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	<title>UgoTrade &#187; Augmented Reality</title>
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		<title>Smoke Signals: Community and Empathy in an Augmented World</title>
		<link>http://www.ugotrade.com/2014/06/06/smoke-signals-community-and-empathy-in-an-augmented-world/</link>
		<comments>http://www.ugotrade.com/2014/06/06/smoke-signals-community-and-empathy-in-an-augmented-world/#comments</comments>
		<pubDate>Fri, 06 Jun 2014 23:24:28 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[Ambient Devices]]></category>
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		<guid isPermaLink="false">http://www.ugotrade.com/?p=6636</guid>
		<description><![CDATA[Smoke Signals: Community and Empathy in an Augmented World from Tish Shute]]></description>
				<content:encoded><![CDATA[<p><iframe src="http://www.slideshare.net/slideshow/embed_code/35363483" width="342" height="291" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" style="border:1px solid #CCC; border-width:1px 1px 0; margin-bottom:5px; max-width: 100%;" allowfullscreen> </iframe>
<div style="margin-bottom:5px"> <strong> <a href="https://www.slideshare.net/TishShute/smoke-signals-community-and-empathy-in-an-augmented-world" title="Smoke Signals: Community and Empathy in an Augmented World" target="_blank">Smoke Signals: Community and Empathy in an Augmented World</a> </strong> from <strong><a href="http://www.slideshare.net/TishShute" target="_blank">Tish Shute</a></strong> </div>
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		<title>Augmented World Expo 2013:  It&#8217;s a wrap!</title>
		<link>http://www.ugotrade.com/2013/07/09/augmented-world-expo-2013-its-a-wrap/</link>
		<comments>http://www.ugotrade.com/2013/07/09/augmented-world-expo-2013-its-a-wrap/#comments</comments>
		<pubDate>Tue, 09 Jul 2013 03:38:56 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[Ambient Devices]]></category>
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		<category><![CDATA[Augmented World Expo]]></category>
		<category><![CDATA[AWE2013]]></category>
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		<guid isPermaLink="false">http://www.ugotrade.com/?p=6600</guid>
		<description><![CDATA[Augmented World Expo 2013 was really an amazing experience. I&#8217;m co-founder and co-organizer of the conference, along with Ori Inbar, so it has meant a lot to me to see our event grow over the last four years, and thrilling to make such a big splash this year.Â  There were 1,163 attendees, and the expo [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><iframe width="560" height="315" src="//www.youtube.com/embed/4d0k_7pdPGg" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="560" height="315" src="//www.youtube.com/embed/NQ-g0Jimg7I" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="560" height="315" src="//www.youtube.com/embed/9GxVQREssdY" frameborder="0" allowfullscreen></iframe></p>
<p><a href="http://augmentedworldexpo.com/" target="_blank">Augmented World Expo 2013</a> was really an amazing experience.  I&#8217;m co-founder and co-organizer of the conference, along with Ori Inbar, so it has meant a lot to me to see our event grow over the last four years, and thrilling to make such a big splash this year.Â  There were 1,163 attendees, and the expo show cased an ecosystem of emerging technologies &#8211; augmented reality, gesture interaction, eyewear, wearables, and connected hardware ofÂ  many stripes, that mark the beginning of natural computing entering the mainstream.  It was a unique opportunity to get up close and personal with what it feels like to be an augmented human in an augmented world! </p>
<p>Videos of AWE 2013â€²s 35 hours of educational sessions and inspirational keynotes are now available on <strong><a href="http://www.youtube.com/user/AugmentedRealityOrg/videos?view=0&amp;shelf_index=0&amp;sort=dd&amp;tag_id=" target="_self">our YouTube channel</a></strong>.  I am sharing <a href="http://www.youtube.com/watch?v=9GxVQREssdY">my own talk</a> (my slides are also up <a href="http://www.slideshare.net/TishShute/augmented-humansaugmentedworld">on slideshare here</a>), and a few of my favorites in this post, but there are far to many to post here, so please browse further on the Augmented World Expo youtube channel.</p>
<p>One notable high point of AWE2013, for me, was the showcase sponsored by <a href="http://www.meta-view.com/about">Meta</a>, a startup developing the first device allowing visualization and interaction with 3D virtual objects in the real world using your hands.  It was made possible by the generous contribution from the private collections of Paul Travers, Dan Cui, Steven Feiner, Steve Mann, and Chris Grayson, and passionate volunteers who are helping advance the industry.  Sean Hollister of The Verge did this excellent  report on the eyewear showcase <a href="http://www.theverge.com/2013/6/9/4409940/35-years-of-wearable-computing-history-at-augmented-world-expo-2013">35 years of wearable computing history at Augmented World Expo 2013<br />
</a>  Also for more on Meta see <a href="http://news.cnet.com/8301-11386_3-57584739-76/meta-glasses-bring-3d-and-your-hands-into-the-picture/">this article by Dan Farber</a>.</p>
<p>My colleagues at <a href="http://www.syntertainment.com/">Syntertainment</a>, Will Wright, Avi Bar-Zeev, Jason Shankel, and LaurenElliott all gave great talks.  Ironically, weâ€™re not building augmented reality apps or H/W.  We all just happen to continue to be very interested in the field. Â </p>
<p>Thank you to everyone for supporting the event! </p>
<p>The press coverage was truly extensive:</p>
<p style="text-align: left;"><a href="http://www.theverge.com/2013/6/9/4410406/in-the-shadow-of-google-glass-at-augmented-world-expo-2013">In the shadow of Google Glass, an augmented reality industry revs its engines<br />
</a>The Verge, Sean Hollister, June 9, 2013,Â <a href="http://topsy.com/www.theverge.com/2013/6/9/4410406/in-the-shadow-of-google-glass-at-augmented-world-expo-2013">271 Tweets</a></p>
<p><a href="http://news.cnet.com/8301-11386_3-57588128-76/the-next-big-thing-in-tech-augmented-reality/">The next big thing in tech: Augmented reality<br />
</a>CNET, Dan Farber, June 7, 2013<br />
Pick up onÂ <a href="http://currentnewsdaily.com/the-next-big-thing-in-tech-augmented-reality/">Current News Daily<br />
</a><a href="http://topsy.com/news.cnet.com/8301-11386_3-57588128-76/the-next-big-thing-in-tech-augmented-reality/">350 Tweets</a></p>
<p><a href="http://thepersuaders.libsyn.com/awe-2013-conference-report-augmented-reality-and-marketing">AWE 2013 Conference Report: Augmented Reality and Marketing<br />
</a>The Persuaders Marketing Podcast onÂ Dublin City FM, June 23, 2013</p>
<p><a title="AR Dirt Podcast â€“ Episode 26 â€“ Ori Inbar AWE2013 Extravaganza Recap" rel="bookmark" href="http://www.ardirt.com/general-news/ar-dirt-podcast-episode-26-ori-inbar-awe2013-extravaganza-recap.html">AR Dirt Podcast â€“ Ori Inbar AWE2013 Extravaganza Recap<br />
</a>AR Dirt by Joseph Rampolla,Â June 18, 2013</p>
<p><a href="http://www.theverge.com/2013/6/9/4409940/35-years-of-wearable-computing-history-at-augmented-world-expo-2013">35 years of wearable computing history at Augmented World Expo 2013<br />
</a>The Verge, Sean Hollister, June 9, 2013<br />
<a href="http://topsy.com/www.theverge.com/2013/6/9/4409940/35-years-of-wearable-computing-history-at-augmented-world-expo-2013">7 Tweets</a></p>
<p><a href="http://www.wired.com/beyond_the_beyond/2013/06/augmented-reality-bruce-sterling-keynote-at-augmented-world-expo-2013/">Augmented Reality: Bruce Sterling, keynote at Augmented World Expo 2013<br />
</a>Wired, Bruce Sterling, June 9, 2013<br />
<a href="http://topsy.com/www.wired.com/beyond_the_beyond/2013/06/augmented-reality-bruce-sterling-keynote-at-augmented-world-expo-2013/">9 Tweets</a></p>
<p><a href="http://doc-ok.org/?p=598">On the road for VR: Augmented World Expo 2013<br />
</a>Doc-Ok, Staff, June 7, 2013<br />
<a href="http://topsy.com/trackback?url=http%3A%2F%2Fdoc-ok.org%2F%3Fp%3D598">3 Tweets</a></p>
<p><a href="http://www.wassom.com/my-interview-from-augmented-world-expo-2013-video.html">My Interview from Augmented World Expo 2013 [VIDEO] </a><a href="http://wassom.com/">Wassom.com</a>, Brian Wassom, June 7, 2013</p>
<p><a href="http://zenfri.com/2013/06/augmented-world-expo/">Augmented World Expo</a><br />
ZenFri, Staff, June 7, 2013</p>
<p><a href="http://www.fbnsantos.com/?p=9634">AWE2013: Hardware for an augmented world</a><br />
FBNSantos.com, Felipe Neves Dos Santos, June 6, 2013</p>
<p><a href="http://investorplace.com/2013/06/augmented-reality-will-be-the-new-reality/">Augmented Reality Will Be the New Reality</a><br />
InvestorPlace, Brad Moon, June 6, 2013</p>
<p><a href="http://www.techhive.com/article/2040837/wearable-computing-pioneer-steve-mann-who-watches-the-watchmen-.html">Wearable computing pioneer Steve Mann: Who watches the watchmen?</a><br />
TechHive, Armando Rodriguez, June 6, 2013</p>
<p><a href="http://abclocal.go.com/kgo/video?id=9127769">Expo puts augmented reality in the limelight</a><br />
ABC 7 News, Jonathan Bloom, June 5, 2013</p>
<p><a href="http://www.dvice.com/2013-6-5/these-oled-microdisplays-are-future-augmented-reality">These OLED microdisplays are the future of augmented reality</a><br />
DVICE, Evan Ackerman, June 5, 2013</p>
<p><a href="http://www.engadget.com/2013/06/05/visualized-history-of-augmented-and-virtual-reality-eyewear/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget">Visualized: a history of augmented and virtual reality eyewear</a><br />
Engadget, Michael Gorman, June 5, 2013</p>
<p><a href="http://www.papitv.com/wikitude-announces-wikitude-studio-and-in-house-developed-ir-tracking-engine">Wikitude announces Wikitude Studio and in-house developed IR &amp; Tracking engine</a><br />
PapiTV, KC Leung, June 5, 2013</p>
<p><a href="http://www.usatoday.com/story/tech/personal/2013/06/05/augmented-reality-expo-google-glass/2392769/">Augmented reality expo aims for sci-fi future today</a><br />
USA Today, Marco della Cava, June 5, 2013</p>
<p><a href="http://www.wired.com/beyond_the_beyond/2013/06/augmented-reality-high-dynamic-range-hdr-video-image-processing-for-digital-glass/">Augmented Reality: High Dynamic Range (HDR) Video Image Processing For Digital Glass</a><br />
Wired, Bruce Sterling, June 5, 2013</p>
<p><a href="http://allthingsd.com/20130604/will-wright-at-augmented-reality-conference-dont-augment-reality-decimate-it/">Will Wright at Augmented Reality Conference: Donâ€™t Augment Reality, Decimate It</a><br />
AllThingsD, Eric Johnson, June 4, 2013</p>
<p><a href="http://news.cnet.com/8301-11386_3-57587672-76/philip-rosedales-second-life-with-high-fidelity/">Philip Rosedaleâ€™s Second Life with High Fidelity</a><br />
CNET, Dan Farber, June 4, 2013</p>
<p><a href="http://www.pcworld.com/article/2040801/google-glass-competitors-vie-for-attention-as-industry-grows.html">Google Glass competitors vie for attention as industry grows</a><br />
PC World, Zack Miners for IDG News Service, June 4, 2013</p>
<p><a href="http://daqri.com/press_posts/press-release-4d-augmented-reality-leader-daqri-announces-15-million-financing-2/#.Ua-RjNhNuSo">4D Augmented Reality Leader Daqri Announces $15 Million Financing</a><br />
Press Release, June 4, 2013</p>
<p><a href="http://www.techzone360.com/topics/techzone/articles/2013/06/03/340432-crowdoptic-powers-lancome-virtual-gallery-app-crowd-powered.htm">CrowdOptic Powers Lancome Virtual Gallery App, Crowd-powered Heat Map</a><br />
TechZone 360, Peter Bernstein, June 3, 2013</p>
<p><a href="http://www.craveculture.net/2013/06/augmented-humans-now/">Augmented humans, enhanced happiness?</a><br />
Crave Culture, Angelica Weihs, June 2, 2013</p>
<p><a href="http://www.metaio.com/press/press-release/2013/metaio-vuzix-to-showcase-ar-ready-smart-glasses-at-the-2013-augmented-world-expo/">Metaio &amp; Vuzix to Showcase AR-Ready Smart Glasses at the 2013 Augmented World Expo</a><br />
Press Release, May 30, 2013</p>
<p><a href="http://qz.com/89467/four-ways-augmented-reality-will-invade-your-life-in-2013/">Four ways augmented reality will invade your life in 2013</a><br />
Quartz, Rachel Feltman, May 30, 2013</p>
<p><a href="http://www.wired.com/beyond_the_beyond/2013/05/augmented-reality-augmented-world-expo-is-next-week/">Augmented Reality: Augmented World Expoâ„¢ is next week</a><br />
Wired, Bruce Sterling, May 28, 2013</p>
<p><a href="http://www.prweb.com/releases/candy-lab/augmented-reality/prweb10763283.htm">Strike it Rich with Cachetown and AWE 2013 Playing the Gold Rush 49â€™er Challenge In Augmented Reality</a><br />
Press Release, May 24, 2013</p>
<p><a href="http://interact.stltoday.com/pr/lifestyle/PR052413071613074">Local Community College Student Headed to Silicon Valley to Learn More about Augmented Reality</a><br />
St. Louis Post-Dispatch, Staff, May 24, 2013</p>
<p><a href="http://www.cnet.com.au/explore-an-intricate-labyrinth-with-smartphone-ar-339344350.htm">Explore an intricate labyrinth with smartphone AR</a><br />
CNET Australia, Michelle Starr, May 21, 2013</p>
<p><a href="http://thechronicleherald.ca/business/1130672-dartmouth-firm-lands-super-app">Dartmouth firm lands super app</a><br />
Herald Business, Remo Zaccagna, May 21, 2013</p>
<p><a href="http://siliconangle.com/blog/2013/05/17/augmented-world-expo-2013-the-future-of-augmented-reality/">Augmented World Expo 2013â€“The Future of Augmented Reality</a><br />
Silicon Angle, Saroj Kar, May 17, 2013</p>
<p><iframe width="560" height="315" src="//www.youtube.com/embed/o6L3dcsLEto" frameborder="0" allowfullscreen></iframe></p>
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		<title>Shaping Play with Connected Stuff: IoToaster a prize winner in the YCombinator Upverter Hackathon!</title>
		<link>http://www.ugotrade.com/2013/03/10/shaping-play-with-connected-stuff-iotoaster-a-prize-winner-in-the-ycombinator-upverter-hackathon/</link>
		<comments>http://www.ugotrade.com/2013/03/10/shaping-play-with-connected-stuff-iotoaster-a-prize-winner-in-the-ycombinator-upverter-hackathon/#comments</comments>
		<pubDate>Sun, 10 Mar 2013 01:00:29 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
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		<guid isPermaLink="false">http://www.ugotrade.com/?p=6580</guid>
		<description><![CDATA[We had so much fun at the YCombinator Upverter Hackathon. I was honored to be part of &#8220;the beatles&#8221; team Â (Sam Cuttriss, Josh Cardenas, Jason Appelbaum, Lauren Elliott, Tish Shute, Otto Leichliter III &#38; IV) that produced the prize winning IoToaster. Rick Merritt did an awesome write up in EE Times, Slideshow: Y Combinator hackathon&#8217;s [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>We had so much fun at the <a href="http://upverter.com/hackathons/yc-hackathon-2013/" target="_blank">YCombinator Upverter Hackathon</a>. I was honored to be part of &#8220;the beatles&#8221; team Â (Sam Cuttriss, Josh Cardenas, Jason Appelbaum, Lauren Elliott, Tish Shute, Otto Leichliter III &amp; IV) that produced the prize winning IoToaster. Rick Merritt did an awesome write up in EE Times, <a href="http://www.eetimes.com/electronics-news/4408238/Slideshow--Toaster-burns-in-Instagrams-at-hackathon?pageNumber=0" target="_blank">Slideshow: Y Combinator hackathon&#8217;s prize-winning designs</a>.   If you want to hear more about hardware startups shaping play with connected stuff, I hope you will stop by, <a href="http://schedule.sxsw.com/2013/events/event_IAP5412" target="_blank">Parsing Reality: Shaping Play with Connected Stuff</a>, Tuesday March 12th, 12.30pm -1.30pm, Raddison Town Lake Ballroom, Austin, SXSW 2013.  I&#8217;m delighted to join, Adam Wilson Founder, Chief Software Architect <a href="https://www.gosphero.com/company/" target="_blank">Orbotix</a>, Dave Bisceglia Co-Founder &amp; CEO <a href="http://thetaplab.com/" target="_blank">The Tap Lab</a>,  Phu Nguyen Founder <a href="http://romotive.com/" target="_blank">Romotive Inc</a> to talk about shaping play with connected stuff &#8211; <a href="http://schedule.sxsw.com/2013/events/event_IAP5412" target="_blank">more details here.</a></p>
<p>Meanwhile enjoy Rick Merritt&#8217;s great write up of IoToaster (<a href="http://www.eetimes.com/electronics-news/4408238/Slideshow--Toaster-burns-in-Instagrams-at-hackathon?pageNumber=0" target="_blank">reprinted from EE Times</a>).</p>
<blockquote>
<h2><span style="font-weight: normal;">&#8220;Y Combinator hackathon&#8217;s prize-winning designs&#8221;</span></h2>
</blockquote>
<p>&#8220;An Internet Toaster, two pair of faux Google glasses and two novel electronic gloves emerged from a hackathon organized by Upverter and hosted by Y Combinator.Â <span style="font-family: Arial;">SAN JOSE, Calif. â€“ Imagine sending an Instagram to your Internet toaster and printing itâ€”on whole wheat or white bread. Imagine creating your own vision for a variant of Google&#8217;s Project Glass.</span></p>
<p>Those were among the 32 projects from more than 130 designers at a recent all-day event organized by Upverter.com and hosted by Y Combinator, a startup incubator in Mountain View, Calif.</p>
<p>Winners took home iPads, Pebble watches, Arduino kits and Raspberry Pi boards after dedicating about 10 hours of their Saturday to hacking on their best ideas. Some took with them hopes of products that could make it to the market or new-formed teams that could be the heart of a new startup. Others just had a good time.</p>
<p>Hereâ€™s a look at some of the winners.</p>
<div><img src="http://m.eet.com/media/1179469/1%20glasses%20with%20woman.jpg" alt="" /></div>
<div>
<p><strong><span style="font-family: Arial;">Two teams worked on variants of Googleâ€™s $1,500 glasses-mounted computer. One team (above) used laser-cut medium-density fibreboard and embedded LEDs that could indicate when the wearer faced north. Another team (below) created Prism, a more thorough knock-off of Googleâ€™s concept complete with an embedded display and gesture recognition.</span></strong></p>
<p><strong> </strong><strong><img src="http://m.eet.com/media/1179470/1%20thanh%20with%20glasses%20x%20420.jpg" alt="" /><br />
</strong></p>
</div>
<div><span style="font-family: Arial;"><strong>Photos courtesy of Kuy Mainwaring and Sam Wurzel of Octopart.</strong></span></div>
<p><strong>Printing on whole wheat or white</strong></p>
<div><img src="http://m.eet.com/media/1179471/1%20toast.jpg" alt="" /></div>
<p>The IO Toaster (above) is sort of the Reeseâ€™s Peanut Butter Cup of social electronics. Itâ€™s an Internet-connected combo toaster/printer that creators say can â€œbring the cloud to your breakfast.â€</p>
<p>The team adapted code from an LED matrix to control heat transmission down to the pixel level. They hope to present the device at the Augmented World Expo at SXSW as well as at other hackathons and hardware meetups.</p>
<p>The team included Sam Cuttriss, Josh Cardenas, Tish Shute, Lauren Elliott, Jason Appelbaum and both Otto Leichliter III and IV.</p>
<div><img src="http://m.eet.com/media/1179472/1%20toaster%20engineer.jpg" alt="" /></div>
<p><strong>Peripherals and apps for the IO Toaster</strong></p>
<div><img src="http://m.eet.com/media/1179473/1%20toast%20face%20x%20420.jpg" alt="" /></div>
<p>The potential for the IO Toaster is great, said team members who brainstormed spin off products including:</p>
<ul>
<li>FaceToast: Your friendsâ€™ Facebook status messages pop up automatically at breakfast.</li>
<li>Instagram Toast: Patented sepia tone filters add artistic textures to photos (above). Too grainy?</li>
<li>Toasted, Augmented Reality: Toast revitalizes boring QR codes (below).</li>
<li>Pop Tweets: Twitter toaster pastries. Follow your favorite fruit flavor.</li>
<li>FlipToast: Create an edible FlipBook with a carb-hinge technology in development.</li>
<li>Angry Toast: A hyper sling and gimble add on hurls slices at kids trying to leave for school without breakfast.</li>
</ul>
<p><img src="http://m.eet.com/media/1179474/1%20toast%20q%20code%20x%20420.jpg" alt="" /><br />
<strong>Touch screen toaster displays</strong><br />
<iframe width="640" height="360" src="http://www.youtube.com/embed/OOSM8y7vuvA?feature=player_embedded" frameborder="0" allowfullscreen></iframe><br />
Designers of the IO Toaster created this animation to show the romantic possibilities of their product.</p>
<p><strong>Grand prize was a real grabber</strong></p>
<div><img src="http://m.eet.com/media/1179475/1%20hand%20thing.jpg" alt="" /></div>
<div><strong>The Tactilus is a haptic feedback glove for interacting with 3-D environments. A series of cables applies pressure to the wearer&#8217;s fingers to resist their motion in response to pushing against a virtual object.</strong></div>
<div><img src="http://m.eet.com/media/1179476/1%20hand%20thing%202.jpg" alt="" /></div>
<p><strong>Meet the Tactilus team</strong></p>
<div><img src="http://m.eet.com/media/1179477/1%20tactilous%20team.jpg" alt="" /></div>
<div><strong>Jack Minardy had the idea to create a haptic glove. Five strangers who stopped by his table and liked the idea became a virtual team for the day, bringing Tactilus to life. They are (from left) Matt Bigarani, Nick Bergseng, Jack Minardy, Neal Mueller and Tom Sherlock. Not pictured: Oren Bennett.</strong></div>
<p><strong>Fitness glove has something up its sleeve</strong></p>
<div><img src="http://m.eet.com/media/1179478/1%20glove.jpg" alt="" /></div>
<div><strong>The Body API is a comprehensive metric-gathering device that gives the sports enthusiast a big data boost.</strong></div>
<p><strong>Baby gets a robo rocker</strong></p>
<div><img src="http://m.eet.com/media/1179479/1%20rocker.jpg" alt="" /></div>
<div><strong>One team prototyped its invention for an automatic baby rocker using an electric can opener. Parents can control it visa a mobile app.<br />
</strong></div>
<p><strong>And other winners were&#8230; </strong><br />
At the end of the day, 30 groups took two minutes each to pitch their hack (below), some of which judges pitches in the circular file. A handful of others got various levels of recognition.</p>
<p>The winner in the most marketable category was the DIYNot, a plug that fits between your recharging device and the socket to turn off the two amp energy flow anytime you want. The Window Blind Controller, a clip on device that keeps streetlight out in the night and lets sunlight in during the day, got a nod from judges.</p>
<p>Judges also liked the Walkmen, an ultrasound virtual walking stick with haptic feedback for guiding disabled people. A team from Electric Imp got the Corporate Shill Award for a networked dispenser that spits out M&amp;Ms in response to tweets. Another group added Wi-Fi links to home switches opening a circuit for new kinds of remote controlsâ€”and pranks.</p>
<div><img src="http://m.eet.com/media/1179480/1%20presentations.jpg" alt="" /></div>
<p><strong>From here to China and back</strong></p>
<div><img src="http://m.eet.com/media/1179481/1%20zak%20and%20matt.jpg" alt="" /></div>
<div><strong>Zack Hormuth of Upverter.com (left), organizer for the event, helps hacker Matt Sarnoff. UpverterÂ <a href="http://www.eetimes.com/electronics-news/4405202/Slideshow--Hangin--at-a-hardware-hackathon">led a hackathon</a> at Facebookâ€™s Open Compute Summit. It also has hackathons in the works for New York City and Shenzhen.&#8221;</strong></div>
<div><strong><br />
</strong></div>
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		<title>ARE is now AWE â€“ Augmented World Expo!</title>
		<link>http://www.ugotrade.com/2012/12/20/are-is-now-awe-%e2%80%93-augmented-world-expo/</link>
		<comments>http://www.ugotrade.com/2012/12/20/are-is-now-awe-%e2%80%93-augmented-world-expo/#comments</comments>
		<pubDate>Thu, 20 Dec 2012 22:31:34 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[Ambient Devices]]></category>
		<category><![CDATA[Ambient Displays]]></category>
		<category><![CDATA[Ambient Findability]]></category>
		<category><![CDATA[Android]]></category>
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		<category><![CDATA[Artificial general Intelligence]]></category>
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		<guid isPermaLink="false">http://www.ugotrade.com/?p=6575</guid>
		<description><![CDATA[I&#8217;m really excited that we opened a call for proposals today for Augmented World Expo (registration opens February!). Â Our edgy conference on augmented reality has morphed into the worldâ€™s first Expo about the augmented world. Â If you loved ARE you are going to findÂ Augmented World Expo the most important event of 2013, and if you [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2012/12/AWE2013.jpg"><img class="alignnone size-medium wp-image-6576" title="AWE2013" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2012/12/AWE2013-300x187.jpg" alt="" width="300" height="187" /></a></p>
<p>I&#8217;m really excited that we opened a call for proposals today for <a href="http://augmentedworldexpo.com/cfp/"><strong>Augmented World Expo</strong></a> (registration opens February!). Â Our<strong> </strong>edgy conference on augmented reality has morphed into the worldâ€™s first Expo about the augmented world. Â If you loved ARE you are going to findÂ <strong><a href="http://augmentedworldexpo.com/cfp/" target="_blank">Augmented World Expo</a></strong> the most important event of 2013, and if you never got a chance to attend before register early to reserve your spot!</p>
<p>&#8220;The way we experience the world will never be the same. We no longer interact with computers. We interact with the world. A set of emerging technologies such as augmented reality, gesture interaction, eyewear, wearables, smart things, cloud computing, and ambient computing are completely changing the way we interact with people, places and things. These technologies create a digital layer that empowers humans to experience the world in a more advanced, engaging, and productive way.</p>
<p>Augmented World Expo will bring together the best in augmented experiences from all aspects of life: health, education, emergency response, art, media and entertainment, retail, manufacturing, brand engagement, travel, automotive, and urban design. It will be the largest ever exposition demonstrating how these technologies come together to change our lives and change the world.</p>
<p><strong>Registration will open in February.&#8221;</strong></p>
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		<title>Parsing Reality: Shaping Play with Connected Stuff, SXSW 2013</title>
		<link>http://www.ugotrade.com/2012/08/13/parsing-reality-shaping-play-with-connected-stuff-sxsw-2013/</link>
		<comments>http://www.ugotrade.com/2012/08/13/parsing-reality-shaping-play-with-connected-stuff-sxsw-2013/#comments</comments>
		<pubDate>Mon, 13 Aug 2012 21:28:33 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[Ambient Devices]]></category>
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		<guid isPermaLink="false">http://www.ugotrade.com/?p=6547</guid>
		<description><![CDATA[RomoDoodleDemo from Romotive on Vimeo. We&#8217;ve submitted a panel proposal for SXSW 2013 on a super interesting topic, &#8220;Parsing Reality: Shaping Play with Connected Stuff.&#8221; The voting opened today so please do vote &#8211; go here to vote, if you would like to see us at SXSW 2013! How clouds &#038; atoms are coming together [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/45048419" width="500" height="281" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe>
<p><a href="http://vimeo.com/45048419">RomoDoodleDemo</a> from <a href="http://vimeo.com/romotive">Romotive</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>We&#8217;ve submitted a panel proposal for SXSW 2013 on a super interesting topic, &#8220;Parsing Reality: Shaping Play with Connected Stuff.&#8221; The voting opened today <a href="http://panelpicker.sxsw.com/vote/5412">so please do vote &#8211; go here to vote</a>, if you would like to see us at SXSW 2013!  </p>
<h3>How clouds &#038; atoms are coming together to make everyday things, and our actual lives, a platform for games. </h3>
<p>The hardware startup community is on fire with kickstarter and a vibrant meetup community energizing the space.  Smartphones opened the door for playful social, local experiences based on our actual lives.  Now we are seeing connected stuff &#8211; hardware, cloud-connected devices, and robots bringing new forms of personal awareness into the mix. This panel will be a chance to hear from a group of people who are already deep into transforming this opportunity space into new genre of playful experiences. </p>
<p>The panel will be myself, Dave Bisceglia, co-founder of the mobile gaming company, <a href="http://thetaplab.com/">The Tap Lab</a>, and Phu Nguyen, who leads <a href="http://romotive.com">Romotive&#8217;s</a> software team to create new experiences with robots that harness the power and extensibility of the smart phone, and Adam Wilson, co-founder and chief software architect, Orbotix &#8211; the makers of <a href="http://www.gosphero.com/">Sphero</a>, the world&#8217;s first robotic ball gaming system.</p>
<p>Our panel will look at how our actual lives and everyday stuff are becoming the most interesting platform for games. Â We&#8217;ll discuss, from different perspectives, the ways games are shaping our experience of a new blended digital subjective/object space. Portables, wearables, and connected stuff mean bits and networks are everywhere we go, giving us the possibility of a new deep awareness of our personal state. As Will Wright says, &#8220;we are at a turning point for mobile gaming, a shift for games from being about simulating reality to being about parsing reality.&#8221;Â  Sensors everywhere and advances likeÂ bluetooth smart are turning everyday objects into an opportunity for play. The future of our playful sociality is &#8220;toys&#8221; that are a customization of our interactions with the actual world and everyday life. We will explore how games, robots, and playful experiences are the key to makingÂ our new habitat of digital/physical complexity more accessible and fun.</p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/fvB6rRqLkCo" frameborder="0" allowfullscreen></iframe></p>
<h4>Questions we&#8217;ll discuss will include:</h4>
<p>What are the specific experiences of panel members in rising to this challenge?</p>
<p>The iphone and ipad are becoming the narrative and play control center for connected stuff. Desktop, files, folders, trashcans and lists were key metaphors that made the PC the master control center for sharing of information. What are the new metaphors for a Game OS for everyday life and connected stuff?</p>
<p>How is next generation connectivity like bluetooth smart going to change our attitudes to the playful potentials of toys and physical stuff? We&#8217;ll show some examples of what&#8217;s out there today and what&#8217;s coming soon.</p>
<p>What can simulation games teach us about the challenges of parsing reality and making it more playful and interesting? We&#8217;ll explore how this new paradigm has transformed game design while introducing new game mechanics along with interesting technical challenges.</p>
<p>What are the challenges for startups wanting to make apps / products for a connected playful digital/physical world? Our panelists have all experienced this first-hand and will share their stories as well as answer questions from the crowd.</p>
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		<title>Augmented Awareness &amp; Reality Games, ARE2012</title>
		<link>http://www.ugotrade.com/2012/05/09/augmented-awareness-reality-games-are2012/</link>
		<comments>http://www.ugotrade.com/2012/05/09/augmented-awareness-reality-games-are2012/#comments</comments>
		<pubDate>Wed, 09 May 2012 18:12:41 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[Ambient Devices]]></category>
		<category><![CDATA[Ambient Displays]]></category>
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		<category><![CDATA[Android]]></category>
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		<category><![CDATA[Tish Shute]]></category>
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		<category><![CDATA[Where 2012]]></category>

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		<description><![CDATA[Augmented Awareness &#38; Reality Games, ARE2012 View more PowerPoint from Tish Shute ARE2012 is being live streamed this year, and the wrap up fire side chat between Bruce Sterling and Daniel Suarez and a surprise stupid fun grand finale is still to come. We have a live stream this year so you can see for [&#8230;]]]></description>
				<content:encoded><![CDATA[<div style="width:425px" id="__ss_12853433"> <strong style="display:block;margin:12px 0 4px"><a href="http://www.slideshare.net/TishShute/augmented-awareness-reality-games" title="Augmented Awareness &amp; Reality Games, ARE2012" target="_blank">Augmented Awareness &amp; Reality Games, ARE2012</a></strong> <iframe src="http://www.slideshare.net/slideshow/embed_code/12853433" width="425" height="355" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe>
<div style="padding:5px 0 12px"> View more <a href="http://www.slideshare.net/thecroaker/death-by-powerpoint" target="_blank">PowerPoint</a> from <a href="http://www.slideshare.net/TishShute" target="_blank">Tish Shute</a> </div>
</p></div>
<p><a href="http://augmentedrealityevent.com/">ARE2012 </a> is being live streamed this year, and the wrap up fire side chat between Bruce Sterling and Daniel Suarez and a surprise stupid fun grand finale is still to come.  We have  <a href="http://augmentedrealityevent.com/stream/index.2.php">a live stream this year</a> so you can see for yourself!   Also you can catch up on any sessions you have missed, including the video of my talk, Augmented Awareness and Reality Games.  My slides are here and my speaker notes are below, enjoy!</p>
<p>1. Hi my name is Tish Shute. Currently I am working with Will Wright and Stupid Fun Club on a new genre of personally aware mobile games that move away fromt he idea that games are a way to escape reality. If you want to know more about what I mean by Reality Architect please feel free to look up my TEDXSilicon Alley talk <a href="http://www.youtube.com/watch?v=pBRa4gJPLHo">â€œOn Becoming a Reality Architect..&#8221;</a> .</p>
<p>2. As Will puts it, â€œgames are getting more and more personal to the point that our actual lives are becoming the most interesting gaming platform.&#8221;  Personally Aware Games, Life Based Gaming or Integrated Games are expressions that are just beginning to emerge to describe this idea that our lives are the most interesting gaming platform.</p>
<p>3. <a href="http://www.ugotrade.com/2012/04/25/where-2012-will-wright-gaming-reality/">Will Wrightâ€™s talk</a> at Where 2012 is a must see.  He pointed too a turning point for mobile gaming.- a shift for games from being about simulating reality to being about parsing reality.</p>
<p>4. The ghosts of AR past. Bruce Sterling at ARE2010 mentioned that AR eyewear was haunted by the spectre of ARs Gothic Stepsister &#8211; virtual reality, and Jesse Schell probed on the other hand ARâ€™s aspirations as the ubiquitous all seeing data eyeâ€“ the man with the x-ray eyes.. As Jesse put it, â€œYou guys are going to put it togetherâ€¦and then everybody is going to be like, oh my god we are freaking naked, all this information about me is out thereâ€¦I had security through obscurity, but not anymoreâ€¦â€</p>
<p>5. Yes, it seems we have put it all together. Although the ubiquitous all seeing data eye &#8211; our x ray eyes have turned out to be carried around in our pockets or integrated into our clothes and eyewear is not yet ubiquitous, at least yet. But, for the moment, we are looking at the most intimate aspects of ours lives only as an opportunity for optimization and efficiency, (but there are some interesting apps/products emerging &#8211; try out the Heart Rate app â€“ if you hold your finger up against the camera an you will get a pretty accurate reading). But as the explorations of makers, hackers and self trackers move out into consumer culture the quantified self is ripe for new forms of expression http://www.electricfoxy.com/projects/modwells/The term â€œgamificationâ€ has been worn out already . We sense its shallow inadequacy. So whatâ€™s next? </p>
<p>6. There is barely a trace of ARâ€™s Gothic stepsister VR in the Google glasses pitch which is super simple and seems to be aimed at optimizing Pinterest like social shopping experiences, by taking photos and videos from your direct eye-line and disseminating them through Google+  No mentions of mapping, tracking and registration or how they are working the hands free part yet â€“ all Iâ€™ve seen for input is nods so far. Is eye movement tracking up next &#8211; or what? Thrun was pretty down on the AR ghosts &#8211; the man with the x ray eyes stuff (Iâ€™m already feeling nostalgic for classic AR!).  But seeing with shared eyes is what makes AR technology super interesting as Jesse Schell pointed out at ARE2010, â€œThe internet allowed us to think with shared memoryâ€¦Augmented Reality will allow us to see with shared eyes,â€ Jesse Schell ARE2012.  Applying our design chops to this possibility space seems like a pretty good project to me. Bruce has always said that AR should be more about creating experiences than the technology.</p>
<p>7.  And we do need new forms of expression in our digital culture where technologies of seeing are primarily technologies of watching used for power and control.</p>
<p>8.  If you havenâ€™t already drunk at the New Aesthetic fountain you have some googling to do after this session â€“ start with James Bridleâ€™s Tumblr and Bruce Sterlingâ€™s essay http://www.wired.com/beyond_the_beyond/2012/04/ perhaps. James Bridle might have already closed the New Aesthetic tumblr but this collection of images is a provocation to explore the possibilities of feedback loops between people and machines â€“ a reflexive augmented awareness where we play with modes of digital seeing. I think AR and digital seeing is in need of a New Aesthetic more than most technologies because augmentation implies that we have an idea of what is aesthetically  valid at a given time and place, and that we have a position re the difference between augmented and degraded reality, and machinomorphic and anthropomorphic modes of perception. Howie Wooâ€™s â€œin <a href="http://woowork.blogspot.ca/2012/03/in-yo-face-facial-recognition.html">yo face facial recognition</a>â€ project (pic in my opening slide too), uses crochet + cunning to transform facial recognition into a reality game.</p>
<p>9.  Reality Games can give us new opportunities to explore the free play in the systems of our lives. AyseBirsel, a friend and brilliant  designer from New York City has being showing people, in a series of innovative workshops, how to bring powerful design tools to their lives, to design not necessarily a better life but at least an original life, beginning with a method of deconstruction,reconstruction, and visualization. The goal of an original life rather than an optimized more efficient life challenges AR and reality game designers to explore the possibility space of our lives.</p>
<p>10. We are already parsing our lives through powerful digital filters. Four Square has shown us the power of the fundamental change to maps that has at itâ€™s center the notion that â€œyou are hereâ€. See <a href="http://www.youtube.com/watch?v=Tzlv69lGrtQ">Adam Greenfieldâ€™s Where 2012</a>  talk for a deeper understanding of the significance of this change to mapping. While location is a powerful filter to parse what Will callâ€™s the GPS â€œglobal possibility spaceâ€ of our lives, it is not the only one.http://dornob.com/you-are-here-3-real-life-works-of-digital-map-inspired-art/</p>
<p>11. Time is another a powerful filter for our lives and games. Jonathan Blowâ€™s Braid explores how time can be manipulated in different game worlds. </p>
<p>12. Cosplay (or costume role playing) is different from earlier incarnations of say renaissance fairs or civil war reenactments in its integration into the present. In Tokyo a commuting hub turns into a cosplay mecca every Sunday and as AT Wilson puts it â€œturns a non-place to a place.â€</p>
<p>13. â€œ[TimeHop] sends users a daily e-mail reminder of what they did a year ago, and it does so by retracing the subscriberâ€™s digital footsteps Facebook, Twitter, Instagram and Foursquare.â€http://www.nytimes.com/2012/01/08/fashion/timehop-a-new-online-service-tells-you-what-you-were-doing-a-year-ago.html</p>
<p>14. Reality Games have of course predated a machine readable world. This book on Cold Reading by Ian Rowland parses the rules of the game that enables â€œpsychicsâ€ and â€œfortune tellersâ€ to deploy techniques that border on actual mind reading. http://www.thecoldreadingbook.com/Lifeâ€™s players &#8211; â€œpick up artistsâ€ &#038; â€œpsychicsâ€ and â€œcon-artistsâ€ are master gamers of the intimate social dynamics of life but NLP and semantic tech are bringing digital seeing to the kind of intimate social dynamics that are the domain of cold reading.</p>
<p>15. Status games are a core dynamic of life. The great ethnologist Erving Goffman, devoted his career to analyzing the face-to face relations of everyday life. Goffman, described everyday social life as a strategic game that could be understood through the metaphors of the stage.- front stage and back stage. But, as we parse reality, digital hierarchies and the abstractions of data viz begin to control the information flow and create a new stage for status games that demand a a different kind of awareness of what is back stage and what is front stage in social lives.</p>
<p>16. We are entering a new era of social intelligence where people and algorithms are interacting in interesting new ways. OKCupid has been getting a lot of attention for offering social intelligence that can help us play better in our dating lives. Did you know your profile narratives can reveal whether you like rough or gentle sex?</p>
<p>17. We are also beginning to see an interesting New Aesthetic for Artificial Intelligence -the expressive interaction between algorithms and people. SIRI, for example, is no cold reader, but she does have has a more developed character than Google voice.<br />
 Jeff Kramer has <a href="http://www.realityaugmentedblog.com/">an excellent post on Weavrs</a> &#8211; personality based social â€“ web robots.  I like weavrs a lot because they are out on there at the edge with there exploration of the expressive power of bots. Bots shape our algorithmic world from call centers to Wall street but we have barely began to explore their expressive potential .<br />
Weavrs exist on their own. You can ask them questions, but you canâ€™t tell them for example â€˜I like this, post more like this. Weavrs are social web bots that evolve and grow without your direct hand guiding them. But as <a href="http://www.realityaugmentedblog.com/2012/05/life-in-the-weavrs-web/">Jeff Kramer in his interesting post</a> on Reality Augmented notes,  </p>
<p>â€œitâ€™s also obvious that having more full featured persona creation/control options is going to be a big part of the future of social bots too.â€</p>
<p>18. The eruption of the digital into the physical is a catch phrase for The New Aesthetic. And <a href="http://dimensions.rjdj.me/">RjDjâ€™s Dimensions app</a>  and awesome Inception app, I think are exemplary explorations of new aesthetic dimensions for Sonic AR. The dimensions app pulls data from your surroundings â€” including movement, time of day and microphone input â€” to give you a very personal experience that adjusts to and transforms your environment and actions.</p>
<p>19. Imrov practitioners are early explorers of Reality Games. The Life Game is one of Keith Johnstoneâ€™s projects and his books on Improv have been a great source of inspiration for RPG players and game designers. A CMU student visiting Stupid Fun Club once asked Will what he should do to be a better game designer and Will said study Improv!</p>
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		<title>Will Wright, &#8220;Gaming Reality,&#8221; Where 2012</title>
		<link>http://www.ugotrade.com/2012/04/25/where-2012-will-wright-gaming-reality/</link>
		<comments>http://www.ugotrade.com/2012/04/25/where-2012-will-wright-gaming-reality/#comments</comments>
		<pubDate>Wed, 25 Apr 2012 03:00:45 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[Ambient Devices]]></category>
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		<category><![CDATA[Will Wright]]></category>

		<guid isPermaLink="false">http://www.ugotrade.com/?p=6496</guid>
		<description><![CDATA[Will Wright&#8217;s talk at Where 2012 is brilliant. It elucidates a turning point for mobile gaming. Will describes an important shift: gaming has primarily up to this point been about simulating parts of reality, now I think it&#8217;s moving toward the idea that maybe we can start parsing actual reality, and incorporating that into our [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><iframe width="560" height="315" src="http://www.youtube.com/embed/ZqUkMsYL1Yc" frameborder="0" allowfullscreen></iframe></p>
<p>Will Wright&#8217;s talk at <a href="http://whereconf.com/where2012">Where 2012</a> is brilliant. It elucidates a turning point for mobile gaming.</p>
<p>Will describes an important shift:</p>
<blockquote><p>gaming has primarily up to this point been about simulating parts of reality, now I think it&#8217;s moving toward the idea that maybe we can start parsing actual reality, and incorporating that into our play experiences.
</p></blockquote>
<p>He unfolds a vision for a new genre of personally aware mobile games that move away from a  &#8220;presumption that reality sucks and we want to get away from it.&#8221; </p>
<p>I&#8217;m super excited to be working with Will Wright and Stupid Fun Club to create a new genre of mobile experiences that express this vision.</p>
<p>Will notes:</p>
<blockquote><p> as a designer nowadays, I don&#8217;t feel like there&#8217;s any meaningful limitation that I have. The amount of technology that used to be applied to NORAD, tracking incoming missiles, is basically now in my pocket, helping me find frappuccinos. Actually quite a bit more technology than NORAD had back then. </p></blockquote>
<p>It is a rich, dense talk so enjoy the video and explore the CaptionBox too!</p>
<p>Also I hope you can join us at <a href="http://augmentedrealityevent.com/">Augmented Reality Event, 2012, Santa Clara, CA  on May 8th and 9th.</a>  Will Wright will be judging the Auggies with Bruce Sterling, Daniel Suarez and others.  I will be talking about  &#8220;Augmented Awareness &#038; Life Based Games&#8221; in the AR Games session, along with Brian Selzer, <a href="http://www.ogmento.com/">Ogmento</a> and <a href="http://www.fit.fraunhofer.de/en/presse/11-07-18.html">Richard Wetzel, Fraunhofer</a></p>
<p>And please do use my discount count <a href="http://augmentedrealityevent.com/register/">TISH375AR</a> to register!</p>
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		<title>ScreenBurn Presents Will Wright&#8217;s Stupid Fun Club: SXSW Interactive 2012</title>
		<link>http://www.ugotrade.com/2012/01/23/sxsw-interactive-2012-screenburn-presents-will-wrights-stupid-fun-club/</link>
		<comments>http://www.ugotrade.com/2012/01/23/sxsw-interactive-2012-screenburn-presents-will-wrights-stupid-fun-club/#comments</comments>
		<pubDate>Mon, 23 Jan 2012 01:30:11 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
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		<category><![CDATA[Tish Shute]]></category>
		<category><![CDATA[Wil Wright]]></category>

		<guid isPermaLink="false">http://www.ugotrade.com/?p=6464</guid>
		<description><![CDATA[I am super excited to be speaking at SXSW Interactive 2012, as part of Will Wright&#8217;s Stupid Fun Club, on &#8220;A Lifestyle with a Gaming Sense.&#8221; Michael Trice just did a post on our session for SXSW.com, Screen Burn Panels at the Palmer Presents Will Wright&#8217;s Stupid Fun Club. The photos of Will Wright, Tish [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2012/01/SXSW-WillWright-TishShute-PeterSwearengen.png"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2012/01/SXSW-WillWright-TishShute-PeterSwearengen-300x148.png" alt="" title="SXSW-WillWright-TishShute-PeterSwearengen" width="300" height="148" class="alignnone size-medium wp-image-6465" /></a></p>
<p>I am super excited to be speaking at SXSW Interactive 2012, as part of Will Wright&#8217;s <a href="www.stupidfunclub.com/">Stupid Fun Club</a>, on <a href="http://schedule.sxsw.com/2012/events/event_IAP12616">&#8220;A Lifestyle with a Gaming Sense.&#8221;</a> Michael Trice just did a post on our session for SXSW.com, <a href="http://sxsw.com/node/9969">Screen Burn Panels at the Palmer Presents Will Wright&#8217;s Stupid Fun Club. </a>  The photos of Will Wright, Tish Shute (me!) and Peter Swearengen are by Anya Zavarzina.   Thank you Anya for such great photos!</p>
<p>I have been too busy to blog much lately, but there is a lot to unpack in future posts in my quote in Michael&#8217;s SXSW post!  </p>
<blockquote><p>&#8220;Really we&#8217;ve entered a new era where the world has become a platform for storytelling and the goal is to turn everyday life into an opportunity for play, relatedness, and new forms of autonomy and fun. We&#8217;ve now come to a point where software has moved out of the computer and into the world. Rather than viewing this process in terms we&#8217;ve already grown out of, like gamification, we view this as an opportunity to explore everyday activities as possibility spaces.&#8221;</p></blockquote>
<p>For the complete post, including Peter Swearengen of Stupid Fun Club on StoryMaker, see here <a href="http://sxsw.com/node/9969">http://sxsw.com/node/9969 </a> </p>
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		<title>On Becoming a Reality Architect: Exploring the Power of Connection Between People and Algorithms (TEDXSiliconAlley talk)</title>
		<link>http://www.ugotrade.com/2011/10/28/on-becoming-a-reality-architect-exploring-the-power-of-connection-between-people-and-algorithms-tedxsiliconalley-talk/</link>
		<comments>http://www.ugotrade.com/2011/10/28/on-becoming-a-reality-architect-exploring-the-power-of-connection-between-people-and-algorithms-tedxsiliconalley-talk/#comments</comments>
		<pubDate>Fri, 28 Oct 2011 21:44:19 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
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		<description><![CDATA[Watch live streaming video from tedx at livestream.com On Becoming A Reality Architect (Not a Reality Star) View more presentations from Tish Shute 1) Like most of us I wear a lot of hats. And I frequently work under a designer title. But recently someone said to me, â€œSo youâ€™re a Reality Architect.â€ I found [&#8230;]]]></description>
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<div style="width:425px" id="__ss_9914713"> <strong style="display:block;margin:12px 0 4px"><a href="http://www.slideshare.net/TishShute/on-becoming-a-reality-architect-not-a-reality-star" title="On Becoming A Reality Architect (Not a Reality Star)" target="_blank">On Becoming A Reality Architect (Not a Reality Star)</a></strong> <iframe src="http://www.slideshare.net/slideshow/embed_code/9914713" width="425" height="355" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe>
<div style="padding:5px 0 12px"> View more <a href="http://www.slideshare.net/" target="_blank">presentations</a> from <a href="http://www.slideshare.net/TishShute" target="_blank">Tish Shute</a> </div>
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<p>1) Like most of us I wear a lot of hats.  And I frequently work under a designer title.  But recently someone said to me, â€œSo youâ€™re a Reality Architect.â€ I found the suggestion intriguing in part because I have been thinking about what it means to have agency in the algorithmic landscapes of the future that Kevin Slavin describes in his awesome TED talk, <a href="http://www.ted.com/talks/kevin_slavin_how_algorithms_shape_our_world.html">How Algorithms Shape the World.</a>  And, Reality Architect, if it implies anything, it implies a lot of agency and that is very appealing. But what does a  â€œA Reality Architect do?â€ </p>
<p>2) When a very brilliant friend came up with this tag line for me, Tish Shute, Reality Architect, &#8220;She puts the reality back in Augmented Reality,&#8221;  I began to become quite enchanted with the idea.</p>
<p>3) My career began with motion control photography creating visual effects for film and television. The Motion Control era which includes Star Wars, Close Encounters of the Third Kind, The Terminator, Star Trek, 2010, brought us many of the early design fictions for augmented reality.</p>
<p>4) With the arrival of smart phones I focused on the mobile local experience and making AR a reality.  I co-founded <a href="http://augmentedrealityevent.com/">Augmented Reality Event</a> and  <a href="http://arwave.org/new_index.php">ARWave </a> &#8211; a completely open federated, realtime updating system for geolocated data of any sort.</p>
<p>5) But the AR dream has a dark side.  This is a still from Keichi Matsudaâ€™s <a href="http://www.keiichimatsuda.com/augmented.php">great dystopic vision of ARâ€™s future</a>.  Kevin Slavin pointed out in his talk, <a href="http://www.mobilemonday.net/06/2011/kevin-slavin-%E2%80%93-reality-is-plenty-thanks.html">Reality is Plenty Thanks</a>, that AR as visual layers over reality can obscure what is best about reality rather than enhancing it.</p>
<p>6) Recently I have been exploring what it means to make reality more interesting.  <a href="http://meetgatsby.com/">Meet Gatsby</a> is a location aware networking startup that I love.  Gatsby orchestrates small world moments and creates contextually aware opportunities and serendipity in real life. </p>
<p>7) But we already have experts at making reality more interesting they are called Reality Stars. And when I say I want to make reality more interesting, I have no ambitions to be a reality star.  Technology and Story telling are my passions. </p>
<p>8) <a href="http://www.okcupid.com/">OKCupid</a> is a startup that has been making reality more interesting and solving dating problems with a combination of data, math and story telling.</p>
<p>9) We are entering a new area of social intelligence where people and algorithms are interacting in interesting new ways.  OKCupid has been getting a lot of attention for offering social intelligence that can help us play better in our dating lives. And by connecting social graph, interest graph and location Meet Gatsby hopes to creates new opportunities in our daily activities beyond dating.</p>
<p>10) The combination of math, data and story telling is also a key to a new era of corporate intelligence.  <a href="http://quid.com/">Quid</a> works with Government and big corporations, â€œaugmenting our ability to perceive this complex world,â€ to help them make better decisions on big questions in a complex world.</p>
<p>11) Sean Gurley of Quid at <a href="http://strataconf.com/stratany2011">Strata NY</a> described understanding complexity as a dimensionality problem.  And, where the dimensionality reduction powers of Math meet the human powers of visualization and story telling powers of people is where insight arises.  This is where I think, perhaps, the work of a reality architect emerges.  An alternate title for a Reality Architect might be a Data Story Teller?</p>
<p>12) There is also a new space of personal intelligence emerging.  Quantified Self, Self Tracking and Start Ups like, <a href="http://mymee.com/">MyMee</a> &#8211; that transforms &#8220;symptoms into empowering data,&#8221; are giving us new tools to understand ourselves and unravel pressing problems like allergies that frequently leave Drs drawing a blank.</p>
<p>13) <a href="http://www.moodscope.com/">Moodscope</a> adds the power of sharing and benchmarking to the personal intelligence equation.  â€œLift your mood with a little help from your friends? </p>
<p>14) I am beginning to realize I know a lot of  Reality Architects.   Brian Krejcarek from <a href="http://www.greengoose.com/">Green Goose</a> is designing simple fun sensors that turn everyday things into opportunities to play and give us new ways to play life together and be happier people.</p>
<p>15) There is also an interesting community of practice emerging around Habit Design, Nick Crocker demonstrates in, <a href="http://www.youtube.com/watch?v=kgI0Xyepzik">Floss the Teeth You Want to Keep,</a> that there are a bunch of little hacks that exist to improve your ability to change.</p>
<p>16) The wonderful designer Asye Birsel through her project <a href="http://birselplusseck.com/index.php?page=design-the-life-you-love-2">Design the Life You Love</a> (the illustration above is one I did from her recipe) is teaching us organizing your life is not unlike other design problems.  If you can visualize it you can change it.</p>
<p>17) With everyone carrying a powerful sensor device in their pockets, the World is Now a Platform for Story Telling.  <a href="http://www.hipgeo.com/">HipGeo</a> keeps track of your movements and then spits out a slick, animated travel diary.  <a href="http://www.narrativescience.com/">Narrative Science</a> is a company that among other things can turn excel spread sheets into compelling stories for executives.  </p>
<p>18) But to return to design fictions again.  One thing interesting about the HUDs in Iron Man is the emphasis on dialogue, and the sentient portion of the HUD as a character. The Aesthetics of Artificial Intelligence is increasingly directed at the interaction between algorithms and people. SIRI, for example, has a more highly developed character than Google voice. So the Aesthetics of AI is something I think aspiring Reality Architects might want to be think about and will probably play a significant role in future job descriptions and job titles we are yet to think of.</p>
<p>19) There is lots more I could say particularly about the importance of agency and putting people at the center of their data &#8211; please check out <a href="http://lockerproject.org/">The Locker Project.</a> But here are some thoughts on what I hope Reality Architects will do. </p>
<p>Create tools (not just maps and visualizations) to make reality more reliable, more constructable, and more useable.</p>
<p>20) Build technology that helps us live extraordinary lives. <a href="http://www.situationistapp.com/">Situationist</a> is an app that &#8220;injects our present lives with the unexpected.&#8221;</p>
<p>21) Create more opportunities, for serendipity, and fun in our daily lives.  And last, but not least, never forget the potential of the phone toss!</p>
<p>Thank you @chrisgrayson and @kellyhadous for organizing <a href="http://www.tedxsiliconalley.org/">TEDXSiliconAlley</a> &#8211; great work!</p>
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		<title>Story Telling &#8211; the Art, Science, and Business of Data: Talking with Edd Dumbill about Strata, NYC, 2011</title>
		<link>http://www.ugotrade.com/2011/08/31/story-telling-the-art-science-and-business-of-data-talking-with-edd-dumbill-about-strata-nyc-2011/</link>
		<comments>http://www.ugotrade.com/2011/08/31/story-telling-the-art-science-and-business-of-data-talking-with-edd-dumbill-about-strata-nyc-2011/#comments</comments>
		<pubDate>Wed, 31 Aug 2011 18:51:52 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
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		<description><![CDATA[I&#8217;m really looking forward to the O&#8217;Reilly Strata events that are coming to NYC in a couple of weeks. Iâ€™m fascinated to seeÂ where the art, science, and business of data has gone since February, when I attended the first Strata Conference in Santa Clara &#8211; a sold out event imbued with an awareness that this [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><iframe width="500" height="281" src="http://www.youtube.com/embed/sCmO8YKzv9U?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>I&#8217;m really looking forward to the<a href="http://strataconf.com/stratany2011"> O&#8217;Reilly Strata </a>events that are coming to NYC in a couple of weeks. Iâ€™m fascinated to seeÂ where the art, science, and business of data has gone since February, when I <a href="../../2011/01/20/real-time-big-data-at-strata-2011-ambient-findability-geomessaging-augmented-data-and-new-interfaces/">attended the first Strata Conference in Santa Clara</a> &#8211; a sold out event imbued with an awareness that this was an important gathering of cognoscenti working on   the next big thing.</p>
<p>Strata in New York City is a sequence of events,Â  <a href="http://strataconf.com/jumpstart2011/">Strata JumpStart</a>, Sept. 19th, and then<a href="http://strataconf.com/summit2011/"> The Strata Summit</a>, &#8220;The Business of Data,&#8221; Sept. 20th &amp; 21st, and followed by the <a href="http://strataconf.com/stratany2011/">Strata Conference</a>, &#8220;Making Data Work,&#8221; Sept. 22nd, 23rd.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/08/Screen-shot-2011-08-28-at-7.15.41-PM.png" target="_blank"><img class="alignnone size-medium wp-image-6376" title="Screen shot 2011-08-28 at 7.15.41 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/08/Screen-shot-2011-08-28-at-7.15.41-PM-300x101.png" alt="" width="300" height="101" /></a><em><a href="http://strataconf.com/public/content/landing?_discount=adw&amp;cmp=kn-conf-st11-starta-terms" target="_blank"></a></em></p>
<p><em><a href="http://strataconf.com/public/content/landing?_discount=adw&amp;cmp=kn-conf-st11-starta-terms" target="_blank">&#8220;The future belongs to those who understand how to collect and use their data successfully.&#8221;</a></em></p>
<p>Below is a transcript of a conversation I had last Friday with <a href="http://strataconf.com/stratany2011/public/content/about" target="_blank">Strata Program Chair, Edd Dumbill</a> about some of the highlights of the schedule from my perspective.Â  However, I highly recommend taking a good look at <a href="http://strataconf.com/public/content/landing?_discount=adw&amp;cmp=kn-conf-st11-starta-terms" target="_blank">all that is planned through the three events</a> because there is a depth and breadth that could not be covered in one conversation.</p>
<p>The video opening this post is from <a href="http://visual.ly/about" target="_blank">visual.ly.com</a> &#8211; a start-up making it easier for people to create, explore, share, and promote data visualizations and infographics.</p>
<h3>Talking with Edd Dumbill</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/08/edddumbillheadshot.png"><img class="alignnone size-full wp-image-6391" title="edddumbillheadshot" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/08/edddumbillheadshot.png" alt="" width="150" height="150" /></a></p>
<p><strong>Tish Shute:</strong> It seems a dialogue between the art of data and the science of data is going to be center stage at Strata NYC, and there will be much discussion about story telling with data.</p>
<p>Is that observation correct or is there something else going on there?</p>
<p><strong>Edd Dumbill:</strong> No, I think thatâ€™s a great characterization.  For the <a href="http://strataconf.com/summit2011/" target="_blank">Summit</a>, the core realization for me has been that when you have these tools for getting value from data and when you can drive what youâ€™re doing by data, then actually, the biggest consequences are human ones, and they are organizational ones, and they are strategic ones once you have the technology in place.</p>
<p>So what the summit is doing is really looking at how, in a variety of industries, governments, and within disciplines within those, how the amount of data, the ease of which it can be communicated and mined is changing the way industry is shaped.</p>
<p><strong>Tish Shute: </strong> Also, I noticedÂ  that the <a href="http://strataconf.com/summit2011/public/schedule/full" target="_blank">Strata Summit Schedule</a> (Sept 20th &amp; 21st), and even through to the <a href="http://strataconf.com/stratany2011/" target="_blank">Strata Conference</a> (Sept 22nd &amp; 23rd), has more of an emphasis on pop culture; sports &#8211; baseball, dating &#8211; OKCupid, and Narrative Science, all have a place on the schedule, for example?</p>
<p>Is this the culture of New York City being reflected â€“ interests in media and marketing, or is there something else going on?Â  Has the data tool stack matured since the Strata Conference in Silicon Valley at beginning of the year?</p>
<p><strong><br />
Edd Dumbill</strong>:  Yes, thereâ€™s certainly a different flavor to the event because weâ€™re in New York.  And, yes, the tool stack has matured, but it is, by no means mature, and the maturityâ€™s only coming at the lowest level.</p>
<p>I think thereâ€™s many years left in maturing the tool stack.  But one of the beauties of big data is that once you have the data together, the algorithms to get value from it initially are pretty simple.</p>
<p>So, focusing on the stories of success of being data driven, particularly in the Summit, is important to us because the two questions people are asking are, â€œOne, Iâ€™ve got data.  Two, What do I do with it?â€Â    We donâ€™t need to make the argument that data is important anymore.  But we do need to demonstrate what you can do with it.</p>
<p>The data isnâ€™t necessarily big; itâ€™s just there.  Itâ€™s about having an analytical approach to your business that compliments your intuition, and compliments your vision.</p>
<h3>&#8220;One of the most powerful ways of presenting data to people is in a story,&#8221; Edd Dumbill</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/08/NarrativeScience.png"><img class="alignnone size-full wp-image-6351" title="NarrativeScience" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/08/NarrativeScience.png" alt="" width="260" height="218" /></a></p>
<p><strong>Tish Shute:</strong> Yes I can see the emphasis in the schedule on how to tell meaningful stories with data. <a href="http://www.narrativescience.com/" target="_blank">Narrative Science</a> seem to be doing something very interesting re turning data into stories?</p>
<p><strong>Edd Dumbill: </strong>Yes. They absolutely fascinate me with what they do.  Thereâ€™s this kind of hierarchy and sort of chain of needs right now where business is going, â€œWe need data scientists.  Find me data scientists.  Train me data scientists.  Hire me data scientists.â€  And the data scientists are all going, â€œI need visualization.  Iâ€™ve got this data, I now need to turn it back into a story thatâ€™s going to be useful to people or provide interfaces that are going to help people understand and explore this,â€ because it doesnâ€™t scale to have to have an interpreter all the time between the data and the results.</p>
<p>You need to be able to present it in a way that means something to people.</p>
<p>People can look at a graph and get many things out of it, maybe not even get anything at all out of it if they are not used to it.  But particularly for digesting certain kinds of high-level summaries and results, if you can put the data back into prose, it makes it very accessible to people.<br />
<strong><br />
Tish Shute:</strong> Natural Language Generation from data really opens up so many possibilities..</p>
<p><strong>Edd Dumbill:</strong> Yes, itâ€™s interesting. I think itâ€™s a very novel use.  A lot of people would consider that the end result of their data was a spreadsheet or a graph that they are processing.</p>
<p>But if you turn that back into a story, I think thereâ€™s a lot of potential of helping executives understand whatâ€™s going on. It makes it possible to use language to understand the results.<br />
<strong><br />
Tish Shute:</strong> I am really excited to see the emphasis on stories, data design and visualization, and the way we experience data is as much part of The Strata Summit and The Strata Conference as some of the more hardcore big data challenges and analytics stuff.<br />
<strong><br />
Edd Dumbill: </strong> Yes.  We are definitely ramping up on visualization.  And I think thatâ€™s going to become more important. Having a fundamental grasp of how to use graphics and charts is still incredibly core to what weâ€™re saying.  But Iâ€™m also interested in ways that go beyond, because at least 50% of the point of visualization is to help people understand the dynamics of the data, to really augment their senses with the results of the computation.</p>
<p>You know, the people who are some of our best leaders, the ones who know how to ask the right questions of the data, have a sort of indefinable fingertip feel that you get for numbers when you live around them for a while.  And anything we can do with interfaces to accelerate this is going to be very beneficial, whether it comes to being visual and flying through the data or hearing it in natural language.</p>
<p><strong>Tish Shute:</strong> Have I missed anything in that in terms of what youâ€™ve got on the schedule re visualization?  VisualizingData.com published <a href="http://www.visualisingdata.com/index.php/2011/08/data-viz-schedule-for-oreilly-strata-conference/">an ideal schedule from the visualizing data perspective</a>.  But have you added anything recently?</p>
<p><strong>Edd Dumbill: </strong> Well, thereâ€™s one event which isnâ€™t actually listed on the schedule yet, which is on Tuesday night.  Thereâ€™s a venue called <a href="http://www.eyebeam.org/">EyeBeam in New York</a>; weâ€™re having a visualization showcase that evening.  So there will be stuff to walk around and then a few talks, really from some of the most interesting companies doing viz and viz approaches.  So thatâ€™s not up on the schedule yet, but that will be in addition.  It gives a nice focus on Tuesday night.</p>
<p><strong>Tish Shute:</strong> Oh, thatâ€™s super awesome.  I&#8217;ll definitely go to that.<br />
<strong><br />
Tish Shute:</strong> I am very interested in mobile social communications and augmented reality &#8211; especially augmented reality that feels different, not just looks different, as Kevin Slavin puts it.</p>
<p>I am excited to see people thinking about data not just in terms of visualization, but in other ways too that we can feel it through our secondary senses as well (see <a href="http://orangecone.com/archives/2011/05/somatic_data_pe.html">Mike Kuniavskyâ€™s talk at ARE2011, &#8220;Somatic Data Perception&#8221;</a>).</p>
<p><strong>Edd Dumbill: </strong> Yes, absolutely.  That is where we view this as going.  I will be incredibly depressed if Iâ€™m still looking at the world through a glowing rectangle in 10 years time.</p>
<p><strong>Tish Shute: </strong> Yes, it would be!  I am looking forward to see the new data start ups too.</p>
<p><strong>Edd Dumbill:</strong> Yes, there are a variety of interesting startups, that I feel are particularly important in the data space.  <a href="http://mediasift.com/">Media Sift</a> and Data Sift, for example,<a href="http://datasift.com/"> Data Sift</a> is doing a lot of real time processing on the Twitter fire hose.  They provide real time analytics on Twitter, which I think is very important.</p>
<p><strong>Tish Shute:</strong> In terms of using data to provision mobile experiences, real time is massively important, isnâ€™t it?<br />
<strong><br />
Edd Dumbill:</strong> Absolutely.  Yes.</p>
<p><strong>Tish Shute: </strong> But real time data is still a big challenge, isn&#8217;t it?<br />
<strong><br />
Edd Dumbill: </strong> Yes.  I mean right now, our focus on real time is probably at the technology level.  Looking at real time, people are kind of building out the frameworks, companies like Media Sift and Data Sift creating parts of the experience.</p>
<p>And yes, our <a href="http://conferences.oreillynet.com/">Where 2.0</a> conference will be focused more on the mobile experience.</p>
<p><strong>Tish Shute: </strong>Re mobile experiences,<strong> </strong> I am very excited about <a href="http://www.infochimps.com/" target="_blank">Infochimps</a> and <a href="http://semanticweb.com/infochimps-adds-geo-apis-and-takes-a-shine-to-schema-org-too_b22613" target="_blank">their new geo APIs</a>, and sensor data is becoming such a big part of the picture now too. But the Kinect has also opened up a whole set of possibilities for the future of sensor data!</p>
<p><strong>Edd Dumbill:</strong> Yeah.  I still think Kinect is probably one of the most exciting things going down because of the democratization of that kind of capability.  Interesting things happen when the sensors become cheap, right?</p>
<p>When alongside a little camera in your iPad you have a Kinect sensor equivalent.  Thatâ€™s become extremely interesting because everybody has it with them and can do things based off it.</p>
<p>So the things that always fascinate me are when it becomes cheap and hackable.<br />
<strong><br />
Tish Shute:</strong> And if Kinect went mobile, that would be exciting?</p>
<p><strong>Edd Dumbill:</strong> I think itâ€™s entirely likely in the next couple years, yes.</p>
<p>The more sensors we can start instrumenting our mobile and personal devices with, I think itâ€™s going to always result in some much more novel uses that we ever dreamed of.</p>
<p><strong>Tish Shute:</strong> There was a lot of hoo-ha about <a href="http://blogs.wsj.com/venturecapital/2011/06/15/after-seeing-green-color-is-black-and-blue/">Color</a> when they launched this year. They were unable to capture a user base, but if they had issues of privacy might have come to the fore because they were really collecting more sensor data than any other app, right?</p>
<p>We are still waiting to see a breakthrough app in that area in terms of using all the phone sensors in ways that will really enhance a user experience rather than just the aims of data mining, aren&#8217;t we?</p>
<p><strong>Edd Dumbill:</strong> Yes.  I think this is one of the things where, in parallel, weâ€™re really learning out the social and privacy implications of this kind of technology.  It seems to me the focus has shifted from the tech in the second half of the year too.  Frankly, everybody getting kind of freaked out about the amount of data thatâ€™s being mined and, you know, whatâ€™s acceptable use for that.</p>
<p>But on a slightly more prosaic level, there are some rather fabulous things being done.  If you look at the Google Maps navigation experience on an Android phone.  For instance, thereâ€™s some very practical applications of sensors collecting data with traffic and a variety of other augmentations going in that to actually do something useful.</p>
<p>So maybe weâ€™d like to think we carry our sixth sense around with us in our pocket, and maybe we will.  But we certainly can in our car right now with all the automatic rerouting and so on.  Thatâ€™s slightly more prosaic, but I think a lot more significant in terms of a pattern of how that can be applied.<br />
<a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/08/Singly.png"><img class="alignnone size-thumbnail wp-image-6367" title="Singly" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/08/Singly-150x150.png" alt="" width="150" height="150" /></a><br />
<strong><br />
Tish Shute:</strong> One of the Startups that really excited me in February at Strata, Santa Clara was <a href="http://singly.com/">Singly</a> and <a href="http://lockerproject.org/">The Locker project.</a> They are really thinking innovately in the area of putting people at the center of their data.</p>
<p>I am looking forward to seeing the fruition of that work.  And, while Iâ€™m enjoying Google +, it seems, we are just sort of holding up our hands and saying, â€œWell, thereâ€™s only one business model for data, and that is a centralized Fort Knox,â€ isnâ€™t it?  Or is there something that Iâ€™m missing?</p>
<p><strong>Edd Dumbill:</strong> Youâ€™re right.  I mean I think Google +, for instance, is rather the walled garden is a hedged garden.  You know, there is a certain barrier there that I think is more about the fact that you need to put certain barriers up to actually create a decent user experience in the first place.  I think user experience is one of the BIG problems with open data, and private data, to be honest.</p>
<p>Thereâ€™s a reason we are not all writing PGP encrypted emails to each other, right?  Because itâ€™s so hard to make a UI for encryption thatâ€™s safe.  Most people donâ€™t use passwords properly.  And I think a lot of the same user experience considerations come into this whole data thing.</p>
<p>Facebook can get away with anything they want to because have you ever tried using their privacy settings?  Google, I think, more than anybody has tried to address this issue using sensible defaults, making the explanations clear.  And they probably succeeded for a geek tech audience.</p>
<p>So I honestly think, probably, Lockerâ€™s biggest challenge, in that kind of approach, is definitely UI and giving the concept to the users so they can understand it.</p>
<p>But thereâ€™s certainly a very useful contribution to this conversation.</p>
<p>I think there are parallels in blogging, actually.  There is a case where people have information they want to disseminate.  And do you choose to do in on your own website, set everything up, publish for yourself, host for yourself, so you have complete control, or do you cede, for convenience, control to Blogger or Tumbler, knowing that you are being monetized somehow and that youâ€™re playing in somebody elseâ€™s walled garden and donâ€™t have that control?</p>
<p>So I havenâ€™t really expanded that thought too much, but I think thereâ€™s something there in following that along and seeing where that actually leads.</p>
<p>But, you know, there is a whole technical challenge as well.</p>
<p>I really like the idea of being able to give permission to people. Being able to say, well, â€œIâ€™m engaging you to do X,Y,Z in return for such and such. That seems like a good bargain to me. Giving up my data is a decent bargain for the services Iâ€™m getting back.â€ I mean thatâ€™s generally the contract we make in real life with people anyway.</p>
<p>Thatâ€™s another thing re Google+, &#8211;why itâ€™s a promising approach. At least in their rhetoric, theyâ€™re trying to say, well, â€œWeâ€™re trying to model this on the real life economy, the economy of real life interactions.â€</p>
<p><strong>Tish Shute:</strong> Yes. Any movement towards saying, well, â€œIâ€™m not just collecting your data randomly, Iâ€™m collecting this data because I want to give something back to you that will enhance your interactions,â€ definitely feels like an improvement, doesnâ€™t it?<br />
<strong><br />
Edd Dumbill:</strong> Yes. I think that bargain is clear. Iâ€™m just fascinated by who could be trusted andâ€¦ I do actually wonder if there will be some kind of, rather than necessarily everything being decentralized like Lockers suggests, there might be an idea of a variety of inter-operating, trusted identity brokers. People who we would actually trust. Banks, right? We do that right now. Banks are pretty much our identity brokers. Who knows?</p>
<p><strong>Tish Shute:</strong> I think, that is where the Locker projectâ€™s going with Singly, isnâ€™t? Isnâ€™t Singly the trusted broker for the Lockers, right?</p>
<p><strong>Edd Dumbill: </strong>Yes. Now the question is whether you trust a startup with that or whether youâ€™re going to trustâ€¦ I mean, who knows? Trust levels are at such all-time lows with everybody right now. People in America wonâ€™t trust the government. I think Google are probably one of the most trusted brokers out there online.<br />
<strong><br />
Tish Shute:</strong> Perhaps, thatâ€™s interesting, isnâ€™t it?<br />
<strong><br />
Edd Dumbill:</strong> I did write a piece, which kind of speculated that Google may become some sort of center brokering of social information and kind of a platform.</p>
<p><strong>Tish Shute:</strong> Oh, yes, <a href="http://radar.oreilly.com/2011/07/google-plus-social-backbone.html"><strong>&#8220;Google+ is the social backbone&#8221;</strong></a> &#8211; a very thought provoking piece! It deserves an interview on it&#8217;s own!</p>
<p>But back to the Strata schedule!  I notice you have DePodesta doing the Moneyball talk, right? Whatâ€™s the 2011 twist on Moneyball?</p>
<p><strong>Edd Dumbill: </strong>I think the twist on that is that theâ€™re a lot more people can play now, really, which is why weâ€™re having Strata in the first place. That 10 years ago the people doing this kind of stuff are McDonalds and Walmart and sports teams. Everybody, where there was large money, they could afford to gather the data. Maybe they could try this service out in making decisions based on it.</p>
<p>Well, weâ€™re now in a very instrumented society where every business, every person has instrumented data about their interactions. I think the kind of resistance and dynamics and opinions that Moneyball brought up are the ones that people are going to be facing again right now as they seek to be more data-driven in what theyâ€™re doing.</p>
<p>Itâ€™s also very interesting to know 10 years on, what do you think? Youâ€™ve had 10 years of this, of sort of sabermetrics and so on. Have you matured in your view, have you softened?</p>
<p>What Iâ€™m endlessly and ultimately fascinated by is, where does this fit in the decision process and in the organization tree? Where does it mesh with vision?</p>
<p>Steve Jobs achieved it perfectly. He had vision and all kinds of things for his products. But Apple succeeded through a relentless operational efficiency. Absolutely relentless in their suppliers, their supply train, their manufacturing lines down to their detail. They are an utterly data-driven, process-driven organization at the same time as melding that with vision, design values and good quality. Thatâ€™s a case where it worked together.</p>
<p>Iâ€™m eager to try and tease it out, figure out how that really works and how those things come together.<br />
<strong><br />
Tish Shute: </strong> And thatâ€™s another thread I see being explored at Strata, NYC.  Itâ€™s not human versus machine or machine trumps human, but itâ€™s human with machine.  This is another theme, isn&#8217;t it?<br />
<strong><br />
Edd Dumbill: </strong>Exactly. We all operate by feedback loops. Really, what machines are doing enables us to get better quality data and in a tighter feedback loop.</p>
<p><strong>Tish Shute: </strong> One feedback loop that weâ€™re finding machines very useful for is understanding how we feel. I think thatâ€™s really interesting.</p>
<p><strong>Edd Dumbill: </strong>Yes. Iâ€™m very fascinated by all the quantified-self stuff and where that can take us. At the end of the day, we have a very personal little organization to deal with, which is ourselves.<br />
<strong><br />
<a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/08/Quid.png"><img class="alignnone size-medium wp-image-6369" title="Quid" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/08/Quid-300x182.png" alt="" width="300" height="182" /></a><br />
<a href="http://quid.com/" target="_blank"><em>Quid: Building Software and Mathematical Solutions â€¨to Simplify Complex Decisions</em></a></strong></p>
<p><strong>Tish Shute:</strong> Yes! But the thing is we donâ€™t understand ourselves in isolation, do we?   I am definitely going to attend the session by Sean Gourley, CTO of <a href="http://quid.com/" target="_blank">Quid</a>, on semantic clustering analysis.  It seems like sentiment analysis is going big-time now, isnâ€™t it?<br />
<strong><br />
Edd Dumbill: </strong>Yes. I mean, sentiment analysis is actually becoming a checkbox feature in databases now. The latest release of <a href="http://www.greenplum.com/">Greenplum</a> has it built it. Itâ€™s that kind of level of feature that people want as social data is so important. Of course a lot of this is being driven by marketing and advertising.</p>
<p><strong>Tish Shute: </strong> Yes but even re marketing data story telling has been taking some interesting and quirky turns hasn&#8217;t it?<br />
<strong><br />
Edd Dumbill: </strong>Yes, absolutely. I think thereâ€™s a lot of interesting research ahead of us there as well.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/08/OKCupid.png"><img class="alignnone size-medium wp-image-6370" title="OKCupid" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/08/OKCupid-273x300.png" alt="" width="273" height="300" /></a><br />
<em><a href="http://blog.okcupid.com/">OKCupid Trends</a></em></p>
<p><strong>Tish Shute:</strong> <a href="http://www.okcupid.com/">OkCupid</a> is a very interesting example of data story telling that leverages our desire to know ourselves, and ourselves in relation to others.<br />
<strong>.<br />
Edd Dumbill:</strong> Yes. I mean theyâ€™re an example of a shift thatâ€™s happening in the PR industry, actually, which is companies understanding that telling marketing stories with data is very, very compelling. OkCupid really used that to hit well above their weight. Of course they got acquired as a direct result of that and their profile.</p>
<p><strong>Tish Shute:</strong> I know OKCupid got acquired by Match.com, but you were saying they hit above their weight by using this analysis? How did that work?<br />
<strong><br />
Edd Dumbill:</strong> I think a lot of itâ€™s down to their blog. That they analyze these things, publish them on their blog. It got a lot of attention, generated a lot of media stories, which brought them to Match.comâ€™s attention. Thereâ€™re millions of &#8211; well a large number of dating sites. But they differentiated themselves through the smart use of their data.</p>
<p><strong>Tish Shute:</strong> Data and Games is an area I am very interested in.  Zynga changed the game with game analytics and social games. And now we are seeing Rovio partner with <a href="http://medio.com/">Medio</a> for analytics,<a href="http://radar.oreilly.com/2011/08/angry-birds-data-hp-daily-dot.html"> </a>(see<a href="http://radar.oreilly.com/2011/08/angry-birds-data-hp-daily-dot.html"> Green pigs and data). </a> But I noticed that you donâ€™t have games as a strong theme on the schedule?</p>
<p><strong> Edd Dumbill: </strong>I think youâ€™ll see more of that on the West Coast to be honest. Itâ€™s not that weâ€™re not interested. I just feel that the center of gravity to that topic is probably back on the West at the moment.</p>
<p><strong>Tish Shute:</strong> So whatâ€™s after Zynga in terms of game analytics? A nice easy question!<br />
<strong><br />
Edd Dumbill:</strong> Sure. Let me predict the future for you.</p>
<p><strong>Tish Shute:</strong> Yes please do!</p>
<p><strong>Edd Dumbill:</strong> I donâ€™t know, to be honest. One of the very interesting things about games is that it helps us understand the real world by modeling and playing around.  Iâ€™m highly fascinated to see some more of those things played out through real life actors.   Thereâ€™s been some examples right out of <a href="http://www.scvngr.com/" target="_blank">Scavngr</a> and whatnot. But if any of those techniques can really start to make a way into mobile technology, thatâ€™s one interesting thing.</p>
<p>What lessons can we take from what weâ€™ve actually learned in game analytics that are reproducible and useful elsewhere?</p>
<p>Gamification is a bit of a trend right now. I am slightly skeptical&#8230; But I am fascinated by a lot of systems that are having these game elements added to them.   And so the second question is, if youâ€™re having games added to things, like losing weight or saving money or writing a book, Iâ€™ve seen that too, what can you apply from the analytics world on top of that, and learn about systems and tweak them?</p>
<p>I donâ€™t have that good of an answer for you. How my game is, is not steeped in that. But I am aware that thereâ€™s probably a lot of progress in games that has yet to be applied anywhere else.</p>
<p>Zynga and whatnot, is kind of a space race, isnâ€™t it, to monetize that.   Space races generate technologies that can be applied in a variety of places.</p>
<p>What are the spinouts of game analytics that we can actually use elsewhere?</p>
<h3>&#8220;These Bloom Instruments arenâ€™t merely games or graphics. They&#8217;re new ways of seeing what&#8217;s important.&#8221;</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/08/cartagram.png"><img class="alignnone size-medium wp-image-6373" title="cartagram" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/08/cartagram-300x129.png" alt="" width="300" height="129" /></a><br />
<em>Cartagr.am by Bloom</em><a href="http://cartagr.am/#10.00/40.8526/-74.6277"></a></p>
<p><strong>Tish Shute:</strong> Last February,  at Strata, I was very struck by the new work by Ben Cerveny and<a href="http://bloom.io/"> Bloom</a> on &#8220;pop cultural instruments for data expression&#8221; (also see<a href="http://cartagr.am/#10.00/40.8526/-74.6277"> </a><a href="http://www.youtube.com/watch?v=HWDcc5gNVrE">Ben Cerveny&#8217;s talk at ARE2011</a>).<br />
<strong><br />
Edd Dumbill:</strong> Yeah. I love every time the visualization comes onto a tabletâ€¦.thereâ€™s an interesting back channel there.</p>
<p>And Google has done this in extreme to add to their great advantage. Thereâ€™s a potential when you read an E-book, or you interact with the visualization of a tablet, that it can learn from your interactions.</p>
<p>If you read an E-book, and the book is instrumented and sends stuff back, then the book can read you at the same time that youâ€™re reading it. That kind of collective intelligence can then be harnessed.</p>
<p>So what if Bloomâ€™s pop culture visualizations are instrumented so that they know how people are using it?   Well what can they learn about that?  About either the quality of the visualization, about whatâ€™s interesting to data and back at the same time?</p>
<p>This is what the fundamental principles I think even of Web 2.0 and definitely in this era of big data that weâ€™re in, is that the secondary signals, the exhaust from any electronic product, can be incredibly valuable.</p>
<p>We know that every time you run Google you are probably a part of at least one experiment that they are running to determine an optimal, and optimize their product through that. And how can you turn this up to generalize that out?</p>
<p><strong>Tish Shute:</strong> I agree.Â  This is at the core of the art, science and business of data.Â  I hear your phone ringing, but do I have time for one more quick question?</p>
<p><strong>Edd Dumbill:</strong> Oh yes.<strong> </strong></p>
<p><strong>Tish Shute:</strong> So it sort of follows on from my previous question.Â  The relationship between the crowd sourced intelligence and machine intelligence has played a huge role in making data work andÂ  solve real world problems &#8211; <a href="http://crowdflower.com/" target="_blank">Crowd Flower</a>, for example.</p>
<p>Where are we at now with this relationship between crowdsourcing power of, for example, Crowd Flower and Mechanical Turk when combined with machine intelligence. Is there anything new going on here?<br />
<strong><br />
Edd Dumbill:</strong> What weâ€™re actually starting to do is learn where to apply these tools. Weâ€™re reaching a point of understanding what crowd-sourcing is for, how to better design crowd-source tasks and so on in innovative uses.</p>
<p>One of the things I am particularly excited about is Natala Menezes who was at Amazon working on Mechanical Turk, sheâ€™s now moved to a company called <a href="http://gigwalk.com/" target="_blank">GigWalk</a>, which is a Turk platform thatâ€™s mobile.</p>
<p>So if you want to assign tasks that depend on people being in particular places and being able to do particular things, this is a platform for turking using that, which I think is fascinating. Thatâ€™s definitely a new approach.<br />
<strong><br />
Tish Shute:</strong> Yes <a href="http://gigwalk.com/">GigWalk</a> is awesome â€“ I saw that <a href="http://blogs.msdn.com/b/photosynth/archive/2011/07/19/get-paid-to-shoot-mobile-photosynths.aspx">Photosynth is partnering with GigWalk.</a> That is interesting â€“ perhaps a step towards strong AR! ( see <a href="http://www.wired.com/beyond_the_beyond/2011/05/augmented-reality-readwrite-world-at-are2011/" target="_blank">Read Write World and Blaise Aguera Y Arcas&#8217;s work on Photosynth was big news at ARE2011</a>).</p>
<p><strong> Edd Dumbill:</strong> Natala will be talking about GigWalk.  I think the session is called quirky crowdsourcing. I want to call it Quirky Turks.</p>
<p><strong>Tish Shute:</strong> [laughs] I like that.</p>
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