global Online Cities: Trevor F. Smith and Ogoglio. The meetup was packed with metarati listening, questioning, and giving Trevor F. Smith feedback on his new metaverse technology, Ogoglio (click here to listen to the whole talk).

Ogoglio is inspired by car free city design - city planning based on human scale space. Ogoglio takes ideas of city planning online to create virtual cities by dropping 3D spaces into the web where they can connect using existing patterns of web development.

Satchmo Prototype a.k.a. Chris Carella - the Creative Director, Electric Sheep Company, and Becky Carella, Software Developer at The Electric Sheep Company, Hiro Pendragon a.k.a. Ron Blechner, CTO of Infinite Vision Media, and Murat Aktihanoglu of Holoscape, creator of Unype - the multiuser Google Earth experience, and Donald Schwartz, Image Link Productions, and many other movers and shakers of the metaverse listened and asked important questions about Ogoglio.

While this post is going to focus on this real life Metaverse Meetup in Jerry’s loft, I would like to point out that thanks to the miracle of Second Life you don’t have to live in the New York area to participate in a full on Geek Meet. Nick Wilson has organized The Metaversed Geek Meet:

a weekly networking event where we discuss the weeks business and technology news, make new friends swap blog and twitter urls and more. Join us today at 11am SLT/PST at the this landmark!

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Dreaming Up A New Social/Virtual Environment - First Some Back Story to A Metaverse Meetup

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The ideas of Tufte - dubbed the Leonardo Da Vinci of data - are resonating with the 3D generation. Tufte is famous for his analysis of the shortcomings of Power Point that “disrupts and trivializes,” and whose poverty of information he points out has not only turned business meetings into arenas of excruciating boredom, but contributed to calamities like the Columbia Shuttle disaster in 2003.

As new ideas of virtualizing reality are integrated into immersive worlds and reworked in 2.o thinking, mirror worlds, or whatever you want to call them, are going to become rocking places to hang out in.

To get a glimpse of some of the ways the high end technology is developing see Photosynth. Photosynth combines the Seadragon technology which obliterates limitations of screen resolution with 3D photo tourism, allowing people to create immersive 3D worlds from hundreds of thousands of different photos and form interconnected user generated environments.

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Hometown Baghdad on CNN:
Building Bridges Between the World’s Youth

Sunday, April 29th, 2007

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It was a real thrill to see Hometown Baghdad given a whole segment by CNN yesterday. I loved this close up on the blog including the URL. I know many of Ugotrade readers have followed and supported Hometown Baghdad since before the first webisode was even posted. Some submitted designs for the podcast logo, and many were among the first blogs to link to Hometown Baghdad, beginning the cascade of connections that has brought this web series to over a million viewers in the just a few short weeks.

In an interview on CNN, Exec. producer Laurie Meadoff said that Chat the Planet would continue this work of connecting the world’s youth in other places, including Pakistan and India. Mike Dibenedetto who many of you are familiar with from his work on Hometown Baghdad, and across the web, was unfortunately sick, so we missed seeing him on TV too. But, if you are new to this series, Mike has just posted a, Recap - Most Viewed, Most Discussed on Hometown Baghdad. Also, this recap offers a great way to catch up on any parts of the series you may have missed. And, it is a great place to refer people who are new to the series and want to get into it. But, if you need no introduction, you can click on the thumbnails below for Episodes 9 through 20.

I have posted before on how I believe that Web 2.0, and the rapidly evolving social and immersive environments of Web 3.D (exemplified by virtual worlds like Second Life) may provide a new way for us, as global citizens, to realize even our most lofty aspirations for positive global development. As we get to know each other, and make relationships beyond the fairly limited range of identities and opportunities for connection available in our day to daily lives, (and offered in conventional “push” media), a new understanding and era of cooperation and collaboration can emerge across cultural divides. In my view, Hometown Baghdad is one of the pioneers of this new era.



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PodCamp Storms The New Yorker Hotel!

Tuesday, April 10th, 2007

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Two podcasters from Kent State?

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Adam Broitman with Leesa Barnes, on left. Chris Penn co-founder of the Podcamp movement,on right

(photos from CC Chapman’s Flickr page)

PodCampNYC was buzzier than a post that’s made it big on digg. And, I thought I would spend Saturday being a mouse potato (see my pre-camp post!).

From the fringe of the fringe to main stream marketing insiders like Leesa Barnes of Podonomics (go here to listen to Leesa speaking at Podcasters Across Borders ) the whole wonderful wiki world seemed to be there. For business like reports, and background on the “unconference” movement see ZDnet and the New York Times. But, if you want to taste the day go to CC Chapman’s Flickr page.

And, if you still feel out of the loop click through some of these links - some of the poderati and new media celebs who show up in CC’s pics, e.g., Rocket Boom, Lynette Young, Chris Hambly with CC himself, The Diva, Kroosh, Eric Skiff (one of the organizers), Best Damn Tech Show, Roadie Show, Lee Coulter, Thoughtout.biz, Natalie Gelman, Brother Love, Blip TV, Chris Brogan (co-founder of podcamp), and many, many more. CC’s photos capture the great vibe at the meet up. There were viral smiles everywhere.

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I arrived after lunch. I was stirred from my Saturday slouch by the twittering of Mark Wallace of 3pointD. Mark kicked the day off bright and early with Joseph Jaffe, Greg Verdino, Johnny Ming, and Adam Broitman, presenting “Social Media Convergence and Virtual Worlds.” You can watch the entire “social media convergence and virtual worlds” session here — video courtesy of PodcampNYC and TV Worldwide. Also, on Greg Verdino’s blog you will find pictures of the panelists (entire set on Flickr).

I was lucky to arrive for CC’s presentation thanks to that fabulous “waste” of time twitter. (see O’Reilly Media’s great comment on Twittervision!) To say CC was inspiring is an understatement. If you are involved in new media in any way, or you want to be, check his presentation out. There is a link to it on his blog.

I did try hard to stay home. But, when the live streaming was canceled on Second Life, Mark’s tweets starting exerting an iresistible pull on me. The stars of new media and some interesting UFOs had come out for Pod Camp, NYC. And, I was only a few subway stops from the whole shebang!

What Happened To PodCamp on Second Life?

I did manage to remember my ipod and I got an impromptu interview from Adam Broitman/Mockben Hegel - see imediaconnection for an early roadmap to marketing for Second Life success (as learned in-world by Mockben Hegel). He explained why the live streaming of PodCamp was canceled and what is going to happen in PodCamp Second Life instead.

We waited a little longer than we should have in terms of getting the build live - there were some questions with bandwidth and we weren’t sure of logistics. So, rather than stream live, we are extending the experience for the sponsors by keeping the build there for probably about three weeks . We will be bringing in all of the content and we gave full permission to all the sponsors and anyone who is part of the community do whatever they want with the sim. Come and co-create.

This way the experience is not just encapsulated in one day but extends the experience for a period of weeks. To anyone who came to the build expecting a stream I do apologize. But, hopefully we will be able to make it up over the next couple of weeks with an experience. And, I definitely invite anyone who is not here today to bring their content. And, if you are a Second Life creator be my guest set up shop, bring your content. If you’re not a creator shoot me an e-mail Adam at MorpheusMedia and I will see about what I can do to help facilitate you getting your content in there.

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Mockben in PodCamp, Second Life.

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