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		<title>Augmented World Expo 2013:  It&#8217;s a wrap!</title>
		<link>http://www.ugotrade.com/2013/07/09/augmented-world-expo-2013-its-a-wrap/</link>
		<comments>http://www.ugotrade.com/2013/07/09/augmented-world-expo-2013-its-a-wrap/#comments</comments>
		<pubDate>Tue, 09 Jul 2013 03:38:56 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[Ambient Devices]]></category>
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		<category><![CDATA[augmented reality eyewear]]></category>
		<category><![CDATA[Augmented World Expo]]></category>
		<category><![CDATA[AWE2013]]></category>
		<category><![CDATA[Ben Cerveny]]></category>
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		<description><![CDATA[Augmented World Expo 2013 was really an amazing experience. I&#8217;m co-founder and co-organizer of the conference, along with Ori Inbar, so it has meant a lot to me to see our event grow over the last four years, and thrilling to make such a big splash this year.Â  There were 1,163 attendees, and the expo [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><iframe width="560" height="315" src="//www.youtube.com/embed/4d0k_7pdPGg" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="560" height="315" src="//www.youtube.com/embed/NQ-g0Jimg7I" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="560" height="315" src="//www.youtube.com/embed/9GxVQREssdY" frameborder="0" allowfullscreen></iframe></p>
<p><a href="http://augmentedworldexpo.com/" target="_blank">Augmented World Expo 2013</a> was really an amazing experience.  I&#8217;m co-founder and co-organizer of the conference, along with Ori Inbar, so it has meant a lot to me to see our event grow over the last four years, and thrilling to make such a big splash this year.Â  There were 1,163 attendees, and the expo show cased an ecosystem of emerging technologies &#8211; augmented reality, gesture interaction, eyewear, wearables, and connected hardware ofÂ  many stripes, that mark the beginning of natural computing entering the mainstream.  It was a unique opportunity to get up close and personal with what it feels like to be an augmented human in an augmented world! </p>
<p>Videos of AWE 2013â€²s 35 hours of educational sessions and inspirational keynotes are now available on <strong><a href="http://www.youtube.com/user/AugmentedRealityOrg/videos?view=0&amp;shelf_index=0&amp;sort=dd&amp;tag_id=" target="_self">our YouTube channel</a></strong>.  I am sharing <a href="http://www.youtube.com/watch?v=9GxVQREssdY">my own talk</a> (my slides are also up <a href="http://www.slideshare.net/TishShute/augmented-humansaugmentedworld">on slideshare here</a>), and a few of my favorites in this post, but there are far to many to post here, so please browse further on the Augmented World Expo youtube channel.</p>
<p>One notable high point of AWE2013, for me, was the showcase sponsored by <a href="http://www.meta-view.com/about">Meta</a>, a startup developing the first device allowing visualization and interaction with 3D virtual objects in the real world using your hands.  It was made possible by the generous contribution from the private collections of Paul Travers, Dan Cui, Steven Feiner, Steve Mann, and Chris Grayson, and passionate volunteers who are helping advance the industry.  Sean Hollister of The Verge did this excellent  report on the eyewear showcase <a href="http://www.theverge.com/2013/6/9/4409940/35-years-of-wearable-computing-history-at-augmented-world-expo-2013">35 years of wearable computing history at Augmented World Expo 2013<br />
</a>  Also for more on Meta see <a href="http://news.cnet.com/8301-11386_3-57584739-76/meta-glasses-bring-3d-and-your-hands-into-the-picture/">this article by Dan Farber</a>.</p>
<p>My colleagues at <a href="http://www.syntertainment.com/">Syntertainment</a>, Will Wright, Avi Bar-Zeev, Jason Shankel, and LaurenElliott all gave great talks.  Ironically, weâ€™re not building augmented reality apps or H/W.  We all just happen to continue to be very interested in the field. Â </p>
<p>Thank you to everyone for supporting the event! </p>
<p>The press coverage was truly extensive:</p>
<p style="text-align: left;"><a href="http://www.theverge.com/2013/6/9/4410406/in-the-shadow-of-google-glass-at-augmented-world-expo-2013">In the shadow of Google Glass, an augmented reality industry revs its engines<br />
</a>The Verge, Sean Hollister, June 9, 2013,Â <a href="http://topsy.com/www.theverge.com/2013/6/9/4410406/in-the-shadow-of-google-glass-at-augmented-world-expo-2013">271 Tweets</a></p>
<p><a href="http://news.cnet.com/8301-11386_3-57588128-76/the-next-big-thing-in-tech-augmented-reality/">The next big thing in tech: Augmented reality<br />
</a>CNET, Dan Farber, June 7, 2013<br />
Pick up onÂ <a href="http://currentnewsdaily.com/the-next-big-thing-in-tech-augmented-reality/">Current News Daily<br />
</a><a href="http://topsy.com/news.cnet.com/8301-11386_3-57588128-76/the-next-big-thing-in-tech-augmented-reality/">350 Tweets</a></p>
<p><a href="http://thepersuaders.libsyn.com/awe-2013-conference-report-augmented-reality-and-marketing">AWE 2013 Conference Report: Augmented Reality and Marketing<br />
</a>The Persuaders Marketing Podcast onÂ Dublin City FM, June 23, 2013</p>
<p><a title="AR Dirt Podcast â€“ Episode 26 â€“ Ori Inbar AWE2013 Extravaganza Recap" rel="bookmark" href="http://www.ardirt.com/general-news/ar-dirt-podcast-episode-26-ori-inbar-awe2013-extravaganza-recap.html">AR Dirt Podcast â€“ Ori Inbar AWE2013 Extravaganza Recap<br />
</a>AR Dirt by Joseph Rampolla,Â June 18, 2013</p>
<p><a href="http://www.theverge.com/2013/6/9/4409940/35-years-of-wearable-computing-history-at-augmented-world-expo-2013">35 years of wearable computing history at Augmented World Expo 2013<br />
</a>The Verge, Sean Hollister, June 9, 2013<br />
<a href="http://topsy.com/www.theverge.com/2013/6/9/4409940/35-years-of-wearable-computing-history-at-augmented-world-expo-2013">7 Tweets</a></p>
<p><a href="http://www.wired.com/beyond_the_beyond/2013/06/augmented-reality-bruce-sterling-keynote-at-augmented-world-expo-2013/">Augmented Reality: Bruce Sterling, keynote at Augmented World Expo 2013<br />
</a>Wired, Bruce Sterling, June 9, 2013<br />
<a href="http://topsy.com/www.wired.com/beyond_the_beyond/2013/06/augmented-reality-bruce-sterling-keynote-at-augmented-world-expo-2013/">9 Tweets</a></p>
<p><a href="http://doc-ok.org/?p=598">On the road for VR: Augmented World Expo 2013<br />
</a>Doc-Ok, Staff, June 7, 2013<br />
<a href="http://topsy.com/trackback?url=http%3A%2F%2Fdoc-ok.org%2F%3Fp%3D598">3 Tweets</a></p>
<p><a href="http://www.wassom.com/my-interview-from-augmented-world-expo-2013-video.html">My Interview from Augmented World Expo 2013 [VIDEO] </a><a href="http://wassom.com/">Wassom.com</a>, Brian Wassom, June 7, 2013</p>
<p><a href="http://zenfri.com/2013/06/augmented-world-expo/">Augmented World Expo</a><br />
ZenFri, Staff, June 7, 2013</p>
<p><a href="http://www.fbnsantos.com/?p=9634">AWE2013: Hardware for an augmented world</a><br />
FBNSantos.com, Felipe Neves Dos Santos, June 6, 2013</p>
<p><a href="http://investorplace.com/2013/06/augmented-reality-will-be-the-new-reality/">Augmented Reality Will Be the New Reality</a><br />
InvestorPlace, Brad Moon, June 6, 2013</p>
<p><a href="http://www.techhive.com/article/2040837/wearable-computing-pioneer-steve-mann-who-watches-the-watchmen-.html">Wearable computing pioneer Steve Mann: Who watches the watchmen?</a><br />
TechHive, Armando Rodriguez, June 6, 2013</p>
<p><a href="http://abclocal.go.com/kgo/video?id=9127769">Expo puts augmented reality in the limelight</a><br />
ABC 7 News, Jonathan Bloom, June 5, 2013</p>
<p><a href="http://www.dvice.com/2013-6-5/these-oled-microdisplays-are-future-augmented-reality">These OLED microdisplays are the future of augmented reality</a><br />
DVICE, Evan Ackerman, June 5, 2013</p>
<p><a href="http://www.engadget.com/2013/06/05/visualized-history-of-augmented-and-virtual-reality-eyewear/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget">Visualized: a history of augmented and virtual reality eyewear</a><br />
Engadget, Michael Gorman, June 5, 2013</p>
<p><a href="http://www.papitv.com/wikitude-announces-wikitude-studio-and-in-house-developed-ir-tracking-engine">Wikitude announces Wikitude Studio and in-house developed IR &amp; Tracking engine</a><br />
PapiTV, KC Leung, June 5, 2013</p>
<p><a href="http://www.usatoday.com/story/tech/personal/2013/06/05/augmented-reality-expo-google-glass/2392769/">Augmented reality expo aims for sci-fi future today</a><br />
USA Today, Marco della Cava, June 5, 2013</p>
<p><a href="http://www.wired.com/beyond_the_beyond/2013/06/augmented-reality-high-dynamic-range-hdr-video-image-processing-for-digital-glass/">Augmented Reality: High Dynamic Range (HDR) Video Image Processing For Digital Glass</a><br />
Wired, Bruce Sterling, June 5, 2013</p>
<p><a href="http://allthingsd.com/20130604/will-wright-at-augmented-reality-conference-dont-augment-reality-decimate-it/">Will Wright at Augmented Reality Conference: Donâ€™t Augment Reality, Decimate It</a><br />
AllThingsD, Eric Johnson, June 4, 2013</p>
<p><a href="http://news.cnet.com/8301-11386_3-57587672-76/philip-rosedales-second-life-with-high-fidelity/">Philip Rosedaleâ€™s Second Life with High Fidelity</a><br />
CNET, Dan Farber, June 4, 2013</p>
<p><a href="http://www.pcworld.com/article/2040801/google-glass-competitors-vie-for-attention-as-industry-grows.html">Google Glass competitors vie for attention as industry grows</a><br />
PC World, Zack Miners for IDG News Service, June 4, 2013</p>
<p><a href="http://daqri.com/press_posts/press-release-4d-augmented-reality-leader-daqri-announces-15-million-financing-2/#.Ua-RjNhNuSo">4D Augmented Reality Leader Daqri Announces $15 Million Financing</a><br />
Press Release, June 4, 2013</p>
<p><a href="http://www.techzone360.com/topics/techzone/articles/2013/06/03/340432-crowdoptic-powers-lancome-virtual-gallery-app-crowd-powered.htm">CrowdOptic Powers Lancome Virtual Gallery App, Crowd-powered Heat Map</a><br />
TechZone 360, Peter Bernstein, June 3, 2013</p>
<p><a href="http://www.craveculture.net/2013/06/augmented-humans-now/">Augmented humans, enhanced happiness?</a><br />
Crave Culture, Angelica Weihs, June 2, 2013</p>
<p><a href="http://www.metaio.com/press/press-release/2013/metaio-vuzix-to-showcase-ar-ready-smart-glasses-at-the-2013-augmented-world-expo/">Metaio &amp; Vuzix to Showcase AR-Ready Smart Glasses at the 2013 Augmented World Expo</a><br />
Press Release, May 30, 2013</p>
<p><a href="http://qz.com/89467/four-ways-augmented-reality-will-invade-your-life-in-2013/">Four ways augmented reality will invade your life in 2013</a><br />
Quartz, Rachel Feltman, May 30, 2013</p>
<p><a href="http://www.wired.com/beyond_the_beyond/2013/05/augmented-reality-augmented-world-expo-is-next-week/">Augmented Reality: Augmented World Expoâ„¢ is next week</a><br />
Wired, Bruce Sterling, May 28, 2013</p>
<p><a href="http://www.prweb.com/releases/candy-lab/augmented-reality/prweb10763283.htm">Strike it Rich with Cachetown and AWE 2013 Playing the Gold Rush 49â€™er Challenge In Augmented Reality</a><br />
Press Release, May 24, 2013</p>
<p><a href="http://interact.stltoday.com/pr/lifestyle/PR052413071613074">Local Community College Student Headed to Silicon Valley to Learn More about Augmented Reality</a><br />
St. Louis Post-Dispatch, Staff, May 24, 2013</p>
<p><a href="http://www.cnet.com.au/explore-an-intricate-labyrinth-with-smartphone-ar-339344350.htm">Explore an intricate labyrinth with smartphone AR</a><br />
CNET Australia, Michelle Starr, May 21, 2013</p>
<p><a href="http://thechronicleherald.ca/business/1130672-dartmouth-firm-lands-super-app">Dartmouth firm lands super app</a><br />
Herald Business, Remo Zaccagna, May 21, 2013</p>
<p><a href="http://siliconangle.com/blog/2013/05/17/augmented-world-expo-2013-the-future-of-augmented-reality/">Augmented World Expo 2013â€“The Future of Augmented Reality</a><br />
Silicon Angle, Saroj Kar, May 17, 2013</p>
<p><iframe width="560" height="315" src="//www.youtube.com/embed/o6L3dcsLEto" frameborder="0" allowfullscreen></iframe></p>
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		<title>On Becoming a Reality Architect: Exploring the Power of Connection Between People and Algorithms (TEDXSiliconAlley talk)</title>
		<link>http://www.ugotrade.com/2011/10/28/on-becoming-a-reality-architect-exploring-the-power-of-connection-between-people-and-algorithms-tedxsiliconalley-talk/</link>
		<comments>http://www.ugotrade.com/2011/10/28/on-becoming-a-reality-architect-exploring-the-power-of-connection-between-people-and-algorithms-tedxsiliconalley-talk/#comments</comments>
		<pubDate>Fri, 28 Oct 2011 21:44:19 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
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		<description><![CDATA[Watch live streaming video from tedx at livestream.com On Becoming A Reality Architect (Not a Reality Star) View more presentations from Tish Shute 1) Like most of us I wear a lot of hats. And I frequently work under a designer title. But recently someone said to me, â€œSo youâ€™re a Reality Architect.â€ I found [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><iframe width="560" height="340" src="http://cdn.livestream.com/embed/tedx?layout=4&amp;clip=pla_64034d42-e5a2-4e37-865e-e24c8d103cb1&amp;height=340&amp;width=560&amp;autoplay=false" style="border:0;outline:0" frameborder="0" scrolling="no"></iframe>
<div style="font-size: 11px;padding-top:10px;text-align:center;width:560px">Watch <a href="http://www.livestream.com/?utm_source=lsplayer&amp;utm_medium=embed&amp;utm_campaign=footerlinks" title="live streaming video">live streaming video</a> from <a href="http://www.livestream.com/tedx?utm_source=lsplayer&amp;utm_medium=embed&amp;utm_campaign=footerlinks" title="Watch tedx at livestream.com">tedx</a> at livestream.com</div>
<div style="width:425px" id="__ss_9914713"> <strong style="display:block;margin:12px 0 4px"><a href="http://www.slideshare.net/TishShute/on-becoming-a-reality-architect-not-a-reality-star" title="On Becoming A Reality Architect (Not a Reality Star)" target="_blank">On Becoming A Reality Architect (Not a Reality Star)</a></strong> <iframe src="http://www.slideshare.net/slideshow/embed_code/9914713" width="425" height="355" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe>
<div style="padding:5px 0 12px"> View more <a href="http://www.slideshare.net/" target="_blank">presentations</a> from <a href="http://www.slideshare.net/TishShute" target="_blank">Tish Shute</a> </div>
</p></div>
<p>1) Like most of us I wear a lot of hats.  And I frequently work under a designer title.  But recently someone said to me, â€œSo youâ€™re a Reality Architect.â€ I found the suggestion intriguing in part because I have been thinking about what it means to have agency in the algorithmic landscapes of the future that Kevin Slavin describes in his awesome TED talk, <a href="http://www.ted.com/talks/kevin_slavin_how_algorithms_shape_our_world.html">How Algorithms Shape the World.</a>  And, Reality Architect, if it implies anything, it implies a lot of agency and that is very appealing. But what does a  â€œA Reality Architect do?â€ </p>
<p>2) When a very brilliant friend came up with this tag line for me, Tish Shute, Reality Architect, &#8220;She puts the reality back in Augmented Reality,&#8221;  I began to become quite enchanted with the idea.</p>
<p>3) My career began with motion control photography creating visual effects for film and television. The Motion Control era which includes Star Wars, Close Encounters of the Third Kind, The Terminator, Star Trek, 2010, brought us many of the early design fictions for augmented reality.</p>
<p>4) With the arrival of smart phones I focused on the mobile local experience and making AR a reality.  I co-founded <a href="http://augmentedrealityevent.com/">Augmented Reality Event</a> and  <a href="http://arwave.org/new_index.php">ARWave </a> &#8211; a completely open federated, realtime updating system for geolocated data of any sort.</p>
<p>5) But the AR dream has a dark side.  This is a still from Keichi Matsudaâ€™s <a href="http://www.keiichimatsuda.com/augmented.php">great dystopic vision of ARâ€™s future</a>.  Kevin Slavin pointed out in his talk, <a href="http://www.mobilemonday.net/06/2011/kevin-slavin-%E2%80%93-reality-is-plenty-thanks.html">Reality is Plenty Thanks</a>, that AR as visual layers over reality can obscure what is best about reality rather than enhancing it.</p>
<p>6) Recently I have been exploring what it means to make reality more interesting.  <a href="http://meetgatsby.com/">Meet Gatsby</a> is a location aware networking startup that I love.  Gatsby orchestrates small world moments and creates contextually aware opportunities and serendipity in real life. </p>
<p>7) But we already have experts at making reality more interesting they are called Reality Stars. And when I say I want to make reality more interesting, I have no ambitions to be a reality star.  Technology and Story telling are my passions. </p>
<p>8) <a href="http://www.okcupid.com/">OKCupid</a> is a startup that has been making reality more interesting and solving dating problems with a combination of data, math and story telling.</p>
<p>9) We are entering a new area of social intelligence where people and algorithms are interacting in interesting new ways.  OKCupid has been getting a lot of attention for offering social intelligence that can help us play better in our dating lives. And by connecting social graph, interest graph and location Meet Gatsby hopes to creates new opportunities in our daily activities beyond dating.</p>
<p>10) The combination of math, data and story telling is also a key to a new era of corporate intelligence.  <a href="http://quid.com/">Quid</a> works with Government and big corporations, â€œaugmenting our ability to perceive this complex world,â€ to help them make better decisions on big questions in a complex world.</p>
<p>11) Sean Gurley of Quid at <a href="http://strataconf.com/stratany2011">Strata NY</a> described understanding complexity as a dimensionality problem.  And, where the dimensionality reduction powers of Math meet the human powers of visualization and story telling powers of people is where insight arises.  This is where I think, perhaps, the work of a reality architect emerges.  An alternate title for a Reality Architect might be a Data Story Teller?</p>
<p>12) There is also a new space of personal intelligence emerging.  Quantified Self, Self Tracking and Start Ups like, <a href="http://mymee.com/">MyMee</a> &#8211; that transforms &#8220;symptoms into empowering data,&#8221; are giving us new tools to understand ourselves and unravel pressing problems like allergies that frequently leave Drs drawing a blank.</p>
<p>13) <a href="http://www.moodscope.com/">Moodscope</a> adds the power of sharing and benchmarking to the personal intelligence equation.  â€œLift your mood with a little help from your friends? </p>
<p>14) I am beginning to realize I know a lot of  Reality Architects.   Brian Krejcarek from <a href="http://www.greengoose.com/">Green Goose</a> is designing simple fun sensors that turn everyday things into opportunities to play and give us new ways to play life together and be happier people.</p>
<p>15) There is also an interesting community of practice emerging around Habit Design, Nick Crocker demonstrates in, <a href="http://www.youtube.com/watch?v=kgI0Xyepzik">Floss the Teeth You Want to Keep,</a> that there are a bunch of little hacks that exist to improve your ability to change.</p>
<p>16) The wonderful designer Asye Birsel through her project <a href="http://birselplusseck.com/index.php?page=design-the-life-you-love-2">Design the Life You Love</a> (the illustration above is one I did from her recipe) is teaching us organizing your life is not unlike other design problems.  If you can visualize it you can change it.</p>
<p>17) With everyone carrying a powerful sensor device in their pockets, the World is Now a Platform for Story Telling.  <a href="http://www.hipgeo.com/">HipGeo</a> keeps track of your movements and then spits out a slick, animated travel diary.  <a href="http://www.narrativescience.com/">Narrative Science</a> is a company that among other things can turn excel spread sheets into compelling stories for executives.  </p>
<p>18) But to return to design fictions again.  One thing interesting about the HUDs in Iron Man is the emphasis on dialogue, and the sentient portion of the HUD as a character. The Aesthetics of Artificial Intelligence is increasingly directed at the interaction between algorithms and people. SIRI, for example, has a more highly developed character than Google voice. So the Aesthetics of AI is something I think aspiring Reality Architects might want to be think about and will probably play a significant role in future job descriptions and job titles we are yet to think of.</p>
<p>19) There is lots more I could say particularly about the importance of agency and putting people at the center of their data &#8211; please check out <a href="http://lockerproject.org/">The Locker Project.</a> But here are some thoughts on what I hope Reality Architects will do. </p>
<p>Create tools (not just maps and visualizations) to make reality more reliable, more constructable, and more useable.</p>
<p>20) Build technology that helps us live extraordinary lives. <a href="http://www.situationistapp.com/">Situationist</a> is an app that &#8220;injects our present lives with the unexpected.&#8221;</p>
<p>21) Create more opportunities, for serendipity, and fun in our daily lives.  And last, but not least, never forget the potential of the phone toss!</p>
<p>Thank you @chrisgrayson and @kellyhadous for organizing <a href="http://www.tedxsiliconalley.org/">TEDXSiliconAlley</a> &#8211; great work!</p>
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		<title>Story Telling &#8211; the Art, Science, and Business of Data: Talking with Edd Dumbill about Strata, NYC, 2011</title>
		<link>http://www.ugotrade.com/2011/08/31/story-telling-the-art-science-and-business-of-data-talking-with-edd-dumbill-about-strata-nyc-2011/</link>
		<comments>http://www.ugotrade.com/2011/08/31/story-telling-the-art-science-and-business-of-data-talking-with-edd-dumbill-about-strata-nyc-2011/#comments</comments>
		<pubDate>Wed, 31 Aug 2011 18:51:52 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
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		<description><![CDATA[I&#8217;m really looking forward to the O&#8217;Reilly Strata events that are coming to NYC in a couple of weeks. Iâ€™m fascinated to seeÂ where the art, science, and business of data has gone since February, when I attended the first Strata Conference in Santa Clara &#8211; a sold out event imbued with an awareness that this [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><iframe width="500" height="281" src="http://www.youtube.com/embed/sCmO8YKzv9U?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>I&#8217;m really looking forward to the<a href="http://strataconf.com/stratany2011"> O&#8217;Reilly Strata </a>events that are coming to NYC in a couple of weeks. Iâ€™m fascinated to seeÂ where the art, science, and business of data has gone since February, when I <a href="../../2011/01/20/real-time-big-data-at-strata-2011-ambient-findability-geomessaging-augmented-data-and-new-interfaces/">attended the first Strata Conference in Santa Clara</a> &#8211; a sold out event imbued with an awareness that this was an important gathering of cognoscenti working on   the next big thing.</p>
<p>Strata in New York City is a sequence of events,Â  <a href="http://strataconf.com/jumpstart2011/">Strata JumpStart</a>, Sept. 19th, and then<a href="http://strataconf.com/summit2011/"> The Strata Summit</a>, &#8220;The Business of Data,&#8221; Sept. 20th &amp; 21st, and followed by the <a href="http://strataconf.com/stratany2011/">Strata Conference</a>, &#8220;Making Data Work,&#8221; Sept. 22nd, 23rd.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/08/Screen-shot-2011-08-28-at-7.15.41-PM.png" target="_blank"><img class="alignnone size-medium wp-image-6376" title="Screen shot 2011-08-28 at 7.15.41 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/08/Screen-shot-2011-08-28-at-7.15.41-PM-300x101.png" alt="" width="300" height="101" /></a><em><a href="http://strataconf.com/public/content/landing?_discount=adw&amp;cmp=kn-conf-st11-starta-terms" target="_blank"></a></em></p>
<p><em><a href="http://strataconf.com/public/content/landing?_discount=adw&amp;cmp=kn-conf-st11-starta-terms" target="_blank">&#8220;The future belongs to those who understand how to collect and use their data successfully.&#8221;</a></em></p>
<p>Below is a transcript of a conversation I had last Friday with <a href="http://strataconf.com/stratany2011/public/content/about" target="_blank">Strata Program Chair, Edd Dumbill</a> about some of the highlights of the schedule from my perspective.Â  However, I highly recommend taking a good look at <a href="http://strataconf.com/public/content/landing?_discount=adw&amp;cmp=kn-conf-st11-starta-terms" target="_blank">all that is planned through the three events</a> because there is a depth and breadth that could not be covered in one conversation.</p>
<p>The video opening this post is from <a href="http://visual.ly/about" target="_blank">visual.ly.com</a> &#8211; a start-up making it easier for people to create, explore, share, and promote data visualizations and infographics.</p>
<h3>Talking with Edd Dumbill</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/08/edddumbillheadshot.png"><img class="alignnone size-full wp-image-6391" title="edddumbillheadshot" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/08/edddumbillheadshot.png" alt="" width="150" height="150" /></a></p>
<p><strong>Tish Shute:</strong> It seems a dialogue between the art of data and the science of data is going to be center stage at Strata NYC, and there will be much discussion about story telling with data.</p>
<p>Is that observation correct or is there something else going on there?</p>
<p><strong>Edd Dumbill:</strong> No, I think thatâ€™s a great characterization.  For the <a href="http://strataconf.com/summit2011/" target="_blank">Summit</a>, the core realization for me has been that when you have these tools for getting value from data and when you can drive what youâ€™re doing by data, then actually, the biggest consequences are human ones, and they are organizational ones, and they are strategic ones once you have the technology in place.</p>
<p>So what the summit is doing is really looking at how, in a variety of industries, governments, and within disciplines within those, how the amount of data, the ease of which it can be communicated and mined is changing the way industry is shaped.</p>
<p><strong>Tish Shute: </strong> Also, I noticedÂ  that the <a href="http://strataconf.com/summit2011/public/schedule/full" target="_blank">Strata Summit Schedule</a> (Sept 20th &amp; 21st), and even through to the <a href="http://strataconf.com/stratany2011/" target="_blank">Strata Conference</a> (Sept 22nd &amp; 23rd), has more of an emphasis on pop culture; sports &#8211; baseball, dating &#8211; OKCupid, and Narrative Science, all have a place on the schedule, for example?</p>
<p>Is this the culture of New York City being reflected â€“ interests in media and marketing, or is there something else going on?Â  Has the data tool stack matured since the Strata Conference in Silicon Valley at beginning of the year?</p>
<p><strong><br />
Edd Dumbill</strong>:  Yes, thereâ€™s certainly a different flavor to the event because weâ€™re in New York.  And, yes, the tool stack has matured, but it is, by no means mature, and the maturityâ€™s only coming at the lowest level.</p>
<p>I think thereâ€™s many years left in maturing the tool stack.  But one of the beauties of big data is that once you have the data together, the algorithms to get value from it initially are pretty simple.</p>
<p>So, focusing on the stories of success of being data driven, particularly in the Summit, is important to us because the two questions people are asking are, â€œOne, Iâ€™ve got data.  Two, What do I do with it?â€Â    We donâ€™t need to make the argument that data is important anymore.  But we do need to demonstrate what you can do with it.</p>
<p>The data isnâ€™t necessarily big; itâ€™s just there.  Itâ€™s about having an analytical approach to your business that compliments your intuition, and compliments your vision.</p>
<h3>&#8220;One of the most powerful ways of presenting data to people is in a story,&#8221; Edd Dumbill</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/08/NarrativeScience.png"><img class="alignnone size-full wp-image-6351" title="NarrativeScience" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/08/NarrativeScience.png" alt="" width="260" height="218" /></a></p>
<p><strong>Tish Shute:</strong> Yes I can see the emphasis in the schedule on how to tell meaningful stories with data. <a href="http://www.narrativescience.com/" target="_blank">Narrative Science</a> seem to be doing something very interesting re turning data into stories?</p>
<p><strong>Edd Dumbill: </strong>Yes. They absolutely fascinate me with what they do.  Thereâ€™s this kind of hierarchy and sort of chain of needs right now where business is going, â€œWe need data scientists.  Find me data scientists.  Train me data scientists.  Hire me data scientists.â€  And the data scientists are all going, â€œI need visualization.  Iâ€™ve got this data, I now need to turn it back into a story thatâ€™s going to be useful to people or provide interfaces that are going to help people understand and explore this,â€ because it doesnâ€™t scale to have to have an interpreter all the time between the data and the results.</p>
<p>You need to be able to present it in a way that means something to people.</p>
<p>People can look at a graph and get many things out of it, maybe not even get anything at all out of it if they are not used to it.  But particularly for digesting certain kinds of high-level summaries and results, if you can put the data back into prose, it makes it very accessible to people.<br />
<strong><br />
Tish Shute:</strong> Natural Language Generation from data really opens up so many possibilities..</p>
<p><strong>Edd Dumbill:</strong> Yes, itâ€™s interesting. I think itâ€™s a very novel use.  A lot of people would consider that the end result of their data was a spreadsheet or a graph that they are processing.</p>
<p>But if you turn that back into a story, I think thereâ€™s a lot of potential of helping executives understand whatâ€™s going on. It makes it possible to use language to understand the results.<br />
<strong><br />
Tish Shute:</strong> I am really excited to see the emphasis on stories, data design and visualization, and the way we experience data is as much part of The Strata Summit and The Strata Conference as some of the more hardcore big data challenges and analytics stuff.<br />
<strong><br />
Edd Dumbill: </strong> Yes.  We are definitely ramping up on visualization.  And I think thatâ€™s going to become more important. Having a fundamental grasp of how to use graphics and charts is still incredibly core to what weâ€™re saying.  But Iâ€™m also interested in ways that go beyond, because at least 50% of the point of visualization is to help people understand the dynamics of the data, to really augment their senses with the results of the computation.</p>
<p>You know, the people who are some of our best leaders, the ones who know how to ask the right questions of the data, have a sort of indefinable fingertip feel that you get for numbers when you live around them for a while.  And anything we can do with interfaces to accelerate this is going to be very beneficial, whether it comes to being visual and flying through the data or hearing it in natural language.</p>
<p><strong>Tish Shute:</strong> Have I missed anything in that in terms of what youâ€™ve got on the schedule re visualization?  VisualizingData.com published <a href="http://www.visualisingdata.com/index.php/2011/08/data-viz-schedule-for-oreilly-strata-conference/">an ideal schedule from the visualizing data perspective</a>.  But have you added anything recently?</p>
<p><strong>Edd Dumbill: </strong> Well, thereâ€™s one event which isnâ€™t actually listed on the schedule yet, which is on Tuesday night.  Thereâ€™s a venue called <a href="http://www.eyebeam.org/">EyeBeam in New York</a>; weâ€™re having a visualization showcase that evening.  So there will be stuff to walk around and then a few talks, really from some of the most interesting companies doing viz and viz approaches.  So thatâ€™s not up on the schedule yet, but that will be in addition.  It gives a nice focus on Tuesday night.</p>
<p><strong>Tish Shute:</strong> Oh, thatâ€™s super awesome.  I&#8217;ll definitely go to that.<br />
<strong><br />
Tish Shute:</strong> I am very interested in mobile social communications and augmented reality &#8211; especially augmented reality that feels different, not just looks different, as Kevin Slavin puts it.</p>
<p>I am excited to see people thinking about data not just in terms of visualization, but in other ways too that we can feel it through our secondary senses as well (see <a href="http://orangecone.com/archives/2011/05/somatic_data_pe.html">Mike Kuniavskyâ€™s talk at ARE2011, &#8220;Somatic Data Perception&#8221;</a>).</p>
<p><strong>Edd Dumbill: </strong> Yes, absolutely.  That is where we view this as going.  I will be incredibly depressed if Iâ€™m still looking at the world through a glowing rectangle in 10 years time.</p>
<p><strong>Tish Shute: </strong> Yes, it would be!  I am looking forward to see the new data start ups too.</p>
<p><strong>Edd Dumbill:</strong> Yes, there are a variety of interesting startups, that I feel are particularly important in the data space.  <a href="http://mediasift.com/">Media Sift</a> and Data Sift, for example,<a href="http://datasift.com/"> Data Sift</a> is doing a lot of real time processing on the Twitter fire hose.  They provide real time analytics on Twitter, which I think is very important.</p>
<p><strong>Tish Shute:</strong> In terms of using data to provision mobile experiences, real time is massively important, isnâ€™t it?<br />
<strong><br />
Edd Dumbill:</strong> Absolutely.  Yes.</p>
<p><strong>Tish Shute: </strong> But real time data is still a big challenge, isn&#8217;t it?<br />
<strong><br />
Edd Dumbill: </strong> Yes.  I mean right now, our focus on real time is probably at the technology level.  Looking at real time, people are kind of building out the frameworks, companies like Media Sift and Data Sift creating parts of the experience.</p>
<p>And yes, our <a href="http://conferences.oreillynet.com/">Where 2.0</a> conference will be focused more on the mobile experience.</p>
<p><strong>Tish Shute: </strong>Re mobile experiences,<strong> </strong> I am very excited about <a href="http://www.infochimps.com/" target="_blank">Infochimps</a> and <a href="http://semanticweb.com/infochimps-adds-geo-apis-and-takes-a-shine-to-schema-org-too_b22613" target="_blank">their new geo APIs</a>, and sensor data is becoming such a big part of the picture now too. But the Kinect has also opened up a whole set of possibilities for the future of sensor data!</p>
<p><strong>Edd Dumbill:</strong> Yeah.  I still think Kinect is probably one of the most exciting things going down because of the democratization of that kind of capability.  Interesting things happen when the sensors become cheap, right?</p>
<p>When alongside a little camera in your iPad you have a Kinect sensor equivalent.  Thatâ€™s become extremely interesting because everybody has it with them and can do things based off it.</p>
<p>So the things that always fascinate me are when it becomes cheap and hackable.<br />
<strong><br />
Tish Shute:</strong> And if Kinect went mobile, that would be exciting?</p>
<p><strong>Edd Dumbill:</strong> I think itâ€™s entirely likely in the next couple years, yes.</p>
<p>The more sensors we can start instrumenting our mobile and personal devices with, I think itâ€™s going to always result in some much more novel uses that we ever dreamed of.</p>
<p><strong>Tish Shute:</strong> There was a lot of hoo-ha about <a href="http://blogs.wsj.com/venturecapital/2011/06/15/after-seeing-green-color-is-black-and-blue/">Color</a> when they launched this year. They were unable to capture a user base, but if they had issues of privacy might have come to the fore because they were really collecting more sensor data than any other app, right?</p>
<p>We are still waiting to see a breakthrough app in that area in terms of using all the phone sensors in ways that will really enhance a user experience rather than just the aims of data mining, aren&#8217;t we?</p>
<p><strong>Edd Dumbill:</strong> Yes.  I think this is one of the things where, in parallel, weâ€™re really learning out the social and privacy implications of this kind of technology.  It seems to me the focus has shifted from the tech in the second half of the year too.  Frankly, everybody getting kind of freaked out about the amount of data thatâ€™s being mined and, you know, whatâ€™s acceptable use for that.</p>
<p>But on a slightly more prosaic level, there are some rather fabulous things being done.  If you look at the Google Maps navigation experience on an Android phone.  For instance, thereâ€™s some very practical applications of sensors collecting data with traffic and a variety of other augmentations going in that to actually do something useful.</p>
<p>So maybe weâ€™d like to think we carry our sixth sense around with us in our pocket, and maybe we will.  But we certainly can in our car right now with all the automatic rerouting and so on.  Thatâ€™s slightly more prosaic, but I think a lot more significant in terms of a pattern of how that can be applied.<br />
<a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/08/Singly.png"><img class="alignnone size-thumbnail wp-image-6367" title="Singly" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/08/Singly-150x150.png" alt="" width="150" height="150" /></a><br />
<strong><br />
Tish Shute:</strong> One of the Startups that really excited me in February at Strata, Santa Clara was <a href="http://singly.com/">Singly</a> and <a href="http://lockerproject.org/">The Locker project.</a> They are really thinking innovately in the area of putting people at the center of their data.</p>
<p>I am looking forward to seeing the fruition of that work.  And, while Iâ€™m enjoying Google +, it seems, we are just sort of holding up our hands and saying, â€œWell, thereâ€™s only one business model for data, and that is a centralized Fort Knox,â€ isnâ€™t it?  Or is there something that Iâ€™m missing?</p>
<p><strong>Edd Dumbill:</strong> Youâ€™re right.  I mean I think Google +, for instance, is rather the walled garden is a hedged garden.  You know, there is a certain barrier there that I think is more about the fact that you need to put certain barriers up to actually create a decent user experience in the first place.  I think user experience is one of the BIG problems with open data, and private data, to be honest.</p>
<p>Thereâ€™s a reason we are not all writing PGP encrypted emails to each other, right?  Because itâ€™s so hard to make a UI for encryption thatâ€™s safe.  Most people donâ€™t use passwords properly.  And I think a lot of the same user experience considerations come into this whole data thing.</p>
<p>Facebook can get away with anything they want to because have you ever tried using their privacy settings?  Google, I think, more than anybody has tried to address this issue using sensible defaults, making the explanations clear.  And they probably succeeded for a geek tech audience.</p>
<p>So I honestly think, probably, Lockerâ€™s biggest challenge, in that kind of approach, is definitely UI and giving the concept to the users so they can understand it.</p>
<p>But thereâ€™s certainly a very useful contribution to this conversation.</p>
<p>I think there are parallels in blogging, actually.  There is a case where people have information they want to disseminate.  And do you choose to do in on your own website, set everything up, publish for yourself, host for yourself, so you have complete control, or do you cede, for convenience, control to Blogger or Tumbler, knowing that you are being monetized somehow and that youâ€™re playing in somebody elseâ€™s walled garden and donâ€™t have that control?</p>
<p>So I havenâ€™t really expanded that thought too much, but I think thereâ€™s something there in following that along and seeing where that actually leads.</p>
<p>But, you know, there is a whole technical challenge as well.</p>
<p>I really like the idea of being able to give permission to people. Being able to say, well, â€œIâ€™m engaging you to do X,Y,Z in return for such and such. That seems like a good bargain to me. Giving up my data is a decent bargain for the services Iâ€™m getting back.â€ I mean thatâ€™s generally the contract we make in real life with people anyway.</p>
<p>Thatâ€™s another thing re Google+, &#8211;why itâ€™s a promising approach. At least in their rhetoric, theyâ€™re trying to say, well, â€œWeâ€™re trying to model this on the real life economy, the economy of real life interactions.â€</p>
<p><strong>Tish Shute:</strong> Yes. Any movement towards saying, well, â€œIâ€™m not just collecting your data randomly, Iâ€™m collecting this data because I want to give something back to you that will enhance your interactions,â€ definitely feels like an improvement, doesnâ€™t it?<br />
<strong><br />
Edd Dumbill:</strong> Yes. I think that bargain is clear. Iâ€™m just fascinated by who could be trusted andâ€¦ I do actually wonder if there will be some kind of, rather than necessarily everything being decentralized like Lockers suggests, there might be an idea of a variety of inter-operating, trusted identity brokers. People who we would actually trust. Banks, right? We do that right now. Banks are pretty much our identity brokers. Who knows?</p>
<p><strong>Tish Shute:</strong> I think, that is where the Locker projectâ€™s going with Singly, isnâ€™t? Isnâ€™t Singly the trusted broker for the Lockers, right?</p>
<p><strong>Edd Dumbill: </strong>Yes. Now the question is whether you trust a startup with that or whether youâ€™re going to trustâ€¦ I mean, who knows? Trust levels are at such all-time lows with everybody right now. People in America wonâ€™t trust the government. I think Google are probably one of the most trusted brokers out there online.<br />
<strong><br />
Tish Shute:</strong> Perhaps, thatâ€™s interesting, isnâ€™t it?<br />
<strong><br />
Edd Dumbill:</strong> I did write a piece, which kind of speculated that Google may become some sort of center brokering of social information and kind of a platform.</p>
<p><strong>Tish Shute:</strong> Oh, yes, <a href="http://radar.oreilly.com/2011/07/google-plus-social-backbone.html"><strong>&#8220;Google+ is the social backbone&#8221;</strong></a> &#8211; a very thought provoking piece! It deserves an interview on it&#8217;s own!</p>
<p>But back to the Strata schedule!  I notice you have DePodesta doing the Moneyball talk, right? Whatâ€™s the 2011 twist on Moneyball?</p>
<p><strong>Edd Dumbill: </strong>I think the twist on that is that theâ€™re a lot more people can play now, really, which is why weâ€™re having Strata in the first place. That 10 years ago the people doing this kind of stuff are McDonalds and Walmart and sports teams. Everybody, where there was large money, they could afford to gather the data. Maybe they could try this service out in making decisions based on it.</p>
<p>Well, weâ€™re now in a very instrumented society where every business, every person has instrumented data about their interactions. I think the kind of resistance and dynamics and opinions that Moneyball brought up are the ones that people are going to be facing again right now as they seek to be more data-driven in what theyâ€™re doing.</p>
<p>Itâ€™s also very interesting to know 10 years on, what do you think? Youâ€™ve had 10 years of this, of sort of sabermetrics and so on. Have you matured in your view, have you softened?</p>
<p>What Iâ€™m endlessly and ultimately fascinated by is, where does this fit in the decision process and in the organization tree? Where does it mesh with vision?</p>
<p>Steve Jobs achieved it perfectly. He had vision and all kinds of things for his products. But Apple succeeded through a relentless operational efficiency. Absolutely relentless in their suppliers, their supply train, their manufacturing lines down to their detail. They are an utterly data-driven, process-driven organization at the same time as melding that with vision, design values and good quality. Thatâ€™s a case where it worked together.</p>
<p>Iâ€™m eager to try and tease it out, figure out how that really works and how those things come together.<br />
<strong><br />
Tish Shute: </strong> And thatâ€™s another thread I see being explored at Strata, NYC.  Itâ€™s not human versus machine or machine trumps human, but itâ€™s human with machine.  This is another theme, isn&#8217;t it?<br />
<strong><br />
Edd Dumbill: </strong>Exactly. We all operate by feedback loops. Really, what machines are doing enables us to get better quality data and in a tighter feedback loop.</p>
<p><strong>Tish Shute: </strong> One feedback loop that weâ€™re finding machines very useful for is understanding how we feel. I think thatâ€™s really interesting.</p>
<p><strong>Edd Dumbill: </strong>Yes. Iâ€™m very fascinated by all the quantified-self stuff and where that can take us. At the end of the day, we have a very personal little organization to deal with, which is ourselves.<br />
<strong><br />
<a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/08/Quid.png"><img class="alignnone size-medium wp-image-6369" title="Quid" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/08/Quid-300x182.png" alt="" width="300" height="182" /></a><br />
<a href="http://quid.com/" target="_blank"><em>Quid: Building Software and Mathematical Solutions â€¨to Simplify Complex Decisions</em></a></strong></p>
<p><strong>Tish Shute:</strong> Yes! But the thing is we donâ€™t understand ourselves in isolation, do we?   I am definitely going to attend the session by Sean Gourley, CTO of <a href="http://quid.com/" target="_blank">Quid</a>, on semantic clustering analysis.  It seems like sentiment analysis is going big-time now, isnâ€™t it?<br />
<strong><br />
Edd Dumbill: </strong>Yes. I mean, sentiment analysis is actually becoming a checkbox feature in databases now. The latest release of <a href="http://www.greenplum.com/">Greenplum</a> has it built it. Itâ€™s that kind of level of feature that people want as social data is so important. Of course a lot of this is being driven by marketing and advertising.</p>
<p><strong>Tish Shute: </strong> Yes but even re marketing data story telling has been taking some interesting and quirky turns hasn&#8217;t it?<br />
<strong><br />
Edd Dumbill: </strong>Yes, absolutely. I think thereâ€™s a lot of interesting research ahead of us there as well.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/08/OKCupid.png"><img class="alignnone size-medium wp-image-6370" title="OKCupid" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/08/OKCupid-273x300.png" alt="" width="273" height="300" /></a><br />
<em><a href="http://blog.okcupid.com/">OKCupid Trends</a></em></p>
<p><strong>Tish Shute:</strong> <a href="http://www.okcupid.com/">OkCupid</a> is a very interesting example of data story telling that leverages our desire to know ourselves, and ourselves in relation to others.<br />
<strong>.<br />
Edd Dumbill:</strong> Yes. I mean theyâ€™re an example of a shift thatâ€™s happening in the PR industry, actually, which is companies understanding that telling marketing stories with data is very, very compelling. OkCupid really used that to hit well above their weight. Of course they got acquired as a direct result of that and their profile.</p>
<p><strong>Tish Shute:</strong> I know OKCupid got acquired by Match.com, but you were saying they hit above their weight by using this analysis? How did that work?<br />
<strong><br />
Edd Dumbill:</strong> I think a lot of itâ€™s down to their blog. That they analyze these things, publish them on their blog. It got a lot of attention, generated a lot of media stories, which brought them to Match.comâ€™s attention. Thereâ€™re millions of &#8211; well a large number of dating sites. But they differentiated themselves through the smart use of their data.</p>
<p><strong>Tish Shute:</strong> Data and Games is an area I am very interested in.  Zynga changed the game with game analytics and social games. And now we are seeing Rovio partner with <a href="http://medio.com/">Medio</a> for analytics,<a href="http://radar.oreilly.com/2011/08/angry-birds-data-hp-daily-dot.html"> </a>(see<a href="http://radar.oreilly.com/2011/08/angry-birds-data-hp-daily-dot.html"> Green pigs and data). </a> But I noticed that you donâ€™t have games as a strong theme on the schedule?</p>
<p><strong> Edd Dumbill: </strong>I think youâ€™ll see more of that on the West Coast to be honest. Itâ€™s not that weâ€™re not interested. I just feel that the center of gravity to that topic is probably back on the West at the moment.</p>
<p><strong>Tish Shute:</strong> So whatâ€™s after Zynga in terms of game analytics? A nice easy question!<br />
<strong><br />
Edd Dumbill:</strong> Sure. Let me predict the future for you.</p>
<p><strong>Tish Shute:</strong> Yes please do!</p>
<p><strong>Edd Dumbill:</strong> I donâ€™t know, to be honest. One of the very interesting things about games is that it helps us understand the real world by modeling and playing around.  Iâ€™m highly fascinated to see some more of those things played out through real life actors.   Thereâ€™s been some examples right out of <a href="http://www.scvngr.com/" target="_blank">Scavngr</a> and whatnot. But if any of those techniques can really start to make a way into mobile technology, thatâ€™s one interesting thing.</p>
<p>What lessons can we take from what weâ€™ve actually learned in game analytics that are reproducible and useful elsewhere?</p>
<p>Gamification is a bit of a trend right now. I am slightly skeptical&#8230; But I am fascinated by a lot of systems that are having these game elements added to them.   And so the second question is, if youâ€™re having games added to things, like losing weight or saving money or writing a book, Iâ€™ve seen that too, what can you apply from the analytics world on top of that, and learn about systems and tweak them?</p>
<p>I donâ€™t have that good of an answer for you. How my game is, is not steeped in that. But I am aware that thereâ€™s probably a lot of progress in games that has yet to be applied anywhere else.</p>
<p>Zynga and whatnot, is kind of a space race, isnâ€™t it, to monetize that.   Space races generate technologies that can be applied in a variety of places.</p>
<p>What are the spinouts of game analytics that we can actually use elsewhere?</p>
<h3>&#8220;These Bloom Instruments arenâ€™t merely games or graphics. They&#8217;re new ways of seeing what&#8217;s important.&#8221;</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/08/cartagram.png"><img class="alignnone size-medium wp-image-6373" title="cartagram" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/08/cartagram-300x129.png" alt="" width="300" height="129" /></a><br />
<em>Cartagr.am by Bloom</em><a href="http://cartagr.am/#10.00/40.8526/-74.6277"></a></p>
<p><strong>Tish Shute:</strong> Last February,  at Strata, I was very struck by the new work by Ben Cerveny and<a href="http://bloom.io/"> Bloom</a> on &#8220;pop cultural instruments for data expression&#8221; (also see<a href="http://cartagr.am/#10.00/40.8526/-74.6277"> </a><a href="http://www.youtube.com/watch?v=HWDcc5gNVrE">Ben Cerveny&#8217;s talk at ARE2011</a>).<br />
<strong><br />
Edd Dumbill:</strong> Yeah. I love every time the visualization comes onto a tabletâ€¦.thereâ€™s an interesting back channel there.</p>
<p>And Google has done this in extreme to add to their great advantage. Thereâ€™s a potential when you read an E-book, or you interact with the visualization of a tablet, that it can learn from your interactions.</p>
<p>If you read an E-book, and the book is instrumented and sends stuff back, then the book can read you at the same time that youâ€™re reading it. That kind of collective intelligence can then be harnessed.</p>
<p>So what if Bloomâ€™s pop culture visualizations are instrumented so that they know how people are using it?   Well what can they learn about that?  About either the quality of the visualization, about whatâ€™s interesting to data and back at the same time?</p>
<p>This is what the fundamental principles I think even of Web 2.0 and definitely in this era of big data that weâ€™re in, is that the secondary signals, the exhaust from any electronic product, can be incredibly valuable.</p>
<p>We know that every time you run Google you are probably a part of at least one experiment that they are running to determine an optimal, and optimize their product through that. And how can you turn this up to generalize that out?</p>
<p><strong>Tish Shute:</strong> I agree.Â  This is at the core of the art, science and business of data.Â  I hear your phone ringing, but do I have time for one more quick question?</p>
<p><strong>Edd Dumbill:</strong> Oh yes.<strong> </strong></p>
<p><strong>Tish Shute:</strong> So it sort of follows on from my previous question.Â  The relationship between the crowd sourced intelligence and machine intelligence has played a huge role in making data work andÂ  solve real world problems &#8211; <a href="http://crowdflower.com/" target="_blank">Crowd Flower</a>, for example.</p>
<p>Where are we at now with this relationship between crowdsourcing power of, for example, Crowd Flower and Mechanical Turk when combined with machine intelligence. Is there anything new going on here?<br />
<strong><br />
Edd Dumbill:</strong> What weâ€™re actually starting to do is learn where to apply these tools. Weâ€™re reaching a point of understanding what crowd-sourcing is for, how to better design crowd-source tasks and so on in innovative uses.</p>
<p>One of the things I am particularly excited about is Natala Menezes who was at Amazon working on Mechanical Turk, sheâ€™s now moved to a company called <a href="http://gigwalk.com/" target="_blank">GigWalk</a>, which is a Turk platform thatâ€™s mobile.</p>
<p>So if you want to assign tasks that depend on people being in particular places and being able to do particular things, this is a platform for turking using that, which I think is fascinating. Thatâ€™s definitely a new approach.<br />
<strong><br />
Tish Shute:</strong> Yes <a href="http://gigwalk.com/">GigWalk</a> is awesome â€“ I saw that <a href="http://blogs.msdn.com/b/photosynth/archive/2011/07/19/get-paid-to-shoot-mobile-photosynths.aspx">Photosynth is partnering with GigWalk.</a> That is interesting â€“ perhaps a step towards strong AR! ( see <a href="http://www.wired.com/beyond_the_beyond/2011/05/augmented-reality-readwrite-world-at-are2011/" target="_blank">Read Write World and Blaise Aguera Y Arcas&#8217;s work on Photosynth was big news at ARE2011</a>).</p>
<p><strong> Edd Dumbill:</strong> Natala will be talking about GigWalk.  I think the session is called quirky crowdsourcing. I want to call it Quirky Turks.</p>
<p><strong>Tish Shute:</strong> [laughs] I like that.</p>
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		<title>Real Time Big Data at Strata 2011: Ambient Findability, Social Search, GeoMessaging, Augmented Data, and New Interfaces</title>
		<link>http://www.ugotrade.com/2011/01/20/real-time-big-data-at-strata-2011-ambient-findability-geomessaging-augmented-data-and-new-interfaces/</link>
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		<pubDate>Thu, 20 Jan 2011 22:48:12 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
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		<description><![CDATA[We are in the age of unearthing and uncovering data, and only just at the beginning of the age of processing data and dealing with it (see my interview with Anselm Hook, Part 2 upcoming).Â  O&#8217;Reilly&#8217;s Strata Confernence 2011, will explore, &#8220;the change brought to technology and business by data science, pervasive computing, and new [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/01/noisedderived31.jpg"><img class="alignnone size-medium wp-image-6034" title="noisedderived3" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/01/noisedderived31-300x163.jpg" alt="" width="300" height="163" /></a></p>
<p>We are in the age of unearthing and uncovering data, and only just at the beginning of the age of processing data and dealing with it (see my interview with <a href="http://www.hook.org/" target="_blank">Anselm Hook</a>, Part 2 upcoming).Â  <a href="http://strataconf.com/strata2011" target="_blank">O&#8217;Reilly&#8217;s Strata Confernence 2011</a>, will explore, &#8220;the change brought to technology and business by data science, pervasive computing, and new interfaces.&#8221; It is, perhaps, one of the most important events of 2011.</p>
<p>Data is driving a revolution much as coal, oil, and steel powered the industrial revolution.Â  And the world changing insight from Karl Marx that &#8220;the industrial revolution polarized the world into two groups: those who own the means of production and those who work on them,&#8221; is taking on on new life, asÂ <a href="http://twitter.com/#!/acroll" target="_blank"> Alistair Croll</a>, co-chair of <a href="http://strataconf.com/strata2011" target="_blank">Strata 2011</a>, points out in his post,Â  <a href="http://mashable.com/2011/01/12/data-ownership/" target="_blank">&#8220;Who Owns Your Data?&#8221;</a></p>
<p><strong>&#8220;The important question isnâ€™t who owns the data. Ultimately, we all do. A better question is, who owns the means of analysis? Because thatâ€™s how, as Brand suggests, you get the right information in the right place. The digital divide isnâ€™t about who owns data â€” itâ€™s about who can put that data to work.&#8221;</strong></p>
<p>Strata is where a vanguard will be meet, not only to discuss this revolutionâ€™s futures, but to define how to create, handle, and build the platforms and experiences that will harness the data.  My flight is booked!Â  (Also check out <a href="http://www.bigdatacamp.org/">BigDataCamp</a> which takes place the night before <a title="Strata Conference" href="https://en.oreilly.com/strata2011/public/regwith/str11dnaff" target="_blank">Strata</a>.)</p>
<p>The picture opening this post is from Michael EdgeCumbe&#8217;sÂ  <a href="http://garden.neocyde.net/thoughts/2010/12/fall-2010-itp-winter-show-project/">Fall 2010: ITP Winter Show Project</a>.Â  A project exploring ways to intuitively get the feel of what it going on with big data sets using &#8220;the gestural manipulation and stereoscopic visualization of complex data to create a meditative state for data analysis.&#8221;Â  Michael project will be part of the <a href="http://strataconf.com/strata2011/public/schedule/detail/17840" target="_blank">Science Fair at Strata</a>.Â  For more on Michael&#8217;s work see <a href="http://www.neocyde.net/derive/2010/12" target="_blank">Noise Derived.</a> I also have a number of theÂ    <a href="http://strataconf.com/strata2011/public/schedule/topic/595 " target="_blank">interesting new interface sessions </a>at Strata in my schedule.</p>
<p>The daily <a href="http://radar.oreilly.com/2010/12/write-your-own-visualizations.html" target="_blank">Strata Gems</a> on O&#8217;Reilly Radar are great place to get a gestalt of some of the Strata themes, and <a href="http://radar.oreilly.com/2010/12/strata-gems-three-key-data-trends-for-2011.html" target="_blank">this  post </a>by <a href="http://strataconf.com/strata2011/profile/1" target="_blank">Edd Dumbill</a>, program chair for Strata,<a href="http://radar.oreilly.com/m/2010/12/strata-gems-three-key-data-trends-for-2011.html" target="_blank"> Three key data trends for 2011</a>, looks at the year ahead.Â  This week, I got the chance to ask Edd a few of the questions that I will have on mind at Strata &#8211; see his responses below.</p>
<p>If you have been reading Ugotrade, you will know I am interested in our mobile social augmented futures and there is no question in my mind that these will be unleashed by our new capacities to work with data (see <a href="http://www.ugotrade.com/2010/10/31/tim-o%E2%80%99reilly%E2%80%99s-four-cylinder-innovation-engine-the-missing-manual-for-the-future/" target="_blank">my post here</a>).</p>
<p><strong><br />
</strong></p>
<h3>Data is the how.</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/01/backtypediagram.png"><img class="alignnone size-medium wp-image-6045" title="backtypediagram" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/01/backtypediagram-210x300.png" alt="" width="210" height="300" /></a></p>
<p><em>The pic above is from <a href="http://www.readwriteweb.com/hack/2011/01/secrets-of-backtypes-data-engineers.php" target="_blank">&#8220;Secrets of BackType&#8217;s Data Engineers.&#8221;</a> This post on ReadWriteHack by <a href="http://twitter.com/petewarden">Pete Warden</a>, an ex-Apple engineer, and founder of <a href="http://www.openheatmap.com/">OpenHeatMap</a>, really lives up to its title.Â  Check it out if you want to know howÂ <strong> &#8220;three guys (the <a title="opens in new window" href="http://backtype.com/" target="_blank">BackType</a> team ) with only seed funding process a hundred million messages a day?&#8221;</strong></em></p>
<p>I asked on Quora, &#8220;<a href="http://www.quora.com/What-will-be-the-most-important-developments-in-augmented-reality-in-2011" target="_blank">What would be the most important developments for Augmented Reality in 2011,&#8221;</a> <a href="https://sites.google.com/site/michalavny/" target="_blank">Michal Avny,</a> Strategist &amp; Real Time search expert, wrote:</p>
<p><strong>&#8220;AR strongly relies on localized personalized real time information.</strong></p>
<p><strong>Having a stream of tweets based on keyword search, location or circle of friends doesnâ€™t really make the AR experience; it is the processed real time relevant information that will make AR useful and intensify the experience.&#8221;</strong></p>
<p><strong>In 2011 Real Time search and Social Search will drastically change to provide the infrastructure required.&#8221;</strong></p>
<p>I followed up on Michal&#8217;s Quora answer with some more questions &#8211; see below in this post.<strong><br />
</strong></p>
<p>Also note<a href="http://www.quora.com/What-will-be-the-most-important-developments-in-augmented-reality-in-2011" target="_blank"> the response</a> from <a href="http://research.microsoft.com/en-us/people/dmolnar/" target="_blank">David Molna</a>r, here is an excerpt:</p>
<p><strong>&#8220;2. A wave of actionable, important data APIs opened up, enabling useful non-gimmicky AR apps for the first time. Think geoloqi.com , or the work Max Ogden has done with Portland civic data. Plus of course <a href="http://face.com/" target="_blank">face.com</a> , email providers and calendar providers, etc.&#8221;</strong></p>
<p><a href="http://strataconf.com/strata2011/public/schedule/speaker/100889" target="_blank">Amber Case</a>, one of the founders of <a href="http://geoloqi.com/" target="_blank">Geoloqi</a>, is on the programming committee of Strata and will be speaking.  Be sure to catch her session! <a href="http://strataconf.com/strata2011/public/schedule/detail/17748" target="_blank">Posthumans, Big Data and New Interfaces,</a> and if you haven&#8217;t already seen it, <a href="http://www.ted.com/talks/amber_case_we_are_all_cyborgs_now.html" target="_blank">Amber&#8217;s TED talk</a> is a must see.</p>
<p>Geographic proximity is a powerful filter, as is route, and time. But clearly social proximity, social relevance, and shared tastes are also key dimensions for location based experiences, (see my convo with Schuyler of <a href="http://simplegeo.com/" target="_blank">Simple Geo</a>, upcoming).</p>
<p>While the whole business of location based search and curation of augmented mobile social experiences is still, for the most part, uncharted terrain, the danger of key points of control being only really accessible to elite players looms large.   I asked <a href="http://www.youtube.com/watch?v=C2HcWlu1BS4" target="_blank">Sophia Parafina</a>, a pioneer in the open geo space for some thoughts on real-time local /geosearch and geomessaging, and the future of openess &amp; big data (see Sophia&#8217;s response below).</p>
<h3><a href="http://www.quora.com/Is-the-market-ready-yet-for-P2P-cloud-computing" target="_blank">Is the market ready yet for P2P cloud computing?</a></h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/01/8a174_invisibles_bigbrother_1210.jpg"><img class="alignnone size-full wp-image-6048" title="8a174_invisibles_bigbrother_1210" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/01/8a174_invisibles_bigbrother_1210.jpg" alt="" width="150" height="150" /></a></p>
<p>This is another question I&#8217;m following,Â <a href="http://www.quora.com/home/following" target="_blank"> </a><a href="http://www.quora.com/Is-the-market-ready-yet-for-P2P-cloud-computing" target="_blank">Is the market ready yet forÂ P2P cloud computing?</a> It is one of those questions that we seem to have been asking in various forms for a very long while now, but without aÂ  major shift in sight.Â  The pic above is from, <a title="Permanent link to The Cloud Made Open Source " href="http://www.readwriteweb.com/cloud/2010/12/open-source-invisible.php">The Cloud Made Open Source &#8220;Invisible&#8221; This Year</a>.Â  But, perhaps, we are at the point when open p2p clouds will find a place in the market because of their potential importance in real time social search and discovery. <a href="http://distributedsearch.blogspot.com/" target="_blank">Borislav Agapiev</a>, Search Entrepreneur and founder of <a href="Vast.com" target="_blank">Vast.com</a>, writes on <a href="http://www.quora.com/Is-the-market-ready-yet-for-P2P-cloud-computing?q=p2p+for+a+non+centralized+infrastructure" target="_blank">Quora</a>:</p>
<p><strong>&#8220;I believe a P2P cloud is ideally suited for social &amp; real-time search and discovery.</strong></p>
<p><strong>Consider MapReduce, a very interesting and popular paradigm for distributed computing. MapReduce is very much about bringing computation to data i.e. doing computation at nodes (map) and then aggregating results through network (reduce).</strong></p>
<p><strong>It is very clear now that user attention data (what they click on) is very valuable for search and discovery, yet a centralized model relies upon uploading all that to a single location and then doing a supposed local MapReduce. Clearly, MapReduce could be done  across the network, without any centralized uploads.</strong></p>
<p><strong>In addition to the efficiency argument raised here, it is even more important to consider privacy issues. Uploading massive amounts of user attention data to a centralized location is not something that is going to make users warm and fuzzy <img src="http://www.ugotrade.com/wordpress/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" />   as we are increasingly seeing.</strong></p>
<p><strong>In a P2P cloud, there is no big brother watching over anyone, all computation and data storage is done in the cloud, fragmented in many, many small  encrypted pieces ala BitTorrent.&#8221;</strong></p>
<p><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/01/Screen-shot-2011-01-16-at-2.13.43-PM1.png"><img class="alignnone size-medium wp-image-6066" title="Screen shot 2011-01-16 at 2.13.43 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/01/Screen-shot-2011-01-16-at-2.13.43-PM1-300x223.png" alt="" width="300" height="223" /></a><br />
</strong></p>
<p><em>Picture above from Brynn Marie Evans, <a href="http://brynnevans.com/blog/2010/03/17/it-takes-two-to-tango/">&#8220;It takes two to tango: review of my social search panel</a>&#8220;</em></p>
<p><em><br />
</em></p>
<h3>The Delta of Now &#8211; Transforming Search into a Social Democratic Act</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/01/2538108030_d37d124e44.jpg"><img class="alignnone size-medium wp-image-6049" title="2538108030_d37d124e44" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/01/2538108030_d37d124e44-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p><em>Picture of Maneki Neko &#8220;beckoning&#8221; cats from <a href="http://www.journeyetc.com/travel-ideas/famous-landmarks-of-cats-and-dogs-around-the-globe/">Journeyetc</a></em></p>
<p>New ecologies of human and machine intelligence are beginning to change basic social structures â€“ see the <a href="http://www.youtube.com/watch?v=t1J2RXrvPek" target="_blank">Future of Work (Biewald and Chirayath Janah 2010)</a>. And projects like <a href="http://swift.ushahidi.com/" target="_blank">Swift River</a>, using search and machine mining to filter out streams on topics of interest that can then be subsequently curated by human beings. This may be extended to the curation of real-time data streams and employment of machine learning algorithms based upon the explicit relationships.</p>
<p>Augmented mobile social experiences are a new frontier in which ideas and practices from a number of fields collide, including: ambient findability (Morville 2005), urban psychogeography, narrative structures, ambient games and devices, 4d (time-space), explorations of place and memory, enchanted objects and people (Kuniavsky 2010), and designed animism (Laurel 2010), to mention just a few.</p>
<p>Mobile local interaction presents an opportunity to invert the search pyramid and to transform search into a social, democratic act (see my interview with Anselm Hook upcoming).Â  Up until now search has been predicated around a very narrow revenue model.  Google has an implicit model of a B2C â€“ business to consumer brokerage. We are only just beginning to get a glimpse of the disruptive potential of C2C &#8211; consumer to consumer brokerages.  Mobile local C2C brokerages that allow us to transact in a trustworthy way over our local geography in close to real time (Hook 2010) have the potential to enable new forms of social organization.  Bruce Sterlingâ€™s short story about a networked gift economy, <a href="http://tqft.net/wiki/Maneki_Neko" target="_blank">Maneko Neki,</a> is a brilliant glimpse at the disruptive potential of such re-imaginings.</p>
<p>Augmented experiences that shift or change a personâ€™s situated geolocal experience of social reality, and change our relationship to the people and the place by augmenting engagement in, and reputation through, socially driven consumer tie ins and game dynamics, like <a href="http://foursquare.com/" target="_blank">Four Square</a>, &amp; <a href="http://gowalla.com/" target="_blank">Gowalla</a> are beginning to emerge, as <a href="http://www.web2expo.com/webexny2010/public/schedule/detail/15446" target="_blank">Kati London pointed out in her excellent keynote at Web 2.0 Expo</a>.  And, while the integration of mobile local interaction and an augmented view that shifts our geolocal experience visually will involve creative solutions to some well churned mobile, tracking, mapping and registration challenges, the exploration and development of new dimensions through which we can filter and create trusted and meaningful augmented mobile social experiences is vital, whether you are considering a mobile screen, map, camera view, or futuristic HUDs and gestural interfaces.</p>
<h3>Talking with Edd Dumbill</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/01/edddumbill.jpg"></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/01/edddumbillheadshot.png"><img class="alignnone size-full wp-image-6077" title="edddumbillheadshot" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/01/edddumbillheadshot.png" alt="" width="150" height="150" /></a><br />
Picture from <a href="http://people.oreilly.com/edd" target="_blank">O&#8217;Reilly Community.</a></p>
<p><strong>Tish Shute: </strong>First congratulations on Strata!   On the Strata homepage there is a quote from Jason Hoffman:</p>
<p><strong>&#8220;My gut feeling is that we&#8217;re going to look back at the upcoming Strata Conference like we do at the Web 2.0 Conference in 2004/2005.&#8221;<br />
â€”Jason Hoffman, CTO/Founder, Joyent, Inc.</strong></p>
<p>Why do you think Jasonâ€™s comparison might be prescient?</p>
<p><strong>Edd Dumbill: Web 2.0 is a development that ran through every brand that has a web presence and radically changed the way business is done for many companies and brands.</strong></p>
<p><strong>Strata will have a similar impact: every business has data, every business collects an increasing amount of data. This data is the new oil â€“ a valuable raw material that when refined or combined creates value and opportunity.</strong></p>
<p><strong>Tish Shute:</strong> The rise of real time was one of your three key data trends for 2011.  Hadoop is bringing the capacity to work with big data to more than just a few elite players.  But the challenge is still real time.  You mention we will be seeing a hybrid approach to real time and batch MapReduce processing.  Will we hear more about these approaches to real time at Strata?  And, what do you see as the most important conversations on real time data analytics emerging at Strata?</p>
<p>You point out â€œopen source projects and cloud infrastructure means developers can evaluate and learn to love technologies without requiring support or approval from above.â€  What are the most exciting developments on the horizon for open source tools?</p>
<p><strong>Edd Dumbill: </strong><strong>Here are some projects worth watching, in the key areas of real time, cluster management and Hadoop.</strong></p>
<p><strong>* Cassandra and MongoDB â€” NoSQL databases that will prove vital for anybody with real time big data needs</strong></p>
<p><strong>* Mesos â€” a compute cluster management tool, modeled after that which powers Google</strong></p>
<p><strong>* Hadoop ecosystem&#8217;s continuing maturation, especially HBase and Hive.</strong></p>
<p><strong>Tish Shute: </strong> Do you think the market is ready for p2p cloud computing?</p>
<p><strong>Edd Dumbill: The market is emerging for decentralized and distributed cloud computing, and P2P technologies are one way of achieving that. They key trends will be moving computation nearer the data sets or nearer the point of user consumption of the result.</strong></p>
<p><strong>P2P is a difficult model for anybody wanting to commercialize a service, so I think it will tend to form part of a hybrid solution.</strong></p>
<p><strong>Tish Shute:</strong> We have seen enormous strides in our ability to work with giant unstructured databases recently.  Do you think, perhaps, that the dream of a web of linked data &#8211;  â€œa web of data that can be processed directly and indirectly by machines,â€ will be attained through brute force &#8211; i.e. through our ability to harness the power of massively parallel processing, as much as by Semantic Web approaches focused on machine readable metadata? [Also see <a href="http://www.quora.com/Is-this-a-good-approach-www-dist-systems-bbn-com-people-krohloff-shard_overview-shtml-to-use-Hadoop-to-build-a-scalable-distributed-triple-store" target="_blank">my question on Quora</a>, &#8220;Is this a good approach (<a rel="nofollow" href="http://www.dist-systems.bbn.com/people/krohloff/shard_overview.shtml" target="_blank">www.dist-systems.bbn.com/people/&#8230;</a>) to use Hadoop to build a scalable, distributed triple store?&#8221;]</p>
<p><strong>Edd Dumbill:  I&#8217;ve been an observer of the SW for over a decade and I tend to believe that on the web, data means to you whatever meaning you give it as the consumer. With that model, the links are made by the consumer rather than sitting out there explicitly. Some links become de facto standards, and some very few become web standards.</strong></p>
<p><strong>I think the actuality will be a mix of both explicitly stated metadata and that which is inferred. The Semantic Web is a great framework for certain operations, especially interoperable exchange of metadata. A great many more private meanings, never intended to be shared, will be created by consuming software.</strong></p>
<p><strong>There&#8217;s no question that machines will learn how to process most of the Web. Furthermore, machines will learn how to process most of the physical world we&#8217;re in. And that by the end of this decade</strong>.</p>
<h3>Talking with Sophia Parafina</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/01/sophiawhere.jpg"><img class="alignnone size-medium wp-image-6062" title="sophiawhere" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/01/sophiawhere-300x250.jpg" alt="" width="300" height="250" /></a></p>
<p><em>Picture of Sophia at <a href="http://where2conf.com/where2011" target="_blank">Where 2.0</a><a href="http://www.flickr.com/photos/rich_gibson/2509114741/" target="_blank"></a></em></p>
<p><strong>Tish Shute:</strong> Sophia you have worked in the trenches for a long time now  to support the growth of open geo data.  What do you hope to see emerge in 2011 in the field of geo-data?</p>
<p><strong>Sophia Parafina: Better support for displaying and handling location data across multiple apps. Fred Wilson <a href="http://www.avc.com/a_vc/2011/01/content-shifting.html?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+AVc+%28A+VC%29" target="_blank">recently blogged about content-shifting</a>, he talks about overcoming content silos across devices. Weâ€™ve worked very hard to reduce data silos via formats, but devices are creating their own silos. I would like to see a standard method for sending geo data and geo information to mobile devices.</strong></p>
<p><strong>Producing content for mobile is different from producing content for a computer browser. Web 2.0 produced a lot of infrastructure for browser based interfaces, but in mobile devices that gap has been filled with apps which is fragmenting how data is handled by various devices. What is even more interesting in the mobile space is that devices can push data back that contains location, user updates, photos and even sensor data.Â  If mobile data standardizes, it could lead to browser based applications and stem the continued fragmentation of the mobile application market.</strong></p>
<p><strong>Tish Shute:</strong> <a href="http://simplegeo.com/" target="_blank">Simple Geo</a> and<a href="http://www.factual.com/" target="_blank"> Factual</a> are startups emerging in the geodata space. What do you see on the horizon in terms of both the growth of business opportunities and an open geo data community?</p>
<p><strong>Sophia Parafina: In the near future think weâ€™ll see startups providing curated data + API and in response we will also see companies that provide a single interface across multiple data providers. We saw this when everyone released a mapping API and companies such as <a href="http://mapufacture.com/">Mapufacture</a> provided a single interface across multiple APIs.</strong></p>
<p><strong>We will see a resurgence in data providers repackaging the the 2010 US Census data in different ways to respond to market segments, some of this will be open data but all of it will be provided through an API instead of file. Additionally, weâ€™ll see more data from outside the US.</strong></p>
<p><strong>Tish Shute:</strong> What are the biggest obstacles to having the open geodata sets available that we need to enable mobile local interactions and social augmented experiences?</p>
<p><strong>Sophia Parafina: Licensing for both crowd sourced data and private curated open data will become an issue. We recently seen VLC, the open source video player, pulled from the Apple app store because of licensing issues. Also, licensing of content by geography will be problematic, limiting searches by geographical location. In addition, how will licensing of data that is updated by crowd sourcing work?</strong></p>
<p><strong>Multiple APIs for accessing data sources. The current trend for each provider to create an API for their data sets will result in data silos â€“ there needs to be a single sign-on equivalent for requesting data.</strong></p>
<p><strong>Size of data on the wire, the current models for delivering data is based on broadband connections. However, as mobiles increasingly become the way people use the web, the data needs to be sized accordingly. This also goes for mobile interfaces. Have you tried to shop on a mobile device, or buy a train or plane ticket? Itâ€™s frustrating and error prone. There is a large untapped market of people who only use the Internet on mobile devices.</strong></p>
<p><strong>Tish Shute</strong>: You pointed me to <a href="http://radar.oreilly.com/2010/12/strata-gems-diy-personal-sensi.html" target="_blank">this link in Strata Gems</a> re â€œan interesting and pertinent (also a competitor to GeoLoqi),â€ â€“ <a href="http://tasker.dinglisch.net/" target="_blank">the Android Tasker app.</a> What do these emerging services bring to the table in terms of the next generation of location based services?</p>
<p><strong>Sophia Parafina: This app letâ€™s your device interact with the environment. I think that this is a great way of using the sensors on existing platforms to increase interaction and to implement ambient findability. The basic premise of Tasker is that some action happens in response to an event in an application, time, date, location, event, or gesture. Tasker has defined 180 actions that can occur based and number or combination of events. This can provide a basic vocabulary for interaction between the user and the device and more importantly between users. Tasker also can use Android script plugins, which lowers the bar to creating your own ambient  application.</strong></p>
<p><strong>Programs such as Tasker can provide a way for people to interact with social networks beyond sending messages. People can use their mobile devices to interact with their surroundings with out having to interact with the device.</strong></p>
<p><strong>Tish Shute:</strong> We have had many conversations about emerging ideas of geo-search, geo-messaging and geo-fencing. What are the most interesting developments in these areas and what do you see on the horizon for 2011?</p>
<p><strong>Sophia Parafina: The map will fade into the background and become less important. Display of information will be context aware, that includes location. For example, letâ€™s say I make a grocery list, when Iâ€™m at the grocery story, the list will just pop-up without the need for me to find the app that has the list. Or reminders or offers pop-up when you are near a place at a certain time, letâ€™s say you need to buy a present for a birthday party for a child, you could send out a request that you are looking for an item and retailers could offer â€œon the spotâ€ discounts if you are in the area.</strong></p>
<p><strong>Geo-search, geo-messaging, and geo-fencing are geared to towards mobile devices, so I expect to see them soon as part of apps. Building generic applications that implement geo* will fail because that sort of information is useful only within a context. Geo* apps are solutions looking for an problem. The killer mobile app will use these functions transparently to reduce the cognitive load of the user who is busy moving around in the world.</strong></p>
<p><strong>User data gathered from multiple web applications will become consolidated profiles that will used for context aware applications. For example, there could be a service which matches prices of items that you have shopped for on the web, so for example the service would have access to your cookies, know your favorite retailers, things you have shopped for, your location and activity patters (when you are at home, work, restaurant). When you are in the vicinity of a brick and mortar retailer with the same or similar items, the service can send you alert to match the price of the item you found on line. So your digital life will become more closely linked with your day to day activities.</strong></p>
<p><strong><br />
</strong></p>
<h3>Talking with Michal Avny</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/01/Michal_Pic.jpg"><img class="alignnone size-medium wp-image-6059" title="Michal_Pic" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/01/Michal_Pic-300x275.jpg" alt="" width="300" height="275" /></a></p>
<p><strong>Tish Shute: </strong>At <a href="http://www.web2summit.com/web2010" target="_blank"> Web 2.0 Summit</a>, one of the highlights for me was the, <a href="http://www.web2summit.com/web2010/public/schedule/detail/17101" target="_blank">Q&amp;A:The New Search Insurgents</a> lunch where Charlie Cheever of <a href="http://www.quora.com/" target="_blank">Quora</a>, IMO, stole the show. I tweeted:</p>
<p><em>&#8220;One of my takeaways from #w2s is that #quora points to future of augmented mobile social experiences &#8211; a search filter for experience! #AR&#8221;</em></p>
<p>In your view what are the biggest challenges for location Q&amp;A to emerge as a search filter for location based experiences?</p>
<p><strong>Michal Avny: The biggest location Q&amp;A challenges yet to be conquered are immediacy (real time dynamic data), relevancy (strong personalized filters) and user experience (simplified interface).</strong></p>
<p><strong>Location Q&amp;A enables different use cases.  The most prominent are Follow (follow places, topics and friends to learn about a location), Interact (meet new people based on common interests), Plan ahead (plan a trip, night out or a shopping day by asking and searching for local information) and On-site (check for recommendations, friends, deals, events and traffic nearby).</strong></p>
<p><strong>Unlike Follow, Interact and Plan ahead that can be added to existing Q&amp;A platforms (such as Quora) by attending location specifics as they share similar characteristics, the on-site mode introduces a completely different experience, first and foremost it requires immediate attention.  It is real time based and the nature of the data is dynamic.  Traffic updates, current events, nearby friends, all that changes constantly.  Posting a location question on-site implies the response should be in real time (e.g. best kid friendly restaurant), the normal Q&amp;A response latency wouldnâ€™t work.</strong></p>
<p><strong>Strong relevancy filters are required to accommodate for the overwhelming flood of information.  Moreover, some of the data should be filtered by user behavior and preferences, check in notifications (type of relation), restaurant recommendations (type of food, price level, etc), shopping deals (commercial categories) and more.</strong></p>
<p><strong>Mobile experience requires ease of use and simplicity.  A new Q&amp;A interface and query language that allows for posting questions should be defined as well as coherent summarized response interface.  User on the go should not have to post lengthy questions, browse through tens of results or search for the right service, but instead use a simple intuitive tool.</strong></p>
<p><strong>Tish Shute: </strong>Real- time location based search is in its infancy.  Real time questions can be answered using different services such as Yelp, TripAdvisor, <a href="http://www.waze.com/homepage/" target="_blank">Waze,</a> <a href="http://foursquare.com/" target="_blank">Foursquare</a>, IMDb and more.  But what are the challenges to moving forward with aggregating these sources and then into â€œlocalsâ€ that are able to process and deal with vast amounts of information?</p>
<p><strong>Michal Avny: Using some of the leading location services to answer question is sufficient to start with.</strong></p>
<p><strong>In order to provide broad coverage (worldwide) and reliable information, aggregation of the different services is required for instance to normalize product and service rank, aggregate classified, and more. This is quite challenging as there is no one standard available.</strong></p>
<p><strong>When location Q&amp;A user base is big enough, I foresee a tendency to rely more on â€˜localsâ€™ input as the base of information.   As the platform grows, communities will be formed with different cultures, relationships and trust levels, making the information more valuable and customizable.  Some of the challenges I already mentioned are implementing filters, query language and interfaces to enable using the vast amounts of real time data in a mobile environment.  More of the challenges lying ahead are integrating the â€˜localsâ€™ data with location based services as they are integral components of the Q&amp;A ecosystem.   Merging trust levels and relationships while adhering to different privacy guidelines is a challenge yet to be explored. (This should be discussed in more detail under the protocols topic).</strong></p>
<p><strong>It is quite evident that Quora is now facing growing pains and is struggling to maintain its character.  Same as with Quora, it will also be a challenge to support and maintain the ecosystem while allowing for massive scale-up.</strong></p>
<p><strong>Tish Shute:</strong> I have been very interested in exploring protocols that will be enablers to micro local interaction and mobile social interaction for AR &#8211; particularly the XMPP extensions and operational transform work of Google Wave (now <a href="http://incubator.apache.org/projects/wave.html" target="_blank">Apache Wave</a>), and PubSub protocols like <a href="http://code.google.com/p/pubsubhubbub/" target="_blank">PubHubSubbub</a> and Erlang based <a href="http://www.rabbitmq.com/" target="_blank">RabbitMQ</a>.  We are beginning to see protocols emerging that could enable new real time local services.  What do you think are some of the most valuable use cases for â€œlocalsâ€ that this new generation of real time protocols can enable?</p>
<p><strong>Michal Avny: AR is about interacting with digital information; the AR ecosystem is composed of layers and components such as devices, platforms, browsers, applications and content.  For the different components to interact new protocols, security guidelines, and privacy policies must be in place.  A standard will enable local vendors and service providers to publish specials, deals, updates and events for any application to broadcast, identify people and places by proximity (without having to use the same application or device), local recommendations will be shared by services, devices will be able to interact, location based platforms, such as Q&amp;A, will have access to vast breadth of information, geo aware devices will provide consistent experience globally, and much more.</strong></p>
<p><strong>Tish Shute:</strong> What do you think are the biggest challenges to going mainstream for this emerging field of real time social discovery?</p>
<p><strong>Michal Avny: The biggest challenge is building towards real time, geo-aware, localized, personalized ambient data.   Discovery is in its infancy, location social based Best, Top, and Trending lists with some basic filtering options are available, and this is great as people are getting accustomed to information surrounding them.  To some degree it can intensify the AR experience, for instance suggest the most popular dish in a restaurant, or map the best coffee shops nearby, but it is customized at best by friend recommendations and depends on the coverage and broadness of the specific discovery service.</strong></p>
<p><strong>There is a need for the next generation of discovery, customized geo social aware discovery that filters the vast amount of real time data by learning user preferences and behavior (built on top of the much needed local social real time open protocol)</strong></p>
<p><strong>Tish Shute:</strong> Who are your favorite startups/upstarts in the the field of real time search and why?</p>
<p><strong>Micha Avny: <a href="http://www.my6sense.com/" target="_blank">My6Sense </a>- My6sense provides a sharper and better way to experience your information from feeds you subscribe to (Social Networks, News, RSS feeds, etc.).  Itâ€™s personal &#8211; Content is ranked based on whatâ€™s relevant to you. It learns what&#8217;s valuable to you by translating your consumption behavior into a personalized ranking function.<br />
My6Sense â€“ because it is a personalized prediction filter, a critical foundation for AR</strong></p>
<p><strong><a href="http://topsy.com/" target="_blank">Topsy</a> &#8211; Topsy is realtime search powered by the social web that finds the most relevant conversations happening online. The siteâ€™s underlying technology examines popular links as well as the influence of each person citing a link. Topsy augments traditional search engines by finding information that people are talking about.<br />
Topsy â€“ because its ranking is based on retweets and influencers, a great social experience</strong></p>
<p><strong><a href="http://collecta.com/" target="_blank">Collecta</a> &#8211; Collecta is a real-time search engine for the social web. It monitors the update streams of popular realtime blogs and sites like Twitter, WordPress, and Flickr, and shows results as they happen. Results can be filtered by status updates, comments, stories, or photos. The entire engine is built around the XMPP standard, which pushes out data on a continual basis, so that for every search you end up watching a stream that keeps updating itself.<br />
Collecta â€“ because it is built around XMPP, a real time experience</strong></p>
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		<title>Platforms for Growth and Points of Control for Augmented Reality: Talking with Chris Arkenberg</title>
		<link>http://www.ugotrade.com/2010/10/27/platforms-for-growth-and-points-of-control-for-augmented-reality-talking-with-chris-arkenberg/</link>
		<comments>http://www.ugotrade.com/2010/10/27/platforms-for-growth-and-points-of-control-for-augmented-reality-talking-with-chris-arkenberg/#comments</comments>
		<pubDate>Wed, 27 Oct 2010 09:14:49 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[Ambient Devices]]></category>
		<category><![CDATA[Ambient Displays]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[culture of participation]]></category>
		<category><![CDATA[digital public space]]></category>
		<category><![CDATA[Ecological Intelligence]]></category>
		<category><![CDATA[Instrumenting the World]]></category>
		<category><![CDATA[internet of things]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[mirror worlds]]></category>
		<category><![CDATA[Mixed Reality]]></category>
		<category><![CDATA[mobile augmented reality]]></category>
		<category><![CDATA[mobile meets social]]></category>
		<category><![CDATA[Mobile Reality]]></category>
		<category><![CDATA[Mobile Technology]]></category>
		<category><![CDATA[privacy and online identity]]></category>
		<category><![CDATA[Smart Devices]]></category>
		<category><![CDATA[Smart Planet]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[ubiquitous computing]]></category>
		<category><![CDATA[Web Meets World]]></category>
		<category><![CDATA[websquared]]></category>
		<category><![CDATA[AR and html 5]]></category>
		<category><![CDATA[AR eyewear]]></category>
		<category><![CDATA[AR eyewear for smart phones]]></category>
		<category><![CDATA[ardevcamp]]></category>
		<category><![CDATA[arduino]]></category>
		<category><![CDATA[ARWave]]></category>
		<category><![CDATA[augmented foraging]]></category>
		<category><![CDATA[augmented reality event]]></category>
		<category><![CDATA[augmented reality eyewear]]></category>
		<category><![CDATA[augmented reality on tablets]]></category>
		<category><![CDATA[augmented reality search]]></category>
		<category><![CDATA[cloud computing and AR]]></category>
		<category><![CDATA[EarthMine]]></category>
		<category><![CDATA[gartner hype cycle]]></category>
		<category><![CDATA[Gary Hayes]]></category>
		<category><![CDATA[John Battelle]]></category>
		<category><![CDATA[Kevin Slavin]]></category>
		<category><![CDATA[Layar]]></category>
		<category><![CDATA[location based services]]></category>
		<category><![CDATA[Metaio]]></category>
		<category><![CDATA[Mobile AR]]></category>
		<category><![CDATA[mobile social augmented reality]]></category>
		<category><![CDATA[MUVEdesign]]></category>
		<category><![CDATA[NVidia augmented reality demo]]></category>
		<category><![CDATA[Ogmento]]></category>
		<category><![CDATA[Pachube]]></category>
		<category><![CDATA[Platforms for Growth]]></category>
		<category><![CDATA[Points of Control Map]]></category>
		<category><![CDATA[Porthole]]></category>
		<category><![CDATA[QR codes]]></category>
		<category><![CDATA[Qualcomm SDK for AR]]></category>
		<category><![CDATA[real time analytics and AR]]></category>
		<category><![CDATA[RFID]]></category>
		<category><![CDATA[Simple Geo]]></category>
		<category><![CDATA[The Battle for the Internet Economy]]></category>
		<category><![CDATA[Tim O'Reilly]]></category>
		<category><![CDATA[Total Immersion]]></category>
		<category><![CDATA[transmedia story telling]]></category>
		<category><![CDATA[trasmedia]]></category>
		<category><![CDATA[ubicomp]]></category>
		<category><![CDATA[Ushahidi]]></category>
		<category><![CDATA[Usman Haque]]></category>
		<category><![CDATA[vision based AR]]></category>
		<category><![CDATA[W3C group on augmented reality]]></category>
		<category><![CDATA[Wave in a Box]]></category>
		<category><![CDATA[Web 2.0 Expo]]></category>
		<category><![CDATA[web standards based browser for AR]]></category>

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		<description><![CDATA[The Points of Control map is interactive, so please click here or on the image above for the full experience. Today at 4pm EST, 1pm PDT John Battelle and Tim O&#8217;Reilly will discuss the Points of Control map and The Battle for the Internet Economy in a Free Webcast: &#8220;More than any time in the [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://map.web2summit.com/"><img class="alignnone size-medium wp-image-5931" title="Screen shot 2010-10-27 at 1.56.15 AM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-27-at-1.56.15-AM-300x181.png" alt="Screen shot 2010-10-27 at 1.56.15 AM" width="300" height="181" /></a></p>
<p><em>The Points of Control map is interactive, so please <a href="http://map.web2summit.com/" target="_blank">click here </a>or on the image above for the full experience.</em></p>
<p><em> </em>Today at 4pm EST, 1pm PDT John Battelle and Tim O&#8217;Reilly will discuss the <a href="http://map.web2summit.com/" target="_blank">Points of Control</a> map and The Battle for the Internet Economy <a href="http://oreilly.com/emails/poc_web2summit-webcast-prg.html" target="_blank">in a Free Webcast</a>:</p>
<p><strong>&#8220;More than any time in the history of the Web, incumbents in the network  economy are consolidating their power and staking new claims to key  points of control. It&#8217;s clear that the internet industry has moved into a  battle to dominate the Internet Economy.</strong></p>
<p><strong>John Battelle and Tim O&#8217;Reilly will debate and discuss these shifting  points of control as the board becomes increasingly crowded. They&#8217;ll map  critical inflection points and identify key players who are clashing to  control services and infrastructure as they attempt to expand their  territories. They&#8217;ll also explore the effect these chokepoints could  have on people, government, and the future of technology innovation.&#8221;</strong></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-27-at-2.01.38-AM.png"><img class="alignnone size-medium wp-image-5932" title="Screen shot 2010-10-27 at 2.01.38 AM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-27-at-2.01.38-AM-300x124.png" alt="Screen shot 2010-10-27 at 2.01.38 AM" width="300" height="124" /></a></p>
<p><em> </em>I&#8217;ve been wanting to start a discussion on theÂ  <a href="http://map.web2summit.com/">Points of Control map </a>in the Augmented Reality community for a while now, and Chris&#8217; recent post on <a href="http://www.gartner.com/it/page.jsp?id=1447613" target="_blank">the latest edition of the Gartner Hype Cycle</a>, <a href="http://www.urbeingrecorded.com/news/2010/10/13/is-ar-ready-for-the-trough-of-disillusionment/" target="_blank">&#8220;Is AR Ready for the Trough of Disillusionment?&#8221; </a>and this post by Mac  Slocum, <a href="http://radar.oreilly.com/2010/10/two-ways-augmented-reality-app.html" target="_blank">â€œHow Augmented Reality Apps Can Catch On,&#8221;</a> and the conversation in the comments between Mac, Raimo (one of the founders of <a href="http://www.layar.com/" target="_blank">Layar)</a>, and Chris, all prompted me to get a conversation started&#8230;(see below for all that followed!).Â  Chris put me on the hot seat back in June when he did <a href="http://www.boingboing.net/2010/06/17/tish-shute---augment.html" target="_blank">this very generous interview with me on Boing Boing</a>, so it was time to turn the tables.</p>
<p>Tim O&#8217;Reilly, in hisÂ <a href="http://www.youtube.com/watch?v=3637xFBvkYg&amp;p=6F97A6F4BA797FB3" target="_blank"> keynote for Web 2.0 Expo,</a> pointed out there is both a fun and a dark side to the Points of Control map.Â  There are companies on this map, he noted, that rather than &#8220;growing the pie,&#8221; are  trying to divide up the pie, and they are forgetting to think about  creating a sustainable ecosystem. I expect the conversation between Tim O&#8217;Reilly and John Battelle to dig deep into this Battle for the Internet Economy.Â  If, like me, you have another engagement at the time of the webcast, you can register on the site to receive the recording.</p>
<p>AR is still too young to figure in the battles of the giants, but there will be a lot to be learned from this conversation.Â  And, The Points of Control map is good to think with from the POV of AR in many ways.Â  As Chris Arkenberg observed:</p>
<p><strong>&#8220;When I look at this map, the points of control map, itâ€™s  really interesting to me, because what it says to me with respect to AR  is each of these little regions that they have drawn out would be a  great research project. So every single one of these should be  instructive to AR.</strong></p>
<p><strong>In other words, we should be able to look at social networks,  the land of search, or kingdom of ecommerce, and apply some very  rigorous critical thinking to say, â€œHow would AR add to this engagement,  this experience of gaming, or ecommerce, or content?â€</strong></p>
<p><strong>Looking at each of these individually and really meticulously  saying, â€œOK, well yes, it can do this but how is that different from  the current screen media experience, the current web experience that we  have of all these types of things?â€ Â  You know, how can augmented  reality really add a new layer of value and experience to these? And I  think that process would really trim a lot of the fat from the hopes and  dreams of AR and anchor it down into some very pragmatic avenues for  development.Â   And then you could start looking at, â€œWell, OK, what  happens when we start combining these?â€ When we take gaming levels and  plug that into the location basin, as you suggested.&#8221;</strong></p>
<p>Chris Arkenberg is a technology professional with a focus on product strategy &amp; development, specializing in 3D, augmented reality, ubicomp and the social web. He uses research, scenario planning, and foresight methodologies to help organizations anticipate change and adopt a resilient and forward-looking posture in the face of unprecedented uncertainty. His personal work is collected at <a href="http://urbeingrecorded.com " target="_blank">urbeingrecorded</a>, and his <a href="http://www.linkedin.com/in/chrisarkenberg" target="_blank">professional profile is here.</a></p>
<p>He is also one of the founder/organizers of <a href="http://ardevcamp.org" target="_blank">AR DevCamp</a> which is currently scheduled for Dec. 4th (somewhere in SF or The Valley!)Â  Chris said, &#8220;No further details atm (still trying to find a venue and get sponsors) but please direct people to http://ardevcamp.org for upcoming information.&#8221;</p>
<h3>Talking with Chris Arkenberg</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/ChrisArkenberg.jpg"><img class="alignnone size-medium wp-image-5929" title="ChrisArkenberg" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/ChrisArkenberg-300x199.jpg" alt="ChrisArkenberg" width="300" height="199" /></a></p>
<p><strong>Tish Shute:</strong> I know some people thought <a href="http://www.gartner.com/it/page.jsp?id=1447613" target="_blank">the positioning of AR by Gartner near the peak of the hype cycle </a>was misguided, and based on a very narrow understanding of AR as used in marketing apps. But reading your post I thought you made a lot of good points.</p>
<p><strong>Chris Arkenberg:  Itâ€™s tracking hype, right?  Itâ€™s not necessarily tracking the growth of the technologies or their maturation so much as itâ€™s tracking the general attention level.  And whatâ€™s interesting to me is that tends to affect the amount of money that goes into those technologies.</strong></p>
<p><strong>Tish Shute:</strong> I was particularly interested in your post because I have been writing a post about two recent Oâ€™Reilly events in NYC, <a href="http://makerfaire.com/newyork/2010/" target="_blank">Maker Faire</a>, <a href="http://www.web2expo.com/">Web 2.0 Expo</a>, and then <a href="http://www.cloudera.com/company/press-center/hadoop-world-nyc/" target="_blank">Hadoop World</a>, where Tim gave a very interesting 45 minute keynote.Â Â  AR was pretty low profile at all three events.Â Â <a href="../../augmented%20reality%20at%20web%202.0%20http://www.flickr.com/photos/bdave2007/5036397168/in/photostream/" target="_blank"> But the NVidia augmented reality demo attracted a lot of attention at the sponsors expo, </a> and Usman Haque, Founder of <a href="http://www.pachube.com/" target="_blank">Pachube</a> announced in<a href="http://www.web2expo.com/webexny2010/public/schedule/speaker/43845" target="_blank"> his presentation</a>,  they are working on an augmented reality interface for Pachube called Porthole, its designed for  facilities management and, â€œas a consumer-oriented application that  extends the universe of Pachube data into the context of AR â€“ a  â€˜portholeâ€™ into Pachubeâ€™s data environments.. &#8220;Â  Usman also mentioned, when I talked to him, that he is contributing to the AR standards discussion and on the program committee now <a href="http://www.w3.org/2010/06/16-w3car-minutes.html#item02" target="_blank">for the W3C group on augmented reality</a>.Â  For more on this standards discussion and the Pachube AR interface, see Chris Burmanâ€™s paper for the W3C, <a href="http://www.w3.org/2010/06/w3car/portholes_and_plumbing.pdf" target="_blank">Portholes and Plumbing: how AR erases boundaries between â€œphysicalâ€ and â€œvirtual.&#8221;</a></p>
<p>I think pioneers in the augmented reality commmunity should pay attention to these wider conversations about the Battle for the Internet Economy, and the exploration of theÂ  â€œPlatforms for Growthâ€ theme at <a href="http://www.web2expo.com/">Web 2.0 Expo</a> is very important- this is a course also a nudge to read my upcoming post on these O&#8217;Reilly events!</p>
<p>Also I have another project I have been chewing on that I would like to talk to you about. Â   I want to start an AR conversation about the wonderful <a href="http://map.web2summit.com/">Points of Control map</a> produce for Web 2.0 summit by <a href="http://battellemedia.com/" target="_blank">John Battelle</a>. [ Note there will be, "Battle for the Internet Economy" free Web2Summit webcast w/ @johnbattelle &amp; @timoreilly Wed 10/27 at 1pm PT http://bit.ly/b46cmb #w2s]</p>
<p>Up to this point, understandably given the immaturity of the technology, AR has little role in the â€œBattle for the Internet  Economy.â€Â    But this doesnâ€™t mean that the map isnâ€™t good for AR visionaries, enthusiasts, entrepreneurs, and developers to think with. Â   And both you and Tim have pointed out the potential for AR to leverage the giant data subsystems in the sky. Â  I have to say the positioning of Cloud Computing on the brink of heading down into the trough of disillusionment in this recent rendition of the Gartner Hype Cycle seems ridiculous!</p>
<p>Cloud Computing is already ubiquitous hardly seems credible that it is headed for a trough of disillusionment!</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-27-at-2.48.30-AM.png"><img class="alignnone size-medium wp-image-5940" title="Screen shot 2010-10-27 at 2.48.30 AM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-27-at-2.48.30-AM-300x199.png" alt="Screen shot 2010-10-27 at 2.48.30 AM" width="300" height="199" /></a></p>
<p><strong>Chris Arkenberg:  Yeah, itâ€™s ubiquitous so why even talk about it when itâ€™s your fundamental infrastructure?</strong></p>
<p><strong>Tish Shute:</strong> Yeah and I seriously doubt it is  imminently headed for a  trough of disillusionmentâ€¦.and this brings me back to the Points of Control Map which as John Batelle points out,  â€œaims to  identify key players who are battling to control the services and infrastructure of a websquared worldâ€ in which the â€œWeb and the world intertwine through mobile and sensor platforms.â€Â   This instrumented world, of course, creates a great deal of opportunity for augmented reality.  Have you seen that, that points of control map?</p>
<p><strong>Chris Arkenberg:  I think I have, actually.</strong></p>
<p><strong>Tish Shute: </strong> There has been much debate about how this intertwining of the web and  the world will play out in augmented reality.Â Â  Chris Burman points out in his position paper for W3C,Â  <a href="http://www.w3.org/2010/06/w3car/portholes_and_plumbing.pdf" target="_blank">Portholes and Plumbing: how AR erases boundaries between â€œphysicalâ€ and â€œvirtualâ€</a>, that &#8220;trying to draw parallels between a browser based web and the possibilities of AR may solve issues of information distribution in the short-term,&#8221;Â  but it must not have a limiting effect in the long-term.Â Â  But now we at least have one <a href="https://research.cc.gatech.edu/polaris/" target="_blank">web standards-based browser for AR</a> thanks to the work of Blair MacIntyre and the Georgia Tech team.Â  But  I think the discussion in the comments of Mac Slocumâ€™s recent post, <a href="http://radar.oreilly.com/2010/10/two-ways-augmented-reality-app.html" target="_blank">â€œHow Augmented Reality Apps Can Catch Onâ€</a> is an interesting starting point from which to think about platforms of growth for AR.Â   I am not sure if I am stretching his meaning but I think Raimo, <a href="http://www.layar.com/" target="_blank">Layar</a>, is suggesting that what the Point of Control map call the the Plains of Media content is very important to the growth of the fledgling AR industry right now.   And I would agree with this, and add that the neighboring terrain of gaming levels will be pretty key as one of my other favorite AR start ups <a href="http://ogmento.com/" target="_blank">Ogmento</a> hopes to reveal in the near future!  But what do you think was most important in this brief but pithy dialogue between you Raimo and Mac?</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-27-at-2.56.02-AM.png"><img class="alignnone size-medium wp-image-5941" title="Screen shot 2010-10-27 at 2.56.02 AM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-27-at-2.56.02-AM-300x179.png" alt="Screen shot 2010-10-27 at 2.56.02 AM" width="300" height="179" /></a></p>
<p>[The screenshot above isÂ <a title="MuveDesign" href="http://www.muvedesign.com/"></a>a teaser video the <a title="Gary Hayes" href="http://www.personalizemedia.com/future-of-location-based-augmented-reality-story-games/?utm_source=feedburner&amp;utm_medium=twitter&amp;utm_campaign=Feed:+PersonalizeMedia+%28PERSONALIZE+MEDIA%29" target="_blank">Gary Hayes</a> from <a title="MuveDesign" href="http://www.muvedesign.com/">MUVEdesign</a> for his upcoming (2011 release date), game called Time Treasure.Â  See Gary&#8217;s <a title="Gary Hayes" href="http://www.personalizemedia.com/future-of-location-based-augmented-reality-story-games/?utm_source=feedburner&amp;utm_medium=twitter&amp;utm_campaign=Feed:+PersonalizeMedia+%28PERSONALIZE+MEDIA%29" target="_blank">blog</a> for more and Gary&#8217;sÂ <a href="http://www.personalizemedia.com/16-top-augmented-reality-business-models/" target="_blank"> post from over a year ago</a> on AR Business models.Â  Thomas K. Carpenter, <a href="http://gamesalfresco.com/2010/10/25/time-treasure-future-tablet-game/" target="_blank">on Games Alfresco notes</a>, &#8220;I think this is a terrific idea and I find it interesting heâ€™s planning this on a tablet rather than a smartphone.&#8221;</p>
<p><strong>Chris Arkenberg:  The way I took itâ€¦And to give a little bit of context, I came from sort of this apprehension of augmented reality as an expression of the existing Internet.  So as sort of a visualization layer that allows you to kind of draw out data, and then, with all the affordances of being able to anchor it to real world things.</strong></p>
<p><strong>And my own sort of path has led me to want to really try to understand that and refine it, particularly with respect to the sort of Internet of things and the smarter planet idea of just having embedded systems everywhere.  And specifically, what is the value-add  for augmented reality as a visualization layer of an instrumented world?</strong></p>
<p><strong>And so thatâ€™s caused me to be a bit biased towards that side of AR.  And the way I took Raimoâ€™s comment was that he was saying that, â€œYou know, really what weâ€™re interested in is media.â€  That he was effectively saying that AR for them is really just about that space between the screen and the the world, or between your eyes and the world, and what you can do there.</strong></p>
<p><strong>Certainly I had considered it in the past, but I hadnâ€™t really focused on it or assumed that it was a priority as a business model.  And so he kind of reminded me that, actually, thereâ€™s a lot of entertainment applications.  Thereâ€™s a lot of, obviously, advertising and marketing applications.<br />
And so I felt that I was being a little narrow in my focusâ€¦</strong></p>
<p><strong>Tish Shute: </strong> Yes this comes to the heart of what I am interested in about the role AR can play in opening up new relationships to the world of data that we live, not just making it more accessible and useful to us when and where we need it, but AR as a road to reimaginingÂ  it..</p>
<p>Have you seen any interesting work yet to explore these great data economies in the cloud through AR.  I mean can you think of any others &#8211; there is <em><em><a href="http://www.planefinder.net/" target="_blank">planefinder.net</a> </em></em> but others?</p>
<p><strong>Chris Arkenberg:  Iâ€™ve seen a few just sort of skunk works type applications that people have been playing around with, again, to try and reveal things.  One of them was similar to the aircraft, but it was more for military use and being able to identify things of interest in the sky.  Iâ€™ve seen a couple other for navigation, so being able to identify mountain peaks on a visual plane, for example, but this isnâ€™t so much about revealing an instrumented world.</strong></p>
<p><strong>Tish Shute:</strong> Yeah, I think that was from the Imagination right?  I know thatâ€™s an interesting one. Usman at Web 2.0 Expo, <a href="http://www.web2expo.com/webexny2010/public/schedule/speaker/43845" target="_blank">in his presentation,</a> mentioned the work Pachube is doing on an Augmented Reality interface.  I interviewed Usman again as my last long interview with him was nearly 18 months ago now and Pachube is well on the way to becoming the Facebook of Data or the analogy that Usman prefers &#8211; the Twitter of sensors!</p>
<p><strong>Chris Arkenberg:  Hmm, interesting.</strong></p>
<p><strong>Tish Shute:</strong> And to go back to your comments on Augmented Reality not getting caught in some of the traps that have made virtual worlds lose relevancy I think that is vital that AR developers understand the strategic possibilities of key points of control in the internet economy because the isolation and Balkanization of virtual worlds were certainly a factor in their rapid slide into the trough of disillusionment &#8211; although many would argue that a fundamental flaw in the kind of virtual experience that Second Life and other virtual worlds constructed was really the fatal flaw (see James Turner&#8217;s interview with Kevin Slavin <a href="http://radar.oreilly.com/2010/09/drawing-the-line-between-games.html" target="_self">Reality has a gaming layer</a>).</p>
<p>But Second Lifeâ€™s isolation from the other great network economies of the internet was certainly a limiting factor.</p>
<p><strong>Chris Arkenberg:  And thatâ€™s been exactly my sense, and Iâ€™ve, over the years, tried to encourage development in that direction for virtual worlds.  I did work, through Adobe, to help develop Atmosphere 3D back in the the early 2000â€™s.  And we did a lot of work to try and understand the marketplace and the specific value-add of doing things in 3D over 2D.</strong></p>
<p><strong>And this is kind of why I keep referring back to VR and VWâ€™s with respect to augmented reality, is that with immersive worlds, there was this ideaâ€¦there was this big rush.  Everybody was so excited about it.  It was obviously the next cool thing.  And everybody wanted to try to do everything in it.  You could do your shopping in virtual worlds. You could have meetings in virtual worlds.</strong></p>
<p><strong>Tish Shute:</strong> and  shopping, yes ..that didn&#8217;t work out so well!</p>
<p><strong>Chris Arkenberg:  And everybody was very excited in developing these things.  And what it really came down it is, â€œYeah, you can, but itâ€™s actually a lot better to do those things on a flat plane or in person.â€  Meeting Place, WebEx, TelePresence &#8211; those tools generally do a much better job at facilitating TelePresence meetings than a virtual world does. The same with TelePresent Education. There are only very specific things that both VR and AR are really good at.</strong></p>
<p><strong>And thatâ€™s where I find myself with augmented reality right now, trying to really pick through that and critically look at which uses are really appropriate for an AR overlay. And again, I think thatâ€™s why the hype cycle is important, because it reflects back this desire that AR is going to be the next big thing &#8211; the be-all, end-all of interacting with data in the cloud &#8211; and forces us all to take a critical look at why we should do things in AR instead of on a screen.</strong></p>
<p><strong>AR is not going to work well for most things but itâ€™s going to be very good for certain uses.  Right now Iâ€™m very keen at trying to understand what those things might be.</strong></p>
<p><strong>Tish Shute:</strong> I had this wonderful conversation (more in an upcoming post) with Kevin Slavin one of the founders of <a href="http://areacodeinc.com/" target="_blank">Area/Code</a> at Web 2.0 Expo and I think some of what he describes about the data brokerages of High Frequency trading have some interesting implications for ARâ€™s role, say, in ubiquitous computing.  The trading markets are now pretty much dominated by machine to machine intelligence; machine to machine brokerages.  They are basically game economies on the scale that we can barely wrap our heads around where the speed that bots and algo traders can access the network is the key.  We really have no clue what is going on  until we lose our houseâ€¦</p>
<p>Kevin was also<a href="http://radar.oreilly.com/2010/09/drawing-the-line-between-games.html" target="_blank"> interviewed by James Turner on Oâ€™Reilly Radar.</a> He talked about how much of the interesting work in location based mobile social apps is defined in opposition to the model of Second Life.  He also talked to me about  how we are seeing â€œfirst lifeâ€ take on the qualities of â€œsecond life.â€  What goes on the trading floor is largely a performance secondary to a more important world of machine intelligence with giant co-located servers  and bots fighting for trading advantages measured in fractions of seconds.</p>
<p>He pointed out how we draw on all these tropes from sci-fi movies, these HUDs based on ideas of machine intelligence where the robot talks to the other robot in English through an English HUD!Â  Many of our current visual tropes for AR are perhaps just as inadequate for the kind of data driven world we live in.</p>
<p>Of course, when you are thinking of having fun with  dinosaurs, or illustrated books, or whatever, this is not, perhaps, an issue.Â  But if you are thinking of augmented reality interfaces as being important in a battle for network economy, and platforms for growth,Â  how this new interface helps us live better in a world of data is an important issue.</p>
<p><strong>Chris Arkenberg:  Now, does that indicate that the UI just needs more overhaul and innovation, or more that the visual interface for those experiences shouldnâ€™t really leave the screen?  It shouldnâ€™t move on to the view plane?</strong></p>
<p><strong>Tish Shute: </strong> Yes we have a few concept videos that try and explore this ..</p>
<p><strong>Chris Arkenberg:  Well, and I think this will happen at the level of human-computer interface.  I mean thatâ€™s always been its role, in making coherent the sort of machine mind, for lack of a better term, making it coherent to the human mind. So I mean there is a lot of this sort of machine intelligence, the semantic Web 3.0 revolution, where it really is about enabling machines, and agents, and bots to understand the content that weâ€™re feeding them.</strong></p>
<p><strong>But at the end of the day, they, for now, need to be providing value to us human operators. So thereâ€™s always going to be a role for  human-computer interface and user experience design to make this stuff meaningful.</strong></p>
<p><strong>I mean, if you look at the revolution in visualization &amp; data viz, this is of incredible value because it takes a tremendous amount of data and collates it into a glanceable graphic that you can look at and immediately comprehend massive amounts of data because itâ€™s delivered in a handy, visual way.</strong></p>
<p><strong>So I see that as a fascinating design challenge, how the user experience of the data world can be translated into meaningful human interaction.</strong></p>
<p><strong>Tish Shute:</strong> Yeah.  And when we see <a href="http://stamen.com/" target="_blank">Stamen Design</a> pursuing a big idea in AR, thatâ€™s when we might start to rock and roll, right?</p>
<p><strong>Chris Arkenberg:  Yeah. In my article, I sort of jokingly suggested that Apple will create the iShades.  But, theyâ€™ve got the track record of being way ahead of the curve and delivering the future in very bold forms.</strong></p>
<p><strong>Tish Shute:</strong> A key part for the battle for the network economy is to bring the complexity of data into the human realm in a way that increases human agency.  Kevin suggests that the giant robot casinos of markets should actually lift off into total abstractions as theses machine-driven trades get back into the human realm in ways that are so damaging to our lives &#8211;  a lost house or job!  The notion of a counterveillence society where people have more agency over the important aspects of their lives, health, housing, job (which I discussed with Kevin &#8211; interview upcoming) has gotten pretty tricky!</p>
<p>But I think we will begin to see AR eyewear for specific applications (gaming and industrial) get more common fairly soon &#8211; possibly as smart phone accessories.</p>
<p>And it is clear that AR is going to be, increasingly,Â  a part of our entertainment smorgesborg in coming months. Itouch has a camera (although lower resolution),  Nintendoâ€™s are AR-ready and many aspects of the AR vision of hands-free spatial interfaces will go mainstream through Natal.</p>
<p>But we are yet to see an app/platform emerge for  mobile. Social AR games that turn every bar and cafe and ultimately the whole city into a gaming venueÂ  -although I think Ogmento and MUVE aim to lead the way here!  Will an AR company achieve Zynga level success by using the Foursquare, for example?</p>
<p>My feeling is that the lesson of Zynga is pretty important for mobile social AR games.  Could Flash social gaming have taken off without Facebook?</p>
<p><strong>Chris Arkenberg:  And thatâ€™s the real driver.  And again, as you mentioned with Second Life, and this was exactly my own sense, is that they stuck to the closed garden model and didnâ€™t get the power of social and collaboration.  They attempted to add some of those affordances within the world, but, you know, ultimately most people arenâ€™t in virtual worlds, and most people arenâ€™t using augmented reality.  So leveraging the really predominate platforms like Twitter and Facebook and Foursquare, being able to leverage those affordances, that connectivity, into a platform like augmented reality, I think, is really critical. Because again, you get nothing unless you have the masses, unless you have people present.</strong></p>
<p><strong>Tish Shute:</strong> In AR research there is a long history of the  notion of powerful AR-dedicated devices, but smart phones and tablets are good enough,Â  and can launch augmented reality into the heart of the internet economy.  I thinkÂ  the elusive AR eyewear will come to us initially as a smart phone accessory for specific apps.Â  But, for the moment, most AR apps make little attempt to play in the wider internet economy.</p>
<p><strong>Chris Arkenberg:  And I think itâ€™s actually much lower hanging fruit, really, to do gaming, marketing, transmedia.  Because then you donâ€™t really care about the cloud, or maybe you only really care about a little part of it that your gaming property is addressing. Then it becomes much more about entertainment, and much more about persuasion, and sensationalism.  And if youâ€™ve got dancing dinosaurs on your street, great!  Itâ€™s entertaining, itâ€™s cool, itâ€™s new. That stuff is fairly straightforward.</strong></p>
<p><strong>I keep coming back to this idea of, you know, the instrumented city.  What sort of data trails do you get out of a fully instrumented city?  So maybe you get traffic patterns, maybe you get geo-local movements of masses, maybe you get energy usage, that sort of thing, all the, sort of  heat maps you can generate from a city. But then what good does it do to be able to have that on an augmented reality layer versus just looking at it on a mobile device or looking at it on your laptop?</strong></p>
<p><strong>Tish Shute:</strong> Of course the use cases for â€œmagic lensâ€ AR are different from the kind of hands free, 360 view with tightly registered media, that a full vision of AR has always promised.  The 360 view is  quite a different metaphor from the web and mobile rectangular screens.</p>
<p><strong>Chris Arkenberg:  Yes, yes.</strong></p>
<p><strong>Tish Shute:</strong> Did you see that <a href="http://laughingsquid.com/tweet-it-ipads-vs-iphones-a-parody-of-michael-jacksons-beat-it/" target="_blank">great parody of Michael Jackson&#8217;s</a> â€œBeat Itâ€ with the iPads versus the iPhones, right?</p>
<p><strong>Chris Arkenberg:  Oh, really?</strong></p>
<p><strong>Tish Shute:</strong> I tweeted it cos i thought it was quite funny and a little close to the bone!<br />
[laughter]</p>
<p>&#8220;ur wanna an ipatch 2 b the new fad?&#8221; #AR gets cameo in Twitter, iPads &amp; iPhone&#8217;s Michael Jackson-Inspired Parody via @mashable</p>
<p>It is hard to get away from the importance of eyewear when discussing AR!</p>
<p><strong>Chris Arkenberg: Yes, so the hardware, to me, is a big stumbling point right now, or itâ€™s a large gating factor, I think, for realizing what an augmented reality vision could really be like.  That it really does need to be heads up.  This holding the phone up in front of you is fun to demonstrate that itâ€™s possible, and itâ€™s valuable in some waysâ€¦</strong></p>
<p><strong>Tish Shute:</strong> And itâ€™s particularly nice in some applications like the planes app, the Acrossair subway app where you hold the phone down and get the arrow, right?</p>
<p><strong>Chris Arkenberg:  Yeah, the way-finding stuff I think is really valuable&#8230;</strong></p>
<p><strong>Tish Shute:</strong> Sixth Sense really caught peopleâ€™s imagination because it managed to deliver the gesture interface with cheap hardware, even if projection has limited uses (no brightly lit spaces or privacy for example!).</p>
<p>The other important and as yet unrealized part of the AR dream is  real-time communications.  Many interesting uses cases would require this. As you know that is my chief excitement, along with federation,  in the Google Wave Servers for (which should soon be released at <a href="http://googlewavedev.blogspot.com/2010/09/wave-open-source-next-steps-wave-in-box.html" target="_blank">Wave in a Box</a>) for <a href="http://www.arwave.org/" target="_blank">ARWave</a>.</p>
<p><strong>Chris Arkenberg:  Well my sense of Wave is that it was a ChromeOS protocol that they instantiated, or that they exhibited in the public deployment of Google Wave.  That that was a proof of their sort of low level architectural solution.  Because, you know, theyâ€™ve been rumored to be working on this cloud OS for some time. And so my sense is that Wave is actually one of their core components of that cloud OS, and that it just happened to incarnate for the public in a test run as Google Wave.</strong></p>
<p><strong>Tish Shute:</strong> I do hope that Wave  In the Box will lower the barriers to entry to people experimenting with this technology.  The FedOne server was just way too hard for most people to take the time to set up.  Of course, it is the brilliance of the Wave Operational Transform work that also poses problems in terms of ease of use. But Wave Federation Protocol is pretty innovative. And could even play an important role in a real time communications for AR eyewear connected to smartphones. The challenges that Wave takes on re real-time communications, federation, permissions and filters are pretty important ones for ARâ€¦</p>
<p><strong>Chris Arkenberg:  Especially when youâ€™re trying to federate a lot of permissions and filter a lot of data, which all of that gets even more important when you have a visual layer between you and the real world.</strong></p>
<p><strong>Tish Shute:</strong> You got it.  Yeah!</p>
<p><strong>Chris Arkenberg:  I think thatâ€™s really valuable real estate, both for third parties that want to get access to your eyes, as well as for you, as the user, who still needs to navigate through the phenomenal world and not be occluded by massive amounts of overhead data.</strong></p>
<p><strong>Tish Shute:</strong> Yes, I am sure Google has big plans for the next level of cloud computing and Wave looks at some key challenges.  I suppose federation poses some key business problems.  I think it was Michael Jones who said to me that it was a bit like socialism in that you have to be willing to give something up for the greater good.</p>
<p>Perhaps federation does not present enough appeal because of its challenges re business models?</p>
<p><strong>Chris Arkenberg:  Well, I wonder.  I mean thereâ€™s got to be some value for their ad platform as ads are moving more towards this personalized experience.  Advertising is becoming less of a shotgun blast and more of a very precise, surgical strike. So being able to track user data to such a fine degree to mobilize the appropriate ads around them wherever they are, on any platform, is certainly very valuable to Google and their ad ecology.</strong></p>
<p><strong>Tish Shute:</strong> Many people have high hopes that HTML 5 by lowering the barrier of entry forÂ  browser style AR could also pave the way for some interesting AR work..</p>
<p><strong>Chris Arkenberg:  Well, as much as I would hope that all the different players are going to come together and establish some shared set of standards, really, whatâ€™s happening is itâ€™s a rush to the finish line to be the firstâ€¦to get the most penetration in the marketplace so that Layar, for example, can say, â€œItâ€™s official.  Weâ€™re the platform.â€  And then the consolidation that will follow, where the Googles and the other big players like Qualcomm say, â€œOK, itâ€™s mature enough.  Weâ€™ll start buying up all the smaller companies.â€</strong></p>
<p><strong>And thatâ€™s where the real challenge is right now is that there are no standards.  Itâ€™s such an immature technology that you have a lot of different players trying to establish the ground rules.  And again, this is one of the challenges that faced public virtual worlds, is that you had a lot of different virtual worlds that werenâ€™t talking to each other in any particular way, and that they each had their own development platform. And so you end up with a very fractured ecosystem or set of competing ecosystems, which is kind of whatâ€™s happening with AR right now, where a developer has to choose between a number of different new platforms or hedge by deploying across multiple platforms. Basically, the web browser wars are set to be recapitulated by the AR browsers.</strong></p>
<p><strong>Among them, Layar and Metaio seem to be getting the most traction.  But thereâ€™s still not a really strong case for a unified development ecosystem to emerge.</strong></p>
<p><strong>Tish Shute:</strong> So a discussion of ecosystem development brings us back to the Points of Control Map I think. So what do you see as key points of interest for AR developers to watch in the  Points of Control Map? And where do you want to sort of put your bets, right?  We are still really waiting for mobile social AR to emerge into the mainstream.</p>
<p><strong>Chris Arkenberg:  Yes.  And thatâ€™s primarily the shortcoming of  the hardware itself, but also of the accuracy of current GPS technology.  Thatâ€™s another kind of gating factor, because again, AR wants to be able to express the data within a distinct place or object.</strong></p>
<p><strong>So in a lot of ways, other than kind of what weâ€™ve allowed for the broader entertainment purposes, for AR to really work, there needs to be more resolution in GPS location.  So for it to be truly locativeâ€¦because itâ€™s OK to tell Foursquare that youâ€™re in Bar X.  But if you want to be able to draw data directly on a wall within that bar, or do advertising over the marquee on the front, you need more factors to accurately register those images on a discreet location. So thatâ€™s another, sort of, aspect of the immaturity of AR, is that itâ€™s still very hard to register things on discreet locations without employing a number of diverse triangulation methods.</strong></p>
<p><strong>Tish Shute:</strong> Right.  The mobile AR games we see at the moment are really just faking a relationship to the physical world unless they rely on markers or some limited form of natural feature recognition which is really just a more sophisticated form of markers.  But the Qualcomm  SDK does offer some opportunities to tie AR media to the world more tightly as does the Metaio SDK. But in terms of a mobile social AR game that could be like the Cape of Zynga to FourSquare in Location Basin [see the <a href="http://map.web2summit.com/">Points of Control map</a>]&#8230; We havenâ€™t seen anything close yet.</p>
<p>AR should be able to bring the check-in mode to any object in our environment.</p>
<p><strong>Chris Arkenberg:  Yes, yes.  And thatâ€™s actually one of the early interests I had in the notion of social augmented reality. I wanted a way to tag my community with invisible annotations that only certain people could read, and found pretty quickly that thatâ€™s very difficult to do.  I mean you can kind of do some regional tagging, like on a  beach, for example, but if you wanted to tag the bench that was on the cliff above the beach, itâ€™s very difficult to do that using strictly locative reckoning.</strong></p>
<p><strong>Thereâ€™s all sorts of really cool social engagement that can be revealed when people are allowed to attach things to the world around them, to the streets they normally pass through, or the points of interest that they normally engage in. To be able to author on the fly on the streets and attach it discreetly to an object effectively.</strong></p>
<p><strong>Tish Shute:</strong> And yes we do have all kinds of markers and QR codes.  But Erick Schonfeld of Tech Crunch<a href="http://techcrunch.com/2010/10/18/likify-qr-code/" target="_blank"> made a good point that QR codes</a>: &#8220;Until QR code scanners become a default feature of most smartphones and  they start to become actually useful enough for people to go through the  trouble to scan them, they will remain a gee-whiz feature nobody uses.&#8221;</p>
<p><strong>Chris Arkenberg:  So again, this gets back to competing standards and who gets access to the phone stack, the bundle. Who gets the OEM dealâ€¦?</strong></p>
<p><strong>Tish Shute:</strong> Yes, the battles for the networks on the Handset Plains are pretty important for AR!<br />
[laughter] I think Layar have made some smart moves on The Handset Plains.</p>
<p>And there are a lot of acquisitions of nearfield technology to look at.Â   If I remember rightly Ebay bought the Red Laser tech from Occipital &#8211; now thereâ€™s any interesting company. Their panorama stuff rocks!</p>
<p><strong>Chris Arkenberg:  Right. Thereâ€™s a lot of nearfield stuff thatâ€™s supposed to hit all of the major mobile platforms in the next year or so.</strong></p>
<p><strong>I mean I think where this is heading, in my mind, is basically smart motes.  You know, little nearfield wide-range RFIDâ€™s that are the size of a small, tiny square that you could attach to just about anything and then program it to be a representative of your establishment or of an object, that then you can start to tag just about anything. I mean you canâ€™t rely on geo to do it, but if you have a Nearfield chip there that costs maybe like two cents to buy in bulk, and you can flash program it, then you can start to attach data to just about anything.</strong></p>
<p><strong>Tish Shute:</strong> Yes &#8216;cos some things still remain very difficult for near field image recognition technologies like Google Goggles.</p>
<p><strong>Chris Arkenberg:  Well, if your phone can interrogate for Nearfield devices, and it detects a chip in its near field, it can then interrogate that chip.  The chip may contain flash data on itself, or it may contain the local server in the establishment, or it may go to the cloud and get that data back.</strong></p>
<p><strong>Tish Shute:</strong> Yes there is moverment from the top and open source hardware like Arduino has created an opportunity for all sorts of creativity with instrumented environments.Â  And the handheld sensors in our pockets &#8211; our smart phones create a lot of opportunity for bottom up innovation too.</p>
<p><strong>Chris Arkenberg:  I mean thatâ€™s my guess.  If you look at what IBM is doing with their Smarter Planet initiative, theyâ€™re partnering with a lot of municipalities, and obviously with a lot of businesses and their global supply chains.</strong></p>
<p><strong>But theyâ€™re basically working with municipalities and all these stakeholders to instrument their territory, their business, or their city, as it were. So theyâ€™re working to provide embedded sensors and the software necessary to read them out and run reports &amp; viz.  And presumably that software can extend to include some sort of mobile device to interrogate the sensors and read the data.</strong></p>
<p><strong>Thatâ€™s kind of a top-down approach of a very large global company working with top-down governance bodies to do this. Simultaneously you have the maker crowd experimenting with Arduino and such to build from the grassroots, the bottom up approach.</strong></p>
<p><strong>And thatâ€™s primarily gated by the amount of learning it takes to be able to program these devices, to be able to hack them.  Typically, the grassroots creators who make these devices donâ€™t have the luxury of very large budgets to make things highly usable and Wizywig.</strong></p>
<p><strong>So the bottom up community is a sandbox to create tremendous amounts of innovation, because they are unconstrained by the very real financial needs of the top down innovators.  And so you get a lot of fascinating innovation, a very rich ecology from the bottom-up approach, but you donâ€™t get a lot of wide distribution.  But that does filter up to and inform the top down approach that has a lot more money to put into this stuff.  And it ultimately has to respond to the needs of the marketplace.</strong></p>
<p><strong>I mean if thereâ€™s an answer to the question of whether something like AR will succeed through the bottom-up grassroots approach or the top-down industry approach, I would say it would be both.  That handsets will be hacked to read the bottom up innovations of the maker community, and handsets will be preprogrammed to read the top down efforts of the IBMs of the world.</strong></p>
<p><strong>Tish Shute:</strong> Yes but i have to say it is very time-consuming hacking phones (I have just seen a few days suck up in this myself so that I could upgrade my G1 to try out the new ARWave client!).  I mean Android has obviously been the platform of choice because of openness but the business model of iPhone and its market share in the US sure make it important for developers.Â   Itâ€™s like you donâ€™t exist if you donâ€™t have an iphone app for what you are doing.</p>
<p><strong>Chris Arkenberg:  Yeah, and thatâ€™s the challenge, because at the end of the day developers prefer not to work for free and a solid, reliable mechanism to monetize their efforts becomes very appealing.</strong></p>
<p><strong>When I look at this map, the points of control map, itâ€™s really interesting to me, because what it says to me with respect to AR is each of these little regions that they have drawn out would be a great research project. So every single one of these should be instructive to AR.</strong></p>
<p><strong>In other words, we should be able to look at social networks, the land of search, or kingdom of ecommerce, and apply some very rigorous critical thinking to say, â€œHow would AR add to this engagement, this experience of gaming, or ecommerce, or content?â€</strong></p>
<p><strong>Looking at each of these individually and really meticulously saying, â€œOK, well yes, it can do this but how is that different from the current screen media experience, the current web experience that we have of all these types of things?â€  You know, how can augmented reality really add a new layer of value and experience to these? And I think that process would really trim a lot of the fat from the hopes and dreams of AR and anchor it down into some very pragmatic avenues for development.  And then you could start looking at, â€œWell, OK, what happens when we start combining these?â€ When we take gaming levels and plug that into the location basin, as you suggested.</strong></p>
<p><strong>Tish Shute: </strong> Some of the important platforms for AR donâ€™t appear to have spots on the map like Google Street View and other mapping technologies that hold out so much hope for AR, or am I missing something?</p>
<p><strong>Chris Arkenberg:  You mean on the map?</strong></p>
<p><strong>Tish Shute:</strong> Yes for the full vision of AR we need sensor integration, computer vision and cool mapping technologies to come together. Do you see where Google Maps and Google Street View&#8230; Where would they be?</p>
<p><strong>Chris Arkenberg:  Yeah, I mean itâ€™s certainly content, itâ€™s locationâ€¦</strong></p>
<p><strong>Are you familiar with Earthmine?</strong></p>
<p><strong>Tish Shute:</strong> Yes, yes I am, definitely.<a href="http://www.earthmine.com/index" target="_blank"> Earth Mine</a>, <a href="http://simplegeo.com/" target="_blank">Simple Geo</a>, Google Street View, user generated internet photo sets like  Flickr all of these could be very important to AR, potentially.</p>
<p><strong>Chris Arkenberg:  Well, and the interesting thing about Earthmine is that theyâ€™re effectively trying to do an extremely precise pixel to pixel location mapping.  So theyâ€™re taking pictures of cities just like Street View, except theyâ€™re using the Z axis to interrogate depth and then using very precise geolocation to attach a GPS signature to each pixel that theyâ€™re registering in their images. Effectively, you get a one-to-one data set between pixels and locations.  And so you can look at something like Google Street View, and if you point to the side of a building, in theory, it should know exactly where that is.</strong></p>
<p><strong>Theyâ€™re rolling this out with the idea of being able to tag augmented reality objects in layers directly to surfaces in the real world.  So thatâ€™s another approach to trying to get accurate registration and to try and create what are essentially mirror worlds. Then your Google Street View becomes a canvas for authoring the blended world, because if you plop a 3D object into Street View on your desktop, and then you go out to that location with your AR headset, youâ€™ll see that 3D object on the actual street.</strong></p>
<p><strong>Tish Shute:</strong> There was some experimental work with Google Earth as a platform for a kind of simulated AR but I suppose Google Earth doesnâ€™t figure in the battle for the network economy as it never got developed as a platform.</p>
<p><strong>Chris Arkenberg:  It hasnâ€™t tried to become a platform, to my  knowledge.  I mean I know some people are doing stuff with it, but as far as I know, Google owns it, they did it the best because they have the best maps, and thereâ€™s not a huge ecosystem of development thatâ€™s based around it other than content layers.</strong></p>
<p><strong>And my sense of everything else on the Points of Control map is theyâ€™re looking more at these sort of platform technologies thatâ€¦</strong></p>
<p><strong>Tish Shute:</strong> Yes, re platforms for growth for AR. Gaming consoles will probably emerge as a significant platform for AR this year.</p>
<p><strong>Chris Arkenberg:  There will be much more of a blended reality experience in the living room for sure, and with interactive billboards. Digital mirrors are another area.  So I mean if we kind of extend AR to include just blended reality in general, you know, this is moving into our culture through a number of different points. As you mentioned, it will be in the living room, it will be in our department stores where you can preview different outfits in their mirror. Weâ€™re already seeing these giant interactive digital billboards in Times Square and other areas.</strong></p>
<p><strong>Itâ€™s funny.  I mean for me, the sort of blended reality aside, the augmented reality, to me, is actually a very simple proposition in some respects.  When I look at this map, augmented reality is just an interface layer to this map in my mind, just as itâ€™s an interface layer to the cloud and itâ€™s an interface layer to the instrumented world. Itâ€™s a way to get information out of our devices and onto the world.</strong></p>
<p><strong>Tish Shute:</strong> The importance of leveraging existing platforms has become pretty clear but it is interesting Facebook definitely gave Zynga the opportunity but would Facebook be so big without Zingaâ€™s social gaming boost?</p>
<p><strong>Chris Arkenberg:  I feel that Zynga has definitely helped its growthâ€¦But I think Zynga has benefited a lot more from Facebook than Facebook has from Zynga.</strong></p>
<p><strong>Tish Shute:</strong> Zynga certainly proved you  could build a profitable business on Facebookâ€™s API!</p>
<p><strong>Chris Arkenberg:  They did.  And they also really validated the Facebook ecosystem and the platform.  They really extended itâ€¦ Zynga benefited from the massive social affordances that Facebook had already architected and developed. They brought gaming directly into Facebook, and particularly, this emerging brand of lightweight social gaming that when you sit it on top of a massive global social network like Facebook, it suddenly lights up.</strong></p>
<p><strong>Tish Shute: </strong>AR pioneers should quite carefully go through this map. There is so much to think about here. Iâ€™m a kind of fanatic about  Streams of  Activity in AR.  Real time brokerages and their potential for AR is something I am fascinated by.  That is one reason I love the ARWave project.</p>
<p>Anselm Hook, to me, is one of the great thinkers in this area of real time brokerages &#8211; with his project Angel, and the work of <a href="http://www.ushahidi.com/" target="_blank">Ushahidi,</a> which is now the platform <a href="http://www.ugotrade.com/2010/09/17/urban-augmented-realities-and-social-augmentations-that-matter-interview-with-bruce-sterling-part-2/" target="_blank">for augmented foraging (see here)</a>.  Anselm is now working on AR at PARC which is exciting.</p>
<p><strong>Chris Arkenberg:  Well, there are some challenges working with data streams. Presentation and filtering I think is a big challenge with any sort of stream.  Because obviously, you have a lot of potential data to manage, to parse, and to make valuable and comprehensible. So I think this is bound very closely to being able to personalize experiences, or having very discreet valuable experiences.  Disaster relief, for example, I think is an interesting idea that ties into the Pachube type of work. Where, if you had the headset and you were a relief worker, and you had immediate lightweight, non-intrusive, heads up alpha channel overlay, waypoint markers showing you all of the disaster locations or points of need, AR becomes extremely valuable, because itâ€™s a primarily hands-free environment.  This is why the military stuff is so interesting.</strong></p>
<p><strong>Tish Shute:</strong> Ha!  We are running  into the eye patch/shades/goggles/sexy specs thing again.  But filtering and making streams of activity relevant will be very interesting for  AR.Â  Again that it why I love the Wave Federation Protocol work because what they have built into their XMPP extensions.  You can have your real-time personal data streams, or community streams, or broadcast publicly &#8211; the permissions are built.</p>
<p>And Thomas Wrobelâ€™s original vision of these layers and channels is only fully expressed if you have the eyewear.</p>
<p><strong>Chris Arkenberg:  Well, and it becomes redundant if itâ€™s on a mobile. To use a very basic example, Twitter, obviously thereâ€™s an app you can view those streams of activity on the camera stream. But you can view that real time data on the screen.  Why do you need to see it heads up?</strong></p>
<p><strong>The reason I really pay attention to what the military is investing in, one, because they have a ton of money, but also because they tend to represent the core bio survival needs of the speciesâ€¦So, when I look at computing, I see this very obvious trend of computers getting smaller and smaller and closer and closer to us because theyâ€™re so valuable to our success.  They give us so much valuable information for engaging our world on a moment by moment basis.  So, of course now we have these tiny little handheld devices that give us access to the global knowledge depositories of human history, because itâ€™s so useful to have that stuff right at hand.</strong></p>
<p><strong>The only impediment now is that it takes one of our hands, if not both of them, to access it.  So if you are in the natural world, which we are all always in the natural world, ultimately, you want your hands free in order to engage with the world on a physical level.</strong></p>
<p><strong>I see computation, or rather, our access to computation is just going to get thinner and thinner, and weâ€™ll very soon move into eyewear, and inevitably, weâ€™ll move into brain computer interface in some capacity.</strong></p>
<p><strong>So when youâ€™re the disaster worker, or a deployed soldier, or the extreme mountain biker, or the heli-skier, or just an adventurer, there are a lot of very practical reasons to have access to information on a heads-up plane. I see AR as being so profound and so valuable, but weâ€™re getting a glimpse of it in its infancy, and itâ€™s got a ways to go to be able to really contain what it is weâ€™re reaching for.</strong></p>
<p><strong>Tish Shute:</strong> I agree.</p>
<p><strong>Chris Arkenberg:  And thatâ€™s been a big criticism Iâ€™ve had with all the existing AR implementations that Iâ€™ve seen, is that the UI really needs a revolution.  Itâ€™s very heavy handed.  It is not dynamic, even though itâ€™s supposed to be.  It does not take advantage of transparencies.  It treats the screen like a screen.  It doesnâ€™t treat the screen like a window onto the real world. When youâ€™re looking on the real world, you donâ€™t want a lot of occlusion.  You want very soft-touch indicators of a data shadow behind something that you can then address and then have it call out the information thatâ€™s important to you.</strong></p>
<p>Tish Shute:  Now, thatâ€™s a very nice kind of image youâ€™ve conjured for me there.  Do you see that more could be done on the smartphone than is being done within that?  Or are we like waiting for the old ishades?</p>
<p><strong>Chris Arkenberg:  I think thereâ€™s definitely a lot of room for improvement on the smartphone UI.  Nobodyâ€™s really played around with it much. And again, I think thatâ€™s in part that there hasnâ€™t been a really established platform with enough money to fund interesting UI work. We see it in some of the concept demos that float around every now and then.</strong></p>
<p><strong>I guess itâ€™s both a blessing and curse that Iâ€™m always five steps ahead of where Iâ€™m trying to get to.</strong></p>
<p><strong>Tish Shute:</strong> Yeah, I am familiar with that feeling!</p>
<p><strong>Chris Arkenberg:  So Iâ€™m always trying to reach for the vision even though itâ€™s a bit distant. I think thereâ€™s going to be a lot of development on the handsets.  But again, I think we need a lot of refinement.  We need a lot of real critical analysis of why this is a good thing.</strong></p>
<p><strong>To get back to the original point of Raimoâ€™s comment, it struck me.  And I knew it, but I just had set it aside as gimmickry. But heâ€™s right.  Content is a huge driver for this.  Just stuff thatâ€™s engaging, and fun, and cool, and shows off the technology so they can get enough money to make it through whatever Trough of Disappointment may be waiting.</strong></p>
<p><strong>Tish Shute:</strong> Yeah, donâ€™t underestimate the Planes of Content!Â  They are a great place to get interest and money to keep AR technology  moving on, right?</p>
<p><strong>Chris Arkenberg:  Yeah, yeah.  Because, you know, thereâ€™s a lot of freedom there.  And you can piggyback on all the rest of the content thatâ€™s out there and jump on memes and marketing objectives, etc&#8230;</strong></p>
<p><strong>And thereâ€™s a lot of stuffâ€¦Iâ€™m blanking on some of the names, but some of these historical recreations of city streets.  Thereâ€™s a street in London where they overlaid historical photos in a really compelling experience. [Museum of London - http://www.museumoflondon.org.uk/] Again, Iâ€™m completely forgetting the attributions, but hose are the type of things that can really be pursued on the existing platforms.  There is stuff thatâ€™s really compelling and really cool.</strong></p>
<p><strong>I heard of another interesting use case &#8211; and I should say that I canâ€™t find attributions to this anywhere on the web and I may be paraphrasing or mis-representing the actual work, but I think the concept is worth exploring anyway. But the idea was that you could take the locations of border checkpoints and conflict sites in Palestine and Israel and visually overlay them on an AR layer in San Francisco.  And it would do some sort of transposition where you could virtually view these things in San Francisco with the same locational mapping superimposed. So you could see where the checkpoints where.  You could see where the wall was.  You could see where suicide bombings were and where there had been conflicts.</strong> <strong>[I cannot find any citations for this!]</strong></p>
<p><strong>Tish Shute: </strong> But with an AR view?  But why would you use an AR view if you  are in San Francisco, then?</p>
<p><strong>Chris Arkenberg:  Because it superimposes two realities, translating the Gaza conflict into San Francisco as you are walking around. You can interrogate the world. Thereâ€™s a discoverability aspect where youâ€™re using the headset to reveal things, or the handset rather, to reveal things that you could not see otherwise in your city. It was done as an art piece, but as a provocative, obviously political art piece.</strong></p>
<p><strong>Tish Shute: </strong>Very interesting.  Iâ€™d love to see that. Because thatâ€™s interesting to get away from this idea that you actually have to sort of have this one to one relationship between the data and the world is kinda nice, isnâ€™t it?  Well, not one to one, but a very literalâ€¦getting away from that literalness is kind of good.</p>
<p><strong>Chris Arkenberg:  And thatâ€™s a possibility of virtual reality and augmented reality merging, that maybe virtual reality is actually going to do best by coming out of the box and writing itself over our reality, so that as you are walking around, you are no longer seeing San Francisco, but you are seeing part of Everquest or World of Warcraft.</strong></p>
<p><strong>Tish Shute: </strong> Well this is where Bruce Sterling gets to that point he made in <a href="http://augmentedrealityevent.com/2010/06/06/are-2010-keynote-by-bruce-sterling-build-a-big-pie/" target="_blank">his keynote for are2010</a>, that if we actually have viable AR eyewear, then you get the gothic stepsister of AR, VR rising from the grave!Â  He asks whether the very charm of augmented reality, is in fact that it adds rather than subtracts from your engagement with the world and that getting get sucked back into the black hole of VR might not be so great.</p>
<p><strong>Chris Arkenberg:  And then you get all sorts of interesting challenges to social cohesion if you have a lot of different people experiencing very different worlds, effectively.  That if there is no real consensual reality and a majority of your local populous is, in fact, experiencing very different and unique versions of the world, what does that do to social cohesion?  How does that reinforce tribalism, for example, when only you and certain others get to opt in to a particular layer view of the world?</strong></p>
<p><strong>Tish Shute:</strong> Yes Jamais Cascio wrote an interesting piece on that issue on AR and social cohesion a while back.</p>
<p>An eye patch is a more logical vision than the goggles in many ways but I suppose the loss is stereo vision?</p>
<p><strong>Chris Arkenberg:  And actually, there were developments in military helicopter technology many years ago that used a single pane square of glass over the eye mounted to the helmets of pilots.  And then they drew various bits of heads-up information on it. So that ensures that youâ€™re having a real strong engagement with the real world, which, obviously, when youâ€™re a helicopter pilot is quite important.  But you still have access to the data layer of  the invisible world.</strong></p>
<p><strong>Tish Shute:</strong> I just went to <a href="http://www.cloudera.com/company/press-center/hadoop-world-nyc/" target="_blank">Hadoop World</a> and I have to say, I was awestruck about how big thatâ€™s got.  I mean <a href="http://hadoop.apache.org/" target="_blank">Hadoop</a> has gone from like zero to huge in just a few years.  I mean itâ€™s just like now everyone has the power of the Google big table at their fingertips.</p>
<p>Whatâ€™s the play for AR in the land of search?</p>
<p>I could imagine Hadoop being very powerful tool for AR analytics?</p>
<p>Have you got any thoughts on the land of search and AR? Of course visual search is proceeding at a fast pace and there is a lot of promise for integrations with AR in the future but the latency for visual search is still pretty high?</p>
<p><strong>Chris Arkenberg:  In the near term, not a lot.  In the medium term, thereâ€™s a larger trend towards virtual agents that you can program or teach to keep watch over things for you as an effort to scale down the data overload.  So search is something thatâ€™s going to become more personalized and more active.  Thereâ€™s a movement to make it so people can essentially deputize these agents to be always searching for them; to be out there looking for the things that they have told these agents are important to them.</strong></p>
<p><strong>So active search for AR I think presents some challenges, obviously because you need to do text input, typically, or voice input.  Voice input, I think, is much more achievable than text input for AR.  But I can certainly imagine an AR layer that is being serviced by these agents that we have roaming around the web for us reconciling their visual view of the world with our personalizations. AR apps are contextually aware so it knows that if youâ€™re downtown, itâ€™s not going to be giving you a ton of information about Software as a Service infrastructure, or what have you.  But that, instead, itâ€™s going to be handing you little tidbits about a particular clothing brand youâ€™ve opted in to follow and information about  music venues &amp; schedules, for example.  Or perhaps youâ€™ll be on the lookout for other users that have opted in to publicly tag themselves as a member of this or that affinity.</strong></p>
<p><strong>I keep coming back to this idea of AR as really just a simple visualization layer that all of these other technologies can potentially feed into.  So in that sense, search becomes a passive thing that AR is just simply presenting to you in a heads-up, hands-free, or potentially hands-free environment.</strong></p>
<p><strong>Tish Shute:</strong> Yes, the big challenge is the stepping stones to that point! Small steps that keep interest going into developing the underlying technology (and not just in research labs!) that will bring us that interface.Â  We have seen some movement already with Qualcomm.</p>
<p><strong>Chris Arkenberg:</strong> And there are bandwidth issues as well, as we can see with the Google Goggles, which is a great idea of visual search.  But you have to take a picture and send it to the cloud and wait for your results.  Itâ€™s not a real-time dynamic interrogation of the world.</p>
<p><strong>Tish Shute:</strong> Yes we are really only at the very beginning of  AR being ready for prime time.. it would be interesting to ask AR developers how many of them use AR on a daily basis.</p>
<p><strong>Chris Arkenberg:  I think a lot of us, weâ€™re just informed by the sci-fi myths and fascinated with the potential now thatâ€™s itâ€™s starting to become real. But I think we all kinda get that itâ€™s still extraordinarily young.  I mean the web is extraordinarily young. And AR is itself far younger in a lot of ways in its implementations.</strong></p>
<p><strong>Everybody has a lot of excitement about all of the great potentials that are being unleashed by this great wave of the Internet and the web and ubiquitous mobile computing.  So thatâ€™s why, you know, you look at that map and we talk about AR and you canâ€™t talk about any of the stuff without talking about all of it, in a lot of ways, particularly with something like AR where itâ€™s so ultimately agnostic and could be completely pervasive across all of these layers.</strong></p>
<p><strong>So my fascination is with the future, and I measure our progress towards it by the young nascent offerings from the platform players and the developers. And yeah, a lot of it isâ€¦itâ€™s akin to getting that first triangle on the screen in 3D.  You know, when the renderer finally works and you get a triangle on the screen, and you go, â€œOh my God, it renders.â€  And then you can start to really build polygons and build objects, and start doing boolian operations, and get light and rendering in there, and textures, and on, and on, and on.<br />
So Iâ€™m fascinated by the Layars and the Metaioâ€™sâ€¦<br />
[laughter]</strong></p>
<p><strong>Tish Shute:</strong> Yes and hats off to all the players in the emerging industry, Layar, Metaio, Ogmento, Total Immsersion, and all the others who are finding clever ways to bring fun aspects of  AR into the mainstream, and fuel interest to take the technology to the next level.</p>
<p><strong>Chris Arkenberg:  Absolutely.  And the hype cycle is very valuable.  It has really helped launch the AR industry.  Itâ€™s brought a lot of eyes, and itâ€™s brought a lot of money into the industry.  And itâ€™s forcing people like us to have these conversations to understand how to refine its growth and really focus on the potential in all these different venues, whether itâ€™s trying to save lives, or better understand your city, or have really compelling entertainment experiences.</strong></p>
<p><strong>Everybodyâ€™s excited, and everybodyâ€™s sharing, and everybodyâ€™s trying to move it forward in a way thatâ€™s the most productive.</strong></p>
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		<title>Urban Augmented Realities and Social Augmentations that Matter: Talking with Bruce Sterling, Part 2</title>
		<link>http://www.ugotrade.com/2010/09/17/urban-augmented-realities-and-social-augmentations-that-matter-interview-with-bruce-sterling-part-2/</link>
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		<pubDate>Fri, 17 Sep 2010 21:43:35 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
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		<description><![CDATA[Social Augmented Experiences leveraging geoawareness and human and machine intelligence to create real time information brokerages, combined with an augmented reality view, can create a new opportunities to reimagine our relationships with each other and our environment. This Summer, I have been on a blogging hiatus, which has meant I haven&#8217;t been sharing as frequently [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><strong><strong><span> </span></strong></strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/09/augmentedforaging1.jpg"><img class="alignnone size-medium wp-image-5651" title="augmentedforaging" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/09/augmentedforaging1-200x300.jpg" alt="augmentedforaging" width="200" height="300" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/09/westraven81.JPG"><img class="alignnone size-medium wp-image-5652" title="westraven8" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/09/westraven81-225x300.jpg" alt="westraven8" width="225" height="300" /></a></p>
<p>Social Augmented Experiences leveraging geoawareness and human and machine intelligence to create real time information brokerages, combined with an augmented reality view, can create a new opportunities to reimagine our relationships with each other and our environment.</p>
<p>This   Summer, I have been on a blogging hiatus, which has meant I haven&#8217;t   been sharing as  frequently and, unfortunately, the second half of two conversations I had earlier this year, both of which have much influence my thinking on social augmented reality, have languished in private mode -Â  part 2 of my talk with Bruce  Sterling (see <a title="Permanent Link to Interview with Bruce Sterling, Part I: At the 9am of the Augmented Reality Industry, are2010" rel="bookmark" href="../../2010/06/16/interview-with-bruce-sterling-part-i-at-the-9am-of-the-augmented-reality-industry-are2010/">Interview with Bruce Sterling, Part I: At the 9am of the Augmented Reality Industry, are2010</a>, and part 2 of my conversation with Anselm   Hook <a title="Permanent Link to Visual Search, Augmented Reality and a Social Commons for the Physical World Platform: Interview with Anselm Hook" rel="bookmark" href="../../2010/01/17/visual-search-augmented-reality-and-a-social-commons-for-the-physical-world-platform-interview-with-anselm-hook/">- Visual Search, Augmented Reality and a Social Commons for the Physical World Platform: Interview with Anselm Hook, Part 1.</a> Time to get caught up on some blogging!Â  The lightly edited transcript of Part 2 of <a href="#tag1">my conversation with Bruce Sterling is posted in full below</a>.</p>
<p>Bruce Sterling has been blogging all the key developments in augmented reality (amongst other topics of interest!) on <a href="http://www.wired.com/beyond_the_beyond/" target="_blank">his Wired Blog</a>, and <a href="http://www.wired.com/beyond_the_beyond/2010/08/augmented-reality-augmented-foraging/" target="_blank">he brought my attention</a> to <a href="http://libarynth.org/augmented_foraging">Boskoi</a> the <a title="http://www.ushahidi.com/" rel="nofollow" href="http://www.ushahidi.com/">Ushahidi</a> based app for Android phones, <a href="http://lib.fo.am/augmented_foraging" target="_blank">augmented foraging </a>pictured in use above &#8211; for more pics see<span> <a href="http://fightthegooglejugend.com/index.html" target="_blank">fightthegooglejugend</a>. </span></p>
<p><span><br />
</span></p>
<h3><strong><strong>Augmented Reality and Real Time Information Brokerages</strong></strong></h3>
<p><span><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/08/Screen-shot-2010-08-28-at-12.53.54-AM.png"><img class="alignnone size-medium wp-image-5630" title="Screen shot 2010-08-28 at 12.53.54 AM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/08/Screen-shot-2010-08-28-at-12.53.54-AM-300x176.png" alt="Screen shot 2010-08-28 at 12.53.54 AM" width="300" height="176" /></a><br />
</span></p>
<p><em><span>Picture above is the path the &#8220;nomads&#8221; took through the Westhaven cryptoforest with Pieter Bol,co-auteur of the book <a href="http://www.biologicalglobalisation.com/">Biological Globalisation</a> and Theun Karelse of <a href="http://urbanedibles.blogspot.com/">Urban Edibles Amsterdam</a> &#8220;who presented his &#8216;augmented foraging&#8217; app <a href="http://libarynth.org/augmented_foraging">Boskoi.</a>&#8220;Â   For more see, <a href="http://fightthegooglejugend.com/cryptoforests.html" target="_blank">The Cryptoforests of Utrecht </a>and, <a href="http://fightthegooglejugend.com/westraven.html" target="_blank">Westra</a><a href="http://fightthegooglejugend.com/westraven.html" target="_blank">ven Psychogeography, 6 June 2010.</a> </span><span> </span><span>Note</span><span>: Cryptoforests: 1) Urban forests hidden from view 2) Urban fallows that might or might </span><span> </span><span>not be considered as forests 3) Gardens gone wild)</span></em></p>
<p><strong> </strong></p>
<p>My interest in the Ushahidi family of ideas was already fired up by a conversation with <a href="http://www.hook.org/" target="_blank">Anselm Hook</a> early this year.Â  We discussed a number of <a href="http://vimeo.com/ushahidi">Ushahidi</a> related    projects, <a href="http://swift.ushahidi.com/" target="_blank">Swift</a>, Crisis Filter and Anselm&#8217;s project <a href="http://hook.org/" target="_blank">Angel</a>, Augmented    Reality, and my own keen interest in an open, real time, distributed platform for    augmented reality &#8211; <a href="http://www.arwave.org/" target="_blank">ARWave</a>.</p>
<p>The Ushahidi platform and the related project Swift has pioneered the real  time brokerage of information with people acting in curatorial roles or  matchmaking roles coevolving with machine assisted  matching to connect wants to haves.Â  Ushahidi uses multiple gateways including SMS, and Twitter.Â  But the Ushahidi family of ideas is extremely interesting when combined with augmented reality and suggests many new possibilities for social augmented experiences, as Anselm pointed out, for human to human communications, human  to  civilization communication, and human to environment communications (e.g., perhaps, how machine intelligence can help bridge the difference in time scale that Kate Hartman explores in her, <a href="http://vimeo.com/10352604"> Research for Glacier-Human Communication Techniques).</a></p>
<p>Ushahidi, which means &#8220;testimony&#8221; in Swahili, is a website that was    initially  developed to map reports of violence in Kenya after the post-election  fallout at the beginning of 2008.  It is now an open platform with a wide range of applications and growing developer community.Â  See <a href="http://vimeo.com/7838030">What is  the Ushahidi Platform?</a> from <a href="http://vimeo.com/ushahidi">Ushahidi</a> on <a href="http://vimeo.com/">Vimeo</a>.</p>
<p><a href="http://swift.ushahidi.com/" target="_blank">Swift </a>- a project that emerged from the Ushahidi dev community, is a human sensor/real-time brokerage for dealing with emergencies, enabling the filtering and verification of real-time data from channels such as Twitter, SMS, Email and RSS feeds.</p>
<p><a href="http://libarynth.org/augmented_foraging">Boskoi</a> &#8211; <a href="http://lib.fo.am/augmented_foraging" target="_blank">augmented foraging </a><span>is the first app,Â  I have seen, to begin linking Ushahidi with augmented reality  &#8211; although I don&#8217;t think there is a full augmented view for Boskoi developed yet?</span></p>
<h3><strong>&#8220;The whole point of AR is to see things from a different point of view&#8230;&#8221;</strong></h3>
<p><strong><br />
</strong></p>
<p><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/09/ARWaveCurrentStatus3post.png"><img class="alignnone size-medium wp-image-5705" title="ARWaveCurrentStatus3post" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/09/ARWaveCurrentStatus3post-300x212.png" alt="ARWaveCurrentStatus3post" width="300" height="212" /></a><br />
</strong></p>
<p><strong> </strong></p>
<p><em>Click to enlarge poster from upcoming ARWave demo at Software Freedom Day &#8211; for more see below</em></p>
<p>I am often asked what augmented reality brings to the table with respect to location based social networking, which is on the verge of going mainstream in smart phone apps like <a href="http://foursquare.com/">Four Square</a>. While the first part to my answer is usually to explain what is unique to augmented reality.</p>
<p>As Bo Begole notes, the full vision of AR requires machine   perception  technologies to detect  the identity and physical   configuration of  objects relative to each  other to accurately project   information  alongside/overlaid with a physical object (see this post on the PARC Blog by Bo Begole on the <a href="http://bit.ly/9Rsh79">difference between AR and ubiquitous computing</a> &#8211; thank you <a href="http://gamesalfresco.com/2010/09/12/weekly-linkfest-62/" target="_blank">Rouli for bringing my attention to this</a>).</p>
<p>But it is only in recent months that we have begun to see the kind of tools that make this possible become freely available to developers &#8211; see<a href="http://www.ugotrade.com/2010/08/05/vision-based-augmented-reality-ar-in-smart-phones-qualcomms-ar-sdk-interview-with-jay-wright/" target="_blank"> my interview with Jay Wright of Qualcomm here</a>. Â  Also see this post on <a href="http://phototour.cs.washington.edu/bundler/" target="_blank">Bundler: Structure from Motion for Unordered Image Collections</a> an open source system that allows the creation of 3D point clouds from unordered image collections, e.g. internet image collections.Â  We now have many tools available to move mobile augmented reality beyond the recent crop of apps relying on GPS and compass alone for positioning into a new era of vision assisted AR apps that will increasingly bring the full vision of AR into our daily lives.</p>
<p>Further, the  integration of visual search  applications   like <a href="http://www.google.com/mobile/goggles/#text">Google Goggles</a> and <a href="http://www.kooaba.com/">Kooaba</a> which can detect the identity of particular objects will add another vital tool to machine perception technologies enabling AR &#8220;checkins&#8221; on potentially anything in the physical world around us, and more fuel to the <a href="http://gamepocalypsenow.blogspot.com/">Gamepocalypse</a> (e.g. it would be easy to turn every trash can in the city into a basketball hoop as we discussed at the <a href="http://www.meetup.com/ARNY-Augmented-Reality-New-York/" target="_blank">ARNY</a> meetup last month).Â   And soon, the Pandora&#8217;s Box ofÂ  facial recognition (Google Goggles have the capability though it is not released to the  public  yet) will open up.</p>
<p>Jesse Schell described the importance of AR in a nutshell <a href="http://augmentedrealityevent.com/2010/08/25/are2010-keynote-by-jesse-schell-augmented-reality-will-define-the-21st-century/" target="_blank">in his keynote for are2010</a>:</p>
<p><strong>â€œThe  whole point of AR is to see things from a different point of  viewâ€¦How  can there be a more powerful art form than one that actually  changes  what you see?â€</strong></p>
<p>But how AR matures as a social experience will be the key to Jesse&#8217;s suggestion that:</p>
<p><strong>â€œAugmented Reality will be one of the things that fundamentally define the 21st centuryâ€</strong></p>
<p>There are many interesting forms of AR that are not reliant on a tight  registration between media and physical objects &#8211; several are put forward by Bruce in the convo below.Â  And, it is likely we will see AR eyewear as an occasional useful accessory to a smart phone long before we have the sexy, affordable augmented reality eyewear worn that we wear throughout the day. Â  <a href="http://www.yankodesign.com/2010/08/31/speech-to-text-glasses/" target="_blank">These speech to text glasses</a> would be a very useful and viable accessory to a smart phone right now for the hearing impaired.</p>
<p>For the moment, as Bruce notes, some of the most interesting and useful augmented experiences to date have not been in the cell phone space:</p>
<p><strong> &#8220;There are other aspects of AR besides the cell phone space. Thereâ€™s  Total Immersion&#8217;s big display screens. Thereâ€™s the web-based fiduciary  stuff. And thereâ€™s projection mapping. And then thereâ€™s experience  design just for people who need their reality augmented for whatever  personal or social reason.&#8221;</strong></p>
<p>On of my favorite social AR experiences is this<a href="http://www.youtube.com/watch?v=oLnKSKaY1Yw&amp;feature=player_embedded" target="_blank"> SMS Slingshot</a>.</p>
<p>But I have been excited for a long while about the intersection of mobile social augmented    reality, real time communications, and ubiquitous computing see <a title="Permanent Link to Total Immersion and the â€œTransfigured City:â€ Shared Augmented Realities, the â€œWeb Squared Era,â€ and Google Wave" rel="bookmark" href="../../2009/09/26/total-immersion-and-the-transfigured-city-shared-augmented-realities-the-web-squared-era-and-google-wave/">Total Immersion and the â€œTransfigured City:â€ Shared Augmented Realities, the â€œWeb Squared Era,â€ and Google Wave</a>.Â    And I have  described in    many places why I think real time, open,   distributed communications  for AR are so    important to developing social augmented experiences &#8211; see <a href="http://www.slideshare.net/TishShute/ar-wave-a-proof-of-concept-federation-game-dynamics-semantic-search-mobile-social-communications" target="_blank">the slides for my talk at Augmented Reality Event here</a>, <a href="../../2010/04/02/ar-wave-at-where-2-0-exploring-social-augmented-experiences/" target="_blank">here</a> and <a href="http://www.mobilemonday.nl/talks/tish-shute-the-next-wave-of-ar/" target="_blank">here</a> for starters.</p>
<p><strong><br />
</strong></p>
<h3><strong> ARWave at Software Freedom Day 2010, September 18th 2010<br />
</strong></h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/09/Screen-shot-2010-09-17-at-12.12.02-PM.png"><img class="alignnone size-medium wp-image-5683" title="Screen shot 2010-09-17 at 12.12.02 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/09/Screen-shot-2010-09-17-at-12.12.02-PM-300x38.png" alt="Screen shot 2010-09-17 at 12.12.02 PM" width="300" height="38" /></a></p>
<p>Thomas Wrobel and Bertine van Hovell will demo the first ARWave Android client <a href="http://www.sfd2010.nl/" target="_blank">at Software Freedom Day this weekend</a>!</p>
<p>A number of people have asked me, (including Bruce), What will be the future of ARWave now that Google Wave is no longer a stand alone application?Â  Yes, the recently announced release of <a href="http://googlewavedev.blogspot.com/2010/09/wave-open-source-next-steps-wave-in-box.html" target="_blank">Wave in a Box</a> (see <a href="http://arstechnica.com/web/news/2010/09/google-sticks-wave-source-in-a-box-sticks-a-bow-on-top.ars" target="_blank">here </a>and<a href="http://www.readwriteweb.com/archives/google_announces_wave_in_a_box.php" target="_blank"> here</a>) is very exciting for the ARWave team.</p>
<p>The ARWave Android client is the  first open AR client built on an open, real time, distributed platform -Â  based on a server that anyone can download and set up, currently the  &#8220;FedOne&#8221; server but Wave in a Box, hopefully,  will be even easier to deploy.Â  Wave in a Box seems perfect for ARWave&#8217;s needs &#8211;  for more <a href="https://groups.google.com/group/wave-protocol/browse_thread/thread/70067fc740b4c8d3" target="_blank">see the WiaB Google Group here</a>.Â   And for more information on the ARWave client -Â  click to enlarge the poster below, see the <a href="http://arwave.org/pages/Videos.php" target="_blank">ARWave concept video here</a>, and for more, and how to get involved see <a href="http://arwave.org/new_index.php" target="_blank">arwave.org</a>.Â Â  Props to <a href="http://www.lostagain.nl/#" target="_blank">Thomas Wrobel and Bertine van Hovell</a> (posters below from demo for Software Freedom Day), Mark Evin, <a href="http://twitter.com/need2revolt" target="_blank">Davide Carnovale</a>, and <a href="http://twitter.com/kusako" target="_blank">Markus Strickler</a>, for all their hard and brilliant work on ARWave.Â  Also to <a href="http://www.jpct.net/" target="_blank">JCPT the open Android 3D engine</a> that has saved a lot of work!</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/09/ARWaveCurrentStatus1post.png"><img class="alignnone size-medium wp-image-5687" title="ARWaveCurrentStatus1post" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/09/ARWaveCurrentStatus1post-212x300.png" alt="ARWaveCurrentStatus1post" width="212" height="300" /></a></p>
<p><em>click to enlarge slide</em></p>
<h3><strong>Social Augmented Experiences that Matter</strong></h3>
<p>My ideas on the future of social augmented experience have been deeply informed by the the conversations I had with Bruce Sterling and Anselm Hook this year.</p>
<p>Bruce  Sterling notes in the conversation below, location based social  apps like, Four Square, are interesting because they are not <strong> &#8220;urban geography like Google&#8217;s  satellite stare from above,&#8221;</strong> but  rather <strong>&#8220;groups of citizens are doing portraits  of their own region.&#8221; </strong> Augmented Reality, with its of lauded power to make the invisible visible is, of course, is the ideal tool for &#8220;citizen portraits&#8221;Â  to the next level.Â  Cory Doctorow  described to me three years ago (<a href="http://www.ugotrade.com/2007/10/31/cory-doctorow-a-reverse-surveillance-society/" target="_blank">see here</a>) an &#8220;inverse surveillance society,&#8221; enabled by an augmented viewÂ  &#8211; &#8220;<strong>where all the data from the positional and temporal  characteristics of all the objects that we own  were in aggregate  visible and available so that we can mix and match them  remix them  understand them and have more agency in the world.&#8221;</strong></p>
<p>It is very cool to go back to reread <a href="http://www.ugotrade.com/2007/10/31/cory-doctorow-a-reverse-surveillance-society/" target="_blank">this  conversation </a>now that it is becoming possible to build the kinds of apps Cory described, and Bruce Sterling envisioned in <strong><a href="http://mitpress.mit.edu/catalog/item/default.asp?tid=10603&amp;ttype=2" target="_blank">Shaping Things</a></strong> (see Amazon.orgÂ  page 111).</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/09/shapingthings.jpg"><img class="alignnone size-thumbnail wp-image-5689" title="shapingthings" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/09/shapingthings-150x150.jpg" alt="shapingthings" width="150" height="150" /></a></p>
<p><em>click to enlarge</em></p>
<p>MyÂ  conversation with Bruce earlier this summer (see below) took place on the heels of <a href="http://augmentedrealityevent.com/">are2010 &#8211; Augmented Reality Event</a>.Â Â  <a href="http://augmentedrealityevent.com/2010/06/06/are-2010-keynote-by-bruce-sterling-build-a-big-pie/" target="_blank">See the video of Bruce&#8217;s keynote, &#8220;Bake a BigPie,&#8221; here</a>,Â  and the <a href="http://augmentedrealityevent.com/2010/08/25/are2010-keynote-by-jesse-schell-augmented-reality-will-define-the-21st-century/" target="_blank">final keynote, &#8220;Seeing,&#8221; by Jesse Schell (see video here)</a> in which Jesse riffed on AR and the man with the X-ray eyes.Â  Both these awesome talks are still fresh in my mind.Â  Bruce noted how we should pay attention to augmentations for people and situations that could really use some augmentation&#8230; and not get too fixated on the coming of AR Goggles.Â  He elaborated on this in our conversation (again full transcript below):</p>
<p><strong>&#8220;Well,  itâ€™s a matter of deciding whose reality it is that youâ€™re  trying to augment.  Iâ€™m not trying to be a bleeding heart about it, but  obviously there are people in our society right now with reality that  could really use some augmentation.  They are mostly disadvantaged  people.  They are vision impaired, or maybe they have autism.  They  might be senile and just canâ€™t remember where they put their shoes.   These are people who could really use some help, right?&#8221;</strong></p>
<p><strong>So, start  with people who really need sensory or cognitive help. Before you  turn  our geeks into Superman, why donâ€™t you try turning some people who are  harmed into more functional individuals?  Then youâ€™ll be able to learn  how to do that. Then maybe you can ramp it up to these Nietzschian  heights of the superb Man With the X-ray Eyes.  Whatever.&#8221;</strong></p>
<p>What will make AR interesting and useful long before and long after we see the full vision of AR eyewear manifest is its social aspects.Â  Bruce points out:</p>
<p><strong>&#8220;My  argument would be that if you want people to be  more sensitive toward   certain, say, issues and problems, itâ€™s better to  find the people who   are already sensitive to those issues and  problems, and give them a   bigger stake in your augmentation system.&#8221;</strong></p>
<p><strong>&#8220;Say that I am really worried about public health.   Well, if I have a lot of nurses that are using my system, people who are  aware of my issues, then I could be walking around and Iâ€™ll see a lot  more tags saying, â€œThis is where he got food poisoning!â€  &#8220;In this  shooting gallery, many people have caught AIDS!â€  Or, you know,  â€œTuberculosis has been spotted over here in this building.â€</strong></p>
<p><strong>At  that point, I could simply share their knowledge and get some social  intelligence.  As opposed to trying to  amp the basements of my little  hacker-mind and drag stuff up thatâ€™s escaped my conscious attention.&#8221;</strong></p>
<p>Finding new ways to broker information &#8211; bring together needs with haves and different participants, empowered and disempoweredÂ  is., as Anselm discussed with me, one way to change our view of human to human, human to environment and human to civilization communication (particularly in light of thisÂ  &#8220;sobering account of how open data is used against the poor in Bangalore&#8221; that as <a href="http://twitter.com/timoreilly/status/23179898934" target="_blank">@timoreilly noted</a> recently <a href="http://gurstein.wordpress.com/2010/09/02/open-data-empowering-the-empowered-or-effective-data-use-for-everyone/" target="_blank">OpenData Empowering the Empowered)</a>.</p>
<p>The key idea in a crisis filter, Anselm noted,Â  was to break  up the participants into different kinds, to connects wants with haves:</p>
<p><strong>&#8220;There are  people who are  inÂ  situation.Â  We call them citizens.Â  And  then there  are reporters,  people who report situations back to Twitter.Â  And then there are curators, people that canvas Twitter    looking for important Tweets.Â  And then there are first responders, people who take the curating collection of responses and then act on them.&#8221;</strong></p>
<p>This kind of brokerage between people acting in a curatorial role or matchmaking role with each other can be extended into and coevolve with machine assisted matching as Anselm explains.</p>
<p>It is also a vital part of creating social augmented experiences that matter.</p>
<p>One of Anselm Hook&#8217;s projects, which is called <a href="http://hook.org/" target="_blank">Angel</a> is the the most radical expression of connecting wants with haves in that the  idea is that &#8220;you have a  situation, you broadcast that  situation, and help  magically appears.Â   You donâ€™t even sign up forÂ a service.Â  You just get  help â€¦</p>
<p>As Anselm explains this is the same idea of a brokerage for dealing with emergencies, but applied to the long tail of crisis response.Â  As Anselm describes it:</p>
<p><strong><strong>&#8220;I am interested in personal crisis.Â  &#8216;I lost my cat.Â  Help.Â  I canâ€™t find </strong>where my kid is.Â  I am out of gas.Â  I have a flat tire.Â  My house is on fire.Â  My aunt is trapped in the bedroom.&#8217;Â  The kind of personal crisis    that is just as important, but is not enough to get a national  movement   to help you&#8230;</strong></p>
<p>I will publish this conversation with Anselm in full in an upcoming post.</p>
<h3>Zorop &#8211; an ARG for World Peace</h3>
<p><strong><strong><span> </span></strong></strong><a href="http://libarynth.org/augmented_foraging"><span style="font-family: 'times new roman';"><span style="font-size: small;"> </span></span></a>If you want to be part of a really exciting experiment to reimagine our relationships with each other and can be in San Jose this weekend, I highly recommend exploring <a href="http://zorop.org" target="_blank">this &#8220;rabbit hole&#8221;</a>.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/czUpYfme0kg?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/czUpYfme0kg?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Thank you <a href="http://www.lightninglaboratories.com/tcw/about-2/" target="_blank">Gene Becker</a>, <a href="http://www.lightninglaboratories.com/" target="_blank">Lightning Laboratories</a> and <a href="http://ubistudio.org/" target="_blank">Ubistudio</a> for sending me this invite:</p>
<p><strong>&#8220;Ken  Eklund (<a href="http://twitter.com/writerguygames" target="_blank">@writerguygames</a>) is developing a wonderful game for the 01SJ  Biennial called ZOROP, aimed at creating World Peace(!). Some of you  might know Ken from his work on the amazing ARGs EVOKE and World Without  Oil. Anyway Ken, along with his collaborator Annette Mees, are  furiously working to get ZOROP ready to go for the Sept 17th premiere at  01SJ.</strong></p>
<p><strong>Are you intrigued? I thought so, and here are your next steps down the rabbit hole:</strong> <strong> </strong></p>
<p><strong>&gt; Check out </strong> <strong><a href="http://zorop.org/" target="_blank">http://zorop.org</a> to learn about the game</strong></p>
<p><strong>&gt; Follow @ZoropPrime to watch it unfold: </strong> <strong><a href="http://twitter.com/zoropprime" target="_blank">http://twitter.com/zoropprime</a></strong></p>
<p><strong>&gt; &#8216;Like&#8217; ZOROP on FB for a different view: </strong> <strong><a href="http://www.facebook.com/pages/Zorop/141140772593618" target="_blank">http://www.facebook.com/pages/Zorop/141140772593618</a></strong></p>
<p><strong>&gt; Become one with the game; consider volunteering as a Zoropathian: </strong> <strong><a href="mailto:curious@zorop.org">curious@zorop.org</a></strong></p>
<p><strong>&gt; Head down to San Jose on the 17th, play the game, and ride the ZOROP Mexican Party Bus. Seriously.&#8221;</strong></p>
<p style="margin: 0pt;">
<p><strong><br />
</strong></p>
<h3><strong>Interview with Bruce Sterling</strong><strong> </strong><a name="tag1"></a></h3>
<p><a href="http://www.flickr.com/photos/brucesterling/4671866157/in/photostream/" target="_blank"><img class="alignnone size-medium wp-image-5676" title="Screen shot 2010-09-16 at 7.59.56 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/09/Screen-shot-2010-09-16-at-7.59.56-PM-300x180.png" alt="Screen shot 2010-09-16 at 7.59.56 PM" width="300" height="180" /></a></p>
<p><em>Click on image above to see video clip from</em> <em><a href="http://www.flickr.com/photos/brucesterling/4673885122/" target="_blank"><em>from brucesflickr</em></a></em></p>
<p>[Note the<a href="http://www.ugotrade.com/2010/06/16/interview-with-bruce-sterling-part-i-at-the-9am-of-the-augmented-reality-industry-are2010/" target="_blank"> first part of this interview is here</a> and I broke in anticipation of Part 2 just as I started experimenting with an idea <a href="http://www.linkedin.com/in/joshuakauffman" target="_blank">Joshua Kauffman</a> &#8211; an advisor and entrepreneur working on design  in the public sphere gave me for an interview technique &#8211; the All Souls College one-word  question interview.Â  Although apparently <a href="http://www.nytimes.com/2010/05/28/world/europe/28oxford.html" target="_blank">they recently scrapped it</a> and I am not very good to sticking to a single word!]</p>
<p><strong>Tish  Shute:</strong> We were talking about these proximity-based social work networks like Foursquare and Gowalla and how they may influence the emergence of social augmented experiences.</p>
<p>So Joshua&#8217;s suggestion for the first word was &#8220;territorialization&#8221; e.g. how do these new mobile social experiences like Foursquare,  and the observation that actually rather than breaking down territorialization &#8211; which would be a good thing, tend to support territorialization&#8230;</p>
<p><strong>Bruce Sterling: Yeah, theyâ€™re re-intensifying it in a very odd, electronic fashion.</strong></p>
<p><strong>Tish Shute:</strong> Yes.</p>
<p><strong>Bruce Sterling:  Itâ€™s not true of  projection mapping or the webcam fiduciary display stuff. But with the handheld stuff, and especially the urban informatic stuff, it really canâ€™t help but take on a local flavor. <a href="http://www.layar.com/" target="_blank">Layar</a> is like &#8220;Augmented Dutch Reality.&#8221;</strong></p>
<p><strong>And <a href="http://www.tonchidot.com/" target="_blank">TonchiDot</a> is &#8220;Augmented Japanese Reality.&#8221; Itâ€™s hard to imagine a Layar interface going gangbusters at Tokyo.  Whereas the TonchiDot interface, which is so clearly influenced by Anime and cartoon graphics&#8230;. Maybe it could find some niche of hipsters in Amsterdam hash barsâ€¦</strong></p>
<p><strong>Stuff that&#8217;s socially generated by people on the ground, as with Foursquare and Gowalla, is bound to take on a regional influence. Right? It&#8217;s like the New York hipsters who were early adopters of Foursquare. They&#8217;re not mapping New York! They&#8217;re mapping Hipster New York.</strong></p>
<p><strong>It&#8217;s all about Williamsburg and places where 24-year-olds go to drink&#8230; They found a demographic niche there. These guys are building the service for them. They&#8217;re people who are willing to work for Foursquare for free, because they want to wear the little king hat.</strong></p>
<p><strong>Tish Shute:</strong> I got the far far away badge &#8216;cos I live on the Upper West Side!</p>
<p><strong>Bruce Sterling: But that&#8217;s not urban geography, right? I mean, that&#8217;s not like Google&#8217;s satellite stare from above.  That&#8217;s a group of citizens doing a portrait of their own region.  You&#8217;re going to see interesting things happen because, of course, people who use Foursquare elsewhere are going to check into New York, and they&#8217;re going to look at the &#8220;New York Foursquare.&#8221;   They&#8217;re going to be aliens who interact with Foursquare people in New York and annotate what they&#8217;re seeing.</strong></p>
<p><strong>Tish Shute:</strong> Oh! Yes. Good point.</p>
<p><strong>Bruce Sterling:  That Foursquare community has a certain Ã©migrÃ© soul.  It&#8217;s different from the normal Ã©migrÃ© soul of simple tourists on New York. So you&#8217;re friend there is right about the territorialization.</strong></p>
<p><strong>Tish Shute:</strong> Yes, Joshua Kauffman is a smart guy!  Yes I am interested to see what interesting kinds of deterritorializations proximity based social networks and the hyperlocal view of augmented reality might bring, not just the new territorializations.</p>
<p><strong>Bruce Sterling: It&#8217;s not the intense kind of territorialization, like gangs putting down graffiti markers and beating people up.  It&#8217;s an inherent regional character that comes with using peer production to build your database.</strong></p>
<p><strong>Tish Shute:</strong> We were discussing whether AR could break down the walls between people &#8211;  people who share the same physical space but actually inhabit different territories even if they are sitting on the table next to you.</p>
<p><strong>Bruce Sterling: You know, I just wrote an article for my Italian magazine column. I think I mentioned this to you &#8211; a report about ARE 2010.   I titled it, &#8220;Chicks Dig Augmented Reality.&#8221;</strong></p>
<p><strong>Tish Shute:</strong> [laughs]</p>
<p><strong>Bruce Sterling:   There is a very heavy social element to AR, and a phone based element. So the question is: Why would a woman wear a fiducial marker? Like our <a href="http://www.metaio.com/" target="_blank">Metaio</a> speaker at ARE2010 who had a fiducial marker on her lapel pin.</strong></p>
<p><strong>Tish Shute:</strong> Right. Lisa!</p>
<p><strong>Bruce Sterling: Why would a woman go out in public with her Facebook profile on her body?</strong></p>
<p><strong>Tish Shute: </strong>Well I can think of some reasons&#8230;</p>
<p><strong>Bruce Sterling: So that men will approach her, of course.</strong></p>
<p><strong>Tish Shute:</strong> Yes the core of all successful social networks is always a form of dating app.</p>
<p><strong>Bruce Sterling: You do it a social icebreaker.  It&#8217;s like: I&#8217;m a woman, I&#8217;m sitting here alone, and you can sort of glide by and, you know, take a snap of me.  Then you retreat and have a beer with your friends and  you work up the courage, and then you come and say, &#8220;So! Susan!  I understand you like bicycling!  And, boy, me too!&#8221; Right?</strong></p>
<p><strong>Tish Shute:</strong> There are all kinds of social barriers between people in cities that AR might be helpful in breaking down.  An extreme example is the dilemma you actually quite often face as a New Yorker as you walk around a city.  There are people asleep on the pavement and you don&#8217;t know if they&#8217;re dead or alive.</p>
<p><strong>Bruce Sterling: Right.</strong></p>
<p><strong>Tish Shute:</strong> And you sort of like have this awful ethical dilemma of like, &#8220;Am I walking by someone I should be shaking by the shoulder, right, to wake them up so they don&#8217;t die, right?&#8221;</p>
<p><strong>Bruce Sterling: Yes.</strong></p>
<p><strong>Tish Shute: </strong> You said in your keynote that we should pay attention to augmentations for people and situations that could really use some augmentation..</p>
<p><strong>Bruce Sterling: Right. There actually is such an app in Britain right now.  I posted about it:  two Augmented Reality schemes for rubbish and hobos.</strong></p>
<p><strong>Tish Shute:</strong> Right. Yes I saw that!</p>
<p><strong>Bruce Sterling:  &#8220;Any sufficiently advanced technology is indistinguishable from garbage and hobos.&#8221;  You don&#8217;t need to personally find out whether this hobo is worth your help.  What you need is a good way to report the hobo to a hobo check-up service.   They come in, and they look on their own database or supply a database to you, or a facial recognition unit, whatever.  The service says: &#8220;Oh, well.  That&#8217;s Fred. He&#8217;s a paranoid schizophrenic. He always sleeps in that alley. Let him be.&#8221;</strong></p>
<p><strong>The same goes for the rubbish &#8212; although I don&#8217;t want to compare rubbish to hobos.   In fact, people do go out with their AR kits and take pictures of abandoned garbage bags and broken glass.  They upload them with geolocated tags for the local garbage guys.  Guys who are sitting around doing pretty much nothing because they don&#8217;t know where the rubbish is.</strong></p>
<p><strong>And they will come out and get the rubbish! I mean, they just deputize guys to go out and follow these alerts. Right?</strong></p>
<p><strong>But nobody predicted &#8212; least of all me &#8212; that you were going to have a high-tech Augmented Reality system that consisted of removing rubbish and derelicts. Right?   But rubbish and derelicts  always go profoundly under-reported. It&#8217;s just hard to get people&#8217;s attention.</strong></p>
<p><strong>But it&#8217;s very easy to set up a system so that, if you get  ten reports on the same piece of rubbish, that&#8217;s going to work its way to the top of the stack.   That&#8217;s why I was trying to get AR people away from the romance of  the hottest app for the shiniest machine.  More toward a design stance that&#8217;s more user-centric.</strong></p>
<p><strong>Where are the actual problems about stuff that we perceive?  Stuff we can&#8217;t do anything about?   Or people whose mechanisms of perceptions are harmed. They could be doing good work, being more participative, if they didn&#8217;t, basically, walk around without their glasses on.</strong></p>
<p><strong>Tish Shute:</strong> Well this leads well into the second word, Joshua suggested was interesting spring board &#8211; sensitivity.</p>
<p>On the one hand we can do these things for people who maybe need the augmentation because they have difficulty with one or another sense, e.g.,  their eyes are not functioning, or their ears are not functioning. But on the other hand, we can&#8217;t cross the social bridge to communicate with people who are temporarily disempowered in relation to the rest of society e.g. hobos and people who sleep on the streets of New York City.Â  And even though Augmented Reality could potentially be helpful it can even be more disempowering to the already disempowered.</p>
<p><strong>Bruce Sterling: Right.</strong></p>
<p><strong>Tish Shute:</strong> But re &#8220;sensitivity&#8221; &#8211; does augmentation increase or decrease our sensitivity?  This is a problem that Will Wright brought up [<a href="http://augmentedrealityevent.com/2010/06/14/are-2010-keynote-by-will-wright-brilliant-inspiration-for-the-augmented-reality-community/" target="_blank">see video of Will Wright&#8217;s keynote at are2010</a>], e.g, the problem of parking HUDs getting in the way of your intuitive parallel parking skills.  The Lexus that takes driving control from you when you look back, &#8216;cos it knows that you&#8217;re looking at the road, and it starts to brake. Right?</p>
<p><strong>Bruce Sterling: Right.</strong></p>
<p><strong>Tish Shute:</strong> The fact that the problem with technology is that it makes us less sensitive, right, augmentations sometimes get in our way?</p>
<p><strong>Bruce Sterling:  I suppose that&#8217;s true. But I&#8217;ve heard that said about practically every medium.  Especially television.</strong></p>
<p><strong>Everybody wants to blame machinery for their lack of morality.   It&#8217;s hard to top something like the Kitty Genovese killing in New York. This sort of legendary New York horror story from the 1960s. A woman is stabbed to death in public, no one does anything.</strong></p>
<p><strong>Tish Shute:</strong> Right.</p>
<p><strong>Bruce Sterling: I don&#8217;t think that our media is making us any less humane or more callous.</strong></p>
<p><strong>Tish Shute: </strong>All right. Oh no! I see what you&#8217;re saying. Perhaps I misrepresented what Will was suggesting by putting it that way.  The question is perhaps more how do we get the sensitivity into the technology.  Human bodies are fantastically sensitive and sensory.</p>
<p><strong>Bruce Sterling: Right.</strong></p>
<p><strong>Tish Shute: </strong>And we have these like sensitivities.  For instance, How could augmentations of reality be like a blush ? You definitely want an interaction that&#8217;s not just this data being pushed at you. But what is the data that counts, right?  Will shows a slide often of an iceberg with the tip of the iceberg which is the conscious mind.</p>
<p><strong>Bruce Sterling: Oh, I see.  Yeah.</strong></p>
<p><strong>Tish Shute: </strong> And underneath it is all the preconscious stuff that really counts, right?  Any thoughts on that?</p>
<p><strong>Bruce Sterling:  I did take interest in that.  Will has obviously been spending a lot of time studying cognition.</strong></p>
<p><strong>Tish Shute:</strong> Yes.</p>
<p><strong>Bruce Sterling:  Iâ€™m not convinced that AR has got a lot to do with that.  There is certainly a trend there.  There are a lot of people who want to do body hacks and brain hacks.  I can imagine AR being used for that purpose, but it seems like a niche application.   What is the point of our accessing even more stuff thatâ€™s outside of our consciousness?</strong></p>
<p><strong>Tish Shute:</strong> One of the things he is talking about is game dynamics, is it?  The role of the imagination in play.  For example, he shows the high dynamic range photos that make the world magical.  Something you want to engage with playfully.  This he points out increases a sense of agency because you are encouraged to engage and to play with the world.</p>
<p><strong>Bruce Sterling:  Well, Iâ€™m a literary guy.  Italo Calvino did a lot of writing about this.  He talked about the classics of literature.  Why do we read the classics?  Calvino said we do not read, but reread the classics.  And the reason we do that is that, at first, we read a classic book and we think, â€œBoy, this book is really good.&#8221;   Then, five years later, we read it again and we think, â€œBoy, this is a really good book, and itâ€™s got so much more in it than I thought it had when I was 18.â€  Then we read it again at 28, and itâ€™s like, â€œOK, now I really seem to understand this book, and it means something to me now that I didnâ€™t know when I was 18 and 25.â€</strong></p>
<p><strong>What you are doing through that access is learning something about yourself.  So Will is arguing is what I really need is like a better augmentation.  So that I can go in there and sop up the book all at once.  I can grab every cultural nuance in it, instead of the stuff thatâ€™s  sliding past me because Iâ€™m 18 and kind of young and hasty.  Maybe I could have certain words and phrases helpfully underlined, that are like, â€œOK, well, this part is problematic for you.â€  In some sense, thatâ€™s not allowing me to be 18.</strong></p>
<p><strong>Iâ€™m never going to have the experience of my own maturation against this text, because Iâ€™ve devoured it all in one gulp.</strong></p>
<p><strong>My argument would be that if you want people to be more sensitive toward certain, say, issues and problems, itâ€™s better to find the people who are already sensitive to those issues and problems, and give them a bigger stake in your augmentation system.</strong></p>
<p><strong>Tish Shute:</strong> Yes the social augmented experiences are going to be the most valuable.</p>
<p><strong>Bruce Sterling:  Say that I am really worried about public health.  Well, if I have a lot of nurses that are using my system, people who are aware of my issues, then I could be walking around and Iâ€™ll see a lot more tags saying, â€œThis is where he got food poisoning!â€  &#8220;In this shooting gallery, many people have caught AIDS!â€  Or, you know, â€œTuberculosis has been spotted over here in this building.â€</strong></p>
<p><strong>At that point, I could simply share their knowledge and get some social intelligence.  As opposed to trying to  amp the basements of my little hacker-mind and drag stuff up thatâ€™s escaped my conscious attention.</strong></p>
<p><strong>Tish Shute:</strong> Interesting that seems to bring us to another kind of repetitive theme in AR,  the people tend to pigeon hole it as &#8220;merely&#8221; a visual interface.  But actually, itâ€™s the intersection, isnâ€™t it, of social intelligence and augmentation.</p>
<p><strong>Bruce Sterling:  Well, it depends entirely on how you design the system.  If Iâ€™ve got a military augmented reality, I would expect that to be mostly about urban fighting.  Itâ€™s going to be about kicking in a door and shooting terrorists.   If I pull that helmet off my head and put that on the head of an emergency worker or a cop, Iâ€™m going to get a militarized cop or a militarized emergency worker.</strong></p>
<p><strong>Tish Shute:</strong> Well the histories of the two great mass media of the twentieth century &#8211; TV and the atomic bomb were intertwined, and I suppose the evolution of ubiquitous media, augmented reality and urban warfare is already intertwined too.Â   So how can we encourage augmented realities to move beyond military roots that is common to much technology and into more peaceful urban realities?</p>
<p><strong>Bruce Sterling:  Well,  itâ€™s a matter of deciding whose reality it is that youâ€™re trying to augment.  Iâ€™m not trying to be a bleeding heart about it, but obviously there are people in our society right now with reality that could really use some augmentation.  They are mostly disadvantaged people.  They are vision impaired, or maybe they have autism.  They might be senile and just canâ€™t remember where they put their shoes.  These are people who could really use some help, right?</strong></p>
<p><strong>So, start with people who really need sensory or cognitive help. Before you  turn our geeks into Superman, why donâ€™t you try turning some people who are harmed into more functional individuals?  Then youâ€™ll be able to learn how to do that. Then maybe you can ramp it up to these Nietzschian heights of the superb Man With the X-ray Eyes.  Whatever.</strong></p>
<p><strong>Tish Shute:</strong> Did you notice that a couple of apps actually like <a href="http://www.tagwhat.com/" target="_blank">TagWhat</a> have apps geared towards people with disabilities &#8211; I haven&#8217;t had a chance to check it out.</p>
<p><strong>Bruce Sterling: Iâ€™m sorry, I wasnâ€™t looking at their tags.</strong></p>
<p><strong>Tish Shute:</strong> I was discussing this with Joshua who mentioned <a href="http://www.eyewriter.org/" target="_blank">Zachary Liebermanâ€™s Eye Writer</a>, which is for people with locked-in syndrome. Do you know that?</p>
<p><strong>Bruce Sterling: Sure. And people appreciate that because the poor guy, heâ€™s laid up with Lou Gehrigâ€™s Disease. Now theyâ€™ve given him  a way out.  AR is like a spark of new hope that gives his life meaning. Whatâ€™s wrong with that?</strong></p>
<p><strong>Tish Shute:</strong> Yeah. And <a href="http://www.youtube.com/watch?v=IJ8VMLECToQ" target="_blank">Tim Byrne using Sixth Sense</a> for Autism is interesting.</p>
<p><strong>Bruce Sterling: Letâ€™s consider it the other way. Letâ€™s say this graffiti writer there, instead of him being sick and weak, letâ€™s say heâ€™s an athlete.  So I want to make him into a super-human graffiti writer. I want him to run around graffiti-tagging the entire town before dawn. Is that a good idea? Do we need that? Super human, super taggers? What if heâ€™s going to spray up stencils of  Nietszche?  I kinda wonder whether the game is worth the candle.</strong></p>
<p><strong>Tish Shute: </strong>Yes I suppose it is not a great social scenario to be always augmenting the lives of the elites!  Hmm, the third single word interview question is &#8220;homophily,&#8221; and earlier were youâ€™re saying that weâ€™ve kinda got to accept this is very much part of AR &#8211; as how it works, because hyperlocal experiences gets created by local communities &#8211; that up to know have tended to be homophilies.</p>
<p><strong>Bruce Sterling: Well, I think thatâ€™s easily handled with some design thinking. You&#8217;ve got to do some user observation and show some sympathy with the user, and to be aware that youâ€™re designing for the user and youâ€™re not designing for yourself.</strong></p>
<p><strong>In a field as young as this, itâ€™s mostly geeks building cool stuff for geeks. In a lot of ways, itâ€™s a â€œcan you top thisâ€ contest. Thatâ€™s OK, but itâ€™s not good design to be your own client all the time. Itâ€™s like writing novels to amuse yourself, or sitting on the porch singing the blues on your own guitar with only yourself to hear.</strong></p>
<p><strong>Tish Shute:</strong> What will it take for AR mature out of this &#8220;geeks building cool stuff for geeks&#8221; phase do you think?</p>
<p><strong>Bruce Sterling:  Itâ€™s necessary to master some of the tools first.  I think of the way the web has developed over the years. When the World Wide Web first appeared, it was just for physicists, and was all line commands and quite unstable and difficult. Then you got usability studies, and things like Ajax and so forth. Itâ€™s a very painstaking thing.</strong></p>
<p><strong>Weâ€™re not best at  building interfaces for the best computer scientists.  Web 2.0 was built from things like watching people cry while they were trying to fill out insurance forms. â€œWell, why are you so upset?â€</strong></p>
<p><strong>â€œWell, I got to the end of the webpage, and then it said I took too long, and it cut me off and now I have to start all over!â€ <a href="http://blog.jjg.net/" target="_blank">Jesse James Garrett</a>, right? Benefactor of mankind.</strong></p>
<p><strong>If youâ€™re experienced, you think:  â€œWhy donâ€™t I build a little module here, and kind of move the form over here, then Iâ€™ll periodically update it with some asynchronous Java and XTML.â€ And people are like, â€œGee, how odd.â€ But that really works for real people. It comes from studying what people want to do.  Whereas, the current AR approach to a problem like the insurance form would be like, â€œI will give you the ability to record the entire insurance form, and it will flash before your eyes!â€    OK great, thatâ€™s a cool hack, but I donâ€™t really need X-Ray Eyes to fill out my insurance form. What I need is a more user friendly interface.</strong></p>
<p><strong>Tish Shute:</strong> Well it seems like we are moving into the terrain of Joshua&#8217;s fifth word &#8220;ventilation,&#8221; &#8211; if I understand it rightly &#8211; it is at least partially the antidote to territorialization because itâ€™s this idea that a place needs air so we come out of our hermetically sealed boxes of the way we relate to a place and what kind of augmentation would bring more oxygen to that space.</p>
<p>There was an interesting moment in the Auggies because when <a href="http://twitter.com/dutchcowboy" target="_blank">Maarten Lens-FitzGerald</a> presented the guerrilla shopping Layar and basically Mark Billinghurst and Jessie Schell who spoke first didn&#8217;t seem too impressed. They didnâ€™t want to walk to shopping &#8211; that was what web shopping did, it saved us from walking to shop&#8230; but I felt, to me you picked up on something which might have some bearing on &#8220;ventilation&#8221; in that this AR shopping Layar was kind of squatting Prada &#8211; a favela chic AR shopping thing?</p>
<p><strong>Bruce Sterling: I wasnâ€™t sure if I was interpreting what Maarten had in mind by that.  But I think Maarten sees his structure accurately as an experience thing rather than a mapping thing. I think heâ€™s proudest of things like the Berlin Wall app on Layar, as opposed to Layars that help you go get a hamburger. Itâ€™s like&#8230;so when Layar inserts parasitic augmented shopping over other peopleâ€™s  real shopping? That was rather a subversive thing.</strong></p>
<p><strong>I think the key there is that his client is called &#8220;Hostage T-shirts,&#8221; right? I mean itâ€™s actually kind of a transgressive little hippy T-shirt store that Layar can dump anywhere in the world. Layered right over, say, Versace and Prada.  I donâ€™t know what becomes of that effort. And Iâ€™m not sure about the term â€œventilation,â€ because thatâ€™s a term of art I havenâ€™t heard much.</strong></p>
<p><strong>Tish Shute:</strong> Maybe it&#8217;s like in a cafe.  Ventilation would mean we were able to communicate with all these different categories of people that we normally would be unable to connect to, even though we might be sitting only a few feet apart.</p>
<p><strong>Bruce Sterling:   So it means ventilation in the bottles of our homophilies.</strong></p>
<p><strong>Thatâ€™s not a personal problem for me.  I commonly live in foreign cities and, you know, and spend a helluva lot of time talking to strangers at conferences. So I donâ€™t think Iâ€™d have that particular tight little social island problem.</strong></p>
<p><strong>Tish Shute:</strong> Of the three judges at the Auggies, you seemed most enthusiastic about the Layar entry.</p>
<p><strong>Bruce Sterling: It may be theyâ€™re not as familiar with the business models of locative AR as I am, and as Maarten is. It was kind of a subtle in-joke he was making about Layarâ€™s own business model there.</strong></p>
<p><strong>Tish Shute: </strong>How do you explain that?</p>
<p><strong>Bruce Sterling: Well, you know, Layar&#8217;s in the business of  selling software to make mapping and urban structures into ecommerce.</strong></p>
<p><strong>The ideal way to do that obviously would be to move the richest customers into the most expensive shops in the most rapid way possible. Or at least distribute them in the directions they want to go, a la Google. Whereas this app that Maarten was talking about puts big barnacles in the way that are selling punk t-shirts.</strong></p>
<p><strong>Tish Shute:</strong> Right! Right!</p>
<p><strong>Bruce Sterling:   The Dutch are a bit subtle in their humor.  I rather imagine thereâ€™s a lot of discussion in Layarâ€™s inner circle about exactly what they want developers to do with their platform. Theyâ€™re going to have considerable political difficulty deciding who can have a Layar key and how you discipline people when they start doing weird stuff. &#8220;The Oakland Medical Marijuana layar.&#8221;</strong></p>
<p><strong>Tish Shute:</strong> Well, finding nudists is one of the top layars at the moment.</p>
<p><strong>Bruce Sterling: You know, obviously so. And finding narcotics in Amsterdam, or a prostitution layer.  I warned them nine months ago this was bound to happen. Iâ€™m sure theyâ€™re aware of it.  I don&#8217;t think Layar wants Googleâ€™s style of cool, technocratic detachment.</strong></p>
<p><strong>Tish Shute:</strong> But thatâ€™s pretty difficult to do in current augmented reality because we donâ€™t have all the mathematical voodoo for full on AR search yet, do we?</p>
<p><strong>Bruce Sterling: Well, you can hire it out. Somebodyâ€™s going to do it, if they get interested enough.  Thereâ€™s Nokia-Yahoo. Nokia-Yahoo! just did a big corporate deal&#8230;involving Nokiaâ€™s mapping system and Yahooâ€™s localization. So the Nokia-Yahoo! mash-up is called Nooo!   Or could be called Yahno. Yakia!  Unfortunately ridiculous names.</strong></p>
<p><strong>Tish Shute:</strong> Itâ€™s interesting because you mentioned the spidersâ€™ mating problem at Google. Theyâ€™ve got all the pieces to make this kind of level of AR obviously right now. But they actually havenâ€™t done it yet.</p>
<p><strong>Bruce Sterling: There must be at least some discussion in Google, but the same goes for Microsoft. Iâ€™m frankly baffled by Microsoft, because itâ€™s just full of insanely brilliant people. What the hell are they doing in there? Name one serious innovation thatâ€™s come out of their labs in five years. They make Integral Research look dynamic. Itâ€™s really kind of sad.</strong></p>
<p><strong>Tish Shute:</strong> Itâ€™s a very curious situation with AR though, because AR more than any new technology relies on these big hordes of data particularly for the mapping, right? And only the big four have the data &#8211; although we are beginning to see upstarts, Earth Mine, Simple Geo&#8230; Did you get a chance to meet Di-Ann Eisnor  from <a href="http://www.waze.com/homepage/" target="_blank">Waze &#8211; real-time maps and traffic information based on the wisdom of the crowd</a>.Â  Waze is a very interesting project that is a potential giant killer.</p>
<p><strong>Bruce Sterling: No, I didnâ€™t talk to them.  Iâ€™ve seen people speculate that Earthmine and Apple are going to make an allegiance. I guess if youâ€™re thinking that urban informatic mapping is a super big thing for AR, that must be true.   But Iâ€™m not convinced thatâ€™s necessarily the case. People have pointed out that you can just use Google Maps, and you donâ€™t have to walk around with a little visor.  There are other aspects of AR besides the cell phone space. Thereâ€™s Total Immersion&#8217;s big display screens. Thereâ€™s the web-based fiduciary stuff. And thereâ€™s projection mapping. And then thereâ€™s experience design just for people who need their reality augmented for whatever personal or social reason. [dog barking]</strong></p>
<p><strong>Tish Shute:</strong> Right. Oh, Iâ€™m in the middleâ€¦ My sonâ€™s come. What a good hair cut!</p>
<p><strong>Bruce Sterling: Hi, there.</strong></p>
<p><strong>Tishâ€™s Son</strong>: Hi.</p>
<p><strong>Bruce Sterling: Howâ€™s it going, sir? Good to see youâ€¦</strong></p>
<p><strong>Tishâ€™s Son:</strong> Good.</p>
<p><strong>Tish:</strong> [laughs]</p>
<p><strong>Bruce Sterling: Yeah. Nice looking shirt. I like the back of it.</strong></p>
<p><strong>Tish Shute:</strong> Thatâ€™s from the American Shaolin Temple. [laughs<strong>]</strong></p>
<p><strong>Bruce Sterling: All</strong> right. Awesome. Kung Fu geek shirt.</p>
<p><strong>Tish Shute:</strong> Yup he is a bit of Kung Fu Geek. He and his dad did an iPhone app on it for Yu-Gi-Oh, for Yu-Gi-Oh scoring.</p>
<p><strong>Bruce Sterling: Awesome. Plenty of PokÃ©mon-style combat in Yu-Gi-Oh.</strong></p>
<p><strong>Tish Shute:</strong> Yeah. Well, itâ€™s interesting because youâ€™ve talked about this aspect. That all of this, the PokÃ©mon aspect of AR hasnâ€™t kicked in yet. But itâ€™s obviously a match made in heaven to some degree, isnâ€™t it?</p>
<p><strong>Bruce Sterling: One would think so, yeah.  The whole little kid gaming thing. What does that have to do with Google or Bing? You donâ€™t need a massive database for stuff like that.</strong></p>
<p><strong>Tish Shute: </strong>Yeah, youâ€™re right. But good tracking, mapping and registration requires a lot of mapping&#8230;</p>
<p><strong>Bruce Sterling: Well, our current tracking, mapping and registration requires that. Maybe thereâ€™s some other way to hack it that we donâ€™t know about yet.</strong></p>
<p><strong>Tish Shute: </strong>Thatâ€™s a very interesting point. We always have to stretch the way we think about mappingâ€¦ perhaps its a real-time understanding of the location youâ€™re in&#8230;perhaps the map is being negotiated through several social processes?</p>
<p><strong>Bruce Sterling: There are maps, and then there are maps. Thereâ€™s a kind of artillery map where you need to know the precise location of target spaces. And then thereâ€™s the kind of social map where Iâ€™m really looking for the IN-N-OUT Burger where my sister went last Tuesday. Thatâ€™s a different  system.</strong></p>
<p><strong>Tish Shute:</strong> And I think AR, at the moment, weâ€™re getting the most out of the social maps certainly. And the other [machine   perception  technologies to detect  the identity and physical    configuration of  objects relative to each  other to accurately  project   information  alongside/overlaid with a physical object] is still kind of the big dream, isnâ€™t it?</p>
<p><strong>Bruce Sterling: They say that men never ask for directions and women never read maps. Clearly, the genders have different ways of navigating the world. Whoâ€™s to say what manner of augmenting our experiences is hottest?  Iâ€™m not convinced that todayâ€™s rather rigid geolocativity is really what our society wants from that particular service. Maybe what we want is something more folksy.   Some useful nudge in the right direction as opposed to grids with 200 meters here and instructions to turn such-and-such.</strong></p>
<p><strong>Besides, thereâ€™s other hacks we havenâ€™t considered.  Weâ€™re very dependent on GPS, but just suppose all those satellites are blown out of the sky in a solar storm. Would we really want to give up mapping? Wouldnâ€™t we just come up with some other nifty hack?  Radio beacons, letâ€™s just say. Atomic clock timers in towns. Or maybe just little QR codes on lampposts that give you the exact location of that lamppost, and just click the thing and have it calculate where you are.</strong></p>
<p><strong>Tish Shute:</strong> Yes the <a href="http://thenexthope.org/" target="_blank">NextHope</a> <a href="http://thenexthope.org/2010/07/hackable-badge-accessory-kits-available/" target="_blank">OpenAMD project</a> had a clever way of triangulating location indoors.</p>
<p><strong>Bruce Sterling: Well, GPS is there and people all want to use it. Itâ€™s got good API, so of course you want to. And the guys who are good at doing it are real geolocative freaks. But the mere fact that we can do it this way, and that you can make it pay, doesnâ€™t mean that itâ€™s the ultimate way to provide that service to people.  Itâ€™s like saying that Egyptian hieroglyphics must be the greatest way to write,  because weâ€™ve got a lot of them and theyâ€™re hard to learn. What if somebody comes along with an alphabet? Itâ€™s going to be a little embarrassing.</strong></p>
<p><strong>Tish Shute:</strong> Yeah, thatâ€™s a very good point. Now, this is a more simple ordinary question about the event. <a href="http://www.ydreams.com/#/en/homepage/" target="_blank">YDreams</a> went off the map in the Auggie voting, and walked away with The Auggies. No one doubted that that was the mostâ€¦</p>
<p><strong>Bruce Sterling: I donâ€™t know. I thought those <a href="http://occipital.com/blog/" target="_blank">Occipital</a> guys with the panoramic painting&#8230;. That was hairy. I would have been tempted to give them the prize myself, actually.</strong></p>
<p><strong>Tish Shute:</strong> And what did you like best about that? Because I agree. I love <strong><a href="http://occipital.com/blog/" target="_blank">Occipital</a></strong>.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/09/Screen-shot-2010-09-17-at-6.20.58-PM.png"><img class="alignnone size-medium wp-image-5704" title="Screen shot 2010-09-17 at 6.20.58 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/09/Screen-shot-2010-09-17-at-6.20.58-PM-300x41.png" alt="Screen shot 2010-09-17 at 6.20.58 PM" width="300" height="41" /></a></p>
<p><em>click to enlarge</em></p>
<p><strong>Bruce Sterling: I thought it was a more technically difficult stunt than the hand registration thing.  Using a hand as a 3-D cursor is hot, but  not like painting a panorama in 3-D in real time.  That was an impressive technical feat.</strong></p>
<p><strong>Tish Shute: </strong>And they hinted at the 2.1.1 AR, more AR version of that. What do you see coming out of that as possibilities?</p>
<p><strong>Bruce Sterling: Well, Iâ€™d heard of <a href="http://www.ydreams.com/#/en/homepage/" target="_blank">YDreams</a>, so I wasnâ€™t stunned. But Iâ€™d never heard of those guys. I wonder what else the heck theyâ€™ve got in the att</strong>ic.</p>
<p><strong>Tish Shute:</strong> very cool stuff&#8230;</p>
<p><strong>Bruce Sterling: Well, more power to them. But clearly YDreams was the popular favorite. And who couldnâ€™t like it? It was just so AR.</strong></p>
<p><strong>Tish Shute</strong>: It was so AR and so gorgeous.</p>
<p><strong>Bruce Sterling: It was pretty, actually.Â  Except for their ugly menu button and poor font choice.</strong></p>
<p><strong>Tish Shute:</strong> Oh, yes. You didnâ€™t like that, did you? [laughs] But with the Occipital panorama, what do you see the next stage of that?</p>
<p><strong>Bruce Sterling: Well, obviously quicker and faster. Quicker and faster and more accurate in a network. Letâ€™s just say Iâ€™m in New York and youâ€™re in New York and Iâ€™m calling you for help. And you say where are you?  I just whirl around like this and I mail it to you on a Google Wave. And you whirl around like that, and then we compare the two panoramas and do an instant triangulation. And you say: Iâ€™m over here on this red dot of your screen.</strong></p>
<p><strong>Tish Shute: </strong>Yeah, exactly.</p>
<p><strong>Bruce Sterling:  Weâ€™re navigating with panoramas by having two connected panoramas and considering the difference.</strong></p>
<p><strong>Tish Shute: </strong> Yeah, very interesting&#8230;</p>
<p><strong>Bruce Sterling: Not shabby, right?</strong></p>
<p><strong>Tish Shute:</strong> Not shabby at all.</p>
<p><strong>Bruce Sterling: If you could do it in real time.</strong></p>
<p><strong>Tish Shute:</strong> Then the other thing I missed because I was going to meet Will was I missed the Launch Pad competition. Did you catch that?</p>
<p><strong>Bruce Sterling: I didnâ€™t see it either. I thought of another app though.</strong></p>
<p><strong>Tish Shute:</strong> Oh!</p>
<p><strong>Bruce Sterling: Youâ€™ve got a panorama maker in your home office, and it just scans the office 24 hours 365 and tags anything that moves, right? OK, whereâ€™s the clipboard?Â  At 8:15 it was over here.  Now itâ€™s vanished. Now another object is viewed over here. So, logically, ping, you hit it with a sticky light and there it is, right?</strong></p>
<p><strong>Tish Shute:</strong> Oh,  that&#8217;s cool also knowing what has changed in any environment would be a big enabler for a lot of AR visions.</p>
<p><strong>Bruce Sterling:  Iâ€™m sure there are many other things you could do with panoramas.</strong></p>
<p><strong>Tish Shute:</strong> My jet lag is beginning to kick in big time &#8211; so many ideas to pursue from are2010 &#8211; those panoramas are very exciting though.</p>
<p><strong>Bruce Sterling: Oh, well, itâ€™s all right.  We can augment reality!   Iâ€™ve got three heads and six hands!</strong></p>
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		<title>Over 40 AR companies &amp; Qualcomm, Microsoft, Google, Intel, Nvidia, and Nokia coming to Augmented Reality Event: Are Nokia back in AR?</title>
		<link>http://www.ugotrade.com/2010/05/14/over-40-ar-companies-qualcomm-microsoft-google-intel-nvidia-and-nokia-coming-to-augmented-reality-event-are-nokia-back-in-the-ar/</link>
		<comments>http://www.ugotrade.com/2010/05/14/over-40-ar-companies-qualcomm-microsoft-google-intel-nvidia-and-nokia-coming-to-augmented-reality-event-are-nokia-back-in-the-ar/#comments</comments>
		<pubDate>Fri, 14 May 2010 20:30:34 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[architecture of participation]]></category>
		<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[digital public space]]></category>
		<category><![CDATA[Instrumenting the World]]></category>
		<category><![CDATA[internet of things]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[Mixed Reality]]></category>
		<category><![CDATA[mobile augmented reality]]></category>
		<category><![CDATA[mobile meets social]]></category>
		<category><![CDATA[Mobile Reality]]></category>
		<category><![CDATA[Mobile Technology]]></category>
		<category><![CDATA[new urbanism]]></category>
		<category><![CDATA[Smart Planet]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[ubiquitous computing]]></category>
		<category><![CDATA[Web 2.0]]></category>
		<category><![CDATA[Web Meets World]]></category>
		<category><![CDATA[AR eyewear]]></category>
		<category><![CDATA[AR glasses]]></category>
		<category><![CDATA[AR HMDs]]></category>
		<category><![CDATA[AR using Wave Federation Protocol]]></category>
		<category><![CDATA[ARWave]]></category>
		<category><![CDATA[augmented reality conference]]></category>
		<category><![CDATA[Augmented Reality Event. ARE2010]]></category>
		<category><![CDATA[augmented reality eyewear]]></category>
		<category><![CDATA[Blair Macintyre]]></category>
		<category><![CDATA[Bruce Sterling]]></category>
		<category><![CDATA[com.geo]]></category>
		<category><![CDATA[EarthMine]]></category>
		<category><![CDATA[Gate 5]]></category>
		<category><![CDATA[google goggles]]></category>
		<category><![CDATA[iPhone SDK 4]]></category>
		<category><![CDATA[Layar]]></category>
		<category><![CDATA[Maemo]]></category>
		<category><![CDATA[Meego]]></category>
		<category><![CDATA[Mirascape]]></category>
		<category><![CDATA[Mobilizy]]></category>
		<category><![CDATA[N8]]></category>
		<category><![CDATA[Nokia and Augmented Reality]]></category>
		<category><![CDATA[Ogmento]]></category>
		<category><![CDATA[Open AR Web]]></category>
		<category><![CDATA[open augmented reality]]></category>
		<category><![CDATA[open standards for augmented reality]]></category>
		<category><![CDATA[Ori Inbar]]></category>
		<category><![CDATA[Patched Reality]]></category>
		<category><![CDATA[Polaris]]></category>
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		<description><![CDATA[I have been so busy working on Augmented Reality Event, Jun 2nd, 3rd, Santa Clara, CA, in recent weeks that I have barely had time to post!Â  But it&#8217;s getting hard to contain my excitement about ARE2010.Â  If you haven&#8217;t already seen the sneak preview of the scheduleÂ  &#8211; see here. Augmented Reality Event will [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.youtube.com/watch?v=xrXHXin9Iio&amp;feature=player_embedded#!" target="_blank"><img class="alignnone size-medium wp-image-5460" title="Screen shot 2010-05-14 at 9.41.29 AM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/05/Screen-shot-2010-05-14-at-9.41.29-AM-300x183.png" alt="Screen shot 2010-05-14 at 9.41.29 AM" width="300" height="183" /></a></p>
<p>I have been so busy working on <a href="http://augmentedrealityevent.com/" target="_blank">Augmented Reality Event, Jun 2nd, 3rd, Santa Clara, CA,</a> in recent weeks that I have barely had time to post!Â  But it&#8217;s getting hard to contain my excitement about ARE2010.Â  If you haven&#8217;t already seen the sneak preview of the scheduleÂ  &#8211; <a href="http://augmentedrealityevent.com/2010/04/10/sneak-preview-of-are-2010-schedule-packed-with-augmented-reality-goodness/" target="_blank">see here</a>.</p>
<p>Augmented Reality Event will be an unique opportunity to see how the   complete vision of AR is emerging, one that will include visual   recognition of real life objects, sensors to enable interaction with   physical objects, and the long anticipated, comfortable, sexy, AR   eyewear.Â  Six companies with be presenting and exhibiting AR glasses and   HMDs at Augmented Reality Event.</p>
<p>Keynote luminaries will include: Bruce  Sterling, â€œAR Prophet,â€ Will Wright  (Spore, The Sims &amp; now AR and  The Stupid Fun Club), Jesse Schell  (who will give the AR follow up to  his now viral Dice talk), and Blaise  Aguera y Arcas (Microsoft, Bing),  whose talk on augmented reality maps  was one of the most popular talks  at TED this year.</p>
<p>Over 40 AR  companies from all over the world are represented, and there will be<strong> </strong>speakers from Qualcomm, Google, Microsoft,  Nokia, Intel, and  Nvidia.Â  Over 80 augmented reality experts and entrepreneurs are presenting,  including a AR titans, <a href="http://www.t-immersion.com/" target="_blank">Total Immersion</a> and <a href="http://www.metaio.com/" target="_blank">Metaio</a>.Â Â  <a href="http://www.wikitude.org/team" target="_blank">Mobilizy</a>, <a href="http://www.layar.com/" target="_blank">Layar</a>,  <a href="http://ogmento.com/" target="_blank">Ogmento</a>, <a href="http://www.tagwhat.com/" target="_blank">TagWhat</a>, <a href="http://www.tonchidot.com/" target="_blank">Tonchidot</a>, and <a href="http://www.zenitum.com/" target="_blank">Zenitum</a> (just to name a few of the stellar augmented reality  start ups coming &#8211; <a href="http://augmentedrealityevent.com/speakers/" target="_blank">for more, and a list of speakers see here</a>) will demonstrate AR is not just a vision, but actually drives  significant  businesses today,</p>
<p>Five Augmented Reality  industry start ups will be on the hot seat in a Launchpad competition  with $10,000  prize for the winner, thanks to the generosity ofÂ  Qualcomm,Â a leading  developer and innovator of advanced  wireless technologies, and the  featured sponsor of Augmented Reality Event.Â  <a href="http://www.zenitum.com/" target="_blank">Zenitum</a>, a  leading  augmented reality company, with a technology portfolio that  includes  both location and advanced vision-based sensory input is the  Gold  sponsor for ARE2010, and Adobe are sponsoring the ARt Gala &amp; Reception.Â  Many thanks to the sponsors for making ARE2010 possible.</p>
<p>Readers  of this post can use my discount code TISH245 to <a href="https://register03.exgenex.com/GcmRegister/Index.Aspx?C=70000088&amp;M=50000500" target="_blank">register here for a $245</a> price for the whole 2 day event.</p>
<p>But just to add some balance to my total enthusiasm for the rocket like trajectory of augmented reality in recent months, this post will also look at an area that has been, to date, disappointing for AR developers. Â  While Nokia will have a couple of speakers at ARE2010, and certainly they have a very impressive history in augmented reality research, they have not delivered the magic brew to attract the augmented reality  developer community.Â Â  Will this change with <a href="http://events.nokia.com/NokiaN8/" target="_blank">the release of the N8</a> (see video opening this post)?Â  I  wanted to find out if AR developers see a light at the end of  the tunnel with N8 as a platform for AR.Â  So I asked some AR developers  and entrepreneurs, <strong>â€œHow attractive is  the N8 for the AR  community?â€<br />
</strong></p>
<p>Nokia&#8217;s apparent nonchalance about augmented reality is in sharp contrast to the bear hug shown <a href="http://www.youtube.com/watch?v=sVLJghTeKVU&amp;feature=player_embedded#!" target="_blank">in this Verizon Droid Augmented Reality Ad</a> featuring Layar!Â  As <a href="http://www.wired.com/beyond_the_beyond/2010/05/augmented-reality-verizon-droid-ad/" target="_blank">Bruce Sterling notes</a>,</p>
<blockquote><p><strong>*Hollywood-up for Layar by cooking up some oâ€™ those big-time sci-fi  production values.<br />
All magic, all the time, Mr. Roboto.</strong></p></blockquote>
<p><strong><a href="http://www.youtube.com/watch?v=sVLJghTeKVU&amp;feature=player_embedded#!" target="_blank"><img class="alignnone size-medium wp-image-5461" title="Screen shot 2010-05-14 at 10.21.50 AM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/05/Screen-shot-2010-05-14-at-10.21.50-AM-300x180.png" alt="Screen shot 2010-05-14 at 10.21.50 AM" width="300" height="180" /></a><br />
</strong></p>
<p>And it is clear that everyone has high hopes that <span><span><span> iPhone SDK 4 delivers fully for AR developers this time! For more on this listen to @chrisgrayson&#8217;s <a href="http://bit.ly/aJypn9" target="_blank">3rd video on Mobile AR here</a>. </span></span></span></p>
<p>But before I get back to my question about the AR community&#8217;s thoughts on N8 as a platform for augmented reality, let me crow just a little more about the upcoming awesomeness of Augmented Reality Event.Â  As the chair of the technology track, ARE2010 is on my mind night and day at the moment!</p>
<p>The tools for the kind of augmented reality we have always dreamed  ofÂ  â€“ the zero click interface to a heads up, hyperlocal view, bringing  you computing anywhere, anytime, with anything, are evolving fast.  Â Powerful algorithms for search, and machine learning, combined with  cooperating cloud data services, will soon be bringing apps that learn  by context accumulation to your AR view (see <a href="http://siri.com/" target="_blank">Siri</a>).Â  <a href="http://www.google.com/mobile/goggles/#text" target="_blank">Google Goggles</a>, who will have  a speaker at ARE2010, have already announced their intent to open APIs,  putting a vital tool of visual search in developerâ€™s hands.</p>
<p>A bunch of technologies are maturing these days and helping bring AR  to consumers.Â  Mobile devices that pack all the ingredients for AR,  location-based services, see thru video goggles, visual search,  innovations in 3D mapping, Simple Geo&#8217;s innovative a approach to aggregating geo data, and the next generation of &#8220;Street View&#8221; such  as Earthmine, and, very importantly, open standards and software for AR  that will bring many new opportunities for creativity, and  monetization. Â  These are just some of the aspects of this energetic technology  convergence that will be represented atÂ  Augmented Reality  Event.</p>
<p>In the area of open standards, I am especially excited<strong> </strong>about the debut of Polaris at Augmented Reality Event.Â  Polaris is<strong> </strong>an AR browser, from Blair MacIntyre and the Georgia Tech team, based as much as possible on existing standards and tech.Â  More on this and <a href="http://arwave.org/" target="_blank">ARWave </a>in another post!Â  Also, I am excited to be <a href="http://www.com-geo.org/program_techtalks.htm" target="_blank">demoing ARWave at the Com.Geo 2010 conference, June 21 &#8211; 23, in Washington</a>.Â  Again more on this later.</p>
<p>But for now back to my question opening this post:</p>
<h3><strong>&#8220;Are Nokia back in the AR?&#8221;Â  and <strong>â€œHow attractive is  the N8 to the AR  community?â€ </strong></strong></h3>
<p><strong><strong> </strong></strong>First I asked, my co-chair on Augmented Reality Event, Ori Inbar of <a href="http://ogmento.com/" target="_blank">Ogmento</a> &#8211; one of the augmented reality start ups  whoâ€™s star is on  the rise, and Ori (also known for his writing on <a href="http://gamesalfresco.com/" target="_blank">Games   Alfresco</a>) is one of the key thought leaders in the emerging  augmented  reality industry.<strong><strong><br />
</strong></strong></p>
<p><strong>Ori  Inbar:</strong></p>
<blockquote><p><strong>&#8220;Well, the hardware spec is impressive â€“ but thatâ€™s not what  makes it a good AR device. Whatâ€™s really important is reach,  distribution, and ease of development â€“ areas in which the N8 still has a  lot to prove.</strong></p>
<p><strong>- Will the N8 become as prevailing as the iPhone or  lead Android phones or will the Nokia landscape remain fragemented with  too many variants of phones to support?</strong></p>
<p><strong>- Will the Ovi store pick  up steam and become a lucrative chanel for selling apps?</strong></p>
<p><strong><strong>While  we wait for these questions to be answered â€“ weâ€™ll keep developing  games for Android and the iPhone </strong><img src="../wp-includes/images/smilies/icon_wink.gif" alt=";)" />&#8220;</strong></p></blockquote>
<p>So  there you go.</p>
<p>Ori is right that augmented  reality developers like the hardware specs.Â  Here are some comments  from Patrick Oâ€™Shaughnessey of <a href="http://patchedreality.com/" target="_blank">Patched Reality</a>, Peter Meier, <a href="http://www.metaio.com/" target="_blank">Metaio</a>, and  whurley of <a href="http://chaoticmoon.com/" target="_blank">Chaotic Moon</a> and Robert Rice, <a href="http://www.mirascape.com/" target="_blank">Mirascape</a>.</p>
<p><strong>Patrick  Oâ€™Shaughnessey:</strong></p>
<blockquote><p><strong>â€œLooks like it has everything one would want to make  both looking glass and magic mirror AR, and built-in face recognition  software to boot! Â I wonder if they allow you to use both cameras at  once making AR video conferencing possilbe?â€</strong></p>
<p><strong>â€œDedicated graphics  processor with OpenGL 2.0 enables 3D graphicsâ€ nice!</strong></p>
<p><strong>â€œLooks like  it also does Flash (Flash Lite 4.0, anyway). Not sure if Flash Light  provides access to the camera. Could be a nice way to do quick and dirty  POCâ€™s on the deviceâ€</strong></p></blockquote>
<p><strong>Peter Meier: </strong></p>
<blockquote><p><strong>&#8220;Metaio thinks the N8 is a  very promising device for AR. Especially in Europe we expect a lot of  reach.Â  Symbian is hard to develop for, but on the other hand is much  more efficient in terms of real time performance than Android and less  restrictive on APIs than iPhone.&#8221;</strong></p></blockquote>
<p><strong>whurley:</strong></p>
<blockquote><p><strong><strong> </strong> &#8220;It looks really great and perfect for ar in many regards.&#8221;</strong></p>
<div><strong>&#8220;clarity  of a 12 MP camera with Carl Zeiss optics will give the Nokia N8 some  clear advantages in the AR world.Â  The clarity of this camera will allow  for more advanced applications of augmented reality such as image/object  recognition&#8221;.</strong><strong> </strong></div>
</blockquote>
<div><strong>Robert Rice:</strong></div>
<blockquote>
<div>
<p><strong> </strong></p>
<blockquote><p><strong>&#8220;At first glance this is  definitely very impressive from a hardware specification. I am surprised  though, at the lack of buzz about the device. I have heard virtually  nothing about it in the usual sources I monitor, and I wonder about the  marketing. </strong></p>
<p><strong>Given the technical superiority and the difficulty Nokia has  had penetrating at least the North American market, maybe something  catchier like the GR-8 (Nokia Great) or M8 (Nokia Mate) might be a bit  more user friendly and easier to market. I particularly like &#8220;Nokia  M8&#8243;&#8230;take it with you wherever you go, can&#8217;t live without it, etc. </strong></p>
<p><strong> Anyway, as awesome as the specifications are, I would like to echo some  of the other comments here&#8230;tools, community, ease of development, etc.  are critical parts of the ecosystem that would make this ideal for AR  development, above and beyond the pure hardware specs. I think Nokia has  to really re-think some of its strategy to engage consumers, attract  the developers, and establish a new beachhead in North America.&#8221;</strong></p></blockquote>
</div>
</blockquote>
<p><strong><br />
</strong></p>
<h3><strong>Talking with Michael Halbherr at Where 2.0</strong></h3>
<p><strong> </strong></p>
<p>I talked to Michael Halbherr briefly at <a href="http://en.oreilly.com/where2010" target="_blank">Where 2.0</a> before the release of details on the N8, so, of course, he was unable to be as explicit as he might have been about the N8.Â  Below is a lightly edited transcript.Â  At Where 2.0, Michael HalbherrÂ  gave a clear explanation ofÂ  Nokia&#8217;s emphasis on a global strategy.Â Â   And, as <a href="http://www.gearthblog.com/blog/archives/2010/03/where_20_-_day_2.html" target="_blank">this blow by blow account</a> on the Google Earth Blog noted, &#8220;They&#8217;re doing some cool stuff with their handheld maps. In particular, their Ovi Maps (turn-by-turn navigation) are now completely free and becoming very popular.&#8221;</p>
<p>But the question remains:Â <strong> Where is AR is on the Nokia roadmap?</strong></p>
<p><strong><a href="http://www.flickr.com/photos/oreillyconf/4479897269/in/set-72157623619935511/" target="_blank"><img class="alignnone size-medium wp-image-5454" title="4479897269_97e027cb5f" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/04/4479897269_97e027cb5f-300x199.jpg" alt="4479897269_97e027cb5f" width="300" height="199" /></a></strong></p>
<p><strong><strong> </strong></strong></p>
<p><em>Michael Halbherr (Nokia) on stage at the O&#8217;Reilly Where 2.0 Conference  2010 in San Jose, California. Photo by <a rel="nofollow" href="http://duncandavidson.com/">James  Duncan Davidson</a>. See <a href="http://www.flickr.com/photos/oreillyconf/4479897269/in/set-72157623619935511/" target="_blank">Where 2.0 Flickr set here</a>.</em></p>
<p><strong>Tish Shute:</strong> Can I ask you a few questions about Augmented Reality?</p>
<p><strong>Michael Halbherr: </strong> <strong>So for me augmented reality  and mixed reality is essentially a way you search.Â  So when you look at  where we come from, as the company that acquired <a id="oipx" title="Gate 5" href="http://apb.directionsmag.com/archives/1880-Nokia-acquisition-of-Gate5-a-sign-of-things-to-come.html">Gate 5</a>, we believe the phone is  essentially the gate that basically combines or connects your virtual  and your real world in both ways.Â  So we can have virtual overlays on  top of reality, and you can also record and push it back.</strong></p>
<p><strong>But when you look at the way we do  it, I think it is actually an extension of mapping, right?Â  So you will  have the map, which is an abstraction of reality, and then basically  with a flick you can go to real reality.Â  And I think to really  understand what you see, you need to actually really know what you see,  and an image doesnâ€™t do that.Â  But if you have compass, and GPS, and 3D  models, which is what Navteq is capturing, we can actual do line of  sight calculations and you can really say, â€œOK.Â  He is looking at that  building.â€ And you can click on the building because you have that  understanding.Â  And you can combine that.Â  And that leads to a  completely new way for how people interact with their environment.</strong></p>
<p><strong> So the here and now, and me here  and now, and what next is a key innovation in our focus hereafter.</strong></p>
<p><strong><strong>Tish Shute:</strong> </strong>I suppose for AR enthusiasts we were all disappointed when we saw the  N900 with Maemo, which was very exciting as an operating system, didn&#8217;t  have a compass.</p>
<p><strong><strong>Michael  Halbherr:</strong> Yeah, but you know, that is just a matter of timing.Â  At  the end of the day, <a title="Meego" href="http://meego.com/">Meego</a> is our, I think, high-end push.Â  You will see this Mego device have  what you need it to have.Â  So I wouldnâ€™t worry too much about that.Â  We  are building all theÂ  phones, and everything has everything.</strong></p>
<p><strong>I think  it is not just Meego.Â  It is the whole thing around it.Â  It is the QT,  it is the web run time, it is the whole Meego system.</strong></p>
<p><strong><strong>Tish Shute: </strong></strong>Yes we have used QT for some development on the ARWave project, it is very good.</p>
<p><strong><strong> </strong></strong></p>
<p><strong><strong>Michael Halbherr:</strong> Yeah, and the web run times,  itâ€™s openâ€¦So Nokia is about open and emotional.Â  Others are maybe open  and more utilitarian or closed, and we are more open and more  emotional.Â  And I think that is what we want to basically do with this  platform.</strong></p>
<p><strong>And we are working  very hard.Â  And so whatever I say has been built almost a year ago.Â  So  there is a lot that we are building that we donâ€™t talk about before we  announce.Â  And we try to do this as a global offer, so we can&#8217;t launch a  little service in the US, which maybe is a problem for us.Â  But we are  basically building complete solutions for global markets.</strong></p>
<p><strong><strong>Tish Shute:</strong> </strong>Yes.Â  And when  I heard you talk just now on Nokia&#8217;s global strategy just now, it all  fits in.Â  But from the point of view from someone who lives here in the US, it  seems Nokia is disappointing us.</p>
<p>So is Nokia  enabling augmented reality in any ways that noone else is?Â Â  I mean if  you are interested in augmented reality, the backend  and data is vital, e.g. the Navteq part.Â  And Apple has excited us with the  amazing performance of their hardware, and they have taken steps like  controlling the manufacture of their chips, powerful cpu and gpu is very  important for augmented reality experiences too? Is there a need for a  chip set geared to augmented reality specifically?</p>
<p><strong><strong>Michael Halbherr: </strong> Iâ€™m not sure you have to go  that far.Â  I think at the end of the day it is the data, right?Â  The map  data and the 3D data that is actually extremely important.</strong></p>
<p><strong><strong> </strong></strong></p>
<p><strong><strong>Tish Shute:</strong> </strong>Yeah, I  agree with you that the data is vitally important.</p>
<p><strong><strong>Michael Halbherr:</strong> Because  at the end of the day, when you have a real abstract view, it is really  important, because the camera or the view is only a viewer, right?Â  And  people donâ€™t really know what they see.Â  It is just they plaster on it  believing that the person sees what he sees.Â  So I think real augmented  reality or mixed reality is really basically having a real picture, but  having, actually, the understanding of the 3D logic of the picture.Â  And  for that, you need to capture the data which Navteq is doing.</strong></p>
<p><strong><strong>Tish Shute:</strong> </strong>The original  dream of augmented reality is 3D media and graphics tightly registered  to the physical world.Â  But actually, it is the dataâ€¦being able to  integrate the streams of data and sensor fusion techniques that will  make this interesting and possible right?</p>
<p><strong><strong> </strong></strong></p>
<p><strong><strong>Michael Halbherr: </strong> Again, it is overlaying  virtual elements on real elements.Â  It is like you are taking your  glasses and now you can see information attached.Â  And of course, you  need to make sure it is not overloaded, and that everybody works with  it, and it is precise.Â  So that is basically it.Â  So I think that is why  we are investing a lot in the precision of the maps and the 3D elements  of the maps.</strong></p>
<p>At this point we had to leave our seats has the set was being broken down for the next event at Where 2.0.Â <a href="http://www.youtube.com/view_play_list?p=7560B263F3C6B849" target="_blank"> Check out all the videos for Where 2.0 here</a>,Â  it was a watershed event for all things hyperlocal, geo, and augmented!<strong><br />
</strong></p>
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		<title>Augmented Twitter at Jeff Pulver&#8217;s #140conf</title>
		<link>http://www.ugotrade.com/2010/04/23/augmented-twitter-at-jeff-pulvers-140conf/</link>
		<comments>http://www.ugotrade.com/2010/04/23/augmented-twitter-at-jeff-pulvers-140conf/#comments</comments>
		<pubDate>Fri, 23 Apr 2010 14:25:03 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[Ambient Devices]]></category>
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		<guid isPermaLink="false">http://www.ugotrade.com/?p=5406</guid>
		<description><![CDATA[Augmented Twitter &#8211; open, mobile, social augmented reality via ARwaveView more presentations from Tish Shute. Augmented Twitter Presenting Augmented Twitter (see video and slides above) at Jeff Pulver&#8217;s 140 Characters Conference (#140conf ) was super fun, and great video makes this a conference that you can enjoy catching up on after the fact.Â  Jeff Pulver [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.ippio.com/view_video.php?viewkey=da6ab5c15dd856998e4b" target="_blank"><img class="alignnone size-full wp-image-5407" title="Screen shot 2010-04-22 at 9.52.22 AM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/04/Screen-shot-2010-04-22-at-9.52.22-AM.png" alt="Screen shot 2010-04-22 at 9.52.22 AM" width="458" height="368" /></a></p>
<div id="__ss_3817428" style="width: 425px;"><strong style="display:block;margin:12px 0 4px"><a title="Augmented twitter - open, mobile social augmented reality via ARwave" href="http://www.slideshare.net/TishShute/augmented-twitter">Augmented Twitter &#8211; open, mobile, social augmented reality via ARwave</a></strong><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=augmentedtwitter-100422085925-phpapp01&amp;stripped_title=augmented-twitter" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="355" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=augmentedtwitter-100422085925-phpapp01&amp;stripped_title=augmented-twitter" allowscriptaccess="always" allowfullscreen="true"></embed></object>View more <a href="http://www.slideshare.net/">presentations</a> from <a href="http://www.slideshare.net/TishShute">Tish Shute</a>.</div>
<p> </br></p>
<h3>Augmented Twitter</h3>
<p>Presenting <a href="http://www.ippio.com/view_video.php?viewkey=da6ab5c15dd856998e4b" target="_blank">Augmented Twitter</a> (see video and slides above) at <a href="http://140conf.com/" target="_blank">Jeff Pulver&#8217;s 140 Characters Conference</a> (#140conf ) was super fun, and <a href="http://www.ippio.com/140conf" target="_blank">great video </a>makes this a conference that you  can enjoy catching up on after the fact.Â  Jeff Pulver does an excellent job of keeping people to a challengingly short format.Â  Even I managed to bring my talk in under 5 mins!</p>
<p>#140conf is a real time mobile social crowd, and pretty attuned to Augmented Reality.Â  Everyone had heard of Augmented Reality in the audience, and while most had never tried an AR app, nearly everyone used a mobile social app like, <a href="http://foursquare.com/" target="_blank">Four Square</a>, <a href="http://gowalla.com/" target="_blank">Gowalla</a>, or <a href="http://www.google.com/latitude/intro.html" target="_blank">Latitude</a>. Â  As Dan Harple (@dharple) &#8211; Executive Chairman,<a href="http://www.gypsii.com/" target="_blank"> GyPSii</a>, said in hisÂ  interesting presentation, <a href="http://www.ippio.com/view_video.php?viewkey=44143e1f2f13b2b729ab"><strong>Evolution  of Location and Places</strong></a>,Â  &#8220;everyone get&#8217;s connection, and that connection in real time is the thing if we can get it, and that real time connection is innately mobile.&#8221;</p>
<p><a href="http://www.arwave.org/" target="_blank">ARwave</a> aims to push mobile, social, real time connection even further with augmented reality.Â  As Anselm Hook puts it so brilliantly in his <a href="http://www.slideshare.net/anselm/20100421-ecomm-pressy" target="_blank">presentation at EComm</a>, &#8220;AR is about publishing &#8220;verbs&#8221; &#8211; interactive, actionable, digital agents not publishing 3D models.&#8221;Â  I have some mega posts brewing on this topic.Â  Augmented Reality will need to support publishing game like behavior, and digital agents that can  embody a set of actions and reactions.</p>
<p>This need for augmented reality to publish behavior, and to share and integrate, in one view, multiple real time data streams are just some of the reasons <a href="http://www.arwave.org/" target="_blank">AR Wave</a> uses <a href="http://www.waveprotocol.org/" target="_blank">an open federated   protocol</a>.Â  Federation is also particularly important for augmented reality because, as Anselm pointed out at <a href="http://wherecamp.org/" target="_blank">WhereCamp</a>,Â  AR will certainly demand very efficient distribution of state change at the systems level &#8211; Â to move the computation to its lowest latency.</p>
<p>The only other cloud over our Augmented Reality party at #140confÂ  was that #ashtag kept our co-panelist and panel chair from joining us. Â  Rita J King, @ritajking, who is Innovator-in-Residence at IBMâ€™s Analytics Virtual Center, the &#8220;General of the Imagination Age,&#8221; and <a href="http://dancinginkproductions.com/" target="_blank">Dancing Ink Productions</a>, and Joshua Fouts, @josholalia, &#8220;Cultural AttachÃ©,&#8221; and Chief Global Strategist of Dancing Ink, were on a 5 day trek out of #ashcloud, and, sadly, not there for our panel.</p>
<p>Bu Twitter, once again, was a life line in a time of crisis connecting them to <a href="TEDxVolcano">TEDxVolcano,</a> an impromptu unconference with must see presentations from Rita and others, see<a href="http://www.theimaginationage.net/" target="_blank"> Rita&#8217;s blog for more</a>.</p>
<p>So the two of us carried the flag forÂ  Augmented Twitter.Â  Myself and Jerry Paffenfdorf, futurist, artist, entrepreneur and swell guy  &#8211; the co-inventor of the most famous real time social web system you have never heard of (actually I tried and loved it in alpha testing, before it was quote &#8220;shut down by blood thirsty investors&#8221;).</p>
<p>Now Jerry lives in Detroit Michigan where he works on the <a href="http://makeloveland.com/" target="_blank">Loveland Micro-real estate project</a> which is the simplest, cheapest, funnest way to become a land owner.Â   At a dollar a square inch it mixes video games and real estate, like Farmville for urban development.</p>
<p>Joshua and Rita, our very virtual panel mates, are the first and largest inchvestors, and creating their own micro city within the project.Â   Jerry is one of the most creative and original thinkers on the planet, so treat yourself to glimpse of what is on his mind in the video above &#8211; <a href="http://makeloveland.com/" target="_blank">Loveland</a>, <a href="http://www.3dmailbox.com/" target="_blank">3D mailbox</a>, canned augmented reality, and the relationship of virtual worlds to the real time social web.</p>
<p>Jerry also hat tipped one of the most captivating projects and presentations of the conference, Alon Nir&#8217;s, <a href="http://www.ippio.com/view_video.php?viewkey=510442f2fd40f2100b05"><strong>The  Story Behind @TheKotel</strong></a>, &#8220;Tweet Yr Prayers!&#8221;Â  What a great story about the power of Twitter to reach out into the world, and beyond!Â  I got a chance to chat with Alon at #140conf, and I found out he is brother of augmented reality guru, Rouli Nir, @augmented.Â  Rouli is known for his sharp and comprehensive AR commentary on <a href="http://artimes.rouli.net/" target="_blank">Augmented Times </a>and <a href="http://gamesalfresco.com/2010/04/22/the-future-of-ar-browser/" target="_blank">Games Alfresco</a>.Â  Cool family!</p>
<p>Before I close this post, I want to mention @AndyDixn&#8217;s talk on the prison sysetm, <a href="http://www.ippio.com/view_video.php?viewkey=7bc562a711ef96884a38"><strong>A  conversation with Andy Dixon: What the prison yard &amp; twitter have  in common</strong></a>.Â  This conversation, I think, is a great example about what makes #140conf special.Â  As @nwjerseyliz pointed out, we, &#8220;hear few voices from those who&#8217;ve experienced that side of the issue.&#8221;</p>
<p>Thank you @jeffpulver for creating such a cool staging for so many diverse voices.</p>
<p>And before I close here is what the only slide I didn&#8217;t have time to show said!</p>
<h3><strong>If you liked &#8220;Augmented Twitter&#8221;<br />
Donâ€™t miss Augmented Reality Event! </strong></h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/04/are234x60augmented_w.png"><img class="alignnone size-full wp-image-5424" title="are234x60augmented_w" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/04/are234x60augmented_w.png" alt="are234x60augmented_w" width="234" height="60" /></a></p>
<p><strong>2 days, 3  tracks, 40 AR companies, 76 SpeakersArt! Magic!  Competitions!  Awards!Bruce (the Prophet) Sterling, Will (The Sims)  Wright, Jesse  (Gamepocalypse) Schell, Blaise Aguera y Arcas (Microsoft  Bing) and You! </strong> T<strong>he <a href="http://augmentedrealityevent.com/2010/04/10/sneak-preview-of-are-2010-schedule-packed-with-augmented-reality-goodness/">sneak preview of the schedule is here</a>.<br />
</strong><br />
<strong>Register today at<a href="http://augmentedrealityevent.com/" target="_blank"> Augmented Reality Event.com</a></strong></p>
<p><strong>Discount  code for @140 attendees, (and readers of this post!) <a href="https://register03.exgenex.com/GcmRegister/Index.Aspx?C=70000088&amp;M=50000500" target="_blank">TISH245</a> activates $245 price for full  conference.</strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/04/are234x60augmented_w.png"></a></p>
<p><strong>See you there!</strong></p>
]]></content:encoded>
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		<title>AR Wave at Where 2.0: Exploring Social Augmented Experiences</title>
		<link>http://www.ugotrade.com/2010/04/02/ar-wave-at-where-2-0-exploring-social-augmented-experiences/</link>
		<comments>http://www.ugotrade.com/2010/04/02/ar-wave-at-where-2-0-exploring-social-augmented-experiences/#comments</comments>
		<pubDate>Sat, 03 Apr 2010 03:08:45 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[Ambient Devices]]></category>
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		<category><![CDATA[Android]]></category>
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		<description><![CDATA[HereÂ  is the &#8220;world premier&#8221; ofÂ  theÂ  ARWave demo &#8211; also see on youtube here.Â  Below are the slides from our panel: The Next Wave of AR: Exploring Social Augmented Experiences, with Anselm Hook presenting on &#8220;10 reasons Why Ar Not a Flash in the Pan,&#8221;Â  Jeremy Hight, spoke on &#8220;Augmenting the Map,&#8221;Â  Sophia Parafina [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.youtube.com/watch?v=ZjXCTCSKtRQ" target="_blank"><img class="alignnone size-full wp-image-5392" title="Screen shot 2010-04-02 at 10.57.35 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/04/Screen-shot-2010-04-02-at-10.57.35-PM.png" alt="Screen shot 2010-04-02 at 10.57.35 PM" width="581" height="347" /></a></p>
<p>HereÂ  is the &#8220;world premier&#8221; ofÂ  theÂ <a href="http://code.google.com/p/arwave/" target="_blank"> </a><a href="http://groups.google.com/group/arwave" target="_blank">ARWave</a> demo &#8211; also see on <a href="http://www.youtube.com/watch?v=ZjXCTCSKtRQ">youtube here</a>.Â  Below are the slides from our  panel: <a title="The Next Wave of AR:   Exploring Social Augmented Experiences" href="http://en.oreilly.com/where2010/public/schedule/detail/11046">The    Next Wave of AR: Exploring Social Augmented Experiences</a>, with <a id="b49q" title="Anselm Hook" href="http://en.oreilly.com/where2010/public/schedule/speaker/6545">Anselm   Hook</a> presenting on &#8220;10 reasons Why Ar Not a Flash in the Pan,&#8221;Â  <a id="xel:" title="Jeremy Hight" href="http://en.oreilly.com/where2010/public/schedule/speaker/69399">Jeremy    Hight</a>, spoke on &#8220;Augmenting the Map,&#8221;Â  <a id="xtfk" title="Sophia Parafina" href="http://en.oreilly.com/where2010/public/schedule/speaker/59688">Sophia   Parafina</a> presented on &#8220;Citizen Sensor,&#8221; and <a id="uw9f" title="myself." href="http://en.oreilly.com/where2010/public/schedule/speaker/38011">I presented </a> the &#8220;ARWave&#8221; project.Â  These slides are also posted on the <a href="http://en.oreilly.com/where2010" target="_blank">Where 2.0 site</a>.Â  <a href="http://en.oreilly.com/where2010/public/schedule/speaker/26367">Joe  Lamantia</a> was unable to come from Europe due to last minute  obstacles, but you can check out his slide deck <a href="http://www.slideshare.net/secret/xtlVzDwp8GllOR" target="_blank">here.</a> The <a href="http://www.youtube.com/view_play_list?p=7560B263F3C6B849" target="_blank">videos of the Where 2.0 keynotes are up,</a> and I highly  recommend watching what went on at this watershed event.</p>
<p>We got so much positive feedback for the <a href="http://code.google.com/p/arwave/" target="_blank">ARWave project</a> at Where 2.0  that I am very excited about the next steps, and about our session at <a href="http://upcoming.yahoo.com/event/4909659/CA/Mountain-View/WhereCamp-SF/Google-Maxwell-Tech-Talk/CA/Mountain-View/WhereCamp-SF-2010/Google-Maxwell-Tech-Talk/" target="_blank">WhereCamp</a> tomorrow.</p>
<p><a href="http://upcoming.yahoo.com/event/4909659/CA/Mountain-View/WhereCamp-SF/Google-Maxwell-Tech-Talk/CA/Mountain-View/WhereCamp-SF-2010/Google-Maxwell-Tech-Talk/" target="_blank">WhereCamp</a> will be at <span><a rel="vcard:urlofvenue" href="http://upcoming.yahoo.com/venue/139314/CA/Mountain-View/Google-Maxwell-Tech-Talk/">Google,   Maxwell Tech Talk</a></span> and the buzz continues!Â  The latest from  WhereCamp is:Â  WE ARE OVER-SUBSCRIBED. HOWEVER PLEASE SIGN UP ANYWAY.   THE EVENT TAKES  PLACE OVER TWO DAYS. IF WE REALLY HAVE TO TURN PEOPLE  AWAY ON SATURDAY  YOU CAN STILL COME ON SUNDAY.Â  Hope to see you there!</p>
<div id="__ss_3625626" style="width: 425px;"><strong style="display:block;margin:12px 0 4px"><a title="Tish Shute's presentation on ARWave at Where 2.0 " href="http://www.slideshare.net/TishShute/arwave-at-wave-20">Tish Shute&#8217;s presentation on ARWave at Where 2.0 </a></strong><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=arwaveatwhere20-100402201427-phpapp01&amp;stripped_title=arwave-at-wave-20" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="355" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=arwaveatwhere20-100402201427-phpapp01&amp;stripped_title=arwave-at-wave-20" allowscriptaccess="always" allowfullscreen="true"></embed></object>View more <a href="http://www.slideshare.net/">presentations</a> from <a href="http://www.slideshare.net/TishShute">Tish Shute</a>.</div>
<div id="__ss_3625656" style="width: 425px;"><strong style="display:block;margin:12px 0 4px"><a title="Sofia Parafina - Exploring Social Augmented Experiences at Where 2.0" href="http://www.slideshare.net/TishShute/exploring-social-augmented-experiences-at-where-20">Sofia Parafina &#8211; Exploring Social Augmented Experiences at Where 2.0</a></strong><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=socialar2-100402203040-phpapp01&amp;stripped_title=exploring-social-augmented-experiences-at-where-20" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="355" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=socialar2-100402203040-phpapp01&amp;stripped_title=exploring-social-augmented-experiences-at-where-20" allowscriptaccess="always" allowfullscreen="true"></embed></object>View more <a href="http://www.slideshare.net/">presentations</a> from <a href="http://www.slideshare.net/TishShute">Tish Shute</a>.</div>
<div id="__ss_3625703" style="width: 425px;"><strong style="display:block;margin:12px 0 4px"><a title="Anselm Hook - Where2.0 Panel: 10 Reasons Why Ar Not A Flash In The Pan" href="http://www.slideshare.net/TishShute/where20-panel-10-reasons-why-ar-not-a-flash-in-the-pan">Anselm Hook &#8211; Where2.0 Panel: 10 Reasons Why Ar Not A Flash In The Pan</a></strong><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=10reasonswhyarnotaflashinthepan-100402205221-phpapp02&amp;stripped_title=where20-panel-10-reasons-why-ar-not-a-flash-in-the-pan" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="355" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=10reasonswhyarnotaflashinthepan-100402205221-phpapp02&amp;stripped_title=where20-panel-10-reasons-why-ar-not-a-flash-in-the-pan" allowscriptaccess="always" allowfullscreen="true"></embed></object>View more <a href="http://www.slideshare.net/">presentations</a> from <a href="http://www.slideshare.net/TishShute">Tish Shute</a>.</div>
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		<title>The Physical World Becomes a Software Construct: Talking with Brady Forrest about Where 2.0, 2010</title>
		<link>http://www.ugotrade.com/2010/02/10/the-physical-world-becomes-a-software-construct-talking-with-brady-forrest-about-where-2-0-2010/</link>
		<comments>http://www.ugotrade.com/2010/02/10/the-physical-world-becomes-a-software-construct-talking-with-brady-forrest-about-where-2-0-2010/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 05:37:24 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
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		<description><![CDATA[&#8220;The internet eats everything it touches,&#8221; write Brady Forrest and Nathan Torkington, Oâ€™Reilly Media, Inc., in their must read 2006 companion essay The State of Where 2.0 (PDF).Â  Now in 2010 that statement is more true than ever. Last week,Â  I talked to Brady about what we can look forward to at Where 2.0, 2010,Â  [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://heaid.com/" target="_blank"><img class="alignnone size-medium wp-image-5138" title="Screen shot 2010-02-08 at 11.05.18 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/02/Screen-shot-2010-02-08-at-11.05.18-PM-300x202.png" alt="Screen shot 2010-02-08 at 11.05.18 PM" width="300" height="202" /></a></p>
<p>&#8220;The internet eats everything it touches,&#8221; write <a href="http://radar.oreilly.com/brady/" target="_blank">Brady Forrest</a> and <a href="http://nathan.torkington.com/" target="_blank">Nathan Torkington</a>, Oâ€™Reilly Media, Inc., in their must read 2006 companion essay <a style="border-width: 0px; margin: 0px; padding: 0px; color: #a43000; text-decoration: none;" title="Opens link in a new browser window." href="http://assets.en.oreilly.com/1/event/4/state_of_where_20.pdf" target="_blank">The State of Where 2.0</a> (PDF).Â  Now in 2010 that statement is more true than ever.</p>
<p>Last week,Â  I talked to Brady about what we can look forward to at <a href="http://en.oreilly.com/where2010" target="_blank">Where 2.0, 2010</a>,Â  and what he thinks will be the &#8220;internet eating&#8221; trends emerging this year.Â  Brady is uniquely positioned to get a glimpse of things to come.Â  His job for Oâ€™Reilly Media is tracking changes in technology and organizing large scale events, including Where 2.0 which he chairs, and Web 2.0 Expo in San Francisco and NYC which he co-chairs.Â  Brady also runs <a href="http://ignite.oreilly.com/" target="_blank">Ignite</a>, and previously worked at Microsoft on Live Search.Â  And, when not doing his day job, he participates in such Uber Geek activities as <a id="swtp" title="Steve the Robot H.E.AI.D - A Human Energized Artificial Intelligence Device...with lasers and generative sound." href="http://heaid.com/?page_id=5">Steve the Robot H.E.AI.D &#8211; A Human Energized Artificial Intelligence Device&#8230;with lasers and generative sound,</a> (click on pic above or see <a id="qvff" title="video here" href="http://vimeo.com/7153320">video here</a>).Â  Look out for <a id="swtp" title="Steve the Robot H.E.AI.D - A Human Energized Artificial Intelligence Device...with lasers and generative sound." href="http://heaid.com/?page_id=5">Steve the Robot H.E.AI.D,</a> at <a id="sfnk" title="Augmented Reality Event, June 2nd and 3rd, Santa Clara, CA" href="http://augmentedrealityevent.com/">Augmented Reality Event, June 2nd and 3rd, Santa Clara, CA</a>,Â  and a presentation from Brady.</p>
<p>As <a href="http://en.wikipedia.org/wiki/Vernor_Vinge" target="_blank">Vernor Vinge</a> pointed out in his intro to <a href="http://www.ismar09.org/" target="_blank">ISMAR 2009</a> &#8211; the &#8220;possibilities are both scary and wondrous&#8221; as &#8220;the physical world becomes much more like a software construct.&#8221;Â  Brady Forrest has taken a lead role, since 2004 &#8211; when &#8220;&#8216;local search&#8217; was interesting but not yet real,&#8221; in shaping this transformation.</p>
<p><a id="j70w" title="Where 2.0" href="http://en.oreilly.com/where2010">Where 2.0</a>, together with <a id="y46x" title="WhereCamp" href="https://wherecamp.pbworks.com/session/login?return_to_page=FrontPage">WhereCamp</a> (this year at Google) constitutes WhereWeek &#8211; a crucible for emerging trends in web mapping platforms, and location based technologies.Â  This year augmented reality, proximity-based social networking, local search, and the rapidly maturing field of Crisis Management are in theÂ  mix along with the huge and long established GIS industry which has moved rapidly into the Where 2.0 space.</p>
<p>But what business models will oxygenate the system is still a key question &#8211; one Brady discusses in the interview below.Â  Certainly, the usefulness of location based analysis, mapping, new interfaces, and bringing this data to every application is clear.</p>
<p>Crisis management is center stage this year <a href="http://en.oreilly.com/where2010/public/schedule/speaker/2345">Jeffrey Johnson</a> (Open Solutions Group), <a href="http://en.oreilly.com/where2010/public/schedule/speaker/67704">John Crowley</a> (Star-Tides), <a href="http://en.oreilly.com/where2010/public/schedule/speaker/2118">Schuyler Erle</a> (Entropy Free LLC) who will present on, <a id="d4lf" title="Haiti: CrisisMapping the Earthquake" href="http://en.oreilly.com/where2010/public/schedule/detail/13201">Haiti: CrisisMapping the Earthquake</a>.Â  And Chris Vein &amp; Tim O&#8217;Reilly will &#8220;discuss how cities and application developers will benefit from open data and what these programs will look like in the future&#8221;Â  in the plenary <a id="pv3i" title="City Data" href="http://en.oreilly.com/where2010/public/schedule/detail/14124">City Data</a>.</p>
<p>Mobile social, proximity- based social networking, which may soon emerge as a challenger to web based social networks, and augmented reality are the sexy rockstars ofÂ  the Where 2.0&#8242;s 2010 showcase of potentially disruptive technologies.Â  Augmented Reality has had a breakthrough year, and this is reflected in its strong showing on the Where 2.0 schedule.Â  But, as Brady notes, AR awaits the killer app, that will drive it to the next levelÂ  Of course, we hope to unveil thatÂ at<a href="http://augmentedrealityevent.com/" target="_blank"> are2010</a>!</p>
<p>At Where 2.0, I am presenting on <a id="mknx" title="The Next Wave of AR: Exploring Social Augmented Experiences" href="http://en.oreilly.com/where2010/public/schedule/detail/11046">The Next Wave of AR: Exploring Social Augmented Experiences</a> panel.Â  We will look at how social augmented experiences will be key to the next wave of mobile augmented reality.Â  <a href="http://en.oreilly.com/where2010/public/schedule/speaker/2119" target="_blank">Mike Liebhold</a>, in a complementary presentation, looks at <a id="e0_a" title="Truly Open AR." href="http://en.oreilly.com/where2010/public/schedule/detail/11096">Truly Open AR.</a> If you have been reading Ugotrade, you already know I am an advocate for an open, distributed, real time communications framework for AR &#8211; see <a href="http://arwave.wiki.zoho.com/HomePage.html" target="_blank">ARWave</a>.Â  Wave Federation Protocol is an open fast, compact, federated, communications protocol that is a dream come true for AR.Â  And, I would hazard a guess that in 2010, real time communications plus location will become oxygen.</p>
<p>But also key to the next wave of AR, as I discussed with <a href="http://www.hook.org/" target="_blank">Anselm Hook</a> in this post on <a id="it3q" title="Visual Search, Augmented Reality and a Social Commons for the Physical World Platform" href="../../2010/01/17/visual-search-augmented-reality-and-a-social-commons-for-the-physical-world-platform-interview-with-anselm-hook/">Visual Search, Augmented Reality and a Social Commons for the Physical World Platform</a>, will be a view constructed through complex â€œhybrid tracking and sensor fusion techniquesâ€ (Jarell Pair), cooperating cloud data services, powerful search and computer vision algorithms, and apps that learn by context accumulation.&#8221;</p>
<p>And as Brady notes in the interview below,Â  a key step forward would be<strong> &#8220;to take advantage of your location, but it doesnâ€™t need to have been mapped before.&#8221;</strong></p>
<p>For some interesting news on the mapping front (<em>and a discount code for Where 2.0 for Radar readers</em>) see Brady&#8217;s post, <a href="http://radar.oreilly.com/brady/" target="_blank">Flickr Photos in Google Street View</a>. These kind of human built maps have the potential to develop into â€œphoto-based positioning systemsâ€ that could create new opportunities for augmented reality.Â  Brady asks:</p>
<p><strong>&#8220;how often the Flickr photos get updated, where else these Flickr photos are going to show up in Google&#8217;s services (Google Goggles perhaps?) and will they show up in new search partner <a href="http://www.bing.com/maps/">Bing</a>? I am doubly curious if Facebook will ever let its photos be used in a similar way.&#8221;</strong></p>
<p><a id="ooyl" title="Lion Ron speaking" href="http://en.oreilly.com/where2010/public/schedule/speaker/4743"><em> </em><em><em> </em></em></a><em> </em><a id="ooyl" title="Lion Ron speaking" href="http://en.oreilly.com/where2010/public/schedule/speaker/4743">Lior Ron</a> of Google Goggles will be at Where 2.0 to tell us all about, <a id="oy8v" title="Looking into Google Goggles" href="http://en.oreilly.com/where2010/public/schedule/detail/14123">Looking into Google Goggles</a>.Â  And if you want to learn more about how our view of the physical world will be &#8221; rooted in powerful computing, pervasive connectivity, and the cloud&#8221; don&#8217;t miss this one.Â  I will be there.Â  And I very much hope there is a Q and A with this session.</p>
<p>During our conversation (see the full conversation below) Brady gave me his short list for breakthroughs that he sees as having big significance in 2010:</p>
<p><strong>&#8220;Well, I think Google Goggles is one of the most exciting things to me.Â  Having access to a visual search&#8230;having someone actually release a visual search engine in that way, to consumers, I think is huge.Â  You know, you see stuff like that in the labs. But I donâ€™t see it&#8230; itâ€™s rare to see it out. </strong></p>
<p><strong>I think Android is huge.Â  And the way Google is pushing hardware to show off the platform; so the Nexus One being another example and the fact that itâ€™s breaking free from the carriers.Â  Because I think when we get away from the carriers we are able to see more innovation, it&#8217;s whatâ€™s going to allow people or developers and companies to really innovate.</strong></p>
<p><strong>And I think Twitter adding geo-location to their APIs and buying <a href="http://www.crunchbase.com/company/mixer-labs" target="_blank">MixerLabs</a> is a huge move. I think Twitter may end up becoming the end-all be-all of location services. They are going to be updated constantly by people; they are going to have a really good grasp, real-time, of what is happening in any one place, at least based on the people. </strong></p>
<p><strong>And then with the addition of the MixerLabs data, they&#8217;re going to have more datasets at their ready, as well as any data that they start to collect from the clients themselves, like from TweetDeck.</strong></p>
<p><strong>So there are global clients that are updating Twitter.Â  I think those are some of the most exciting things.Â  And again, just to come back to Yelp, I think Yelp&#8217;s Monocle is also pretty significant, just because it&#8217;s an AR [augmented reality] app that&#8217;s being pushed into consumers&#8217; hands. </strong></p>
<p><strong>And we&#8217;ll see how useful they find it.&#8221;</strong></p>
<p><strong><br />
</strong></p>
<h3><strong><strong>Talking With Brady Forrest</strong></strong></h3>
<p><strong><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/02/bradyandgenomepost.jpg"><img class="alignnone size-medium wp-image-5141" title="bradyandgenomepost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/02/bradyandgenomepost-300x199.jpg" alt="bradyandgenomepost" width="300" height="199" /></a></strong></strong></p>
<p><em>Pic above from WhereCamp 2009, Brady Forrest, facing camera, checks out Mark Powell&#8217;s <a id="a-:n" title="Food Genome Project.Â  Check it out here" href="http://www.foodgenome.com/home">Food Genome Project</a>.Â  <a id="a-:n" title="Food Genome Project.Â  Check it out here" href="http://www.foodgenome.com/home">Check it out here</a> &#8211; it just woke up!</em></p>
<p><strong>Tish Shute:</strong> So last year when you were <a id="q5wp" title="interviewed for WebMonkey" href="http://www.webmonkey.com/blog/New_Wave_of_Apps_Build__Where__Into_the_Web">interviewed by Michael Calore for WebMonkey</a> before Where 2.0 you said, â€œLocation is no longer a differentiator itâ€™s going to become oxygen.â€ And after attending Where Week 2009, I agreed with you and <a id="k.gp" title="wrote about it here" href="../../2009/06/02/location-becomes-oxygen-at-where-20-wherecamp/">wrote about it here</a>.Â  But, in what ways did this prediction exceed expectations, and what ways were you disappointed now as we get close to Where 2.0, 2010?</p>
<p><strong><strong>Brady Forrest:</strong> Well, it exceeded expectations in that there are now five different mobile OSâ€™s where you can load on third party applications that active usersâ€™ locations that can then be shared out.</strong></p>
<p><strong>And so, what it is making is the possibility of real-time social location aware applications.Â  And this is something that hasnâ€™t truly been possible in years past.  Looking back three years ago when the iPhone launched, it was the first major phone, especially in the US, to be location aware.Â  And a year later, the Apps Store launched, giving developers full access to location, which previously had been held onto very, very, incredibly tightly by the carriers.</strong></p>
<p><strong>And now, a year and a half later, you have Android, you have Palm Pre, you have Blackberry working on their SDK to make it better, but it still is there.Â  You have Windows Mobile working on their SDK.Â  And, you know, who knows?Â  Maybe even BREW will get into the mix. </strong></p>
<p><strong>And AT&amp;T is opening up their own interactive store.Â  And so, AT&amp;T and Verizon and all their smart phones may now be looking at BREW. </strong></p>
<p><strong><strong>Tish Shute:</strong> </strong>Right. It was very exciting <a href="http://www.ugotrade.com/2009/06/02/location-becomes-oxygen-at-where-20-wherecamp/" target="_blank">last year at Where 2.0,</a> where we had all these new toolsets announced and then the iphone being location aware.  What were the best implementations of these new capabilities that became available in 2009, do you think?Â  What, in your view, was the most creative, surprising and disruptive?</p>
<p><strong><strong>Brady Forrest:</strong> Well, I am a huge fan of <a href="http://www.youtube.com/watch?v=jHEcg6FyYUo" target="_blank">Yelp Monocle.</a> I think, you know, that is just a real life example of using Augmented Reality.Â  You are on a street.Â  You have got a bunch of restaurants.Â  You have got a bunch of businesses.Â  And just to be able to swing through and look for peopleâ€¦I mean and look for ratings and reviews. </strong></p>
<p><strong>They have just started to institute check in, so you will be able to know where your friends are and where your friends have gone.Â  And that type of real-time, incredibly useful data is what will make augmented reality a standard part of the landscape. </strong></p>
<p><strong>I think it is that type of data, more so than, say, reference data, that will make people want to have all the possible sensors.Â  So, what do you need for that?Â  You need a camera.Â  You need a compass for orientation.Â  You need a GPS or, at least, a decent location service.Â  And then you need a screen where you can actually see the data, and then you need an Internet connection. </strong></p>
<p><strong>So it is not like any phone can handle this.Â  And so, you are going to need those killer apps to actually drive people to the type of phones that can support this.Â  I donâ€™t think AR is quite there yet. </strong></p>
<p><strong><strong>Tish Shute:</strong></strong> I agree, for true AR you need more that compass, camera, and GPS.Â  There are some missing pieces for the real deal experience &#8211; and not just a pair of sexy AR spec.Â  As you mention, hybrid tracking and sensor fusion techniques that can combine computer vision technology withÂ  compass and GPS are vital.Â  We need the compass.Â  We need the GPS.Â  We definitely need the camera!Â  But we need this combined with computer vision techniques to get the tracking, mapping and registration for true AR, or even to deliver a stable experience with the post-it/geonote AR that we see emerging with Layar, Wikitude, and others. At the moment we need to put together the tools for a true AR hyper-local experience.</p>
<p>And, of course, another aspect of this is the kind of physical hyper-links that applications like Google Goggles are building.</p>
<p>Do you have a speaker from Google Goggles at Where 2.0.Â  I would be absolutely fascinated to hear more about their road map?</p>
<p><strong>Brady Forrest: I was loading Google Goggles onto the program yesterday.</strong></p>
<p><strong><strong>Tish Shute:</strong> </strong>Oh, you did?Â  Oh, fantastic. And you have <a id="namh" title="Lior Ron speaking" href="http://en.oreilly.com/where2010/public/schedule/speaker/4743">Lior Ron speaking</a>!</p>
<p><strong><strong>Brady Forrest:</strong> It is actually possible it is not up on the website, but I talked to them and got them to agree to do a talk on it.</strong></p>
<p><strong><strong>Tish Shute: </strong></strong>I very much want to hear more about their road map.Â  Google Goggle&#8217;s is a very, very significant step towards the physical internet and this integration of computer vision with sensor fusion techniques necessary for true AR.</p>
<p><strong><strong>Brady Forrest:</strong> I mean that combination with Computer Vision is going to be incredibly valuable, because,Â  and then the other issue you have there is like is it on the client,Â  or is it on the server?Â  And right now, Google Goggles is definitely on the server, and that is not fast enough in real-time AR.Â  So that is like more of a 10 blue links IO interface. </strong></p>
<p><strong><strong>Tish Shute:</strong></strong> And also, they havenâ€™t got an open API, have they?</p>
<p><strong><strong>Brady Forrest:</strong> No, not yet.<br />
<strong><br />
Tish Shute:</strong> </strong>Maybe they will announce that.Â  Can you nudge them?Â  For true AR,Â  we need to move forward in several areas &#8211; of course, there is the mediating device issues, like access to the video buffers in the iphone, and the development of cool AR eye wear would be nirvana!</p>
<p>But my recent obsession has been working on a real-time communications infrastructure for AR, because that is quite doable now, yet we donâ€™t really have that real-time infrastructure, i.e. a real-time mobile social utility that is really up to the real time requirements of AR [see more about this <a href="http://www.ugotrade.com/2009/11/19/the-next-wave-of-ar-mobile-social-interaction-right-here-right-now/" target="_blank">here</a> and on <a href="http://arwave.wiki.zoho.com/HomePage.html" target="_blank">ARWave</a> wiki].</p>
<p>But we certainly donâ€™t have the integration of computer vision and sensor techniques, and the access to the big image databases we need, let alone the clients we need to put it all together either!</p>
<p><strong><strong>Brady Forrest:</strong> Google has done work to help out the community with their support of <a href="http://opencv.willowgarage.com/wiki/" target="_blank">Open CV</a>. </strong></p>
<p><strong>It is based out of <a href="http://www.willowgarage.com/" target="_blank">Willow Garage</a>, but I believe that Google has done quite a bit of work on it.</strong></p>
<p><strong><strong>Tish Shute:</strong> </strong>Could you talk a bit more about Open CV?</p>
<p><strong><strong>Brady Forrest: </strong><a href="http://oreilly.com/catalog/9780596516130" target="_blank">O&#8217;Reilly hasÂ  a 500 page book</a> on it.Â  It came out of the Darpa Project, or the  Darpa Contest, where unmanned vehicles are raced.Â  And that has since become, at least in my mind, the primary computer vision library that people work with. </strong></p>
<p><strong>I actually used itâ€¦or, one of the teammates did, on our project we did this summer.Â  We implemented an Open CV pretty quickly that detected where people were, and then we would play music based on that. </strong></p>
<p><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/02/3185351345_67e3514d36_o.jpg"><img class="alignnone size-medium wp-image-5144" title="3185351345_67e3514d36_o" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/02/3185351345_67e3514d36_o-300x225.jpg" alt="3185351345_67e3514d36_o" width="300" height="225" /></a></strong></p>
<p><a href="http://www.flickr.com/photos/55361487@N00/3185351345/" target="_blank"><em>Uber Geek Meeting from ShellyShelly&#8217;s photostream</em></a><br />
<strong>Tish Shute:</strong> Is that your Burning Man project? Do you have a link for that, and some pictures, video?</p>
<p><strong>Brady Forrest:</strong> <strong>Yeah.Â  <a id="riim" title="Heaid.com" href="http://heaid.com/">Heaid.com</a>.Â  Human Enhanced Artificial Intelligence Dancing.<br />
</strong></p>
<p><strong>Tish Shute:</strong> Thank you! This year the augmented reality story has been fairly basic &#8211; relying on basic sensors, compass, gps, accelerometers.Â  But it has also been an exciting year becauseÂ  we hadnâ€™t even hadÂ  smart phones with the camera, and GPS, and compass before this.</p>
<p>But now, the big adventure is to hook this all these sensor fusion techniques up with computer vision so that we can actually do reverse positioning for example from photos from what we are looking at, right?</p>
<p><strong>Brady Forrest:</strong> <strong>Yeah, and start to use it in a more ad-hoc manner so that as you are traveling around, yes, it will take advantage of your location, but it doesnâ€™t need to have been mapped before.</strong></p>
<p><strong>Tish Shute:</strong> Right &#8211; moving from mapping to context awareness.Â  Could you give like a quick explanation of what you did in your Burning Man project and how that relates to this kind of,Â  ad-hoc, on the fly, beginning to know what you are looking at without it having been mapped before, that is fascinating.</p>
<p><strong>Brady Forrest:</strong> <strong>Sure.Â  So we mounted a camera about 30 feet off the ground.Â  And as people would move underneath or dance, they would move from block to block.Â  And we had kind of created kind of bitmap of the area underneath and set up different sound zones.Â  So as people moved from zone to zone, it would play different music.</strong></p>
<p><strong>And we used Maxim FP to handle the computer vision, although it has Open CV library to handle the computer vision part and to handle determining which of the audio to fire off.Â  And then, also, we had a laser that would play at the same time.</strong></p>
<p><strong>And then we used Ableton Live, which is a very popular DJ software to actually handle the music.Â  So as someone moved from, say, square A to square B, it would fire off various MIDI signals and Ableton would interpret that.Â  And each person who went in, up toâ€¦well, theoretically, up to 4- 8 people.Â  But because of how small the stage was and how the sounds are played, realistically, more like 4-6 people.</strong></p>
<p><strong>Each person had there own set of sound.</strong></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/02/3921063406_db4fbee6af_b.jpg"><img class="alignnone size-medium wp-image-5145" title="3921063406_db4fbee6af_b" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/02/3921063406_db4fbee6af_b-300x168.jpg" alt="3921063406_db4fbee6af_b" width="300" height="168" /></a></p>
<p><em>Pic from <a href="http://www.flickr.com/photos/extramatic/"><strong>extramatic</strong></a>&#8216;s Flickr </em><a id="sgdt" title="stream here" href="http://www.flickr.com/photos/extramatic/3921063406/sizes/l/"><em>s</em><em>tream here</em></a></p>
<p><strong>Tish Shute: </strong> Wow! Awesome.</p>
<p><strong>Brady Forrest:</strong> <strong>We would be able to detect different people, assign them a sound, or a set of sounds, so, like bass, drums, vocals.Â  And then we would have clips that played well together that were 3-5 seconds in length.</strong></p>
<p><strong>Tish Shute:</strong> At what distance could you detect people?</p>
<p><strong>Brady Forrest: </strong> <strong>We had a 22 foot  area underneath the camera.Â  That was mostly based on what the lens could capture.</strong></p>
<p><strong>Tish Shute:</strong> OMG I love this!Â  This is really the next step for augmented realities &#8211; not just attaching reference data to the world but exploring new shared &#8220;cosensual realities&#8221; (see Anselm Hook&#8217;s interview part 2 upcoming).</p>
<p>I am very interested in how in something you talk about a lot in your &#8220;State of Where 2.0&#8243; essay, about lifestyle coming first for a potentially disruptive technology, not commercial considerations.Â  I still have to post the second half to my interview withÂ  Anselm Hook but Anselm has some brilliant ideas in this area.Â  He is working on a project called <a href="http://makerlab.org/news/21" target="_blank">Angel</a>, where part of the vision is for people to actually find what they need without explicitly having to ask for it having to ask for it.</p>
<p>And this brings me to something that is very, to me, noticeable about Where 2.0 this year, and very exciting.Â  This is that location aware technology and crisis management basically has matured, hasnâ€™t it?Â  We are beginning to see really useful stuff in this area now.</p>
<p>What is different this year that has brought crisis management and location aware technology together, a world in crisis?</p>
<p><strong>Brady Forrest: </strong> <strong>Well, I think the primary thing that has brought all these technologies together is Haiti.Â  Without Haitiâ€¦A lot of times, future crises benefit from the current one, because people put in a lot of work.Â  And so, there is new infrastructure being laid with things such as <a href="http://www.ushahidi.com/" target="_blank">Ushahidi</a>, which is an open source platform for trackingâ€¦well, originally for tracking election violence in, but now is being used to track people and their locations and food requests in Haiti.</strong></p>
<p><strong>Also, Haiti did not have solid, accessible, good maps at the time of the of the earthquake.Â  And there have been two volunteer projects that have sprung up to help with that.Â  One being headed by the <a href="http://www.harrywood.co.uk/blog/2010/01/21/haiti-earthquake-on-openstreetmap/" target="_blank">Open StreetMap Wood Foundation</a> and many volunteers.Â  And then the other, Google Map Maker.  And in both cases the activity around Haiti on these programs went up exponentially&#8230;or, I donâ€™t know about exponentially, but a lot.Â  In the case of Map Maker, it was up 100 times and was the most worked on country for that week.Â   And one of the most downloaded for that week.</strong></p>
<p><strong>Tish Shute:</strong> Yes the work being done in <a href="http://crisiscommons.org/" target="_blank">CrisisCamps</a> around the country is very encouraging.</p>
<p><strong>Brady Forrest: And then also, you know, not just Ushahidi or Open Street Map, but also the<a href="http://haiticrisis.appspot.com/" target="_blank"> People Finder</a> which had open API so that different organizations could share their data, thus learning from Katrina.Â  There are all these different pieces of technology will be used in the future and hopefully be able to save more lives.Â  I didnâ€™t see&#8230;there are iPhones apps that were released.Â  But Iâ€™m not aware of any Android apps.Â  Iâ€™m not aware of any AR apps.</strong></p>
<p><strong>Tish Shute:</strong> We donâ€™t have smart phones devices distributed widely enough for them to be appropriate, do we, in a lot of areas where crisis strikes.</p>
<p><strong>Brady Forrest:</strong> <strong>Yeah and there was criticism that they shouldnâ€™t have been on iPhone.Â  You know, that iPhones were a waste of time. Because they arenâ€™t&#8230;a lot of on the ground agencies arenâ€™t going to have iPhones.Â  However, a lot of people who are going from the States will, and if the apps are there, then people will start to have them.</strong></p>
<p><strong>But relatively speaking, an iPhone is not that expensive.</strong></p>
<p><strong>Tish Shute:</strong> One thing I noticed and actually I discussed this in the second half of the interview I did with Anselm which I am getting ready to post.Â  But one of the aspects of the crisis filter was having people working as curators looking at messages coming out of Haiti, and while integrating the streams that would be useful is still probably a challenge, many curators will be on iPhones because they are based in the US.</p>
<p>We need to work across all platforms probably.<br />
<strong><br />
Brady Forrest:</strong> <strong>Yes.Â  Patrick Meier of Ushahidi, who runs <a href="http://www.crisismappers.net/forum/topics/task-force-haiti-earthquake" target="_blank">Crisis Mappers</a>, he ran a 24/7 emergency room.  It was out of the Fletcher School in Boston.</strong></p>
<p><strong>They had volunteers all over the States and Canada.Â  They had volunteers in Vancouver that were translating Creole messages in under ten minutes.</strong></p>
<p><strong>Tish Shute:</strong> Yes and another point that is interesting in terms of the reconstruction and rebuilding ofÂ  Haiti isÂ  the whole idea of leap frogging, and the idea that you can really&#8230; thereâ€™s always, as weâ€™ve seen in other parts of the world, opportunity, when you miss pieces of basic infrastructure, to skip a whole stage and go onto the next one, like how virtual banking took off in Africa because of the absence of brick and mortar infrastructure.</p>
<p><strong>Brady Forrest:</strong> <strong>To skip to a topic that been in my head, Iâ€™m just so bummed that the iPad does not have a camera.</strong></p>
<p><strong>Tish Shute:</strong> I was bummed is barely the word I would use.Â  Particularly as we had just been planning our ground breaking AR/next generation ebook in the days leading up to the announcement!</p>
<p>I suppose there is the hope theyâ€™re going to put it in the next one.Â   But I suppose the play for conventional content delivery is so big that everything else is trivial in comparison &#8211; especially in seems jump starting the emerging augmented reality industry!</p>
<p>So we might get thrown a camera and compass in the next round but will we get access to the video buffers?Â  AR enthusiasts may have to live on table scraps from Apple a bit longer it seems.</p>
<p>But what blows my mind is why hasnâ€™t the iTouch got a camera, been AR enabled?Â  AR gaming would get an enormous boost from that alone. My son loves even the simple minded AR games available now on the iphone, and he loves iphone games &#8211; he has 110 games downloaded!</p>
<p><strong>Brady Forrest:</strong> <strong>Ridiculous.Â  Yeah.Â  I donâ€™t know what they donâ€™t like about cameras.Â  And I plan on getting an iPad, but because of the limitations I plan on using it for base content and will probably get the bottom line model. I canâ€™t imagine&#8230;I donâ€™t know.</strong></p>
<p><strong><strong>Tish Shute:</strong> </strong>It is very interesting, who actually puts together the big enabling mediating device for AR is still an open question, isnâ€™t it?Â  I mean, thatâ€™s the truth; we have sort of mediating devices but we donâ€™t have the magic brew yet do we?</p>
<p><strong><strong>Brady Forrest:</strong> No. Not yet.</strong></p>
<p><strong><strong>Tish Shute:</strong></strong> Good enough in some ways, and certainly a start but not quite the real deal.Â  For me, Where 2.0 this year covers the groundwork for true AR, mobile social proximity-based social networking, visual search, computer vision and sensor fusion techniques&#8230;.Â Â  And because all these things have a chicken and egg relationship laying the groundwork is basically as important as having the mediating device otherwise you canâ€™t do interesting things when we get the mediating device, right?</p>
<p>Is this the year we get the magic brew for AR, i.e., the business model, the killer app, and the mediating device?</p>
<p><strong><strong>Brady Forrest:</strong> This is not the year.</strong></p>
<p><strong><strong>Tish Shute:</strong> </strong>Then I should ask you. Are you in the Goggles camp? That is do you think AR needs eyewear to go mainstream?</p>
<p><strong><strong>Brady Forrest:</strong> I think this may be where we get&#8230;we start to see what is going to be the killer app that gets people to buy the hardware that will support AR.Â  You see what I mean?Â  And then from there the apps will come out and the hardware will advance in that direction.</strong></p>
<p><strong>I donâ€™t think AR has made that leap yet.Â  It hasnâ€™t, to use almost a clichÃ©, it hasnâ€™t crossed the chasm yet and it hasnâ€™t proven that it will.Â  Because I donâ€™t know if&#8230;I think itâ€™s difficult to tell right now.Â  Is it going to be games?Â  Is it going to be data layers? What is going to drive people to an AR device, especially one fully dedicated to it?</strong></p>
<p><strong><strong>Tish Shute:</strong> </strong>I think in terms of AR games taking off a bit of help from the mediating device e.g. access to the iphone video buffers would probably be enough to stoke up AR games into being a hot commodity.Â  But in terms of AR data layersÂ  going mainstream, we need some of the other players in the location space to put together the magic brew on the business model, donâ€™t we?</p>
<p><strong><strong>Brady Forrest:</strong> Thatâ€™s why Iâ€™m so curious though&#8230;thatâ€™s why I gave Yelp their own talk.Â  They are&#8230;Those guys are gang busters, theyâ€™re a consumer company, very consumer facing website.Â  Theyâ€™ve got amazing data stores.Â  They do a lot of interesting stuff with their data.Â  And I donâ€™t think people always give them the geek credit they deserve.</strong></p>
<p><strong><strong>Tish Shute: </strong></strong>You began Where 2.0 back in 2004, when as you point out, &#8220;&#8216;local search&#8217; was interesting but not yet real&#8221; and you have always stressed something thatâ€™s proven to be absolutely true which is lifestyle before commerce, right?Â  And that if location based services were going to be big it was because they meant something in terms of our lifestyle, not just because they told us where to get another good burger.Â  Right?</p>
<p>I think thereâ€™s been a lot of breakthrough in that area this year in terms of what location based services and proximity based social networks are to us now, how theyâ€™re changing our lifestyle.Â  What do you see as the breakthroughs for in 2009 and what are you hoping for in 2010?</p>
<p><strong><strong>Brady Forrest:</strong> Well, I think Google Goggles is one of the most exciting things to me.Â  Having access to a visual search&#8230;having someone actually release a visual search engine in that way, to consumers, I think is huge.Â  You know, you see stuff like that in the labs. But I donâ€™t see it&#8230; itâ€™s rare to see it out.</strong></p>
<p><strong>I think Android is huge.Â  And the way Google is pushing hardware to show off the platform; so the Nexus One being another example and the fact that itâ€™s breaking free from the carriers. Because I think when get away from the carriers we are able to</strong><strong> see more innovation, it&#8217;s whatâ€™s going to allow people or developers and companies to really innovate.</strong></p>
<p><strong>And I think Twitter adding geo-location to their APIs and buying MixerLabs is a huge move. I think Twitter may end up becoming the end-all be-all of location services. They are going to be updated constantly by people; they are going to have a really good grasp, real-time, of what is happening in any one place, at least based on the people.</strong></p>
<p><strong>And then with the addition of the MixerLabs data, they&#8217;re going to have more datasets at their ready. As well as any data that they start to collect from the clients themselves, like from TweetDeck.</strong></p>
<p><strong>So there are global clients that are updating Twitter. I think those are some of the most exciting things. And again, just to come back to Yelp, I think Yelp&#8217;s Monocle is also pretty significant, just because it&#8217;s an AR app that&#8217;s being pushed into consumers&#8217; hands.</strong></p>
<p><strong>And we&#8217;ll see how useful they find it.</strong></p>
<p><strong><strong>Tish Shute:</strong> </strong><a href="http://en.oreilly.com/where2010/public/schedule/speaker/24907" target="_blank">Gary Gale, Yahoo! Inc.,</a> is going to talk on overcoming the business, social, and technological hurdles so we can reach the long promised [Laughs] Hyperlocal Nirvana. I think you&#8217;ve outlined some of these obstacles in relation toÂ  AR, where there are obstacles are in terms of mediating device, and bringing all the pieces together including computer vision techniques in order to have an AR view. That&#8217;s the AR side of it. But the layer below that, which is the layer where actual location based apps that are beginning to go mainstream now,Â  are these presenting successful business models for location-based services.</p>
<p>So in short, in your view, what are the big hurdles to Hyperlocal Nirvana before we get to AR, even just for these location-based services?</p>
<p><strong><strong>Brady Forrest:</strong> Well, how do you make money?</strong></p>
<p><strong><strong>Tish Shute:</strong> </strong>Yeah, to put it bluntly. I like <a href="http://battellemedia.com/" target="_blank">John Battelle&#8217;s</a> way of putting it [laughs] how do we oxygenate the system!</p>
<p><strong><strong>Brady Forrest:</strong> So are location-based services something that you can make money in the long-term? Nokia bought NavTec for $8 billion. And then two years later, they&#8217;re giving it away free as part of Ovi Maps.</strong></p>
<p><strong><strong>Tish Shute: </strong></strong>Right.</p>
<p><strong><strong>Brady Forrest: </strong>I&#8217;m assuming that that&#8217;s actually part of the plan.Â  And that although their hand may have been forced by Google with their release of Turn-By-Turn thatâ€¦but it&#8217;s still got to be a hard nut to swallow that this huge investment in location ends up becoming a loss leader to sell more phones.</strong></p>
<p><strong>So, can you make money through subscriptions, through selling apps? And I think that is still being proven. The other one is, can you use advertising? And it&#8217;s kind of scary to see that Apple is restricting the use of advertisers to use location.</strong></p>
<p><strong>It came out yesterday or two days ago that advertisers cannot use location, or app developers cannot use location for ads. They can only use location to show something interesting or useful to their customers.</strong></p>
<p><strong>And there&#8217;s a lot of speculation that it&#8217;s because Apple wants to control the location-based ads that go on the iPhone.</strong></p>
<p><strong>Tish Shute</strong>: Yes. I heard a strange rumor.Â  Actually its an un-strange rumor, a likely rumor in fact,Â  that Apple and MS are getting together to replace some of the Google aspects of the iPhone like search and maps?</p>
<p><strong><strong>Brady Forrest:</strong> Yes, &#8230;. Microsoft employees get 10% off at the Apple store. There&#8217;s a longstanding relationship between those two companies.</strong></p>
<p><strong>And Android is definitely more of a competitive threat than Windows Mobile is.Â  And it&#8217;s well-known what the relationship between PCs and Macs are. So I donâ€™t thinkâ€¦I donâ€™t find that to be that surprising of a rumor.Â  I do wonder if it would hurt the iPhone, but it doesnâ€™t surprise me that they would consider it.</strong></p>
<p><strong><strong>Tish Shute:</strong></strong> I do know, certainly from the AR point of view, Microsoft has recently hired some of the key researchers, including Georg Klein. And they are looking for more people in the image recognition area so it seems currently MS is going to be making a bigger push not just with PhotoSynth, but with image ID.</p>
<p>So it could be a pretty powerful combo between the iPhone, and Microsoft &#8211; they have some of the key computer vision research that would be needed for full AR.</p>
<p><strong><strong>Brady Forrest</strong>: Oh, yeah. Microsoft has amazing research depth. They&#8217;ve got an amazing team.</strong></p>
<p><strong><strong>Tish Shute: </strong></strong>But it is a bit of a mystery to me why Microsoft haven&#8217;t done more with Photosynth.Â  As I noted in myÂ <a id="jyr:" title="previous post" href="../../2010/01/17/visual-search-augmented-reality-and-a-social-commons-for-the-physical-world-platform-interview-with-anselm-hook/">previous post</a>, <a href="http://www.slashgear.com/nokia-image-space-adds-augmented-reality-for-s60-3067185/" target="_blank">Nokiaâ€™s ImageSpace</a> is beginning to do what many thought Microsoft would do with photosynth two years ago.Â  And â€œphoto-based positioning systemsâ€ -Â  3d models of the environment to cover every possible angle, and then software that can work out in reverse based on a picture precisely where you are and where your facing could be hugely important to AR.Â  But that brings me to another mystery why haven&#8217;t we seen more from Nokia in this space  yet &#8211; the N900 doesn&#8217;t have a compass?</p>
<p><strong><strong>Brady Forrest:</strong> Yeah, I donâ€™t know why Nokia hasnâ€™t made more of a space for themselves in these things. They did a lot of early work in these areas. I think they are trying toâ€¦my guess is that they&#8217;re trying to restructure themselves. They made some pretty big changes on the web-Ovi made its own division. And they&#8217;ve been doing a lot of location-based acquisitions: Places, Gate 5 several years ago, Gossler, just the past six months.  And so I think that&#8217;s really been their focus&#8230;</strong><strong>and the research team.</strong></p>
<p><strong>And a large company, since they havenâ€™t found a business model, which is what we&#8217;ve been discussing here, they are hesitant to launch it, or toâ€¦they donâ€™t really know if this is a business that they need to launch, or if this is an app that they should have there out for fun.</strong></p>
<p><strong><strong>Tish Shute:</strong> </strong>Yeah. And that&#8217;s back to the oxygenation of the system and location.Â  We really still have some work to do to with the business models</p>
<p>Final question!Â  At the core of many of today&#8217;s business model is the idea of hoarding data &#8211; that&#8217;s an underpinning.</p>
<p>But ultimately, for open AR, we want a situation where we can really share data so that we donâ€™t really have the data all locked inside one particular browser or app. The current crop of AR browsers arenâ€™t really browsers in the sense that we understand a browser on the web today, because the data&#8217;s locked inside each service, Wikitude, Layar, Acrossair etc.</p>
<p>I have become very interested with Federation as a model for solving this, so that we can begin to have an opportunity to build consensual relations around data,  sometimes sharing, sometimes not. Federation is my big dream at the moment.Â  And now we even have something to work with in the Wave Federation Protocol. But how do we get from here to there, where we really have a federated world of data for AR and location-based services? But you think people need to solve the question of business models first?<strong><br />
<strong><br />
Brady Forrest:</strong> I think people needâ€¦I think one potential is ads; so serving up content.Â  And by ads, I also mean coupons, meals, the Foursquareâ€¦. what it looks like Foursquare&#8217;s going to do, featured content, which is Layar&#8217;s.</strong></p>
<p><strong>So we need to see, is that the way we&#8217;re going to sell these? The other is to have the best viewer, which in some ways is a race in selling that, but that&#8217;s potentially a race to the bottom, price-wise.</strong></p>
<p><strong><strong>Tish Shute:</strong> </strong>Right. Do you think Google Wave Federation Protocol has a chance of taking off and changing the game for real-time communications, federation, real-timeâ€¦<strong><br />
<strong><br />
Brady Forrest:</strong> Quite possibly with the real-time. I think they need to work on the UI.</strong></p>
<p><strong><strong>Tish Shute:</strong> </strong>Oh dear we can&#8217;t discuss the Wave UI right at the end of the interview &#8211; of course I believe it would do better in an AR view!Â Â  I know you have to goÂ  now but I have to say Google Wave not standardizing the client/server interface &#8211; so we could seem some new UIs for Wave [we are working with PygoWave for ARWave because of this], andÂ  iPad&#8217;s lack of camera were two huge disappointments in recent months.</p>
<p><strong><strong>Brady Forrest: </strong>Yeah. It&#8217;s [the Wave client] is very difficult to use.</strong></p>
<p><strong>Tish Shute: </strong>But the Wave Federation Protocol is an open fast, compact protocol that is a dream come true for AR.Â  Open, distributed, real time communications is a very big enabler for AR.Â  I would hazard a guess that in 2010 real time communications plus location becomes oxygen.</p>
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