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	<title>Comments on: Virtual Worlds 2007: The Tipping Point?</title>
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	<link>https://www.ugotrade.com/2007/04/01/virtual-worlds-2007-the-tipping-point/</link>
	<description>Augmented Realities at the Edge of the Network</description>
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		<title>By: UgoTrade &#187; Blog Archive &#187; Ordinary People Are Making The Metaverse&#8221;Its an attitude not a technology.&#8221;</title>
		<link>https://www.ugotrade.com/2007/04/01/virtual-worlds-2007-the-tipping-point/comment-page-1/#comment-228</link>
		<dc:creator><![CDATA[UgoTrade &#187; Blog Archive &#187; Ordinary People Are Making The Metaverse&#8221;Its an attitude not a technology.&#8221;]]></dc:creator>
		<pubDate>Sat, 12 May 2007 15:59:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2007/04/01/virtual-worlds-2007-the-tipping-point/#comment-228</guid>
		<description><![CDATA[[...] another nice example of someone making Second Life their life also see Rinaz&#8217;s video (see my earlier post) that she has just uploaded to [...]]]></description>
		<content:encoded><![CDATA[<p>[...] another nice example of someone making Second Life their life also see Rinaz&#8217;s video (see my earlier post) that she has just uploaded to [...]</p>
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		<title>By: UgoTrade &#187; Blog Archive &#187; Encylcopedia Humanica and the internet&#8217;s destiny.</title>
		<link>https://www.ugotrade.com/2007/04/01/virtual-worlds-2007-the-tipping-point/comment-page-1/#comment-132</link>
		<dc:creator><![CDATA[UgoTrade &#187; Blog Archive &#187; Encylcopedia Humanica and the internet&#8217;s destiny.]]></dc:creator>
		<pubDate>Tue, 24 Apr 2007 04:22:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2007/04/01/virtual-worlds-2007-the-tipping-point/#comment-132</guid>
		<description><![CDATA[[...] was quite clear at Virtual Worlds 2007 that IBM has no intention being caught napping re virtual worlds. The IBM key note speaker, Colin [...]]]></description>
		<content:encoded><![CDATA[<p>[...] was quite clear at Virtual Worlds 2007 that IBM has no intention being caught napping re virtual worlds. The IBM key note speaker, Colin [...]</p>
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		<title>By: Glamortokill</title>
		<link>https://www.ugotrade.com/2007/04/01/virtual-worlds-2007-the-tipping-point/comment-page-1/#comment-128</link>
		<dc:creator><![CDATA[Glamortokill]]></dc:creator>
		<pubDate>Mon, 23 Apr 2007 13:14:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2007/04/01/virtual-worlds-2007-the-tipping-point/#comment-128</guid>
		<description><![CDATA[I think SL is the most boring virtual experience you can get for your dollar,even with the open source freedom that ad companies and playerÂ´s have there , they still manage to find a way to make it boring.Some might say IÂ´m missing the educational and cultural aspect of SL ,if I wanted to afford time to educational and cultural immersion I would join an evening pottery class instead.Nope there is nothing fun about hanging out in a virtual TV shop ,hype has done well for SL but a lot of its player base is getting bored and disappointed(except for the men that want to watch porn with out there wifes knowing). 
This was a well written blogg I am commenting to ,just an over hyped and boring subject.]]></description>
		<content:encoded><![CDATA[<p>I think SL is the most boring virtual experience you can get for your dollar,even with the open source freedom that ad companies and playerÂ´s have there , they still manage to find a way to make it boring.Some might say IÂ´m missing the educational and cultural aspect of SL ,if I wanted to afford time to educational and cultural immersion I would join an evening pottery class instead.Nope there is nothing fun about hanging out in a virtual TV shop ,hype has done well for SL but a lot of its player base is getting bored and disappointed(except for the men that want to watch porn with out there wifes knowing).<br />
This was a well written blogg I am commenting to ,just an over hyped and boring subject.</p>
]]></content:encoded>
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		<title>By: Twirling &#187; Blog Archives &#187; Auntie s Blog Rocks The Hit Counter!</title>
		<link>https://www.ugotrade.com/2007/04/01/virtual-worlds-2007-the-tipping-point/comment-page-1/#comment-85</link>
		<dc:creator><![CDATA[Twirling &#187; Blog Archives &#187; Auntie s Blog Rocks The Hit Counter!]]></dc:creator>
		<pubDate>Fri, 06 Apr 2007 22:47:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2007/04/01/virtual-worlds-2007-the-tipping-point/#comment-85</guid>
		<description><![CDATA[[...] on Twitter, who is keeping me up to date on what is going on in the very cool Singapore blogs - pioneers in the exploration of virtual worlds. (My first friend Jim Gustafson reminds me of all the cool scripting classes on SL. I will check [...]]]></description>
		<content:encoded><![CDATA[<p>[...] on Twitter, who is keeping me up to date on what is going on in the very cool Singapore blogs &#8211; pioneers in the exploration of virtual worlds. (My first friend Jim Gustafson reminds me of all the cool scripting classes on SL. I will check [...]</p>
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		<title>By: UgoTrade &#187; Blog Archive &#187; &#8220;Auntie&#8217;s Blog Rocks The Hit Counter!&#8221;</title>
		<link>https://www.ugotrade.com/2007/04/01/virtual-worlds-2007-the-tipping-point/comment-page-1/#comment-82</link>
		<dc:creator><![CDATA[UgoTrade &#187; Blog Archive &#187; &#8220;Auntie&#8217;s Blog Rocks The Hit Counter!&#8221;]]></dc:creator>
		<pubDate>Fri, 06 Apr 2007 21:34:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2007/04/01/virtual-worlds-2007-the-tipping-point/#comment-82</guid>
		<description><![CDATA[[...] on Twitter, who is keeping me up to date on what is going on in the very cool Singapore blogs - pioneers in the exploration of virtual worlds. (My first friend Jim Gustafson reminds me of all the cool scripting classes on SL. I will check [...]]]></description>
		<content:encoded><![CDATA[<p>[...] on Twitter, who is keeping me up to date on what is going on in the very cool Singapore blogs &#8211; pioneers in the exploration of virtual worlds. (My first friend Jim Gustafson reminds me of all the cool scripting classes on SL. I will check [...]</p>
]]></content:encoded>
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		<title>By: KuiperCliff</title>
		<link>https://www.ugotrade.com/2007/04/01/virtual-worlds-2007-the-tipping-point/comment-page-1/#comment-61</link>
		<dc:creator><![CDATA[KuiperCliff]]></dc:creator>
		<pubDate>Tue, 03 Apr 2007 18:42:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2007/04/01/virtual-worlds-2007-the-tipping-point/#comment-61</guid>
		<description><![CDATA[Yet another really well-researched and delivered post. I&#039;m ready to go with SL, just as soon as I sort out my DSL problems (could be a while ...). See you there!

You&#039;ll enjoy &quot;The Diamond Age&quot; - it has a lot of relevance to the growing steampunk community, I think.

Btw, it looks like the &#039;nail house&#039; has &lt;a&gt;gone&lt;/a&gt;.]]></description>
		<content:encoded><![CDATA[<p>Yet another really well-researched and delivered post. I&#8217;m ready to go with SL, just as soon as I sort out my DSL problems (could be a while &#8230;). See you there!</p>
<p>You&#8217;ll enjoy &#8220;The Diamond Age&#8221; &#8211; it has a lot of relevance to the growing steampunk community, I think.</p>
<p>Btw, it looks like the &#8216;nail house&#8217; has <a>gone</a>.</p>
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	<item>
		<title>By: admin</title>
		<link>https://www.ugotrade.com/2007/04/01/virtual-worlds-2007-the-tipping-point/comment-page-1/#comment-58</link>
		<dc:creator><![CDATA[admin]]></dc:creator>
		<pubDate>Mon, 02 Apr 2007 01:55:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2007/04/01/virtual-worlds-2007-the-tipping-point/#comment-58</guid>
		<description><![CDATA[I am really glad this post was helpful.  Yes I do have a character on Second Life - Tara5Oh.]]></description>
		<content:encoded><![CDATA[<p>I am really glad this post was helpful.  Yes I do have a character on Second Life &#8211; Tara5Oh.</p>
]]></content:encoded>
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	<item>
		<title>By: Villager</title>
		<link>https://www.ugotrade.com/2007/04/01/virtual-worlds-2007-the-tipping-point/comment-page-1/#comment-57</link>
		<dc:creator><![CDATA[Villager]]></dc:creator>
		<pubDate>Sun, 01 Apr 2007 17:36:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/2007/04/01/virtual-worlds-2007-the-tipping-point/#comment-57</guid>
		<description><![CDATA[I only learned about Second Life in the past few months.  I&#039;ve never visited it yet.  I appreciate your commentary in this post.   I couldn&#039;t tell ... do you have a character in Second Life?

peace, Villager]]></description>
		<content:encoded><![CDATA[<p>I only learned about Second Life in the past few months.  I&#8217;ve never visited it yet.  I appreciate your commentary in this post.   I couldn&#8217;t tell &#8230; do you have a character in Second Life?</p>
<p>peace, Villager</p>
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