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	<title>UgoTrade &#187; Virtual China</title>
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		<title>HiPiHi in Public Beta: Interview With Xu Hui, CEO</title>
		<link>http://www.ugotrade.com/2008/04/02/hipihi-in-public-beta-interview-with-xu-hui-ceo/</link>
		<comments>http://www.ugotrade.com/2008/04/02/hipihi-in-public-beta-interview-with-xu-hui-ceo/#comments</comments>
		<pubDate>Thu, 03 Apr 2008 04:18:14 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[3D internet]]></category>
		<category><![CDATA[china]]></category>
		<category><![CDATA[crossing digital divides]]></category>
		<category><![CDATA[interoperability of virtual worlds]]></category>
		<category><![CDATA[Linden Lab]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[Virtual China]]></category>
		<category><![CDATA[Virtual Citizenship]]></category>
		<category><![CDATA[virtual communities]]></category>
		<category><![CDATA[virtual economy]]></category>
		<category><![CDATA[virtual goods]]></category>
		<category><![CDATA[virtual world standards]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[virtual worlds in china]]></category>
		<category><![CDATA[Web 3D]]></category>
		<category><![CDATA[Web3.D]]></category>
		<category><![CDATA[World 2.0]]></category>

		<guid isPermaLink="false">http://www.ugotrade.com/2008/04/02/hipihi-in-public-beta-interview-with-xu-hui-ceo/</guid>
		<description><![CDATA[HiPiHi is taking up the challenge of building a managed world with the emphasis on creating a strong virtual economy and a community built around the trading and creation of virtual goods, just at the moment when Linden Lab is beginning to make serious moves to an open grid (see here, here, and here). While [&#8230;]]]></description>
				<content:encoded><![CDATA[<p> <a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/04/hipihipicpost2.jpg" title="hipihipicpost2.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/04/hipihipicpost2.jpg" alt="hipihipicpost2.jpg" /></a></p>
<p><a href="http://www.hipihi.com/index_english.html" target="_blank">HiPiHi</a> is taking up the challenge of building a managed world with the emphasis on creating a strong virtual economy and a community built around the trading and creation of virtual goods, just at the moment when <a href="http://www.lindenlab.com" target="_blank">Linden Lab</a> is beginning to make serious moves to an open grid (see <a href="http://secondlife.reuters.com/stories/2008/04/02/ibm-to-host-private-second-life-regions/" target="_blank">here</a>, <a href="http://bits.blogs.nytimes.com/2008/04/02/second-life-tamed-for-corporate-consumption/" target="_blank">here</a>, and <a href="http://www.virtualworldsnews.com/2008/04/ibm-takes-secon.html" target="_blank">here</a>).</p>
<p>While HiPiHi will not focus on real life integrations or enterprise applications, they will provide APIs for enterprises to do that themselves. They will be using the Chinese micro payment system <a href="http://www.crunchbase.com/company/alipay" target="_blank">Alipay, by alibaba</a> which unlike PayPal does not have prohibitive costs for micro transactions.</p>
<p>IBM is a &#8220;solutions provider&#8221; for HiPiHi helping them design a systems architecture that will facilitate running a scalable world with a strong virtual economy. The early focus of HiPiHi is on building an architecture to support the virtual economy.</p>
<p>Toshitaka Jiku,  <a href="http://www.hipihi.com/news/trends_placard014e.html" target="_blank">HiPiHiâ€™s new CTO and Executive Vice-President</a> notes: &#8220;Virtual goods will be housed in a server for the purpose of creating a market place that will be our vision for an ebay for virtual worlds, so these virtual goods would be portable as opposed to having avatars being portable first.&#8221; IBM is also working with Linden Lab in the Architectural Working Group (<a href="http://www.ugotrade.com/2008/01/07/interoperability-for-virtual-worlds-in-2008/" target="_blank">see earlier post</a>) on scaling and interoperability for Second Life and interoperability and avatar portability is part of the long term vision for HiPiHi.</p>
<p>And, HiPiHi is partnering with Intel to tap more CPU power. It has often been noted that one of the weaknesses of all current game engines and virtual worlds is they do not tap the power of the new CPUs.</p>
<p>HiPiHi has only 40,000 users so the focus of the public beta, which began April 2nd, will be on community building. While they have a future vision of interoperability with Second Life and other platforms based on the Linden Lab technology, the focus, for now, is on building a Chinese community. But they are experimenting with a dual naming system with avatars bearing English and Chinese names because international communication is very much in the HiPiHi vision of the future.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/04/hipihi3car.jpg" title="hipihi3car.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/04/hipihi3car.jpg" alt="hipihi3car.jpg" /></a></p>
<p>While HiPiHi plans for some mobile integration early on, IMing friends and inventory management for example, the emphasis at the moment is building the community inworld (also note Second Life&#8217;s recent integration with mobile, <a href="http://gizmodo.com/374984/samsung-unveilssecond-life" target="_blank">&#8220;Samsung Unveils Second Life..&#8221;</a> ). But Toshitaka Jiku, HiPiHiâ€™s new CTO is one of the first to develop a mobile interface for SL. And, Jiku comes from <a href="http://www.ngigroup.com/jp/index.html" target="_blank">NGI</a> the Venture Capital company that is also backing <a href="http://3di.jp/" target="_blank">3Di</a>, so look for interesting innovation with mobile integration in the future.</p>
<p>While HiPiHi is commonly seen as a mere Second Life clone, the work they are doing with IBM and Intel on the system architecture is hoped to produce some valuable innovation. They are also researching the innovations of <a href="http://www.realxtend.org/" target="_blank">realXtend&#8217;s </a>client. HiPiHi has a close relationship with <a href="http://opensimulator.org/wiki/Main_Page" target="_blank">OpenSim</a> through their connection to 3Di and with Adam Fisby&#8217;s company, <a href="http://www.deepthink.com.au/" target="_blank">Deep Think</a>, that is opening offices in Shanghai. It will be interesting to see how these relationship develop over time. Xu Hui and Philip Rosedale met last year and there is a long term vision of cooperation possible. These connections if they blossomed into cooperation and full interoperability would create a very interesting step forward for positive global development through virtual worlds.</p>
<h3>Interview With Xu Hui, CEO of HiPiHi</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/03/hipihi_jikuxu-hui.jpg" title="hipihi_jikuxu-hui.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/03/hipihi_jikuxu-hui.jpg" alt="hipihi_jikuxu-hui.jpg" /></a></p>
<p>Xu Hui, CEO of <a href="http://www.hipihi.com/index_en.html" target="_blank">HiPiHi</a> with Toshitaka Jiku,  <a href="http://www.hipihi.com/news/trends_placard014e.html" target="_blank">HiPiHiâ€™s new CTO and Executive Vice-President</a></p>
<p>Bjorn Lee, Senior Manager, Marketing &amp; International Business Development for HiPiHi, did an excellent job of translating for this interview, not only with Chinese and English but with the skillful and patient way he worked with me to find the essence of some of my long stream of consciousness questions! Bjorn also contributed many insights, and Toshitaka Jiku stopped by with some interesting insights into HiPiHiâ€™s direction.</p>
<p><strong>Tish Shute:</strong> Please could you tell me about your vision for the future of virtual worlds?</p>
<p><strong>Xu Hui:</strong> The global virtual world industry will be undergoing a revolution over the next few years. What HiPiHi, Second Life and the other virtual worlds have done in the past few years has really been just setting the stage, exposing the world and educating on the possibilities &#8211; kind of like a proof of concept for what virtual worlds can do and canâ€™t do. The goal this year for most virtual platforms will be to build system architectures that can truly scale for a massively-concurrent user base, in addition to inter-operability.</p>
<p><strong>Tish Shute:</strong> I know that HiPiHi has formed a patnership with IBM. Could you tell me more about this?</p>
<p><strong>Xu Hui:</strong> We are working very closely with IBM in terms of building new technical infrastructure for our platform. What this means is that we will specifically be collaborating very closely on aspects such as redesigning our architecture.</p>
<p><strong>Tish Shute: </strong>RealXtend has been working on interoperability of virtual worlds with â€œreal lifeâ€ and working on meshes and facilitating 3D imports. Have you been in contact with realXtend yet?</p>
<p><strong>Xu Hui:</strong> We are actively researching what realXtend is doing, as with other exciting virtual world technologies; and will seriously considering integrating them with our new system architecture.</p>
<p><strong>Tish Shute:</strong> What is the strategy of HiPiHi re building a community of content developers?</p>
<p><strong>Xu Hui:</strong> This is one of the focuses for HiPiHi this year. We are looking into incentive systems for content creation, including monetary and non-monetary forms. For the former, our approach will be to facilitate universal trade and have a secondary market for people to exchange their virtual goods, their creations, their applications, and so on. But in China, the model will be slightly different initially as we favor an ecosystem approach where we work with third-party providers of virtual economy functions and services. An example could be in payment systems, where instead of reinventing the wheel, we could explore ways to facilitate transactions conducted through Alipay, often regarded as the Paypal for China.</p>
<p><strong>Tish Shute:</strong> I am a Mac user and, of course, I am really interested to know when there will be a Mac Interface and easy to use english version?</p>
<p><strong>Bjorn Lee:</strong> I am a fellow Mac user too, along with an increasing number of colleagues. So do rest assured we have an internal Mac evangelist team! Since December, we have had a very basic English version but our lack of bilingual staff has affected the development of a satisfactory support system, not to mention interface only for English users.</p>
<p><strong>Tish Shute:</strong> How big is the market in China for Mac?</p>
<p><strong>Bjorn Lee:</strong> It is <a href="http://www.danwei.org/announcements/beijing_mac_users_group_meetin.php" target="_blank">about 1%</a>. But of course it is out of a larger population base here in China. Despite their relative lack of scale among China users, Mac users here are very enthusiastic, grassroots, and very tightly knit. Macbook Air ads are playing heavily across Beijing too and have garnered strong brand awareness among the younger set of Chinese consumers.</p>
<p><strong>Tish Shute:</strong> What are some of the goals for the public beta which is starting in early April?</p>
<p><strong>Xu Hui:</strong> The Public Beta will begin April 2. For public beta whatâ€™s interesting is this dual naming system that we are developing for the very first time. The first phase is for the current Private Beta users to migrate to the new naming system before we release that naming system to the public.</p>
<p>We expect a fair amount of proactive user feedback in the initial days, as with all things new. But I think itâ€™s a good step forward because it will try to bring together the English and the Chinese speaking worlds. In a â€œfirstâ€ for the virtual world, this new naming system displays both your English (that we call international name) and your Chinese name on top of your avatar. Across many in-world interactions such as chat, social networking, and for future commerce , we are trying to break down the language barrier in the virtual world.</p>
<p>But we are trying to do something to move forward in trying to foster multi-cultural interaction, with the foreign audience and local Chinese audience. Because thereâ€™s a lot of demand from local audiences here who want to internationalize and meet people from overseas and the same feedback is coming from our foreign users such as Suezanne C. Baskerville who seems very keen on learning some Chinese. She would like to put some Chinese and English on her avatar too &#8211; itâ€™s like a social â€œcodeâ€, you start putting Chinese words in your avatar and so you say that you know Iâ€™m friendly and Iâ€™m willing to speak to Chinese users. And so too for the Chinese because with the English names up there it doesnâ€™t look so foreign to the foreign audience.</p>
<p>In the later part of the year after our new system architecture is up, we will begin to consider micro payment systems. But because we are migrating to this new infrastructure, the initial stages of the public beta will just be to get more people to use the tools and continue to gather feedback.</p>
<p><strong>Tish Shute: </strong>â€œWhat is the business model for HiPiHi?â€</p>
<p><strong>Xu Hui:</strong> Our platform is oriented more for the individual users, that is the residents as opposed to the enterprises and the corporate residents. A lot of the features we are adding and a lot of the feedback that weâ€™re taking is user centric. But, as for our relationship with corporate residents, we will be opening a series of programs and that includes opening our API to allow development on our platform by the enterprises. We think of it as a self-service approach, in the form of open APIs and maybe incentive programs for enterprises to kind of drive this for themselves. But we will design and customize the platform more according to our core user group which are the non-corporate users.</p>
<p><strong>Tish Shute:</strong> What is HiPiHiâ€™s relation to other virtual world initiatives, e.g., Entropiaâ€™s and other virtual world start ups in China?</p>
<p><strong>Xu Hui:</strong> My starting point in responding to this is the definition of a virtual worlds in our companyâ€™s opinion is an open-ended user-directed environment. User-directed means that users would drive the content creation, the development of not just their own content, but also feed back to the company, and what they hope to see on a platform level. Open-ended also in the sense that they can have a freer rein in creating and managing their creations.</p>
<p>Concerning that kind of concept, as it plays right now in China, we are the only company that really does that. A lot of the other initiatives that have sprouted recently from the interested companies or other startups in this space have more of what we classify as virtual communities which means that they place real limits and constraints on the users ability to create, and actually have more control over their lifestyles in these worlds.</p>
<p>We will welcome other players as they enter too. We actually welcome the entry of others into this ecosystem because it helps this ecosystem grow and mature faster. And, it can only be good for the users to have so many different companies push out their products and try to reach out to them. So itâ€™s good because then theyâ€™ll be able to make an intelligent choice and see how fulfilling a virtual lifestyle they want.</p>
<p><strong>Tish Shute:</strong> How do you plan to expand beyond China and how will HiPiHi differ in other countries? I know Linden Lab has met some interesting legal challenges as they have expanded globally.</p>
<p><strong>Xu Hui:</strong> HiPiHi will be the sole platform operator for China. As for regions outside China we will take a partnership approach to finding local companies which will then operate this platform. They will be licensed and hence operate this world on our behalf. Thus they will be entitled to benefits commercially and so will have to be responsible to bear the legal costs and challenges. This will reduce the amount of legal burden on our side. A US based operator of the HiPiHi platform in US will certainly have to follow US laws to be entitled to collect revenues but also they will have to handle US based law suits.</p>
<p><strong>Tish Shute:</strong> Will HiPiHi have a strong ID verification system tying virtual identities to real identities as a way to try and control griefers etc?</p>
<p><strong>Xu Hui:</strong> This question itself doesnâ€™t address how we think about identity. First, we are not going to have a very strong link between real world identity and virtual identity because we feel that our focus would really be to improve accreditation of what is popularly known as a reputation system for virtual identities. So we will focus on building an attractive incentive program for avatars to view their virtual identities in our virtual world as opposed to saying that youâ€™re going to tie this virtual identity very tightly to your real identity.</p>
<p>We want to create mechanisms to facilitate and encourage residents to improve their in-world reputation. But it doesnâ€™t mean weâ€™re not going to manage disruptive behavior such as griefing, which is already known to create problems for virtual worlds like Second Life.</p>
<p>We will have a monitoring mechanism for these troublemakers in our virtual world. But our intention is to let the actual policing be done by residents themselves, through self-organized groups and features we provide for them. .</p>
<p><strong>Tish Shute:</strong> The next generation of the Linden Lab grid architecture will separate avatar identity from what constitutes their environment. Will you be going in this direction too.</p>
<p><strong>Toshitaka Jiku:</strong> (HiPiHiâ€™s new CTO) Our server architecture will have a different focus. Our server architecture picks out virtual goods as an item that we will separate from the others in the sense that we are going to place them on different servers first. So virtual goods will be housed in a server for the purpose of creating a market place that will be our vision for an â€œebay for virtual worldsâ€, so these virtual goods would be portable as opposed to having avatars being portable first. These are just our first steps and it does also mean that avatars would be housed in a separate server. But the focus right now is to make virtual goods portable and enable the virtual economy.</p>
<p><strong>Tish Shute: </strong>How is HiPiHi going to deal with issues of protecting IP rights? This issue has become quite a difficult one in Second Life.</p>
<p><strong>Xu Hui:</strong> This is a very big question. I am just going to lay out some basic principals. We like the concepts of giving back the rights of a media creation and returning it back to the creator, enhancing the motivation and incentive systems for people to share their creations and so on. A lot of our influences come from Creative Commons &#8211; that is the first part. The second part is when IP rights are infringed we understand where we stand in the whole legislative environment. We are not a legislative body, nor can we judge or rule on certain issues of conflict. Hence what we can do as platform is to provide the data but when it comes to actually making decisions in the legislative environment we are going to rely on third-party intermediaries. This could involve bringing in real-world law makers and courts to uphold some of these IP right because we canâ€™t do that ourselves. So we do face limits somewhat similar to Second Life.</p>
<p><strong>Tish Shute:</strong> What are your goals with IBM and Intel?</p>
<p><strong>Xu Hui:</strong> IBM to us is really a solutions company. They have expertise in almost every single aspect of the IP sector which makes them a very good partner for us because we considering the architecting of our systems across all areas, client, the backend, algorithms and so on. They can help because they are pretty broad in their understanding of all IP areas.</p>
<p>But Intel has a little bit more focus. Intel is the father of the CPU. They are still the best right now in their understanding of CPU performance and we believe they are going to continue to lead this sector. So when we work with them it is going to evolve around the understanding of the CPU unit &#8211; what kind of features and abilities are we able to extract and are going to be useful for virtual worlds. I think this is something many virtual worlds have not focused on &#8211; that is extracting value from the CPU. And where better to find out how than from the makers themselves which is Intel. So we work across a broad spectrum with IBM, but with Intel we work in the vertical, and we drill very very deep.</p>
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		<title>Cory Doctorow &#8211; A Reverse Surveillance Society</title>
		<link>http://www.ugotrade.com/2007/10/31/cory-doctorow-a-reverse-surveillance-society/</link>
		<comments>http://www.ugotrade.com/2007/10/31/cory-doctorow-a-reverse-surveillance-society/#comments</comments>
		<pubDate>Wed, 31 Oct 2007 06:49:24 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Metarati]]></category>
		<category><![CDATA[Metaverse]]></category>
		<category><![CDATA[Mixed Reality]]></category>
		<category><![CDATA[Mobile Technology]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[Virtual China]]></category>
		<category><![CDATA[Virtual Citizenship]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Web 2.0]]></category>
		<category><![CDATA[Web 3D]]></category>
		<category><![CDATA[Web3.D]]></category>
		<category><![CDATA[World 2.0]]></category>

		<guid isPermaLink="false">http://www.ugotrade.com/2007/10/31/cory-doctorow-a-reverse-surveillance-society/</guid>
		<description><![CDATA[&#8220;Surveillance is all about when people in authority know a lot about you. Instrumentation is when you know a lot about the world,&#8221; Cory Doctorow, Craphound.com, boingboing.net When we spoke at the Virtual Worlds Forum in London last week, Cory Doctorow outlined a vision of how ways individuals tap into data and metadata to create [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/10/corydoctorow-copy.jpg" title="corydoctorow-copy.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/10/corydoctorow-copy.jpg" alt="corydoctorow-copy.jpg" /></a></p>
<p><strong>&#8220;Surveillance is all about when people in authority know a lot about you. Instrumentation is when you know a lot about the world,&#8221; Cory  Doctorow, <a href="http://www.craphound.com">Craphound.com</a>, <a href="http://www.boingboing.net">boingboing.net</a><br />
</strong><br />
<strong>When we spoke at the <a href="http://virtualworldsforum.com/">Virtual Worlds Forum</a> in London last week, </strong><strong>Cory Doctorow outlined a vision of how ways individuals tap into data and metadata to create instrumentation in &#8220;virtual&#8221; worlds might be thrown out into the &#8220;real&#8221; world </strong><strong>to give people more agency there.</strong></p>
<p><strong>Cory D. turned my initial question inside out and gave a brilliant glimpse of something a little like Bruce Sterling&#8217;s idea for an Amazon.org.  </strong><strong>Amazon.org is a social software entity that can answer questions. Questions about our world.  Questions about objects. &#8220;What questions? Not the profit-centric questions that obsess Amazon. The serious questions.&#8221; (<a href="http://www.ugotrade.com/wordpress/wp-admin/www.manovich.net/Sterling_shaping_thing.pdf">Shaping Things</a>)</strong></p>
<h3>&#8220;The Inverse of the Surveillance Society&#8221;</h3>
<h4><strong>Me: What happens when Virtual Worlds become flooded with data from &#8220;real life&#8221; objects, geo- positioning, etc., and extreme lifeâ€“logging enters virtual worlds?</strong></h4>
<blockquote><p><strong>Cory: Well this is like Spook Country the new Gibson novel â€“ What happens when cyber space everts â€“ hmmm?  Iâ€™m not sure I have anything very pithy to say on that EXCEPTâ€¦â€¦â€¦</strong></p>
<h4><strong>Apart from all the traditional kind of overlay reality stuff,  if there is one thing I am actually interested seeing from a virtual world migrating to the real world its instrumentation. </strong></h4>
<p><strong>I think lot of things that are characteristic of very successful internet based business is that they are extremely finally instrumented so like Amazon knows in aggregate on a second by second basis how their site is being used by people and they can twiddle the dials in real time.</strong></p>
<p><strong> As users of the world we have very little access to that kind of instrumentation. We donâ€™t even know how the tube is running. The tube knows how the tube is running and we kinda of donâ€™t.  I would be really interested in seeing that.  Youâ€™ve seen <a href="http://joi.ito.com/">Joi Itoâ€™s</a> WoW interface right. Have you seen it &#8230;</strong></p></blockquote>
<h4><strong>Me: Ummm no! [But I have now.  <a href="http://joi.ito.com/">Joi Ito</a>  sent me a <a href="http://www.flickr.com/photos/joi/86792894/">Flickr link</a> to his photo. Thanks!]</strong></h4>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/10/joichiitowowpost.jpg" title="joichiitowowpost.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/10/joichiitowowpost.jpg" alt="joichiitowowpost.jpg" /></a></p>
<blockquote>
<h4><strong>Cory: When they are doing a raid at a certain point the number of instrument panels on his screen actually eclipses all of the vision of the raid you no longer actually see the raid.</strong><strong> You are experiencing WoW through a purely numerical and data visualization system.</strong></h4>
<p><strong> There are different abstraction layers at which you can experience the world and one of them is through the instrumentation of it.  It is in some ways the inverse of the surveillance society. </strong></p>
<p><strong>Surveillance is all about when people in authority know a lot about you.  Instrumentation is when you know a lot about the world.   And it allows you have more agency.  When people know a lot about you it takes away your agency.</strong></p></blockquote>
<p><strong>Me: So is that on the lines of personalized virtual operation centers â€“ like MySpaceâ€™s with instrumentationâ€¦.?</strong></p>
<blockquote>
<h4><strong>I donâ€™t have this fleshed out into a nice solid like a  non abstract thing.  But the thing that I have been noodling with is what if all the kinds of data visualization and aggregate statistical information about the world that big companies use in order to realize their enormous profit and control over us as individuals was in our hands.  </strong></h4>
<p><strong>This is a little like Bruce Sterlingâ€™s  idea of an Amazon.org [see page 111 <a href="www.manovich.net/Sterling_shaping_thing.pdf">Shaping of Things</a>] where all the data from the positional and temporal characteristics of all the objects that we own  were in aggregate visible and available so that we can mix and match them  remix them understand them and have more agency in the world.</strong></p>
<p><strong> </strong><strong>I think that empiricism, measurement, understanding more about the world is the thing that the Enlightenment is grounded in.  Like being able to write down how the world works using objective measurements being able to compare them with other people in terms of peer review and experimentation that is the core of what makes us contemporary human beings â€“ post enlightenment, non alchemic, non superstitious, empiricism grounded people.</strong></p>
<p><strong> Being able to understand what is going on the world â€“ How much RFI is there right now where I am standing?    What frequencies is it running on?  What are the aggregate histograms? Tell me about it. Are people looking at the web around here, or talking on their phones, or sending SMS?  Am I in a spot where the thermal signature of lots of people is high or low? What was it like ten minutes ago? Is this typical or atypical of the characteristic histogram of thermal and electromagnetic energy in this space for this time, year on year, day on day, and hour on hour?</strong></p>
<h4><strong>   Just knowing that and knowing it on some liminal way where your clothes feel different based on whether the room is typical or atypical.  That is a really interesting thing to know.</strong></h4>
<p><strong>  Games do this all the time.  You know a lot about the way the game is performing by things like audio cues, like coloring cues, Also by cues that have to do with network jitter. You hop onto a shard with like a zillion people on it that shard performs differently.  </strong><strong>You donâ€™t know when you walk into a room necessarily what the activity level in that room is, especially if it is a room subdivided by a lot of physical baffles and things that hide what is going on from you. But you know when you walk onto shard whether it is an active or inactive shard.</strong></p>
<p><strong>  So can we grab all that stuff that lets us know a lot about the virtual world and exert agency over and influence over it and throw it into the &#8220;real&#8221; world.  </strong></p>
<p><strong>That what be very cool.</strong></p></blockquote>
<h2>A Global Virtual Worlds Open Source Community</h2>
<p><strong>Open Standards are frequently cited as  a key part of what will make virtual worlds &#8220;fit for business.&#8221;  But for a reverse surveillance society where</strong><strong> virtual operations centers could be universal information resources for all of us</strong><strong>  open sourcing and open standards  are also the key to tapping into the myriad data streams currently only available to business and government.   </strong></p>
<p><strong>At the <a href="http://virtualworldsforum.com/">Virtual Worlds Forum</a> in London the virtual worlds open source community  was not on one panel together.  But they were a small but noticeable cohort that caught my attention.</strong></p>
<p><strong>Of particular note was the presence of Adam Frisby of </strong><strong><a href="http://opensimulator.org/wiki/Main_Page">OpenSim</a>, </strong><strong>Adam Johnson of <a href="http://3di.jp/#header">3Di </a>and Bjorn Lee of <a href="http://www.hipihi.com/index_english.html">HiPiHi</a>. </strong><strong><a href="http://www.hipihi.com/index_english.html">HiPiHi</a></strong><strong> and </strong><strong><a href="http://3di.jp/#header">3Di</a></strong><strong> are both funded by the <a href="http://www.ngigroup.com/" target="_blank">ngi group, Inc</a>.   And </strong><strong><a href="http://3di.jp/#header">3Di</a></strong><strong> are developing a virtual worlds platform Jin-sei </strong><strong>based on </strong><strong><a href="http://opensimulator.org/wiki/Main_Page">OpenSim</a></strong><strong>.  </strong><strong><a href="http://3di.jp/#header">3Di</a> is now in a partnership with</strong><strong> <a href="http://mixi.jp/">Mixi</a> (</strong><strong>the largest social networking site in Japan with over ten million users) developing virtual worlds on the Jin-sei platform</strong><strong>.   </strong><strong><a href="http://opensimulator.org/wiki/Main_Page">OpenSim</a> is the BSD Licensed Open Source Initiative that has evolved from <a href="http://www.secondlife.com/">Second Life</a>.</strong></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/10/3dijinsei.jpg" title="3dijinsei.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/10/3dijinsei.jpg" alt="3dijinsei.jpg" /></a></p>
<p>Some 3Di employees using Jin-sei</p>
<blockquote></blockquote>
<h3> &#8220;3Di, Inc. believes its innovations will be the key to developing the new 3D Internet.&#8221;</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/10/3dipost.jpg" title="3dipost.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/10/3dipost.jpg" alt="3dipost.jpg" /></a></p>
<blockquote></blockquote>
<p><strong> </strong><strong> The picture above shows the location of the 3Di offices in Tokyo &#8211; a location that may turn out to be significant.</strong></p>
<blockquote><p><strong>3Di, Inc., a Tokyo based subsidiary of the Japanese holding company <a href="http://www.ngigroup.com/" target="_blank">ngi group, Inc.</a>, aims to revolutionize the way virtual worlds and the web work together. 3Di, Inc., as an international company based in Japan, is uniquely positioned in the underdeveloped Japanese and Chinese markets to deliver language and culture sensitive solutions, while still maintaining a global perspective. 3Di, Inc. believes its innovations will be the key to developing the new 3D Internet.</strong></p></blockquote>
<p><strong><br />
</strong></p>
<h2><strong>Drivers of the 3D Internet:</strong></h2>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/10/interopteam-copy.jpg" title="interopteam-copy.jpg"> <img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/10/interopteam-copy.jpg" alt="interopteam-copy.jpg" /></a></p>
<p><strong>Every time I saw Ian Hughes of IBM </strong><strong>(far left) and Adam Frisby of   </strong><strong><a href="http://opensimulator.org/wiki/Main_Page">OpenSim</a></strong><strong> (next to Ian), Adam Johnson of 3Di, and Bjorn Lee of HiPiHi talking together.  </strong><strong>I couldn&#8217;t help thinking wow: &#8220;I am witnessing the team that will pioneer the 3D internet.&#8221;</strong></p>
<p><strong>So I decided to interview these four to who seemed to me to be already well on the way to being a global virtual worlds interoperability team.</strong></p>
<p><strong>While there were many interesting stories to tell at the </strong><strong><a href="http://virtualworldsforum.com/">Virtual Worlds Forum</a></strong><strong>, I focused my attention on players who seemed to be weaving the following five virtual world threads together.</strong></p>
<p><strong>1) social networks  2) user generation 3) open source/standards 4) 3D immersive 5) social gaming</strong></p>
<p><strong>I also spoke to Ginsu Yoon, from <a href="http://www.lindenlab.com">Linden Lab</a>.    Linden Lab has been making  interoperability  and the movement to create open standards for virtual worlds a priority.  But as Ginsu Yoon spoke from the podium on Linden Lab&#8217;s expansive vision for a 3D internet and podcasts will be available on the </strong><strong><a href="http://virtualworldsforum.com/">VWF</a></strong><strong> site, I did not do an  individual interview with him.  But we spoke a couple of times.  And I ran by Ginsu the direction of my thinking.  </strong></p>
<p><strong>The essence of these chats was that the interoperability of virtual worlds would not come from top down from a &#8220;standards committee.&#8221;  Rather standards of interoperability would be worked out from the bottom up by people coming together to actually work on the architecture, e.g. in groups like the  <a href="http://wiki.secondlife.com/wiki/Architecture_Working_Group">Architecture Working Group</a> that is attended by OpenSim, IBM, and many others.<br />
</strong><br />
<a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/10/davidandginsu-copy.jpg" title="davidandginsu-copy.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/10/davidandginsu-copy.jpg" alt="davidandginsu-copy.jpg" /></a></p>
<p><strong>In the picture above David Orban shows a delighted Ginsu Yoon his new Second Life viewer an: &#8220;Immersive stereoscopic projection of a life size screen covering 180 degrees of vision, connected to the live grid, tracking the avatar with ultrawideband emitters, created by the University of Milan and Eximia, in Italy.&#8221;  David has posted a video gives a full explanation of &#8220;Real 2nd Life&#8221; on <a href="http://www.davidorban.com/">his blog</a>, so check it out!</strong></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/10/davidorban.jpg" title="davidorban.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/10/davidorban.jpg" alt="davidorban.jpg" /></a></p>
<h2><strong>Interview With Adam Johnson:</strong><strong> Movable Life &amp; 3Di</strong></h2>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/10/steveprentice3dihipihipost.jpg" title="steveprentice3dihipihipost.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/10/steveprentice3dihipihipost.jpg" alt="steveprentice3dihipihipost.jpg" /></a></p>
<p><strong>The picture above shows Steve Prentice of Gartner Research (famous for <a href="http://www.gartner.com/it/page.jsp?id=503861">his quote earlier this year</a> that &#8220;80% of  active internet users will have a &#8220;second life&#8221; in the virtual world by the end of 2011&#8243;) talking with Adam Johnson of 3Di and Bjorn Lee of HiPiHi.</strong></p>
<p><strong>Me: Could you introduce yourself please Adam?</strong></p>
<blockquote><p><strong>Adam: I&#8217;m Adam Johnson. I&#8217;m working for a <a href="http://3di.jp/">3Di</a> a company based out of Japan. We have our own virtual world platform and web services between virtual worlds connecting them. The Capital company is called <a href="http://www.ngigroup.com/jp/index.html">ngi Group.</a> It&#8217;s the number one incubator company out of Japan. We started about four months ago and now we have a virtual worlds platform, Jin- Sei, which is based off the open source software OpenSim. We&#8217;re marketing that towards B-to-B right now. On the services side we have <a href="http://www.movablelife.net/login.aspx">Movable Life,</a> which is a web-based Ajax client for logging into Second Life through a browser or iPhone.  We&#8217;re working on other mobile interfaces as well.</strong></p></blockquote>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/10/mlife.jpg" title="mlife.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/10/mlife.jpg" alt="mlife.jpg" /></a></p>
<p><strong><br />
Me</strong><strong>: Why did you think Movable Life and this OpenSim application got launched in Japan as opposed to here?</strong></p>
<blockquote><p><strong>Adam: That&#8217;s a good question, I&#8217;m not really sure. I think because in Japan a lot companies are really starting to look at virtual worlds. Because in Japan everyone has the same notion that virtual worlds are just going to explode and probably in the near future be more popular than in other countries. Japan will be like a hub for Virtual Worlds, I guess.</strong></p></blockquote>
<p><strong><strong>Me: And how did you get involved because you&#8217;re obviously American.</strong></strong></p>
<blockquote>
<blockquote><p><strong><strong>Adam: I was working at </strong><strong><a href="http://www.ngigroup.com/jp/index.html">ngi Group</a></strong><strong> before actually.  So I had been living in Japan for 2 years.</strong></strong></p></blockquote>
</blockquote>
<p><strong><strong>Me: ngi is the investment company?<br />
</strong></strong></p>
<blockquote><p><strong><strong>Adam: Right. We&#8217;re fully owned by </strong><strong><a href="http://www.ngigroup.com/jp/index.html">ngi Group</a></strong><strong> &#8211; the incubator company.</strong></strong></p></blockquote>
<p><strong><strong>Me: So you were working for the venture capitalist company?<br />
</strong></strong></p>
<blockquote><p><strong><strong>Adam: I was working for another startup and then I just transferred when they started this company.</strong></strong></p></blockquote>
<p><strong><strong>Me: So what&#8217;s your job title?<br />
</strong></strong></p>
<blockquote><p><strong><strong>Adam: I&#8217;m Project Leader for Movable Life. </strong></strong></p></blockquote>
<p><strong><strong>Me: Why did you choose OpenSim?<br />
</strong></strong></p>
<blockquote><p><strong><strong>Adam: we were just looking for ideas on what open source tools there are already to get our own virtual world platform off the ground. The best one out there at that time was OpenSim so we decided to go full on with Open Sim and <a href="http://www.libsecondlife.org/wiki/Main_Page">LibSL</a> and get involved. So Movable Life is based on <a href="http://www.libsecondlife.org/wiki/Main_Page">LibSL</a> as well so we&#8217;re very involved with open source community.</strong></strong></p></blockquote>
<p><strong><strong>Me: Is Movable Life open source?</strong></strong></p>
<blockquote><p><strong><strong>Adam: Movable Life code is proprietary at the moment, but we&#8217;re looking at open sourcing that in the future.</strong></strong></p></blockquote>
<p><strong><strong>Me: So what physics engine are you using for OpenSim?<br />
</strong></strong></p>
<blockquote><p><strong><strong>Adam: For our platform Jin-sei, we&#8217;re currently using the open source ODE at the moment. But we&#8217;re looking at maybe going to Havoc in the future.</strong></strong></p></blockquote>
<p><strong><strong>Me: I know in the Open Sim that we&#8217;re using only about half the scripting is implemented. Is that still the same with you?<br />
</strong></strong></p>
<blockquote><p><strong><strong>Adam: Yes, but the core of the scripting engine is based on C-Sharp, it has a C-Sharp engine. For user scripting it&#8217;s about half implemented.  But server side we can do C-Sharp full on.</strong></strong></p></blockquote>
<p><strong><strong>Me: What can Movable Life run on?</strong></strong></p>
<blockquote><p><strong><strong>Adam: It runs on the iPhone. So it&#8217;ll run on Safari, Firefox, Internet Explorer, or Opera, anything.</strong></strong></p></blockquote>
<p><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/10/mlifeipodpost.jpg" title="mlifeipodpost.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/10/mlifeipodpost.jpg" alt="mlifeipodpost.jpg" /></a></strong></p>
<p><strong><strong>Me:  How how far have you got in terms of making OpenSim a grid or making it interoperable with Second Life?</strong></strong></p>
<blockquote><p><strong><strong>Adam: We&#8217;re doing a lot of performance testing now. And for Jin-sei we just have a partnership with<a href="http://mixi.jp/"> Mixi</a> where they&#8217;re going to be running private virtual worlds using our platform. They have more than ten million users.  <a href="http://mixi.jp/">Mixi</a> is Japan&#8217;s number one social networking site. My Space tried to go in there and they totally failed.</strong></strong></p></blockquote>
<p><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/10/mixipost.jpg" title="mixipost.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/10/mixipost.jpg" alt="mixipost.jpg" /></a></strong></p>
<p><strong><strong> Me: That&#8217;s interesting!</strong></strong></p>
<blockquote><p><strong><strong>Adam: The </strong><strong><a href="http://mixi.jp/">Mixi</a></strong><strong> deal will at first be a limited private test for a certain group of  <a href="http://mixi.jp/">Mixi</a> users, just to get good data on how everything is performing.  We have a lot of large companies that are really interested in using Jin-sei for several different things, private and public. </strong></strong></p>
<p><strong><strong>Adam: Right now I&#8217;m focusing on creating a virtual hub for all of the virtual worlds. This is my project.  We have two different sides, we have our platform and then we have our Movable Life Hub.</strong></strong></p></blockquote>
<blockquote><p><strong><strong>Adam: Movable Life comes from <a href="http://www.libsecondlife.org/wiki/Main_Page">LibSecondLife</a> and right now that&#8217;ll connect you to Second Life, and soon to an OpenSim grid and Jin-sei.</strong></strong></p></blockquote>
<blockquote><p><strong><strong>Adam: The goal is in a few months we&#8217;ll have a new version coming out which will kind of merge all of them together. So you log into Movable Life and you&#8217;ll have a central portal to each virtual world. Movable Life is not a virtual world. It&#8217;ll be like a web service to combine them all. It&#8217;ll combine anything using OpenSim or Second Life, probably HiPiHi later on.  We&#8217;re working with some Japanese companies as well for their virtual worlds. We want to connect all of them if possible.</strong></strong></p></blockquote>
<p><strong><strong><br />
</strong></strong></p>
<h2><strong><strong>Cory Doctorow and Bjorn Lee of HiPiHi</strong></strong></h2>
<h4><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/10/coryandhipihi-copy.jpg" title="coryandhipihi-copy.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/10/coryandhipihi-copy.jpg" alt="coryandhipihi-copy.jpg" /></a></strong></h4>
<p><strong><strong>I recorded part of the conversation between Cory Doctorow, Bjorn Lee from HiPiHi and Adam Johnson of 3Di (with their permission of course!) about social networking in immersive virtual worlds versus social networking in less immersive spaces.</strong></strong></p>
<p><strong><strong> <a href="http://www.raphkoster.com/2007/10/28/the-sunday-song-up-near-witch-creek/">Raph Koster</a> of <a href="http://www.metaplace.com/">Metaplace</a> was not able to fly out of Southern California because of the wild fires so I couldn&#8217;t follow up on what had been an interesting debate on 2D versus 3D social networked spaces at the San Jose <a href="http://www.virtualworlds2007.com/">Virtual Worlds Conference and Expo</a>. If Raph had been there I would have loved to ask him some questions about interoperability and </strong></strong><strong><strong><a href="http://www.metaplace.com/">Metaplace</a> also.  Ian Hughes of IBM talked with me about how Metaplace&#8217;s use of RESTful APIs will create many interesting possibilities. </strong></strong><strong><strong>And I had a long conversation with Bruce Joy CEO of the newly launched <a href="http://www.vastpark.com">Vast Park</a> which potentially will be interoperable with Metaplace.</strong></strong></p>
<h3><strong>Cory D. on the place of social networking sites in an increasingly immersive 3D future?</strong></h3>
<p><strong><strong>In response to questions from Bjorn (HiPiHi) and Adam (3Di), Cory Doctorow argued persuasively why from a social networking point of view less immersive 2D spaces might hold their place alongside immersive virtual worlds. I turned on my iPod recorder mid-stream in the dialogue.<br />
</strong></strong></p>
<blockquote><p><strong><strong>Cory:  &#8230;&#8230;&#8230;[re how to drop] a whole bunch of people you don&#8217;t like very much who&#8217;ve recruited you into their social circle. The best way to do it  is to say oh you know I am just tired of Facebook. Not like you people all bother me. Its like I just not using Facebook anymore. You just stop logging in.  That&#8217;s the reason not like deleting you account in a huff. Just kind of slowly disengage from Facebook. They can see you haven&#8217;t  updated your Facebook in 6 months.  You are just kinda not there anymore.  Then you just delete your account and no-one cares anymore.  That&#8217;s like a socially neutral way of disengaging from a group of people who you had to friend and who friended you.</strong></strong></p>
<p><strong><strong> The cost of blowing off your social network is pretty low  because the value of your social assets which is the articulated social network of people you like is offset by the negative value of the articulated network that is wrong where you have named all these people as your friend.  </strong></strong></p>
<p><strong><strong>In a virtual world the problem is confounded by the acquiring of assets that actually have real world monetary value whether that be a  currency or objects that can be bartered for  a currency.  So blowing off you WoW account actually costs something. It has a monetary expense as well. Its not that people don&#8217;t do it.  But they often do it on mass as the game gets less fun for some reason.  </strong></strong></p>
<p><strong><strong>Like when SWG re-factored and it got less fun and everyone left.  One of the things that contributed to that  was  WoW lit up and a whole bunch of SWG players said I&#8217;ll go and play WoW for a week and SWG was just kind of empty so the value of those assets blew up.  So it cost less to leave SWG after SWG crashed and so people were willing to leave. </strong></strong></p>
<p><strong><strong> But if you have to wait until the game crashes before you can blow it off that means you have this complicated relationship where you have to remain friends with people you don&#8217;t like or abandon your virtual goals. That is a terrible conundrum to be in.  I think there will be elements of this. But I don&#8217;t think that is going to take it all over.</strong></strong></p></blockquote>
<p><strong><strong>Bjorn: My question was more about the fact that in a virtual world&#8217;s social networking site</strong><strong> the main difference is a sense of place.  Your have friends and you want to hang out in the Mall, for example, you can&#8217;t do that in a [2.D] social networking site. But a virtual world is like going to a Mall you can go there see who is there, hang out with people, you can use hand gestures, and communicate through text and sound&#8230; </strong></strong></p>
<p><strong><strong>So now that now technology has advanced to a stage whereby text based social networks on which you can just send pictures and videos are pretty primitive.  Do you think this kind of social networking site will still be prevalent in the future?</strong></strong></p>
<blockquote><p><strong><strong>Cory: So its a really interesting question.  I think that we are typically pretty bad at evaluating the long term costs of our actions.    This is one the big privacy problems. We sell our privacy very cheaply and subsequently regret it  because it costs us a lot when we&#8217;ve sold our privacy.  But we don&#8217;t find that out until one year or two years later. Or we buy DRM media and we don&#8217;t realize how much that cost us until it is time to throw out your iPod and buy a competing device right. </strong></strong></p>
<p><strong><strong>So I think people will be willing to migrate into social networks that are on games because I think it will be on crack. I mean all the monkey pleasure of laying out the pictures of all your friends  and all the grinding pleasure of doing all that game stuff   and all the cyber sex and all the rest of it.  Its going to be like on crack.  </strong></strong></p>
<p><strong><strong>But how many times will you going to be willing to do that.  Cuz you are going to have to blow it off eventually. And are you eventually going to say to your self, &#8220;oh shit this sucks. I am bankrupting myself every eighteen months in order to escape the people I don&#8217;t like very much.&#8221; And that&#8217;s really tricky.  I don&#8217;t know. I think that might leave a place intact for social networking sites.</strong></strong></p></blockquote>
<p><strong><strong>Adam 3Di: What if you had different levels of privacy in virtual worlds where you could throw them into this group where they don&#8217;t get to see as much information on you. </strong></strong></p>
<blockquote><p><strong><strong>Cory: Its very hard to prospectively evaluate the cost of adding someone to a friend list. That&#8217;s the problem. You have to know a priori to know what level of trust to assign to that friend to.  Then you get into this thing, where people are like,  &#8220;Am I on your A list, your B list, or your C list.&#8221; And you become one of these self obsessed terrible, obnoxious &#8230; you become one of these people who in 8th grade who had the list of  good people, medium people, bad people, sub bad people.  That&#8217;s not reflective of a natural social dynamic.  Now it may in fact push back &#8211; its kind of a nightmare scenario &#8211; what if it does push back? What if that actually does become the organizing principle by which we establish our social relations in the &#8220;real&#8221; world. Are you an A person or B person for me?  But I just kinda hope we don&#8217;t get that.  </strong></strong></p></blockquote>
<h2><strong>Interview with Adam Frisby about OpenSim</strong></h2>
<p><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/10/ianandadampost-copy.jpg" title="ianandadampost-copy.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/10/ianandadampost-copy.jpg" alt="ianandadampost-copy.jpg" /></a></strong></p>
<p><strong>Adam Frisby discussing architecture? with Ian Hughes of IBM</strong></p>
<p><strong><strong>Me: Please could you introduce yourself Adam.</strong></strong></p>
<blockquote><p><strong><strong>Adam Frisbee: I&#8217;m the executive director of a company called <a href="http://www.deepthink.com.au">DeepThink Labs</a>. We&#8217;re an international company with people in the UK, US and Australia. I started off last year working on the LibSecondLife project which just basically built a protocol description of the Second Life protocol. </strong></strong></p>
<p><strong><strong>We&#8217;ve built a programming library from that which allows you to connect in third party applications into the Second Life grid. In early January, just after the Second Life Client source code was released, another developer called Michael Wright developed a piece of software called OpenSim, and I got involved in that pretty much as soon as I saw the announcement of it. And since then I&#8217;ve been working as one of the developers of the Open Sim project.</strong></strong></p></blockquote>
<p><strong><strong>Me: What Physics Engines does OpenSim support?</strong></strong></p>
<blockquote><p><strong><strong>Adam: Right now we support four. But we&#8217;ve got our own one called Basic Physics which is just a very very simple engine, it doesn&#8217;t do physics solving really. We&#8217;ve got a second one called ODE which is the Open Dynamics Engine that ngi is using right now. That one&#8217;s a fairly mature open source physics engine. </strong></strong></p>
<p><strong>We also support Bullet. Bullet is a new type of open source physics engine designed by Erwin Coumans, who was a major developer on the Havok Physics engine, itâ€™s new â€“ but it has a lot of potential.</strong></p>
<p><strong><strong>We also support something called PhysX. PhysX is a commercial physics engine like Havoc. Its about on the same scale. But it supports optional hardware acceleration so you can actually get an accelerator card, put it in your computer, and then you get the ability to use that to accelerate the physics that&#8217;s going on in that server.</strong></strong></p></blockquote>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/10/opensimpic2post.jpg" title="opensimpic2post.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/10/opensimpic2post.jpg" alt="opensimpic2post.jpg" /></a></p>
<p><strong><strong>Me: How do people get involved developing code for OpenSim? </strong></strong></p>
<blockquote><p><strong><strong>It&#8217;s essentially a meritocracy. We look for good developers, who are submitting good patches, to the project and we invite them in to be permanent contributers. Right now the way the OpenSim project works is strictly by consensus. There&#8217;s about 9 people right now who&#8217;ve got a voice in the consensus</strong><strong>. And whenever a decision needs to be made such as whether we add another person into the development team it has to be done exclusively through consensus. It can be a very interesting process when people disagree, but nonetheless that&#8217;s how we&#8217;re operating.</strong></strong></p></blockquote>
<p><strong><strong>Me: Where do you meet? </strong></strong></p>
<blockquote><p><strong><strong>We don&#8217;t meet inworld in Second Life anymore, we&#8217;ve moved to an opensim &#8230;..<br />
The majority of the discussion happens pretty much in two places. The first place is our mailing list, that an email list the developers are welcome to subscribe to and then people send out long emails and get long winded replies back.</strong></strong></p>
<p><strong><strong> The other way we communicate is over IRC which is Internet Relay Chat. We&#8217;ve got a channel on EFnet, and a lot of people hang around there. There&#8217;s about 60 people there all the time. Then there&#8217;s a secondary channel which is </strong></strong><strong>#opensim-dev</strong><strong><strong> which is all the developers and everybody interested in the development side of things. So it&#8217;s sort of broken up into the two groups, users in the one channel, and the developers in the other channel.</strong></strong></p></blockquote>
<blockquote><p><strong><strong>If you need help with getting it running then that&#8217;s the users channel. We split them up basically because we were trying to discuss technical topics and at the same time there was a collision with the people trying to get basic help.</strong></strong></p>
<p><strong><strong> So in the development channel we are discussing things like future architecture. If there&#8217;s a big decision that needs to be made and it&#8217;s brought up in the IRC channel then someone will go off and write that up to a mailing list as a post so those who weren&#8217;t there at the time, can go off and read what&#8217;s happening.</strong></strong></p></blockquote>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/10/opensimpic1post.jpg" title="opensimpic1post.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/10/opensimpic1post.jpg" alt="opensimpic1post.jpg" /></a></p>
<p><strong><strong>Me: Do you attend the Linden Lab Architecture Working Group? </strong></strong></p>
<blockquote><p><strong><strong>We made an effort to actually attend those. That&#8217;s because Zero&#8217;s been discussing allowing the interconnects between the Second Life Grid and potentially third party servers like OpenSim. So of course being there is valuable if we want to make sure we are compatible with what the plan is.</strong></strong></p>
<p><strong><strong>He goes into very technical topics which is fantastic. And he&#8217;s willing to go into good depth on them. They are well worth attending if you&#8217;ve got any interest at all in things like protocol design. We had a great discussion once on the merits of parallel programming.</strong></strong></p></blockquote>
<blockquote><p><strong><strong>We have had a lot of benefits from Linden Labs experience by watching what has worked and what hasn&#8217;t. At the same time, what we&#8217;re working on is of course fundamentally very similar to what Linden Labs working on. In fact the architecture working group will probably produce something that&#8217;s going to be used by both Linden Labs and everyone else who wants to host a virtual worlds grid.</strong></strong></p></blockquote>
<blockquote><p><strong><strong>Right now we&#8217;ve got an opportunity to re-engineer and add scale to things. Second Life&#8217;s biggest flaw is that you can&#8217;t have an event with 5000 people in it. The grid just collapses and you can&#8217;t get all those people into a reasonable contiguous area. Whereas for OpenSim we can actually write a customized server that will actually support that by degrading certain things like physics. You degrade that down to a very low quality of physics. You turn off scripting, that kind of thing. You can customize a server to do something like that and Open Sim&#8217;s got the potential that hey Linden Lab can use it too and take advantage of these things.</strong></strong></p></blockquote>
<blockquote><p><strong><strong>Making more lightweight situations, removing central dependencies, that kind of thing.</strong></strong></p></blockquote>
<blockquote><p><strong><strong>We&#8217;re working with everything from a simple engine like Basic Physics to some of the most complex proprietary engines you can get, e.g., the PhysX one. It&#8217;s a very powerful engine.</strong></strong></p></blockquote>
<blockquote><p><strong><strong>It&#8217;s the opportunity to pick and choose what you want to use. Our key aspect is that everything is modular. You can take out any module and replace it with any other compatible module or even have no module at all. You can do that for scripting, for physics, everything down to instant messaging and chat are all modules, so you can chop them out.</strong></strong></p></blockquote>
<p><strong><strong>Me: Will there be any problems of interoperability with the Second Life physics engine?</strong></strong></p>
<blockquote><p><strong><strong>I think it will fine. It&#8217;s not such a big deal. We can always write a module to implement the Second Life physics engine. The Havoc caveat. They&#8217;re talking about implementing Havoc 4. We&#8217;d just implement that as another module. And suddenly we&#8217;d suddenly support 5 different engines.</strong></strong></p></blockquote>
<p><strong><strong>Me: And what about assets and interoperability? </strong></strong></p>
<blockquote><p><strong><strong>Assets aren&#8217;t too bad either, the interoperability issue is protocols. Simply speaking the same language. We&#8217;ve got the protocols from the client to the simulator. What we don&#8217;t have is from the simulator to the grid. That&#8217;s the language we&#8217;ve got to learn to be able to connect to the Linden Lab infrastructure.</strong></strong></p></blockquote>
<blockquote><p><strong><strong>It&#8217;s on the plan. The Architecture Working Group is actually devising a new language. But we don&#8217;t have the current language. That&#8217;s why you can&#8217;t connect to an Open Sim to the existing grid.</strong></strong></p>
<p><strong><strong>Our grid infrastructure is running on our own one. But that&#8217;s going to disappear and be replaced as soon as we&#8217;ve got something better which is what the Architecture Working Group will produce.</strong></strong></p></blockquote>
<blockquote><p><strong><strong>We will use the best new protocol thinking from every idea everywhere.</strong></strong></p></blockquote>
<h2><strong>Interview with Ian Hughes, IBM (a.k.a Epredator Potato)</strong></h2>
<p><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/10/epredatorpotatopost.jpg" title="epredatorpotatopost.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/10/epredatorpotatopost.jpg" alt="epredatorpotatopost.jpg" /></a></strong></p>
<p><strong><strong>Picture above shows Epredator getting involved with a CSI: NY in Second Life at </strong><a href="secondlife://CSINY+Orientation+West95/90/166/25/" onclick="Default_aspx.UpdateTeleportCount('CSINY Orientation West95');" id="lnkTeleport" title="CSINY Orientation West95 (90,166)" style="color: Gray; font-family: Tahoma; font-size: 10pt; font-weight: bold">csiny orientation west95</a></strong></p>
<p><strong><strong><a href="http://eightbar.co.uk/about/epredator/"> Ian Hughes</a> was one of the early pioneers for IBM in Second Life, particularly in the area of  &#8220;virtual&#8221; and &#8220;real&#8221; integration, </strong><strong>including the IBM Wimbledon project in Second Life. </strong><strong> I asked Ian to talk about the early days linking First Life and Second Life.  </strong></strong></p>
<blockquote><p><strong><strong>In all the virtual world stuff there&#8217;s initially a feeling that it&#8217;s somewhere you go, and the emotional attachment is that it&#8217;s somewhere else. And even with Second Life, it&#8217;s called Second Life, it&#8217;s somewhere else. </strong></strong></p>
<p><strong><strong>From day one for me I wanted to know whether I could do the same things in the same way as we do on the web, where we&#8217;ve gone with mashups and in terms of SOA (Service Orientated Architecture) is to say I&#8217;m over here at the moment but all my stuff&#8217;s over there, can I get it there? That works both personally and at a business level.  </strong></strong></p>
<p><strong><strong>And just knowing that there&#8217;s any channel to go from one place to another is no matter how small as long as it&#8217;s bi-directional even if it&#8217;s only a few bits flowing you know that that channel&#8217;s going to get bigger, it&#8217;s going to get faster, and it&#8217;s going to get more standardized.</strong></strong></p>
<p><strong><strong> So from day one it was, &#8220;great can I control a second life object from outside?&#8221;  And that was before the http stuff in Second Life.  It was just yes of course I can.  But you have to actually do it.  So I made a light switch.  No big deal a light switch.  That was just sending a message in. That was just one line of code. and its one line of code any techie would do and many techies has done the same. But I also wanted to know if could demonstrate messaging and flow within the environment in a publish/subscribe way. [Ian did explain how he accomplished this].</strong></strong></p>
<p><strong><strong>This was 18 months ago or it might be 19 months ago, March &#8211; April time.  [This early work on messaging and message brokering in Second Life Ian explained was very helpful in introducing Second Life to other IBMers. ]. We had this thing which was turning a light on which was now responding to an external message.  <a href="http://eightbar.co.uk/about/roo/">Roo </a>augmented that so that a message from <a href="http://eightbar.co.uk/about/roo/">Roo&#8217;s</a> laptop when it gets tilted was being injected into Second Life. <a href="http://eightbar.co.uk/about/roo/">Roo</a> built a laptop on a gimble so that when you tilted his laptop in Real Life it would tilt the Second Life one.</strong></strong></p>
<p><strong><strong> Now in any demonstration where you say &#8220;here&#8217;s this quirky virtual world and isn&#8217;t it funny&#8221; now let me just pick my laptop up &#8211; you&#8217;ve caught them out &#8211; you&#8217;d pick the laptop up and the one on the screen would tilt.  Controlling a virtual object like that is no big deal now.  But it&#8217;s got a whole lot of messaging stuff underneath. And it was our core technology concept from Hursley that was being used.</strong></strong></p></blockquote>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/10/wimbledonnew.jpg" title="wimbledonnew.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/10/wimbledonnew.jpg" alt="wimbledonnew.jpg" /></a><br />
<strong><strong>Behind the scenes at Wimbledon in Second Life</strong></strong></p>
<blockquote><p><strong><strong>That became sort of an iconic moment for us that we&#8217;d achieved that.  We&#8217;d got all the bits so that we then knew that we could get further with Wimbledon having more data and more stuff and more instrumentation coming from the real world.  So that&#8217;s when they [Linden Lab] opened up their http request APIs which they did just before Wimbledon luckily.  I knew that I was going to be able to start to represent things in the virtual world in a way that we&#8217;d never got around to before. And I knew we could get buy-in from customers. And, I could get buy-in from other IBMers because it was Wimbledon.</strong></strong></p></blockquote>
<blockquote><p><strong><strong>My own Hursley Island rapidly went from a small plot of land to multiple IBM islands.  Some of this [rapid growth] was just telling everyone that we were doing it.  We were writing internally on blogs to our fellow early adopter people. I was reaching an audience particularly with Wimbledon.</strong></strong></p></blockquote>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/10/jesspost.jpg" title="jesspost.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/10/jesspost.jpg" alt="jesspost.jpg" /></a><br />
<strong><strong>Jessica Qin, IBM, builder/scripter/evangelist</strong></strong></p>
<blockquote><p><strong><strong>In sharing that meant other people started to come to us.  So thats when we met people like Jessica Qin.  She had been in Second Life for years, living there and having an existence there but not in a work context originally. We kind of found them [IBMers around the world].  We realized we&#8217;re trying this stuff at the same time and that was good so we immediately had gone across the pond and further.</strong></strong></p></blockquote>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/10/earlymeetingathursleypost.jpg" title="earlymeetingathursleypost.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/10/earlymeetingathursleypost.jpg" alt="earlymeetingathursleypost.jpg" /></a> <strong><strong><br />
An Early Meeting At Hursley </strong></strong></p>
<blockquote><p><strong><strong>Then again lots of people suddenly started to turn up and the core people, a lot of the people who are here at VWFE, are the ones who were there at the start.  And that formed this little community and it started off with 2 people and then 10 people and by November 2006 it turned into 3,000 people. It was a bottom up process. Now it is over 5000.<br />
</strong></strong></p></blockquote>
<blockquote></blockquote>
<h2><strong>Virtual Control Centers as a Mass Phenomena?</strong></h2>
<h4><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong>At the Virtual Worlds Forum in London last week </strong></strong></strong></strong></strong></strong></strong></strong>putting the kinds of data visualization and aggregate statistical information about the world that big companies use in our hands didn&#8217;t seem too far off when you listened in on some of the &#8220;off stage&#8221; discussions</strong></strong></strong></strong></strong></strong></strong></strong></strong></h4>
<p><strong><strong>I blogged in my <a href="http://www.ugotrade.com/2007/10/22/eolus-goes-open-sim/">previous post</a> that Eolus One is developing what I thought might be the first major business application using <a href="http://opensimulator.org/wiki/Main_Page">OpenSim</a>. Eolus I wrote is developing secure virtual control centers for facilities management with sites on OpenSim. And, next on the table for development are plug and play modules based on the Eolus VWCI that will bring the kind of facility management now only possible in large scale facilities into every home.</strong></strong></p>
<p><strong><strong>In the picture below Oliver Goh (on right) is showing the Eolus Virtual World Communication Interface to <a href="http://www.seriousgamesinstitute.co.uk/People/default.aspx?item=60">Sara de Freitas</a>  the <a href="http://www.seriousgamesinstitute.co.uk/">Serious Games Institute</a> (center and holding the Eolus VCWI), Adam Johnson of 3Di (on the left) and Bjorn Lee of HiPiHi (standing under the chandalier). </strong></strong></p>
<h4><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/10/theeolusvwci-copy.jpg" title="theeolusvwci-copy.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/10/theeolusvwci-copy.jpg" alt="theeolusvwci-copy.jpg" /></a></strong></h4>
<h2><strong>Old Media &amp; Big Business Enter &#8220;The People Age.&#8221;</strong></h2>
<p><strong><strong><strong>At the </strong></strong></strong><strong><a href="http://virtualworldsforum.com/">Virtual Worlds Forum</a></strong><strong><strong><strong>, &#8220;old&#8221; industry/media was often indistinguishable from  the new user generated, socially networked/gaming, 3D immersive,</strong></strong><strong><strong> open standards, </strong></strong><strong><strong>interoperable generation as we  stood and chatted under the lights of the</strong></strong><strong><strong><strong><strong> gilded chandeliers <strong><strong><strong><strong>in the bar, or sat in alcoves on comfy couches streaked by color from disco lights. </strong></strong></strong></strong></strong></strong></strong></strong></strong></p>
<p><strong><strong><strong><strong><strong><strong><strong><strong><strong>In the picture below from left to right Dolf Wittkamper, Senior Director, Philips Design, Chris Carella Chief Creative Officer, Electric Sheep Company, Oliver Goh, Paradigm Engineer for Implenia Global Solutions, and Giff Constable, </strong></strong></strong></strong></strong></strong></strong>VP of Electric Sheep Company&#8217;s software practice</strong>s.  <strong><strong><strong><strong><strong><strong><strong><strong>They were logging on to the CSI:NY sims that had just opened to the public. </strong></strong></strong></strong></strong></strong></strong></strong><font face="sans-serif" size="2"> </font></strong></p>
<p><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/10/sheepatvwfpostnew.jpg" title="sheepatvwfpostnew.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/10/sheepatvwfpostnew.jpg" alt="sheepatvwfpostnew.jpg" /></a></strong></p>
<p><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/10/oliverlogginincsipost.jpg" title="oliverlogginincsipost.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/10/oliverlogginincsipost.jpg" alt="oliverlogginincsipost.jpg" /></a></strong></p>
<p><strong><strong><strong><strong><strong><strong><strong><strong><strong>The VWF venue was an old night club/roller disco near Kings Cross that London cabbies seemed to call The Potato Market.  It </strong></strong></strong></strong></strong></strong>seemed an awful lot like Second Life at times.   And DelÃ© Atanda, Global Digital Marketing Business Partner, Diageo, pointed out the virtualness of this space that is soon to be demolished to make way for some Eurotowers?  I  interviewed both DelÃ©  Atanda and Dolf  </strong></strong><strong><strong><strong><strong><strong><strong><strong><strong>Wittkamper </strong></strong></strong></strong></strong></strong></strong></strong><strong><strong>at the VWF. I will cover these interviews and the very interesting approaches to Second Life that both these companies have taken in conjunction with <a href="http://www.riversrunred.com/">Rivers Run Red</a> in an upcoming post.</strong></strong></strong></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/10/louisevwf.jpg" title="louisevwf.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/10/louisevwf.jpg" alt="louisevwf.jpg" /></a><br />
<strong><strong><strong>The Rivers Run Red exhibition at VWF.</strong></strong></strong></p>
<p><strong><strong><strong>One of the highlights for me during VWF was chatting with Louise Jorden of <a href="http://www.riversrunred.com/">Rivers Run Red</a> (center in pic above) and DelÃ© Atanda, Diageo  in &#8220;real life&#8221; at <a href="http://www.thehospital.dreamhost.com/">The Hospital Club</a> &#8211; one of <a href="http://www.riversrunred.com/partners.html">RRR&#8217;s partners</a>.<br />
</strong></strong></strong></p>
<p><strong><strong><strong>DelÃ© and Dolf exemplify to me to corporate executives that understand that the future will not only blur the lines between the &#8220;virtual&#8221; and the &#8220;real&#8221; but also the distinctions between corporations and individuals.  Traditional hierarchies are disintegrating  leading to what Josephine Green, Director of  Trends and Strategies for Philips, calls the &#8220;people age,&#8221; and DelÃ© Atanda, Diageo, calls the &#8220;age of imagination.&#8221; </strong></strong></strong></p>
<p><strong><strong><strong>This age is characterized, as Joesphine Green points out, by &#8220;the decline in trust in institutions and leadership; people becoming increasingly empowered and creative about their own lives; a desire to co-create and produce their own experiences; the search for greater customization, personalization and autonomy.&#8221;</strong></strong></strong></p>
<p><strong>DelÃ© Atanda presenting the Diageo Digital Workspace in Second Life &#8211; developed in conjunction with <a href="http://www.riversrunred.com/">Rivers Run Red </a> and IBM. </strong></p>
<p><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/10/dele-copynew.jpg" title="dele-copynew.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/10/dele-copynew.jpg" alt="dele-copynew.jpg" /></a></strong></p>
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		<title>Artificial General Intelligence in Second Life</title>
		<link>http://www.ugotrade.com/2007/09/24/artificial-general-intelligence-in-second-life/</link>
		<comments>http://www.ugotrade.com/2007/09/24/artificial-general-intelligence-in-second-life/#comments</comments>
		<pubDate>Mon, 24 Sep 2007 21:06:48 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Metarati]]></category>
		<category><![CDATA[Metaverse]]></category>
		<category><![CDATA[Mixed Reality]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[Virtual China]]></category>
		<category><![CDATA[Virtual Citizenship]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Web 2.0]]></category>
		<category><![CDATA[Web 3D]]></category>
		<category><![CDATA[Web3.D]]></category>
		<category><![CDATA[World 2.0]]></category>

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		<description><![CDATA[Virtual worlds are the golden path to achieving Artificial General Intelligence and positive Singularity, Dr Ben Goertzel&#8217;s, CEO of Novamente LLC and author of &#8220;The Hidden Pattern: A Patternist Philosophy of Mind&#8221; explained in his presentation &#8220;Artificial General Intelligence in Virtual Worlds&#8221; given at the Singularity Summit 2007 earlier this month. According to Goertzel, Singularity [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/singularity.jpg" title="singularity.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/singularity.jpg" alt="singularity.jpg" /></a></p>
<p>Virtual worlds are the golden path to achieving Artificial General Intelligence and positive Singularity,  Dr Ben Goertzel&#8217;s, CEO of <a href="http://www.novamente.net/">Novamente LLC</a> and author of  &#8220;<a href="http://www.amazon.com/Hidden-Pattern-Patternist-Philosophy-Mind/dp/1581129890">The Hidden Pattern: A Patternist Philosophy of Mind&#8221;</a> explained in his presentation &#8220;Artificial General Intelligence in Virtual Worlds&#8221; given at the <a href="http://sss.stanford.edu/">Singularity Summit 2007</a> earlier this month.   According to Goertzel, Singularity is no longer a far future idea.  About a year ago Goertzel gave a talk &#8220;Ten Years to a Positive Singularity &#8212; If We Really, Really Try.&#8221;</p>
<p>The slide that opens this post was in Goerzel&#8217;s presentation. It depicts an <a href="http://www.orionsarm.com/sophontology/archailects.html">Archailect, Archai </a>from the <a href="http://www.orionsarm.com/sophontology/archailects.html">Orion&#8217;s Arm</a>  science-fiction world &#8212; a mega scale brain, &#8220;sophont or sophont cluster that has grown so vast as to become a god-like entity.&#8221;</p>
<h3>What is singularity?</h3>
<p>Singularity is  the creation of  the kind of &#8220;massively  intelligent machines&#8221;  Hugo de Garis discusses in his book <a href="http://www.amazon.com/Artilect-War-Controversy-Concerning-Intelligent/dp/0882801546">&#8220;The Artilect War.&#8221;</a> &#8212; &#8220;machine mega brains that may end up being smarter than human brains by not just a factor of two or even ten times but by a factor of trillions of trillions of time i.e. truly godlike.&#8221; De Garis presents these technologies in a clear and simple way. And he discusses the ethical, philosophical and political questions of Singularity.</p>
<p>Harnessing the wisdom of crowds in the quintessential rapid prototyping environment for embodied virtual agents &#8212; Second Life &#8211; may well turn Artificial General Intelligence into an idea with traction.    And the introduction of AGI into virtual worlds certainly gives a new context within which to suggest that Singularity is a mere decade away.  With millions or soon perhaps billions of networked human minds working on it, Singularity may indeed happen sooner than we think.</p>
<p><a href="http://www.secondlifeinsider.com/2007/09/13/second-life-to-be-a-training-ground-for-ais/">Second Life Insider</a> cracks &#8220;Do you want your pet whispering &#8220;Dave? Dave?&#8221; as you tear memory modules out though?&#8221; Remember Hal 9000 from 2001?  But indicating also the sentiment that many Second Lifers  will have when they hear of the plans Novamente and Electric Sheep Company have to collaboratively introduce AI into virtual worlds (the firms haven&#8217;t formally announced which virtual worlds, but Second Life seems an awfully likely guess to be one of them),  the Second Life Insider post ends on a positive note.  Eloise Pasteur writes &#8220;Seriously though, good luck to them all.&#8221;</p>
<h3>What is Artificial General Intelligence?</h3>
<p>Artificial General Intelligence has come to the fore in the last few years, Dr. Ben Goertzel explains. For a long time the AI field has been very task-focused and quite successful at that. Can you beat Deep Blue at chess? But as Goertzel points out Deep Blue can&#8217;t player checkers or Go. It cannot take what it has learned in chess over to other areas. Narrow AI has not proved to be a path leading to AGI.  But fasten your seat belts Second Lifers!  You may be the key to the  emergence of AGI and the rapid prototyping of the Singularity.</p>
<p>An AGI is a system that can achieve a variety of complex goals in a variety of complex situations &#8212; something seems to require a system with the capability  to understand what it is, what others are, and  to understand what the problem is rather than just solving a problem or problems posed by programmers.  In other words AGI achieves autonomy.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/agiconf.png" title="agiconf.png"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/agiconf.png" alt="agiconf.png" /></a><br />
<span class="style6"></span></p>
<p><span class="style6">The First Conference on Artificial General Intelligence<br />
</span><span class="style6"><a href="http://www.agi-08.org/location.php">FedEx Institute of Technology, University of Memphis</a><br />
In cooperation with <a href="http://www.aaai.org/" title="Association for the Advancement of Artificial Intelligence (AAAI)" target="_blank">AAAI</a> <img src="http://www.agi-08.org/open.png" alt="New Window" border="0" height="10" width="10" />, <a href="http://www.agi-08.org/schedule.php">March 1-3, 2008</a></span></p>
<h3>Second Life as an incubator of Artificial General Intelligence</h3>
<p>Last week, Goertzel&#8217;s startup company <a href="http://www.novamente.net/">Novamente LLC</a>  <a href="http://www.novamente.net/blog/?p=6">announced</a> their collaboration with Electric Sheep Company to bring artificial intelligence agents to online virtual worlds (see <a href="http://www.novamente.net/">BBC News Coverage</a>). So things are definitely beginning to ramp up.  Novamente and Electric Sheep will show off their plans for AI in virtual worlds at the <a href="http://www.virtualworlds2007.com/">Virtual Worlds Fall Conference and Expo 2007</a>, Oct 10th &#8211; 11th, San Jose, CA.</p>
<p>Goertzel explained to me some of the reasons virtual worlds such as Second Life have the potential to form very interesting environments for  the development of AGI.  Most importantly in online virtual worlds, if you roll out virtual babies or pets you also get a huge mass of people to teach them things.  You get the opportunity to harness the wisdom of crowds.  Many MMOG games have AI in them but games are narrow, not requiring much flexibility or adaptiveness on the part of the AI agents operating in them.  The openness of virtual worlds  creates many new possibilities for AGI.  Also artificial intelligence can be embedded in a variety of embodied agents at a low cost. Robots, the previous alternative for embodied AGI development, have often proved very costly and time consuming to work with (there are exceptions, like Rodney Brooks&#8217;s robotic bugs, but these seem to lack the sophistication needed to support powerful AGI).</p>
<h3>Skyping from New York City to China with Dr Ben Goertzel</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/goertzel_biophotopost.jpg" title="goertzel_biophotopost.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/goertzel_biophotopost.jpg" alt="goertzel_biophotopost.jpg" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/ben-copy.jpg" title="ben-copy.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/ben-copy.jpg" alt="ben-copy.jpg" /></a></p>
<p>Dr Ben Goertzel  (SL name: Zarathustrapocalypse Zeta) was in China at the 2nd <a href="http://ec.cug.edu.cn/">International Symposium on Intelligence Computations and Applications 2007</a> and visiting his friend Hugo de Garis in Wuhan when I spoke to him on Skype Saturday.</p>
<p>Ben very generously answered a range of questions I had about artificial general intelligence and Second Life, genetic algorithms and AGI, open source and AGI, and AGI in centralized and distributed virtual worlds, harnessing the wisdom of crowds, technological singularity, and monetizing AGI in virtual worlds.</p>
<p>My questions to Ben were in part influenced by some quite breathtaking virtual world events last week, including a discussion on the plans of the newly formed SL Architecture Group during Zero Linden&#8217;s office hours, see<a href="http://dizzybanjo.wordpress.com/2007/09/18/scaling-second-life-for-richer-experience/"><span style="font-weight: bold"> Dizzy Banjo &#8211; Soundtracking Virtual Worlds</span></a>.     <a href="http://slambling.blogspot.com/2007/09/zero-lindens-plans-for-second-life.html">Aleister Kronos </a>picked out the headlines:</p>
<ul>
<li>Linden are not just talking about the sim limits we have now &#8211; they are talking truly epic scale: &#8220;to evolve the SL architecture into something that is internet wide.&#8221;</li>
<li>Transition to &#8220;SL2.0&#8243; (gah!) is being designed to be as seamless as possible.</li>
<li>Now for the numbers:  <span style="font-weight: bold; font-style: italic">60Million</span> regions; <span style="font-weight: bold; font-style: italic">2Billion</span> avatar accounts; maybe <span style="font-weight: bold; font-style: italic">50M </span>to <span style="font-weight: bold; font-style: italic">100M</span> on-line&#8230; though admittedly hypothetical</li>
<li>And &#8220;on-line might mean something more lightweight in the future&#8221;</li>
</ul>
<p>There is the first glimpse of what a Linden Lab open source grid architecture might look like on the Second Life <a href="http://wiki.secondlife.com/wiki/Architecture_Working_Group#Goal">Architecture Working Group Wiki</a>, and more about this and how to get involved in the working group on <a href="http://blog.secondlife.com/author/zerolinden/">Zero Linden&#8217;s blog</a>.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/slgarchwg1-24-sl_grid_2008post.jpg" title="slgarchwg1-24-sl_grid_2008post.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/slgarchwg1-24-sl_grid_2008post.jpg" alt="slgarchwg1-24-sl_grid_2008post.jpg" /></a></p>
<p>Hey it sounds like there are going to be some big crowds around on the grid and a whole lotta wisdom around to harness. But, as Al noted, the discussion does not deal with issues of identity management and storage yet.  And, from what I could gather when I attended Sunday&#8217;s, &#8220;Introduction to the new Second Life Grid Architecture Working Group&#8221; with <a href="http://taotakashi.wordpress.com/">Tao Takashi,</a> the thorny problems of asset management and IP issues are definitely not on the table for the moment.</p>
<p>But these are heady times &#8212; Singularity conceivable in less than a decade,  plans from LL for a global grid with 50M to 100M on-line in a couple of years?</p>
<h3>Harnessing The Wisdom of Crowds</h3>
<p>I also attended the &#8220;deep content&#8221; bonanza of  <a href="http://www.life20.net/program.php">Dr Dobb&#8217;s Life 2.0 Summit</a>  in Second Life last week.  Tapping the wisdom of crowds in Second Life came up directly and indirectly many times.  <a href="http://www.davidorban.com/">David Orban</a>  proposed a reinvention of industrial design and production with a new model of design that brings objects, social communities and genetic algorithms together to the project of evolving useful objects where the measure of success in an on-line world like Second Life is interaction. David&#8217;s presentation and slides are available <a href="http://www.slideshare.net/davidorban/evolving-useful-objects-life-20-summit">here</a>.  I interviewed David after his talk so more on this later in this post.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/industrialdesignpost.jpg" title="industrialdesignpost.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/industrialdesignpost.jpg" alt="industrialdesignpost.jpg" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/genetic-algorithmspost.jpg" title="genetic-algorithmspost.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/genetic-algorithmspost.jpg" alt="genetic-algorithmspost.jpg" /></a></p>
<p>Then there was <a href="http://jlombardi.blogspot.com/2007/03/metaverse-interoperability.html">Julian Lombardi</a> from <a href="http://www.opencroquet.org/index.php/Main_Page">Croquet&#8217;s</a> presentation at <a href="http://www.life20.net/program.php">Life 2.o</a>.  Lombardi didn&#8217;t mention harnessing the wisdom of crowds but he certainly presented a whole new concept for large scale metaverses with  <a href="http://www.opencroquet.org/index.php/Main_Page">Croquet&#8217;s: </a>&#8220;very extensible technology that can be used to support very large scale metaverse implementations without, and I have to underscore this, <strong>without the need for servers to support them</strong>.&#8221;</p>
<p>I also interviewed Keystone Bouchard and his Wikitecture collaborator Theory Shaw on their plans to revolutionize architectural design and city planning in Second Life. They are busy developing new ways to tap into the wisdom of crowds in their Wikitecture project.  <a href="http://archsl.wordpress.com/2007/09/21/wikitecture-30-experiment-1st-kick-off-meeting/">The Wikitecture 3.0 Experiment</a> will have its first kick off meeting Tuesday, September 25th @ 9:00am PST/SLT.    <a href="http://slurl.com/secondlife/Architecture%20Island/91/157/22" title="Wikitecture Parcel in SL" target="_blank">Here</a> is the slurl link to the â€˜Studio Wikitectureâ€™ parcel in Second Life. Keystone presented at <a href="http://www.life20.net/program.php">Life 2.o</a> on <span style="font-size: 9pt; font-family: Verdana; color: black"></span>implementing Wikitecture in Second Life  &#8220;to develop disciplined opensourcing and collaborative creation of virtual and RL architecture components and structures.&#8221; I will be posting more on Wikitecture soon!</p>
<h3>China and Artificial General Intelligence in Virtual Worlds</h3>
<p>There was interesting news from China too.  The Chinese Government is going to <a href="http://www.virtualworldtimes.com/conference/2007/09/chinese-governm.html">present virtual world infrastructure plans</a> at <a href="http://www.virtualworlds2007.com/">VW Fall 2007 Conf.</a> in San Jose!  And I keep hearing a buzz about HiPiHi meeting with Linden Labs.  Hiu Xu, Founder and CEO will definitely be in San Jose for the conference as he is speaking there.</p>
<p>Phew, it is clear we are in a hang on to your hat time for sure.</p>
<p>As Dr Ben Goertzel was in Wuhan, China when we spoke, I asked him about Artificial General Intelligence and Virtual Worlds in China.</p>
<p>Ben said there was certainly lots of interest in AGI in Chinese academia.  And Chinese Universities were hiring AI and AGI researchers and powerhouses. &#8220;An American professor in China may have up to 20 top quality researchers working with them in a very short time.  In contrast in the US they would have much of their research time taken up writing grants just to get started, and just to get funding for a handful of assistance.&#8221; Ben said that he was not sure what the status of AGI R&amp;D was in Chinese industry.   But he did note that the venture capital community and economy is growing so fast, many things are possible in China now.</p>
<p>I asked Ben to speculate about HiPiHi and Second Life. &#8220;Well, obviously, in some ways life in China is more restrictive than in the West, so there will be more of a contrast between &#8216;real life&#8217; and the totally freewheeling virtual-worlds life, for Chinese users as opposed to Western users.   And of course China doesn&#8217;t have the continuous tradition of property rights that the West does, whereas Second Life is all about property rights.  But really, right now, China is just about the most capitalism-happy place I&#8217;ve ever seen, so the laissez-faire economics we see in Second Life would in some ways fit right in with the contemporary Chinese scene.  It seems to me that the Chinese &#8212; at least the ones with high-bandwidth Internet connections &#8212; are going to eat this stuff up.  I&#8217;m really curious to see the culture that will emerge in HiPiHi and how it may differ from the way Second Life culture has evolved.&#8221;</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/hipihposti.jpg" title="hipihposti.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/hipihposti.jpg" alt="hipihposti.jpg" /></a></p>
<h3>How Can Virtual Agents Work In a Virtual Economy?</h3>
<p>Novamente in collaboration with Electric Sheep Company is bringing artificial intelligence to virtual worlds as a business venture.  I was interested to know about ways Dr. Goertzel thought you could monetize intelligent virtual agents.  Ben pointed out that the system of micro-payments has made many different things work in Second life.   The many possibilities include, for example:</p>
<p>&#8211; micropayments for knowledge (buy knowledge, capability, etc. for your agent)</p>
<p>&#8211; payment for tuition (send your virtual baby to school, etc.)</p>
<p>&#8211; companies hire virtual agents as employees.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/electrissheepnew-copy.jpg" title="electrissheepnew-copy.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/electrissheepnew-copy.jpg" alt="electrissheepnew-copy.jpg" /></a></p>
<p>On the <a href="http://www.novamente.net/blog/?p=9">Novamente blog   </a>Ben has a very interesting post <em>On the Merits of Parrots â€¦ or: â€œThe Wisdom of Crowdsâ€ as a Strategy for Educating Young AIâ€™s)</em></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/virtualpets.jpg" title="virtualpets.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/virtualpets.jpg" alt="virtualpets.jpg" /></a></p>
<p>This is <a href="http://www.novamente.net/bruce/">Bruce Klein</a> (president/CFO) with a parrot at Novamente&#8217;s Second Life Headquarters.  Also see Bruce&#8217;s blog for a report on <a href="http://www.novamente.net/bruce/">Singularity Sabre Rattling</a> at the Summit.</p>
<h3>&#8220;Openess and the Metaverse Singularity&#8221;</h3>
<p>Jamais Cascio&#8217;s, <a href="http://www.openthefuture.com/2007/09/singularity_summit_talk_openne.html">&#8220;Singularity Summit Talk: Openness and the Metaverse Singularity,&#8221;</a> looks at Singularity through the lenses of the four scenarios/provocations to thought presented in the <a href="http://www.metaverseroadmap.org/resources.html">Metaverse Roadmap</a> that he authored with John Smart and Jerry Paffendorf.</p>
<blockquote><p>what has struck me more recently about the Roadmap scenarios is that the four worlds could also represent four pathways to a Singularity. Not just in terms of the technologies, but &#8212; more importantly &#8212; in terms of the social and cultural choices we make while building those technologies.</p></blockquote>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/metaverse-roadmap.jpg" title="metaverse-roadmap.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/metaverse-roadmap.jpg" alt="metaverse-roadmap.jpg" /></a></p>
<p>As part of his conclusion Jamais writes:</p>
<blockquote><p>My preferred pathway would be to &#8220;open source&#8221; the singularity, to bring in the eyes and minds of millions of collaborators to examine and co-create the relevant software and models, seeking out flaws and making the code more broadly reflective of a variety of interests. Such a proposal is not without risks. Accidents will happen, and there will always be those few who wish to do others harm. But the same is true in a world of proprietary interests and abundant secrecy, and those are precisely the conditions that can make effective responses to looming disasters difficult. With an open approach, you have millions of people who know how dangerous technologies work, know the risks that they hold, and are committed to helping to detect, defend and respond to crises.</p></blockquote>
<h3>Novamente and Open Source</h3>
<p>With all the talk about the possible opening-up of Second Life&#8217;s server code, it&#8217;s interesting to speculate about the opening-up of AI-for-virtual-worlds code as well.  Dr. Goertzel says, &#8220;Novamente.net is proprietary but we are also experimenting with the issue of open source &#8212; we&#8217;re debating launching something called OpenCog, an open source AGI toolkit and playground for AI researchers.  But we&#8217;re still not sure how much of the Novamente software is going to go into OpenCog.  Almost surely, if we do OpenCog, we&#8217;ll put our knowledge representation code in there, and some of our AI learning mechanisms, though.   If we do OpenCog, we want to create something that a lot of researchers can build on in a lot of creative ways &#8212; coming up with some ideas we can use within Novamente, and other stuff that may be irrelevant to Novamente but useful for advancing knowledge and the AGI field.&#8221;</p>
<p>Ben pointed out to me in our conversation that there are really two questions to consider when thinking about the pluses and minuses of open-sourcing AGI technology:</p>
<p>1) Will open source get to powerful AGI faster?</p>
<p>2) Will it get to safer and more beneficial AGI?</p>
<p>The answer to these questions is not clear yet, he pointed out.  There is no guarantee of safety with open source &#8212; the bad guys can take your code and do as they will with it.   But on the other hand, in the open-source scenario, but there are more good guys with access to deal with security, and creative ideas about how to ensure security.   And obviously in the closed-source scenario there is no guarantee of safety either; plenty of damage has been done in human history by small, dedicated, secretive teams with good intentions!  These ethical and strategic issues don&#8217;t have easy answers; and because of his belief in the importance of exploring these issues, Dr. Goertzel has become involved with the <a href="http://www.singinst.org" title="Singularity institute for Artificial Intelligence">Singularity Institute for Artificial Intelligence</a>, a non-profit organization focused on AGI research and also specifically on exploring issues relating to the ethics of powerful AGI.</p>
<h3>Artificial General Intelligence at home</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/croquet.jpg" title="croquet.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/croquet.jpg" alt="croquet.jpg" /></a></p>
<blockquote></blockquote>
<p>Novamente virtual agents can be integrated into both centralized virtual worlds (like Second Life) and distributed virtual worlds (like Croquet).   While parts of Novamente need to be on a cluster of powerful servers, a server farm running Novamente could be interfaced with a peer to peer virtual world like Croquet, with the distributed network of machine that runs Croquet also potentially running some of Novamente&#8217;s cognition processes.</p>
<p>As Goertzel explains it,</p>
<blockquote><p><strong>How could our approach to AGI synergize with the Croquet model?  Well, we could run our AGI on a centralized server farm and have it connect with a P2P virtual world like Croquet&#8230; but that&#8217;s not the most interesting way to do things..</strong></p>
<p><strong>The more interesting possibility is that the virtual-agents&#8217; brains could be largely distributed across a P2P network, just as the Croquet virtual world is.<br />
</strong></p>
<p><strong>Roughly, about 1/4 or so of our AGI&#8217;s thought-processing needs to be on a centralized server farm, just for computer science reasons &#8212; but we could massively distribute about 3/4 of it&#8230;</strong></p>
<p><strong>So then the AGI brain and the virtual world would both be massively P2P and distributed around the world&#8230; in other words, a genuine Global Brain</strong></p>
<p><strong>I co-organized a conference called Global Brain 0, in Brussels, in 2001.  We never got it together to have a Global Brain 1 conference &#8212; but it seems the global brain may be coming anyway&#8230;. </strong></p></blockquote>
<h3> Artificial General Intelligence and Artificial Life</h3>
<p>A discussion of artificial life came out of my question about whether the bottom up approach of genetic algorithms was used in the Novamente brain.</p>
<p>Novamente AI agents, Ben explained, have genetic-algorithm-like methods operating inside them, but these are combined with other methods in a sophisticated overall design.   If I understand Ben&#8217;s talk on the Google campus correctly (<a href="http://video.google.com/videoplay?docid=4740557046246483319#6m12s">here</a>), this containment of genetic algorithms is a necessary part of AGI due to the problem of &#8220;combinatorial explosion&#8221; that results from using genetic algorithms on their own.</p>
<p>Artificial Life experiments were popular in the &#8217;80s but after some initial successes the interesting new results stopped coming.   The reasons why aren&#8217;t quite clear but Goertzel feels they&#8217;re connected to the lack of a fully-featured physics, chemistry and biology in artificial life simulations and virtual worlds.  So Goertzel&#8217;s view is that, while it would be interesting and fun to use genetic algorithms and other techniques to seed various forms of artificial life in Second Life, this probably wouldn&#8217;t lead to any major breakthroughs beyond what was achieved in Artificial Life systems in the 1980&#8242;s and 90&#8242;s.   Current virtual worlds are strong on the social aspect, which is more important for AGI than for Artificial Life.  When virtual worlds get more realistic on the physics and chemistry level, they may be more exciting as Artificial Life playgrounds, he feels.  But for now he&#8217;s most bullish on the potentiality of virtual worlds for harnessing the wisdom of crowds &#8212; by letting the citizens of the metaverse fill AGI learning agents&#8217; minds with human knowledge and understanding &#8230; just by interacting with them and playing with them.</p>
<h3> Interview with David Orban on Vulcano:<br />
Genetic Algorithms and Wisdom of Crowds</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/woc-copy.jpg" title="woc-copy.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/woc-copy.jpg" alt="woc-copy.jpg" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/woc2.jpg" title="woc2.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/woc2.jpg" alt="woc2.jpg" /></a></p>
<p>In his presentation, &#8220;Evolving Useful Objects,&#8221; <a href="http://www.davidorban.com/">David Orban</a>, Questar, introduced  two examples <a href="http://www.life20.net/program.php">Dr Dobb&#8217;s Life 2.0 Summit</a> of how Genetic Algorithms can harness the wisdom of crowds in Second Life.  One example was a 3D mind map and the other a button bar.</p>
<p>David&#8217;s complete presentation at Life 2.o is available now on <a href="http://www.slideshare.net/davidorban/evolving-useful-objects-life-20-summit/1">Slideshow on Slideshare.net<img src="http://i.ixnp.com/images/v2.23.0.3/t.gif" id="snap_com_shot_link_icon" class="snap_preview_icon" style="border: 0pt none ; margin: 0pt ! important; padding: 1px 0pt 0pt; font-style: normal; font-weight: normal; font-family: 'trebuchet ms',arial,helvetica,sans-serif; float: none; position: static; left: auto; top: auto; line-height: normal; background-image: url('http://i.ixnp.com/images/v2.23.0.3/theme/silver/palette.gif'); background-color: transparent; width: 14px; height: 12px; background-position: -889px 0pt; background-repeat: no-repeat; text-decoration: none; visibility: visible; display: inline" /></a> and slidecast as well.</p>
<p>After his presentation I went over to the Vulcano sim with David.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/vulcano-copy.jpg" title="vulcano-copy.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/vulcano-copy.jpg" alt="vulcano-copy.jpg" /></a></p>
<p align="left"><strong>How do you see Second Life using Genetic Algorithms for the evolution of objects?</strong></p>
<blockquote>
<p align="left">The measure of success in a community in online worlds is the level of interaction. The advantage we can obtain by measuring the interaction levels does not stop at the mere metrics of an area or community: if we carefully choose the categories of the objects that we measure, and introduce variations in the populations of objects through the use of genetic algorithms, then the value of the objects to the community increases. This co-evolution of objects and communities is the heart of the value of online worlds.</p>
<p align="left">I enter into a deeper analysis of this argument in my talk.</p>
</blockquote>
<p align="left"><strong>Tell us a little bit about Vulcano!</strong></p>
<blockquote><p>On <a href="http://slurl.com/secondlife/vulcano/110/110">Vulcano</a> there are no a priori rules and everybody can build anything. The community just started from one initial indication: &#8220;<em>Use common sense&#8230;</em>&#8221; Since this means different things to different people, and of course there is the 15000 prim limit, there must be a communication among the people who build, in order to avoid chaos. Here we are looking at a real time chart of the prim use of Vulcano.</p>
<p>It is itself a social experiment in evolving social and political structures (<a href="http://www.davidorban.com/blog/archives/2007/02/transcript_of_m.html">an other talk of mine</a>).</p>
<p>And it is going rather well, with interesting discoveries on both individual and group behavior. Cleaners, helpers, etc., we have different roles here, which have not been decided up front, but emerged little by little. All the roles are voluntary, and nobody is denied a role if they ask, as much power as it has (for example a cleaner can return anybody&#8217;s objects). Since the power that comes with the role creates a strong sense of responsibility. There is really too much on Vulcano going on, even I don&#8217;t know most of it.</p></blockquote>
<p><strong>How do people become involved in the Vulcano project?</strong></p>
<blockquote><p>Everybody is welcome to Vulcano, and the individual projects are not approved, or discussed, unless the people behind the project don&#8217;t initiate the discussion themselves. But as I said this is almost guaranteed, given the strong community  orientation on the island.</p>
<p>Astronomical exhibits, RL political parties, Israeli Palestine peace project etc. A language school teaching Italian to Chinese&#8230; who then have to come out and practice! You walk around, and some avi says &#8220;Ni hao&#8221;! So the projects just come up&#8230; one after the other. And there is no voting (I think at least, last time I checked!).</p></blockquote>
<p><strong>How do people learn the rules of the game so to speak?</strong></p>
<blockquote><p>People learn by playing, and making mistakes&#8230; It is not efficient. Which here is really the point. If it were, people would not need to talk. Since they make mistakes, they are corrected, make friends, learn, and later on become teachers themselves.</p>
<p>The idea is also that of surrounding Vulcano with other communities. One of them to the south is Lipari, dedicated to the Universities. An other one will be for illustrating and studying technological change&#8230;<strong> </strong></p></blockquote>
<p><strong>How are Genetic Algorithms integrated into interactions on Vulcano?</strong></p>
<blockquote><p>Each project individually can decide if it wants to use GA techniques. Not everything needs them, or applying them can be too difficult.</p></blockquote>
<p><strong>How do they learn or know these techniques?</strong></p>
<blockquote><p>You see, exactly because humans are part of the GA itself, and the community of Vulcano is a GA, at the end of the game they learn it by doing! Not all the algorithms get explicitly spelt out. I like to keep a little of the mystique, by actually not spelling out all the details all the time.</p></blockquote>
<p><strong>But isn&#8217;t the whole of SL a GA by that measure?</strong></p>
<blockquote><p>Yes, it is.</p>
<p>And Second Life is a very quick one as well. The evolution of new tools is amazingly quick. So there you go, my approach is proven! <img src="http://www.ugotrade.com/wordpress/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" /> </p>
<p>For me the creativity of SL is hard to match today in other worlds. I participate a little, and experiment. But WoW for example or others, while very compelling and quick to absorb you, are not fruitful. And they are selfish in capturing your attention without giving a lot back. That is why I am rooting for Linden Lab to pull it off, and make Second Life interoperable as soon as possible. The explicit separation of Second Life from the grid is a great first step and to also explain the architecture.</p>
<p>What we see today is just one instance of how the grid can manifest itself and in the future we will have other grids with slightly different orientations.</p></blockquote>
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		<title>The Operating System For Planet Earth</title>
		<link>http://www.ugotrade.com/2007/09/18/the-operating-system-for-planet-earth/</link>
		<comments>http://www.ugotrade.com/2007/09/18/the-operating-system-for-planet-earth/#comments</comments>
		<pubDate>Tue, 18 Sep 2007 18:43:48 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[crossing digital divides]]></category>
		<category><![CDATA[Metarati]]></category>
		<category><![CDATA[Metaverse]]></category>
		<category><![CDATA[Mixed Reality]]></category>
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		<guid isPermaLink="false">http://www.ugotrade.com/2007/09/18/the-operating-system-for-planet-earth/</guid>
		<description><![CDATA[A road-map for imagining a future and the benefits of virtual worlds was laid out at The Serious Virtual Worlds Conference held in Coventry University, England last week. In the picture above are David Wortley, Director of the Serious Games Institute (holding the user interface for Guitar Hero) and on the right Dr. Timothy W. [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.r-s-c-c.org/rscc/tforesman.html" title="davidtimnew-copy.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/davidtimnew-copy.jpg" alt="davidtimnew-copy.jpg" /></a></p>
<p>A road-map for imagining a future and the benefits of virtual worlds was laid out at The Serious Virtual Worlds Conference held in Coventry University, England last week.</p>
<p>In the picture above are David Wortley, Director of the <a href="http://www.seriousgamesinstitute.co.uk/">Serious Games Institute</a> (holding the user interface for <a href="http://www.guitarherogame.com/gh80s/">Guitar Hero)</a> and on the right Dr. Timothy W. Foresman pioneer for the global expansion of the Digital Earth vision.</p>
<p>On Day 2 all the speakers presented wearing the Guitar Hero guitar. Perhaps this was a reminder of <a href="http://blog.secondlife.com/author/babbagelinden/">Babbage Linden&#8217;s </a>warning from Day 1 to beware of making false dichotomies between play and work. But with this in mind and wearing the guitar, Dr. Tim Foresman made a serious call to action for a Digital and Virtual Worlds Commons to address the most pressing needs of the 21st Century.</p>
<h3>In an interview with Ugotrade Dr. Tim Foresman gave a prediction for Second Life.</h3>
<blockquote><p><strong>Second Life taps into an element called culture. Culture is that which we have evolved to which doesn&#8217;t exist in other species which is the creme de la creme for our evolutionary consciousness. Culture is the key here. </strong></p>
<p><strong>This will be the penultimate statement I am going to give you. The Chinese are not ready for us to watch the Olympics in Second Life. And, we are going to watch the Olympics in Second Life. And, it is going to change the dialogue &#8216;cuz there are going to be a whole lot of Chinese people sharing the details of Chinese social and cultural evolution within the context of that display. And I am predicting that will be the milestone for 2008 for social shifts and the technologies that impact on them. </strong></p>
<p><strong>There are so many Chinese who can make this happen and so many interested people who have this figured out. </strong></p></blockquote>
<h3>Digital Earth, Virtual Worlds and Our Future</h3>
<p>Dr. Tim Foresman&#8217;s early inspiration was Captain Jacques Cousteau. Foresman brings a quarter century of experience as a scientist, professor, author, entrepreneur, consultant manager and administrator, and world traveler to imagining a future with digital and virtual worlds. Dr Tim Foresman explained to me the trajectory of his career which has always included working inside and outside of institutions and being active in communities on environmental issues:</p>
<blockquote><p><strong>to give back what Jacques Cousteau gave to me and to provide inspiration and honesty as to what is going on in a positive way.</strong></p></blockquote>
<p>He explained how his concern with the environment led to entrepreneurial efforts. He also played a pivotal role in Keyhole Corp. which was bought by Google in 2004 and has become Google Earth.</p>
<blockquote><p><strong>So once I started realizing the power of spatial tools &#8211; when the satellites went up in 1972 &#8211; I fell in love with that. &#8216;Cuz I was out in the field doing research the hard way. And all of a sudden I could use these computers to map what I had been walking and communicate to other people these issues &#8211; just mind boggling. </strong></p>
<p><strong>So I started my own company right out of grad school because there were no companies behind me in those days so I started a company. And I have always shown that entrepreneurial spirit. But I have also joined various organizations. I have worked for the EPA, worked for NASA and for the UN. When the time is appropriate and you role is to work within an organization, I have felt it was a good thing to do. So I have worked in all kinds of the positions. </strong></p>
<p><strong>But the constant theme is to really take seriously our role here but also to have fun. &#8216;Cuz if you are not having fun you&#8217;re going to be spending the kinds of hours and time that I do.</strong></p></blockquote>
<p>I asked Dr Foresman how he became involved Keyhole Corp.</p>
<blockquote><p><strong>Because I led the Digital Earth program at NASA headquarters when it started in 1998. And I was monitoring all the various groups that were doing these kinds of technologies and actively engaging them and coming together and saying we need to harness this technology to deal with a virtual globe that will make a meaningful difference for the community at large &#8211; so there will be free access and we can all share information that is easily accessible and understandable. Because you are looking at the earth you are looking at your neighborhood, it makes sense. </strong></p>
<p><strong>So Keyhole was four young programmers in San Mateo. And, in 2001, I gave them there first contract when I was the chief scientist of the United Nations environment program. </strong></p>
<p><strong>We were able to demonstrate how this would profoundly change the decision making process with which the policy makers are involved with at the UN &#8211; 200 nations come together and make decisions about fisheries and forestry. They don&#8217;t have the information. This was going to be a different approach. So Keyhole was a wonderful, wonderful way of demonstrating this with our data on that display mechanism. </strong></p>
<p><strong>So Keyhole really only provided the framework, we put the information around it the satellite data etc. Well then Google bought them and now they are Google Earth. They are one of the many that are successful. There is also NASA World Wind which is open source and very good, powerful.</strong></p></blockquote>
<h3>Imagining a Future</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/whyshouldwecarepost.jpg" title="whyshouldwecarepost.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/whyshouldwecarepost.jpg" alt="whyshouldwecarepost.jpg" /></a></p>
<p>I snapped this slide during Dr Foresman&#8217;s presentation. It very clearly shows that how we represent data makes a meaningful difference. All the water in the world is shown on the same scale as earth on the left, and all the air in the atmosphere on the right. This puts a whole new perspective on the myth of great expanses of ocean and atmosphere.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/imagine-copy.jpg" title="imagine-copy.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/imagine-copy.jpg" alt="imagine-copy.jpg" /></a></p>
<h3>The ITC Framework for the Operating System for Planet Earth</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/digital-earth-copy.jpg" title="digital-earth-copy.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/digital-earth-copy.jpg" alt="digital-earth-copy.jpg" /></a></p>
<p>This slide is also from Dr. Foresman&#8217;s presentation. People working in disciplinary silos will be able to engage in collective environmental, economic and social decision making through a Digital Earth vision. But just as important as the unification of science based knowledge is the active, distributed community enabled by free access to the basic infrastructure.</p>
<p>I asked Dr. Tim Foresman about the role of open source and open standards in creating an operating system for planet earth.</p>
<blockquote><p><strong>We have to be vigorous and vigilant in all things and not assume that the approach right now is sustainable. I think that is very important. We have to actively engage and ensure that the parts of it we need for public dialogue and good decision making are done in open systems and international protocols for data interoperability &#8211; ISO standards &#8211; all the good standards for interoperability that we use. We need to be vigorously monitoring that. That is very important.</strong></p></blockquote>
<p>And are there any threats to that you see on the horizon re this? I asked.</p>
<blockquote><p><strong>When I see different systems offered for pricing and I realize that there is no policy by Google to keep this stuff free. There is nothing written down. This is just based on their good will at the moment. And corporations and goodwill are two different things. Corporations have to answer to their stockholders. And if they make a corporate decision they could end up saying well we are no longer offering it for free. But the competition will probably keep it out there for free&#8230;.ArcGIS Explorer, Geomatrix, NASA World Wind. </strong></p>
<p><strong>Google is going to recognize that they have got their spot in the sun now. But it is not guaranteed and if they don&#8217;t behave they will be underwritten. </strong></p></blockquote>
<p>I have <a href="http://www.ugotrade.com/2007/08/30/second-health-and-the-scilands/">posted recently</a> on the Second Earth project by NOAA that merges Second Life and Google Earth. I asked Dr. Foresman if he was aware of the policy of Linden Lab to fully open source Second Life and if he had had discussions with Linden Lab.</p>
<blockquote><p><strong>Yes I have talked with various members of Philip Rosedale&#8217;s team. They came out to Berkeley to our 5th International Digital Earth Conference. And the open source issue was definitely a strong suit. I think Philip would have to move his offices out of San Francisco if he went proprietary. Because that is open source Mecca. It has become a philosophy.</strong></p></blockquote>
<p>Yes it seems to me they are moving as fast as they can on the full open sourcing of Second Life. I added.<strong> </strong></p>
<blockquote><p><strong>What we find out is that if you are a purist open source really isn&#8217;t 100% open. You are always going to find that it is difficult to find code at certain levels. But what it is &#8211; is the best that we can do and that is the approach. And by allowing the best that we can do then we can balance that with proprietary systems, interchange standards and that becomes a very effective playground. And that is what we want.</strong></p></blockquote>
<h3>Active distributed community and the networked intelligence of humankind.</h3>
<p>Dr. Tim Foresman gave a brilliant and commanding demonstration of why and how a Digital and Virtual Word commons will provide the operating system for planet earth and its inhabitants and fulfill the words of Buckminster Fuller.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/bucky-copy.jpg" title="bucky-copy.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/bucky-copy.jpg" alt="bucky-copy.jpg" /></a></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/bucky-copy.jpg" title="bucky-copy.jpg"></a></p>
<p>Currently Dr Foresman is working with many international institutions and agencies promoting availability of and enhancing access to the scientific information needed by decision makers as well as the planet&#8217;s citizens for as sustainable future.</p>
<p>From 2000 to 2003 he served as the director of the United Nations Environment Programme&#8217;s (UNEP) Division of Early Warning and Assessment from the Headquarters in Nairobi, Kenya and then as UNEP&#8217;s executive science advisor. He gave Keyhole (now Google Earth) their first contract at this time.  And in 2001 they were streaming information from UN servers. They zoomed in on Africa and used this system to protect resources and to communicate issues.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/keyholeafrica-copy.jpg" title="keyholeafrica-copy.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/keyholeafrica-copy.jpg" alt="keyholeafrica-copy.jpg" /></a></p>
<p>Dr Forseman stressed that operating system earth will remain inoperable without us! The networked intelligence of humankind depends on all of us.  We need to be involved in designing our future. And Dr. Foresman doesn&#8217;t just talk brilliantly, he walks the walk. He reaches out to all including children with the message of concern for the environment. First Editions of his new children&#8217;s book <a href="http://www.lastlittlepolarbear.org/">&#8220;The Last Little Polar bear&#8221;</a> are available from <a href="http://www.bluelinepub.com/">Blueline Publishing</a> (see <a href="thelastlittlepolarbear.org">thelastlittlepolarbear.org</a>).</p>
<p>At the end of the presentation I asked Dr. Foresman if connectivity issues presented special problems in Africa.  I explained that I have  talked to many different people about the potential of  Second Life in Africa. But broadband connectivity issues often come up as an obstacle to the idea that Africa should be at the forefront of  the paradigm shift in global communications exemplified by the collaborative, immersive 3D experience of Second Life.</p>
<p>Dr. Foresman said that we should be careful of setting up false assumptions.  He has lived and traveled in Africa and he explained:</p>
<blockquote><p><strong>The roads are well paved enough almost every where I have been in the world to where that is not the problem now. I worked in the mid-nineties on a project reducing poverty with women. I sat and listened for two years to how they were using technology.  And when I listened from that perspective, I found they are using whatever is available. So it is a continuum.  </strong></p>
<p><strong>That was why I was laughing yesterday  when I talked to Maggi [Prof. Maggi Savin-Baden presented the Second Life launch of Coventry University Island and experienced lag as many Second Life avatars and "real" life conference goers sucked up the bandwidth]. That is how I experience Second Life because I am on the end of a Satellite dish. You get spoiled here with your bandwidth.</strong></p>
<p><strong>It is a matter of saying no we&#8217;ll use the tools and we will use them effectively. But we won&#8217;t use them like you see in some of the images in New York City.</strong></p></blockquote>
<h3><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/lastlittlepolarbear.jpg" title="lastlittlepolarbear.jpg"><br />
</a></h3>
<h3>The Serious Games Institute &#8211; Creating Buildings that are Sexy and Smart</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/babaklizbethdavidpost.jpg" title="babaklizbethdavidpost.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/babaklizbethdavidpost.jpg" alt="babaklizbethdavidpost.jpg" /></a></p>
<p>The picture above is of Prof. Lizbeth Goodman (right) and Babak Davarpanah Varnosefadarani from the <a href="http://www.smartlab.uk.com/">SMARTlab</a> Digital Media Institute being given a tour of the Serious Games Institute &#8220;smart&#8221; building by David Wortley.</p>
<p>David Wortley talked to me about the SGI &#8220;Smart building&#8221; project. David &#8220;aims to make the SGI a thought leader and focal point for games based learning simulation and immersive 3D environments.&#8221; He plans to take the concept of &#8220;smart buildings&#8221; to the next level. Buildings will not only be smart and helpful to people and the environment. They will be sexy &#8211; intelligent, entertaining, conversationalists that are fun to be around.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/sgislinst-copy.jpg" title="sgislinst-copy.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/sgislinst-copy.jpg" alt="sgislinst-copy.jpg" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/sgiinstitute-copy.jpg" title="sgiinstitute-copy.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/sgiinstitute-copy.jpg" alt="sgiinstitute-copy.jpg" /></a></p>
<blockquote><p><strong>When I talk about &#8220;smart&#8221; buildings &#8211; there is a lot of debate about what people consider &#8220;smart&#8221; buildings &#8211; I think most people consider &#8220;smart&#8221; buildings as buildings with environmental controls built into them, e.g., the light switching off when someone goes out of the room, or the heating going down when no-one is there, being able to recognize where people are and so on and keep the costs of the building down to the minimum. </strong></p>
<p><strong>I go much further to say I think smart buildings of the future are going to be about how the building represents your organization and adds real value to its stakeholders.   So, instead of saying let&#8217;s design buildings that keep our overheads down to a minimum, I say let&#8217;s design buildings that use technology to increase our income and the effectiveness of our operation. </strong></p>
<p><strong>So if you are a local council you want to make the building as approachable and friendly as possible and suitable for the stakeholders who go into the building.  That is why we are trying to embed technology that will allow us to do some really sexy things that will say what we want to say about Serious Games and the companies that are based there. </strong></p>
<p><strong>In this way we will bring business into these companies, helping to develop a reputation for the university, and  the West Midlands region.  That is why we have invested in digital signage and interactive type displays, and are implementing location tracking so that when people move through the building you can identify where they are and use that in clever ways to deliver content to them based on where they are in the building. </strong></p>
<p><strong>We are also thinking that when someone goes into a building with a PDA or mobile device the location tracking detects that person and creates an avatar in the virtual version of that building.  So as you move about through the building the avatar moves about in Second Life and can interact with people in the virtual world as well as the physical world.</strong></p></blockquote>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/sgiinsecondlifepost.jpg" title="sgiinsecondlifepost.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/sgiinsecondlifepost.jpg" alt="sgiinsecondlifepost.jpg" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/roorendavid-copy.jpg" title="roorendavid-copy.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/roorendavid-copy.jpg" alt="roorendavid-copy.jpg" /></a></p>
<p>The photo on the left is of avatars listening to Serious Virtual Worlds 07 in Second Life. On the right, is a picture I took at the Smart building demonstration, tour and cocktail reception. Roo Reynolds, IBM, (the tall guy with his back to us) manages to keep one eye on the video stream from Second Life and an ear to the conversation in First Life.</p>
<p>David Wortley noted that at the cocktail party some of the ways the &#8220;smart&#8221; building can orchestrate interactions between first and second life were demonstrated.</p>
<p>In both the &#8220;real&#8221; and virtual versions of the Serious Games Institute there is a projector streaming video for the people gathered in both worlds. In the virtual reception there was video being shown from the &#8220;real&#8221; reception:</p>
<blockquote><p><strong>The thing that fascinated me was the fact that when we got the projector set up and logged on to Second Life where my avatar appeared there was nobody in virtual reception with me. We set the video streaming going and over a period of a few minutes more and more avatars began to appear in the virtual reception sitting down to watch people enjoy the real reception.</strong></p></blockquote>
<p>David noted that while this was a simple example it was an indication of how compelling interactions between virtual and &#8220;real&#8221; worlds can be.</p>
<h3>Artists are playing a key role imagining a future and the benefits of virtual worlds</h3>
<p>I have frequently posted on the vital role that artists, musicians, architects and performers are playing in creating the experience of Second Life. David also noted</p>
<blockquote><p><strong>One of the things that has come over extremely well in this conference, and is personified by people like Prof. Lizbeth Goodman (who is a dancer and performing artist by profession &#8211; so her background isn&#8217;t in technology) is that  highly creative and passionate people have realized the potential of technology and performing arts to deliver social benefit to people in need &#8211; disadvantaged women, disabled people etc.</strong></p></blockquote>
<h3>Hope for the future comes from grass roots people who are doing really clever things with technology</h3>
<blockquote><p><strong>There is a lot of hope for the future for the way that technology can shape our sustainable development and that hope comes from grass roots people who are doing really clever things with technology that technologists don&#8217;t imagine.</strong></p></blockquote>
<p>Two of the stellar presenters that I met at the conference were the awesome <a href="http://www.simonstevens.com/blog/">Simon Stevens</a>, (a.k.a Simon Walsh in Second Life) who presented &#8220;Wheelies &#8211; Second Life and disability: a review of the issues,&#8221; and Prof. Lizbeth Goodman, &#8220;Virtual World Community Applications.&#8221; I will meet both in Second Life to continue our conversation</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/simon-stevens-copy.jpg" title="simon-stevens-copy.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/simon-stevens-copy.jpg" alt="simon-stevens-copy.jpg" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/simonwalsh-copy.jpg" title="simonwalsh-copy.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/simonwalsh-copy.jpg" alt="simonwalsh-copy.jpg" /></a></p>
<p>Like Roo Reynolds (see <a href="http://rooreynolds.com/2007/09/14/serious-virtual-worlds-coventry-day-2/">his blog</a>), I was nearly moved to tears (actually I did have to grab a tissue) by Lizbeth&#8217;s work enabling severely disabled children to play games and explore and create in beautiful custom-built worlds. And how severely disabled adults with control of only eye movement and a single neck muscle can gain the ability to create music.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/smartlabspost.jpg" title="smartlabspost.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/smartlabspost.jpg" alt="smartlabspost.jpg" /></a></p>
<p>The picture above is from the <a href="http://www.flickr.com/photos/10785694@N04/963829510/in/photostream">SMARTlab Flickr stream</a> that has many more pictures of their great work. As part of their project &#8220;<span class="title">InterFACES: the human face of assistive technologies</span>&#8221; SMARTlab has been testing the effectiveness of available tools for using eye movement as a control mechanism for communications by people with little or no other voluntary muscle movement. This picture is of collaborator James Brosnan, the â€˜alpha userâ€™ of the system.</p>
<h3>Fireworks on Coventry Island</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/fireworksovercoventryislandpost.jpg" title="fireworksovercoventryislandpost.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/fireworksovercoventryislandpost.jpg" alt="fireworksovercoventryislandpost.jpg" /></a></p>
<p>I was fortunate enough to be there for the whole of this superlative event. But if you weren&#8217;t the video archive is being made available on Wednesday from <a href="http://seriousgames.org.uk/" title="http://seriousgames.org.uk/">http://seriousgames.org.uk/</a> Don&#8217;t miss this ground breaking event! You will also find notes on all the presentations for <a href="http://rooreynolds.com/2007/09/13/serious-virtual-worlds-coventry-day-1/">Day 1</a> and <a href="http://rooreynolds.com/2007/09/14/serious-virtual-worlds-coventry-day-2/">Day 2</a> posted on <a href="http://rooreynolds.com/">Roo Reynolds &#8211; What&#8217;s Next?</a> and see <a href="http://eightbar.co.uk/2007/09/15/serious-virtual-worlds-2007-conference-coventry/">Eightbar</a>. And, as Roo notes, there were a bunch of people conference taking <a href="http://www.flickr.com/photos/tags/seriousvirtualworlds/">photos</a>. Andy Powell grabbed some great <a href="http://flickr.com/photos/eduservfoundation/sets/72157601993628919/">screenshots</a> (e.g., picture above) of the Second Life portion of the event when Coventry University cut the ribbon on their Second Life island.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/christianroodavepost.jpg" title="christianroodavepost.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/christianroodavepost.jpg" alt="christianroodavepost.jpg" /></a></p>
<p>Here are four of the presenters preparing their digital cameras and PDAs for the Flickr and Twitter fray.</p>
<p>From left to right: Roo Reynolds, IBM, who presented on &#8220;Virtual Worlds for Corporate Collaboration&#8221; and engaged in some serious mo blogging repartee on Twitter with Ren Reynolds (a.k.a RenZephyr) from <a href="http://terranova.blogs.com/">Terranova</a> throughout the conference. I was sitting right behind them both most of the time. I kept in touch with their conference commentary and humorous backchat through Twitter. It added a lot to the experience of the event much the way IM channels enhance conference experiences in Second Life.</p>
<p>Next right is <a href="http://xianrenaud.typepad.com/">Christian Renaud </a>from Cisco Systems who gave the keynote &#8220;Getting Serious About Virtual Worlds.&#8221; Christian is pioneering the creative use of  the special qualities of networked virtual environments &#8211; the power of  these electronically mediated social environments to enhance communication. &#8220;It wonâ€™t be face-to-face, but it can be <em>richer</em>.&#8221;</p>
<p>To Christian&#8217;s right is <a href="http://knowledgecast.wordpress.com/">Dave Taylor</a> (a.k.a Davee Commerce in Second Life), National Physics Laboratory, who presented on his innovative <a href="http://secondhealth.wordpress.com/">Second Health </a>project and the use of Virtual Worlds for informal education and knowledge transfer (see <a href="http://www.ugotrade.com/2007/08/30/second-health-and-the-scilands/">Ugotrade post here)</a>.</p>
<p>To Dave&#8217;s right is Fabrizio Cardinali, CEO <a href="http://www.giuntilabs.com/">Giunti Labs</a>, chair European Learning Industries, &#8220;Innovating learning in a flat, virtual world.&#8221;</p>
<p>And although he wasn&#8217;t there in person <a href="http://www.rikomatic.com/">Rik Riel</a> showed up on a slide in Dr. Timothy Foresman&#8217;s presentation!</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/rikriel-copy.jpg" title="rikriel-copy.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/09/rikriel-copy.jpg" alt="rikriel-copy.jpg" /></a></p>
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		<title>From China to Virtual Africa: How Can Participatory Media Benefit the World?</title>
		<link>http://www.ugotrade.com/2007/07/22/from-china-to-virtual-africa-how-can-participatory-media-benefit-the-world/</link>
		<comments>http://www.ugotrade.com/2007/07/22/from-china-to-virtual-africa-how-can-participatory-media-benefit-the-world/#comments</comments>
		<pubDate>Mon, 23 Jul 2007 00:27:00 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[Africa]]></category>
		<category><![CDATA[bridge bloggers]]></category>
		<category><![CDATA[china]]></category>
		<category><![CDATA[crossing digital divides]]></category>
		<category><![CDATA[Metaverse]]></category>
		<category><![CDATA[Mixed Reality]]></category>
		<category><![CDATA[Mobile Phones in Africa]]></category>
		<category><![CDATA[Mobile Technology]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[The Dirt Road To The IT Superhighway]]></category>
		<category><![CDATA[Virtual China]]></category>
		<category><![CDATA[Virtual Citizenship]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Web 2.0]]></category>
		<category><![CDATA[Web 3D]]></category>
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		<guid isPermaLink="false">http://www.ugotrade.com/2007/07/22/from-china-to-virtual-africa-how-can-participatory-media-benefit-the-world/</guid>
		<description><![CDATA[I met with Alanagh Recreant (a.k.a. Dorette Steenkamp) from Uthango Social Investments, on Virtual Africa in Second Life. And, while Uthango&#8217;s Virtual Africa initiative has barely begun yet &#8211; terra forming is first on the agenda &#8211; there is already a very special feeling of possibility, and great things to come. Uthango has already put [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/07/virtualafrica.jpg" title="virtualafrica.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/07/virtualafrica.jpg" alt="virtualafrica.jpg" /></a></p>
<p>I met with Alanagh Recreant (a.k.a. <a href="http://www.linkedin.com/in/dorette">Dorette Steenkamp</a>) from <a href="http://www.uthango.org/">Uthango Social Investments</a>, on  Virtual Africa in <a href="http://www.secondlife.com">Second Life</a>.  And, while Uthango&#8217;s Virtual Africa initiative has barely begun yet &#8211; terra forming is first on the agenda &#8211; there is already a very special feeling of possibility, and great things to come.  Uthango has already put out tender to all the listed developers on the Linden Lab website.  And, many of Second Life&#8217;s top developers, PR companies, marketing experts, and consultants have offered services, as well as pro bono work.</p>
<p>The core of the USI strategy for poverty relief in Africa does not primarily revolve around Second Life.  But Uthango uses Second Life as an enabling platform for social innovation. By doing this, they are taking the visionary extra step of including Second Life in their strategy to make an impact in the lives of the people they benefit.</p>
<p>A participatory social media convergence bringing mobile, Web 2.0 and Second Life together for community engagement, is happening now and will &#8211; in itself &#8211; make the first steps to addressing the exclusive nature of 3D-platforms.  And, USI is determined not to let the digital divide that is exasperated in Africa by expensive, inadequate/non-existent broadband coverage (for now) widen any further. While significant moves are afoot to bring broadband to large swathes of Africa, often known as the &#8220;missing link,&#8221; because of the lack of  connectivity, access is still a big problem for all but the most privileged.</p>
<p>Uthango&#8217;s concerted effort to tackle inequality and social injustice in  South Africa goes beyond advocacy for connectivity to other divides &#8211; economic, educational and access to opportunities as well.</p>
<blockquote><p>Investment is our passion &#8211; to draw attention to investment opportunities for people in Africa.</p></blockquote>
<p>But, Uthango is pioneering the inclusion of participatory new media and advocacy for connectivity in their vision.     And, while broadband remains prohibitively expensive in Africa, they are preparing the way with projects utilizing mobile connectivity.   Mobile phones have become a powerful tool for creative economic development in Africa  (see <a href="http://agbe.typepad.com/the_african_uptimist/2007/07/new-mobile-tech.html">African Uptimist</a>).   Uthango has a participatory social media initiative in the works that will link three very diverse communities &#8211;  two with 65% unemployment and lack of resources, and the other an affluent sea-side community with better infrastructure.</p>
<blockquote><p>We plan to institute an inter-cultural and civil engagement program across these communities, using video-blogging, mobile, and upload to a central server, and link it up to Google Earth.  There will be a community portal, initially linked to computers at the schools and library and ultimately with an upload facility from mobile phones &#8211; a mobile magazine linked to the portal with community events. Ultimately, this extensive and integrated social network will be linked to Second Life.  Meanwhile, innovation from the more inaccessible SL will be channeled back via the more modest communication framework in real life. This RL/SL convergence for social gain will be a unique example of an integrated ICT approach to development.</p></blockquote>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/07/alanagh.jpg" title="alanagh.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/07/alanagh.jpg" alt="alanagh.jpg" /></a></p>
<p>Uthango are working with partners and professionals in Second Life to explore the commercial value for companies and individuals and the social benefits for institutions such as universities and schools, in their preparation for Virtual Africa.  A key initiative on Virtual Africa will be a Bottom-of-the-Pyramid Innovation Center (see &#8216;Fortune at the Bottom of the Pyramid&#8217; by C.K. Prahalad).  Uthango are serious about seeking ways to bring community voices into Second Life while broadband issues are addressed.</p>
<p>But the plans for Virtual Africa also include creating one of the most sophisticated ecosystems on Second Life that will extend to the wildlife to ensure an exciting, educational experience: Eagles swooping, lions hunting, zebras reacting and mirroring wildlife patterns as closely as possible whilst highlighting endangered species and indigenous cultures.   The vision of Second Life/Real life integrations possible for Virtual Africa goes well beyond educational and immersive goals into a vision  that includes health, travel, adventure, e-commerce, environmental monitoring, and even disaster management.</p>
<p>Virtual Africa will be a key place for Uthango to bring attention to their Real Life work in poverty reduction, and collaborate with others on the goal of social investment in Africa.  There are many initiatives already planned that will both bring in the Second Life Community to Uthango&#8217;s work, and make connections to Real Life projects &#8211; including concerts, a Second Life Bikeathon, publishing parties, and much more.</p>
<blockquote><p>A new global market is emerging. The sellers are intelligent, energetic and pragmatic young African leaders with innovative projects in their respective fields. The buyers are equally intelligent, energetic and pragmatic young Westerners yearning to apply pragmatism to their idealism. The market place is new media, where stories are told, opportunities are elucidated, connections are made, and action is taken. (<a href="http://www.africanpath.com/p_blogEntry.cfm?blogEntryID=450">Joshua Goldstein, African Path</a>)</p></blockquote>
<h3> From the Blogosphere, to Twitter, to Facebook, to Second Life!</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/07/yeeinshanghaipost.jpg" title="yeeinshanghaipost.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/07/yeeinshanghaipost.jpg" alt="yeeinshanghaipost.jpg" /></a></p>
<p>I first met Yee, who is from<a href="http://www.facebook.com/s.php?adv&amp;k=10010&amp;n=-1&amp;c1=Jinjiang&amp;o=4"> Jinjiang</a>, <a href="http://www.facebook.com/s.php?adv&amp;k=10010&amp;n=-1&amp;k1=91&amp;o=4">China </a> and a recent graduate with a Business Diploma from HELP College University, in the blogosphere.  <a href="http://ya.iyee.cn/">Yee&#8217;s blog </a>caught my attention and I linked to him in a post, <a href="http://www.ugotrade.com/2007/04/15/bridging-on-line-off-line-worlds/#comments">&#8220;Bridging On Line Off Line Worlds.&#8221;</a>  And, Yee&#8217;s comments on my post re the task of bridge blogging were so wise that a connection was born.</p>
<p>Then we became friends on Twitter where I followed the obstacles Yee faced keeping his blog open to  world despite the GFW (Great Firewall) of China.  Then last night Yee joined Facebook.  We instantly struck up a messaging exchange that covered everything from the role that religions played in American culture to how participatory media, blogs, social networks etc. could play and important role in intercultural communication.  This is what Yee had to say on this topic.</p>
<blockquote><p>There are many many English language learners in China. But a large number of them just take this language as a means to pass the exam or a &#8220;certification&#8221; for better job occupation, once they achieve these goals some of them will probably stop learning, in a word, they do not treat English as a tool for two-way communication. So you can see there are many many translations of English-to-Chinese blogs in China. But, there very few Chinese-to-English blogs.</p>
<p>To encourage participatory media in China, I think it&#8217;s important to help Chinese English learners realize that English is not only a means for graduation or better jobs.  It&#8217;s a tool for communication! In addition, they must have confidence to use it properly  <img src="http://www.ugotrade.com/wordpress/wp-includes/images/smilies/icon_smile.gif" alt=":-)" class="wp-smiley" /> </p>
<p>The obstacles: According to my experience, all Chinese people welcome the behavior of translating their posts or profiles or business documents into English.  They have a strong desire to be understood by the world. However, things are not always so easy, as our logic and mind and culture are quite different from foreigners.  And, culture conflict happens from time to time and sometimes conflict leads to bigger misunderstanding.  Besides, on the internet, there is a Great Fire Wall which was founded by the Chinese Gov to block &#8220;sensitive info&#8221; from abroad.</p></blockquote>
<p>I had asked Yee a little while ago if he had ever explored Second Life.  I said I would love him to write about his experiences in SL for Ugotrade.   Well in a matter of minutes after our Facebook exchange Yee had logged into Second Life for the first time.  And so I met his avatar Yee Heron on Scope Cleaver&#8217;s sim.</p>
<p>It is hard to describe the excitement of meeting Yee for the first time in Second Life.  The gulf of culture and geography and even the GFW of China seemed to dissolve as his avatar materialized in world.</p>
<p>Here is a picture of Yee, Scope Cleaver,  Miko Omegamu (Scope&#8217;s right hand!), and I greeting Yee only minutes after he logged on and got his Second Life Avatar.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/07/yeeheron.jpg" title="yeeheron.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/07/yeeheron.jpg" alt="yeeheron.jpg" /></a></p>
<p>There were a few obstacles to getting Yee&#8217;s avatar fully rezzed.  And, whether it was due to network connection issues, or the need for more memory on his lap top, chat was lagging and  SL was taking a while to rez for Yee.  Yee did mention that <a href="http://www.hipihi.com/index_english.html">HiPiHi</a> will not let him log in and was giving a message that he has not enough memory.  Interesting that it was easier to get in SL from China than HiPiHi.  But, we managed despite the technical obstacles to show Yee some of SL, including <a href="http://slurl.com/secondlife/SCDA/0/128/24/?img=http%3A//scopecleaver.com/SLURL/SCDA_HQ.jpg&amp;title=SCDA&amp;msg=Welcome%20to%20SCDA">Scope Cleaverâ€™s awesome virtual furniture store in Second Life</a>, <a href="http://slurl.com/secondlife/EOLUS/60/141/30">EOLUS One</a>, and where to shop for cool clothes!  And, here is a snippet of our chat as Yee saw Scope&#8217;s work on Second Life.</p>
<p>[23:29]  Scope Cleaver: This is the office furniture building<br />
[23:29]  Scope Cleaver: I seel modern furniture here for Second Life residents <img src="http://www.ugotrade.com/wordpress/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" /><br />
[23:29]  Scope Cleaver: sell*<br />
[23:29]  Yee Heron: wow,so cool<br />
[23:31]  Scope Cleaver: the building looks empty but it&#8217;s only to hold all the production and hard work I&#8217;ll be doing on the coming months hehe<br />
[23:32]  You: Yee Scope is what they call a metabrand<br />
[23:32]  Scope Cleaver: in the making <img src="http://www.ugotrade.com/wordpress/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" /><br />
[23:33]  Yee Heron: IS Miko your partner, Scope??<br />
[23:33]  You: scope makes products and architecture just for the virtual world<br />
[23:34]  Scope Cleaver: Yes she is Yee<br />
[23:34]  Scope Cleaver: Been working in SL for a bit <img src="http://www.ugotrade.com/wordpress/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" /><br />
[23:34]  Yee Heron: cool, you do your business just as real<br />
[23:34]  Scope Cleaver: Yes indeed<br />
[23:35]  Scope Cleaver: You&#8217;ve been here less than half an hour and you look better than I do.<br />
[23:35]  Miko Omegamu: lol<br />
[23:35]  Yee Heron: are you a full time SL business woman?<br />
[23:35]  You: I know it is amazing Yee!<br />
[23:35]  Scope Cleaver: Should I work on my AV? <img src="http://www.ugotrade.com/wordpress/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" /> </p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/07/yeewithscope-copy.jpg" title="yeewithscope-copy.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/07/yeewithscope-copy.jpg" alt="yeewithscope-copy.jpg" /></a></p>
<p>Yee stayed on Second Life for a couple of hours or more.  And, we talked until the time difference meant I really had to leave to sleep.  Welcome Yee to Second Life!  We all look forward to seeing you again soon.  And, as Scope Cleaver said:</p>
<p>[23:43]  Scope Cleaver: Good luck Yee, and give SL a chance and it will reward you <img src="http://www.ugotrade.com/wordpress/wp-includes/images/smilies/icon_smile.gif" alt=":-)" class="wp-smiley" /> </p>
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		<title>Second Life: A &#8220;Global Creative Context&#8221; of the Future.</title>
		<link>http://www.ugotrade.com/2007/06/18/second-life-a-global-creative-context-of-the-future/</link>
		<comments>http://www.ugotrade.com/2007/06/18/second-life-a-global-creative-context-of-the-future/#comments</comments>
		<pubDate>Mon, 18 Jun 2007 13:55:27 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[china]]></category>
		<category><![CDATA[crossing digital divides]]></category>
		<category><![CDATA[Metaverse]]></category>
		<category><![CDATA[Mixed Reality]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[Virtual China]]></category>
		<category><![CDATA[Virtual Citizenship]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Web 2.0]]></category>
		<category><![CDATA[Web 3D]]></category>
		<category><![CDATA[Web3.D]]></category>
		<category><![CDATA[World 2.0]]></category>

		<guid isPermaLink="false">http://www.ugotrade.com/2007/06/18/second-life-a-global-creative-context-of-the-future/</guid>
		<description><![CDATA[Second Life is the global creative context for key debates about the future of virtual worlds. Chris Renaud, notes the China and Entropia deal could be a game-changer. But, this evolving role of Second Life as a global virtual institute of the future may be a game-changer too. Second Life is creating the kind of [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/06/icommonssummitpost.jpg" title="icommonssummitpost.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/06/icommonssummitpost.jpg" alt="icommonssummitpost.jpg" /></a></p>
<p>Second Life is the global creative context for key debates about the future of virtual worlds.   <a href="http://xianrenaud.typepad.com/weblog/2007/06/look_into_the_b.html">Chris Renaud</a>, notes the  <a href="http://www.techcrunch.com/2007/05/30/entropias-virtual-world-comes-to-china/">China and Entropia</a> deal could be a game-changer. But, this evolving role of Second Life as a global virtual institute of the future may be a game-changer too.</p>
<p>Second Life is creating the kind of linking back from virtual to real worlds that will drive virtual worlds to be even more highly valued, and &#8220;people to find and create more value because of this linking&#8221; (see the <a href="http://www.ludicorp.com/etcon/2004/presentation.html">manifesto for Flickr</a>).</p>
<p>There has been a lot of  excellent high powered commentary on  the future of Second Life and Virtual Worlds in general recently,  see <a href="http://xianrenaud.typepad.com/weblog/2007/06/look_into_the_b.html">Chris Renaud&#8217;s Weblog</a>,   Mark Wallace on <a href="http://www.3pointd.com/20070614/exploring-the-future-virtual-cosmos-with-ibm/">3pointD</a>, and <a href="http://www.ibm.com/">IBM</a> vice president of standards and open source <a href="http://www.sutor.com/newsite/index.php">Bob Sutor</a> who has done a series of posts.  So, it takes a little audacity to pipe up with some more commentary!</p>
<p>But, <a href="http://www.secondlife.com">Second Life</a> seems to have become the de facto Virtual Institute For The Future regardless of the  scaling challenges supernova growth has caused in recent months.  And, I think this has a lot of significance.  A dizzying array of world class conferences, meetups, and opportunities to interact with metathinkers, futurists, leaders in art, architecture, technology, law, education, politics, and culture are scheduled on a daily basis, often concurrently.</p>
<p>Gwyneth Llewelyn has just written<a href="http://gwynethllewelyn.net/article163visual1layout1.html"> a post</a> that looks at the history of governance on Second Life and  Linden Lab&#8217;s changing role re Second Life.  But, what I am noting, and this is not just Linden Lab but organizations, corps and individuals  in Second Life as well,  is a growing movement to transform Second Life into a &#8220;global creative context&#8221; of the future.</p>
<p>Friday, I found myself in the hallowed halls of Columbia University, New York City in Real Life, attending, <a href="http://www.citi.columbia.edu/events/secondlifevworld.htm">&#8220;The Economics and Business of Second Life and Virtual Worlds.&#8221;</a> And, while I listened to John Lester of Linden Lab giving his presentation, &#8220;Virtual World, Real People,&#8221; I participated in the Second Life component of the <a href="http://icommons.org/">iCommons Summit 2007</a>, Dubrovnik, Croatia, which was being streamed into Second Life,  on my laptop. Cory Ondrejka (also of Linden Labs) was speaking at the time.</p>
<p>To interact with all four levels of these two conferences being held continents apart &#8211;  the two real life conferences and their virtual components &#8211; was an extremely valuable experience.</p>
<p>These conferences looked at two of the major forces shaping virtual worlds at the moment.  Columbia focused on business and economics (law/governance, marketing, applications and national interests). And the iCommons Summit, 2007, in Dubrovnik, Croatia, is the forum developing new contexts for creativity (a global ecology of free culture).  Recordings and presentations for the Columbia can be found <a href="http://www.citi.columbia.edu/events/secondlifevworld.htm">here</a>, and from iCommons Summit <a href="http://www.fengshuichat.com/sitearm/iCommons_Summit_2007_in_Second_Life_Online_Reference_Page_for_Media_and_Attendees.htm#SUNDAY,_17TH_JUNE">here.</a></p>
<h3>&#8220;Creative Commons and Peer Production&#8221; &#8211; Second Life and Dubrovnik, Croatia</h3>
<p>Below is the &#8220;Creative Commons and Peer Production in Second Life,&#8221; panel with Anna Berthold &#8211; USC Center on Public Diplomacy (Anna Annenberg), and Jean Miller (Jean Linden in Second Life where she and Anna have been available for interviews and questions for much of the conference), Cory Ondrejka (Linden Labs), and Chinese artist, Cao Fei (China Tracy in Second Life) is in frame in the picture at the beginning of this post. Cao Fei talked about how Second Life was a place for artistic expression that gave Chinese artists unrestricted access to an international audience.  See more about China Tracy in <a href="http://nwn.blogs.com/nwn/2007/05/china_tracy.html">New World Notes</a>.  NWN  reviewed and posted all three parts of China Tracy&#8217;s awesome machinima art project i.Mirror <a href="http://nwn.blogs.com/nwn/2007/06/this_is_china_t.html">here.</a>  Also see <a href="http://www.alternativearchive.com/chinatracy/article.asp?id=44">China Tracy&#8217;s blog.</a></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/06/jeananncory1.jpg" title="jeananncory1.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/06/jeananncory1.jpg" alt="jeananncory1.jpg" /></a></p>
<p>Of course, there were questions on when SL will open source server side.   But Cory Ondrejka was clear that with 520 new sims per week Linden Lab needs other people to host as quickly as possible.  And, he commented re questions on the transaction system of Linden Dollars that while having this transaction system has been a very important part of the growth of Second Life,  Linden Lab doesn&#8217;t want to be a bank.  And, they are looking to partner on this.</p>
<p>Cory also mentioned one of the areas I have been talking about a lot on Ugotrade:  How communities who have been cut off from the global economy up to this point, with recent break-throughs in broadband access, particularly wireless, are seeing the possibility of connecting to an economy that they have never had the chance to be connected to before.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/06/paneldudob.jpg" title="paneldudob.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/06/paneldudob.jpg" alt="paneldudob.jpg" /></a></p>
<p>The building housing the event in Croatia was a world away from The Columbia Business School (screen grab).</p>
<p>I will go into how peer production, creative commons, and public diplomacy (all key areas to understanding global creative contexts) are evolving with, and integral to, Second Life later in this post.</p>
<p>The scene at Columbia University &#8211; photo courtesy of my digital camera.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/06/columbianew.jpg" title="columbianew.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/06/columbianew.jpg" alt="columbianew.jpg" /></a></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/06/columbiapost.jpg" title="columbiapost.jpg"><span id="more-637"></span> </a></p>
<h3>&#8220;Virtual World, Real People&#8221; &#8211; John Lester (a.k.a. Pathfinder Linden) at Columbia University, New York.</h3>
<p><a href="http://zero.hastypastry.net/pathfinder/">John Lester,</a> in addition to speaking to the Real Life participants at the Columbia Conference (see presentation <a href="http://www.pathfinderlinden.com">here</a>), hung out as Pathfinder Linden on the <a href="http://slurl.com/secondlife/IBM%208/81/149/23/">IBM SOA HUB</a> &#8220;causing trouble&#8221; (his words not mine!) with the Second Life conference participants, many of whom were noobs (recent arrivals on SL). IBM helped the Columbia Business School to put on the Second Life component of their event.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/06/pathfinderbud3.jpg" title="pathfinderbud3.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/06/pathfinderbud3.jpg" alt="pathfinderbud3.jpg" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/06/pathibm-copy.jpg" title="pathibm-copy.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/06/pathibm-copy.jpg" alt="pathibm-copy.jpg" /></a></p>
<p>Pathfinder Linden does not appear to have gone to the newly opened lab and gotten a <a href="http://www.metaversed.com/13-jun-2007/second-lifers-get-photo-realistic-avatars-tomorrow">photo realistic face job</a>, yet. Pathfinder introduced the audience in Real Life and Second Life to some of his many avatars on Second Life.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/06/pathfindersub.jpg" title="pathfindersub.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/06/pathfindersub.jpg" alt="pathfindersub.jpg" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/06/johnlester1.jpg" title="johnlester1.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/06/johnlester1.jpg" alt="johnlester1.jpg" /></a></p>
<h3>&#8220;Global Creative Contexts&#8221; of the Future?</h3>
<p>The title of this post is inspired by the futurist  <a href="http://www.di.net/article.php?author_id=100">Chris Luebkeman,</a> the director of Arup&#8217;s Global Foresight, who gave his first talk on Second Life, last Thursdy, &#8220;Future Challenges: Global Creative Contexts.&#8221; Chris  Luebkeman (a.k.a.  Luebke Mannonen on Second Life) spoke on Autodesk Island <a href="http://slurl.com/secondlife/Autodesk/118/118/23/?title=Autodesk%20island">HERE</a> (SLurl). It was a real thrill to see someone who is, &#8220;tasked with exploring and synthesizing the trends affecting societyâ€™s development&#8221; in real life, getting excited by Second Life.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/06/chrisluebhemanpost.jpg" title="chrisluebhemanpost.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/06/chrisluebhemanpost.jpg" alt="chrisluebhemanpost.jpg" /></a></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/06/chrisonsl.jpg" title="chrisonsl.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/06/chrisonsl.jpg" alt="chrisonsl.jpg" /></a></p>
<p>I heard the excitement in Chris&#8217;s voice when he described the experience of working with the <a href="http://www.clearink.com/">Clear Ink</a> and <a href="http://usa.autodesk.com/adsk/servlet/home?siteID=123112&amp;id=129446">Autodesk</a> and  <a href="http://archsl.wordpress.com/2007/06/15/drivers-of-change-post-event-summary/">Keystone Bouchard:</a></p>
<blockquote><p>seeing while we were talking, architecture and space created right in front of me with me being a participant &#8211; the equivalent of being in a bar and drawing on a napkin &#8211; the power to convey concept intent and meaning. Where that will go? I can&#8217;t wait to explore that medium&#8230;..</p></blockquote>
<p><a href="http://archsl.wordpress.com/2007/06/15/drivers-of-change-post-event-summary/">Keystone</a> desribes the event in some detail <a href="http://archsl.wordpress.com/2007/06/15/drivers-of-change-post-event-summary/">here: </a></p>
<blockquote><p>The event started with Chris (avatar Leubke Mannonen) and Autodesk moderator RevitQueen Oh sitting on top of a virtual replica of the <a href="http://www.di.net/article.php?article_id=566">Drivers of Change</a> box that typically serves as a give-away during real-life presentations. In this case, the box contained a HUD, created by Kiwini Oe of Clear Ink, that enables visitors to read more about each category.</p></blockquote>
<p><strong>I see Chris&#8217;s arrival on Second Life as a very special occasion. An architect who has taken up the challenge of global planning &#8211; a new composer is becoming engaged with Second Life.</strong></p>
<p>The &#8220;jumping off point&#8221; slogan for the Flickr, in &#8220;<a href="http://www.ludicorp.com/etcon/2004/presentation.html">Transcendent Interactions manifesto&#8221;</a> is:</p>
<blockquote><p>Don&#8217;t build applications build contexts for interaction.</p>
<p>So it is in light of both the Jon Jerde entertainment enclosure and the new model of relationship-based computing that we begin to understand the monolithic entrapment that heavily branded MMOGs and closed social software applications represent.</p>
<p>The real action of inter-relation happens in the spaces between these monolithic structures. Play, improvisation, and communication donâ€™t need containers, they need platforms.</p>
<p><em>The new composers of these platforms are more like urban planners than architects.</em></p></blockquote>
<p><strong><br />
</strong></p>
<h3></h3>
<h3>Play between between avatar and identity are vital to the emotional bandwidth of Second Life.</h3>
<p><a href="http://piercep.tv/index.php?option=com_content&amp;task=view&amp;id=24&amp;Itemid=34" title="piercpost.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/06/piercpost.jpg" alt="piercpost.jpg" /></a></p>
<p>Click on this screen grab to see a stunningly beautiful clip from <a href="http://www.oddwadd.com/">Pierce Portocarrero</a> who is experimenting with <a href="http://blogs.electricsheepcompany.com/christian/">Christian Prior</a>, and <a href="http://blogs.electricsheepcompany.com/jerry/">SnoopyBrown Zamboni </a>in using the camera control programing inside of SL to create a more cinematic experience of Second Life.</p>
<p>Pierce P.  is creating a language of possibility for machinma that expresses the power of the experience of Second Life.</p>
<h3>Identity Play and Authenticated ID</h3>
<p>One of the most interesting questions re the future development of virtual worlds is how identity play will change as virtual worlds are increasingly linked back to real worlds. Identity play has been a driving force in the early development of Second Life. The arrival of brands, commerce in particular, and increased attention to transactions in virtual economies has brought a new impetus to moves to authenticated ID &#8211; linking an online identity with a physical one &#8211; on Second Life.   This increased linking of identity will also strengthen the relationship between law in real life and virtual life. The main point that came across from the legal speakers at the Columbia was that legal issues re virtual worlds &#8211; property issues and money laundering and other issues were evolving with this increased linkage.</p>
<p>But, there is speculation that as Second Life becomes further linked back to real life what might be sacrificed is the opportunities to play with identity and the emotional bandwidth that has energized the miracle of  creation of this first great immersive user generated virtual world.</p>
<p><a href="http://www.ren-reynolds.com/">Ren Reynolds</a>, (a.k.a Renzephyr Zircon on Second Life) has proposed on <a href="http://terranova.blogs.com/terra_nova/2005/08/the_four_worlds.html">Terranova</a>  a Four World Theory:</p>
<blockquote>
<ul>
<li>ludic-worlds (<em>aka</em> game-worlds)</li>
<li> social-worlds</li>
<li>civil-worlds</li>
</ul>
<p>With our geographic world being a fourth, a common context in which these sit (so itâ€™s the <strong>Three World Theory</strong> with the geographic one tacked on)</p></blockquote>
<p>I was fortunate enough to meet Ren Reynolds on Second Life Saturday night, and to hear his thoughts directly. Ren, a friend he was introducing to Second Life for the first time, <a href="http://slambling.blogspot.com/">Aleister Kronos </a>and I met (fully clothed) in a hot tub/hot cup of coffee for a chat. The discussion ranged from our varying desires and non desires for alt gender avatars to the multi billion dollar question that Al plopped out into the rising steam.</p>
<blockquote><p>What&#8217;s your &#8220;take&#8221; then Ren [on left] &#8211; on SL and its  ramifications for the next N years</p></blockquote>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/06/renreynolds.jpg" title="renreynolds.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/06/renreynolds.jpg" alt="renreynolds.jpg" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/06/coffeecup2.jpg" title="coffeecup2.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/06/coffeecup2.jpg" alt="coffeecup2.jpg" /></a></p>
<p>Ren explained (after a little repartee with Al):</p>
<blockquote><p>I think that SL will move from the Social status to the Civic status in that  identity play will reduce as brands come in and authenticated ID &#8211; the idea of linking an online identity with a physical &#8211; will become more important. In the EU it will fall under the e-currency directive within 5 years.</p></blockquote>
<p>We also talked about &#8220;the possibility that different virtual worlds will one day support a standard that would let users travel freely among them.&#8221;   Ren suggested that with the transfer of identity should be the idea of this being permissions based so that one can opt for multiple identities and the degree that they are linked to others.  Ren has written at length about this elsewhere.</p>
<p>As I was writing this post I twittered some questions and, the twitter streams of <a href="http://twitter.com/deeeepwitte" class="url"><img src="http://assets3.twitter.com/system/user/profile_image/806001/normal/Avatar.jpg?1172841111" alt="Deeeep Witte" class="photo fn" /></a> 		 		 		 					<strong><a href="http://twitter.com/deeeepwitte" title="Deeeep Witte">deeeepwitte</a>, </strong><a href="http://twitter.com/timbok28" class="url"><img src="http://assets2.twitter.com/system/user/profile_image/875871/normal/AlC2.jpg?1179702548" alt="Al Kronos" class="photo fn" /></a> 		 		 		 					<strong><a href="http://twitter.com/timbok28" title="Al Kronos">timbok28</a>  </strong>both came back with a stream of interesting micro-blogged thoughts on linking  the real/virtual and identity across mutliple metaverses (Sunday June 17th).</p>
<h3>The President&#8217;s Daily Game</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/06/ruthbash1.jpg" title="ruthbash1.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/06/ruthbash1.jpg" alt="ruthbash1.jpg" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/06/audience.jpg" title="audience.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/06/audience.jpg" alt="audience.jpg" /></a></p>
<p>What kind of avatar Ruth M. Bush,  Division Chief, Information Exploitation Division, Disruptive Technology office, Office of the Director of National Intelligence wears was not revealed at the Columbia Conference.    But,  Ruth gave us the heads up  that she is not a spy.</p>
<p>She recommended, to understand virtual worlds better,  we should read, &#8220;The Innovation Dilemma,&#8221; by Clayton Christensen about changes in basic business model that are a revolution not evolution &#8211; these are called  &#8220;disruptive&#8221; technologies. The Intelligence Communities Information Exploitation division has its own Intellipedia Wiki project and they are very interested in the immersive context and massively multi-user environments, identity and the use of &#8220;disruptive technologies,&#8221; i.e. virtual worlds.</p>
<p>Oh and brace yourself.  Ruth  mentioned that The President&#8217;s Daily Brief might instead be The President&#8217;s Daily Game.  I twittered this and got this response:</p>
<p><a href="http://twitter.com/HiroPen" class="url"><img src="http://assets1.twitter.com/system/user/profile_image/2978801/normal/DEXT.gif?1175266383" alt="Ron Blechner" class="photo fn" /></a> 		 		 		 					<strong><a href="http://twitter.com/HiroPen" title="Ron Blechner">HiroPen</a></strong> 		 					<span class="entry-title entry-content"> 			  @<a href="http://twitter.com/Ugotrade">Ugotrade</a> the Pres already has a MMOG. It&#8217;s called &#8220;American Usurper&#8221;. *sigh* 			</span> 			 				 		<span class="meta entry-meta"> 						  <a href="http://twitter.com/HiroPen/statuses/106109092" class="entry-date" rel="bookmark"><abbr class="published" title="2007-06-15T18:21:49+00:00">02:21 PM June 15, 2007</abbr></a> 						from web               <a href="http://twitter.com/Ugotrade/statuses/106100622">in reply to Ugotrade</a>                     			  <span id="status_actions_106109092">  			<a href="http://twitter.com/home?page=34#" onclick="new Ajax.Request('/favourings/create/106109092', {asynchronous:true, evalScripts:true, onLoading:function(request){$('status_star_106109092').src='/images/icon_throbber.gif'}}); return false;"><img src="http://assets0.twitter.com/images/icon_star_empty.gif?1181955454" alt="Icon_star_empty" id="status_star_106109092" border="0" /></a></span></span></p>
<h3>iCommons Summit 2007.</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/06/larry.jpg" title="larry.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/06/larry.jpg" alt="larry.jpg" /></a></p>
<p>Some of the magic of attending a conference in Second Life happened when Rik Riel got a question through to Dubrovnik and an answer back.</p>
<p>Rik has <a href="http://www.rikomatic.com/blog/2007/06/quick_video_of_.html">blogged </a>and posted:</p>
<blockquote><p> <a href="http://www.youtube.com/watch?v=BsPzF3fQTqM" target="_blank">a quick video</a> of <a href="http://cyber.law.harvard.edu/home/bio_jzittrain" target="_blank">Jonathan Zittrain</a> answering a question I posed to him from Second Life.  Namely: <em>How do we win the fight for free culture when the hardware / OS layer is being increasingly locked down by Microsoft and Apple for freely creating, sharing and re-mixing our content?  </em></p></blockquote>
<p>It is really is a thrill to be able to be an active participant in these world scale and world changing events in this way. Rik Riel has also <a href="http://www.rikomatic.com/blog/2007/06/panel_on_fundin.html">blogged</a> another significant event that I attended last week &#8211; the Second Life component of <a href="http://www.gamesforchange.org/conference/2006/program.php">The Game 4 Change Conference</a>.</p>
<p><brr.></brr.></p>
<p><a href="http://www.fengshuichat.com/sitearm/icommons_summit_2007_in_second_life_event_pictures.htm" title="icommon_concertpost.jpg"><br />
iCommons Summit on Second Life in Pictures</a></p>
<p>Here are some of the great pictures that can be found on the <a href="http://www.fengshuichat.com/sitearm/icommons_summit_2007_in_second_life_event_pictures.htm">page Sitearm Madonna</a> has created.   The captions are by Sitearm too. These pictures tell the story of an extraordinary event.  Here are just a few of them.  The are licensed  <a href="http://creativecommons.org/licenses/by/3.0/" rel="license" target="_cc">Creative Commons Attribution 3.0</a>.  <strong><font color="#ff0000" size="5">Share, Remix OK</font></strong></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/06/onelaptopchild.jpg" title="onelaptopchild.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/06/onelaptopchild.jpg" alt="onelaptopchild.jpg" /></a></p>
<blockquote><p> 		SJ KLEIN describes the One Laptop Per Child Project. A savvy SL resident  		promptly asked Cory Linden, also on the panel, &#8220;would Second Life run on  		the laptop Mr. Klein describes.&#8221; Answer? &#8220;Um.. no.. but soon!&#8221;</p></blockquote>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/06/jimmywales.jpg" title="jimmywales.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/06/jimmywales.jpg" alt="jimmywales.jpg" /></a></p>
<blockquote><p> 		WIKIPEDIA FAN Wellington Bahram chats with Wikipedia Founder Jimmy  		Wales, present in world as avatar Jimbo Berkman.</p></blockquote>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/06/corylinden.jpg" title="corylinden.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/06/corylinden.jpg" alt="corylinden.jpg" /></a></p>
<blockquote><p> 		CORY, YOU LOOK MARRVELLOUS! The sharp-looking avi in blue and black is  		Cory Linden, Chief Technology Officer of Linden Lab. And above him is  		ALSO Cory Linden, visible on vid stream simulcast from Croatia. Yes, RL  		Cory IS looking at his laptop, admiring SL Cory o..O)</p></blockquote>
<p>Cory answered questions about the way creative commons is, in Second Life, in the object ownership where it is aligned with permissions and therefore on the level of technology. The questioner noted that creative commons is supposed to be expressive and wanted to know whether this be implemented on Second Life. Cory agreed this would be a good idea.  But the discussion didn&#8217;t go much further on this.</p>
<p>But, as <a href="http://creativecommons.org/video/secondlife">Mia Garlick wrote</a>:</p>
<blockquote><p> In a very real sense, Second Life exists as it does because of Lawrence Lessig  [founder and CEO of the <a href="http://en.wikipedia.org/wiki/Creative_Commons" title="Creative Commons">Creative Commons]</a>. A few years ago, he advised Linden Lab to allow their subscribers to retain IP rights to whatever they built. The result of this has been an explosion of sustained creativity, with many Residents making all or some of their real life living by their imagination and efforts in SL.</p></blockquote>
<p>Good Copy Bad Copy&#8221; by Henrik  		Moltke was screened in world (also available on the web <a href="http://www.goodcopybadcopy.net">here</a>).  The movie documents the status of copyright  		and culture.  Also the visionaries of  <a href="http://en.wikipedia.org/wiki/Creative_Commons" title="Creative Commons">Creative Commons</a>, <a href="http://www.benkler.org/">Yochai Benkler</a> who writes about the emergence of networked economy and society, and <a href="http://www.lessig.org/blog/">Larry Lessig</a>, Free Culture (2004) are interviewed.  They explain how participatory culture is winning in the social, cultural and technological spheres (ironically with some big corporations blazing a trail here, e.g. IBM, Sun and HP), even while the conservative forces of &#8220;old media&#8221; continue to win in court.</p>
<p>Public Diplomacy was also a key topic at iCommons, and how Second Life was a significant application for this, and can be used to facilitate inter-cultural dialogue.</p>
<p>Public Diplomacy is one of those terms that (at least for me) needs some unpacking.  Sitearm Madonna described it nicely as, &#8220;how one country relates to THE CITIZENS of another country.   And, at its best public diplomacy is authentic communication from citizen to citizen.</p>
<p><a href="http://www.siterma.com/">Sitearm Madonna </a>was present in-world throughout the conference.  She has been working with USC Center on Public Diplomacy. Sitearm built the exhibition area, scheduled the concerts and mixers, and worked closely with the icommons organization to create a parallel conference as in-world producer of the in-world conference, doing the in-world event promotion, production and co-ordination.  Sitearm and her team did an impressive job.  And, as there are regular SL get-togethers planned to translate the knowledge gained at the conference into practicality, there should be many more opportunities to visit and participate in iCommons events on Annenberg Island.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/06/sitearm.jpg" title="sitearm.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/06/sitearm.jpg" alt="sitearm.jpg" /></a></p>
<h3>Extra!</h3>
<p>Ugotrade Junior turns 8 this week.  And,  I proudly attended his 2nd grade publishing party.  This is the photo he took of the cover of his book, &#8220;Wonder Pets Save The Day.&#8221;</p>
<p>.<a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/06/wonderpetssavetheday.jpg" title="wonderpetssavetheday.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/06/wonderpetssavetheday.jpg" alt="wonderpetssavetheday.jpg" /></a></p>
<p><!-- tags: Second Life,  Virtual Worlds, Virtual Reality, Creative Commons, Peer production, iCommons, iCommons Summit 2007, Larry Lessig, Cory Ondrejka, Web 2.0, Web 3pointD,  Jimmy Wales, Wikipedia, Intellipedia, Pierce P., Pierce P. Portocarrero, machinima, Christian Prior, Snoopy Brown Zamboni, Games 4 Change, Rik Riel, Public Diplomacy, Sitearm Madonna, Annenberg Island, Autodesk Island, Free Culture, Yochai Benkler, Good Copy bad Copy, participatory culture, disruptive technologies, authenticated ID, open standards for virtual worlds, metaverse, multiverse, multiple metaverses, Transcendent Interactions, relational Computing, Chris  Luebkeman      , global creative contexts, drivers for change, China and Entropia, Entropia, future of virtual worlds,  --><small><strong>Tags: <a href="http://www.technorati.com/tag/+Second+Life" rel="tag" title="Tagging 4 Technorati"> Second Life</a> | <a href="http://www.technorati.com/tag/++Virtual+Worlds" rel="tag" title="Tagging 4 Technorati">  Virtual Worlds</a> | <a href="http://www.technorati.com/tag/+Virtual+Reality" rel="tag" title="Tagging 4 Technorati"> Virtual Reality</a> | <a href="http://www.technorati.com/tag/+Creative+Commons" rel="tag" title="Tagging 4 Technorati"> Creative Commons</a> | <a href="http://www.technorati.com/tag/+Peer+production" rel="tag" title="Tagging 4 Technorati"> Peer production</a> | <a href="http://www.technorati.com/tag/+iCommons" rel="tag" title="Tagging 4 Technorati"> iCommons</a> | <a href="http://www.technorati.com/tag/+iCommons+Summit+2007" rel="tag" title="Tagging 4 Technorati"> iCommons Summit 2007</a> | <a href="http://www.technorati.com/tag/+Larry+Lessig" rel="tag" title="Tagging 4 Technorati"> Larry Lessig</a> | <a href="http://www.technorati.com/tag/+Cory+Ondrejka" rel="tag" title="Tagging 4 Technorati"> Cory Ondrejka</a> | <a href="http://www.technorati.com/tag/+Web+2.0" rel="tag" title="Tagging 4 Technorati"> Web 2.0</a> | <a href="http://www.technorati.com/tag/+Web+3pointD" rel="tag" title="Tagging 4 Technorati"> Web 3pointD</a> | <a href="http://www.technorati.com/tag/++Jimmy+Wales" rel="tag" title="Tagging 4 Technorati">  Jimmy Wales</a> | <a href="http://www.technorati.com/tag/+Wikipedia" rel="tag" title="Tagging 4 Technorati"> Wikipedia</a> | <a href="http://www.technorati.com/tag/+Intellipedia" rel="tag" title="Tagging 4 Technorati"> Intellipedia</a> | <a href="http://www.technorati.com/tag/+Pierce+P." rel="tag" title="Tagging 4 Technorati"> Pierce P.</a> | <a href="http://www.technorati.com/tag/+Pierce+P.+Portocarrero" rel="tag" title="Tagging 4 Technorati"> Pierce P. Portocarrero</a> | <a href="http://www.technorati.com/tag/+machinima" rel="tag" title="Tagging 4 Technorati"> machinima</a> | <a href="http://www.technorati.com/tag/+Christian+Prior" rel="tag" title="Tagging 4 Technorati"> Christian Prior</a> | <a href="http://www.technorati.com/tag/+Snoopy+Brown+Zamboni" rel="tag" title="Tagging 4 Technorati"> Snoopy Brown Zamboni</a> | <a href="http://www.technorati.com/tag/+Games+4+Change" rel="tag" title="Tagging 4 Technorati"> Games 4 Change</a> | <a href="http://www.technorati.com/tag/+Rik+Riel" rel="tag" title="Tagging 4 Technorati"> Rik Riel</a> | <a href="http://www.technorati.com/tag/+Public+Diplomacy" rel="tag" title="Tagging 4 Technorati"> Public Diplomacy</a> | <a href="http://www.technorati.com/tag/+Sitearm+Madonna" rel="tag" title="Tagging 4 Technorati"> Sitearm Madonna</a> | <a href="http://www.technorati.com/tag/+Annenberg+Island" rel="tag" title="Tagging 4 Technorati"> Annenberg Island</a> | <a href="http://www.technorati.com/tag/+Autodesk+Island" rel="tag" title="Tagging 4 Technorati"> Autodesk Island</a> | <a href="http://www.technorati.com/tag/+Free+Culture" rel="tag" title="Tagging 4 Technorati"> Free Culture</a> | <a href="http://www.technorati.com/tag/+Yochai+Benkler" rel="tag" title="Tagging 4 Technorati"> Yochai Benkler</a> | <a href="http://www.technorati.com/tag/+Good+Copy+bad+Copy" rel="tag" title="Tagging 4 Technorati"> Good Copy bad Copy</a> | <a href="http://www.technorati.com/tag/+participatory+culture" rel="tag" title="Tagging 4 Technorati"> participatory culture</a> | <a href="http://www.technorati.com/tag/+disruptive+technologies" rel="tag" title="Tagging 4 Technorati"> disruptive technologies</a> | <a href="http://www.technorati.com/tag/+authenticated+ID" rel="tag" title="Tagging 4 Technorati"> authenticated ID</a> | <a href="http://www.technorati.com/tag/+open+standards+for+virtual+worlds" rel="tag" title="Tagging 4 Technorati"> open standards for virtual worlds</a> | <a href="http://www.technorati.com/tag/+metaverse" rel="tag" title="Tagging 4 Technorati"> metaverse</a> | <a href="http://www.technorati.com/tag/+multiverse" rel="tag" title="Tagging 4 Technorati"> multiverse</a> | <a href="http://www.technorati.com/tag/+multiple+metaverses" rel="tag" title="Tagging 4 Technorati"> multiple metaverses</a> | <a href="http://www.technorati.com/tag/+Transcendent+Interactions" rel="tag" title="Tagging 4 Technorati"> Transcendent Interactions</a> | <a href="http://www.technorati.com/tag/+relational+Computing" rel="tag" title="Tagging 4 Technorati"> relational Computing</a> | <a href="http://www.technorati.com/tag/+Chris++Luebkeman++++++" rel="tag" title="Tagging 4 Technorati"> Chris  Luebkeman      </a> | <a href="http://www.technorati.com/tag/+global+creative+contexts" rel="tag" title="Tagging 4 Technorati"> global creative contexts</a> | <a href="http://www.technorati.com/tag/+drivers+for+change" rel="tag" title="Tagging 4 Technorati"> drivers for change</a> | <a href="http://www.technorati.com/tag/+China+and+Entropia" rel="tag" title="Tagging 4 Technorati"> China and Entropia</a> | <a href="http://www.technorati.com/tag/+Entropia" rel="tag" title="Tagging 4 Technorati"> Entropia</a> | <a href="http://www.technorati.com/tag/+future+of+virtual+worlds" rel="tag" title="Tagging 4 Technorati"> future of virtual worlds</a> | <a href="http://www.technorati.com/tag/+" rel="tag" title="Tagging 4 Technorati"> </a> |</strong></small></p>
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		<title>&#8220;PodCamp NYC Storms Second Life &#8211; Social Media Convergence&#8221;</title>
		<link>http://www.ugotrade.com/2007/04/03/podcampnyc-storms-second-lifesocial-media-convergence/</link>
		<comments>http://www.ugotrade.com/2007/04/03/podcampnyc-storms-second-lifesocial-media-convergence/#comments</comments>
		<pubDate>Wed, 04 Apr 2007 04:45:47 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[bridge bloggers]]></category>
		<category><![CDATA[china]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual China]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Web 3D]]></category>

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		<description><![CDATA[Even though I live in New York City, I think I will go, on Saturday, to Podcamp&#8217;s, &#8220;unconference within the unconference in virtual space.&#8221; 3pointD suggests that podcasters&#8217; meetups might be especially fun. And, I will miss a chance to hand out those delightful Moo Cards! But, I suspect, on Second Life I may meet [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://slurl.com/secondlife/Morpheum/218/36/28/?img=http%3A//farm1.static.flickr.com/151/410850260_3465d486f2_m.jpg" title="podcampnyc.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/04/podcampnyc.jpg" alt="podcampnyc.jpg" /></a></p>
<p>Even though I live in New York City, I think I will go, on Saturday, to <a href="http://www.podcampnyc.org/">Podcamp&#8217;s, </a>&#8220;unconference within the unconference in virtual space.&#8221;  <a href="http://www.3pointd.com">3pointD</a> suggests that podcasters&#8217; meetups might be especially fun.  And, I will miss a chance to hand out those delightful <a href="http://www.moo.com/secondlife/">Moo Cards</a>!  But, I suspect, on <a href="http://www.secondlife.com">Second Life</a> I may meet a more international group.  And, perhaps,  I will find some people with some interesting things to say on the topic from the <a href="http://www.podcampnyc.org/podcampnyc-storms-second-lifesocial-media-convergence">PodCamp site</a> that tweeked my interest.</p>
<p>&#8220;As various flavors of social media collide, maintaining a consistent digital persona across various platforms becomes a challenge.&#8221;</p>
<p><a href="http://slurl.com/secondlife/Morpheum/218/36/28/?img=http%3A//farm1.static.flickr.com/151/410850260_3465d486f2_m.jpg" title="podcamnyc31.gif">Enter Podcamp NYC in Second Life @Morpheum</a></p>
<h2> <a href="http://www.zonaeuropa.com/200704.brief.htm#010">&#8220;Nail&#8221; House Settlement!</a><br />
<strong> </strong></h2>
<p><a href="http://www.takungpao.com/news/07/04/04/MW-716151.htm" title="nail1-copy.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/04/nail1-copy.jpg" alt="nail1-copy.jpg" /></a><a href="http://www.takungpao.com/news/07/04/04/MW-716151.htm" title="nailgone-copy.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/04/nailgone-copy.jpg" alt="nailgone-copy.jpg" /></a></p>
<p>For a report go to Chinese Content Bridge Blogger <a href="http://www.zonaeuropa.com/200704.brief.htm#010">ESWN</a><br />
But, &#8220;At this time, both parties claim fatigue and are refusing press interviews for   now.&#8221;</p>
<p>And, if you do follow the link to ESWN check out: <a href="http://venture160.wordpress.com/2007/03/29/an-idiots-guide-to-watching-movies-online-in-china/" rel="bookmark" title="Permanent Link to ">An Idiotâ€™s Guide to watching movies online in China</a>. This is a really interesting post from <a href="http://venture160.wordpress.com/2007/03/29/an-idiots-guide-to-watching-movies-online-in-china/">Peering.Into.the.Interior.Â </a>Â  And, for more on video websites in China see <a href="http://venture160.wordpress.com/2007/03/29/an-idiots-guide-to-watching-movies-online-in-china/">Danwei.<br />
</a></p>
<p><!-- tags: Second Life,  Web 2.0, Social Media, Web 3.D, Web 3.0, Virtual Worlds, Virtual Reality, Metaverse, social networking, pod casting, pod camp, blogging, meet ups  --><small><strong>Tags: <a href="http://www.technorati.com/tag/+Second+Life" rel="tag" title="Tagging 4 Technorati"> Second Life</a> | <a href="http://www.technorati.com/tag/++Web+2.0" rel="tag" title="Tagging 4 Technorati">  Web 2.0</a> | <a href="http://www.technorati.com/tag/+Social+Media" rel="tag" title="Tagging 4 Technorati"> Social Media</a> | <a href="http://www.technorati.com/tag/+Web+3.D" rel="tag" title="Tagging 4 Technorati"> Web 3.D</a> | <a href="http://www.technorati.com/tag/+Web+3.0" rel="tag" title="Tagging 4 Technorati"> Web 3.0</a> | <a href="http://www.technorati.com/tag/+Virtual+Worlds" rel="tag" title="Tagging 4 Technorati"> Virtual Worlds</a> | <a href="http://www.technorati.com/tag/+Virtual+Reality" rel="tag" title="Tagging 4 Technorati"> Virtual Reality</a> | <a href="http://www.technorati.com/tag/+Metaverse" rel="tag" title="Tagging 4 Technorati"> Metaverse</a> | <a href="http://www.technorati.com/tag/+social+networking" rel="tag" title="Tagging 4 Technorati"> social networking</a> | <a href="http://www.technorati.com/tag/+pod+casting" rel="tag" title="Tagging 4 Technorati"> pod casting</a> | <a href="http://www.technorati.com/tag/+pod+camp" rel="tag" title="Tagging 4 Technorati"> pod camp</a> | <a href="http://www.technorati.com/tag/+blogging" rel="tag" title="Tagging 4 Technorati"> blogging</a> | <a href="http://www.technorati.com/tag/+meet+ups+" rel="tag" title="Tagging 4 Technorati"> meet ups </a> |</strong></small></p>
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		<title>At the &#8220;nail house:&#8221; China&#8217;s First Citizen Reporter</title>
		<link>http://www.ugotrade.com/2007/03/30/at-the-nail-house-chinas-first-citizen-reporter/</link>
		<comments>http://www.ugotrade.com/2007/03/30/at-the-nail-house-chinas-first-citizen-reporter/#comments</comments>
		<pubDate>Sat, 31 Mar 2007 01:43:34 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[china]]></category>
		<category><![CDATA[Virtual China]]></category>

		<guid isPermaLink="false">http://www.ugotrade.com/2007/03/30/at-the-nail-house-chinas-first-citizen-reporter/</guid>
		<description><![CDATA[Check out what&#8217;s going on at &#8220;the nail house.&#8221; The whole story on Global Voices Online. Here&#8217;s how it starts. &#8220;But is Zola really Chinaâ€™s first citizen reporter? Big-name bloggers like Herock, Doubleleaf and Zhan Bin say he is. Out of what Zola says is a â€™sensitivity to newsâ€™ and desire for fame, on Monday [&#8230;]]]></description>
				<content:encoded><![CDATA[<p> <a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/03/zolazhou.jpg" title="zolazhou.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/03/zolazhou.jpg" alt="zolazhou.jpg" /></a></p>
<p>Check out what&#8217;s going on at <a href="http://www.ugotrade.com/2007/03/26/netizens-rallying-round-chinas-greatest-holdout/">&#8220;the nail house.&#8221;</a> The whole story on <a href="http://www.globalvoicesonline.org/2007/03/30/china-nations-first-citizen-reporter/#comments">Global Voices Online</a>.  Here&#8217;s how it starts.  &#8220;But is Zola really <a href="http://twentyfortysix.wordpress.com/2006/12/09/media-censorship-annual-roundup/">Chinaâ€™s first citizen reporter</a>? Big-name bloggers like <a href="http://herock.net/">Herock</a>, <a href="http://doubleaf.com/2007/03/28/630">Doubleleaf</a> and <a href="http://zhanbin.com/blog/355.html">Zhan Bin</a> say he is. Out of what Zola says is a â€™sensitivity to newsâ€™ and desire for fame, on Monday afternoon he hopped on the train, arriving in <a href="http://en.wikipedia.org/wiki/Chongqing">Chongqing </a>two days later. Armed with a <a href="http://en.wikipedia.org/wiki/Lenovo">Lenovo</a> cellphone and <a href="http://www.zuola.com/weblog/?p=754">one thousand RMB</a>, Zola is determined to cover <a href="http://venture160.wordpress.com/2007/03/22/media-coverage-emboldens-nailhouse-owners/">the nailhouse story</a> where <a href="http://chinadigitaltimes.net/2007/03/chinese_government_forbidden_media_reports_about_the_na.php">domestic media currently cannot</a>.</p>
<p>The subheading on <a href="http://www.zuola.com/weblog/">Zolaâ€™s blog</a> reads (in English) â€œyou never know what you can do till you tryâ€; a March 23rd post which <a href="http://www.zuola.com/weblog/?p=747">unpacks the meaning behind a meme now making its way around the Chinese blogsphere, â€˜vote with your feetâ€™ [ç”¨è„šæŠ•ç¥¨]</a>, and a <a href="http://www.zuola.com/weblog/?p=748">second post from the same day </a>looking at <a href="http://www.chinaherald.net/2007/03/chongqing-nailhouse-gets-music-clip.html">the nailhouse situation</a> ends with a wager on how many more days <a href="http://time-blog.com/china_blog/2007/03/nail_house.html">the house</a> would remain standing.&#8221;</p>
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		<slash:comments>2</slash:comments>
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		<title>Netizens Rallying Around &#8220;China&#8217;s Greatest Holdout!&#8221;</title>
		<link>http://www.ugotrade.com/2007/03/26/netizens-rallying-round-chinas-greatest-holdout/</link>
		<comments>http://www.ugotrade.com/2007/03/26/netizens-rallying-round-chinas-greatest-holdout/#comments</comments>
		<pubDate>Mon, 26 Mar 2007 15:34:22 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[china]]></category>
		<category><![CDATA[Virtual China]]></category>

		<guid isPermaLink="false">http://www.ugotrade.com/2007/03/26/netizens-rallying-round-chinas-greatest-holdout/</guid>
		<description><![CDATA[Owner Wu Ping accepting interviews from media (pictures from Global Voices Online) The &#8220;nail house,&#8221; blogged on Ugotrade on March 10th , and March 22nd and Boing Boing, March 12th, and again on March 23rd (hey, I can&#8217;t resist pointing out again how I scooped Boing Boing twice on this one!), and many other English [&#8230;]]]></description>
				<content:encoded><![CDATA[<p> <a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/03/ownerwupingpost.jpg" title="ownerwupingpost.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/03/ownerwupingpost.jpg" alt="ownerwupingpost.jpg" /></a><br />
Owner Wu Ping accepting interviews from media (pictures from <a href="http://www.globalvoicesonline.org/2007/03/22/china-homeowners-hold-their-ground/">Global Voices Online</a>)</p>
<p>The &#8220;nail house,&#8221; blogged on <a href="http://www.ugotrade.com/2007/03/10/98/">Ugotrade on March 10th </a>, and <a href="http://www.ugotrade.com/2007/03/22/interview-with-chinas-most-incredible-holdout/">March 22nd</a> and  <a href="http://www.boingboing.net/2007/03/12/developers_dig_pit_a.html">Boing Boing</a><a href="http://www.boingboing.net/2007/03/12/developers_dig_pit_a.html">,  March 12th</a>,   and again on <a href="http://www.boingboing.net/2007/03/23/cavalcade_of_homeown.html">March 23rd</a> (hey, I can&#8217;t resist pointing out again how I scooped Boing Boing twice on this one!), and many other English blogs after that (also see <a href="http://www.virtual-china.org/">Virtual China</a>). On March 22nd,  <a href="http://venture160.wordpress.com/2007/03/22/interview-with-chinas-most-incredible-holdout/">Peering Into The Interior translated an interview with the owner</a>.   Now <a href="http://www.globalvoicesonline.org/2007/03/22/china-homeowners-hold-their-ground/">Global Voices Online points out</a>, it is also picking up steam fast again on the Chinese BBS&#8217;s.  &#8220;Smelling a story, <a href="http://blog.cat898.com/boke.asp?twokeqi.showtopic.71925.html">journalists from all across the country rushed to the city</a> [zh] to see what would happen when the owner, Wu Ping, ran out of time to evacuate her â€˜<a href="http://www.virtual-china.org/2007/01/shanghais_stron.html">nail house</a>â€˜ at midnight on March 21. In the meantime, Wu set up <a href="http://blog.sina.com.cn/dingzihu">her own blog</a> and released this <a href="http://www.globalvoicesonline.org/2007/03/22/china-homeowners-hold-their-ground/">video</a>.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/03/nailhousefrombelowpost3.jpg" title="nailhousefrombelowpost3.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/03/nailhousefrombelowpost3.jpg" alt="nailhousefrombelowpost3.jpg" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/03/gascanpost2.jpg" title="gascanpost2.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/03/gascanpost2.jpg" alt="gascanpost2.jpg" /></a></p>
<p>&#8220;Nail House&#8221; at Night!</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/03/nailhouseatnightpost1.jpg" title="nailhouseatnightpost1.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/03/nailhouseatnightpost1.jpg" alt="nailhouseatnightpost1.jpg" /></a></p>
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		<slash:comments>1</slash:comments>
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		<title>Interview with China&#8217;s Most Incredible Holdout!</title>
		<link>http://www.ugotrade.com/2007/03/22/interview-with-chinas-most-incredible-holdout/</link>
		<comments>http://www.ugotrade.com/2007/03/22/interview-with-chinas-most-incredible-holdout/#comments</comments>
		<pubDate>Thu, 22 Mar 2007 12:01:51 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[china]]></category>
		<category><![CDATA[Virtual China]]></category>

		<guid isPermaLink="false">http://www.ugotrade.com/2007/03/22/interview-with-chinas-most-incredible-holdout/</guid>
		<description><![CDATA[Check it out! A pioneering â€œbridge blogger,&#8221; has done a translation of this long interview with China&#8217;s Most Incredible Holdout,&#8221; giving &#8220;an inside look into the local politics of relocation and the kind of difficulties people face if they chose to fight the developer.&#8221; ( see Peering into the Interior and for more holdout stories [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/03/interviewwithchinasmih.jpg" title="interviewwithchinasmih.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2007/03/interviewwithchinasmih.jpg" alt="interviewwithchinasmih.jpg" /></a></p>
<p>Check it out!  A pioneering <a href="http://globalvoicesonline.org/wiki/index.php/Bridge_Blog_Index#What_are_BridgeBlogs.3F">â€œbridge blogger,&#8221;</a> has done a translation of this long interview with <a href="http://www.ugotrade.com/2007/03/10/98/">China&#8217;s Most Incredible Holdout</a>,&#8221; giving  &#8220;an inside look into the local politics of relocation and the kind of difficulties people face if they chose to fight the developer.&#8221; ( see <a href="http://venture160.wordpress.com/2007/03/22/interview-with-chinas-most-incredible-holdout/">Peering into the Interior </a>and for more holdout stories <a href="http://www.boingboing.net/2007/03/23/cavalcade_of_homeown.html">boingboing</a>)</p>
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		<slash:comments>6</slash:comments>
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