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		<title>Smoke Signals: Community and Empathy in an Augmented World</title>
		<link>http://www.ugotrade.com/2014/06/06/smoke-signals-community-and-empathy-in-an-augmented-world/</link>
		<comments>http://www.ugotrade.com/2014/06/06/smoke-signals-community-and-empathy-in-an-augmented-world/#comments</comments>
		<pubDate>Fri, 06 Jun 2014 23:24:28 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[Ambient Devices]]></category>
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		<description><![CDATA[Smoke Signals: Community and Empathy in an Augmented World from Tish Shute]]></description>
				<content:encoded><![CDATA[<p><iframe src="http://www.slideshare.net/slideshow/embed_code/35363483" width="342" height="291" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" style="border:1px solid #CCC; border-width:1px 1px 0; margin-bottom:5px; max-width: 100%;" allowfullscreen> </iframe>
<div style="margin-bottom:5px"> <strong> <a href="https://www.slideshare.net/TishShute/smoke-signals-community-and-empathy-in-an-augmented-world" title="Smoke Signals: Community and Empathy in an Augmented World" target="_blank">Smoke Signals: Community and Empathy in an Augmented World</a> </strong> from <strong><a href="http://www.slideshare.net/TishShute" target="_blank">Tish Shute</a></strong> </div>
]]></content:encoded>
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		<title>Shaping Play with Connected Stuff: IoToaster a prize winner in the YCombinator Upverter Hackathon!</title>
		<link>http://www.ugotrade.com/2013/03/10/shaping-play-with-connected-stuff-iotoaster-a-prize-winner-in-the-ycombinator-upverter-hackathon/</link>
		<comments>http://www.ugotrade.com/2013/03/10/shaping-play-with-connected-stuff-iotoaster-a-prize-winner-in-the-ycombinator-upverter-hackathon/#comments</comments>
		<pubDate>Sun, 10 Mar 2013 01:00:29 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[Ambient Devices]]></category>
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		<category><![CDATA[Android]]></category>
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		<category><![CDATA[YCombinator]]></category>
		<category><![CDATA[YCombinator Upverter Hackathon]]></category>

		<guid isPermaLink="false">http://www.ugotrade.com/?p=6580</guid>
		<description><![CDATA[We had so much fun at the YCombinator Upverter Hackathon. I was honored to be part of &#8220;the beatles&#8221; team Â (Sam Cuttriss, Josh Cardenas, Jason Appelbaum, Lauren Elliott, Tish Shute, Otto Leichliter III &#38; IV) that produced the prize winning IoToaster. Rick Merritt did an awesome write up in EE Times, Slideshow: Y Combinator hackathon&#8217;s [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>We had so much fun at the <a href="http://upverter.com/hackathons/yc-hackathon-2013/" target="_blank">YCombinator Upverter Hackathon</a>. I was honored to be part of &#8220;the beatles&#8221; team Â (Sam Cuttriss, Josh Cardenas, Jason Appelbaum, Lauren Elliott, Tish Shute, Otto Leichliter III &amp; IV) that produced the prize winning IoToaster. Rick Merritt did an awesome write up in EE Times, <a href="http://www.eetimes.com/electronics-news/4408238/Slideshow--Toaster-burns-in-Instagrams-at-hackathon?pageNumber=0" target="_blank">Slideshow: Y Combinator hackathon&#8217;s prize-winning designs</a>.   If you want to hear more about hardware startups shaping play with connected stuff, I hope you will stop by, <a href="http://schedule.sxsw.com/2013/events/event_IAP5412" target="_blank">Parsing Reality: Shaping Play with Connected Stuff</a>, Tuesday March 12th, 12.30pm -1.30pm, Raddison Town Lake Ballroom, Austin, SXSW 2013.  I&#8217;m delighted to join, Adam Wilson Founder, Chief Software Architect <a href="https://www.gosphero.com/company/" target="_blank">Orbotix</a>, Dave Bisceglia Co-Founder &amp; CEO <a href="http://thetaplab.com/" target="_blank">The Tap Lab</a>,  Phu Nguyen Founder <a href="http://romotive.com/" target="_blank">Romotive Inc</a> to talk about shaping play with connected stuff &#8211; <a href="http://schedule.sxsw.com/2013/events/event_IAP5412" target="_blank">more details here.</a></p>
<p>Meanwhile enjoy Rick Merritt&#8217;s great write up of IoToaster (<a href="http://www.eetimes.com/electronics-news/4408238/Slideshow--Toaster-burns-in-Instagrams-at-hackathon?pageNumber=0" target="_blank">reprinted from EE Times</a>).</p>
<blockquote>
<h2><span style="font-weight: normal;">&#8220;Y Combinator hackathon&#8217;s prize-winning designs&#8221;</span></h2>
</blockquote>
<p>&#8220;An Internet Toaster, two pair of faux Google glasses and two novel electronic gloves emerged from a hackathon organized by Upverter and hosted by Y Combinator.Â <span style="font-family: Arial;">SAN JOSE, Calif. â€“ Imagine sending an Instagram to your Internet toaster and printing itâ€”on whole wheat or white bread. Imagine creating your own vision for a variant of Google&#8217;s Project Glass.</span></p>
<p>Those were among the 32 projects from more than 130 designers at a recent all-day event organized by Upverter.com and hosted by Y Combinator, a startup incubator in Mountain View, Calif.</p>
<p>Winners took home iPads, Pebble watches, Arduino kits and Raspberry Pi boards after dedicating about 10 hours of their Saturday to hacking on their best ideas. Some took with them hopes of products that could make it to the market or new-formed teams that could be the heart of a new startup. Others just had a good time.</p>
<p>Hereâ€™s a look at some of the winners.</p>
<div><img src="http://m.eet.com/media/1179469/1%20glasses%20with%20woman.jpg" alt="" /></div>
<div>
<p><strong><span style="font-family: Arial;">Two teams worked on variants of Googleâ€™s $1,500 glasses-mounted computer. One team (above) used laser-cut medium-density fibreboard and embedded LEDs that could indicate when the wearer faced north. Another team (below) created Prism, a more thorough knock-off of Googleâ€™s concept complete with an embedded display and gesture recognition.</span></strong></p>
<p><strong> </strong><strong><img src="http://m.eet.com/media/1179470/1%20thanh%20with%20glasses%20x%20420.jpg" alt="" /><br />
</strong></p>
</div>
<div><span style="font-family: Arial;"><strong>Photos courtesy of Kuy Mainwaring and Sam Wurzel of Octopart.</strong></span></div>
<p><strong>Printing on whole wheat or white</strong></p>
<div><img src="http://m.eet.com/media/1179471/1%20toast.jpg" alt="" /></div>
<p>The IO Toaster (above) is sort of the Reeseâ€™s Peanut Butter Cup of social electronics. Itâ€™s an Internet-connected combo toaster/printer that creators say can â€œbring the cloud to your breakfast.â€</p>
<p>The team adapted code from an LED matrix to control heat transmission down to the pixel level. They hope to present the device at the Augmented World Expo at SXSW as well as at other hackathons and hardware meetups.</p>
<p>The team included Sam Cuttriss, Josh Cardenas, Tish Shute, Lauren Elliott, Jason Appelbaum and both Otto Leichliter III and IV.</p>
<div><img src="http://m.eet.com/media/1179472/1%20toaster%20engineer.jpg" alt="" /></div>
<p><strong>Peripherals and apps for the IO Toaster</strong></p>
<div><img src="http://m.eet.com/media/1179473/1%20toast%20face%20x%20420.jpg" alt="" /></div>
<p>The potential for the IO Toaster is great, said team members who brainstormed spin off products including:</p>
<ul>
<li>FaceToast: Your friendsâ€™ Facebook status messages pop up automatically at breakfast.</li>
<li>Instagram Toast: Patented sepia tone filters add artistic textures to photos (above). Too grainy?</li>
<li>Toasted, Augmented Reality: Toast revitalizes boring QR codes (below).</li>
<li>Pop Tweets: Twitter toaster pastries. Follow your favorite fruit flavor.</li>
<li>FlipToast: Create an edible FlipBook with a carb-hinge technology in development.</li>
<li>Angry Toast: A hyper sling and gimble add on hurls slices at kids trying to leave for school without breakfast.</li>
</ul>
<p><img src="http://m.eet.com/media/1179474/1%20toast%20q%20code%20x%20420.jpg" alt="" /><br />
<strong>Touch screen toaster displays</strong><br />
<iframe width="640" height="360" src="http://www.youtube.com/embed/OOSM8y7vuvA?feature=player_embedded" frameborder="0" allowfullscreen></iframe><br />
Designers of the IO Toaster created this animation to show the romantic possibilities of their product.</p>
<p><strong>Grand prize was a real grabber</strong></p>
<div><img src="http://m.eet.com/media/1179475/1%20hand%20thing.jpg" alt="" /></div>
<div><strong>The Tactilus is a haptic feedback glove for interacting with 3-D environments. A series of cables applies pressure to the wearer&#8217;s fingers to resist their motion in response to pushing against a virtual object.</strong></div>
<div><img src="http://m.eet.com/media/1179476/1%20hand%20thing%202.jpg" alt="" /></div>
<p><strong>Meet the Tactilus team</strong></p>
<div><img src="http://m.eet.com/media/1179477/1%20tactilous%20team.jpg" alt="" /></div>
<div><strong>Jack Minardy had the idea to create a haptic glove. Five strangers who stopped by his table and liked the idea became a virtual team for the day, bringing Tactilus to life. They are (from left) Matt Bigarani, Nick Bergseng, Jack Minardy, Neal Mueller and Tom Sherlock. Not pictured: Oren Bennett.</strong></div>
<p><strong>Fitness glove has something up its sleeve</strong></p>
<div><img src="http://m.eet.com/media/1179478/1%20glove.jpg" alt="" /></div>
<div><strong>The Body API is a comprehensive metric-gathering device that gives the sports enthusiast a big data boost.</strong></div>
<p><strong>Baby gets a robo rocker</strong></p>
<div><img src="http://m.eet.com/media/1179479/1%20rocker.jpg" alt="" /></div>
<div><strong>One team prototyped its invention for an automatic baby rocker using an electric can opener. Parents can control it visa a mobile app.<br />
</strong></div>
<p><strong>And other winners were&#8230; </strong><br />
At the end of the day, 30 groups took two minutes each to pitch their hack (below), some of which judges pitches in the circular file. A handful of others got various levels of recognition.</p>
<p>The winner in the most marketable category was the DIYNot, a plug that fits between your recharging device and the socket to turn off the two amp energy flow anytime you want. The Window Blind Controller, a clip on device that keeps streetlight out in the night and lets sunlight in during the day, got a nod from judges.</p>
<p>Judges also liked the Walkmen, an ultrasound virtual walking stick with haptic feedback for guiding disabled people. A team from Electric Imp got the Corporate Shill Award for a networked dispenser that spits out M&amp;Ms in response to tweets. Another group added Wi-Fi links to home switches opening a circuit for new kinds of remote controlsâ€”and pranks.</p>
<div><img src="http://m.eet.com/media/1179480/1%20presentations.jpg" alt="" /></div>
<p><strong>From here to China and back</strong></p>
<div><img src="http://m.eet.com/media/1179481/1%20zak%20and%20matt.jpg" alt="" /></div>
<div><strong>Zack Hormuth of Upverter.com (left), organizer for the event, helps hacker Matt Sarnoff. UpverterÂ <a href="http://www.eetimes.com/electronics-news/4405202/Slideshow--Hangin--at-a-hardware-hackathon">led a hackathon</a> at Facebookâ€™s Open Compute Summit. It also has hackathons in the works for New York City and Shenzhen.&#8221;</strong></div>
<div><strong><br />
</strong></div>
]]></content:encoded>
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		<title>Platforms for Growth and Points of Control for Augmented Reality: Talking with Chris Arkenberg</title>
		<link>http://www.ugotrade.com/2010/10/27/platforms-for-growth-and-points-of-control-for-augmented-reality-talking-with-chris-arkenberg/</link>
		<comments>http://www.ugotrade.com/2010/10/27/platforms-for-growth-and-points-of-control-for-augmented-reality-talking-with-chris-arkenberg/#comments</comments>
		<pubDate>Wed, 27 Oct 2010 09:14:49 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
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		<guid isPermaLink="false">http://www.ugotrade.com/?p=5924</guid>
		<description><![CDATA[The Points of Control map is interactive, so please click here or on the image above for the full experience. Today at 4pm EST, 1pm PDT John Battelle and Tim O&#8217;Reilly will discuss the Points of Control map and The Battle for the Internet Economy in a Free Webcast: &#8220;More than any time in the [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://map.web2summit.com/"><img class="alignnone size-medium wp-image-5931" title="Screen shot 2010-10-27 at 1.56.15 AM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-27-at-1.56.15-AM-300x181.png" alt="Screen shot 2010-10-27 at 1.56.15 AM" width="300" height="181" /></a></p>
<p><em>The Points of Control map is interactive, so please <a href="http://map.web2summit.com/" target="_blank">click here </a>or on the image above for the full experience.</em></p>
<p><em> </em>Today at 4pm EST, 1pm PDT John Battelle and Tim O&#8217;Reilly will discuss the <a href="http://map.web2summit.com/" target="_blank">Points of Control</a> map and The Battle for the Internet Economy <a href="http://oreilly.com/emails/poc_web2summit-webcast-prg.html" target="_blank">in a Free Webcast</a>:</p>
<p><strong>&#8220;More than any time in the history of the Web, incumbents in the network  economy are consolidating their power and staking new claims to key  points of control. It&#8217;s clear that the internet industry has moved into a  battle to dominate the Internet Economy.</strong></p>
<p><strong>John Battelle and Tim O&#8217;Reilly will debate and discuss these shifting  points of control as the board becomes increasingly crowded. They&#8217;ll map  critical inflection points and identify key players who are clashing to  control services and infrastructure as they attempt to expand their  territories. They&#8217;ll also explore the effect these chokepoints could  have on people, government, and the future of technology innovation.&#8221;</strong></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-27-at-2.01.38-AM.png"><img class="alignnone size-medium wp-image-5932" title="Screen shot 2010-10-27 at 2.01.38 AM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-27-at-2.01.38-AM-300x124.png" alt="Screen shot 2010-10-27 at 2.01.38 AM" width="300" height="124" /></a></p>
<p><em> </em>I&#8217;ve been wanting to start a discussion on theÂ  <a href="http://map.web2summit.com/">Points of Control map </a>in the Augmented Reality community for a while now, and Chris&#8217; recent post on <a href="http://www.gartner.com/it/page.jsp?id=1447613" target="_blank">the latest edition of the Gartner Hype Cycle</a>, <a href="http://www.urbeingrecorded.com/news/2010/10/13/is-ar-ready-for-the-trough-of-disillusionment/" target="_blank">&#8220;Is AR Ready for the Trough of Disillusionment?&#8221; </a>and this post by Mac  Slocum, <a href="http://radar.oreilly.com/2010/10/two-ways-augmented-reality-app.html" target="_blank">â€œHow Augmented Reality Apps Can Catch On,&#8221;</a> and the conversation in the comments between Mac, Raimo (one of the founders of <a href="http://www.layar.com/" target="_blank">Layar)</a>, and Chris, all prompted me to get a conversation started&#8230;(see below for all that followed!).Â  Chris put me on the hot seat back in June when he did <a href="http://www.boingboing.net/2010/06/17/tish-shute---augment.html" target="_blank">this very generous interview with me on Boing Boing</a>, so it was time to turn the tables.</p>
<p>Tim O&#8217;Reilly, in hisÂ <a href="http://www.youtube.com/watch?v=3637xFBvkYg&amp;p=6F97A6F4BA797FB3" target="_blank"> keynote for Web 2.0 Expo,</a> pointed out there is both a fun and a dark side to the Points of Control map.Â  There are companies on this map, he noted, that rather than &#8220;growing the pie,&#8221; are  trying to divide up the pie, and they are forgetting to think about  creating a sustainable ecosystem. I expect the conversation between Tim O&#8217;Reilly and John Battelle to dig deep into this Battle for the Internet Economy.Â  If, like me, you have another engagement at the time of the webcast, you can register on the site to receive the recording.</p>
<p>AR is still too young to figure in the battles of the giants, but there will be a lot to be learned from this conversation.Â  And, The Points of Control map is good to think with from the POV of AR in many ways.Â  As Chris Arkenberg observed:</p>
<p><strong>&#8220;When I look at this map, the points of control map, itâ€™s  really interesting to me, because what it says to me with respect to AR  is each of these little regions that they have drawn out would be a  great research project. So every single one of these should be  instructive to AR.</strong></p>
<p><strong>In other words, we should be able to look at social networks,  the land of search, or kingdom of ecommerce, and apply some very  rigorous critical thinking to say, â€œHow would AR add to this engagement,  this experience of gaming, or ecommerce, or content?â€</strong></p>
<p><strong>Looking at each of these individually and really meticulously  saying, â€œOK, well yes, it can do this but how is that different from  the current screen media experience, the current web experience that we  have of all these types of things?â€ Â  You know, how can augmented  reality really add a new layer of value and experience to these? And I  think that process would really trim a lot of the fat from the hopes and  dreams of AR and anchor it down into some very pragmatic avenues for  development.Â   And then you could start looking at, â€œWell, OK, what  happens when we start combining these?â€ When we take gaming levels and  plug that into the location basin, as you suggested.&#8221;</strong></p>
<p>Chris Arkenberg is a technology professional with a focus on product strategy &amp; development, specializing in 3D, augmented reality, ubicomp and the social web. He uses research, scenario planning, and foresight methodologies to help organizations anticipate change and adopt a resilient and forward-looking posture in the face of unprecedented uncertainty. His personal work is collected at <a href="http://urbeingrecorded.com " target="_blank">urbeingrecorded</a>, and his <a href="http://www.linkedin.com/in/chrisarkenberg" target="_blank">professional profile is here.</a></p>
<p>He is also one of the founder/organizers of <a href="http://ardevcamp.org" target="_blank">AR DevCamp</a> which is currently scheduled for Dec. 4th (somewhere in SF or The Valley!)Â  Chris said, &#8220;No further details atm (still trying to find a venue and get sponsors) but please direct people to http://ardevcamp.org for upcoming information.&#8221;</p>
<h3>Talking with Chris Arkenberg</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/ChrisArkenberg.jpg"><img class="alignnone size-medium wp-image-5929" title="ChrisArkenberg" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/ChrisArkenberg-300x199.jpg" alt="ChrisArkenberg" width="300" height="199" /></a></p>
<p><strong>Tish Shute:</strong> I know some people thought <a href="http://www.gartner.com/it/page.jsp?id=1447613" target="_blank">the positioning of AR by Gartner near the peak of the hype cycle </a>was misguided, and based on a very narrow understanding of AR as used in marketing apps. But reading your post I thought you made a lot of good points.</p>
<p><strong>Chris Arkenberg:  Itâ€™s tracking hype, right?  Itâ€™s not necessarily tracking the growth of the technologies or their maturation so much as itâ€™s tracking the general attention level.  And whatâ€™s interesting to me is that tends to affect the amount of money that goes into those technologies.</strong></p>
<p><strong>Tish Shute:</strong> I was particularly interested in your post because I have been writing a post about two recent Oâ€™Reilly events in NYC, <a href="http://makerfaire.com/newyork/2010/" target="_blank">Maker Faire</a>, <a href="http://www.web2expo.com/">Web 2.0 Expo</a>, and then <a href="http://www.cloudera.com/company/press-center/hadoop-world-nyc/" target="_blank">Hadoop World</a>, where Tim gave a very interesting 45 minute keynote.Â Â  AR was pretty low profile at all three events.Â Â <a href="../../augmented%20reality%20at%20web%202.0%20http://www.flickr.com/photos/bdave2007/5036397168/in/photostream/" target="_blank"> But the NVidia augmented reality demo attracted a lot of attention at the sponsors expo, </a> and Usman Haque, Founder of <a href="http://www.pachube.com/" target="_blank">Pachube</a> announced in<a href="http://www.web2expo.com/webexny2010/public/schedule/speaker/43845" target="_blank"> his presentation</a>,  they are working on an augmented reality interface for Pachube called Porthole, its designed for  facilities management and, â€œas a consumer-oriented application that  extends the universe of Pachube data into the context of AR â€“ a  â€˜portholeâ€™ into Pachubeâ€™s data environments.. &#8220;Â  Usman also mentioned, when I talked to him, that he is contributing to the AR standards discussion and on the program committee now <a href="http://www.w3.org/2010/06/16-w3car-minutes.html#item02" target="_blank">for the W3C group on augmented reality</a>.Â  For more on this standards discussion and the Pachube AR interface, see Chris Burmanâ€™s paper for the W3C, <a href="http://www.w3.org/2010/06/w3car/portholes_and_plumbing.pdf" target="_blank">Portholes and Plumbing: how AR erases boundaries between â€œphysicalâ€ and â€œvirtual.&#8221;</a></p>
<p>I think pioneers in the augmented reality commmunity should pay attention to these wider conversations about the Battle for the Internet Economy, and the exploration of theÂ  â€œPlatforms for Growthâ€ theme at <a href="http://www.web2expo.com/">Web 2.0 Expo</a> is very important- this is a course also a nudge to read my upcoming post on these O&#8217;Reilly events!</p>
<p>Also I have another project I have been chewing on that I would like to talk to you about. Â   I want to start an AR conversation about the wonderful <a href="http://map.web2summit.com/">Points of Control map</a> produce for Web 2.0 summit by <a href="http://battellemedia.com/" target="_blank">John Battelle</a>. [ Note there will be, "Battle for the Internet Economy" free Web2Summit webcast w/ @johnbattelle &amp; @timoreilly Wed 10/27 at 1pm PT http://bit.ly/b46cmb #w2s]</p>
<p>Up to this point, understandably given the immaturity of the technology, AR has little role in the â€œBattle for the Internet  Economy.â€Â    But this doesnâ€™t mean that the map isnâ€™t good for AR visionaries, enthusiasts, entrepreneurs, and developers to think with. Â   And both you and Tim have pointed out the potential for AR to leverage the giant data subsystems in the sky. Â  I have to say the positioning of Cloud Computing on the brink of heading down into the trough of disillusionment in this recent rendition of the Gartner Hype Cycle seems ridiculous!</p>
<p>Cloud Computing is already ubiquitous hardly seems credible that it is headed for a trough of disillusionment!</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-27-at-2.48.30-AM.png"><img class="alignnone size-medium wp-image-5940" title="Screen shot 2010-10-27 at 2.48.30 AM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-27-at-2.48.30-AM-300x199.png" alt="Screen shot 2010-10-27 at 2.48.30 AM" width="300" height="199" /></a></p>
<p><strong>Chris Arkenberg:  Yeah, itâ€™s ubiquitous so why even talk about it when itâ€™s your fundamental infrastructure?</strong></p>
<p><strong>Tish Shute:</strong> Yeah and I seriously doubt it is  imminently headed for a  trough of disillusionmentâ€¦.and this brings me back to the Points of Control Map which as John Batelle points out,  â€œaims to  identify key players who are battling to control the services and infrastructure of a websquared worldâ€ in which the â€œWeb and the world intertwine through mobile and sensor platforms.â€Â   This instrumented world, of course, creates a great deal of opportunity for augmented reality.  Have you seen that, that points of control map?</p>
<p><strong>Chris Arkenberg:  I think I have, actually.</strong></p>
<p><strong>Tish Shute: </strong> There has been much debate about how this intertwining of the web and  the world will play out in augmented reality.Â Â  Chris Burman points out in his position paper for W3C,Â  <a href="http://www.w3.org/2010/06/w3car/portholes_and_plumbing.pdf" target="_blank">Portholes and Plumbing: how AR erases boundaries between â€œphysicalâ€ and â€œvirtualâ€</a>, that &#8220;trying to draw parallels between a browser based web and the possibilities of AR may solve issues of information distribution in the short-term,&#8221;Â  but it must not have a limiting effect in the long-term.Â Â  But now we at least have one <a href="https://research.cc.gatech.edu/polaris/" target="_blank">web standards-based browser for AR</a> thanks to the work of Blair MacIntyre and the Georgia Tech team.Â  But  I think the discussion in the comments of Mac Slocumâ€™s recent post, <a href="http://radar.oreilly.com/2010/10/two-ways-augmented-reality-app.html" target="_blank">â€œHow Augmented Reality Apps Can Catch Onâ€</a> is an interesting starting point from which to think about platforms of growth for AR.Â   I am not sure if I am stretching his meaning but I think Raimo, <a href="http://www.layar.com/" target="_blank">Layar</a>, is suggesting that what the Point of Control map call the the Plains of Media content is very important to the growth of the fledgling AR industry right now.   And I would agree with this, and add that the neighboring terrain of gaming levels will be pretty key as one of my other favorite AR start ups <a href="http://ogmento.com/" target="_blank">Ogmento</a> hopes to reveal in the near future!  But what do you think was most important in this brief but pithy dialogue between you Raimo and Mac?</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-27-at-2.56.02-AM.png"><img class="alignnone size-medium wp-image-5941" title="Screen shot 2010-10-27 at 2.56.02 AM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-27-at-2.56.02-AM-300x179.png" alt="Screen shot 2010-10-27 at 2.56.02 AM" width="300" height="179" /></a></p>
<p>[The screenshot above isÂ <a title="MuveDesign" href="http://www.muvedesign.com/"></a>a teaser video the <a title="Gary Hayes" href="http://www.personalizemedia.com/future-of-location-based-augmented-reality-story-games/?utm_source=feedburner&amp;utm_medium=twitter&amp;utm_campaign=Feed:+PersonalizeMedia+%28PERSONALIZE+MEDIA%29" target="_blank">Gary Hayes</a> from <a title="MuveDesign" href="http://www.muvedesign.com/">MUVEdesign</a> for his upcoming (2011 release date), game called Time Treasure.Â  See Gary&#8217;s <a title="Gary Hayes" href="http://www.personalizemedia.com/future-of-location-based-augmented-reality-story-games/?utm_source=feedburner&amp;utm_medium=twitter&amp;utm_campaign=Feed:+PersonalizeMedia+%28PERSONALIZE+MEDIA%29" target="_blank">blog</a> for more and Gary&#8217;sÂ <a href="http://www.personalizemedia.com/16-top-augmented-reality-business-models/" target="_blank"> post from over a year ago</a> on AR Business models.Â  Thomas K. Carpenter, <a href="http://gamesalfresco.com/2010/10/25/time-treasure-future-tablet-game/" target="_blank">on Games Alfresco notes</a>, &#8220;I think this is a terrific idea and I find it interesting heâ€™s planning this on a tablet rather than a smartphone.&#8221;</p>
<p><strong>Chris Arkenberg:  The way I took itâ€¦And to give a little bit of context, I came from sort of this apprehension of augmented reality as an expression of the existing Internet.  So as sort of a visualization layer that allows you to kind of draw out data, and then, with all the affordances of being able to anchor it to real world things.</strong></p>
<p><strong>And my own sort of path has led me to want to really try to understand that and refine it, particularly with respect to the sort of Internet of things and the smarter planet idea of just having embedded systems everywhere.  And specifically, what is the value-add  for augmented reality as a visualization layer of an instrumented world?</strong></p>
<p><strong>And so thatâ€™s caused me to be a bit biased towards that side of AR.  And the way I took Raimoâ€™s comment was that he was saying that, â€œYou know, really what weâ€™re interested in is media.â€  That he was effectively saying that AR for them is really just about that space between the screen and the the world, or between your eyes and the world, and what you can do there.</strong></p>
<p><strong>Certainly I had considered it in the past, but I hadnâ€™t really focused on it or assumed that it was a priority as a business model.  And so he kind of reminded me that, actually, thereâ€™s a lot of entertainment applications.  Thereâ€™s a lot of, obviously, advertising and marketing applications.<br />
And so I felt that I was being a little narrow in my focusâ€¦</strong></p>
<p><strong>Tish Shute: </strong> Yes this comes to the heart of what I am interested in about the role AR can play in opening up new relationships to the world of data that we live, not just making it more accessible and useful to us when and where we need it, but AR as a road to reimaginingÂ  it..</p>
<p>Have you seen any interesting work yet to explore these great data economies in the cloud through AR.  I mean can you think of any others &#8211; there is <em><em><a href="http://www.planefinder.net/" target="_blank">planefinder.net</a> </em></em> but others?</p>
<p><strong>Chris Arkenberg:  Iâ€™ve seen a few just sort of skunk works type applications that people have been playing around with, again, to try and reveal things.  One of them was similar to the aircraft, but it was more for military use and being able to identify things of interest in the sky.  Iâ€™ve seen a couple other for navigation, so being able to identify mountain peaks on a visual plane, for example, but this isnâ€™t so much about revealing an instrumented world.</strong></p>
<p><strong>Tish Shute:</strong> Yeah, I think that was from the Imagination right?  I know thatâ€™s an interesting one. Usman at Web 2.0 Expo, <a href="http://www.web2expo.com/webexny2010/public/schedule/speaker/43845" target="_blank">in his presentation,</a> mentioned the work Pachube is doing on an Augmented Reality interface.  I interviewed Usman again as my last long interview with him was nearly 18 months ago now and Pachube is well on the way to becoming the Facebook of Data or the analogy that Usman prefers &#8211; the Twitter of sensors!</p>
<p><strong>Chris Arkenberg:  Hmm, interesting.</strong></p>
<p><strong>Tish Shute:</strong> And to go back to your comments on Augmented Reality not getting caught in some of the traps that have made virtual worlds lose relevancy I think that is vital that AR developers understand the strategic possibilities of key points of control in the internet economy because the isolation and Balkanization of virtual worlds were certainly a factor in their rapid slide into the trough of disillusionment &#8211; although many would argue that a fundamental flaw in the kind of virtual experience that Second Life and other virtual worlds constructed was really the fatal flaw (see James Turner&#8217;s interview with Kevin Slavin <a href="http://radar.oreilly.com/2010/09/drawing-the-line-between-games.html" target="_self">Reality has a gaming layer</a>).</p>
<p>But Second Lifeâ€™s isolation from the other great network economies of the internet was certainly a limiting factor.</p>
<p><strong>Chris Arkenberg:  And thatâ€™s been exactly my sense, and Iâ€™ve, over the years, tried to encourage development in that direction for virtual worlds.  I did work, through Adobe, to help develop Atmosphere 3D back in the the early 2000â€™s.  And we did a lot of work to try and understand the marketplace and the specific value-add of doing things in 3D over 2D.</strong></p>
<p><strong>And this is kind of why I keep referring back to VR and VWâ€™s with respect to augmented reality, is that with immersive worlds, there was this ideaâ€¦there was this big rush.  Everybody was so excited about it.  It was obviously the next cool thing.  And everybody wanted to try to do everything in it.  You could do your shopping in virtual worlds. You could have meetings in virtual worlds.</strong></p>
<p><strong>Tish Shute:</strong> and  shopping, yes ..that didn&#8217;t work out so well!</p>
<p><strong>Chris Arkenberg:  And everybody was very excited in developing these things.  And what it really came down it is, â€œYeah, you can, but itâ€™s actually a lot better to do those things on a flat plane or in person.â€  Meeting Place, WebEx, TelePresence &#8211; those tools generally do a much better job at facilitating TelePresence meetings than a virtual world does. The same with TelePresent Education. There are only very specific things that both VR and AR are really good at.</strong></p>
<p><strong>And thatâ€™s where I find myself with augmented reality right now, trying to really pick through that and critically look at which uses are really appropriate for an AR overlay. And again, I think thatâ€™s why the hype cycle is important, because it reflects back this desire that AR is going to be the next big thing &#8211; the be-all, end-all of interacting with data in the cloud &#8211; and forces us all to take a critical look at why we should do things in AR instead of on a screen.</strong></p>
<p><strong>AR is not going to work well for most things but itâ€™s going to be very good for certain uses.  Right now Iâ€™m very keen at trying to understand what those things might be.</strong></p>
<p><strong>Tish Shute:</strong> I had this wonderful conversation (more in an upcoming post) with Kevin Slavin one of the founders of <a href="http://areacodeinc.com/" target="_blank">Area/Code</a> at Web 2.0 Expo and I think some of what he describes about the data brokerages of High Frequency trading have some interesting implications for ARâ€™s role, say, in ubiquitous computing.  The trading markets are now pretty much dominated by machine to machine intelligence; machine to machine brokerages.  They are basically game economies on the scale that we can barely wrap our heads around where the speed that bots and algo traders can access the network is the key.  We really have no clue what is going on  until we lose our houseâ€¦</p>
<p>Kevin was also<a href="http://radar.oreilly.com/2010/09/drawing-the-line-between-games.html" target="_blank"> interviewed by James Turner on Oâ€™Reilly Radar.</a> He talked about how much of the interesting work in location based mobile social apps is defined in opposition to the model of Second Life.  He also talked to me about  how we are seeing â€œfirst lifeâ€ take on the qualities of â€œsecond life.â€  What goes on the trading floor is largely a performance secondary to a more important world of machine intelligence with giant co-located servers  and bots fighting for trading advantages measured in fractions of seconds.</p>
<p>He pointed out how we draw on all these tropes from sci-fi movies, these HUDs based on ideas of machine intelligence where the robot talks to the other robot in English through an English HUD!Â  Many of our current visual tropes for AR are perhaps just as inadequate for the kind of data driven world we live in.</p>
<p>Of course, when you are thinking of having fun with  dinosaurs, or illustrated books, or whatever, this is not, perhaps, an issue.Â  But if you are thinking of augmented reality interfaces as being important in a battle for network economy, and platforms for growth,Â  how this new interface helps us live better in a world of data is an important issue.</p>
<p><strong>Chris Arkenberg:  Now, does that indicate that the UI just needs more overhaul and innovation, or more that the visual interface for those experiences shouldnâ€™t really leave the screen?  It shouldnâ€™t move on to the view plane?</strong></p>
<p><strong>Tish Shute: </strong> Yes we have a few concept videos that try and explore this ..</p>
<p><strong>Chris Arkenberg:  Well, and I think this will happen at the level of human-computer interface.  I mean thatâ€™s always been its role, in making coherent the sort of machine mind, for lack of a better term, making it coherent to the human mind. So I mean there is a lot of this sort of machine intelligence, the semantic Web 3.0 revolution, where it really is about enabling machines, and agents, and bots to understand the content that weâ€™re feeding them.</strong></p>
<p><strong>But at the end of the day, they, for now, need to be providing value to us human operators. So thereâ€™s always going to be a role for  human-computer interface and user experience design to make this stuff meaningful.</strong></p>
<p><strong>I mean, if you look at the revolution in visualization &amp; data viz, this is of incredible value because it takes a tremendous amount of data and collates it into a glanceable graphic that you can look at and immediately comprehend massive amounts of data because itâ€™s delivered in a handy, visual way.</strong></p>
<p><strong>So I see that as a fascinating design challenge, how the user experience of the data world can be translated into meaningful human interaction.</strong></p>
<p><strong>Tish Shute:</strong> Yeah.  And when we see <a href="http://stamen.com/" target="_blank">Stamen Design</a> pursuing a big idea in AR, thatâ€™s when we might start to rock and roll, right?</p>
<p><strong>Chris Arkenberg:  Yeah. In my article, I sort of jokingly suggested that Apple will create the iShades.  But, theyâ€™ve got the track record of being way ahead of the curve and delivering the future in very bold forms.</strong></p>
<p><strong>Tish Shute:</strong> A key part for the battle for the network economy is to bring the complexity of data into the human realm in a way that increases human agency.  Kevin suggests that the giant robot casinos of markets should actually lift off into total abstractions as theses machine-driven trades get back into the human realm in ways that are so damaging to our lives &#8211;  a lost house or job!  The notion of a counterveillence society where people have more agency over the important aspects of their lives, health, housing, job (which I discussed with Kevin &#8211; interview upcoming) has gotten pretty tricky!</p>
<p>But I think we will begin to see AR eyewear for specific applications (gaming and industrial) get more common fairly soon &#8211; possibly as smart phone accessories.</p>
<p>And it is clear that AR is going to be, increasingly,Â  a part of our entertainment smorgesborg in coming months. Itouch has a camera (although lower resolution),  Nintendoâ€™s are AR-ready and many aspects of the AR vision of hands-free spatial interfaces will go mainstream through Natal.</p>
<p>But we are yet to see an app/platform emerge for  mobile. Social AR games that turn every bar and cafe and ultimately the whole city into a gaming venueÂ  -although I think Ogmento and MUVE aim to lead the way here!  Will an AR company achieve Zynga level success by using the Foursquare, for example?</p>
<p>My feeling is that the lesson of Zynga is pretty important for mobile social AR games.  Could Flash social gaming have taken off without Facebook?</p>
<p><strong>Chris Arkenberg:  And thatâ€™s the real driver.  And again, as you mentioned with Second Life, and this was exactly my own sense, is that they stuck to the closed garden model and didnâ€™t get the power of social and collaboration.  They attempted to add some of those affordances within the world, but, you know, ultimately most people arenâ€™t in virtual worlds, and most people arenâ€™t using augmented reality.  So leveraging the really predominate platforms like Twitter and Facebook and Foursquare, being able to leverage those affordances, that connectivity, into a platform like augmented reality, I think, is really critical. Because again, you get nothing unless you have the masses, unless you have people present.</strong></p>
<p><strong>Tish Shute:</strong> In AR research there is a long history of the  notion of powerful AR-dedicated devices, but smart phones and tablets are good enough,Â  and can launch augmented reality into the heart of the internet economy.  I thinkÂ  the elusive AR eyewear will come to us initially as a smart phone accessory for specific apps.Â  But, for the moment, most AR apps make little attempt to play in the wider internet economy.</p>
<p><strong>Chris Arkenberg:  And I think itâ€™s actually much lower hanging fruit, really, to do gaming, marketing, transmedia.  Because then you donâ€™t really care about the cloud, or maybe you only really care about a little part of it that your gaming property is addressing. Then it becomes much more about entertainment, and much more about persuasion, and sensationalism.  And if youâ€™ve got dancing dinosaurs on your street, great!  Itâ€™s entertaining, itâ€™s cool, itâ€™s new. That stuff is fairly straightforward.</strong></p>
<p><strong>I keep coming back to this idea of, you know, the instrumented city.  What sort of data trails do you get out of a fully instrumented city?  So maybe you get traffic patterns, maybe you get geo-local movements of masses, maybe you get energy usage, that sort of thing, all the, sort of  heat maps you can generate from a city. But then what good does it do to be able to have that on an augmented reality layer versus just looking at it on a mobile device or looking at it on your laptop?</strong></p>
<p><strong>Tish Shute:</strong> Of course the use cases for â€œmagic lensâ€ AR are different from the kind of hands free, 360 view with tightly registered media, that a full vision of AR has always promised.  The 360 view is  quite a different metaphor from the web and mobile rectangular screens.</p>
<p><strong>Chris Arkenberg:  Yes, yes.</strong></p>
<p><strong>Tish Shute:</strong> Did you see that <a href="http://laughingsquid.com/tweet-it-ipads-vs-iphones-a-parody-of-michael-jacksons-beat-it/" target="_blank">great parody of Michael Jackson&#8217;s</a> â€œBeat Itâ€ with the iPads versus the iPhones, right?</p>
<p><strong>Chris Arkenberg:  Oh, really?</strong></p>
<p><strong>Tish Shute:</strong> I tweeted it cos i thought it was quite funny and a little close to the bone!<br />
[laughter]</p>
<p>&#8220;ur wanna an ipatch 2 b the new fad?&#8221; #AR gets cameo in Twitter, iPads &amp; iPhone&#8217;s Michael Jackson-Inspired Parody via @mashable</p>
<p>It is hard to get away from the importance of eyewear when discussing AR!</p>
<p><strong>Chris Arkenberg: Yes, so the hardware, to me, is a big stumbling point right now, or itâ€™s a large gating factor, I think, for realizing what an augmented reality vision could really be like.  That it really does need to be heads up.  This holding the phone up in front of you is fun to demonstrate that itâ€™s possible, and itâ€™s valuable in some waysâ€¦</strong></p>
<p><strong>Tish Shute:</strong> And itâ€™s particularly nice in some applications like the planes app, the Acrossair subway app where you hold the phone down and get the arrow, right?</p>
<p><strong>Chris Arkenberg:  Yeah, the way-finding stuff I think is really valuable&#8230;</strong></p>
<p><strong>Tish Shute:</strong> Sixth Sense really caught peopleâ€™s imagination because it managed to deliver the gesture interface with cheap hardware, even if projection has limited uses (no brightly lit spaces or privacy for example!).</p>
<p>The other important and as yet unrealized part of the AR dream is  real-time communications.  Many interesting uses cases would require this. As you know that is my chief excitement, along with federation,  in the Google Wave Servers for (which should soon be released at <a href="http://googlewavedev.blogspot.com/2010/09/wave-open-source-next-steps-wave-in-box.html" target="_blank">Wave in a Box</a>) for <a href="http://www.arwave.org/" target="_blank">ARWave</a>.</p>
<p><strong>Chris Arkenberg:  Well my sense of Wave is that it was a ChromeOS protocol that they instantiated, or that they exhibited in the public deployment of Google Wave.  That that was a proof of their sort of low level architectural solution.  Because, you know, theyâ€™ve been rumored to be working on this cloud OS for some time. And so my sense is that Wave is actually one of their core components of that cloud OS, and that it just happened to incarnate for the public in a test run as Google Wave.</strong></p>
<p><strong>Tish Shute:</strong> I do hope that Wave  In the Box will lower the barriers to entry to people experimenting with this technology.  The FedOne server was just way too hard for most people to take the time to set up.  Of course, it is the brilliance of the Wave Operational Transform work that also poses problems in terms of ease of use. But Wave Federation Protocol is pretty innovative. And could even play an important role in a real time communications for AR eyewear connected to smartphones. The challenges that Wave takes on re real-time communications, federation, permissions and filters are pretty important ones for ARâ€¦</p>
<p><strong>Chris Arkenberg:  Especially when youâ€™re trying to federate a lot of permissions and filter a lot of data, which all of that gets even more important when you have a visual layer between you and the real world.</strong></p>
<p><strong>Tish Shute:</strong> You got it.  Yeah!</p>
<p><strong>Chris Arkenberg:  I think thatâ€™s really valuable real estate, both for third parties that want to get access to your eyes, as well as for you, as the user, who still needs to navigate through the phenomenal world and not be occluded by massive amounts of overhead data.</strong></p>
<p><strong>Tish Shute:</strong> Yes, I am sure Google has big plans for the next level of cloud computing and Wave looks at some key challenges.  I suppose federation poses some key business problems.  I think it was Michael Jones who said to me that it was a bit like socialism in that you have to be willing to give something up for the greater good.</p>
<p>Perhaps federation does not present enough appeal because of its challenges re business models?</p>
<p><strong>Chris Arkenberg:  Well, I wonder.  I mean thereâ€™s got to be some value for their ad platform as ads are moving more towards this personalized experience.  Advertising is becoming less of a shotgun blast and more of a very precise, surgical strike. So being able to track user data to such a fine degree to mobilize the appropriate ads around them wherever they are, on any platform, is certainly very valuable to Google and their ad ecology.</strong></p>
<p><strong>Tish Shute:</strong> Many people have high hopes that HTML 5 by lowering the barrier of entry forÂ  browser style AR could also pave the way for some interesting AR work..</p>
<p><strong>Chris Arkenberg:  Well, as much as I would hope that all the different players are going to come together and establish some shared set of standards, really, whatâ€™s happening is itâ€™s a rush to the finish line to be the firstâ€¦to get the most penetration in the marketplace so that Layar, for example, can say, â€œItâ€™s official.  Weâ€™re the platform.â€  And then the consolidation that will follow, where the Googles and the other big players like Qualcomm say, â€œOK, itâ€™s mature enough.  Weâ€™ll start buying up all the smaller companies.â€</strong></p>
<p><strong>And thatâ€™s where the real challenge is right now is that there are no standards.  Itâ€™s such an immature technology that you have a lot of different players trying to establish the ground rules.  And again, this is one of the challenges that faced public virtual worlds, is that you had a lot of different virtual worlds that werenâ€™t talking to each other in any particular way, and that they each had their own development platform. And so you end up with a very fractured ecosystem or set of competing ecosystems, which is kind of whatâ€™s happening with AR right now, where a developer has to choose between a number of different new platforms or hedge by deploying across multiple platforms. Basically, the web browser wars are set to be recapitulated by the AR browsers.</strong></p>
<p><strong>Among them, Layar and Metaio seem to be getting the most traction.  But thereâ€™s still not a really strong case for a unified development ecosystem to emerge.</strong></p>
<p><strong>Tish Shute:</strong> So a discussion of ecosystem development brings us back to the Points of Control Map I think. So what do you see as key points of interest for AR developers to watch in the  Points of Control Map? And where do you want to sort of put your bets, right?  We are still really waiting for mobile social AR to emerge into the mainstream.</p>
<p><strong>Chris Arkenberg:  Yes.  And thatâ€™s primarily the shortcoming of  the hardware itself, but also of the accuracy of current GPS technology.  Thatâ€™s another kind of gating factor, because again, AR wants to be able to express the data within a distinct place or object.</strong></p>
<p><strong>So in a lot of ways, other than kind of what weâ€™ve allowed for the broader entertainment purposes, for AR to really work, there needs to be more resolution in GPS location.  So for it to be truly locativeâ€¦because itâ€™s OK to tell Foursquare that youâ€™re in Bar X.  But if you want to be able to draw data directly on a wall within that bar, or do advertising over the marquee on the front, you need more factors to accurately register those images on a discreet location. So thatâ€™s another, sort of, aspect of the immaturity of AR, is that itâ€™s still very hard to register things on discreet locations without employing a number of diverse triangulation methods.</strong></p>
<p><strong>Tish Shute:</strong> Right.  The mobile AR games we see at the moment are really just faking a relationship to the physical world unless they rely on markers or some limited form of natural feature recognition which is really just a more sophisticated form of markers.  But the Qualcomm  SDK does offer some opportunities to tie AR media to the world more tightly as does the Metaio SDK. But in terms of a mobile social AR game that could be like the Cape of Zynga to FourSquare in Location Basin [see the <a href="http://map.web2summit.com/">Points of Control map</a>]&#8230; We havenâ€™t seen anything close yet.</p>
<p>AR should be able to bring the check-in mode to any object in our environment.</p>
<p><strong>Chris Arkenberg:  Yes, yes.  And thatâ€™s actually one of the early interests I had in the notion of social augmented reality. I wanted a way to tag my community with invisible annotations that only certain people could read, and found pretty quickly that thatâ€™s very difficult to do.  I mean you can kind of do some regional tagging, like on a  beach, for example, but if you wanted to tag the bench that was on the cliff above the beach, itâ€™s very difficult to do that using strictly locative reckoning.</strong></p>
<p><strong>Thereâ€™s all sorts of really cool social engagement that can be revealed when people are allowed to attach things to the world around them, to the streets they normally pass through, or the points of interest that they normally engage in. To be able to author on the fly on the streets and attach it discreetly to an object effectively.</strong></p>
<p><strong>Tish Shute:</strong> And yes we do have all kinds of markers and QR codes.  But Erick Schonfeld of Tech Crunch<a href="http://techcrunch.com/2010/10/18/likify-qr-code/" target="_blank"> made a good point that QR codes</a>: &#8220;Until QR code scanners become a default feature of most smartphones and  they start to become actually useful enough for people to go through the  trouble to scan them, they will remain a gee-whiz feature nobody uses.&#8221;</p>
<p><strong>Chris Arkenberg:  So again, this gets back to competing standards and who gets access to the phone stack, the bundle. Who gets the OEM dealâ€¦?</strong></p>
<p><strong>Tish Shute:</strong> Yes, the battles for the networks on the Handset Plains are pretty important for AR!<br />
[laughter] I think Layar have made some smart moves on The Handset Plains.</p>
<p>And there are a lot of acquisitions of nearfield technology to look at.Â   If I remember rightly Ebay bought the Red Laser tech from Occipital &#8211; now thereâ€™s any interesting company. Their panorama stuff rocks!</p>
<p><strong>Chris Arkenberg:  Right. Thereâ€™s a lot of nearfield stuff thatâ€™s supposed to hit all of the major mobile platforms in the next year or so.</strong></p>
<p><strong>I mean I think where this is heading, in my mind, is basically smart motes.  You know, little nearfield wide-range RFIDâ€™s that are the size of a small, tiny square that you could attach to just about anything and then program it to be a representative of your establishment or of an object, that then you can start to tag just about anything. I mean you canâ€™t rely on geo to do it, but if you have a Nearfield chip there that costs maybe like two cents to buy in bulk, and you can flash program it, then you can start to attach data to just about anything.</strong></p>
<p><strong>Tish Shute:</strong> Yes &#8216;cos some things still remain very difficult for near field image recognition technologies like Google Goggles.</p>
<p><strong>Chris Arkenberg:  Well, if your phone can interrogate for Nearfield devices, and it detects a chip in its near field, it can then interrogate that chip.  The chip may contain flash data on itself, or it may contain the local server in the establishment, or it may go to the cloud and get that data back.</strong></p>
<p><strong>Tish Shute:</strong> Yes there is moverment from the top and open source hardware like Arduino has created an opportunity for all sorts of creativity with instrumented environments.Â  And the handheld sensors in our pockets &#8211; our smart phones create a lot of opportunity for bottom up innovation too.</p>
<p><strong>Chris Arkenberg:  I mean thatâ€™s my guess.  If you look at what IBM is doing with their Smarter Planet initiative, theyâ€™re partnering with a lot of municipalities, and obviously with a lot of businesses and their global supply chains.</strong></p>
<p><strong>But theyâ€™re basically working with municipalities and all these stakeholders to instrument their territory, their business, or their city, as it were. So theyâ€™re working to provide embedded sensors and the software necessary to read them out and run reports &amp; viz.  And presumably that software can extend to include some sort of mobile device to interrogate the sensors and read the data.</strong></p>
<p><strong>Thatâ€™s kind of a top-down approach of a very large global company working with top-down governance bodies to do this. Simultaneously you have the maker crowd experimenting with Arduino and such to build from the grassroots, the bottom up approach.</strong></p>
<p><strong>And thatâ€™s primarily gated by the amount of learning it takes to be able to program these devices, to be able to hack them.  Typically, the grassroots creators who make these devices donâ€™t have the luxury of very large budgets to make things highly usable and Wizywig.</strong></p>
<p><strong>So the bottom up community is a sandbox to create tremendous amounts of innovation, because they are unconstrained by the very real financial needs of the top down innovators.  And so you get a lot of fascinating innovation, a very rich ecology from the bottom-up approach, but you donâ€™t get a lot of wide distribution.  But that does filter up to and inform the top down approach that has a lot more money to put into this stuff.  And it ultimately has to respond to the needs of the marketplace.</strong></p>
<p><strong>I mean if thereâ€™s an answer to the question of whether something like AR will succeed through the bottom-up grassroots approach or the top-down industry approach, I would say it would be both.  That handsets will be hacked to read the bottom up innovations of the maker community, and handsets will be preprogrammed to read the top down efforts of the IBMs of the world.</strong></p>
<p><strong>Tish Shute:</strong> Yes but i have to say it is very time-consuming hacking phones (I have just seen a few days suck up in this myself so that I could upgrade my G1 to try out the new ARWave client!).  I mean Android has obviously been the platform of choice because of openness but the business model of iPhone and its market share in the US sure make it important for developers.Â   Itâ€™s like you donâ€™t exist if you donâ€™t have an iphone app for what you are doing.</p>
<p><strong>Chris Arkenberg:  Yeah, and thatâ€™s the challenge, because at the end of the day developers prefer not to work for free and a solid, reliable mechanism to monetize their efforts becomes very appealing.</strong></p>
<p><strong>When I look at this map, the points of control map, itâ€™s really interesting to me, because what it says to me with respect to AR is each of these little regions that they have drawn out would be a great research project. So every single one of these should be instructive to AR.</strong></p>
<p><strong>In other words, we should be able to look at social networks, the land of search, or kingdom of ecommerce, and apply some very rigorous critical thinking to say, â€œHow would AR add to this engagement, this experience of gaming, or ecommerce, or content?â€</strong></p>
<p><strong>Looking at each of these individually and really meticulously saying, â€œOK, well yes, it can do this but how is that different from the current screen media experience, the current web experience that we have of all these types of things?â€  You know, how can augmented reality really add a new layer of value and experience to these? And I think that process would really trim a lot of the fat from the hopes and dreams of AR and anchor it down into some very pragmatic avenues for development.  And then you could start looking at, â€œWell, OK, what happens when we start combining these?â€ When we take gaming levels and plug that into the location basin, as you suggested.</strong></p>
<p><strong>Tish Shute: </strong> Some of the important platforms for AR donâ€™t appear to have spots on the map like Google Street View and other mapping technologies that hold out so much hope for AR, or am I missing something?</p>
<p><strong>Chris Arkenberg:  You mean on the map?</strong></p>
<p><strong>Tish Shute:</strong> Yes for the full vision of AR we need sensor integration, computer vision and cool mapping technologies to come together. Do you see where Google Maps and Google Street View&#8230; Where would they be?</p>
<p><strong>Chris Arkenberg:  Yeah, I mean itâ€™s certainly content, itâ€™s locationâ€¦</strong></p>
<p><strong>Are you familiar with Earthmine?</strong></p>
<p><strong>Tish Shute:</strong> Yes, yes I am, definitely.<a href="http://www.earthmine.com/index" target="_blank"> Earth Mine</a>, <a href="http://simplegeo.com/" target="_blank">Simple Geo</a>, Google Street View, user generated internet photo sets like  Flickr all of these could be very important to AR, potentially.</p>
<p><strong>Chris Arkenberg:  Well, and the interesting thing about Earthmine is that theyâ€™re effectively trying to do an extremely precise pixel to pixel location mapping.  So theyâ€™re taking pictures of cities just like Street View, except theyâ€™re using the Z axis to interrogate depth and then using very precise geolocation to attach a GPS signature to each pixel that theyâ€™re registering in their images. Effectively, you get a one-to-one data set between pixels and locations.  And so you can look at something like Google Street View, and if you point to the side of a building, in theory, it should know exactly where that is.</strong></p>
<p><strong>Theyâ€™re rolling this out with the idea of being able to tag augmented reality objects in layers directly to surfaces in the real world.  So thatâ€™s another approach to trying to get accurate registration and to try and create what are essentially mirror worlds. Then your Google Street View becomes a canvas for authoring the blended world, because if you plop a 3D object into Street View on your desktop, and then you go out to that location with your AR headset, youâ€™ll see that 3D object on the actual street.</strong></p>
<p><strong>Tish Shute:</strong> There was some experimental work with Google Earth as a platform for a kind of simulated AR but I suppose Google Earth doesnâ€™t figure in the battle for the network economy as it never got developed as a platform.</p>
<p><strong>Chris Arkenberg:  It hasnâ€™t tried to become a platform, to my  knowledge.  I mean I know some people are doing stuff with it, but as far as I know, Google owns it, they did it the best because they have the best maps, and thereâ€™s not a huge ecosystem of development thatâ€™s based around it other than content layers.</strong></p>
<p><strong>And my sense of everything else on the Points of Control map is theyâ€™re looking more at these sort of platform technologies thatâ€¦</strong></p>
<p><strong>Tish Shute:</strong> Yes, re platforms for growth for AR. Gaming consoles will probably emerge as a significant platform for AR this year.</p>
<p><strong>Chris Arkenberg:  There will be much more of a blended reality experience in the living room for sure, and with interactive billboards. Digital mirrors are another area.  So I mean if we kind of extend AR to include just blended reality in general, you know, this is moving into our culture through a number of different points. As you mentioned, it will be in the living room, it will be in our department stores where you can preview different outfits in their mirror. Weâ€™re already seeing these giant interactive digital billboards in Times Square and other areas.</strong></p>
<p><strong>Itâ€™s funny.  I mean for me, the sort of blended reality aside, the augmented reality, to me, is actually a very simple proposition in some respects.  When I look at this map, augmented reality is just an interface layer to this map in my mind, just as itâ€™s an interface layer to the cloud and itâ€™s an interface layer to the instrumented world. Itâ€™s a way to get information out of our devices and onto the world.</strong></p>
<p><strong>Tish Shute:</strong> The importance of leveraging existing platforms has become pretty clear but it is interesting Facebook definitely gave Zynga the opportunity but would Facebook be so big without Zingaâ€™s social gaming boost?</p>
<p><strong>Chris Arkenberg:  I feel that Zynga has definitely helped its growthâ€¦But I think Zynga has benefited a lot more from Facebook than Facebook has from Zynga.</strong></p>
<p><strong>Tish Shute:</strong> Zynga certainly proved you  could build a profitable business on Facebookâ€™s API!</p>
<p><strong>Chris Arkenberg:  They did.  And they also really validated the Facebook ecosystem and the platform.  They really extended itâ€¦ Zynga benefited from the massive social affordances that Facebook had already architected and developed. They brought gaming directly into Facebook, and particularly, this emerging brand of lightweight social gaming that when you sit it on top of a massive global social network like Facebook, it suddenly lights up.</strong></p>
<p><strong>Tish Shute: </strong>AR pioneers should quite carefully go through this map. There is so much to think about here. Iâ€™m a kind of fanatic about  Streams of  Activity in AR.  Real time brokerages and their potential for AR is something I am fascinated by.  That is one reason I love the ARWave project.</p>
<p>Anselm Hook, to me, is one of the great thinkers in this area of real time brokerages &#8211; with his project Angel, and the work of <a href="http://www.ushahidi.com/" target="_blank">Ushahidi,</a> which is now the platform <a href="http://www.ugotrade.com/2010/09/17/urban-augmented-realities-and-social-augmentations-that-matter-interview-with-bruce-sterling-part-2/" target="_blank">for augmented foraging (see here)</a>.  Anselm is now working on AR at PARC which is exciting.</p>
<p><strong>Chris Arkenberg:  Well, there are some challenges working with data streams. Presentation and filtering I think is a big challenge with any sort of stream.  Because obviously, you have a lot of potential data to manage, to parse, and to make valuable and comprehensible. So I think this is bound very closely to being able to personalize experiences, or having very discreet valuable experiences.  Disaster relief, for example, I think is an interesting idea that ties into the Pachube type of work. Where, if you had the headset and you were a relief worker, and you had immediate lightweight, non-intrusive, heads up alpha channel overlay, waypoint markers showing you all of the disaster locations or points of need, AR becomes extremely valuable, because itâ€™s a primarily hands-free environment.  This is why the military stuff is so interesting.</strong></p>
<p><strong>Tish Shute:</strong> Ha!  We are running  into the eye patch/shades/goggles/sexy specs thing again.  But filtering and making streams of activity relevant will be very interesting for  AR.Â  Again that it why I love the Wave Federation Protocol work because what they have built into their XMPP extensions.  You can have your real-time personal data streams, or community streams, or broadcast publicly &#8211; the permissions are built.</p>
<p>And Thomas Wrobelâ€™s original vision of these layers and channels is only fully expressed if you have the eyewear.</p>
<p><strong>Chris Arkenberg:  Well, and it becomes redundant if itâ€™s on a mobile. To use a very basic example, Twitter, obviously thereâ€™s an app you can view those streams of activity on the camera stream. But you can view that real time data on the screen.  Why do you need to see it heads up?</strong></p>
<p><strong>The reason I really pay attention to what the military is investing in, one, because they have a ton of money, but also because they tend to represent the core bio survival needs of the speciesâ€¦So, when I look at computing, I see this very obvious trend of computers getting smaller and smaller and closer and closer to us because theyâ€™re so valuable to our success.  They give us so much valuable information for engaging our world on a moment by moment basis.  So, of course now we have these tiny little handheld devices that give us access to the global knowledge depositories of human history, because itâ€™s so useful to have that stuff right at hand.</strong></p>
<p><strong>The only impediment now is that it takes one of our hands, if not both of them, to access it.  So if you are in the natural world, which we are all always in the natural world, ultimately, you want your hands free in order to engage with the world on a physical level.</strong></p>
<p><strong>I see computation, or rather, our access to computation is just going to get thinner and thinner, and weâ€™ll very soon move into eyewear, and inevitably, weâ€™ll move into brain computer interface in some capacity.</strong></p>
<p><strong>So when youâ€™re the disaster worker, or a deployed soldier, or the extreme mountain biker, or the heli-skier, or just an adventurer, there are a lot of very practical reasons to have access to information on a heads-up plane. I see AR as being so profound and so valuable, but weâ€™re getting a glimpse of it in its infancy, and itâ€™s got a ways to go to be able to really contain what it is weâ€™re reaching for.</strong></p>
<p><strong>Tish Shute:</strong> I agree.</p>
<p><strong>Chris Arkenberg:  And thatâ€™s been a big criticism Iâ€™ve had with all the existing AR implementations that Iâ€™ve seen, is that the UI really needs a revolution.  Itâ€™s very heavy handed.  It is not dynamic, even though itâ€™s supposed to be.  It does not take advantage of transparencies.  It treats the screen like a screen.  It doesnâ€™t treat the screen like a window onto the real world. When youâ€™re looking on the real world, you donâ€™t want a lot of occlusion.  You want very soft-touch indicators of a data shadow behind something that you can then address and then have it call out the information thatâ€™s important to you.</strong></p>
<p>Tish Shute:  Now, thatâ€™s a very nice kind of image youâ€™ve conjured for me there.  Do you see that more could be done on the smartphone than is being done within that?  Or are we like waiting for the old ishades?</p>
<p><strong>Chris Arkenberg:  I think thereâ€™s definitely a lot of room for improvement on the smartphone UI.  Nobodyâ€™s really played around with it much. And again, I think thatâ€™s in part that there hasnâ€™t been a really established platform with enough money to fund interesting UI work. We see it in some of the concept demos that float around every now and then.</strong></p>
<p><strong>I guess itâ€™s both a blessing and curse that Iâ€™m always five steps ahead of where Iâ€™m trying to get to.</strong></p>
<p><strong>Tish Shute:</strong> Yeah, I am familiar with that feeling!</p>
<p><strong>Chris Arkenberg:  So Iâ€™m always trying to reach for the vision even though itâ€™s a bit distant. I think thereâ€™s going to be a lot of development on the handsets.  But again, I think we need a lot of refinement.  We need a lot of real critical analysis of why this is a good thing.</strong></p>
<p><strong>To get back to the original point of Raimoâ€™s comment, it struck me.  And I knew it, but I just had set it aside as gimmickry. But heâ€™s right.  Content is a huge driver for this.  Just stuff thatâ€™s engaging, and fun, and cool, and shows off the technology so they can get enough money to make it through whatever Trough of Disappointment may be waiting.</strong></p>
<p><strong>Tish Shute:</strong> Yeah, donâ€™t underestimate the Planes of Content!Â  They are a great place to get interest and money to keep AR technology  moving on, right?</p>
<p><strong>Chris Arkenberg:  Yeah, yeah.  Because, you know, thereâ€™s a lot of freedom there.  And you can piggyback on all the rest of the content thatâ€™s out there and jump on memes and marketing objectives, etc&#8230;</strong></p>
<p><strong>And thereâ€™s a lot of stuffâ€¦Iâ€™m blanking on some of the names, but some of these historical recreations of city streets.  Thereâ€™s a street in London where they overlaid historical photos in a really compelling experience. [Museum of London - http://www.museumoflondon.org.uk/] Again, Iâ€™m completely forgetting the attributions, but hose are the type of things that can really be pursued on the existing platforms.  There is stuff thatâ€™s really compelling and really cool.</strong></p>
<p><strong>I heard of another interesting use case &#8211; and I should say that I canâ€™t find attributions to this anywhere on the web and I may be paraphrasing or mis-representing the actual work, but I think the concept is worth exploring anyway. But the idea was that you could take the locations of border checkpoints and conflict sites in Palestine and Israel and visually overlay them on an AR layer in San Francisco.  And it would do some sort of transposition where you could virtually view these things in San Francisco with the same locational mapping superimposed. So you could see where the checkpoints where.  You could see where the wall was.  You could see where suicide bombings were and where there had been conflicts.</strong> <strong>[I cannot find any citations for this!]</strong></p>
<p><strong>Tish Shute: </strong> But with an AR view?  But why would you use an AR view if you  are in San Francisco, then?</p>
<p><strong>Chris Arkenberg:  Because it superimposes two realities, translating the Gaza conflict into San Francisco as you are walking around. You can interrogate the world. Thereâ€™s a discoverability aspect where youâ€™re using the headset to reveal things, or the handset rather, to reveal things that you could not see otherwise in your city. It was done as an art piece, but as a provocative, obviously political art piece.</strong></p>
<p><strong>Tish Shute: </strong>Very interesting.  Iâ€™d love to see that. Because thatâ€™s interesting to get away from this idea that you actually have to sort of have this one to one relationship between the data and the world is kinda nice, isnâ€™t it?  Well, not one to one, but a very literalâ€¦getting away from that literalness is kind of good.</p>
<p><strong>Chris Arkenberg:  And thatâ€™s a possibility of virtual reality and augmented reality merging, that maybe virtual reality is actually going to do best by coming out of the box and writing itself over our reality, so that as you are walking around, you are no longer seeing San Francisco, but you are seeing part of Everquest or World of Warcraft.</strong></p>
<p><strong>Tish Shute: </strong> Well this is where Bruce Sterling gets to that point he made in <a href="http://augmentedrealityevent.com/2010/06/06/are-2010-keynote-by-bruce-sterling-build-a-big-pie/" target="_blank">his keynote for are2010</a>, that if we actually have viable AR eyewear, then you get the gothic stepsister of AR, VR rising from the grave!Â  He asks whether the very charm of augmented reality, is in fact that it adds rather than subtracts from your engagement with the world and that getting get sucked back into the black hole of VR might not be so great.</p>
<p><strong>Chris Arkenberg:  And then you get all sorts of interesting challenges to social cohesion if you have a lot of different people experiencing very different worlds, effectively.  That if there is no real consensual reality and a majority of your local populous is, in fact, experiencing very different and unique versions of the world, what does that do to social cohesion?  How does that reinforce tribalism, for example, when only you and certain others get to opt in to a particular layer view of the world?</strong></p>
<p><strong>Tish Shute:</strong> Yes Jamais Cascio wrote an interesting piece on that issue on AR and social cohesion a while back.</p>
<p>An eye patch is a more logical vision than the goggles in many ways but I suppose the loss is stereo vision?</p>
<p><strong>Chris Arkenberg:  And actually, there were developments in military helicopter technology many years ago that used a single pane square of glass over the eye mounted to the helmets of pilots.  And then they drew various bits of heads-up information on it. So that ensures that youâ€™re having a real strong engagement with the real world, which, obviously, when youâ€™re a helicopter pilot is quite important.  But you still have access to the data layer of  the invisible world.</strong></p>
<p><strong>Tish Shute:</strong> I just went to <a href="http://www.cloudera.com/company/press-center/hadoop-world-nyc/" target="_blank">Hadoop World</a> and I have to say, I was awestruck about how big thatâ€™s got.  I mean <a href="http://hadoop.apache.org/" target="_blank">Hadoop</a> has gone from like zero to huge in just a few years.  I mean itâ€™s just like now everyone has the power of the Google big table at their fingertips.</p>
<p>Whatâ€™s the play for AR in the land of search?</p>
<p>I could imagine Hadoop being very powerful tool for AR analytics?</p>
<p>Have you got any thoughts on the land of search and AR? Of course visual search is proceeding at a fast pace and there is a lot of promise for integrations with AR in the future but the latency for visual search is still pretty high?</p>
<p><strong>Chris Arkenberg:  In the near term, not a lot.  In the medium term, thereâ€™s a larger trend towards virtual agents that you can program or teach to keep watch over things for you as an effort to scale down the data overload.  So search is something thatâ€™s going to become more personalized and more active.  Thereâ€™s a movement to make it so people can essentially deputize these agents to be always searching for them; to be out there looking for the things that they have told these agents are important to them.</strong></p>
<p><strong>So active search for AR I think presents some challenges, obviously because you need to do text input, typically, or voice input.  Voice input, I think, is much more achievable than text input for AR.  But I can certainly imagine an AR layer that is being serviced by these agents that we have roaming around the web for us reconciling their visual view of the world with our personalizations. AR apps are contextually aware so it knows that if youâ€™re downtown, itâ€™s not going to be giving you a ton of information about Software as a Service infrastructure, or what have you.  But that, instead, itâ€™s going to be handing you little tidbits about a particular clothing brand youâ€™ve opted in to follow and information about  music venues &amp; schedules, for example.  Or perhaps youâ€™ll be on the lookout for other users that have opted in to publicly tag themselves as a member of this or that affinity.</strong></p>
<p><strong>I keep coming back to this idea of AR as really just a simple visualization layer that all of these other technologies can potentially feed into.  So in that sense, search becomes a passive thing that AR is just simply presenting to you in a heads-up, hands-free, or potentially hands-free environment.</strong></p>
<p><strong>Tish Shute:</strong> Yes, the big challenge is the stepping stones to that point! Small steps that keep interest going into developing the underlying technology (and not just in research labs!) that will bring us that interface.Â  We have seen some movement already with Qualcomm.</p>
<p><strong>Chris Arkenberg:</strong> And there are bandwidth issues as well, as we can see with the Google Goggles, which is a great idea of visual search.  But you have to take a picture and send it to the cloud and wait for your results.  Itâ€™s not a real-time dynamic interrogation of the world.</p>
<p><strong>Tish Shute:</strong> Yes we are really only at the very beginning of  AR being ready for prime time.. it would be interesting to ask AR developers how many of them use AR on a daily basis.</p>
<p><strong>Chris Arkenberg:  I think a lot of us, weâ€™re just informed by the sci-fi myths and fascinated with the potential now thatâ€™s itâ€™s starting to become real. But I think we all kinda get that itâ€™s still extraordinarily young.  I mean the web is extraordinarily young. And AR is itself far younger in a lot of ways in its implementations.</strong></p>
<p><strong>Everybody has a lot of excitement about all of the great potentials that are being unleashed by this great wave of the Internet and the web and ubiquitous mobile computing.  So thatâ€™s why, you know, you look at that map and we talk about AR and you canâ€™t talk about any of the stuff without talking about all of it, in a lot of ways, particularly with something like AR where itâ€™s so ultimately agnostic and could be completely pervasive across all of these layers.</strong></p>
<p><strong>So my fascination is with the future, and I measure our progress towards it by the young nascent offerings from the platform players and the developers. And yeah, a lot of it isâ€¦itâ€™s akin to getting that first triangle on the screen in 3D.  You know, when the renderer finally works and you get a triangle on the screen, and you go, â€œOh my God, it renders.â€  And then you can start to really build polygons and build objects, and start doing boolian operations, and get light and rendering in there, and textures, and on, and on, and on.<br />
So Iâ€™m fascinated by the Layars and the Metaioâ€™sâ€¦<br />
[laughter]</strong></p>
<p><strong>Tish Shute:</strong> Yes and hats off to all the players in the emerging industry, Layar, Metaio, Ogmento, Total Immsersion, and all the others who are finding clever ways to bring fun aspects of  AR into the mainstream, and fuel interest to take the technology to the next level.</p>
<p><strong>Chris Arkenberg:  Absolutely.  And the hype cycle is very valuable.  It has really helped launch the AR industry.  Itâ€™s brought a lot of eyes, and itâ€™s brought a lot of money into the industry.  And itâ€™s forcing people like us to have these conversations to understand how to refine its growth and really focus on the potential in all these different venues, whether itâ€™s trying to save lives, or better understand your city, or have really compelling entertainment experiences.</strong></p>
<p><strong>Everybodyâ€™s excited, and everybodyâ€™s sharing, and everybodyâ€™s trying to move it forward in a way thatâ€™s the most productive.</strong></p>
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		<title>The Next Wave of AR: Mobile Social Interaction Right Here, Right Now!</title>
		<link>http://www.ugotrade.com/2009/11/19/the-next-wave-of-ar-mobile-social-interaction-right-here-right-now/</link>
		<comments>http://www.ugotrade.com/2009/11/19/the-next-wave-of-ar-mobile-social-interaction-right-here-right-now/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 04:53:07 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
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		<description><![CDATA[The Next Wave of AR: Mobile Social Interaction, Right Here, Right Now! View more presentations from Tish Shute. Click on the image below or here to watch this presentation and others from Momo13]]></description>
				<content:encoded><![CDATA[<div id="__ss_2542526" style="width: 425px; text-align: left;"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" title="The Next Wave of AR: Mobile Social Interaction, Right Here, Right Now!" href="http://www.slideshare.net/TishShute/the-next-wave-of-ar-mobile-social-interaction-right-here-right-now-2542526">The Next Wave of AR: Mobile Social Interaction, Right Here, Right Now!</a><object style="margin:0px" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=thenextwaveofar2-091120000046-phpapp01&amp;stripped_title=the-next-wave-of-ar-mobile-social-interaction-right-here-right-now-2542526" /><param name="allowfullscreen" value="true" /><embed style="margin:0px" type="application/x-shockwave-flash" width="425" height="355" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=thenextwaveofar2-091120000046-phpapp01&amp;stripped_title=the-next-wave-of-ar-mobile-social-interaction-right-here-right-now-2542526" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<div style="font-size: 11px; font-family: tahoma,arial; height: 26px; padding-top: 2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">presentations</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/TishShute">Tish Shute</a>.</div>
<p>Click on the image below or <a href="http://www.mobilemonday.nl/talks/tish-shute-the-next-wave-of-ar/" target="_blank">here to watch</a> this presentation and others from <a href="http://www.mobilemonday.nl/">Momo13</a></div>
<p><a href="http://www.mobilemonday.nl/talks/tish-shute-the-next-wave-of-ar/" target="_blank"><img class="alignnone size-medium wp-image-4876" title="Screen shot 2009-11-20 at 1.32.24 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/Screen-shot-2009-11-20-at-1.32.24-PM-300x167.png" alt="Screen shot 2009-11-20 at 1.32.24 PM" width="300" height="167" /></a></p>
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		<title>Toward the Sentient City: The Future of the Outernet and How to Imagine it?</title>
		<link>http://www.ugotrade.com/2009/11/09/toward-the-sentient-city-the-future-of-the-outernet-and-how-to-imagine-it/</link>
		<comments>http://www.ugotrade.com/2009/11/09/toward-the-sentient-city-the-future-of-the-outernet-and-how-to-imagine-it/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 21:09:00 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
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		<category><![CDATA[Adam Greenfield]]></category>
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		<guid isPermaLink="false">http://www.ugotrade.com/?p=4758</guid>
		<description><![CDATA[Amphibious Architecture &#8211; &#8220;submerges ubiquitous computing into the waterâ€”that 90% of the Earthâ€™s inhabitable volume that envelops New York City but remains under-explored and under-engaged.&#8221; Toward the Sentient City, brought &#8220;architects and urban designers into a conversation that until now has been limited largely to technologists,â€ and created an extraordinary opportunity to investigate distributed architectures [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.sentientcity.net/exhibit/?p=603" target="_blank"><span id="n.6p" title="Click to view full content"> </span></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/Screen-shot-2009-11-06-at-12.03.40-AM.png"><img class="alignnone size-medium wp-image-4783" title="Screen shot 2009-11-06 at 12.03.40 AM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/Screen-shot-2009-11-06-at-12.03.40-AM-300x200.png" alt="Screen shot 2009-11-06 at 12.03.40 AM" width="300" height="200" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/dhj5mk2g_404g3prc6dc_b.jpg"><img class="alignnone size-medium wp-image-4759" title="dhj5mk2g_404g3prc6dc_b" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/dhj5mk2g_404g3prc6dc_b-300x199.jpg" alt="dhj5mk2g_404g3prc6dc_b" width="300" height="199" /></a><br />
<span id="ot:x" title="Click to view full content"> </span></p>
<p><em><a href="http://www.sentientcity.net/exhibit/?p=5" target="_blank"><span id="it_d" title="Click to view full content">Amphibious </span>Architecture</a> &#8211; &#8220;submerges ubiquitous computing into the waterâ€”that 90% of the Earthâ€™s inhabitable volume that envelops New York City but remains under-explored and under-engaged.&#8221;</em></p>
<p><a href="http://www.sentientcity.net/exhibit/">Toward the Sentient City</a>,<span id="ju31" title="Click to view full content"> brought </span> &#8220;architects and urban designers into a conversation that until now has been limited largely to technologists,â€ and <span id="hb:z" title="Click to view full content">created an extraordinary opportunity to investigate distributed architectures of participation of what we might call the &#8220;outernet.&#8221;Â  This is a</span><span id="hb:z" title="Click to view full content"> timely conversation as &#8220;web squared,&#8221;Â  &#8220;smart things,&#8221; the &#8220;internet of things,&#8221; or the &#8220;outernet,&#8221;</span><span id="g6ad" title="Click to view full content"> and their popular &#8220;ambassador&#8221; augmented reality are rapidly becoming everyone&#8217;s &#8220;business.&#8221;</span><span id="eb9y" title="Click to view full content"> From </span><span id="b265" title="Click to view full content">&#8220;evil&#8221; marketers, to global corporations, </span><span id="sq48" title="Click to view full content">environmentalists, artists and community activists -Â  everyone, it seems, is</span><span id="mqn_" title="Click to view full content"> interested in the possibilities of this new frontier.</span></p>
<p><span id="ot:x" title="Click to view full content">It is a challenging task to respond to, </span><a href="http://www.sentientcity.net/exhibit/">Toward the Sentient City</a><span id="ot:x" title="Click to view full content">, an exhibition whose backdrop includes a series of conversations on Situated Technologies &#8211; published by the Architectural League, from a circle of people who have been thinking, writing, and speaking on networked urbanism for many years now, including: Adam Greenfield, </span><span id="vjks" title="Click to view full content"> Mark Shepard, Matthew Fuller, Usman Haque, Benjamin H. Bratton, Natalie JeremiJenko, Laura Forlano, Dharma Dailey,Â  Philip Beesley, Omar Khan, Julian Bleeker, Nicolas Nova</span><span id="o7yp" title="Click to view full content">.Â  And the exhibition itself has a very thoughtful group of respondents, see posts from: <a href="http://www.sentientcity.net/exhibit/?p=595" target="_blank">Dan Hill</a>, <a href="http://www.sentientcity.net/exhibit/?p=659" target="_blank">Martijn de Waal,</a> <a href="http://www.sentientcity.net/exhibit/?p=622" target="_blank">Enrique Ramirez</a>, and <a href="http://www.sentientcity.net/exhibit/?p=603" target="_blank">Mimi Zeiger.</a></span><a href="http://www.sentientcity.net/exhibit/?p=603" target="_blank"><span id="n.6p" title="Click to view full content"> </span></a></p>
<p>But one ofÂ  Toward the Sentient City&#8217;s key accomplishments was to go beyond the rhetorical, and to put practical examples out into the world to<span id="ijgh" title="Click to view full content"> organize a discussion on some of the ideas and possibilities of ubiquitous computing that have barely begun to emerge from academic research, and entrepreneurial blue skying.Â  As curator, </span><a href="http://www.andinc.org/v3/" target="_blank">Mark Shepard</a><span id="ijgh" title="Click to view full content">, explained:<br />
</span></p>
<p><strong><span id="fqkh" title="Click to view full content">&#8220;The </span></strong><strong><span id="tq6_" title="Click to view full content"><span>aim is to provide concrete examples in the present around which to organize a discussion about just what kind of future we might want. Whether theyâ€™re prototypes or not, these commissions are concrete examples. Theyâ€™re not abstract ideas. And we can go stand next to each other and look at and interact with something which is out there in the world behaving in the way it behaves, performing as it does, and we can then begin to have a discussion about it that is less dependent upon powers of rhetoric.</span> So itâ€™s not about me persuading you about an idea but itâ€™s about us evaluating something thatâ€™s living and existing in this world. And that was really the intention of the show.â€</span></strong></p>
<p><span id="ijgh" title="Click to view full content">The commissioned works </span><span id="d4-:" title="Click to view full content">-<a href="http://www.sentientcity.net/exhibit/?p=5" target="_blank"> Amphibious Arc</a></span><span id="d4-:" title="Click to view full content"><a href="http://www.sentientcity.net/exhibit/?p=5" target="_blank">hitecture</a>, <a href="http://www.sentientcity.net/exhibit/?p=53" target="_blank">Breakout!</a>, <a href="http://www.sentientcity.net/exhibit/?p=43" target="_blank">Natural Fuse</a>, <a href="http://www.sentientcity.net/exhibit/?p=59" target="_blank">Too Smart City</a>, and <a href="http://www.sentientcity.net/exhibit/?p=31" target="_blank">TrashTrack,</a> </span><span id="xnxp" title="Click to view full content">that were the hub of Toward the Sentient City&#8217;s </span><span id="g.08" title="Click to view full content"> events, themes and texts, provided a unique glimpse</span><span id="j-jh" title="Click to view full content"> at </span><span id="pa9i" title="Click to view full content">some of the possible dystopian and utopian futures of a &#8220;smart&#8221; city.Â  But, most importantly,Â  all the works questioned what might be new </span><span id="ijgh" title="Click to view full content">architectures of participation for a sentient city. </span></p>
<h3>New Architectures of Participation: Hybrid Social Networks with Human and Non-human Participants .</h3>
<p>Of the five works, Amphibious Architecture and Natural Fuse were particularly fascinating to me because they explored the possibilities of sensor networks to create new forms of distributed participation in networked ecosystems that connected the experience/trajectories of human and non human actors &#8211; fish, plants,Â  and people.</p>
<p>Both Amphibious Architecture, andÂ  &#8220;Natural Fuse&#8221; &#8211; from Usman Haque and <a href="http://www.haque.co.uk/" target="_blank">Haque Design + Research,</a> gave exhibition attendees the chance to experience at a personal level our relationships with our non-human neighbors.</p>
<p><a href="http://www.sentientcity.net/exhibit/?p=5" target="_blank"><span id="it_d" title="Click to view full content">Amphibious </span>Architecture</a> from the The Living Architecture Lab at Columbia University Graduate School of Architecture, Planning and Preservation (Directors David Benjamin and Soo-in Yang) and Natalie Jeremijenko, Environmental Health Clinic at New York University, <span id="w.m9" title="Click to view full content">used a sensor array to &#8220;pierce the reflective </span><span id="ud4u" title="Click to view full content">surface of the water&#8221; that</span> separates us from the underwater ecosystem below.Â  <span id="kfwr" title="Click to view full content">The sensor arrays just below the surface of the East River andÂ  floating light array</span> (see picture on left opening this post) create a new interface between people and fish whose movements and water quality are transmitted in light.</p>
<p>One could also SMS the fish and the single beaver that lives in the rivers surrounding NYC to find the conditions they were experiencing.<span id="cehj" title="Click to view full content"> But t</span><span id="y9m6" title="Click to view full content">urning the city&#8217;s &#8220;back stories,&#8221; like the movements of &#8220;Yo beaver,&#8221; and the oxygen levels and water quality of the rivers into &#8220;fore stories,&#8221; is only one of the many ways Natalie JeremiJenko explores how we can engender the empathy necessary for humans and non humans to live in harmony and mutual benefit.</span></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/nataliefishandmicrochips.jpg"><img class="alignnone size-medium wp-image-4802" title="nataliefishandmicrochips" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/nataliefishandmicrochips-300x199.jpg" alt="nataliefishandmicrochips" width="300" height="199" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/fishfoodpost.jpg"><img class="alignnone size-medium wp-image-4803" title="fishfoodpost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/fishfoodpost-300x199.jpg" alt="fishfoodpost" width="300" height="199" /></a></p>
<p><span id="y9m6" title="Click to view full content"> </span>Toward the Sentient City also held workshops/presentations in conjunction with <a href="http://confluxfestival.org/2009/" target="_blank">Conflux 2009</a>. After her Conflux presentation, Natalie Jeremijenko of Amphibious Architecture (which is also a collaborative project between <a href="http://www.environmentalhealthclinic.net/">xClinic</a>, <a href="http://www.thelivingnewyork.com/">The Living</a><span id="wz9v" title="Click to view full content">, </span>&#8220;and other intelligent creatures on the East River&#8221;)Â  invited participants to enjoy a lunch of cross-species foods at the East River site.Â  <span id="k2u." title="Click to view full content"> </span></p>
<p><span id="k2u." title="Click to view full content">The cross-species lunch takes </span><span id="x0h." title="Click to view full content"> an existing interaction pattern through which people and fish are already communicating, </span><span id="tkk5" title="Click to view full content">i.e., people going to the river â€“ the waterfront,Â  and feeding the fish</span><span id="vct4" title="Click to view full content"> Wonder Bread (which is bad for humans and fish); and transforms this desire to feed the fish into something which actually can remove the mercury content from the fish and our bodies by removing it from the food chain, so a previously inharmonious connection between people and fish, is redirected into a productive interaction benefitting both species.Â  As it turns out, food that is good for Fish (see pictures above), and removes mercury from their bodies can also be nutritious and tasty for humans. </span></p>
<p><a href="http://www.sentientcity.net/exhibit/?p=43" target="_blank">Natural Fuse</a>, from team members, Usman Haque, creative director, Nitipak â€˜Dotâ€™ Samsen, designer, Ai Hasegawa, designer, Cesar Harada, designer, Barbara Jasinowicz, producer, used sensors toÂ <span id="oenx" title="Click to view full content"> link humans and plants in network where we are accountable for how our behavior effects others in your ecosystem. </span></p>
<p><span id="oenx" title="Click to view full content">If you brought an ordinary plant to the exhibition, you could take home an electronically assisted plant and become part of a social network of humans and plants. This network of humans and electronically assisted plants is also a carbon sink and ifÂ  more energy is consumed than the total number of plants in the social network can offset, plants begin to die giving immediate feedback and consequences to being greedy about energy consumption. </span><span id="ijgh" title="Click to view full content">For more about joining the Natural Fuse network see<a href="http://www.naturalfuse.org" target="_blank"> here.</a><br />
</span></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/naturalfusepres.jpg"><img title="naturalfusepres" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/naturalfusepres-300x199.jpg" alt="naturalfusepres" width="300" height="199" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/naturalfusetakehome.jpg"><img title="naturalfusetakehome" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/naturalfusetakehome-300x199.jpg" alt="naturalfusetakehome" width="300" height="199" /></a></p>
<p><span id="pa9i" title="Click to view full content"> </span><span id="w-ed" title="Click to view full content">We are in the pre-dawn ofÂ  sensor networks like those Natural Fuse and Amphibious Architecture created &#8211; social</span><span id="n.6p" title="Click to view full content"> networksÂ  that link human and non human participants in entirely new ways are largely an uncharted territory. </span><span id="o7yp" title="Click to view full content">(Note: T</span><span id="zr9t" title="Click to view full content">he upcoming <a href="http://www.situatedtechnologies.net/" target="_blank">Situated Technologies</a> Pamphlet 6</span><span id="ijgh" title="Click to view full content"> &#8211; <strong>&#8220;Micro Public Places,&#8221; </strong>Marc Bohlen and Hans Frei, indicates it will continue the journey with an investigation ofÂ  &#8220;transparent and distributed participation.&#8221;)</span></p>
<h3>Where Does the Social Negotiation ofÂ  Technology Happen?</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/markshepardpost.jpg"><img class="alignnone size-medium wp-image-4825" title="markshepardpost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/markshepardpost-199x300.jpg" alt="markshepardpost" width="199" height="300" /></a></p>
<p>Frequent questions that came up at the presentations given by the teams that produced the commissioned works were: Does this idea scale?Â Â  Does it close the loop in that you <span>get answers to the questions asked?Â  How does the conversation gain agency?Â  And where does the social negotiation of technology happen?Â  (These last two questions were asked by <a href="http://www.orangecone.com/" target="_blank">Mike Kuniavsky</a> at Mark Shepardâ€™s presentation at Conflux: â€œ</span><a id="ktb-" title="Sentient City Survival Kit" href="http://survival.sentientcity.net/" target="_blank"><span>Sentient City Survival Kit</span></a><span>.â€ â€“ see picture above)Â  I think it is fair to say that these questions for the most part remain unanswered. But Toward the Sentient city was alive with ideas and practical examples about ways we can explore these questions more deeply.</span></p>
<p><span id="oenx" title="Click to view full content">Usman Haque in response to the question, &#8220;Does this experiment scale?,&#8221; replied:</span></p>
<p><strong>&#8220;it would, but at an individual level because it has to remain at the individual level because it is about the individual in relationship to the wider social context as opposed to building a forest to offset a city it is about each individual making choices of their own about what they do andÂ  having some kind of knowledge about the effect they are having on other people because most of the time we are quite complacent &#8211; we are able to do whatever we want because we are not necessarily aware how our intrusions effect both human and non-human neighbors&#8230;.&#8217;</strong></p>
<p>So how does this close the loop?Â  Usman explains that one of the key aspects for him is that if you do take home a plant you become part of a system in which you are no longer anonymous and if a plant is threatened (plants get three lives) you have the opportunity to email the person in the system who has threatened your plant.Â  Usman noted that one of the interesting things that happened in the context of the exhibition, where there was a single unit, was that 90% of the time people switched it on to selfish mode &#8211; presumably because they were anonymous.Â  Another aspect of Natural Fuse that raises interesting questions is that as more people decide to join the network the risk of a plant being harmed by any particular individual&#8217;s selfishness lessens.Â  As <a href="http://www.sentientcity.net/exhibit/?p=659" target="_blank">Martijn de Waal</a>,<span id="gi2_" title="Click to view full content"> in his response that unpacks some of the deeper philosophical, epistemological, and ethical questions that Natural Fuse addresses, observes:</span></p>
<p><strong>&#8220;The concept of a commons thus assumes cooperation and mutual accommodation. Could Sentient Technology play a role in the allocation of limited resources between citizens? Could it lead to the emergence of some sort of peer-to-peer governance model, that could prevent overusage of scarce resources?&#8221;</strong></p>
<h3><strong><br />
New Aesthetics of Distributed Participation</strong></h3>
<p><span id="nqx:" title="Click to view full content">The works of, </span><span id="nqx:" title="Click to view full content"><span> &#8220;Toward the Sentient City&#8221; point to possibilities for a new aesthetics of distributed participation in which users and system are no longer separated but instead â€œdevelop joint forms of observing and knowing that neither [...] is capable on its own.â€ (quote from upcoming, <a href="http://www.situatedtechnologies.net/" target="_blank">Situated Technologies Pamphlets</a></span> 6: Micro Public Places, Marc Bohlen and Hans Frei).Â  Natural Fuse and Amphibious Architecture examine the new transactional realities of the Sentient City.</span></p>
<p><span id="po-s" title="Click to view full content"> But there are many questions left unanswered.Â  We know a lot about the power of generativity from the </span>internet (see Zittrain)-Â  the ur<strong> &#8220;architecture of participation.&#8221;</strong> <span id="hri-" title="Click to view full content">As Zittrain points out, the &#8220;generativity&#8221; of the internet is &#8220;the engine that has catapaulted the internet from backwater to ubiquity.&#8221; </span> Tim O&#8217;Reilly coined the phrase, &#8220;architecture of participation,&#8221; to &#8220;describe the nature of systems that are designed for user contribution,&#8221;<span id="o7et" title="Click to view full content"> such that &#8220;participants extend the reach/increase the value of the system.&#8221;Â  But as Tim O&#8217;Reilly put it in his recent talk, &#8220;<a href="http://www.slideshare.net/timoreilly/state-of-the-internet-operating-system" target="_blank">State of the Internet Operating System:&#8221;</a></span></p>
<p><span title="Click to view full content"><strong>&#8220;Web 2.0 is about finding meaning in user-generated data, and turning that meaning into real-time user facing services.Â  &#8220;Web Squared&#8221; takes that same concept to real-time sensor data.&#8221;</strong><br />
</span></p>
<p><span id="o7et" title="Click to view full content">We know little yet about what constitutes generativity for the &#8220;outernet,&#8221; particularly for the kind ofÂ  hybrid social networks that Natural Fuse and Amphibious Architecture present.Â  Social Networks that connect people and place, humans and non humans, challenge dichotomies of man and nature, and machine and user in new and unexpected ways.</span></p>
<p>At the moment, the internet is going through a metamorphosis with the emergence of real time technologies like XMPP, PubHubSubBub and Google Wave and the coming of age of mobile computing.Â Â  While these shifts were not investigated specifically in any of the commissioned works I think all the worksÂ  begged the question,Â  What is a common platform for social interaction in the &#8220;outernet,&#8221; or sentient city?Â  I was not entirely satisfied, from this point of view, with a web interface for Natural Fuse or SMS as a mobile interface for Amphibious Architecture.</p>
<p><a href="http://www.media.mit.edu/people/dpreed" target="_blank">David P. Reed</a> points to the relationship between social mobility what he describes as the 3rd cloudÂ  and the need for a common platform (see <a href="http://www.slideshare.net/venicesessions/david-reed-social-mobility-and-the-3rd-cloud" target="_blank">David Reed &#8211; Social Mobility and the 3rd Cloud</a>. Hat tip to <a href="http://twitter.com/srenan" target="_blank">@srenan</a> for pointing me to David&#8217;s presentation).</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/Screen-shot-2009-11-06-at-11.11.25-PM.png"><img class="alignnone size-medium wp-image-4826" title="Screen shot 2009-11-06 at 11.11.25 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/Screen-shot-2009-11-06-at-11.11.25-PM-300x222.png" alt="Screen shot 2009-11-06 at 11.11.25 PM" width="300" height="222" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/Screen-shot-2009-11-06-at-11.16.59-PM1.png"><img class="alignnone size-medium wp-image-4828" title="Screen shot 2009-11-06 at 11.16.59 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/Screen-shot-2009-11-06-at-11.16.59-PM1-300x222.png" alt="Screen shot 2009-11-06 at 11.16.59 PM" width="300" height="222" /></a></p>
<p><em>Slides above are from David P. Reed&#8217;s presentation,Â <a href="http://www.slideshare.net/venicesessions/david-reed-social-mobility-and-the-3rd-cloud" target="_blank"> Social Mobility and the 3rd Cloud</a></em><a href="http://www.slideshare.net/venicesessions/david-reed-social-mobility-and-the-3rd-cloud" target="_blank"></a></p>
<p>What is an architecture of participation for mobile, social interaction? This is something I am very interested in.</p>
<p>Recently I began a project with a small group of augmented reality developers and enthusiasts to use Google Wave Federation Protocol as a transport system for open distributed, social augmented experiences (lots more to come on this soon &#8211; you can see the back story in my posts <a href="http://www.ugotrade.com/2009/10/13/ar-wave-layers-and-channels-of-social-augmented-experiences/" target="_blank">here</a> and <a href="http://www.ugotrade.com/2009/09/26/total-immersion-and-the-transfigured-city-shared-augmented-realities-the-web-squared-era-and-google-wave/" target="_blank">here</a>).Â  Wave has introduced an open federated architecture of participation that <strong style="font-weight: normal;">combines asynchronous &amp; synchronous data,Â  bringingÂ  together the advantages of real-time communication with the persistent hosting of collaborative data (like wikis). </strong><strong> </strong></p>
<p>Augmented Reality puts who you are, where you are, and what you are doing center stage, and is an interface for &#8220;communications embedded in context&#8221; and &#8220;enabled by identity&#8221; &#8211; two key qualities of what David <span>P. Reed calls the 3rd cloud.Â  An open, distributed framework for augmented reality could createÂ  an interconnected sense of AR, one that fuses augmentation, data overlays, and varied media with location/time/place and crucially, social networking.Â  Such an interface would open up many possibilities for the new transactional realities that could </span>integrate real-time cloud based data with a human perspective and social networking.Â  I am using the term,<span> transactional realitiesÂ  to suggest an extension into social augmented experiences ofÂ  what, Di-Ann Eisnor, </span><a id="s050" title="Platial" href="http://www.platial.com/"><span>Platial</span></a><span>, describes as,Â  &#8220;</span><span><span><span>transactional cartography&#8221; &#8211; &#8220;the movement from map providing entertainment/information to map as enabling action&#8221; (see </span><a id="h6.r" title="Human as Sensors" href="http://www.youtube.com/watch?v=Di285pgcZRE&amp;feature=PlayList&amp;p=F664D8C553A57C93&amp;index=3"><span>Human as Sensors</span></a><span>).</span></span></span></p>
<p>We have only just got a glimpse ofÂ  how real time technologies and &#8220;communications embedded in context&#8221; will transform social interaction and our cities.Â  This post on <a id="r3ow" title="Writing as Real-Time Performance" href="http://snarkmarket.com/2009/3605">Writing as Real-Time Performance</a> that looks at the Google Wave playback feature is a brilliant example of how real time technology turns familiar practices like writing inside out, and catapaults us into new time trajectories. And, if you haven&#8217;t already seen Matt Jones of BERG&#8217;s, brilliant look at, <a href="http://berglondon.com/blog/2009/10/26/all-the-time-in-the-world-talk-at-design-by-fire-2009-utrecht/" target="_blank">&#8220;All the time in the world&#8221; </a>- from the &#8220;soft time&#8221; and &#8220;squishy time&#8221; ofÂ  cell phone culture, to their anticedents in real-time computing, go now!Â  Also see Dan Hill&#8217;s work on <a href="http://cityofsound.com" target="_blank">&#8220;time based notation,&#8221;</a> and Tom Carden&#8217;s work for mysociety.org</p>
<p><span> </span></p>
<h3>Transactional Realities Between the &#8220;Asynchronous City&#8221; and the &#8220;Synchronous Internet ofÂ  Things&#8221;</h3>
<p><span> </span><span id="nqbb" title="Click to view full content"><span>Out of Toward the Sentient City&#8217;s five commissioned works,</span><span> only</span></span><span id="n:_n" title="Click to view full content"><span> </span></span><span> </span><a href="http://www.sentientcity.net/exhibit/?p=31" target="_blank"><span>Trash Track</span></a><span> </span><span id="nqbb" title="Click to view full content"></span><span> </span><span id="n:_n" title="Click to view full content"><span>focused on the â€œsynchronized Internet of Things.â€ </span></span><a href="http://www.sentientcity.net/exhibit/?p=31" target="_blank"><span id="n:_n" title="Click to view full content"><span> </span></span></a><span id="n:_n" title="Click to view full content"><span>Trash Track asks what can we learn from the aggregated data streams of â€œsmartâ€ trash about</span></span><span> the infamous path of trash from cities of privilege to rivers of want,Â  rather than</span><span id="rkuc" title="Click to view full content"><span> exploring the the particular transactional realities of a social network that linked people with their trash</span></span><span id="n.6p" title="Click to view full content"> </span></p>
<p><span id="ft58" title="Click to view full content"><br />
<span> </span></span><span id="ft58" title="Click to view full content"> </span><span id="n.6p" title="Click to view full content"><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/TrashTrack2.jpg"><img title="TrashTrack2" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/TrashTrack2-300x199.jpg" alt="TrashTrack2" width="300" height="199" /></a></span><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/TrashTrack2.jpg"></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/trashtrack4.jpg"><img title="trashtrack4" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/trashtrack4-300x199.jpg" alt="trashtrack4" width="300" height="199" /></a><span id="ft58" title="Click to view full content"><span> </span></span></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/trashtrack3.jpg"><img class="alignnone size-medium wp-image-4768" title="trashtrack3" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/trashtrack3-300x199.jpg" alt="trashtrack3" width="300" height="199" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/trashtrackpost.jpg"><img class="alignnone size-medium wp-image-4782" title="trashtrackpost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/trashtrackpost-300x199.jpg" alt="trashtrackpost" width="300" height="199" /></a></p>
<p><span id="ft58" title="Click to view full content"><span>The goals of </span></span><span id="ft58" title="Click to view full content"><span>Trash Track </span></span><span id="ft58" title="Click to view full content"><span>were</span></span><span id="ft58" title="Click to view full content"><span>, Assaf </span></span><span id="ft58" title="Click to view full content"><span>Biderman explained during his presentation:</span></span></p>
<p><span id="ft58" title="Click to view full content"><span> <strong>â€œto learn about the removal chain, to see if knowing more cou</strong></span></span><strong><span id="f:mt" title="Click to view full content"><span>ld promote behavioral change, and investigate if smart tagging could one day lead to 100% recycling.â€ </span></span></strong></p>
<p><strong><span id="f:mt" title="Click to view full content"> </span></strong><span>The team from SENSEable City Laboratory, MIT included &#8211; Carlo Ratti: Director, Assaf Biderman: Associate Director, Rex Britter: Advisor, Stephen Miles: Advisor, Kristian Kloeckl Project Leader, Musstanser Tinauli, E Roon Kang, Alan Anderson, Avid Boustani, Natalia Duque Ciceri, Lorenzo Davolli, Samantha Earl, Lewis Girod, Sarabjit Kaur, Armin Linke, Eugenio Morello, Sarah Neilson, Giovanni de Niederhausern, Jill Passano, Renato Rinaldi, Francisca Rojas, Louis Sirota, Malima Wolf.</span></p>
<p><span>However, Assaf,Â  in his presentation, presented another project from SENSEable City Laboratory in partnership with the City of Copenhagen, </span><a href="http://senseable.mit.edu/copenhagenwheel/" target="_blank">The Copenhagen Wheel</a>.Â  <span>This project seems to work brilliantly at the intersection of the &#8220;asynchronous city&#8221; (Bleeker and Nova) and the &#8220;synchronized internet of things&#8221;Â  The &#8220;smart&#8221; wheel &#8211; a low cost, open source, human electric hybrid is:</span></p>
<p><strong>&#8220;an electric bicycle wheel that can be easily retrofitted into any regular bicycle and location and environmental sensors which are powered by the bike wheel and in turn provide data for a variety of applications.&#8221;</strong></p>
<p>This project, that aims to promote urban sustainability through smart biking, opens up many possibilities for a bottom up architecture of participation for the sentient city (<a href="http://senseable.mit.edu/copenhagenwheel/">see video here</a>). <strong><br />
</strong></p>
<p><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/Screen-shot-2009-11-08-at-7.18.45-PM.png"><img class="alignnone size-medium wp-image-4838" title="Screen shot 2009-11-08 at 7.18.45 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/Screen-shot-2009-11-08-at-7.18.45-PM-300x218.png" alt="Screen shot 2009-11-08 at 7.18.45 PM" width="300" height="218" /></a><br />
</strong></p>
<p><a href="http://www.andinc.org/v3/" target="_blank">Mark Shepard</a> describes something he calls &#8220;propagativeÂ  urbanism:&#8221;</p>
<p><strong>&#8220;a way of thinking about shaping the experience of urban space in terms of a bottom-up, participatory approach to the evolution of cities.&#8221; </strong></p>
<p>And, in the most recent pamphlet in the <a href="http://www.situatedtechnologies.net/" target="_blank">Situated Technologies pamphlets </a><span><a href="http://www.situatedtechnologies.net/" target="_blank">series, #5 â€œAsynchonicity Design Fictions for Asynchronous Urban Computing,â€ </a>Julian Bleeker and Nicolas Nova invert an emphasis in the so-called â€œreal-time database enabled cityâ€ with its synchronized Internet of Thingsâ€¦.Â  and speculate on the existence of an â€œasynchronous city.â€Â  They &#8220;forecast situated technologies based on weak signals that show the importance of time on human perspectives.â€Â  They ask:</span></p>
<p><span><strong>&#8220;why, besides &#8216;operational efficiency,&#8217; would we want a ubiquitously computed environment?Â  What are the measures of &#8216;better&#8217; that we want to count as meaningful?&#8221;</strong></span></p>
<p><span>They explain:</span></p>
<p><span><strong>..we are trying to think through what &#8220;urbanwares might be &#8211; urban operating systems &#8211; if they were less about synchronization, top-down construction and connected channels of information and databases and so forth, and more about asynchronized, decentralized things.Â  Software, data, time out of alignment, incongruities, tiles and imbrications of the geographic, spatial parameters into a delicious kind of lively peasant&#8217;s stew.&#8221; </strong><br />
</span></p>
<p><span>One takeaway, perhaps, from Toward the Sentient City is that it&#8217;s at the intersection ofÂ  theÂ  â€œasynchronous cityâ€Â  and theÂ  â€œreal-time database enabled cityâ€ where many new transactional realities of the sentient city will arise.</span></p>
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		<title>ISMAR 2009: An Augmented Reality &#8220;Top Chef&#8221; Coopetition</title>
		<link>http://www.ugotrade.com/2009/10/24/ismar-2009-an-augmented-reality-top-chef-coopetition/</link>
		<comments>http://www.ugotrade.com/2009/10/24/ismar-2009-an-augmented-reality-top-chef-coopetition/#comments</comments>
		<pubDate>Sat, 24 Oct 2009 22:26:42 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[architecture of participation]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Carbon Footprint Reduction]]></category>
		<category><![CDATA[digital public space]]></category>
		<category><![CDATA[Ecological Intelligence]]></category>
		<category><![CDATA[Energy Awareness]]></category>
		<category><![CDATA[Instrumenting the World]]></category>
		<category><![CDATA[internet of things]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[message brokers and sensors]]></category>
		<category><![CDATA[Mixed Reality]]></category>
		<category><![CDATA[mobile augmented reality]]></category>
		<category><![CDATA[mobile meets social]]></category>
		<category><![CDATA[Mobile Reality]]></category>
		<category><![CDATA[new urbanism]]></category>
		<category><![CDATA[Paticipatory Culture]]></category>
		<category><![CDATA[Smart Devices]]></category>
		<category><![CDATA[Smart Planet]]></category>
		<category><![CDATA[sustainable living]]></category>
		<category><![CDATA[sustainable mobility]]></category>
		<category><![CDATA[ubiquitous computing]]></category>
		<category><![CDATA[Web 2.0]]></category>
		<category><![CDATA[Web Meets World]]></category>
		<category><![CDATA[websquared]]></category>
		<category><![CDATA[World 2.0]]></category>
		<category><![CDATA[Acrossair]]></category>
		<category><![CDATA[AR Sketch]]></category>
		<category><![CDATA[AR Wave]]></category>
		<category><![CDATA[arduino]]></category>
		<category><![CDATA[ARhrrr]]></category>
		<category><![CDATA[augmented reality at VW]]></category>
		<category><![CDATA[avatars and people together in physical spaces]]></category>
		<category><![CDATA[Avilus]]></category>
		<category><![CDATA[Blair Macintyre]]></category>
		<category><![CDATA[Chetan Damani]]></category>
		<category><![CDATA[Christine Perey]]></category>
		<category><![CDATA[cloud computing]]></category>
		<category><![CDATA[Dirk Groten]]></category>
		<category><![CDATA[distributed computing]]></category>
		<category><![CDATA[eyewear for augmented reality]]></category>
		<category><![CDATA[geoAR]]></category>
		<category><![CDATA[Georg Klein]]></category>
		<category><![CDATA[Google Wave]]></category>
		<category><![CDATA[Green Tech AR Competition]]></category>
		<category><![CDATA[HMDs]]></category>
		<category><![CDATA[Humans as Sensors]]></category>
		<category><![CDATA[industrial augmented reality]]></category>
		<category><![CDATA[Institut Graphische Datenverarbeitung]]></category>
		<category><![CDATA[ISMAR 2009]]></category>
		<category><![CDATA[ISMAR 2010]]></category>
		<category><![CDATA[ISMAR09]]></category>
		<category><![CDATA[Jay Wright]]></category>
		<category><![CDATA[Joe Ludwig]]></category>
		<category><![CDATA[Junaio]]></category>
		<category><![CDATA[Layar]]></category>
		<category><![CDATA[Mark Billinghurst]]></category>
		<category><![CDATA[Markus Tripp]]></category>
		<category><![CDATA[Metaio]]></category>
		<category><![CDATA[Michael Goesele]]></category>
		<category><![CDATA[Microsoft and augmented reality]]></category>
		<category><![CDATA[Mobile Monday]]></category>
		<category><![CDATA[Mobilizy]]></category>
		<category><![CDATA[MoMo]]></category>
		<category><![CDATA[Noah Zerking]]></category>
		<category><![CDATA[Noora Guldemond]]></category>
		<category><![CDATA[Ogmento]]></category>
		<category><![CDATA[open distributed AR]]></category>
		<category><![CDATA[open hardware]]></category>
		<category><![CDATA[Ori Inbar]]></category>
		<category><![CDATA[participatory sensing]]></category>
		<category><![CDATA[Pattie Maes]]></category>
		<category><![CDATA[Peter Meier]]></category>
		<category><![CDATA[Platial]]></category>
		<category><![CDATA[PTAM on an iphone]]></category>
		<category><![CDATA[Put a Spell. Thomas Carpenter]]></category>
		<category><![CDATA[RoomWare]]></category>
		<category><![CDATA[Sean White]]></category>
		<category><![CDATA[sensor networks]]></category>
		<category><![CDATA[smart phones]]></category>
		<category><![CDATA[social augmented experiences]]></category>
		<category><![CDATA[social augmented realities]]></category>
		<category><![CDATA[standards for augmented reality]]></category>
		<category><![CDATA[Steven Feiner]]></category>
		<category><![CDATA[Technische Universitat Munchen]]></category>
		<category><![CDATA[The RoomWare Project]]></category>
		<category><![CDATA[The Zerkin Glove]]></category>
		<category><![CDATA[tracking and mapping in mobile augmented reality]]></category>
		<category><![CDATA[transactional cartography]]></category>
		<category><![CDATA[ubicomp]]></category>
		<category><![CDATA[Vernor Vinge]]></category>
		<category><![CDATA[virtual pets]]></category>
		<category><![CDATA[Volkswagen augmented reality group]]></category>
		<category><![CDATA[Vuzix]]></category>
		<category><![CDATA[Wave]]></category>
		<category><![CDATA[Wave enabled augmented reality]]></category>
		<category><![CDATA[Web 2.0 Summit]]></category>
		<category><![CDATA[Yuri van Geest]]></category>

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		<description><![CDATA[ISMAR 2009 -Â  was an extraordinary mix ofÂ  high geek, academic eminence, gungho Dutch Cowboy entrepreneurial spirit, German engineering and industry, brilliant artistry, and invention, all fueled by a sense, and a very active presence in the case of Diamond Sponsor &#8211; Qualcomm, that the big technology players are waking up to augmented reality. In [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/MetaioLayarpost.jpg"><img class="alignnone size-medium wp-image-4674" title="Metaio&amp;Layarpost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/MetaioLayarpost-300x199.jpg" alt="Metaio&amp;Layarpost" width="300" height="199" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/DirkseesDirkonJunaiopost.jpg"><img class="alignnone size-medium wp-image-4676" title="DirkseesDirkonJunaiopost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/DirkseesDirkonJunaiopost-300x199.jpg" alt="DirkseesDirkonJunaiopost" width="300" height="199" /></a></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/dirkwatchesdirkvcupost.jpg"><img class="alignnone size-medium wp-image-4675" title="dirkwatchesdirkvcupost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/dirkwatchesdirkvcupost-300x199.jpg" alt="dirkwatchesdirkvcupost" width="300" height="199" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/metaiodinasaurpost.jpg"><img class="alignnone size-medium wp-image-4678" title="metaiodinasaurpost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/metaiodinasaurpost-299x201.jpg" alt="metaiodinasaurpost" width="299" height="201" /></a></p>
<p><a href="http://www.ismar09.org/" target="_blank">ISMAR 2009</a> -Â  was an extraordinary mix ofÂ  high geek, academic eminence, gungho Dutch Cowboy entrepreneurial spirit, German engineering and industry, brilliant artistry, and invention, all fueled by a sense, and a very active presence in the case of Diamond Sponsor &#8211; Qualcomm, that the big technology players are waking up to augmented reality.</p>
<p>In the picture sequence above (click on photos to enlarge),Â  <a href="http://twitter.com/metaioUS" target="_blank">Noora </a><span><span><a href="http://twitter.com/metaioUS" target="_blank">Guldemond</a></span></span><span><span>, <a href="http://www.metaio.com/" target="_blank">Metaio</a>, demonstrates <a href="http://www.junaio.com/" target="_blank">Junaio</a> (coming to an iphone near you Nov 2nd) to <a href="http://twitter.com/dirkgroten" target="_blank">Dirk Groten</a>, CTO of<a href="http://layar.com/" target="_blank"> Layar</a> (top left photo).Â  One of the nice social features of Junaio is that users can share the 3D augmented scenes they have created.Â  Noora is demoing this capability to </span></span><span><span>Dirk, and as you can see he cracks up when he sees theÂ  scene Noora has stored on her phone.Â  Dirk and I both recognize that this cute little dinosaur augmentation (close up above on bottom left) must have been created by <a href="http://www.metaio.com/company/" target="_blank">Peter Meier, CTO of Metaio</a>, during the Interoperability and Standards workshop earlier that day.Â  Metaio it seems were discussing standards while enjoying some 3D augmented back chat.<br />
</span></span></p>
<p><span><span> Both Dirk and I were active participants in the workshop too.Â  But little did we know that Peter Meier had introduced his little 3D dinosaur into our discussion while we diligently, and sometimes heatedly, debated the merits of XMPP, Wave Federation Protocol,Â  KML, ARML, VRML, X3D, andÂ  more!Â  The photo I took is on the bottom right of the four pics above. It was probably taken very shortly after Peter&#8217;s augmented Junaio scene.Â  Of course there is no little dinosaur in my pic ofÂ  Dirk Groten with <a href="http://twitter.com/JoeLudwig" target="_blank">Joe Ludwig</a> and <a href="http://twitter.com/markustripp" target="_blank">Markus Tripp of Mobilizy</a> who were discussing AR standards oblivious to Peter&#8217;s virtual pet in our midst.<br />
</span></span></p>
<p><span><span><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/MarkusTrippPeterMeier.jpg"><img class="alignnone size-medium wp-image-4685" title="MarkusTrippPeterMeier" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/MarkusTrippPeterMeier-300x199.jpg" alt="MarkusTrippPeterMeier" width="300" height="199" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/Thereisawillingnesstostandardizepost.jpg"><img class="alignnone size-medium wp-image-4686" title="Thereisawillingnesstostandardizepost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/Thereisawillingnesstostandardizepost-300x199.jpg" alt="Thereisawillingnesstostandardizepost" width="300" height="199" /></a><br />
</span></span></p>
<p><span><span>I must say I had noticed an impish look on Peter Meier&#8217;s face (see photo above on the left &#8211; Peter is wearing glasses and holding a phone).Â  And Markus Tripp, of MobilizyÂ  revealed a little bit of gaming of his own, when he let out that, in part, ARML is a provocation.Â  But Peter was clearly unfazed and enjoying himself.Â  Dirk, tasked to summarize our discussion, stalwartly maintained an optimistic but serious tone fitting for a standards discussion:Â  &#8220;There is a willingness to standardize&#8230;.,&#8221; he began (pic above on left &#8211; click to enlarge and read text). </span></span></p>
<p><span><span> But it was a little 3D dinosaur that, perhaps appropriately, had the last laugh. Fitting, as I am not sure whether anything anyone says about AR standards at the moment will hold up.Â  But, as Ori commented in <a href="http://gamesalfresco.com/2009/10/23/ismar-2009-epilogue-a-new-augmented-reality-world-order/" target="_blank">his great post &#8211; an epilogue for ISMAR 2009,</a> the vibe was &#8220;Peace and Love&#8221; in AR Browser land (</span></span>although Chetan Damani of <a href="http://gamesalfresco.com/?s=%22acrossair%22" target="_blank">Across Air</a> was not in the standards discussion because he attended the UX/content? workshop instead)<span><span>.Â  But as they say, &#8220;all&#8217;s fair in love and war.&#8221;Â  And it is my feeling the games have barely begun!Â  There are many players (<a href="http://www.youtube.com/watch?v=KI4lB00Ht9o&amp;feature=player_embedded#" target="_blank">virtual pets </a>included) waiting in the wings. I met some at ISMAR, and they are just itching to join the frey.<br />
</span></span></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/coopetitionpost.jpg"></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/ARConsortiumpost2.jpg"><img class="alignnone size-medium wp-image-4701" title="ARConsortiumpost2" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/ARConsortiumpost2-300x188.jpg" alt="ARConsortiumpost2" width="300" height="188" /></a><img class="alignnone size-medium wp-image-4690" title="coopetitionpost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/coopetitionpost-300x185.jpg" alt="coopetitionpost" width="300" height="185" /></p>
<p><span><span>Ori Inbar, <a href="http://ogmento.com/" target="_blank">Ogmento </a>and Robert Rice, <a href="http://www.neogence.com/#/home" target="_blank">Neogence Enterprises</a>, both founders of the <a href="http://www.arconsortium.org/" target="_blank">AR Consortium</a>, made great efforts to set our young industry off on the right foot -Â  in theÂ  spirit of <a href="http://en.wikipedia.org/wiki/Coopetition" target="_blank">coopetition </a>(</span></span>a <a title="Neologism" href="http://en.wikipedia.org/wiki/Neologism">neologism</a> coined to describe <a title="Co-operation" href="http://en.wikipedia.org/wiki/Co-operation">cooperative</a> <a title="Competition" href="http://en.wikipedia.org/wiki/Competition">competition)</a><span><span>. See </span></span><a href="http://gamesalfresco.com/2009/10/23/ismar-2009-epilogue-a-new-augmented-reality-world-order/" target="_blank">Curious Raven for </a><a href="http://curiousraven.squarespace.com/home/2009/10/23/ismar-09-observations-and-comments.html" target="_blank">Robert&#8217;s conference observations</a>, and <span><span><a href="http://gamesalfresco.com/2009/10/23/ismar-2009-epilogue-a-new-augmented-reality-world-order/" target="_blank">Ori&#8217;s post on Games Alfresco</a> for more about </span></span>Mobile Augmented Reality at ISMAR 2009.Â  The Mobile Augmented Reality Workshops were driven by an indomitable spokesperson for the new AR industry, <a href="http://www.perey.com/" target="_blank">Christine Perey</a>.Â  Christine not only helped motivate discussion on the issue of oxygen to the system, i.e. business value, but also she was a very generous connector at the conference.</p>
<p><span><span><br />
</span></span></p>
<h3>What&#8217;s Next From Augmented Reality&#8217;s Top Chefs?</h3>
<p><span><span><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/Screen-shot-2009-10-24-at-7.15.58-PM.png"></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/Screen-shot-2009-10-24-at-7.12.35-PM.png"><img class="alignnone size-medium wp-image-4692" title="Screen shot 2009-10-24 at 7.12.35 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/Screen-shot-2009-10-24-at-7.12.35-PM-300x196.png" alt="Screen shot 2009-10-24 at 7.12.35 PM" width="300" height="196" /></a><br />
</span></span></p>
<p>As Ori pointed out, <a href="http://www.imdb.com/name/nm0218033/" target="_blank">Kent Demaine</a>, <a href="http://www.ooo-ii.com/" target="_blank">oooii</a> (pic above is from the oooii web site), Minority report VFX designer was hanging out at ISMAR 2009 and he came to the panel I was on: &#8220;Augmented Reality in Sports,Â  Entertainment and Advertising.&#8221;Â  We chatted afterwords about instrumented environments and how this is such a key to development interesting augmented experiences.Â  Also I mentioned how back in the day I was involved in some of the early development of motion control software.Â  And it was great to hear Kent say they were still finding motion control cool at <a href="http://www.ooo-ii.com/" target="_blank">oooii</a>.Â  As Ori notes, he is the &#8220;guy with the most enviable AR credentials in the world (the guy who designed VFX for minority report)<strong>,&#8221;</strong><strong> </strong>and <a href="http://www.ooo-ii.com/" target="_blank">oooii</a> is busy and hiring.</p>
<p>One of the highlights of the Arts, Media and Humanities track for me was meeting <a href="http://jarrellpair.com/" target="_blank">JarrellÂ  Pair.</a> He really brought the best out in panelists with his well tuned questions.Â  The recording of ISMAR was comprehensive and videos should be up next week.Â  I will post the slides on Ugotrade of my presentation:Â  &#8220;The Next Wave of AR: Shared Augmented Realities and Remix Culture.&#8221;.</p>
<h3>&#8220;Mixed and Augmented Reality: &#8216;Scary and Wondrous&#8217;&#8221; &#8211; <a href="http://en.wikipedia.org/wiki/Vernor_Vinge" target="_blank">Vernor Vinge</a></h3>
<p><strong>&#8220;Imagine an environment where most physical objects know where they are, what they are, and can, (in principle) network with any other object. With this infrastructure, reality becomes its own database.Â  Multiple consensual virtual environments are possible, each oriented to the needs of its constituency.Â  If we also have open standards, then bottom-up social networks and even bottom up advertising become possible. Now imagine that in addition to sensors, many of these itsy-bitsy processors are equipped with effectors.Â  Then the physical world becomes much more like a software construct.Â  The possibilities are both scary and wondrous.&#8221;</strong> (<a href="http://en.wikipedia.org/wiki/Vernor_Vinge" target="_blank">Vernor Vinge</a> -Â  intro to ISMAR 2009)</p>
<p>Vernor Vinge&#8217;s short intro to ISMAR 2009 (which can be downloaded with the <a href="http://www.ismar09.org/" target="_blank">ISMAR 2009 schedule here)</a> captures the essence of the &#8220;Scary and Wondrous&#8221; dawn of the age of ubiquitous computing and mixed and augmented reality.Â  It is definitely worth a moment to download.Â  The future of augmented and mixed realities, as Vernor Vinge points out, is tied up in a &#8220;tension between centralized and distributed computing&#8221; that &#8220;will continue long into the future.&#8221; One ofÂ  my fascinations with Wave is that it offers a tantalizing opportunity to explore augmented reality in an open distributed architecture.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/Screen-shot-2009-10-12-at-2.40.39-PM.png"><img class="alignnone size-medium wp-image-4586" title="Screen shot 2009-10-12 at 2.40.39 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/Screen-shot-2009-10-12-at-2.40.39-PM-300x154.png" alt="Screen shot 2009-10-12 at 2.40.39 PM" width="300" height="154" /></a></p>
<p>At ISMAR, I talked with as many people as possible about the AR Wave project &#8211; <a href="../../2009/10/13/ar-wave-layers-and-channels-of-social-augmented-experiences/" target="_blank">see my post here for more about Wave enabled AR</a>.Â  Many people were very enthusiastic to join the AR wave and the only thing I really lacked was about 100 invites to hand out!</p>
<h3>&#8220;Everything, Everywhere &#8211; making visible the invisible&#8221;</h3>
<p>Some of the areas that I would have liked to see given more attention on at ISMAR were sensor networks, data curation, and user experience.Â  Not that these areas were entirely neglected with Pattie Maes, MIT as a keynote speaker, and Mark Billinghurst presenting on some fascinating work on social augmented experiences and user experience.Â  I highly recommend catching up on these and other ISMAR presentations when the videos go up.</p>
<p><a href="http://www1.cs.columbia.edu/~swhite/" target="_blank"><img class="alignnone size-medium wp-image-4716" title="Screen shot 2009-10-25 at 12.28.25 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/Screen-shot-2009-10-25-at-12.28.25-PM-300x57.png" alt="Screen shot 2009-10-25 at 12.28.25 PM" width="300" height="57" /></a></p>
<p>And, I was very happy to meet and talk to <a href="http://www1.cs.columbia.edu/~swhite/" target="_blank">Sean White</a> whose work at Columbia University is one of my inspirations (for more <a href="http://www1.cs.columbia.edu/~swhite/" target="_blank">about Sean&#8217;s work see here</a> or click image above):</p>
<p><strong>&#8220;the confluence of powerful connected mobile devices, advances in computer vision and sensing, and techniques such as augmented reality (AR) enables exciting new opportunities for interacting with this hidden network of dynamic information and shifts the locus of interaction from the desktop computer to the world around us&#8221;</strong></p>
<p>And I had several very interesting conversationsÂ  at ISMAR about developing social augmented experiences that connect us to a physical world that is becoming &#8220;much more like a software construct&#8221; (Vernor Vinge).Â  Dirk Groten, CTO of Layar mentioned a few interesting projects Layar has up their sleeves, including somethingÂ  Layar may be cooking up with <a href="http://www.roomwareproject.org/" target="_blank">The RoomWare Project.</a></p>
<p><span><span><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/Screen-shot-2009-10-24-at-10.03.00-PM.png"><img class="alignnone size-medium wp-image-4697" title="Screen shot 2009-10-24 at 10.03.00 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/Screen-shot-2009-10-24-at-10.03.00-PM-300x231.png" alt="Screen shot 2009-10-24 at 10.03.00 PM" width="300" height="231" /></a><br />
</span></span><br />
The picture above is of RoomWare&#8217;s Social RFID Installation for Media Plaza in Utrecht (<a href="http://blog.roomwareproject.org/2008/10/06/social-rfid-installation-for-media-plaza/">read more here</a>).</p>
<h3>Demos Galore!</h3>
<p>In the demo rooms,<a rel="cc:attributionURL" href="http://augmentation.wordpress.com/2009/10/24/ismar-ismar-ismar-where-to-start/augmentation.wordpress.com"> Noah Zerkin</a> (pic below left) pretty much single handedly carried the AR flag for a growing community of augmented reality Makers and Hackers.Â  But his presence was much appreciated, and he tirelessly demoed <a href="http://zerkinglove.com/" target="_blank">The Zerkin Glove.</a> See <a href="http://augmentation.wordpress.com/2009/10/24/ismar-ismar-ismar-where-to-start/" target="_blank">the first of what may be several posts from Noah on ISMAR here</a>.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/noah2post.jpg"><img class="alignnone size-medium wp-image-4700" title="noah2post" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/noah2post-300x199.jpg" alt="noah2post" width="300" height="199" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/TishVuzixgogglespost.jpg"><img class="alignnone size-medium wp-image-4704" title="Tish&amp;Vuzixgogglespost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/TishVuzixgogglespost-300x199.jpg" alt="Tish&amp;Vuzixgogglespost" width="300" height="199" /></a></p>
<p>And I got to try out the Vuzix goggles (picture above on right).Â Â  This was my first experience playing an AR game that was smart about real world gravity. It&#8217;sÂ  &#8220;an <span>augmented reality</span> marble game that uses gravity as a <span>game controller</span>&#8221; &#8211; see <a href="http://gamesalfresco.com/2009/08/09/augmented-reality-has-gained-gravity/" target="_blank">Ori Inbar&#8217;s write up here</a>.Â  It was a very compelling experience and I have to say I didn&#8217;t really notice the shortcomings of the Vuzix goggles while I was absorbed in the game. AndÂ  I turned out to be quite good at the game too. It is intuitive unlike the kind ofÂ  rule based games I never have time to learn properly.Â  But what is so special about this project is the tools that it is built with are open, and available for all, and affordable (see this <a href="http://gamesalfresco.com/2009/08/09/augmented-reality-has-gained-gravity/" target="_blank">list on Games Alfresco</a>).</p>
<p>It was a great pleasure to meet <a href="http://www1.cs.columbia.edu/~feiner/" target="_blank">Prof. Steven Feiner</a> (picture on below the left) who heads Columbia University&#8217;s brilliant AR research team at <a href="http://graphics.cs.columbia.edu/top.html" target="_blank">The Columbia University Graphics and User Interfaces Lab.</a></p>
<p>Ori Inbar (pic below on right) also spent a lot of time in the demo room showing off Ogmento&#8217;s lovely AR learning game that delighted attendees, <a href="http://ogmento.com/"><strong>â€œPut a Spell: Learn to Spell with Augmented Reality.â€</strong></a></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/TishVuzixpost.jpg"><img class="alignnone size-medium wp-image-4703" title="TishVuzixpost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/TishVuzixpost-199x300.jpg" alt="TishVuzixpost" width="199" height="300" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/Ogmentopost.jpg"><img class="alignnone size-medium wp-image-4702" title="Ogmentopost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/Ogmentopost-199x300.jpg" alt="Ogmentopost" width="199" height="300" /></a></p>
<p>For a round up ofÂ  what&#8217;s next for augmented reality head mounted displays check out, <a href="http://gamesalfresco.com/2009/10/23/ismar-2009-epilogue-a-new-augmented-reality-world-order/" target="_blank">Games Alfresco here</a>, and Thomas Carpenter&#8217;s excellent review of the <a href="http://thomaskcarpenter.com/2009/10/21/ismar09-hmd-review/">head mounted displays.</a></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/GeorgandBlairpost.jpg"><img class="alignnone size-medium wp-image-4712" title="GeorgandBlairpost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/GeorgandBlairpost-300x199.jpg" alt="GeorgandBlairpost" width="300" height="199" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/cypherpost.jpg"><img class="alignnone size-medium wp-image-4713" title="cypherpost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/cypherpost-300x199.jpg" alt="cypherpost" width="300" height="199" /></a></p>
<p><strong>Ori Inbar on Games Alfresco asks is &#8220;Microsoft â€“ the new big player to watch</strong>?&#8221;Â Â  &#8220;<a href="http://www.robots.ox.ac.uk/%7Egk/" target="_blank">Georg Klein</a>, inventor of <a href="http://www.youtube.com/watch?v=pBI5HwitBX4" target="_blank">PTAM-on-an-iPhone</a> (and the smartest Computer Vision guy on the block)&#8221; has joined Microsoft to make Mobile AR.</p>
<p>The picture on the left above shows Georg trying out <a href="http://www.youtube.com/watch?v=Cix3Ws2sOsU&amp;feature=player_embedded" target="_blank">ARhrrr</a> with Blair MacIntyre.Â Â  And on the right Blair is demoing his marker card pack to Senior Vice President of Cypher Entertainment, David Elmekies.Â  Yes ISMAR was abuzz with demos. See<a href="http://compscigail.blogspot.com/2009/10/ismar09-few-demos.html" target="_blank"> </a><a href="http://compscigail.blogspot.com/2009/10/ismar09-few-demos.html" target="_blank">this post</a> from Gail Carmichael for more video demos.</p>
<h3>Next Year ISMAR 2010 in Korea!</h3>
<p><span><span><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/ISMARBanquet.jpg"><img class="alignnone size-medium wp-image-4693" title="ISMARBanquet" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/ISMARBanquet-300x199.jpg" alt="ISMARBanquet" width="300" height="199" /></a></span></span></p>
<p><span style="font-weight: normal;"><span style="font-weight: bold;"><span style="font-size: 0.800001em;"> </span></span></span>At the banquet, I managed to find a seat at a table with Sean White (at left in photo above with Christine Perey to his right) and the Columbia University team.Â  The banquet culminated with the â€œPast and Future of ISMARâ€ Panel chaired valiantly by Jay Wright of Qualcomm.Â  We were asked to offer our input for ISMAR 2010.Â  I offered up an idea that I have been nurturing for a while now -Â  to stage a &#8220;Green Tech AR Competition.&#8221;Â  Perhaps, I suggested, we could <span id="zx-." title="Click to view full content">base the competition around a conference (ISMAR 2010 in Korea?) and set up a target rich, instrumented environment for the occassion.Â  I think the Arduino open hardware community and AR developers have a synergy that is just waiting to be explored!Â  And, if we add the innovators of data curation to the mix, e.g., Pachube, AMEE, and Path Intelligence&#8230;(Markus Tripp left ISMAR to speak on a <a href="http://www.web2summit.com/web2009" target="_blank">Web 2.0 Summit</a> panel, <a href="http://www.readwriteweb.com/archives/humans_as_sensors.php" target="_blank">&#8220;Humans as Sensors,&#8221;</a> which also included Path Intelligence, Deborah Estrin on <a href="http://research.cens.ucla.edu/people/estrin/" target="_blank">&#8220;participatory sensing,&#8221;</a> and the brilliant work of <a href="http://twitter.com/dianneisnor" target="_blank">Di-Ann Eisnor</a>, <a href="http://platial.com/" target="_blank">Platial</a>, on &#8220;Transactional Cartography&#8221;).Â  Anyway a big Green tech AR competition could get people working together across the broad spread of AR terrain on some of the sticky problems of user experience.Â  And, with a high level of support from Smart Phone companies, HMDs manufacturers and the chip makers we just might come up with some extraordinary magic.<br />
</span></p>
<p><span id="zx-." title="Click to view full content"> The devil of course will be in the details.Â  But a competition like this could not only motivate key players to come together in the spirit of coopetition but also be an opportunity to show the world the power of AR to make visible the invisible ecosystems that are so important to the health of our planet.<br />
</span></p>
<p>One of the notable presences at ISMAR 2009 was the Qualcomm team.Â Â  Jay Wright&#8217;s presentation (an exclusive for ISMAR) not only outlined AR for 2012, but Jay also talked about some &#8220;close to the metal&#8221; innovation that we will see from Qualcomm very, very soon!Â  I had some time in the press room with Jay and his team prompted by <a href="http://www.mobilemonday.nl/" target="_blank">MoMo&#8217;s </a>Yuri van Geest.Â  When I twittered about Qualcomm&#8217;s presentation at ISMAR, Yuri replied:<strong><br />
</strong></p>
<p><a href="http://twitter.com/vanGeest" target="_blank">vangeest</a> <a href="http://twitter.com/TishShute" target="_blank">&#8220;@tishshute</a>: good stuff, hopefully you will integrate the neat new solutions and ideas in your talk in November ;)&#8221;</p>
<p><strong> </strong>I will be presenting at <a href="http://www.mobilemonday.nl/" target="_blank">MoMo #13</a> on AR, open AR, future of AR and GeoWeb,Â  and hopefully will bring some good news from Qualcomm too.Â  Anyway Jay seemed to like the idea of a Green Tech AR Competition, even though I did stress that I thought it needed some serious sponsorship and BIG prizes.</p>
<p><strong><br />
</strong></p>
<h3>Where&#8217;s the beef? Tracking and Mapping at ISMAR 2009</h3>
<p>On the flight from NYC to Orlando and ISMAR&#8217;o9 I dozed (I had been up late preparing my presentation) and I watched the Dew Tour Pro Skateboard competition and Top Chef on the Food Channel.Â  In this particular episode of Top Chef, the aspiring chefs were all given a brown bag of ingredients by an already famous chef who then judged whether the contenders managed to make a delicious meal with their allotment which was notably lacking in key ingredients of haute cusine.</p>
<p>This metaphor ofÂ  trying to cook up a great meal while perhaps missing the staples is apt for the current early stage of commercial augmented reality.Â  And when I arrived in Orlando, not only were the Dew Tour pro skateboarders staying at the same hotel as ISMAR, but ISMAR itself felt remarkably like an Augmented Reality Top Chef Coopetition.</p>
<p>Much of ISMAR was dedicated to the task ofÂ  providing the meat and potatoes of Augmented Reality, solutions to mobile tracking, mapping and registration, particularly in the Science and Technology track.</p>
<p>Industrial and Military Augmented reality solutions I found out, typically, solve the tracking problems by using fixed mounts which clearly wouldn&#8217;t translate well into the AR everywhere with everything mobile consumer culture expects.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/DanielPustkapost.jpg"><img class="alignnone size-medium wp-image-4679" title="DanielPustkapost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/DanielPustkapost-300x199.jpg" alt="DanielPustkapost" width="300" height="199" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/Screen-shot-2009-10-25-at-2.41.56-PM.png"><img class="alignnone size-medium wp-image-4726" title="Screen shot 2009-10-25 at 2.41.56 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/Screen-shot-2009-10-25-at-2.41.56-PM-300x208.png" alt="Screen shot 2009-10-25 at 2.41.56 PM" width="300" height="208" /></a></p>
<p><em>In the picture on the left Fabian Doil stands by the VW engine that provided some of the outdoor targets for the ISMAR tracking competition.Â  On the right is a picture from the VW&#8217;s presentation on their research and development of AR.</em></p>
<p>I followed the tracking contest, organized by Daniel Pustka and Fabian Doil of Volkswagen, quite closely. And I learned a lot in the process. WhileÂ  it is clear there has been progress in AR mapping and tracking, we still have a ways to go.</p>
<p>But hanging around the Tracking Competition was a good way to find out the state of play of this crucial part of the AR dream.Â  For example,Â  a little tidbit I learned is that <a href="http://www.gris.informatik.tu-darmstadt.de/~mgoesele/" target="_blank">Michael Goesele </a>who has been reconstructing &#8220;high-quality geometry models from images collected from the internet (so called community photo collections, CPC)&#8221; is soon to be at the <a href="http://www.ini-graphics.net/ini-graphicsnet/members/fraunhofer-institut-fuer-graphische-datenverarbeitung-igd.html" target="_blank">Institut Graphische Datenverarbeitung</a> where top contenders in the tracking contest &#8211; Harald WuestÂ  and Folker Weintipper (in the foreground of the photo at the left and right respectively) are also to be found. [update Harold and Folker were the winning team <a href="http://docs.google.com/gview?a=v&amp;pid=gmail&amp;attid=0.1&amp;thid=1248dd2927becb21&amp;mt=application%2Fpdf&amp;url=http%3A%2F%2Fmail.google.com%2Fmail%2F%3Fui%3D2%26ik%3De77cfddae9%26view%3Datt%26th%3D1248dd2927becb21%26attid%3D0.1%26disp%3Dattd%26zw&amp;sig=AHBy-hbcqUsaRNjbqpHO8vAF_vJqfDrMig" target="_blank">see here for details of scoring and results</a>!] Otto Korkalo and Tuomas Kantonen of VTT, Finland, Augmented Reality team are in the background. They have been working on the joint IBM, Nokia and VTT project that brings, <a href="http://www.marketwatch.com/story/researchers-from-ibm-nokia-and-vtt-bring-avatars-and-people-together-for-virtual-meetings-in-physical-spaces-2009-10-19" target="_blank">Avatars and People Together for Virtual Meetings in Physical Spaces.</a></p>
<p>The picture on the right is another team that were doing very well. If my notes serve me well (and please forgive me if they don&#8217;t. I came back with my card wallet overflowing!) the photo on the right showsChristian Waechter (on the left) and Peter Keitler (on the right) of the <a href="http://portal.mytum.de/welcome" target="_blank">Technische Universitat Munchen</a>.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/trackingcompetitionpost.jpg"><img class="alignnone size-medium wp-image-4672" title="trackingcompetitionpost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/trackingcompetitionpost-300x199.jpg" alt="trackingcompetitionpost" width="300" height="199" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/Trackingcompetition2post.jpg"><img class="alignnone size-medium wp-image-4681" title="Trackingcompetition2post" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/Trackingcompetition2post-300x199.jpg" alt="Trackingcompetition2post" width="300" height="199" /></a></p>
<p>Germany is certainly leading the way in industrial AR. And I learned how small businesses like Metaio get to work with top research institutions and big companies like VW, thanks to very strong German funding program for AR and VR. The current iteration of a series of funding programs isÂ  called<a href="http://www.avilus.de/" target="_blank"> Avilus</a>.Â  AvilusÂ  is putting 42 million Euros into AR and VR this year alone (click on the slide below to see more about Avilus ).</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/Screen-shot-2009-10-24-at-1.08.48-AM.png"><img title="Screen shot 2009-10-24 at 1.08.48 AM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/Screen-shot-2009-10-24-at-1.08.48-AM-300x212.png" alt="Screen shot 2009-10-24 at 1.08.48 AM" width="300" height="212" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/Screen-shot-2009-10-24-at-2.04.50-AM.png"><img class="alignnone size-medium wp-image-4673" title="Screen shot 2009-10-24 at 2.04.50 AM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/Screen-shot-2009-10-24-at-2.04.50-AM-300x202.png" alt="Screen shot 2009-10-24 at 2.04.50 AM" width="300" height="202" /></a></p>
<p>I wish we had the equivalent of Avilus here in the US.Â  But there is no equivalent to Arvilus for AR here, andÂ  no AR isÂ  being developed by the US car industry either it seems.Â  But look at the slide above to get a taste of some of the cool stuff Metaio and other small AR and VR businesses do for VW through the Avilus project.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/VWtrackinggudrunpost.jpg"><img class="alignnone size-medium wp-image-4682" title="VWtrackinggudrunpost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/VWtrackinggudrunpost-300x199.jpg" alt="VWtrackinggudrunpost" width="300" height="199" /></a></p>
<p>I also got to meet many people from one of the world&#8217;s most important AR hubs -Â  The Department of Informatics, <a href="http://portal.mytum.de/welcome" target="_blank">Technische Universitat Munchen</a>, including Prof. Gudren Klinker on the far right in pic above.Â  And from left to right, Fabian Doil (VW, co-organizer of contest), Sebastian Lieberknecht , Selim Ben Himane (Metaio), Tobias Eble (Metaio).Â  Prof. Klinker is the engine behind much of German innovation in AR.</p>
<p>Metaio was one of the few teams to rely mainly on markerless tracking which in this contest was very challenging because of the very different light conditions (see pics below) between the windowless interior and dazzling Florida sunshine outside (pic on the right shows targets under ideal lighting conditions).Â  Many people in the US may beÂ  familiar with Metaio&#8217;s consumer applications, like Junaio,Â  but thanks to Germany&#8217;s efforts to nurture augmented and virtual reality they are also respected software developers in industrial AR.Â  And I suspect that Metaio will spearhead markeless tracking in consumer AR too.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/Trackingcompetition5post.jpg"><img class="alignnone size-medium wp-image-4740" title="Trackingcompetition5post" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/Trackingcompetition5post-300x199.jpg" alt="Trackingcompetition5post" width="300" height="199" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/Screen-shot-2009-10-25-at-7.47.44-PM.png"><img class="alignnone size-medium wp-image-4745" title="Screen shot 2009-10-25 at 7.47.44 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/Screen-shot-2009-10-25-at-7.47.44-PM-300x229.png" alt="Screen shot 2009-10-25 at 7.47.44 PM" width="300" height="229" /></a></p>
<p>This post as usual has already expanded to something much longer than I originally attended &#8211; pretty typical for me! There is much I have not been able to cover including some of the interesting contributions by augmented reality artists at ISMAR &#8211; again I recommend the upcoming videos.</p>
<p>But I cannot end without a hat tip to, Oriel, Nate et al. who won the best student paper award for AR Sketch &#8211; again please <a href="http://gamesalfresco.com/2009/10/23/ismar-2009-epilogue-a-new-augmented-reality-world-order/" target="_blank">see Games Alfresco for more on this</a> (pic below from Games Alfresco). AR Sketch, Ori notes, is featured &#8220;in our <a href="http://gamesalfresco.com/2009/10/16/ismar-2009-sketch-and-shape-recognition-preview-from-ben-gurion-university/" target="_self">top post</a> and popular <a href="http://www.youtube.com/watch?v=M4qZ0GLO5_A" target="_blank">video</a>.&#8221; And</p>
<p><strong>&#8220;Their work is revolutionizing the AR world by avoiding the need to print markers â€“ or any images whatsoever.&#8221;</strong></p>
<p><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/Screen-shot-2009-10-25-at-1.58.35-PM1.png"><img class="alignnone size-medium wp-image-4719" title="Screen shot 2009-10-25 at 1.58.35 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/Screen-shot-2009-10-25-at-1.58.35-PM1-300x223.png" alt="Screen shot 2009-10-25 at 1.58.35 PM" width="300" height="223" /></a><br />
</strong></p>
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		<title>Composing Reality and Bringing Games into Life: Talking with Ori Inbar about Mobile Augmented Reality</title>
		<link>http://www.ugotrade.com/2009/05/06/composing-reality-and-bringing-games-into-life-talking-with-ori-inbar-about-mobile-augmented-reality/</link>
		<comments>http://www.ugotrade.com/2009/05/06/composing-reality-and-bringing-games-into-life-talking-with-ori-inbar-about-mobile-augmented-reality/#comments</comments>
		<pubDate>Wed, 06 May 2009 14:50:30 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[Ambient Devices]]></category>
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		<guid isPermaLink="false">http://www.ugotrade.com/?p=3448</guid>
		<description><![CDATA[Recently, I talked to Ori Inbar (above), formerly senior vice- president at SAP.Â  Ori is on a mission to make augmented reality commercially successful not in 5, 10, or 15 years, but now. Ori is the founder of Pookatak Games &#8211; a video game company, &#8220;with a vision to upgrade the way people experience the [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/oriinbarpost.jpg"><img class="alignnone size-medium wp-image-3449" title="oriinbarpost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/oriinbarpost-300x199.jpg" alt="oriinbarpost" width="300" height="199" /></a></p>
<p>Recently, I talked to <a href="http://gamesalfresco.com/">Ori Inbar</a> (above), formerly senior vice- president at <a href="http://www.sap.com/">SAP</a>.Â  Ori is on a mission to make augmented reality commercially successful not in 5, 10, or 15 years, but now. Ori is the founder of <a href="http://gamesalfresco.com/about/" target="_blank">Pookatak Games</a> &#8211; a video game company, <strong>&#8220;with a vision to upgrade the way people experience the world.&#8221;</strong> Ori will be participating May 20th, in<a href="http://en.oreilly.com/where2009/public/schedule/detail/7197" target="_blank"> O&#8217;Reilly&#8217;s Where 2.0 panel, &#8220;Mobile Reality</a>&#8221; -Â  an event not to be missed IMO.</p>
<p>The taste for computing anywhere anytime has entered human culture via the iphone and is spreading like chocolate cake and pizza at a preschool party (see <a href="http://gamesalfresco.com/2009/03/23/gdc-2009-why-the-iphone-just-changed-everything/" target="_self">why the iPhone changed everything</a>).Â  And while the full flowering of the next step is yet to come &#8211; computing anywhere, anytime by anyone and <strong>anything </strong><a href="http://en.wikipedia.org/wiki/Internet_of_Things" target="_blank">(&#8220;the internet of things&#8221;</a>), our love for these first devices capable of being <strong>mediating artifacts for ubiquitous computing</strong> (Adam Greenfield) is a vital first step to free us from our tethers to computer screens, and fulfill the promise of augmented reality.</p>
<p>If you need more convincing on the pivotal role augmented reality will play as the web moves into the world, check out Tim O&#8217;Reilly&#8217;s recent comments in <a id="iz1_" title="this video clip on Augmented Times" href="http://artimes.rouli.net/2009/04/tim-oreilly-on-recognition-rfid-and-web.html" target="_blank">this video clip posted on Augmented Times</a> and <a id="wtf4" title="here" href="http://radar.oreilly.com/2008/02/augmented-reality-a-practical.html" target="_blank">here</a> early last year.</p>
<p>From another perspective, the gloomy specter of economic and environmental catastropheÂ  is driving a movement to &#8220;<a id="h5pf" title="infuse intelligence into the way the world work's&quot;" href="http://news.bbc.co.uk/2/hi/technology/7992480.stm" target="_blank">infuse intelligence into the way the world work&#8217;s.&#8221;</a> But the challenge for a smart planet is not just about making environments smart, it is about using smart environments to enable people to act smarter (<a href="http://www.ugotrade.com/2009/02/27/towards-a-newer-urbanism-talking-cities-networks-and-publics-with-adam-greenfield/" target="_blank">see my interview with Adam Greenfield</a>).</p>
<p>We need a rapid upgrade in both the way the world works, and the way we experience the world.</p>
<p>((Note:Â  It is time to read (if you haven&#8217;t already) <a href="http://search.barnesandnoble.com/The-Caryatids/Bruce-Sterling/e/9780345460622" target="_blank">Bruce Sterling&#8217;s Caryatids</a> (<a href="book of the year for 2009" target="_blank">Cory Doctorow&#8217;s book of the year for 2009</a>) &#8220;as a software design manual&#8221; (<a href="http://www.nearfuturelaboratory.com/2009/03/17/design-fiction-a-short-essay-on-design-science-fact-and-fiction/" target="_blank">see Julian Bleeker</a>) because Caryatids reveals the Gordian knots of human folly, greed, compassion and desire entwined in near future designs for technologies to save the world.))</p>
<p>Ori Inbar, worked with Shai Agassi (Shai is now leading the world changing <a id="v5ow" title="Better Place" href="http://www.betterplace.com/" target="_blank">Better Place</a> ) driving <a id="gf_5" title="Netweaver" href="http://en.wikipedia.org/wiki/NetWeaver" target="_blank">Netweaver</a> from a mere concept to a &#8220;major, major business for SAP.&#8221; So Ori has already been through the cycle of working in a very small startup and growing it into a billion dollar business.Â  He has both the experience and the passion to realize his vision for augmented reality.</p>
<p>At Pookatak, he explains :</p>
<p><strong>&#8220;We design â€œreality experiencesâ€ that make usersâ€™ immediate environments more significant to them. We wish to free young and old from getting lost in front of the screen. By delivering the worldâ€™s information to peopleâ€™s field of view, and by weaving real world objects into interactive narratives, we help people rediscover the real world.&#8221;</strong></p>
<p>Pookatak will release their first game this summer. Currently it is under wraps. But Ori gives us some glimpses of what is to come in the interview below.</p>
<p>In addition to founding Pookatak, Ori is involved in a broader effort to move augmented reality forward. On his blog, <a id="ie5s" title="Games Alfresco" href="http://gamesalfresco.com/" target="_blank">Games Alfresco</a> &#8211; he recently welcomed <a href="http://gamesalfresco.com/about/" target="_blank">a new partner, Rouli Nir</a>, Ori has focused his eye of wisdom on every significant recent advance in Augmented Reality (check out <a id="zr9y" title="this essence of Ori's thinking in a fast paced video" href="http://gamesalfresco.com/2009/03/09/augmented-reality-today-ori-inbar-speaks-at-warm-2009/" target="_blank">this essence of Ori&#8217;s thinking in a fast paced video</a> presentation for <a href="http://gamesalfresco.com/2009/02/12/live-from-warm-09-the-worlds-best-winter-augmented-reality-event/" target="_blank">WARM â€˜09</a>).</p>
<p>Also Ori is one of the organizers of the interactive media track at <a id="b-c6" title="ISMAR 2009" href="http://www.ismar09.org/" target="_blank">ISMAR 2009</a>.Â  At ISMAR this year, Ori explained,<strong> &#8220;we are trying to bring in people that develop interactive experiences for consumers, beyond the traditional attendees coming from a research perspective.</strong>&#8221;</p>
<p>In the interview below, Ori explains much of his thinking on how augmented reality will become commercially successful.Â  Enjoy it, think about it, and share it. And most importantly, if you can, get involved with ISMAR 2009.</p>
<p>OriÂ  has inspired me to participate in <a id="seky" title="ISMAR" href="http://www.ismar09.org/" target="_blank">ISMAR</a> this year.Â  Ori pointed out:</p>
<p><strong>The </strong> <a href="http://campwww.informatik.tu-muenchen.de/ismar09/lib/exe/fetch.php?id=ismar09%253Astart&amp;cache=cache&amp;media=ismar09:ismar09-cfp_090211_final.pdf" target="_blank">call for papers</a> <strong>is on, and this year it targets well beyond the typical research papers audience and into interactive media and art folks. </strong></p>
<p><strong>There are plenty of opportunities such as:</strong></p>
<p><strong>Art Gallery</strong></p>
<p><strong>Demonstrations</strong></p>
<p><strong>Tutorial</strong></p>
<p><strong>Workshops</strong></p>
<p>It&#8217;s a huge opportunity to shape the emergence of augmented reality.<br />
<br /></br></p>
<h2><strong> Interview With Ori Inbar</strong></h2>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/picture-41.png"><img class="alignnone size-full wp-image-3479" title="picture-41" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/picture-41.png" alt="picture-41" width="107" height="146" /></a><br />
<h3>Making Augmented Reality Commercially Successful</h3>
<p><strong>Tish Shute: </strong>You are considered a key trail blazer in AR and you have the go to blog for augmented reality!Â  What are the most important lessons you have learned researching, writing, and developing AR in the last couple of years?</p>
<p><strong>Ori Inbar: You need to have a vision. You need to know where this is going to go in ten or fifteen or twenty years. But you&#8217;ve got to start with something really simple that makes use of the technology you have on hand. And do something that is practical, that people will like, and something they would actually want to buy. Its as simple as that. I&#8217;m currently looking at what we could do with existing technology. First of all, you have to put it in front of people. Right now most people have never heard about the term augmented reality. Go into the street, and ask 100 people about it, maybe 2 would know about it. So you need to put it in front of people because most people think it&#8217;s still science fiction or a special effect you see in movies, not something you can experience in real life. </strong></p>
<p><strong>Tish: </strong>It seems to me to that for augmented reality applications to become popular with existing technology the key breakthrough would be getting people to hold up their phones. What are the obstacles to getting people to use their mobile devices like this?</p>
<p><strong>Ori: There&#8217;s a really nice cartoon by </strong><em> </em><strong><a href="http://www.tonchidot.com/">Tonchidot</a> (below) &#8211; the Japanese company behind the Sekai Camera. It&#8217;s an illustration showing the evolution of man, from ape to man (holding a cell phone looking down), to the developed man holding a device like a camera &#8211; in front of its eyes.</strong></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/picture-37.png"><img class="alignnone size-medium wp-image-3454" title="picture-37" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/picture-37-300x221.png" alt="picture-37" width="300" height="221" /></a><strong></strong></p>
<p><strong>Which is exactly what you&#8217;re talking about. People ask, &#8220;are people going to walk with this like that all day long?&#8221; Probably not. I mean you have to build it in a way that doesn&#8217;t require them to hold it like that all the time. People are used to this gesture with the ubiquitous digital cameras. I tested one of my prototypes on a two and a half year old girl. She had no problem holding it just like she holds a camera.<br />
</strong><br />
<strong>Tish:</strong> <a href="http://www.cc.gatech.edu/~blair/home.html" target="_blank"> Blair MacIntyre</a> mentioned, &#8220;The problem with the mobile phone as a AR device is a problem of awareness,&#8221; i.e., you have to have a way of letting people know when there&#8217;s something interesting wherever they are. One of the issues regarding this is if you get too many alerts, then you tune them out.</p>
<p><strong>Ori: First of all Blair is one of the people in academia that get it. Because he looks at it from an experience perspective. Not just as an interesting technical problem to solve. Let&#8217;s start with getting people to enjoy this new experience. The AR demos so far were mostly eye candies, and mostly for advertising &#8211; the<a href="http://ge.ecomagination.com/smartgrid/#/landing_page" target="_blank"> GE AR ad</a> created a lot of buzz; but you look at it for 10 seconds and you forget about it.Â  You need to build something that people would want to experience over time and would be willing to pay for. I think that&#8217;s the big test, right?</strong></p>
<p><strong>Now in terms of having a ubiquitous experience where you&#8217;re continously connected, it doesn&#8217;t have to be an overwhelming experience. Just like some of the social media tools we&#8217;re using today, we decide when to connect, and we filter out the trash. You could get alerts only for things that really matter to you, not for everything that happens in your immediate environment. </strong></p>
<p><strong>There will be many layers of information, and it&#8217;ll be up to you to pick the ones you want to experience. The real benefit is that you get the information in your own field of view and in context of where you are or what you do.</strong></p>
<p><strong>Tish:</strong> So what are you working on these days?</p>
<p><strong>Ori: We are working on a little app that targets a very different audience than what you&#8217;d expect: pre schoolers. We think we can encourage them to get away from a PC or TV screen and learn something while playing &#8211; in the real world. You&#8217;ll hear more about it as soon as this summer. Nuff said.</strong></p>
<p><strong>But, it is a small application that will run on the iPhone. People ask how many pre-schoolers own iPhones? Well, their parents do. </strong></p>
<p><strong>Tish:</strong> Yes there are certainly many New York kids with iPhones &#8211; my kid now has my old iphone.Â  He has pretty much switched from playing games on his DS to the iPhone. I noticed in your WARM video you place a big emphasis on AR as something that will get kids away from screens and engaged with reality.Â  This is something parents will approve of!</p>
<p><strong>Ori: Yes I saw something really interesting at my kids&#8217; party one day; they were all sitting around the room &#8211; looking down at their own DS screens.Â  You could play the DS anywhere, but kids would usually play it on the sofa, looking at the screen, isolated from the world. With an iPhone and a camera, and the application we&#8217;re producing, reality becomes part of the game. Yes that makes it all of a sudden much more interesting for parents. Because kids are spending so much time in front of the screen, all of a sudden they&#8217;re something that will encourage them to interact with real objects, real things. Every parent I&#8217;ve talked to loves that idea.</strong></p>
<p><strong>Tish:</strong> Yes that is what is cool about the work of <a href="http://www.katilondon.com/" target="_blank">Kati London</a> &#8211; I think I saw someone say this on Twitter, &#8220;Kati puts the computer in the game not the game in the computer.&#8221;</p>
<p><strong>Ori: Yes, kids are spending more time in front of games and the computer because it&#8217;s more interesting. It captivates them with &#8220;<a id="x_z0" title="game pleasures" href="http://8kindsoffun.com/">game pleasures</a> &#8221; that tap into their brain&#8217;s dopamine circuitry &#8211; constantly seeking reward and satisfaction. So you&#8217;re not going to be able to tell them to go back to playing in reality without these pleasures. We have to study these mechanics from games and bring them into reality. It&#8217;s about programming real life; and augmented reality helps you achieve that.</strong></p>
<p><strong>Here&#8217;s an example: cause and effect; in a game when you do something you always get an immediate effect. You&#8217;re good, you get a reward. You&#8217;re not good, you get a cue to improve. In real life you do things and you could wait 2 or 3 years until you actually get feedback (if you&#8217;re lucky). Augmented Reality allows you to bring these mechanics into the real world. I think that&#8217;s going to help kids rediscover reality, in a new sense, which is what every parent is dreaming about.</strong></p>
<p><strong>Tish:</strong> I don&#8217;t know how much you can say about your app. But in regard to doing augmented reality on the iPhone.. there&#8217;s no compass. Is this a limitation?</p>
<p><strong>Ori: True, no compass yet. But the camera gives you a lot of information that you can interact with. When you run the application, you see the world in front of you, and if the app can recognize real life objects &#8211; it can put virtual elements on top of it.</strong></p>
<p><strong>Tish:</strong> But not with any accuracy unless you&#8217;re using markers. Are you using markers?</p>
<p><strong>Or</strong><strong>i: We&#8217;re using natural feature recognition. It doesn&#8217;t have to be an ugly looking marker. It can be any image.</strong></p>
<p><strong>Tish:</strong> So you&#8217;re using image recognition. Are you working with one of these image recognition startup companies (<a id="nws6" title="list here" href="http://www.educatingsilicon.com/2008/11/25/a-round-up-of-mobile-visual-search-companies/" target="_blank">list here</a> )?</p>
<p><strong>Ori: We&#8217;re working with one of those. What&#8217;s unique about it is it runs very nicely on any cell phone, and on the iPhone it works the best. For this first app, it doesn&#8217;t really matter where you are physically; the geolocation is not part of the experience. </strong><span style="background-color: #ffff00;"><br />
<strong><br style="background-color: #ffffff;" /></strong><span style="background-color: #ffffff;"><strong>Tish: </strong> For a truly engaging AR experience we will need more of a backend than is currently available?</span><br />
</span><br />
<strong>Ori: I call the backend the cloud, where you have all this information and ways to access it from anywhere. Actually I think it&#8217;s become pretty mature today. If you look at the different elements required to enable an augmented reality experience to work, you have &#8211; first &#8211; the user whose always in the center. Then you have the lens. The lens can be an iPhone, or glasses, even a projector. The lens allows you to watch, sense and track information in the real world: people, places, things. Then in the backend you have the cloud where you store and retrieve information.</strong></p>
<p><strong>So if you look at the maturity of these different elements, I think the cloud is in pretty good shape. Because there&#8217;s so much information we&#8217;re collecting and storing. Anything from Google, Wikipedia, Facebook, all that kind of stuff, it&#8217;s a lot of useful information you can access from anywhere using APIs. And a lot of it is also starting to include geolocation information. Take <a id="zhag" title="Loopt" href="http://www.loopt.com/" target="_blank">Loopt</a> or Google&#8217;s <a href="http://www.google.com/latitude/intro.html" target="_blank">friends service</a> that allows you to see where your friends are and what they&#8217;re doing. There&#8217;s tons of information out there and it&#8217;s pretty easy to access it. Now what do you do with it is the question?</strong></p>
<p><strong><a href="http://www.mobilizy.com/wikitude.php" target="_blank">Wikitude</a> is such a simple and brilliant application and nobody thought about doing it until this guy from Salzburg did. It doesn&#8217;t have any sophisticated visual tracking. It knows your position and it&#8217;s simply looking at the angle you&#8217;re pointing to. Based on these parameters it brings information from Wikipedia that pertains to your field of view. So most of it was already there. It&#8217;s just a matter of connecting the pieces in an experience that is valuable for people.</strong></p>
<p><strong>Tish: </strong>It is the uptake of even a very simple technology that puts the magic in it.</p>
<p><strong>Ori:Â  Yes, take Twitter. If you go to its homepage it looks like a very simple boring app but it is something that is both enjoyable and very useful to people.</strong></p>
<h3><strong>Why you should participate in ISMAR 2009</strong></h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/picture-40.png"><img class="alignnone size-medium wp-image-3478" title="picture-40" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/picture-40-222x300.png" alt="picture-40" width="222" height="300" /></a><br />
<strong>Tish: </strong>I know that you are involved in organizingÂ  <a id="seky" title="ISMAR" href="http://www.ismar09.org/" target="_blank">ISMAR</a> (picture above from Ori&#8217;s post on <a href="http://gamesalfresco.com/2009/02/23/ismar-2009-the-worlds-best-augmented-reality-event-wants-you-to-contribute/" target="_blank">&#8220;ISMAR 2009: The World&#8217;s Best Augmented Reality Event&#8230;,</a>&#8220;) and there is a call out for papers and for volunteers, can you tell me more about it?</p>
<p><strong>Ori: Yes, we hope to have the first ISMAR where we practice what we have just discussed: let&#8217;s build on all the research invested so far and instead of thinking only about 5-10 years from now, let&#8217;s see what we can do today. So we are bringing people in from other disciplines &#8211; artists, interactive media developers and people from the entertainment industry.Â  The goal is to use the technology to make something interesting for people &#8211; again, something that people would buy, and making it commercially successful.Â  Many people either don&#8217;t know about ISMAR because in the past it was a pure engineering-orientated event and peopleÂ  from a commercial perspective of AR weren&#8217;t attracted to it.Â  The Chair of the Event this year is based in Florida and he is going to bring in a lot of people from the entertainment industry such as Disney. I think this will transform this event into something more like SIGGRAPH &#8211; more of an industry event.Â  As one of the organizers of the interactive media track we are trying to bring in people that want to build applications for consumers.</strong></p>
<p><strong>Tish:</strong> In terms of AR applications what are the flagships today?</p>
<p><strong>Ori: There are very few because it&#8217;s just the beginning. There&#8217;s one tiny studio in France called <a id="z1ln" title="Int 13" href="http://www.int13.net/en/" target="_blank">Int 13</a> . They&#8217;ve created maybe the first commercial game running on a mobile device using AR technology. It&#8217;s called <a href="http://www.youtube.com/watch?v=Te9gj22M_aU" target="_blank">Kweekies</a>. It was one of the contenders for the Nokia Mobile innovation awards. They were one of the ten finalists, but they didn&#8217;t win it. It&#8217;s looks really cool. It&#8217;s somethng that runs on your desk, with a marker. Many AR folks say markers are the past, markers are ugly. But it&#8217;s still a cool experience. I think people will go for it.</strong></p>
<p><strong>Tish:</strong> Yes I think we will have to look to small companies that are free to think creatively to lead the way.Â  It seems many games companies are tied up pulling off huge big budget projects and enterprise is still catching up on how to use social media!</p>
<p><strong>Ori: Yes, last year I was in the game development conference (GDC); there was no mention of augmented reality &#8211; not on the exhibition floor, none of the sessions, nobody talked about it. I was stunned. Then this year, there was a little a change. There were like three demos on the exhibition floor, <a href="http://www.metaio.com/" target="_blank">Metaio,</a> <a href="http://www.vuzix.com/home/index.html" target="_blank">Vuzix</a> and a Dutch company called <a href="http://www.augmented-reality-games.com/" target="_blank">Beyond Realit</a>y.Â  And then there was Blair&#8217;s talk, which was very very cool. The room was packed with people. And after the talk there were dozens of people lining up to talk with him about the topic. There was definitely interest, but still on the very edge. The video game industry is still a hit driven business and publishers spend upward of 20-30 million dollar to create the best AAA game possible. They just can&#8217;t take the risk. So it&#8217;s going to come from smaller companies, from outsiders coming in with a vision and understanding on how to put the AR pieces together to create a totally new experience.</strong></p>
<p><strong>Tish:</strong> But the basic tool set is there isn&#8217;t it?</p>
<p><strong>Ori: I talked to some folks at the games developer conference, many folks with MMO background, and they have great ideas about AR. It&#8217;s great to see different people with different views on what&#8217;s needed first. &#8220;Joe the Programmer&#8221; had this idea of creating a small piece of hardware that you can put in every house and provide accurate geospatial information in your home. That couldÂ  open up many opportunities for AR experiences in homes.</strong></p>
<p><strong>Tish:</strong> Don&#8217;t you think we have enormous resources in terms of image databases that provide a great basis for augmented reality.Â  I was talking to Aaron Cope at ETech about <a href="http://code.flickr.com/blog/2008/10/30/the-shape-of-alpha/" target="_blank">The Shape of Alpha</a> &#8211; Flickr&#8217;s vernacular mapping project using all the geotagged photos in Flickr. That is such cool project. <a href="http://en.oreilly.com/where2009/public/schedule/speaker/43824" target="_blank">Aaron will be speaking at Where 2.0</a> also.</p>
<p><strong>Ori: Think of Google Earth. Google Earth leveraged communities to basically map all the major cities around the world into 3D models. And that is an essential step to be able to do augmented reality outdoors. Because if you had to model everything from scratch, it wouldn&#8217;t be realistic.</strong></p>
<h3><strong>Augmented Reality and Becoming Greener.</strong></h3>
<p><strong>Tish:</strong> I am really interested in how AR interfaces might be useful to some of the emerging energy identity/metering projects like <a href="http://www.amee.com/" target="_blank">AMEE</a> and <a href="http://www.wattzon.com/" target="_blank">WATTZON</a> because I think it is very important that people have very intuitive, immediate, and enjoyable ways to relate to energy data so they can make greener choices.</p>
<p><strong>Ori: Back in the day I had an idea to build an Augmented Reality application to become greener. You look at things around your home with the camera and itÂ  recognizes its green gas footprint and makes recommendations to reduce it.Â  I guess it was a bit too early to do that based on visual recognition alone&#8230;you&#8217;d needÂ  additional sensors that would provide related information about what you are looking at.</strong></p>
<p><strong>Tish:</strong> Well as there is more interest in Green technology do you think we may see VC interest in some green AR projects now?</p>
<p><strong>Ori: I talked to some of the investment folks, Angels as well as VC&#8217;s about AR and they had no clue what it is. There&#8217;s a need for a whole lot of education. And there are no proof points (as in successful investments in this domain), and counter to popular belief &#8211; they don&#8217;t like risk so much&#8230;</strong></p>
<p><strong>Tish:</strong> And consumer adoption must lead the way, right?</p>
<p><strong>Ori: Just like with every emerging technology in history, people never bought the technology, they bought the content, the apps, the benefits that came on top of the technology. Whether it was VHS winning over Beta Max, or BluRay winning over HD. It&#8217;s always because of more/better content. Look at the video game console war: Xbox, and Nintendo did better than Sony just because they had more and better games. Even Windows was a success thanks to its applications. People bought it for the applications not the OS. The content is the first to drive demand.</strong></p>
<p><strong>Tish:</strong> One of the challenges to giving people new ways to relate to their energy consumption is that you can just have them looking at graphs of how bad they have been in the past you &#8211; that may make them feel bad but that doesn&#8217;t necessarily give them ways or motivation to change. There perhaps needs to be more immediate relationship to the data to facilitate change. I think the mantra for optimization of anything from energy usage to supply chains is timely, actionable data?</p>
<p><strong>Ori: There are a lot of ideas about measuring information and displaying it to people. For example, the Prius hybrid car, one of its interesting features &#8211; which is kind of game like &#8211; is a constant display of your current fuel consumption. That alone changes how people drive because they try to beat the &#8220;Score&#8221; and as a result conserve more fuel. That model can be applied to our homes&#8230;</strong></p>
<p>Tish: Yes that is something I am very interested in. I have been following several projects in this area &#8211; one of my favorites is the <a href="http://www.arduino.cc/" target="_blank">Arduino</a>, <a href="http://www.currentcost.com/" target="_blank">Current Cost</a>/<a href="http://www.ladyada.net/make/tweetawatt/" target="_blank">Tweetawatt</a>, <a href="http://www.pachube.com/" target="_blank">Pachube</a> integrations <a href="http://www.ugotrade.com/2009/04/24/homecamp-2-home-energy-management-and-distributed-sustainability/" target="_blank">I saw at Homecamp</a>.</p>
<p>You joined a start up with Shai Agassi which was bought out by SAP right? He has a brilliant approach with Better Place.</p>
<p><strong>Ori:Â  I think what&#8217;s really unique about Better Place&#8217;s approach is that he doesn&#8217;t require people to change their behavior. People are still going to have their own cars. They&#8217;ll be able to drive as far as they want, and for the same (or lower cost). Its not necessarily about a new technology, electric cars have been around for a long time but there was no way people were going to be limited by the 50 or 70 mile range and Better Place is solving that problem. With its infrastructure of charging spots and battery switching stations, drivers are going to be able to drive anywhere. And it&#8217;ll be similar to having to stop once in a while to refuel your car. The price maybe even lower than what you pay today for your transportation needs &#8211; and you&#8217;ll stop generating green gas. It&#8217;s a clever way of taking technology to a whole new level without changing the behavior of people.</strong></p>
<p><strong>Tish: </strong>Better Place is a classic example of things as a service isn&#8217;t it?Â  It is basically a utility company.</p>
<p><strong>Ori: It is similar to a phone carrier model.Â  You pay for a membership that gives you access to the car (equivalent to the phone) and electricity (equivalent to the phone line) for the same price of fuel cost today. And as bonus you get to save the world.</strong></p>
<h3><strong>How the iphone changed the game for AR &#8211; and the iphone versus Android</strong></h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/picture-38.png"><img class="alignnone size-medium wp-image-3472" title="picture-38" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/picture-38-300x198.png" alt="picture-38" width="300" height="198" /></a><em></em></p>
<p><em>Picture from Ori&#8217;s post</em><strong><em>, <a href="http://gamesalfresco.com/2009/03/23/gdc-2009-why-the-iphone-just-changed-everything/" target="_blank">&#8220;GDC 2009: Why the iphone changed everything&#8221; </a></em></strong></p>
<p><strong>Ori: And back to AR, you have to take the same approach, because nobody&#8217;s wants to don those huge head mounted displays or backpacks. You have to take advantage of people&#8217;s current behavior: they already carry their iPhones or similar devices.</strong></p>
<p><strong>Tish:</strong> As we discussed, you just have to get people raising up their phones and looking through them when that is a useful thing to do. Both Wikitude and Nathan Freitas&#8217;s graffiti app were enough to get me interested in the evolutionary step of raising my phone! Nathan&#8217;s graffiti app is nice. You leave a marker for your graffiti so other people can find view/add their own &#8211; a nice primal experience like pissing on the lamp post to let your pack know where youâ€™ve been.Â  Also the graffiti app taps into a long history ofÂ  NYC street culture around tagging and graffiti art (see my interview, <a href="http://www.ugotrade.com/2009/01/17/is-it-%E2%80%9Comg-finally%E2%80%9D-for-augmented-reality-interview-with-robert-rice/" target="_blank">&#8220;Is it OMG finally for Augmented Reality?&#8221;</a>).</p>
<p><strong>Ori: The app store has fundamentally changed the mobile gaming industry. Last year they were in shambles. There was no growth. Everybody was complaining, &#8220;we can&#8217;t handle it, there&#8217;s a million phones, and you have to test it on each phone. And carriers suck, they don&#8217;t care about sharing and promoting your content. Everything was bad. This year mobile gaming is the hottest thing. And it&#8217;s all because of the iPhone. It changed the game.</strong></p>
<p><strong>Tish: </strong>How do you think Android is going to get traction against the iphone?</p>
<p><strong>Ori: Well the number one thing is the form factor &#8211; the iPhone is just much cooler than the G1. Its OK but it doesn&#8217;t have the same feel. People thought it was going to be easy to clone the iPhone but none of the attempts succeeded so far.</strong></p>
<p><strong>Tish: </strong>How much does it matter for AR not being able to runs things persistently in the background on the iphone?</p>
<p><strong>Ori: Actually they have add a such a capability in OS 3.Â  You can now make use of a background service.</strong></p>
<p><strong>Tish:</strong> OS 3 will open up new possibilities for AR?<strong> </strong></p>
<p><strong>Ori: The access to the video API is still not public.Â  But there is a new Microsoft application &#8211; Microsoft Tag that makes use of that API which means it is probably OK to use it.</strong></p>
<p><strong>Tish: </strong>(I ask Ori for his card and he shows me how to read it with my iphone.) Oh nice you have an AR card, of course!</p>
<h3><strong>In Search of Pong for Augmented Reality</strong></h3>
<p><strong>Tish: </strong>So how will AR begin to, as Blair&#8217;s friend put&#8217;s it, &#8220;facilitate a killer existence,&#8221; particularly as we are probably looking at some new and perhaps pricey hardware?</p>
<p><strong>Ori: You could take the Better Place approach. We&#8217;re going to give you a great experience and we&#8217;ll include the devices as part of that experience for the same price. Let&#8217;s say you subscribe to an AR experienceÂ  which offers access to multiuser, support, and all the information you need wherever you go &#8211; exactly according to the vision. You pay for a subscription on a monthly basis and included in that cost we give you a better device that offers aÂ  better AR experience. It&#8217;s following the phone carrier approach, but in a good way.</strong></p>
<p><strong>But first of all we do need our Pong! I was sitting with a couple of AR game enthusiasts at the GDC and we were asking ourselves, &#8220;how do we create the first pong for AR?&#8221;</strong></p>
<p><strong>Was Pong a multiplayer game? Not necessarily! Did it connect to the network? No! We have to create the first dot in a long line of dots that will bring us to our destination.</strong></p>
<p><strong>Tish: </strong>You haven&#8217;t seen a Pong yet have you?</p>
<p><strong>Ori: Not yet. I mean there&#8217;s maybe a handful of games and apps out there, but I don&#8217;t think any of them is a Pong yet. Still, it&#8217;s getting closer.</strong></p>
<p><strong>Tish: </strong>Kati London is doing some very interesting work on bringing games into reality, isn&#8217;t she?</p>
<p><strong>Ori: Yes, she works with Frank Lanz at <a href="http://playareacode.com/" target="_blank">Area/Code</a>. He teaches at NYU and has designed games for the <a href="http://www.comeoutandplay.org/" target="_blank">&#8220;Come Out and Play&#8221;</a> festival here in Manhattan. And a lot of these games are actually low tech.</strong></p>
<p><strong>Tish:</strong> Yes I have a big alternate reality game blog brewing that I haven&#8217;t had time to write yet!</p>
<p><strong>Ori: The city is the gameboard is their slogan. It&#8217;s going to be a great playground for AR games. The city becomes a theme park. The city could become an even bigger touristic attraction. People will come to the city to be part of these games. So you&#8217;re having thousands of people running around the city playing all sorts of games from laser-tag style to history adventures, to treasure hunts.</strong></p>
<h3><strong>Composing Reality</strong></h3>
<p><strong>Tish: </strong>So why haven&#8217;t you focused on one of these kinds of games with your company?</p>
<p><strong>Ori: We have a couple of scenarios along these lines that we&#8217;re planning for 2010-11. But first focus on what&#8217;s possible today.</strong></p>
<p><strong>Tish: </strong>And what&#8217;s stopping you from doing those kind of games today?</p>
<p><strong>Ori: Many things. The devices are not there yet, location services are not accurate enough, ubiquitous sensors are notÂ  there yet.</strong></p>
<p><strong>Tish: </strong>You think alternate reality gaming needs more &#8220;ubiquity&#8221; than is currently available?</p>
<p><strong>Ori: Not necessarily. People are doing alternate reality games with no &#8220;ubiquity&#8221; at all. But my interest is to add the visual aspect. I believe humans are mostly driven visually.</strong></p>
<p><strong>Jane McGonigal said in a talk at GDC, that AR would allow us to program reality, which is exactly how I look at it. Once you can recognize things, some of it with WiFi and RFID and all sorts of sensors. But visual sensors is always going to be the ultimate way to recognize things. And once you recognize things and know what they are, and can pull information about those things (or people and places) from the internet, you can program it (visually). You could program it to be fictional, like in a video game, or it could be programmed as non-fictional, like a documentary. And that allows you to do things that before were unimaginable.</strong></p>
<p><strong>Tish: </strong>But you can&#8217;t forget the visual, it is primary the connection to peoples&#8217; primary sensory relationships.</p>
<p><strong>Ori: Yes, it&#8217;s like you go to a grocery store and you pick your vegetables, a lot of it is by sight and by touch. And what if you could also see just by looking at it that it&#8217;s from a local store, and that it&#8217;s organic?</strong></p>
<p><strong>Tish:</strong> It goes beyond overlays really?</p>
<p><strong>Ori: By the way, I don&#8217;t like the term &#8216;overlay&#8217;. I know that&#8217;s how it looks: you either overlay or superimpose, but I&#8217;m still searching for a better term. A term I prefer to use is &#8220;composing reality&#8221;. Just like painters, they use brushstrokes and colors and compose a painting. We need to take the real element and the virtual element and compose them into something new. It&#8217;s not just about slapping one on top of the other.</strong></p>
<p><strong>Tish: </strong>yes I think the idea of dashboards is not so appealing.</p>
<h3><strong>Pookatak Games</strong></h3>
<p><strong>Tish: </strong>Do you want to explain the evolution of your company? You have an interesting history of success with high end enterprise applications.</p>
<p><strong>Ori: Since I was a kid I wanted to invent and create things. When I discovered software, that was a really cool way of actually creating things from nothing. From thin air; and you can do it very quickly. That&#8217;s what brought me into software. But I was always looking for the intersection between technology and art. Looking for ways to bring these things together. In the early nineties virtual reality was doing it. It had the appeal of cutting edge technology that can be combined with art. But then, as we all know, it crashed. So I joined Shai Agassi&#8217;s startup (who is now doing Better Place) back in the early nineties. I was one of the first employees in his startup which was developing multimedia products. I was leading the development of one of its flagship product. At some point we realized the technology could be great for an enterprise environment.</strong></p>
<p><strong>It was a really great experience. First going through this cycle from a very small startup and growing into this multi billion dollar business. I was responsible for defining and marketing SAP&#8217;s platform, which was called Netweaver. It was just an idea when we joined SAP and by the time I left it was a major, major business for SAP. I learned about the challenges of building a platform. No matter what purpose you&#8217;re building it for, it typically has similar rules. It&#8217;s definitely not just about the technology; the content that comes with it is really key to making a platform successful.</strong></p>
<p><strong>The third part of this platform trifecta is the community. If you don&#8217;t build a community, you won&#8217;t get the critical mass required for adoption. It may be your own platform but it&#8217;s not necessarily the people&#8217;s platform. That experience is very key to what we&#8217;re doing today. Now, a new industry is being born on the basis of a remarkable technology. But to drive adoption, first we&#8217;ll need good content. The content will be created using today&#8217;s technology with internal tools developed to simplify the process. Next step would be to make the tools used internally &#8211; available to other developers. Help scale the industry, enable innovation on a larger scale. That way we have a chance to create a platform. So it isn&#8217;t really just about my company. I&#8217;m so passionate about augmented reality, I want to it to become a healthy and successful industry for the next 5, 10, 15 years.</strong></p>
<p><strong>Tish: </strong>Yes I am so ready to be liberated from the sitting behind a computing screen! And I know that all this hardware is murdering the environment.</p>
<p><strong>Ori: There&#8217;s &#8216;s the book by Rolf Hainich which is called &#8220;<a id="ba8p" title="The End Of Hardware" href="http://www.theendofhardware.com/">The End Of Hardware.</a> &#8221; It&#8217;s about hardware for augmented-reality. Once you use goggles or other AR interfaces you eliminate the need for screens, laptops, etc. It&#8217;s going to be great for the environment. You have read Rainbow&#8217;s End, right? According to the book in few years there will barely be any (visible) hardware. At least it&#8217;ll have a much smaller footprint for the environment. And it&#8217;ll touch every aspect of life, everything you do. It&#8217;ll change the way you interact with the world.</strong></p>
<h3><strong>The Illusive Eyewear for Immersive AR.</strong></h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/retroar-googlespost.jpg"><img class="alignnone size-medium wp-image-3469" title="retroar-googlespost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/retroar-googlespost-300x225.jpg" alt="retroar-googlespost" width="300" height="225" /></a><br />
<em>Friend of Ori&#8217;s in San Francisco wearing retro AR goggles (from <a href="http://gamesalfresco.com/2009/05/04/gdc-2009-roundup-a-tiny-spark-of-augmented-reality/" target="_blank">Games Alfresco, Ori&#8217;s roundup of GDC 2009</a>)</em></p>
<p><strong>Tish:</strong>OK lets talk about goggles.</p>
<p><strong><strong>Ori: Goggles are going to happen, we want to be hands free.</strong></strong></p>
<p><strong>It&#8217;s going to happen because it&#8217;s just a more intuitive way to use this technology. But above all it has to look cool. Because if it&#8217;s not, if it&#8217;s a big headset, then maybe a small percent of the population might use it, but most people won&#8217;t. It has to look like an accessory, like new cool eyeglasses that you just must wear.</strong></p>
<p><strong>I recently talked to a friend, who runs an industrial design firm, and has experience in designing such glasses for companies like Microvision and Lumux. He says that when you try to bring the images so close to our eyes &#8211; there are some really hard problems to solve. Otherwise it can become really annoying and cause dizzyness.</strong></p>
<p><strong>But I&#8217;m optimistic. I believe it&#8217;s going to happen 3 to 5 years from now. It&#8217;s already starting now: Vuzix announced goggles that will be available this year. Some AR apps that are going to take advantage of next year. Initially only a fraction of the population will use it. And that&#8217;s going to help advance it and make it better and better. But it&#8217;s going to take time until it reaches the mass market.</strong></p>
<p><strong>Tish:</strong> In virtual worlds we have seen, I think, a lot of mistakes in terms of reinventing the wheel and producing too many proprietary versions of the same thing and not enough concerted effort on standards and open platforms that could create a vibrant ecosystem.Â  How can augmented reality not make the same mistakes?</p>
<p><strong>Ori: There are some early AR open source efforts ARTookit, ARtag but it is not a movement yet.Â  One of the things we&#8217;re trying to do at ISMAR this year is to put togetherÂ  discussions around key industry issues, such as standards. Some people say it&#8217;s too early, you have to have a defacto standard to start from. But pretty soon it&#8217;s going to be too late. Just like with virtual worlds, all of a sudden you have all these islands that don&#8217;t talk to each other. Why get to that point if we can plan to avoid it? Let&#8217;s start thinking about it right now. On the other front there are devices. There are pockets of people working on adapting devices for AR, second guessing the hardware companies. Why not get them together with the Intels and Nvidias of the world, and discuss what this device should be able to do. And then compete to make it happen.</strong></p>
<p><strong>Tish: </strong>How much luck are you having with this discussion part?</p>
<p><strong>Ori: People are very interested in doing this. We proposed these panels for ISMAR. And I&#8217;ve got some key people already on board. They have tons of input, they want to get involved. We&#8217;ll see how much we can actually get out of it.</strong></p>
<p><strong>Tish: </strong>In virtual worlds it was a while before vibrant opensource communities developed.Â  OpenSim has I think been the breakthrough community in this regard.</p>
<p><strong>Ori: You have to think about the elements up front. The dream job is to architect the industry. Say we agree on the required pieces. Then we could help the right companies succeed in delivering the pieces. Next, we have to collaborate so that these pieces talk to each other. And eventually these communication methods will become defacto standards and most developers will adopt it.</strong></p>
<p><strong>Tish: </strong>So I&#8217;m going to put you in the role. You&#8217;ve got your dream job. You&#8217;re going to architect this community. So what are the key pieces and where would you like to see the open source communities take hold first?</p>
<p><strong>Ori: Open source will not be exclusive. It&#8217;s going to live side by side with proprietary technology.</strong></p>
<p><strong>The key pieces? You have the user at the center. And the user interacts with a lens. The lens includes both the hardware and the software. And then the lens senses and interacts with the world, which includes people, things and places. And these people-things-places emit information &#8211; about who they are, where they are, what they&#8217;re doing, etcÂ  &#8211; which is then stored in the cloud.</strong></p>
<p><strong>And then you have the content providers, the people and companies, composers who weave AR experiences through the pieces we mentioned before. These composers need a platform that glues these pieces together. Pieces of the platform will be on the lens, and in the world, and in the cloud. If you manage to remove the frictions, and connect these pieces into an experience that people like &#8211; then you have a platform. What the platform does it reduces the overhead and accelerates innovation.</strong></p>
<p><strong>Tish: </strong>Another problem virtual worlds faced in their development was their isolation from the world wide web.Â  Will augmented reality avoid this plight?</p>
<p><strong>Ori:Â  Yes, I believe the key, like you said before, is not to reinvent the wheel. The cloud is already there.Â  Take Wikitude for example, all <a href="http://www.mobilizy.com/" target="_blank">Mobilizy</a> had to do is buildÂ  a relatively simple client app, connected to wikipedia, and all of a sudden it offered a wealth of information in your field of view.</strong></p>
<p><strong>I think we can learn a lot from web 2.0. For example, in order to have a ubiquitous experience like <a href="http://www.curiousraven.com/" target="_blank">Robert Rice</a> and others are striving for, you&#8217;ll need to 3d map the world. Google earth like apps are going to help but it is not going to be sufficient. So let&#8217;s leverage people. Google became successful in part by making people work with them.Â  Each time you create a link from your blog to my blog their search engines learn from it.Â  So let&#8217;s find ways to make people create information that can be used for AR.</strong></p>
<p><object width="425" height="344" data="http://www.youtube.com/v/GTXtW3W8mzQ&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/GTXtW3W8mzQ&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /></object></p>
<p><em>Ori Inbar directed <a title="Wiki Mouse" href="http://www.youtube.com/watch?v=GTXtW3W8mzQ" target="_blank">Wiki Mouse</a> &#8211; a WIKI Film co-created by a swarm of movie makers around the world.</em></p>
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		<title>HomeCamp 2: Home Energy Management and Distributed Sustainability</title>
		<link>http://www.ugotrade.com/2009/04/24/homecamp-2-home-energy-management-and-distributed-sustainability/</link>
		<comments>http://www.ugotrade.com/2009/04/24/homecamp-2-home-energy-management-and-distributed-sustainability/#comments</comments>
		<pubDate>Fri, 24 Apr 2009 19:14:16 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[Ambient Devices]]></category>
		<category><![CDATA[Ambient Displays]]></category>
		<category><![CDATA[Bar Camp]]></category>
		<category><![CDATA[Carbon Footprint Reduction]]></category>
		<category><![CDATA[culture of participation]]></category>
		<category><![CDATA[CurrentCost]]></category>
		<category><![CDATA[Ecological Intelligence]]></category>
		<category><![CDATA[Energy Awareness]]></category>
		<category><![CDATA[Energy Saving]]></category>
		<category><![CDATA[home automation]]></category>
		<category><![CDATA[home energy monitoring]]></category>
		<category><![CDATA[home energy monitors]]></category>
		<category><![CDATA[HomeCamp]]></category>
		<category><![CDATA[Instrumenting the World]]></category>
		<category><![CDATA[internet of things]]></category>
		<category><![CDATA[mirror worlds]]></category>
		<category><![CDATA[OpenSim]]></category>
		<category><![CDATA[Paticipatory Culture]]></category>
		<category><![CDATA[smart appliances]]></category>
		<category><![CDATA[Smart Devices]]></category>
		<category><![CDATA[Smart Planet]]></category>
		<category><![CDATA[sustainable living]]></category>
		<category><![CDATA[sustainable mobility]]></category>
		<category><![CDATA[Virtual HomeCamp]]></category>
		<category><![CDATA[Virtual Meters]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Web Meets World]]></category>
		<category><![CDATA[Add new tag]]></category>
		<category><![CDATA[distributed sustainability]]></category>
		<category><![CDATA[electricity 2.0.]]></category>
		<category><![CDATA[green technology]]></category>
		<category><![CDATA[home energy management]]></category>
		<category><![CDATA[intelligent energy management]]></category>
		<category><![CDATA[living greener]]></category>
		<category><![CDATA[Pachube]]></category>
		<category><![CDATA[sustainable interaction design]]></category>
		<category><![CDATA[TweetaWatt]]></category>

		<guid isPermaLink="false">http://www.ugotrade.com/?p=3423</guid>
		<description><![CDATA[HomeCamp is a home hacking, automation and green technology community that will be gathering in London tomorrow, Saturday 25th April 2009, 10am until 6pm BST (GMT + 1), and in an OpenSim event running alongside for virtual participation, to brainstorm new possibilities for distributed sustainability, creative smart meters, monitoring, graphing and visulaizing energy usage. More [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/04/picture-31.png"><img class="alignnone size-medium wp-image-3424" title="picture-31" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/04/picture-31-299x300.png" alt="picture-31" width="299" height="300" /></a></p>
<p><a rel="nofollow" href="http://homecamp.org.uk/">HomeCamp</a> is a home hacking, automation and green technology community that will be <a href="http://maps.google.co.uk/maps?f=q&amp;source=s_q&amp;hl=en&amp;geocode=&amp;q=65+-+71+Scrutton+Street,+London,+EC2A+4PJ&amp;sll=51.509912,-0.129361&amp;sspn=0.100214,0.30899&amp;ie=UTF8&amp;ll=51.524379,-0.080895&amp;spn=0.006582,0.019312&amp;z=16&amp;iwloc=addr" target="_blank">gathering in London</a> tomorrow, Saturday 25th April 2009, 10am until 6pm BST (GMT + 1), and in an <a href="http://homecamp.pbwiki.com/Virtual-Home-Camp">OpenSim event running alongside for virtual participation</a>, to brainstorm new possibilities for distributed sustainability, creative smart meters, monitoring, graphing and visulaizing energy usage.</p>
<p class="MsoNormal">More details and videos on the <a href="http://homecamp.org.uk" target="_blank">blog.</a> <a href="http://homecamp.pbwiki.com/" target="_blank">The wiki, which includes signup</a>, is the main portal to all the online activity.<a href="http://homecamp.pbwiki.com/"></a></p>
<p>As James Governor notes <a href="http://www.redmonk.com/jgovernor/2009/04/24/homecamp-returns/" target="_blank">here</a>:</p>
<blockquote><p><span lang="EN-GB">there has been a huge amount of code and applications released focused purely on using technology for home energy monitoring and automation.Â  We have an active google group and quite a few videos and content showcasing the various applications and hardware currently being used by geeks to save money and live greener.</span></p></blockquote>
<p><span lang="EN-GB">Now the challenge is to see how this seedling home energy management movement</span><span lang="EN-GB"> can </span><span lang="EN-GB">really grow into widely adopted distributed sustainability solutions that </span><span lang="EN-GB">everyone can use, and participate in.</span></p>
<p>Both <a href="http://www.yellowpark.net/cdalby/index.php/about/" target="_blank">Chris Dalby</a> (<a href="http://www.yellowpark.net/cdalby/index.php/2009/04/23/homecamp-2-is-this-saturday/" target="_blank">see here)</a>, <a href="http://andypiper.wordpress.com/2009/04/24/home-camp-mark-2/" target="_blank">Andy Piper</a>, James Governor of <a href="http://www.redmonk.com/jgovernor/" target="_blank">Monkchips</a> (<a href="http://www.redmonk.com/jgovernor/2009/04/24/homecamp-returns/" target="_blank">see here</a>),Â  and Tom Raftery of <a href="http://greenmonk.net/" target="_blank">GreenMonk</a> (<a href="http://greenmonk.net/homecamp-ii/" target="_blank">see here</a>), have posted on tomorrow&#8217;s <a href="http://homecamp.pbwiki.com/" target="_blank">Ho</a><a href="http://homecamp.pbwiki.com/" target="_blank">meCamp</a> event. So I am just going to add some quick notes, especially to highlight some of what will be going on virtually for those of you, like me, who canâ€™t make it to London.</p>
<p>You can tune in either on the live video ustream, or sign up on <a href="http://reactiongrid.com/">ReactionGrid </a>and join the <a href="http://homecamp.pbwiki.com/Virtual-Home-Camp">OpenSim event</a>. Also, you can keep up on what is happening on Twitter #homecamp. I highly recommend that you catch Tom Raftery&#8217;s talk which will be streamed from Spain live into the London meeting, the OpenSim event on ReactionGrid, and Ustream. Tom Raftery, a leading Green technology analyst at <a href="http://redmonk.com/" target="_blank">RedMonk</a> <a href="http://greenmonk.net/" target="_blank">(see also GreenMonk</a>), will be picking up, in depth, on some themes raised in his brilliant ETech 2009 presentation, <a href="http://en.oreilly.com/et2009/public/schedule/detail/5655" target="_blank">&#8220;Electricity 2.0: Applying the Lessons of the Web to Our Energy Networks.&#8221;</a></p>
<p class="MsoNormal"><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/04/tweetawatt.jpg"><img class="alignnone size-medium wp-image-3425" title="tweetawatt" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/04/tweetawatt-300x162.jpg" alt="tweetawatt" width="300" height="162" /></a></p>
<p class="MsoNormal">There will be homecampers dropping in to virtual homecamp in ReactionGrid throughout the day, including <a href="http://blogs.ipona.com/chris/" target="_blank">Chris Hart (the awesome &#8220;girl-geek&#8221;@dstrawberrygirl)</a>, <a href="http://mikethebee.mevio.com/" target="_blank">MiketheBee</a>, and <a href="http://www.cminion.com/wordpress/" target="_blank">Cminion</a>, who has a number of cool projects to demo, including <a href="http://www.cminion.com/wordpress/?p=43" target="_blank">his energy turbines</a>.Â  <a href="http://www.gomaya.com/glyph/" target="_blank">Dave Pentecost</a> (pictured above with his <a href="http://twitter.com/tweetawatt" target="_blank">Tweetawatt</a>, <a href="http://www.pachube.com/" target="_blank">Pachube</a> Orb) and I (<a href="http://docs.google.com/Presentation?id=dhj5mk2g_214g48q37hj" target="_blank">see our presentation for EarthWeek SL here</a>) plan to be at Virtual Homecamp on ReactionGrid between 9am and 10.30am EST. Dave has done a number of cool energy monitoring hacks including a <a href="http://www.pachube.com/" target="_blank">Pachube</a> link to and from <a href="http://opensimulator.org/wiki/Main_Page" target="_blank">OpenSim</a>.</p>
<p><span class="title">Also keep your eye on Dave&#8217;s blog, <a href="http://www.gomaya.com/glyph/" target="_blank">The Daily Glyph</a>, for what&#8217;s new in distributed sustainability. Dave just posted some great links on Sustainable Interaction, design</span> and work by ITP researchers and others in sustainable use of technology.</p>
<p><a title="Sustainable Interaction | Main / Papers" href="http://itp.nyu.edu/sustainability/interaction/Main/Papers">Sustainable Interaction | Main / Papers</a></p>
<p><a title="Sustainable interaction design | Sustainable Minds" href="http://www.sustainableminds.com/category/categories/sustainable-interaction-design">Sustainable interaction design | Sustainable Minds</a></p>
<p><a title="Design For the Other 90% | Cooper-Hewitt, National Design Museum" href="http://other90.cooperhewitt.org/">Design For the Other 90% | Cooper-Hewitt, National Design Museum</a></p>
<p class="MsoNormal">If you are in London, look out for Oliver Goh of <a href="http://www.shaspa.com/" target="_blank">Shaspa</a> as Oliver will be at Homecamp in London. As I mentioned in <a href="http://www.ugotrade.com/2009/04/19/sensor-networks-and-sustainability-connecting-real-virtual-mobile-and-augmented-reality/" target="_blank">my previous post</a>, Oliver will soon be launching both Shaspa commmunity and enterprise hardware and software packages for &#8220;Intelligent Energy Management.&#8221;</p>
<p class="MsoNormal"><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/04/picture-35.png"><img class="alignnone size-medium wp-image-3428" title="picture-35" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/04/picture-35-300x229.png" alt="picture-35" width="300" height="229" /></a></p>
<p>For a bit of homecamp history, James Governor (picture below from <a href="http://chinposin.com/home/monkchips" target="_blank">Chinposin)</a>, recapsÂ  some of the successes ofÂ  the first HomeCamp <a href="http://www.redmonk.com/jgovernor/2009/04/24/homecamp-returns/" target="_blank">here</a>.</p>
<p>And last but not least, a big thanks to sponsors, <a href="http://currentcost.co.uk/">CurrentCost</a>, <a href="http://greenmonk.net/">Greenmonk</a>, <a href="http://www.pachube.com/">Pachube</a>, <a href="http://www.onzo.co.uk/" target="_blank">Onzo</a>, and <a href="http://reactiongrid.com/">ReactionGrid</a>,Â  and media partner <a href="http://theattick.tv/" target="_blank">theattick.tv</a> who are making the London and virtual homecamp events possible.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/04/picture-33.png"><img class="alignnone size-medium wp-image-3426" title="picture-33" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/04/picture-33-294x300.png" alt="picture-33" width="294" height="300" /></a></p>
<p class="MsoNormal"><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/04/tweetawatt.jpg"></a></p>
<p class="MsoNormal"><a href="http://homecamp.pbwiki.com/"></a></p>
<p class="MsoNormal">
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		<title>Sensor Networks and Sustainability: &#8220;Connecting Real, Virtual, Mobile and Augmented Spaces&#8221;</title>
		<link>http://www.ugotrade.com/2009/04/19/sensor-networks-and-sustainability-connecting-real-virtual-mobile-and-augmented-reality/</link>
		<comments>http://www.ugotrade.com/2009/04/19/sensor-networks-and-sustainability-connecting-real-virtual-mobile-and-augmented-reality/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 06:32:59 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[3D internet]]></category>
		<category><![CDATA[Ambient Devices]]></category>
		<category><![CDATA[Ambient Displays]]></category>
		<category><![CDATA[architecture of participation]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Carbon Footprint Reduction]]></category>
		<category><![CDATA[CurrentCost]]></category>
		<category><![CDATA[Ecological Intelligence]]></category>
		<category><![CDATA[Energy Awareness]]></category>
		<category><![CDATA[Energy Saving]]></category>
		<category><![CDATA[home automation]]></category>
		<category><![CDATA[home energy monitoring]]></category>
		<category><![CDATA[home energy monitors]]></category>
		<category><![CDATA[HomeCamp]]></category>
		<category><![CDATA[Instrumenting the World]]></category>
		<category><![CDATA[internet of things]]></category>
		<category><![CDATA[message brokers and sensors]]></category>
		<category><![CDATA[Mixed Reality]]></category>
		<category><![CDATA[mobile meets social]]></category>
		<category><![CDATA[MQTT and RSMB]]></category>
		<category><![CDATA[new urbanism]]></category>
		<category><![CDATA[OpenSim]]></category>
		<category><![CDATA[Paticipatory Culture]]></category>
		<category><![CDATA[realXtend]]></category>
		<category><![CDATA[smart appliances]]></category>
		<category><![CDATA[Smart Devices]]></category>
		<category><![CDATA[Smart Planet]]></category>
		<category><![CDATA[sustainable living]]></category>
		<category><![CDATA[sustainable mobility]]></category>
		<category><![CDATA[ubiquitous computing]]></category>
		<category><![CDATA[Virtual HomeCamp]]></category>
		<category><![CDATA[Virtual Meters]]></category>
		<category><![CDATA[Virtual Realities]]></category>
		<category><![CDATA[Web Meets World]]></category>
		<category><![CDATA[AMEE]]></category>
		<category><![CDATA[arduino]]></category>
		<category><![CDATA[Carbon Goggles]]></category>
		<category><![CDATA[distributed sustainability]]></category>
		<category><![CDATA[home energy management]]></category>
		<category><![CDATA[open data]]></category>
		<category><![CDATA[Pachube]]></category>
		<category><![CDATA[sensor networks]]></category>
		<category><![CDATA[sensor networks and sustainability]]></category>
		<category><![CDATA[SHASPA]]></category>
		<category><![CDATA[the internet of things]]></category>
		<category><![CDATA[TweetaWatt]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://www.ugotrade.com/?p=3381</guid>
		<description><![CDATA[Today, I did a presentation, on connecting real, virtual, mobile, and augmented spaces to support sustainability, for Earth Week SL, with Dave Pentecost and Jim Purbrick, who presented on Carbon Goggles. Dave and I focused on sensor networks, open data, Pachube, OpenSim, and sustainability from perspective of, &#8220;hack local, think global.&#8221;Â  Dave and I will [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/04/picture-21.png"><img class="alignnone size-medium wp-image-3382" title="picture-21" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/04/picture-21-300x225.png" alt="picture-21" width="300" height="225" /></a></p>
<p>Today, I did a presentation, on <a href="http://docs.google.com/Presentation?id=dhj5mk2g_214g48q37hj" target="_blank">connecting real, virtual, mobile, and augmented spaces to support sustainability,</a> for <a href="http://slearthweek.wordpress.com/2009/04/10/earth-week-press-release-see-schedule-also/" target="_blank">Earth Week SL</a>, with <a href="http://www.gomaya.com/glyph/" target="_blank">Dave Pentecost</a> and <a href="http://jimpurbrick.com/" target="_blank">Jim Purbrick</a>, who presented on <a href="http://carbongoggles.org/" target="_blank">Carbon Goggles</a>.</p>
<p>Dave and I focused on sensor networks, open data,<a href="http://www.pachube.com/" target="_blank"> Pachube</a>,  <a href="http://opensimulator.org/wiki/Main_Page" target="_blank">OpenSim,</a> and sustainability from perspective of, &#8220;hack local, think global.&#8221;Â  Dave and I will be picking up on some of these themes of sensor networks and sustainability next week in our presentation with <a href="http://www.darleon.com/" target="_blank">Dimitri Darras</a> at ITP,Â  NYU, Aprl 24th, 6.30 pm to 8 pm &#8211; <a href="http://itp.nyu.edu/sigs/news/special-event-open-sim/" target="_blank">details here</a>.Â  If you are in New York City, I hope to see you there.</p>
<p>We got some interesting insights into augmented reality from <a href="http://jimpurbrick.com/" target="_blank">Jim Purbrick</a> whose <a href="http://carbongoggles.org/" target="_blank">Carbon Goggles</a> project prototypes how we can use augmented reality to read carbon identity and to combine well organized, verified data from <a href="http://www.amee.com/" target="_blank">AMEE</a> &#8211; a neutral aggregation platform to measure the &#8220;carbon footprint&#8221; of everything on earth, with crowd sourced tagging and linking.</p>
<h3>Shaspa &#8211; &#8220;the sensor network system that has it all&#8221;</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/04/picture-22.png"><img class="alignnone size-medium wp-image-3391" title="picture-22" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/04/picture-22-300x224.png" alt="picture-22" width="300" height="224" /></a></p>
<p>We also discussed, recently launched, <a href="http://www.shaspa.com/" target="_blank">Shaspa</a>. Shaspa&#8217;s energy management packages connect spaces &#8211; real, virtual, mobile and augmented.Â  Shaspa has been bloggedÂ  by <a href="http://www.maxping.org/business/real-life/virtual-management-of-energy-consumption-in-the-home.aspx/" target="_blank">Maxping</a> and <a href="http://www.virtualworldsnews.com/2009/04/shaspa-launches-home-energy-organizer-on-opensim.html" target="_blank">Virtual World News</a>, so you can read all about it, but the Shaspa device kit won&#8217;t be available until next week. Some key features of the Home EnergyÂ  package are listed on the slide above.Â  However, this evening, Dave Pentecost and I got a sneak preview of both the Shaspa commmunity and enterprise hardware and software packages from Shaspa founder Oliver Goh. We were pretty impressed.</p>
<p><strong>Dave:</strong> &#8220;<strong>It&#8217;s the ultimate hackable device for energy management!&#8221;</strong></p>
<p><strong>Oliver:</strong> <strong>&#8220;Bring us any sensor device &#8211; with documentation, and within three days we will put a driver into Shaspa.&#8221;</strong></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/04/daveandoliverpost.jpg"><img class="alignnone size-medium wp-image-3392" title="daveandoliverpost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/04/daveandoliverpost-300x178.jpg" alt="daveandoliverpost" width="300" height="178" /></a></p>
<p>Oliver is on the right and Dave on the left in the picture above. The picture below shows Shaspa in OpenSim. Oliver and I will be attending the <a href="http://www.3dtlc.com/"><span style="color: #810081;">3D Training, Learning and Collaboration</span></a> Conference in Washington, DC, next week.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/04/picture-23.png"><img class="alignnone size-medium wp-image-3412" title="picture-23" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/04/picture-23-300x208.png" alt="picture-23" width="300" height="208" /></a></p>
<h3>Links</h3>
<p>Here are some of the links that came up in the presentation as many people asked for them to be published. Dave also has them on <a href="http://www.gomaya.com/glyph/archives/002520.html#002520" target="_blank">his blog</a>.</p>
<p>SLIDES on GOOGLE DOCS:<br />
<a title="Earth Week SL Presentation, April 18th, 2009 - Google Docs" href="http://docs.google.com/Presentation?id=dhj5mk2g_214g48q37hj">Earth Week SL Presentation, April 18th, 2009 &#8211; Google Docs</a></p>
<p><a href="http://www.ugotrade.com/2009/01/28/pachube-patching-the-planet-interview-with-usman-haque/" target="_blank">Pachube, sensor networks</a></p>
<p><a href="http://www.gomaya.com/glyph" target="_blank">Dave&#8217;s blog covering Maya archaeology, jungle ecology, and technology</a></p>
<p><a href="http://www.gomaya.com/glyph/archives/001914.html" target="_blank">Maya Frontier, Usumacinta River videos</a></p>
<p><a href="http://en.wikipedia.org/wiki/Collapse_(book)" target="_blank">Collapse</a></p>
<p><a href="microcontrollers http://arduino.cc/" target="_blank">Arduino</a></p>
<p><a href="http://community.pachube.com/tutorials" target="_blank">Pachube &#8211; tutorials</a></p>
<p><a href="http://apps.pachube.com/" target="_blank">Pachube Apps </a>-</p>
<p><a href="http://www.pachube.com/feeds/1284" target="_blank">Arduino-SL-Pachube data site</a></p>
<p><a href="http://www.pachube.com/feeds/1505" target="_blank">SL to Pachube site</a></p>
<p><a href="http://www.zachhoeken.com/connecting-to-the-world" target="_blank">Dave&#8217;s Danger Shield &#8211; Pachube  tutorial</a></p>
<p><a href="http://www.ladyada.net/make/tweetawatt/" target="_blank">TweetaWatt site (LadyAda)</a></p>
<p><a href="http://www.gomaya.com/glyph/archives/002505.html" target="_blank">Dave&#8217;s post on TweetaWatt to Opensim/SL</a></p>
<p><a href="http://peterquirk.wordpress.com/2008/12/22/tutorial-using-the-streamlined-tool-chain-for-importing-sketchup-models-into-realxtend-04/" target="_blank">Peter Quirk&#8217;s post on Importing Sketchup into RealXtend</a></p>
<p><a href="http://opensimulator.org/wiki/Main_Page" target="_blank">Opensim</a></p>
<p><a href="http://www.realxtend.org/" target="_blank">RealXtend</a></p>
<p><a href="http://reactiongrid.com/" target="_blank">ReactionGrid</a></p>
<p><a href="http://homecamp.pbwiki.com/" target="_blank">homecamp</a></p>
<p><a href="http://www.cminion.com/wordpress/" target="_blank">cminion -wind turbines in OpenSim</a></p>
<p><a href="http://mikethebee.mevio.com/" target="_blank">MiketheBee</a></p>
<p><a href="http://www.ugotrade.com/2009/01/17/is-it-%E2%80%9Comg-finally%E2%80%9D-for-augmented-reality-interview-with-robert-rice/" target="_blank">Is it &#8220;OMG finally&#8221; for Augmented Reality?</a></p>
<p><a href="http://www.ugotrade.com/2008/12/15/smart-planetinterview-with-andy-stanford-clark/" target="_blank">Smart Planet: Interview with Andy Stanford-Clark</a></p>
<p><a href="http://www.orangecone.com/" target="_blank">Orange Cone &#8211; Information Shadows and Things as Services</a></p>
]]></content:encoded>
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		<title>&#8220;Do Well By Doing Good:&#8221; Talking Experience and Design in a Mobile World with Nathan Freitas and David Oliver</title>
		<link>http://www.ugotrade.com/2009/04/04/do-well-by-doing-good-talking-experience-and-design-in-a-mobile-world-with-nathan-freitas-and-david-oliver/</link>
		<comments>http://www.ugotrade.com/2009/04/04/do-well-by-doing-good-talking-experience-and-design-in-a-mobile-world-with-nathan-freitas-and-david-oliver/#comments</comments>
		<pubDate>Sat, 04 Apr 2009 06:05:18 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[culture of participation]]></category>
		<category><![CDATA[digital public space]]></category>
		<category><![CDATA[home energy monitors]]></category>
		<category><![CDATA[Instrumenting the World]]></category>
		<category><![CDATA[internet of things]]></category>
		<category><![CDATA[Metarati]]></category>
		<category><![CDATA[mobile meets social]]></category>
		<category><![CDATA[Mobile Phones in Africa]]></category>
		<category><![CDATA[Mobile Technology]]></category>
		<category><![CDATA[new urbanism]]></category>
		<category><![CDATA[Paticipatory Culture]]></category>
		<category><![CDATA[Smart Devices]]></category>
		<category><![CDATA[Smart Planet]]></category>
		<category><![CDATA[ubiquitous computing]]></category>
		<category><![CDATA[Web 2.0]]></category>
		<category><![CDATA[Web Meets World]]></category>
		<category><![CDATA[albany's king geek]]></category>
		<category><![CDATA[andrew hoppin]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[android APIs]]></category>
		<category><![CDATA[android market place]]></category>
		<category><![CDATA[android on HTC]]></category>
		<category><![CDATA[Bre Pettis]]></category>
		<category><![CDATA[Coovents]]></category>
		<category><![CDATA[crowd sourced]]></category>
		<category><![CDATA[david oliver]]></category>
		<category><![CDATA[geo report android]]></category>
		<category><![CDATA[geotagging]]></category>
		<category><![CDATA[government 2.0]]></category>
		<category><![CDATA[greporter]]></category>
		<category><![CDATA[information age volunteerism]]></category>
		<category><![CDATA[inkscape]]></category>
		<category><![CDATA[julian Bleeker]]></category>
		<category><![CDATA[location based services]]></category>
		<category><![CDATA[MeetMoi]]></category>
		<category><![CDATA[Mobile design]]></category>
		<category><![CDATA[mobile user experience design]]></category>
		<category><![CDATA[mobile voter]]></category>
		<category><![CDATA[nathan freitas]]></category>
		<category><![CDATA[NYC Resistor]]></category>
		<category><![CDATA[oliver coady]]></category>
		<category><![CDATA[Oliver+Coady]]></category>
		<category><![CDATA[open intents]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[Peek]]></category>
		<category><![CDATA[tech president]]></category>
		<category><![CDATA[the extraordinaries]]></category>
		<category><![CDATA[Thingiverse]]></category>
		<category><![CDATA[viaplace]]></category>
		<category><![CDATA[Volunteerism in the information age]]></category>
		<category><![CDATA[widget based commerce]]></category>
		<category><![CDATA[xtify]]></category>

		<guid isPermaLink="false">http://www.ugotrade.com/?p=3356</guid>
		<description><![CDATA[Nathan Freitas holding a Peek with Oliver+Coady partner David Oliver talking to fans at New York Tech Meetup &#8211; Mobile Meets Social Volunteerism and participation in public life seem to come naturally to Nathan Freitas. Nathan is one of the leading innovators/developers in NYC in mobile strategy/design (for more on his Android development read on). [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/04/nathafreitaswithpeek.jpg"><img class="alignnone size-medium wp-image-3357" title="nathafreitaswithpeek" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/04/nathafreitaswithpeek-300x199.jpg" alt="nathafreitaswithpeek" width="300" height="199" /></a></p>
<p><em>Nathan Freitas holding a <a href="http://www.getpeek.com/indexb.html" target="_blank">Peek</a> with <a href="http://olivercoady.com/" target="_blank">Oliver+Coady</a> partner David Oliver talking to fans at <a href="http://www.meetup.com/ny-tech/calendar/9466657/" target="_blank">New York Tech Meetup &#8211; Mobile Meets Social</a><br />
</em><br />
Volunteerism and participation in public life seem to come naturally to <a id="chzc" title="Nathan Freitas" href="http://openideals.com/" target="_blank">Nathan Freitas</a>. Nathan is one of the leading innovators/developers in NYC in mobile strategy/design (for more on his Android development read on). And he is much in demand as speaker who shows others how to realize their mobile experience and design dreams (for upcoming speaking engagements see Nathan&#8217;s blog). But also Nathan has spent much of the last ten years working on new ways for causes and non profits to benefit from technology.</p>
<p>Most recently <a id="plcq" title="Nathan has started working part time for the NY Senate under, &quot;Albany's King Geek,&quot;" href="http://www.observer.com/2009/media/albany%E2%80%99s-king-geek" target="_blank">Nathan has started working part time for the NY Senate under, &#8220;Albany&#8217;s King Geek,&#8221;</a> the new CIO Andrew Hoppin:</p>
<p><strong>&#8220;The CIO team is organizing training sessions for senators and their staff on social networking platforms and how to pay attention to online feedback. Last week, they hired mobile specialist <span class="il">Nathan</span> <span class="il">Freitas</span> to create new phone applications that will allow citizens to get government news on the go.&#8221; </strong></p>
<p>Also, Nathan is currently supporting engineer on, <a href="http://www.theextraordinaries.org/" target="_blank">The Extraordinaries</a>, a smart phone application that explores territory &#8220;beyond the flattening tendency of online relationships&#8221; (see <a id="i6qw" title="this list from Andy Oram" href="http://www.praxagora.com/andyo/professional/government_participation_question.html" target="_blank">this list from Andy Oram</a> of the Questions on Government participation).Â  <a href="http://www.theextraordinaries.org/" target="_blank">The Extraordinaries</a> is Ben Rigby and Jacob Colker&#8217;s prize winning projectÂ  &#8211; &#8220;a smartphone application that delivers volunteer opportunities on-demand.&#8221;</p>
<p>Ben&#8217;s post, <a title="Information Age Volunteerism - Open Sourced! Crowdsourced!" href="http://techpresident.com/blog-entry/information-age-volunteerism-open-sourced-crowdsourced" target="_blank">Information Age Volunteerism &#8211; Open Sourced! Crowdsourced!</a> and the extensive comments give a detailed analysis and critique of this brilliant and creative new approach to volunteersim in the information age.</p>
<p>Nathan, in my view, is a great example of how to &#8220;do well by doing good.&#8221; And, I am particularly excited by the work Nathan and his partner in <a id="nwp6" title="Oliver+Coady" href="http://olivercoady.com/">Oliver+Coady,</a> David Oliver, are doing on Android, e.g., Nathan&#8217;s new <a id="jjed" title="gReporter - opensource, geotagging, media capture report client" href="http://openideals.com/greporter/" target="_blank">gReporter &#8211; opensource, geotagging, media capture report client</a> (you can <a id="ycbi" title="download the source here" href="http://github.com/natdefreitas/georeport-android/tree/master">download the source here</a>).</p>
<p>I first met Nathan when I interviewed him about <a id="kx4_" title="Cruxy" href="http://openideals.com/2009/03/11/cruxy/">Cruxy</a> in 2007 (see my post, <a href="http://www.ugotrade.com/2007/05/24/the-mixed-reality-metarati-at-destroy-tv-merging-art-commerce-politics-and-play/" target="_blank">The Mixed Reality Metarati and &#8220;Destroy TV:&#8221;Â  Merging Art, Technology, Politics and Play</a>).Â  Nathan recently announced that <a id="v9nm" title="&quot;the fat lady has just uploaded her last song,&quot;" href="http://openideals.com/2009/03/11/cruxy/">&#8220;the fat lady has just uploaded her last song.&#8221;</a> Cruxy was an innovative distributed music venture Nathan started with Jon Oakes.Â  Although, as Nathan explains, Cruxy &#8220;never really broke through in the way we hoped.&#8221; Nevertheless Cruxy seems to have been a fertile garden for ideas that are coming of age in Oliver-Coady&#8217;s current mobile experience endeavors.Â  As Nathan explains, &#8220;the world, including Apple and iTunes, has shifted to embrace some of the ideals we have always had &#8211; open formats, more ways to distribute and promote online, more avenues for niche content to be discovered and heard.&#8221; Cruxy&#8217;s technology platform, built by the incomparable Will Meyer:<br />
<strong><br />
&#8220;was a great success in my mind, being one of the first to fully embrace Amazonâ€™s cloud and provide a widget-based commerce system that actually worked!&#8221;</strong></p>
<p>Nathan has a new company, Oliver+Coady. But Nathan told me that he feels he is over his &#8220;start up phase.&#8221;</p>
<p><strong>Nathan Freitas:</strong> I am just tired of the term &#8220;startup.&#8221; I&#8217;m more interested in being defined as person than a member of a corporation. Also I am more interested in the ideas of cooperatives, and have been working on this idea (<a id="un1g" title="see here for more on the New York Creative Cooperative" href="http://scratch.openideals.com/index.php/New_York_Creative_Cooperative" target="_blank">see here for more on the New York Creative Cooperative</a> ).</p>
<p><strong>Tish Shute:</strong> You do a high percentage of non profit work. Are you still managing to keep the home fires burning in the economic downturn?</p>
<p><strong>Nathan Freitas:</strong> There is definitely profit to be made in non-profits because even if you only get paid half of what you get for corporate work, it is worth it in terms of fulfillment, ego, respect, and general contribution back to the planet. However, I&#8217;ve also been investing time &amp; energy w/o pay into thinking about how causes can benefit from technology for over ten years. So its not just something you decide to do one day, and suddenly are successful.</p>
<p><strong>Tish Shute:</strong> What are some of the highlights of your non profit work recently?<br />
<strong><br />
Nathan</strong>: Well, <a id="nywz" title="The Extraordinaries" href="http://www.theextraordinaries.org/about.html" target="_blank">The Extraordinaries</a> project is definitely a highlight. It is focused on a whole new approach to volunteering and winning the first prize at the <a href="http://wemedia.com/miami09/" target="_blank">WeMedia Conference</a> for the non-profit tech category was a great validation of the work. I am just a supporting engineer on the effort, which was founded by my good friend Ben Rigby (a longtime non-profit tech guy as well) and Jacob Colker.</p>
<p>Ben wrote this excellent book on mobile tech and organizing, <a id="lrfb" title="Mobilizing Generation 2.0" href="http://www.amazon.com/Mobilizing-Generation-2-0-Practical-Technologies/dp/0470227443" target="_blank">Mobilizing Generation 2.0</a> He&#8217;s done a ton of mobile work with youth voters via his non-profit, <a id="u5yr" title="Mobile Voter" href="http://mobilevoter.org/about.html" target="_blank">Mobile Voter</a>.</p>
<p>The Extraordinaries is really taking all of our joint experience and putting it into a whole new system that is meant to go beyond generic email blasts that just ask you to &#8220;send a fax&#8221; or &#8220;send a link&#8221;. it gives people specific tasks they can accomplish on their phone or in their local area using their phone.</p>
<p><strong>Tish: </strong>Did you do Twitter Vote Report with Ben too?</p>
<p><strong>Nathan:</strong> Oh, no, <a id="rkbs" title="Twitter Vote Report" href="http://twittervotereport.com/" target="_blank">Twitter Vote Report</a> was with a different group of folks&#8230;mostly east coast-based, organized by the <a id="z91u" title="TechPresident.com blog" href="http://techpresident.com/" target="_blank">TechPresident.com blog</a>. But Ben and I worked on SMS efforts for the 2004 election. We sent 40,000 messages out to SEIU labor members and MoveOn members&#8230; really the first time SMS was used in a wide-scale manner to help get out the vote on election day.</p>
<p><strong>Tish:</strong> Do you have a new mobilization project planned?</p>
<p><strong>Nathan:</strong> Its all about The Extraordinaries right now. We&#8217;ve got a big launch coming in June, and are working actively to add more causes that can benefit from volunteers and organizations that have volunteers but don&#8217;t know what to do with them.</p>
<p><strong>Tish:</strong> I was just looking at <a id="mg55" title="your post on Peek" href="http://openideals.com/?s=peek&amp;x=0&amp;y=0" target="_blank">your post on Peek</a> too.</p>
<p><strong>Nathan:</strong> Yeah&#8230; fortunately that is a completelyÂ  &#8220;for profit&#8221; gig.Â  But I like the company a lot, and think their spirit of providing access to email at a very low cost plays well with the non-profit world.</p>
<p><strong>Tish:</strong> So it isn&#8217;t just iphone apps that are paying the bills?</p>
<p><strong>Nathan:</strong> Nope. iPhone is just an aspect. Everyone is so obsessed with it and how to strike it rich quick, but in the greater scheme of things, there is a huge ecosystem of mobility out there for you to find a niche in, if you are looking.</p>
<p><strong>Tish:</strong> Are you able to monetize your work on Android yet?</p>
<p><strong>Nathan:</strong> here and there&#8230; releasing some for pay apps soon, also including &#8220;free&#8221; Android ports in some high-profile iPhone apps we hope to have out soon. Some successful iPhone app developers are looking for people to port their apps to Android, as well.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/04/georeporter.jpg"><img class="alignnone size-medium wp-image-3358" title="georeporter" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/04/georeporter-145x300.jpg" alt="georeporter" width="145" height="300" /></a></p>
<p><a id="jjed" title="gReporter - opensource, geotagging, media capture report client" href="http://openideals.com/greporter/" target="_blank">gReporter &#8211; opensource, geotagging, media capture report client</a></p>
<p><strong>Tish: </strong>So what are your hopes for Android development in general and your gReporter app in particular?</p>
<p><strong>Nathan:</strong> I think Android represents right now what Linux on desktops did in 99 or 00Â  Though as we all know, cycles of technology seem to speed up. There is huge interest in it at the academic level and there is also a genuine interest in its use by non-profit/development agencies working around the globe.</p>
<p>You have to jump through hoops to get an unlocked, open iPhone w/o contract. Android provides an alternative solution to this, that acts more like a true platform, and not just a consumer product.</p>
<p><strong>Tish:</strong> At the moment the Android market place is only for free apps right?</p>
<p><strong>Nathan:</strong> No, it now supports paid apps. I just bought one today for $2.99</p>
<p><strong>Tish:</strong> What did you buy?</p>
<p><strong>Nathan:</strong> An app that allows me to turn my G1 phone into a WiFi hotspot sharing my 3G connection to anyone who connects.</p>
<p><strong>Tish:</strong> So what are the most important aspects of Android in your view?</p>
<p><strong>Nathan:</strong> There areÂ  two sites to help demonstrate what is really going on with Android that makes it significant</p>
<p>1) <a id="jr_o" title="Open Intents" href="http://www.openintents.org/en/intentstable" target="_blank">Open Intents</a> &#8211; this is the ecosystem of developers, all creating services and apps that interoperate, share data, and generally build a very rich Microsoft style platform:<br />
except all these are open-source and built by lots of small developers and not one big corporation.</p>
<p>2) <a id="zdqw" title="Android on HTC" href="http://www.androidonhtc.com/" target="_blank">Android on HTC</a> &#8211; this is the home for all the efforts to port Android to pre-existing HTC/XDA mobile phone hardware. You can see the status of ports here: http://wiki.xda-developers.com/index.php?pagename=Android_devicesÂ  Imagine&#8230; taking an old Windows Mobile HTC phone, and then popping in an SD card that reformats it over to Android brand new phone!Â  For much of Asia, India and Africa, there is huge interest in this.</p>
<p><strong>Tish:</strong> Nice! You mentioned earlier that you are thinking of doing SDK for the android sensor API&#8217;s?</p>
<p><strong>Nathan: </strong>That would be part of the geo report app&#8230; expanding it to capture all sensing data and report that when you submit your text, photo or audio report.Â  Right now it just detects your lat and lon, but no reason it couldn&#8217;t also check your compass, altitude and whatever other data the device might offer.</p>
<p><strong>Tish</strong>: So what will your geo report do now?</p>
<p><strong>Nathan:</strong> It allows you to submit a text, photo or audio report, tagged with geo coordinates, timestamp, and basic user info (name, email, home location, etc) to whatever server it is configured to us. it is the latest release of code used for the TwitterVoteReport and InaugurationReport efforts.</p>
<p>There is also just a lot to learn or use from the code itself, which is available at: http://github.com/natdefreitas/georeport-android</p>
<p>Lots of little lessons learned packaged up into a functioning application</p>
<p><strong>Tish:</strong> How many sensor APIs does android have?</p>
<p><strong>Nathan</strong>: http://developer.android.com/reference/android/hardware/SensorManager.html</p>
<p>int SENSOR_ACCELEROMETER A constant describing an accelerometer.<br />
int SENSOR_ALL A constant that includes all sensors<br />
int SENSOR_DELAY_FASTEST get sensor data as fast as possible<br />
int SENSOR_DELAY_GAME rate suitable for games<br />
int SENSOR_DELAY_NORMAL rate (default) suitable for screen orientation changes<br />
int SENSOR_DELAY_UI rate suitable for the user interface<br />
int SENSOR_LIGHT A constant describing an ambient light sensor Only the first value is defined for this sensor and it contains the ambient light measure in lux.<br />
int SENSOR_MAGNETIC_FIELD A constant describing a magnetic sensor See SensorListener for more details.<br />
int SENSOR_MAX Largest sensor ID<br />
int SENSOR_MIN Smallest sensor ID<br />
int SENSOR_ORIENTATION A constant describing an orientation sensor.<br />
int SENSOR_ORIENTATION_RAW A constant describing an orientation sensor.<br />
int SENSOR_PROXIMITY A constant describing a proximity sensor Only the first value is defined for this sensor and it contains the distance between the sensor and the object in meters (m)<br />
int SENSOR_STATUS_ACCURACY_HIGH This sensor is reporting data with maximum accuracy<br />
int SENSOR_STATUS_ACCURACY_LOW This sensor is reporting data with low accuracy, calibration with the environment is needed<br />
int SENSOR_STATUS_ACCURACY_MEDIUM This sensor is reporting data with an average level of accuracy, calibration with the environment may improve the readings<br />
int SENSOR_STATUS_UNRELIABLE The values returned by this sensor cannot be trusted, calibration is needed or the environment doesn&#8217;t allow readings<br />
int SENSOR_TEMPERATURE A constant describing a temperature sensor Only the first value is defined for this sensor and it contains the ambient temperature in degree centigrade.<br />
int SENSOR_TRICORDER A constant describing a Tricorder When this sensor is available and enabled, the device can be used as a fully functional Tricorder.<br />
float STANDARD_GRAVITY<br />
with a few easter eggs as well<br />
GRAVITY_DEATH_STAR_I<br />
SENSOR_TRICORDER<br />
 <img src="http://www.ugotrade.com/wordpress/wp-includes/images/smilies/icon_wink.gif" alt=";)" class="wp-smiley" /> </p>
<p><strong>Nathan</strong>: They are all in the API however, there isn&#8217;t hardware to support all of them yet&#8230; for instance TEMPERATURE is not yet supported<br />
nor is LIGHT.<br />
<strong><br />
Tish:</strong> and errr what is gravity_deathstar</p>
<p><strong>Nathan: </strong>It is a value representing the fictional gravity on the Death Star from Star Wars &#8211; geek humour<br />
<strong><br />
Tish: </strong>That makes me think of <a id="t8:v" title="this great essay by Julian Bleeker, Design Fiction: A Short Essay on Design Science, Fact and Fiction" href="http://www.nearfuturelaboratory.com/2009/03/17/design-fiction-a-short-essay-on-design-science-fact-and-fiction/" target="_blank">this great essay by Julian Bleeker, Design Fiction: A Short Essay on Design Science, Fact and Fiction</a>:</p>
<p><strong>&#8220;When you trace the knots that link science, fact and fiction you see the fascinating crosstalk between and amongst ideas and their materialization. In the tracing you see the simultaneous knowledge-making activities, speculating and pondering and realizing that things are made only by force of the imagination. In the midst of the tangle, one begins to see that fact and fiction are productively indistinguishable.<em>&#8220;</em></strong><em><br />
</em><br />
Picture below is Nathan playing his dream ukulele &#8211; designed using the free, open-source <a href="http://www.inkscape.org/">Inkscape</a> vector drawing tool (see his <a href="http://www.thingiverse.com/thing:299">open-source Ukulele plans here)</a><br />
See <a id="dqj2" title="Nathan's blog for the whole story" href="http://openideals.com/2009/03/27/open-source-ukulele-proto-uno-lazzzzored-ftw/" target="_blank">Nathan&#8217;s blog for the whole story</a> of how the Flying V Rockinâ€™ Ukulele Design he posted to <a href="http://thingiverse.com/">Thingiverse</a> a few weeks ago, after being inspired by <a href="http://twitter.com/bre">Bre Pettisâ€™</a> talk at ROFLThang materialized at theÂ  <a href="http://nycresistor.com/">NYC Resistor</a> &#8220;amazing workshop laboratory in Brooklyn where they let anyone come over and hang out at, to learn how to make, build and fabricate pretty much anything. They also have a <a href="http://www.nycresistor.com/laser/">laser</a> (aka â€œLAAAZZZOOORâ€) which you can think of as an automagic thing cutter-outer!&#8221;</p>
<p>so this&#8230;.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/04/lazoorukele.jpg"><img class="alignnone size-medium wp-image-3359" title="lazoorukele" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/04/lazoorukele-300x164.jpg" alt="lazoorukele" width="300" height="164" /></a></p>
<p>became this &#8230;</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/04/nathanfreitasplayingukele.jpg"><img class="alignnone size-full wp-image-3360" title="nathanfreitasplayingukele" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/04/nathanfreitasplayingukele.jpg" alt="nathanfreitasplayingukele" width="240" height="180" /></a></p>
<p>Nathan and David presented <a id="oofs" title="Coovents" href="http://www.coovents.com/" target="_blank">Coovents</a> at NYTM &#8211; Mobile Meets Social. They had a large group of questioners surrounding them (see picture below).Â Â  I talked to David after the presentation.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/04/new-yorktechmeetup.jpg"><img class="alignnone size-medium wp-image-3361" title="new-yorktechmeetup" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/04/new-yorktechmeetup-300x199.jpg" alt="new-yorktechmeetup" width="300" height="199" /></a></p>
<p>David Oliver was a software architect, user experience designer and product manager in the areas of mobile/wireless and electronic payment at IBM for over a decade.Â  Most recently, he lead the effort to productize a mobile client for IBM&#8217;s Lotus Connections enterprise social networking suite.Â  As a software architect, David was often technical lead for IBM&#8217;s business partner relationships with mobile device manufacturers.Â  Prior to IBM, David was co-founder of the Internet&#8217;s ï¬rst &#8220;micropayments&#8221; company, Clickshare.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/04/david-oliver.jpg"><img class="alignnone size-medium wp-image-3362" title="david-oliver" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/04/david-oliver-227x300.jpg" alt="david-oliver" width="227" height="300" /></a></p>
<h3>Talking with David Oliver</h3>
<p><strong>Tish Shute: </strong>How are smart phones are causing us to rethink what networked online relationships are all about.</p>
<p><strong>David Oliver: </strong>You know these [mobile] devices are .. there&#8217;s a long time we tried to pitch that we&#8217;re going to treat them like they&#8217;re PC&#8217;s, or they&#8217;re just like anything else. But they&#8217;re really not. It may be the same coding style but the way you think about using them is entirely different. And the way you think about your program. so if you use html, java and that kind of stuff, yes it&#8217;s same code type but the way you think about it is entirely different. And to me these little devices make what you said [<em><strong>relationships</strong></em> <em><strong>inherently about who YOU are, WHERE you are, WHAT you are doing, WHAT is around you, etc.</strong></em>] a lot more possible than a PC. because in a PC you almost have to sit in front of it and like it controls you. But the device is so little and there&#8217;s almost no user interface by comparison. You got to be very smart how you build something so that it&#8217;s almost invisible. And of course that&#8217;s the beauty of the iphone, Apple will tell you. The idea of ubiquitous computing. Ubiquitous what? Am I really computing? I don&#8217;t feel like I&#8217;m computing. I feel like I&#8217;m interacting or something.</p>
<p>I think twitter is very cool. The real way it&#8217;s cool is that there&#8217;s no required client. You can access Twitter any way you want.Â  You can imagine other ways to use it. Tweet Deck happens to be a nice for now. What I like about Twitter is, if you give it a tiny bit of thought, the Twitter network&#8217;s complete white noise, just like the internet itself. If you put a probe on the internet it&#8217;s all white noise, it&#8217;s all unordered packets. It makes no sense. So it&#8217;s cool that Twitter is at the level of little bitty conversations, but collectively all white noise. Totally meaningless white noise.Â  There&#8217;s some neat things going on, but I think we haven&#8217;t seen barely the first of what you can do with Twitter.</p>
<p>The way I see it is it&#8217;s like instant messaging where you don&#8217;t instant message to someone you instant message to the network and there are listeners. So normally in the old world of IM like AOL IM I would say Tish let&#8217;s talk and I kind of like grab you. Then it&#8217;s a narrow pipe you to me. You can add a few people in and make a little group, and that makes a bit of a closed network. But with twitter you just like talk into the air as if I were standing over there and you had a twitter client here, we could have the same interview. Because I would be watching you OH I see Tish&#8217;s question. I&#8217;d be over there talkingÂ  and you&#8217;d be picking me up over here. I&#8217;ts like you&#8217;re talking into white noise, like at this bar. You choose to hear me, this guy is not choosing to hear me right now.</p>
<p><strong>Tish Shute:</strong> So what does Android bring to the party?</p>
<p><strong>David Oliver:</strong> They have the notion that you have a telephone platform that&#8217;s open, and that everybody can use. And it&#8217;s got a variety of sensor data &#8211; not just location but also accelerometer and compass and more.Â  So in theory you can almost broadcast that data. It&#8217;s connected to a network. It&#8217;s easy, open API&#8217;s to get at that data. But the question is who are you going to broadcast it to or who are you sending it to. What are they going to do with it? How are you going to control it, and make sure people don&#8217;t misuse it? As you heard with the services tonight, there&#8217;s a central kind of service necessary to filter and rebroadcast that stuff back out to places that need it, or can use it, or you want to have use it. I think the mobile device is only one piece of this. Nat and I always talk about well we do mobile applications but a portion of it is on the server. And coordinating with the people or the group or the central resource that brings all this data together.</p>
<p><strong>Tish Shute: </strong>There seems to be a lot of new location based services &#8211; platforms to aggregate location based data being developed (e.g. <a id="lm5o" title="xtify" href="http://www.xtify.com/" target="_blank">xtify</a> and <a id="algg" title="viaplace" href="http://www.viaplace.com/" target="_blank">viaplace</a>). What do you think about the direction this development is going in?</p>
<p><strong>David Oliver:</strong> It&#8217;s not conventional wisdom but it&#8217;s one of these things where when a crowd of people does something, and that means people themselves are the service providers,Â  when they all get together the net effect is greater that the individual effect would be. Pooling together makes more sense than doing it individually. Its a little bit like an advanced version of you have to have a password for every single site and you manage your passwords. Location is the same way. If you had to give every single website that you enjoyed your location data or tell them how to get it, what a huge pain. So they&#8217;re offering a way to do that in a more general sense. There are humongous privacy issues though. Just like passwords. Would you really trust a place that held all your passwords centrally?</p>
<p>Even with the most basic level of calling. Now that you can call from anywhere. Largely people are getting into a mode where their mobile phone is them. It&#8217;s always with them. That&#8217;s how you reach me. Forget the home phone, the work phone it&#8217;s just a mobile phone. You have an address attached to you, an address I can reach you at that&#8217;s location independent. So there some beauty in that and it&#8217;s very freeing. It makes your location unimportant, you can call me anywhere. You can text me anywhere, message me anywhere. You can be anonymous. My son told me something recently. &#8220;I love going to New York City because I can just walk around and nobody knows me. I&#8217;m completely anonymous. That&#8217;s the coolest thing&#8221;, he says. At one level that is a good thing and a lot of good things can happen that way. But this new thing is sort of the flip side where everybody knows your location. And we haven&#8217;t figured out if that&#8217;s a good thing yet. But we&#8217;re in the throes of that whole changeover happening. And we&#8217;ll see. There&#8217;ll be some misuse. I&#8217;m not an advertising guy, so the fact that everything&#8217;s got to be ad supported makes it potentially very creepy and very dangerous. So we&#8217;ll see how that evolves.</p>
<p>Is there any model where you can go &#8220;Oh this is just like &#8216;S&#8217;&#8221;? I don&#8217;t see where that&#8217;s possible. It&#8217;s a new world. Where you&#8217;re exposed all the time, potentially. And how do you figure out either as an individual or a larger group, society or whatever, when that works and when that doesn&#8217;t. And you know there&#8217;s going to be some mis-steps probably. But the tangibility creates some of these interesting opportunities, there are just some amazing things that could happen, really, really good things. But we&#8217;re not going to get there in one step.</p>
<p>One of the things that was really a killer for privacy and a killer for in some ways the internet, was during the dot com bust. Prior to the bust, there were web sites that you&#8217;d given your name and email, and they said &#8220;we promise to preserve this privacy.&#8221; But as soon as those companies went bankrupt, their email list was gold. It was value. And a bankruptcy judge, in a court in Delaware, created a legal basis to sell that data. Those things that were formerly private were no longer private &#8211; &#8220;no no no that&#8217;s got value. I&#8217;m going to sell it so the shareholders get their money.&#8221; So all these web sites who had lists of user names that they promised were private, became public information. That was one of the biggest blows to privacy in the history of the internet. That&#8217;s going to happen again and again. Like if <a href="http://www.meetmoi.com/welcome" target="_blank">MeetMoi</a> goes out of business the likelihood is all your shit&#8217;s going to get sold. I&#8217;m sorry it&#8217;s all going to be sold. It&#8217;s all a big joke. And that&#8217;s why central services are horrid, and I don&#8217;t like anything about a central service.</p>
<p>There are some pragmatic things about the way routing on networks actually works and the fact that the internet has gotten very centralized itself. The core ideas of the early internet which were essentially a survivable telecommunications network, remember it was the defense department that did the original internet? So the original idea of the original internet was survivability. The Russians could bomb the daylights out of the United States, territorial U.S. and we would still have a survivable network. That was the idea. And therefore all the nodes were dispersed and did not count on each other, and could reroute. Well now one company UUNET or whatever they are they own the whole thing. And you can look up all their locations on some internet database. 18 well placed bombs and the whole internet goes down. That&#8217;s what happens over time.</p>
<p>Well the whole cloud thing is also kind of a myth. It&#8217;s a very neat sounding term, and some aspects of it are different and new. Nate and I do a lot of cloud computing, it&#8217;s all on Amazon.</p>
<p>But we&#8217;ve always had that. That&#8217;s called time sharing. Strictly speaking it&#8217;s a thin contractual accompanied by a much much much easier application programming interface. That&#8217;s what cloud computing is. It&#8217;s a very skinny contract. Timeshare was aÂ  huge contract. Literally it&#8217;s legal and a little bit of API ease. It&#8217;s just timesharing. But at Amazon and the other ones too, you&#8217;re not responsible for your node going down. If it goes down, they push it somewhere else automatically. Your disk goes down. You&#8217;re not responsible for backing up your disk, it&#8217;s already on 14 copies on 8 continents. They do that. So it&#8217;s a higher level of service. Nate and I have this thing called slice host. And we&#8217;ll probably build some services on it, and if they get popular, it&#8217;s like a vending machine. You just drop in a dime, they give you another slice. No contract at all. It is growth and learning about old ideas. Like this whole idea of software as a service. The company called ADP Automatic Data Processing, who basically in short do payroll for everybody. It&#8217;s software as a service. It&#8217;s been going on since 1952 or something. It&#8217;s more like a reconception using modern tools. It&#8217;s like virtual worlds are a different thing. That&#8217;s a whole different beast.</p>
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