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	<title>Comments on: The Game is about the World not Dragons: Talking with Will Wright about Augmented Reality</title>
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	<link>https://www.ugotrade.com/2010/03/03/the-game-is-about-the-world-not-dragons-talking-with-will-wright/</link>
	<description>Augmented Realities at the Edge of the Network</description>
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		<title>By: Fire Grate %0B</title>
		<link>https://www.ugotrade.com/2010/03/03/the-game-is-about-the-world-not-dragons-talking-with-will-wright/comment-page-1/#comment-213063</link>
		<dc:creator><![CDATA[Fire Grate %0B]]></dc:creator>
		<pubDate>Wed, 22 Dec 2010 21:52:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/?p=5171#comment-213063</guid>
		<description><![CDATA[SimCity is a classic city simulator game which i used to play in the early 90&#039;s (the original version) **-]]></description>
		<content:encoded><![CDATA[<p>SimCity is a classic city simulator game which i used to play in the early 90&#8242;s (the original version) **-</p>
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		<title>By: Diego Gray</title>
		<link>https://www.ugotrade.com/2010/03/03/the-game-is-about-the-world-not-dragons-talking-with-will-wright/comment-page-1/#comment-180599</link>
		<dc:creator><![CDATA[Diego Gray]]></dc:creator>
		<pubDate>Tue, 28 Sep 2010 06:08:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/?p=5171#comment-180599</guid>
		<description><![CDATA[simcity is my all time favorite game, my dad even played that game ,:*]]></description>
		<content:encoded><![CDATA[<p>simcity is my all time favorite game, my dad even played that game ,:*</p>
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		<title>By: Mobile Marketer</title>
		<link>https://www.ugotrade.com/2010/03/03/the-game-is-about-the-world-not-dragons-talking-with-will-wright/comment-page-1/#comment-146659</link>
		<dc:creator><![CDATA[Mobile Marketer]]></dc:creator>
		<pubDate>Mon, 29 Mar 2010 03:29:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/?p=5171#comment-146659</guid>
		<description><![CDATA[We wouldn&#039;t be shocked if in the future all the things around us will look like a game. Maybe what the developers are trying to do is to make the world fun filled and at the same time we would be able to do our usual reality work without too much pressure. But, it might compromise our other senses... anyway, it&#039;s for us to find out..]]></description>
		<content:encoded><![CDATA[<p>We wouldn&#8217;t be shocked if in the future all the things around us will look like a game. Maybe what the developers are trying to do is to make the world fun filled and at the same time we would be able to do our usual reality work without too much pressure. But, it might compromise our other senses&#8230; anyway, it&#8217;s for us to find out..</p>
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		<title>By: Prokofy Neva</title>
		<link>https://www.ugotrade.com/2010/03/03/the-game-is-about-the-world-not-dragons-talking-with-will-wright/comment-page-1/#comment-144074</link>
		<dc:creator><![CDATA[Prokofy Neva]]></dc:creator>
		<pubDate>Sat, 13 Mar 2010 03:07:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/?p=5171#comment-144074</guid>
		<description><![CDATA[Say, where&#039;s the pictue of me and W2?

You know, Tish, with all your talk of &quot;openness&quot; it still sounds like you&#039;re trying to take over. Who gets to augment reality? The handful of coders who alway take over the &quot;crowdsource&quot;?

I distinctly recall Will Wright saying something about how harvesting human intelligence was more interesting than Singularity stuff.]]></description>
		<content:encoded><![CDATA[<p>Say, where&#8217;s the pictue of me and W2?</p>
<p>You know, Tish, with all your talk of &#8220;openness&#8221; it still sounds like you&#8217;re trying to take over. Who gets to augment reality? The handful of coders who alway take over the &#8220;crowdsource&#8221;?</p>
<p>I distinctly recall Will Wright saying something about how harvesting human intelligence was more interesting than Singularity stuff.</p>
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		<title>By: Joey1058</title>
		<link>https://www.ugotrade.com/2010/03/03/the-game-is-about-the-world-not-dragons-talking-with-will-wright/comment-page-1/#comment-143835</link>
		<dc:creator><![CDATA[Joey1058]]></dc:creator>
		<pubDate>Fri, 12 Mar 2010 02:02:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/?p=5171#comment-143835</guid>
		<description><![CDATA[We&#039;re rapidly approaching a digital convergence where our devices (phones, autos, TVs, keys, whatever) have an ability to not only overload us with info, but learn what and how we interact with that info. The internet is becoming increasingly semantic, not just by purposeful entries, but by simple trial and error. Will Wright&#039;s car is a good example. The default program gave him a set of instructions, which he ignored.  But his reaction was possibly recorded as a simple .ini file that the car can draw upon for refining it&#039;s instruction data to fit his style.  If said car uploads it&#039;s experiences to the mfg.&#039;s database, the mfg. engineers can draw upon this for the next generation of smart cars.  AR is really just a visual input/output method when all is said and done.  Hardware is everywhere now.  And getting smarter exponentially.]]></description>
		<content:encoded><![CDATA[<p>We&#8217;re rapidly approaching a digital convergence where our devices (phones, autos, TVs, keys, whatever) have an ability to not only overload us with info, but learn what and how we interact with that info. The internet is becoming increasingly semantic, not just by purposeful entries, but by simple trial and error. Will Wright&#8217;s car is a good example. The default program gave him a set of instructions, which he ignored.  But his reaction was possibly recorded as a simple .ini file that the car can draw upon for refining it&#8217;s instruction data to fit his style.  If said car uploads it&#8217;s experiences to the mfg.&#8217;s database, the mfg. engineers can draw upon this for the next generation of smart cars.  AR is really just a visual input/output method when all is said and done.  Hardware is everywhere now.  And getting smarter exponentially.</p>
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		<title>By: Thomas Wrobel</title>
		<link>https://www.ugotrade.com/2010/03/03/the-game-is-about-the-world-not-dragons-talking-with-will-wright/comment-page-1/#comment-143747</link>
		<dc:creator><![CDATA[Thomas Wrobel]]></dc:creator>
		<pubDate>Thu, 11 Mar 2010 18:31:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/?p=5171#comment-143747</guid>
		<description><![CDATA[Nice interview. Hopefully he didnt think we were plugging our project a bit hard :P

I agree with basicaly everything he is saying, especialy this;

&quot;Tish Shute: Yes.  Have you seen any examples of AR beginning to do that?
Will Wright: No, not at all.  I think that you have to have a contextual understanding of where I am at, where my mindset is, what my situation is, what my goal state is in a moment by moment basis.  And then it is still a complex task.&quot;

I think this will become the biggest task of AR, and where the most browser-end developments will lie. That task cant really start though (imho) until anyone can develop a browser and start experimenting with their own ideas. If you look at webbrowsers, all the main features have come first from those with the smaller market share. Tab/MDI(Opera), Plugins (Firefox), Independent Process&#039;s (Chrome). Without the freedom for everyone to compete on the same standard, * everyone&#039;s* webbrowsing would be far worse.

And if this goes for webbrowsing, it will go a hundredfold more for AR. Theres just much more factors.

I once played an old Commodore game called &quot;Mercenary:Escape From Targ&quot;, where you had a personal computer built into your helmet. It was simple, but functional and gave you information important to your location or situation.
This is basicaly the goal we have to get too. Let the user see anything they want, in any combination they want...but at the same time, let as much as possible be given in context so they dont have to manually request stuff to view. (or block stuff they dont want to view!)]]></description>
		<content:encoded><![CDATA[<p>Nice interview. Hopefully he didnt think we were plugging our project a bit hard <img src="https://www.ugotrade.com/wordpress/wp-includes/images/smilies/icon_razz.gif" alt=":P" class="wp-smiley" /> </p>
<p>I agree with basicaly everything he is saying, especialy this;</p>
<p>&#8220;Tish Shute: Yes.  Have you seen any examples of AR beginning to do that?<br />
Will Wright: No, not at all.  I think that you have to have a contextual understanding of where I am at, where my mindset is, what my situation is, what my goal state is in a moment by moment basis.  And then it is still a complex task.&#8221;</p>
<p>I think this will become the biggest task of AR, and where the most browser-end developments will lie. That task cant really start though (imho) until anyone can develop a browser and start experimenting with their own ideas. If you look at webbrowsers, all the main features have come first from those with the smaller market share. Tab/MDI(Opera), Plugins (Firefox), Independent Process&#8217;s (Chrome). Without the freedom for everyone to compete on the same standard, * everyone&#8217;s* webbrowsing would be far worse.</p>
<p>And if this goes for webbrowsing, it will go a hundredfold more for AR. Theres just much more factors.</p>
<p>I once played an old Commodore game called &#8220;Mercenary:Escape From Targ&#8221;, where you had a personal computer built into your helmet. It was simple, but functional and gave you information important to your location or situation.<br />
This is basicaly the goal we have to get too. Let the user see anything they want, in any combination they want&#8230;but at the same time, let as much as possible be given in context so they dont have to manually request stuff to view. (or block stuff they dont want to view!)</p>
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		<title>By: Frown! You Are Augmenting Reality! &#124; Augmented Reality</title>
		<link>https://www.ugotrade.com/2010/03/03/the-game-is-about-the-world-not-dragons-talking-with-will-wright/comment-page-1/#comment-143464</link>
		<dc:creator><![CDATA[Frown! You Are Augmenting Reality! &#124; Augmented Reality]]></dc:creator>
		<pubDate>Wed, 10 Mar 2010 18:35:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/?p=5171#comment-143464</guid>
		<description><![CDATA[[...] future of augmented vision is avoiding sensory overload. In Tish Shute&#8217;s latest interview, Will Wright notes (and he is far from being the first one to allude to this problem): our senses are set up to know [...]]]></description>
		<content:encoded><![CDATA[<p>[...] future of augmented vision is avoiding sensory overload. In Tish Shute&#8217;s latest interview, Will Wright notes (and he is far from being the first one to allude to this problem): our senses are set up to know [...]</p>
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		<title>By: Frown! You Are Augmenting Reality! &#171; Games Alfresco</title>
		<link>https://www.ugotrade.com/2010/03/03/the-game-is-about-the-world-not-dragons-talking-with-will-wright/comment-page-1/#comment-143238</link>
		<dc:creator><![CDATA[Frown! You Are Augmenting Reality! &#171; Games Alfresco]]></dc:creator>
		<pubDate>Tue, 09 Mar 2010 22:05:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/?p=5171#comment-143238</guid>
		<description><![CDATA[[...] future of augmented vision is avoiding sensory overload. In Tish Shute&#8217;s latest interview, Will Wright notes (and he is far from being the first one to allude to this problem): our senses are set up to know [...]]]></description>
		<content:encoded><![CDATA[<p>[...] future of augmented vision is avoiding sensory overload. In Tish Shute&#8217;s latest interview, Will Wright notes (and he is far from being the first one to allude to this problem): our senses are set up to know [...]</p>
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		<title>By: Weekly Linkfest &#171; Games Alfresco</title>
		<link>https://www.ugotrade.com/2010/03/03/the-game-is-about-the-world-not-dragons-talking-with-will-wright/comment-page-1/#comment-142831</link>
		<dc:creator><![CDATA[Weekly Linkfest &#171; Games Alfresco]]></dc:creator>
		<pubDate>Sun, 07 Mar 2010 15:12:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/?p=5171#comment-142831</guid>
		<description><![CDATA[[...] Shute has a short interview with Sims creator (though I&#8217;ll always remember him for Simcity) Will Wright. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Shute has a short interview with Sims creator (though I&#8217;ll always remember him for Simcity) Will Wright. [...]</p>
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		<title>By: Thomas K Carpenter</title>
		<link>https://www.ugotrade.com/2010/03/03/the-game-is-about-the-world-not-dragons-talking-with-will-wright/comment-page-1/#comment-142273</link>
		<dc:creator><![CDATA[Thomas K Carpenter]]></dc:creator>
		<pubDate>Thu, 04 Mar 2010 23:35:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.ugotrade.com/?p=5171#comment-142273</guid>
		<description><![CDATA[Interview with Will Wright!  Fantastic!  :)

I liked the bits talking about how the information didn&#039;t actually help park the car.  I think  that pretty much what I had said on my &quot;AR &amp; Brain&quot; post last week.  AR/ubicomp (depending on your definition) is going to open up the firehose even more, so how are we going to find what we need.  

Tom]]></description>
		<content:encoded><![CDATA[<p>Interview with Will Wright!  Fantastic!  <img src="https://www.ugotrade.com/wordpress/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" /> </p>
<p>I liked the bits talking about how the information didn&#8217;t actually help park the car.  I think  that pretty much what I had said on my &#8220;AR &amp; Brain&#8221; post last week.  AR/ubicomp (depending on your definition) is going to open up the firehose even more, so how are we going to find what we need.  </p>
<p>Tom</p>
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