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	<title>UgoTrade &#187; Mobile Reality</title>
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		<title>Location Becomes Oxygen at Where 2.0 &amp; WhereCamp</title>
		<link>http://www.ugotrade.com/2009/06/02/location-becomes-oxygen-at-where-20-wherecamp/</link>
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		<pubDate>Tue, 02 Jun 2009 21:43:49 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[architecture of participation]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[culture of participation]]></category>
		<category><![CDATA[digital public space]]></category>
		<category><![CDATA[Instrumenting the World]]></category>
		<category><![CDATA[internet of things]]></category>
		<category><![CDATA[mobile meets social]]></category>
		<category><![CDATA[Mobile Technology]]></category>
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		<category><![CDATA[Aaron Straup Cope]]></category>
		<category><![CDATA[Anselm Hook]]></category>
		<category><![CDATA[bottom up urban informatics]]></category>
		<category><![CDATA[Brady Forrest]]></category>
		<category><![CDATA[Bruce Sterling]]></category>
		<category><![CDATA[community sensing]]></category>
		<category><![CDATA[curating big data]]></category>
		<category><![CDATA[Dan Catt]]></category>
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		<category><![CDATA[Marc Powell]]></category>
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		<category><![CDATA[mobile augmented reality]]></category>
		<category><![CDATA[Mobile Reality]]></category>
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		<category><![CDATA[Rich Gibson]]></category>
		<category><![CDATA[Schuyler Erie]]></category>
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		<category><![CDATA[Sophia Parafina]]></category>
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		<category><![CDATA[Where2.0]]></category>
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		<guid isPermaLink="false">http://www.ugotrade.com/?p=3567</guid>
		<description><![CDATA[curatingbigdatapost]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/anselmcircletime.jpg"><img class="alignnone size-medium wp-image-3578" title="anselmcircletime" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/anselmcircletime-300x199.jpg" alt="anselmcircletime" width="300" height="199" /></a></p>
<p>The biggest news at <a href="http://en.oreilly.com/where2009/" target="_blank">Where 2.0, 2009</a> came from the<a href="http://developer.yahoo.com/geo/" target="_blank"> Yahoo!</a><a href="http://developer.yahoo.com/geo/" target="_blank"> G</a><a href="http://developer.yahoo.com/geo/">eo Technologies Group</a>. Tyler Bell, announced Yahoo! <a href="http://developer.yahoo.com/geo/placemaker">Placemaker</a> and the opening up of the <a href="http://developer.yahoo.com/geo/geoplanet/" target="_blank">GeoPlanet</a> data set, â€œall of the WOEIDs [<a href="http://developer.yahoo.com/geo/">Where On Earth (WOE)</a> IDs] available as a free download under Creative Commons in Juneâ€ (see <a href="http://radar.oreilly.com/brady/" target="_blank">Brady Forrestâ€™s post</a> for more details).</p>
<p><a id="qa9y" title="WhereCamp 2009" href="http://wherecamp.pbworks.com/WhereCamp2009" target="_blank">WhereCamp 2009</a> was held immediately after <a href="http://en.oreilly.com/where2009/" target="_blank">Where 2.0</a> and was a great place to chew on the events and ideas of Where 2.0.Â  In the picture above Anselm Hook addresses the WhereCamp morning circle in the courtyard outside the <a id="i:ij" title="Social Tex" href="http://www.socialtext.com/" target="_blank">Social Tex</a>t offices in Palo Alto. Anselm pointed out to me:</p>
<p><strong>&#8220;there are interesting implications of placemaker in combination with other yahoo assets &#8211; in particular <a href="http://developer.yahoo.com/yql/" target="_blank">YQL</a> &#8211; placemaker by itself is neat &#8211; but placemaker combined with everything else is a natural missing piece that is a big enabler.Â  Yahoo has been impressive.&#8221;</strong></p>
<p><strong> </strong>With all the Geo platform power available to us now, also (also see<a href="http://radar.oreilly.com/2009/05/new-geo-for-devs-from-google-i.html" target="_blank"> New Geo for Devs from Google I/O</a>), there isnâ€™t a shadow of a doubt in my mind Brady is right when he said, just before the Where 2009 conference: &#8220;<strong>Location is no longer a differentiator it&#8217;s going to become oxygenâ€ </strong> <a href="http://www.webmonkey.com/blog/New_Wave_of_Apps_Build__Where__Into_the_Web" target="_blank">(quote from WebMonkey).</a></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/spatialjunkies1.jpg"><img class="alignnone size-medium wp-image-3612" title="spatialjunkies1" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/spatialjunkies1-300x199.jpg" alt="spatialjunkies1" width="300" height="199" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/yahoogeo41.jpg"><img class="alignnone size-medium wp-image-3614" title="yahoogeo41" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/yahoogeo41-300x199.jpg" alt="yahoogeo41" width="300" height="199" /></a></p>
<p><em>The Yahoo! GeoPlanet team at WhereCamp &#8211; Tyler Bell, (talking to Brady Forrest in picture on the left) is sporting his spatial junkies T-Shirt. Photo on right, Aaron Cope, Tyler Bell, Martin Barnes, Gary Gale.</em></p>
<p>WhereCamp was alive with key figures from the social geography movement who knew the power of these new tools (see <a href="http://www.flickr.com/photos/ugotrade/sets/72157618662411286/" target="_blank">some of my photos of WhereCamp on Flickr here</a>).</p>
<p>The importance of the Yahoo! announcement really became clear to me at <a href="http://www.socialtext.net/wherecamp/index.cgi" target="_blank">WhereCamp</a> where I attended sessions all day Saturday including the Curating Big Data Session led by <a href="http://stamen.com/studio/tom" target="_blank">Tom Carden, Stamen Design</a> and <a href="http://www.aaronstraupcope.com/" target="_blank">Aaron Straup Cope</a>, Flickr, (see Aaronâ€™s slides from his<a href="http://en.oreilly.com/where2009/public/schedule/detail/7212" target="_blank"> Where 2.0 presentation on â€œThe Shape of Alphaâ€ here</a> and video <a href="http://where.blip.tv/file/2167471/" target="_blank">here</a>).</p>
<p>Anselm Hook, a prime mover for WhereCamp, is a leading philosopher of place making and veteran software developer who led <a href="http://platial.com/" target="_blank">Platia</a>l engineering and is now at web consultancy <a rel="nofollow" href="http://makerlab.com/">http://makerlab.com</a><span class="bio">. If you missed Anselm at WhereCamp he will be presenting on, <a href="http://opensourcebridge.org/sessions/246" target="_blank">Ubiquitous Angels</a> at <a href="http://opensourcebridge.org/users/288" target="_blank">The OpenSource Bridge</a>, Portland, Oregon, June 17th -19th, 2009.</span></p>
<p>Anselm describes where he thinks the challenges are:</p>
<p><strong>â€œWe should be mapping information that in some ways has been historically unmappable because it is 1) not valued or is 2) actively seen as threatening or is 3) simply too hard to map using traditional tools.â€</strong></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/06/wherecampschedul.jpg"><img class="alignnone size-medium wp-image-3680" title="wherecampschedul" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/06/wherecampschedul-300x199.jpg" alt="wherecampschedul" width="300" height="199" /></a></p>
<p><em>The WhereCamp Schedule</em></p>
<p><strong><span style="font-size: medium;">The Shape of Alpha</span></strong></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/picture-57.png"><img class="alignnone size-medium wp-image-3647" title="picture-57" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/picture-57-300x220.png" alt="picture-57" width="300" height="220" /></a></p>
<p><em>Screen capture from Aaron&#8217;s <a href="http://en.oreilly.com/where2009/public/schedule/detail/7212" target="_blank">Where 2.0 presentation on â€œThe Shape of Alpha.</a> Original photo from Flickr user <a href="http://www.ï¬‚ickr.com/photos/nickisconfused/3291840240/" target="_blank">&#8220;NickIsConfused&#8221;</a>.</em></p>
<p>Aaron Straup Copesâ€™s work on <a href="http://code.flickr.com/blog/2008/10/30/the-shape-of-alpha/" target="_blank">â€œThe Shape of Alphaâ€</a> puts key questions about curating big data center stage.</p>
<p>Firstly, the exploration of what it means to curate/collaborate over meaning from â€œthe abundance of data produced in the precise but distant language of machinesâ€ (also see <a href="http://www.archimuse.com/mw2009/abstracts/prg_335001944.html" target="_blank">The Interpretation of Bias (and the bias of interpretation)</a>. The Shape of Alpha uses a process of <a href="http://code.flickr.com/blog/2008/09/04/whos-on-first/">reverse-geocoding</a> to translate machine-generated geographic data into place names that people can understand and relate to.</p>
<p>The <a href="http://en.wikipedia.org/wiki/Shapefile" target="_blank">shapefiles</a> are built with nothing but geotagged photos and some code called clustr (written by the brilliantÂ  <a href="http://iconocla.st/cv.html" target="_blank">Schuyler Erie</a> &#8211; co-author of <a href="http://search.barnesandnoble.com/Mapping-Hacks/Schuyler-Erie/e/9780596007034" target="_blank">Mapping Hacks</a>). Anyone can make these <a href="http://en.wikipedia.org/wiki/Shapefile" target="_blank">shapefiles</a>. You can get the shapefiles out of theÂ  <a href="http://www.flickr.com/services/api">Flickr API</a>. Aaron has been keying off WOEIDs (<a href="http://developer.yahoo.com/geo/">Where On Earth (WOE)</a> IDs) but as Aaron noted you can key off anything you like &#8211; tags are an obvious choice.</p>
<p>Wow! You can reinvent mapping with this stuff.</p>
<p>Very importantly, <a href="http://code.flickr.com/blog/2008/10/30/the-shape-of-alpha/" target="_blank">â€œThe Shape of Alpha,â€</a> tells us something about how we relate to place versus location. The emotions, disputes and behavior related to place also emerge through crowd sourced corrections.Â  For more <a href="http://www.aaronland.info/weblog/2008/07/27/invisible/#corrections" target="_blank">see this very evocative post by Aaron about corrections and treating airports as cities</a>.Â  There is a glorious thread/riff and ode to the genius ofÂ  J. G. Ballard pursued by Aaron and Dan Catt in their posts (also see Dan Catt&#8217;s, <a title="J.G. Ballard, Flickr, naked singularities and 3-letter airportÂ codes" rel="bookmark" href="http://geobloggers.com/2009/05/11/j-g-ballard-flickr-naked-singularities-and-3-letter-airports-code/">J.G. Ballard, Flickr, naked singularities and 3-letter airportÂ codes</a>, and Aaron pointed me to <a href="http://www.ballardian.com/the-real-concrete-island" target="_blank">this brilliant &#8220;geo-detective work&#8221; </a>on <a href="http://www.ballardian.com/biblio-concrete-island">Concrete Island</a>, by Mike Bonsall <a title="J.G. Ballard, Flickr, naked singularities and 3-letter airportÂ codes" rel="bookmark" href="http://geobloggers.com/2009/05/11/j-g-ballard-flickr-naked-singularities-and-3-letter-airports-code/">.</a></p>
<p>Dan Catt created <a href="http://geobloggers.com/" target="_blank">geobloggers</a> and â€œseeded the geotagging community around the Web.â€ I met Reverend Dan Catt (Twitter @revdancatt ) at Where 2.0 when he was kind enough to share part of his seat so I could join a very interesting discussion with Aaron on The Shape of Alpha.</p>
<p>As <a href="http://www.aaronland.info/weblog/2008/07/27/invisible/#corrections" target="_blank">Aaron points out</a> they decided to treat &#8220;the airport itself <em>as</em> the town&#8230;&#8221;Â  not (only) because they admired the work of <a href="http://www.jgballard.com/airports.htm">J.G. Ballard</a>,Â                      &#8220;but because it is the right thing to do.&#8221;</p>
<p>Dan Catt has excellent <a href="http://blog.flickr.net/en/2008/08/08/introducing-a-new-way-to-geotag/">blog posts</a> &#8220;describing                     the nuts and bolts of how &#8216;corrections&#8217; works.&#8221;Â  Aaron points out,Â  &#8220;in <a href="http://code.flickr.com/blog/2008/08/08/location-keeping-it-real-on-the-streets-yo/">the nerdier of                     the two</a> Dan sums it up nicely by saying&#8221;:</p>
<blockquote class="hier"><p><strong>&#8220;On a slightly more philosophical level, itâ€™s a never                         ending process. Weâ€™ll never reach a point where we can                         say â€œRight thatâ€™s in, all borders between places have                         been decided.â€ But what we should end up with are                         boundaries as defined by Flickr users.</strong></p>
<p><strong>&#8230;</strong></p>
<p><strong> </strong></p>
<p><strong>For us, itâ€™s a first small step into an experiment, and actually a pretty big                         experiment as weâ€™re potentially accepting â€œcorrectionsâ€ from our millions and                         millions of users. Weâ€™re not quite sure how itâ€™ll all turn out, but weâ€™re armed                         with Maths, Algorithms and kitten photos.&#8221;</strong></p></blockquote>
<p><strong> </strong></p>
<p><strong> </strong></p>
<h3>Psychosynthography &#8211; &#8220;Wearing Geography as a Perfume&#8221;</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/picture-59.png"><img class="alignnone size-medium wp-image-3649" title="picture-59" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/picture-59-300x224.png" alt="picture-59" width="300" height="224" /></a><em> </em></p>
<p><em>Psychosynthography screen capture from Aaron Straup Cope&#8217;s </em><a href="http://en.oreilly.com/where2009/public/schedule/detail/7212" target="_blank">Where 2.0 presentation </a><em>. Original photo from Flickr user,Â  <a href="http://www.ï¬‚ickr.com/photos/nitelynx/44189973/" target="_blank">&#8220;</a></em><a href="http://www.ï¬‚ickr.com/photos/nitelynx/44189973/" target="_blank">NiteLynx.&#8221;</a></p>
<p>As I mentioned before, many of the ideas raised at Where 2.0 were unpacked and worked through at WhereCamp. For example, Aaron introduced a word <strong>psychosynthography</strong> in the last 24 seconds of his talk at Where 2.0.</p>
<p>So I spent as much time as I could listening to Aaron at WhereCamp, and asking him about psychosynthography and more (post of this interview upcoming).</p>
<p>Aaron urged the Where 2.0 audience to pay attention to the Psychogeography movement seeded by <a title="Guy Debord" href="http://en.wikipedia.org/wiki/Guy_Debord">Guy Debord</a>, and<strong> â€œto wear geography like a perfume.â€</strong></p>
<p>Joseph Hart writes in a <a href="http://www.utne.com/2004-07-01/a-new-way-of-walking.aspx" target="_blank">â€œNew Way of Walking</a>â€ psychogeography is:<strong> </strong></p>
<p><strong>â€œa whole toy box full of playful, inventive strategies for exploring citiesâ€¦just about anything that takes <span class="mw-redirect">pedestrians</span> off their predictable paths and jolts them into a new awareness of the urban landscape.â€</strong></p>
<p><strong> </strong></p>
<p><strong> </strong></p>
<h3>Curating Big Data</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/tomcarden.jpg"><img class="alignnone size-medium wp-image-3625" title="tomcarden" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/tomcarden-300x199.jpg" alt="tomcarden" width="300" height="199" /></a></p>
<p><em><a href="http://stamen.com/studio/tom" target="_blank">Tom Carden, Stamen</a>, (picture above) paired with Aaron for the Curating Big Data session. Tom noted: </em></p>
<p><strong>&#8220;The Curating Big Data session for me was an attempt to learn from other attendees (as opposed to teach/lead, as with the Stamen session, &#8220;Real Time Web-Based Visualization and Mapping&#8221;).Â  Also, it was an excuse to get Aaron to recap parts of the Flickr Shapefile story for WhereCamp folks, and to get *input* on how to do more things like it. I was a bit disappointed that nobody had really good examples for us, but I was happy with Brad Stenger&#8217;s suggestion to look into the upcoming census data as a relevant area.&#8221;</strong></p>
<p>Aaronâ€™s work on the The Shape of Alpha and The Corrections project shows, as Tom noted:</p>
<p><strong>â€œwhat you can do once you have 150 million geotagged photos, and millions of users who are willing to say I took this thing here and my name for that place is â€¦..â€</strong></p>
<p>And part of the significance of opening up the GeoPlanet data set is that now:</p>
<p><strong>â€œwe can try and start talking about the same places, as far as, [for example], these shape files go. So if you are interested in what comes out of the Flickr shape files project and but you also have your own opinion about what shape those places are so the IDs have be open you have to be sure that you are talking about the same thing in the first place.â€</strong></p>
<p>And, as Tom pointed out, collaborating over geo data informs us about curating any big dataset:</p>
<p><strong>â€œit should lead to an overarching discussion about any kind of dataset geo or otherwise and ways in which we can talk about it, and think about patterns for improving that data, for collaborating, even on things like cleanup.â€</strong></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/06/realtimewebbased-visualizationandmapping.jpg"><img class="alignnone size-medium wp-image-3681" title="realtimewebbased-visualizationandmapping" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/06/realtimewebbased-visualizationandmapping-300x199.jpg" alt="realtimewebbased-visualizationandmapping" width="300" height="199" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/06/curatingbigdatapost.jpg"><img class="alignnone size-medium wp-image-3739" title="curatingbigdatapost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/06/curatingbigdatapost-300x199.jpg" alt="curatingbigdatapost" width="300" height="199" /></a></p>
<p><em>Warp speed geo-genius Andrew Turner, <a href="http://www.fortiusone.com/" target="_blank">Fortius One</a><a href="http://www.fortiusone.com/" target="_blank">,</a> took these excellent notes for the &#8220;Real Time Web-Based Visualization and Mapping&#8221; (on left) and &#8220;Curating Big Data&#8221; (on the right).</em></p>
<p><em> </em></p>
<p>On my way to Where 2.0 I took the train from SFO to San Jose which was a delight but a little slower than I imagined. So, unfortunately, I arrived on Tuesday just after <a href="http://en.oreilly.com/et2009/public/schedule/speaker/3486">Michal Migurski</a> (Stamen Design),  	 		<a href="http://en.oreilly.com/et2009/public/schedule/speaker/40013">Shawn Allen</a> (Stamen Design) presentedÂ  	 		 			<a class="attach" href="http://assets.en.oreilly.com/1/event/20/Maps%20from%20Scratch_%20Online%20Maps%20from%20the%20Ground%20Up%20Presentation.pdf">Maps from Scratch: Online Maps from the Ground Up. </a> This was on my MUST attend list and<em> </em>it was a wonderful opportunity to get into,<em> </em>&#8220;Real Time Web-Based Visualization and Mapping.&#8221;Â Â  I did get a chance to talk to Michal and Shawn a bit later in the conference but I will try to catch up with them soon for an in depth story.Â  Below isÂ  Shawn Allen&#8217;s map of overlapping data sets from, <a href="http://www.flickr.com/photos/shazbot/3282821808/" target="_blank">&#8220;Trees, cabs and crime in San Francisco:&#8221; </a></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/06/treescrimecabs.png"><img class="alignnone size-medium wp-image-3743" title="treescrimecabs" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/06/treescrimecabs-300x273.png" alt="treescrimecabs" width="300" height="273" /></a></p>
<p>Another follow up I am really looking forward to making is with <a href="http://lizbarry.com/s+em/contact.htm" target="_blank">Liz Barry</a> and her work on <a href="http://lizbarry.com/s+em/about.htm" target="_blank">S+EM</a>, &#8220;an environmental mapping and social networking design project          that links New York City trees with the people who care for them&#8221; (also see, <a href="http://fuf.net/" target="_blank">Creating a Greener San Francisco Tree by Tree</a>).Â  Also I got a chance to talk to another fellow New Yorker (we have to travel to the West Coast to find time to chat!), <a href="http://radar.oreilly.com/jgeraci/" target="_blank">John Geraci</a> of <a href="http://diycity.org/" target="_blank">DIY City</a> who presented  	 		 			<a class="attach" href="http://assets.en.oreilly.com/1/event/25/DIY%20City_%20An%20Operating%20System%20for%20Cities%20Presentation.zip">DIY City:Â  An Operating System for Cities.</a></p>
<h3>Machine Intelligence and Human Intelligence</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/aaronandandrew.jpg"><img class="alignnone size-medium wp-image-3622" title="aaronandandrew" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/aaronandandrew-300x199.jpg" alt="aaronandandrew" width="300" height="199" /></a></p>
<p><em>Aaron Cope, Flickr, on the left is talking to Andrew Turner on the right the CTO of FortiusOne (see Andrewâ€™s presentation at Where 2.0, <a href="http://blip.tv/file/2167650" target="_blank">â€œYour Own Private Geo Cloudâ€</a>)</em></p>
<p>Many of the most interesting conversations happened in between sessions at WhereCamp and Where 2.0.</p>
<p>I caught this one in which Aaron Cope and Andrew Turner where discussing some of ideas Aaron raised in his presentation, <a href="http://www.slideshare.net/straup/capacity-planning-for-meaning-presentation-637370?type=powerpoint" target="_blank">â€œCapacity planning for meaning in the age of personal informaticsâ€</a> (see Aaronâ€™s blog post, <a href="http://www.aaronland.info/weblog/2008/10/08/tree/" target="_blank">Tree planting and tree hugging in the age of personal informatics</a>). The core question they were discussing was what happens when you wire the world at the scale people are talking about and it breaksâ€¦ Aaron argues that you already have a whole class of people in systems operations that can tell us a lot about how to answer this question.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/rossmayfieldsocialtextpost.jpg"><img class="alignnone size-medium wp-image-3594" title="rossmayfieldsocialtextpost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/rossmayfieldsocialtextpost-300x199.jpg" alt="rossmayfieldsocialtextpost" width="300" height="199" /></a></p>
<p><em><span class="bio">Ryan and Anselm shared the pulpit for the morning circle pulpit with <a href="http://ross.typepad.com/" target="_blank">Ross Mayfield</a> of <a href="http://www.socialtext.com/" target="_blank">Social Text </a>who was the generous host to WhereCamp.</span></em></p>
<h3>Social Reality Mining</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/benjaminbratton1.jpg"><img class="alignnone size-medium wp-image-3651" title="benjaminbratton1" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/benjaminbratton1-300x199.jpg" alt="benjaminbratton1" width="300" height="199" /></a></p>
<p><strong>â€œAs it stands today, we have no idea what terms and limits of a cloud based citizenship of the Google Caliphate will entail and curtail. Some amalgam of post-secular cosmopolitanism, agonistic radical democracy, and post-rational actor microecomics, largely driven by intersecting petabyte at-hand datasets and mutant strains of Abrahamaic monotheism. But specifically, what is governance (let alone government) within this?â€ </strong><a href="http://bratton.info/" target="_blank">from Benjamin Brattonâ€™s</a> talk at ETech 2009 (picture above)<strong>, </strong><a href="http://www.bratton.info/emergency.html" target="_blank">Undesigning the Emergency: Against Prophylactic Urban Membranes</a>.</p>
<p>The other big take away from WhereWeek &#8211; Where 2.0 and WhereCamp, was not so much news, but a confirmation of something that has been pretty clear for a while now. (Check out <a href="http://radar.oreilly.com/2008/05/the-results-of-reality-mining.html" target="_blank">Bradyâ€™s posts on reality mining at Where 2.0 last year</a>).</p>
<p>We are moving headlong into the era of reality mining with all its myriad possibilities from: &#8220;hedonistic optimization&#8221; (this term came from <a href="http://brainofstig.ai/" target="_blank">Stig Hackvan</a> when I asked him about some of the ideas central to the <a href="http://docs.google.com/tecfa.unige.ch/%7Enova/headmap-manifesto.PDF" target="_blank">HeadMap Manifesto</a> -more about HeadMap later in this post); to new forms of marketing (social reality mining the inside to predict if someone is going to trade business cards in the next 120 seconds &#8211; <a href="http://en.oreilly.com/where2009/public/schedule/speaker/46016" target="_blank">Alex â€œSandyâ€ Pentland, MIT, Where 2.0</a>);Â  to stuff that matters to save us from mass extinction like distributed sustainability &#8211; greening production and consumption and our cities; to open government;Â  empowering indigenous communities (also see Rebecca Moore&#8217;s<a href="http://en.oreilly.com/where2009/public/schedule/speaker/43557" target="_blank"> </a><a class="attach" href="http://assets.en.oreilly.com/1/event/25/Indigenous%20Mapping_%20Emerging%20Cultures%20on%20the%20Geoweb%20Presentation.ppt">Indigenous Mapping: Emerging Cultures on the Geoweb Presentation</a>); and not to be forgotten, the troubling possibility of new forms of social control.</p>
<h3>Smart phones are powerful networked sensor devices in the palm of our hand</h3>
<p>As Sandy Pentland MIT pointed out in his Where 2.0 keynote, <a href="http://en.oreilly.com/where2009/public/schedule/detail/7956" target="_blank">â€œReality Mining for Companies, or, How Social Networks Network Best,â€</a> mobile phones have created an ubiquitous instrumented reality that goes way deeper than location awareness. Smart phones are powerful networked sensor devices in the palm of our hand that know a lot more about us than location. With proximity, motion, (accelerometers), voice, images, call logs, email &#8211; what is enabled is not just knowing where people are but knowing more about them.</p>
<p>Many of the issues raised by <a href="http://speedbird.wordpress.com/" target="_blank">Adam Greenfield</a> in <a href="http://speedbird.wordpress.com/my-book-everyware-the-dawning-age-of-ubiquitous-computing/" target="_blank">Everyware</a> and in <a href="../../2009/02/27/towards-a-newer-urbanism-talking-cities-networks-and-publics-with-adam-greenfield/" target="_blank">my interview with Adam</a> were on my mind during WhereWeek, also questions that were distilled and explored in this presentation by Matt Jones last year, <a href="http://www.slideshare.net/blackbeltjones/polite-pertinent-and-pretty-designing-for-the-newwave-of-personal-informatics-493301" target="_blank">Polite, Pertinent, andâ€¦ Pretty: Designing for the New-wave of Personal Informatics</a> and <a href="http://www.slideshare.net/tmo/the-web-in-the-world-presentation" target="_blank">Timo Arnallâ€™s presentation, The Web in the World</a>.</p>
<h3>Google Wave, PachubeÂ  Feeds, Sensor Networks and Microsyntax!</h3>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/pi4MhQgGNqI&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/pi4MhQgGNqI&amp;hl=en&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><em><a id="o_ok" title="Visualizing 24 hours of @pachube" href="http://is.gd/IYOj" target="_blank">Visualizing 24 hours of Pachube</a> logs, feeds all around the world -Â  built with Processing.</em></p>
<p>I found myself really wishing <a href="http://www.pachube.com/" target="_blank">Pachube</a> founder Usman Haque had been able to come to Where 2.0 this year &#8211; Usman was originally on the Where 2.0 schedule but had to drop out. My small contribution to WhereCamp was to discuss <a href="http://www.pachube.com/" target="_blank">Pachube</a>, <a href="http://www.haque.co.uk/naturalfuse.php" target="_blank">Natural Fuse</a> and <a href="http://www.shaspa.com/" target="_blank">OpenShaspa</a> in the, Urban Eco-Managment session (<a href="../../2009/01/28/pachube-patching-the-planet-interview-with-usman-haque/" target="_blank">see my interview with Pachube Founder, Usman Haque here</a>).</p>
<p>Pachube announced &#8211; <a id="du7_" title="mapping mobile feeds in realtime" href="http://is.gd/BjJT" target="_blank">mapping mobile feeds in realtime</a>, with 3d datastream value time &amp; location based graphing just before Where 2.0.</p>
<p>And, as I was writing up this post, I was delighted to see <a href="http://www.wired.com/beyond_the_beyond/2009/05/spime-watch-pachube-feeds/" target="_blank">this post by Bruce Sterling on Pachube Feeds</a> and his challenge, offering:</p>
<p><strong>&#8220;(((Extra credit for eager ubicomp hackers: combine this [pachube feeds] with Googlewave, then describe it in microsyntax. Hello, 2015!)))&#8221;</strong></p>
<p>Also Anselm Hook, who has an extensive background in video game development, made an interesting point about Google Wave to me:</p>
<p><strong>&#8220;btw &#8211; there is a preexisting metaphor for the wave &#8211; the wave is notable in that it is making the web like a videogame &#8211; its bringing real time many participant shared interaction to the web&#8221;</strong></p>
<div id="a9iz" style="text-align: left;">And see <a href="http://radar.oreilly.com/2009/05/google-wave-what-might-email-l.html" target="_blank">Tim Oâ€™Reillyâ€™s post</a> for more on the significance of Wave, which <a href="http://www.techcrunch.com/2009/05/28/google-wave-drips-with-ambition-can-it-fulfill-googles-grand-web-vision/">Google previewed for developers at its I/O conference</a>:</div>
<p><strong>â€œJens, Lars, and team re-imagined email and instant-messaging in a connected world, a world in which messages no longer need to be sent from one place to another, but could become a conversation in the cloud. Effectively, a message (a wave) is a shared communications space with elements drawn from email, instant messaging, social networking, and even wikis.â€ </strong></p>
<p>For more on microsyntax see <a href="http://www.microsyntax.org/" target="_blank">microsyntax.org</a></p>
<p>Aaron pointed out to me re microsyntax:</p>
<p><strong>&#8220;This is ultimately the &#8220;magic word&#8221; problem, which is essentially the semweb vs. google-is-smarter-than-you problem.&#8221;</strong></p>
<p>I will have some more questions for Aaron on the the &#8220;magic word&#8221; problem in my upcoming interview post.Â  At the moment I am busy studying some of the thoughts in these links.</p>
<p><a href="http://delicious.com/straup/magicwords" target="_blank">http://delicious.com/straup/magicwords</a></p>
<p><a href="http://www.slideshare.net/straup/the-papernet/22" target="_blank">http://www.slideshare.net/straup/the-papernet/22</a></p>
<p><a href="http://www.xml.com/pub/a/2005/02/16/edfg.html" target="_blank">http://www.xml.com/pub/a/2005/02/16/edfg.html</a></p>
<p><a href="http://xtech06.usefulinc.com/schedule/paper/135" target="_blank">http://xtech06.usefulinc.com/schedule/paper/135</a></p>
<p><strong> </strong></p>
<p><strong> </strong></p>
<h3>Privacy: Towards a Win Win and Community Sensing</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/communitysensing.jpg"></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/erichorvitz21.jpg"><img class="alignnone size-medium wp-image-3659" title="erichorvitz21" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/erichorvitz21-300x199.jpg" alt="erichorvitz21" width="300" height="199" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/communitysensing.jpg"><img class="alignnone size-medium wp-image-3655" title="communitysensing" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/communitysensing-300x199.jpg" alt="communitysensing" width="300" height="199" /></a></p>
<p>While a key element ofÂ  Yahoo! Geo Technologies portfolio of platforms, <a href="http://fireeagle.yahoo.net/" target="_blank">FireEagle</a>, not only gives an important set of tools to allow people to &#8220;share their location with sites and services through the Web or a mobile device&#8221; but also offers up some vital privacy tools, the community sensing work of Eric Horvitz takes privacy and data sharing into new terrain.</p>
<p>Eric didnâ€™t have time to discuss his privacy work in his Where 2.0 presentation, <a href="http://en.oreilly.com/where2009/public/schedule/detail/8911" target="_blank">Where, When, Why, and How: Directions in Machine Learning and Reasoning about Location</a>, &#8211; it came up in his very last slide. But I ran up after his talk with my trusty old ipod recorder in hand, and got the part we missed! Fascinating stuff that will be the subject of an upcoming interview post. Hereâ€™s a little taste of what is to come. Eric describes one of the directions his team will be exploring.</p>
<p><strong>â€œOne thing I want to do, on our research team, Iâ€™d like to develop something very simple for people to use. A challenging problem with privacy is usability and controls. Aunt Polly and Uncle Herbie just donâ€™t get all these authentication controls and sliders, nor do they want to invest in figuring them out. They also donâ€™t get why theyâ€™re being asked with pop up windows to yes or no to various questions and so on. One Idea is having a useable privacy lens, that you can hold up anywhere and it tells you what youâ€™re showing anybody or any organization, what does the world know about you. And you would like to have buttons to turn sharing off for some items. You&#8217;d also like to have a way to go back in time and view prior sharing and logging over periods of time, and to have buttons to push to say erase that segment of your logs.â€</strong></p>
<p><strong> </strong></p>
<p>Understanding the social implications of what it means to live in an instrumented world is a topic that we cannot afford not think about. But luckily there are lot of people who have been thinking pretty deeply about this for a while now.</p>
<p>And I did my best at both Where 2.0 and WhereCamp to seek out as many of geothinkers as I could, and do interviews wherever possible (I have not had time to mention everyone I talked to in this post but hopefully all the interviews will get on Ugotrade soon!)</p>
<p><span style="font-family: Arial,Helvetica,sans-serif; font-size: x-small;"> </span></p>
<h3>HeadMap Manifesto</h3>
<p>In the bar of The Fairmont on the last night of Where 2.0, I heard some of the history of Where 2.0, <a href="http://geowanking.org/mailman/listinfo/geowanking_geowanking.org" target="_blank">GeoWanking</a>, and <a href="http://docs.google.com/tecfa.unige.ch/%7Enova/headmap-manifesto.PDF" target="_blank">The HeadMap Manifesto</a> from Sophia Parafina, Director of Operations for <a href="http://opengeo.org/" target="_blank">OpenGeo</a> and <a href="http://testingrange.com/" target="_blank">Rich Gibson</a>, programmer, <a href="http://geowanking.org/mailman/listinfo/geowanking_geowanking.org" target="_blank">GeoWanker</a>,Â <a href="http://gigapan.org/index.php" target="_blank"> Gigapanner</a> and co-author of <a href="http://mappinghacks.com/" target="_blank">Mapping Hacks </a>with <a href="http://iconocla.st/cv.html" target="_blank">Schuyler Erie</a> and <a href="http://frot.org/" target="_blank">Jo Walsh</a> (Jo did a lot <a href="http://frot.org/s/semantic_city.html" target="_blank">of key early work on bottom up urban informatics </a> but unfortunately couldn&#8217;t make it to WhereWeek this year).</p>
<p>Check <a id="zaq4" title="Gigapan.org" href="http://www.gigapan.org/index.php" target="_blank">Gigapan.org</a> out! <strong>&#8220;The GigaPan<span class="trademark">SM</span> process allows users to upload, share, and explore brilliant gigapixel+ panoramas from around the globe.&#8221;</strong></p>
<p>Also I interviewed Paul Ramsey, Senior Consultant, OpenGeo, so more on OpenGeo is upcoming (see Paulâ€™s <a href="http://blog.cleverelephant.ca/2009/05/where-re-cap.html" target="_blank">Where ReCap</a>). <a href="http://en.oreilly.com/where2009/public/schedule/speaker/43773"> Justin Deoliveira</a> (OpenGeo) andÂ   	 		<a href="http://en.oreilly.com/where2009/public/schedule/speaker/59688">Sophia Parafina</a> did a session, <a class="url uid" name="session7165" href="http://en.oreilly.com/where2009/public/schedule/detail/7165">GeoServer, GeoWebCache + OpenLayers: The OpenGeo Stack,</a><span class="url uid"> which unfortunately I missed as it </span><span class="url uid">was before I arrived Tuesday.</span><a class="url uid" name="session7165" href="http://en.oreilly.com/where2009/public/schedule/detail/7165"></a></p>
<div id="page_title"><strong> </strong></div>
<p><span class="bio"><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/sophiaandrich.jpg"><img class="alignnone size-medium wp-image-3631" title="sophiaandrich" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/sophiaandrich-300x199.jpg" alt="sophiaandrich" width="300" height="199" /></a></span></p>
<p>I met Rich Gibson <a href="http://www.flickr.com/photos/ugotrade/sets/72157615022689427/" target="_blank">at Etech 2009 playing Werewolf</a> and Rich introduced me to his co-author on <a href="http://search.barnesandnoble.com/Mapping-Hacks/Schuyler-Erie/e/9780596007034" target="_blank">Mapping Hacks</a> and alpha geek supreme, Schuyler Erie, who also wrote the clustr code that The Shape of Alpha uses.</p>
<p><a href="http://joshua.schachter.org/" target="_blank">Joshua Schachter</a> founder of Delicious and the <a href="http://geowanking.org/mailman/listinfo/geowanking_geowanking.org" target="_blank">GeoWanking mailing list</a>, [and <a href="http://geourl.org/" target="_blank">GEOURL </a>- and <a href="http://memepool.com/" target="_blank">MemePool!] </a> now at Google came to WhereCamp and was mobbed by a small crowd eager to get their hands on one of the developer G Phones he was handing out from a large box.</p>
<p>GeoWanking, which is now run by Oâ€™Reilly Media, has been the incubator for all things location aware and â€œneogeographyâ€ discussions since 2003 &#8211; check out â€˜<a href="http://sproke.blogspot.com/2009/05/paleogeography-vs-neography.html" target="_blank">sproke</a> for a <a href="http://sproke.blogspot.com/2009/05/paleogeography-vs-neography.html">Paleogeography vs Neogeography </a>(which, as Sophia notes, was a common topic of discussion at Where 2.0) smack down in which geowanking rules in the form of a list traffic comparison.</p>
<p>Sophia and Rich shared some of their perspective on the early days of GeoWanking and the creation of the HeadMap Manifesto with me and pointed me to many other people to talk to. The prime mover of the Headmap manifesto, Ben Russell, has retired from the scene &#8211; perhaps bored by seeing a radical vision gone thoroughly mainstream, or exhausted by the rigors of carrying an idea through the early blue sky years, or just s simply doing something else? I donâ€™t know.</p>
<p><a href="http://docs.google.com/tecfa.unige.ch/%7Enova/headmap-manifesto.PDF" target="_blank">The HeadMap Manifesto</a> is still vibrant today even as much of what it envisaged has already been realized. HeadMap assembled the future in a poetry of fragments:</p>
<p><strong>â€œyou can search for sadness in new york people within a mile of each other who have never met stop what they are doing and organize spontaneously to help with some task or other.â€</strong></p>
<p>Anselm explained to me what powered all this social cartography revolution, from his POV, was actually IRC.</p>
<p><strong>&#8220;We had a channel on IRC called &#8220;#geo&#8221;. Â And many of us met there.Â  I met Ben Russell at MathEngine in the UK. Ben and I were fascinated by the future of maps.Â  Ben, Jo and I met Schuyler, Dav, Dan Brickley (who worked for Tim Berner&#8217;s Lee who invented the Web), Rich Gibson, Joshua Schachter (who was just a geek at Morgan Stanley at the time ) &#8230; and the snowball took off&#8230;. Â many others.</strong></p>
<p><strong>We stormed ETECH ( Schuyler met Jo there). Â We got invited to FooCamp. Schuyler was married to Jo by Marc Powell (Food Genome) and lived at his house. Â We pushed so hard on the social cartography revolution.</strong></p>
<p><strong>I did a spinny globe for geourl &#8211; a project by some hacker named Joshua Schachter&#8230; Â we were all friends for years and we had never even met.&#8221;</strong></p>
<p><strong></strong></p>
<p><strong></strong></p>
<h3>â€œCan AR researchers harness these new approaches to index reality?â€</h3>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/y_LXpqmdk9U&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/y_LXpqmdk9U&amp;hl=en&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Radioheadâ€™s laser (as opposed to video) clip made using <a href="http://www.velodyne.com/lidar/" target="_blank">Lidar</a></p>
<p><a id="t7u3" title="If you have read my interview with Ori Inbar," href="../../2009/05/06/composing-reality-and-bringing-games-into-life-talking-with-ori-inbar-about-mobile-augmented-reality/" target="_blank">If you have read my interview with Ori Inbar,</a> you will know how excited I was to attend The Mobile Reality panel.Â  <a href="http://en.oreilly.com/where2009/public/schedule/detail/7197" target="_blank">The video is up</a> and it is really awesome to hear <a href="http://en.oreilly.com/where2009/public/schedule/speaker/35457">Raven Zachary</a> (on twitter @<a href="http://www.twitter.com/ravenme">ravenme</a>) get into the fray with augmented reality.</p>
<p>The main take away for me from the Mobile Reality panel was that we shouldn&#8217;t get too hung up on the difficulties of achieving fully immersive visual augmented reality and twiddle our thumbs waiting for the long anticipated sexy lightweight eyeware &#8211; which is still in a coming soon phase (for more on immersive augmented reality see my upcoming interview with <a href="http://www.cc.gatech.edu/%7Eblair/home.html" target="_blank">Blair MacIntyre</a>). Because, in the meantime, there are plenty of delightful and useful ways to augment our experience of the world &#8211; and not all of these augmented realities rely soley on smart phones as John S. Zeleck showed in his presentation on <a href="http://en.oreilly.com/where2009/public/schedule/speaker/43786" target="_blank">â€œWearable Sensory Substitution Device for Navigation.â€</a> Also I had an interesting discussion at lunch with Ori Inbar about the use of audio for augmented reality projects.</p>
<p>Where 2.0 clearly demonstrated that we have an unprecedented amount of information from mapping our world, <a href="http://gamesalfresco.com/2009/05/26/where-2-0-the-world-is-mapped-now-use-it-to-augmented-our-reality/" target="_blank">Ori Inbar noted in his conference roundup. </a> Ori writes:</p>
<p><strong>&#8220;My point is not a shocker: all we need is to tap into this information and bring it, in context, into people&#8217;s field of view.&#8221;</strong></p>
<p>As Ori noted <strong><a href="http://www.earthmine.com/" target="_blank">Earthmine</a></strong> and <strong><a href="http://www.velodyne.com/lidar/" target="_blank">Velodyne&#8217;s Lidar</a></strong> showed off two new approaches to mapping the world that have potential to create new opportunities for augmented reality:</p>
<p><strong><strong><a href="http://www.earthmine.com/" target="_blank">&#8220;Earthmine</a></strong> uses its own camera-based device to index reality, at the street level, one pixel at a time. They have just announced <a href="http://wildstylecity.com/wsc/" target="_blank">Wild Style City</a> an application that allows anyone to create virtual graffitis on top of designated public spaces. However, at this point, you can only experience it on a pc!&#8221;</strong></p>
<p><a href="http://www.velodyne.com/lidar/" target="_blank">Lidar</a>, Ori notes, has also embarked on a mission to map the outdoors. But, the question Ori highlights is:</p>
<p><strong>â€œCan AR researchers harness these new approaches to index reality?â€</strong></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/johnzelekandbradyforrest.jpg"><img class="alignnone size-medium wp-image-3660" title="johnzelekandbradyforrest" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/johnzelekandbradyforrest-300x199.jpg" alt="johnzelekandbradyforrest" width="300" height="199" /></a></p>
<p>Brady Forrest inspects John S. Zelekâ€™s <a href="http://en.oreilly.com/where2009/public/schedule/speaker/43786" target="_blank">â€œWearable Sensory Substitution Device for Navigationâ€</a> at Where Fair before putting it on and being guided by sensory nudges at the cardinal points in the belt.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/bradyforrestpost.jpg"><img class="alignnone size-medium wp-image-3661" title="bradyforrestpost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/bradyforrestpost-199x300.jpg" alt="bradyforrestpost" width="199" height="300" /></a></p>
<h3>Coolest Mobile Locative Media App. at Where Fair</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/06/picture-61.png"><img class="alignnone size-full wp-image-3682" title="picture-61" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/06/picture-61.png" alt="picture-61" width="176" height="269" /></a></p>
<p><a href="http://www.sonycsl.co.jp/person/shio.html" target="_blank">Atsushi Shionozaki </a>of<strong> <a href="http://www.placeengine.com/en" target="_blank">Place Engine</a></strong> &#8211; &#8220;<strong>a core technology that enables a device equipped with Wi-Fi such as a laptop PC or smart phone to determine its current location,&#8221; </strong>demoed the coolest location aware mobile app in Where Fair &#8211; <a id="uwuf" title="Oedo Yokai" href="http://service.koozyt.com/oedo/" target="_blank">Oedo Yokai</a>. Working with ethnologist, Dr. Hiro Kubota and artist Atsushi Morioka, &#8220;Oedo Yokai&#8221; is <a id="gtb2" title="Koozyt's" href="http://www.koozyt.com/" target="_blank">Koozyt&#8217;s</a> <strong>&#8220;first attempt to cross IT (Location Information) and Folkloristics.&#8221; </strong></p>
<p><strong>&#8220;The Japanese &#8220;Yokai&#8221; are known to dwell and appear at specific locations. They can frequently be seen within the grounds of shrines and temples, believed to be the border between this world and the afterlife, or in more common places like on a hill or at a crossroads. If the &#8220;Yokai&#8221; symbolize the mystery, legend, and lore associated with places, as our interests fade from actual locations, the rol, es they play in modern day society will diminish, and the &#8220;Yokai&#8221; might then cease to appear at all.&#8221;</strong></p>
<p><strong></strong>I love this idea of bringing the ancient spirits of place back into our lives with our new tools of location awareness.</p>
<p>Odeo Yokai also reminds me of Aaron Straup Cope&#8217;s work on &#8220;<a href="http://www.aaronland.info/weblog/2008/07/27/invisible/#historybox" target="_blank">the idea of every spot being a &#8220;history box&#8221;</a> which he explained is &#8220;one of the threads behind<a href="http://blog.flickr.net/en/2009/02/24/an-abundant-present/" target="_blank"> the &#8216;nearby&#8217; project at Flickr</a>.&#8221;</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/06/oedoyokai.jpg"><img class="alignnone size-medium wp-image-3683" title="oedoyokai" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/06/oedoyokai-300x199.jpg" alt="oedoyokai" width="300" height="199" /></a></p>
<h3>The Food Genome</h3>
<p>I cannot end this roundup of WhereWeek without a mention of <a href="http://www.foodgenome.com/home" target="_blank">The Food Genome</a>.</p>
<p><strong>&#8220;Food Genome is a big hungry brain that scours the internet, trying to learn everything there is to know about food.&#8221;</strong></p>
<p>Watch out for the upcoming launch of this project, it stole the show with an exciting presentation at WhereCamp. You can follow <a href="http://twitter.com/foodgenome">@foodgenome on Twitter</a> now.</p>
<p>To get one of the gorgeous Food Genome brochures you had to ask Mark Powell a good question. Notice an eager hand reaching out in the picture below. I asked, â€œhow would the basic building blocks of the food genome be licensed?â€ I got my brochure and a rain check on an answer to my question.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/foodgenomepost.jpg"><img class="alignnone size-medium wp-image-3664" title="foodgenomepost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/foodgenomepost-199x300.jpg" alt="foodgenomepost" width="199" height="300" /></a></p>
<h3>The Ubiquitous Media Studio</h3>
<p><strong></strong>Another highlight of WhereCamp was hearing from <a id="nfup" title="Gene Becker" href="http://lightninglaboratories.com/about.html" target="_blank">Gene Becker</a> about his new project, <a id="bs9-" title="Ubiquitous Media Studio" href="http://ubistudio.org/" target="_blank">Ubiquitous Media Studio</a> which will be located in Palo Alto. The project is still in the early stages of devlopment but it sounds really exciting. I am looking forward to being involved from East Coast.Â  If you&#8217;re curious where this is going, <strong><a href="http://twitter.com/ubistudio">follow @ubistudio on Twitter</a></strong> to stay updated.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/06/gene.jpg"><img class="alignnone size-medium wp-image-3684" title="gene" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/06/gene-300x300.jpg" alt="gene" width="300" height="300" /></a></p>
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		<title>Creating the Information Landscapes of the Future: Locative Media, Loose Interaction Topologies, and The Shape of Alpha</title>
		<link>http://www.ugotrade.com/2009/05/17/creating-the-information-landscapes-of-the-future-locative-media-and-the-shape-of-alpha/</link>
		<comments>http://www.ugotrade.com/2009/05/17/creating-the-information-landscapes-of-the-future-locative-media-and-the-shape-of-alpha/#comments</comments>
		<pubDate>Sun, 17 May 2009 20:13:49 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[Ambient Devices]]></category>
		<category><![CDATA[Ambient Displays]]></category>
		<category><![CDATA[architecture of participation]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[culture of participation]]></category>
		<category><![CDATA[Instrumenting the World]]></category>
		<category><![CDATA[internet of things]]></category>
		<category><![CDATA[mirror worlds]]></category>
		<category><![CDATA[Mixed Reality]]></category>
		<category><![CDATA[mobile meets social]]></category>
		<category><![CDATA[Mobile Technology]]></category>
		<category><![CDATA[new urbanism]]></category>
		<category><![CDATA[Paticipatory Culture]]></category>
		<category><![CDATA[Smart Planet]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[ubiquitous computing]]></category>
		<category><![CDATA[Virtual Realities]]></category>
		<category><![CDATA[Web 2.0]]></category>
		<category><![CDATA[3D mapping for AR]]></category>
		<category><![CDATA[Aaaron Straup Cope]]></category>
		<category><![CDATA[augmented reality systems]]></category>
		<category><![CDATA[Blair Macintyre]]></category>
		<category><![CDATA[body controllers]]></category>
		<category><![CDATA[community mapping]]></category>
		<category><![CDATA[Etech 2009]]></category>
		<category><![CDATA[experimental human-computer interfaces]]></category>
		<category><![CDATA[flea market mapping]]></category>
		<category><![CDATA[geotagged photos]]></category>
		<category><![CDATA[image recognition]]></category>
		<category><![CDATA[Information Landscapes]]></category>
		<category><![CDATA[information landscapes of the future]]></category>
		<category><![CDATA[information shadows]]></category>
		<category><![CDATA[internet 2.0]]></category>
		<category><![CDATA[ITP Spring Show 2009]]></category>
		<category><![CDATA[jim purbrick]]></category>
		<category><![CDATA[locative media]]></category>
		<category><![CDATA[locative media manifesto]]></category>
		<category><![CDATA[loose interaction topologies]]></category>
		<category><![CDATA[Mike Kuniavsky]]></category>
		<category><![CDATA[mining geotagged photos]]></category>
		<category><![CDATA[Mobile Reality]]></category>
		<category><![CDATA[mud pong]]></category>
		<category><![CDATA[Mud Tub]]></category>
		<category><![CDATA[multi-touch surfaces]]></category>
		<category><![CDATA[Ori Inbar]]></category>
		<category><![CDATA[Robert Rice]]></category>
		<category><![CDATA[S Ring]]></category>
		<category><![CDATA[sensor networks]]></category>
		<category><![CDATA[shapefiles]]></category>
		<category><![CDATA[smart mud]]></category>
		<category><![CDATA[the shape of alpha]]></category>
		<category><![CDATA[Where 2.0]]></category>
		<category><![CDATA[Where Week 2009]]></category>
		<category><![CDATA[WhereCamp]]></category>

		<guid isPermaLink="false">http://www.ugotrade.com/?p=3521</guid>
		<description><![CDATA[I am excited about going to Where Week 2009 &#8211; Where 2.0 and WhereCamp, this week (for more see Brady Forrest&#8217;s post).Â  Where Week will be total immersion for five days in a think tank with creators of the information landscapes of the future. As you know, if you have read my previous post &#8211; [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/looseinteractionphilosophiespost.jpg"><strong></strong></a><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/shapefiles.jpg"><img class="alignnone size-medium wp-image-3533" title="shapefiles" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/shapefiles-150x300.jpg" alt="shapefiles" width="150" height="300" /></a></strong></p>
<p>I am excited about going to <a href="http://radar.oreilly.com/2009/05/where-week-2009.html" target="_blank">Where Week</a><a href="http://radar.oreilly.com/2009/05/where-week-2009.html" target="_blank"> 2009</a> &#8211; <a href="http://en.oreilly.com/where2009/" target="_blank">Where 2.0 </a>and <a href="http://wherecamp2009.eventbrite.com/" target="_blank">WhereCamp,</a> this week (for more <a href="http://radar.oreilly.com/2009/05/where-week-2009.html" target="_blank">see Brady Forrest&#8217;s post</a>).Â  Where Week will be total immersion for five days in a think tank with creators of the information landscapes of the future.</p>
<p>As you know, if you have read <a href="http://www.ugotrade.com/2009/05/06/composing-reality-and-bringing-games-into-life-talking-with-ori-inbar-about-mobile-augmented-reality/" target="_blank">my previous post &#8211; here</a>, I think the <a href="http://en.oreilly.com/where2009/public/schedule/detail/7197" target="_blank">â€œMobile Reality</a>â€ panel is a must.Â  And I have been looking forward to hearing more about <a href="http://code.flickr.com/blog/2008/10/30/the-shape-of-alpha/" target="_blank">The Shape of Alpha</a> from <a href="http://en.oreilly.com/where2009/public/schedule/speaker/43824" target="_blank">Aaron Straup Cope</a>, Flickr, since <a href="http://en.oreilly.com/et2009" target="_blank">Etech 2009</a> when I was introduced to Aaron by <a href="http://www.orangecone.com/" target="_blank">Mike Kuniavsky</a> (see<a href="http://www.ugotrade.com/2009/03/18/dematerializing-the-world-shadows-subscriptions-and-things-as-services-talking-with-mike-kuniavsky-at-etech-2009/" target="_blank"> my interview with Mike Kuniavsky at Etech here</a> and more on Mike&#8217;s concept &#8220;information shadows&#8221; <a href="http://www.orangecone.com/archives/2009/03/etech_2009_the.html">in his Etech talk</a>).</p>
<p>Shape of Alpha is revealing some fascinating possibilities for mining geotagged Flickr images.</p>
<p>As <a href="http://twitter.com/timoreilly/statuses/1777871797" target="_blank">Tim O&#8217;Reilly noted in a tweet</a>, Aaron Straup Cope&#8217;s recent post,<strong> <a href="http://code.flickr.com/blog/2009/05/06/the-absence-and-the-anchor/" target="_blank">The Absence and the Anchor, </a></strong>describes, <strong>&#8220;some of <span class="status-body"><span class="entry-content">the surprising things Flickr is learning about people from geotagged photos.&#8221;</span></span></strong> Aaron&#8217;s post also announces that the &#8220;donut hole shapes&#8221; are available for developers to use with their developer magic via the <a href="http://www.flickr.com/services/api">Flickr API</a>.</p>
<p><strong>&#8220;If the shapefiles themselves are uncharted territory, the donut holes are the fuzzy horizon even further off in the distance. Weâ€™re not really sure where this will take us but weâ€™re pretty sure thereâ€™s something to it all so weâ€™re eager to share it with people and see what they can make of it too.&#8221;</strong></p>
<p>For more on shape files see Aaron&#8217;s blog post about <strong>&#8220;<a href="http://code.flickr.com/blog/2009/01/12/living-in-the-donut-hole/">some experimental work that Iâ€™d been doing with the shapefile data</a> we derive from geotagged photos.&#8221;</strong></p>
<h3>Creating the Information Landscapes of the Future</h3>
<p>I have been thinking and writing a lot about augmented reality lately.Â  And key thought leaders in this space like <a href="http://www.cc.gatech.edu/~blair/home.html" target="_blank">Blair MacIntyre</a>, <a href="http://www.curiousraven.com/" target="_blank">Robert Rice</a><strong> </strong>(<a href="http://www.ugotrade.com/2009/05/06/composing-reality-and-bringing-games-into-life-talking-with-ori-inbar-about-mobile-augmented-reality/" target="_blank">see my interview here</a>),<strong> </strong> and<a href="http://gamesalfresco.com/about/" target="_blank"> Ori Inbar</a> (<a href="http://www.ugotrade.com/2009/05/06/composing-reality-and-bringing-games-into-life-talking-with-ori-inbar-about-mobile-augmented-reality/" target="_blank">see my interview here</a>), have clued me in to how vital it is, for an ubiquitous experience,<strong> </strong>for us to find ways to allow people to fill in the stories that can be used for augmented reality.</p>
<p>As Ori noted in conclusion to our recent conversation:</p>
<p><strong> &#8220;in order to have a ubiquitous experience like <a href="http://www.curiousraven.com/" target="_blank">Robert Rice</a> and others are striving for, youâ€™ll need to 3d map the world. Google earth like apps are going to help but it is not going to be sufficient. So letâ€™s leverage people. Google became successful in part by making people work with them.Â  Each time you create a link from your blog to my blog their search engines learn from it.Â  So letâ€™s find ways to make people create information that can be used for AR.&#8221;</strong></p>
<p><a href="http://jimpurbrick.com/" target="_blank">Jim Purbrick,</a> another key thinker in this area (interview upcoming), also notes:</p>
<p><strong>&#8220;you can imagine a crowd sourced set of hints for any location so, AR knows roughly where it is and can do photosynth style matchingÂ  to find out exactly what it&#8217;s looking at and get the extra data it needs about that thing (humans are really good image recognition systems, and are also pretty good at interfacing with networks) instead of marking up real objects with ids you take pictures of real objects, tag them and then search them based on images from your ar system.&#8221;</strong></p>
<p>Ori Inbar suggested to me an idea that I really liked &#8211; the notion of bread crumbs where, <strong>&#8220;</strong><span class="ru_50CCC5_tx"><strong>You don&#8217;t have a constant view of what is happening when you walk but you get images and text and all sorts of things from people who walked there before &#8211; like breadcrumbs.</strong>&#8220;Â  And as </span><a href="http://www.designundersky.com/dus/2008/10/31/geotagged-photo-cartography.html" target="_blank">Design Under Sky</a> points out about Shape of Alpha:</p>
<p><strong>&#8220;The truly amazing part of this process is how the &#8220;community&#8221; has the authority to provide areas previously unmapped.Â Â By uploadingÂ personal photos ofÂ areas not covered by mapping software, members have theÂ power of further shrinking our world through greater visual access and understanding ofÂ locations one might not be willing or unable to visit.&#8221; </strong></p>
<p><strong><br />
</strong></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/aaronmiketod.jpg"><img class="alignnone size-medium wp-image-3536" title="aaronmiketod" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/aaronmiketod-300x265.jpg" alt="aaronmiketod" width="300" height="265" /></a></p>
<p><em>Aaron Straup Cope, Flickr, Todd E. Kurt, <a href="http://thingm.com/" target="_blank">ThingM</a> and Mike Kuniavsky, <a href="http://thingm.com/" target="_blank">ThingM</a></em></p>
<h3>The Locative Media Manifesto</h3>
<p><a href="http://stamen.com/" target="_blank">@stamen&#8217;s</a> tweet brought AndrÃ© Lemos&#8217; brilliant, thought provoking, &#8221; <a href="http://www.andrelemos.info/2009/05/locative-media-manifesto.html" target="_blank">Locative Media Manifesto</a>,&#8221; to my attention.Â  I am also looking forward to hearing about how old maps &#8220;can shed light on modern geography when placed in counterpoint to the state of art in modern maps from Google or Microsoft&#8221; from <a href="http://en.oreilly.com/where2009/public/schedule/speaker/3486">Michal Migurski</a>, Stamen Design, who will present <a href="http://en.oreilly.com/where2009/public/schedule/detail/7276" target="_blank">Flea Market Mapping</a> at Where 2.0.</p>
<p>AndrÃ© Lemos writes:</p>
<p><strong>&#8220;After uploading to Matrix up there &#8211; Internet 1.0 &#8211; now is the time to &#8220;download cyberspace,&#8221; information about things down here &#8211; Internet 2.0. We are not dealing with what is virtual up there, but of what to do with all this information about things and places down here! How can we relate to things and places? And now that these things and places are provided with digital information and Internet connections? Do we invoke Heidegger and Lefevbre?&#8221;</strong></p>
<p>I will leave it to people smarter than I to invoke Heidegger and Lefevbre as Andre Lemos does so eloquently in Locative Media Manifesto. But by reminding us artists and activists created the term &#8220;locative media&#8221; to &#8220;question the mass use of LBS (location based services) and LBT (location based technologies,&#8221;Â  the manifesto delivers 30 principles to inspire creators of Locative Media and explorers of the,<strong> &#8220;current dimension of cyberculture, comprising the era of &#8220;cyberspace leaking into the real world&#8221; (Russel, 1999); an era of the &#8220;internet of things.&#8221;</strong></p>
<p>I feel well primed for Where Week by my visit to the <a href="http://itp.nyu.edu/sigs/news/itp-spring-show-2009/" target="_blank">ITP Spring Show, 2009</a> last Sunday. It was an interaction riot, jam packed with brilliance and off beat explorations of locative media which I experienced through the senses of my 9 year old.Â  His pick for best of show is below. But he had many favorites and I have <a href="http://www.flickr.com/photos/ugotrade/sets/72157618216853047/" target="_blank">put some pictures up on my FLickr stream</a> with links to the creator&#8217;s sites.Â  One of my favorite projects Alexander Reeder&#8217;s <a href="http://artandprogram.com/sring/" target="_blank">S Ring</a> &#8211; <a href="http://tishshute.com/seducing-people-by-talking-with-your-hands" target="_blank">&#8220;seducing people by talking with your hands,&#8221; is up on my Posterous blog</a>.Â  You can see a list of the extensive <a href="http://itp.nyu.edu/sigs/news/itp-spring-show-2009/" target="_blank">media coverage the show got here</a>.</p>
<h3>Loose Interaction Topologies</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/mudpongpost.jpg"><img class="alignnone size-medium wp-image-3528" title="mudpongpost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/mudpongpost-300x199.jpg" alt="mudpongpost" width="300" height="199" /></a></p>
<p>The picture above is of a game of mud pongÂ  in <a href="http://dirtycomputing.com/" target="_blank">Tom Gerhardt&#8217;s Mud Tub</a>.Â  The mud interface &#8211; &#8220;a smart tub with some mud&#8221; knows the topology of the mud and where your hand is. Mud Tub takes advantage ofÂ  a complex material &#8211; to explore loose interaction topologies, including as seen above a game of Mud Pong.Â  Loose interaction topologies are a way we can explore meaning in &#8220;the internet of things.&#8221;</p>
<p>Tom explained his own exploration of the internet of things to me very succinctly:</p>
<p><strong>&#8220;I am not trying to make mud better. I am trying to make computer</strong><strong>s better with mud.&#8221;</strong></p>
<p>He elaborates on the value of Mud Tub in this regard on his site, <a href="http://dirtycomputing.com/" target="_blank">dirtycomputing</a>:</p>
<p><strong>&#8220;The Mud Tub occupies a space similar to other experimental human-computer interfaces, like, multi-touch surfaces, body controllers, augmented reality systems, etc, which push the boundaries of codified interaction models, and drive the development of innovative software applications. Beyond its role as a research topic, the Mud Tub also exists as an open-sourced hardware/software platform on which interactive artists and designers explore new meth</strong><strong>ods for creating and displaying their work.&#8221;</strong></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/mudpongpost.jpg"><br />
</a></p>
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		<title>Composing Reality and Bringing Games into Life: Talking with Ori Inbar about Mobile Augmented Reality</title>
		<link>http://www.ugotrade.com/2009/05/06/composing-reality-and-bringing-games-into-life-talking-with-ori-inbar-about-mobile-augmented-reality/</link>
		<comments>http://www.ugotrade.com/2009/05/06/composing-reality-and-bringing-games-into-life-talking-with-ori-inbar-about-mobile-augmented-reality/#comments</comments>
		<pubDate>Wed, 06 May 2009 14:50:30 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[Ambient Devices]]></category>
		<category><![CDATA[Ambient Displays]]></category>
		<category><![CDATA[architecture of participation]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Carbon Footprint Reduction]]></category>
		<category><![CDATA[CurrentCost]]></category>
		<category><![CDATA[digital public space]]></category>
		<category><![CDATA[Ecological Intelligence]]></category>
		<category><![CDATA[Energy Awareness]]></category>
		<category><![CDATA[Energy Saving]]></category>
		<category><![CDATA[home automation]]></category>
		<category><![CDATA[home energy monitoring]]></category>
		<category><![CDATA[home energy monitors]]></category>
		<category><![CDATA[HomeCamp]]></category>
		<category><![CDATA[Instrumenting the World]]></category>
		<category><![CDATA[internet of things]]></category>
		<category><![CDATA[Kids With Cameras]]></category>
		<category><![CDATA[Mixed Reality]]></category>
		<category><![CDATA[MMOGs]]></category>
		<category><![CDATA[mobile meets social]]></category>
		<category><![CDATA[Mobile Technology]]></category>
		<category><![CDATA[new urbanism]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[Paticipatory Culture]]></category>
		<category><![CDATA[smart appliances]]></category>
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		<description><![CDATA[Recently, I talked to Ori Inbar (above), formerly senior vice- president at SAP.Â  Ori is on a mission to make augmented reality commercially successful not in 5, 10, or 15 years, but now. Ori is the founder of Pookatak Games &#8211; a video game company, &#8220;with a vision to upgrade the way people experience the [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/oriinbarpost.jpg"><img class="alignnone size-medium wp-image-3449" title="oriinbarpost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/oriinbarpost-300x199.jpg" alt="oriinbarpost" width="300" height="199" /></a></p>
<p>Recently, I talked to <a href="http://gamesalfresco.com/">Ori Inbar</a> (above), formerly senior vice- president at <a href="http://www.sap.com/">SAP</a>.Â  Ori is on a mission to make augmented reality commercially successful not in 5, 10, or 15 years, but now. Ori is the founder of <a href="http://gamesalfresco.com/about/" target="_blank">Pookatak Games</a> &#8211; a video game company, <strong>&#8220;with a vision to upgrade the way people experience the world.&#8221;</strong> Ori will be participating May 20th, in<a href="http://en.oreilly.com/where2009/public/schedule/detail/7197" target="_blank"> O&#8217;Reilly&#8217;s Where 2.0 panel, &#8220;Mobile Reality</a>&#8221; -Â  an event not to be missed IMO.</p>
<p>The taste for computing anywhere anytime has entered human culture via the iphone and is spreading like chocolate cake and pizza at a preschool party (see <a href="http://gamesalfresco.com/2009/03/23/gdc-2009-why-the-iphone-just-changed-everything/" target="_self">why the iPhone changed everything</a>).Â  And while the full flowering of the next step is yet to come &#8211; computing anywhere, anytime by anyone and <strong>anything </strong><a href="http://en.wikipedia.org/wiki/Internet_of_Things" target="_blank">(&#8220;the internet of things&#8221;</a>), our love for these first devices capable of being <strong>mediating artifacts for ubiquitous computing</strong> (Adam Greenfield) is a vital first step to free us from our tethers to computer screens, and fulfill the promise of augmented reality.</p>
<p>If you need more convincing on the pivotal role augmented reality will play as the web moves into the world, check out Tim O&#8217;Reilly&#8217;s recent comments in <a id="iz1_" title="this video clip on Augmented Times" href="http://artimes.rouli.net/2009/04/tim-oreilly-on-recognition-rfid-and-web.html" target="_blank">this video clip posted on Augmented Times</a> and <a id="wtf4" title="here" href="http://radar.oreilly.com/2008/02/augmented-reality-a-practical.html" target="_blank">here</a> early last year.</p>
<p>From another perspective, the gloomy specter of economic and environmental catastropheÂ  is driving a movement to &#8220;<a id="h5pf" title="infuse intelligence into the way the world work's&quot;" href="http://news.bbc.co.uk/2/hi/technology/7992480.stm" target="_blank">infuse intelligence into the way the world work&#8217;s.&#8221;</a> But the challenge for a smart planet is not just about making environments smart, it is about using smart environments to enable people to act smarter (<a href="http://www.ugotrade.com/2009/02/27/towards-a-newer-urbanism-talking-cities-networks-and-publics-with-adam-greenfield/" target="_blank">see my interview with Adam Greenfield</a>).</p>
<p>We need a rapid upgrade in both the way the world works, and the way we experience the world.</p>
<p>((Note:Â  It is time to read (if you haven&#8217;t already) <a href="http://search.barnesandnoble.com/The-Caryatids/Bruce-Sterling/e/9780345460622" target="_blank">Bruce Sterling&#8217;s Caryatids</a> (<a href="book of the year for 2009" target="_blank">Cory Doctorow&#8217;s book of the year for 2009</a>) &#8220;as a software design manual&#8221; (<a href="http://www.nearfuturelaboratory.com/2009/03/17/design-fiction-a-short-essay-on-design-science-fact-and-fiction/" target="_blank">see Julian Bleeker</a>) because Caryatids reveals the Gordian knots of human folly, greed, compassion and desire entwined in near future designs for technologies to save the world.))</p>
<p>Ori Inbar, worked with Shai Agassi (Shai is now leading the world changing <a id="v5ow" title="Better Place" href="http://www.betterplace.com/" target="_blank">Better Place</a> ) driving <a id="gf_5" title="Netweaver" href="http://en.wikipedia.org/wiki/NetWeaver" target="_blank">Netweaver</a> from a mere concept to a &#8220;major, major business for SAP.&#8221; So Ori has already been through the cycle of working in a very small startup and growing it into a billion dollar business.Â  He has both the experience and the passion to realize his vision for augmented reality.</p>
<p>At Pookatak, he explains :</p>
<p><strong>&#8220;We design â€œreality experiencesâ€ that make usersâ€™ immediate environments more significant to them. We wish to free young and old from getting lost in front of the screen. By delivering the worldâ€™s information to peopleâ€™s field of view, and by weaving real world objects into interactive narratives, we help people rediscover the real world.&#8221;</strong></p>
<p>Pookatak will release their first game this summer. Currently it is under wraps. But Ori gives us some glimpses of what is to come in the interview below.</p>
<p>In addition to founding Pookatak, Ori is involved in a broader effort to move augmented reality forward. On his blog, <a id="ie5s" title="Games Alfresco" href="http://gamesalfresco.com/" target="_blank">Games Alfresco</a> &#8211; he recently welcomed <a href="http://gamesalfresco.com/about/" target="_blank">a new partner, Rouli Nir</a>, Ori has focused his eye of wisdom on every significant recent advance in Augmented Reality (check out <a id="zr9y" title="this essence of Ori's thinking in a fast paced video" href="http://gamesalfresco.com/2009/03/09/augmented-reality-today-ori-inbar-speaks-at-warm-2009/" target="_blank">this essence of Ori&#8217;s thinking in a fast paced video</a> presentation for <a href="http://gamesalfresco.com/2009/02/12/live-from-warm-09-the-worlds-best-winter-augmented-reality-event/" target="_blank">WARM â€˜09</a>).</p>
<p>Also Ori is one of the organizers of the interactive media track at <a id="b-c6" title="ISMAR 2009" href="http://www.ismar09.org/" target="_blank">ISMAR 2009</a>.Â  At ISMAR this year, Ori explained,<strong> &#8220;we are trying to bring in people that develop interactive experiences for consumers, beyond the traditional attendees coming from a research perspective.</strong>&#8221;</p>
<p>In the interview below, Ori explains much of his thinking on how augmented reality will become commercially successful.Â  Enjoy it, think about it, and share it. And most importantly, if you can, get involved with ISMAR 2009.</p>
<p>OriÂ  has inspired me to participate in <a id="seky" title="ISMAR" href="http://www.ismar09.org/" target="_blank">ISMAR</a> this year.Â  Ori pointed out:</p>
<p><strong>The </strong> <a href="http://campwww.informatik.tu-muenchen.de/ismar09/lib/exe/fetch.php?id=ismar09%253Astart&amp;cache=cache&amp;media=ismar09:ismar09-cfp_090211_final.pdf" target="_blank">call for papers</a> <strong>is on, and this year it targets well beyond the typical research papers audience and into interactive media and art folks. </strong></p>
<p><strong>There are plenty of opportunities such as:</strong></p>
<p><strong>Art Gallery</strong></p>
<p><strong>Demonstrations</strong></p>
<p><strong>Tutorial</strong></p>
<p><strong>Workshops</strong></p>
<p>It&#8217;s a huge opportunity to shape the emergence of augmented reality.<br />
<br /></br></p>
<h2><strong> Interview With Ori Inbar</strong></h2>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/picture-41.png"><img class="alignnone size-full wp-image-3479" title="picture-41" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/picture-41.png" alt="picture-41" width="107" height="146" /></a><br />
<h3>Making Augmented Reality Commercially Successful</h3>
<p><strong>Tish Shute: </strong>You are considered a key trail blazer in AR and you have the go to blog for augmented reality!Â  What are the most important lessons you have learned researching, writing, and developing AR in the last couple of years?</p>
<p><strong>Ori Inbar: You need to have a vision. You need to know where this is going to go in ten or fifteen or twenty years. But you&#8217;ve got to start with something really simple that makes use of the technology you have on hand. And do something that is practical, that people will like, and something they would actually want to buy. Its as simple as that. I&#8217;m currently looking at what we could do with existing technology. First of all, you have to put it in front of people. Right now most people have never heard about the term augmented reality. Go into the street, and ask 100 people about it, maybe 2 would know about it. So you need to put it in front of people because most people think it&#8217;s still science fiction or a special effect you see in movies, not something you can experience in real life. </strong></p>
<p><strong>Tish: </strong>It seems to me to that for augmented reality applications to become popular with existing technology the key breakthrough would be getting people to hold up their phones. What are the obstacles to getting people to use their mobile devices like this?</p>
<p><strong>Ori: There&#8217;s a really nice cartoon by </strong><em> </em><strong><a href="http://www.tonchidot.com/">Tonchidot</a> (below) &#8211; the Japanese company behind the Sekai Camera. It&#8217;s an illustration showing the evolution of man, from ape to man (holding a cell phone looking down), to the developed man holding a device like a camera &#8211; in front of its eyes.</strong></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/picture-37.png"><img class="alignnone size-medium wp-image-3454" title="picture-37" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/picture-37-300x221.png" alt="picture-37" width="300" height="221" /></a><strong></strong></p>
<p><strong>Which is exactly what you&#8217;re talking about. People ask, &#8220;are people going to walk with this like that all day long?&#8221; Probably not. I mean you have to build it in a way that doesn&#8217;t require them to hold it like that all the time. People are used to this gesture with the ubiquitous digital cameras. I tested one of my prototypes on a two and a half year old girl. She had no problem holding it just like she holds a camera.<br />
</strong><br />
<strong>Tish:</strong> <a href="http://www.cc.gatech.edu/~blair/home.html" target="_blank"> Blair MacIntyre</a> mentioned, &#8220;The problem with the mobile phone as a AR device is a problem of awareness,&#8221; i.e., you have to have a way of letting people know when there&#8217;s something interesting wherever they are. One of the issues regarding this is if you get too many alerts, then you tune them out.</p>
<p><strong>Ori: First of all Blair is one of the people in academia that get it. Because he looks at it from an experience perspective. Not just as an interesting technical problem to solve. Let&#8217;s start with getting people to enjoy this new experience. The AR demos so far were mostly eye candies, and mostly for advertising &#8211; the<a href="http://ge.ecomagination.com/smartgrid/#/landing_page" target="_blank"> GE AR ad</a> created a lot of buzz; but you look at it for 10 seconds and you forget about it.Â  You need to build something that people would want to experience over time and would be willing to pay for. I think that&#8217;s the big test, right?</strong></p>
<p><strong>Now in terms of having a ubiquitous experience where you&#8217;re continously connected, it doesn&#8217;t have to be an overwhelming experience. Just like some of the social media tools we&#8217;re using today, we decide when to connect, and we filter out the trash. You could get alerts only for things that really matter to you, not for everything that happens in your immediate environment. </strong></p>
<p><strong>There will be many layers of information, and it&#8217;ll be up to you to pick the ones you want to experience. The real benefit is that you get the information in your own field of view and in context of where you are or what you do.</strong></p>
<p><strong>Tish:</strong> So what are you working on these days?</p>
<p><strong>Ori: We are working on a little app that targets a very different audience than what you&#8217;d expect: pre schoolers. We think we can encourage them to get away from a PC or TV screen and learn something while playing &#8211; in the real world. You&#8217;ll hear more about it as soon as this summer. Nuff said.</strong></p>
<p><strong>But, it is a small application that will run on the iPhone. People ask how many pre-schoolers own iPhones? Well, their parents do. </strong></p>
<p><strong>Tish:</strong> Yes there are certainly many New York kids with iPhones &#8211; my kid now has my old iphone.Â  He has pretty much switched from playing games on his DS to the iPhone. I noticed in your WARM video you place a big emphasis on AR as something that will get kids away from screens and engaged with reality.Â  This is something parents will approve of!</p>
<p><strong>Ori: Yes I saw something really interesting at my kids&#8217; party one day; they were all sitting around the room &#8211; looking down at their own DS screens.Â  You could play the DS anywhere, but kids would usually play it on the sofa, looking at the screen, isolated from the world. With an iPhone and a camera, and the application we&#8217;re producing, reality becomes part of the game. Yes that makes it all of a sudden much more interesting for parents. Because kids are spending so much time in front of the screen, all of a sudden they&#8217;re something that will encourage them to interact with real objects, real things. Every parent I&#8217;ve talked to loves that idea.</strong></p>
<p><strong>Tish:</strong> Yes that is what is cool about the work of <a href="http://www.katilondon.com/" target="_blank">Kati London</a> &#8211; I think I saw someone say this on Twitter, &#8220;Kati puts the computer in the game not the game in the computer.&#8221;</p>
<p><strong>Ori: Yes, kids are spending more time in front of games and the computer because it&#8217;s more interesting. It captivates them with &#8220;<a id="x_z0" title="game pleasures" href="http://8kindsoffun.com/">game pleasures</a> &#8221; that tap into their brain&#8217;s dopamine circuitry &#8211; constantly seeking reward and satisfaction. So you&#8217;re not going to be able to tell them to go back to playing in reality without these pleasures. We have to study these mechanics from games and bring them into reality. It&#8217;s about programming real life; and augmented reality helps you achieve that.</strong></p>
<p><strong>Here&#8217;s an example: cause and effect; in a game when you do something you always get an immediate effect. You&#8217;re good, you get a reward. You&#8217;re not good, you get a cue to improve. In real life you do things and you could wait 2 or 3 years until you actually get feedback (if you&#8217;re lucky). Augmented Reality allows you to bring these mechanics into the real world. I think that&#8217;s going to help kids rediscover reality, in a new sense, which is what every parent is dreaming about.</strong></p>
<p><strong>Tish:</strong> I don&#8217;t know how much you can say about your app. But in regard to doing augmented reality on the iPhone.. there&#8217;s no compass. Is this a limitation?</p>
<p><strong>Ori: True, no compass yet. But the camera gives you a lot of information that you can interact with. When you run the application, you see the world in front of you, and if the app can recognize real life objects &#8211; it can put virtual elements on top of it.</strong></p>
<p><strong>Tish:</strong> But not with any accuracy unless you&#8217;re using markers. Are you using markers?</p>
<p><strong>Or</strong><strong>i: We&#8217;re using natural feature recognition. It doesn&#8217;t have to be an ugly looking marker. It can be any image.</strong></p>
<p><strong>Tish:</strong> So you&#8217;re using image recognition. Are you working with one of these image recognition startup companies (<a id="nws6" title="list here" href="http://www.educatingsilicon.com/2008/11/25/a-round-up-of-mobile-visual-search-companies/" target="_blank">list here</a> )?</p>
<p><strong>Ori: We&#8217;re working with one of those. What&#8217;s unique about it is it runs very nicely on any cell phone, and on the iPhone it works the best. For this first app, it doesn&#8217;t really matter where you are physically; the geolocation is not part of the experience. </strong><span style="background-color: #ffff00;"><br />
<strong><br style="background-color: #ffffff;" /></strong><span style="background-color: #ffffff;"><strong>Tish: </strong> For a truly engaging AR experience we will need more of a backend than is currently available?</span><br />
</span><br />
<strong>Ori: I call the backend the cloud, where you have all this information and ways to access it from anywhere. Actually I think it&#8217;s become pretty mature today. If you look at the different elements required to enable an augmented reality experience to work, you have &#8211; first &#8211; the user whose always in the center. Then you have the lens. The lens can be an iPhone, or glasses, even a projector. The lens allows you to watch, sense and track information in the real world: people, places, things. Then in the backend you have the cloud where you store and retrieve information.</strong></p>
<p><strong>So if you look at the maturity of these different elements, I think the cloud is in pretty good shape. Because there&#8217;s so much information we&#8217;re collecting and storing. Anything from Google, Wikipedia, Facebook, all that kind of stuff, it&#8217;s a lot of useful information you can access from anywhere using APIs. And a lot of it is also starting to include geolocation information. Take <a id="zhag" title="Loopt" href="http://www.loopt.com/" target="_blank">Loopt</a> or Google&#8217;s <a href="http://www.google.com/latitude/intro.html" target="_blank">friends service</a> that allows you to see where your friends are and what they&#8217;re doing. There&#8217;s tons of information out there and it&#8217;s pretty easy to access it. Now what do you do with it is the question?</strong></p>
<p><strong><a href="http://www.mobilizy.com/wikitude.php" target="_blank">Wikitude</a> is such a simple and brilliant application and nobody thought about doing it until this guy from Salzburg did. It doesn&#8217;t have any sophisticated visual tracking. It knows your position and it&#8217;s simply looking at the angle you&#8217;re pointing to. Based on these parameters it brings information from Wikipedia that pertains to your field of view. So most of it was already there. It&#8217;s just a matter of connecting the pieces in an experience that is valuable for people.</strong></p>
<p><strong>Tish: </strong>It is the uptake of even a very simple technology that puts the magic in it.</p>
<p><strong>Ori:Â  Yes, take Twitter. If you go to its homepage it looks like a very simple boring app but it is something that is both enjoyable and very useful to people.</strong></p>
<h3><strong>Why you should participate in ISMAR 2009</strong></h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/picture-40.png"><img class="alignnone size-medium wp-image-3478" title="picture-40" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/picture-40-222x300.png" alt="picture-40" width="222" height="300" /></a><br />
<strong>Tish: </strong>I know that you are involved in organizingÂ  <a id="seky" title="ISMAR" href="http://www.ismar09.org/" target="_blank">ISMAR</a> (picture above from Ori&#8217;s post on <a href="http://gamesalfresco.com/2009/02/23/ismar-2009-the-worlds-best-augmented-reality-event-wants-you-to-contribute/" target="_blank">&#8220;ISMAR 2009: The World&#8217;s Best Augmented Reality Event&#8230;,</a>&#8220;) and there is a call out for papers and for volunteers, can you tell me more about it?</p>
<p><strong>Ori: Yes, we hope to have the first ISMAR where we practice what we have just discussed: let&#8217;s build on all the research invested so far and instead of thinking only about 5-10 years from now, let&#8217;s see what we can do today. So we are bringing people in from other disciplines &#8211; artists, interactive media developers and people from the entertainment industry.Â  The goal is to use the technology to make something interesting for people &#8211; again, something that people would buy, and making it commercially successful.Â  Many people either don&#8217;t know about ISMAR because in the past it was a pure engineering-orientated event and peopleÂ  from a commercial perspective of AR weren&#8217;t attracted to it.Â  The Chair of the Event this year is based in Florida and he is going to bring in a lot of people from the entertainment industry such as Disney. I think this will transform this event into something more like SIGGRAPH &#8211; more of an industry event.Â  As one of the organizers of the interactive media track we are trying to bring in people that want to build applications for consumers.</strong></p>
<p><strong>Tish:</strong> In terms of AR applications what are the flagships today?</p>
<p><strong>Ori: There are very few because it&#8217;s just the beginning. There&#8217;s one tiny studio in France called <a id="z1ln" title="Int 13" href="http://www.int13.net/en/" target="_blank">Int 13</a> . They&#8217;ve created maybe the first commercial game running on a mobile device using AR technology. It&#8217;s called <a href="http://www.youtube.com/watch?v=Te9gj22M_aU" target="_blank">Kweekies</a>. It was one of the contenders for the Nokia Mobile innovation awards. They were one of the ten finalists, but they didn&#8217;t win it. It&#8217;s looks really cool. It&#8217;s somethng that runs on your desk, with a marker. Many AR folks say markers are the past, markers are ugly. But it&#8217;s still a cool experience. I think people will go for it.</strong></p>
<p><strong>Tish:</strong> Yes I think we will have to look to small companies that are free to think creatively to lead the way.Â  It seems many games companies are tied up pulling off huge big budget projects and enterprise is still catching up on how to use social media!</p>
<p><strong>Ori: Yes, last year I was in the game development conference (GDC); there was no mention of augmented reality &#8211; not on the exhibition floor, none of the sessions, nobody talked about it. I was stunned. Then this year, there was a little a change. There were like three demos on the exhibition floor, <a href="http://www.metaio.com/" target="_blank">Metaio,</a> <a href="http://www.vuzix.com/home/index.html" target="_blank">Vuzix</a> and a Dutch company called <a href="http://www.augmented-reality-games.com/" target="_blank">Beyond Realit</a>y.Â  And then there was Blair&#8217;s talk, which was very very cool. The room was packed with people. And after the talk there were dozens of people lining up to talk with him about the topic. There was definitely interest, but still on the very edge. The video game industry is still a hit driven business and publishers spend upward of 20-30 million dollar to create the best AAA game possible. They just can&#8217;t take the risk. So it&#8217;s going to come from smaller companies, from outsiders coming in with a vision and understanding on how to put the AR pieces together to create a totally new experience.</strong></p>
<p><strong>Tish:</strong> But the basic tool set is there isn&#8217;t it?</p>
<p><strong>Ori: I talked to some folks at the games developer conference, many folks with MMO background, and they have great ideas about AR. It&#8217;s great to see different people with different views on what&#8217;s needed first. &#8220;Joe the Programmer&#8221; had this idea of creating a small piece of hardware that you can put in every house and provide accurate geospatial information in your home. That couldÂ  open up many opportunities for AR experiences in homes.</strong></p>
<p><strong>Tish:</strong> Don&#8217;t you think we have enormous resources in terms of image databases that provide a great basis for augmented reality.Â  I was talking to Aaron Cope at ETech about <a href="http://code.flickr.com/blog/2008/10/30/the-shape-of-alpha/" target="_blank">The Shape of Alpha</a> &#8211; Flickr&#8217;s vernacular mapping project using all the geotagged photos in Flickr. That is such cool project. <a href="http://en.oreilly.com/where2009/public/schedule/speaker/43824" target="_blank">Aaron will be speaking at Where 2.0</a> also.</p>
<p><strong>Ori: Think of Google Earth. Google Earth leveraged communities to basically map all the major cities around the world into 3D models. And that is an essential step to be able to do augmented reality outdoors. Because if you had to model everything from scratch, it wouldn&#8217;t be realistic.</strong></p>
<h3><strong>Augmented Reality and Becoming Greener.</strong></h3>
<p><strong>Tish:</strong> I am really interested in how AR interfaces might be useful to some of the emerging energy identity/metering projects like <a href="http://www.amee.com/" target="_blank">AMEE</a> and <a href="http://www.wattzon.com/" target="_blank">WATTZON</a> because I think it is very important that people have very intuitive, immediate, and enjoyable ways to relate to energy data so they can make greener choices.</p>
<p><strong>Ori: Back in the day I had an idea to build an Augmented Reality application to become greener. You look at things around your home with the camera and itÂ  recognizes its green gas footprint and makes recommendations to reduce it.Â  I guess it was a bit too early to do that based on visual recognition alone&#8230;you&#8217;d needÂ  additional sensors that would provide related information about what you are looking at.</strong></p>
<p><strong>Tish:</strong> Well as there is more interest in Green technology do you think we may see VC interest in some green AR projects now?</p>
<p><strong>Ori: I talked to some of the investment folks, Angels as well as VC&#8217;s about AR and they had no clue what it is. There&#8217;s a need for a whole lot of education. And there are no proof points (as in successful investments in this domain), and counter to popular belief &#8211; they don&#8217;t like risk so much&#8230;</strong></p>
<p><strong>Tish:</strong> And consumer adoption must lead the way, right?</p>
<p><strong>Ori: Just like with every emerging technology in history, people never bought the technology, they bought the content, the apps, the benefits that came on top of the technology. Whether it was VHS winning over Beta Max, or BluRay winning over HD. It&#8217;s always because of more/better content. Look at the video game console war: Xbox, and Nintendo did better than Sony just because they had more and better games. Even Windows was a success thanks to its applications. People bought it for the applications not the OS. The content is the first to drive demand.</strong></p>
<p><strong>Tish:</strong> One of the challenges to giving people new ways to relate to their energy consumption is that you can just have them looking at graphs of how bad they have been in the past you &#8211; that may make them feel bad but that doesn&#8217;t necessarily give them ways or motivation to change. There perhaps needs to be more immediate relationship to the data to facilitate change. I think the mantra for optimization of anything from energy usage to supply chains is timely, actionable data?</p>
<p><strong>Ori: There are a lot of ideas about measuring information and displaying it to people. For example, the Prius hybrid car, one of its interesting features &#8211; which is kind of game like &#8211; is a constant display of your current fuel consumption. That alone changes how people drive because they try to beat the &#8220;Score&#8221; and as a result conserve more fuel. That model can be applied to our homes&#8230;</strong></p>
<p>Tish: Yes that is something I am very interested in. I have been following several projects in this area &#8211; one of my favorites is the <a href="http://www.arduino.cc/" target="_blank">Arduino</a>, <a href="http://www.currentcost.com/" target="_blank">Current Cost</a>/<a href="http://www.ladyada.net/make/tweetawatt/" target="_blank">Tweetawatt</a>, <a href="http://www.pachube.com/" target="_blank">Pachube</a> integrations <a href="http://www.ugotrade.com/2009/04/24/homecamp-2-home-energy-management-and-distributed-sustainability/" target="_blank">I saw at Homecamp</a>.</p>
<p>You joined a start up with Shai Agassi which was bought out by SAP right? He has a brilliant approach with Better Place.</p>
<p><strong>Ori:Â  I think what&#8217;s really unique about Better Place&#8217;s approach is that he doesn&#8217;t require people to change their behavior. People are still going to have their own cars. They&#8217;ll be able to drive as far as they want, and for the same (or lower cost). Its not necessarily about a new technology, electric cars have been around for a long time but there was no way people were going to be limited by the 50 or 70 mile range and Better Place is solving that problem. With its infrastructure of charging spots and battery switching stations, drivers are going to be able to drive anywhere. And it&#8217;ll be similar to having to stop once in a while to refuel your car. The price maybe even lower than what you pay today for your transportation needs &#8211; and you&#8217;ll stop generating green gas. It&#8217;s a clever way of taking technology to a whole new level without changing the behavior of people.</strong></p>
<p><strong>Tish: </strong>Better Place is a classic example of things as a service isn&#8217;t it?Â  It is basically a utility company.</p>
<p><strong>Ori: It is similar to a phone carrier model.Â  You pay for a membership that gives you access to the car (equivalent to the phone) and electricity (equivalent to the phone line) for the same price of fuel cost today. And as bonus you get to save the world.</strong></p>
<h3><strong>How the iphone changed the game for AR &#8211; and the iphone versus Android</strong></h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/picture-38.png"><img class="alignnone size-medium wp-image-3472" title="picture-38" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/picture-38-300x198.png" alt="picture-38" width="300" height="198" /></a><em></em></p>
<p><em>Picture from Ori&#8217;s post</em><strong><em>, <a href="http://gamesalfresco.com/2009/03/23/gdc-2009-why-the-iphone-just-changed-everything/" target="_blank">&#8220;GDC 2009: Why the iphone changed everything&#8221; </a></em></strong></p>
<p><strong>Ori: And back to AR, you have to take the same approach, because nobody&#8217;s wants to don those huge head mounted displays or backpacks. You have to take advantage of people&#8217;s current behavior: they already carry their iPhones or similar devices.</strong></p>
<p><strong>Tish:</strong> As we discussed, you just have to get people raising up their phones and looking through them when that is a useful thing to do. Both Wikitude and Nathan Freitas&#8217;s graffiti app were enough to get me interested in the evolutionary step of raising my phone! Nathan&#8217;s graffiti app is nice. You leave a marker for your graffiti so other people can find view/add their own &#8211; a nice primal experience like pissing on the lamp post to let your pack know where youâ€™ve been.Â  Also the graffiti app taps into a long history ofÂ  NYC street culture around tagging and graffiti art (see my interview, <a href="http://www.ugotrade.com/2009/01/17/is-it-%E2%80%9Comg-finally%E2%80%9D-for-augmented-reality-interview-with-robert-rice/" target="_blank">&#8220;Is it OMG finally for Augmented Reality?&#8221;</a>).</p>
<p><strong>Ori: The app store has fundamentally changed the mobile gaming industry. Last year they were in shambles. There was no growth. Everybody was complaining, &#8220;we can&#8217;t handle it, there&#8217;s a million phones, and you have to test it on each phone. And carriers suck, they don&#8217;t care about sharing and promoting your content. Everything was bad. This year mobile gaming is the hottest thing. And it&#8217;s all because of the iPhone. It changed the game.</strong></p>
<p><strong>Tish: </strong>How do you think Android is going to get traction against the iphone?</p>
<p><strong>Ori: Well the number one thing is the form factor &#8211; the iPhone is just much cooler than the G1. Its OK but it doesn&#8217;t have the same feel. People thought it was going to be easy to clone the iPhone but none of the attempts succeeded so far.</strong></p>
<p><strong>Tish: </strong>How much does it matter for AR not being able to runs things persistently in the background on the iphone?</p>
<p><strong>Ori: Actually they have add a such a capability in OS 3.Â  You can now make use of a background service.</strong></p>
<p><strong>Tish:</strong> OS 3 will open up new possibilities for AR?<strong> </strong></p>
<p><strong>Ori: The access to the video API is still not public.Â  But there is a new Microsoft application &#8211; Microsoft Tag that makes use of that API which means it is probably OK to use it.</strong></p>
<p><strong>Tish: </strong>(I ask Ori for his card and he shows me how to read it with my iphone.) Oh nice you have an AR card, of course!</p>
<h3><strong>In Search of Pong for Augmented Reality</strong></h3>
<p><strong>Tish: </strong>So how will AR begin to, as Blair&#8217;s friend put&#8217;s it, &#8220;facilitate a killer existence,&#8221; particularly as we are probably looking at some new and perhaps pricey hardware?</p>
<p><strong>Ori: You could take the Better Place approach. We&#8217;re going to give you a great experience and we&#8217;ll include the devices as part of that experience for the same price. Let&#8217;s say you subscribe to an AR experienceÂ  which offers access to multiuser, support, and all the information you need wherever you go &#8211; exactly according to the vision. You pay for a subscription on a monthly basis and included in that cost we give you a better device that offers aÂ  better AR experience. It&#8217;s following the phone carrier approach, but in a good way.</strong></p>
<p><strong>But first of all we do need our Pong! I was sitting with a couple of AR game enthusiasts at the GDC and we were asking ourselves, &#8220;how do we create the first pong for AR?&#8221;</strong></p>
<p><strong>Was Pong a multiplayer game? Not necessarily! Did it connect to the network? No! We have to create the first dot in a long line of dots that will bring us to our destination.</strong></p>
<p><strong>Tish: </strong>You haven&#8217;t seen a Pong yet have you?</p>
<p><strong>Ori: Not yet. I mean there&#8217;s maybe a handful of games and apps out there, but I don&#8217;t think any of them is a Pong yet. Still, it&#8217;s getting closer.</strong></p>
<p><strong>Tish: </strong>Kati London is doing some very interesting work on bringing games into reality, isn&#8217;t she?</p>
<p><strong>Ori: Yes, she works with Frank Lanz at <a href="http://playareacode.com/" target="_blank">Area/Code</a>. He teaches at NYU and has designed games for the <a href="http://www.comeoutandplay.org/" target="_blank">&#8220;Come Out and Play&#8221;</a> festival here in Manhattan. And a lot of these games are actually low tech.</strong></p>
<p><strong>Tish:</strong> Yes I have a big alternate reality game blog brewing that I haven&#8217;t had time to write yet!</p>
<p><strong>Ori: The city is the gameboard is their slogan. It&#8217;s going to be a great playground for AR games. The city becomes a theme park. The city could become an even bigger touristic attraction. People will come to the city to be part of these games. So you&#8217;re having thousands of people running around the city playing all sorts of games from laser-tag style to history adventures, to treasure hunts.</strong></p>
<h3><strong>Composing Reality</strong></h3>
<p><strong>Tish: </strong>So why haven&#8217;t you focused on one of these kinds of games with your company?</p>
<p><strong>Ori: We have a couple of scenarios along these lines that we&#8217;re planning for 2010-11. But first focus on what&#8217;s possible today.</strong></p>
<p><strong>Tish: </strong>And what&#8217;s stopping you from doing those kind of games today?</p>
<p><strong>Ori: Many things. The devices are not there yet, location services are not accurate enough, ubiquitous sensors are notÂ  there yet.</strong></p>
<p><strong>Tish: </strong>You think alternate reality gaming needs more &#8220;ubiquity&#8221; than is currently available?</p>
<p><strong>Ori: Not necessarily. People are doing alternate reality games with no &#8220;ubiquity&#8221; at all. But my interest is to add the visual aspect. I believe humans are mostly driven visually.</strong></p>
<p><strong>Jane McGonigal said in a talk at GDC, that AR would allow us to program reality, which is exactly how I look at it. Once you can recognize things, some of it with WiFi and RFID and all sorts of sensors. But visual sensors is always going to be the ultimate way to recognize things. And once you recognize things and know what they are, and can pull information about those things (or people and places) from the internet, you can program it (visually). You could program it to be fictional, like in a video game, or it could be programmed as non-fictional, like a documentary. And that allows you to do things that before were unimaginable.</strong></p>
<p><strong>Tish: </strong>But you can&#8217;t forget the visual, it is primary the connection to peoples&#8217; primary sensory relationships.</p>
<p><strong>Ori: Yes, it&#8217;s like you go to a grocery store and you pick your vegetables, a lot of it is by sight and by touch. And what if you could also see just by looking at it that it&#8217;s from a local store, and that it&#8217;s organic?</strong></p>
<p><strong>Tish:</strong> It goes beyond overlays really?</p>
<p><strong>Ori: By the way, I don&#8217;t like the term &#8216;overlay&#8217;. I know that&#8217;s how it looks: you either overlay or superimpose, but I&#8217;m still searching for a better term. A term I prefer to use is &#8220;composing reality&#8221;. Just like painters, they use brushstrokes and colors and compose a painting. We need to take the real element and the virtual element and compose them into something new. It&#8217;s not just about slapping one on top of the other.</strong></p>
<p><strong>Tish: </strong>yes I think the idea of dashboards is not so appealing.</p>
<h3><strong>Pookatak Games</strong></h3>
<p><strong>Tish: </strong>Do you want to explain the evolution of your company? You have an interesting history of success with high end enterprise applications.</p>
<p><strong>Ori: Since I was a kid I wanted to invent and create things. When I discovered software, that was a really cool way of actually creating things from nothing. From thin air; and you can do it very quickly. That&#8217;s what brought me into software. But I was always looking for the intersection between technology and art. Looking for ways to bring these things together. In the early nineties virtual reality was doing it. It had the appeal of cutting edge technology that can be combined with art. But then, as we all know, it crashed. So I joined Shai Agassi&#8217;s startup (who is now doing Better Place) back in the early nineties. I was one of the first employees in his startup which was developing multimedia products. I was leading the development of one of its flagship product. At some point we realized the technology could be great for an enterprise environment.</strong></p>
<p><strong>It was a really great experience. First going through this cycle from a very small startup and growing into this multi billion dollar business. I was responsible for defining and marketing SAP&#8217;s platform, which was called Netweaver. It was just an idea when we joined SAP and by the time I left it was a major, major business for SAP. I learned about the challenges of building a platform. No matter what purpose you&#8217;re building it for, it typically has similar rules. It&#8217;s definitely not just about the technology; the content that comes with it is really key to making a platform successful.</strong></p>
<p><strong>The third part of this platform trifecta is the community. If you don&#8217;t build a community, you won&#8217;t get the critical mass required for adoption. It may be your own platform but it&#8217;s not necessarily the people&#8217;s platform. That experience is very key to what we&#8217;re doing today. Now, a new industry is being born on the basis of a remarkable technology. But to drive adoption, first we&#8217;ll need good content. The content will be created using today&#8217;s technology with internal tools developed to simplify the process. Next step would be to make the tools used internally &#8211; available to other developers. Help scale the industry, enable innovation on a larger scale. That way we have a chance to create a platform. So it isn&#8217;t really just about my company. I&#8217;m so passionate about augmented reality, I want to it to become a healthy and successful industry for the next 5, 10, 15 years.</strong></p>
<p><strong>Tish: </strong>Yes I am so ready to be liberated from the sitting behind a computing screen! And I know that all this hardware is murdering the environment.</p>
<p><strong>Ori: There&#8217;s &#8216;s the book by Rolf Hainich which is called &#8220;<a id="ba8p" title="The End Of Hardware" href="http://www.theendofhardware.com/">The End Of Hardware.</a> &#8221; It&#8217;s about hardware for augmented-reality. Once you use goggles or other AR interfaces you eliminate the need for screens, laptops, etc. It&#8217;s going to be great for the environment. You have read Rainbow&#8217;s End, right? According to the book in few years there will barely be any (visible) hardware. At least it&#8217;ll have a much smaller footprint for the environment. And it&#8217;ll touch every aspect of life, everything you do. It&#8217;ll change the way you interact with the world.</strong></p>
<h3><strong>The Illusive Eyewear for Immersive AR.</strong></h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/retroar-googlespost.jpg"><img class="alignnone size-medium wp-image-3469" title="retroar-googlespost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/retroar-googlespost-300x225.jpg" alt="retroar-googlespost" width="300" height="225" /></a><br />
<em>Friend of Ori&#8217;s in San Francisco wearing retro AR goggles (from <a href="http://gamesalfresco.com/2009/05/04/gdc-2009-roundup-a-tiny-spark-of-augmented-reality/" target="_blank">Games Alfresco, Ori&#8217;s roundup of GDC 2009</a>)</em></p>
<p><strong>Tish:</strong>OK lets talk about goggles.</p>
<p><strong><strong>Ori: Goggles are going to happen, we want to be hands free.</strong></strong></p>
<p><strong>It&#8217;s going to happen because it&#8217;s just a more intuitive way to use this technology. But above all it has to look cool. Because if it&#8217;s not, if it&#8217;s a big headset, then maybe a small percent of the population might use it, but most people won&#8217;t. It has to look like an accessory, like new cool eyeglasses that you just must wear.</strong></p>
<p><strong>I recently talked to a friend, who runs an industrial design firm, and has experience in designing such glasses for companies like Microvision and Lumux. He says that when you try to bring the images so close to our eyes &#8211; there are some really hard problems to solve. Otherwise it can become really annoying and cause dizzyness.</strong></p>
<p><strong>But I&#8217;m optimistic. I believe it&#8217;s going to happen 3 to 5 years from now. It&#8217;s already starting now: Vuzix announced goggles that will be available this year. Some AR apps that are going to take advantage of next year. Initially only a fraction of the population will use it. And that&#8217;s going to help advance it and make it better and better. But it&#8217;s going to take time until it reaches the mass market.</strong></p>
<p><strong>Tish:</strong> In virtual worlds we have seen, I think, a lot of mistakes in terms of reinventing the wheel and producing too many proprietary versions of the same thing and not enough concerted effort on standards and open platforms that could create a vibrant ecosystem.Â  How can augmented reality not make the same mistakes?</p>
<p><strong>Ori: There are some early AR open source efforts ARTookit, ARtag but it is not a movement yet.Â  One of the things we&#8217;re trying to do at ISMAR this year is to put togetherÂ  discussions around key industry issues, such as standards. Some people say it&#8217;s too early, you have to have a defacto standard to start from. But pretty soon it&#8217;s going to be too late. Just like with virtual worlds, all of a sudden you have all these islands that don&#8217;t talk to each other. Why get to that point if we can plan to avoid it? Let&#8217;s start thinking about it right now. On the other front there are devices. There are pockets of people working on adapting devices for AR, second guessing the hardware companies. Why not get them together with the Intels and Nvidias of the world, and discuss what this device should be able to do. And then compete to make it happen.</strong></p>
<p><strong>Tish: </strong>How much luck are you having with this discussion part?</p>
<p><strong>Ori: People are very interested in doing this. We proposed these panels for ISMAR. And I&#8217;ve got some key people already on board. They have tons of input, they want to get involved. We&#8217;ll see how much we can actually get out of it.</strong></p>
<p><strong>Tish: </strong>In virtual worlds it was a while before vibrant opensource communities developed.Â  OpenSim has I think been the breakthrough community in this regard.</p>
<p><strong>Ori: You have to think about the elements up front. The dream job is to architect the industry. Say we agree on the required pieces. Then we could help the right companies succeed in delivering the pieces. Next, we have to collaborate so that these pieces talk to each other. And eventually these communication methods will become defacto standards and most developers will adopt it.</strong></p>
<p><strong>Tish: </strong>So I&#8217;m going to put you in the role. You&#8217;ve got your dream job. You&#8217;re going to architect this community. So what are the key pieces and where would you like to see the open source communities take hold first?</p>
<p><strong>Ori: Open source will not be exclusive. It&#8217;s going to live side by side with proprietary technology.</strong></p>
<p><strong>The key pieces? You have the user at the center. And the user interacts with a lens. The lens includes both the hardware and the software. And then the lens senses and interacts with the world, which includes people, things and places. And these people-things-places emit information &#8211; about who they are, where they are, what they&#8217;re doing, etcÂ  &#8211; which is then stored in the cloud.</strong></p>
<p><strong>And then you have the content providers, the people and companies, composers who weave AR experiences through the pieces we mentioned before. These composers need a platform that glues these pieces together. Pieces of the platform will be on the lens, and in the world, and in the cloud. If you manage to remove the frictions, and connect these pieces into an experience that people like &#8211; then you have a platform. What the platform does it reduces the overhead and accelerates innovation.</strong></p>
<p><strong>Tish: </strong>Another problem virtual worlds faced in their development was their isolation from the world wide web.Â  Will augmented reality avoid this plight?</p>
<p><strong>Ori:Â  Yes, I believe the key, like you said before, is not to reinvent the wheel. The cloud is already there.Â  Take Wikitude for example, all <a href="http://www.mobilizy.com/" target="_blank">Mobilizy</a> had to do is buildÂ  a relatively simple client app, connected to wikipedia, and all of a sudden it offered a wealth of information in your field of view.</strong></p>
<p><strong>I think we can learn a lot from web 2.0. For example, in order to have a ubiquitous experience like <a href="http://www.curiousraven.com/" target="_blank">Robert Rice</a> and others are striving for, you&#8217;ll need to 3d map the world. Google earth like apps are going to help but it is not going to be sufficient. So let&#8217;s leverage people. Google became successful in part by making people work with them.Â  Each time you create a link from your blog to my blog their search engines learn from it.Â  So let&#8217;s find ways to make people create information that can be used for AR.</strong></p>
<p><object width="425" height="344" data="http://www.youtube.com/v/GTXtW3W8mzQ&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/GTXtW3W8mzQ&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /></object></p>
<p><em>Ori Inbar directed <a title="Wiki Mouse" href="http://www.youtube.com/watch?v=GTXtW3W8mzQ" target="_blank">Wiki Mouse</a> &#8211; a WIKI Film co-created by a swarm of movie makers around the world.</em></p>
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