<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>UgoTrade</title>
	<atom:link href="http://www.ugotrade.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ugotrade.com</link>
	<description>Augmented Realities at the Edge of the Network</description>
	<lastBuildDate>Thu, 10 May 2012 17:26:01 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.4</generator>
		<item>
		<title>Augmented Awareness &amp; Reality Games, ARE2012</title>
		<link>http://www.ugotrade.com/2012/05/09/augmented-awareness-reality-games-are2012/</link>
		<comments>http://www.ugotrade.com/2012/05/09/augmented-awareness-reality-games-are2012/#comments</comments>
		<pubDate>Wed, 09 May 2012 18:12:41 +0000</pubDate>
		<dc:creator>Tish Shute</dc:creator>
				<category><![CDATA[Ambient Devices]]></category>
		<category><![CDATA[Ambient Displays]]></category>
		<category><![CDATA[Ambient Findability]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Artificial general Intelligence]]></category>
		<category><![CDATA[Augmented Data]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Big Data]]></category>
		<category><![CDATA[GeoFencing]]></category>
		<category><![CDATA[GeoMessaging]]></category>
		<category><![CDATA[Hadoop]]></category>
		<category><![CDATA[Instrumenting the World]]></category>
		<category><![CDATA[Linked Data]]></category>
		<category><![CDATA[Mixed Reality]]></category>
		<category><![CDATA[Mobile Reality]]></category>
		<category><![CDATA[New Interfaces]]></category>
		<category><![CDATA[Web Meets World]]></category>
		<category><![CDATA[data science]]></category>
		<category><![CDATA[digital public space]]></category>
		<category><![CDATA[gestrural interface]]></category>
		<category><![CDATA[internet of things]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[mirror worlds]]></category>
		<category><![CDATA[mobile augmented reality]]></category>
		<category><![CDATA[mobile meets social]]></category>
		<category><![CDATA[new urbanism]]></category>
		<category><![CDATA[AR]]></category>
		<category><![CDATA[ARE2012]]></category>
		<category><![CDATA[Augmented Awareness]]></category>
		<category><![CDATA[augmented experiences]]></category>
		<category><![CDATA[Cold Reading]]></category>
		<category><![CDATA[CosPlay]]></category>
		<category><![CDATA[Dimensions App]]></category>
		<category><![CDATA[facial recognition]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Gaming Reality]]></category>
		<category><![CDATA[global possibility space]]></category>
		<category><![CDATA[Google Project Glass]]></category>
		<category><![CDATA[Improv and Game Design]]></category>
		<category><![CDATA[Integrated Games]]></category>
		<category><![CDATA[Life Based Games]]></category>
		<category><![CDATA[Life Ganes]]></category>
		<category><![CDATA[location based games]]></category>
		<category><![CDATA[New Aesthetic]]></category>
		<category><![CDATA[new aesthetic of artificial intelligence]]></category>
		<category><![CDATA[Qualified Self]]></category>
		<category><![CDATA[quantified self]]></category>
		<category><![CDATA[reality games]]></category>
		<category><![CDATA[social shopping]]></category>
		<category><![CDATA[The Future of AR eyewear]]></category>
		<category><![CDATA[time- based games]]></category>
		<category><![CDATA[TimeHop]]></category>
		<category><![CDATA[Tish Shute]]></category>
		<category><![CDATA[Weavrs]]></category>
		<category><![CDATA[Where 2012]]></category>

		<guid isPermaLink="false">http://www.ugotrade.com/?p=6527</guid>
		<description><![CDATA[Augmented Awareness &#38; Reality Games, ARE2012 View more PowerPoint from Tish Shute ARE2012 is being live streamed this year, and the wrap up fire side chat between Bruce Sterling and Daniel Suarez and a surprise stupid fun grand finale is still to come. We have a live stream this year so you can see for [...]]]></description>
			<content:encoded><![CDATA[<div style="width:425px" id="__ss_12853433"> <strong style="display:block;margin:12px 0 4px"><a href="http://www.slideshare.net/TishShute/augmented-awareness-reality-games" title="Augmented Awareness &amp; Reality Games, ARE2012" target="_blank">Augmented Awareness &amp; Reality Games, ARE2012</a></strong> <iframe src="http://www.slideshare.net/slideshow/embed_code/12853433" width="425" height="355" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe>
<div style="padding:5px 0 12px"> View more <a href="http://www.slideshare.net/thecroaker/death-by-powerpoint" target="_blank">PowerPoint</a> from <a href="http://www.slideshare.net/TishShute" target="_blank">Tish Shute</a> </div>
</p></div>
<p><a href="http://augmentedrealityevent.com/">ARE2012 </a> is being live streamed this year, and the wrap up fire side chat between Bruce Sterling and Daniel Suarez and a surprise stupid fun grand finale is still to come.  We have  <a href="http://augmentedrealityevent.com/stream/index.2.php">a live stream this year</a> so you can see for yourself!   Also you can catch up on any sessions you have missed, including the video of my talk, Augmented Awareness and Reality Games.  My slides are here and my speaker notes are below, enjoy!</p>
<p>1. Hi my name is Tish Shute. Currently I am working with Will Wright and Stupid Fun Club on a new genre of personally aware mobile games that move away fromt he idea that games are a way to escape reality. If you want to know more about what I mean by Reality Architect please feel free to look up my TEDXSilicon Alley talk <a href="http://www.youtube.com/watch?v=pBRa4gJPLHo">“On Becoming a Reality Architect..&#8221;</a> .</p>
<p>2. As Will puts it, “games are getting more and more personal to the point that our actual lives are becoming the most interesting gaming platform.&#8221;  Personally Aware Games, Life Based Gaming or Integrated Games are expressions that are just beginning to emerge to describe this idea that our lives are the most interesting gaming platform.</p>
<p>3. <a href="http://www.ugotrade.com/2012/04/25/where-2012-will-wright-gaming-reality/">Will Wright’s talk</a> at Where 2012 is a must see.  He pointed too a turning point for mobile gaming.- a shift for games from being about simulating reality to being about parsing reality.</p>
<p>4. The ghosts of AR past. Bruce Sterling at ARE2010 mentioned that AR eyewear was haunted by the spectre of ARs Gothic Stepsister &#8211; virtual reality, and Jesse Schell probed on the other hand AR’s aspirations as the ubiquitous all seeing data eye– the man with the x-ray eyes.. As Jesse put it, “You guys are going to put it together…and then everybody is going to be like, oh my god we are freaking naked, all this information about me is out there…I had security through obscurity, but not anymore…”</p>
<p>5. Yes, it seems we have put it all together. Although the ubiquitous all seeing data eye &#8211; our x ray eyes have turned out to be carried around in our pockets or integrated into our clothes and eyewear is not yet ubiquitous, at least yet. But, for the moment, we are looking at the most intimate aspects of ours lives only as an opportunity for optimization and efficiency, (but there are some interesting apps/products emerging &#8211; try out the Heart Rate app – if you hold your finger up against the camera an you will get a pretty accurate reading). But as the explorations of makers, hackers and self trackers move out into consumer culture the quantified self is ripe for new forms of expression http://www.electricfoxy.com/projects/modwells/The term “gamification” has been worn out already . We sense its shallow inadequacy. So what’s next? </p>
<p>6. There is barely a trace of AR’s Gothic stepsister VR in the Google glasses pitch which is super simple and seems to be aimed at optimizing Pinterest like social shopping experiences, by taking photos and videos from your direct eye-line and disseminating them through Google+  No mentions of mapping, tracking and registration or how they are working the hands free part yet – all I’ve seen for input is nods so far. Is eye movement tracking up next &#8211; or what? Thrun was pretty down on the AR ghosts &#8211; the man with the x ray eyes stuff (I’m already feeling nostalgic for classic AR!).  But seeing with shared eyes is what makes AR technology super interesting as Jesse Schell pointed out at ARE2010, “The internet allowed us to think with shared memory…Augmented Reality will allow us to see with shared eyes,” Jesse Schell ARE2012.  Applying our design chops to this possibility space seems like a pretty good project to me. Bruce has always said that AR should be more about creating experiences than the technology.</p>
<p>7.  And we do need new forms of expression in our digital culture where technologies of seeing are primarily technologies of watching used for power and control.</p>
<p>8.  If you haven’t already drunk at the New Aesthetic fountain you have some googling to do after this session – start with James Bridle’s Tumblr and Bruce Sterling’s essay http://www.wired.com/beyond_the_beyond/2012/04/ perhaps. James Bridle might have already closed the New Aesthetic tumblr but this collection of images is a provocation to explore the possibilities of feedback loops between people and machines – a reflexive augmented awareness where we play with modes of digital seeing. I think AR and digital seeing is in need of a New Aesthetic more than most technologies because augmentation implies that we have an idea of what is aesthetically  valid at a given time and place, and that we have a position re the difference between augmented and degraded reality, and machinomorphic and anthropomorphic modes of perception. Howie Woo’s “in <a href="http://woowork.blogspot.ca/2012/03/in-yo-face-facial-recognition.html">yo face facial recognition</a>” project (pic in my opening slide too), uses crochet + cunning to transform facial recognition into a reality game.</p>
<p>9.  Reality Games can give us new opportunities to explore the free play in the systems of our lives. AyseBirsel, a friend and brilliant  designer from New York City has being showing people, in a series of innovative workshops, how to bring powerful design tools to their lives, to design not necessarily a better life but at least an original life, beginning with a method of deconstruction,reconstruction, and visualization. The goal of an original life rather than an optimized more efficient life challenges AR and reality game designers to explore the possibility space of our lives.</p>
<p>10. We are already parsing our lives through powerful digital filters. Four Square has shown us the power of the fundamental change to maps that has at it’s center the notion that “you are here”. See <a href="http://www.youtube.com/watch?v=Tzlv69lGrtQ">Adam Greenfield’s Where 2012</a>  talk for a deeper understanding of the significance of this change to mapping. While location is a powerful filter to parse what Will call’s the GPS “global possibility space” of our lives, it is not the only one.http://dornob.com/you-are-here-3-real-life-works-of-digital-map-inspired-art/</p>
<p>11. Time is another a powerful filter for our lives and games. Jonathan Blow’s Braid explores how time can be manipulated in different game worlds. </p>
<p>12. Cosplay (or costume role playing) is different from earlier incarnations of say renaissance fairs or civil war reenactments in its integration into the present. In Tokyo a commuting hub turns into a cosplay mecca every Sunday and as AT Wilson puts it “turns a non-place to a place.”</p>
<p>13. “[TimeHop] sends users a daily e-mail reminder of what they did a year ago, and it does so by retracing the subscriber’s digital footsteps Facebook, Twitter, Instagram and Foursquare.”http://www.nytimes.com/2012/01/08/fashion/timehop-a-new-online-service-tells-you-what-you-were-doing-a-year-ago.html</p>
<p>14. Reality Games have of course predated a machine readable world. This book on Cold Reading by Ian Rowland parses the rules of the game that enables “psychics” and “fortune tellers” to deploy techniques that border on actual mind reading. http://www.thecoldreadingbook.com/Life’s players &#8211; “pick up artists” &#038; “psychics” and “con-artists” are master gamers of the intimate social dynamics of life but NLP and semantic tech are bringing digital seeing to the kind of intimate social dynamics that are the domain of cold reading.</p>
<p>15. Status games are a core dynamic of life. The great ethnologist Erving Goffman, devoted his career to analyzing the face-to face relations of everyday life. Goffman, described everyday social life as a strategic game that could be understood through the metaphors of the stage.- front stage and back stage. But, as we parse reality, digital hierarchies and the abstractions of data viz begin to control the information flow and create a new stage for status games that demand a a different kind of awareness of what is back stage and what is front stage in social lives.</p>
<p>16. We are entering a new era of social intelligence where people and algorithms are interacting in interesting new ways. OKCupid has been getting a lot of attention for offering social intelligence that can help us play better in our dating lives. Did you know your profile narratives can reveal whether you like rough or gentle sex?</p>
<p>17. We are also beginning to see an interesting New Aesthetic for Artificial Intelligence -the expressive interaction between algorithms and people. SIRI, for example, is no cold reader, but she does have has a more developed character than Google voice.<br />
 Jeff Kramer has <a href="http://www.realityaugmentedblog.com/">an excellent post on Weavrs</a> &#8211; personality based social – web robots.  I like weavrs a lot because they are out on there at the edge with there exploration of the expressive power of bots. Bots shape our algorithmic world from call centers to Wall street but we have barely began to explore their expressive potential .<br />
Weavrs exist on their own. You can ask them questions, but you can’t tell them for example ‘I like this, post more like this. Weavrs are social web bots that evolve and grow without your direct hand guiding them. But as <a href="http://www.realityaugmentedblog.com/2012/05/life-in-the-weavrs-web/">Jeff Kramer in his interesting post</a> on Reality Augmented notes,  </p>
<p>“it’s also obvious that having more full featured persona creation/control options is going to be a big part of the future of social bots too.”</p>
<p>18. The eruption of the digital into the physical is a catch phrase for The New Aesthetic. And <a href="http://dimensions.rjdj.me/">RjDj’s Dimensions app</a>  and awesome Inception app, I think are exemplary explorations of new aesthetic dimensions for Sonic AR. The dimensions app pulls data from your surroundings — including movement, time of day and microphone input — to give you a very personal experience that adjusts to and transforms your environment and actions.</p>
<p>19. Imrov practitioners are early explorers of Reality Games. The Life Game is one of Keith Johnstone’s projects and his books on Improv have been a great source of inspiration for RPG players and game designers. A CMU student visiting Stupid Fun Club once asked Will what he should do to be a better game designer and Will said study Improv!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ugotrade.com/2012/05/09/augmented-awareness-reality-games-are2012/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Will Wright, &#8220;Gaming Reality,&#8221; Where 2012</title>
		<link>http://www.ugotrade.com/2012/04/25/where-2012-will-wright-gaming-reality/</link>
		<comments>http://www.ugotrade.com/2012/04/25/where-2012-will-wright-gaming-reality/#comments</comments>
		<pubDate>Wed, 25 Apr 2012 03:00:45 +0000</pubDate>
		<dc:creator>Tish Shute</dc:creator>
				<category><![CDATA[Ambient Devices]]></category>
		<category><![CDATA[Ambient Displays]]></category>
		<category><![CDATA[Ambient Findability]]></category>
		<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Augmented Data]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Big Data]]></category>
		<category><![CDATA[GeoFencing]]></category>
		<category><![CDATA[GeoMessaging]]></category>
		<category><![CDATA[Hadoop]]></category>
		<category><![CDATA[Instrumenting the World]]></category>
		<category><![CDATA[Linked Data]]></category>
		<category><![CDATA[Web Meets World]]></category>
		<category><![CDATA[data science]]></category>
		<category><![CDATA[digital public space]]></category>
		<category><![CDATA[internet of things]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[Augmented Awareness]]></category>
		<category><![CDATA[augmented reality event]]></category>
		<category><![CDATA[Bruce Sterling]]></category>
		<category><![CDATA[Fraunhofer]]></category>
		<category><![CDATA[from simulating reality to parsing reality]]></category>
		<category><![CDATA[Gaming Reality]]></category>
		<category><![CDATA[Integrated Games]]></category>
		<category><![CDATA[Life Based Games]]></category>
		<category><![CDATA[Lifestyles with a Gaming Sense]]></category>
		<category><![CDATA[mobile augmented reality]]></category>
		<category><![CDATA[mobile experiences]]></category>
		<category><![CDATA[Ogmento]]></category>
		<category><![CDATA[Personally Aware Games]]></category>
		<category><![CDATA[Richard Wetzel]]></category>
		<category><![CDATA[Stupid Fun Club]]></category>
		<category><![CDATA[SXSW2012]]></category>
		<category><![CDATA[Where 2012]]></category>
		<category><![CDATA[Will Wright]]></category>

		<guid isPermaLink="false">http://www.ugotrade.com/?p=6496</guid>
		<description><![CDATA[Hi everybody. So, basically I have been making games for a number of years, a lot of games I work on tend to be recreations of some form of reality. Sim City was one the very first ones. I love games, because games really, actually collapse all these different design fields into one thing. I [...]]]></description>
			<content:encoded><![CDATA[<p><iframe width="560" height="315" src="http://www.youtube.com/embed/ZqUkMsYL1Yc" frameborder="0" allowfullscreen></iframe><div class="STplayer STplayerEmbedded STplayerBarebones" data-version="1.0" id="STtranscriptEmbed_1_ZqUkMsYL1Yc">
<div class="STbar"><div class="STlogo"><a href="http://speakertext.com/captionbox?ref=cb" target="_blank"></a></div></div>
<div class="STembedWrapper">
<span class="STtranscriptContent" name="1560" id="STtranscriptContent1">Hi everybody. </span><span class="STtranscriptContent" name="3640" id="STtranscriptContent2">So, basically I have been </span><span class="STtranscriptContent" name="4620" id="STtranscriptContent3">making games for a number </span><span class="STtranscriptContent" name="5730" id="STtranscriptContent4">of years, a lot of games </span><span class="STtranscriptContent" name="6800" id="STtranscriptContent5">I work on tend to be </span><span class="STtranscriptContent" name="8590" id="STtranscriptContent6">recreations of some form of reality. </span><span class="STtranscriptContent" name="11290" id="STtranscriptContent7">Sim City was one the very first ones. </span><span class="STtranscriptContent" name="13700" id="STtranscriptContent8">I love games, because games really, </span><span class="STtranscriptContent" name="15370" id="STtranscriptContent9">actually collapse all these different </span><span class="STtranscriptContent" name="16760" id="STtranscriptContent10">design fields into one thing. <br><br></span><span class="STtranscriptContent" name="18870" id="STtranscriptContent11">I think it is probably the most interesting design object there is. </span><span class="STtranscriptContent" name="22340" id="STtranscriptContent12">You know, you get aspects of environmental </span><span class="STtranscriptContent" name="23650" id="STtranscriptContent13">design, aesthetics, functional, psychological,  </span><span class="STtranscriptContent" name="28940" id="STtranscriptContent14">story telling, all these </span><span class="STtranscriptContent" name="30090" id="STtranscriptContent15">really are aspects of interactive design and </span><span class="STtranscriptContent" name="31710" id="STtranscriptContent16">game design, the stuff that we're kind of doing here. </span><span class="STtranscriptContent" name="34950" id="STtranscriptContent17">Now in games, there is kind </span><span class="STtranscriptContent" name="36230" id="STtranscriptContent18">of this presumption that reality  </span><span class="STtranscriptContent" name="38980" id="STtranscriptContent19">sucks and we want to get away from it, right? <br><br></span><span class="STtranscriptContent" name="41070" id="STtranscriptContent20">So a lot of games </span><span class="STtranscriptContent" name="42100" id="STtranscriptContent21">are really about escapism, </span><span class="STtranscriptContent" name="43790" id="STtranscriptContent22">how do we put you into this fantastical </span><span class="STtranscriptContent" name="45370" id="STtranscriptContent23">environment that you can't</span><span class="STtranscriptContent" name="46310" id="STtranscriptContent24"> experience in real life. And there's </span><span class="STtranscriptContent" name="48770" id="STtranscriptContent25">also been this presumption </span><span class="STtranscriptContent" name="50370" id="STtranscriptContent26">in games, that really, the more </span><span class="STtranscriptContent" name="51880" id="STtranscriptContent27">we can draw the user into this </span><span class="STtranscriptContent" name="53120" id="STtranscriptContent28">kind of counterfeit world, capture all </span><span class="STtranscriptContent" name="55490" id="STtranscriptContent29">their attention, the more immersive that game is, the better. <br><br></span><span class="STtranscriptContent" name="58930" id="STtranscriptContent30">And so, when people would </span><span class="STtranscriptContent" name="60130" id="STtranscriptContent31">describe the ultimate game, it </span><span class="STtranscriptContent" name="61160" id="STtranscriptContent32">was like, "Oh, I'm totally immersed in this </span><span class="STtranscriptContent" name="62300" id="STtranscriptContent33">thing and I'm living in some alternate reality." </span><span class="STtranscriptContent" name="65110" id="STtranscriptContent34">Star Trek actually had this </span><span class="STtranscriptContent" name="66270" id="STtranscriptContent35">vision of the holodeck, this world </span><span class="STtranscriptContent" name="67950" id="STtranscriptContent36">that you would go into when you can recreate any </span><span class="STtranscriptContent" name="69530" id="STtranscriptContent37">reality, while you're in the holodeck, but it wasn't real. <br><br></span><span class="STtranscriptContent" name="74120" id="STtranscriptContent38">And games also, they kind of take reality in an interesting way. </span><span class="STtranscriptContent" name="77410" id="STtranscriptContent39">They take it and they remove details from it. </span><span class="STtranscriptContent" name="79160" id="STtranscriptContent40">They abstract it. This is the same way a map does. </span><span class="STtranscriptContent" name="80900" id="STtranscriptContent41">As you remove detail from a </span><span class="STtranscriptContent" name="82040" id="STtranscriptContent42">map, it actually gets </span><span class="STtranscriptContent" name="83550" id="STtranscriptContent43">more value to you, depending on </span><span class="STtranscriptContent" name="84680" id="STtranscriptContent44">if the map matches your purpose or not. </span><span class="STtranscriptContent" name="86610" id="STtranscriptContent45">The game's pretty much like a </span><span class="STtranscriptContent" name="87560" id="STtranscriptContent46">caricature reality in an interactive sense. <br><br></span><span class="STtranscriptContent" name="91720" id="STtranscriptContent47">Now, different games, </span><span class="STtranscriptContent" name="93020" id="STtranscriptContent48">take the City for </span><span class="STtranscriptContent" name="94040" id="STtranscriptContent49">instance, can give you very </span><span class="STtranscriptContent" name="94980" id="STtranscriptContent50">different views of a city </span><span class="STtranscriptContent" name="95940" id="STtranscriptContent51">, whether it's something like Civilization </span><span class="STtranscriptContent" name="97510" id="STtranscriptContent52">or Grand Theft Auto. They're </span><span class="STtranscriptContent" name="99110" id="STtranscriptContent53">all at different levels, but each one </span><span class="STtranscriptContent" name="100450" id="STtranscriptContent54">of these represents a very particular </span><span class="STtranscriptContent" name="102060" id="STtranscriptContent55">abstraction of the concept of a city. <br><br></span><span class="STtranscriptContent" name="105410" id="STtranscriptContent56">Not only that, but </span><span class="STtranscriptContent" name="106840" id="STtranscriptContent57">these become like these </span><span class="STtranscriptContent" name="107970" id="STtranscriptContent58">little worlds for your imagination to roam around in. </span><span class="STtranscriptContent" name="110680" id="STtranscriptContent59">Basically, story-telling occurs by the player doing things in these worlds. </span><span class="STtranscriptContent" name="115300" id="STtranscriptContent60">So, in some sense I </span><span class="STtranscriptContent" name="116590" id="STtranscriptContent61">think storytelling and gaming are kind of opposite sides of the same coin. </span><span class="STtranscriptContent" name="120150" id="STtranscriptContent62">Storytelling is somebody else kind of bringing you through an experience. <br><br></span><span class="STtranscriptContent" name="123180" id="STtranscriptContent63">Games are an open world in which you go in and do whatever you want to do.  </span><span class="STtranscriptContent" name="127310" id="STtranscriptContent64">Robert Louis Stevenson, when he wrote </span><span class="STtranscriptContent" name="128470" id="STtranscriptContent65">"Treasure Island," the first thing </span><span class="STtranscriptContent" name="129460" id="STtranscriptContent66">he did is he drew this map of a really cool island. </span><span class="STtranscriptContent" name="132170" id="STtranscriptContent67">And he sat there and </span><span class="STtranscriptContent" name="133220" id="STtranscriptContent68">stared at this map for about a </span><span class="STtranscriptContent" name="134340" id="STtranscriptContent69">week, just kind of imagining all the adventures that could occur on this map.<br></span><span class="STtranscriptContent" name="137480" id="STtranscriptContent70"> And so really this is a tool for his imagination. </span><span class="STtranscriptContent" name="139820" id="STtranscriptContent71">And from that came the story of Treasure Island that he wrote afterwards. </span><span class="STtranscriptContent" name="143830" id="STtranscriptContent72"><br><br>Now in gaming there's been this explosion of platforms. <br></span><span class="STtranscriptContent" name="146100" id="STtranscriptContent73">You know, we started out with </span><span class="STtranscriptContent" name="147430" id="STtranscriptContent74">kinda consoles and </span><span class="STtranscriptContent" name="149160" id="STtranscriptContent75">PC's, then moving the portable devices. </span><span class="STtranscriptContent" name="152000" id="STtranscriptContent76">Now we're getting this huge </span><span class="STtranscriptContent" name="153780" id="STtranscriptContent77">kind of plethora of platforms out </span><span class="STtranscriptContent" name="155260" id="STtranscriptContent78">there, a lot of </span><span class="STtranscriptContent" name="156200" id="STtranscriptContent79">them mobile and social.  <br><br></span><span class="STtranscriptContent" name="158860" id="STtranscriptContent80">Now we talk about platforms. </span><span class="STtranscriptContent" name="160490" id="STtranscriptContent81">As a game designer, I think not </span><span class="STtranscriptContent" name="161860" id="STtranscriptContent82">just in terms of the technological </span><span class="STtranscriptContent" name="162940" id="STtranscriptContent83">platform, the hardware that we're </span><span class="STtranscriptContent" name="164240" id="STtranscriptContent84">running on, but there are also </span><span class="STtranscriptContent" name="165410" id="STtranscriptContent85">things like a cultural platform, you </span><span class="STtranscriptContent" name="166910" id="STtranscriptContent86">know, where is somebody playing </span><span class="STtranscriptContent" name="168250" id="STtranscriptContent87">this game, what culture they're raised in, </span><span class="STtranscriptContent" name="170330" id="STtranscriptContent88">what's the psychology of that person? <br><br></span><span class="STtranscriptContent" name="172220" id="STtranscriptContent89">We have to kind of imagine </span><span class="STtranscriptContent" name="173240" id="STtranscriptContent90">that each one of these is a </span><span class="STtranscriptContent" name="174010" id="STtranscriptContent91">different form of platform that we're designing these experiences for. </span><span class="STtranscriptContent" name="177090" id="STtranscriptContent92">They comes in </span><span class="STtranscriptContent" name="178730" id="STtranscriptContent93">wide varieties, each one of these. </span><span class="STtranscriptContent" name="180580" id="STtranscriptContent94">Demographically, there </span><span class="STtranscriptContent" name="181670" id="STtranscriptContent95">might be something for younger kids, </span><span class="STtranscriptContent" name="183000" id="STtranscriptContent96">for women, for young boys.  </span><span class="STtranscriptContent" name="186230" id="STtranscriptContent97">You can take any one slice out of this. <br><br></span><span class="STtranscriptContent" name="187760" id="STtranscriptContent98">You can say for instance, PCs </span><span class="STtranscriptContent" name="189340" id="STtranscriptContent99">in Germany and little girls </span><span class="STtranscriptContent" name="191280" id="STtranscriptContent100">and say okay that is the </span><span class="STtranscriptContent" name="193140" id="STtranscriptContent101">intersection of a particular platform set, </span><span class="STtranscriptContent" name="195140" id="STtranscriptContent102">you know, which would seem like a very small set. </span><span class="STtranscriptContent" name="197660" id="STtranscriptContent103">If you actually go to Germany and </span><span class="STtranscriptContent" name="198560" id="STtranscriptContent104">look at the PC stores and </span><span class="STtranscriptContent" name="200220" id="STtranscriptContent105">see what they have for small </span><span class="STtranscriptContent" name="201120" id="STtranscriptContent106">girls, it turns out it </span><span class="STtranscriptContent" name="202580" id="STtranscriptContent107">is all about horses, lots and lots and lots of horse games. <br><br></span><span class="STtranscriptContent" name="207570" id="STtranscriptContent108">These are all in the market. </span><span class="STtranscriptContent" name="209000" id="STtranscriptContent109">So even a very small intersection </span><span class="STtranscriptContent" name="211050" id="STtranscriptContent110">of that platform, can be very, very deeply mined. </span><span class="STtranscriptContent" name="215350" id="STtranscriptContent111">Now some of the </span><span class="STtranscriptContent" name="216590" id="STtranscriptContent112">really popular forms of entertainment </span><span class="STtranscriptContent" name="217950" id="STtranscriptContent113">that we see, really try to cast </span><span class="STtranscriptContent" name="219260" id="STtranscriptContent114">a wide net across all these groups</span><span class="STtranscriptContent" name="221970" id="STtranscriptContent115">, if you really are trying to capture everything. </span><span class="STtranscriptContent" name="223850" id="STtranscriptContent116">And occasionally somebody does that successfully. <br><br></span><span class="STtranscriptContent" name="225610" id="STtranscriptContent117">And it's kinda interesting when </span><span class="STtranscriptContent" name="227460" id="STtranscriptContent118">you look at Avatar after it was </span><span class="STtranscriptContent" name="228550" id="STtranscriptContent119">released. Everybody thought it was </span><span class="STtranscriptContent" name="229400" id="STtranscriptContent120">about them, the native people </span><span class="STtranscriptContent" name="230520" id="STtranscriptContent121"> up in Canada </span><span class="STtranscriptContent" name="231860" id="STtranscriptContent122">or the people in China, they all </span><span class="STtranscriptContent" name="232970" id="STtranscriptContent123">thought it was about, </span><span class="STtranscriptContent" name="233730" id="STtranscriptContent124">displacing these indigenous species or tribes. </span><span class="STtranscriptContent" name="237240" id="STtranscriptContent125">But if you do entertainment very </span><span class="STtranscriptContent" name="238530" id="STtranscriptContent126">well, people can kind of </span><span class="STtranscriptContent" name="239430" id="STtranscriptContent127">read their own kind of culture </span><span class="STtranscriptContent" name="240730" id="STtranscriptContent128">into it, their own demographic, their own back story. <br><br></span><span class="STtranscriptContent" name="244370" id="STtranscriptContent129">But again, games really up to now have been primarily about escapism. </span><span class="STtranscriptContent" name="247790" id="STtranscriptContent130">How do we get away from reality?  </span><span class="STtranscriptContent" name="249670" id="STtranscriptContent131">Star Trek, you know, while </span><span class="STtranscriptContent" name="251090" id="STtranscriptContent132">it have the concept of the </span><span class="STtranscriptContent" name="252070" id="STtranscriptContent133">holodeck, also had </span><span class="STtranscriptContent" name="253340" id="STtranscriptContent134">other kind of cool tools and </span><span class="STtranscriptContent" name="254950" id="STtranscriptContent135">technologies, the phasers, the communicators. </span><span class="STtranscriptContent" name="257480" id="STtranscriptContent136">But really my favorite device in Star Trek was always the tricorder. <br><br></span><span class="STtranscriptContent" name="260590" id="STtranscriptContent137">You could land </span><span class="STtranscriptContent" name="261830" id="STtranscriptContent138">on the surface of a planet </span><span class="STtranscriptContent" name="263150" id="STtranscriptContent139">and you could scan, they could scan it for life forms or anything. </span><span class="STtranscriptContent" name="266190" id="STtranscriptContent140">It was this amazing kind </span><span class="STtranscriptContent" name="267600" id="STtranscriptContent141">of tool of awareness that </span><span class="STtranscriptContent" name="269140" id="STtranscriptContent142">they could use and I remember having a model of one of these as a kid. </span><span class="STtranscriptContent" name="271670" id="STtranscriptContent143">And now it turns </span><span class="STtranscriptContent" name="273610" id="STtranscriptContent144">out that I have one of these in my pocket for the most part. <br><br></span><span class="STtranscriptContent" name="275940" id="STtranscriptContent145">When I think about what I </span><span class="STtranscriptContent" name="276780" id="STtranscriptContent146">can do with my iPhone, it's just </span><span class="STtranscriptContent" name="278330" id="STtranscriptContent147">extraordinary and not only </span><span class="STtranscriptContent" name="280210" id="STtranscriptContent148">that but everyone else has one as well. </span><span class="STtranscriptContent" name="281870" id="STtranscriptContent149">I mean, we are living in a world </span><span class="STtranscriptContent" name="282890" id="STtranscriptContent150">now where we carry this </span><span class="STtranscriptContent" name="284220" id="STtranscriptContent151">technology in our pockets that </span><span class="STtranscriptContent" name="286210" id="STtranscriptContent152">as a designer just astounds me. </span><span class="STtranscriptContent" name="287410" id="STtranscriptContent153">I can't even really </span><span class="STtranscriptContent" name="288480" id="STtranscriptContent154">comprehend what we could do with this technology. <br><br></span><span class="STtranscriptContent" name="291410" id="STtranscriptContent155">Now when computers first came out, they were pretty lame. </span><span class="STtranscriptContent" name="293920" id="STtranscriptContent156">I actually started designing </span><span class="STtranscriptContent" name="296310" id="STtranscriptContent157"> computer games way </span><span class="STtranscriptContent" name="298140" id="STtranscriptContent158">back when we were down </span><span class="STtranscriptContent" name="299180" id="STtranscriptContent159">at kind of the bit level writing assembly code and stuff like that. </span><span class="STtranscriptContent" name="302200" id="STtranscriptContent160">And, you know, it was all about the limitations of the machine. </span><span class="STtranscriptContent" name="304330" id="STtranscriptContent161">We were always hitting the limitations of the hardware, technology.  <br><br></span><span class="STtranscriptContent" name="306980" id="STtranscriptContent162">And as a designer nowadays, </span><span class="STtranscriptContent" name="308470" id="STtranscriptContent163">I don't feel like there's any meaningful limitation that I have. </span><span class="STtranscriptContent" name="311730" id="STtranscriptContent164">The amount of technology that used </span><span class="STtranscriptContent" name="313350" id="STtranscriptContent165">to be applied to NORAD, </span><span class="STtranscriptContent" name="314590" id="STtranscriptContent166">tracking incoming missiles, is basically </span><span class="STtranscriptContent" name="316630" id="STtranscriptContent167">now in my pocket, </span><span class="STtranscriptContent" name="317730" id="STtranscriptContent168">helping me find frappuccinos. </span><span class="STtranscriptContent" name="320000" id="STtranscriptContent169">Actually quite a bit more technology than NORAD had back then. <br><br></span><span class="STtranscriptContent" name="323300" id="STtranscriptContent170">Now when we look at </span><span class="STtranscriptContent" name="324340" id="STtranscriptContent171">the convergence of these things, </span><span class="STtranscriptContent" name="325480" id="STtranscriptContent172"> basically free data storage, amazing </span><span class="STtranscriptContent" name="328360" id="STtranscriptContent173">communication networks and just </span><span class="STtranscriptContent" name="331140" id="STtranscriptContent174">pretty much extraordinary processing in </span><span class="STtranscriptContent" name="333430" id="STtranscriptContent175">these little devices, I think really </span><span class="STtranscriptContent" name="335170" id="STtranscriptContent176">the thing </span><span class="STtranscriptContent" name="336820" id="STtranscriptContent177">that interests me the most, </span><span class="STtranscriptContent" name="338250" id="STtranscriptContent178">is the fact that these sets </span><span class="STtranscriptContent" name="340190" id="STtranscriptContent179">of technologies can drive us </span><span class="STtranscriptContent" name="341900" id="STtranscriptContent180">toward developing a very deep awareness of our personal state.  <br><br></span><span class="STtranscriptContent" name="345460" id="STtranscriptContent181">Understanding us. </span><span class="STtranscriptContent" name="346730" id="STtranscriptContent182">Parsing our own situation and </span><span class="STtranscriptContent" name="348560" id="STtranscriptContent183">then kind of orienting the entertainment activities toward that. </span><span class="STtranscriptContent" name="352420" id="STtranscriptContent184">So whereas gaming has primarily </span><span class="STtranscriptContent" name="354040" id="STtranscriptContent185">up to this point been about simulating </span><span class="STtranscriptContent" name="355670" id="STtranscriptContent186">parts of reality, now I think </span><span class="STtranscriptContent" name="357460" id="STtranscriptContent187">it's moving toward the idea that </span><span class="STtranscriptContent" name="358800" id="STtranscriptContent188">maybe we can start parsing actual reality, </span><span class="STtranscriptContent" name="360790" id="STtranscriptContent189">and incorporating that into our play experiences. <br><br></span><span class="STtranscriptContent" name="364150" id="STtranscriptContent190">So starting with the </span><span class="STtranscriptContent" name="365250" id="STtranscriptContent191">perceptual side of this, the way </span><span class="STtranscriptContent" name="367530" id="STtranscriptContent192">you see things, can </span><span class="STtranscriptContent" name="368850" id="STtranscriptContent193">really influence the way you </span><span class="STtranscriptContent" name="369730" id="STtranscriptContent194">think about things. </span><span class="STtranscriptContent" name="371760" id="STtranscriptContent195">These are tilt shift images. </span><span class="STtranscriptContent" name="373020" id="STtranscriptContent196">These are actually photographs, that you've probably seen before, this style. </span><span class="STtranscriptContent" name="376550" id="STtranscriptContent197">But when you look at it, it basically makes reality look like a toy. <br><br></span><span class="STtranscriptContent" name="380130" id="STtranscriptContent198">And just your initial thought, </span><span class="STtranscriptContent" name="381460" id="STtranscriptContent199">when I look at these pictures, I want </span><span class="STtranscriptContent" name="382620" id="STtranscriptContent200">to reach in and touch these things and play with them. </span><span class="STtranscriptContent" name="384830" id="STtranscriptContent201">So just changing my perception of </span><span class="STtranscriptContent" name="386510" id="STtranscriptContent202">the reality puts me in </span><span class="STtranscriptContent" name="387820" id="STtranscriptContent203">a different mindset about what I </span><span class="STtranscriptContent" name="388910" id="STtranscriptContent204">can do, the verbs that I can apply to that reality.  </span><span class="STtranscriptContent" name="391320" id="STtranscriptContent205">And that's something that,  </span><span class="STtranscriptContent" name="392300" id="STtranscriptContent206">we have the </span><span class="STtranscriptContent" name="393740" id="STtranscriptContent207">opportunity to do right now, </span><span class="STtranscriptContent" name="394880" id="STtranscriptContent208">whether we're using headsets of just holding up our cell phone. <br><br></span><span class="STtranscriptContent" name="397680" id="STtranscriptContent209">But the idea that </span><span class="STtranscriptContent" name="398860" id="STtranscriptContent210">we can blend, these </span><span class="STtranscriptContent" name="400110" id="STtranscriptContent211">realities between what we </span><span class="STtranscriptContent" name="401250" id="STtranscriptContent212">are doing kind of on the virtual </span><span class="STtranscriptContent" name="402170" id="STtranscriptContent213">side and the real </span><span class="STtranscriptContent" name="403370" id="STtranscriptContent214">side, opens a lot of interesting possibilities. </span><span class="STtranscriptContent" name="405680" id="STtranscriptContent215">We'd kind of thought that </span><span class="STtranscriptContent" name="406660" id="STtranscriptContent216">in the future there would be </span><span class="STtranscriptContent" name="407820" id="STtranscriptContent217">these super-intelligent robots. </span><span class="STtranscriptContent" name="409790" id="STtranscriptContent218">They might be nice. </span><span class="STtranscriptContent" name="410220" id="STtranscriptContent219">They might be mean. <br><br></span><span class="STtranscriptContent" name="411560" id="STtranscriptContent220">But it was all about artificial intelligence. </span><span class="STtranscriptContent" name="413130" id="STtranscriptContent221">But what we're finding, really, is the most powerful technologies of blending of the two. </span><span class="STtranscriptContent" name="416720" id="STtranscriptContent222">It's how do we take, you </span><span class="STtranscriptContent" name="417670" id="STtranscriptContent223">know, the best aspects of human intelligence, </span><span class="STtranscriptContent" name="419750" id="STtranscriptContent224">and mesh it with the power </span><span class="STtranscriptContent" name="420960" id="STtranscriptContent225">that we get from our technology and </span><span class="STtranscriptContent" name="422350" id="STtranscriptContent226">the blending of those two things </span><span class="STtranscriptContent" name="423750" id="STtranscriptContent227">is really </span><span class="STtranscriptContent" name="424960" id="STtranscriptContent228">what makes Google work.  </span><span class="STtranscriptContent" name="426000" id="STtranscriptContent229">It's really mining and distilling </span><span class="STtranscriptContent" name="428000" id="STtranscriptContent230">human intelligence and then redistributing it. <br><br></span><span class="STtranscriptContent" name="431190" id="STtranscriptContent231">There's no super AI over at Google figuring out how to write the search results.  </span><span class="STtranscriptContent" name="435060" id="STtranscriptContent232">But once we have </span><span class="STtranscriptContent" name="436260" id="STtranscriptContent233">that, once we're able to kind </span><span class="STtranscriptContent" name="437130" id="STtranscriptContent234">of mesh these things with </span><span class="STtranscriptContent" name="438420" id="STtranscriptContent235">our own reality,  </span><span class="STtranscriptContent" name="440740" id="STtranscriptContent236">we'll be able to track things in different ways. </span><span class="STtranscriptContent" name="443030" id="STtranscriptContent237">We'll see the world differently and now </span><span class="STtranscriptContent" name="444870" id="STtranscriptContent238">there's some </span><span class="STtranscriptContent" name="446200" id="STtranscriptContent239">issues with the amount of data that we can be getting. <br><br></span><span class="STtranscriptContent" name="448900" id="STtranscriptContent240">We are already awash in data, right? </span><span class="STtranscriptContent" name="451210" id="STtranscriptContent241">And this obviously can be </span><span class="STtranscriptContent" name="452520" id="STtranscriptContent242">brought to extraordinary degrees of </span><span class="STtranscriptContent" name="454960" id="STtranscriptContent243">irritation. But on the </span><span class="STtranscriptContent" name="457220" id="STtranscriptContent244">other hand, we're very comfortable </span><span class="STtranscriptContent" name="458800" id="STtranscriptContent245">now looking to our television </span><span class="STtranscriptContent" name="460100" id="STtranscriptContent246">screens and seeing these blended realities in front of us. </span><span class="STtranscriptContent" name="462350" id="STtranscriptContent247">We're even seeing things taken from games. </span><span class="STtranscriptContent" name="465600" id="STtranscriptContent248">This is actually a racing game </span><span class="STtranscriptContent" name="466740" id="STtranscriptContent249">and this is actually a real </span><span class="STtranscriptContent" name="467740" id="STtranscriptContent250">race on television where the language </span><span class="STtranscriptContent" name="469430" id="STtranscriptContent251">of interactivity, the language of </span><span class="STtranscriptContent" name="470920" id="STtranscriptContent252">these virtual worlds, is starting </span><span class="STtranscriptContent" name="472540" id="STtranscriptContent253">to be used to parse reality </span><span class="STtranscriptContent" name="473960" id="STtranscriptContent254">and help us understand it in a more clear way. <br><br></span><span class="STtranscriptContent" name="476490" id="STtranscriptContent255">Now within our brain and </span><span class="STtranscriptContent" name="477650" id="STtranscriptContent256">our intelligence, we have a number </span><span class="STtranscriptContent" name="478840" id="STtranscriptContent257">of different kind of ways of </span><span class="STtranscriptContent" name="480040" id="STtranscriptContent258">thinking about the world, different kind of subsystems of our intelligence. </span><span class="STtranscriptContent" name="482750" id="STtranscriptContent259">Each one of these, you </span><span class="STtranscriptContent" name="484290" id="STtranscriptContent260">know, is really an aspect of </span><span class="STtranscriptContent" name="485360" id="STtranscriptContent261">the way we think and the way </span><span class="STtranscriptContent" name="486480" id="STtranscriptContent262">we see the world. </span><span class="STtranscriptContent" name="488690" id="STtranscriptContent263">As organisms we basically have </span><span class="STtranscriptContent" name="489950" id="STtranscriptContent264">this fundamental problem, is that </span><span class="STtranscriptContent" name="490880" id="STtranscriptContent265">the world's out there,  </span><span class="STtranscriptContent" name="492470" id="STtranscriptContent266">we're back here, we interact with </span><span class="STtranscriptContent" name="493880" id="STtranscriptContent267">this thing and we have to survive in the world. <br><br></span><span class="STtranscriptContent" name="496860" id="STtranscriptContent268">What happens is we take </span><span class="STtranscriptContent" name="497880" id="STtranscriptContent269">data in through our senses,  </span><span class="STtranscriptContent" name="499350" id="STtranscriptContent270"> process it in </span><span class="STtranscriptContent" name="500460" id="STtranscriptContent271">our brain, decide what to do </span><span class="STtranscriptContent" name="501610" id="STtranscriptContent272">now. In some sense, </span><span class="STtranscriptContent" name="503050" id="STtranscriptContent273">we're holding these elaborate models of </span><span class="STtranscriptContent" name="504590" id="STtranscriptContent274">the world in our brain that </span><span class="STtranscriptContent" name="505850" id="STtranscriptContent275">we're running, we're simulating the world, </span><span class="STtranscriptContent" name="507710" id="STtranscriptContent276">and choosing our actions based upon that simulation.  </span><span class="STtranscriptContent" name="511530" id="STtranscriptContent277"> We have a fundamental issue </span><span class="STtranscriptContent" name="512860" id="STtranscriptContent278">here, which is that we have this limited bubble of experience. <br><br></span><span class="STtranscriptContent" name="515680" id="STtranscriptContent279">You know, we can only have so </span><span class="STtranscriptContent" name="516450" id="STtranscriptContent280">many experiences in our lifetime </span><span class="STtranscriptContent" name="517820" id="STtranscriptContent281">that we have to build these models from </span><span class="STtranscriptContent" name="519160" id="STtranscriptContent282">and we're abstracting from that </span><span class="STtranscriptContent" name="520500" id="STtranscriptContent283">data. We've found through </span><span class="STtranscriptContent" name="522810" id="STtranscriptContent284">evolution actually, two ways </span><span class="STtranscriptContent" name="524460" id="STtranscriptContent285">to get more data to build more elaborate models of the world. </span><span class="STtranscriptContent" name="526740" id="STtranscriptContent286">One is to have toy experiences a little counterfeit experiences. <br><br></span><span class="STtranscriptContent" name="530460" id="STtranscriptContent287">The other one is to learn from the experience of others. </span><span class="STtranscriptContent" name="532350" id="STtranscriptContent288">When somebody tells you a story, </span><span class="STtranscriptContent" name="533880" id="STtranscriptContent289">you can actually learn from that </span><span class="STtranscriptContent" name="534720" id="STtranscriptContent290">story, incorporate it into your </span><span class="STtranscriptContent" name="536070" id="STtranscriptContent291">model of the world to make your </span><span class="STtranscriptContent" name="536790" id="STtranscriptContent292">model more accurate based upon that data that you got from somebody else. </span><span class="STtranscriptContent" name="539270" id="STtranscriptContent293">So over time, </span><span class="STtranscriptContent" name="541340" id="STtranscriptContent294">we have come to call one of </span><span class="STtranscriptContent" name="542390" id="STtranscriptContent295">these things play and the other one storytelling. <br><br></span><span class="STtranscriptContent" name="545430" id="STtranscriptContent296">These are both fundamentally educational technologies, </span><span class="STtranscriptContent" name="547730" id="STtranscriptContent297">that allow us to build  </span><span class="STtranscriptContent" name="548670" id="STtranscriptContent298">more elaborate models of the world </span><span class="STtranscriptContent" name="549800" id="STtranscriptContent299">around us by supplanting our </span><span class="STtranscriptContent" name="551430" id="STtranscriptContent300">limited experience with other experiences. </span><span class="STtranscriptContent" name="554290" id="STtranscriptContent301">Now as we start </span><span class="STtranscriptContent" name="555470" id="STtranscriptContent302">moving from the virtual to the </span><span class="STtranscriptContent" name="556990" id="STtranscriptContent303">real, especially in terms of </span><span class="STtranscriptContent" name="558240" id="STtranscriptContent304">entertainment, it opens really cool possibilities. <br><br></span><span class="STtranscriptContent" name="561930" id="STtranscriptContent305">I had kind of  </span><span class="STtranscriptContent" name="563610" id="STtranscriptContent306">an epiphany about a year ago, </span><span class="STtranscriptContent" name="564630" id="STtranscriptContent307">I was in Burbank and I </span><span class="STtranscriptContent" name="566170" id="STtranscriptContent308">was an hour early for </span><span class="STtranscriptContent" name="567290" id="STtranscriptContent309">a meeting and I was standing on </span><span class="STtranscriptContent" name="567980" id="STtranscriptContent310">a street corner kinda bored, didn't </span><span class="STtranscriptContent" name="569810" id="STtranscriptContent311">know what to do, and I looked down </span><span class="STtranscriptContent" name="570960" id="STtranscriptContent312">the street and I saw this old </span><span class="STtranscriptContent" name="571900" id="STtranscriptContent313">like Shoney's Big Boy sign and </span><span class="STtranscriptContent" name="573820" id="STtranscriptContent314">I thought, oh that's cool and I </span><span class="STtranscriptContent" name="574840" id="STtranscriptContent315">walked down there just for the hell of it. <br><br></span><span class="STtranscriptContent" name="577640" id="STtranscriptContent316">And I walked down there and there was </span><span class="STtranscriptContent" name="578320" id="STtranscriptContent317">this parking lot at the </span><span class="STtranscriptContent" name="580210" id="STtranscriptContent318">Shoney's, full of really cool old </span><span class="STtranscriptContent" name="581540" id="STtranscriptContent319">cars and old guys sitting out </span><span class="STtranscriptContent" name="582630" id="STtranscriptContent320">on lawnchairs and stuff, and </span><span class="STtranscriptContent" name="584880" id="STtranscriptContent321">it turned out that they would meet  </span><span class="STtranscriptContent" name="585840" id="STtranscriptContent322">there last friday of every month </span><span class="STtranscriptContent" name="587640" id="STtranscriptContent323">and they were just car nuts and I had a great time. </span><span class="STtranscriptContent" name="589650" id="STtranscriptContent324">I love cars and so I </span><span class="STtranscriptContent" name="590540" id="STtranscriptContent325">spent the next hour talking to </span><span class="STtranscriptContent" name="591790" id="STtranscriptContent326">these guys about their cars and </span><span class="STtranscriptContent" name="593380" id="STtranscriptContent327">later it kind of occurred to </span><span class="STtranscriptContent" name="594370" id="STtranscriptContent328">me that you know this is </span><span class="STtranscriptContent" name="595530" id="STtranscriptContent329">a situation that was near me </span><span class="STtranscriptContent" name="597030" id="STtranscriptContent330">that really matched my interest that I was just unaware of. <br><br></span><span class="STtranscriptContent" name="599390" id="STtranscriptContent331">It just kind of happenstance that I just happened to walk down there and meet these guys. </span><span class="STtranscriptContent" name="602990" id="STtranscriptContent332">But I was imagining that really when </span><span class="STtranscriptContent" name="604780" id="STtranscriptContent333">I think about my life I am </span><span class="STtranscriptContent" name="605580" id="STtranscriptContent334">probably surrounded with possibilities </span><span class="STtranscriptContent" name="607090" id="STtranscriptContent335">all the time like that, that I am just unware of. </span><span class="STtranscriptContent" name="609430" id="STtranscriptContent336">And that is something </span><span class="STtranscriptContent" name="611470" id="STtranscriptContent337">if there was a system that we </span><span class="STtranscriptContent" name="612730" id="STtranscriptContent338">could imagine that understood me enough and the world around me enough.  <br><br></span><span class="STtranscriptContent" name="616140" id="STtranscriptContent339">It could open these possibilities to me. </span><span class="STtranscriptContent" name="617640" id="STtranscriptContent340">You know, really, the point of it </span><span class="STtranscriptContent" name="618590" id="STtranscriptContent341">being, can we make </span><span class="STtranscriptContent" name="619790" id="STtranscriptContent342">games that get me </span><span class="STtranscriptContent" name="620980" id="STtranscriptContent343">more engaged in reality, rather than just distract me from it?  </span><span class="STtranscriptContent" name="624060" id="STtranscriptContent344">So I kind of started thinking down that path. </span><span class="STtranscriptContent" name="626360" id="STtranscriptContent345">Really it's about situational awareness. </span><span class="STtranscriptContent" name="628810" id="STtranscriptContent346">I think that we all have a </span><span class="STtranscriptContent" name="629890" id="STtranscriptContent347">very limited set, </span><span class="STtranscriptContent" name="631230" id="STtranscriptContent348">awareness of the things </span><span class="STtranscriptContent" name="632480" id="STtranscriptContent349">around us, opportunities things we might do, experiences we might have. <br><br></span><span class="STtranscriptContent" name="636450" id="STtranscriptContent350">So really we have </span><span class="STtranscriptContent" name="637730" id="STtranscriptContent351">the world state, in </span><span class="STtranscriptContent" name="639170" id="STtranscriptContent352">many dimensions and my personal state. </span><span class="STtranscriptContent" name="640970" id="STtranscriptContent353">And could a system basically open and </span><span class="STtranscriptContent" name="642440" id="STtranscriptContent354">expose these possibilities to me over time. </span><span class="STtranscriptContent" name="644810" id="STtranscriptContent355">So I started thinking about the idea of proximity. </span><span class="STtranscriptContent" name="647290" id="STtranscriptContent356">Typically we think about proximity </span><span class="STtranscriptContent" name="648630" id="STtranscriptContent357">in terms of space, </span><span class="STtranscriptContent" name="649620" id="STtranscriptContent358">if there's something near me, </span><span class="STtranscriptContent" name="651350" id="STtranscriptContent359">there's value in me knowing about it, good or bad. <br><br></span><span class="STtranscriptContent" name="654490" id="STtranscriptContent360">If it's far away, it's of less value. </span><span class="STtranscriptContent" name="657030" id="STtranscriptContent361">But there are other types of proximity. </span><span class="STtranscriptContent" name="658580" id="STtranscriptContent362">There's, temporal proximity. </span><span class="STtranscriptContent" name="660480" id="STtranscriptContent363">How close is to me in time. </span><span class="STtranscriptContent" name="662370" id="STtranscriptContent364">Social proximity. </span><span class="STtranscriptContent" name="663500" id="STtranscriptContent365">You know, is this somebody I know, a friend of a friend, etc. or a stranger? </span><span class="STtranscriptContent" name="667190" id="STtranscriptContent366">Conceptual proximity. </span><span class="STtranscriptContent" name="668220" id="STtranscriptContent367">Is this something that </span><span class="STtranscriptContent" name="669370" id="STtranscriptContent368">matches my interest, something I want to do. <br><br></span><span class="STtranscriptContent" name="672500" id="STtranscriptContent369">So each one of these </span><span class="STtranscriptContent" name="673660" id="STtranscriptContent370">ones, you can probably think of fifty </span><span class="STtranscriptContent" name="674970" id="STtranscriptContent371">dimensions like this, that all </span><span class="STtranscriptContent" name="677160" id="STtranscriptContent372">involve proximity to me, across this kind of wide space.  </span><span class="STtranscriptContent" name="681050" id="STtranscriptContent373">As they get closer to me, there is a value gradient. </span><span class="STtranscriptContent" name="683690" id="STtranscriptContent374">Across each one of these dimensions, </span><span class="STtranscriptContent" name="685090" id="STtranscriptContent375">the closer it is to me </span><span class="STtranscriptContent" name="686310" id="STtranscriptContent376">the more value it has to me. </span><span class="STtranscriptContent" name="688160" id="STtranscriptContent377">In particular If we look at </span><span class="STtranscriptContent" name="689370" id="STtranscriptContent378">like the spatial dimension.  </span><span class="STtranscriptContent" name="691490" id="STtranscriptContent379">We live in </span><span class="STtranscriptContent" name="692380" id="STtranscriptContent380">these spaces that are very specialized </span><span class="STtranscriptContent" name="696340" id="STtranscriptContent381">and we move through these every </span><span class="STtranscriptContent" name="697390" id="STtranscriptContent382">day, whether it's in a city </span><span class="STtranscriptContent" name="698590" id="STtranscriptContent383">or out in the country or wherever. </span><span class="STtranscriptContent" name="700960" id="STtranscriptContent384">They're specialized in terms </span><span class="STtranscriptContent" name="702400" id="STtranscriptContent385">of what we do in them, </span><span class="STtranscriptContent" name="703510" id="STtranscriptContent386">how we spend our time, there is </span><span class="STtranscriptContent" name="704680" id="STtranscriptContent387">actually a crossover between kind of </span><span class="STtranscriptContent" name="705810" id="STtranscriptContent388">our time specialization and the actual space. </span><span class="STtranscriptContent" name="709620" id="STtranscriptContent389">What's interesting with specialization </span><span class="STtranscriptContent" name="712120" id="STtranscriptContent390">is it is driven by networks in </span><span class="STtranscriptContent" name="713530" id="STtranscriptContent391">general, and this is true of </span><span class="STtranscriptContent" name="714300" id="STtranscriptContent392">almost any complex system, whether </span><span class="STtranscriptContent" name="715650" id="STtranscriptContent393">you're talking about a city, or a </span><span class="STtranscriptContent" name="717520" id="STtranscriptContent394">microorganism, or anything, what </span><span class="STtranscriptContent" name="719830" id="STtranscriptContent395">happens is that once there's a </span><span class="STtranscriptContent" name="721110" id="STtranscriptContent396">communication system opened to build networks. <br><br></span><span class="STtranscriptContent" name="724020" id="STtranscriptContent397">In the case of us, our bodies, </span><span class="STtranscriptContent" name="725360" id="STtranscriptContent398">it was the neuron, the neural </span><span class="STtranscriptContent" name="726840" id="STtranscriptContent399">cell, basically allowed multi-cellular </span><span class="STtranscriptContent" name="729130" id="STtranscriptContent400">organisms to form. it allowed our bodies </span><span class="STtranscriptContent" name="730570" id="STtranscriptContent401">to specialize all these different organs. </span><span class="STtranscriptContent" name="732630" id="STtranscriptContent402">Roads, of course, allowed </span><span class="STtranscriptContent" name="734310" id="STtranscriptContent403">large cities to grow and </span><span class="STtranscriptContent" name="735920" id="STtranscriptContent404">then to specialize their areas and districts. </span><span class="STtranscriptContent" name="737710" id="STtranscriptContent405">And of course, computer networks </span><span class="STtranscriptContent" name="739780" id="STtranscriptContent406">allowed specialization of, kind </span><span class="STtranscriptContent" name="741490" id="STtranscriptContent407">of, conceptual space and interests that we go to on the web.  <br><br></span><span class="STtranscriptContent" name="745090" id="STtranscriptContent408">Time, we specialize in a similar way. </span><span class="STtranscriptContent" name="747670" id="STtranscriptContent409">We kind of segment our time. </span><span class="STtranscriptContent" name="748840" id="STtranscriptContent410">We are familiar with the idea </span><span class="STtranscriptContent" name="749780" id="STtranscriptContent411">of having calendars and having daily </span><span class="STtranscriptContent" name="751590" id="STtranscriptContent412">routines where we, kind of, </span><span class="STtranscriptContent" name="752920" id="STtranscriptContent413">do the same thing in these certain time slots. </span><span class="STtranscriptContent" name="756100" id="STtranscriptContent414">Sometimes we even map </span><span class="STtranscriptContent" name="757530" id="STtranscriptContent415">these, you know, time specializations to spatial. </span><span class="STtranscriptContent" name="759800" id="STtranscriptContent416"> This is the famous Minard </span><span class="STtranscriptContent" name="761530" id="STtranscriptContent417">graph of Napoleon's march into Russia.  <br><br></span><span class="STtranscriptContent" name="764930" id="STtranscriptContent418">Social, you know, we </span><span class="STtranscriptContent" name="766220" id="STtranscriptContent419">basically have this idea of </span><span class="STtranscriptContent" name="767390" id="STtranscriptContent420">social specialization, social groups. </span><span class="STtranscriptContent" name="769450" id="STtranscriptContent421">When we see somebody, we put them into a category. </span><span class="STtranscriptContent" name="771080" id="STtranscriptContent422">It's a friend, family, acquaintance, etc.  </span><span class="STtranscriptContent" name="774240" id="STtranscriptContent423">Some areas have very deep, very elaborate specialization. </span><span class="STtranscriptContent" name="777940" id="STtranscriptContent424">High school and middle school  </span><span class="STtranscriptContent" name="779190" id="STtranscriptContent425">are one of the prime </span><span class="STtranscriptContent" name="780030" id="STtranscriptContent426">examples, but in our </span><span class="STtranscriptContent" name="781390" id="STtranscriptContent427">heads we have this map,  </span><span class="STtranscriptContent" name="783210" id="STtranscriptContent428">of what group do I belong to? <br><br></span><span class="STtranscriptContent" name="785010" id="STtranscriptContent429">Why do I belong to it? </span><span class="STtranscriptContent" name="786550" id="STtranscriptContent430">Do I want to move to a different group? </span><span class="STtranscriptContent" name="788030" id="STtranscriptContent431">So, this is another gradient that we kind of move within a social space.  </span><span class="STtranscriptContent" name="791390" id="STtranscriptContent432">And the conceptual, that gets very wide. </span><span class="STtranscriptContent" name="794070" id="STtranscriptContent433">So many different things </span><span class="STtranscriptContent" name="795600" id="STtranscriptContent434">that we can be kinda be interested in, want </span><span class="STtranscriptContent" name="797090" id="STtranscriptContent435">to pursue, want to work in, etc. </span><span class="STtranscriptContent" name="799570" id="STtranscriptContent436">One of the things I used to </span><span class="STtranscriptContent" name="800470" id="STtranscriptContent437">do, actually a lot in </span><span class="STtranscriptContent" name="802380" id="STtranscriptContent438">terms of mapping residual space before </span><span class="STtranscriptContent" name="804560" id="STtranscriptContent439">the internet, is I would go </span><span class="STtranscriptContent" name="805320" id="STtranscriptContent440">to newsstands and I would look </span><span class="STtranscriptContent" name="806270" id="STtranscriptContent441">at all the weird magazines.  <br><br></span><span class="STtranscriptContent" name="808490" id="STtranscriptContent442">And each one of these magazines represented </span><span class="STtranscriptContent" name="810290" id="STtranscriptContent443">some kind of small group of people that were into that thing. </span><span class="STtranscriptContent" name="813340" id="STtranscriptContent444">And it was amazing the kind of magazines you find. </span><span class="STtranscriptContent" name="816800" id="STtranscriptContent445">These are actually all real magazines, by the way.  </span><span class="STtranscriptContent" name="819730" id="STtranscriptContent446">But, </span><span class="STtranscriptContent" name="822060" id="STtranscriptContent447">it was interesting to me </span><span class="STtranscriptContent" name="823270" id="STtranscriptContent448">that there was enough people that </span><span class="STtranscriptContent" name="824920" id="STtranscriptContent449">were interested in that particular slice, </span><span class="STtranscriptContent" name="827000" id="STtranscriptContent450"> conceptual slice to actually </span><span class="STtranscriptContent" name="829020" id="STtranscriptContent451">support a magazine. Now of </span><span class="STtranscriptContent" name="831210" id="STtranscriptContent452">course, when the Usenet came around, </span><span class="STtranscriptContent" name="832730" id="STtranscriptContent453">you know, kind of pre-Interent, it exploded. <br><br></span><span class="STtranscriptContent" name="834750" id="STtranscriptContent454">You know, now there was really no threshold.  </span><span class="STtranscriptContent" name="836670" id="STtranscriptContent455">You could have a group of ten people. </span><span class="STtranscriptContent" name="838390" id="STtranscriptContent456">And so it became a </span><span class="STtranscriptContent" name="839600" id="STtranscriptContent457">very fractal kind of affair </span><span class="STtranscriptContent" name="841380" id="STtranscriptContent458">in terms of how these groups would nest themselves. </span><span class="STtranscriptContent" name="844560" id="STtranscriptContent459">Now everybody in some sense </span><span class="STtranscriptContent" name="845710" id="STtranscriptContent460">triangulates themselves, against </span><span class="STtranscriptContent" name="846970" id="STtranscriptContent461">kind of where they live, where </span><span class="STtranscriptContent" name="848210" id="STtranscriptContent462">they work, things that they're </span><span class="STtranscriptContent" name="849870" id="STtranscriptContent463">into, brands that they buy. <br><br></span><span class="STtranscriptContent" name="852130" id="STtranscriptContent464">In some sense these become almost communities, especially nowadays. </span><span class="STtranscriptContent" name="855310" id="STtranscriptContent465">You're </span><span class="STtranscriptContent" name="856350" id="STtranscriptContent466">able to meet people without regard to where they live.  </span><span class="STtranscriptContent" name="859630" id="STtranscriptContent467">And basically you can kind </span><span class="STtranscriptContent" name="860800" id="STtranscriptContent468">of become a member of all these internet communities. </span><span class="STtranscriptContent" name="863720" id="STtranscriptContent469"> They are </span><span class="STtranscriptContent" name="864800" id="STtranscriptContent470">like these kind of hive minds </span><span class="STtranscriptContent" name="866510" id="STtranscriptContent471">that we are all simultaneously a member of several of these.  <br><br></span><span class="STtranscriptContent" name="869070" id="STtranscriptContent472">We basically act as a neuron in all these brains. </span><span class="STtranscriptContent" name="871500" id="STtranscriptContent473">And these things are always competing for us. </span><span class="STtranscriptContent" name="872910" id="STtranscriptContent474">You know, it's almost like Frat Rush where they're saying, "Come join us! </span><span class="STtranscriptContent" name="876530" id="STtranscriptContent475">Come join us!" </span><span class="STtranscriptContent" name="877190" id="STtranscriptContent476">And they're trying to prove their value to us.  </span><span class="STtranscriptContent" name="880510" id="STtranscriptContent477">There was this kind of concept in urban </span><span class="STtranscriptContent" name="882060" id="STtranscriptContent478">planning, for a long long </span><span class="STtranscriptContent" name="883400" id="STtranscriptContent479">time, classic economics, that people </span><span class="STtranscriptContent" name="884730" id="STtranscriptContent480">were competing for land, and that </span><span class="STtranscriptContent" name="886480" id="STtranscriptContent481">was really what drove land values, </span><span class="STtranscriptContent" name="887890" id="STtranscriptContent482">and specialization, and the structure of cities. <br><br></span><span class="STtranscriptContent" name="889890" id="STtranscriptContent483">At some point they reversed it, </span><span class="STtranscriptContent" name="891200" id="STtranscriptContent484">and they kind of came up with </span><span class="STtranscriptContent" name="892130" id="STtranscriptContent485">the idea of human ecology, which </span><span class="STtranscriptContent" name="893770" id="STtranscriptContent486">is, what if instead of </span><span class="STtranscriptContent" name="895180" id="STtranscriptContent487">people competing for the land, </span><span class="STtranscriptContent" name="896440" id="STtranscriptContent488">we think of it as the land competing for people. </span><span class="STtranscriptContent" name="899540" id="STtranscriptContent489">And you think about home </span><span class="STtranscriptContent" name="900860" id="STtranscriptContent490">owners' associations, neighborhoods, whatever, basically </span><span class="STtranscriptContent" name="903960" id="STtranscriptContent491">trying to pull in the </span><span class="STtranscriptContent" name="905080" id="STtranscriptContent492">right people so that they kind of up the values. <br><br></span><span class="STtranscriptContent" name="907150" id="STtranscriptContent493">So really it is land competing for the people. </span><span class="STtranscriptContent" name="909630" id="STtranscriptContent494">The internet </span><span class="STtranscriptContent" name="911900" id="STtranscriptContent495">phenomena, the communities we see </span><span class="STtranscriptContent" name="913210" id="STtranscriptContent496">on the net, are very much like that. </span><span class="STtranscriptContent" name="915620" id="STtranscriptContent497">It is very Darwinian but they're basically pulling in mind share. </span><span class="STtranscriptContent" name="918800" id="STtranscriptContent498">They're trying to get mimetic processing </span><span class="STtranscriptContent" name="921490" id="STtranscriptContent499">power so that people come </span><span class="STtranscriptContent" name="923160" id="STtranscriptContent500">in and participate in these communities. <br><br></span><span class="STtranscriptContent" name="925080" id="STtranscriptContent501">But they are very much like hive </span><span class="STtranscriptContent" name="926280" id="STtranscriptContent502">minds, the way </span><span class="STtranscriptContent" name="927090" id="STtranscriptContent503">they behave, the way they think  </span><span class="STtranscriptContent" name="928700" id="STtranscriptContent504">and they're nested. </span><span class="STtranscriptContent" name="930150" id="STtranscriptContent505">You can imagine a movie website. </span><span class="STtranscriptContent" name="931820" id="STtranscriptContent506">Basically within that movie website there will be all these kind of subcategories. </span><span class="STtranscriptContent" name="934770" id="STtranscriptContent507">But within any subcategory there </span><span class="STtranscriptContent" name="936550" id="STtranscriptContent508">will be sub-subcategories and it </span><span class="STtranscriptContent" name="938230" id="STtranscriptContent509">goes down and down and these things converse. <br><br></span><span class="STtranscriptContent" name="940690" id="STtranscriptContent510">These kinds of hive minds converse at every different level. </span><span class="STtranscriptContent" name="942900" id="STtranscriptContent511"> They might have a discussion as to where is a particular television show? </span><span class="STtranscriptContent" name="946090" id="STtranscriptContent512">Is it fantasy or sci-fi or </span><span class="STtranscriptContent" name="948150" id="STtranscriptContent513"> who would win in a battle </span><span class="STtranscriptContent" name="949170" id="STtranscriptContent514">between a Borg death cube and an Imperial star destroyer </span><span class="STtranscriptContent" name="952090" id="STtranscriptContent515">These are the kind of </span><span class="STtranscriptContent" name="953750" id="STtranscriptContent516">things that these hives talk about. <br><br></span><span class="STtranscriptContent" name="955440" id="STtranscriptContent517">They have arguments about these things.  </span><span class="STtranscriptContent" name="958470" id="STtranscriptContent518">There's a very interesting fractal nested behavior. </span><span class="STtranscriptContent" name="961700" id="STtranscriptContent519">Also, these communities are voracious </span><span class="STtranscriptContent" name="963950" id="STtranscriptContent520">in terms of the amount of content that they </span><span class="STtranscriptContent" name="965110" id="STtranscriptContent521">can send and as entertainers designing </span><span class="STtranscriptContent" name="967310" id="STtranscriptContent522">games, TV shows, whatever, we </span><span class="STtranscriptContent" name="969120" id="STtranscriptContent523">have to understand that we </span><span class="STtranscriptContent" name="970530" id="STtranscriptContent524">need to, kind of, turn it around </span><span class="STtranscriptContent" name="971480" id="STtranscriptContent525">so they're actually creating a lot </span><span class="STtranscriptContent" name="972840" id="STtranscriptContent526">of the content and </span><span class="STtranscriptContent" name="973850" id="STtranscriptContent527">they have the opportunity and the tools. <br><br></span><span class="STtranscriptContent" name="975850" id="STtranscriptContent528">They can create tremendous amounts of content. </span><span class="STtranscriptContent" name="977950" id="STtranscriptContent529">And so, that's one </span><span class="STtranscriptContent" name="979530" id="STtranscriptContent530">of the things that we have really lean into on the game side.  </span><span class="STtranscriptContent" name="982090" id="STtranscriptContent531">At the same time, unlike real </span><span class="STtranscriptContent" name="983730" id="STtranscriptContent532">cities, these are almost like giant </span><span class="STtranscriptContent" name="984980" id="STtranscriptContent533">squatter cities, where overnight a </span><span class="STtranscriptContent" name="986260" id="STtranscriptContent534">million people can show up if </span><span class="STtranscriptContent" name="987470" id="STtranscriptContent535">you have a successful community, but  </span><span class="STtranscriptContent" name="989780" id="STtranscriptContent536">you know, just as easily overnight, </span><span class="STtranscriptContent" name="991500" id="STtranscriptContent537">they all have jet packs and they can disappear and go somewhere else. <br><br></span><span class="STtranscriptContent" name="994770" id="STtranscriptContent538">So these things are very, </span><span class="STtranscriptContent" name="996380" id="STtranscriptContent539">very fluid and transient relative to </span><span class="STtranscriptContent" name="998380" id="STtranscriptContent540">real cities As we look </span><span class="STtranscriptContent" name="1000030" id="STtranscriptContent541">at real cities, as we start </span><span class="STtranscriptContent" name="1001410" id="STtranscriptContent542">moving entertainment into space, it's kind of interesting. </span><span class="STtranscriptContent" name="1005660" id="STtranscriptContent543">Look at the structure </span><span class="STtranscriptContent" name="1007630" id="STtranscriptContent544">of cities, the spaces we live </span><span class="STtranscriptContent" name="1008930" id="STtranscriptContent545">in right now, as I mentioned  </span><span class="STtranscriptContent" name="1009970" id="STtranscriptContent546">Before the kind of prevailing theory </span><span class="STtranscriptContent" name="1011270" id="STtranscriptContent547">used to be, that the closer </span><span class="STtranscriptContent" name="1012620" id="STtranscriptContent548">you were to the center of the city, </span><span class="STtranscriptContent" name="1013910" id="STtranscriptContent549">the higher the rent was, because it was worth more. <br><br></span><span class="STtranscriptContent" name="1016280" id="STtranscriptContent550">In actually different forms of </span><span class="STtranscriptContent" name="1017790" id="STtranscriptContent551">land use,  </span><span class="STtranscriptContent" name="1019120" id="STtranscriptContent552">commercial, industrial, and residential, would </span><span class="STtranscriptContent" name="1021150" id="STtranscriptContent553">value that land at differing slopes. </span><span class="STtranscriptContent" name="1023800" id="STtranscriptContent554">Therefore, commercial retail would typically </span><span class="STtranscriptContent" name="1025800" id="STtranscriptContent555">value the center of a city </span><span class="STtranscriptContent" name="1026920" id="STtranscriptContent556">more highly so they would </span><span class="STtranscriptContent" name="1028160" id="STtranscriptContent557">pay the most, therefore your </span><span class="STtranscriptContent" name="1029830" id="STtranscriptContent558"> city centers are mostly commercial </span><span class="STtranscriptContent" name="1031500" id="STtranscriptContent559">districts, residential, industrial etc. <br><br></span><span class="STtranscriptContent" name="1033870" id="STtranscriptContent560">So there have been these kind of </span><span class="STtranscriptContent" name="1034870" id="STtranscriptContent561">classic economic theories about the </span><span class="STtranscriptContent" name="1036150" id="STtranscriptContent562">way cities are structured more recently </span><span class="STtranscriptContent" name="1038770" id="STtranscriptContent563">in last thirty For forty years, </span><span class="STtranscriptContent" name="1040020" id="STtranscriptContent564">urban geographers and urban </span><span class="STtranscriptContent" name="1041600" id="STtranscriptContent565">planners have looked more at perceptual interpretations. </span><span class="STtranscriptContent" name="1043970" id="STtranscriptContent566">How do people think about the spaces that they live in? </span><span class="STtranscriptContent" name="1046480" id="STtranscriptContent567">Kevin Lynch was one of the first people to really go down this path. <br><br></span><span class="STtranscriptContent" name="1048730" id="STtranscriptContent568">He would have people draw pictures of where they lived. </span><span class="STtranscriptContent" name="1051320" id="STtranscriptContent569">The cities, neighborhoods, etc, they would try to draw them to scale. </span><span class="STtranscriptContent" name="1054970" id="STtranscriptContent570">But they would be just do hand drawn things. </span><span class="STtranscriptContent" name="1056590" id="STtranscriptContent571">And he would actually start collecting lots and lots of these maps and </span><span class="STtranscriptContent" name="1059180" id="STtranscriptContent572">abtracting them up. </span><span class="STtranscriptContent" name="1060140" id="STtranscriptContent573">And he found that these people were distorting in interesting ways. <br><br></span><span class="STtranscriptContent" name="1063860" id="STtranscriptContent574">He found that there were five </span><span class="STtranscriptContent" name="1064840" id="STtranscriptContent575">central things that people would think about the spaces that they move through. </span><span class="STtranscriptContent" name="1068380" id="STtranscriptContent576">Paths, basically the </span><span class="STtranscriptContent" name="1069650" id="STtranscriptContent577">conduits, the roads, streets, sidewalks. </span><span class="STtranscriptContent" name="1072550" id="STtranscriptContent578">The edges, where the city really kind of changed from one character to another. </span><span class="STtranscriptContent" name="1076240" id="STtranscriptContent579">Districts, they really </span><span class="STtranscriptContent" name="1077280" id="STtranscriptContent580">had some very identifiable kind of identity to them. <br><br></span><span class="STtranscriptContent" name="1080860" id="STtranscriptContent581">Nodes where </span><span class="STtranscriptContent" name="1082030" id="STtranscriptContent582">paths would typically </span><span class="STtranscriptContent" name="1083080" id="STtranscriptContent583">connect, intersect, where choices  </span><span class="STtranscriptContent" name="1085000" id="STtranscriptContent584">would be made and landmarks. </span><span class="STtranscriptContent" name="1087460" id="STtranscriptContent585">And they would actually build their image of the city against these five things. </span><span class="STtranscriptContent" name="1090310" id="STtranscriptContent586">And that was the way they thought about cities. </span><span class="STtranscriptContent" name="1092500" id="STtranscriptContent587">There's been a lot more work, </span><span class="STtranscriptContent" name="1093940" id="STtranscriptContent588">kind of down this path where people </span><span class="STtranscriptContent" name="1095290" id="STtranscriptContent589">have done maps. This is kind </span><span class="STtranscriptContent" name="1096370" id="STtranscriptContent590">of an interesting smell-texture-sound map </span><span class="STtranscriptContent" name="1098690" id="STtranscriptContent591">that somebody did, walking around an area, I think, in Washington. <br><br></span><span class="STtranscriptContent" name="1102290" id="STtranscriptContent592">And basically this is </span><span class="STtranscriptContent" name="1103850" id="STtranscriptContent593">really more how we experience the environments that we move through. </span><span class="STtranscriptContent" name="1106260" id="STtranscriptContent594">And this is the type of </span><span class="STtranscriptContent" name="1107200" id="STtranscriptContent595">thing that I think that we </span><span class="STtranscriptContent" name="1108100" id="STtranscriptContent596">really want to start thinking about how we build more maps of. </span><span class="STtranscriptContent" name="1111470" id="STtranscriptContent597">There's another project a guy </span><span class="STtranscriptContent" name="1113180" id="STtranscriptContent598">named Christian Nold did this thing </span><span class="STtranscriptContent" name="1114460" id="STtranscriptContent599">where he had people wearing biometric devices, </span><span class="STtranscriptContent" name="1116610" id="STtranscriptContent600">basically to measure heart beat, anxiety </span><span class="STtranscriptContent" name="1118170" id="STtranscriptContent601">level, etc., and had them move through the city. <br><br></span><span class="STtranscriptContent" name="1120130" id="STtranscriptContent602">You see this big spike here actually a very busy intersection. </span><span class="STtranscriptContent" name="1122820" id="STtranscriptContent603">He was basically trying to build </span><span class="STtranscriptContent" name="1124200" id="STtranscriptContent604">a map of the emotional response that people had to this environment. </span><span class="STtranscriptContent" name="1127540" id="STtranscriptContent605">He collected a very large </span><span class="STtranscriptContent" name="1128780" id="STtranscriptContent606">data set and actually printed out </span><span class="STtranscriptContent" name="1130580" id="STtranscriptContent607">maps of certain areas in England.  </span><span class="STtranscriptContent" name="1132230" id="STtranscriptContent608">using this. </span><span class="STtranscriptContent" name="1132730" id="STtranscriptContent609">This is the kind of data we can collect. <br><br></span><span class="STtranscriptContent" name="1135350" id="STtranscriptContent610">The other side of this </span><span class="STtranscriptContent" name="1137390" id="STtranscriptContent611">is really the user, the people </span><span class="STtranscriptContent" name="1139140" id="STtranscriptContent612">that we're dealing with, especially in terms of entertainment. </span><span class="STtranscriptContent" name="1141820" id="STtranscriptContent613">What I am really interested in is </span><span class="STtranscriptContent" name="1144030" id="STtranscriptContent614">they way people think, what they are interested in, what makes them tick. </span><span class="STtranscriptContent" name="1147110" id="STtranscriptContent615">When you look at </span><span class="STtranscriptContent" name="1148170" id="STtranscriptContent616">the amount of activity that somebody </span><span class="STtranscriptContent" name="1149450" id="STtranscriptContent617">spends on their device, their cellphone, whatever.  <br><br></span><span class="STtranscriptContent" name="1151890" id="STtranscriptContent618">We can actually distill a lot of stuff from that. </span><span class="STtranscriptContent" name="1153840" id="STtranscriptContent619">We have done that a lot of that in games. </span><span class="STtranscriptContent" name="1155030" id="STtranscriptContent620">We can understand the users move, </span><span class="STtranscriptContent" name="1156490" id="STtranscriptContent621">what they want to do, how they are feeling at the time. </span><span class="STtranscriptContent" name="1159220" id="STtranscriptContent622">In online games we can </span><span class="STtranscriptContent" name="1160430" id="STtranscriptContent623">actually kind of look at these  </span><span class="STtranscriptContent" name="1161730" id="STtranscriptContent624">graphs and figure out what kind of person it is that's playing the game. <br><br></span><span class="STtranscriptContent" name="1165120" id="STtranscriptContent625">But really I think </span><span class="STtranscriptContent" name="1167620" id="STtranscriptContent626">that in the future, the direction </span><span class="STtranscriptContent" name="1169000" id="STtranscriptContent627">I'm heading towards and I'm very </span><span class="STtranscriptContent" name="1170660" id="STtranscriptContent628">interested in, is how do </span><span class="STtranscriptContent" name="1171600" id="STtranscriptContent629">we distill a model of the user. </span><span class="STtranscriptContent" name="1173760" id="STtranscriptContent630">How do we perceive exactly who </span><span class="STtranscriptContent" name="1175410" id="STtranscriptContent631">this person is and build a </span><span class="STtranscriptContent" name="1176650" id="STtranscriptContent632">very unique experience between </span><span class="STtranscriptContent" name="1178910" id="STtranscriptContent633">that person and the environment they live in. </span><span class="STtranscriptContent" name="1180860" id="STtranscriptContent634">And I think, </span><span class="STtranscriptContent" name="1181800" id="STtranscriptContent635">basically the mobile technology that </span><span class="STtranscriptContent" name="1183240" id="STtranscriptContent636">we have now has removed most </span><span class="STtranscriptContent" name="1185280" id="STtranscriptContent637">of the barriers to this and now </span><span class="STtranscriptContent" name="1187040" id="STtranscriptContent638">it's more about kind of </span><span class="STtranscriptContent" name="1188030" id="STtranscriptContent639">digging into teaching our computers to understand our players. <br><br></span><span class="STtranscriptContent" name="1192130" id="STtranscriptContent640">And that's it. </span><span class="STtranscriptContent" name="1193300" id="STtranscriptContent641">Thank you.  </span>
</div>
</div>
</p>
<p>Will Wright&#8217;s talk at <a href="http://whereconf.com/where2012">Where 2012</a> is brilliant. It elucidates a turning point for mobile gaming.</p>
<p>Will describes an important shift:</p>
<blockquote><p>gaming has primarily up to this point been about simulating parts of reality, now I think it&#8217;s moving toward the idea that maybe we can start parsing actual reality, and incorporating that into our play experiences.
</p></blockquote>
<p>He unfolds a vision for a new genre of personally aware mobile games that move away from a  &#8220;presumption that reality sucks and we want to get away from it.&#8221; </p>
<p>I&#8217;m super excited to be working with Will Wright and Stupid Fun Club to create a new genre of mobile experiences that express this vision.</p>
<p>Will notes:</p>
<blockquote><p> as a designer nowadays, I don&#8217;t feel like there&#8217;s any meaningful limitation that I have. The amount of technology that used to be applied to NORAD, tracking incoming missiles, is basically now in my pocket, helping me find frappuccinos. Actually quite a bit more technology than NORAD had back then. </p></blockquote>
<p>It is a rich, dense talk so enjoy the video and explore the CaptionBox too!</p>
<p>Also I hope you can join us at <a href="http://augmentedrealityevent.com/">Augmented Reality Event, 2012, Santa Clara, CA  on May 8th and 9th.</a>  Will Wright will be judging the Auggies with Bruce Sterling, Daniel Suarez and others.  I will be talking about  &#8220;Augmented Awareness &#038; Life Based Games&#8221; in the AR Games session, along with Brian Selzer, <a href="http://www.ogmento.com/">Ogmento</a> and <a href="http://www.fit.fraunhofer.de/en/presse/11-07-18.html">Richard Wetzel, Fraunhofer</a></p>
<p>And please do use my discount count <a href="http://augmentedrealityevent.com/register/">TISH375AR</a> to register!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ugotrade.com/2012/04/25/where-2012-will-wright-gaming-reality/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ScreenBurn Presents Will Wright&#8217;s Stupid Fun Club: SXSW Interactive 2012</title>
		<link>http://www.ugotrade.com/2012/01/23/sxsw-interactive-2012-screenburn-presents-will-wrights-stupid-fun-club/</link>
		<comments>http://www.ugotrade.com/2012/01/23/sxsw-interactive-2012-screenburn-presents-will-wrights-stupid-fun-club/#comments</comments>
		<pubDate>Mon, 23 Jan 2012 01:30:11 +0000</pubDate>
		<dc:creator>Tish Shute</dc:creator>
				<category><![CDATA[Ambient Devices]]></category>
		<category><![CDATA[Ambient Displays]]></category>
		<category><![CDATA[Ambient Findability]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Augmented Data]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Big Data]]></category>
		<category><![CDATA[GeoFencing]]></category>
		<category><![CDATA[GeoMessaging]]></category>
		<category><![CDATA[Instrumenting the World]]></category>
		<category><![CDATA[Linked Data]]></category>
		<category><![CDATA[Mixed Reality]]></category>
		<category><![CDATA[Mobile Reality]]></category>
		<category><![CDATA[New Interfaces]]></category>
		<category><![CDATA[Paticipatory Culture]]></category>
		<category><![CDATA[Rainbows End]]></category>
		<category><![CDATA[Real Time Big data]]></category>
		<category><![CDATA[Semantic Web]]></category>
		<category><![CDATA[Web Meets World]]></category>
		<category><![CDATA[architecture of participation]]></category>
		<category><![CDATA[data science]]></category>
		<category><![CDATA[digital public space]]></category>
		<category><![CDATA[internet of things]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[mirror worlds]]></category>
		<category><![CDATA[mobile augmented reality]]></category>
		<category><![CDATA[mobile meets social]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[ubiquitous computing]]></category>
		<category><![CDATA[websquared]]></category>
		<category><![CDATA[Gamepocalypse]]></category>
		<category><![CDATA[gamification]]></category>
		<category><![CDATA[geosocial games]]></category>
		<category><![CDATA[location based games]]></category>
		<category><![CDATA[location based services]]></category>
		<category><![CDATA[machine learning]]></category>
		<category><![CDATA[mobile local social]]></category>
		<category><![CDATA[mobile social]]></category>
		<category><![CDATA[personal gaming]]></category>
		<category><![CDATA[Reality Architect]]></category>
		<category><![CDATA[ScreenBurn]]></category>
		<category><![CDATA[social games]]></category>
		<category><![CDATA[social utilities]]></category>
		<category><![CDATA[Stupid Fun Club]]></category>
		<category><![CDATA[SXSW 2012]]></category>
		<category><![CDATA[SXSW interactive]]></category>
		<category><![CDATA[Tish Shute]]></category>
		<category><![CDATA[Wil Wright]]></category>

		<guid isPermaLink="false">http://www.ugotrade.com/?p=6464</guid>
		<description><![CDATA[I am super excited to be speaking at SXSW Interactive 2012, as part of Will Wright&#8217;s Stupid Fun Club, on &#8220;A Lifestyle with a Gaming Sense.&#8221; Michael Trice just did a post on our session for SXSW.com, Screen Burn Panels at the Palmer Presents Will Wright&#8217;s Stupid Fun Club. The photos of Will Wright, Tish [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2012/01/SXSW-WillWright-TishShute-PeterSwearengen.png"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2012/01/SXSW-WillWright-TishShute-PeterSwearengen-300x148.png" alt="" title="SXSW-WillWright-TishShute-PeterSwearengen" width="300" height="148" class="alignnone size-medium wp-image-6465" /></a></p>
<p>I am super excited to be speaking at SXSW Interactive 2012, as part of Will Wright&#8217;s <a href="www.stupidfunclub.com/">Stupid Fun Club</a>, on <a href="http://schedule.sxsw.com/2012/events/event_IAP12616">&#8220;A Lifestyle with a Gaming Sense.&#8221;</a> Michael Trice just did a post on our session for SXSW.com, <a href="http://sxsw.com/node/9969">Screen Burn Panels at the Palmer Presents Will Wright&#8217;s Stupid Fun Club. </a>  The photos of Will Wright, Tish Shute (me!) and Peter Swearengen are by Anya Zavarzina.   Thank you Anya for such great photos!</p>
<p>I have been too busy to blog much lately, but there is a lot to unpack in future posts in my quote in Michael&#8217;s SXSW post!  </p>
<blockquote><p>&#8220;Really we&#8217;ve entered a new era where the world has become a platform for storytelling and the goal is to turn everyday life into an opportunity for play, relatedness, and new forms of autonomy and fun. We&#8217;ve now come to a point where software has moved out of the computer and into the world. Rather than viewing this process in terms we&#8217;ve already grown out of, like gamification, we view this as an opportunity to explore everyday activities as possibility spaces.&#8221;</p></blockquote>
<p>For the complete post, including Peter Swearengen of Stupid Fun Club on StoryMaker, see here <a href="http://sxsw.com/node/9969">http://sxsw.com/node/9969 </a> </p>
]]></content:encoded>
			<wfw:commentRss>http://www.ugotrade.com/2012/01/23/sxsw-interactive-2012-screenburn-presents-will-wrights-stupid-fun-club/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>On Becoming a Reality Architect: Exploring the Power of Connection Between People and Algorithms (TEDXSiliconAlley talk)</title>
		<link>http://www.ugotrade.com/2011/10/28/on-becoming-a-reality-architect-exploring-the-power-of-connection-between-people-and-algorithms-tedxsiliconalley-talk/</link>
		<comments>http://www.ugotrade.com/2011/10/28/on-becoming-a-reality-architect-exploring-the-power-of-connection-between-people-and-algorithms-tedxsiliconalley-talk/#comments</comments>
		<pubDate>Fri, 28 Oct 2011 21:44:19 +0000</pubDate>
		<dc:creator>Tish Shute</dc:creator>
				<category><![CDATA[Ambient Devices]]></category>
		<category><![CDATA[Ambient Displays]]></category>
		<category><![CDATA[Ambient Findability]]></category>
		<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Artificial general Intelligence]]></category>
		<category><![CDATA[Augmented Data]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Big Data]]></category>
		<category><![CDATA[Instrumenting the World]]></category>
		<category><![CDATA[Linked Data]]></category>
		<category><![CDATA[Mixed Reality]]></category>
		<category><![CDATA[Mobile Reality]]></category>
		<category><![CDATA[Mobile Technology]]></category>
		<category><![CDATA[Open Data]]></category>
		<category><![CDATA[Real Time Big data]]></category>
		<category><![CDATA[Semantic Web]]></category>
		<category><![CDATA[Smart Planet]]></category>
		<category><![CDATA[Web Meets World]]></category>
		<category><![CDATA[architecture of participation]]></category>
		<category><![CDATA[culture of participation]]></category>
		<category><![CDATA[data science]]></category>
		<category><![CDATA[evolutionary technologies]]></category>
		<category><![CDATA[internet of things]]></category>
		<category><![CDATA[mobile augmented reality]]></category>
		<category><![CDATA[mobile meets social]]></category>
		<category><![CDATA[new urbanism]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[sustainable mobility]]></category>
		<category><![CDATA[technological singularity]]></category>
		<category><![CDATA[ubiquitous computing]]></category>
		<category><![CDATA[algorithmic economies]]></category>
		<category><![CDATA[algorithmic landscapes]]></category>
		<category><![CDATA[ARE2011]]></category>
		<category><![CDATA[ARWave]]></category>
		<category><![CDATA[Asye Birsel]]></category>
		<category><![CDATA[augmented reality event]]></category>
		<category><![CDATA[augmenting human intelligence]]></category>
		<category><![CDATA[augmenting perception]]></category>
		<category><![CDATA[body track]]></category>
		<category><![CDATA[Brian Krejcarek]]></category>
		<category><![CDATA[corporate intelligence]]></category>
		<category><![CDATA[Data Story Teller]]></category>
		<category><![CDATA[Design the Life You Love]]></category>
		<category><![CDATA[dystopic futures]]></category>
		<category><![CDATA[Google Voice]]></category>
		<category><![CDATA[Green Goose]]></category>
		<category><![CDATA[HipGeo]]></category>
		<category><![CDATA[Iron Man]]></category>
		<category><![CDATA[Keichi Matsuda]]></category>
		<category><![CDATA[Kevin Slavin]]></category>
		<category><![CDATA[Meet Gatsby]]></category>
		<category><![CDATA[Moodscope]]></category>
		<category><![CDATA[Motion Control Photography]]></category>
		<category><![CDATA[MyMee]]></category>
		<category><![CDATA[Nick Crocker]]></category>
		<category><![CDATA[OKCupid]]></category>
		<category><![CDATA[personal intelligence]]></category>
		<category><![CDATA[phone toss]]></category>
		<category><![CDATA[quantified self]]></category>
		<category><![CDATA[Quid]]></category>
		<category><![CDATA[Reality Architect]]></category>
		<category><![CDATA[Sean Gurley]]></category>
		<category><![CDATA[self tracking]]></category>
		<category><![CDATA[siri]]></category>
		<category><![CDATA[Situationist]]></category>
		<category><![CDATA[social intelligence]]></category>
		<category><![CDATA[Strata]]></category>
		<category><![CDATA[StrataNY]]></category>
		<category><![CDATA[technology and story telling]]></category>
		<category><![CDATA[TEDXSiliconAlley]]></category>
		<category><![CDATA[The Aesthetics of Artificial Intelligence]]></category>
		<category><![CDATA[The Locker project]]></category>
		<category><![CDATA[the world is a pltform]]></category>

		<guid isPermaLink="false">http://www.ugotrade.com/?p=6452</guid>
		<description><![CDATA[Watch live streaming video from tedx at livestream.com On Becoming A Reality Architect (Not a Reality Star) View more presentations from Tish Shute 1) Like most of us I wear a lot of hats. And I frequently work under a designer title. But recently someone said to me, “So you’re a Reality Architect.” I found [...]]]></description>
			<content:encoded><![CDATA[<p><iframe width="560" height="340" src="http://cdn.livestream.com/embed/tedx?layout=4&amp;clip=pla_64034d42-e5a2-4e37-865e-e24c8d103cb1&amp;height=340&amp;width=560&amp;autoplay=false" style="border:0;outline:0" frameborder="0" scrolling="no"></iframe>
<div style="font-size: 11px;padding-top:10px;text-align:center;width:560px">Watch <a href="http://www.livestream.com/?utm_source=lsplayer&amp;utm_medium=embed&amp;utm_campaign=footerlinks" title="live streaming video">live streaming video</a> from <a href="http://www.livestream.com/tedx?utm_source=lsplayer&amp;utm_medium=embed&amp;utm_campaign=footerlinks" title="Watch tedx at livestream.com">tedx</a> at livestream.com</div>
<div style="width:425px" id="__ss_9914713"> <strong style="display:block;margin:12px 0 4px"><a href="http://www.slideshare.net/TishShute/on-becoming-a-reality-architect-not-a-reality-star" title="On Becoming A Reality Architect (Not a Reality Star)" target="_blank">On Becoming A Reality Architect (Not a Reality Star)</a></strong> <iframe src="http://www.slideshare.net/slideshow/embed_code/9914713" width="425" height="355" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe>
<div style="padding:5px 0 12px"> View more <a href="http://www.slideshare.net/" target="_blank">presentations</a> from <a href="http://www.slideshare.net/TishShute" target="_blank">Tish Shute</a> </div>
</p></div>
<p>1) Like most of us I wear a lot of hats.  And I frequently work under a designer title.  But recently someone said to me, “So you’re a Reality Architect.” I found the suggestion intriguing in part because I have been thinking about what it means to have agency in the algorithmic landscapes of the future that Kevin Slavin describes in his awesome TED talk, <a href="http://www.ted.com/talks/kevin_slavin_how_algorithms_shape_our_world.html">How Algorithms Shape the World.</a>  And, Reality Architect, if it implies anything, it implies a lot of agency and that is very appealing. But what does a  “A Reality Architect do?” </p>
<p>2) When a very brilliant friend came up with this tag line for me, Tish Shute, Reality Architect, &#8220;She puts the reality back in Augmented Reality,&#8221;  I began to become quite enchanted with the idea.</p>
<p>3) My career began with motion control photography creating visual effects for film and television. The Motion Control era which includes Star Wars, Close Encounters of the Third Kind, The Terminator, Star Trek, 2010, brought us many of the early design fictions for augmented reality.</p>
<p>4) With the arrival of smart phones I focused on the mobile local experience and making AR a reality.  I co-founded <a href="http://augmentedrealityevent.com/">Augmented Reality Event</a> and  <a href="http://arwave.org/new_index.php">ARWave </a> &#8211; a completely open federated, realtime updating system for geolocated data of any sort.</p>
<p>5) But the AR dream has a dark side.  This is a still from Keichi Matsuda’s <a href="http://www.keiichimatsuda.com/augmented.php">great dystopic vision of AR’s future</a>.  Kevin Slavin pointed out in his talk, <a href="http://www.mobilemonday.net/06/2011/kevin-slavin-%E2%80%93-reality-is-plenty-thanks.html">Reality is Plenty Thanks</a>, that AR as visual layers over reality can obscure what is best about reality rather than enhancing it.</p>
<p>6) Recently I have been exploring what it means to make reality more interesting.  <a href="http://meetgatsby.com/">Meet Gatsby</a> is a location aware networking startup that I love.  Gatsby orchestrates small world moments and creates contextually aware opportunities and serendipity in real life. </p>
<p>7) But we already have experts at making reality more interesting they are called Reality Stars. And when I say I want to make reality more interesting, I have no ambitions to be a reality star.  Technology and Story telling are my passions. </p>
<p> <img src='http://www.ugotrade.com/wordpress/wp-includes/images/smilies/icon_cool.gif' alt='8)' class='wp-smiley' /> <a href="http://www.okcupid.com/">OKCupid</a> is a startup that has been making reality more interesting and solving dating problems with a combination of data, math and story telling.</p>
<p>9) We are entering a new area of social intelligence where people and algorithms are interacting in interesting new ways.  OKCupid has been getting a lot of attention for offering social intelligence that can help us play better in our dating lives. And by connecting social graph, interest graph and location Meet Gatsby hopes to creates new opportunities in our daily activities beyond dating.</p>
<p>10) The combination of math, data and story telling is also a key to a new era of corporate intelligence.  <a href="http://quid.com/">Quid</a> works with Government and big corporations, “augmenting our ability to perceive this complex world,” to help them make better decisions on big questions in a complex world.</p>
<p>11) Sean Gurley of Quid at <a href="http://strataconf.com/stratany2011">Strata NY</a> described understanding complexity as a dimensionality problem.  And, where the dimensionality reduction powers of Math meet the human powers of visualization and story telling powers of people is where insight arises.  This is where I think, perhaps, the work of a reality architect emerges.  An alternate title for a Reality Architect might be a Data Story Teller?</p>
<p>12) There is also a new space of personal intelligence emerging.  Quantified Self, Self Tracking and Start Ups like, <a href="http://mymee.com/">MyMee</a> &#8211; that transforms &#8220;symptoms into empowering data,&#8221; are giving us new tools to understand ourselves and unravel pressing problems like allergies that frequently leave Drs drawing a blank.</p>
<p>13) <a href="http://www.moodscope.com/">Moodscope</a> adds the power of sharing and benchmarking to the personal intelligence equation.  “Lift your mood with a little help from your friends? </p>
<p>14) I am beginning to realize I know a lot of  Reality Architects.   Brian Krejcarek from <a href="http://www.greengoose.com/">Green Goose</a> is designing simple fun sensors that turn everyday things into opportunities to play and give us new ways to play life together and be happier people.</p>
<p>15) There is also an interesting community of practice emerging around Habit Design, Nick Crocker demonstrates in, <a href="http://www.youtube.com/watch?v=kgI0Xyepzik">Floss the Teeth You Want to Keep,</a> that there are a bunch of little hacks that exist to improve your ability to change.</p>
<p>16) The wonderful designer Asye Birsel through her project <a href="http://birselplusseck.com/index.php?page=design-the-life-you-love-2">Design the Life You Love</a> (the illustration above is one I did from her recipe) is teaching us organizing your life is not unlike other design problems.  If you can visualize it you can change it.</p>
<p>17) With everyone carrying a powerful sensor device in their pockets, the World is Now a Platform for Story Telling.  <a href="http://www.hipgeo.com/">HipGeo</a> keeps track of your movements and then spits out a slick, animated travel diary.  <a href="http://www.narrativescience.com/">Narrative Science</a> is a company that among other things can turn excel spread sheets into compelling stories for executives.  </p>
<p>18) But to return to design fictions again.  One thing interesting about the HUDs in Iron Man is the emphasis on dialogue, and the sentient portion of the HUD as a character. The Aesthetics of Artificial Intelligence is increasingly directed at the interaction between algorithms and people. SIRI, for example, has a more highly developed character than Google voice. So the Aesthetics of AI is something I think aspiring Reality Architects might want to be think about and will probably play a significant role in future job descriptions and job titles we are yet to think of.</p>
<p>19) There is lots more I could say particularly about the importance of agency and putting people at the center of their data &#8211; please check out <a href="http://lockerproject.org/">The Locker Project.</a> But here are some thoughts on what I hope Reality Architects will do. </p>
<p>Create tools (not just maps and visualizations) to make reality more reliable, more constructable, and more useable.</p>
<p>20) Build technology that helps us live extraordinary lives. <a href="http://www.situationistapp.com/">Situationist</a> is an app that &#8220;injects our present lives with the unexpected.&#8221;</p>
<p>21) Create more opportunities, for serendipity, and fun in our daily lives.  And last, but not least, never forget the potential of the phone toss!</p>
<p>Thank you @chrisgrayson and @kellyhadous for organizing <a href="http://www.tedxsiliconalley.org/">TEDXSiliconAlley</a> &#8211; great work!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ugotrade.com/2011/10/28/on-becoming-a-reality-architect-exploring-the-power-of-connection-between-people-and-algorithms-tedxsiliconalley-talk/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Story Telling &#8211; the Art, Science, and Business of Data: Talking with Edd Dumbill about Strata, NYC, 2011</title>
		<link>http://www.ugotrade.com/2011/08/31/story-telling-the-art-science-and-business-of-data-talking-with-edd-dumbill-about-strata-nyc-2011/</link>
		<comments>http://www.ugotrade.com/2011/08/31/story-telling-the-art-science-and-business-of-data-talking-with-edd-dumbill-about-strata-nyc-2011/#comments</comments>
		<pubDate>Wed, 31 Aug 2011 18:51:52 +0000</pubDate>
		<dc:creator>Tish Shute</dc:creator>
				<category><![CDATA[Ambient Findability]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Big Data]]></category>
		<category><![CDATA[Hadoop]]></category>
		<category><![CDATA[Instrumenting the World]]></category>
		<category><![CDATA[Linked Data]]></category>
		<category><![CDATA[Mobile Reality]]></category>
		<category><![CDATA[Mobile Technology]]></category>
		<category><![CDATA[New Interfaces]]></category>
		<category><![CDATA[Open Data]]></category>
		<category><![CDATA[Real Time Big data]]></category>
		<category><![CDATA[data science]]></category>
		<category><![CDATA[mobile augmented reality]]></category>
		<category><![CDATA[mobile meets social]]></category>
		<category><![CDATA[online privacy]]></category>
		<category><![CDATA[privacy and online identity]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[ubiquitous computing]]></category>
		<category><![CDATA[websquared]]></category>
		<category><![CDATA[big data]]></category>
		<category><![CDATA[Bloom]]></category>
		<category><![CDATA[Business in the Age of Big Data]]></category>
		<category><![CDATA[Color]]></category>
		<category><![CDATA[data analytics]]></category>
		<category><![CDATA[data design]]></category>
		<category><![CDATA[data expression]]></category>
		<category><![CDATA[data Science]]></category>
		<category><![CDATA[Data Sift]]></category>
		<category><![CDATA[data story telling]]></category>
		<category><![CDATA[data visualization]]></category>
		<category><![CDATA[Edd Dumbill]]></category>
		<category><![CDATA[Google +]]></category>
		<category><![CDATA[Google Maps]]></category>
		<category><![CDATA[Google Plus]]></category>
		<category><![CDATA[GreenPlum]]></category>
		<category><![CDATA[infographics]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[Media Sift]]></category>
		<category><![CDATA[Mike Kuniavsky]]></category>
		<category><![CDATA[Narrative Science]]></category>
		<category><![CDATA[Natural Language Generation]]></category>
		<category><![CDATA[OKCupid]]></category>
		<category><![CDATA[Quid]]></category>
		<category><![CDATA[Singly]]></category>
		<category><![CDATA[Somatic Data Perception]]></category>
		<category><![CDATA[Strata Conference]]></category>
		<category><![CDATA[Strata Summit]]></category>
		<category><![CDATA[The Locker project]]></category>
		<category><![CDATA[Visual.ly]]></category>
		<category><![CDATA[Visualizing Data]]></category>

		<guid isPermaLink="false">http://www.ugotrade.com/?p=6338</guid>
		<description><![CDATA[I&#8217;m really looking forward to the O&#8217;Reilly Strata events that are coming to NYC in a couple of weeks. I’m fascinated to see where the art, science, and business of data has gone since February, when I attended the first Strata Conference in Santa Clara &#8211; a sold out event imbued with an awareness that this [...]]]></description>
			<content:encoded><![CDATA[<p><object width="500" height="306"><param name="movie" value="http://www.youtube.com/v/sCmO8YKzv9U?version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/sCmO8YKzv9U?version=3" type="application/x-shockwave-flash" width="500" height="306" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>I&#8217;m really looking forward to the<a href="http://strataconf.com/stratany2011"> O&#8217;Reilly Strata </a>events that are coming to NYC in a couple of weeks. I’m fascinated to see where the art, science, and business of data has gone since February, when I <a href="../../2011/01/20/real-time-big-data-at-strata-2011-ambient-findability-geomessaging-augmented-data-and-new-interfaces/">attended the first Strata Conference in Santa Clara</a> &#8211; a sold out event imbued with an awareness that this was an important gathering of cognoscenti working on   the next big thing.</p>
<p>Strata in New York City is a sequence of events,  <a href="http://strataconf.com/jumpstart2011/">Strata JumpStart</a>, Sept. 19th, and then<a href="http://strataconf.com/summit2011/"> The Strata Summit</a>, &#8220;The Business of Data,&#8221; Sept. 20th &amp; 21st, and followed by the <a href="http://strataconf.com/stratany2011/">Strata Conference</a>, &#8220;Making Data Work,&#8221; Sept. 22nd, 23rd.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/08/Screen-shot-2011-08-28-at-7.15.41-PM.png" target="_blank"><img class="alignnone size-medium wp-image-6376" title="Screen shot 2011-08-28 at 7.15.41 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/08/Screen-shot-2011-08-28-at-7.15.41-PM-300x101.png" alt="" width="300" height="101" /></a><em><a href="http://strataconf.com/public/content/landing?_discount=adw&amp;cmp=kn-conf-st11-starta-terms" target="_blank"></a></em></p>
<p><em><a href="http://strataconf.com/public/content/landing?_discount=adw&amp;cmp=kn-conf-st11-starta-terms" target="_blank">&#8220;The future belongs to those who understand how to collect and use their data successfully.&#8221;</a></em></p>
<p>Below is a transcript of a conversation I had last Friday with <a href="http://strataconf.com/stratany2011/public/content/about" target="_blank">Strata Program Chair, Edd Dumbill</a> about some of the highlights of the schedule from my perspective.  However, I highly recommend taking a good look at <a href="http://strataconf.com/public/content/landing?_discount=adw&amp;cmp=kn-conf-st11-starta-terms" target="_blank">all that is planned through the three events</a> because there is a depth and breadth that could not be covered in one conversation.</p>
<p>The video opening this post is from <a href="http://visual.ly/about" target="_blank">visual.ly.com</a> &#8211; a start-up making it easier for people to create, explore, share, and promote data visualizations and infographics.</p>
<h3>Talking with Edd Dumbill</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/08/edddumbillheadshot.png"><img class="alignnone size-full wp-image-6391" title="edddumbillheadshot" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/08/edddumbillheadshot.png" alt="" width="150" height="150" /></a></p>
<p><strong>Tish Shute:</strong> It seems a dialogue between the art of data and the science of data is going to be center stage at Strata NYC, and there will be much discussion about story telling with data.</p>
<p>Is that observation correct or is there something else going on there?</p>
<p><strong>Edd Dumbill:</strong> No, I think that’s a great characterization.  For the <a href="http://strataconf.com/summit2011/" target="_blank">Summit</a>, the core realization for me has been that when you have these tools for getting value from data and when you can drive what you’re doing by data, then actually, the biggest consequences are human ones, and they are organizational ones, and they are strategic ones once you have the technology in place.</p>
<p>So what the summit is doing is really looking at how, in a variety of industries, governments, and within disciplines within those, how the amount of data, the ease of which it can be communicated and mined is changing the way industry is shaped.</p>
<p><strong>Tish Shute: </strong> Also, I noticed  that the <a href="http://strataconf.com/summit2011/public/schedule/full" target="_blank">Strata Summit Schedule</a> (Sept 20th &amp; 21st), and even through to the <a href="http://strataconf.com/stratany2011/" target="_blank">Strata Conference</a> (Sept 22nd &amp; 23rd), has more of an emphasis on pop culture; sports &#8211; baseball, dating &#8211; OKCupid, and Narrative Science, all have a place on the schedule, for example?</p>
<p>Is this the culture of New York City being reflected – interests in media and marketing, or is there something else going on?  Has the data tool stack matured since the Strata Conference in Silicon Valley at beginning of the year?</p>
<p><strong><br />
Edd Dumbill</strong>:  Yes, there’s certainly a different flavor to the event because we’re in New York.  And, yes, the tool stack has matured, but it is, by no means mature, and the maturity’s only coming at the lowest level.</p>
<p>I think there’s many years left in maturing the tool stack.  But one of the beauties of big data is that once you have the data together, the algorithms to get value from it initially are pretty simple.</p>
<p>So, focusing on the stories of success of being data driven, particularly in the Summit, is important to us because the two questions people are asking are, “One, I’ve got data.  Two, What do I do with it?”    We don’t need to make the argument that data is important anymore.  But we do need to demonstrate what you can do with it.</p>
<p>The data isn’t necessarily big; it’s just there.  It’s about having an analytical approach to your business that compliments your intuition, and compliments your vision.</p>
<h3>&#8220;One of the most powerful ways of presenting data to people is in a story,&#8221; Edd Dumbill</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/08/NarrativeScience.png"><img class="alignnone size-full wp-image-6351" title="NarrativeScience" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/08/NarrativeScience.png" alt="" width="260" height="218" /></a></p>
<p><strong>Tish Shute:</strong> Yes I can see the emphasis in the schedule on how to tell meaningful stories with data. <a href="http://www.narrativescience.com/" target="_blank">Narrative Science</a> seem to be doing something very interesting re turning data into stories?</p>
<p><strong>Edd Dumbill: </strong>Yes. They absolutely fascinate me with what they do.  There’s this kind of hierarchy and sort of chain of needs right now where business is going, “We need data scientists.  Find me data scientists.  Train me data scientists.  Hire me data scientists.”  And the data scientists are all going, “I need visualization.  I’ve got this data, I now need to turn it back into a story that’s going to be useful to people or provide interfaces that are going to help people understand and explore this,” because it doesn’t scale to have to have an interpreter all the time between the data and the results.</p>
<p>You need to be able to present it in a way that means something to people.</p>
<p>People can look at a graph and get many things out of it, maybe not even get anything at all out of it if they are not used to it.  But particularly for digesting certain kinds of high-level summaries and results, if you can put the data back into prose, it makes it very accessible to people.<br />
<strong><br />
Tish Shute:</strong> Natural Language Generation from data really opens up so many possibilities..</p>
<p><strong>Edd Dumbill:</strong> Yes, it’s interesting. I think it’s a very novel use.  A lot of people would consider that the end result of their data was a spreadsheet or a graph that they are processing.</p>
<p>But if you turn that back into a story, I think there’s a lot of potential of helping executives understand what’s going on. It makes it possible to use language to understand the results.<br />
<strong><br />
Tish Shute:</strong> I am really excited to see the emphasis on stories, data design and visualization, and the way we experience data is as much part of The Strata Summit and The Strata Conference as some of the more hardcore big data challenges and analytics stuff.<br />
<strong><br />
Edd Dumbill: </strong> Yes.  We are definitely ramping up on visualization.  And I think that’s going to become more important. Having a fundamental grasp of how to use graphics and charts is still incredibly core to what we’re saying.  But I’m also interested in ways that go beyond, because at least 50% of the point of visualization is to help people understand the dynamics of the data, to really augment their senses with the results of the computation.</p>
<p>You know, the people who are some of our best leaders, the ones who know how to ask the right questions of the data, have a sort of indefinable fingertip feel that you get for numbers when you live around them for a while.  And anything we can do with interfaces to accelerate this is going to be very beneficial, whether it comes to being visual and flying through the data or hearing it in natural language.</p>
<p><strong>Tish Shute:</strong> Have I missed anything in that in terms of what you’ve got on the schedule re visualization?  VisualizingData.com published <a href="http://www.visualisingdata.com/index.php/2011/08/data-viz-schedule-for-oreilly-strata-conference/">an ideal schedule from the visualizing data perspective</a>.  But have you added anything recently?</p>
<p><strong>Edd Dumbill: </strong> Well, there’s one event which isn’t actually listed on the schedule yet, which is on Tuesday night.  There’s a venue called <a href="http://www.eyebeam.org/">EyeBeam in New York</a>; we’re having a visualization showcase that evening.  So there will be stuff to walk around and then a few talks, really from some of the most interesting companies doing viz and viz approaches.  So that’s not up on the schedule yet, but that will be in addition.  It gives a nice focus on Tuesday night.</p>
<p><strong>Tish Shute:</strong> Oh, that’s super awesome.  I&#8217;ll definitely go to that.<br />
<strong><br />
Tish Shute:</strong> I am very interested in mobile social communications and augmented reality &#8211; especially augmented reality that feels different, not just looks different, as Kevin Slavin puts it.</p>
<p>I am excited to see people thinking about data not just in terms of visualization, but in other ways too that we can feel it through our secondary senses as well (see <a href="http://orangecone.com/archives/2011/05/somatic_data_pe.html">Mike Kuniavsky’s talk at ARE2011, &#8220;Somatic Data Perception&#8221;</a>).</p>
<p><strong>Edd Dumbill: </strong> Yes, absolutely.  That is where we view this as going.  I will be incredibly depressed if I’m still looking at the world through a glowing rectangle in 10 years time.</p>
<p><strong>Tish Shute: </strong> Yes, it would be!  I am looking forward to see the new data start ups too.</p>
<p><strong>Edd Dumbill:</strong> Yes, there are a variety of interesting startups, that I feel are particularly important in the data space.  <a href="http://mediasift.com/">Media Sift</a> and Data Sift, for example,<a href="http://datasift.com/"> Data Sift</a> is doing a lot of real time processing on the Twitter fire hose.  They provide real time analytics on Twitter, which I think is very important.</p>
<p><strong>Tish Shute:</strong> In terms of using data to provision mobile experiences, real time is massively important, isn’t it?<br />
<strong><br />
Edd Dumbill:</strong> Absolutely.  Yes.</p>
<p><strong>Tish Shute: </strong> But real time data is still a big challenge, isn&#8217;t it?<br />
<strong><br />
Edd Dumbill: </strong> Yes.  I mean right now, our focus on real time is probably at the technology level.  Looking at real time, people are kind of building out the frameworks, companies like Media Sift and Data Sift creating parts of the experience.</p>
<p>And yes, our <a href="http://conferences.oreillynet.com/">Where 2.0</a> conference will be focused more on the mobile experience.</p>
<p><strong>Tish Shute: </strong>Re mobile experiences,<strong> </strong> I am very excited about <a href="http://www.infochimps.com/" target="_blank">Infochimps</a> and <a href="http://semanticweb.com/infochimps-adds-geo-apis-and-takes-a-shine-to-schema-org-too_b22613" target="_blank">their new geo APIs</a>, and sensor data is becoming such a big part of the picture now too. But the Kinect has also opened up a whole set of possibilities for the future of sensor data!</p>
<p><strong>Edd Dumbill:</strong> Yeah.  I still think Kinect is probably one of the most exciting things going down because of the democratization of that kind of capability.  Interesting things happen when the sensors become cheap, right?</p>
<p>When alongside a little camera in your iPad you have a Kinect sensor equivalent.  That’s become extremely interesting because everybody has it with them and can do things based off it.</p>
<p>So the things that always fascinate me are when it becomes cheap and hackable.<br />
<strong><br />
Tish Shute:</strong> And if Kinect went mobile, that would be exciting?</p>
<p><strong>Edd Dumbill:</strong> I think it’s entirely likely in the next couple years, yes.</p>
<p>The more sensors we can start instrumenting our mobile and personal devices with, I think it’s going to always result in some much more novel uses that we ever dreamed of.</p>
<p><strong>Tish Shute:</strong> There was a lot of hoo-ha about <a href="http://blogs.wsj.com/venturecapital/2011/06/15/after-seeing-green-color-is-black-and-blue/">Color</a> when they launched this year. They were unable to capture a user base, but if they had issues of privacy might have come to the fore because they were really collecting more sensor data than any other app, right?</p>
<p>We are still waiting to see a breakthrough app in that area in terms of using all the phone sensors in ways that will really enhance a user experience rather than just the aims of data mining, aren&#8217;t we?</p>
<p><strong>Edd Dumbill:</strong> Yes.  I think this is one of the things where, in parallel, we’re really learning out the social and privacy implications of this kind of technology.  It seems to me the focus has shifted from the tech in the second half of the year too.  Frankly, everybody getting kind of freaked out about the amount of data that’s being mined and, you know, what’s acceptable use for that.</p>
<p>But on a slightly more prosaic level, there are some rather fabulous things being done.  If you look at the Google Maps navigation experience on an Android phone.  For instance, there’s some very practical applications of sensors collecting data with traffic and a variety of other augmentations going in that to actually do something useful.</p>
<p>So maybe we’d like to think we carry our sixth sense around with us in our pocket, and maybe we will.  But we certainly can in our car right now with all the automatic rerouting and so on.  That’s slightly more prosaic, but I think a lot more significant in terms of a pattern of how that can be applied.<br />
<a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/08/Singly.png"><img class="alignnone size-thumbnail wp-image-6367" title="Singly" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/08/Singly-150x150.png" alt="" width="150" height="150" /></a><br />
<strong><br />
Tish Shute:</strong> One of the Startups that really excited me in February at Strata, Santa Clara was <a href="http://singly.com/">Singly</a> and <a href="http://lockerproject.org/">The Locker project.</a> They are really thinking innovately in the area of putting people at the center of their data.</p>
<p>I am looking forward to seeing the fruition of that work.  And, while I’m enjoying Google +, it seems, we are just sort of holding up our hands and saying, “Well, there’s only one business model for data, and that is a centralized Fort Knox,” isn’t it?  Or is there something that I’m missing?</p>
<p><strong>Edd Dumbill:</strong> You’re right.  I mean I think Google +, for instance, is rather the walled garden is a hedged garden.  You know, there is a certain barrier there that I think is more about the fact that you need to put certain barriers up to actually create a decent user experience in the first place.  I think user experience is one of the BIG problems with open data, and private data, to be honest.</p>
<p>There’s a reason we are not all writing PGP encrypted emails to each other, right?  Because it’s so hard to make a UI for encryption that’s safe.  Most people don’t use passwords properly.  And I think a lot of the same user experience considerations come into this whole data thing.</p>
<p>Facebook can get away with anything they want to because have you ever tried using their privacy settings?  Google, I think, more than anybody has tried to address this issue using sensible defaults, making the explanations clear.  And they probably succeeded for a geek tech audience.</p>
<p>So I honestly think, probably, Locker’s biggest challenge, in that kind of approach, is definitely UI and giving the concept to the users so they can understand it.</p>
<p>But there’s certainly a very useful contribution to this conversation.</p>
<p>I think there are parallels in blogging, actually.  There is a case where people have information they want to disseminate.  And do you choose to do in on your own website, set everything up, publish for yourself, host for yourself, so you have complete control, or do you cede, for convenience, control to Blogger or Tumbler, knowing that you are being monetized somehow and that you’re playing in somebody else’s walled garden and don’t have that control?</p>
<p>So I haven’t really expanded that thought too much, but I think there’s something there in following that along and seeing where that actually leads.</p>
<p>But, you know, there is a whole technical challenge as well.</p>
<p>I really like the idea of being able to give permission to people. Being able to say, well, “I’m engaging you to do X,Y,Z in return for such and such. That seems like a good bargain to me. Giving up my data is a decent bargain for the services I’m getting back.” I mean that’s generally the contract we make in real life with people anyway.</p>
<p>That’s another thing re Google+, &#8211;why it’s a promising approach. At least in their rhetoric, they’re trying to say, well, “We’re trying to model this on the real life economy, the economy of real life interactions.”</p>
<p><strong>Tish Shute:</strong> Yes. Any movement towards saying, well, “I’m not just collecting your data randomly, I’m collecting this data because I want to give something back to you that will enhance your interactions,” definitely feels like an improvement, doesn’t it?<br />
<strong><br />
Edd Dumbill:</strong> Yes. I think that bargain is clear. I’m just fascinated by who could be trusted and… I do actually wonder if there will be some kind of, rather than necessarily everything being decentralized like Lockers suggests, there might be an idea of a variety of inter-operating, trusted identity brokers. People who we would actually trust. Banks, right? We do that right now. Banks are pretty much our identity brokers. Who knows?</p>
<p><strong>Tish Shute:</strong> I think, that is where the Locker project’s going with Singly, isn’t? Isn’t Singly the trusted broker for the Lockers, right?</p>
<p><strong>Edd Dumbill: </strong>Yes. Now the question is whether you trust a startup with that or whether you’re going to trust… I mean, who knows? Trust levels are at such all-time lows with everybody right now. People in America won’t trust the government. I think Google are probably one of the most trusted brokers out there online.<br />
<strong><br />
Tish Shute:</strong> Perhaps, that’s interesting, isn’t it?<br />
<strong><br />
Edd Dumbill:</strong> I did write a piece, which kind of speculated that Google may become some sort of center brokering of social information and kind of a platform.</p>
<p><strong>Tish Shute:</strong> Oh, yes, <a href="http://radar.oreilly.com/2011/07/google-plus-social-backbone.html"><strong>&#8220;Google+ is the social backbone&#8221;</strong></a> &#8211; a very thought provoking piece! It deserves an interview on it&#8217;s own!</p>
<p>But back to the Strata schedule!  I notice you have DePodesta doing the Moneyball talk, right? What’s the 2011 twist on Moneyball?</p>
<p><strong>Edd Dumbill: </strong>I think the twist on that is that the’re a lot more people can play now, really, which is why we’re having Strata in the first place. That 10 years ago the people doing this kind of stuff are McDonalds and Walmart and sports teams. Everybody, where there was large money, they could afford to gather the data. Maybe they could try this service out in making decisions based on it.</p>
<p>Well, we’re now in a very instrumented society where every business, every person has instrumented data about their interactions. I think the kind of resistance and dynamics and opinions that Moneyball brought up are the ones that people are going to be facing again right now as they seek to be more data-driven in what they’re doing.</p>
<p>It’s also very interesting to know 10 years on, what do you think? You’ve had 10 years of this, of sort of sabermetrics and so on. Have you matured in your view, have you softened?</p>
<p>What I’m endlessly and ultimately fascinated by is, where does this fit in the decision process and in the organization tree? Where does it mesh with vision?</p>
<p>Steve Jobs achieved it perfectly. He had vision and all kinds of things for his products. But Apple succeeded through a relentless operational efficiency. Absolutely relentless in their suppliers, their supply train, their manufacturing lines down to their detail. They are an utterly data-driven, process-driven organization at the same time as melding that with vision, design values and good quality. That’s a case where it worked together.</p>
<p>I’m eager to try and tease it out, figure out how that really works and how those things come together.<br />
<strong><br />
Tish Shute: </strong> And that’s another thread I see being explored at Strata, NYC.  It’s not human versus machine or machine trumps human, but it’s human with machine.  This is another theme, isn&#8217;t it?<br />
<strong><br />
Edd Dumbill: </strong>Exactly. We all operate by feedback loops. Really, what machines are doing enables us to get better quality data and in a tighter feedback loop.</p>
<p><strong>Tish Shute: </strong> One feedback loop that we’re finding machines very useful for is understanding how we feel. I think that’s really interesting.</p>
<p><strong>Edd Dumbill: </strong>Yes. I’m very fascinated by all the quantified-self stuff and where that can take us. At the end of the day, we have a very personal little organization to deal with, which is ourselves.<br />
<strong><br />
<a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/08/Quid.png"><img class="alignnone size-medium wp-image-6369" title="Quid" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/08/Quid-300x182.png" alt="" width="300" height="182" /></a><br />
<a href="http://quid.com/" target="_blank"><em>Quid: Building Software and Mathematical Solutions  to Simplify Complex Decisions</em></a></strong></p>
<p><strong>Tish Shute:</strong> Yes! But the thing is we don’t understand ourselves in isolation, do we?   I am definitely going to attend the session by Sean Gourley, CTO of <a href="http://quid.com/" target="_blank">Quid</a>, on semantic clustering analysis.  It seems like sentiment analysis is going big-time now, isn’t it?<br />
<strong><br />
Edd Dumbill: </strong>Yes. I mean, sentiment analysis is actually becoming a checkbox feature in databases now. The latest release of <a href="http://www.greenplum.com/">Greenplum</a> has it built it. It’s that kind of level of feature that people want as social data is so important. Of course a lot of this is being driven by marketing and advertising.</p>
<p><strong>Tish Shute: </strong> Yes but even re marketing data story telling has been taking some interesting and quirky turns hasn&#8217;t it?<br />
<strong><br />
Edd Dumbill: </strong>Yes, absolutely. I think there’s a lot of interesting research ahead of us there as well.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/08/OKCupid.png"><img class="alignnone size-medium wp-image-6370" title="OKCupid" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/08/OKCupid-273x300.png" alt="" width="273" height="300" /></a><br />
<em><a href="http://blog.okcupid.com/">OKCupid Trends</a></em></p>
<p><strong>Tish Shute:</strong> <a href="http://www.okcupid.com/">OkCupid</a> is a very interesting example of data story telling that leverages our desire to know ourselves, and ourselves in relation to others.<br />
<strong>.<br />
Edd Dumbill:</strong> Yes. I mean they’re an example of a shift that’s happening in the PR industry, actually, which is companies understanding that telling marketing stories with data is very, very compelling. OkCupid really used that to hit well above their weight. Of course they got acquired as a direct result of that and their profile.</p>
<p><strong>Tish Shute:</strong> I know OKCupid got acquired by Match.com, but you were saying they hit above their weight by using this analysis? How did that work?<br />
<strong><br />
Edd Dumbill:</strong> I think a lot of it’s down to their blog. That they analyze these things, publish them on their blog. It got a lot of attention, generated a lot of media stories, which brought them to Match.com’s attention. There’re millions of &#8211; well a large number of dating sites. But they differentiated themselves through the smart use of their data.</p>
<p><strong>Tish Shute:</strong> Data and Games is an area I am very interested in.  Zynga changed the game with game analytics and social games. And now we are seeing Rovio partner with <a href="http://medio.com/">Medio</a> for analytics,<a href="http://radar.oreilly.com/2011/08/angry-birds-data-hp-daily-dot.html"> </a>(see<a href="http://radar.oreilly.com/2011/08/angry-birds-data-hp-daily-dot.html"> Green pigs and data). </a> But I noticed that you don’t have games as a strong theme on the schedule?</p>
<p><strong> Edd Dumbill: </strong>I think you’ll see more of that on the West Coast to be honest. It’s not that we’re not interested. I just feel that the center of gravity to that topic is probably back on the West at the moment.</p>
<p><strong>Tish Shute:</strong> So what’s after Zynga in terms of game analytics? A nice easy question!<br />
<strong><br />
Edd Dumbill:</strong> Sure. Let me predict the future for you.</p>
<p><strong>Tish Shute:</strong> Yes please do!</p>
<p><strong>Edd Dumbill:</strong> I don’t know, to be honest. One of the very interesting things about games is that it helps us understand the real world by modeling and playing around.  I’m highly fascinated to see some more of those things played out through real life actors.   There’s been some examples right out of <a href="http://www.scvngr.com/" target="_blank">Scavngr</a> and whatnot. But if any of those techniques can really start to make a way into mobile technology, that’s one interesting thing.</p>
<p>What lessons can we take from what we’ve actually learned in game analytics that are reproducible and useful elsewhere?</p>
<p>Gamification is a bit of a trend right now. I am slightly skeptical&#8230; But I am fascinated by a lot of systems that are having these game elements added to them.   And so the second question is, if you’re having games added to things, like losing weight or saving money or writing a book, I’ve seen that too, what can you apply from the analytics world on top of that, and learn about systems and tweak them?</p>
<p>I don’t have that good of an answer for you. How my game is, is not steeped in that. But I am aware that there’s probably a lot of progress in games that has yet to be applied anywhere else.</p>
<p>Zynga and whatnot, is kind of a space race, isn’t it, to monetize that.   Space races generate technologies that can be applied in a variety of places.</p>
<p>What are the spinouts of game analytics that we can actually use elsewhere?</p>
<h3>&#8220;These Bloom Instruments aren’t merely games or graphics. They&#8217;re new ways of seeing what&#8217;s important.&#8221;</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/08/cartagram.png"><img class="alignnone size-medium wp-image-6373" title="cartagram" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/08/cartagram-300x129.png" alt="" width="300" height="129" /></a><br />
<em>Cartagr.am by Bloom</em><a href="http://cartagr.am/#10.00/40.8526/-74.6277"></a></p>
<p><strong>Tish Shute:</strong> Last February,  at Strata, I was very struck by the new work by Ben Cerveny and<a href="http://bloom.io/"> Bloom</a> on &#8220;pop cultural instruments for data expression&#8221; (also see<a href="http://cartagr.am/#10.00/40.8526/-74.6277"> </a><a href="http://www.youtube.com/watch?v=HWDcc5gNVrE">Ben Cerveny&#8217;s talk at ARE2011</a>).<br />
<strong><br />
Edd Dumbill:</strong> Yeah. I love every time the visualization comes onto a tablet….there’s an interesting back channel there.</p>
<p>And Google has done this in extreme to add to their great advantage. There’s a potential when you read an E-book, or you interact with the visualization of a tablet, that it can learn from your interactions.</p>
<p>If you read an E-book, and the book is instrumented and sends stuff back, then the book can read you at the same time that you’re reading it. That kind of collective intelligence can then be harnessed.</p>
<p>So what if Bloom’s pop culture visualizations are instrumented so that they know how people are using it?   Well what can they learn about that?  About either the quality of the visualization, about what’s interesting to data and back at the same time?</p>
<p>This is what the fundamental principles I think even of Web 2.0 and definitely in this era of big data that we’re in, is that the secondary signals, the exhaust from any electronic product, can be incredibly valuable.</p>
<p>We know that every time you run Google you are probably a part of at least one experiment that they are running to determine an optimal, and optimize their product through that. And how can you turn this up to generalize that out?</p>
<p><strong>Tish Shute:</strong> I agree.  This is at the core of the art, science and business of data.  I hear your phone ringing, but do I have time for one more quick question?</p>
<p><strong>Edd Dumbill:</strong> Oh yes.<strong> </strong></p>
<p><strong>Tish Shute:</strong> So it sort of follows on from my previous question.  The relationship between the crowd sourced intelligence and machine intelligence has played a huge role in making data work and  solve real world problems &#8211; <a href="http://crowdflower.com/" target="_blank">Crowd Flower</a>, for example.</p>
<p>Where are we at now with this relationship between crowdsourcing power of, for example, Crowd Flower and Mechanical Turk when combined with machine intelligence. Is there anything new going on here?<br />
<strong><br />
Edd Dumbill:</strong> What we’re actually starting to do is learn where to apply these tools. We’re reaching a point of understanding what crowd-sourcing is for, how to better design crowd-source tasks and so on in innovative uses.</p>
<p>One of the things I am particularly excited about is Natala Menezes who was at Amazon working on Mechanical Turk, she’s now moved to a company called <a href="http://gigwalk.com/" target="_blank">GigWalk</a>, which is a Turk platform that’s mobile.</p>
<p>So if you want to assign tasks that depend on people being in particular places and being able to do particular things, this is a platform for turking using that, which I think is fascinating. That’s definitely a new approach.<br />
<strong><br />
Tish Shute:</strong> Yes <a href="http://gigwalk.com/">GigWalk</a> is awesome – I saw that <a href="http://blogs.msdn.com/b/photosynth/archive/2011/07/19/get-paid-to-shoot-mobile-photosynths.aspx">Photosynth is partnering with GigWalk.</a> That is interesting – perhaps a step towards strong AR! ( see <a href="http://www.wired.com/beyond_the_beyond/2011/05/augmented-reality-readwrite-world-at-are2011/" target="_blank">Read Write World and Blaise Aguera Y Arcas&#8217;s work on Photosynth was big news at ARE2011</a>).</p>
<p><strong> Edd Dumbill:</strong> Natala will be talking about GigWalk.  I think the session is called quirky crowdsourcing. I want to call it Quirky Turks.</p>
<p><strong>Tish Shute:</strong> [laughs] I like that.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ugotrade.com/2011/08/31/story-telling-the-art-science-and-business-of-data-talking-with-edd-dumbill-about-strata-nyc-2011/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Interview with Vernor Vinge: Smart phones and Empowering Aspects of Social Networks &amp; Augmented Reality Still Massively Underhyped</title>
		<link>http://www.ugotrade.com/2011/05/10/interview-with-vernor-vinge-smart-phones-and-the-empowering-aspects-of-social-networks-augmented-reality-are-still-massively-underhyped/</link>
		<comments>http://www.ugotrade.com/2011/05/10/interview-with-vernor-vinge-smart-phones-and-the-empowering-aspects-of-social-networks-augmented-reality-are-still-massively-underhyped/#comments</comments>
		<pubDate>Tue, 10 May 2011 18:21:06 +0000</pubDate>
		<dc:creator>Tish Shute</dc:creator>
				<category><![CDATA[Ambient Devices]]></category>
		<category><![CDATA[Ambient Displays]]></category>
		<category><![CDATA[Ambient Findability]]></category>
		<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Artificial Life]]></category>
		<category><![CDATA[Artificial general Intelligence]]></category>
		<category><![CDATA[Augmented Data]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Big Data]]></category>
		<category><![CDATA[GeoFencing]]></category>
		<category><![CDATA[GeoMessaging]]></category>
		<category><![CDATA[Instrumenting the World]]></category>
		<category><![CDATA[Mixed Reality]]></category>
		<category><![CDATA[Mobile Reality]]></category>
		<category><![CDATA[New Interfaces]]></category>
		<category><![CDATA[Open Data]]></category>
		<category><![CDATA[Web Meets World]]></category>
		<category><![CDATA[World 2.0]]></category>
		<category><![CDATA[architecture of participation]]></category>
		<category><![CDATA[data science]]></category>
		<category><![CDATA[digital public space]]></category>
		<category><![CDATA[evolutionary technologies]]></category>
		<category><![CDATA[gestrural interface]]></category>
		<category><![CDATA[internet of things]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[mirror worlds]]></category>
		<category><![CDATA[mobile augmented reality]]></category>
		<category><![CDATA[mobile meets social]]></category>
		<category><![CDATA[new urbanism]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[technological singularity]]></category>
		<category><![CDATA[websquared]]></category>
		<category><![CDATA[A Fire Upon the Deep]]></category>
		<category><![CDATA[AR Vision]]></category>
		<category><![CDATA[augmented cognition]]></category>
		<category><![CDATA[Augmented Reality Contact Lenses]]></category>
		<category><![CDATA[augmented reality event]]></category>
		<category><![CDATA[augmented reality eyewear]]></category>
		<category><![CDATA[augmented reality social networks]]></category>
		<category><![CDATA[augmented social experiences]]></category>
		<category><![CDATA[augmented vision]]></category>
		<category><![CDATA[bottom up social networking]]></category>
		<category><![CDATA[Bruce Sterling]]></category>
		<category><![CDATA[Daemon]]></category>
		<category><![CDATA[Daniel Suarez]]></category>
		<category><![CDATA[digital gaia]]></category>
		<category><![CDATA[Fast Times at Fairmount High]]></category>
		<category><![CDATA[Freedom (TM)]]></category>
		<category><![CDATA[HUDs]]></category>
		<category><![CDATA[intelligence amplification]]></category>
		<category><![CDATA[Maneki Neko]]></category>
		<category><![CDATA[Rainbows End]]></category>
		<category><![CDATA[smart phones]]></category>
		<category><![CDATA[The Singularity]]></category>
		<category><![CDATA[Tish Shute]]></category>
		<category><![CDATA[ubicomp]]></category>
		<category><![CDATA[ubiquitous computing]]></category>
		<category><![CDATA[Vernor Vinge]]></category>
		<category><![CDATA[visual search]]></category>
		<category><![CDATA[wearable computing]]></category>

		<guid isPermaLink="false">http://www.ugotrade.com/?p=6277</guid>
		<description><![CDATA[Interview with Vernor Vinge Tish Shute: Many of the pioneers of the emerging AR industry who will be speaking at, and attending Augmented Reality Event, consider &#8220;Rainbows End&#8221; one of their key inspirations. [Note: If you want to attend ARE2011 readers of this post can use my discount code TISH295 ($295 for two days, or [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/04/Screen-shot-2011-04-13-at-12.51.38-PM.png"><img class="alignnone size-medium wp-image-6200" title="Screen shot 2011-04-13 at 12.51.38 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/04/Screen-shot-2011-04-13-at-12.51.38-PM-200x300.png" alt="" width="200" height="300" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/05/VernorVinge_RainbowsEnd.jpg"><img class="alignnone size-medium wp-image-6314" title="VernorVinge_RainbowsEnd" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/05/VernorVinge_RainbowsEnd-196x300.jpg" alt="" width="196" height="300" /></a></p>
<h3>Interview with Vernor Vinge</h3>
<p><strong>Tish Shute: </strong> Many of the pioneers of the emerging AR industry who will be speaking at, and attending <a href="http://augmentedrealityevent.com/" target="_blank">Augmented Reality Event,</a> consider <a href="http://www.amazon.com/Rainbows-End-Novel-Foot-Future/dp/0312856849" target="_blank">&#8220;Rainbows End&#8221;</a> one of their key inspirations. [Note: If you want to attend ARE2011 readers of this post can use my discount code <a href="http://augmentedrealityevent.com/register/" target="_blank">TISH295</a> ($295 for two days, or for one day only <a href="http://augmentedrealityevent.com/register/" target="_blank">TISH1DAY11</a> for $149]</p>
<p>What is the best and worst, in your view, about the way Augmented Reality is emerging from science fiction into science fact?</p>
<p><strong>Vernor Vinge:</strong> <strong>Progress that sets the stage:<br />
The worldwide market penetration of cellphones in the era 2000-2010 was of a size and speed that would have counted as foolish implausibility even in science-fiction of earlier times. More than half the human race suddenly had access to knowledge and comms. Being in the middle of this firestorm of progress, we can&#8217;t really judge ultimate effects, but I expect that smart phones and the empowering aspects of social networks and AR are still massively underhyped. (This is not to say that individual innovation enterprises can&#8217;t fail; the treasure is there for those who dare, and ultimately the whole human race can benefit.)</strong></p>
<p><strong>But I can still whine:<br />
Some &#8212; mostly political/legal &#8212; issues are disappointing. These affect AR but also the broad range of our progress with technology:<br />
o Software patents and some styles of cloud computing are blunting the ability of average people to innovate. In the 2010-2020 era, average people should have the building blocks to empower them to create (and throw away at the end of the workday) tools that in olden times would have been the whole purpose of a business startup.<br />
Unfortunately, some companies restrict and compartmentalize their releases like we&#8217;re still living in the twentieth century.<br />
There are also some mostly tech issues that I&#8217;m impatient with (speaking as a never-satisfied consumer and fan:)<br />
o The low pixel counts in contemporary head up displays.<br />
o The poor position coordination in current HUDs.<br />
o The lack of mass market acceptance of HUDs.<br />
o The lack of progress in distributed store-and-forward between<br />
mobile devices (sub-femtocell, ad hoc and transitory forwarding).<br />
o The lack of progress in uniform solutions to centimeter-scale<br />
localization.</strong></p>
<p><strong>Tish Shute:</strong> What do you feel will be the most impactful application of AR in people&#8217;s everyday lives?</p>
<p><strong>Vernor Vinge: There are nebulous and fairly high likelihood answers: AR apps that let each person/team see those aspects of physical reality that are important for their current activity. Pointing technologies that coordinate with that AR vision. The combination is a revolution of interfaces, and the probable physical disappearance of more and more of the gadgets that twentieth century people associated with high tech.</strong></p>
<p><strong> </strong></p>
<p><strong>There are also more specific, spectacular, and necessarily uncertain impacts (that depend on social acceptance and the development of network infrastructure for consensual sharing of local imagery).<br />
o Economic disruption of the trend toward huge, expensive display devices.<br />
o Bottom up social networking, arising from GPL&#8217;d tools. I see this as very disruptive, in good, bad and arguable ways, as illustrated by descriptive terms such as &#8220;consumer protection clubs&#8221;, &#8220;belief circles&#8221; and &#8220;lifestyle cults&#8221;. Some of these could be as public as our topdown social networks. Some might be quiet and widespread, perhaps growing out of pre-existing groups that already have a lot of intermember trust. (See:<a href="http://www-rohan.sdsu.edu/faculty/vinge/C5/index.htm" target="_blank">http://www-rohan.sdsu.edu/faculty/vinge/C5/index.htm</a>)<br />
o More farfetched, but in the tradition of the last 50 years: the digitization of external visual design: building architecture could give less priority to physical appearance and more to cheap physical strength, network access support, and physical modifiability.</strong></p>
<p><strong>Tish Shute: </strong>I interviewed Bruce Sterling earlier this week &#8211; <a href="http://www.ugotrade.com/2011/05/06/augmented-reality-transitioning-out-of-the-old-fashioned-legacy-internet-interview-with-bruce-sterling/" target="_blank">http://www.ugotrade.com/2011/05/06/augmented-reality-transitioning-out-of-the-old-fashioned-legacy-internet-interview-with-bruce-sterling/</a>.  And, I&#8217;m really looking forward to your &#8220;fireside chat&#8221; with Bruce at the end of Augmented Reality Event to sum up the event [<a href="http://augmentedrealityevent.com/schedule/" target="_blank">see the full schedule for ARE2011 here</a>].  But was there anything that particularly rung a bell for you in my conversation with Bruce?</p>
<p><strong>Vernor Vinge:</strong> <strong>Bruce says:  <em>&#8220;&#8230; it&#8217;s pretty clear that the people who would weep for joy to have Augmented Reality are people whose reality is already damaged. People who need reality augmented as a prosthetic &#8230;&#8221;</em> This really rings a bell with me. And social networks with AR may have a special impact at small sizes, even just _two_ players. At such a scale, they might be better called &#8220;joint entities&#8221; than &#8220;social networks&#8221;. For example, two differently disabled persons, where one is mobile. There&#8217;s a lot more that could be said about this, including applications that could be done (maybe are being done) already.</strong></p>
<p><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/05/ar-contact1.jpg"><img class="alignnone size-medium wp-image-6319" title="ar-contact1" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/05/ar-contact1-300x279.jpg" alt="" width="300" height="279" /></a><br />
</strong></p>
<p><em><a href="http://spectrum.ieee.org/biomedical/bionics/augmented-reality-in-a-contact-lens/0">Picture via IEEE Spectrum: Augmented Reality in a Contact Lens</a></em></p>
<p><strong>Tish Shute: </strong>As <a href="http://augmentedrealityevent.com/2010/08/25/are2010-keynote-by-jesse-schell-augmented-reality-will-define-the-21st-century/" target="_blank">Jesse Schell pointed out last year at ARE2010</a>, &#8220;The whole point of AR is to see things from a different point of view &#8230; How can there be a more powerful art form than one that actually changes what you see?&#8221;</p>
<p>The magic lens of the smart phone, screens &#8211; large and small, projection, audio and sensory devices are mediating our AR experiences today.  Bruce pointed out last year in his opening keynote, that these less immersive forms of AR have their own merits.</p>
<p>But eyewear has always been integral to the big vision of AR.  Do you see some interesting futures for AR without eyewear?  And, How long before AR eyewear is part of our everyday lives?<br />
<strong>Vernor Vinge: This importance of vision is a visionist claim <img src='http://www.ugotrade.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> , but for the majority of us who have sight, binocular vision is by far the highest bitrate input we have, and we have enormously sophisticated wetware for analyzing what we see. Current display tech is far short of fully exploiting this input channel.</strong></p>
<p><strong> </strong></p>
<p><strong>Along the way to this goal, I expect we&#8217;ll pass through mini-eras of exploiting the best-available tech. Right now, that is the tablet and the smartphone. Sometimes I almost wish for slower progress: in the nineteenth century, you could profitably spend your tech lifetime mastering one mechanism (for instance, black-and-white silver halide photography). The whole world would benefit from your career. Now, we rattle through the mini-eras so fast that we never fully exploit what&#8217;s zooming past before we&#8217;re on to the next stage.</strong></p>
<p><strong>How fast (or if) HUDs like in Rainbows End show up will probably depend on network and localizer tech as much as the HUDs themselves, with clear generational differences within such eyeware. In fact, it&#8217;s fun to imagine the mini-eras you could get with different combinations of HUDs tech, localization, and networking.</strong></p>
<p><strong>(Aside, a quibble: I think AR should not be restricted to visual only. There are tactile and kinesthetic possibilities, at least.)</strong></p>
<p><strong>(Aside, a whine: If only we had an output channel with the bitrate and flexibility of vision! Wearables plus voice and gesture could do some of that. Going further might involve scary human re-engineering. In  <a href="http://www.fictionwise.com/ebooks/eBook4380.htm" target="_blank">Fast Times at Fairmont High</a>, I speculated that a small re-engineering (eidetic memory) could give a form of highrate output,<br />
simply by allowing selection from very large menus.)</strong></p>
<p><strong>Tish Shute:</strong> Augmented Reality and Ubiquitous Computing are intimately connected. Is a distinction between AR and Ubicomp still useful? (This recent PARC blog post: <a href="http://blogs.parc.com/blog/2010/03/defining-ubiquitous-computing-vs-augmented-reality/" target="_blank">http://blogs.parc.com/blog/2010/03/defining-ubiquitous-computing-vs-augmented-reality/</a> takes a look at the definitions.)</p>
<p><strong>Vernor Vinge: In a literal sense there is a distinction, and there is enough technical challenge in AR to justify specialists spending all their time with AR. But Augmented Reality&#8217;s importance to humanity is in its role as a portal to the power of ubicomp and human cooperation.</strong></p>
<p><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/05/TechnologicalSingularity.jpg"><img class="alignnone size-medium wp-image-6317" title="TechnologicalSingularity" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/05/TechnologicalSingularity-200x300.jpg" alt="" width="200" height="300" /></a><br />
</strong></p>
<p><strong>Tish Shute:</strong> Augmented Reality, as we understand it now, is a human centered experience.  But even now some of the most important aspects of our lives are governed by machine to machine intelligences that operate for the most part beyond the reach of human perception, e.g., the trading bots of Wall Street.  What role can augmented reality play in better mediating between human intelligence and machine to machine intelligence?  Does AR hasten the arrival of the technological singularity?</p>
<p><strong>Vernor Vinge: I see four or five concurrently active paths to the Singularity:<br />
a) Artificial Intelligence: We create superhuman artificial intelligence in computers.<br />
b) Digital Gaia: The worldwide network of embedded microprocessors, sensors, effectors, and localizers becomes a superhumanly intelligent entity.<br />
c) Internet Scenario: Humanity with its networks, computers, and databases becomes a superhuman being. (Bruce&#8217;s story <a href="http://www.amazon.com/Good-Old-Fashioned-Future-Bruce-Sterling/dp/0553576429" target="_blank">&#8220;Maneki Neko&#8221;</a> is a beautiful and subtle illustration of this possibility.)<br />
d) Intelligence Amplification: We enhance individual human intelligence through human-to-computer interfaces.<br />
e) Biomedical: We directly increase our intelligence by improving the neurological function of our brains. (I regard this last item to be the weakest of the possibilities.)</strong></p>
<p><strong>AR is central to progress with possibilities (c) and (d).<br />
If we humans want to keep our hand in the game, AR is an important thing to pursue.</strong></p>
<p><strong>Tish Shute: </strong>Powerful computer vision apps are emerging for smart phones and face recognition technologies are beginning to appear in consumer apps.  Do you think we need a major shift in the way we handle data ownership?   And, is &#8220;there is a real risk of our augmented reality world being owned by interests which are not our own?&#8221; (see my conversation with Anselm Hook last year. <a href="http://www.ugotrade.com/2010/01/17/visual-search-augmented-reality-and-a-social-commons-for-the-physical-world-platform-interview-with-anselm-hook" target="_blank">http://www.ugotrade.com/2010/01/17/visual-search-augmented-reality-and-a-social-commons-for-the-physical-world-platform-interview-with-anselm-hook</a></p>
<p><strong>Vernor Vinge: Yes, there is such a risk. (See also my political/legal comments in response to your question (1).)<br />
More broadly, I see DRM and the Law being used to reify our intellectual heritage as permanent private property. If this could work, it would be the biggest grab in history &#8212; and a major roadblock on human progress.</strong></p>
<p><strong>But even setting aside all the open/closed/free ideological questions, there is another important issue here: anytime laws are passed making popular and easily accomplished behavior illegal, things get very ugly. It may seem frivolous to compare this to the first stages of the War on Drugs, but that&#8217;s where serious enforcement would lead.</strong></p>
<p><strong>Tish Shute:</strong> We have seen gestural interfaces go mainstream in the last year.  What are the most interesting innovations with gestural interfaces that you have seen in recent months? What sessions will you go to at ARE this year?</p>
<p><strong>Vernor Vinge: I&#8217;m way behind the curve as to what is happening right now. Collecting data points on real hardware and applications is a high priority for me in attending ARE 2011.</strong></p>
<p><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/05/the-children-of-the-sky.jpg"><img class="alignnone size-medium wp-image-6322" title="the-children-of-the-sky" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/05/the-children-of-the-sky-196x300.jpg" alt="" width="196" height="300" /></a><br />
</strong></p>
<p><strong>Tish Shute:</strong> Are you reading/writing any new fictional literature about AR?  And/or, What design fictions for AR are most interesting to you in the moment?</p>
<p><strong>Vernor Vinge: As to writing: My novel The Children of the Sky should come out this October from Tor Books. It&#8217;s set in the far future and is the sequel to <a href="http://www.amazon.com/Fire-Upon-Deep-Vernor-Vinge/dp/0812515285" target="_blank">A Fire Upon the Deep</a>. Alas, the story has only indirect connections to our present technological interests.</strong></p>
<p><strong>As to reading: I got a big kick out of Daniel Suarez&#8217;s duology <a href="http://www.goodreads.com/book/show/4699575-daemon" target="_blank">Daemon</a> and <a href="http://search.barnesandnoble.com/Freedom/Daniel-Suarez/e/9780525951575" target="_blank">Freedom(TM)</a>.</strong></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ugotrade.com/2011/05/10/interview-with-vernor-vinge-smart-phones-and-the-empowering-aspects-of-social-networks-augmented-reality-are-still-massively-underhyped/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Augmented Reality &#8211; Transitioning out of the old-fashioned &#8220;Legacy Internet&#8221;: Interview with Bruce Sterling</title>
		<link>http://www.ugotrade.com/2011/05/06/augmented-reality-transitioning-out-of-the-old-fashioned-legacy-internet-interview-with-bruce-sterling/</link>
		<comments>http://www.ugotrade.com/2011/05/06/augmented-reality-transitioning-out-of-the-old-fashioned-legacy-internet-interview-with-bruce-sterling/#comments</comments>
		<pubDate>Fri, 06 May 2011 22:23:38 +0000</pubDate>
		<dc:creator>Tish Shute</dc:creator>
				<category><![CDATA[Ambient Devices]]></category>
		<category><![CDATA[Ambient Displays]]></category>
		<category><![CDATA[Ambient Findability]]></category>
		<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Augmented Data]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Big Data]]></category>
		<category><![CDATA[Instrumenting the World]]></category>
		<category><![CDATA[Mixed Reality]]></category>
		<category><![CDATA[Mobile Reality]]></category>
		<category><![CDATA[New Interfaces]]></category>
		<category><![CDATA[Real Time Big data]]></category>
		<category><![CDATA[Semantic Web]]></category>
		<category><![CDATA[Smart Planet]]></category>
		<category><![CDATA[Web 2.0]]></category>
		<category><![CDATA[Web Meets World]]></category>
		<category><![CDATA[World 2.0]]></category>
		<category><![CDATA[architecture of participation]]></category>
		<category><![CDATA[culture of participation]]></category>
		<category><![CDATA[data science]]></category>
		<category><![CDATA[digital public space]]></category>
		<category><![CDATA[gestrural interface]]></category>
		<category><![CDATA[internet of things]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[mobile augmented reality]]></category>
		<category><![CDATA[mobile meets social]]></category>
		<category><![CDATA[new urbanism]]></category>
		<category><![CDATA[privacy and online identity]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[websquared]]></category>
		<category><![CDATA[Adam Greenfield]]></category>
		<category><![CDATA[AR and Experience Design]]></category>
		<category><![CDATA[AR hacks]]></category>
		<category><![CDATA[AR Magic]]></category>
		<category><![CDATA[are2010]]></category>
		<category><![CDATA[ARE2011]]></category>
		<category><![CDATA[Augmented Bollywood Reality]]></category>
		<category><![CDATA[augmented reality event]]></category>
		<category><![CDATA[Ben Cerveny]]></category>
		<category><![CDATA[Blaise Aguera y Arcas]]></category>
		<category><![CDATA[Bloom Studio]]></category>
		<category><![CDATA[Bruce Sterling]]></category>
		<category><![CDATA[Design Fiction]]></category>
		<category><![CDATA[Frank Cooper]]></category>
		<category><![CDATA[gestural interfaces]]></category>
		<category><![CDATA[gestural interfaces for augmented reality]]></category>
		<category><![CDATA[Jaron Lanier]]></category>
		<category><![CDATA[Jesper Sparre Andersen]]></category>
		<category><![CDATA[Jesse Schell]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[Layar]]></category>
		<category><![CDATA[Marco Tempest]]></category>
		<category><![CDATA[Metaio]]></category>
		<category><![CDATA[Planetary]]></category>
		<category><![CDATA[TeleHash]]></category>
		<category><![CDATA[The Legacy Internet]]></category>
		<category><![CDATA[The Locker project]]></category>
		<category><![CDATA[Tish Shute]]></category>
		<category><![CDATA[Tom Carden]]></category>
		<category><![CDATA[Tomi Ahonen]]></category>
		<category><![CDATA[Total Immersion]]></category>
		<category><![CDATA[Vernor Vinge]]></category>
		<category><![CDATA[Will Wright]]></category>
		<category><![CDATA[William Gibson]]></category>

		<guid isPermaLink="false">http://www.ugotrade.com/?p=6252</guid>
		<description><![CDATA[Planetary from Bloom Studio, Inc. on Vimeo. It is just over a week until Augmented Reality Event, and I know there are a lot of people, including me (full disclosure I am co-chair and co-founder) who are totally psyched to see what unfolds there this year.   Bruce Sterling, Vernor Vinge, Blaise Aguera Y Arcas,  Jaron [...]]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/23158141?title=0&amp;byline=0&amp;portrait=0" width="400" height="300" frameborder="0"></iframe>
<p><a href="http://vimeo.com/23158141">Planetary</a> from <a href="http://vimeo.com/bloomstudioinc">Bloom Studio, Inc.</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>It is just over a week until <a href="http://augmentedrealityevent.com/" target="_blank">Augmented Reality Event</a>, and I know there are a lot of people, including me (full disclosure I am co-chair and co-founder) who are totally psyched to see what unfolds there this year.   Bruce Sterling, Vernor Vinge, Blaise Aguera Y Arcas,  Jaron Lanier, Will Wright, Marco Tempest and Frank Cooper will join <a title="107 speakers from 76 augmented reality companies on a single stage" href="http://augmentedrealityevent.com/2011/04/24/107-speakers-from-76-augmented-reality-companies-on-a-single-stage/">107 speakers from 76 augmented reality companies on a single stage</a> (<a href="http://www.ugotrade.com/2011/04/13/augmented-reality-event-2011-bruce-sterling-vernor-vinge-will-wright-and-jaron-lanier-to-judge-the-auggies/" target="_blank">see my previous post</a>) to tell a momentous story of a technology of our time (also see <a href="http://www.ugotrade.com/2011/04/13/augmented-reality-event-2011-bruce-sterling-vernor-vinge-will-wright-and-jaron-lanier-to-judge-the-auggies/" target="_blank">my previous post here</a>).</p>
<p>As Bruce Sterling points out, Augmented Reality is &#8220;<strong>truly a child of the twenty-teens, a genuine digital native,&#8221; </strong> and one visible indication that:</p>
<p><strong> </strong><strong>..the Internet really could look like a &#8220;legacy.&#8221;  The Legacy Internet  as an old-fashioned, dusty, desk-based place best left to archivists and  librarians, while the action is out on the streets </strong>(see the full interview below)<strong>.<br />
</strong><br />
<a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/05/bruce-industrialdecline.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/05/bruce-industrialdecline-300x225.jpg" alt="" title="bruce-industrialdecline" width="300" height="225" class="alignnone size-medium wp-image-6299" /></a><br />
(<em>photo by Jasmina Tesanovic</em>)</p>
<p>Opening this post is a video of Ben Cerveny&#8217;s <a href="http://planetary.bloom.io/">Planetary</a> app, which <a href="http://www.wired.com/underwire/2011/05/planetary-ipad-app/" target="_blank">&#8220;turns your music into a universe,&#8221;</a> and enchants all who try it.  Planetary shot into #3 on the Top Ten Free ipad app list soon after its release.</p>
<p>Ben Cerveny&#8217;s talk at Augmented Reality Event will be one of the must attend talks (<a href="http://augmentedrealityevent.com/schedule/" target="_blank">see the full schedule for Augmented Reality Event here</a>, and note my discount code for Augmented Reality Event, TISH295, is still good, if you want to register).</p>
<p>Planetary, while it is not an AR experience,  points the way for AR to take us out of the old-fashioned, &#8220;Legacy Internet.&#8221;</p>
<p>“<a href="http://planetary.bloom.io/">Planetary</a> is just the sort of science fiction experience you expect when using an object from the future like <a href="http://www.wired.co.uk/topics/ipad">iPad</a>,” developer Bloom Studio writes on the app’s <a href="http://itunes.apple.com/us/app/planetary/id432462305?mt=8">iTunes page</a>.<a title="107 speakers from 76 augmented reality companies on a single stage" href="http://augmentedrealityevent.com/2011/04/24/107-speakers-from-76-augmented-reality-companies-on-a-single-stage/"> </a>( <a href="http://www.wired.com/underwire/2011/05/planetary-ipad-app/" target="_blank">f</a>rom Mark Brown&#8217;s<a href="http://www.wired.com/underwire/2011/05/planetary-ipad-app/" target="_blank"> Wired post)</a>.</p>
<p>In <a href="http://news.cnet.com/8301-13772_3-20058911-52.html" target="_blank">his interview on cnet Daniel Terdiman</a>, Ben describes how popular computing will evolve beyond those, &#8220;<strong>dusty, desk-based place best left to archivists and librarians,&#8221; </strong> (Bruce Sterling).</p>
<p>Ben points out:</p>
<p><strong>&#8220;The tablet is a total disruption of how we understand popular  computing. The next era of experiences will be driven by visceral  gesture-based input, and rich fluid responsiveness in native graphics  contexts. I see the potential for Bloom to help define a &#8220;killer  pattern&#8221; for application design. Because apps have been deconstructed  into discrete tasks that flow across devices&#8230;.&#8221;</strong></p>
<p>Bruce Sterling had some interesting comments on the Bloom app:</p>
<p><strong>I&#8217;m a big fan of Ben and his good works in infoviz &#8212; and urban informatics, too.  I admit  I&#8217;m not  sure the I entirely need the metaphor of a solar system in order to play a few Texas blues tracks.  But I could be persuaded.  Ben Cerveny is a significant thinker and a very well-spoken guy.</p>
<p>The thing I consider significant about that remarkable piece of Bloom software is that it uses information visualization as a new breed of control interface.  That&#8217;s not just fancy re-skinning of the same old music-machine pushbuttons. That whole graphic shebang is generated in real-time on the fly.  And you can run code with that, play music, do media with it!  An advance like that is important.</p>
<p>I said at Layar, two years ago, that Augmented Reality would become a real industry when you could design an Augmented Reality system with an Augmented Reality system.  Some people in the audience had startled, &#8220;what the hell? Why would we bother?&#8221; reactions to that notion.  This Bloom piece makes that concept more plausible.</p>
<p>Think of it this way:  if AR is &#8220;real-time interaction that combines virtual data with three-dimensional real spaces,&#8221; then why would you leave that environment, and go to some dusty flat Internet screen to get real work done?  Isn&#8217;t that rather like designing a website on graph paper?  Bloom &#8220;Planetary&#8221; is definitely not Augmented Reality, but it suggests an approach that AR would follow if AR was seizing its own means of production.  It means AR, through AR, by AR, for AR.</p>
<p>I&#8217;m not saying that happens tomorrow; I&#8217;m just saying, why not?  Why not aspire to that?<br />
</strong><br />
I too am a huge fan of  The Bloom team, Ben Cerveny, Tom Carden, and Jesper Sparre Andersen (<a href="http://www.ugotrade.com/2011/02/10/jeremie-miller-the-locker-project-give-a-data-platform-to-the-people-in-the-era-of-data-everywhere-and-bloom-presents-fizz/" target="_blank">also see my post here about Fizz, the Bloom team&#8217;s app used by The Locker Project for their Strata demo</a>).  And, if you haven&#8217;t already heard about T<a href="http://blog.lockerproject.org/welcome-to-the-locker-project-tlp" target="_blank">he Locker Project</a> and<a href="http://www.telehash.org/about.html" target="_blank"> Telehash</a> &#8211; get on it!  This is one of the most important projects of our time &#8211; an infrastructure for a better future!</p>
<p> </br></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/05/bruce-pulpit.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/05/bruce-pulpit-186x300.jpg" alt="" title="bruce-pulpit" width="186" height="300" class="alignnone size-medium wp-image-6296" /></a></p>
<h3><strong><strong>Interview with Bruce Sterling by Tish Shute and Ori Inbar</strong></strong></h3>
<p><strong>Tish Shute:</strong> As you so memorably put it, “AR is a technovisionary dream come true &#8211; something really rare, and you have to be really patient for those&#8230;.”</p>
<p>What is best and worst, in your view,  about the way Augmented Reality technovisionary dream is coming true and emerging to flourish in the wild?</p>
<p><strong>Bruce Sterling: The best part is that AR is truly happening and is a  lot of fun, and the worst part is that it&#8217;s happening in a Depression.  If AR had broken loose in the dotcom days when cash flew around like soap bubbles, man, that would have been psychedelic.</strong></p>
<p><strong>AR that is even more of-our-time than &#8220;social media.&#8221; AR has arisen directly from modern technical factors that just didn&#8217;t use to exist.  It&#8217;s made from shiny new parts, and is truly a child of the twenty-teens, a genuine digital native.   It&#8217;s a little kid and it has to walk before it can run, but it&#8217;s great to see it walking.</strong></p>
<p><strong>Tish Shute:</strong> As Jesse Schell pointed out last year at ARE2010, “The whole point of AR is to see things from a different point of view…How can there be a more powerful art form than one that actually changes what you see?”  What do you feel will be the most impactful application of AR in people&#8217;s everyday lives?</p>
<p><strong>Bruce Sterling:</strong><strong> I&#8217;m all for impact, but it&#8217;s pretty clear that the people who would weep for joy to have Augmented Reality are people whose reality is already damaged.  People who need reality augmented as a prosthetic, in other words, so that they can achieve an &#8220;everyday life.&#8221;  This is like the impactful but underappreciated role of the Internet in the lives of people who&#8217;ve been shut-in.  If you&#8217;re laid-up in a hospital bed, a laptop is a revolution in convalescence.</strong></p>
<p><strong>But that kind of &#8220;impact&#8221; doesn&#8217;t sound too exciting or too profitable.  My guess would be that the biggest arena for &#8220;impactful AR&#8221; would be augmenting cityscapes for foreign people who can&#8217;t speak the local language, can&#8217;t read the signs, and lack time to learn the local reality.  Imagine, say, the Brazilian overlay for Moscow.  You could show up, read your native Brazilian overlay of that city, do your business, eat, sleep, buy, leave, and scarcely &#8220;be in Moscow&#8221; at all.  Constructed right, the AR Brazilian Moscow might even be a better Moscow &#8212; a Moscow that Russians themselves would pay to visit.</strong></p>
<p><strong>Tish Shute: </strong>You pointed out last year, in your opening keynote for ARE2010, that less immersive forms of AR have their own merits.  We are still not seeing much “head mounted display weirdness” yet, but many other forms of AR are emerging &#8211; mobile, webcam, projected video, sonic augmented reality, even sticky light.  You noted, practically everything that AR is involved in is a transitional technology.  But since you spoke last year at ARE2010, which of these transitional technologies have shown the most promise for AR?</p>
<p><strong>Bruce Sterling: It&#8217;s got to be handsets.  Smartphones.  The stats there are just amazing.  The smartphone biz makes the personal computer business look like a Victorian railroad.  When I read a guy like Tomi Ahonen, who talks about transitioning out of the old-fashioned &#8220;Legacy Internet,&#8221; that idea is startling.  But AR is one visible indication that the Internet really could look like a &#8220;legacy.&#8221;  The Legacy Internet as an old-fashioned, dusty, desk-based place best left to archivists and librarians, while the action is out on the streets.</strong></p>
<p><strong>Tish Shute:</strong> This year we have seen gestural interfaces go mainstream.  What are the most interesting directions for gestural interfaces that you have seen emerge in recent months?</p>
<p><strong>Bruce Sterling:</strong> <strong>To me, the most &#8220;interesting&#8221; part is seeing people do gestural stuff in public.  William Gibson, my fellow author, observes that cellphones have stolen the gestural language of cigarettes.  There&#8217;s lots of fidgeting, box tapping, ash-swiping, slipping boxes in and out of pockets&#8230; People quickly learn to do that without thinking twice, and they forget how weird it looks. It&#8217;s &#8220;design dissolving in behavior,&#8221; as Adam Greenfield puts it.</strong></p>
<p><strong>The gestural hack scene for the Kinect has been amazing.  It&#8217;s like watching 1950s Beatnik dancing go mainstream.</strong></p>
<p><strong>Tish Shute: </strong>You have observed that Augmented Reality is Glocal which not only gives us different flavors of augmented experience but is “a departure from earlier models of tech startups, where you usually have like three hippies in a local garage.  Now you’ve got German-American-Korean outfits like Metaio, and Total Immersion has a Russian affiliate.  They’re inherently multinational, both inside the company and out.&#8221;  What flavors of glocalness do you hope/expect to see at Augmented Reality Event this year.</p>
<p><strong>Bruce Sterling: I&#8217;d be pretty happy to see some AR input from Brazil, India, and South Africa.  I seem to be picking up a lot of followers in my Twitter stream from those locales.  If I saw some Augmented Bollywood Reality, that would pretty much make my day.</strong></p>
<p><strong>Ori Inbar:</strong> What sessions will you go to at ARE this year? Who do you want to meet at ARE 2011?</p>
<p><strong>Bruce Sterling: I make it my business to hang out with artists, but I&#8217;m hoping to drill down more on the technical aspects.  For instance, where exactly are the bottlenecks in building animated augments?  It looks like we&#8217;re about a sneeze away from jamming some crude Hanna-Barbera cartoons into real spaces. But the devil is in the details there.</strong></p>
<p><strong>Ori Inbar:</strong> Your commentary about the evolution of the AR industry over the years had significant focus on style. Is the AR industry dressed to kill yet? Any glimpses of promise in that direction?</p>
<p><strong>Bruce Sterling: I&#8217;m not &#8220;pro-style&#8221; in every possible aspect of life, but as an Augmented Reality critic, it&#8217;s clear to me that if you claim to &#8220;augment&#8221; reality, then you should work hard to augment it &#8212; struggle to make it better.  Otherwise you might as well call yourself &#8220;Defaced Reality,&#8221; or even &#8220;3D Spam.&#8221;  When I see that kind of crudity and carelessness in AR, I&#8217;m gonna call people out on it.  I know there will be the AR equivalent of cheesy billboards and gang graffiti, but I never much cared for those, either.</strong></p>
<p><strong>The industry&#8217;s videos have improved radically in the past year and a half.  It used to be all about &#8220;look at my grainy, shaky handheld video of my cool new AR hack,&#8221;  but nowadays the biz has really pulled its socks up.</strong></p>
<p><strong>If AR is about &#8220;experience design,&#8221; as I think it basically is, then eventually, as a matter of intellectual consistency and professional pride, everything you create will be considered  part of &#8220;the experience.&#8221;  That&#8217;s the industry&#8217;s way forward &#8212; that&#8217;s what it would do if it was grown-up.</strong></p>
<p><strong>AR people already look better than most similar geeks in the gaming business, and some day, I really do believe that augmentation people will become glamorous.  They won&#8217;t be supermodels, but they&#8217;ll be about as chic as, say, professional set designers.  Because AR is set design, in a way; it&#8217;s real-time interactive set-design for three-D spaces.</strong></p>
<p><strong>Ori Inbar: </strong>In the Layar Launch in 2009 you said “it’s the dawn of AR&#8230;”, at ARE 2010, you followed up on the theme saying “it’s 9am in the AR industry.” What time is it now?</p>
<p><strong>Bruce Sterling: I&#8217;d be guessing it&#8217;s around 9:30 AM, but come on, that&#8217;s just a metaphor! ARE we all gonna blow off at 4:30 PM and have a beer, or is AR one of those cruel tech startups where nobody ever gets a personal life?</strong></p>
<p><strong>Ori Inbar:</strong> Are you reading any new fictional literature about AR that inspires you?  And/or What interesting design fictions for AR have you come across recently?</p>
<p><strong>Bruce Sterling: Well, I&#8217;m always interested in creative people who just plain make stuff up.  Because that&#8217;s why I commonly do myself.  The stuff that &#8220;inspires&#8221; me is usually stuff that I just didn&#8217;t expect to see.  But when I don&#8217;t expect it, that usually means I wasn&#8217;t paying enough attention.  I plan to pay a lot of attention to AR this year.</strong></p>
<p><strong>I&#8217;m not sure it makes a lot of sense to write fiction nowadays &#8220;about AR,&#8221; because it&#8217;s no longer a fictional topic.  It&#8217;s become like writing fiction &#8220;about cinema.&#8221;  You can write good fiction about someone who works in cinema, but not fiction about cinema itself.  AR is not sci-fi &#8220;Augmented Reality&#8221; any more, it&#8217;s become a real-world phenomenon, a new industry of real augmentation.</strong></p>
<p><strong>With that said, I must remark that I sit up straight whenever I see Marco Tempest do stuff.  Magicians are all about mystery and wonder.  You wouldn&#8217;t see a magician, say, using AR to work an assembly line, or re-order library books, or find a pizza joint in Barcelona.  And that&#8217;s great.   Marco is always gonna do something freaky and out-there, and even though he&#8217;s a tech magician, it&#8217;s never about the tech first.  It&#8217;s always about his ingenuity in finding new ways to employ new tools in creating a magical experience for his audience.</strong></p>
<p><strong>Marco&#8217;s not an entrepreneur, he&#8217;s  not gonna revolutionize people&#8217;s daily lives or invent Web 4.0, but even if AR becomes &#8220;old hat&#8221; some day, it&#8217;s never going to be old hat when he&#8217;s doing it.  The guy is a pro, and I&#8217;m quite the fan.</strong></p>
<p><iframe src="http://player.vimeo.com/video/11801074?portrait=0" width="400" height="225" frameborder="0"></iframe>
<p><a href="http://vimeo.com/11801074">Magic Projection Live @ TEDxTokyo 2010</a> from <a href="http://vimeo.com/magician">Marco Tempest</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ugotrade.com/2011/05/06/augmented-reality-transitioning-out-of-the-old-fashioned-legacy-internet-interview-with-bruce-sterling/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>Augmented Reality Event, 2011: Bruce Sterling, Vernor Vinge, Will Wright, and Jaron Lanier to Judge the &#8220;Auggies&#8221;</title>
		<link>http://www.ugotrade.com/2011/04/13/augmented-reality-event-2011-bruce-sterling-vernor-vinge-will-wright-and-jaron-lanier-to-judge-the-auggies/</link>
		<comments>http://www.ugotrade.com/2011/04/13/augmented-reality-event-2011-bruce-sterling-vernor-vinge-will-wright-and-jaron-lanier-to-judge-the-auggies/#comments</comments>
		<pubDate>Wed, 13 Apr 2011 22:38:32 +0000</pubDate>
		<dc:creator>Tish Shute</dc:creator>
				<category><![CDATA[Ambient Devices]]></category>
		<category><![CDATA[Ambient Displays]]></category>
		<category><![CDATA[Ambient Findability]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Big Data]]></category>
		<category><![CDATA[Instrumenting the World]]></category>
		<category><![CDATA[Mixed Reality]]></category>
		<category><![CDATA[New Interfaces]]></category>
		<category><![CDATA[Real Time Big data]]></category>
		<category><![CDATA[digital public space]]></category>
		<category><![CDATA[gestrural interface]]></category>
		<category><![CDATA[internet of things]]></category>
		<category><![CDATA[mobile augmented reality]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[Amir Baradaran]]></category>
		<category><![CDATA[AR Magic]]></category>
		<category><![CDATA[ARE2011]]></category>
		<category><![CDATA[augmented reality and ubiquitous computing]]></category>
		<category><![CDATA[augmented reality event]]></category>
		<category><![CDATA[augmented reality in education]]></category>
		<category><![CDATA[augmented reality magic]]></category>
		<category><![CDATA[augmented reality startup launchpad]]></category>
		<category><![CDATA[Aurasma]]></category>
		<category><![CDATA[Ben Cerveny]]></category>
		<category><![CDATA[Berg]]></category>
		<category><![CDATA[big brans and augmented reality]]></category>
		<category><![CDATA[Blaise Aguera y Arcas]]></category>
		<category><![CDATA[Bloom]]></category>
		<category><![CDATA[Bruce Sterling]]></category>
		<category><![CDATA[Chris Arkenberg]]></category>
		<category><![CDATA[Chris Grayson]]></category>
		<category><![CDATA[collaborative consumption]]></category>
		<category><![CDATA[computer vision search database]]></category>
		<category><![CDATA[data driven augmented reality]]></category>
		<category><![CDATA[Dentsu London]]></category>
		<category><![CDATA[Design Fiction]]></category>
		<category><![CDATA[Frank Cooper III.]]></category>
		<category><![CDATA[Helen Papagiannis]]></category>
		<category><![CDATA[Ina Centaur]]></category>
		<category><![CDATA[Jaron Lanier]]></category>
		<category><![CDATA[Layar]]></category>
		<category><![CDATA[magic as a metaphor for ubiquitous computing]]></category>
		<category><![CDATA[Marco Tempest]]></category>
		<category><![CDATA[Mark Billinghurst]]></category>
		<category><![CDATA[Metaio]]></category>
		<category><![CDATA[Microsoft's Mobile Strategy]]></category>
		<category><![CDATA[Mike Kuniavsky]]></category>
		<category><![CDATA[Occipital]]></category>
		<category><![CDATA[OCR and augmented reality]]></category>
		<category><![CDATA[Ogmento]]></category>
		<category><![CDATA[Ori Inbar]]></category>
		<category><![CDATA[Qualcomm SDK for vision based augmented reality]]></category>
		<category><![CDATA[Sander Veenhof]]></category>
		<category><![CDATA[Seth Praebatsch]]></category>
		<category><![CDATA[Steven Feiner]]></category>
		<category><![CDATA[Suwappu]]></category>
		<category><![CDATA[Tactical Information Systems]]></category>
		<category><![CDATA[TeleHash]]></category>
		<category><![CDATA[the Auggie Award]]></category>
		<category><![CDATA[The Auggies]]></category>
		<category><![CDATA[the future of augmented reality]]></category>
		<category><![CDATA[the game layer on top of the world]]></category>
		<category><![CDATA[The Locker project]]></category>
		<category><![CDATA[Tish Shute]]></category>
		<category><![CDATA[Total Immersion]]></category>
		<category><![CDATA[Vernor Vinge]]></category>
		<category><![CDATA[Viewdle]]></category>
		<category><![CDATA[visual search]]></category>
		<category><![CDATA[Will Wright]]></category>
		<category><![CDATA[Wordlens]]></category>
		<category><![CDATA[YDreams]]></category>

		<guid isPermaLink="false">http://www.ugotrade.com/?p=6176</guid>
		<description><![CDATA[The prophets of Augmented Reality, Bruce Sterling (best know for his science fiction works, his non-fiction includes &#8220;The Hacker Crackdown,&#8221; &#8220;Tomorrow Now,&#8221; and &#8220;Shaping Things&#8221;), and  Vernor Vinge (author of “Rainbows End” and “The Coming Technological Singularity”) are joining  Will Wright (Legendary game designer of SimCity, The Sims, and Spore), and Jaron Lanier (a computer [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/04/Screen-shot-2011-04-13-at-12.51.05-PM1.png"><img class="alignnone size-thumbnail wp-image-6203" title="Screen shot 2011-04-13 at 12.51.05 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/04/Screen-shot-2011-04-13-at-12.51.05-PM1-150x150.png" alt="" width="150" height="150" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/04/Screen-shot-2011-04-13-at-12.51.38-PM.png"><img class="alignnone size-thumbnail wp-image-6200" title="Screen shot 2011-04-13 at 12.51.38 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/04/Screen-shot-2011-04-13-at-12.51.38-PM-150x150.png" alt="" width="150" height="150" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/04/Screen-shot-2011-04-13-at-12.51.52-PM.png"><img class="alignnone size-thumbnail wp-image-6199" title="Screen shot 2011-04-13 at 12.51.52 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/04/Screen-shot-2011-04-13-at-12.51.52-PM-150x150.png" alt="" width="150" height="150" /></a></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/04/Screen-shot-2011-04-13-at-12.55.41-PM.png"><img class="alignnone size-thumbnail wp-image-6205" title="Screen shot 2011-04-13 at 12.55.41 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/04/Screen-shot-2011-04-13-at-12.55.41-PM-150x150.png" alt="" width="150" height="150" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/04/Screen-shot-2011-04-13-at-12.51.21-PM.png"><img class="alignnone size-thumbnail wp-image-6201" title="Screen shot 2011-04-13 at 12.51.21 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/04/Screen-shot-2011-04-13-at-12.51.21-PM-150x150.png" alt="" width="150" height="150" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/04/Screen-shot-2011-04-13-at-1.43.28-PM.png"><img class="alignnone size-thumbnail wp-image-6211" title="Screen shot 2011-04-13 at 1.43.28 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/04/Screen-shot-2011-04-13-at-1.43.28-PM-150x150.png" alt="" width="150" height="150" /></a></p>
<p>The prophets of Augmented Reality, <a href="http://en.wikipedia.org/wiki/Vernor_Vinge" target="_blank">Bruce Sterling</a> (best know for his science fiction works, his non-fiction includes &#8220;The Hacker Crackdown,&#8221; &#8220;Tomorrow Now,&#8221; and  &#8220;Shaping Things&#8221;), and  <a href="http://en.wikipedia.org/wiki/Vernor_Vinge" target="_blank">Vernor  Vinge </a>(author of “Rainbows End” and “The Coming Technological Singularity”) are joining  <a href="http://www.stupidfunclub.com/WWBio.html" target="_blank">Will Wright</a> (Legendary game designer of SimCity, The Sims, and Spore), and <a href="http://www.jaronlanier.com/" target="_blank">Jaron Lanier</a> (a computer scientist, composer, visual artist, legend of virtual reality research, and the author of<em> You Are Not A Gadget: A Manifesto</em>) to judge the Auggies at the Second Annual <a href="http://augmentedrealityevent.com/" target="_blank">Augmented Reality Event, 2011, Santa Clara, Ca., May 17th, May 18th</a>!  Pictures top row, Bruce Sterling, Vernor Vinge, Will Wright, 2nd row, Jaron Lanier, Blaise Agüera y Arcas, and Frank Cooper III.</p>
<p>Augmented Reality has been prototyped in science fiction writing and films for many years now.  But <a href="http://augmentedrealityevent.com/" target="_blank">Augmented Reality Event</a>, the first global event dedicated to the emerging industry of AR,  is your chance to be part of a momentous transformation of science fiction into science fact.   Bruce gave a seminal keynote last year at ARE2010, <a href="http://www.ugotrade.com/2010/06/16/interview-with-bruce-sterling-part-i-at-the-9am-of-the-augmented-reality-industry-are2010/" target="_blank">&#8220;At the 9am of the Augmented Reality Industry&#8230;&#8221; </a>But we are edging closer to high noon this year &#8211; see <a href="http://bits.blogs.nytimes.com/2011/04/07/augmented-reality-comes-closer-to-reality/" target="_blank">John  Markoff&#8217;s recent New York Times post, &#8220;Augmented Reality Comes Closer to  Reality,&#8221;</a> and Bruce Sterling&#8217;s opening keynote at <a href="http://augmentedrealityevent.com/" target="_blank">ARE2011</a> will raise the bar for us all again.</p>
<p>Bruce Sterling  and Vernor Vinge will wrap up the show with fireside chat.  <a href="http://www.jaronlanier.com/" target="_blank">Jaron Lanier</a> will be keynoting at are2011 for the first time and <a href="http://www.ted.com/speakers/blaise_aguera_y_arcas.html" target="_blank">Blaise Agüera y Arcas</a> (a leader in Microsoft’s mobile strategy), will return to top his Ted talk demonstrating innovations in Bing Maps and Augmented Reality.  Frank Cooper III, who serves as Senior Vice  President and Chief Consumer Engagement Officer of PepsiCo, <a href="http://augmentedrealityevent.com/" target="_blank">will give, an up to now, missing perspective of  the big brands’ on Augmented Reality  (AR)</a>.</p>
<p>&#8220;The main stage at <a href="http://augmentedrealityevent.com/">ARE 2011</a> will be blessed with science fiction visionaries, ground breaking   scientists, mind blowing technologists, and legendary game designers and more!&#8221;</p>
<p>Come prepared to Augmented Reality Event.  Read as much Bruce Sterling  and Vernor Vinge as you can, and follow @bruces blog on  <a href="http://www.wired.com/beyond_the_beyond/" target="_blank">Wired, Beyond the Beyond</a>.  With only a few weeks to go until <a href="http://augmentedrealityevent.com/" target="_blank">Augmented Reality Event</a>, myself and  co-chairs Ori Inbar, and Chris Grayson, have been working hard <a href="http://augmentedrealityevent.com/schedule/" target="_blank">on a  preliminary schedule</a> ( by the time you click on this link it should be updated  again).  You can follow us on twitter for updates as they come in &#8211; <a href="http://twitter.com/#%21/tishshute" target="_blank">@tishshute</a>, <a href="http://twitter.com/#%21/comogard">@comogard</a>,  <a href="http://twitter.com/#%21/chrisgrayson" target="_blank">@chrisgrayson</a>,  and please follow <a href="http://twitter.com/#%21/arealityevent" target="_blank">@arealityevent</a> and join <a href="http://www.facebook.com/augmentedrealityevent" target="_blank">our  ARE facebook posse</a>.  And, of course, don&#8217;t forget to register soon while we are still offering discount codes.</p>
<p><strong>Readers of  this post can use the code TISH295 for $100 of the already sweet price  if $395.</strong></p>
<p>If you joined us for Augmented Reality Event last year, you will know that the&#8221;Auggies&#8221; &#8211; an award for the best AR demo presented live with commentary American idol style,  is a chance to join the best  and brightest in AR as they write the next chapter for AR in the sharp and often amusing  reparte between judges  and contestants.  Submit your demo proposal<a href="http://augmentedrealityevent.com/speakers/call-for-proposals/"> here</a> under the “Auggies” track.</p>
<p>The picture below is the <a href="http://gallery.me.com/pookatak#100153" target="_blank">Auggie  Award</a> for the best AR demo designed by <a href="http://www.pookatak.com/" target="_blank">Sigal Arad Inbar</a>.  (See, <a title="Permanent Link to Ivan Franco recounts the team’s   ARE 2010 experience, and winning the event’s first-ever Auggie Award" rel="bookmark" href="http://www.ydreams.com/blog/2010/06/05/ivan-franco-recounts-the-team%e2%80%99s-are-2010-experience-and-winning-the-event%e2%80%99s-first-ever-auggies-award/">Ivan   Franco recounts the team’s ARE 2010 experience, and winning the  event’s  first-ever Auggie Award,</a> and the video shot at the <a href="http://www.ydreams.com/" target="_blank">YDreams</a> booth by Bruce Sterling.<em> “The Hotness” – <a href="http://www.flickr.com/photos/brucesterling/4671874785/in/photostream/" target="_blank">YDreams rocking it at ARE2010 from brucesflickr)</a></em></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/04/auggie.jpg"><img class="alignnone size-medium wp-image-6213" title="auggie" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/04/auggie-300x217.jpg" alt="" width="300" height="217" /></a></p>
<p><a href="http://augmentedrealityevent.com/" target="_blank">ARE2011</a> will include more than 90(!) speakers in 30 sessions  organized into 3 tracks: business, technology &amp; programming, and  production &amp; design.</p>
<p>It will feature special activities such as a Startup launch pad (submit your proposal<a href="http://augmentedrealityevent.com/speakers/call-for-proposals/"> here</a> under track: “Startup Launch Pad”), and an  ARt Gala with live performances.  There will be displays by top AR artists of AR art projects and live performance art by the world’s best AR artists featuring: <a href="http://augmentedstories.wordpress.com/" target="_blank">Helen Papagiannis</a>, <a href="http://amirbaradaran.com/" target="_blank">Amir Baradaran</a>, <a href="http://sndrv.nl/" target="_blank">Sander Veenhof</a>, <a href="http://augmentedrealityevent.com/speakers/">Ina Centaur</a> and more to be announced.</p>
<p>The exhibition area will be open  throughout the 2 days of the event and will include the latest product  demos by the leading AR companies, as well as a career fair to help grow the fledging industry.  A small number of booths is still available in the exhibition hall ($995 for 10′x10′).<a href="http://augmentedrealityevent.com/sponsors/">Grab them</a> while they last!</p>
<p>A press conference will kick start the event, as a vehicle for AR  companies to launch new products and services. Submit your proposal<a href="http://augmentedrealityevent.com/speakers/call-for-proposals/"> here</a> and add: “Press Conference” in the title. The event wrap up will  feature <a href="http://www.youtube.com/watch?v=cvTJzbhX98s&amp;feature=player_embedded" target="_blank">Marco Tempest with a live AR Magic show</a></p>
<p>I have been so busy working on are2011 (and another project  yet to be named -  hint I am focused on social augmentation and the world as a platform for a geo-situated social interest graph), that I have had no time to blog since I was on <a href="http://schedule.sxsw.com/events/event_IAP7238" target="_blank">The  Potential for Augmented Reality in Education Panel at SXSW, 2011.</a> But I  have posted my slide deck here for my talk, <a href="http://www.slideshare.net/TishShute/sxsw-augmented-realityineducationslides" target="_blank">&#8220;Enchanted Objects and People: Data Driven AR.&#8221;</a></p>
<p>We are entering a new era of collective  engagement possibilities for augmented reality,  consumer to consumer  brokerages which could unleash  the the visions of the  <a href="http://www.collaborativeconsumption.com/the-movement/" target="_blank">collaborative consumption movement</a> and tap into our collective   energies in totally new ways.  As Seth Praebatsch, Scavngr, suggested in his SXSW keynote, <a href="http://www.slideshare.net/chiefninja1/sxsw-keynote-the-game-layer-on-top-of-the-world" target="_blank">The Game Layer on Top of the World,</a> the power of communal game play may even help us address even the most intractable problems like failure in education and global warming!!</p>
<p>One of my favorite new AR ventures exploring the potential of new  forms of social engagement through AR is <em><a href="http://www.dentsulondon.com/blog/2011/04/05/introducing-suwappu/">Suwappu</a></em>.  We are working on how to get them across the pond and a few time zones to are2011.</p>
<p><em>&#8220;<a href="http://www.dentsulondon.com/blog/2011/04/05/introducing-suwappu/" target="_blank">Dentsu London </a>are developing an original product called </em><em><a href="http://www.dentsulondon.com/blog/2011/04/05/introducing-suwappu/">Suwappu</a></em><em>.  Suwappu are woodland creatures that swap pants, toys that come to life  in augmented reality. <a href="http://berglondon.com/blog/2011/04/05/suwappu-toys-in-media/" target="_blank">BERG </a>have been brought in as consultant inventors,  and we’ve made this film. <a href="http://www.youtube.com/watch?v=sBmLWdjtzPw">Have a look</a>!&#8221;</em></p>
<p><em><a href="http://www.youtube.com/watch?v=sBmLWdjtzPw&amp;feature=player_embedded" target="_blank"><img class="alignnone size-medium wp-image-6229" title="Screen shot 2011-04-13 at 3.52.57 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/04/Screen-shot-2011-04-13-at-3.52.57-PM-300x181.png" alt="" width="300" height="181" /></a><br />
</em></p>
<p>Click<a href="http://www.youtube.com/watch?v=sBmLWdjtzPw&amp;feature=player_embedded" target="_blank"> here</a> or on the image above to watch the video.</p>
<p><em>&#8220;Suwappu is a range of toys, animal characters that live in little  digital worlds. The physical toys are canvasses upon which we can paint  worlds, through a phone (or tablet) lens we can see into the narratives,  games and media in which they live.&#8221;</em></p>
<p>Many new players in Augmented Reality will join the pioneering AR  companies, <a href="http://www.layar.com/" target="_blank">Layar</a>, <a href="http://www.metaio.com/" target="_blank">Metaio</a>, <a href="http://occipital.com/blog/" target="_blank">Occipital</a>, <a href="http://ogmento.com/" target="_blank">Ogmento</a>, <a href="http://www.t-immersion.com/" target="_blank">Total Immersion</a>, <a href="http://www.ydreams.com/#/en/homepage/" target="_blank">YDreams</a>, and renowned innovators,<a href="http://augmentedrealityevent.com/speakers/" target="_blank"> Mark Billinghurst, Steven Feiner, Blair MacIntyre and the Georgia Tech team and many others </a>will return to surprise and amaze us this year &#8211; see the <a href="http://augmentedrealityevent.com/speakers/" target="_blank">still growing list of speakers here</a>.   <a href="http://www.qualcomm.com/" target="_blank">Qualcomm,</a> who announced <a href="http://qdevnet.com/ar" target="_blank">an SDK for vision based augmented reality</a>, and <a href="http://qdevnet.com/dev/augmented-reality/developer-challenge" target="_blank">$200,000 developer challenge</a> last year, will also be back with several of their team at are2011!</p>
<p>Visual Search and OCR augmented reality apps have flourished in the last year and they will have a strong presence at are2011.  Long anticipated and oft fretted over face recognition apps are coming to a phone near you soon.  <a href="http://www.viewdle.com/" target="_blank">Viewdle</a>, working locally on the phone, is taking a new approach to face recognition.  Google has so far said that they will not use or release the face recognition technology that they apparently already have.  But Shailesh Nalawadi, Google Goggles, will return to are2011 to discuss <a href="http://www.eweek.com/c/a/Search-Engines/Meet-Google-Goggles-Augmented-Reality-Vector-239952/1/" target="_blank">building out a computer vision search database and 3D Classifiers to solve AR challenges</a> and show us what <a href="http://www.google.com/mobile/goggles/#text" target="_blank">Google Goggles</a> has been working on recently.  <a href="http://www.youtube.com/watch?v=GBKy-hSedg8" target="_blank">Aurasma</a>,  out next month, is perhaps the next big thing in this space, so we  are all eager to try it out and see what they bring to ARE2011.</p>
<p>My interview with Anselm Hook<a title="Permanent Link to Visual Search, Augmented Reality and a Social Commons for the Physical World Platform: Interview with Anselm Hook" rel="bookmark" href="../../2010/01/17/visual-search-augmented-reality-and-a-social-commons-for-the-physical-world-platform-interview-with-anselm-hook/">, Visual Search, Augmented Reality and a Social Commons for the Physical World Platform: Interview with Anselm Hook, </a>is still a great reference point for important questions in this space.<a title="Permanent Link to Visual Search, Augmented Reality and a Social Commons for the Physical World Platform: Interview with Anselm Hook" rel="bookmark" href="../../2010/01/17/visual-search-augmented-reality-and-a-social-commons-for-the-physical-world-platform-interview-with-anselm-hook/"><br />
</a></p>
<p><a href="http://questvisual.com/" target="_blank">Wordlens,</a> wowed us all with OCR done locally on the phone, and they will be  showing off new features at ARE2011. Pulling out WordLens to translate at subway poster for the first time is a magic moment, and guaranteed to impress the person sitting next to you too!    <a href="http://www.tacticalinfosys.com/" target="_blank">Tactical Information Systems</a>, who Fred Wilson said had <a href="http://www.ugotrade.com/2010/10/31/tim-o%E2%80%99reilly%E2%80%99s-four-cylinder-innovation-engine-the-missing-manual-for-the-future/" target="_blank">the potential to be a Shazam for faces at Web 2.0 Expo</a>, NYC, will show us what they have been up to since then.  <a title="Permanent Link to Visual Search, Augmented Reality and a Social Commons for the Physical World Platform: Interview with Anselm Hook" rel="bookmark" href="../../2010/01/17/visual-search-augmented-reality-and-a-social-commons-for-the-physical-world-platform-interview-with-anselm-hook/"><br />
</a></p>
<p>Data driven AR is still in the early stages, but it is data that will unlock augmented experiences of the world around us in many powerful ways.   Also, we are seeing exciting new efforts to put people at the center of their data.   Jeremie Miller who ushered in the Twitter era with his invention  of XMPP  has brought us a new real time protocol, <a href="http://www.telehash.org/about.html" target="_blank">TeleHash</a> and the <a href="https://github.com/quartzjer/Locker" target="_blank">Locker Project</a>, that will <a href="http://www.ugotrade.com/2011/02/10/jeremie-miller-the-locker-project-give-a-data-platform-to-the-people-in-the-era-of-data-everywhere-and-bloom-presents-fizz/" target="_blank">unleash the full potential of communication at the edge of the network</a>.   And don&#8217;t miss <a href="http://bloom.io/#about" target="_blank">Ben Cerveny</a> and<a href="http://bloom.io/" target="_blank"> Bloom</a>,  at ARE2011, with &#8220;pop-cultural instruments for data expression and exploration&#8221; and &#8220;where data visualization meets game design,&#8221;  I highly recommend Ben&#8217;s talk!</p>
<p>Also I am very excited that <a href="http://www.orangecone.com/about.html" target="_blank">Mike Kuniavsky</a> will be speaking at  ARE2011 for the first time.  He  pointed out in 2007 that Magic is a powerful core interaction metphor for Ubiquitous computing [and AR].  Offices. libraries, and the desktop provided us with common metaphors that unleashed the power of the PC through files, desktops and trash cans, browsing, etc.,  but metaphors of magic &#8211; &#8220;enchanted objects  and people,&#8221; are keys to augmented reality experiences.   And, if Magic is a core interaction metaphor for AR,  kinect hacks have shown us that gesture will be the soul of the  AR experience.  Jaron Lanier&#8217;s keynote will be a must see and make sure you catch <a href="http://www.urbeingrecorded.com/news/" target="_blank">Chris Arkenberg&#8217;s</a> presentation on the  Future of Hands Free AR.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/04/Screen-shot-2011-04-02-at-7.57.58-PM.png"><img class="alignnone size-medium wp-image-6178" title="Screen shot 2011-04-02 at 7.57.58 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/04/Screen-shot-2011-04-02-at-7.57.58-PM-300x220.png" alt="" width="300" height="220" /></a></p>
<p>This post is just a glimpse at some of what will be going on at Augmented Reality Event.  I cannot do justice to everything in a single post, so I hope to see you there!  And, if by any chance you have a few moments to  daydream between now and  then, feel  free to  ponder your own  script  for a Green Lantern  movie:  &#8220;In  brightest day  and  darkest night, no  evil will escape my  sight.&#8221;  I will too.  As  <a href="http://twitter.com/#!/bscully" target="_blank">@brendanscully</a> noted,  &#8220;Green  lantern&#8217;s power  is Augmented Reality!&#8221;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ugotrade.com/2011/04/13/augmented-reality-event-2011-bruce-sterling-vernor-vinge-will-wright-and-jaron-lanier-to-judge-the-auggies/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Jeremie Miller &amp; The Locker Project Give a Data Platform to the People in the Era of Data Everywhere. And Bloom presents Fizz!</title>
		<link>http://www.ugotrade.com/2011/02/10/jeremie-miller-the-locker-project-give-a-data-platform-to-the-people-in-the-era-of-data-everywhere-and-bloom-presents-fizz/</link>
		<comments>http://www.ugotrade.com/2011/02/10/jeremie-miller-the-locker-project-give-a-data-platform-to-the-people-in-the-era-of-data-everywhere-and-bloom-presents-fizz/#comments</comments>
		<pubDate>Thu, 10 Feb 2011 17:10:30 +0000</pubDate>
		<dc:creator>Tish Shute</dc:creator>
				<category><![CDATA[Ambient Devices]]></category>
		<category><![CDATA[Ambient Displays]]></category>
		<category><![CDATA[Ambient Findability]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Augmented Data]]></category>
		<category><![CDATA[Big Data]]></category>
		<category><![CDATA[GeoFencing]]></category>
		<category><![CDATA[GeoMessaging]]></category>
		<category><![CDATA[Instrumenting the World]]></category>
		<category><![CDATA[Linked Data]]></category>
		<category><![CDATA[Mixed Reality]]></category>
		<category><![CDATA[Mobile Reality]]></category>
		<category><![CDATA[New Interfaces]]></category>
		<category><![CDATA[Open Data]]></category>
		<category><![CDATA[Real Time Big data]]></category>
		<category><![CDATA[Web Meets World]]></category>
		<category><![CDATA[World 2.0]]></category>
		<category><![CDATA[architecture of participation]]></category>
		<category><![CDATA[culture of participation]]></category>
		<category><![CDATA[data science]]></category>
		<category><![CDATA[gestrural interface]]></category>
		<category><![CDATA[internet of things]]></category>
		<category><![CDATA[mobile augmented reality]]></category>
		<category><![CDATA[mobile meets social]]></category>
		<category><![CDATA[new urbanism]]></category>
		<category><![CDATA[online privacy]]></category>
		<category><![CDATA[privacy and online identity]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[ubiquitous computing]]></category>
		<category><![CDATA[websquared]]></category>
		<category><![CDATA[Alistair Croll]]></category>
		<category><![CDATA[Ben Cerveny]]></category>
		<category><![CDATA[Bloom]]></category>
		<category><![CDATA[data visualization]]></category>
		<category><![CDATA[federation]]></category>
		<category><![CDATA[Fizz]]></category>
		<category><![CDATA[Instant Messaging]]></category>
		<category><![CDATA[Introspectr]]></category>
		<category><![CDATA[Jabber]]></category>
		<category><![CDATA[Jason Cavnar]]></category>
		<category><![CDATA[Jeremie Miller]]></category>
		<category><![CDATA[Jesper Sparre Anderson]]></category>
		<category><![CDATA[lifestreaming]]></category>
		<category><![CDATA[Locker Project]]></category>
		<category><![CDATA[Marshall Kirkpatrick]]></category>
		<category><![CDATA[open federated protocol]]></category>
		<category><![CDATA[P2P]]></category>
		<category><![CDATA[peer to peer protocols]]></category>
		<category><![CDATA[real time data]]></category>
		<category><![CDATA[real time data visualization]]></category>
		<category><![CDATA[Roger Magoulas]]></category>
		<category><![CDATA[Simon Murtha-Smith]]></category>
		<category><![CDATA[Singly]]></category>
		<category><![CDATA[social data aggregation]]></category>
		<category><![CDATA[social graph]]></category>
		<category><![CDATA[Sophia Parafina]]></category>
		<category><![CDATA[Strata]]></category>
		<category><![CDATA[Strata 2011]]></category>
		<category><![CDATA[TeleHash]]></category>
		<category><![CDATA[Tim O'Reilly]]></category>
		<category><![CDATA[Tom Carden]]></category>
		<category><![CDATA[XMPP]]></category>
		<category><![CDATA[Zynga]]></category>
		<category><![CDATA[Zyngification]]></category>

		<guid isPermaLink="false">http://www.ugotrade.com/?p=6102</guid>
		<description><![CDATA[Singly’s appearance at the startup showcase at Strata 2011 this week has excited thought leaders across the web since the story got out. Singly is a new startup that exists to provide oxygen and commercial support to the open source Locker Project, and new protocol TeleHash. With some wonderful serendipity I met Singly on my [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/02/Jeremiemiller.jpg"><img class="alignnone size-medium wp-image-6105" title="Jeremiemiller" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/02/Jeremiemiller-300x223.jpg" alt="" width="300" height="223" /></a></p>
<p><a href="http://sing.ly/" target="_blank">Singly’s</a> appearance at the <a href="http://strataconf.com/strata2011/public/cfp/148" target="_blank">startup showcase at Strata 2011</a> this week has excited thought leaders across the web since the story got out. Singly is a new startup that exists to provide oxygen and commercial support to the open source <a href="https://github.com/quartzjer/Locker" target="_blank">Locker Project</a>, and new protocol <a href="http://www.telehash.org/about.html" target="_blank">TeleHash</a>.</p>
<p>With some wonderful serendipity I met Singly on my first night at <a href="http://strataconf.com/strata2011" target="_blank">Strata</a>.  The next day, I talked in depth to <a href="http://en.wikipedia.org/wiki/Jeremie_Miller" target="_blank">Jeremie Miller</a> and <a href="http://twitter.com/#!/smurthasmith" target="_blank">Simon Murtha-Smith</a>, two of the three Singly co-founders (see later in this post).  I also had the opportunity to ask <a href="http://radar.oreilly.com/tim/" target="_blank">Tim O’Reilly</a>, <a href="http://strataconf.com/strata2011/profile/17816" target="_blank">Alistair Croll</a> and <a href="http://www.oreillynet.com/pub/au/2717" target="_blank">Roger Magoulas</a> for some of their thoughts on the significance of this project (see below for their comments).</p>
<p>It was a real &#8211; pinch myself in case I need to wake up from a dream  experience &#8211; for me, to stumble across Jeremie Miller with Simon  Murtha-Smith sitting behind a hand written sign demoing Singly at Strata  (see my  pic opening this post).  As <a href="http://www.readwriteweb.com/archives/creator_of_instant_messaging_protocol_to_launch_ap.php" target="_blank">Marshall Kirkpatrick notes</a>:</p>
<p><strong>“Jeremie  Miller is a revered figure among developers, best known for building  XMPP, the open source protocol that powers most of the Instant Messaging  apps in the world. Now Miller has raised funds and is building a team  that will develop software aimed directly at the future of the web.”</strong></p>
<p>Singly’s appearance at Strata began auspiciously when they won the judges choice award in the startup showcase.  And following Marshall Kirkpatrick’s post, <a href="http://www.readwriteweb.com/archives/creator_of_instant_messaging_protocol_to_launch_ap.php#disqus_thread" target="_blank">Creator of Instant Messaging Protocol to Launch App Platform for Your Life </a>, and <a href="http://gigaom.com/2011/02/04/the-locker-project-why-leave-data-tracking-to-others-do-it-yourself/" target="_blank">The Locker Project: Why Leave Data Tracking to Others? Do It Yourself,</a> Singly have been burning up Twitter.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/02/tweetssingly3.jpg"><img class="alignnone size-medium wp-image-6110" title="tweetssingly3" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/02/tweetssingly3-300x236.jpg" alt="" width="300" height="236" /></a></p>
<p>Singly, by giving people the ability to do things with their own data, has the potential to change our world.  And, as <a href="http://www.readwriteweb.com/archives/creator_of_instant_messaging_protocol_to_launch_ap.php#disqus_thread" target="_blank">Marshall Kirkpatrick notes,</a> this won’t be the first time Jeremie has done that.</p>
<p><strong> </strong></p>
<h3><strong> “Pop-cultural instruments for data expression and exploration,” by Bloom</strong></h3>
<p><strong> </strong>I was drawn over to the Singly table when an awesome app they were demonstrating caught my eye.  <a href="http://bloom.io/fizz/index.html" target="_blank">Fizz</a>, which is running on a locker with data aggregated from three different places is a first glimpse of one of <a href="http://bloom.io/" target="_blank">Bloom’s</a>,  “pop-cultural instruments for data expression and exploration.”</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/02/SimonMurthaSmith.png"><img class="alignnone size-medium wp-image-6116" title="SimonMurthaSmith" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/02/SimonMurthaSmith-300x224.png" alt="" width="300" height="224" /></a></p>
<p>Fizz is an intriguing early manifestation of capabilities never seen before on the web &#8211; the ability for us to control, aggregate, share and play with our own data streams, and bring together the bits and pieces of our digital selves scattered about the web (for more about Bloom and Singly, see Tim O’Reilly’s comments below).  The picture below is my Fizz.  In <a href="http://bloom.io/fizz/index.html" target="_blank">Fizz</a>, large circles represent people and small circles represent their status updates. Bloom says:</p>
<p><strong>“Clicking a circle will reveal its contents. Typing in the search box will highlight matching statuses.<br />
This is an early preview of our work and we&#8217;ll be adding more features in the next few weeks. <a href="https://spreadsheets.google.com/viewform?hl=en&amp;formkey=dGZINGpDQ3NubVNiMlY3eFZ6MUNGdFE6MQ#gid=0" target="_blank">We&#8217;d love to hear your feedback and suggestions</a>.”</strong></p>
<p><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/02/FizzbyBloom.png"><img class="alignnone size-medium wp-image-6117" title="FizzbyBloom" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/02/FizzbyBloom-300x179.png" alt="" width="300" height="179" /></a><br />
</strong></p>
<p>If you are not already familiar with The Bloom team, Ben Cerveny, Tom Carden, and Jesper Sparre Andersen &#8211; go directly to<a href="http://bloom.io/about" target="_blank"> their about page</a> and you will understand why the match of Bloom and The Locker Project is a cause for great delight.</p>
<h3>The Locker Project &#8211; a whole new way to connect from the protocol up</h3>
<p>As Jeremie began explaining the depth and breadth of what The Locker Project is facilitating, I was utterly gob smacked. And when the penny dropped and I realized this is the whole 9 yards, bringing awesomeness to people with a whole new way to connect, from the protocol up, all I could think was, OMG finally!</p>
<p>Luckily I have had time to catch up with the whole team since then, and recovered my composure enough to ask some coherent questions. But I can still barely contain my enthusiasm for this project.</p>
<p>Singly, The Locker Project and TeleHash take on, and deliver a simple, elegant, and open solution to some of the holy grails of the next generation of networked communications.   I have written on, and been nibbling at the edges of some of these grails in various projects myself for quite a while now.  Even if you haven’t been reading Ugotrade, just a glance at <a href="http://www.ugotrade.com/2011/01/20/real-time-big-data-at-strata-2011-ambient-findability-geomessaging-augmented-data-and-new-interfaces/" target="_blank">the monster mash of my pre Strata post</a> will give you an idea of how important I think Singly is.</p>
<p>My previous post raised the question of how to invert the search pyramid and to transform search into a social, democratic act.  But if you are really interested in social search, I suggest staying keyed into what Singly is doing with The Locker Project!</p>
<p>One of Singly’s three founders,  Simon Murtha-Smith, was building a company called <a href="https://www.introspectr.com/" target="_blank">Introspectr</a>, a social aggregator and search product. Singly’s other founder <a href="http://www.linkedin.com/in/jasoncavnar" target="_blank">Jason Cavnar </a>was working on another similar project.  And they came together as Singly because social aggregation and search is a very hard problem for one company to solve, and they realized that the basic infrastructure needs to be open source and built on an open protocol.</p>
<p>As Jeremie puts it,<strong> “We shouldn’t…(every startup that wants to do something interesting) have to spend this much time aggregating the data, building robust aggregators.”</strong></p>
<p>To me what is so important about the Locker Project is that it is built on a new open protocol, TeleHash.  And having the Singly team focused on supplying tools and the trust/security layer for the Locker Project will mean that developers have the whole stack they need to do some interesting stuff very soon.</p>
<p>I asked Jeremy to explain the relationship between TeleHash, The Locker Project and Singly.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/02/TeleHash.png"><img class="alignnone size-medium wp-image-6118" title="TeleHash" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/02/TeleHash-300x172.png" alt="" width="300" height="172" /></a></p>
<p><strong>Tish Shute:</strong> So<a href="http://www.telehash.org/about.html" target="_blank"> TeleHash</a>…</p>
<p><strong>Jeremie Miller:   It’s a peer-to-peer protocol to move bits of data for applications around.  Not file sharing, but it’s for actual applications to find each other and connect.  So if you had an app and I had an app, whenever we’re running that app on our devices, we can actually find those other devices from each other and then connect.  Our applications can connect and do something.</strong></p>
<p><strong>For the entire edge of the network, basically, out there in the wild, and let those things mesh together.</strong></p>
<p><strong>A</strong><strong>nd TeleHash is actually what has led to the Locker project itself.</strong></p>
<p><strong>Tish Shute:</strong> So  TeleHash led to the The Locker Project and the Locker Project led to Singly?</p>
<p><strong>Jeremie Miller: Singly is a company who is sponsoring the open source Locker Project…the three of us as founders, [left to right in pic below - Jeremie Miller, Jason Cavnar, Simon Murtha-Smith, ]</strong></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/02/RRWSingly.png"><img class="alignnone size-medium wp-image-6119" title="RRWSingly" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/02/RRWSingly-300x220.png" alt="" width="300" height="220" /></a></p>
<p><em>I took the pic above of all three founders being interviewed by Marshall Kirkpatrick of Read Write Web for his post, <a href="http://www.readwriteweb.com/archives/creator_of_instant_messaging_protocol_to_launch_ap.php#disqus_thread" target="_blank">“Creator of Instant Messaging Protocol to Launch App Platform for Your Life.</a>&#8220;  I think we will look back on this moment and say it was <a href="http://twitter.com/#!/TishShute/status/33403971649544192" target="_blank">an inflection point for the web.</a> At least I tweeted that!</em></p>
<p><strong>Jeremie Miller: TeleHash is a protocol that lets the lockers connect with each other and share things.  The locker is like all of your data.  So it’s sort of like a digital person…</strong></p>
<p><strong>Tish Shute:</strong> A locker for bits and pieces your digital self?</p>
<p><strong>Jeremie Miller:</strong> <strong> Yes. So TeleHash lets the lockers connect and directly peer-to-peer connect with each other and share things.  Singly, as a company, is going to be hosting lockers first and foremost.  But the Locker Project is an open source project.  You can have a locker in your machine or you can install it wherever you want…</strong></p>
<p><strong>Tish Shute:</strong> Yes it’s often too difficult for a lot of people to set up something locally&#8230;so Singly makes it easy to have a locker right?</p>
<p><strong>Jeremie Miller:  A lot of people see this cool app or this cool thing they want to do, it’s something that you run in your locker that they need to be able to turn on a locker somewhere very easily.</strong></p>
<p><strong>Tish Shute:</strong> So Singly will provide the trust layer and hosting?</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/02/Singly.jpg"><img class="alignnone size-full wp-image-6130" title="Singly" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/02/Singly.jpg" alt="" width="159" height="80" /></a></p>
<p><strong>Jeremie Miller:  Yeah,  Singly is a company that will host lockers, as well as…when people build applications that run inside your lockers or use your data, you need to be able to trust them.  Maybe it’s like social data and you don’t care that much.  But especially once you start to get any of your transactions in there, your browsing history, your health data, like your running logs or sleeping…fit-bit stuff…then it’s much more important to be careful about what you’re running inside your locker and sharing.</strong></p>
<p><strong>So Singly will also look at the applications that are available that you can install and actually run them and look at what data they access, and look at who created them, and be able to come back and either certify or vouch for them.</strong></p>
<p><strong>And I hope in the long-run, as this grows and builds, that power users may actually be able to buy a little device that they can plug into their home network that is their locker.  Wouldn’t that be cool?  This little hard drive or whatever that you plug in.</strong></p>
<p><strong>Tish Shute: </strong>Wow &#8211; that would be very cool!  Architecturally is TeleHash and the Locker Project related to your work on XMPP?</p>
<p><strong>Jeremie Miller:  Architecturally, some of the stuff I’ve learned, XMPP, in Jabber it was designed for the specific purpose of instant messaging, but it was still a federated model, in that you still had to go through sort of a central point so you could…a server that lived somewhere.  So it was really optimized for like businesses and small groups, teams, as well as big companies out there; ISPs can use it.</strong></p>
<p><strong>So it was designed with that in mind—for the communication path to be routed through somewhere.  And where I’ve sort of evolved over the years since then is really fascinated with truly distributed protocols that are completely sort of decentralized so that things are going peer-to-peer instead of actually through any server.</strong></p>
<p><strong>The last 10 years, peer-to-peer has gotten a pretty bad rap with file sharing.</strong></p>
<p><strong>Tish Shute: </strong> A really bad rap, yes.</p>
<p><strong>Jeremie Miller:  Yeah.  And almost because of that, and because it’s really hard to do, that it hasn’t gotten…the potential for it’s awesome.  There’s so many really good things that can be done peer-to-peer.  And it hasn’t gotten used very much.</strong></p>
<p><strong>But the other side of the peer-to-peer thing that I think is critically important, look at the explosion of the computing devices around a person anymore, both in the home and on our person.  We have one, two, three, four even.  And the number of devices that are online for you that are yours…I look at my home network router and I’ve got 30 devices in my house on Wi-Fi.  What the heck?  That’s a lot of devices.</strong></p>
<p><strong><br />
But right now, all of those devices, for me to work with them, I’m almost always going through a server somewhere, through a data center somewhere, which is ridiculous at face value.  You go five, 10 years out from now, there’s probably going to be 300 devices on me in some form.</strong></p>
<p><strong>Tish Shute:</strong> So we need a peer-to-peer network just to manage our own devices?</p>
<p><strong>Jeremie Miller:  A peer-to-peer, yes.  You know, my phone should be talking straight to my computer, or to the iPad, or to the washing machine, or refrigerator.  The applications in my TV, or whatever, they should all be talking peer-to-peer.  And it should be easy to do that.  It shouldn’t be that the only way you can do that is to go through a data center somewhere.</strong></p>
<p>[Our conversation continued, but to sum things up, for now, here is the final question I asked Jeremie which pretty much packs in everything I would like to do with TeleHash, the Locker project, and Singly tools/trust layer all in one!]</p>
<p><strong>Tish Shute:</strong> How can TeleHash, the Locker, and Singly help people combine personal data from different sources &#8211; web and mobile for example, so the data locked up in our social graph on the web can be integrated with, for example, the location data and “the data wake” from our cell phone sensors, to know not only where we have been but to give us more ways to know where we are going?</p>
<p><strong>Jeremie Miller: That&#8217;s a pretty packed question, but here&#8217;s my simple answer, hopefully just seeds the right discussion <img src='http://www.ugotrade.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </strong></p>
<p><strong>Telehash is the protocol that lets the apps (mobile, sensor, or anywhere) talk to a locker as well as lockers talk to each other, it&#8217;s the chatter, moving the bits around the network.  The locker is the storage for a person&#8217;s data and the crunching ability to analyze it or trigger actions from it. Singly is the company sponsoring the project(s) and helping anyone dev apps atop it.  We&#8217;re going to build the platform and looking to the world to create some amazing things on top of it (we have lots of our own personal ideas we already want to create, hah!).</strong></p>
<p><strong><br />
</strong></p>
<h3>The Locker Project is not just “one more rebel army trying to undo these big data aggregations,&#8221; Tim O&#8217;Reilly</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/02/Screen-shot-2011-02-10-at-12.01.29-AM.png"><img class="alignnone size-full wp-image-6120" title="Screen shot 2011-02-10 at 12.01.29 AM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/02/Screen-shot-2011-02-10-at-12.01.29-AM.png" alt="" width="240" height="238" /></a></p>
<p><strong><a href="http://twitter.com/#!/lockerproject" target="_blank">@lockerproject</a>: &#8220;We&#8217;ll be posting updates on the Locker Project (<a rel="nofollow" href="https://github.com/quartzjer/Locker" target="_blank">https://github.com/quartzjer/Locker</a>) here as we make progress, very awesome stuff &#8220;</strong></p>
<p>During the Strata Media Conversation I asked Roger Magoulas about Singly and The Locker Project because Roger played Yentl and brought Singly and Bloom together!  Although there was not much time to discuss it, the relationship of TeleHash, The Locker project and Singly to the social network encumbents, came up, and Roger Magoulis and Tim O’Reilly gave some very insightful comments on this when I talked to them afterwards (see below).</p>
<p>Roger Magoulas pointed out:</p>
<p><strong>“I think Singly has Facebook like aspects, but I think a better description is an app platform that integrates your personal and social network data &#8211; including data from Facebook. Sing.ly is likely to have challenges with some of their data sources, particularly if Sing.ly gains traction with users.</strong></p>
<p><strong>I like the app platform business model, although they face risks getting critical mass and app developer attention, and I like how they plan on using open source connectors to keep up with changing social network platforms. Jeremie has credibility with the open source community and is likely to find cooperating developers. The team seems to bring complementary strengths to the project and you can tell they all work well together. ”<br />
</strong><br />
And Tim O&#8217;Reilly went on to elaborate the awesome potential of this platform to bring something new to the ecosystem, and to comment on just how interesting Bloom&#8217;s insight into, &#8220;data visualization as a means of input and control&#8221; is.</p>
<h3>Talking with Tim O&#8217;Reilly</h3>
<p><strong>Tish Shute:</strong> So will the Locker Project be able to break the lock of  Facebook&#8217;s and other big sites&#8217; control of everyone’s data.  Sometimes  I feel we are stuck in the era of Zyngification, where you have to do what Zynga did and leverage the system in order to gain traction or do anything with social data?</p>
<p><strong>Tim O’Reilly:  I don’t think that is the objective of  the Locker Project —to break the Facebook lock, because I tend to agree,  the value of Facebook is having your data there with other people’s data.  What Singly may be able to accomplish is to give people better tools for managing their data.  Because if you can actually start to abstract the data from various sites and you can set it and manage it yourself, then you can potentially make better decisions about what you’re going to allow and not allow.  Because right now, the interfaces on a lot of these sites make it very, very difficult to understand exactly what the implications are.</strong></p>
<p><strong>And I think all this done right will create a marketplace where people will build better interfaces that will give people more control over their data.  They’ll still want to put it on those sites, because why do you put your money in the bank?  You know, because it’s more valuable being with other people’s money.</strong></p>
<p><strong>And I think that to conceive of it as one more rebel army trying to undo these big data aggregations is just the wrong way to frame it.</strong></p>
<p><strong>Tish Shute: </strong> Yes and framing the question the way you just did &#8211; that this is not just one more rebel army, might mean that the stage at Strata will be filled with new startups next year!  That’s what I thought when I found out what The Locker Project and Singly  was about &#8211; that we are about to see an explosion of creativity with personal and social data.</p>
<p><strong>Tim O’Reilly:  Yeah, sure.  I mean, because at the end of the day, if you can start to extract your personal data in ways that make it more useful, you can potentially create the ability for people to build better interfaces.  It’s not just Facebook.</strong></p>
<p><strong>You know, you think, “Oh, wow, I’d really like to have a management console for all my contacts.”  And you go, “Well, I’m stuck with, I can use Facebook, I can use LinkedIn, I can use my address book in Outlook or Gmail or whatever, or on my local machine.”  The tools are pretty primitive.  And if we get a better set of tools, I think we’ll see a lot of innovation.</strong></p>
<p><strong>Now, some of those startups might well be acquired by a Facebook or a Google.  But it if moves the ball forward in giving people better visibility and control over their data, that’s a good thing.</strong></p>
<h3>Bloom&#8217;s insight,  &#8220;data visualization will become a means of input and control.&#8221;</h3>
<p><strong>Tish Shute:</strong> I loved the marriage with Bloom, which is interesting, because Ben and the Bloom team haven’t really talked a lot about Bloom yet, but I gather Bloom is moving to consumer facing work with data?</p>
<p><strong>Tim O’Reilly:  What’s really interesting about Bloom is the notion…You know people think of data visualization as output.  And the insight that I think Ben has had with Bloom is that data visualization will become a means of input and control.</strong></p>
<p><strong>Tish Shute: </strong> Right, very cool.</p>
<p><strong>Tim O’Reilly: So I&#8217;ve started to feel like data visualization as a way of making sense of complex data is kind of a dead-end.  Because what you really want to do is to build these feedback loops where you actually figure something out, some particular atomic action well enough that you can create an application that let’s somebody actually do something with it. But the idea of visualization as a way of manipulating the data in real-time, data visualization as interface rather than as a report, it’s a small but subtle shift that I think becomes kinda cool.</strong></p>
<h3>Talking with Alistair Croll</h3>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="225" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=19738228&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=00ADEF&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" /><embed type="application/x-shockwave-flash" width="400" height="225" src="http://vimeo.com/moogaloop.swf?clip_id=19738228&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=00ADEF&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://vimeo.com/19738228">Sing.ly &#8211; Join or Die</a> from <a href="http://vimeo.com/user5977233">Singly Inc</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><strong>Alistair Croll:</strong> <strong>So I’m a big fan of Singly.  They were my choice for the Startup Showcase.  I think it’s certainly the right time &#8211; the team can execute on it.  But the thing I like the most is I thought back to the early days of Photoshop.</strong></p>
<p><strong>So, Photoshop was a neat application that could take data in the form of an image and manipulate it.  But the real value from Photoshop came from these amazing plugins.  Like, there’s a company called Kai&#8217;s Power Tools that made these things that would allow you to do manipulations.  Today, commonplace things that are built in.  But at the time, they were things like building bubbles, and spheres, and drop shadows and stuff like that, cutouts, in amazing ways.</strong></p>
<p><strong>Another company, I think, called Alien Skin that made these things.  There’s whole ecosystems of plugins.  So you could go and get a plugin and transform that original data in ways you hadn’t thought of.  And eventually, there was a macro language for scripting how you could do those things, and that found its way into the Photoshop environment.</strong></p>
<p><strong>But you think about the transformation of digital design from Photoshop, I think if you can take that same pattern of you create the basic ecosystem of a few tools, and then you allow people an open system on top of that, that’s unprecedented.  I think it really does allow you to take ownership of that.</strong></p>
<p><strong>And then when you allow people the proper tools to federate that information.  I was actually thinking of starting a company a couple of years ago based on data federation like that.  But what you really want to say is I’ve got a pattern…It’s almost like a multi-channel mixer.  You’ve got a band that is your health, your weight, your blood pressure, family photos, words you’ve used.  You know, the more data I record when I carry my phone around with a headset of whatever, all of that stuff goes in, all my searches, everything.</strong></p>
<p><strong>And then I say, “Ah, I want to federate height, weight, and blood pressure with my doctor. I want to federate sleep cycles and nutrition with my child’s teacher,” and so on and so on.  And you start to create these federated sources of data where now you have a teacher data mining, in a safe manner, the sleep and health habits of all the students along with report card information.  And you suddenly realize that Johnny is borderline diabetic and falls asleep at recess.</strong></p>
<p><strong>That’s something that never would have happened.  And that happens when you have tools to federate data and then compute on top of them.  So this idea of, like, lifestreaming or life logging, this is a logical consequence of the whole lifestreaming movement; that whole recorded future stuff.</strong></p>
<p><strong>Tish Shute:</strong> Yes it really is a wonderful fruition to the visions of the lifestreaming movement [<a href="http://lifestreamblog.com/interview-with-david-galernter-on-the-future-of-lifestreaming-and-my-thoughts/" target="_blank">see this interview with David Galernter]</a>.  And best of all it sits on a new open protocol, TeleHash and the open source Locker Project that will give tools to everyone to work with these data streams.</p>
<p><strong>Alistair Croll:  Exactly.  This is the toolset that sits on top of that stuff.  Because once I’ve life-streamed everything, great, I have this bucket of stuff that I did that I never look at again. But if I can suddenly unlock that with data mining tools and analyze patterns, all of a sudden that life logging has a reason to have existed.</strong></p>
<p><strong> The biggest problem we have with data right now is we don’t have apriori knowledge of what will be useful.  We could have been recording crime reports in the city of Chicago, and a year later it turns out that data is really useful for predicting diabetes in the city, but we didn’t know it was related.</strong></p>
<p><strong>So the problem, and one of the things I think that distinguishes big data from traditional data, traditional data is collected to some apriori knowledge of how it will be used.  Big data tends to be collected for the sake of…it’s almost collected on faith that later on it will be useful for something.</strong></p>
<p><strong>Tish Shute:</strong> I am very interested in this idea of federation, I actually went as far as to deep dive into Wave servers because of this….</p>
<p><strong>Alistair Croll:  Yeah, Wave was a great example of federation, just too complicated.  When it was canceled, both users [and developers] were furious.</strong></p>
<p><strong>Tish Shute:</strong> Yeah, I suppose you could see Google Wave as a bit of an Icarus project, right?  I am so excited by Singly because  it is coming sort of bottom-up &#8211; a very different approach…</p>
<p><strong>Alistair Croll:  And remember, Facebook didn’t work before Friendster.  The only difference between being wrong and being too early is that too early costs a lot of money.  So it may be that this is an idea that works now, but a couple years ago didn’t work.</strong></p>
<p><a href="http://twitter.com/#%21/acroll" target="_blank">Alistair Croll</a>, co-chair of <a href="http://strataconf.com/strata2011" target="_blank">Strata 2011</a>, in his post, reframed the question, <a href="http://mashable.com/2011/01/12/data-ownership/" target="_blank">“Who Owns Your Data?”</a> as, “It’s not who owns the data, it’s about who can put the data to work.”</p>
<p>And I am sure there  will be many more people able to put data to work, and into play, in a multitude of   interesting ways, now we have TeleHash, the Locker Project, and Singly.</p>
<p><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/02/TishStrata.png"><img class="alignnone size-medium wp-image-6127" title="TishStrata" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/02/TishStrata-300x197.png" alt="" width="300" height="197" /></a><br />
</strong></p>
<p><em>Photo by <a href="http://duncandavidson.com/" target="_blank">Duncan Davidson</a>.<br />
<a href="http://strataconf.com/strata2011" target="_blank">Strata 2011</a> is presented by O&#8217;Reilly Media. Produced by<a href="http://2goodcompany.com/" target="_blank"> Good Company Communications.</a></em></p>
<p>I think the photo above gives a good idea of how I felt on the last day  at the Strata conference.  Yup &#8211; like the cat who got the cream!</p>
<p>And in case you are wondering<em> </em>where AR is in this story &#8211; it is everywhere!  Below is a pic of the AR concept designs that were omnipresent in the media communications at Strata.  The one below I snapped off the job board.  But as <a href="http://sproke.blogspot.com/" target="_blank">Sophia Parafina</a> noted,  <strong>&#8220;AR is maturing from displaying last year&#8217;s text bubbles and dinosaurs to big data overlaid on the world.&#8221;</strong></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/02/Screen-shot-2011-02-10-at-1.39.01-AM.png"><img class="alignnone size-medium wp-image-6137" title="Screen shot 2011-02-10 at 1.39.01 AM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/02/Screen-shot-2011-02-10-at-1.39.01-AM-300x222.png" alt="" width="300" height="222" /></a></p>
<p><em><br />
</em></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ugotrade.com/2011/02/10/jeremie-miller-the-locker-project-give-a-data-platform-to-the-people-in-the-era-of-data-everywhere-and-bloom-presents-fizz/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Real Time Big Data at Strata 2011: Ambient Findability, Social Search, GeoMessaging, Augmented Data, and New Interfaces</title>
		<link>http://www.ugotrade.com/2011/01/20/real-time-big-data-at-strata-2011-ambient-findability-geomessaging-augmented-data-and-new-interfaces/</link>
		<comments>http://www.ugotrade.com/2011/01/20/real-time-big-data-at-strata-2011-ambient-findability-geomessaging-augmented-data-and-new-interfaces/#comments</comments>
		<pubDate>Thu, 20 Jan 2011 22:48:12 +0000</pubDate>
		<dc:creator>Tish Shute</dc:creator>
				<category><![CDATA[Ambient Devices]]></category>
		<category><![CDATA[Ambient Displays]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Instrumenting the World]]></category>
		<category><![CDATA[Mixed Reality]]></category>
		<category><![CDATA[Mobile Reality]]></category>
		<category><![CDATA[Mobile Technology]]></category>
		<category><![CDATA[New Interfaces]]></category>
		<category><![CDATA[Web Meets World]]></category>
		<category><![CDATA[architecture of participation]]></category>
		<category><![CDATA[data science]]></category>
		<category><![CDATA[digital public space]]></category>
		<category><![CDATA[internet of things]]></category>
		<category><![CDATA[mobile augmented reality]]></category>
		<category><![CDATA[mobile meets social]]></category>
		<category><![CDATA[ubiquitous computing]]></category>
		<category><![CDATA[Alistair Croll]]></category>
		<category><![CDATA[Ambient Findability]]></category>
		<category><![CDATA[Android Tasker]]></category>
		<category><![CDATA[Anselm Hook]]></category>
		<category><![CDATA[AR]]></category>
		<category><![CDATA[attention data]]></category>
		<category><![CDATA[augmented data]]></category>
		<category><![CDATA[augmented reality ecosystem]]></category>
		<category><![CDATA[augmented reality search]]></category>
		<category><![CDATA[BackType]]></category>
		<category><![CDATA[big data]]></category>
		<category><![CDATA[Big data and new interfaces]]></category>
		<category><![CDATA[Bruce Sterling]]></category>
		<category><![CDATA[Cassandra]]></category>
		<category><![CDATA[Collecta]]></category>
		<category><![CDATA[content-shifting]]></category>
		<category><![CDATA[curating big data]]></category>
		<category><![CDATA[Data Engineering]]></category>
		<category><![CDATA[data privacy]]></category>
		<category><![CDATA[digital divide]]></category>
		<category><![CDATA[distributed computing]]></category>
		<category><![CDATA[Edd Dumbill]]></category>
		<category><![CDATA[Factual]]></category>
		<category><![CDATA[future of work]]></category>
		<category><![CDATA[geo]]></category>
		<category><![CDATA[geo social aware discovery]]></category>
		<category><![CDATA[geo-search]]></category>
		<category><![CDATA[geodata]]></category>
		<category><![CDATA[geolocation]]></category>
		<category><![CDATA[Geoloqi]]></category>
		<category><![CDATA[GeoMessaging]]></category>
		<category><![CDATA[geosearch]]></category>
		<category><![CDATA[gestural interfaces]]></category>
		<category><![CDATA[Gov2.0.]]></category>
		<category><![CDATA[HBase]]></category>
		<category><![CDATA[Hive]]></category>
		<category><![CDATA[key data trends]]></category>
		<category><![CDATA[linked data]]></category>
		<category><![CDATA[location data]]></category>
		<category><![CDATA[Maneko Neki]]></category>
		<category><![CDATA[MapReduce]]></category>
		<category><![CDATA[mapufacture]]></category>
		<category><![CDATA[Mesos]]></category>
		<category><![CDATA[Michal Avny]]></category>
		<category><![CDATA[mobile local interactions]]></category>
		<category><![CDATA[MongoDB]]></category>
		<category><![CDATA[My6sense]]></category>
		<category><![CDATA[neogeography]]></category>
		<category><![CDATA[NoSQL]]></category>
		<category><![CDATA[OpenGeo]]></category>
		<category><![CDATA[OpenGov]]></category>
		<category><![CDATA[P2P cloud computing]]></category>
		<category><![CDATA[pervasive computing]]></category>
		<category><![CDATA[Q&A]]></category>
		<category><![CDATA[Q&A ecosystems]]></category>
		<category><![CDATA[Q&A platforms]]></category>
		<category><![CDATA[Q&A The New Search Insurgents]]></category>
		<category><![CDATA[Quora]]></category>
		<category><![CDATA[RabbitMQ]]></category>
		<category><![CDATA[real time data analytics]]></category>
		<category><![CDATA[real time data in mobile development]]></category>
		<category><![CDATA[real time search]]></category>
		<category><![CDATA[real time search engines]]></category>
		<category><![CDATA[real time social discovery]]></category>
		<category><![CDATA[semantic web]]></category>
		<category><![CDATA[Simple Geo]]></category>
		<category><![CDATA[social graph]]></category>
		<category><![CDATA[social search]]></category>
		<category><![CDATA[social web]]></category>
		<category><![CDATA[Sophia Parafina]]></category>
		<category><![CDATA[Strata 2011]]></category>
		<category><![CDATA[Swift River]]></category>
		<category><![CDATA[Tish Shute]]></category>
		<category><![CDATA[Topsy]]></category>
		<category><![CDATA[Web 2.0 Summit]]></category>
		<category><![CDATA[Who owns your data?]]></category>
		<category><![CDATA[XMPP]]></category>

		<guid isPermaLink="false">http://www.ugotrade.com/?p=6025</guid>
		<description><![CDATA[We are in the age of unearthing and uncovering data, and only just at the beginning of the age of processing data and dealing with it (see my interview with Anselm Hook, Part 2 upcoming).  O&#8217;Reilly&#8217;s Strata Confernence 2011, will explore, &#8220;the change brought to technology and business by data science, pervasive computing, and new [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/01/noisedderived31.jpg"><img class="alignnone size-medium wp-image-6034" title="noisedderived3" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/01/noisedderived31-300x163.jpg" alt="" width="300" height="163" /></a></p>
<p>We are in the age of unearthing and uncovering data, and only just at the beginning of the age of processing data and dealing with it (see my interview with <a href="http://www.hook.org/" target="_blank">Anselm Hook</a>, Part 2 upcoming).  <a href="http://strataconf.com/strata2011" target="_blank">O&#8217;Reilly&#8217;s Strata Confernence 2011</a>, will explore, &#8220;the change brought to technology and business by data science, pervasive computing, and new interfaces.&#8221; It is, perhaps, one of the most important events of 2011.</p>
<p>Data is driving a revolution much as coal, oil, and steel powered the industrial revolution.  And the world changing insight from Karl Marx that &#8220;the industrial revolution polarized the world into two groups: those who own the means of production and those who work on them,&#8221; is taking on on new life, as <a href="http://twitter.com/#!/acroll" target="_blank"> Alistair Croll</a>, co-chair of <a href="http://strataconf.com/strata2011" target="_blank">Strata 2011</a>, points out in his post,  <a href="http://mashable.com/2011/01/12/data-ownership/" target="_blank">&#8220;Who Owns Your Data?&#8221;</a></p>
<p><strong>&#8220;The important question isn’t who owns the data. Ultimately, we all do. A better question is, who owns the means of analysis? Because that’s how, as Brand suggests, you get the right information in the right place. The digital divide isn’t about who owns data — it’s about who can put that data to work.&#8221;</strong></p>
<p>Strata is where a vanguard will be meet, not only to discuss this revolution’s futures, but to define how to create, handle, and build the platforms and experiences that will harness the data.  My flight is booked!  (Also check out <a href="http://www.bigdatacamp.org/">BigDataCamp</a> which takes place the night before <a title="Strata Conference" href="https://en.oreilly.com/strata2011/public/regwith/str11dnaff" target="_blank">Strata</a>.)</p>
<p>The picture opening this post is from Michael EdgeCumbe&#8217;s  <a href="http://garden.neocyde.net/thoughts/2010/12/fall-2010-itp-winter-show-project/">Fall 2010: ITP Winter Show Project</a>.  A project exploring ways to intuitively get the feel of what it going on with big data sets using &#8220;the gestural manipulation and stereoscopic visualization of complex data to create a meditative state for data analysis.&#8221;  Michael project will be part of the <a href="http://strataconf.com/strata2011/public/schedule/detail/17840" target="_blank">Science Fair at Strata</a>.  For more on Michael&#8217;s work see <a href="http://www.neocyde.net/derive/2010/12" target="_blank">Noise Derived.</a> I also have a number of the    <a href="http://strataconf.com/strata2011/public/schedule/topic/595 " target="_blank">interesting new interface sessions </a>at Strata in my schedule.</p>
<p>The daily <a href="http://radar.oreilly.com/2010/12/write-your-own-visualizations.html" target="_blank">Strata Gems</a> on O&#8217;Reilly Radar are great place to get a gestalt of some of the Strata themes, and <a href="http://radar.oreilly.com/2010/12/strata-gems-three-key-data-trends-for-2011.html" target="_blank">this  post </a>by <a href="http://strataconf.com/strata2011/profile/1" target="_blank">Edd Dumbill</a>, program chair for Strata,<a href="http://radar.oreilly.com/m/2010/12/strata-gems-three-key-data-trends-for-2011.html" target="_blank"> Three key data trends for 2011</a>, looks at the year ahead.  This week, I got the chance to ask Edd a few of the questions that I will have on mind at Strata &#8211; see his responses below.</p>
<p>If you have been reading Ugotrade, you will know I am interested in our mobile social augmented futures and there is no question in my mind that these will be unleashed by our new capacities to work with data (see <a href="http://www.ugotrade.com/2010/10/31/tim-o%E2%80%99reilly%E2%80%99s-four-cylinder-innovation-engine-the-missing-manual-for-the-future/" target="_blank">my post here</a>).</p>
<p><strong><br />
</strong></p>
<h3>Data is the how.</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/01/backtypediagram.png"><img class="alignnone size-medium wp-image-6045" title="backtypediagram" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/01/backtypediagram-210x300.png" alt="" width="210" height="300" /></a></p>
<p><em>The pic above is from <a href="http://www.readwriteweb.com/hack/2011/01/secrets-of-backtypes-data-engineers.php" target="_blank">&#8220;Secrets of BackType&#8217;s Data Engineers.&#8221;</a> This post on ReadWriteHack by <a href="http://twitter.com/petewarden">Pete Warden</a>, an ex-Apple engineer, and founder of <a href="http://www.openheatmap.com/">OpenHeatMap</a>, really lives up to its title.  Check it out if you want to know how <strong> &#8220;three guys (the <a title="opens in new window" href="http://backtype.com/" target="_blank">BackType</a> team ) with only seed funding process a hundred million messages a day?&#8221;</strong></em></p>
<p>I asked on Quora, &#8220;<a href="http://www.quora.com/What-will-be-the-most-important-developments-in-augmented-reality-in-2011" target="_blank">What would be the most important developments for Augmented Reality in 2011,&#8221;</a> <a href="https://sites.google.com/site/michalavny/" target="_blank">Michal Avny,</a> Strategist &amp; Real Time search expert, wrote:</p>
<p><strong>&#8220;AR strongly relies on localized personalized real time information.</strong></p>
<p><strong>Having a stream of tweets based on keyword search, location or circle of friends doesn’t really make the AR experience; it is the processed real time relevant information that will make AR useful and intensify the experience.&#8221;</strong></p>
<p><strong>In 2011 Real Time search and Social Search will drastically change to provide the infrastructure required.&#8221;</strong></p>
<p>I followed up on Michal&#8217;s Quora answer with some more questions &#8211; see below in this post.<strong><br />
</strong></p>
<p>Also note<a href="http://www.quora.com/What-will-be-the-most-important-developments-in-augmented-reality-in-2011" target="_blank"> the response</a> from <a href="http://research.microsoft.com/en-us/people/dmolnar/" target="_blank">David Molna</a>r, here is an excerpt:</p>
<p><strong>&#8220;2. A wave of actionable, important data APIs opened up, enabling useful non-gimmicky AR apps for the first time. Think geoloqi.com , or the work Max Ogden has done with Portland civic data. Plus of course <a href="http://face.com/" target="_blank">face.com</a> , email providers and calendar providers, etc.&#8221;</strong></p>
<p><a href="http://strataconf.com/strata2011/public/schedule/speaker/100889" target="_blank">Amber Case</a>, one of the founders of <a href="http://geoloqi.com/" target="_blank">Geoloqi</a>, is on the programming committee of Strata and will be speaking.  Be sure to catch her session! <a href="http://strataconf.com/strata2011/public/schedule/detail/17748" target="_blank">Posthumans, Big Data and New Interfaces,</a> and if you haven&#8217;t already seen it, <a href="http://www.ted.com/talks/amber_case_we_are_all_cyborgs_now.html" target="_blank">Amber&#8217;s TED talk</a> is a must see.</p>
<p>Geographic proximity is a powerful filter, as is route, and time. But clearly social proximity, social relevance, and shared tastes are also key dimensions for location based experiences, (see my convo with Schuyler of <a href="http://simplegeo.com/" target="_blank">Simple Geo</a>, upcoming).</p>
<p>While the whole business of location based search and curation of augmented mobile social experiences is still, for the most part, uncharted terrain, the danger of key points of control being only really accessible to elite players looms large.   I asked <a href="http://www.youtube.com/watch?v=C2HcWlu1BS4" target="_blank">Sophia Parafina</a>, a pioneer in the open geo space for some thoughts on real-time local /geosearch and geomessaging, and the future of openess &amp; big data (see Sophia&#8217;s response below).</p>
<h3><a href="http://www.quora.com/Is-the-market-ready-yet-for-P2P-cloud-computing" target="_blank">Is the market ready yet for P2P cloud computing?</a></h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/01/8a174_invisibles_bigbrother_1210.jpg"><img class="alignnone size-full wp-image-6048" title="8a174_invisibles_bigbrother_1210" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/01/8a174_invisibles_bigbrother_1210.jpg" alt="" width="150" height="150" /></a></p>
<p>This is another question I&#8217;m following, <a href="http://www.quora.com/home/following" target="_blank"> </a><a href="http://www.quora.com/Is-the-market-ready-yet-for-P2P-cloud-computing" target="_blank">Is the market ready yet for P2P cloud computing?</a> It is one of those questions that we seem to have been asking in various forms for a very long while now, but without a  major shift in sight.  The pic above is from, <a title="Permanent link to The Cloud Made Open Source " href="http://www.readwriteweb.com/cloud/2010/12/open-source-invisible.php">The Cloud Made Open Source &#8220;Invisible&#8221; This Year</a>.  But, perhaps, we are at the point when open p2p clouds will find a place in the market because of their potential importance in real time social search and discovery. <a href="http://distributedsearch.blogspot.com/" target="_blank">Borislav Agapiev</a>, Search Entrepreneur and founder of <a href="Vast.com" target="_blank">Vast.com</a>, writes on <a href="http://www.quora.com/Is-the-market-ready-yet-for-P2P-cloud-computing?q=p2p+for+a+non+centralized+infrastructure" target="_blank">Quora</a>:</p>
<p><strong>&#8220;I believe a P2P cloud is ideally suited for social &amp; real-time search and discovery.</strong></p>
<p><strong>Consider MapReduce, a very interesting and popular paradigm for distributed computing. MapReduce is very much about bringing computation to data i.e. doing computation at nodes (map) and then aggregating results through network (reduce).</strong></p>
<p><strong>It is very clear now that user attention data (what they click on) is very valuable for search and discovery, yet a centralized model relies upon uploading all that to a single location and then doing a supposed local MapReduce. Clearly, MapReduce could be done  across the network, without any centralized uploads.</strong></p>
<p><strong>In addition to the efficiency argument raised here, it is even more important to consider privacy issues. Uploading massive amounts of user attention data to a centralized location is not something that is going to make users warm and fuzzy <img src='http://www.ugotrade.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   as we are increasingly seeing.</strong></p>
<p><strong>In a P2P cloud, there is no big brother watching over anyone, all computation and data storage is done in the cloud, fragmented in many, many small  encrypted pieces ala BitTorrent.&#8221;</strong></p>
<p><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/01/Screen-shot-2011-01-16-at-2.13.43-PM1.png"><img class="alignnone size-medium wp-image-6066" title="Screen shot 2011-01-16 at 2.13.43 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/01/Screen-shot-2011-01-16-at-2.13.43-PM1-300x223.png" alt="" width="300" height="223" /></a><br />
</strong></p>
<p><em>Picture above from Brynn Marie Evans, <a href="http://brynnevans.com/blog/2010/03/17/it-takes-two-to-tango/">&#8220;It takes two to tango: review of my social search panel</a>&#8220;</em></p>
<p><em><br />
</em></p>
<h3>The Delta of Now &#8211; Transforming Search into a Social Democratic Act</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/01/2538108030_d37d124e44.jpg"><img class="alignnone size-medium wp-image-6049" title="2538108030_d37d124e44" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/01/2538108030_d37d124e44-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p><em>Picture of Maneki Neko &#8220;beckoning&#8221; cats from <a href="http://www.journeyetc.com/travel-ideas/famous-landmarks-of-cats-and-dogs-around-the-globe/">Journeyetc</a></em></p>
<p>New ecologies of human and machine intelligence are beginning to change basic social structures – see the <a href="http://www.youtube.com/watch?v=t1J2RXrvPek" target="_blank">Future of Work (Biewald and Chirayath Janah 2010)</a>. And projects like <a href="http://swift.ushahidi.com/" target="_blank">Swift River</a>, using search and machine mining to filter out streams on topics of interest that can then be subsequently curated by human beings. This may be extended to the curation of real-time data streams and employment of machine learning algorithms based upon the explicit relationships.</p>
<p>Augmented mobile social experiences are a new frontier in which ideas and practices from a number of fields collide, including: ambient findability (Morville 2005), urban psychogeography, narrative structures, ambient games and devices, 4d (time-space), explorations of place and memory, enchanted objects and people (Kuniavsky 2010), and designed animism (Laurel 2010), to mention just a few.</p>
<p>Mobile local interaction presents an opportunity to invert the search pyramid and to transform search into a social, democratic act (see my interview with Anselm Hook upcoming).  Up until now search has been predicated around a very narrow revenue model.  Google has an implicit model of a B2C – business to consumer brokerage. We are only just beginning to get a glimpse of the disruptive potential of C2C &#8211; consumer to consumer brokerages.  Mobile local C2C brokerages that allow us to transact in a trustworthy way over our local geography in close to real time (Hook 2010) have the potential to enable new forms of social organization.  Bruce Sterling’s short story about a networked gift economy, <a href="http://tqft.net/wiki/Maneki_Neko" target="_blank">Maneko Neki,</a> is a brilliant glimpse at the disruptive potential of such re-imaginings.</p>
<p>Augmented experiences that shift or change a person’s situated geolocal experience of social reality, and change our relationship to the people and the place by augmenting engagement in, and reputation through, socially driven consumer tie ins and game dynamics, like <a href="http://foursquare.com/" target="_blank">Four Square</a>, &amp; <a href="http://gowalla.com/" target="_blank">Gowalla</a> are beginning to emerge, as <a href="http://www.web2expo.com/webexny2010/public/schedule/detail/15446" target="_blank">Kati London pointed out in her excellent keynote at Web 2.0 Expo</a>.  And, while the integration of mobile local interaction and an augmented view that shifts our geolocal experience visually will involve creative solutions to some well churned mobile, tracking, mapping and registration challenges, the exploration and development of new dimensions through which we can filter and create trusted and meaningful augmented mobile social experiences is vital, whether you are considering a mobile screen, map, camera view, or futuristic HUDs and gestural interfaces.</p>
<h3>Talking with Edd Dumbill</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/01/edddumbill.jpg"></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/01/edddumbillheadshot.png"><img class="alignnone size-full wp-image-6077" title="edddumbillheadshot" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/01/edddumbillheadshot.png" alt="" width="150" height="150" /></a><br />
Picture from <a href="http://people.oreilly.com/edd" target="_blank">O&#8217;Reilly Community.</a></p>
<p><strong>Tish Shute: </strong>First congratulations on Strata!   On the Strata homepage there is a quote from Jason Hoffman:</p>
<p><strong>&#8220;My gut feeling is that we&#8217;re going to look back at the upcoming Strata Conference like we do at the Web 2.0 Conference in 2004/2005.&#8221;<br />
—Jason Hoffman, CTO/Founder, Joyent, Inc.</strong></p>
<p>Why do you think Jason’s comparison might be prescient?</p>
<p><strong>Edd Dumbill: Web 2.0 is a development that ran through every brand that has a web presence and radically changed the way business is done for many companies and brands.</strong></p>
<p><strong>Strata will have a similar impact: every business has data, every business collects an increasing amount of data. This data is the new oil – a valuable raw material that when refined or combined creates value and opportunity.</strong></p>
<p><strong>Tish Shute:</strong> The rise of real time was one of your three key data trends for 2011.  Hadoop is bringing the capacity to work with big data to more than just a few elite players.  But the challenge is still real time.  You mention we will be seeing a hybrid approach to real time and batch MapReduce processing.  Will we hear more about these approaches to real time at Strata?  And, what do you see as the most important conversations on real time data analytics emerging at Strata?</p>
<p>You point out “open source projects and cloud infrastructure means developers can evaluate and learn to love technologies without requiring support or approval from above.”  What are the most exciting developments on the horizon for open source tools?</p>
<p><strong>Edd Dumbill: </strong><strong>Here are some projects worth watching, in the key areas of real time, cluster management and Hadoop.</strong></p>
<p><strong>* Cassandra and MongoDB — NoSQL databases that will prove vital for anybody with real time big data needs</strong></p>
<p><strong>* Mesos — a compute cluster management tool, modeled after that which powers Google</strong></p>
<p><strong>* Hadoop ecosystem&#8217;s continuing maturation, especially HBase and Hive.</strong></p>
<p><strong>Tish Shute: </strong> Do you think the market is ready for p2p cloud computing?</p>
<p><strong>Edd Dumbill: The market is emerging for decentralized and distributed cloud computing, and P2P technologies are one way of achieving that. They key trends will be moving computation nearer the data sets or nearer the point of user consumption of the result.</strong></p>
<p><strong>P2P is a difficult model for anybody wanting to commercialize a service, so I think it will tend to form part of a hybrid solution.</strong></p>
<p><strong>Tish Shute:</strong> We have seen enormous strides in our ability to work with giant unstructured databases recently.  Do you think, perhaps, that the dream of a web of linked data &#8211;  “a web of data that can be processed directly and indirectly by machines,” will be attained through brute force &#8211; i.e. through our ability to harness the power of massively parallel processing, as much as by Semantic Web approaches focused on machine readable metadata? [Also see <a href="http://www.quora.com/Is-this-a-good-approach-www-dist-systems-bbn-com-people-krohloff-shard_overview-shtml-to-use-Hadoop-to-build-a-scalable-distributed-triple-store" target="_blank">my question on Quora</a>, "Is this a good approach (<a rel="nofollow" href="http://www.dist-systems.bbn.com/people/krohloff/shard_overview.shtml" target="_blank">www.dist-systems.bbn.com/people/...</a>) to use Hadoop to build a scalable, distributed triple store?"]</p>
<p><strong>Edd Dumbill:  I&#8217;ve been an observer of the SW for over a decade and I tend to believe that on the web, data means to you whatever meaning you give it as the consumer. With that model, the links are made by the consumer rather than sitting out there explicitly. Some links become de facto standards, and some very few become web standards.</strong></p>
<p><strong>I think the actuality will be a mix of both explicitly stated metadata and that which is inferred. The Semantic Web is a great framework for certain operations, especially interoperable exchange of metadata. A great many more private meanings, never intended to be shared, will be created by consuming software.</strong></p>
<p><strong>There&#8217;s no question that machines will learn how to process most of the Web. Furthermore, machines will learn how to process most of the physical world we&#8217;re in. And that by the end of this decade</strong>.</p>
<h3>Talking with Sophia Parafina</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/01/sophiawhere.jpg"><img class="alignnone size-medium wp-image-6062" title="sophiawhere" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/01/sophiawhere-300x250.jpg" alt="" width="300" height="250" /></a></p>
<p><em>Picture of Sophia at <a href="http://where2conf.com/where2011" target="_blank">Where 2.0</a><a href="http://www.flickr.com/photos/rich_gibson/2509114741/" target="_blank"></a></em></p>
<p><strong>Tish Shute:</strong> Sophia you have worked in the trenches for a long time now  to support the growth of open geo data.  What do you hope to see emerge in 2011 in the field of geo-data?</p>
<p><strong>Sophia Parafina: Better support for displaying and handling location data across multiple apps. Fred Wilson <a href="http://www.avc.com/a_vc/2011/01/content-shifting.html?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+AVc+%28A+VC%29" target="_blank">recently blogged about content-shifting</a>, he talks about overcoming content silos across devices. We’ve worked very hard to reduce data silos via formats, but devices are creating their own silos. I would like to see a standard method for sending geo data and geo information to mobile devices.</strong></p>
<p><strong>Producing content for mobile is different from producing content for a computer browser. Web 2.0 produced a lot of infrastructure for browser based interfaces, but in mobile devices that gap has been filled with apps which is fragmenting how data is handled by various devices. What is even more interesting in the mobile space is that devices can push data back that contains location, user updates, photos and even sensor data.  If mobile data standardizes, it could lead to browser based applications and stem the continued fragmentation of the mobile application market.</strong></p>
<p><strong>Tish Shute:</strong> <a href="http://simplegeo.com/" target="_blank">Simple Geo</a> and<a href="http://www.factual.com/" target="_blank"> Factual</a> are startups emerging in the geodata space. What do you see on the horizon in terms of both the growth of business opportunities and an open geo data community?</p>
<p><strong>Sophia Parafina: In the near future think we’ll see startups providing curated data + API and in response we will also see companies that provide a single interface across multiple data providers. We saw this when everyone released a mapping API and companies such as <a href="http://mapufacture.com/">Mapufacture</a> provided a single interface across multiple APIs.</strong></p>
<p><strong>We will see a resurgence in data providers repackaging the the 2010 US Census data in different ways to respond to market segments, some of this will be open data but all of it will be provided through an API instead of file. Additionally, we’ll see more data from outside the US.</strong></p>
<p><strong>Tish Shute:</strong> What are the biggest obstacles to having the open geodata sets available that we need to enable mobile local interactions and social augmented experiences?</p>
<p><strong>Sophia Parafina: Licensing for both crowd sourced data and private curated open data will become an issue. We recently seen VLC, the open source video player, pulled from the Apple app store because of licensing issues. Also, licensing of content by geography will be problematic, limiting searches by geographical location. In addition, how will licensing of data that is updated by crowd sourcing work?</strong></p>
<p><strong>Multiple APIs for accessing data sources. The current trend for each provider to create an API for their data sets will result in data silos – there needs to be a single sign-on equivalent for requesting data.</strong></p>
<p><strong>Size of data on the wire, the current models for delivering data is based on broadband connections. However, as mobiles increasingly become the way people use the web, the data needs to be sized accordingly. This also goes for mobile interfaces. Have you tried to shop on a mobile device, or buy a train or plane ticket? It’s frustrating and error prone. There is a large untapped market of people who only use the Internet on mobile devices.</strong></p>
<p><strong>Tish Shute</strong>: You pointed me to <a href="http://radar.oreilly.com/2010/12/strata-gems-diy-personal-sensi.html" target="_blank">this link in Strata Gems</a> re “an interesting and pertinent (also a competitor to GeoLoqi),” – <a href="http://tasker.dinglisch.net/" target="_blank">the Android Tasker app.</a> What do these emerging services bring to the table in terms of the next generation of location based services?</p>
<p><strong>Sophia Parafina: This app let’s your device interact with the environment. I think that this is a great way of using the sensors on existing platforms to increase interaction and to implement ambient findability. The basic premise of Tasker is that some action happens in response to an event in an application, time, date, location, event, or gesture. Tasker has defined 180 actions that can occur based and number or combination of events. This can provide a basic vocabulary for interaction between the user and the device and more importantly between users. Tasker also can use Android script plugins, which lowers the bar to creating your own ambient  application.</strong></p>
<p><strong>Programs such as Tasker can provide a way for people to interact with social networks beyond sending messages. People can use their mobile devices to interact with their surroundings with out having to interact with the device.</strong></p>
<p><strong>Tish Shute:</strong> We have had many conversations about emerging ideas of geo-search, geo-messaging and geo-fencing. What are the most interesting developments in these areas and what do you see on the horizon for 2011?</p>
<p><strong>Sophia Parafina: The map will fade into the background and become less important. Display of information will be context aware, that includes location. For example, let’s say I make a grocery list, when I’m at the grocery story, the list will just pop-up without the need for me to find the app that has the list. Or reminders or offers pop-up when you are near a place at a certain time, let’s say you need to buy a present for a birthday party for a child, you could send out a request that you are looking for an item and retailers could offer “on the spot” discounts if you are in the area.</strong></p>
<p><strong>Geo-search, geo-messaging, and geo-fencing are geared to towards mobile devices, so I expect to see them soon as part of apps. Building generic applications that implement geo* will fail because that sort of information is useful only within a context. Geo* apps are solutions looking for an problem. The killer mobile app will use these functions transparently to reduce the cognitive load of the user who is busy moving around in the world.</strong></p>
<p><strong>User data gathered from multiple web applications will become consolidated profiles that will used for context aware applications. For example, there could be a service which matches prices of items that you have shopped for on the web, so for example the service would have access to your cookies, know your favorite retailers, things you have shopped for, your location and activity patters (when you are at home, work, restaurant). When you are in the vicinity of a brick and mortar retailer with the same or similar items, the service can send you alert to match the price of the item you found on line. So your digital life will become more closely linked with your day to day activities.</strong></p>
<p><strong><br />
</strong></p>
<h3>Talking with Michal Avny</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/01/Michal_Pic.jpg"><img class="alignnone size-medium wp-image-6059" title="Michal_Pic" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/01/Michal_Pic-300x275.jpg" alt="" width="300" height="275" /></a></p>
<p><strong>Tish Shute: </strong>At <a href="http://www.web2summit.com/web2010" target="_blank"> Web 2.0 Summit</a>, one of the highlights for me was the, <a href="http://www.web2summit.com/web2010/public/schedule/detail/17101" target="_blank">Q&amp;A:The New Search Insurgents</a> lunch where Charlie Cheever of <a href="http://www.quora.com/" target="_blank">Quora</a>, IMO, stole the show. I tweeted:</p>
<p><em>&#8220;One of my takeaways from #w2s is that #quora points to future of augmented mobile social experiences &#8211; a search filter for experience! #AR&#8221;</em></p>
<p>In your view what are the biggest challenges for location Q&amp;A to emerge as a search filter for location based experiences?</p>
<p><strong>Michal Avny: The biggest location Q&amp;A challenges yet to be conquered are immediacy (real time dynamic data), relevancy (strong personalized filters) and user experience (simplified interface).</strong></p>
<p><strong>Location Q&amp;A enables different use cases.  The most prominent are Follow (follow places, topics and friends to learn about a location), Interact (meet new people based on common interests), Plan ahead (plan a trip, night out or a shopping day by asking and searching for local information) and On-site (check for recommendations, friends, deals, events and traffic nearby).</strong></p>
<p><strong>Unlike Follow, Interact and Plan ahead that can be added to existing Q&amp;A platforms (such as Quora) by attending location specifics as they share similar characteristics, the on-site mode introduces a completely different experience, first and foremost it requires immediate attention.  It is real time based and the nature of the data is dynamic.  Traffic updates, current events, nearby friends, all that changes constantly.  Posting a location question on-site implies the response should be in real time (e.g. best kid friendly restaurant), the normal Q&amp;A response latency wouldn’t work.</strong></p>
<p><strong>Strong relevancy filters are required to accommodate for the overwhelming flood of information.  Moreover, some of the data should be filtered by user behavior and preferences, check in notifications (type of relation), restaurant recommendations (type of food, price level, etc), shopping deals (commercial categories) and more.</strong></p>
<p><strong>Mobile experience requires ease of use and simplicity.  A new Q&amp;A interface and query language that allows for posting questions should be defined as well as coherent summarized response interface.  User on the go should not have to post lengthy questions, browse through tens of results or search for the right service, but instead use a simple intuitive tool.</strong></p>
<p><strong>Tish Shute: </strong>Real- time location based search is in its infancy.  Real time questions can be answered using different services such as Yelp, TripAdvisor, <a href="http://www.waze.com/homepage/" target="_blank">Waze,</a> <a href="http://foursquare.com/" target="_blank">Foursquare</a>, IMDb and more.  But what are the challenges to moving forward with aggregating these sources and then into “locals” that are able to process and deal with vast amounts of information?</p>
<p><strong>Michal Avny: Using some of the leading location services to answer question is sufficient to start with.</strong></p>
<p><strong>In order to provide broad coverage (worldwide) and reliable information, aggregation of the different services is required for instance to normalize product and service rank, aggregate classified, and more. This is quite challenging as there is no one standard available.</strong></p>
<p><strong>When location Q&amp;A user base is big enough, I foresee a tendency to rely more on ‘locals’ input as the base of information.   As the platform grows, communities will be formed with different cultures, relationships and trust levels, making the information more valuable and customizable.  Some of the challenges I already mentioned are implementing filters, query language and interfaces to enable using the vast amounts of real time data in a mobile environment.  More of the challenges lying ahead are integrating the ‘locals’ data with location based services as they are integral components of the Q&amp;A ecosystem.   Merging trust levels and relationships while adhering to different privacy guidelines is a challenge yet to be explored. (This should be discussed in more detail under the protocols topic).</strong></p>
<p><strong>It is quite evident that Quora is now facing growing pains and is struggling to maintain its character.  Same as with Quora, it will also be a challenge to support and maintain the ecosystem while allowing for massive scale-up.</strong></p>
<p><strong>Tish Shute:</strong> I have been very interested in exploring protocols that will be enablers to micro local interaction and mobile social interaction for AR &#8211; particularly the XMPP extensions and operational transform work of Google Wave (now <a href="http://incubator.apache.org/projects/wave.html" target="_blank">Apache Wave</a>), and PubSub protocols like <a href="http://code.google.com/p/pubsubhubbub/" target="_blank">PubHubSubbub</a> and Erlang based <a href="http://www.rabbitmq.com/" target="_blank">RabbitMQ</a>.  We are beginning to see protocols emerging that could enable new real time local services.  What do you think are some of the most valuable use cases for “locals” that this new generation of real time protocols can enable?</p>
<p><strong>Michal Avny: AR is about interacting with digital information; the AR ecosystem is composed of layers and components such as devices, platforms, browsers, applications and content.  For the different components to interact new protocols, security guidelines, and privacy policies must be in place.  A standard will enable local vendors and service providers to publish specials, deals, updates and events for any application to broadcast, identify people and places by proximity (without having to use the same application or device), local recommendations will be shared by services, devices will be able to interact, location based platforms, such as Q&amp;A, will have access to vast breadth of information, geo aware devices will provide consistent experience globally, and much more.</strong></p>
<p><strong>Tish Shute:</strong> What do you think are the biggest challenges to going mainstream for this emerging field of real time social discovery?</p>
<p><strong>Michal Avny: The biggest challenge is building towards real time, geo-aware, localized, personalized ambient data.   Discovery is in its infancy, location social based Best, Top, and Trending lists with some basic filtering options are available, and this is great as people are getting accustomed to information surrounding them.  To some degree it can intensify the AR experience, for instance suggest the most popular dish in a restaurant, or map the best coffee shops nearby, but it is customized at best by friend recommendations and depends on the coverage and broadness of the specific discovery service.</strong></p>
<p><strong>There is a need for the next generation of discovery, customized geo social aware discovery that filters the vast amount of real time data by learning user preferences and behavior (built on top of the much needed local social real time open protocol)</strong></p>
<p><strong>Tish Shute:</strong> Who are your favorite startups/upstarts in the the field of real time search and why?</p>
<p><strong>Micha Avny: <a href="http://www.my6sense.com/" target="_blank">My6Sense </a>- My6sense provides a sharper and better way to experience your information from feeds you subscribe to (Social Networks, News, RSS feeds, etc.).  It’s personal &#8211; Content is ranked based on what’s relevant to you. It learns what&#8217;s valuable to you by translating your consumption behavior into a personalized ranking function.<br />
My6Sense – because it is a personalized prediction filter, a critical foundation for AR</strong></p>
<p><strong><a href="http://topsy.com/" target="_blank">Topsy</a> &#8211; Topsy is realtime search powered by the social web that finds the most relevant conversations happening online. The site’s underlying technology examines popular links as well as the influence of each person citing a link. Topsy augments traditional search engines by finding information that people are talking about.<br />
Topsy – because its ranking is based on retweets and influencers, a great social experience</strong></p>
<p><strong><a href="http://collecta.com/" target="_blank">Collecta</a> &#8211; Collecta is a real-time search engine for the social web. It monitors the update streams of popular realtime blogs and sites like Twitter, WordPress, and Flickr, and shows results as they happen. Results can be filtered by status updates, comments, stories, or photos. The entire engine is built around the XMPP standard, which pushes out data on a continual basis, so that for every search you end up watching a stream that keeps updating itself.<br />
Collecta – because it is built around XMPP, a real time experience</strong></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ugotrade.com/2011/01/20/real-time-big-data-at-strata-2011-ambient-findability-geomessaging-augmented-data-and-new-interfaces/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
	</channel>
</rss>

