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	<title>UgoTrade &#187; manufacturing 2.0</title>
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		<title>The Open Grid (Beta): The First Step to Interoperable Virtual Worlds</title>
		<link>http://www.ugotrade.com/2008/07/31/the-open-grid-beta-the-first-step-to-interoperable-virtual-worlds/</link>
		<comments>http://www.ugotrade.com/2008/07/31/the-open-grid-beta-the-first-step-to-interoperable-virtual-worlds/#comments</comments>
		<pubDate>Thu, 31 Jul 2008 16:19:05 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[digital public space]]></category>
		<category><![CDATA[free software]]></category>
		<category><![CDATA[interoperability of virtual worlds]]></category>
		<category><![CDATA[manufacturing 2.0]]></category>
		<category><![CDATA[Metarati]]></category>
		<category><![CDATA[open metaverse]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[OpenSim]]></category>
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		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[virtual communities]]></category>
		<category><![CDATA[virtual economy]]></category>
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		<category><![CDATA[Virtual Worlds]]></category>
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		<category><![CDATA[Architectural Working Group]]></category>
		<category><![CDATA[IBM's interoperability patch for virtual worlds]]></category>
		<category><![CDATA[interoperability of virtual world assets]]></category>
		<category><![CDATA[Linden Lab New Architecture]]></category>
		<category><![CDATA[Lively style viewer for OpenSim]]></category>
		<category><![CDATA[Lively style viewer for Second Life]]></category>
		<category><![CDATA[managing assets and identity on an interoperable Open G]]></category>
		<category><![CDATA[Open Grid]]></category>
		<category><![CDATA[Open Grid Public Beta]]></category>
		<category><![CDATA[OpenSim and Second Life in your browser]]></category>
		<category><![CDATA[PyOGP]]></category>
		<category><![CDATA[python viewer for Second Life and OpenSim]]></category>
		<category><![CDATA[teleporting between OpenSim and Second Life]]></category>

		<guid isPermaLink="false">http://www.ugotrade.com/?p=1587</guid>
		<description><![CDATA[Open Grid Public Beta opened today (see Second Life blog) marking the beginning of a new era of interoperable virtual worlds and a new architecture for Second Life TM. The magic of &#8220;running code and consensus&#8221; is here and, at least between OpenSim and Second Life TM, avatars are jumping back and forth. Hamilton Linden, [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/07/ugotradeogpsim.jpg"><img class="alignnone size-full wp-image-1593" title="ugotradeogpsim" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/07/ugotradeogpsim.jpg" alt="" width="450" height="267" /></a></p>
<p><a href="http://wiki.secondlife.com/wiki/Open_Grid_Public_Beta" target="_blank">Open Grid Public Beta</a> opened today (see <a href="http://blog.secondlife.com/2008/07/31/open-grid-public-beta-begins-today/" target="_blank">Second Life blog</a>) marking the beginning of a new era of interoperable virtual worlds and a new architecture for <a href="http://www.secondlife.com" target="_blank">Second Life TM</a>.  The magic of &#8220;running code and consensus&#8221; is here and, at least between <a href="http://opensimulator.org/wiki/Main_Page" target="_blank">OpenSim</a> and Second Life TM,  avatars are jumping back and forth. <a href="http://blog.secondlife.com/author/hamiltonlinden/" target="_blank">Hamilton Linden</a>, who is leading the Open Platform Product Group  (OPPG) as Director, Engineering for <a href="http://lindenlab.com/" target="_blank">Linden Lab</a> said:</p>
<blockquote><p>The Public Open Grid Beta is an important step towards opening up the Second Life Grid to become interoperable with other virtual worlds.  Having successfully demonstrated interoperability with IBM, we&#8217;re excited to begin interoperability testing with the entire OpenSim community.</p></blockquote>
<p>In the picture opening this post <a href="http://gwala.net/blog/" target="_blank">Adam Frisby</a> (avatar Adam Zaius) one of the founders of OpenSim, David Levine, IBM, (avatar <a href="http://zhaewry.wordpress.com/" target="_blank">Zha Ewry</a>) who wrote the interoperability code. and myself are about to teleport from the Ugotrade OGP (Open Grid protocol) enabled  OpenSim to the Linden Lab Open Grid. The teleport to an external region option is in a pull down menu that brings up the box you see on the left.  If you join the  Beta and want to visit, my region URL is http://ugotrade.net:9000</p>
<p>As these teleports are about moving identity, at the moment, and no digital assets are moved, we are all Ruths.</p>
<p>You must join Gridnauts in Second Life TM if you want to participate. The download and instructions for the OGP (Open Grid Protocol) Open Grid Viewer will be on <a href="http://wiki.secondlife.com/wiki/Open_Grid_Public_Beta" target="_blank">the Wiki</a>.  And, to get a zipped binary package to set up an OGP enabled OpenSim you can go to the <a href="http://forge.opensimulator.org/gf/project/ogp/frs/?action=FrsReleaseBrowse&amp;frs_package_id=5" target="_blank">OpenSim forge site</a>. Thanks to Mono and .NET using the same bytecode format, the same package will work just fine for .NET and Linux/Mono. Mike Ortman, <a href="http://www.deepthink.com.au/" target="_blank">DeepThink</a> has generously created the zip package which he will keep updated.</p>
<p>In the screenshot below, Adam Zaius, Zha Ewry and Tara5 Oh are preparing to teleport back from Open Grid to the Ugotrade OGP OpenSim.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/07/opegridadamzhaandme.jpg"><img class="alignnone size-full wp-image-1594" title="opegridadamzhaandme" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/07/opegridadamzhaandme.jpg" alt="" width="450" height="268" /></a></p>
<h3>Linden Lab&#8217;s New Architecture</h3>
<p>But along with interoperability the Open Grid Beta marks the debut of Linden Lab&#8217;s new architecture that has been incubated in the <a href="http://wiki.secondlife.com/wiki/Architecture_Working_Group" target="_blank">Architectural Working Group</a> (AWG) spearheaded by <a href="http://wiki.secondlife.com/wiki/User:Zero_Linden" target="_blank">Zero Linden</a>. As Zero Linden explained:</p>
<blockquote><p>A key component of virtual worlds that sets them apart from web sites, is that you interact with them with your chosen identity.  Separating out the Agent Domain enables your identity to be held and hosted by a organization of your choice, and enables your identity to be truly independent of the many organizations that will eventually host regions. The web can&#8217;t do this &#8211; your identity on a web site is tied up with that web site. You have an account at each web site. In virtual worlds, independent persistent identity is key to the experience &#8211; and Agent Domains are just the technical mechanism that enables them in an open virtual world.</p></blockquote>
<p>The interop protocols developed in AWG and used in David Levine&#8217;s, IBM, (Zha Ewry in Second Life) <a href="http://www-03.ibm.com/press/us/en/pressrelease/24589.wss" target="_blank">interoperability patch</a> not only play an important part in enabling virtual world interoperability, they will be a key component of the new Linden Lab architecture and eventually part of their main production grid Agni, that is the grid we call Second Life. Zero explained:</p>
<blockquote><p>The plan is, that once this is shown to work, that this code base will eventually be rolled into Agni, probably even before Agni is opened up to outside grids. TPing, and Login will be done on Agni using these interop protocols as the standard method. Of course, there are legacy viewers to support &#8211; so the existing stuff isn&#8217;t going away for some time.  And we&#8217;ll proceed very cautiously onto Agni, with &#8220;kill switches&#8221; that allows to revert all viewers, even new, back to the old pathways.</p></blockquote>
<p>Zero Linden and Zha Ewry will be speaking on &#8220;OpenSim and the Future&#8221; &#8211; the progress they have made, and the implications of their work at <a href="http://www.metanomics.net/Event080408" target="_blank">Metanomics</a>, Noon PST on Monday, August 4th.  <a href="http://dusanwriter.com/" target="_blank">Dusan Writer</a> will also be announcing the follow-up to his much-lauded competition to create a better Second Life client viewer at the start of the show.</p>
<p>The picture below shows how the Open Grid client which, in addition to the teleport option after login, allows you to select an external region even before you log in</p>
<p><a href="http://wiki.secondlife.com/wiki/Open_Grid_Public_Beta" target="_blank"><img class="alignnone size-full wp-image-1588" title="open-gridpost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/07/open-gridpost.jpg" alt="" width="450" height="265" /></a></p>
<h3>The Open Grid &#8211; a community of developers, &#8220;playing with shiny things&#8221;</h3>
<p>There is a strong team of Linden&#8217;s working with Hamilton in the Open Platform Product Group. <a href="http://wiki.secondlife.com/wiki/User:Tess_Linden" target="_blank">Tess Linden,</a> Technical Director, leads design and Implementation for the OPPG, and Layla Linden has been getting the agent domain ready. <a href="http://blog.secondlife.com/author/periapselinden/" target="_blank">Periapse Linden </a>is project manager for OPPG.  <a href="http://www.whump.com/moreLikeThis/" target="_blank">Whump Linden</a> is managing the <a title="Open Grid Public Beta" href="http://wiki.secondlife.com/wiki/Open_Grid_Public_Beta">Open Grid Public Beta</a>. Whump is also a very interesting contributor, I think, to the evolution of the Open Grid. He has an enormous amount of web experience and has been a blogger since 1998. Whump came to Linden Lab from Apple&#8217;s MobileMe group. He is the point person for the Open Grid Beta which is organized through the Second Life TM Gridnauts group.</p>
<p><a href="http://wiki.secondlife.com/wiki/User:Enus_Linden" target="_blank">Enus Linden</a> and <a href="http://wiki.secondlife.com/wiki/User:Infinity_Linden" target="_blank">Infinity Linden</a> are working on testing tools known as the <a href="http://wiki.secondlife.com/wiki/Pyogp">PyOGP</a> test harness. These testing tools are a very interesting project themselves. <a href="http://mrtopf.de/blog/" target="_blank">Tao Takashi</a> who was the prime mover in the PyOGP project before it became part of the Open Grid Beta explained to me:</p>
<blockquote><p>My vision was always to create something like libsecondlife but for plain Python instead of .NET. The old protocol was just too undocumented to really get something like this done quickly so when OGP was getting born I though of trying again but with a better protocol and by coincidence Linden Lab need a test harness for testing all those components out there so PyOGP was born, as the library can now serve as backend for the tests. But in the long run of course more is possible. It can also become a full implementation of client and server, web service interface and more. I am working on an agent domain implementation for pyogp right now and I have some ideas for some text based or maybe even 2d gfx client.</p></blockquote>
<p>Something worth noting about the Interoperability effort between Linden lab and OpenSim, the Architectural Working Group, and the PyOGP initiative is the large number of experienced and talented developers that are putting extraordinary amounts of time and effort into these projects.</p>
<p>The meetings are packed. I had my first God-mode teleport into a full sim in Second Life TM from Zero Linden today so I could get into the AWG meeting to ask some questions for this post. Yes, God-mode is truly the finest way to travel!  I hope to devote a series of posts to the pioneering developers that are creating the future of open source virtual worlds.  Their dedication and brilliance is quite extraordinary.</p>
<p>Hey but for starters a tip of the hat to the indefatigable and omnipresent Saijanai Kuhn (Lawson English in RL) &#8211;  &#8220;a 20+ year script kiddie programmer who always wanted to get into game programming.&#8221; Saijanai says: &#8220;This is my chance to do something kool on a significant scale, so I&#8217;m excited about the whole AWG OGP thing.&#8221;</p>
<p>And, If you want a little example of how quickly some of this developing brilliance produces results in this community check out this prototype for <strong><a href="http://gwala.net/blog/2008/07/introducing-xenki-source-now-availible/" target="_blank">a &#8220;Livelyâ„¢&#8221;-style viewer for OpenSim+SL</a>.</strong> that Adam Frisby (OpenSim/<a href="http://www.deepthink.com.au/">Deep Think</a>) whipped up in a few hours! There is a currently <a href="http://jira.secondlife.com/browse/MISC-881" target="_blank">a petition to release llmath/llvolume.cpp under a more liberal license </a>which Adam pointed out to me is &#8220;somewhat required to do accurate rendering in alternate clients.&#8221;</p>
<p>I spent this weekend jumping around Second Life and OpenSims with Whump Linden and Zha Ewry. The picture below shows Zha, Whump and I arriving on the LL Open Grid from Zha&#8217;s laptop sim. There is a bug Zha told me that is making us arrive at (0,0,0) on the sim.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/07/whumpzhatara5post2.jpg"><img class="alignnone size-full wp-image-1592" title="whumpzhatara5post2" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/07/whumpzhatara5post2.jpg" alt="" width="450" height="260" /></a></p>
<h3>Managing Assets and Identity in an Interoperable Open Grid</h3>
<p><strong>Linden Lab is NOT throwing the baby (the Second Life economy) out with the bath water (the old Second Life Architecture). </strong>Linden Lab have made this very clear many times but Zero reiterated for me when I asked this question:</p>
<blockquote><p>Absolutely &#8212; after all, I love babies &#8212; we positively need to build an architecture that supports the economy of SL &#8212; while at the same time allowing the virtual world to be open to a wider variety of experiences.</p></blockquote>
<p>And, if you have already watched the <a href="http://www.ugotrade.com/2008/07/27/metaverse-meetup-opensim-and-virtual-worlds-interoperability/" target="_blank">video of the NYC Metaverse Meetup</a> you will know that interoperability of assets and managing identity in open virtual worlds is what&#8217;s on everyone&#8217;s minds.  But as David Levine (Zha Ewry in SL) pointed out several times: &#8220;These teleports are just about moving identity for the moment they do not bring a single digital asset with them for a moment.&#8221;</p>
<p>There was a long but very interesting discussion about some of the issues of managing and federating identity and moving assets between multiple virtual worlds at the Meetup.  And, Adam Frisby and David Levine outlined some of technical and social steps to full interoperability in that discussion.</p>
<p>David Levine has also asserted several times that a big priority for him is looking at how the interoperability of assets can be implemented without detriment to &#8220;creators&#8221; whom he describes are &#8220;the secret sauce&#8221; that makes Second Life a compelling place and the ingredient that makes a virtual world either work or not work. But, interoperability, regardless of how particular virtual worlds decide to handle it, will force virtual worlds to rethink the way they do or don&#8217;t help their content creators and users to relate outside of the little puddle of their own particular terms of service. But, David pointed out, if we want to do something that spans not just one or two applications, this discussion, which is social as much as technical, has to be done in a broader community</p>
<p>For now, the goals of the OGP Beta are narrow.  As Whump pointed out:</p>
<blockquote><p>The matter of inventory is not in scope for this part of the beta. Figuring out inventory is a combination of technical and community work. Some of this will be figuring out a common vocabulary for talking about these issues. We want to figure out the basics of protocols for teleport, find the bugs, and refine these issues. We want to have running code and test suites, because that will bring interested parties.</p></blockquote>
<p>But, while the beta has begun with a simple version of OpenSim trunk the next step will be to work on interop with projects like <a href="http://www.realxtend.org/" target="_blank">realXtend</a> and <a href="http://www.tribalnet.se/" target="_blank">Tribal Net</a>. Both these initiatives are  bringing a lot of innovation to OpenSim.  Both realXtend and Tribal see interoperability as a key project and are looking forward to joining the Beta soon.</p>
<h3>Roadmap for Open Grid</h3>
<p>I asked Zero Linden what the roadmap for the next few months would be:</p>
<p><em><strong>Zero Linden:</strong> Well, now that we&#8217;ve demonstrated some technical work, and are going into a public beta, August is going to find much of the LL side hunkered down and fleshing out much architectural  detail. For some areas, especially inventory and identity, we&#8217;ll be putting together some concrete frameworks so those more complex discussions can make progress in the Fall.  So the next step is to pave the way for clear progress on them.  They are big issues and deserve the time and background work to make them be successful discussions and eventually successful desgins.</em></p>
<p><em><strong>Tara5 Oh: </strong>So when you say concrete framework you mean code and architecture?</em></p>
<p><em><strong>Zero Linden:</strong> I mean more of a specific set of issues, use cases and design options to have a discussion about.  We&#8217;ve been talking about identity and inventory in largely general terms for almost a year. I think we as a whole have a common sense of what we are talking about.  Now we need some specific points to answer, and a guide for the design.  Then, the code will follow.</em></p>
<p><em><br />
<strong> Tara5 Oh</strong>: so when you say uses cases do u have a wish list yet?</em></p>
<p><em><br />
<strong> Zero Linden</strong>: Well, I have may personal pet use cases &#8212; who doesn&#8217;t &#8212; what we will be developing in August is a more rational set. So, in short, nothing yet.  I&#8217;m trying to stay purposly &#8220;zen mind&#8221; about it &#8212; since it can be such an explosive topic.</em></p>
<p>In the picture below Whump Linden gazes out at the open horizon.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/07/whumppost1.jpg"><img class="alignnone size-full wp-image-1596" title="whumppost1" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/07/whumppost1.jpg" alt="" width="450" height="360" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/07/whumppost.jpg"> </a></p>
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		<title>Philips Design&#8217;s Ideation Quest in Second Life</title>
		<link>http://www.ugotrade.com/2008/06/16/philips-designs-ideation-quest-in-second-life/</link>
		<comments>http://www.ugotrade.com/2008/06/16/philips-designs-ideation-quest-in-second-life/#comments</comments>
		<pubDate>Mon, 16 Jun 2008 18:42:26 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[3D internet]]></category>
		<category><![CDATA[manufacturing 2.0]]></category>
		<category><![CDATA[open metaverse]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[Virtual Citizenship]]></category>
		<category><![CDATA[virtual communities]]></category>
		<category><![CDATA[virtual world standards]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Web 2.0]]></category>
		<category><![CDATA[Web 3D]]></category>
		<category><![CDATA[Web3.D]]></category>
		<category><![CDATA[World 2.0]]></category>
		<category><![CDATA[business and virtual worlds]]></category>
		<category><![CDATA[Democratizing the Future]]></category>
		<category><![CDATA[happiness and virtual worlds]]></category>
		<category><![CDATA[innovation in virtual worlds]]></category>
		<category><![CDATA[love]]></category>
		<category><![CDATA[Love and Business]]></category>
		<category><![CDATA[Open Innovation]]></category>
		<category><![CDATA[Philips Design Co-creation]]></category>
		<category><![CDATA[Philips Design Ideation Quest in Second Life]]></category>
		<category><![CDATA[Philips Design Probes]]></category>
		<category><![CDATA[Philips Simplicity Event at London's Earls Court]]></category>

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		<description><![CDATA[â€œThe creation of something new is not accomplished by the intellect but by the play instinct acting from inner necessity. The creative mind plays with the objects it lovesâ€ Carl Jung Philips Design&#8217;s Ideation Quest in Second Life (SLURL) explores how to effectively combine the emerging technology of virtual worlds with a customer-centric perspective of [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/06/habitat-overviewpost.jpg"><img class="alignnone size-full wp-image-1506" title="habitat-overviewpost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/06/habitat-overviewpost.jpg" alt="" width="450" height="272" /></a></p>
<blockquote><p><em>â€œThe creation of something new is not accomplished by the intellect but by the play instinct acting from inner necessity. The creative mind plays with the objects it lovesâ€ Carl Jung</em></p></blockquote>
<p>Philips Design&#8217;s Ideation Quest in Second Life (<a href="http://slurl.com/secondlife/Philips/92/126/31" target="_blank">SLURL</a>) explores how to effectively combine the emerging technology of virtual worlds with a customer-centric perspective of open innovation. Co-creation and open innovation are important concepts for Philips Design and part of their vision for design as a catalyst for a better future (see also my earlier post on <a href="http://www.ugotrade.com/2007/07/30/philanthropy-by-design-in-second-life/" target="_blank">Philanthropy By Design in Second Life</a> and <a href="http://www.ugotrade.com/2007/08/23/designing-lifestyles-for-2020-in-second-life/" target="_blank">Designing Lifestyles for 2020 </a>).</p>
<p>Philips Design Co-creation Island  and the Ideation Quest has a soft launch in Second Life on Monday June 16th, 12pm SLT. The aim is to start some communication and to attract people from the Second Life community and Philips Design friends group, and to introduce the island to people &#8220;as a place to cooperate and explore the future by design.&#8221; There is a schedule on the island showing when  members of the Ideation Quest team will be available for questions and tours twice a week.</p>
<p><a href="http://www.design.philips.com/about/design/designnewscenter/speakers/index.page" target="_blank">Josephine Green</a> points out in her paper &#8220;Democratizing the future&#8221;:</p>
<blockquote><p>At Philips Design, we believe that we have to challenge and re-think our approach to creating business and values for the future&#8230;&#8230;.It seems that making sense and making sense in the future lies in understanding  how people are evolving,  engaging  with them on a journey of discovery and exploration and co-creating  and  envisaging  the  future together.</p></blockquote>
<p>Philips Design&#8217;s  vision for co-creation probes deep into core human desires for happiness and love.  <a href="http://www.fastcompany.com/magazine/109/open_design-intervention.html?page=0%2C1" target="_blank">Fast Company back in 2006</a> noted how under the leadership of<a href="http://www.design.philips.com/about/design/designnewscenter/speakers/index.page" target="_blank"> Stefano Marzano</a> Philips Design was taking on the great themes of human existence through design:</p>
<blockquote><p>&#8220;How can we provide more happiness, a more relaxed life,&#8221; [Marzano] asks, &#8220;without actually entering the utopian idea that the world should change overnight?&#8221;</p>
<p>[Marzano] calls design nothing less than a &#8220;catalyst for a paradigm change,&#8221; the mechanism behind the improvement of the human condition.</p></blockquote>
<p>I was fortunate enough to witness Josephine Green and Stefano Marzano discuss the theme of Love and Business during a panel at the <a href="http://www.newscenter.philips.com/about/news/press/20071023_simplicity_event_release.page" target="_blank">2007 <strong>Philips</strong> Simplicity Event at <strong>London&#8217;s</strong> <strong>Earls Court</strong> exhibition center</a>.  This was also one of the great &#8220;aha&#8221; moments for me re the potential of virtual worlds. And, while I rarely write about the engagement/enhancement of qualities of love as one of the most powerful aspects of the immersive 3D space, this is exemplified clearly in the most successful virtual world to date, Second Life.</p>
<p>While love has many forms, at it&#8217;s heart it is about a powerful two way connection. And virtual worlds because they create new possibilities for connection also create new possibilities for love, happiness, and our ability to improve the human condition.</p>
<p>It is clear how people&#8217;s love for their fellow humans and this planet is finding new ways to express itself in virtual worlds in all the amazing non profit work done by such groups as <a href="http://slafrica.wordpress.com/" target="_blank">Virtual Africa</a>, <a href="http://www.globalkids.org/" target="_blank">Global Kids</a> and <a href="http://secondlife.techsoup.org/" target="_blank">Non-Profit Commons in Second Life</a>. But, the notion that business (for profit) can work through virtual worlds for a better future where love and happiness is center stage is a  more radical notion in  contemporary culture.    Although, as <a href="http://www.businessballs.com/love.htm" target="_blank">Business Balls</a> points out in this article, love and business were not always so far apart:</p>
<blockquote>
<p style="text-align: left;">High finance and loving principles rarely appear in the same sentence now, but many regional banks, long since swallowed by the multi-nationals, were once Quaker businesses, run on caring principles.</p>
</blockquote>
<p>So how does Ideation Quest engage these themes of play, happiness and love through linking business and customers in co-creation and innovation in Second Life?</p>
<p>I interviewed Dolf Wittkamper, Philips Design Senior Director (Second Life avatar Dolf Rhino) and Thomas Kohler, a Ph.D. candidate in Marketing and Innovation from the University of Innsbruck (Second Life avatar Rein Spire) last week. They have been developing the concept of playful co-creation that uses immersive 3D environment of Second Life to create collaborative relationships in a â€œplayground of ideas.â€</p>
<p>The Ideation Quest on the Philips Design Co-creation Island was conceptualized by Dolf and Thomas with Avaty and design support by Apple Antwerp (SL avatar name) and scripting by Dirty Mclean (SL avatar name). Also Slava Kozlov, Philips Design senior people researcher (Second Life avatar Centrasian Wise) supported the whole concept. He is the co-author of an interesting paper called, <a href="http://www.scribd.com/doc/961653/FullpaperAIOR-FINAL" target="_blank">To Play or not to Play</a>, very relevant in this context. And, Dr. Daniel Stieger and Dr. Johann FÃ¼ller from<a href="http://www.hyve.de" target="_blank"> HYVE</a> played a substantial role in shaping the concept of the Ideation Quest.</p>
<p>The Ideation Quest explores people&#8217;s love of games, ideation and collaboration, for example, through the collection of points which are given by other avatars. An avatar on the Ideation Quest has a so-called ideation meter above their head which is the mechanism to keep score and â€œparticipants can collect points along the three dimensions that are considered relevant for innovation: creativity, collaboration, and expertise.â€</p>
<p>But, both extrinsic and intrinsic rewards of play are vital to Ideation Quest.</p>
<h3>Elements of The Ideation Quest</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/06/elements-of-the-ideation-questpost.jpg"><img class="alignnone size-full wp-image-1509" title="elements-of-the-ideation-questpost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/06/elements-of-the-ideation-questpost.jpg" alt="" width="450" height="89" /></a></p>
<p>After an arrival experience where basic questions &#8220;Where am I? Why am I here, and what do I want to do?&#8221; are answered, the Ideation Quest moves into an inspirational scenario drawn from <a href="http://www.design.philips.com/probes/projects/sustainable_habitat_2020/index.page" target="_blank">one of Philips Design&#8217;s award winning probes into a sustainable future through off the grid living</a>. This is the heart of the quest that encourages individuals to explore and ideate on the topic together.</p>
<p>Philips Design presented, &#8220;Off the Grid: Sustainable Habitat 2020&#8243; in Japan in the AXIS building. &#8220;Off the Grid&#8221; is part of the Philips Design Probe program and is a continuation of the Skin probe which was listed as &#8220;best innovation of 2007&#8243; by Time Magazine and was recognized with a Red Dot &#8220;best of the best&#8221; award.</p>
<p>Dolf explained:</p>
<blockquote><p><span style="font-family: Verdana; font-size: x-small;">We call it a Design PROBE. It is in sense a provocation to think fundamentally differently about a topic. A probe is to start a discussion, to shift boundaries and it can ultimately be used to brief technologist to develop in certain directions too. The skin of the building is smart and on the inside there are 4 zones where treatment of water, air, waste and light is explained. We have more SKIN related probes on the site.</span></p></blockquote>
<p>In Second Life there are a number of distinctive features to the Probes so users are given a chance to â€œdirectlyâ€ experience a creative concept, not by just reading about it, but through audio-visually interacting with it in virtual space.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/06/skinprobepost.jpg"><img class="alignnone size-full wp-image-1511" title="skinprobepost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/06/skinprobepost.jpg" alt="" width="450" height="271" /></a></p>
<p>Then the Ideation Quester moves on to the challenges in the third phase. These tasks aim to stimulate creativity by involving avatars in a number of activities.</p>
<p>The first challenging task a user faces is a so-called free word association. Participants are invited to react to a stimuli word and picture and according to how many associations users typed in they get the points. To overcome the second challenge users need to answer a set of knowledge questions and engage in a sentence completion task. Every object holds a multiple-choice question and is related to the question. The questions encourage the acquisition of domain-specific knowledge.</p>
<p>The third one is a brainstorming session. After 4 participants are seated, a brainstorming session is initiated.</p>
<p>The fourth is ideation. Avatars are invited to visualize and express their ideas. In the sandbox area participants can collaborate to innovate and interact in real time. The final task of this stage is for avatars to submit there ideas in the form of a 3D model, in writing or in any graphical representation through a web interface.</p>
<p>In the final stage of the quest participants are able to review comment and  judge  other submissions.</p>
<h3>How does Ideation Quest reward all the participants in co-creation?</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/06/landing-platformpost.jpg"><img class="alignnone size-full wp-image-1507" title="landing-platformpost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/06/landing-platformpost.jpg" alt="" width="450" height="272" /></a></p>
<p><strong>Tara5 Oh:</strong> What are the rewards for individual participants in being involved in a co-creation project like this?</p>
<p><strong>Dolf Rhino:</strong> Good point. We believe we have to give before we can expect anything back. What we are giving here is sharing scenarios and ideas about a sustainanble living in 2020 and how a building could be disconnected from the grid.  Water, light, waste and air are considered and collected through the skin of the building.</p>
<p><strong>Rein Spire:</strong> Research has demonstrated that participants of co-creation are partly motivated by the process itself &#8211; meaning that they enjoy the creative process. The IQ aims toward facilitating such compelling experiences.</p>
<p><strong>Dolf Rhino:</strong> But we think it is also important to celebrate the winner with some relevant present.</p>
<p><strong>Tara5 Oh:</strong> And how do issues of IP work? I know <a href="http://studiowikitecture.wordpress.com/" target="_blank">Wikitecture</a> has many meetings about thinking about ways to credit and recognize peoples roles in the design process?</p>
<p><strong> Dolf Rhino:</strong> Our ongoing exploration and research on this topic has the purpose to clarify this. We think there are good solutions.</p>
<p><strong>Rein Spire:</strong> One option would be to reward the ideas that will be commercialized. But as you say if more people are involved there needs to be a fair mechanism in place. In the case of the Ideation Quest the most active participants will be rewarded with material prizes but again the approach is directed to not only depend on extrinsic rewards but to intrinsically motivate customers.</p>
<p><strong>Tara5 Oh</strong>: But the designs are not owned in common, i.e. participants will have to sign a contract that gives rights to Philips?</p>
<p><strong>Rein Spire: </strong>Everybody can review the ideas &#8211; so its open &#8211; but Philips retains right to use, publish and eventually commercialize.</p>
<p><strong>Tara5 Oh:</strong> Wouldn&#8217;t you think that with a more radical approach to IP you might get a higher lever of collaboration?</p>
<p><strong>Dolf Rhino:</strong> In the exploration we want to try various ways. The beauty is that the only way it will work is when we have a model which is valuable for everyone.</p>
<p><strong>Tara5 Oh:</strong> Is Ideation Quest aimed not so much in professional designers but at customers?</p>
<p><strong>Rein Spire:</strong> I think all kinds of users can take on various roles and bring in different contributions. If, for instance, they are not designers they can still review and comment other ideas or designs.</p>
<p><strong>Dolf Rhino:</strong> The focus now is a broad audience</p>
<p>T<strong>ara5 Oh:</strong> But the challenges of working out IP would be more complex in a community of professional designers wouldn&#8217;t it?</p>
<p><strong>Rein Spire:</strong> I agree and a more flexible approach to IP would presumable facilitate participation.</p>
<p><strong>Dolf Rhino:</strong> Yes, if that is the focus then we need to present and work differently.</p>
<p><strong>Tara5 Oh:</strong> I suppose my question is have you though about taking this model of ideation into the level of high end design?<br />
<strong><br />
Dolf Rhino:</strong> We take one step at a time and the 2 elements: co creation and VWs are complex enough to master at this moment.</p>
<p><strong>Tara5 Oh:</strong> Yes I agree! And would you say as Philips already does quite a lot of customer collaboration in RL and this is why you decided to start in this way?</p>
<p><strong> Dolf Rhino</strong>: That&#8217;s right.</p>
<p><strong>Rein Spire:</strong> I think the degree of a company&#8217;s involvement is a different for open source and for this kind of co-creation.  To me this approach is about providing a platform to empower customers, to allow them to enter an active dialogue with products or companies they care about. On the one side companies are opening up their doors to involve participants and on the customer side, people want to be involved during all phases of value creation.</p>
<p><em>Picture of  Philips Design Co-creation Island</em><em> in Second Life</em></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/06/idation-quest-overview.jpg"><img class="alignnone size-full wp-image-1510" title="idation-quest-overview" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/06/idation-quest-overview.jpg" alt="" width="450" height="272" /></a></p>
<h3>Next Steps</h3>
<p id="b-wz">We can expect more in the future on the Philips Design Co-creation Island. It has amongst others 2 areas in progress <a id="z.3e58" href="http://en.wikipedia.org/wiki/Po%C3%A8me_%C3%A9lectronique" target="_blank">Poeme Electronique</a> and <a href="http://www.simplicityhub.philips.com " target="_blank"></a><a href="http://www.simplicityhub.philips.com/" target="_blank">Next Simplicity.</a></p>
<p id="m.-y">There is also another Ideation Quest in Second Life &#8211; on the topic of the future motorbike experience together with <a id="im:3" title="KTM" href="http://slurl.com/secondlife/University%20of%20Innsbruck/72/31/31">KTM</a>.</p>
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		<title>Metabirds: Interview with Naoyoshi Shimaya,CEO</title>
		<link>http://www.ugotrade.com/2008/05/27/metabirds-interview-with-naoyoshi-shimayaceo/</link>
		<comments>http://www.ugotrade.com/2008/05/27/metabirds-interview-with-naoyoshi-shimayaceo/#comments</comments>
		<pubDate>Tue, 27 May 2008 17:20:11 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[manufacturing 2.0]]></category>
		<category><![CDATA[Metarati]]></category>
		<category><![CDATA[Metaverse]]></category>
		<category><![CDATA[Mixed Reality]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[virtual communities]]></category>
		<category><![CDATA[virtual economy]]></category>
		<category><![CDATA[virtual goods]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[virtual worlds in Japan]]></category>
		<category><![CDATA[Web 2.0]]></category>
		<category><![CDATA[World 2.0]]></category>
		<category><![CDATA[metaverse in Japan]]></category>
		<category><![CDATA[micropayments in virtual worlds]]></category>
		<category><![CDATA[OpenSim in Japan]]></category>
		<category><![CDATA[Second Life in Japan]]></category>
		<category><![CDATA[the open metaverse in Japan]]></category>
		<category><![CDATA[virtual economies]]></category>
		<category><![CDATA[virtual world adoption in Japan]]></category>

		<guid isPermaLink="false">http://www.ugotrade.com/?p=1472</guid>
		<description><![CDATA[I met Naoyoshi, CEO of Metabirds, at the Electric Sheep Company&#8217;s party during the Virtual Worlds Conference, 2008. And, ever since then, I have been looking forward to hearing more about Naoyoshi&#8217;s vision for the future of virtual worlds and his pioneering company Metabirds that has developed 25 sims in Second Life â„¢ (A registered [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/05/metabirds3post.jpg"><img class="alignnone size-full wp-image-1473" title="metabirds3post" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/05/metabirds3post.jpg" alt="" width="450" height="360" /></a><br />
<strong></strong></p>
<p>I met Naoyoshi, CEO of <a href="http://metabirds.com/" target="_blank">Metabirds</a>, at the <a href="http://blogs.electricsheepcompany.com/sheep/" target="_blank">Electric Sheep Company&#8217;s </a>party during the <a href="http://www.virtualworlds2008.com/" target="_blank">Virtual Worlds Conference, 2008.</a> And, ever since then, I have been looking forward to hearing more about Naoyoshi&#8217;s vision for the future of virtual worlds and his pioneering company <a href="http://metabirds.com/" target="_blank">Metabirds</a> that has developed 25 sims in <a href="http://secondlife.com" target="_blank">Second Life</a> â„¢ (A registered Trademark of Linden Lab).</p>
<p>The first part of this interview began in a gmail conversation and then we met in Second Life to talk at length about a number of directions Naoyoshi is exploring; including his blog portal web site and point service <a href="http:/www.slmame.com" target="_blank">&#8220;SLMaMe&#8221;</a>, his ventures in <a href="http://opensimulator.org/wiki/Main_Page">OpenSim</a> with a brand new project <a href="http://www.opennebula.net/" target="_blank">OpenNebula</a>, and his pioneering of manufacturing 2.0 with <a href="http://www.naturum.co.jp/" target="_blank">Naturum Islands Resort</a> in Second Life.</p>
<p><a href="http:/www.slmame.com" target="_blank">SLMaMe</a> <a href="http://66.102.9.104/translate_c?hl=en&amp;u=http://www.slmame.com/" target="_blank">(for the Google translation see here), </a>Nao points out, &#8220;gets 14,000,000 page views per month.&#8221;  Also <a href="http:/www.slmame.com" target="_blank">SLMaMe&#8217;s</a> innovative point service, Nao explains below, is the basis for micropayments in 2D/3D virtualworlds.</p>
<p><a href="http://www.slmame.com/" target="_blank"><img class="alignnone size-full wp-image-1500" title="slmamepost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/05/slmamepost.jpg" alt="" width="450" height="350" /></a></p>
<p><a href="http://66.102.9.104/translate_c?hl=en&amp;u=http://www.slmame.com/" target="_blank"><br />
</a></p>
<h3>Interview with Naoyoshi Shimaya, CEO of Metabirds: Part One</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/05/naoheadpost1.jpg"><img class="alignnone size-full wp-image-1490" title="naoheadpost1" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/05/naoheadpost1.jpg" alt="" width="225" height="247" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/05/naopostsl1.jpg"><img class="alignnone size-full wp-image-1491" title="naopostsl1" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/05/naopostsl1.jpg" alt="" width="225" height="247" /></a></p>
<p><strong><br />
</strong></p>
<p><strong>Tish: </strong>Could you tell me a bit about what <a href="http://metabirds.com/" target="_blank">Metabirds</a> have been doing lately?  What are your latest projects?</p>
<p><strong>Nao:</strong> Our biggest project is <a href="http:/www.slmame.com" target="_blank">&#8220;SLMaMe&#8221;</a>, which is blog portal web site about virtual worlds. It gets 14,000,000 page views per month. We produce the &#8220;<a href="http://www.naturum.co.jp/" target="_blank">Naturum Islands Resort&#8221;</a> project in SL. It&#8217;s an outdoor resort region that uses 2 SIMs. Naturum is an EC website which is the biggest outdoorgoods EC. They have <a href="http://blog.naturum.ne.jp/" target="_blank">blog comunity</a>. Metabirds brought them into SL.</p>
<p>And we are planning to create real outdoor product using SL creators&#8217; design.</p>
<p><strong>Tish: </strong>Are you still mainly focused in SL? Or are you working in other virtual worlds?</p>
<p><strong>Nao:</strong> We are interested in the <a href="http://opensimulator.org/wiki/Main_Page" target="_blank">OpenSim</a>solution, and we have started creating a grid, <a href="http://www.opennebula.net/" target="_blank">OpenNebula</a>.  Also, we are interested in other metaverses.<br />
Especially, we are interested in:<br />
* virtual worlds in which we can create objects<br />
* virtual worlds in which we can do business<br />
( sell and buy objects, services, lands&#8230; using virtual money which can exchange<br />
to real money.</p>
<p><strong>Tish: </strong>How is Second Life  doing in Japan? I sometimes visit Japanese sims and see a lot of enthusiasm for music and fashion?  What are the most successful parts of SL from you perspective?</p>
<p><strong>Nao:</strong> Creatives/arts and businesses. I believe it&#8217;s absolutely necessary for us to develop the virtual world.</p>
<p><strong>Tish:</strong> What do you think is the way forward for SL in Japan? And for Virtual World adoption in Japan?<br />
<strong>Nao: </strong> I think time will provide a solution to many of the Hardware/Software/Network problems. And the problems will be solved soon, if we keep wanting an ideal virtual world.</p>
<p>And, most companies will come into virtual worlds after people/users come into virtual worlds.</p>
<p><strong>Tish:</strong> What are, from your point of view, the biggest changes necessary to SL to make it more appealing to a large audience in Japan?</p>
<p><strong>Nao: </strong>*stability,  using world wide distributed processing servers</p>
<p><strong>Tish:</strong> and&#8230; for all virtual worlds..</p>
<p><strong>Nao:</strong></p>
<p>*output devices ( e.g. glasses )<br />
*input devices ( e.g. brain waves )</p>
<p><strong>Tish:</strong> In the US there has been a recent upsurge in 3D chat rooms and lite weight 3D and walled garden virtual worlds.  Is this the same in Japan and are you still optimistic that an immersive free form 3D programmable space like SL can expand its appeal to a mass audience?</p>
<p><strong>Nao:</strong> I think&#8230;<br />
&#8220;3D chat rooms and lite weight 3D and &#8220;walled garden virtual worlds&#8221; are just services.<br />
Second Life and other CREATIVE virtual worlds are next infrastructure for the internet.</p>
<p>The former can boom and can get a lot of users in the short period (1~5 years)</p>
<p>The latter can get a lot of users in the long period ( 3~10 years )<br />
Because there are a lot of interesting services that can be born in these platforms.</p>
<p><strong>Tish:</strong> What do you see, if any, is the role for virtual worlds in positive global development?</p>
<p><strong>Nao:</strong></p>
<p>*Business<br />
The virtual market can be the biggest market we have ever found.<br />
It will show a hidden labor force all over the world.</p>
<p>I think virtual wealth can be as valuable as real wealth, in the meaning that they provide &#8211; happiness&#8230; to make our life happy.<br />
We can exchange virtual goods with each other using virtual/real money.<br />
Businesses can develop that also provide real life goods,services for people.</p>
<p>*Community<br />
We can connect with other people more richly using virtual worlds than previous internet services.<br />
It will be able to create more powerful &#8220;Imagined communities&#8221; using real/virtual mixed world.<br />
Some will fail, but, some communities will gain influence in &#8220;real&#8221; life all over the world.</p>
<h3>Part 2: In Second Life</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/05/naoandtarapost1.jpg"><img class="alignnone size-full wp-image-1475" title="naoandtarapost1" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/05/naoandtarapost1.jpg" alt="" width="450" height="250" /></a></p>
<p><strong>Tara5 Oh:</strong> Adam Johnson mentioned to me that Metabirds and <a href="http://www.genkii.com/" target="_blank">Genkii</a> are working together?<br />
<strong>Nao Noe:</strong> Genkii is our partner.</p>
<p><strong>Tara5 Oh: </strong>Does <a href="http://www.opennebula.net/" target="_blank">&#8220;Open Nebula&#8221;</a> have an English client?</p>
<p><strong>Nao Noe:</strong> <a target="_blank">&#8220;Open Nebula&#8221;</a> is small now, because it has just started.  You can join using SL client in English.  But we don&#8217;t have English website, and English information yet</p>
<p><strong>Nao Noe:</strong> You can log in &#8220;Open Nebula&#8221; using SL client launched with &#8221; ã€€-loginuri http://60.32.217.116:8002/ -set systemLanguage ja&#8221;<br />
-loginuri http://60.32.217.116:8002/</p>
<p><strong>Nao Noe:</strong> You can register user account at</p>
<p>http://opennebula.net/RegistUser/entry_1.php</p>
<p><strong>Tara5 Oh:</strong> Cool I will try and go in!  Do you anticipate putting up an English website soon?</p>
<p><strong>Nao Noe</strong>: We want to make English website&#8230;&#8230; but we don&#8217;t have time now.</p>
<p><strong>Nao Noe:</strong> &#8220;Open Nebula&#8221; is a wasteland now, and not stable. It&#8217;s just a test project.</p>
<p><strong>Tara5 Oh:</strong> I am very interested in how people feel assets will be built up in OpenSim projects? Are u thinking of building a virtual economy and using micropayments in the future?</p>
<p><strong>Nao Noe:</strong> Yes I am. We have <a href="http://www.slmame.com">SLMaMe</a>, which is blog portal website. In SLMaMe, we have a point service.</p>
<p><strong>Nao Noe:</strong> I think the point service will be used for micropayments in 2D/3D virtualworlds.</p>
<p><strong>Tara5 Oh:</strong> What do you mean by a point service?</p>
<p><strong>Nao Noe:</strong> For now, a blog user can get 10 SLMaMe points(named MaMeTa ), when their adsence is clicked. The user will change these points to L$ next month. And, in the near future, the user can buy &#8220;MaMeta&#8221; with L$, JPY, US$ and, can get a lot of services in many Virtual Worlds.</p>
<p><strong>Tara5 Oh:</strong> So an ad on a blog can earn you SLMaMe points which you can then convert into L$ ?</p>
<p><strong>Nao Noe:</strong> Yes</p>
<p><strong>Nao Noe:</strong> I want to make this point service to a virtual currency.</p>
<p><strong>Nao Noe:</strong> But, I&#8217;m not interested in just &#8220;exchange money&#8221;.</p>
<p><strong>Tara5 Oh: </strong>What is your interest?</p>
<p><strong>Nao Noe:</strong> I want people to change  virtual items, virtual services&#8230;&#8230;. I want people to do interesting businesses using our currency.</p>
<p><strong>Tara5 Oh:</strong> One of the big challenges for OpenSource virtual worlds is to make incentives for people to build interesting assets but they also want to be able to port assets across worlds. Do you see assets being exchanged between SL and OpenNebula?</p>
<p><strong>Nao Noe:</strong> I think our economies/grid can be exist equally with LL and other real countries&#8217; economy. But, it&#8217;s small <img src="http://www.ugotrade.com/wordpress/wp-includes/images/smilies/icon_smile.gif" alt=":-)" class="wp-smiley" />  we are creating very very small country. If we want to exchange money/asset with another VW, other real country, I think it&#8217;s just a political and technical problem.<br />
But, if we want more and more, to exchange with other world/country, it will be realized in the near future.<br />
<strong><br />
Tara5 Oh:</strong> Yes I agree with you!<br />
<strong><br />
Tara5 Oh:</strong> How has the Japanese community in Second Life been growing? I see a lot of cool music and fashion events!</p>
<p><strong>Nao Noe: </strong>I love Japanese users&#8217; music and fashion very much.</p>
<p><strong>Nao Noe:</strong> It&#8217;s very important that we introduce them into real world people.</p>
<p><strong>Nao Noe:</strong> so, I made <a href="http://www.slmame.com">SLMaMe</a> website.</p>
<p><strong>Nao Noe:</strong> I know a lot of users become SL user, after reading user blogs.</p>
<p><strong> Nao Noe:</strong> We are planning to create Real goods with <a href="http://www.naturum.co.jp/" target="_blank">Naturum</a>. We are choosing a SL creator in fashion contest event in SLMaMe.</p>
<p><strong>Tara5 Oh:</strong> There are a lot of English speaking admirers of Japanese fashion in SL!</p>
<p><strong>Tara5 Oh:</strong> Cool are you hoping to do some  RL integration?</p>
<p><strong>Nao Noe:</strong> Yes<br />
<strong><br />
Nao Noe:</strong> At first, we are trying to create clothes in small lots, using SL creator&#8217;s design.</p>
<p><strong>Nao Noe:</strong> Naturum has manufacturing network, because they have large EC website.</p>
<p><strong>Nao Noe:</strong> we are trying for &#8220;manufacturing2.0&#8243;</p>
<p><strong>Tara5 Oh:</strong> What other VWs besides SL and OpenSim are Metabirds developing in?</p>
<p><strong>Nao Noe:</strong> I&#8217;m interested in HipiHi. I want to make SLMaMe into English and Chinese version. In the Chinese Version, HiPiHi is very important.</p>
<p><strong>Tara5 Oh:</strong> In the US the Electric Sheep have moved a lot to 2.5 D and closed virtual worlds!</p>
<p><strong>Nao Noe:</strong> I know ESC are moving a lot 2.5D</p>
<p><strong>Nao Noe:</strong> I think it&#8217;s important in the near future, to maintain the company.</p>
<p><strong>Tara5 Oh:</strong> in the US there is a huge interest in 3D immersive for corporate collaboration and education . Is that true in Japan?</p>
<p><strong>Nao Noe:</strong> In my opinion, it&#8217;s true.  OpenSim is a strong platform for this we will introduce OpenSim to companies.</p>
<p><strong>Tara5 Oh:</strong> so to follow up on my question about 2.5 D has Metabirds managed to stay focused on the 3D immersive without having to develop more in 2.5D and flash like ESC?</p>
<p><strong>Nao Noe:</strong> We are very small company, we don&#8217;t need many fixed cost. It&#8217;s a simple solution for us.</p>
<p><strong>Tara5 Oh:</strong> So you continue to find SL devlopment profitable?</p>
<p><strong>Nao Noe:</strong> SL, OpenSim, HiPiHi, SLMaMe.<br />
<strong><br />
Tara5 Oh:</strong> Which all develop the immersive 3D path which is good I think!</p>
<p><strong>Tara5 Oh:</strong> Melting Dots also felt their communities in SL were strong and growing although they work across other platforms.  Do you feel this about your SL communities? How many sims do you have in SL?</p>
<p><strong>Nao Noe:</strong> about 25 and we have SLMaMe comunity gathering thousands of SL core users who are VW core users in Japan.  it&#8217;s very strong.</p>
<p><strong>Tara5 Oh:</strong> What does MaMe mean in English?</p>
<p><strong>Nao Noe:</strong> Bean</p>
<p><strong>Nao Noe:</strong> SLMaMe is a broad bean.</p>
<p><strong>Tara5 Oh:</strong> heh Bean is a slang word for currency in English too!</p>
<p><strong>Tara5 Oh:</strong> Do you have your own portal for Metabirds sims in SL?</p>
<p><strong>Nao Noe:</strong> our company site is http://www.metabirds.com/ and  http://www.metabirds.com/service/metaworld.html is information.</p>
<p><strong>Nao Noe:</strong> And we are planning to create Social Network Site website for the metabirdssims(metaworld) user http://metaworld.jp/</p>
<p><strong>Tara5 Oh:</strong> how many people work for Metabirds now?</p>
<p><strong>Nao Noe:</strong> about 10.</p>
<p><strong>Tara5 Oh:</strong> and you are based in Tokyo?</p>
<p><strong>Nao Noe: </strong> Yes, but our staff live all over Japan.</p>
<p><strong>Tara5 Oh:</strong> so you are a virtual company too?</p>
<p><strong>Nao Noe:</strong> Yes.</p>
<p><strong>Nao Noe:</strong> We are using SL and Skype to communicate with each other.</p>
<p><strong>Tara5 Oh: </strong>Melting Dots said they saw themselves primarily as virtual world event creators and an agency specializing in social media &#8211; how do you describe Metabirds?<br />
<strong><br />
Nao Noe:</strong> We are &#8220;Virtual World Business Developer.&#8221;</p>
<p><strong>Tara5 Oh: </strong>I saw the recent press release from  NTT.</p>
<blockquote><p>NTT, the largest telecommunication company in Japan will invest in the NGI group with a total of 1,630,000,000 yen. NGI group is the owner of 3Di so NTT is planning to work on metaverse business with their new NGN (Next generation network) system (see <a href="http://www.secondtimes.net/news/japan/20080508_ntt.html" target="_blank">Second Times</a>).</p></blockquote>
<p><strong>Tara5 Oh: </strong>What do you think are the implications of this for Japanese virtual World development?</p>
<p><strong>Nao Noe:</strong> I think it&#8217;s good for  hardware/network infrastracture for virtual worlds.</p>
<p><strong>Nao Noe:</strong> and, on their service,  Metabirds can provide a lot of businesses then, then the users will become happy <img src="http://www.ugotrade.com/wordpress/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" />  If they provide low cost and stable infrastracture, it&#8217;s very good for us.<br />
<strong></strong></p>
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