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		<title>Composing Reality and Bringing Games into Life: Talking with Ori Inbar about Mobile Augmented Reality</title>
		<link>http://www.ugotrade.com/2009/05/06/composing-reality-and-bringing-games-into-life-talking-with-ori-inbar-about-mobile-augmented-reality/</link>
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		<pubDate>Wed, 06 May 2009 14:50:30 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[Ambient Devices]]></category>
		<category><![CDATA[Ambient Displays]]></category>
		<category><![CDATA[architecture of participation]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Carbon Footprint Reduction]]></category>
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		<category><![CDATA[Instrumenting the World]]></category>
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		<category><![CDATA[Kids With Cameras]]></category>
		<category><![CDATA[Mixed Reality]]></category>
		<category><![CDATA[MMOGs]]></category>
		<category><![CDATA[mobile meets social]]></category>
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		<category><![CDATA[Adam Greenfield]]></category>
		<category><![CDATA[Add new tag]]></category>
		<category><![CDATA[alternate reality games]]></category>
		<category><![CDATA[alternative reality gaming]]></category>
		<category><![CDATA[AMEE]]></category>
		<category><![CDATA[AR]]></category>
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		<category><![CDATA[Blair Macintyre]]></category>
		<category><![CDATA[Bruce Sterling]]></category>
		<category><![CDATA[Caryatids]]></category>
		<category><![CDATA[Come Out and Play]]></category>
		<category><![CDATA[composing reality]]></category>
		<category><![CDATA[Cory Doctorow]]></category>
		<category><![CDATA[eyewear for augmented reality]]></category>
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		<category><![CDATA[games for preschoolers on the iphone]]></category>
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		<category><![CDATA[GDC 2009]]></category>
		<category><![CDATA[GE augmented reality ad]]></category>
		<category><![CDATA[google earth]]></category>
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		<category><![CDATA[Immersive augmented reality]]></category>
		<category><![CDATA[Int 13]]></category>
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		<category><![CDATA[iPhone OS 3]]></category>
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		<category><![CDATA[jane mcgonigal]]></category>
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		<category><![CDATA[markerless AR]]></category>
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		<category><![CDATA[mobile augmented reality]]></category>
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		<category><![CDATA[Ori Inbar]]></category>
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		<category><![CDATA[The End of Hardware]]></category>
		<category><![CDATA[the Pong for augmented reality]]></category>
		<category><![CDATA[the shape of alpha]]></category>
		<category><![CDATA[Tish Shute]]></category>
		<category><![CDATA[Tonchidot]]></category>
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		<category><![CDATA[ubiquitous augmented reality]]></category>
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		<guid isPermaLink="false">http://www.ugotrade.com/?p=3448</guid>
		<description><![CDATA[Recently, I talked to Ori Inbar (above), formerly senior vice- president at SAP.Â  Ori is on a mission to make augmented reality commercially successful not in 5, 10, or 15 years, but now. Ori is the founder of Pookatak Games &#8211; a video game company, &#8220;with a vision to upgrade the way people experience the [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/oriinbarpost.jpg"><img class="alignnone size-medium wp-image-3449" title="oriinbarpost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/oriinbarpost-300x199.jpg" alt="oriinbarpost" width="300" height="199" /></a></p>
<p>Recently, I talked to <a href="http://gamesalfresco.com/">Ori Inbar</a> (above), formerly senior vice- president at <a href="http://www.sap.com/">SAP</a>.Â  Ori is on a mission to make augmented reality commercially successful not in 5, 10, or 15 years, but now. Ori is the founder of <a href="http://gamesalfresco.com/about/" target="_blank">Pookatak Games</a> &#8211; a video game company, <strong>&#8220;with a vision to upgrade the way people experience the world.&#8221;</strong> Ori will be participating May 20th, in<a href="http://en.oreilly.com/where2009/public/schedule/detail/7197" target="_blank"> O&#8217;Reilly&#8217;s Where 2.0 panel, &#8220;Mobile Reality</a>&#8221; -Â  an event not to be missed IMO.</p>
<p>The taste for computing anywhere anytime has entered human culture via the iphone and is spreading like chocolate cake and pizza at a preschool party (see <a href="http://gamesalfresco.com/2009/03/23/gdc-2009-why-the-iphone-just-changed-everything/" target="_self">why the iPhone changed everything</a>).Â  And while the full flowering of the next step is yet to come &#8211; computing anywhere, anytime by anyone and <strong>anything </strong><a href="http://en.wikipedia.org/wiki/Internet_of_Things" target="_blank">(&#8220;the internet of things&#8221;</a>), our love for these first devices capable of being <strong>mediating artifacts for ubiquitous computing</strong> (Adam Greenfield) is a vital first step to free us from our tethers to computer screens, and fulfill the promise of augmented reality.</p>
<p>If you need more convincing on the pivotal role augmented reality will play as the web moves into the world, check out Tim O&#8217;Reilly&#8217;s recent comments in <a id="iz1_" title="this video clip on Augmented Times" href="http://artimes.rouli.net/2009/04/tim-oreilly-on-recognition-rfid-and-web.html" target="_blank">this video clip posted on Augmented Times</a> and <a id="wtf4" title="here" href="http://radar.oreilly.com/2008/02/augmented-reality-a-practical.html" target="_blank">here</a> early last year.</p>
<p>From another perspective, the gloomy specter of economic and environmental catastropheÂ  is driving a movement to &#8220;<a id="h5pf" title="infuse intelligence into the way the world work's&quot;" href="http://news.bbc.co.uk/2/hi/technology/7992480.stm" target="_blank">infuse intelligence into the way the world work&#8217;s.&#8221;</a> But the challenge for a smart planet is not just about making environments smart, it is about using smart environments to enable people to act smarter (<a href="http://www.ugotrade.com/2009/02/27/towards-a-newer-urbanism-talking-cities-networks-and-publics-with-adam-greenfield/" target="_blank">see my interview with Adam Greenfield</a>).</p>
<p>We need a rapid upgrade in both the way the world works, and the way we experience the world.</p>
<p>((Note:Â  It is time to read (if you haven&#8217;t already) <a href="http://search.barnesandnoble.com/The-Caryatids/Bruce-Sterling/e/9780345460622" target="_blank">Bruce Sterling&#8217;s Caryatids</a> (<a href="book of the year for 2009" target="_blank">Cory Doctorow&#8217;s book of the year for 2009</a>) &#8220;as a software design manual&#8221; (<a href="http://www.nearfuturelaboratory.com/2009/03/17/design-fiction-a-short-essay-on-design-science-fact-and-fiction/" target="_blank">see Julian Bleeker</a>) because Caryatids reveals the Gordian knots of human folly, greed, compassion and desire entwined in near future designs for technologies to save the world.))</p>
<p>Ori Inbar, worked with Shai Agassi (Shai is now leading the world changing <a id="v5ow" title="Better Place" href="http://www.betterplace.com/" target="_blank">Better Place</a> ) driving <a id="gf_5" title="Netweaver" href="http://en.wikipedia.org/wiki/NetWeaver" target="_blank">Netweaver</a> from a mere concept to a &#8220;major, major business for SAP.&#8221; So Ori has already been through the cycle of working in a very small startup and growing it into a billion dollar business.Â  He has both the experience and the passion to realize his vision for augmented reality.</p>
<p>At Pookatak, he explains :</p>
<p><strong>&#8220;We design â€œreality experiencesâ€ that make usersâ€™ immediate environments more significant to them. We wish to free young and old from getting lost in front of the screen. By delivering the worldâ€™s information to peopleâ€™s field of view, and by weaving real world objects into interactive narratives, we help people rediscover the real world.&#8221;</strong></p>
<p>Pookatak will release their first game this summer. Currently it is under wraps. But Ori gives us some glimpses of what is to come in the interview below.</p>
<p>In addition to founding Pookatak, Ori is involved in a broader effort to move augmented reality forward. On his blog, <a id="ie5s" title="Games Alfresco" href="http://gamesalfresco.com/" target="_blank">Games Alfresco</a> &#8211; he recently welcomed <a href="http://gamesalfresco.com/about/" target="_blank">a new partner, Rouli Nir</a>, Ori has focused his eye of wisdom on every significant recent advance in Augmented Reality (check out <a id="zr9y" title="this essence of Ori's thinking in a fast paced video" href="http://gamesalfresco.com/2009/03/09/augmented-reality-today-ori-inbar-speaks-at-warm-2009/" target="_blank">this essence of Ori&#8217;s thinking in a fast paced video</a> presentation for <a href="http://gamesalfresco.com/2009/02/12/live-from-warm-09-the-worlds-best-winter-augmented-reality-event/" target="_blank">WARM â€˜09</a>).</p>
<p>Also Ori is one of the organizers of the interactive media track at <a id="b-c6" title="ISMAR 2009" href="http://www.ismar09.org/" target="_blank">ISMAR 2009</a>.Â  At ISMAR this year, Ori explained,<strong> &#8220;we are trying to bring in people that develop interactive experiences for consumers, beyond the traditional attendees coming from a research perspective.</strong>&#8221;</p>
<p>In the interview below, Ori explains much of his thinking on how augmented reality will become commercially successful.Â  Enjoy it, think about it, and share it. And most importantly, if you can, get involved with ISMAR 2009.</p>
<p>OriÂ  has inspired me to participate in <a id="seky" title="ISMAR" href="http://www.ismar09.org/" target="_blank">ISMAR</a> this year.Â  Ori pointed out:</p>
<p><strong>The </strong> <a href="http://campwww.informatik.tu-muenchen.de/ismar09/lib/exe/fetch.php?id=ismar09%253Astart&amp;cache=cache&amp;media=ismar09:ismar09-cfp_090211_final.pdf" target="_blank">call for papers</a> <strong>is on, and this year it targets well beyond the typical research papers audience and into interactive media and art folks. </strong></p>
<p><strong>There are plenty of opportunities such as:</strong></p>
<p><strong>Art Gallery</strong></p>
<p><strong>Demonstrations</strong></p>
<p><strong>Tutorial</strong></p>
<p><strong>Workshops</strong></p>
<p>It&#8217;s a huge opportunity to shape the emergence of augmented reality.<br />
<br /></br></p>
<h2><strong> Interview With Ori Inbar</strong></h2>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/picture-41.png"><img class="alignnone size-full wp-image-3479" title="picture-41" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/picture-41.png" alt="picture-41" width="107" height="146" /></a><br />
<h3>Making Augmented Reality Commercially Successful</h3>
<p><strong>Tish Shute: </strong>You are considered a key trail blazer in AR and you have the go to blog for augmented reality!Â  What are the most important lessons you have learned researching, writing, and developing AR in the last couple of years?</p>
<p><strong>Ori Inbar: You need to have a vision. You need to know where this is going to go in ten or fifteen or twenty years. But you&#8217;ve got to start with something really simple that makes use of the technology you have on hand. And do something that is practical, that people will like, and something they would actually want to buy. Its as simple as that. I&#8217;m currently looking at what we could do with existing technology. First of all, you have to put it in front of people. Right now most people have never heard about the term augmented reality. Go into the street, and ask 100 people about it, maybe 2 would know about it. So you need to put it in front of people because most people think it&#8217;s still science fiction or a special effect you see in movies, not something you can experience in real life. </strong></p>
<p><strong>Tish: </strong>It seems to me to that for augmented reality applications to become popular with existing technology the key breakthrough would be getting people to hold up their phones. What are the obstacles to getting people to use their mobile devices like this?</p>
<p><strong>Ori: There&#8217;s a really nice cartoon by </strong><em> </em><strong><a href="http://www.tonchidot.com/">Tonchidot</a> (below) &#8211; the Japanese company behind the Sekai Camera. It&#8217;s an illustration showing the evolution of man, from ape to man (holding a cell phone looking down), to the developed man holding a device like a camera &#8211; in front of its eyes.</strong></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/picture-37.png"><img class="alignnone size-medium wp-image-3454" title="picture-37" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/picture-37-300x221.png" alt="picture-37" width="300" height="221" /></a><strong></strong></p>
<p><strong>Which is exactly what you&#8217;re talking about. People ask, &#8220;are people going to walk with this like that all day long?&#8221; Probably not. I mean you have to build it in a way that doesn&#8217;t require them to hold it like that all the time. People are used to this gesture with the ubiquitous digital cameras. I tested one of my prototypes on a two and a half year old girl. She had no problem holding it just like she holds a camera.<br />
</strong><br />
<strong>Tish:</strong> <a href="http://www.cc.gatech.edu/~blair/home.html" target="_blank"> Blair MacIntyre</a> mentioned, &#8220;The problem with the mobile phone as a AR device is a problem of awareness,&#8221; i.e., you have to have a way of letting people know when there&#8217;s something interesting wherever they are. One of the issues regarding this is if you get too many alerts, then you tune them out.</p>
<p><strong>Ori: First of all Blair is one of the people in academia that get it. Because he looks at it from an experience perspective. Not just as an interesting technical problem to solve. Let&#8217;s start with getting people to enjoy this new experience. The AR demos so far were mostly eye candies, and mostly for advertising &#8211; the<a href="http://ge.ecomagination.com/smartgrid/#/landing_page" target="_blank"> GE AR ad</a> created a lot of buzz; but you look at it for 10 seconds and you forget about it.Â  You need to build something that people would want to experience over time and would be willing to pay for. I think that&#8217;s the big test, right?</strong></p>
<p><strong>Now in terms of having a ubiquitous experience where you&#8217;re continously connected, it doesn&#8217;t have to be an overwhelming experience. Just like some of the social media tools we&#8217;re using today, we decide when to connect, and we filter out the trash. You could get alerts only for things that really matter to you, not for everything that happens in your immediate environment. </strong></p>
<p><strong>There will be many layers of information, and it&#8217;ll be up to you to pick the ones you want to experience. The real benefit is that you get the information in your own field of view and in context of where you are or what you do.</strong></p>
<p><strong>Tish:</strong> So what are you working on these days?</p>
<p><strong>Ori: We are working on a little app that targets a very different audience than what you&#8217;d expect: pre schoolers. We think we can encourage them to get away from a PC or TV screen and learn something while playing &#8211; in the real world. You&#8217;ll hear more about it as soon as this summer. Nuff said.</strong></p>
<p><strong>But, it is a small application that will run on the iPhone. People ask how many pre-schoolers own iPhones? Well, their parents do. </strong></p>
<p><strong>Tish:</strong> Yes there are certainly many New York kids with iPhones &#8211; my kid now has my old iphone.Â  He has pretty much switched from playing games on his DS to the iPhone. I noticed in your WARM video you place a big emphasis on AR as something that will get kids away from screens and engaged with reality.Â  This is something parents will approve of!</p>
<p><strong>Ori: Yes I saw something really interesting at my kids&#8217; party one day; they were all sitting around the room &#8211; looking down at their own DS screens.Â  You could play the DS anywhere, but kids would usually play it on the sofa, looking at the screen, isolated from the world. With an iPhone and a camera, and the application we&#8217;re producing, reality becomes part of the game. Yes that makes it all of a sudden much more interesting for parents. Because kids are spending so much time in front of the screen, all of a sudden they&#8217;re something that will encourage them to interact with real objects, real things. Every parent I&#8217;ve talked to loves that idea.</strong></p>
<p><strong>Tish:</strong> Yes that is what is cool about the work of <a href="http://www.katilondon.com/" target="_blank">Kati London</a> &#8211; I think I saw someone say this on Twitter, &#8220;Kati puts the computer in the game not the game in the computer.&#8221;</p>
<p><strong>Ori: Yes, kids are spending more time in front of games and the computer because it&#8217;s more interesting. It captivates them with &#8220;<a id="x_z0" title="game pleasures" href="http://8kindsoffun.com/">game pleasures</a> &#8221; that tap into their brain&#8217;s dopamine circuitry &#8211; constantly seeking reward and satisfaction. So you&#8217;re not going to be able to tell them to go back to playing in reality without these pleasures. We have to study these mechanics from games and bring them into reality. It&#8217;s about programming real life; and augmented reality helps you achieve that.</strong></p>
<p><strong>Here&#8217;s an example: cause and effect; in a game when you do something you always get an immediate effect. You&#8217;re good, you get a reward. You&#8217;re not good, you get a cue to improve. In real life you do things and you could wait 2 or 3 years until you actually get feedback (if you&#8217;re lucky). Augmented Reality allows you to bring these mechanics into the real world. I think that&#8217;s going to help kids rediscover reality, in a new sense, which is what every parent is dreaming about.</strong></p>
<p><strong>Tish:</strong> I don&#8217;t know how much you can say about your app. But in regard to doing augmented reality on the iPhone.. there&#8217;s no compass. Is this a limitation?</p>
<p><strong>Ori: True, no compass yet. But the camera gives you a lot of information that you can interact with. When you run the application, you see the world in front of you, and if the app can recognize real life objects &#8211; it can put virtual elements on top of it.</strong></p>
<p><strong>Tish:</strong> But not with any accuracy unless you&#8217;re using markers. Are you using markers?</p>
<p><strong>Or</strong><strong>i: We&#8217;re using natural feature recognition. It doesn&#8217;t have to be an ugly looking marker. It can be any image.</strong></p>
<p><strong>Tish:</strong> So you&#8217;re using image recognition. Are you working with one of these image recognition startup companies (<a id="nws6" title="list here" href="http://www.educatingsilicon.com/2008/11/25/a-round-up-of-mobile-visual-search-companies/" target="_blank">list here</a> )?</p>
<p><strong>Ori: We&#8217;re working with one of those. What&#8217;s unique about it is it runs very nicely on any cell phone, and on the iPhone it works the best. For this first app, it doesn&#8217;t really matter where you are physically; the geolocation is not part of the experience. </strong><span style="background-color: #ffff00;"><br />
<strong><br style="background-color: #ffffff;" /></strong><span style="background-color: #ffffff;"><strong>Tish: </strong> For a truly engaging AR experience we will need more of a backend than is currently available?</span><br />
</span><br />
<strong>Ori: I call the backend the cloud, where you have all this information and ways to access it from anywhere. Actually I think it&#8217;s become pretty mature today. If you look at the different elements required to enable an augmented reality experience to work, you have &#8211; first &#8211; the user whose always in the center. Then you have the lens. The lens can be an iPhone, or glasses, even a projector. The lens allows you to watch, sense and track information in the real world: people, places, things. Then in the backend you have the cloud where you store and retrieve information.</strong></p>
<p><strong>So if you look at the maturity of these different elements, I think the cloud is in pretty good shape. Because there&#8217;s so much information we&#8217;re collecting and storing. Anything from Google, Wikipedia, Facebook, all that kind of stuff, it&#8217;s a lot of useful information you can access from anywhere using APIs. And a lot of it is also starting to include geolocation information. Take <a id="zhag" title="Loopt" href="http://www.loopt.com/" target="_blank">Loopt</a> or Google&#8217;s <a href="http://www.google.com/latitude/intro.html" target="_blank">friends service</a> that allows you to see where your friends are and what they&#8217;re doing. There&#8217;s tons of information out there and it&#8217;s pretty easy to access it. Now what do you do with it is the question?</strong></p>
<p><strong><a href="http://www.mobilizy.com/wikitude.php" target="_blank">Wikitude</a> is such a simple and brilliant application and nobody thought about doing it until this guy from Salzburg did. It doesn&#8217;t have any sophisticated visual tracking. It knows your position and it&#8217;s simply looking at the angle you&#8217;re pointing to. Based on these parameters it brings information from Wikipedia that pertains to your field of view. So most of it was already there. It&#8217;s just a matter of connecting the pieces in an experience that is valuable for people.</strong></p>
<p><strong>Tish: </strong>It is the uptake of even a very simple technology that puts the magic in it.</p>
<p><strong>Ori:Â  Yes, take Twitter. If you go to its homepage it looks like a very simple boring app but it is something that is both enjoyable and very useful to people.</strong></p>
<h3><strong>Why you should participate in ISMAR 2009</strong></h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/picture-40.png"><img class="alignnone size-medium wp-image-3478" title="picture-40" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/picture-40-222x300.png" alt="picture-40" width="222" height="300" /></a><br />
<strong>Tish: </strong>I know that you are involved in organizingÂ  <a id="seky" title="ISMAR" href="http://www.ismar09.org/" target="_blank">ISMAR</a> (picture above from Ori&#8217;s post on <a href="http://gamesalfresco.com/2009/02/23/ismar-2009-the-worlds-best-augmented-reality-event-wants-you-to-contribute/" target="_blank">&#8220;ISMAR 2009: The World&#8217;s Best Augmented Reality Event&#8230;,</a>&#8220;) and there is a call out for papers and for volunteers, can you tell me more about it?</p>
<p><strong>Ori: Yes, we hope to have the first ISMAR where we practice what we have just discussed: let&#8217;s build on all the research invested so far and instead of thinking only about 5-10 years from now, let&#8217;s see what we can do today. So we are bringing people in from other disciplines &#8211; artists, interactive media developers and people from the entertainment industry.Â  The goal is to use the technology to make something interesting for people &#8211; again, something that people would buy, and making it commercially successful.Â  Many people either don&#8217;t know about ISMAR because in the past it was a pure engineering-orientated event and peopleÂ  from a commercial perspective of AR weren&#8217;t attracted to it.Â  The Chair of the Event this year is based in Florida and he is going to bring in a lot of people from the entertainment industry such as Disney. I think this will transform this event into something more like SIGGRAPH &#8211; more of an industry event.Â  As one of the organizers of the interactive media track we are trying to bring in people that want to build applications for consumers.</strong></p>
<p><strong>Tish:</strong> In terms of AR applications what are the flagships today?</p>
<p><strong>Ori: There are very few because it&#8217;s just the beginning. There&#8217;s one tiny studio in France called <a id="z1ln" title="Int 13" href="http://www.int13.net/en/" target="_blank">Int 13</a> . They&#8217;ve created maybe the first commercial game running on a mobile device using AR technology. It&#8217;s called <a href="http://www.youtube.com/watch?v=Te9gj22M_aU" target="_blank">Kweekies</a>. It was one of the contenders for the Nokia Mobile innovation awards. They were one of the ten finalists, but they didn&#8217;t win it. It&#8217;s looks really cool. It&#8217;s somethng that runs on your desk, with a marker. Many AR folks say markers are the past, markers are ugly. But it&#8217;s still a cool experience. I think people will go for it.</strong></p>
<p><strong>Tish:</strong> Yes I think we will have to look to small companies that are free to think creatively to lead the way.Â  It seems many games companies are tied up pulling off huge big budget projects and enterprise is still catching up on how to use social media!</p>
<p><strong>Ori: Yes, last year I was in the game development conference (GDC); there was no mention of augmented reality &#8211; not on the exhibition floor, none of the sessions, nobody talked about it. I was stunned. Then this year, there was a little a change. There were like three demos on the exhibition floor, <a href="http://www.metaio.com/" target="_blank">Metaio,</a> <a href="http://www.vuzix.com/home/index.html" target="_blank">Vuzix</a> and a Dutch company called <a href="http://www.augmented-reality-games.com/" target="_blank">Beyond Realit</a>y.Â  And then there was Blair&#8217;s talk, which was very very cool. The room was packed with people. And after the talk there were dozens of people lining up to talk with him about the topic. There was definitely interest, but still on the very edge. The video game industry is still a hit driven business and publishers spend upward of 20-30 million dollar to create the best AAA game possible. They just can&#8217;t take the risk. So it&#8217;s going to come from smaller companies, from outsiders coming in with a vision and understanding on how to put the AR pieces together to create a totally new experience.</strong></p>
<p><strong>Tish:</strong> But the basic tool set is there isn&#8217;t it?</p>
<p><strong>Ori: I talked to some folks at the games developer conference, many folks with MMO background, and they have great ideas about AR. It&#8217;s great to see different people with different views on what&#8217;s needed first. &#8220;Joe the Programmer&#8221; had this idea of creating a small piece of hardware that you can put in every house and provide accurate geospatial information in your home. That couldÂ  open up many opportunities for AR experiences in homes.</strong></p>
<p><strong>Tish:</strong> Don&#8217;t you think we have enormous resources in terms of image databases that provide a great basis for augmented reality.Â  I was talking to Aaron Cope at ETech about <a href="http://code.flickr.com/blog/2008/10/30/the-shape-of-alpha/" target="_blank">The Shape of Alpha</a> &#8211; Flickr&#8217;s vernacular mapping project using all the geotagged photos in Flickr. That is such cool project. <a href="http://en.oreilly.com/where2009/public/schedule/speaker/43824" target="_blank">Aaron will be speaking at Where 2.0</a> also.</p>
<p><strong>Ori: Think of Google Earth. Google Earth leveraged communities to basically map all the major cities around the world into 3D models. And that is an essential step to be able to do augmented reality outdoors. Because if you had to model everything from scratch, it wouldn&#8217;t be realistic.</strong></p>
<h3><strong>Augmented Reality and Becoming Greener.</strong></h3>
<p><strong>Tish:</strong> I am really interested in how AR interfaces might be useful to some of the emerging energy identity/metering projects like <a href="http://www.amee.com/" target="_blank">AMEE</a> and <a href="http://www.wattzon.com/" target="_blank">WATTZON</a> because I think it is very important that people have very intuitive, immediate, and enjoyable ways to relate to energy data so they can make greener choices.</p>
<p><strong>Ori: Back in the day I had an idea to build an Augmented Reality application to become greener. You look at things around your home with the camera and itÂ  recognizes its green gas footprint and makes recommendations to reduce it.Â  I guess it was a bit too early to do that based on visual recognition alone&#8230;you&#8217;d needÂ  additional sensors that would provide related information about what you are looking at.</strong></p>
<p><strong>Tish:</strong> Well as there is more interest in Green technology do you think we may see VC interest in some green AR projects now?</p>
<p><strong>Ori: I talked to some of the investment folks, Angels as well as VC&#8217;s about AR and they had no clue what it is. There&#8217;s a need for a whole lot of education. And there are no proof points (as in successful investments in this domain), and counter to popular belief &#8211; they don&#8217;t like risk so much&#8230;</strong></p>
<p><strong>Tish:</strong> And consumer adoption must lead the way, right?</p>
<p><strong>Ori: Just like with every emerging technology in history, people never bought the technology, they bought the content, the apps, the benefits that came on top of the technology. Whether it was VHS winning over Beta Max, or BluRay winning over HD. It&#8217;s always because of more/better content. Look at the video game console war: Xbox, and Nintendo did better than Sony just because they had more and better games. Even Windows was a success thanks to its applications. People bought it for the applications not the OS. The content is the first to drive demand.</strong></p>
<p><strong>Tish:</strong> One of the challenges to giving people new ways to relate to their energy consumption is that you can just have them looking at graphs of how bad they have been in the past you &#8211; that may make them feel bad but that doesn&#8217;t necessarily give them ways or motivation to change. There perhaps needs to be more immediate relationship to the data to facilitate change. I think the mantra for optimization of anything from energy usage to supply chains is timely, actionable data?</p>
<p><strong>Ori: There are a lot of ideas about measuring information and displaying it to people. For example, the Prius hybrid car, one of its interesting features &#8211; which is kind of game like &#8211; is a constant display of your current fuel consumption. That alone changes how people drive because they try to beat the &#8220;Score&#8221; and as a result conserve more fuel. That model can be applied to our homes&#8230;</strong></p>
<p>Tish: Yes that is something I am very interested in. I have been following several projects in this area &#8211; one of my favorites is the <a href="http://www.arduino.cc/" target="_blank">Arduino</a>, <a href="http://www.currentcost.com/" target="_blank">Current Cost</a>/<a href="http://www.ladyada.net/make/tweetawatt/" target="_blank">Tweetawatt</a>, <a href="http://www.pachube.com/" target="_blank">Pachube</a> integrations <a href="http://www.ugotrade.com/2009/04/24/homecamp-2-home-energy-management-and-distributed-sustainability/" target="_blank">I saw at Homecamp</a>.</p>
<p>You joined a start up with Shai Agassi which was bought out by SAP right? He has a brilliant approach with Better Place.</p>
<p><strong>Ori:Â  I think what&#8217;s really unique about Better Place&#8217;s approach is that he doesn&#8217;t require people to change their behavior. People are still going to have their own cars. They&#8217;ll be able to drive as far as they want, and for the same (or lower cost). Its not necessarily about a new technology, electric cars have been around for a long time but there was no way people were going to be limited by the 50 or 70 mile range and Better Place is solving that problem. With its infrastructure of charging spots and battery switching stations, drivers are going to be able to drive anywhere. And it&#8217;ll be similar to having to stop once in a while to refuel your car. The price maybe even lower than what you pay today for your transportation needs &#8211; and you&#8217;ll stop generating green gas. It&#8217;s a clever way of taking technology to a whole new level without changing the behavior of people.</strong></p>
<p><strong>Tish: </strong>Better Place is a classic example of things as a service isn&#8217;t it?Â  It is basically a utility company.</p>
<p><strong>Ori: It is similar to a phone carrier model.Â  You pay for a membership that gives you access to the car (equivalent to the phone) and electricity (equivalent to the phone line) for the same price of fuel cost today. And as bonus you get to save the world.</strong></p>
<h3><strong>How the iphone changed the game for AR &#8211; and the iphone versus Android</strong></h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/picture-38.png"><img class="alignnone size-medium wp-image-3472" title="picture-38" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/picture-38-300x198.png" alt="picture-38" width="300" height="198" /></a><em></em></p>
<p><em>Picture from Ori&#8217;s post</em><strong><em>, <a href="http://gamesalfresco.com/2009/03/23/gdc-2009-why-the-iphone-just-changed-everything/" target="_blank">&#8220;GDC 2009: Why the iphone changed everything&#8221; </a></em></strong></p>
<p><strong>Ori: And back to AR, you have to take the same approach, because nobody&#8217;s wants to don those huge head mounted displays or backpacks. You have to take advantage of people&#8217;s current behavior: they already carry their iPhones or similar devices.</strong></p>
<p><strong>Tish:</strong> As we discussed, you just have to get people raising up their phones and looking through them when that is a useful thing to do. Both Wikitude and Nathan Freitas&#8217;s graffiti app were enough to get me interested in the evolutionary step of raising my phone! Nathan&#8217;s graffiti app is nice. You leave a marker for your graffiti so other people can find view/add their own &#8211; a nice primal experience like pissing on the lamp post to let your pack know where youâ€™ve been.Â  Also the graffiti app taps into a long history ofÂ  NYC street culture around tagging and graffiti art (see my interview, <a href="http://www.ugotrade.com/2009/01/17/is-it-%E2%80%9Comg-finally%E2%80%9D-for-augmented-reality-interview-with-robert-rice/" target="_blank">&#8220;Is it OMG finally for Augmented Reality?&#8221;</a>).</p>
<p><strong>Ori: The app store has fundamentally changed the mobile gaming industry. Last year they were in shambles. There was no growth. Everybody was complaining, &#8220;we can&#8217;t handle it, there&#8217;s a million phones, and you have to test it on each phone. And carriers suck, they don&#8217;t care about sharing and promoting your content. Everything was bad. This year mobile gaming is the hottest thing. And it&#8217;s all because of the iPhone. It changed the game.</strong></p>
<p><strong>Tish: </strong>How do you think Android is going to get traction against the iphone?</p>
<p><strong>Ori: Well the number one thing is the form factor &#8211; the iPhone is just much cooler than the G1. Its OK but it doesn&#8217;t have the same feel. People thought it was going to be easy to clone the iPhone but none of the attempts succeeded so far.</strong></p>
<p><strong>Tish: </strong>How much does it matter for AR not being able to runs things persistently in the background on the iphone?</p>
<p><strong>Ori: Actually they have add a such a capability in OS 3.Â  You can now make use of a background service.</strong></p>
<p><strong>Tish:</strong> OS 3 will open up new possibilities for AR?<strong> </strong></p>
<p><strong>Ori: The access to the video API is still not public.Â  But there is a new Microsoft application &#8211; Microsoft Tag that makes use of that API which means it is probably OK to use it.</strong></p>
<p><strong>Tish: </strong>(I ask Ori for his card and he shows me how to read it with my iphone.) Oh nice you have an AR card, of course!</p>
<h3><strong>In Search of Pong for Augmented Reality</strong></h3>
<p><strong>Tish: </strong>So how will AR begin to, as Blair&#8217;s friend put&#8217;s it, &#8220;facilitate a killer existence,&#8221; particularly as we are probably looking at some new and perhaps pricey hardware?</p>
<p><strong>Ori: You could take the Better Place approach. We&#8217;re going to give you a great experience and we&#8217;ll include the devices as part of that experience for the same price. Let&#8217;s say you subscribe to an AR experienceÂ  which offers access to multiuser, support, and all the information you need wherever you go &#8211; exactly according to the vision. You pay for a subscription on a monthly basis and included in that cost we give you a better device that offers aÂ  better AR experience. It&#8217;s following the phone carrier approach, but in a good way.</strong></p>
<p><strong>But first of all we do need our Pong! I was sitting with a couple of AR game enthusiasts at the GDC and we were asking ourselves, &#8220;how do we create the first pong for AR?&#8221;</strong></p>
<p><strong>Was Pong a multiplayer game? Not necessarily! Did it connect to the network? No! We have to create the first dot in a long line of dots that will bring us to our destination.</strong></p>
<p><strong>Tish: </strong>You haven&#8217;t seen a Pong yet have you?</p>
<p><strong>Ori: Not yet. I mean there&#8217;s maybe a handful of games and apps out there, but I don&#8217;t think any of them is a Pong yet. Still, it&#8217;s getting closer.</strong></p>
<p><strong>Tish: </strong>Kati London is doing some very interesting work on bringing games into reality, isn&#8217;t she?</p>
<p><strong>Ori: Yes, she works with Frank Lanz at <a href="http://playareacode.com/" target="_blank">Area/Code</a>. He teaches at NYU and has designed games for the <a href="http://www.comeoutandplay.org/" target="_blank">&#8220;Come Out and Play&#8221;</a> festival here in Manhattan. And a lot of these games are actually low tech.</strong></p>
<p><strong>Tish:</strong> Yes I have a big alternate reality game blog brewing that I haven&#8217;t had time to write yet!</p>
<p><strong>Ori: The city is the gameboard is their slogan. It&#8217;s going to be a great playground for AR games. The city becomes a theme park. The city could become an even bigger touristic attraction. People will come to the city to be part of these games. So you&#8217;re having thousands of people running around the city playing all sorts of games from laser-tag style to history adventures, to treasure hunts.</strong></p>
<h3><strong>Composing Reality</strong></h3>
<p><strong>Tish: </strong>So why haven&#8217;t you focused on one of these kinds of games with your company?</p>
<p><strong>Ori: We have a couple of scenarios along these lines that we&#8217;re planning for 2010-11. But first focus on what&#8217;s possible today.</strong></p>
<p><strong>Tish: </strong>And what&#8217;s stopping you from doing those kind of games today?</p>
<p><strong>Ori: Many things. The devices are not there yet, location services are not accurate enough, ubiquitous sensors are notÂ  there yet.</strong></p>
<p><strong>Tish: </strong>You think alternate reality gaming needs more &#8220;ubiquity&#8221; than is currently available?</p>
<p><strong>Ori: Not necessarily. People are doing alternate reality games with no &#8220;ubiquity&#8221; at all. But my interest is to add the visual aspect. I believe humans are mostly driven visually.</strong></p>
<p><strong>Jane McGonigal said in a talk at GDC, that AR would allow us to program reality, which is exactly how I look at it. Once you can recognize things, some of it with WiFi and RFID and all sorts of sensors. But visual sensors is always going to be the ultimate way to recognize things. And once you recognize things and know what they are, and can pull information about those things (or people and places) from the internet, you can program it (visually). You could program it to be fictional, like in a video game, or it could be programmed as non-fictional, like a documentary. And that allows you to do things that before were unimaginable.</strong></p>
<p><strong>Tish: </strong>But you can&#8217;t forget the visual, it is primary the connection to peoples&#8217; primary sensory relationships.</p>
<p><strong>Ori: Yes, it&#8217;s like you go to a grocery store and you pick your vegetables, a lot of it is by sight and by touch. And what if you could also see just by looking at it that it&#8217;s from a local store, and that it&#8217;s organic?</strong></p>
<p><strong>Tish:</strong> It goes beyond overlays really?</p>
<p><strong>Ori: By the way, I don&#8217;t like the term &#8216;overlay&#8217;. I know that&#8217;s how it looks: you either overlay or superimpose, but I&#8217;m still searching for a better term. A term I prefer to use is &#8220;composing reality&#8221;. Just like painters, they use brushstrokes and colors and compose a painting. We need to take the real element and the virtual element and compose them into something new. It&#8217;s not just about slapping one on top of the other.</strong></p>
<p><strong>Tish: </strong>yes I think the idea of dashboards is not so appealing.</p>
<h3><strong>Pookatak Games</strong></h3>
<p><strong>Tish: </strong>Do you want to explain the evolution of your company? You have an interesting history of success with high end enterprise applications.</p>
<p><strong>Ori: Since I was a kid I wanted to invent and create things. When I discovered software, that was a really cool way of actually creating things from nothing. From thin air; and you can do it very quickly. That&#8217;s what brought me into software. But I was always looking for the intersection between technology and art. Looking for ways to bring these things together. In the early nineties virtual reality was doing it. It had the appeal of cutting edge technology that can be combined with art. But then, as we all know, it crashed. So I joined Shai Agassi&#8217;s startup (who is now doing Better Place) back in the early nineties. I was one of the first employees in his startup which was developing multimedia products. I was leading the development of one of its flagship product. At some point we realized the technology could be great for an enterprise environment.</strong></p>
<p><strong>It was a really great experience. First going through this cycle from a very small startup and growing into this multi billion dollar business. I was responsible for defining and marketing SAP&#8217;s platform, which was called Netweaver. It was just an idea when we joined SAP and by the time I left it was a major, major business for SAP. I learned about the challenges of building a platform. No matter what purpose you&#8217;re building it for, it typically has similar rules. It&#8217;s definitely not just about the technology; the content that comes with it is really key to making a platform successful.</strong></p>
<p><strong>The third part of this platform trifecta is the community. If you don&#8217;t build a community, you won&#8217;t get the critical mass required for adoption. It may be your own platform but it&#8217;s not necessarily the people&#8217;s platform. That experience is very key to what we&#8217;re doing today. Now, a new industry is being born on the basis of a remarkable technology. But to drive adoption, first we&#8217;ll need good content. The content will be created using today&#8217;s technology with internal tools developed to simplify the process. Next step would be to make the tools used internally &#8211; available to other developers. Help scale the industry, enable innovation on a larger scale. That way we have a chance to create a platform. So it isn&#8217;t really just about my company. I&#8217;m so passionate about augmented reality, I want to it to become a healthy and successful industry for the next 5, 10, 15 years.</strong></p>
<p><strong>Tish: </strong>Yes I am so ready to be liberated from the sitting behind a computing screen! And I know that all this hardware is murdering the environment.</p>
<p><strong>Ori: There&#8217;s &#8216;s the book by Rolf Hainich which is called &#8220;<a id="ba8p" title="The End Of Hardware" href="http://www.theendofhardware.com/">The End Of Hardware.</a> &#8221; It&#8217;s about hardware for augmented-reality. Once you use goggles or other AR interfaces you eliminate the need for screens, laptops, etc. It&#8217;s going to be great for the environment. You have read Rainbow&#8217;s End, right? According to the book in few years there will barely be any (visible) hardware. At least it&#8217;ll have a much smaller footprint for the environment. And it&#8217;ll touch every aspect of life, everything you do. It&#8217;ll change the way you interact with the world.</strong></p>
<h3><strong>The Illusive Eyewear for Immersive AR.</strong></h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/retroar-googlespost.jpg"><img class="alignnone size-medium wp-image-3469" title="retroar-googlespost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/retroar-googlespost-300x225.jpg" alt="retroar-googlespost" width="300" height="225" /></a><br />
<em>Friend of Ori&#8217;s in San Francisco wearing retro AR goggles (from <a href="http://gamesalfresco.com/2009/05/04/gdc-2009-roundup-a-tiny-spark-of-augmented-reality/" target="_blank">Games Alfresco, Ori&#8217;s roundup of GDC 2009</a>)</em></p>
<p><strong>Tish:</strong>OK lets talk about goggles.</p>
<p><strong><strong>Ori: Goggles are going to happen, we want to be hands free.</strong></strong></p>
<p><strong>It&#8217;s going to happen because it&#8217;s just a more intuitive way to use this technology. But above all it has to look cool. Because if it&#8217;s not, if it&#8217;s a big headset, then maybe a small percent of the population might use it, but most people won&#8217;t. It has to look like an accessory, like new cool eyeglasses that you just must wear.</strong></p>
<p><strong>I recently talked to a friend, who runs an industrial design firm, and has experience in designing such glasses for companies like Microvision and Lumux. He says that when you try to bring the images so close to our eyes &#8211; there are some really hard problems to solve. Otherwise it can become really annoying and cause dizzyness.</strong></p>
<p><strong>But I&#8217;m optimistic. I believe it&#8217;s going to happen 3 to 5 years from now. It&#8217;s already starting now: Vuzix announced goggles that will be available this year. Some AR apps that are going to take advantage of next year. Initially only a fraction of the population will use it. And that&#8217;s going to help advance it and make it better and better. But it&#8217;s going to take time until it reaches the mass market.</strong></p>
<p><strong>Tish:</strong> In virtual worlds we have seen, I think, a lot of mistakes in terms of reinventing the wheel and producing too many proprietary versions of the same thing and not enough concerted effort on standards and open platforms that could create a vibrant ecosystem.Â  How can augmented reality not make the same mistakes?</p>
<p><strong>Ori: There are some early AR open source efforts ARTookit, ARtag but it is not a movement yet.Â  One of the things we&#8217;re trying to do at ISMAR this year is to put togetherÂ  discussions around key industry issues, such as standards. Some people say it&#8217;s too early, you have to have a defacto standard to start from. But pretty soon it&#8217;s going to be too late. Just like with virtual worlds, all of a sudden you have all these islands that don&#8217;t talk to each other. Why get to that point if we can plan to avoid it? Let&#8217;s start thinking about it right now. On the other front there are devices. There are pockets of people working on adapting devices for AR, second guessing the hardware companies. Why not get them together with the Intels and Nvidias of the world, and discuss what this device should be able to do. And then compete to make it happen.</strong></p>
<p><strong>Tish: </strong>How much luck are you having with this discussion part?</p>
<p><strong>Ori: People are very interested in doing this. We proposed these panels for ISMAR. And I&#8217;ve got some key people already on board. They have tons of input, they want to get involved. We&#8217;ll see how much we can actually get out of it.</strong></p>
<p><strong>Tish: </strong>In virtual worlds it was a while before vibrant opensource communities developed.Â  OpenSim has I think been the breakthrough community in this regard.</p>
<p><strong>Ori: You have to think about the elements up front. The dream job is to architect the industry. Say we agree on the required pieces. Then we could help the right companies succeed in delivering the pieces. Next, we have to collaborate so that these pieces talk to each other. And eventually these communication methods will become defacto standards and most developers will adopt it.</strong></p>
<p><strong>Tish: </strong>So I&#8217;m going to put you in the role. You&#8217;ve got your dream job. You&#8217;re going to architect this community. So what are the key pieces and where would you like to see the open source communities take hold first?</p>
<p><strong>Ori: Open source will not be exclusive. It&#8217;s going to live side by side with proprietary technology.</strong></p>
<p><strong>The key pieces? You have the user at the center. And the user interacts with a lens. The lens includes both the hardware and the software. And then the lens senses and interacts with the world, which includes people, things and places. And these people-things-places emit information &#8211; about who they are, where they are, what they&#8217;re doing, etcÂ  &#8211; which is then stored in the cloud.</strong></p>
<p><strong>And then you have the content providers, the people and companies, composers who weave AR experiences through the pieces we mentioned before. These composers need a platform that glues these pieces together. Pieces of the platform will be on the lens, and in the world, and in the cloud. If you manage to remove the frictions, and connect these pieces into an experience that people like &#8211; then you have a platform. What the platform does it reduces the overhead and accelerates innovation.</strong></p>
<p><strong>Tish: </strong>Another problem virtual worlds faced in their development was their isolation from the world wide web.Â  Will augmented reality avoid this plight?</p>
<p><strong>Ori:Â  Yes, I believe the key, like you said before, is not to reinvent the wheel. The cloud is already there.Â  Take Wikitude for example, all <a href="http://www.mobilizy.com/" target="_blank">Mobilizy</a> had to do is buildÂ  a relatively simple client app, connected to wikipedia, and all of a sudden it offered a wealth of information in your field of view.</strong></p>
<p><strong>I think we can learn a lot from web 2.0. For example, in order to have a ubiquitous experience like <a href="http://www.curiousraven.com/" target="_blank">Robert Rice</a> and others are striving for, you&#8217;ll need to 3d map the world. Google earth like apps are going to help but it is not going to be sufficient. So let&#8217;s leverage people. Google became successful in part by making people work with them.Â  Each time you create a link from your blog to my blog their search engines learn from it.Â  So let&#8217;s find ways to make people create information that can be used for AR.</strong></p>
<p><object width="425" height="344" data="http://www.youtube.com/v/GTXtW3W8mzQ&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/GTXtW3W8mzQ&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /></object></p>
<p><em>Ori Inbar directed <a title="Wiki Mouse" href="http://www.youtube.com/watch?v=GTXtW3W8mzQ" target="_blank">Wiki Mouse</a> &#8211; a WIKI Film co-created by a swarm of movie makers around the world.</em></p>
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		<title>Soft Linden on Open Source, Parallel Processing and the 3D Experience in Second Life</title>
		<link>http://www.ugotrade.com/2007/07/07/soft-linden-on-open-source-parallel-processing-and-the-3d-experience-in-second-life/</link>
		<comments>http://www.ugotrade.com/2007/07/07/soft-linden-on-open-source-parallel-processing-and-the-3d-experience-in-second-life/#comments</comments>
		<pubDate>Sat, 07 Jul 2007 14:17:09 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[crossing digital divides]]></category>
		<category><![CDATA[Kids With Cameras]]></category>
		<category><![CDATA[Metarati]]></category>
		<category><![CDATA[Metaverse]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[Virtual Citizenship]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Web 3D]]></category>
		<category><![CDATA[Web3.D]]></category>
		<category><![CDATA[World 2.0]]></category>

		<guid isPermaLink="false">http://www.ugotrade.com/2007/07/07/soft-linden-on-open-source-parallel-processing-and-the-3d-experience-in-second-life/</guid>
		<description><![CDATA[My conversation with Soft Linden (above) on Second Life yesterday ranged from open source as the future of SL, to parallel processing for the SL Client, and much more in between, e.g., becoming a Linden, designing the 3D experience (the stunning modernist work of 3D experience architect Scope Cleaver), and how furry avatars might be [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/07/softlindenpost.jpg" title="softlindenpost.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/07/softlindenpost.jpg" alt="softlindenpost.jpg" /></a></p>
<p>My conversation with Soft Linden (above) on <a href="http://www.secondlife.com">Second Life</a> yesterday ranged from open source as the future of SL, to parallel processing for the SL Client, and much more in between, e.g., becoming a Linden, designing the 3D experience (the stunning modernist work of <a href="http://www.scopecleaver.com/">3D experience architect Scope Cleaver</a>), and how furry avatars might be especially suited to inviting the kind of playful creative interactions that are helpful to collaboration.</p>
<h3>Professional Development Opportunities in Second Life are Growing Fast</h3>
<p>I have seen Soft attending the Intel Dev Zone meetings, so I asked her about <a href="http://millionsofus.com/blog/archives/225">Intel&#8217;s recent entry into Second Life</a>. Soft noted how impressed she is with Intel&#8217;s approach to Second Life. She mentioned both Deevyde Maelstrom&#8217;s coding challenge (<a href="secondlife://Afton/49/118">Deevyde in Second Life</a> ) &#8211; the War Bot competition, and the work of Peretz Stine who has created <a href="http://softwarecommunity.intel.com/articles/eng/1283.htm">Intel Software Network Zone</a>. Peretz is both extending <a href="http://www.intel.com/software">existing technical community efforts</a> to Second Life (for a guided tour of some other Intel initiatives on Second Life see <a href="http://www.web-strategist.com/blog/2007/06/28/exclusive-tour-of-intels-new-secondlife-island-i-gots-me-a-jetpack/">Web Strategy By Jeremiah </a>), and working on connecting the SL development community with the Intel Developer Community.</p>
<blockquote><p>Intel are amazing. I *love* what they&#8217;ve done. I mean, the developer events are great and useful&#8230; the kinds of things you can get by watching a webcast&#8230; but then they hold these other insanely geeky events that are magnets for socializing. They had a robot war competition with people building and scripting custom &#8216;bots that would fight it out in an Intel arena&#8230; *tons* of people showed up to cheer on the &#8216;bots, but also to meet and greet, and start to know the other developers on SL.</p>
<p>Folks are saying Intel are crazy for holding an event like that, but in my mind it&#8217;s pure genius. Lots of good connections were made, and a lot of us started to develop a real affinity for Intel making that possible. <img src="http://www.ugotrade.com/wordpress/wp-includes/images/smilies/icon_smile.gif" alt=":-)" class="wp-smiley" /> </p>
<p>I really think Intel understands what we&#8217;re doing here. The robot wars made me want to get more involved with Intel myself, even.</p></blockquote>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/07/poinkyatintelbotpost.jpg" title="poinkyatintelbotpost.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/07/poinkyatintelbotpost.jpg" alt="poinkyatintelbotpost.jpg" /></a></p>
<p>Here is a picture also from Peretz Stine&#8217;s <a href="http://www.flickr.com/photos/8745843@N05/">Flickr</a> (a.k.a Paul F. Steinberg) of my friend <a href="http://blogs.xerox.com/tag/really/">Poinky Malaprop, </a>of <a href="erox-in-sl-and-fenway-redux/">Xerox Innovation Island  </a> (a.k.a Jonas Karlsson Researcher for Xerox Corp.) preparing his pink bunny warrior bot for the coding challenge. Poinky told me, &#8220;It lost every battle &#8211; strategy of assuming that nobody would want to attack a cute bunny didn&#8217;t work&#8230;&#8221;</p>
<p><strong><br />
</strong></p>
<h3><strong><strong>The Intel Developer community and the Second Life open source community </strong></strong></h3>
<p><a href="http://softwarecommunity.intel.com/articles/eng/1283.htm">Intel Software Network Zone</a> is the only Intel Sim dedicated to long-term technical discussion, and not tied to any particular promotion. They have already held several developer meetings (ZombieBob Zenovka, <a href="http://softwareblogs.intel.com/author/kevin-pirkl/">Kevin Pirkl</a> -RL,  on jQuery/Web 2.0 Mashup Services, JoeWolf Writer on Fortran and C++ Compilers, Nanook Taurog and Wheaton Shepherd on Science Fiction Computing; Boldly Going where no Parallel Programmer has Gone Before, <a href="http://softwareblogs.intel.com/author/clay-breshears/">Clay Breshears </a>on strategies for Concurrent Programming), which provided residents with a wonderful opportunity to interact with Intel&#8217;s top developers.</p>
<p>I spoke to Peretz earlier and he described his excitement over the mix of people who are participating in this effort. &#8220;We&#8217;ve got a great selection of hard-core geeks and engineers and we&#8217;ve also got folks like Wilf and Nanook [Intel Principal Engineer <a href="http://www.intel.com/technology/techresearch/people/bios/mattson_t.htm" target="_blank">Tim Mattson]</a> interested in Second Life.  These are the folks who will be defining our computing platform for the next decade.&#8221;</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/07/inteldevpostsl.jpg" title="inteldevpostsl.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/07/inteldevpostsl.jpg" alt="inteldevpostsl.jpg" /></a></p>
<p>These pictures are from Peretz Stine&#8217;s <a href="http://www.flickr.com/photos/8745843@N05/">Flickr stream. </a>Top Intel engineers are being led through a Second Life training on scripting and object creation by <a href="http://www.secondlifeherald.com/slh/2004/08/francis_chung_h.html" target="_blank">Legendary SL Scripter</a>, Francis Chung.</p>
<p><a href="http://www.intel.com/technology/techresearch/people/bios/pinfold_w.htm" target="_blank">Wilf Pinfold</a>, a former head of Intel Microprocessor Research Labs, and now in charge of New Business Initiatives is in the leather jacket. Peretz Stine&#8217;s Real Life manifestation Paul F. Steinberg is sitting at the back in a blue shirt.</p>
<p>Here&#8217;s Peretz Stine in the Zone.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/07/peretzstineonslpost.jpg" title="peretzstineonslpost.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/07/peretzstineonslpost.jpg" alt="peretzstineonslpost.jpg" /></a></p>
<h3>Parallel Processing For The Second Life Client?</h3>
<p>Soft is working from the LL side to connect the Intel Developer&#8217;s on Second Life up with the SL open source community:</p>
<blockquote><p>Right now, I&#8217;m pushing to see if Intel might be interested in demonstrating some of their advanced developer tools against our open-sourced code. I&#8217;d think we could help raise visibility for their tools and their community efforts here, and our open source community would love love *love* some focus on the code, given as a presentation that invites their involvement and gives them ideas for new projects they could work on.</p>
<p>Intel have some very nice tools for evaluating code to find how to make it faster, more efficient. They also have some libraries and a compiler product we might be able to use in order to make Second Life take better advantage of newer processors, which can do many things in parallel&#8230; but only if the program is rewritten to take advantage of that parallelism, which is difficult work without good tools.</p>
<p>Since Intel have some of the tools we need already, it would be great to help Intel get more developers trained with their tools, some of whom might help to prepare the SL code to better utilize parallel processing.</p>
<p>There&#8217;s also a ton of work to do on the viewer, the part we&#8217;ve already open-sourced. There&#8217;s some work the viewer does to take advantage of multiple cores, but it could do much much more! Speeding up the viewer with optimization and parallelism would be an important part of getting lots more residents in a region at once, still able to dress with attachments and the likes, and to get even more realistic rendering in place.</p></blockquote>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/07/opensimpost.jpg" title="opensimpost.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/07/opensimpost.jpg" alt="opensimpost.jpg" /></a></p>
<h3>Open Source Projects In Second Life and Open Sourcing Second Life</h3>
<blockquote><p>It&#8217;s worth noting too, that this is just one example of something we&#8217;d love to foster. I hope other companies are interested in reaching out to open source developers through our project. As far as open source projects go, Second Life is unique in quite a few ways&#8230;</p>
<p>For example, there aren&#8217;t many graphics-intensive open source projects, ones that interface quite so directly with the mass public. I can&#8217;t even think of another project that should be so exciting for companies who deal in consumer desktops, and who want to find a way to push new open technologies and hardware platforms to the public.</p></blockquote>
<h3>What is Second Life&#8217;s relationship to OpenSim and libsecondlife?</h3>
<blockquote><p><a href="http://www.libsecondlife.org/wiki/Main_Page">OpenSim</a> is a sort of doing a fresh public implementation of some of the stuff we haven&#8217;t opened yet while we&#8217;re finding the best way to open SL completely without security problems, or throwing away our current business model without having a new one in place yet.</p>
<p>I don&#8217;t know where OpenSim fits in in the long run. We *do* plan to release the sim source just as we have with the viewer. So it&#8217;s weird to have a major parallel effort in a world where the Firefox and the Apache of the 3D world context will already exist. It&#8217;s possible they&#8217;ll be great for those &#8220;kernel httpd&#8221; type applications, where you need a super-specialized server to handle unique tasks where a full implementation gets in the way.</p>
<p>Ya asked, but we don&#8217;t really have a relationship with OpenSim. I personally find their work kind of exciting. I&#8217;ve talked to one of the OpenSim developers about the possibility of working together if they come up with benchmarking tools for testing portions of the grid, so we can compare notes and see if there are things we can learn from their approach. I got a favorable response, but no activity so far. I hope we can move that forward. (Ya listening, Adam? <img src="http://www.ugotrade.com/wordpress/wp-includes/images/smilies/icon_smile.gif" alt=":-)" class="wp-smiley" /> </p></blockquote>
<p>OpenSim in action<br />
<a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/07/opensim2.jpg" title="opensim2.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/07/opensim2.jpg" alt="opensim2.jpg" /></a></p>
<p><a href="http://www.libsecondlife.org/wiki/Main_Page">libsecondlife </a>&#8220;is an effort directed at understanding how Second Life works from a technical perspective, and extending and integrating the metaverse with the rest of the web.&#8221; Re libsecondlife Soft said:</p>
<blockquote><p>In the long run here, we really really want SL to be a platform. We make sure people understand the protocols we use, and we get the source out there because we anticipate this kind of project. I don&#8217;t think we&#8217;re silly enough to ever think that we&#8217;d become the only 3D world developer by trying to lock up the protocols. In other &#8216;net projects, it&#8217;s been handily and painfully proven by dummies in bigger companies that this doesn&#8217;t work!</p>
<p>So toward the end, of making SL a ubiquitous platform, we -want- this kind of project to exist. Different projects have different relationships with us, and with libsl, we have a pretty good rapport with some of the developers. We even experiment with some of their work for internal tools. We like having &#8216;em around. <img src="http://www.ugotrade.com/wordpress/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" /> </p></blockquote>
<h3><strong><strong>Becoming A Linden</strong></strong></h3>
<p>Soft Linden, like others at Linden Lab, invents her own role to a large extent. The goal she is choosing for herself is to try and grow the pool of open source contributors to Second Life. Soft gave me an interesting glimpse into the day to day boiler room work behind the technosocial revolution of Second Life.</p>
<p>I have seen Soft in a number of community settings on Second Life, <a href="http://gwynethllewelyn.net/">Gwyneth Llewellyn&#8217;s</a> and <a href="http://gwynethllewelyn.net/article168visual1layout1.html">Extropia Da Silva&#8217;s</a> weekly &#8220;Thinkers&#8221; group, <a href="http://metaversed.com/geek">Metaversed&#8217;s Geek Meet</a>, and Intel Developer&#8217;s meetings. In all these encounters, I couldn&#8217;t help noticing that Soft has a special kind of people magic &#8211; inviting playful, open engagement with whatever task is an hand. There has been a lot of attention recently to the use virtual worlds for learning, e.g., <a href="http://terranova.blogs.com/terra_nova/2007/06/will_we_ever_se.html">Robert Bloomfield&#8217;s idea</a> of one day gaining academic certification through playing games, and their role in developing a new generation business leaders, and see IBMâ€™s <a href="http://domino.research.ibm.com/comm/www_innovate.nsf/images/gio/$FILE/GIO_2005.pdf">Global Innovation Outlook 2.0</a>, and Tony Oâ€™Driscol&#8217;s <a href="http://wadatripp.wordpress.com/2007/02/02/">posts</a>.</p>
<p>I think that Soft&#8217;s experience in game development shows in her interactions that invite the kind of team work and role play that experienced gamers are adept in. After talking with Soft you really feel inspired to spend the effort that Gwyn reports it takes to download and compile the SL Client. Soft explained to me a little bit about her choice of avatar too (see here for a <a href="http://ashapeshifterandartistonsl.blogspot.com/search/label/Luskwood">great post on furry avatars</a> on SL and where to find them).</p>
<blockquote><p>I was kind of excited to hear that <a href="http://www.ugotrade.com/wordpress/wp-admin/%20Luskwood">Luskwood</a> had made a real business here, and how quickly they were refining and improving things, mastering such a niche market that meant so much to a tiny population! So I loved not only finding a neat-looking new me, but also getting to wear something that represented one of the things I loved so much about SL. <img src="http://www.ugotrade.com/wordpress/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" /> </p></blockquote>
<blockquote><p>It&#8217;s been fun just how -few- weird reactions I get about it. And it&#8217;s fun that I bump into other important folks like Peretz Stine who went with furry avatars too. There&#8217;s this whole great geek culture surrounding the furry community that&#8217;s a significant subset of the best things in SL. Many think the furry avatars are silly, but they&#8217;re really starting to get used to realizing that the furry is -more- likely to be interesting to talk to, not -less-.</p></blockquote>
<p>But, Soft is also savvy to the difference between Second Life and other MMOG from a developers perspective.</p>
<blockquote><p>Something to remember when ya compare us to games &#8211; here, yer all creating the content. And you make amazing things! But with games, ya have a team that&#8217;s constantly trained in what&#8217;s efficient, safe, and fast in the engine. Here, y&#8217;all surprise us daily with weird things you tried to do to our engine. Multiply that by hundreds of thousands of builders to imagine the painful things we go scrambling to clean up. <img src="http://www.ugotrade.com/wordpress/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" /> </p>
<p>But ya, I guess it&#8217;s that rampant creativity and the constant surprises that made me get out of games and come here. I wanna help make this work!</p></blockquote>
<p><strong><br />
</strong></p>
<p><a href="http://softnoel.org/DoNotGrief.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/07/lindenspost.jpg" alt="lindenspost.jpg" /></a></p>
<p>This picture is the presenter&#8217;s eye view at a Linden tech presentation (click to enlarge). &#8220;We hold our meetings in-world. It&#8217;s really surreal looking at the assembled crowd. Yer talking business while sitting between a robot and a dinosaur.&#8221;</p>
<p>Soft is a relative newcomer to SL and to Linden Lab. And, I was interested to hear her story of becoming a Linden. Soft mentioned that as LL reaches out further for developers there may be a time soon when working with Linden Lab is a totally virtual experience. &#8220;I work at home. I&#8217;m kinda on the leading edge of developers being hired and working remotely&#8230; the more we can make this work, the more hiring choices we have. There will probably be a whole lot more!&#8221;</p>
<p>Soft&#8217;s advice to anyone interested in becoming a Linden developer: &#8220;The best best thing you can do is grab the source code, get it building, and try tracking down a bug or two. Good patchers get interviews -really- easily, for jobs or contracts alike. We kinda have a dream that someday we&#8217;ve got so many open source developers that we never have to talk to a recruiter again. We just hire as many of the best people that we can afford so they can get paid to do a lot of what they&#8217;re already doing a little of for fun. :)&#8221; (here for <a href="http://wiki.secondlife.com/wiki/Office_Hours">Linden office hours</a>)</p>
<p><strong><br />
</strong></p>
<h3><strong>All I know is I have seen friends change here in Second Life.</strong></h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/07/softofficepost.jpg" title="softofficepost.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/07/softofficepost.jpg" alt="softofficepost.jpg" /></a></p>
<p>I asked Soft how she came to be a resident of Second Life first and a Linden shortly thereafter.</p>
<blockquote><p>Well, it&#8217;s sort of a funny story. I first came here more than a year ago, but I only stayed around a couple days, then didn&#8217;t come back until much more recently&#8230;.. The friends who introduced me to the place were just horsing around and making giant penises in the middle of people&#8217;s yards, making griefing particle spam toys and stuff&#8230; they&#8217;d just found another place to be a menace, which wasn&#8217;t my cuppa tea.</p>
<p>But, they continued to talk about it pretty steadily even when I wasn&#8217;t on, and so I got to looking in again half a year later, and a bunch of the guys who were being asses were suddenly making clothing, scripting for money, opening stores, or just getting all excited about one skill or another. Even some of my most nihilistic friends were starting to take things seriously for the first time in their lives.</p>
<p>So that made me really excited and curious about the place. I wish I&#8217;d seen more of some of the other work when I first visited, or I might have gotten what SL was about much sooner.</p>
<p>I dunno what it is exactly. All I know is I&#8217;ve seen friends change here. I start to realize that having so few barriers in the way of doing and creating whatever you want, and having so little barrier to getting projects to market, or to reproducing them for people who&#8217;ll be thankful to receive them&#8230; it can do a lot of good in changing a sorta defeated person&#8217;s outlook.</p>
<p>It&#8217;s not just for SL goods though! If we can make SL erase the relevance of distance, then we&#8217;ve taken one more arbitrary barrier out between people and what they love, or need to thrive, whether it&#8217;s work, art, or&#8230; did you know people put on plays and make movies here? You already know philosophers get together!</p>
<p>I love the fact that anyone can look good and dress for success, too. It makes those factors irrelevant. Instead of standing out by being pretty or wearing a suit well here, you stand out by being creative, inspirational, intelligent, and so on. It eliminates the superficial by making the superficial fun and free. <img src="http://www.ugotrade.com/wordpress/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" /> </p></blockquote>
<p>I have heard this story of changed lives on Second Life many, many times. The future role of virtual worlds in our lives is almost unimaginably vast at this time. But, I think that the fact that this future is built on a ground made up of millions of individuals finding new opportunities for creative, economic, social and personal development is a good omen for what is to come.</p>
<h3>Creating the 3D Experience &#8211; meeting a virtual architect</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/07/scopecleaverpost.jpg" title="scopecleaverpost.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/07/scopecleaverpost.jpg" alt="scopecleaverpost.jpg" /></a></p>
<p>Throughout our conversation I was aware of how tuned into the 3D experience Soft is. And, as I have decided to do a series of reports on Second Life 3D Experience Architects on Ugotrade, I mentioned my admiration for the work of 3D experience architect Scope Cleaver, and his stunning modernist builds. And, as it turns out, Soft is another of Scope&#8217;s many fans on SL (see Aleister Kronos for some great write-ups of Scope&#8217;s work &#8211; here is one on Scope&#8217;s <a href="http://slambling.blogspot.com/2007/06/peek-into-princeton.html">Art Gallery for Princeton</a>).</p>
<blockquote><p>I&#8217;m a fan of Scope&#8217;s work too. I&#8217;ve seen the Camber house, its little brother, and I looked at his own home build as well.</p>
<p>I love his attention to detail! I ran across one of his builds in progress floating over water on <a href="http://adskhost.com/ausecondlife/">Autodesk Island</a>, I think it was for <a href="http://www.clearink.com/index.php/secondlife_portfolio.html?sid=">Clear Ink</a>? Lots of purple! He&#8217;d gone so far as to set the material types on a lot of the incidental glass pieces and the likes, so if you bumped against them, you got a proper glass collision noise. Super cool! Little surprises like that imbue the place with a sensation of it being more real. Your mind just starts to sort of expect that that detail is everywhere, even if you only encountered one or two small examples.</p></blockquote>
<blockquote><p>Even things like the sounds the doors make on his buildings. They&#8217;ve got a sort of airtight seal noise and a little bit of echo that matches what you&#8217;d expect from the room. It&#8217;s not just some generic iconic door noise, but what you&#8217;d actually think you&#8217;d hear right in the place you&#8217;re in.</p></blockquote>
<blockquote><p>And he&#8217;s kind of a fun character, too. I&#8217;ve seen him at the Thinker meetings, and one or two other events. Love the big cigar!</p></blockquote>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/07/scopecamberhousepost.jpg" title="scopecamberhousepost.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/07/scopecamberhousepost.jpg" alt="scopecamberhousepost.jpg" /></a></p>
<p>I asked Scope if he had a picture of himself building and ever the mystery man, this is the one he sent me!  His avatar is the small reflection center frame.  <a href="http://slurl.com/secondlife/SCDA/0/128/24/?img=http%3A//scopecleaver.com/SLURL/SCDA_HQ.jpg&amp;title=SCDA&amp;msg=Welcome%20to%20SCDA">Scope Cleaver&#8217;s business in Second Life,</a> is what <a href="http://www.kzero.co.uk/blog/?p=717">KZero</a> calls a purely metabrand.</p>
<blockquote><p>â€˜A Metabrand is a brand that is created to exist solely in a virtual space. It lives only on servers, is powered by electricity, experienced only on a computer screen and serves to provide a service, solution or product to avatars living in a metaverse. A Metabrand satisfies a demand that exists purely on a virtual basis.â€™</p></blockquote>
<p>On Ugotrade I talk a lot about how linking the Real World and Virtual Worlds can contribute to a better planet.  But Scope brings a different perspective on how the metaverse can be beneficial to the Real World.   Scope keeps links to the Real World to the minimum.  This is not so much about privacy but to keep his work *about*  and *for* Second Life.  In the rare cases he needs to sign a Real Life contract he uses a proxy.</p>
<p>Scope uses SL tools pretty much exclusively with the usual graphical programs.  But, he doesn&#8217;t spend time trying to import CAD models or anything like that. He explained to me that he is a true believer in the metaverse and in the way that values can be created out of thin air here:</p>
<blockquote><p>I can see a future where most, if not all of what we value is uniquely in the metaverse.  Other than maybe sustaining what little we would have left to keep this metaverse going. The way in which I think this is benefical for the real world is the sense in which it would remove alot of the conflicts we have in RL.  Because where you find conflicts, issues, tensions is often where values are &#8211; resources and the environment being an example of that.  If nobody cared anymore to buy a SUV because they enjoy buying virtual houses instead&#8230;</p>
<p>I predict a shift in value in that sense, I just can&#8217;t tell how quickly it will happen, but it has started.  To give you an example, I don&#8217;t need a car or transportation anymore, I work at home. There will come a time when it&#8217;s not going to make as much sense value wise to buy a $5000 diamond ring in RL.</p></blockquote>
<p>And Scope is living his own vision.  He has created his own succesful metabrand out of thin air with no starting investment and no angel investor, just vision and time.  Scope mentioned that his Real Life clocks are even set to SL time now!</p>
<p>He has recently opened a new store and office, and joined forces with <a href="http://maximumminimum.blogspot.com/">Maximum Minimum</a>. Click on the image below to see a wonderful portfolio of his work, properly photographed, without my avatar loitering in the shot, as it is here!</p>
<p><a href="http://scopecleaver.com/component/option,com_gallery2/Itemid,28/" title="scopepost.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/07/scopepost.jpg" alt="scopepost.jpg" /></a></p>
<p>I also visited Scope at work on his latest project, the <a href="http://slambling.blogspot.com/2007/06/peek-into-princeton.html">Art Gallery for Princeton</a>, where I had a very interesting talk (more for another post) with Persis Trilling who &#8220;mediates  between Princeton Faculty members and technology.&#8221;  She is responsible for Princeton&#8217;s entry into Second Life . &#8220;This is the next thing I see coming. I try to be a year or three ahead.&#8221;</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/07/persispost.jpg" title="persispost.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/07/persispost.jpg" alt="persispost.jpg" /></a></p>
<p>Aleister Kronos has a wonderful quote from Persis Trilling on <a href="http://slambling.blogspot.com/">his blog</a>:</p>
<p><span style="font-style: italic">Persis </span>was full of praise for the way in which Mr. Cleaver has gone about fulfilling his brief: &#8220;<span style="font-style: italic">If Chancellor Green is about </span><a href="http://en.wikipedia.org/wiki/John_Ruskin" style="font-style: italic">Ruskin</a><span style="font-style: italic">&#8216;s seven lamps, Scopeâ€™s building has them in spades too. He is just using a different architectural vocabulary.The sense of craft; of expression of essential human qualities and the emotive use of light and space is a lot like the more modest drama of Chancellor Green</span>.&#8221; She went on: &#8220;<span style="font-style: italic">It&#8217;s a very nice build, and I think reflects well on the existing major buildings &#8212; each one perfectly modern in its day, in fact, forward-looking. I showed him a lot of spaces that I admired. He did not copy anyone but respected an element of each design. I told him what I liked about each &#8212; so a little </span><a href="http://en.wikipedia.org/wiki/Carlo_Scarpa" style="font-style: italic">Carlo  Scarpa</a><span style="font-style: italic">;  a little </span><a href="http://en.wikipedia.org/wiki/Frank_Gehry" style="font-style: italic">Gehry</a><span style="font-style: italic">; a little </span><a href="http://en.wikipedia.org/wiki/James_Stirling_%28architect%29" style="font-style: italic">James Stirling</a>.&#8221;</p>
<p><a href="http://bp1.blogger.com/_P7CE_7-KPcI/Rn_g_nqKnTI/AAAAAAAABMc/hqLaHnxeaTc/s1600-h/princeton-05.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img src="http://bp1.blogger.com/_P7CE_7-KPcI/Rn_g_nqKnTI/AAAAAAAABMc/hqLaHnxeaTc/s200/princeton-05.jpg" style="cursor: pointer" id="BLOGGER_PHOTO_ID_5080026288279428402" border="0" /></a><a href="http://bp3.blogger.com/_P7CE_7-KPcI/Rn_guHqKnOI/AAAAAAAABL0/NBmFLkXKY4k/s1600-h/princeton1-01.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img src="http://bp3.blogger.com/_P7CE_7-KPcI/Rn_guHqKnOI/AAAAAAAABL0/NBmFLkXKY4k/s200/princeton1-01.jpg" style="cursor: pointer" id="BLOGGER_PHOTO_ID_5080025987631717602" border="0" /></a></p>
<h3>Some Other Really Great Things  Happening In Second Life.</h3>
<p>Thank you to Steve Nelson of <a href="http://www.clearink.com">Clear Ink</a> for pointing me to this:<br />
<a href="http://slvirtualorphanage.wikispaces.com/">Second Life Virtual Orphanage and Child Sponsorship Program.</a></p>
<p>And, congratulations <span style="font-weight: bold"></span> to the wonderful metaverse architects at  <a href="http://www.virtuool.com/"><span style="font-weight: bold">Virtuool</span></a>  who have won the <span style="font-weight: bold">Les Halles</span> renovation concept competition.  Aleister Kronos first mentioned this competition on <a href="http://www.3pointd.com/20070411/design-a-parisian-garden-and-win-l/"><span style="font-weight: bold">3pointD</span></a>. For more details see:  <a href="http://reperes-secondlife.com/jardin_halle_concurrent.asp">http://reperes-secondlife.com/jardin_halle_concurrent.asp</a>.  He also mentioned  on <a href="http://slambling.blogspot.com/2007/07/bit-of-catch-up.html">SLAmbling</a> that he will post some pictures soon.</p>
<p>And, thanks Chris Carella (a.k.a. Satchmo Prototype). Chris&#8217;s <a href="http://blogs.electricsheepcompany.com/chris/?p=244">post</a> brought my attention to this very powerful video:<br />
<a href="http://www.youtube.com/watch?v=nK54WRu0jW4&amp;eurl=http%3A%2F%2Fwww%2Eholymeatballs%2Eorg%2F2007%2F06%2Fvvp%5Fa%5Fchilds%5Fwar%5Freleased%5Fyear%2Ehtml">A Child&#8217;s War &#8211; a video made in Second Life by Global Kids</a></p>
<p><a href="http://www.youtube.com/watch?v=nK54WRu0jW4&amp;eurl=http%3A%2F%2Fwww%2Eholymeatballs%2Eorg%2F2007%2F06%2Fvvp%5Fa%5Fchilds%5Fwar%5Freleased%5Fyear%2Ehtml"></a><br />
<a href="http://www.youtube.com/watch?v=nK54WRu0jW4&amp;eurl=http%3A%2F%2Fwww%2Eholymeatballs%2Eorg%2F2007%2F06%2Fvvp%5Fa%5Fchilds%5Fwar%5Freleased%5Fyear%2Ehtml" title="childswar2.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/07/childswar2.jpg" alt="childswar2.jpg" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/07/childswar.jpg" title="childswar.jpg"><br />
</a></p>
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		<title>Hometown Baghdad on CNN: Building Bridges Between the World&#8217;s Youth</title>
		<link>http://www.ugotrade.com/2007/04/29/hometown-baghdad-building-bridges-between-the-worlds-youth/</link>
		<comments>http://www.ugotrade.com/2007/04/29/hometown-baghdad-building-bridges-between-the-worlds-youth/#comments</comments>
		<pubDate>Sun, 29 Apr 2007 19:30:51 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[Baghdad]]></category>
		<category><![CDATA[bridge bloggers]]></category>
		<category><![CDATA[crossing digital divides]]></category>
		<category><![CDATA[Healing Iraq-blogosphere,cellphones and web]]></category>
		<category><![CDATA[Iraq]]></category>
		<category><![CDATA[Kids With Cameras]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[Virtual Citizenship]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Web3.D]]></category>

		<guid isPermaLink="false">http://www.ugotrade.com/2007/04/29/hometown-baghdad-building-bridges-between-the-worlds-youth/</guid>
		<description><![CDATA[It was a real thrill to see Hometown Baghdad given a whole segment by CNN yesterday. I loved this close up on the blog including the URL. I know many of Ugotrade readers have followed and supported Hometown Baghdad since before the first webisode was even posted. Some submitted designs for the podcast logo, and [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/04/hometownbaghdadcnn-copy.jpg" title="hometownbaghdadcnn-copy.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/04/hometownbaghdadcnn-copy.jpg" alt="hometownbaghdadcnn-copy.jpg" /></a></p>
<p>It was a real thrill to see <a href="http://www.hometownbaghdad.com">Hometown Baghdad</a> given a whole segment by CNN yesterday.  I loved this close up on the blog including the URL. I know many of Ugotrade readers have followed and supported <a href="http://www.ugotrade.com/2007/04/04/the-perfect-storm-for-hometown-baghdad-and-a-blueprint-for-wikimocracy-3d/">Hometown Baghdad</a> since <a href="http://www.ugotrade.com/2007/03/06/healing-iraq/">before the first webisode</a> was even posted.    Some<a href="http://www.ugotrade.com/2007/03/14/hometown-baghdad-pocast-logo-redesign-calling-all-netizens/"> </a><a href="http://www.ugotrade.com/2007/03/14/hometown-baghdad-pocast-logo-redesign-calling-all-netizens/">submitted designs for the podcast logo</a>, and many were among <a href="http://www.ugotrade.com/2007/04/04/the-perfect-storm-for-hometown-baghdad-and-a-blueprint-for-wikimocracy-3d/">the first blogs to link</a> to Hometown Baghdad, beginning <a href="http://www.ugotrade.com/2007/04/04/the-perfect-storm-for-hometown-baghdad-and-a-blueprint-for-wikimocracy-3d/">the cascade of connections</a> that has brought this web series to over a million viewers in the just a few short weeks.</p>
<p>In an interview on CNN,  Exec. producer Laurie Meadoff said that <a href="http://www.chattheplanet.com/">Chat the Planet</a> would  continue this work of connecting the world&#8217;s youth in other places, including Pakistan and India.     Mike Dibenedetto who many of you are familiar with from his work on Hometown Baghdad, and across the web, was unfortunately sick, so we missed seeing him on TV too.  But,  if you are new to this series, Mike has just posted a, <a href="http://hometownbaghdad.com/2007/04/28/recap-most-viewed-most-discussed-etc/">Recap &#8211; Most Viewed, Most Discussed </a>on <a href="http://http://www.hometownbaghdad.com/">Hometown Baghdad</a>.     Also, this recap offers a great way to catch up on any parts of the series you may have missed.   And, it is a great place to refer people who are new to the series and want to get into it.  But, if you need no introduction,  you can click on the thumbnails below for Episodes 9 through 20.</p>
<p>I have <a href="http://www.ugotrade.com/2007/03/18/141/">posted before</a> on how I believe that <a href="http://ugonet.org/visions/view_video.php?viewkey=fc522773286a895bc843">Web 2.0</a>, and the rapidly evolving social and immersive environments of Web 3.D (exemplified by virtual worlds like <a href="http://www.secondlife.com/">Second Life</a>) may provide a new way for us, as global citizens, to realize even our most lofty aspirations for positive global development.  As we get to know each other, and make relationships beyond the fairly limited range of identities and opportunities for connection available in our day to daily lives, (and offered in conventional <a href="http://www.cacs.louisiana.edu/%7Emgr/404/burks/foldoc/94/94.htm">â€œpushâ€ media</a>), a new understanding and era of cooperation and collaboration can emerge across cultural divides.  In my view, Hometown Baghdad is one of the pioneers of this new era.</p>
<p><a href="http://www.youtube.com/watch?v=DtofObY4lXY" target="_blank"><img src="http://hometownbaghdad.com/images/ep9.jpg" /></a> <a href="http://www.youtube.com/watch?v=Z5p56BwhshM" target="_blank"><img src="http://hometownbaghdad.com/images/ep10.jpg" /></a> <a href="http://www.youtube.com/watch?v=QqdDtKdDKp0" target="_blank"><img src="http://hometownbaghdad.com/images/ep11.jpg" /></a> <a href="http://www.youtube.com/watch?v=StXZx3AQdN0" target="_blank"><img src="http://hometownbaghdad.com/images/ep12.jpg" /></a><br />
<a href="http://www.youtube.com/watch?v=TOK2spciuxU" target="_blank"><img src="http://hometownbaghdad.com/images/ep13.jpg" /></a> <a href="http://www.youtube.com/watch?v=Nsr13NGftUk" target="_blank"><img src="http://hometownbaghdad.com/images/ep14.jpg" /></a> <a href="http://www.youtube.com/watch?v=h3sYfQoi3vA" target="_blank"><img src="http://hometownbaghdad.com/images/ep15.jpg" /></a> <a href="http://www.youtube.com/watch?v=VCVMtLXje4c" target="_blank"><img src="http://hometownbaghdad.com/images/ep16.jpg" /></a><br />
<a href="http://www.youtube.com/watch?v=71vAcNlrDDc" target="_blank"><img src="http://hometownbaghdad.com/images/ep17.jpg" /></a> <a href="http://www.youtube.com/watch?v=cXy9wCnyIWA" target="_blank"><img src="http://hometownbaghdad.com/images/ep18.jpg" /></a> <a href="http://www.youtube.com/watch?v=sZXcFfd1rqk" target="_blank"><img src="http://hometownbaghdad.com/images/ep19.jpg" /></a> <a href="http://www.youtube.com/watch?v=DArO7lZevCg" target="_blank"><img src="http://hometownbaghdad.com/images/ep20.jpg" /></a></p>
<p><!-- tags: Hometown Baghdad,  Web 2.0, vlog, podcast, global development, Iraq, Web 3.D, blogging, blogosphere, Chat The Planet, peace  --><small><strong>Tags: <a href="http://www.technorati.com/tag/+Hometown+Baghdad" rel="tag" title="Tagging 4 Technorati"> Hometown Baghdad</a> | <a href="http://www.technorati.com/tag/++Web+2.0" rel="tag" title="Tagging 4 Technorati">  Web 2.0</a> | <a href="http://www.technorati.com/tag/+vlog" rel="tag" title="Tagging 4 Technorati"> vlog</a> | <a href="http://www.technorati.com/tag/+podcast" rel="tag" title="Tagging 4 Technorati"> podcast</a> | <a href="http://www.technorati.com/tag/+global+development" rel="tag" title="Tagging 4 Technorati"> global development</a> | <a href="http://www.technorati.com/tag/+Iraq" rel="tag" title="Tagging 4 Technorati"> Iraq</a> | <a href="http://www.technorati.com/tag/+Web+3.D" rel="tag" title="Tagging 4 Technorati"> Web 3.D</a> | <a href="http://www.technorati.com/tag/+blogging" rel="tag" title="Tagging 4 Technorati"> blogging</a> | <a href="http://www.technorati.com/tag/+blogosphere" rel="tag" title="Tagging 4 Technorati"> blogosphere</a> | <a href="http://www.technorati.com/tag/+Chat+The+Planet" rel="tag" title="Tagging 4 Technorati"> Chat The Planet</a> | <a href="http://www.technorati.com/tag/+peace+" rel="tag" title="Tagging 4 Technorati"> peace </a> |</strong></small></p>
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