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	<title>UgoTrade &#187; Architectural Working Group</title>
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		<title>Web Meets World: Participatory Culture and Sustainable Living</title>
		<link>http://www.ugotrade.com/2008/11/25/web-meets-world-participatory-culture-and-sustainable-living/</link>
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		<pubDate>Tue, 25 Nov 2008 06:28:07 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[3D internet]]></category>
		<category><![CDATA[Architectural Working Group]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[avatar 2.0]]></category>
		<category><![CDATA[crossing digital divides]]></category>
		<category><![CDATA[digital public space]]></category>
		<category><![CDATA[interoperability of virtual worlds]]></category>
		<category><![CDATA[Metaverse]]></category>
		<category><![CDATA[mirror worlds]]></category>
		<category><![CDATA[Mixed Reality]]></category>
		<category><![CDATA[Mobile Phones in Africa]]></category>
		<category><![CDATA[Mobile Technology]]></category>
		<category><![CDATA[online privacy]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[OpenSim]]></category>
		<category><![CDATA[privacy and online identity]]></category>
		<category><![CDATA[science outreach in virtual worlds]]></category>
		<category><![CDATA[scientific simulation in virtual worlds]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[Web 2.0]]></category>
		<category><![CDATA[Web 3D]]></category>
		<category><![CDATA[Web3.D]]></category>
		<category><![CDATA[World 2.0]]></category>
		<category><![CDATA[aggregating the world's energy data]]></category>
		<category><![CDATA[Al Gore at Web 2.0 Summmit]]></category>
		<category><![CDATA[Al Gore on Climate Change]]></category>
		<category><![CDATA[carbon networks]]></category>
		<category><![CDATA[carbon trading]]></category>
		<category><![CDATA[climate chain]]></category>
		<category><![CDATA[co-creatiion]]></category>
		<category><![CDATA[commercial intelligence]]></category>
		<category><![CDATA[culture of participation]]></category>
		<category><![CDATA[data privacy]]></category>
		<category><![CDATA[ecological intelligence]]></category>
		<category><![CDATA[global warming]]></category>
		<category><![CDATA[GupShup]]></category>
		<category><![CDATA[identity on the web]]></category>
		<category><![CDATA[Instrumenting the World]]></category>
		<category><![CDATA[Life on the Cloud]]></category>
		<category><![CDATA[micro carbon credits]]></category>
		<category><![CDATA[one billion one person enterprises]]></category>
		<category><![CDATA[partcipatory culture]]></category>
		<category><![CDATA[personal rapid transit]]></category>
		<category><![CDATA[privacy and the future of the cloud]]></category>
		<category><![CDATA[redefining prosperity]]></category>
		<category><![CDATA[sharing identity]]></category>
		<category><![CDATA[sustainability footprint]]></category>
		<category><![CDATA[sustainable mobility]]></category>
		<category><![CDATA[the achilles heel of Web 2.0]]></category>
		<category><![CDATA[the web beyond the web]]></category>
		<category><![CDATA[Twitter for India]]></category>
		<category><![CDATA[twitter of India]]></category>
		<category><![CDATA[Web 2.0 Summit]]></category>
		<category><![CDATA[Web Meets World]]></category>

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		<description><![CDATA[In a conversation with Tim Oâ€™Reilly and John Battelle (Federated Media Publishing) at Web 2.0 Summit 2008, Al Gore suggested that only the aggregate bandwidth of the internet could supply us with the kind of emotional intelligence we need to respond with appropriate urgency to the challenges of our times, for example, the CO2 targets [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/11/algoretimoreillyjohnbattelle.jpg"><img class="alignnone size-full wp-image-2289" title="algoretimoreillyjohnbattelle" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/11/algoretimoreillyjohnbattelle.jpg" alt="" width="450" height="300" /></a></p>
<p><a id="tnsr" title="In a conversation" href="http://web20summit.blip.tv/file/1461701/" target="_blank">In a conversation</a> with Tim Oâ€™Reilly and <a href="http://battellemedia.com/" target="_blank">John Battelle</a> (Federated Media Publishing) at <a rel="nofollow" href="http://en.oreilly.com/web2008/public/content/home">Web 2.0 Summit 2008</a>, Al Gore suggested that only the aggregate bandwidth of the internet could supply us with the kind of emotional intelligence we need to respond with appropriate urgency to the challenges of our times, for example, the CO2 targets necessary to avert catastrophe.</p>
<p><strong><em>&#8220;People hear these things, and there are many other similar signals, and then the next day it&#8217;s gone. Now the neuroscientists have explanations for why that is &#8230;.. The urgency center of the brain is geared to snakes, spiders and fire and things that evolution posed as tests to our species&#8230; </em></strong></p>
<p><strong><em>But when we have to use our neo cortex to connect dots in an abstract pattern and then push that down to the urgency and fear center &#8211; that&#8217;s just a little footpath. </em></strong></p>
<p><strong><em>ItsÂ  like the internet, mostly, it&#8217;s an asynchronous connection.Â  There is a big connection going from the fear center to the reasoning process but just a very small pathway coming back. </em></strong></p>
<p><strong><em>It needs to be stored in the cloud. It is the aggregate bandwidth than counts. We need to have the truth &#8211; the inconvenient truth, forgive me, of this challenge stored in the cloud so that people don&#8217;t have to rely on that process and so that we can respond to it collectively.&#8221;</em></strong></p>
<p>Tim O&#8217;Reilly responded: &#8220;<em><strong>Who knew you were the guru of Web 2.0 as well as global warming. You have totally outlined our premise here.&#8221;</strong></em></p>
<p><em><strong></strong></em></p>
<p>(Photograph opening this post of the Former Vice President Al Gore on stage with Tim O&#8217;Reilly and John Battelle atÂ  <a rel="nofollow" href="http://en.oreilly.com/web2008/public/content/home">Web 2.0 Summit 2008</a>, co-presented by <a rel="nofollow" href="http://conferences.oreillynet.com/">O&#8217;Reilly Media</a> and <a rel="nofollow" href="http://www.techweb.com//">TechWeb</a>. Produced by <a rel="nofollow" href="http://www.2goodcompany.com/">Good Company Communications</a>. Photograph copyright <a rel="nofollow" href="mailto:james@duncandavidson.com">James Duncan Davidson</a> &#8211; see <a href="http://www.flickr.com/photos/x180/sets/72157608663699979/?page=4" target="_blank">Duncan Davidson&#8217;s Flickr stream</a> for a complete photo essay of the event.)</p>
<p>I was trying to find a word to express how powerfullyÂ  Al Gore addressed the Summit audience.Â  And I was discussing this with a legendary serial entrepreneur, <a href="http://www.bbc.co.uk/blogs/bbcinternet/richard_titus/" target="_blank">Richard Titus</a>, who is also a great admirer of Al Gore, at the closing party. Richard came up with the phrase I was seeking.Â  â€œHe was totally naked,â€ Richard said.</p>
<p>Al Gore described himself as a recovering politician.Â  And yes, he seems totally recovered from the â€œwoodenessâ€ of politics and utterly at home with the â€œnakednessâ€ of participatory culture.</p>
<p><strong>Al Gore made clear that to change the world we have to change ourselves (he did).</strong><strong></strong></p>
<p>Bertrand Russell is often attributed with the following quote:</p>
<p><strong><em>The mark of a civilized human being is the ability to read a column of numbers and then weep.</em></strong></p>
<p>Gore&#8217;s exhortation that the internet needs to be a puppy with a purpose resonated with his audience.Â  From climate change, global issues of health care, to rethinking global economies we desperately need to optimize our collective and individual intelligence.</p>
<h3>Instrumenting the World: Life on the Cloud</h3>
<p>Kevin Kellyâ€™sÂ  <a href="http://en.oreilly.com/web2008/public/schedule/proceedings" target="_blank">High Order Bit &#8211; a brilliant impressionist view of the internetâ€™s next 6537 days</a> describes what â€œLife on the cloudâ€ will be like.</p>
<p><em><strong>â€œI</strong></em><em><strong>f you are producing some information and it is not webized, i.e., it is online and not related and shared to everything else, it doesnâ€™t count.â€ </strong></em></p>
<p>This is already the case to some degree. And the challenge of understanding where our networked identities begin and end is with us. But Kevin Kelly points out, â€œlife on the cloudâ€ will heighten our dilemmas.</p>
<p><a id="w-nw" title="Nat Torkington's presentation to the Privacy Forum in Auckland" href="http://radar.oreilly.com/2008/11/web-meets-world-privacy-and-th.html" target="_blank">Nat Torkington&#8217;s presentation</a> to the Privacy Forum in Auckland , New Zealand, &#8220;Web Meets World: Privacy and the Future of the Cloud&#8221; looks at our changing idea of identity through the lens of privacy &#8211; both â€œthe nature of privacyâ€ and â€œhow expectations change over time.â€Â  Nat cites William Gibson <em> </em>(interviewed by Rolling Stone on their 40th Anniversary):</p>
<p><em><strong>â€œO</strong></em><strong><em>ne of the things our grandchildren will find quaintest about us is that we distinguish the digital from the real, the virtual from the real.Â  In the future that will likely become impossible.â€</em></strong></p>
<p>The critical layer between this database of things and the ultra, mega cloud (see Kevin Kellyâ€™s slide below) is the web of shared intelligence. This is where the transformation will emerge with its dangers and opportunities.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/11/kevinkelly.jpg"><img class="alignnone size-full wp-image-2271" title="kevinkelly" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/11/kevinkelly.jpg" alt="" width="450" height="372" /></a></p>
<p>Brian Solis, in his excellent post, <a href="http://www.briansolis.com/2008/11/barack-obama-social-web-and-future-of.html#links" target="_blank">â€œBarack Obama, The Social Web, and the Future of User Generated Government,â€</a> proposes <a href="http://www.zappos.com/" target="_blank">Zappos</a> and their â€œpublic and transparent customer-focused cultureâ€ is a good model for how government can use the internet not only to push out its message but to create a whole new culture of participation.</p>
<p>Far fetched?Â <a href="http://web20summit.blip.tv/file/1439719/" target="_blank"> Watch Tony Hsiehâ€™s High Order Bit for yourself.</a> The idea that every interaction at Zappos has relevance to the value exchange between consumers and producers is a very interesting idea to apply to the relationship between government and citizens.</p>
<p><em><strong><br />
</strong></em></p>
<h3><em><strong>&#8220;Ecological Intelligence&#8221;</strong></em></h3>
<p><em><strong></strong></em></p>
<p>Instrumenting the World requires new models of data sharing. Last year, <a href="../../2007/10/31/cory-doctorow-a-reverse-surveillance-society/" target="_blank">Cory Doctorow described to me</a> an instrumentation model of data.</p>
<p>An Instrumentation model for data differs from a surveillance model of data sharing.Â  Instrumentation is <em><strong>&#8220;when you know a lot about the world,</strong></em>&#8221; in contrast to surveillance &#8211; <em><strong>&#8220;when people in authority know a lot about you&#8221;.</strong></em></p>
<p><em><strong>(Note: </strong></em>Mashable has an interesting post on the theme of a &#8220;instrumentation,&#8221; see:Â  <a href="http://mashable.com/2008/11/13/government-mashups/" target="_blank">Seventeen Killers Apps for Taking Control of Your Government</a>:<em><strong>&#8220;Government is increasingly putting much of its public records online, <a href="http://mashable.com/2008/10/14/crowdsourced-beltway-pandits/" target="_blank">creating opportunities</a> for developers to build useful applications for citizens.&#8221;)</strong></em></p>
<p>But corporate culture and governments around the world have embraced the surveillance model of data up to now.Â  I was fortunate to have the opportunity to ask Larry Brilliant, <a title="Google.org" href="http://www.google.org/" target="_blank">Google.org</a>, a question about how the tables might get turned.Â  After <a title="his conversation with Tim O'Reilly" href="http://web20summit.blip.tv/file/1449189/" target="_blank">his conversation with Tim O&#8217;Reilly</a>,Â  I asked:</p>
<p><em><strong>&#8220;What would motivate corporations and governments to participate in the kind of data sharing and transparency that could produce the changes that our world needs, particularly in the area of health and climate change? For example, why would corporations reveal the aspects of products we use and the food we eat that have negative effects on our health and our planet?&#8221;</strong></em> (This is more succinctly phrased than my original question!)</p>
<p>Larry Brilliant replied:</p>
<p><em><strong>&#8220;I don&#8217;t know how many of you know Dan Goleman? He created emotional intelligence [quotient] &#8211; EQ. He is coming out with a book which I have just had the pleasure of reading in draft form which deals specifically with what you are talking about.<br />
</strong></em></p>
<p><em><strong>How we can have commercial intelligence. How we use the power of corporations and their various different stakeholders, including their customers to drive corporations to do the morally right thing </strong><strong>by losing the commercial support of customers who won&#8217;t support them unless they are more green, fairer to women, respect gay and lesbian rights, do the things you would like them to do whatever that happens to be, so that you can vote with your dollars. </strong></em></p>
<p><em><strong> It is really a fascinating book:Â  &#8220;The Application of Ecological Intelligence to the Commercial World.&#8221;Â  I don&#8217;t know what the final title will wind up being but I recommend it to you.</strong></em></p>
<p>Dan Goleman&#8217;s new book: <a title="&quot;Ecological Intelligence: How Knowing the Hidden Impacts of What We Buy Can Change Everything,&quot;" href="http://www.randomhouse.ca/catalog/display.pperl?isbn=9780385527828" target="_blank">&#8220;Ecological Intelligence: How Knowing the Hidden Impacts of What We Buy Can Change Everything,&#8221;</a> will come out in April, 2009.</p>
<h3>An Extraordinary Gathering At An Historic Time</h3>
<p>Web 2.0 Summit was a brilliantly orchestrated gathering of many of the thought/business leaders and entrepreneurs who have shaped the internet as we know it today.</p>
<p>As my friend <a href="http://www.jehochman.com/">Jonathan Hochman, </a>Wikipedia, said on Day 1:</p>
<p><em><strong>â€œIf everyone here [Web 2.0 Summit] shut down their website it would be the end of the internet!.â€</strong></em> (See my upcoming interview with Jonathan on Wikipedia and <a href="http://archsl.wordpress.com/" target="_blank">Jon Brouchard</a> on Wikitecture and what these projects can teach us about participatory culture).</p>
<p>But also in this elite crowd of â€œCâ€ level execs were the next generation of entrepreneurs who are working on a hunch and prayer to create the future Web.</p>
<p>And this year, as the Web 2.0 Summit architects explained in their intro, the decision was made to extend the scope of the Summit even further:</p>
<p><em><strong>â€œâ€¦.our world is fraught with problems that engineers might charitably classify as NP hardâ€”from roiling financial markets to global warming, failing healthcare systems to intractable religious wars. In short, it seems as if many of our most complex systems are reaching their limits.</strong></em></p>
<p><em><strong>It strikes us that the Web might teach us new ways to address these limits. From harnessing collective intelligence to a bias toward open systems, the Webâ€™s greatest inventions are, at their core, social movements. To that end, weâ€™re expanding our program this year to include leaders in the fields of healthcare, genetics, finance, global business, and yes, even politics.â€</strong></em></p>
<p>Truly an extraordinary gathering at an historic time &#8211; commencing the day after Barak Obama became President Elect, it seemed the causes and conditions for participatory culture and sustainable living were coming together at last!<em><strong><br />
</strong></em></p>
<h3>Virtual Worlds and &#8220;The Web Beyond The Web:&#8221;<strong> Creating &#8220;A Supple Approach to Sharing Identity&#8221;<strong><br />
</strong></strong></h3>
<p>Virtual Worlds were not on the schedule.Â  But this is not surprising as their potential contributions to the very big problems at the heart of the Summitâ€™s theme are only just beginning to emerge.</p>
<p>But new forms ofÂ  participatory culture were a recurrent theme of the Summit.Â  And Virtual Worlds at the high bandwidth tip of the pyramid of global connectedness and SMS at the bottom of the pyramid have a lot to teach us about participatory culture.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/11/podcarspost1.jpg"><img class="alignnone size-full wp-image-2309" title="podcarspost1" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/11/podcarspost1.jpg" alt="" width="450" height="345" /></a></p>
<p>Crista Lopes recently co-founded with <a href="http://www.podcar.org/uppsalaconference/christerlindstrom.htm" target="_blank">Christer Lindstrom</a> a company, Encitra, that is focused on improving urban planning processes, starting with transportation, using virtual worlds. Christer Lindstrom has been a key evangelizer of PRT (personal rapid transit &#8211; see photo above).</p>
<p>Crista Lopes is Associate Professor at the University of California, Irvine, in the Department of Informatics (full interview coming soon).Â  Crista is using the dynamic shared viewpoint of virtual world technology to offer a way for the many stakeholders involved in a city scale transportation infrastructure change to participate in the process of planning. Crista is working with <a href="http://opensimulator.org/wiki/Main_Page" target="_blank">OpenSim</a> &#8211; see the video ofÂ  <a href="http://uk.youtube.com/watch?v=kJNDcurLP1w" target="_blank">&#8220;Encitra &#8211; Creating Immersive Worlds.&#8221; </a></p>
<p>There are a number of use cases for Virtual Worlds in sustainable living being developed. I have written several posts on Oliver Goh&#8217;s work,Â  â€œ<a href="http://www-935.ibm.com/services/nl/gts/html/eolus.html" target="_blank">The Path to Sustainable Real Estate.â€</a> See my <a href="http://www.ugotrade.com/2007/07/02/eolus-makes-leap-to-3d-internet-on-second-life/" target="_blank">earlier posts here</a>, and <a href="http://www.ugotrade.com/2007/10/22/eolus-goes-open-sim/" target="_blank">here</a>, and <a href="../../2008/02/21/the-wizard-of-ibms-3d-data-centers/" target="_blank">IBMâ€™s Virtual Network Operation Centers.</a>â€œ</p>
<p>Also see the <a id="f.2t" title="recent announcement from Intel Research to create ScienceSim using OpenSim" href="http://blogs.intel.com/research/2008/11/immersive_science.php" target="_blank">recent announcement from Intel Research to create ScienceSim using OpenSim</a> (more on this soon). Justin Rattner writes:<em><br />
</em></p>
<p><strong><em>&#8220;Wilfred Pinfold (an Intel colleague and general chair of Supercomputing 2009) announced to the Supercomputing 2008 conference attendees plans to create a new virtual world called â€œScienceSim.â€ Supported by Intel and the conference committee, this collaboration aims to use these immersive, connected environments to further cutting edge scientific research.&#8221;</em></strong></p>
<p>George Jobi, Intel, writes in <a href="http://software.intel.com/en-us/blogs/2008/11/24/open-architecture-science-tools-immersive-science/" target="_blank">his post on ScienceSim</a>: &#8220;Intel is one of the founding members of OpenSim and had been building its vision of open standards based 3D web architecture around OpenSim.&#8221;</p>
<h3>The Achilles Heel of Web 2.0&#8230;&#8230;.?</h3>
<p>As Crista pointed out:</p>
<p><em><strong>&#8220;</strong></em><strong><em>TheÂ  Achilles Heel of Web 2.0 is trying to build the concept of person in a platform that doesn&#8217;t have people, at the center of the architecture.</em></strong><em><strong> With Web 2.0 we go through a lot of hoops trying to integrate basics concepts of identity and storage onto a platform that wasn&#8217;t designed for it.&#8221;</strong></em></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/11/webapps.jpg"><img class="alignnone size-full wp-image-2331" title="webapps" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/11/webapps.jpg" alt="" width="450" height="211" /></a></p>
<p>Most of us have bits of our identity scattered all over the web, e.g., partial friends list here, there and everywhere. Some of us have literally hundreds of different log ins and profiles. Our list of applications with pieces of our identity locked up in them might look something like the slide below from the <a href="http://web20summit.blip.tv/file/1447875/" target="_blank">High Order Bit of Beerud Sheth, Webaroo Inc</a>.</p>
<p>In contrast, Crista noted:</p>
<p><em><strong>â€œT</strong></em><em><strong>he key component that a Virtual World offers you is that you can take your identity from place to place and the presence of people is at the center of the whole thing</strong></em>.â€</p>
<p>Crista has already submitted code that introduces hyperlinks to OpenSim (<a href="http://opensimulator.org/wiki/Hypergrid" target="_blank">see here</a>). Crista is computer scientist of many accomplishments including being the co-inventor of Aspect-Oriented Programming.</p>
<p>There is a long conversation in the comments on <a href="../../2008/11/02/tim-oreilly-instrumenting-the-world/" target="_blank">my interview with Tim Oâ€™Reilly</a> about whether the concept of avatar is the Achilles Heel of Virtual Worlds. So I asked Crista:</p>
<p><em><strong>â€œAre avatars the Achilles Heel of Virtual Worlds?</strong></em><em><strong>â€<br />
</strong></em></p>
<p>Crista explained why she thinks this is not the case in the modular open source architecture of <a href="http://opensimulator.org/wiki/Main_Page" target="_blank">OpenSim </a>at least.</p>
<p><strong><em>â€œThe concept of people is not tied to the concept of avatar in OpenSim</em></strong>:<em><strong> One of the important parts of the OpenSim architecture is that the concept of user is very different from the concept of avatar.â€</strong></em></p>
<p>In OpenSim, Crista noted:</p>
<p><strong><em>User = identity +storage </em></strong></p>
<p>When I asked David Levine, IBM, what Web 2.0 could learn from virtual worlds re sharing identity, David, who works on interoperability and protocols in the <a href="http://wiki.secondlife.com/wiki/Architecture_Working_Group" target="_blank">Architecture Working Group</a>, said:</p>
<p><em><strong>I</strong><strong>mmersive spaces, are the real time, multi-user online component of Web 2.0, and identity is deeply part of thatâ€¦â€¦..virtual Worlds teach us, as they expose more resources to Web 2.0,</strong></em><em><strong> that </strong></em><strong><em>there needs to be increasingly â€œsuppleâ€ ways of sharing identity <span id=":p9" dir="ltr">that go beyond simply anchoring it on gmail or openID, or such</span></em></strong>.</p>
<p>Social media has been one of Web 2.0&#8242;s success stories &#8211; giving the impression that Web 2.0 has people at the core of its architecture. But, as Crista pointed out, this is not the case.</p>
<p><strong><em>There is no way in Web 2.0 to do identity at the level of platform, at the moment. As soon as you want to create identity on the Web there is a big mess.â€</em></strong></p>
<p><a href="../wp-content/uploads/2008/11/webapps.jpg"><br />
</a></p>
<h3>Participatory Culture at the Bottom of the Pyramid: &#8220;The Web Beyond The Web&#8221;</h3>
<p>The â€œWeb Beyond the Web,â€ <a href="http://web20summit.blip.tv/file/1447875/" target="_blank">Beerud </a><a href="http://web20summit.blip.tv/file/1447875/" target="_blank">Sheth, Webaroo Inc</a> quipped, is not his announcement of Web 3.0. Rather, Beerud is describing the parallel innovation at the bottom of the pyramid where lower prices on mobile devices rather than new features drives adoption and voice and SMS (short messaging service) rule.</p>
<p>SMS is the web of the people for most of the world.Â  The current ratio is 10:1 with 10 people using text messaging to every 1 that has web access and the SMS population is growing at a much higher rate than web users. TheÂ  innovation at the top of the pyramid, where a plethora of Web 2.0 apps are built on top ofÂ  http, looks like the unreadable slide above with a forest of applications.</p>
<p>In contrast innovation at the bottom of the pyramid, until recently, has been limited to ringtones, wall papers, and voice response mechanisms.Â  So Beerud introduced a new service <a href="http://www.smsgupshup.com/" target="_blank">GupShup</a>.</p>
<p>Gup Shup = Chit Chat</p>
<p><em><strong>â€œThink of GupShup as another cool word from the language that gave you yoga, nirvana and karma sutra,â€</strong></em> Beerud said.</p>
<p>GupShup is a <em><strong>&#8220;Twitter for India&#8221;</strong></em> but on a vastly bigger scale (only 18 months from launch they are up to 12 million users).</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/11/gupshup.jpg"><img class="alignnone size-full wp-image-2332" title="gupshup" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/11/gupshup.jpg" alt="" width="450" height="220" /></a></p>
<p>But, Beerud points out, don&#8217;t just file away GupShup as another twitter clone.Â  While they have Web and WAP site, they are deeply intergated into SMS as the lowest common denominator. GupShup can be used entirely from mobile which is vital as they have more users already than the total number of web users in India.</p>
<p>This idea of fully integrating into the lowest common denominator medium, SMS, has allowed GupShup to grow extremely rapidly. And, interestingly, when you look at the use cases you see the end users are deploying many of the uses cases that are familiar from the web,</p>
<p>Beerud left the audience with the take away that all the use cases are surprisingly similar to the web as are the ways of monetizing them,Â  This is creating enormous opportunity for creativity and entrepreneurship in building out this web beyond the web.</p>
<p>He invited those who already know the possibilities of the web to come and join this new adventure.Â  The enormous scale of the &#8220;web beyond the web,&#8221; and the fact people are connected almost continuously, creates vast opportunities for participatory culture to expand beyond the small triangle at the top of the pyramid.</p>
<p>On the â€œweb beyond the webâ€ the potential of 160 characters is explored on a scale unimaginable on Web 2.0 where Twitter, for example, is just one app in a vast ocean of other possibilities.</p>
<h3>Crossing the Chasm Between The Top and the Bottom of the Pyramid</h3>
<p>This total separation between the top and the bottom of the pyramid is, in part at least, constructed through the current web culture of web exclusive subscriptions.</p>
<p>It is perfectly possible to write an app that would accept SMS text and post it on a web page without ever requiring a web visit from the SMS subscriber. The same app could also accept text input from a web page and send it out as SMS to one or many subscribers that have never visited a web page, thus enabling communication across this gap.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/11/pyramid.jpg"><img class="alignnone size-full wp-image-2337" title="pyramid" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/11/pyramid.jpg" alt="" width="395" height="263" /></a></p>
<h3><strong><em><br />
</em></strong></h3>
<h3>Oxygenating the System: Monetizing Doing the Right Thing</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/11/goodguide.jpg"><img class="alignnone size-full wp-image-2342" title="goodguide" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/11/goodguide.jpg" alt="" width="450" height="293" /></a></p>
<p>The VCs, business leaders andÂ  entrepreneurs at Web 2.0 Summit had their entrepreneurial Spidy Senses (as John Battelle calls them) tuned to the challenges and opportunities of Web Meets World.Â  Some of the winners of the <a href="http://web20summit.blip.tv/file/1444804/" target="_blank">Web 2.0 Launch Pad Competition </a>explored the premise that doing the right thing can be monetized.</p>
<p>Danny Kennedyâ€™ <a href="http://www.sungevity.com/#start" target="_blank">Sungevity</a> was the overall winner.Â  Sungevityâ€™s aim is to â€œscale solar electricity as a solution to climate change.â€Â  Their use of a Virtual Earth feed to streamline the installation of solar panels and ambition to be the SalesForce.com for the solar industry was a very winning combo.</p>
<p><a href="http://www.goodguide.com/" target="_blank">Good Guide,</a> a really excellent service (also available as an iphone app) providing a guide to all products from the perspective of their healthfullness, greeness and other socially valuable criteria clearly scored a 10 on doing the right thing.Â  But Good Guide&#8217;s ability to succeed on the monetizing side of the equation was questioned by one of the VCâ€™s on the Launch Pad panel.</p>
<p><a href="https://www.carbonetworks.com/" target="_blank">Carbon Networks</a> pitched with the mantra â€œdo the right thing and enhance the balance sheets in the process.â€ But the difficulty there, it seems to me, is that there are many questions re the benefits, or lack of them, of global carbon trading markets.</p>
<p>Carbon Networks argued that carbon markets, which are already a giant industry, present enormous opportunity for companies to monetize doing the right thing.</p>
<p>I asked Gavin Starks (who<a href="../../2008/11/02/tim-oreilly-instrumenting-the-world/"> I interviewed recently</a> about his venture <a href="http://www.amee.cc/" target="_blank">AMEE</a> &#8211; a BIG project to aggregate the world&#8217;s energy data) about the problems of carbon markets.</p>
<p><em><strong>&#8220;They have high levels of inappropriate use even for a new market area,&#8221; </strong></em>he commented, noting:</p>
<p><em><strong>&#8220;There are some superb projects out there, but it would be fair to say there has been good dose of snake oil in the space &#8211; which has certainly not helped to build consumer confidence. However, markets are necessary to engage with the scale of investment that is needed to address the issue &#8211; it&#8217;s the use of funds that needs more scrutiny and greater transparency needs to be given to the whole process.&#8221; </strong></em></p>
<p>There are projects working with <a id="qw4q" title="Voluntary Emissions Reduction" href="http://en.wikipedia.org/wiki/Voluntary_Emissions_Reduction">Voluntary Emissions Reduction</a> which aren&#8217;t tradable on proper carbon cap-and-trade markets, <em><strong>&#8220;though in theory the step up to CERs (certified emissions reductions) isn&#8217;t too great a thing,&#8221;</strong></em> Gavin noted.</p>
<p><a id="jkkd" title="MicroEnergy Credits" href="http://microenergycredits.com/">MicroEnergy Credits</a> theÂ  initiative presented on the <a href="http://en.oreilly.com/web2008/public/schedule/detail/5067" target="_blank">Track Me panel </a>by April Allderdice, co-founder and CEO, is a good example of this.</p>
<p>Gavin pointed me to <a href="http://www.cheatneutral.com/" target="_blank">CheatNeutral</a> and their YouTube video for a hilarious and razor sharp look at the problems of carbon offsetting. The text below is from the <a href="http://docs.google.com/CheatNeutral" target="_blank">CheatNeutral</a> site.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/11/cheatneutral.jpg"><img class="alignnone size-full wp-image-2316" title="cheatneutral" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/11/cheatneutral.jpg" alt="" width="311" height="286" /></a></p>
<p>Gavin also explained a new initiative <a href="http://sandbag.org.uk/" target="_blank">Sandbag (beta)</a>. Sandbag aims to take the permits that allow polluters to pollute out of the system.</p>
<p><strong><em>&#8220;Thanks to policy makers in the UN and Europe levels of pollution are now controlled. Permits must be bought by polluters to let them keep polluting. But there is a finite number of them in circulation and the good news is anyone can buy them. So by<strong> takingÂ a permitÂ out of the system </strong>we can reduce the amount of pollution taking place and force industry to invest in cleaner technologies. One less permit means one less tonne of greenhouse gas in the atmosphere.&#8221;</em></strong></p>
<p><a href="http://www.amee.cc/" target="_blank">AMEE</a> is working withÂ  <a href="http://sandbag.org.uk/" target="_blank">Sandbag</a></p>
<p><strong><em><br />
</em></strong></p>
<h3>Consuming Less and Redefining Prosperity</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/11/consumingless.jpg"><img class="alignnone size-full wp-image-2312" title="consumingless" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/11/consumingless.jpg" alt="" width="450" height="331" /></a></p>
<p>This picture is from the <a href="http://www.aspo-usa.com/aspousa4/matrix.cfm" target="_blank">Sustainable Mobility Panel at the ASPO-USA Peak Oil Conference</a>.<a href="http://www.podcar.org/uppsalaconference/christerlindstrom.htm" target="_blank"><br />
</a></p>
<p>Perhaps nowhere is it more clear than when we look at the reports that link catastrophic climate change to the assumption of growth that what is really at stake in terms of averting catastrophe is not just retooling our energy infrastructure, but fundamental changes at the level of culture and identity.</p>
<p><strong><em>Consuming less may be the single biggest thing you can do to save Carbon Emissions,</em></strong> Tim Oâ€™Reilly said, in his Tweet on <a href="http://www.newscientist.com/article/mg20026786.100-special-report-why-politicians-dare-not-limit-economic-growth.html%3Ffull%3Dtrue" target="_blank">â€œWhy politicians dare not limit economic growth.â€</a></p>
<p><strong><em>A growing band of experts are looking at figures l<a href="http://www.newscientist.com/article/mg20026786.000-special-report-how-our-economy-is-killing-the-earth.html" target="_blank">ike these</a> and arguing that personal carbon virtue and collective environmentalism are futile as long as our economic system is built on the assumption of growth. (</em><a href="http://www.newscientist.com/article/mg20026786.000-special-report-how-our-economy-is-killing-the-earth.html" target="_blank">New Scientist)</a></strong></p>
<p>But few of us are willing to contemplate what a sustainable economy and averting the catastrophe of climate change require &#8211; redefining prosperity and reducing consumption (see <a href="http://www.sd-commission.org.uk/pages/redefining-prosperity.html" target="_blank">Redefining Prosperity</a>).</p>
<p>Web 2.0 Summit took on the challenge of reimagining giant industries like energy, food and transportation and how we mightÂ  be able to shift away from a culture of food and energy consumption that is basically killing us and our world (see <a href="http://web20summit.blip.tv/file/1461585/" target="_blank">Michael Pollanâ€™s brilliant High Order Bit</a> on the culture of food in the US).</p>
<p>The Summit gurus urged that taking risks and tackling very big problems has always been what Web 2.0 is about and indeed cultural shifts of the magnitude needed would be hard to imagine without a Web 2.0 perspective</p>
<p>S<a href="http://web20summit.blip.tv/file/1450845/" target="_blank">hai Agassi</a>, Better Place, explained how paradigm shifts require new business models. <a href="http://web20summit.blip.tv/file/1450845/" target="_blank">See Shaiâ€™s High Order Bit here</a> on the evolution of â€œBetter Place,â€ -Â  by giving away free electric cars he is creating a new business venture that will bring clean cars into the mass market.Â  New business models not just new technology are required to drive change.</p>
<p><a href="http://millionsofus.com/blog/category/reubens-thoughts/" target="_blank">B</a><a href="http://millionsofus.com/blog/category/reubens-thoughts/" target="_blank">reaking News From Reuben Steigerâ€™s blog</a></p>
<p>First Israel.Â  Then Denmark.Â  A few weeks ago, <a href="http://www.betterplace.com/press-room/press-releases-detail/better-place-partners-with-agl-and-macquarie-to-build-ev-infrastructure-in-/">Australia</a>.Â  Today,Â  Mayor Newsom along with Governor Schwartznegger and the Mayors of San Jose and Oakland, <a href="http://www.betterplace.com/california">announced that they would be making a major move towards bringing electric vehicles and the Better Place network to the Bay Area</a>.</p>
<p>Please, visit <a href="http://planet.betterplace.com/">Planet Better Place</a> to <a href="http://planet.betterplace.com/">sign the petition</a>,Â  <a href="http://planet.betterplace.com/page/take-action-1">join the movement</a> and bring Better Place to your town or country.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/11/planet-betterplace.jpg"><img class="alignnone size-full wp-image-2318" title="planet-betterplace" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/11/planet-betterplace.jpg" alt="" width="450" height="196" /></a></p>
<p>To motivate yourself and others how important it is to change patterns of consumption see Saul Griffithâ€™sÂ <a href="http://web20summit.blip.tv/file/1446447/" target="_blank">High Order Bit here</a> and <a href="http://www.wattzon.com/" target="_blank">Project Wattzon</a></p>
<p><em><strong>â€œâ€¦..from flying, driving, powering a home, eating, shopping, working and even oneâ€™s share of the energy necessary to make our society function. WattzOn helps users understand their personal impact on the environment and how they rate compared to others WattzOn users, as well as global averages.â€</strong></em></p>
<h3>&#8220;The Secret Sauce&#8221;: New Business Models for Web Meets World</h3>
<p><a href="http://www.threadless.com" target="_blank"><img class="alignnone size-full wp-image-2385" title="threadless" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/11/threadless.jpg" alt="" width="450" height="239" /></a></p>
<p>I spent some time talking to <a href="http://dondodge.typepad.com/" target="_blank">Don Dodge</a>, Director of Business Development, Microsoftâ€™s Emerging Business Division, about the future ofÂ  virtual worlds and what technologies he thought would play an important role in developing the participatory architecture of the web (full interview coming soon!).</p>
<p><em><strong>â€œThe question is how do you apply these technologies? Where is the best use for them? And this is the hard part.Â  When you look at social media and social networks and things like Wikipedia, donâ€™t look so much at the technology because that is fairly simple.</strong></em></p>
<p><em><strong>Look at the rules of social interaction and how people interact, and how you put protections in there so that people donâ€™t game the system or do bad things.Â  Look at the processes because thatâ€™s really the secret sauce of how it all works.Â  The technology is simple. It looks easy from a distance, when you start getting into how it really works from a social perspective thatâ€™s the secret sauce.â€</strong></em></p>
<p>(<em><strong>screenshot above from <a href="http://www.threadless.com" target="_blank">Threadless</a> )</strong></em><em><strong></strong></em></p>
<p>Also I caught up with John Battelle, Federated Media Publishing (<a href="http://battellemedia.com/archives/003575.php" target="_blank">see his Data Bill of Rights here)</a>, and Jennifer Pahlka, <a href="http://www.techweb.com/" target="_blank">TechWeb</a>, at a small press conference. I managed to squeeze in a couple of questions!</p>
<p>Tish Shute:<em><strong> If marketing has been the oxygen of the system up to now, what will oxygenate the system of the new participatory culture of Web meets Worldâ€</strong></em></p>
<p>John Battelle:<em><strong> I donâ€™t think marketing ever stops being one of the most significant pieces of the economy -Â  because it is, of the whole economy. So what I do think will happen, and this is the company that I run, I do think marketing will shift very dramatically in terms of its approach and how it is a part of the value exchange that occurs around goods.</strong></em></p>
<p><em><strong>One of the reasons that I had Tony Tsieh from <a href="http://www.zappos.com/" target="_blank">Zappos</a> was to show that.Â Â  Tony shows how every single human being in his organization is a marketer and sees every interaction they have as marketing.Â  Can you imagineÂ  a company as big as Intel that has that kind of an approach?Â  Thatâ€™s when we will have a real shift. Business models based on that idea are emerging.Â  I run a company that is involved in that. I donâ€™t try to push it on the stage ..but I do it is right there Federated Media!Â  And now I am pushing it [laughs]</strong></em></p>
<p><em><strong>Its an idea that comes from all this staring at this.</strong> <strong>I do think marketing is going to shift quite dramatically.</strong> <strong>So we may see in 10 yrs that we donâ€™t have a big media budgetÂ  pushing adds at people. But will there always be budgets for creation of value exchange between consumers and producers? yes! There will just be new models for how that money is distributed and spent</strong> <strong>and new services and intermediaries for that value exchange.</strong></em></p>
<p>Tish Shute:Â <em><strong>But who controls definition of data will remain key right?</strong></em></p>
<p>John Battelle:<em><strong> There is a reason why Yahoo, AOL, Facebook, MySpace, all of whom are here, and Google, are all about the dataâ€¦.all about the dataâ€¦.sorry I have to go!</strong></em></p>
<p>Jennifer Pahlka: <em><strong>I think in addition to the enormous changes that John was just talking about in marketing, and I think these are very significant &#8211; the way marketing will be seen completely differently 5 years from now.Â  There is also the shift in Web 2 away from an over identification withÂ  Web 2.0 as being primarily about and driven by advertisingÂ  because of these models that are emerging for Web 2 that are driven by data, driven by services, subscription.Â  There are a whole bunch of other business models for Web 2 start ups and for enterprise that really donâ€™t have anything to do with that at all.</strong></em></p>
<p>Tish Shute:<em><strong> And in terms of participatory culture and sharing data?<br />
</strong></em></p>
<p>Jennifer Pahlka:Â <em><strong>And even on a simpler level than the data.Â  Thi</strong><strong>nk of a company like <a href="http://www.threadless.com" target="_blank">Threadless</a> [see screenshot above]. Their co-founders are keynoting at our Spring event.Â  They have taken some of the other principles of the architecture of participation and the creativity of the community and built a whole difference around that.Â  And all they do is sell T-Shirts.</strong></em></p>
<h3>â€œA Billion One-Person Enterprisesâ€</h3>
<p>New York Times writer, Saul Hansell, in his article, <a href="http://bits.blogs.nytimes.com/2008/11/07/web-20-gets-big-and-corporate/?scp=1&amp;sq=web%202.0%20summit&amp;st=cse" target="_blank">â€œWeb 2.0 Gets Big and Corporate,â€</a> writes, â€œthe best minds of our generation are turning to the Web for solutions.â€Â  â€¦..the big companies that make very complicated systems are reworking them using the principles of Web 2.0 companies.â€</p>
<p>But â€œbig companiesâ€ themselves may soon be a thing of the past.Â  One of the potential futures many my friends in virtual worlds have been looking at is, â€œif the future consisted of a billion one-person enterprises.â€</p>
<p>Tony Oâ€™Driscoll described some of his thinking re the role virtual worlds will play in this potential future.Â  See Tonyâ€™s presentation, <a href="http://www.slideshare.net/tonyodriscoll/dor-futurecast-presentation/">â€œA brief history of a potential futureâ€ on SlideShare.</a> Tonyâ€™s research provides a window onto the new participatory architecture of business, government and the economy and the ways the individual and the collective will have new dynamic relationships based on &#8220;co-creation.&#8221;</p>
<p>Second Life and Wikipedia are the two great experiments in collaborative co-creation. They show us how co-creation can be one of the keys to a participatory global culture and sustainable living &#8211; part of creating an alternative to this economy of escalating consumption that has us in its death grip today.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/11/onemillion.jpg"><img class="alignnone size-full wp-image-2345" title="onemillion" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/11/onemillion.jpg" alt="" width="450" height="395" /></a></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/11/socialism2.jpg"><br />
</a></p>
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		<title>Rob Smart, IBM: &#8216;Web 2.0 to OpenSim Made Easy&#8217;</title>
		<link>http://www.ugotrade.com/2008/09/29/rob-smart-ibm-web-20-to-opensim-made-easy/</link>
		<comments>http://www.ugotrade.com/2008/09/29/rob-smart-ibm-web-20-to-opensim-made-easy/#comments</comments>
		<pubDate>Mon, 29 Sep 2008 23:56:14 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[3D internet]]></category>
		<category><![CDATA[Architectural Working Group]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[free software]]></category>
		<category><![CDATA[interoperability of virtual worlds]]></category>
		<category><![CDATA[Linden Lab]]></category>
		<category><![CDATA[Metaverse]]></category>
		<category><![CDATA[Mixed Reality]]></category>
		<category><![CDATA[Open Grid]]></category>
		<category><![CDATA[open metaverse]]></category>
		<category><![CDATA[open protocols for virtual worlds]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[open standards for virtual worlds]]></category>
		<category><![CDATA[OpenSim]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[vapor standards]]></category>
		<category><![CDATA[virtual world standards]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Web 2.0]]></category>
		<category><![CDATA[Web 3D]]></category>
		<category><![CDATA[Web3.D]]></category>
		<category><![CDATA[World 2.0]]></category>
		<category><![CDATA[innovative communication devices for virtual worlds]]></category>
		<category><![CDATA[integrating virtual worlds with Web 2.0]]></category>
		<category><![CDATA[integrating virtual worls into the architecture of Web 2.0]]></category>
		<category><![CDATA[JSON and OpenSim]]></category>
		<category><![CDATA[leveraging network effects with virtual worlds]]></category>
		<category><![CDATA[Microsoft ESP]]></category>
		<category><![CDATA[outeroperability]]></category>
		<category><![CDATA[paraverse]]></category>
		<category><![CDATA[taking virtual worlds mainstream]]></category>
		<category><![CDATA[web 2.0 and OpenSim]]></category>

		<guid isPermaLink="false">http://www.ugotrade.com/?p=1788</guid>
		<description><![CDATA[Web 2.0 surpasses all previous technologies in its ability to &#8220;explicitly leverage network effects&#8221; (a definition of Web 2.0 from Tim O&#8217;Reilly). But, while virtual worlds pass another classic litmus test of Web 2.0 &#8211; two way participation, they have been, up to this point, largely cut off from Web 2.0 power/network effects. Persistent immersive [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.ugotrade.com/images/Web20Opensimfull.jpg" target="_blank"><img class="alignnone size-full wp-image-1801" title="web20opensimlgsm" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/09/web20opensimlgsm.jpg" alt="" width="450" height="293" /></a></p>
<p><span id=":16a" dir="ltr">Web 2.0 surpasses all previous technologies in its ability to </span>&#8220;explicitly leverage <a href="http://en.wikipedia.org/wiki/Network_effect" target="_blank">network effects</a>&#8221; (a definition of Web 2.0 from Tim O&#8217;Reilly)<span id=":16a" dir="ltr">. But, w</span>hile virtual worlds pass another classic litmus test of Web 2.0 &#8211; two way participation, they have been, up to this point, largely cut off from Web 2.0 power/network effects.</p>
<p><span id=":16a" dir="ltr"> </span>Persistent immersive virtual worlds, led by Second Life, have done well as niche markets but they remain relatively isolated from Web 2.0, even though they bring somethingÂ  vital and new to the internet &#8211; real time interaction and dynamic melded states &#8211; in contrast to the current web&#8217;s large static files, or small changing files.</p>
<p>The slide opening this post is a modification of a slide from <a href="http://hinchcliffeandcompany.com/" target="_blank">Dion Hinchcliffe&#8217;s</a> presentation from his Web 2.0  Expo workshop &#8211; Building Successful Next Generation <span class="nfakPe">Web</span> <span class="nfakPe">2.0</span> Applications. Virtual worlds are not anywhere to be found on the original. So I asked Rob Smart, IBM, who has just added JSON support to <a href="http://opensimulator.org/wiki/Main_Page" target="_blank">OpenSim</a> to draw <a href="http://opensimulator.org/wiki/Main_Page" target="_blank">OpenSimulator</a> into this picture. In my interview with Rob, later in this post, he discusses the relationship between virtual worlds and Web 2.0 and how JSON is an important step towards virtual worlds taking up a place in Web 2.0 architecture.</p>
<p>When people think of the current architecture of Web 2.0 virtual worlds do not come to mind. But we are on the cusp of a big change in this regard.Â  Linden Lab and OpenSim, in the <a href="http://wiki.secondlife.com/wiki/Architecture_Working_Group" target="_blank">Architectural Working Group</a>, AWG, have been working on trust negotiations and the standardization, documentation and use of http (REST enabling).Â  But more work remains on standardizing and documenting where TCP and UDP streams have to be used to create the immersive real time interactions that are the heart of what virtual worlds bring to today&#8217;s web (see my upcoming interview with Teravus Oursley, OpenSim, for more on this).</p>
<p><a href="http://www.ugotrade.com/images/1stand2ndlifelarge.jpg" target="_blank"><img class="alignnone size-full wp-image-1793" title="1stand2ndlife" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/09/1stand2ndlife.jpg" alt="" width="450" height="333" /></a></p>
<p>There is a complex network of connections through identity (1st and 2nd life) that have enabled virtual worlds to implicitly leverage the social networks ofÂ  Web 2.0 (see <a href="http://botgirl.blogspot.com/" target="_blank">botgirl&#8217;s</a> lovely illustration of this above)Â  The slide above is from <a href="http://nwn.blogs.com/nwn/2006/02/nwn_tips.html" target="_blank">W. James Auâ€™s</a> <a href="http://webexny2008.crowdvine.com/talks/show/1051">â€œThe Post-Hype State of Virtual World Marketing: What Works, What Doesnâ€™t and Why.â€</a></p>
<p><a href="http://www.myrl.com/" target="_blank">Mry</a>l (beta) is an application hoping to streamline these linkages with a social gateway for virtual worlds that will provide whatÂ  <a href="http://www.kzero.co.uk/blog/?cat=82" target="_blank">KZero terms &#8220;outeroperability&#8221;</a>.Â  In this vein, Second Life developers have produced a number of interesting high level communications applications, including <a href="http://www.intersectionunlimited.com/ourproducts.html" target="_blank">Chatbridge from Intersection Unlimited</a>, to link Second Life better with the web. I will moderate a panel for <a href="http://www.orange-island.com/?p=901" target="_blank">Orange Island Innovation Week</a>, Wednesday, Oct 1st, 12 noon PDT, <strong>Innovative Communications Devices</strong>, with Beyers Sellers, Chase Marellan (Chatbridge), Kevni Koolhaven (Learning Tree International).</p>
<p>But, it is the low level architectural integration of virtual worlds into Web 2.0 (along with improved usability and new User Interfaces) that will weave virtual worlds into the fabric ofÂ  Web 2.0 andÂ  our everyday lives.Â  But <a href="http://www.techcrunch.com/2008/07/08/ibm-and-second-life-announce-interoperability-project-but-bridging-virtual-worlds-is-the-wrong-answer/" target="_blank">unlike Eric Schonfeld of TechCrunch</a>, I see interoperability work (see<a href="http://wiki.secondlife.com/wiki/Open_Grid_Public_Beta/" target="_blank"> OpenGrid Beta</a>), and the production of standard protocols (see <a href="https://wiki.secondlife.com/wiki/Open_Grid_Protocol" target="_blank">Open Grid Protocol, OGP</a>) that interoperability work helps negotiate, as an important part of the process.</p>
<p>Immersive virtual worlds are still a long way from mainstream.Â  I attended the <a href="http://blogs.forrester.com/information_management/2008/09/attracting-and.html" target="_blank">Forrester Business and Technology Leadership Forum in Orlando </a><a href="http://blogs.forrester.com/information_management/2008/09/attracting-and.html" target="_blank">last week </a>to help <strong>Oliver Goh, </strong>business development executive at Implenia, talk about delivering results with virtual worlds. We found the audience, while familiar with many aspects of Web 2.0 and its business value,Â  had relatively little direct experience with virtual worlds. But, the interest and excitement with this technology was very apparent.</p>
<p>Architectural integration ofÂ  virtual worlds in Web 2.0 and the standardization of protocols (using existing web standards where possible) will change the picture, creating new opportunities to improve usability, create specific clients for particular needs, facilitate mashups, and leverage network effects, and more!Â  And, JSON support for OpenSim is an important step as it allows virtual worlds to explicitly begin talking the language of Web 2.0.</p>
<p><em>Rob Smart is an Emerging Technology Specialist located at IBM Hursley where he works as part of the IBM CIO office Metaverse Initiative. In Second Life he is known as Yossarian Seattle and became known to some as the inventor of the translation HUD, which was his second foray into integrating Virtual Worlds with Web applications. The first project was enabling some of IBM&#8217;s messaging products to publish events into Second Life, including creation of an RSS Viewer for Second Life. Â Recently, <span class="nfakPe">Rob</span> has been working with clients integrating their internal IT services with various virtual world platforms. His interests now extend to the OpenSim project, with a focus on integration of enterprise data and common web APIs into OpenSim.</em></p>
<h3>Interview with Rob Smart, IBM</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/09/yossarianseattlepost.jpg"><img class="alignnone size-full wp-image-1814" title="yossarianseattlepost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/09/yossarianseattlepost.jpg" alt="" width="450" height="450" /></a></p>
<p><em>Tara5 Oh &#8211; on the right (me, Tish Shute)Â  interviewed Yoassarian Seattle (Rob Smart, IBM) in Second Life outside Andy Stanford-Clark&#8217;s remote control house on Hursley islandÂ  (for more <a href="http://www.ugotrade.com/2007/06/05/extreme-life-logging-3d-experience-architects-digging-it-with-destroy-tv/" target="_blank">see here</a>)</em></p>
<p><strong>Tara5 Oh:</strong> I am interviewing you from the media lounge at Web 2.0 Expo and coincidently it seems JSON is the hot standard here, in fact, the hottest it seems other than RSS for its ubiquity.</p>
<p><strong>Yossarian Seattle:</strong> Yes, well the popularity of JSON stems from increase of AJAX enabled websites that need to frequently pass data between server and web browser and have the javascript in a web-page understand that data. It provides a simple, lightweight way of serialising your server-side objects and doesnt require lots of extra coding in the browser like XML data does.</p>
<p><strong>Tara5 Oh</strong>: As virtual worlds are still isolated from many of the network effects of  Web 2.0, at the moment could you explain how  integrating JSON support to OpenSim is &#8220;Web 2.0 made easy for OpenSim?&#8221;</p>
<p><strong>Yossarian Seattle:</strong> JSON was created to make data exchange from browser to server easy. We want that same exchange between VWs and web servers to be equally as simple. However JSON was written with javascript in mind as you can call a simple eval() function and that&#8217;s it, you&#8217;re done and you have a nice object to use in the browser. So as a result lots of these nice service APIs out there in Web 2.0 land talk JSON,  e.g. Google Translation service, flickrs image querying etc. Also our internal IBM web 2.0 systems talk JSON.</p>
<p>But Second Life and OpenSim so far have poor string handling functions which meant that in LSL, in particualar, parsing anything more than a simple piece of JSON was just not an option.</p>
<p>Lots of coders and developers in Second Life have to run PHP and other scripts on external web servers to act as an intermediary stage in calling thse Web 2.0 APIs.</p>
<p>Thats a real pain, and means you need to have a server somewhere and up full time if others are to use your scripts.  Whereas now, with this osParseJSON. function you can forget all that hassle and go straight to the source from OpenSim.</p>
<p>Its a simple but powerful enabler of Web 2.0 technology. I expect it will take people a while to find it and start using it, but it just widens the accessibility for those people who get into scripting in OpenSim.</p>
<p>I&#8217;m planning to do a similar thing for XML parsing, but its a bit lower on my priorities at the moment. JSON parsing gives a good quick win so to speak <img src="http://www.ugotrade.com/wordpress/wp-includes/images/smilies/icon_wink.gif" alt=";)" class="wp-smiley" /> </p>
<p><strong>Tara5 Oh:</strong> I just sent you a couple of slides &#8216;cos one thing I have noticed here at the Web 2.0 Expo is that the understanding of where OpenSim might fit into the architecture of Web 2.0  is vague to zero.</p>
<p>Can you sketch something that relates OpenSim into current understandings of Web 2.0 architecture?</p>
<p><strong>Yossarian Seattle:</strong> Really in that first diagram with the APIs etc  OpenSim just fits on the level of the web servers. And actually that diagram is a bit wrong as there should arrows between the web servers as sites should really be connected to each other.Â  I&#8217;ll stick in here <img src="http://www.ugotrade.com/wordpress/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" /> </p>
<p>OpenSim is being REST enabled.  At the moment its access to assets, clothes, objects, etc. from the asset servers. But there is no reason that REST interface cannot give access to people logged on, object positions sim layouts etc.</p>
<p><strong>Tara5 Oh</strong>: Could you explain the difference between the power of REST for virtual world technology in relation to the power of JSON?</p>
<p><strong>Yossarian Seattle:</strong> So REST is really just calling a web URL. You use the tree structure of the URL to indicate your asking for different data.  Whereas JSON is an encoding for the actual data that&#8217;s returned to you. So they are complementary really.  But there has already been some discussion within the OpenSim community about introducing new APIs to OpenSim that allow different clients to connect.</p>
<p>I personally think that VWs are too siloed currently. At the moment in VWs it&#8217;s pretty much one world one client. Providing REST or other interfaces to the world data opens up the possiblity of a wider range of clients accessing those worlds. And when i say clients i&#8217;m talking about flash interfaces, browser interfaces or other 3d interfaces such as Unity3d clients.</p>
<p><strong>Tara5 Oh:</strong> Could you tell me more about Unity3d?</p>
<p><strong>Yossarian Seattle:</strong> <a href="http://unity3d.com" target="_blank">Unity3d</a> is a game engine. It&#8217;s a very flexible engine and adheres to a lot of the 3d modeling standards etc. One of its most interesting features is the ability to deploy the games/applications you make as web brower plugins (as well as windows/mac stand alone). I&#8217;ve been messing around with it for a while now, I can show you some demos while you&#8217;re over at the VW conf in London.</p>
<p><strong>Tara5 Oh:</strong> Another theme at this conference, raised by O&#8217;Reilly in his keynote, is that the future is &#8220;world to web,&#8221; e.g ., sensor projects etc.</p>
<p><strong>Yossarian Seattle:</strong> Ah well that&#8217;s another favourite topic of mine with regards to VWs <img src="http://www.ugotrade.com/wordpress/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" />  Hursley is the home of realtime messaging technology.</p>
<p>At the moment as I say there is pretty much one VW client to VW server and because the only library to acces SL and OpenSim is openmv( formerly libsl) that restricts new clients to being written in c#Â   There isn&#8217;t a java library, a flash library , a php library a ruby library etc.</p>
<p>So if in OpenSim we add new connectors, REST ones, talking JSON or XML then we enable lots of new client types and VWs become another mashable service in the Web 2.0 world.</p>
<p>Its about making it easy to get information in and information out. Web 2.0 sites don&#8217;t do realtime very well, whereas VWs do.  VWs are the real time space that the web often tries to provide but kind of half fudges. Web Servers aren&#8217;t built to deal with realtime asynchronous data.</p>
<p>Its interesting how you mention Web 2.0 not really acknowledging Virtual Worlds as when I read the terms of service for a lot of the APIs they&#8217;re very specific about use from other web sites  but they often dont cover the use of the API from other applications.</p>
<p><strong>Tara5 Oh</strong>: Really?</p>
<p><strong>Yossarian Seattle:</strong> Yes.</p>
<p><strong>Tara5 Oh: </strong>What does this mean?</p>
<p><strong>Yossarian Seattle</strong>e: It doesn&#8217;t necessarily have any significance for some services. But there is often specific text saying for example that you must use a particular piece of HTML on a page and show the API owners logo etc</p>
<p>I think as time goes on though and more people connect to Web 2.0 services from within VWs then they will be acknowledged as a valid service consumer, after all VWs are platforms that provide novel ways for people to display and interact with data.</p>
<p><strong>Tara5 Oh: </strong>I know Hursley and other IBMers  have done some nice use case of RL data integration in OpenSim and Second Life. What is your favorite for illustrating the power of Virtual Worlds to bring realtime world to web experiences to Web 2.0</p>
<p><strong>Yossarian Seattle:</strong> Andy Stanford-Clark&#8217;s remote control house on Hursley island is still a favourite.</p>
<p>I did a hook up ages back with a messaging product MQTT and Second Life. I&#8217;d like to revisit that work and extend it.  i&#8217;m interested in propagating events between platforms whether they be VWs or Web sites.</p>
<p><strong>Tara5 Oh</strong>: I am amazed how little play virtual worlds have here at the  Web 2.0 Expo.</p>
<p><strong>Yossarian Seattle:</strong> Virtual Worlds live somewhere between the gaming world and the web 2.0 world. We see it with the flash social worlds too they edge more towards gaming.</p>
<p><strong>Tara5 Oh:</strong> What do you think are the gains of virtual worlds getting more integrated with Web 2.0?</p>
<p><strong>Yossarian Seattle:</strong> Virtual Worlds are a platform and and its often said by some that they&#8217;re not interested in taking part yet as they haven&#8217;t yet seen a killer app for Virtual Worlds. Some of that view stems from the fact that VWs are very isolated it&#8217;s hard to get content in and hard to get it back out again.</p>
<p>Virtual Worlds are the shared realtime spaces of the Internet, up until now this position has been filled by IRC chat rooms and instant messaging apps. Neither of these forms lend themselves particularly well to group interaction. VWs are streets ahead in terms of rich social interaction and sharing of content and experiences.<strong></strong></p>
<p><strong>Tara5 Oh</strong>: You mentioned you just started working on OpenSim development and becoming part of this growing effort.</p>
<p><strong>Yossarian Seattle:</strong> Yep thats right. There is a very vibrant community around OpenSim.</p>
<p><strong>Tara5 Oh:</strong> Why did you decide to put your energy into OpenSim at this time?</p>
<p><strong>Yossarian Seattle:</strong> I&#8217;m now working for IBMs CIO office Metaverse initiative and investigating all of the relevant VWs is one of our remits. OpenSim is my chosen focus.</p>
<p><strong>Tara5 Oh:</strong> What is CIO?</p>
<p><strong>Yossarian Seattle: </strong>One of the IBM CIO office responsibilities is to look at and provide technologies and tools that improve the productivity of IBMers world wide. But as you know IBM has several people working on the OpenSim project  and there is an interested community internally. I&#8217;m looking at how we can hook up OpenSim to our existing web 2.0 services internally.</p>
<p><strong>Tara5 Oh: </strong> What kind of internal Web Services?</p>
<p><strong>Yossarian Seattle: </strong>We have a number of internal Web 2.0 based systems that provide APIs for data sharing, things like Blogcentral our internal blogging platform, Fringe which contains customizable profile information, Beehive is a social networking platform helps people share their interests, track and schedule events within IBM. We also have a platform called TAP (Technology Adoption Program) where people can share services and applications they have created with other IBMers. In addition we have Cattail, a file repository that allows easy sharing and tagging of all types of file. There are many more useful internal services than this even all of which could be integrated with OpenSim.</p>
<p>The nice thing is though that OpenSim affords that flexibility to integrate it with our products  and with existing web systems, and provide value back to the community at the same time.</p>
<p><strong>Tara5 Oh:</strong> So do you have any thoughts about the path to standards for virtual worlds?</p>
<p><strong>Yossarian Seattle</strong>: In terms of standards I think it&#8217;s a case of look at whats out there and successful at the current time not just in terms of 3d models, but in terms of real time chat protocols like XMPP things like JSON, REST as well and pick those for the relevant components</p>
<p>The reason for this is every time you introduce a new standard, you have to wait for the communities to catch up and write language specific APIs for that standard.</p>
<p>[Better to use existing ones where possible and give the communities that will build the tools and the extensions a head start.</p>
<p><strong>Tara5 Oh</strong>: This is also some of why top down standards like MPEG-V have issues?</p>
<p><strong>Yossarian Seattle:</strong> Yep, standards often work best when they&#8217;re bottom up, like JSON.</p>
<p>As I mentioned before because the messaging  structure currently for OpenSim and Second Life is proprietary (although open)  and the only library is libsl (openmv) thats stopped a lot of potential innovation by restricting client/bot developemtn to the c# language.</p>
<p><strong>Tara5 Oh:</strong> why is client/bot development restricted to c#?</p>
<p><strong>Yossarian Seattle: </strong>Because currently the only library you can use to talk the Second Life libsl (openmv) is written in c#</p>
<p><strong>Tara5 Oh: </strong>What do you see as the way through this obstacle?</p>
<p><strong>Yossarian Seattle: </strong>If for example the messages that went between your SecondLife client and the OpenSim/SecondLife servers was a standard protocol which had a bunch of libraries for a variety of languages. Then you could start logging into VW servers from all kinds of clients</p>
<p><strong>Tara5 Oh:</strong> Aren&#8217;t there plenty of standard messaging protocols to use?</p>
<p><strong>Yossarian Seattle:</strong> Yep, but at the moment they&#8217;re not being used. There are some technical reasons for that. like reducing the amount of data to be downloaded etc. But there&#8217;s a balance to be had somewhere.</p>
<p><strong>Tara5 Oh:</strong> But in a modular architecture like OpenSim what is to stop them being implemented?</p>
<p><strong>Yossarian Seattle:</strong> There isn&#8217;t anything to stop them being implemented in OpenSim <img src="http://www.ugotrade.com/wordpress/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" />  Which is why i like it <img src="http://www.ugotrade.com/wordpress/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" /> </p>
<p><strong>Tara5 Oh</strong>: I hear a lot about people wanting to change the physics in OpenSim/Second Life (the linking to the physics simulation in particular). Do you have thoughts on this or is it not on your agenda currently?</p>
<p><strong>Yossarian Seattle</strong>: There are a few different physics modules already. Though to be honest i don&#8217;t think its the most important area to focus on, for me at least.</p>
<p>But obviously a high end physics engine is going to benefit anyone who wants to do any kind of simulation.</p>
<p>And that&#8217;s the beauty of Open Source, someone else will have that as their priority.</p>
<p><strong>Yossarian Seattle:</strong> I think there&#8217;s a lot of work that needs to be done around ease of adoption still. i&#8217;d like it to be easy for people to write new clients for OpenSim.</p>
<p>When we get to that stage then people can produce simplified cut down clients to suit their precise need, so if you&#8217;re a retailer and just want to showcase products and let people shop you have a UI to reflect that.</p>
<p>Tara5 Oh: What about the OpenViewer project?</p>
<p><strong>Yossarian Seattle:</strong> It&#8217;s a wider problem and piece of work.  Well notice that openviewer is written in c# <img src="http://www.ugotrade.com/wordpress/wp-includes/images/smilies/icon_wink.gif" alt=";)" class="wp-smiley" />   That&#8217;s because they&#8217;re limited again to using libsl (openmv). libsl recently changed it name by the way which is why i&#8217;m bracketing it.</p>
<p><strong>Tara5 Oh:</strong> So it doesn&#8217;t address the underlying issue of messaging and open API&#8217;s for OpenSim.</p>
<p><strong>Yossarian Seattle:</strong> Not really. But they have made the wise choice of releasing it under a free BSD license, which will enable more people to work on the project.</p>
<p><strong>Tara5 Oh:</strong> Intel is working on breaking out openmv into smaller building blocks and basic types. How will this contribute to efforts to integrate OpenSim with Web 2.0?</p>
<p><strong>Yossarian Seattle:</strong> Yes they recently hired John Hurliman who wrote a lot of it. i&#8217;m following what they do with interest.</p>
<p><strong>Tara5 Oh: </strong>John wrote the original openmv?</p>
<p><strong>Yossarian Seattle:</strong> He started the project back in 2006 .</p>
<p><strong>Tara5 Oh</strong>: How will the work he is doing on openmv now help with the goal of making it easy to write new clients?</p>
<p><strong>Yossarian Seattle:</strong> Well if they provide libraries in different languages that would be a good start and breaking it into chunks would allow anyone writing a client to pick and choose between the function they enable in their custom client.</p>
<p>However I&#8217;m not sure that&#8217;s tackling the root of the problem still.</p>
<p><strong>Tara5 Oh</strong>: &#8216;cos the root of the problem is the messaging protocols which restrict you at the minute to C# for the client?</p>
<p><strong>Yossarian Seattle:</strong> The standards need to be applied at the server end, to make it truly accessible.</p>
<p><strong>Tara5 Oh: And these messaging standards need to allow for more than C# development?</strong></p>
<p><strong>Yossarian Seattle: exactly.</strong></p>
<p><strong>Tara5 Oh:</strong> well is seems like something quite doable, just time?</p>
<p><strong>Yossarian Seattle:</strong> and careful thought <img src="http://www.ugotrade.com/wordpress/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" /> </p>
<p><strong>Yossarian Seattle:</strong> A lot of people are focusing on issues such as object portability in VWs but i&#8217;m not sure those are the ones to be concerned about right now, the games industry seems to have settled on collada as a standard for that. These VWs platforms are complex beasts and the games industry has already solved a certain amount of problems. However in terms of social interactions the VWs industry is ahead, a blend of games and social media.</p>
<p><strong>Tara5 Oh:</strong> But games platforms have not solved either the web 2.0 effects or the web to world have they where things get most interesting now?</p>
<p><strong>Yossarian Seattle:</strong> No and the games industry is playing catch up in that sense.</p>
<p><strong>Yossarian Seattle</strong>: <a href=" http://www.littlebigplanet.com/  " target="_blank">Little Big Plane</a>t will be the game that brings user created content into the mainstream for 3d worlds.</p>
<p><strong>Yossarian Seattle:</strong> did you read this article? http://eightbar.co.uk/2008/09/10/moving-cubes-from-world-to-world/  that&#8217;s not a hack or anything in there.</p>
<p>That&#8217;s a full publish subscribe messaging client embedded in unity3d, realtime events across worlds.</p>
<p><strong>Tara5 Oh:</strong> What do you think are the most interestingÂ  world to web ideas that Andy&#8217;s house points too?</p>
<p><strong>Yossarian Seattle:</strong> Well the fact that the communication is two way, both in and out of world and also that its real time. when something happens in Andy&#8217;s real house it happens here too.</p>
<p><strong>Tara5 Oh:</strong> Yes I am very interested in the development ofÂ  the paraverse!</p>
<p><strong>Yossarian Seattle:</strong> There is a personal project Peter Finn has been looking at in IBM, which is actually called Paraverse and is taking real world data including geospatial mapping information and applying it in OpenSim.</p>
<p>Unfortunately our interview ended here, at a very interesting point (I had to go to a panel at the Web 2.0 Expo, NYC). ButÂ <a href="http://www.redmonk.com/jgovernor/2008/09/25/living-in-de-material-world-on-microsoft-train-sim-and-the-virtual-everything/" target="_blank"> James Governor&#8217;s post/essay &#8211; a superlative ode to the paraverse </a>- prompted by his first look at<a href="http://www.microsoft.com/esp/" target="_blank"> Microsoft ESP visual simulation platform</a> produced an interesting debate on the potential of the Paraverse in the comments that includes a response by Rob. So check it out!</p>
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		<title>Philip Rosedale: Open Source, Interoperable Virtual Worlds</title>
		<link>http://www.ugotrade.com/2008/09/26/philip-rosedale-open-source-virtual-worlds/</link>
		<comments>http://www.ugotrade.com/2008/09/26/philip-rosedale-open-source-virtual-worlds/#comments</comments>
		<pubDate>Fri, 26 Sep 2008 06:08:46 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[3D internet]]></category>
		<category><![CDATA[Architectural Working Group]]></category>
		<category><![CDATA[free software]]></category>
		<category><![CDATA[Intel in Virtual Worlds]]></category>
		<category><![CDATA[interoperability of virtual worlds]]></category>
		<category><![CDATA[Linden Lab]]></category>
		<category><![CDATA[Metaverse]]></category>
		<category><![CDATA[Open Grid]]></category>
		<category><![CDATA[open metaverse]]></category>
		<category><![CDATA[open protocols for virtual worlds]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[open standards for virtual worlds]]></category>
		<category><![CDATA[OpenSim]]></category>
		<category><![CDATA[Philip Rosedale]]></category>
		<category><![CDATA[realXtend]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[vapor standards]]></category>
		<category><![CDATA[virtual world standards]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Web 2.0]]></category>
		<category><![CDATA[Web 3D]]></category>
		<category><![CDATA[Web3.D]]></category>
		<category><![CDATA[World 2.0]]></category>

		<guid isPermaLink="false">http://www.ugotrade.com/?p=1750</guid>
		<description><![CDATA[Metanomics host Robert Bloomfield interviewed Second Life founder and Chairman of the Board, Philip Rosedale, at the Second Life Community Convention in Tampa, Florida.Â  The Rosedale interview is available here (pictures above are Philip Rosedale and his avatar). Rosedale talked about Linden Lab&#8217;s long standing commitment to open source and open protocols in one segment [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/09/philip_linden_2.jpg"><img class="alignnone size-full wp-image-1751" title="philip_linden_2" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/09/philip_linden_2.jpg" alt="" width="156" height="176" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/09/philippost.jpg"><img class="alignnone size-full wp-image-1752" title="philippost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/09/philippost.jpg" alt="" width="156" height="176" /></a></p>
<p><a href="http://metanomics.net/19-sep-2008/philip-rosedale-interview-and-expert-reactions">Metanomics</a> host Robert Bloomfield interviewed Second Life founder and Chairman of the Board, Philip Rosedale, at the Second Life Community Convention in Tampa, Florida.Â  <a onclick="javascript:urchinTracker ('/outbound/article/www.metanomics.net');" href="http://www.metanomics.net/19-sep-2008/philip-rosedale-interview-and-expert-reactions">The Rosedale interview is available here</a> (pictures above are Philip Rosedale and his avatar).</p>
<p>Rosedale talked about Linden Lab&#8217;s long standing commitment to open source and open protocols in one segment of this interview and Robert asked me to post a brief reaction. The full interview covers a wide range of topics and Robert has gotten responses on different parts of the interview from <a href="http://nwn.blogs.com/nwn/2008/09/philip-linden-o.html#more" target="_blank">Wagner James Au</a>, <a href="http://www.christianrenaud.com/weblog/2008/09/metanomics-and-rosedales-future-vision.html#more" target="_blank">Christian Renaud</a>, <a href="http://npirl.blogspot.com/2008/09/reacting-to-rosedale-on-ll-press.html" target="_blank">â€˜Bettina Tizzy,â€™</a> <a href="http://www.kzero.co.uk/blog/?p=2501" target="_blank">Nic Mitham</a> and <a href="http://dusanwriter.com/?p=941" target="_blank">â€˜Dusan Writer,â€™</a> and <a href="http://virtuallyblind.com/2008/09/22/rosedale-interview-reaction/" target="_blank">Benjamin Duranske</a> as well.</p>
<h3>A System Without an Owner is A beautiful Thing</h3>
<p>While Philip Rosedale&#8217;s comments may not, at first glance, appear to be saying anything new, they are in fact a very cogent summary of the important and crucial role Linden Lab has played, and continues to play, in moving virtual worlds out of their walled gardens and bringing them closer to that beautiful thing &#8211; a system without an owner.</p>
<p>Only a system without an owner can unleash, for virtual world technology, the kind of creative, world changing power that we have seen on the 2D web from http and html.Â  Anyone with even a vague idea of the history of the internet understands that it is only through openess, open source, open protocols, open standards, and open APIs, that we will get from here &#8211; the alpha days of virtual world technology, to their coming of age of age as a mainstream phenomena.</p>
<p>It is very much to the credit of Linden Lab that, as Rosedale says, they have never been afraid of openess: &#8220;I donâ€™t think that the open grid will impact our revenues any more than open sourcing the client,&#8221;Â  he says. While there have been criticisms of licensing choices and ways Linden Lab handles contributions back to their viewer from the community, I think that overall Linden Lab has made very important and visionary moves, first to open source, and now to open protocols.</p>
<p>Open sourcing the viewer at a relatively early point in Second Life&#8217;s development created an enormous opportunity for the rapid development of an open source re-engineering of the server side, <a href="http://opensimulator.org/wiki/Main_Page" target="_blank">OpenSim</a>.Â  OpenSim with the Second Life viewer is the most complete, open implementation of a persistent virtual world.Â  Without the head start from the open source Second Life viewer, and the connection to the thriving developer community of Second Life, the light speed progress of OpenSim would have been considerably more difficult.</p>
<p>Now OpenSim is getting closer to breaking free from the Second Life viewer. And, standard messaging protocols between client and server are, perhaps, the next step. Rob Smart, IBM, discussed this with me recently (see my upcoming interview with Rob Smart, &#8220;Web 2.0 Made Easy in OpenSim,&#8221; and see <a href="http://tinyurl.com/3ekl2d" target="_blank">his post by this title</a> for more).</p>
<p>As, Rob Smart, IBM, notes, &#8220;If, for example, the messages that went between your SecondLife client and the OpenSim/SecondLife servers was a standard protocol which had a bunch of libraries for a variety of languages, then you could start logging into VW servers from all kinds of clients.&#8221;Â  (for more see my upcoming post, &#8220;Interview with Rob Smart, IBM: Web 2.0 Made easy for OpenSim.&#8221;</p>
<h3>Open Standards Will Emerge From Rough Consensus and Working Code</h3>
<p>There are some that subscribe to the view that standards will arise in a virgin birth from an ivory tower, i.e., professors and captains of industry, removed from open source developer communities, will produce long documents that describe all of the fields, and every one of the messages, and all the APIs in detail prior to implementation.</p>
<p>But as, David Levine, IBM. Mike Mazur, 3Di, Mic Bowman, Intel, <a href="http://justincc.wordpress.com/">Justin Clark-Casey</a>, and <a href="http://www.adamfrisby.com/blog/">Adam Frisby</a>, Deep Think/<a href="http://www.sinewavecompany.com/" target="_blank">Sine Wave</a> cogently argued, on the &#8220;Open Source and Interoperable Virtual Worlds&#8221; panel at the Virtual Worlds Conference and Expo in LA, this top down approach to standards, (or &#8220;vapor standards&#8221;), does not, typically, produce good results. For more on the the virtues of creating standards from &#8220;rough consensus and working code&#8221; as opposed to top down there is a full recording of the LA panel <a href="http://www.ugotrade.com/2008/09/09/open-source-and-interoperability-will-take-virtual-worlds-mainstream/" target="_blank">here</a>.</p>
<p>Thus, in my view, Linden Lab&#8217;s current focus on open protocols, <a href="http://www.ugotrade.com/2008/07/31/the-open-grid-beta-the-first-step-to-interoperable-virtual-worlds/" target="_blank">OpenGrid</a> (for more see <a href="http://www.ugotrade.com/2008/07/31/the-open-grid-beta-the-first-step-to-interoperable-virtual-worlds/" target="_blank">here</a>), and interoperability is another key step towards the creation of open standards for virtual worlds. And Linden Lab are again leading the way in creating an environment that fosters innovation.</p>
<p>OpenGrid creates a testing ground where protocols can be worked out, and it enables the kind of heterogeneous ecosystem to develop that can nurture the creation of standards. IÂ  agree with Rosedale when he says content makers will have an important role in driving interoperability and standards. The creation of standards is certainly a social as well as technical process. And as Rosedale notes content creators will have compelling reasons to move their content around in an open metaverse.</p>
<p>David Levine&#8217;s (IBM), described in detail in LA (again see <a href="http://www.ugotrade.com/audio/OSInteroppanel.mp3" target="_blank">recording here</a>) the importance of interoperability and parallel innovation  for the creation of standards. OpenSim has already produced an extraordinary amount of innovation, <a href="http://www.realxtend.org/" target="_blank">realXtend</a>, <a href="http://tribalnet.se/" target="_blank">Tribal Media</a> and more. Also see my interview with <a href="http://www.ugotrade.com/2008/09/15/interview-with-mic-bowman-intel-the-future-of-virtual-worlds/" target="_blank">Mic Bowman, Intel</a>, for more on the role of open source/open standards in fostering innovation and in moving virtual worlds into &#8220;the fabric of everday computing.&#8221;</p>
<p>While Linden Lab only have a small team working on OpenGrid, it is a vital one.Â  And, with MarkLentczner (<a href="http://wiki.secondlife.com/wiki/User:Zero_Linden" target="_blank">Zero Linden </a>in Second Life) leading the <a href="http://wiki.secondlife.com/wiki/Architecture_Working_Group" target="_blank">Architectual Working Group</a> for Linden Lab, and a collaboration with IBM led by David Levine (<a href="http://zhaewry.wordpress.com/" target="_blank">Zha Ewry</a> in Second Life) driving the interoperability effort, plus the OpenGrid project, Linden lab has a high powered, agile, lean, machine working for an open future.</p>
<p>So with no more ado, here it is: Robert Bloomfield&#8217;s interview with Philip Rosedale!</p>
<h3>Rosedale on Open Sim:Â  Pandoraâ€™s Box Was Already Open</h3>
<p><strong>Introduction from Robert Bloomfield</strong></p>
<p>Naturally, a major topic of my interview with Philip Rosedale was on the implications of OpenSim and the Open Grid project, which both involve creating open source server-side implementations of virtual worlds that can replicate Second Lifeâ€™s funcationality.Â  As a relative newcomer to this corner of the tech industry, I still find myself asking what a company would essentially create its own competitor.Â  Here is what Philip had to say; I have asked Tish Shute of UgoTrade to comment, as one of the people who has covered the OpenSim/OpenGrid movement with more detail and passion than just about anyone.</p>
<p>PHILIP ROSEDALE: I just really hold true to the strategic belief that thereâ€™s going to be a tremendous amount of consolidation and interconnection between these worlds because the content development process is so challenging that the content developers are going to push us all together. Theyâ€™re going to say, â€œGive me a file format. Give me an interchange format. And let me move that chair from this grid to that grid. Iâ€™ve got to be able to do that because Iâ€™ve got a customer here who wants to buy it.â€ And so I think that that consolidation is going to happen, and itâ€™s going to happen earlier than people would have thought.</p>
<p>ROBERT BLOOMFIELD:Â  And this is looking at the success, the energy around OpenSim, open grid.</p>
<p>PHILIP ROSEDALE:Â  The energy, yeah. I think, at this point, weâ€™ve got an appropriate level of energy â€“ I think thatâ€™s exactly the right word â€“ around exploring how quickly we can generalize all this stuff and open and interconnect everything together. I really think thatâ€™s going to continue.</p>
<p>ROBERT BLOOMFIELD:Â  [D]o you feel like you might have opened Pandoraâ€™s box and that itâ€™s not really under your control now?</p>
<p>PHILIP ROSEDALE:Â  I think that Second Life has, in many ways, not been under our control from the beginning and that itâ€™s been a basic operating assumption that to create the kind of incredible place and business opportunity, and social opportunity more broadly, that Second Life would require a certain lack of control. And that was true with the content from day one.</p>
<p>So for us, oh, we open-sourced the client a while ago, and now weâ€™re trying to do the same thing with respect to operating standards to interconnect grids. This is a pretty logical progression, using worlds that weâ€™re pretty familiar with. I mean weâ€™ve always felt that, if you have a compelling use proposition, which certainly Second Life does, in other words, if thereâ€™s real utility, real fun or real business or real whatever in what people are doing, then there should be a way, as a company, to be open, global and still make money on an hour-to-hour or a user-to-user basis or whatever on what weâ€™re doing. And the economic aspects of the business have been fantastic from the very early days, and we donâ€™t really even worry about them.</p>
<p>Our ability as a company to find a way to make a reasonable amount of money per hour that people spend in Second Life, itâ€™s really never been that much of a problem. Itâ€™s actually been fascinating as weâ€™ve changed pricing and as weâ€™ve changed the ways that we make money. Introducing new ways of making money â€“Â  like selling currency on the LindeX â€“ itâ€™s been amazing how stable our revenues have been as a function of usage hours. Itâ€™s one of the things that we sometimes marvel at. Itâ€™s almost an emergent effect, if you will, that the companyâ€™s business, its operating revenues are really very stable.</p>
<p>ROBERT BLOOMFIELD:Â  Even though theyâ€™re coming from different streams.</p>
<p>PHILIP ROSEDALE:Â  Even though theyâ€™re coming from different streams. And sometimes the requirements of the platform and decisions that we make will really substantially change the nature of those streams, but when you put them all together and you divide them by the number of usage hours, itâ€™s like a constant. Itâ€™s almost a magic number. And itâ€™s a magic number that allows us to be profitable, and therefore, is certainly adequate to make a business in the future. I donâ€™t think that continuing to open Second Life up as we have been is going to impact that. Again, I just think there are so many opportunities to make money that we shouldnâ€™t have to worry about that too much in the company. And, again, I think thatâ€™s a lot like the early internet. I mean if you step back and look holistically at the internet â€“ you look at PayPal, the payment systems, auction systems, transaction systems, posting, naming â€“ you look at all the businesses that comprise the internet, well, those are all the kinds of businesses that we as a company can be in, in this emerging market. Thereâ€™s no business thatâ€™s denied us. We are in the hosting business. We can continue to be in the hosting business long term, putting servers up and providing access to them.</p>
<p>We can certainly be in the naming business. Weâ€™re in the currency and transaction support business. Itâ€™s funny, itâ€™s something thatâ€™s often discussed. We worry much more about improving the scalability, stability and the usability of the system: reducing that initial user experience, reducing the time associated with it, making it easier. Thatâ€™s got to be the lever that drives more growth in the overall industry, more revenues for us. So itâ€™s really all we worry about. But I donâ€™t think that the open grid will impact our revenues any more than open sourcing the client did.</p>
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