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		<title>The Next Wave of AR: Exploring Social Augmented Experiences at Where 2.0</title>
		<link>http://www.ugotrade.com/2010/03/29/the-next-wave-of-ar-exploring-social-augmented-experiences-at-where-2-0/</link>
		<comments>http://www.ugotrade.com/2010/03/29/the-next-wave-of-ar-exploring-social-augmented-experiences-at-where-2-0/#comments</comments>
		<pubDate>Mon, 29 Mar 2010 05:25:03 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[Ambient Devices]]></category>
		<category><![CDATA[Ambient Displays]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[architecture of participation]]></category>
		<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[culture of participation]]></category>
		<category><![CDATA[digital public space]]></category>
		<category><![CDATA[Instrumenting the World]]></category>
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		<category><![CDATA[mirror worlds]]></category>
		<category><![CDATA[Mixed Reality]]></category>
		<category><![CDATA[mobile augmented reality]]></category>
		<category><![CDATA[mobile meets social]]></category>
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		<category><![CDATA[new urbanism]]></category>
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		<category><![CDATA[Web Meets World]]></category>
		<category><![CDATA[websquared]]></category>
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		<category><![CDATA[Anselm Hook]]></category>
		<category><![CDATA[AR Blip]]></category>
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		<category><![CDATA[ARWave]]></category>
		<category><![CDATA[ARWave demo]]></category>
		<category><![CDATA[atemorality]]></category>
		<category><![CDATA[atemporal network culture]]></category>
		<category><![CDATA[augmented reality and federation]]></category>
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		<category><![CDATA[augmenting the map as interface]]></category>
		<category><![CDATA[Brady Forrest]]></category>
		<category><![CDATA[Bruce Sterling]]></category>
		<category><![CDATA[collaborative augmented reality]]></category>
		<category><![CDATA[Davide Carnovale]]></category>
		<category><![CDATA[Dennou Coil]]></category>
		<category><![CDATA[design principles for social augmented experiences]]></category>
		<category><![CDATA[FourSquare]]></category>
		<category><![CDATA[Google Wave]]></category>
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		<category><![CDATA[Jeremy Hight]]></category>
		<category><![CDATA[Jesse Schell]]></category>
		<category><![CDATA[Joe Lamantia]]></category>
		<category><![CDATA[layers and channels of augmentation]]></category>
		<category><![CDATA[location technologies]]></category>
		<category><![CDATA[locative media]]></category>
		<category><![CDATA[locative narratives]]></category>
		<category><![CDATA[Markus Strickler]]></category>
		<category><![CDATA[narrative archaeology]]></category>
		<category><![CDATA[open augmented reality]]></category>
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		<category><![CDATA[social AR]]></category>
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		<category><![CDATA[social augmented experiences]]></category>
		<category><![CDATA[Sophia Parafina]]></category>
		<category><![CDATA[Thomas Wrobel]]></category>
		<category><![CDATA[Wave]]></category>
		<category><![CDATA[Wave Federation Protocol]]></category>
		<category><![CDATA[Where2.0]]></category>
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		<category><![CDATA[Will Wright]]></category>
		<category><![CDATA[writing within the map]]></category>

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		<description><![CDATA[Where 2.0 is going to be epic this year (see my interview with Brady Forrest here), and it is so exciting to be part of it.Â  Location technologies and augmented reality are annointed rulers now.Â  Time Magazine recognized augmented reality as one of its 10 Tech Trends for 2010 (for more see ReadWriteWeb). The photo [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/03/jeremyandlisahight.jpg"><img class="alignnone size-medium wp-image-5336" title="jeremyandlisahight" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/03/jeremyandlisahight-300x160.jpg" alt="jeremyandlisahight" width="300" height="160" /></a></p>
<p><a id="jqit" title="Where 2.0" href="http://en.oreilly.com/where2010">Where  2.0</a> is going to be epic this year (see <a id="ysmn" title="my interview with Brady Forrest here" href="../../2010/02/10/the-physical-world-becomes-a-software-construct-talking-with-brady-forrest-about-where-2-0-2010/">my interview  with Brady Forrest here</a>), and it is so exciting to be part of it.Â   Location technologies and augmented reality are annointed rulers now.Â  <a href="http://www.time.com/time/specials/packages/article/0,28804,1973759_1973760_1973797,00.html">Time  Magazine recognized</a> augmented reality as one of its 10 Tech Trends  for 2010 (for more <a href="http://www.readwriteweb.com/archives/augmented_reality_among_times_10_tech_trends_2010.php" target="_blank">see ReadWriteWeb</a>).</p>
<p>The  photo above is by Jeremy and Lisa Hight.Â  <a id="ohzg" title="Jeremy Hight" href="http://34n118w.net/">Jeremy Hight</a> is an information  designer, theorist and artist working in Augmented Reality and Locative  Media. Â  His essay â€œNarrative Archaeologyâ€ was named one of the 4  primary texts in Locative Media.</p>
<p><a id="xel:" title="Jeremy Hight" href="http://en.oreilly.com/where2010/public/schedule/speaker/69399">Jeremy Hight</a> will be part of our  panel: <a title="The Next Wave of AR: Exploring Social Augmented Experiences" href="http://en.oreilly.com/where2010/public/schedule/detail/11046">The  Next Wave of AR: Exploring Social Augmented Experiences</a>, with <a id="b49q" title="Anselm Hook" href="http://en.oreilly.com/where2010/public/schedule/speaker/6545">Anselm Hook</a>, <a id="h3j-" title="Joe Lamantia" href="http://en.oreilly.com/where2010/public/schedule/speaker/26367">Joe Lamantia</a>, <a id="xtfk" title="Sophia Parafina" href="http://en.oreilly.com/where2010/public/schedule/speaker/59688">Sophia Parafina</a> and <a id="uw9f" title="myself." href="http://en.oreilly.com/where2010/public/schedule/speaker/38011">myself.</a> We will <a href="http://www.youtube.com/watch?v=ZjXCTCSKtRQ" target="_blank">debut the video of the  ARWave project demo </a>that brings together augmented reality,  geolocation, and wave federation (more details later in this post).Â  And, Jeremy will bring to our  presentation some augmentations on his recent brilliant work and paper, <a href="http://www.neme.org/main/1111/writing-within-the-map" target="_blank">â€œWriting Within the Map.â€</a></p>
<p>Greg  J. Smithâ€™s points out in <a href="http://serialconsign.com/2010/03/thoughts-writing-within-map#comments" target="_blank">his in depth look at Jeremyâ€™s work</a> that it, <strong>â€œdovetails  with some of the main points in Bruce Sterlingâ€™s recent <a href="http://www.wired.com/beyond_the_beyond/2010/02/atemporality-for-the-creative-artist/">atemporality  keynote</a> at Transmedialeâ€ â€“ </strong>fortunately there is a <a href="http://www.wired.com/beyond_the_beyond/2010/02/atemporality-for-the-creative-artist/" target="_blank">transcription of Bruceâ€™s keynote here</a>.Â  What is so  awesome about this dovetailing is that you can get a feel for the  fun part of living in an, â€œatemporal network culture.â€Â  And, if you want  to really understand just how much locative media and augmented reality  have changed us, youÂ  might want to dig into these texts.</p>
<p>Bruce  Sterling and Jeremy Hight, and members of the ARWave team, and a  superb cast of augmented reality movers and shakers &#8211; including Will  Wright and Jesse Schell, will be <a id="ncnl" title="speaking at Augmented Reality Event in Santa Clara, June 2nd and  3rd." href="http://augmentedrealityevent.com/speakers/">speaking at Augmented Reality Event in Santa Clara, June 2nd and  3rd.</a></p>
<p>But, this week, the AR community&#8217;s attention  will be on the events at Where 2.0.Â Â  The  keynote speakers will be streamed live, so if you are not fortunate  enough to be there, tune in!</p>
<h3>The Next Wave of AR: Exploring Social Augmented Experiences</h3>
<p>On our panel, Jeremy  Hight, Anselm Hook, Sophia Parafina, Joe Lamantia and I will cover some  of the key social, cultural, technical and interactional questions for  exploring social augmented experiences. There will be five lightning  presentations, and an opportunity for questions from the audience, and a  world premier of the ARWave demo!</p>
<p><strong>1)  â€œAugmenting the map as interface: AR and Locative Narrativesâ€ -</strong> Jeremy Hight<strong><br />
</strong></p>
<p><strong>*Map augmentation of the historic route 66  can house an essay contest and publication globally but as embedded  within that map augmentation instead of books or even web sites.</strong></p>
<p><strong>*  A place on a map can be a graphic index and database to save and  collect<br />
the writing of that place with a graphic or textual search  index.</strong></p>
<p><strong>*One can pop immersive visualizations of abandoned or lost  buildings from map location in shared software and collectively augment  (imagine channels within the lost core of detroit where one is memories  and accounts tagged within parts in the immersive visualization while  another is of poems and stories written by people moved by the place and  its semiotics and story).</strong></p>
<p><strong>*The news stand is to be the map.</strong></p>
<p><strong>*New  forms of literature will be born of mapping, spaces,augmentation and<br />
new tools</strong></p>
<p>The concept drawings below (click to  enlarge)Â are  a collaboration between Jeremy Hight and Paul Wehby, Senior Designer at  <a href="http://www.lacma.org/" target="_blank">LA County Museum of Art.</a></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/03/wehby1post.jpg"><img class="alignnone size-thumbnail wp-image-5342" title="wehby1post" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/03/wehby1post-150x150.jpg" alt="wehby1post" width="150" height="150" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/03/wehby2post.jpg"><img class="alignnone size-thumbnail wp-image-5343" title="wehby2post" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/03/wehby2post-150x150.jpg" alt="wehby2post" width="150" height="150" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/03/wehby3post.jpg"><img class="alignnone size-thumbnail wp-image-5352" title="wehby3post" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/03/wehby3post-150x150.jpg" alt="wehby3post" width="150" height="150" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/03/wehby4post.jpg"><img class="alignnone size-thumbnail  wp-image-5353" title="wehby4post" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/03/wehby4post-150x150.jpg" alt="wehby4post" width="150" height="150" /></a></p>
<p><strong>2) </strong>Anselm Hook will look at, <strong>&#8220;10 reasons why AR isn&#8217;t a  flash in the pan,&#8221; </strong>and how,<strong> â€œAR can help us see the world we  would like to have exist.â€</strong></p>
<p>Anselm notes, <strong>â€œSo  much of what we do is so fickle and Iâ€™m looking for ways to connect  digital media work to deep values.â€</strong></p>
<p><strong>3)</strong> Sophia Parafina will present on, <strong>â€œSocial AR and Crisis Responseâ€</strong></p>
<p><strong>â€œAugmented  reality as a multi-party conversation. Â Rather than being passive  viewers of AR with a limited ability to Â checkin to places and make  annotations, current devices can broadcast sensor information that can  be fused into an interactive stream. AR users can send and receive  information, location, and sensor data from their mobile device.Â  The  streams can be federated into a unique AR view composed by the user.</strong></p>
<p><strong>Entertainment  and gaming are obvious applications, but it can also be applied to  crisis situations such as the search and rescue operations in Haiti.  Â Efforts such as Mission 4636, the SMS translation service, could  benefit from AR views. Â The collaboration among the Mission 4636  volunteers was the key element Â in their success for providing location  and rapid translation to responders on the ground.</strong></p>
<p><strong>With an AR  view, responders can send back their sensor information from their  mobiles to provide contextual information to remote volunteers. Â This  extends the conversation between remote volunteers and on the ground  responders and fosters collaboration which was a key element for the  success of Mission 4636â€³</strong></p>
<p><strong>4)</strong> Joe Lamantia,  an experience design and strategy consultant helping to define the  interaction framework and scenarios behind ARWave, will discuss, <strong>â€œDesign  Principles For Social Augmented Experiences:â€</strong></p>
<p><strong>â€œWith  the exotic mixed realities envisioned by futurists and science fiction  writers seemingly around the corner, it is time to move beyond questions  of technical feasibility to consider the value and impact of turning  reality inside out for everyday social settings and experiences. Thanks  to the inherently social nature of augmented reality, we can be sure the  value and impact of many augmented experiences depends in large part on  how effectively they integrate with the social dimensions of real-world  settings, in real time.&#8221;</strong></p>
<p>Joe will share, <strong>&#8220;eight guiding  principles for designing experiences that engage naturally with the  social dimension, and increase the value of augmented experiences.&#8221; </strong></p>
<p><strong>5) <a id="y08e" title="AR Wave" href="http://groups.google.com/group/arwave">&#8220;ARWave</a> &#8211; A demo and state of play,&#8221; </strong>from Tish Shute</p>
<p>I  will have the awesome privilege, on our Where 2.0 panel, of showcasing <a id="y08e" title="AR Wave" href="http://groups.google.com/group/arwave">ARWave</a>.Â Â  We willÂ   premier the ARWave demo which shows how ARWave has accomplished the  basics of geolocating data on Wave Federation Protocol (and real time  collaboration on this geolocated data).Â  <span id="ejpu" dir="ltr">If  you&#8217;re interested in the ARWave project join the <a id="n4k6" title="Mailing  list" href="http://groups.google.com/group/arwave">Mailing list</a>, FAQ are <a id="medt" title="here" href="http://lostagain.nl/websiteIndex/projects/Arn/information.html">here</a>, and have a peek at the current state of  development at <a id="ius-" title="Google Code" href="http://code.google.com/p/arwave/">Google Code</a>, and the <a id="dj:p" title="specification for an AR Blip" href="http://arwave.wiki.zoho.com/ARBlip-Specification.html">specification for an AR Blip</a>.Â   We also have Waves for the project hosted on Google Wave.Â  You can  join the general discussion <a id="xiwt" title="here" href="https://wave.google.com/wave/#restored:wave:googlewave.com%21w%252BJAcNzz16A">here</a>, and the technical side <a id="s393" title="here" href="https://wave.google.com/wave/#restored:wave:googlewave.com%21w%252Bhvk2Fj3wB">here</a>.</span></p>
<p>The picture below is a  screen shot from the demo video produced by core AR Wave developer and  concept designer, Thomas Wrobel.</p>
<p>Click on the  image to enlarge, and note: <strong>â€œThe pink thing is from Dennou Coil. Its  an anti-virus program (that literally chaseâ€™s down bugs and glitches and  removes them).â€</strong></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/03/Screen-shot-2010-03-27-at-6.58.55-PM.png"><img class="alignnone size-medium wp-image-5344" title="Screen shot 2010-03-27 at 6.58.55 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/03/Screen-shot-2010-03-27-at-6.58.55-PM-281x300.png" alt="Screen shot 2010-03-27 at 6.58.55 PM" width="281" height="300" /></a></p>
<h3>ARWave</h3>
<p>In ARWave, stories or art are tied to place. And as Jeremy Hight  writes:</p>
<p><strong>â€œThe possibility exists to take a part of an  area and overlay a dystopia, a utopia, multiples of each of these, or  even recreations of previous incarnations in the past. Writing and  publication thus cannot only be of place, and form(s), but of selected  augmentations of icons, streets, buildings and related texts on top of  the map. These spaces can be built in real time and can be turned on and  off as channels of augmentation that over time illustrate many faces of  place in its present, past, possible futures,etc. with texts within  these alternate spaces as commentary, as fused aesthetic analysis, or  simply creative writing relevant to these charged and hybrid spaces.â€</strong></p>
<p>As  Thomas notes, Jeremy Hightâ€™s,Â  <strong>â€œidea of channels ties into the concept  of waves = a layer, and people can have many layers on at once.â€</strong></p>
<p>This  is different from the <a href="http://layar.com/" target="_blank">Layar</a> concept of a layer or rather â€œlayar.â€</p>
<p><strong>&#8220;We  are not talking about layers in the classical map layer way of  thinking, where you have a layer of all restaurants or a layer of all  mountain peaks, etc.,&#8221; </strong>notes ARWave developer Markus Strickler.</p>
<p>Currently all geo location apps like Layar have to use their own  servers, so users have to use different clients with different log ins  to see data from different sources.Â  But because ARWave uses federation,  we don&#8217;t depend on centralized infrastructure where the client of one  company can only connect to the server of that company.Â  This opens up  many exciting new possibilities for how people can decide to view and  publish geolocated data.</p>
<p>With AR Wave, via one  login, people can access the whole distributed network of servers (see  diagrams below), and any content will be accessible to them. ARWave will  make it easy for individuals, not just developers, to layer their  environment â€“ allowing the creation of augmented reality content to be  as simple as contributing to a Wave.</p>
<p><strong>â€œARWave  will enable individuals to publish easily to everyoneâ€¦.or just a few  people,â€</strong> Thomas notes:</p>
<p><strong>â€œTo â€˜publishâ€™ is also  self publication and distribution in communities or like minded groups  without the hard read of publication or rejection.â€ = publishing on a  Wave. No one approves it, anyone can publish to communities, or their  friends and family. Or even just personal publishing it for their own  reference.â€</strong></p>
<p>But ARWave does not compete with  existing AR Browsers.Â Â  On the contrary, AR browsers like Layar,  Wikitude and others, could implement ARWave and use it to enhance their  applications.</p>
<p><strong>â€œ<a href="http://layar.com/" target="_blank">Layar</a></strong><strong> has a killer  browser already,Â  ARWave would add social features. They can keep their  â€œwalled gardenâ€ of data and still join the federation of open data too <img src="../wp-includes/images/smilies/icon_smile.gif" alt=":)" /> â€ (Thomas Wrobel)</strong></p>
<p>Yup, that is the cool  part of federation â€“ you can have your cake and eat it too!</p>
<p>Sophia  Parafina and I will be organizing a discussion session on ARWave and  Federation at <a href="http://upcoming.yahoo.com/event/4909659/CA/Mountain-View/WhereCamp-SF/Google-Maxwell-Tech-Talk/CA/Mountain-View/WhereCamp-SF-2010/Google-Maxwell-Tech-Talk/" target="_blank">WhereCamp</a>, right after Where 2.0, April 3rd and 4th, and<a href="http://twitter.com/dlpeters" target="_blank"> Dan Peterson</a> who is in leading the  federation effort for Google Wave will join us.</p>
<p>The  diagrams below illustrate how ARWave and federation can revolutionize  the way we share our augmented realities.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/03/Screen-shot-2010-03-27-at-6.06.33-PM.png"><img class="alignnone size-medium wp-image-5347" title="Screen shot 2010-03-27 at 6.06.33 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/03/Screen-shot-2010-03-27-at-6.06.33-PM-300x218.png" alt="Screen shot 2010-03-27 at 6.06.33 PM" width="300" height="218" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/03/Screen-shot-2010-03-27-at-6.06.00-PM.png"><img class="alignnone size-medium wp-image-5345" title="Screen shot 2010-03-27 at 6.06.00 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/03/Screen-shot-2010-03-27-at-6.06.00-PM-300x214.png" alt="Screen shot 2010-03-27 at 6.06.00 PM" width="300" height="214" /></a></p>
<h3><strong>Real Time Social Augmented Experiences</strong></h3>
<p>Another key  aspect of ARWave is itâ€™s near to real time update capabilities.Â  As Jeff  Pulver pointed out in, â€œ<a href="http://pulverblog.pulver.com/archives/009156.html" target="_blank"><strong>SXSW  2010: The days twitter became less relevant:â€</strong></a></p>
<p><a href="http://pulverblog.pulver.com/archives/009156.html" target="_blank"><strong> </strong></a><strong>â€œAt  <a href="http://click.bsftransmit1.com/ClickThru.aspx?pubids=6954%7c149%7c09546&amp;digest=j9iIm6%2b67%2fKjaKaD%2bG459g" target="_blank">South By Southwest</a> 2010 (SXSW), a strange thing  happened on the way to Austin. A community of twitter faithful shifted  from sharing everything about everything on only twitter (and maybe  Facebook) and changed their habits to rely on learning about what was  happening and where things were happening by using <a href="http://click.bsftransmit1.com/ClickThru.aspx?pubids=6954%7c140%7c09546&amp;digest=vh5VR%2fg1W2H2FHKwRIGl8g" target="_blank">foursquare</a> and <a href="http://click.bsftransmit1.com/ClickThru.aspx?pubids=6954%7c141%7c09546&amp;digest=SyK27R5EP7LzBWYvodNDpQ" target="_blank">Gowalla</a> instead. Iâ€™m sure there were other products  and platforms being used including <a href="http://click.bsftransmit1.com/ClickThru.aspx?pubids=6954%7c142%7c09546&amp;digest=Nd55%2flEGjFr3lopcn8%2fqiA" target="_blank">Loopt</a> and <a href="http://click.bsftransmit1.com/ClickThru.aspx?pubids=6954%7c143%7c09546&amp;digest=rJYwQX8VJw9Bww36xQ1Lbg" target="_blank">GySPii</a> but foursquare and Gowalla were the dominant  platforms.â€<br />
</strong></p>
<p>Later Jeff wrote:</p>
<p><strong>â€œThere  were times where I could feel the ebbs and the flows of the people move  as different people checked into various locations. While most of this  was felt locally in the place I was in, it also became apparent on the  platforms when hundreds of people would rush to check in to a location.  There were also times when it felt like I was chasing ghosts; These were  the times I would go to a spot because a friend had checked into that  spot only to discover they were no longer there.â€</strong></p>
<p>ARWaveâ€™s  realtime collaborative capabilities are going to introduce some  fascinating dynamics to â€œchasing ghosts,â€ as the  ARWave framework gets integrated into services like foursquare â€“ a  project we have already begun to look at.</p>
<h3><strong>Augmented Reality  Search</strong></h3>
<p>As I mention<a href="../../2010/03/18/visual-search-augmented-reality-and-physical-hyperlinks-for-playfulness-not-just-purchases-talking-with-paige-saez-about-imagewiki/" target="_blank"> in my previous post</a>, ARWave presents some  fascinating possibilities for AR Search.Â  For example, one might do  advanced searching within waves using SPARQL, which could then display  in the form of a personal blip in your viewpoint (which in turn could be  shared with others).Â  Linked data will be massively important in  filtering and delivering useful info for augmented views (<a href="../../2010/03/03/the-game-is-about-the-world-not-dragons-talking-with-will-wright/" target="_blank">see my conversation with Will Wright </a>about the  problem of augmented reality overriding our very smart instincts and not  being useless or worse as a result).</p>
<p>Anselm Hook, who I  interviewed in depth recently about,Â <a title="Permanent Link to Visual Search,  Augmented  Reality and a Social Commons for the Physical World Platform:  Interview  with Anselm Hook" rel="bookmark" href="http://docs.google.com/2010/01/17/visual-search-augmented-reality-and-a-social-commons-for-the-physical-world-platform-interview-with-anselm-hook/">Visual Search, Augmented Reality and a Social Commons  for the Physical World Platform: Interview with Anselm Hook</a>, has  some very interesting thoughts on real time stuff, trading brokerages,  andÂ  the view within a single city block, which he elaborated on in the  second half to this interview which is upcoming on Ugotrade soon!</p>
<h3><strong>The  ARWave Developers</strong></h3>
<p><strong> </strong>There are three  people who unfortunately canâ€™t join us at Where 2.0 â€“ Â the costs of  travelling from Europe being an obstacle. Â But as they have been  developing the code for ARWave that will rock our augmented world, I  asked them, in a Wave conversation, to give me a few comments about  their interest in working on ARWave, and a pic and a short bio. Â  Also I  should mention the work of the PyGoWave team whose incredibly fast work  creating <a id="stt3" title="PyGoWave" href="http://pygowave.net/">PyGoWave</a> has given ARWave a rocket launch pad.Â  Also many thanks to the Wave community, see the <a id="vma_" title="Wave Federation  Protocol documentation" href="http://www.waveprotocol.org/">Wave Federation Protocol documentation</a>, <a id="exsg" title="Google's Wave  Server" href="https://wave.google.com/wave">Google&#8217;s Wave Server</a>, <a id="b:s7" title="RubyOnSails" href="http://wiki.github.com/danopia/ruby-on-sails/">RubyOnSails</a> (Ruby On Rails based Wave server).</p>
<p><a href="http://need2revolt.wordpress.com/" target="_blank"><strong>Davide   Carnovale</strong></a> @need2revolt</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/03/davide.jpg"><img class="alignnone size-thumbnail wp-image-5349" title="davide" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/03/davide-150x150.jpg" alt="davide" width="150" height="150" /></a></p>
<p><strong>â€œImho, the coolest  geolocated related thing is that weâ€™re making a world where the info  does not necessarily comes from an explicit search from the user, but  comes also from the actual locaton youâ€™re in. For instance, you can have  special offers in stores like fourquare does, or your friends can leave  geolocated notes for you that are triggered when you walk by.Â  We can  have games based on the treasure hunt schema requiring you to actually  go to specific location.</strong></p>
<p><strong>Other than this I  can think about self-guided tours of the city, maybe user generated  too, or for museums.<br />
</strong></p>
<p><strong>Naturally these are long term  goals with some rl use cases.</strong></p>
<p><strong>As for my  bio, there isnâ€™t much to sayâ€¦ I got a first level degree in computer  science and Iâ€™m taking the second (and last) level. Iâ€™ve developed with  mobile agents, osgart/artoolkit, brain computer interfaces, linux kernel  and thatâ€™s pretty much allâ€¦â€</strong></p>
<p><strong><br />
</strong></p>
<p><strong><a href="http://www.lostagain.nl/" target="_blank">Thomas Wrobel</a></strong></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/03/Screen-shot-2010-03-28-at-4.35.59-AM.png"><img class="alignnone size-thumbnail wp-image-5354" title="Screen shot 2010-03-28 at 4.35.59 AM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/03/Screen-shot-2010-03-28-at-4.35.59-AM-150x150.png" alt="Screen shot 2010-03-28 at 4.35.59 AM" width="150" height="150" /></a></p>
<p><strong>&#8220;If you are looking for specific advantages of using Wave I&#8217;d say;<br />
</strong><strong> </strong></p>
<p><strong>*  Federated â€“ Letting creators tap into bigger userbase. Each new app or  data layer will add to the â€œincentiveâ€ for users to join in. Google had  some good stats a few months back as to how much a simple login screen  can put people off using stuff. Â By breaking that barrier it should make  AR userbaseâ€™s grow.</strong></p>
<p><strong>* It deals with user accounts,  permissions, and real-time updating without creators needing to make a  new server standard themselves. It lowers barriers to development.</strong></p>
<p><strong>*  As the clients, servers, and data can be made separately by different  parties, its easier for developers to concentrate on just providing what  they want. You want to just make content? No problem! You dont need to  worry about doing anything else but that. It would become as easy as  making a webpage (or easier!).</strong></p>
<p><strong>* Bots will allow the  development of interactive AR games very easily. Just like modern  version of IRC bots, the infrastructure does the heavy lifting, and  interesting things can be done with just simple scripting.</strong></p>
<p><strong>*  The idea is anyone will be able to make a layer onto the world, and  people can mix, match and share their layers as they wish. Its not just  the data that becomes interesting to see augmenting our world, but the  combinations of data! For example, perhaps you could see the profits  generated by different companies above their buildings, but also see how  environmentally friendly they are at the same time. Or maybe see  pollution levels against health-statistics.Â  Seeing combinations of  geolocated data from different sources at the same time has many  interesting possibilities both for scientific as well as casual (game/  map/ chat) use.</strong></p>
<p><strong>hmz..I could go on forever listing stuff  here reallyâ€¦..</strong></p>
<p><strong>I guess if we are supposed  to be forming a roadmap of significant/interesting things for ARWave?</strong></p>
<p><strong>*  Example clients letting people make their own layers (waves) and add  points to them.</strong></p>
<p><strong>* Letting people log in to different  servers</strong></p>
<p><strong>* Servers federated together. (not our  responsibility, but essential part of the roadmap).</strong></p>
<p><strong>*  Anyone logged into any server can see data from anyone else that&#8217;s shared  with them, regardless of where they are logged into</strong></p>
<p><strong> * 3D  support, demonstrating various sorts of geolocated data.?</strong></p>
<p><strong>*  Use of bots for example games?<br />
â€”-<br />
My Bioâ€™s quite simple.<br />
Studied 3D Animation in Portsmouth, UK.<br />
Moved to the Netherlands,  have since been working in creating ARG games, in the last year founded  Lostagain (Lostagain.nl).â€</strong></p>
<p><strong><br />
</strong></p>
<p><strong><a id="ikdu" title="Markus Strickler" href="http://twitter.com/kusako">Markus  Strickler @kusako</a></strong></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/03/markus.jpg"><img class="alignnone size-thumbnail wp-image-5350" title="markus" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/03/markus-150x150.jpg" alt="markus" width="150" height="150" /></a></p>
<p><strong>â€œI think the main point behind ARWave is to go beyond simply  displaying existing placemarks on top of a live camera view, towards a  highly personalized, augmented world where everybody can edit and share  localized information collaboratively and in real time. Wave provides  the means to do this through its model of persistent real time  conversations and adds even more by providing a way for personal agents  (robots) to participate in these conversations.</strong></p>
<p><strong>As  for my Bio: Iâ€™ve been developing Web applications for the last 15  years, hold a degree in Image Sciences and am currently working as a  Java developer in Cologne, Germany.â€</strong></p>
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