<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>UgoTrade &#187; AR technology</title>
	<atom:link href="http://www.ugotrade.com/tag/ar-technology/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ugotrade.com</link>
	<description>Augmented Realities at the Edge of the Network</description>
	<lastBuildDate>Wed, 25 May 2016 15:59:56 +0000</lastBuildDate>
	<language>en-US</language>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>https://wordpress.org/?v=3.9.40</generator>
	<item>
		<title>Interview with Bruce Sterling, Part I: At the 9am of the Augmented Reality Industry, are2010</title>
		<link>http://www.ugotrade.com/2010/06/16/interview-with-bruce-sterling-part-i-at-the-9am-of-the-augmented-reality-industry-are2010/</link>
		<comments>http://www.ugotrade.com/2010/06/16/interview-with-bruce-sterling-part-i-at-the-9am-of-the-augmented-reality-industry-are2010/#comments</comments>
		<pubDate>Wed, 16 Jun 2010 21:58:28 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[architecture of participation]]></category>
		<category><![CDATA[Artificial general Intelligence]]></category>
		<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[digital public space]]></category>
		<category><![CDATA[Instrumenting the World]]></category>
		<category><![CDATA[internet of things]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[mirror worlds]]></category>
		<category><![CDATA[Mixed Reality]]></category>
		<category><![CDATA[mobile augmented reality]]></category>
		<category><![CDATA[mobile meets social]]></category>
		<category><![CDATA[Mobile Reality]]></category>
		<category><![CDATA[Paticipatory Culture]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[Web Meets World]]></category>
		<category><![CDATA[3D mapping and Augmented Reality]]></category>
		<category><![CDATA[3d smartphone animated avatars]]></category>
		<category><![CDATA[Alan Turing-style AI]]></category>
		<category><![CDATA[Andrea Carignano]]></category>
		<category><![CDATA[AR]]></category>
		<category><![CDATA[AR and Farmville]]></category>
		<category><![CDATA[AR as an interface for devices]]></category>
		<category><![CDATA[AR eyewear]]></category>
		<category><![CDATA[AR goggles]]></category>
		<category><![CDATA[AR HMDs]]></category>
		<category><![CDATA[AR technology]]></category>
		<category><![CDATA[AR Wave]]></category>
		<category><![CDATA[AR Wave at are2010]]></category>
		<category><![CDATA[are2010]]></category>
		<category><![CDATA[ARWave]]></category>
		<category><![CDATA[ARWave at are2010]]></category>
		<category><![CDATA[Auggie Award]]></category>
		<category><![CDATA[Augmented Reality Consortium]]></category>
		<category><![CDATA[augmented reality event]]></category>
		<category><![CDATA[augmented reality game development]]></category>
		<category><![CDATA[augmented reality gamers]]></category>
		<category><![CDATA[augmented reality games]]></category>
		<category><![CDATA[Augmented reality shoes]]></category>
		<category><![CDATA[Blaise Aguera y Arcas]]></category>
		<category><![CDATA[Brad Foxhaven]]></category>
		<category><![CDATA[Bruce Sterling]]></category>
		<category><![CDATA[Bruno Uzzan]]></category>
		<category><![CDATA[Chris Cameron]]></category>
		<category><![CDATA[Cloud Mirror]]></category>
		<category><![CDATA[distributed AR]]></category>
		<category><![CDATA[e23 Games]]></category>
		<category><![CDATA[Eric Gradman]]></category>
		<category><![CDATA[federation and AR]]></category>
		<category><![CDATA[fiduciary markers]]></category>
		<category><![CDATA[gamer guys at are2010]]></category>
		<category><![CDATA[glocal]]></category>
		<category><![CDATA[google goggles]]></category>
		<category><![CDATA[Google Goggles on the iphone]]></category>
		<category><![CDATA[H.E.AI.D]]></category>
		<category><![CDATA[Helen Papagiannis]]></category>
		<category><![CDATA[Iguchi Takahito]]></category>
		<category><![CDATA[Ivan FRanco]]></category>
		<category><![CDATA[Jay Wright]]></category>
		<category><![CDATA[Jesse Schell]]></category>
		<category><![CDATA[Jesse Schell at are2010]]></category>
		<category><![CDATA[Jesse Schell's keynote at are2010]]></category>
		<category><![CDATA[Joe Dunn]]></category>
		<category><![CDATA[Joshua Kauffman]]></category>
		<category><![CDATA[Kent Demaine]]></category>
		<category><![CDATA[Layar]]></category>
		<category><![CDATA[linked data and AR]]></category>
		<category><![CDATA[Mark Billinghurst]]></category>
		<category><![CDATA[Mark Billinghurst at are2010]]></category>
		<category><![CDATA[Marvin Minsky-style hard AI]]></category>
		<category><![CDATA[Microsoft and AR]]></category>
		<category><![CDATA[mini-global micro-startups]]></category>
		<category><![CDATA[Ogmento]]></category>
		<category><![CDATA[oooii]]></category>
		<category><![CDATA[Open AR]]></category>
		<category><![CDATA[OPen AR Stack]]></category>
		<category><![CDATA[Open AR Standards]]></category>
		<category><![CDATA[OpenAR]]></category>
		<category><![CDATA[Ori Inbar]]></category>
		<category><![CDATA[Parrot AR Drone]]></category>
		<category><![CDATA[Patched Reality]]></category>
		<category><![CDATA[Patrick O'Shaughnessey]]></category>
		<category><![CDATA[Qualcomm]]></category>
		<category><![CDATA[Qualcomm at are2010]]></category>
		<category><![CDATA[rÃ©alitÃ© augmentÃ©e]]></category>
		<category><![CDATA[realtÃ  aumentata]]></category>
		<category><![CDATA[Roger Corman]]></category>
		<category><![CDATA[Rudy Rucker]]></category>
		<category><![CDATA[Sekai camera]]></category>
		<category><![CDATA[Sekai No Camera]]></category>
		<category><![CDATA[semantic search and AR]]></category>
		<category><![CDATA[Sigal Arad Inbar]]></category>
		<category><![CDATA[social augmented experiences]]></category>
		<category><![CDATA[standards for AR]]></category>
		<category><![CDATA[Stupid Fun Club]]></category>
		<category><![CDATA[Talking with Bruce Sterling at are2010]]></category>
		<category><![CDATA[territorialization]]></category>
		<category><![CDATA[The Future of AR eyewear]]></category>
		<category><![CDATA[The Hollywood AR Scene]]></category>
		<category><![CDATA[Tonchidot]]></category>
		<category><![CDATA[Total Immersion]]></category>
		<category><![CDATA[virtual reality]]></category>
		<category><![CDATA[VR]]></category>
		<category><![CDATA[Will Wright at are2010]]></category>
		<category><![CDATA[X: The Man with the X-Ray Eyes]]></category>
		<category><![CDATA[YDreams]]></category>
		<category><![CDATA[Zenitum]]></category>
		<category><![CDATA[Zenitum at are2010]]></category>

		<guid isPermaLink="false">http://www.ugotrade.com/?p=5524</guid>
		<description><![CDATA[Shortly after Augmented Reality Event &#8211; are2010, I talked with Bruce Sterling on skype and in gdocs about his experience there.Â  I am posting the conversation in two parts to make it a more blog friendly length! The picture above is the Auggie Award for the best AR demo (above) designed by Sigal Arad Inbar.Â  [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/auggie.jpg"><img class="alignnone size-medium wp-image-5525" title="auggie" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/auggie-300x217.jpg" alt="auggie" width="300" height="217" /></a></p>
<p><em> </em></p>
<p>Shortly after <a href="http://augmentedrealityevent.com/" target="_blank">Augmented  Reality Event &#8211; are2010</a>, I talked with Bruce Sterling on skype and  in gdocs about his experience there.Â  I am posting the conversation in two parts to make it a more blog friendly length!<strong><br />
</strong></p>
<p>The picture above is the <a href="http://gallery.me.com/pookatak#100153" target="_blank">Auggie  Award</a> for the best AR demo (above) designed by <a href=" http://www.pookatak.com" target="_blank">Sigal Arad Inbar</a>.Â  It was won by <a href="http://www.ydreams.com/#/en/homepage/" target="_blank">YDreams!</a> See, <a title="Permanent Link to Ivan Franco recounts the teamâ€™s   ARE 2010 experience, and winning the eventâ€™s first-ever Auggie Award" rel="bookmark" href="http://www.ydreams.com/blog/2010/06/05/ivan-franco-recounts-the-team%e2%80%99s-are-2010-experience-and-winning-the-event%e2%80%99s-first-ever-auggies-award/">Ivan   Franco recounts the teamâ€™s ARE 2010 experience, and winning the  eventâ€™s  first-ever Auggie Award,</a> for more. Â  The video below was shot at the <a href="http://www.ydreams.com/" target="_blank">YDreams</a> booth by Bruce Sterling.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="300" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="flashvars" value="intl_lang=en-us&amp;photo_secret=40ef3f4bc9&amp;photo_id=4671874785&amp;flickr_show_info_box=true" /><param name="bgcolor" value="#000000" /><param name="allowFullScreen" value="true" /><param name="src" value="http://www.flickr.com/apps/video/stewart.swf?v=71377" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="400" height="300" src="http://www.flickr.com/apps/video/stewart.swf?v=71377" allowfullscreen="true" bgcolor="#000000" flashvars="intl_lang=en-us&amp;photo_secret=40ef3f4bc9&amp;photo_id=4671874785&amp;flickr_show_info_box=true"></embed></object><br />
<em>&#8220;The Hotness&#8221; &#8211; <a href="http://www.flickr.com/photos/brucesterling/4671874785/in/photostream/" target="_blank">YDreams rocking it at ARE2010 from brucesflickr</a></em></p>
<p>Rudy Rucker, who was hanging out with  Bruce Sterling, captured the are2010 buzz and some great  images in his post, <a title="Permanent Link to Augmented Reality,  Painting,  Twitter" rel="bookmark" href="http://www.rudyrucker.com/blog/2010/06/06/augmented-reality-painting-twitter/">Augmented   Reality, Painting, Twitter.</a> As Rudy put it:</p>
<p><strong>&#8220;AR is  hoping to be a next big thing, a cozier and more commerce-driven  cousin  of the old VR, or virtual reality.&#8221;</strong></p>
<p>Bruce Sterling&#8217;s opening key note is up<a href="http://augmentedrealityevent.com/2010/06/06/are-2010-keynote-by-bruce-sterling-build-a-big-pie/" target="_blank">, ARE 2010 Keynote by Bruce Sterling: Bake a Big Pie!</a>,   and also<a title="ARE 2010 Keynote by Will Wright: Brilliant  Inspiration  for the  Augmented Reality Community" href="http://augmentedrealityevent.com/2010/06/14/are-2010-keynote-by-will-wright-brilliant-inspiration-for-the-augmented-reality-community/"> </a>the<a title="ARE 2010 Keynote by Will Wright: Brilliant Inspiration   for the  Augmented Reality Community" href="http://augmentedrealityevent.com/2010/06/14/are-2010-keynote-by-will-wright-brilliant-inspiration-for-the-augmented-reality-community/"> ARE 2010 Keynote by Will Wright: Brilliant  Inspiration for the   Augmented Reality Community</a> with more videos from are2010 on the  way.Â  One must read post on are2010 is Chris Cameron&#8217;s post, <a href="http://www.readwriteweb.com/archives/augmented_realitys_next_steps_sitting_down_with_titans_of_ar.php" target="_blank">Augmented Reality&#8217;s Next Steps: Sitting Down with  the Titans of AR</a>.</p>
<p><strong><br />
</strong></p>
<h3>Talking with Bruce Sterling, Part 1</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/bruceandauggiepost.jpg"><img class="alignnone size-medium wp-image-5528" title="bruceandauggiepost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/bruceandauggiepost-300x199.jpg" alt="bruceandauggiepost" width="300" height="199" /></a><br />
<em>The Auggie panel, <a href="http://www.wired.com/beyond_the_beyond/" target="_blank">Bruce Sterling</a>, <a href="http://gamepocalypsenow.blogspot.com/" target="_blank">Jesse Schell</a>, and Mark <a href="http://www.hitlabnz.org/wiki/Billinghurst,_M." target="_blank">Billinghurst</a> inspect the award.</em></p>
<p><strong>Tish Shute:</strong> In your keynote at the 9am of the augmented reality industry you asked  some questions of the are2010 audience: &#8220;Whatâ€™s the mission statement?Â   Youâ€™re the worldâ€™s first pure play experience designers, except that  user experience itâ€™s mostly futuristic hot air.Â  But run with that,  right?Â  What are your tactical steps?Â  You should get dressed, have a  coffee, have a to-do list.&#8221;</p>
<p>How much of that did you see going on in the  next two days?</p>
<p><strong>Bruce Sterling: </strong> <strong>Well, I wasnâ€™t privy to any of the business discussions.Â  I didnâ€™t  think it was an accident that <a href="http://www.wired.com/beyond_the_beyond/2010/06/augmented-reality-total-immersion-standards-proposal/" target="_blank">this standard AR enabled tag thing came up  from Bruno Uzzan, Total Immersion</a>.Â  That seemed to me to be a useful  thing. Â I was always interested in the <a href="http://www.arconsortium.org/" target="_blank">Augmented Reality Consortium</a>. Â It  struck me as remarkable that there was this group of people who clearly all knew one another and it had some  kind of game plan. Â I applaud them for that, because these are not the  1980â€™s.Â  [laughs]Â  You know, itâ€™s just a different world for young  startup companies.</strong></p>
<p><strong>Tish Shute:</strong> I think youâ€™re right.  There seem to be some VC conversations going on, we donâ€™t know what went on in the meetings, but it was noticeable in the atmosphere of excitement, and remarked on by a few people.  So I think that kind of was definitely going on.</p>
<p>And, of course, I was so busy I never even got to see the expo properly!  You said you wanted to be surprised.</p>
<p>Did anyone surprise you in any of the talks, in any of the expo?</p>
<p><strong><br />
</strong></p>
<h3 style="text-align: left;"><em><strong>AR used as interfaces for  devices</strong></em></h3>
<p style="text-align: left;"><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/SeacO2are2010.jpg"><img class="alignnone size-medium wp-image-5530" title="SeacO2are2010" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/SeacO2are2010-300x225.jpg" alt="SeacO2are2010" width="300" height="225" /></a></p>
<p><a href="http://www.flickr.com/photos/brucesterling/4673885122/" target="_blank"><em>Italian augmented robot from SEAC02 from brucesflickr</em></a></p>
<p><strong>Bruce Sterling:</strong> <strong>I have to say I was a little bit surprised to see Andrea Carignano demoing a robot.  I happen to know him because heâ€™s here in Torino.  Heâ€™s the guy that came out of Fiat and went into AR.  I am not a particularly huge robot fan, but I think itâ€™s of great interest that AR is used as interfaces for devices, as opposed to the Jesse Schell idea that AR is all about a â€œman with the X-ray eyes.&#8221;</strong></p>
<p><strong>My suspicion is that a lot of surprises will come out of mashups of AR.</strong></p>
<p><strong> </strong></p>
<p><strong>Tish Shute:</strong> I didnâ€™t get to see Andreaâ€™s robot.Â  So what did it do?</p>
<p><strong>Bruce Sterling:Â  It&#8217;s basically a sister device to that little helicopter that those Parrot AR Drone guys were doing. Â Itâ€™s a little autonomous robot and it runs around with a webcam on it.Â  You can place video into the acquisition stream coming off the robot.Â  You can play a game, and blow away imaginary monsters or whatever.</strong></p>
<p><strong>Tish Shute: </strong> Itâ€™s interesting, because did you notice Will Wright and Patrick O&#8217;Shaughnessey, <a href="http://patchedreality.com/" target="_blank">Patched Reality,</a> spend some time hacking the Parrot AR drone in the hallway?Â  Did you come across them?</p>
<p><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/willpatrickparrot2post1.jpg"><img class="alignnone size-medium wp-image-5531" title="willpatrickparrot2post" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/willpatrickparrot2post1-300x199.jpg" alt="willpatrickparrot2post" width="300" height="199" /></a><br />
</strong></p>
<p><strong>Bruce Sterling:</strong> <strong>Rudy was there with them.Â  You know, I didnâ€™t want to watch Will Wright hack a robot.</strong></p>
<p>[laughter]</p>
<p><strong>Tish Shute: </strong> They seemed to be having fun even though as it turned out the power supply was dead.</p>
<p><strong>Bruce Sterling:Â  Iâ€™m sure Will enjoyed that. Â As a game designer, you want to go out and get your hands dirty with a plastic gizmo.</strong></p>
<p>[laughter]</p>
<p><strong>My Swiss Army knife can&#8217;t get through airport security, so I really donâ€™t want to strip anything down.Â  But yeah, what else did I see that was of particular interest?Â  I was pretty happy about the Korean guys because they are a difficult group to get close to.</strong></p>
<p><em><br />
</em></p>
<p><em><strong><br />
</strong></em></p>
<h3><em><strong>AR companies are like mini-global micro-startups.Â  Theyâ€™re <a href="http://www.wired.com/beyond_the_beyond/2010/06/augmented-reality-tonchidots-evolving-air-tags/" target="_blank">&#8220;glocal&#8221;.</a></strong></em></h3>
<p><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/Zenitumare2010.jpg"><img class="alignnone size-medium wp-image-5532" title="Zenitumare2010" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/Zenitumare2010-300x225.jpg" alt="Zenitumare2010" width="300" height="225" /></a></strong><em> </em></p>
<p><em>&#8220;Korean elegance at the Zenitum booth&#8221; &#8211; <a href="http://www.flickr.com/photos/brucesterling/4673249423/in/photostream/" target="_blank">from brucesflickr</a></em></p>
<p><strong>Tish Shute: </strong><a href="http://www.zenitum.com/" target="_blank">Zenitum</a>.Â  What did you like from <a href="http://www.zenitum.com/" target="_blank">Zenitum</a>.Â  They were one of our sponsors, along with Qualcomm.</p>
<p><strong>Bruce Sterling:Â  I know that Seoul is like the number one center for augmented reality discussion.Â  But itâ€™s Â difficult to get behind the scenes as a journalist there and Â track whatâ€™s going on in Korea. Â Iâ€™m fine with Italian &#8220;realtÃ  aumentata.&#8221;Â Â Â And I feel like Iâ€™ve got a handle on French &#8220;rÃ©alitÃ© augmentÃ©e.&#8221; Â  The Germans were not hard to find, and the Dutch all speak English!Â  But the Koreans, and whoever the hell it is in Kuala Lumpur&#8230; Â I have no idea whatâ€™s going in Kuala Lumpur, and only the vaguest idea of whatâ€™s transpiring in Singapore! Â But I know that people there are paying a coherent interest.</strong></p>
<p><strong>So the Koreans show up, and they had some relatively predictable anime style 3D avatar conversion stuff.Â  But they had a really nice display space.</strong></p>
<p><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/zenitumare20102.jpg"><img class="alignnone size-medium wp-image-5533" title="zenitumare20102" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/zenitumare20102-300x225.jpg" alt="zenitumare20102" width="300" height="225" /></a><br />
</strong></p>
<p><em>&#8220;Anime figures become three-d smartphone animated avatars,&#8221; <a href="http://www.flickr.com/photos/brucesterling/4673872354/in/photostream/" target="_blank">from brucesflickr</a><br />
</em></p>
<p><strong>Tish Shute:</strong> Ah, So Zenitum created a hot spot at the exhibition?</p>
<p><strong>Bruce Sterling:Â  Yeah. Â The Koreans had Â IKEA furniture and some nifty little woven baskets.Â  Theyâ€™d really classed up their presentation. Â Most Koreans in tech tend to be kind of muscular. Â The Koreans are not known for their refined presentations.Â  On the contrary, they tend to undersell everybody else.Â  But I donâ€™t know, maybe theyâ€™ve been hanging out with Samsung and upgrading their design chops. </strong>[laughs]</p>
<p>Tish Shute:Â  Did you take some photos you could send me?</p>
<p><strong>Bruce Sterling:Â  I took a few, but Â I donâ€™t consider myself a photographer. Â Theyâ€™re all up on my Flickr set. It was interesting to see so many people from so many different nations in such a collegial atmosphere.</strong></p>
<p><strong>Tish Shute:</strong> Yes &#8211; there were many different countries represented at are2010</p>
<p><strong>Bruce Sterling:Â  Itâ€™s the beginningâ€¦Â and so global at such a young stage.</strong></p>
<p><strong>Tish Shute:</strong> Yes. As you said, it was 9 AM, so everyone was actually super excited to be gathered together from across the globe to start a new day together.Â  As you mentioned, there was a very warm affirmative vibe &#8211; everyone sharing a passion.</p>
<p><strong>Bruce Sterling: Â  They have an online commonality. They seem to be aware of one anotherâ€™s work through the Internet.</strong></p>
<p><strong>Clearly they had all heard about one another. Â That&#8217;s a departure from earlier models of tech startup, where you usually have like three hippies in a local garage.Â  Now youâ€™ve got German-American-Korean outfits like <a href="http://www.metaio.com/" target="_blank">Metaio</a>, and <a href="http://www.t-immersion.com/" target="_blank">Total Immersion</a> has a Russian affiliate. Â They&#8217;re inherently multinational, both inside the company and out.</strong></p>
<p><strong>Tish Shute:</strong> It was the multinational garage, wasnâ€™t it?</p>
<p><strong>Bruce Sterling:Â  Yeah. Â AR companies are like mini-global micro-startups.Â  Theyâ€™re <a href="http://www.wired.com/beyond_the_beyond/2010/06/augmented-reality-tonchidots-evolving-air-tags/" target="_blank">&#8220;glocal.&#8221; </a> Thereâ€™s something quite new to me about that.Â  I donâ€™t find itâ€™s shocking, because in Europe today it&#8217;s common to find startup teams who are multinational.Â  But to see such intense globalism at such an early stage of an industry is really different.</strong></p>
<p><strong>Tish Shute: </strong> Yes it made for a fun atmosphere?Â  It was wonderful running into Iguchi Takahito, <a href="http://www.tonchidot.com/" target="_blank">Tonchidot</a>.Â  You have a great rapport with each other despite the language barrier?</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/Iguchiandbrucepost.jpg"><img class="alignnone size-medium wp-image-5534" title="Iguchiandbrucepost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/Iguchiandbrucepost-300x199.jpg" alt="Iguchiandbrucepost" width="300" height="199" /></a></p>
<p><strong>Bruce Sterling:Â  Yeah. Â That guy from Tonchidot, heâ€™s very charismatic.Â  Heâ€™s punchy.Â  That&#8217;s reflected in the very strong graphic design from his company.</strong></p>
<p><strong>Tish Shute:</strong> Using minimal English to make the case for Sekai No Camera at the Auggies,Â Iguchi Takahito still got through to the audience.</p>
<p><strong>Bruce Sterling:Â  Well, his visuals were good.</strong></p>
<p><strong><br />
</strong></p>
<h3><em><strong>What AR means for artistic practice&#8230;</strong></em></h3>
<p><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/cloudd.jpg"><img class="alignnone size-medium wp-image-5535" title="cloudd" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/cloudd-300x232.jpg" alt="cloudd" width="300" height="232" /></a><br />
</strong><em>Picture of</em> <a href="http://www.monkeysandrobots.com/" target="_blank">Eric Gradman&#8217;s</a> <a href="http://www.monkeysandrobots.com/cloudmirror" target="_blank">Cloud  Mirror</a>, <em>from James Alliban post</em><em> <a href="http://jamesalliban.wordpress.com/2010/06/10/are2010/" target="_blank">ARE2010 â€“ Augmented Reality utopia in SiliconÂ Valley</a> &#8211; </em><em>see for more on the are2010 ARt Gala</em><br />
<strong> </strong></p>
<p><strong>Tish Shute:</strong> So before I move on to wider themes, Iâ€™m going to wrap up on some of the different aspects of the conference.Â  I was chairing the technology track but you were more free roaming, was there anything that went on in the sort of hallway discussions and the presentation rooms that struck you?</p>
<p><strong>Bruce Sterling:Â  Well, I did get collared by artists. Â  They really wanted to talk to me. Â We got into someÂ serious discussions on Â what ARÂ meansÂ for artistic practice. Â How you can do this and reach that, how can one sharpen up oneâ€™s presentation? Â I mean, they really wanted some art criticism.</strong></p>
<p><strong>Tish Shute:</strong> Thatâ€™s very interesting.Â  Did you come up with anything that you hadnâ€™t been thinking about already through the conversations?</p>
<p><strong>Bruce Sterling: </strong> <strong>Iâ€™ve seen augmented reality installations before, and I certainly know many electronic artists.Â  But I donâ€™t know. Â People in the AR art space, they are looking for guidance and trying to find fellow spirits. Â In their own way, they have the same pioneer spirit as the business people.</strong></p>
<p><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/helenare2010post.jpg"><img class="alignnone size-medium wp-image-5541" title="helenare2010post" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/helenare2010post-300x199.jpg" alt="helenare2010post" width="300" height="199" /></a><br />
</strong></p>
<p><em><a href="http://www.aliceglass.com/" target="_blank">Helen Papagiannis</a> shows Iguchi Takahito, Tonchidot, her AR Wonder Turner, an exquisite  corpse inspired installation</em></p>
<p><strong>Tish Shute:</strong> Yeah, itâ€™s interesting, because we wanted the art gala to be even bigger, but it turns out, because of the logistics of putting up art in a conference space is fabulously expensive, because it has to be all installed and hungâ€¦</p>
<p><strong>Bruce Sterling:Â  Iâ€™m keenly aware of that. Â At Share Festival in Turin we bring in six installations, and itâ€™s very heavy work. Â It really takes a lot of logistics. Â It was like a Battle of the Bands. Â It&#8217;s like doing a rock concert.</strong></p>
<p><strong>Tish Shute:</strong> One of the installations I was really sad to not have there was <a href="http://heaid.com/blog/" target="_blank">Uber geeks&#8217;Â  &#8220;Steve&#8221; H.E.AI.D installation</a> that Brady Forrest &amp; Co. took to Burning Man.</p>
<p>So I was very happy that we actually did get the number of artists we did.</p>
<p><strong>Bruce Sterling:Â  Well, there aren&#8217;t a million AR artists in the world, so itâ€™s hard to judge. Â  I didnâ€™t see many business people rushing up to have me critique their business plans.</strong></p>
<p><strong>Tish Shute: </strong>[laughs]Â  They were all in the meeting rooms.</p>
<p><strong>Bruce Sterling:Â  Maybe itâ€™s for the best.</strong></p>
<p><strong><br />
</strong></p>
<h3><strong>V<em>C and AR Startup Action</em></strong></h3>
<p><strong><em><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/4671266724_7b7f1361d2.jpg"><img class="alignnone size-medium wp-image-5549" title="4671266724_7b7f1361d2" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/4671266724_7b7f1361d2-300x199.jpg" alt="4671266724_7b7f1361d2" width="300" height="199" /></a><br />
</em></strong></p>
<p><a href="http://www.flickr.com/photos/chcameron/4671266724/in/photostream/" target="_blank"><em>The Zenitum Booth, are2010, photo from Chris Cameron&#8217;s Flickr stream</em></a></p>
<p><strong>Tish Shute: </strong> Do you know that why your talk started a few moments late is because we had 50 people who arrived from the Silicon Valley neighborhood I guess!</p>
<p><strong>Bruce Sterling:Â  Did they not preregister?</strong></p>
<p><strong>Tish Shute: </strong> No. They all stood in the line for the same day registration!</p>
<p><strong>Bruce Sterling: </strong> <strong>It &#8216;ll be interesting to see what transpires there, if there is a little wave of startup action.Â  God knows they need some place to put their money, because the VC scene in the US is pretty much moribund.</strong></p>
<p><strong>Tish Shute:</strong> Ogmento is the first US AR Games startup to get VC, I think.Â  I think there was some VC action at are2010 for sure.Â  And Qualcomm obviously seems to have commercialization plans for their AR technology, and to be scouting talentÂ  and ways to deliver new AR experiences.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/JayWrighte23games.jpg"><img class="alignnone size-medium wp-image-5542" title="JayWrighte23games" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/JayWrighte23games-300x199.jpg" alt="JayWrighte23games" width="300" height="199" /></a></p>
<p><span style="color: #1f497d;"><em>Jay Wright, Qualcomm presents Joe Dunn, e23 Games, winner of the are2010 StartUp Launch Pad with a check</em><br />
</span></p>
<p><strong>Bruce Sterling: Â Some Â people donâ€™t need venture capital.Â  I mean, Google Goggles isnâ€™t going to be hurting for VC money, obviously [ see Chris Cameron&#8217;s RWW post, <a href="http://www.readwriteweb.com/archives/google_goggles_coming_soon_to_iphone.php" target="_blank">Google Goggles Coming Soon to iPhone</a>] . Â AR mayÂ come up through other methods, like people allying themselves with Hollywood, or peeling off of advertising companies. Â  Thereâ€™s a lot of outfits who might conceivably want in-house AR skills. Â Then when people set up a specialty AR shop, Â they Â peel off the list of clients. Â I donâ€™t know.Â  Those old days Â of Silicon Valley venture capital seem like a lost world.</strong></p>
<p><strong>Tish Shute:</strong> Yes.Â  I, again, didnâ€™t see anything really of the business tracks and production tracks.Â  Did you get back and forth between the tracks?</p>
<p><strong>Bruce Sterling:Â  I went to the Hollywood tracks.Â  I mean, to the extent that I could.</strong></p>
<p><strong><br />
</strong></p>
<h3><strong><em>Is Hollywood stirring? Who&#8217;s going to have the first breakout AR property?</em></strong></h3>
<p><strong><em><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/Screen-shot-2010-06-16-at-5.05.55-PM.png"><img class="alignnone size-medium wp-image-5562" title="Screen shot 2010-06-16 at 5.05.55 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/Screen-shot-2010-06-16-at-5.05.55-PM-300x162.png" alt="Screen shot 2010-06-16 at 5.05.55 PM" width="300" height="162" /></a><br />
</em></strong></p>
<p><strong>Tish Shute: </strong> So what did you see fromâ€¦Is Hollywood stirring?Â  Is it waking up?Â  I mean I know <a href="http://www.imdb.com/name/nm0218033/" target="_blank">Kent Demaine,</a> <a href="http://www.ooo-ii.com/" target="_blank">Oooii</a>,Â  and Brad Foxhoven, <a href="http://ogmento.com/" target="_blank">Ogmento</a>, spoke about the Hollywood AR scene.</p>
<p><strong>Bruce Sterling:Â  There were guys there from LA who were sort of saying, lookâ€¦they are aware of us, but they just want AR to promote their properties to some particular niche.Â  They realize that AR is potentially a mass medium and that you could do some real AR entertainment. Â So they were batting around some ideas as to where that might happen.Â  Like, could it come out of a console gaming scene? Â Whoâ€™s going to have the first breakout AR property? Â A popular hitÂ AR property, as opposed to like a neat way to sell shoes, or whatever.Â Â  Really, anybodyâ€™s guess is as good as theirs or mine. Â But at least they were actively guessing.</strong></p>
<p><strong>Tish Shute:</strong> I know the breaking the fourth wall discussion has been going on for a while and now the question is, whether AR is going to take down the fourth wall and bring interactive storytelling into the mainstream.Â  Did you hear any of that?</p>
<p><strong>Bruce Sterling:Â  Well, I always shy away from discussions of that kind because I donâ€™t think thereâ€™s any &#8220;final thing.&#8221; Â Practically everything that AR is involved in right now isÂ  a transitional technology. Also, because I am a storyteller, I get alarmed whenever people in technology start saying, â€œOh well, itâ€™s all about telling stories.â€Â  Because obviously it isnâ€™t.</strong></p>
<p><strong>People can tell stories perfectly well orally, and absolutely nobody does that. Â AR is not at all about telling stories.Â  Itâ€™s about a great many other things, such as user bases, niche audiences, Â media saturation, urban informatics, Â convergence culture, and the language of digital media. Â  I could list these factors until the world looks level. Itâ€™s really becoming pretty chaotic. Â As I was saying in my speech, AR companies are media startups who almost never use the old-fashioned word &#8220;media.&#8221;</strong></p>
<p><strong>Tish Shute: </strong> Oh, thatâ€™s interesting.Â  Yes.Â  So why do you think that has happened that way?</p>
<p><strong>Bruce Sterling:Â  Well, itâ€™s because they are trying to do a different thing than media does. Â I mean, they are trying to &#8220;augment reality.&#8221; Â They donâ€™t want you to know that you are using a medium. Â They don&#8217;t want you to realize that you&#8217;re watching computer animation overlaid on some video acquisition stream. Â That would defeat the whole point of AR. Â Itâ€™s entirely different from an analog medium like television, where you turn on the television and thereâ€™s a constant stream of station identification alerts. Â  Thatâ€™s like: â€œDonâ€™t touch that dial!Â  Youâ€™re on channel 13! Â Stay with us!â€ Â Then itâ€™s like, â€œAnd now a few words from our friendly sponsors!â€ Â That medium was engineered to keep your eyeballs locked to a single stream that theyâ€™re feeding you.</strong></p>
<p><strong>In AR, itâ€™s much more participative, more geolocative. Â Iâ€™m not particularly interested in station-identification branding from my AR provider. What I really want to see is the interactivity of the augments theyâ€™re bringing to me. Â Itâ€™s like Â FlickR, the photo sharing site. You donâ€™t have any TV-style splash page for FlickR. Â &#8220;Hi! Weâ€™re FlickR! FlickR, bringing your photos to you!&#8221; No, FlickR is all about &#8220;you, you, you,&#8221; your photos, your tags, your friends, your activity around you. Â  Itâ€™s immediately trying to be very participative.</strong></p>
<p><strong>Tish Shute:</strong> Will Wright got to that point, didnâ€™t he. He was trying to move us into an idea of blended reality. That the game is about the world, not about the dragons or the overlays per se.</p>
<p><strong>Bruce Sterling: Right. I think thatâ€™s true. But see, the world isnâ€™t a medium. A medium is something like this interview, Â where Iâ€™m connecting to you and thereâ€™s a video Skype channel between us. Â Whereas AR is more about spatial 3-D, Â about 3-dimensional impositions. Â Pieces of media: sound, vision, information visualization, tags, floating tags, air tags, icons, arrows, warning signs, warning sounds, tactility, whatever, being brought into the environment around us.</strong></p>
<p><strong>Thatâ€™s why it&#8217;s properly called &#8220;augmented reality&#8221; instead of just augmented media. Â  If you call your work &#8220;augmented media,&#8221; youâ€™re really in trouble. Because if itâ€™s all about augmenting somebody elseâ€™s media, why doesn&#8217;t that medium just buy you, and augment their own selves? Â Â Â If you think that way, instead of augmenting the world, you&#8217;ll just be a modest little plug-in for old-school media.</strong></p>
<p><strong><br />
</strong></p>
<h3><strong><em>The World as the Platform</em></strong></h3>
<p><strong><em><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/4671271578_50ef3396f5.jpg"><img class="alignnone size-medium wp-image-5548" title="4671271578_50ef3396f5" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/4671271578_50ef3396f5-300x199.jpg" alt="4671271578_50ef3396f5" width="300" height="199" /></a><br />
</em></strong></p>
<p><strong> </strong></p>
<p><em>Blaise Aguera y Arcas, Microsoft, Santa Clara, are2010, <a href="http://www.flickr.com/photos/chcameron/4671271578/in/photostream/" target="_blank">photo from Chris Cameron&#8217;s Flickr stream</a></em></p>
<p><strong>Tish Shute: </strong>Yes, which is why Blaise so generously gave the technical underpinningÂ  for augmenting reality in his tech talk &#8211; about the trellis and the grapes,Â  he really explained how the world can become a platform for augmented reality.</p>
<p><strong>Bruce Sterling: I wish I could have seen that. I did not see Blaiseâ€™s speech.</strong></p>
<p><strong>Tish Shute:</strong> Weâ€™re going to put the videos up in better quality.Â  People in the front row have <a href="http://gigantico.squarespace.com/336554365346/2010/6/6/mobile-ar-ooh-and-the-mirror-world.html">put it up on the web already</a>.Â  He really went into some of the challenges of mapping for augmented reality.</p>
<p><strong>Bruce Sterling: His visual-mapping technique is important. Â Registration is super important for AR.</strong></p>
<p><strong>Tish Shute: </strong>I think it was a really generous talk actually because he went step by step on how we will do this.</p>
<p><strong>Bruce Sterling: I rather imagine thatÂ Microsoft has patented those steps.</strong></p>
<p><strong>Tish Shute:</strong> Oh, yes, I guess so!</p>
<p><strong>Bruce Sterling: I could be wrong. Maybe theyâ€™ll open-source it. You never know.</strong></p>
<p><strong>Tish Shute: </strong>You never know. Because the world as a platform isn&#8217;t something one company can own, or go it on their own to exploit.</p>
<p><strong>Bruce Sterling: I expect there to be a thorny path, but sometimes Iâ€™m surprised. Sometimes people really do try to fertilize the tech field in the hope of getting a good corn crop before they start fighting.</strong></p>
<p><strong>Tish Shute: </strong>Weâ€™ll I keep hearing that we may even see the unlikely marriage of Apple and MicrosoftÂ  &#8211; maybe wishful thinking, but there are motivations beyond AR for this unlikely match, and certainly between them these titans have what it takes to realize the grand visions of AR ? [laughs] But who knows&#8230;</p>
<p><strong>Bruce Sterling: Well, yeah, it depends on where the thing catches fire.</strong></p>
<p><strong>Tish Shute:</strong> Yes. You mean whether AR catches fire in the form ofÂ  AR and mapping..</p>
<p><strong>Bruce Sterling: Itâ€™s hard to say, but Iâ€™m convinced now that thereâ€™s more going on than I once thought. I thought that Bruno Uzzan made a very good speech for his company when he talked about how he worked on AR for eleven years. Â Eleven years is no flash in the pan. Â  He has his long list of clients and successful applications. I thought he was right in his impatience with the press for not catching on. Itâ€™s gone on for quite awhile. The mere fact that youâ€™re not aware of it, doesnâ€™t mean it doesnâ€™t exist.</strong></p>
<p><strong><br />
</strong></p>
<h3><strong><em>The Illusive AR eyewear</em></strong></h3>
<p><strong><em><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/Origoggles.jpg"><img class="alignnone size-medium wp-image-5550" title="Origoggles" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/Origoggles-300x199.jpg" alt="Origoggles" width="300" height="199" /></a><br />
</em></strong></p>
<p><em>My <a href="http://augmentedrealityevent.com/" target="_blank">are2010</a>co-chair, Ori Inbar, CEO and co-founder of the hottest new AR game development  start-up, Ogmento, donning his goggles to open <a href="http://augmentedrealityevent.com/" target="_blank">are2010</a> &#8211;  <a href="http://www.flickr.com/photos/chcameron/4671264048/sizes/m/in/photostream/" target="_blank">picture from Chris Cameron&#8217;s Flickr stream </a></em></p>
<p><strong>Tish Shute:</strong> Yes. So, the other theme you brought up in your opening keynote and I would be interested to know if anything you saw at are2010 changed your view is the illusive AR eyewear, andÂ  if we actually got AR Goggles that worked they would bring AR&#8217;s gothic sister, VR, back from the grave right? [laughs]</p>
<p><strong>Bruce Sterling: Right.</strong></p>
<p><strong>Tish Shute: </strong> It took quite a lot of work, but we pulled together a six-company HMD panel, right?</p>
<p><strong>Bruce Sterling: Yeah. I was impressed to see so many of them there.Â  And I was chagrined to see how prototype-like all their gadgets were. But that doesnâ€™t surprise me, because if any of those head-mounts were remotely working, they would be hyped out the wazoo. Everybodyâ€™s been waiting for them and hoping for the best. Theyâ€™re obviously not ready for prime time. [laughs] Maybe in certain limited applications. Like maybe a diving mask. [laughs]</strong></p>
<p><strong>Tish Shute: </strong>No, I think what was nice though they got inspired and they all got together on the last day. I saw them having a meeting about standards. They got inspired to actually work together.</p>
<p><strong>Bruce Sterling: Yeah, well, unless theyâ€™re going to invent mechanical eyeballs that those machines can fit onto, itâ€™s going to be tough. OK, Iâ€™m a skeptic, but Iâ€™m prepared to be surprised. Iâ€™m also a skeptic in Artificial Intelligence, but as soon as they bring me an AI that can write a decent novel, Iâ€™m going to get it and review that book.</strong> [laughs]</p>
<p><strong>Tish Shute:</strong> Itâ€™s interesting. Re AI, Iâ€™m totally in agreement with you. In terms of the way computers turned out, it wasnâ€™t AI per se that they turned out to be good for, not in the way everyone had dreamed of it, rather it was the harvesting of human intelligence that turned out to be the big thing. But what is interesting is that despite all of that, AI or machine learning, as it is now called, permeates our whole society now from the stock market to how many businesses make many of their decisions.</p>
<p><strong>Bruce Sterling: Well, thereâ€™s a lot of so-called collective intelligence. Â But Marvin Minsky-style hard AI, no way. Alan Turing-style AI, forget about that.</strong></p>
<p><strong>Tish Shute:</strong> Yeah. So, thatâ€™s an interesting comparison with the HMDs.</p>
<p><strong>Bruce Sterling: People stretch the definitions. Â Itâ€™s like, well, my car engine is Artificial Intelligence. Yeah, so is your wall transistor. No, I donâ€™t really think so.</strong></p>
<p><strong>And AR is a similarly big tent. I mean, Uzzan had to admit that he had denied that AR was AR, unless it was using his favorite technology. And he felt embarrassed to be rubbing shoulders with people who put AR into cell phones. And I can understand his feeling there, because, gee whiz, thatâ€™s certainly not what AR pioneers had in mind. But he had to admit heâ€™d become more ecumenical about it. Obviously, theyâ€™re Â there and doing business like gangbusters. You canâ€™t very well ignore success, right?</strong></p>
<p><strong>I had a similar feeling about the goggles. Obviously, the goggles would be great, should they work. But if they did work, I rather think virtual reality would come very strongly to the fore. Â Youâ€™d see people doing all kinds of elaborate immersive-style stuff. Â  A truly immersive technology doesn&#8217;t need to &#8220;augment&#8221; much of anything.</strong></p>
<p><strong>Tish Shute:</strong> Yeah, youâ€™re right.</p>
<h3><strong><em>Social Augmented Experiences</em></strong></h3>
<p><strong>Bruce Sterling: I think many of the most interesting AI aspects are not personal in the way goggles are.Â  Theyâ€™re not about guys walking around with personal tech. Theyâ€™re about big, communal, social-media experiences, like stage shows, and urban informatics, things where large numbers of people can interact with the same augmented reality. The projection mapping, which I go on and on about. Augmented public spectacles.</strong></p>
<p><strong>Tish Shute: </strong>Yeah, projection&#8217;s our best example of a social augmented experience right now because we are yet to have an easy way to do networked social augmented experiences easily &#8211; but that is of course the thrust of my interest in <a href="http://arwave.org/" target="_blank">ARWave </a> [see the slides for my presentation, <a href="http://www.slideshare.net/TishShute/ar-wave-a-proof-of-concept-federation-game-dynamics-semantic-search-mobile-social-communications" target="_blank">AR Wave:Â  Federation,  Game Dynamics, Semantic Search, Mobile Social Communications</a> here].</p>
<p><a href="http://www.slideshare.net/TishShute/ar-wave-a-proof-of-concept-federation-game-dynamics-semantic-search-mobile-social-communications" target="_blank"><img class="alignnone size-medium wp-image-5563" title="Screen shot 2010-06-16 at 5.12.05 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/Screen-shot-2010-06-16-at-5.12.05-PM-300x225.png" alt="Screen shot 2010-06-16 at 5.12.05 PM" width="300" height="225" /></a></p>
<p><strong>Bruce Sterling: I think of Edisonâ€™s early days, when he wanted to sell movies to people for a nickel a clip. Â You had to bend over and put your eyes on this visor and turn this crank. That coin-op device was easy for Edison to monetize, as opposed to getting a bunch of people to sit in theater seats. But people laugh at movies when theyâ€™re together in the seats. Â  Cinema is a more social, involving experience in a crowd situation.</strong></p>
<p><strong>Tish Shute: </strong>But it started with them, didnâ€™t it, Hollywood &#8211; the movie biz? Basically Nickelodeons, right?</p>
<p><strong>Bruce Sterling: Thatâ€™s right. They were Nickelodeons. They were a lot like the goggles because they isolated the user.</strong></p>
<p><strong>Tish Shute:</strong> Yeah, thatâ€™s a really important point that the goggles are not Nirvana because of this question of whether they actually detract from the social augmented experience and blended realities, by drawing us into VR experiences?</p>
<p><strong>Bruce Sterling: Iâ€™m tempted to claim that theyâ€™re more a VR technology than an AR technology.</strong></p>
<p><strong>Tish Shute:</strong> Thatâ€™s a very interesting point becauseâ€¦</p>
<p>[thunder]</p>
<p><strong>Tish Shute:</strong> Wow! What was that?</p>
<p><strong>Bruce Sterling: Thunder storm.</strong></p>
<p><strong>Tish Shute:</strong> Oh, my God, how very Gothic! [laughs]</p>
<p><strong>Bruce Sterling:</strong> <strong>It can get pretty loud up here in the mountains.</strong></p>
<p><strong>Tish Shute:</strong> Oh, you live in the mountains, better still!</p>
<p><strong>Bruce Sterling: Â TorinoÂ is in the foothills. This is Piemonte. So the Apennines are over there. The Alps are over here. We do get some rather spectacularly unstable weather</strong>.</p>
<p>Tish Shute: It sounded like a bomb to my NYC ears. [laughs]</p>
<p><strong>Bruce Sterling: Yeah, it didnâ€™t hit the building, but it was maybe half a kilometer away. I saw the flash.</strong></p>
<p><strong>T</strong><strong>ish Shute: </strong>Oh, you did? Â Â Well, I hope you donâ€™t lose your power midstream here. Â  Â I was really happy to hear of that connection between Rudy Rucker and LayarÂ  [Rudy was touched when Maarten Lens-FizgGerald from <a href="http://www.layar.com/" target="_blank">Layar</a> said that he met  the Layar  co-founder at a Rudy Rucker lecture].</p>
<p><strong>Bruce Sterling: That was very fun, yes.</strong></p>
<p><strong>Tish Shute: </strong>Wasnâ€™t that wonderful? What was that experience like going around the conference with Rudy?</p>
<p><strong>Bruce Sterling: Well, you know, Rudyâ€™s very into graphics. Heâ€™s a mathematician, so he understands the underpinnings of this stuff. But heâ€™s a skeptic. He thinks theyâ€™re kid toys. Heâ€™s not a gamer. Heâ€™s a good old-fashioned computer-science hacker. So he wanted to tell me all about his new eighth-order, fifth-dimensional fractals. He showed me a great many of them. Theyâ€™reÂ psychedelic. Rudyâ€™s fractals are considerably trippier than most apps that help you find a barber or a train station. [laughs] Rudy really is a visionary. Heâ€™s into some very weird stuff.</strong></p>
<h3><strong><em>Gamer Guys at are2010</em></strong></h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/Brad-booth.jpg"><img class="alignnone size-medium wp-image-5552" title="Brad-booth" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/Brad-booth-300x211.jpg" alt="Brad-booth" width="300" height="211" /></a></p>
<p><em>Brad Foxhoven, </em><span><em>Chief Marketing Officer, Co-Founder, <a href="http://ogmento.com/" target="_blank">Ogmento </a>at are2010</em><br />
</span></p>
<p><strong>Tish Shute:</strong> At are2010 there was a lot of discussion about how game dynamics and AR are going to intersect, right? Anything that you saw of interest there?</p>
<p><strong>Bruce Sterling: Well, obviously, there are gamer guys there. Ori&#8217;s a gamer. The gamer guys are getting some money. The big buzz right now in gaming is, of course, social gaming. Â Farmville has kicked everybodyâ€™s ass because itâ€™s not even a game and yet it has more users than the entire gaming industry.</strong></p>
<p><strong>Tish Shute: </strong>I know, right! [laughs]</p>
<p><strong>Bruce Sterling: Obviously thatâ€™s kind of humiliating. For a long time, I&#8217;ve seen people trying to do giant multiuser games on cell phones. Itâ€™s difficult to do because the interface on cell phones is crap, right? People arenâ€™t going to run around responding to SMSs.</strong></p>
<p><strong>I can imagine people running around with little Wii-style bats that have audio and visuals on them. It makes a very large native AR game seem more plausible.</strong></p>
<p><strong>Tish Shute:</strong> Yes. that would be cool!</p>
<p><strong>Bruce Sterling: Again, it&#8217;s not very gamelike to use those little fiduciary markers.</strong></p>
<p><strong>Tish Shute:</strong> No.</p>
<p><strong>Bruce Sterling:</strong> <strong>Moving little cardboard chips, around like with card games&#8230;. It would be pretty easy to set up a little AR chess game. Â Star Trek style hologram chess pieces, Â and so forth. But itâ€™s just cumbersome.</strong></p>
<p><strong>Tish Shute:</strong> And also, from what weâ€™ve seen from things like Foursquare, the proximity based social gaming doesn&#8217;t have to offer very much [a crown badge, a mayorship] to get some mind share.. the social is the primary game dynamic&#8230;</p>
<p><strong>Bruce Sterling: Â Iâ€™ve seen a lot of different philosophies of gaming over the years. Whoâ€™s to say that Second Life doesnâ€™t have the best idea? They built a little scene and then slammed their gate shut behind them. Â But at least theyâ€™ve got a really nicely-paying little cult stuck in there. Itâ€™s different. And itâ€™s manageable and itâ€™s really theirs, theirs, theirs. Â They donâ€™t have to call in outside experts to try and run the monster. Â Â They havenâ€™t blown it up to the scale of Yahoo! where theyâ€™ve lost control of the enterprise, and gone into a tailspin of management overhead. Second Life has a very intense, almost a cultish atmosphere among the player-slash-developers.</strong></p>
<p><strong>Tish Shute:</strong> One thing that helped them was the thing they were always criticized, that the barrier of entry was so high. But once they got people they never left, right?</p>
<p><strong>Bruce Sterling: Â Thatâ€™s not a bug, thatâ€™s a feature.</strong></p>
<p><strong>Tish Shute:</strong> One of the best features!</p>
<p><strong>Bruce Sterling: Yeah, itâ€™s like being in Mensa. Why donâ€™t you lower your barriers to entry and get in some interesting stupid people?</strong></p>
<p><strong>Tish Shute: </strong>[laughs]</p>
<p><strong>Bruce Sterling: In Mensa, weâ€™d rather sit here making puns about neutrinos and fourth-order quadratic equations. [laughs] OK, thatâ€™s a business model, if thatâ€™s what you want.</strong></p>
<h3><strong><em>The Man With the X-Ray Eyes!</em></strong></h3>
<p><strong><em><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/4671271624_d63b9bff7a.jpg"><img class="alignnone size-medium wp-image-5553" title="4671271624_d63b9bff7a" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/4671271624_d63b9bff7a-300x199.jpg" alt="4671271624_d63b9bff7a" width="300" height="199" /></a><br />
</em></strong></p>
<p><em>Jesse Schell&#8217;s during his keynote, &#8220;Seeing,&#8221; at are2010, <a href="http://www.flickr.com/photos/chcameron/4671271624/in/photostream/" target="_blank">picture from Chris Cameron&#8217;s Flickr stream</a></em></p>
<p><strong>Tish Shute: </strong> Ok!Â  Now to unpack the man with the x-ray eyes idea, Jesse Schell&#8217;s keynote theme.Â  This is a root metaphor for AR &#8211; making the invisible visible, seeing through walls. To me. I think you kind of wrote the book on this because all my ideas on what radical transparency might be come from you &#8211; your idea of Amazon.org is key to how I understand this..</p>
<p><strong>Bruce Sterling: Oh, really? Thatâ€™s funny. Â Â I was touched that Jesse brought up that famous Corman film, because I was a judge in a fantasy film conference in Trieste earlier this year.Â  And Roger Corman was there.Â  He was the guest of honor. Â Â &#8220;X: the Man with the X-ray Eyes&#8221; was one of the films shown during the conference, and I saw it.Â  I even had dinner with Roger Corman.Â  I had never met him before, so that was quite amusing.Â  The difficulty with a film of that kind is that what we science fiction writers call a &#8220;House of Cards Ending.&#8221; Â In that story structure, Â you ramp the thing up until the protagonist sees God, and then he has to be destroyed by the falling pillars of the temple. Â Thatâ€™s a classic science fiction structure: Â like Frankenstein. Â For the sake of the drama, Corman evades the issue of whatâ€™s really going on. For instance, letâ€™s just suppose &#8220;the Man with the X-ray eyes&#8221; is not in fact a psychopath.Â  Letâ€™s say he gets a grant from the Department of Health and Human Services, and he acts like a real scientist, not a stock B-movie &#8220;mad scientist.&#8221; So he has, like, backup guys, and some placebos, and a large group of people to test it on, trusted colleagues, and so forth. Â You wouldnâ€™t get any of that movie&#8217;s wild activity out of that.Â  What you would get is like a 5% improvement to peopleâ€™s vision.</strong></p>
<p><strong>Then, in a year, there would be a 10% improvement in peopleâ€™s vision. Â There would be a Â classic industrial story. Â A rising star, you know, a cash cow. Â  Real tech isn&#8217;t done by a single guy as aÂ divine curse. Â It&#8217;s created by classicÂ  tech startup culture. Â So a runaway technology really behaves in the way that personal computers do.</strong></p>
<p><strong>Tish Shute:</strong> The things that get me all Utopian and happy about this are the ideas like those you first outlined with the notion of Amazon.org.</p>
<p><strong>Bruce Sterling:Â  It would be easy to do an entirely different kind of filmÂ than &#8220;Man with the X-ray Eyes.&#8221; Â Something much less B movie, Â much less pat.Â  I mean, at the end of the film, Â he destroys his own hardware and blinds himself.Â  Why?Â  For what rational reason would he do that? Â Why doesnâ€™t anybody else know the big secret of what heâ€™s doing?Â  Why arenâ€™t there Koreans doing it?Â  Why arenâ€™t there Austrians doing it?Â  Why arenâ€™t there Italians doing it?Â  Why?Â  AR doesnâ€™t behave like that.Â  Itâ€™s not one lone guy with magic eye drops.Â  Itâ€™s entire teams of people that have been working on stuff for 17 years.Â  They all approach it in different ways.</strong></p>
<p><strong>Now, they are going to get scandals in AR.Â  I can guarantee you that.Â  They are going to get into Â hot water eventually. Â At least some people will surely come out and accuse them of being Roger Corman B movie monsters.Â  But unless they accidentally discover atomic fission or destroy the Gulf of Mexico with an oil spill [laughs], I donâ€™t think theyâ€™re going to be particularly badly off! Â  The trouble I imagine Â for AR people is very typical new media trouble. Â It&#8217;s like movies being accused of corruptingÂ our morals, or comic books being accused of leading to violence, or Google being accused of making us stupid and warping our brains.</strong></p>
<p><strong>Iâ€™m not an alarmist in that sense, but at least Iâ€™m concerned about real threats. Â Roger CormanÂ is a B-movie director whoâ€™s trying to sew up his lost plot ends by destroying his hero and his hardware. Thatâ€™s not very plausible. Itâ€™s a nice science fiction movie device, but technology isn&#8217;t a movie.</strong></p>
<p><strong>Tish Shute:</strong> Yes. Well, the other thing that you always remind us of with AR is not to be saying itâ€™s going to be this glorious moment when itâ€™s no longer gimmickey, no longer pop culture. You always emphasize that&#8217;s actually part of whatâ€™s good about it.</p>
<p><strong>Bruce Sterling: </strong> <strong>Itâ€™s not an accident that practically everybody in that audience knew about Roger Corman. Â Nobody looked surprised; not the Austrians, not the Koreans. They were all like: â€œOh, yes! Roger Corman!Â Â Love him!â€</strong></p>
<p><strong>Tish Shute:</strong> There were so many Rudy Rucker fans. Were you watching Twitter? People like Eric Gradman were succumbing to fanboyz moments..</p>
<p><strong>Bruce Sterling: â€œYeah. Rudy Rucker, heâ€™s the best.â€</strong></p>
<p><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/4673263249_a73568ebca.jpg"><img class="alignnone size-medium wp-image-5556" title="4673263249_a73568ebca" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/4673263249_a73568ebca-225x300.jpg" alt="4673263249_a73568ebca" width="225" height="300" /></a><br />
</strong></p>
<p><em>&#8220;Rudy Rucker gripping an Augmented Reality shoe&#8221; <a href="http://www.flickr.com/photos/brucesterling/4673263249/in/photostream/" target="_blank">from brucesflickr</a></em></p>
<p><strong>Tish Shute:</strong> [laughs]Â  I noticed you inspired him to join Twitter..</p>
<p><strong>Bruce Sterling: Well, Iâ€™ve got 8,000 followers and, obviously, a lot of them are Rudyâ€™s fans. Â Of course heâ€™s going to be gang-rushed on Twitter. Thatâ€™s not really any more surprising than two motorcycle stunt guys at the same attraction. And Iâ€™m a big fan of his Rudy&#8217;s blog. Â  Heâ€™s always got interesting things to say.</strong></p>
<p><strong>Tish Shute:</strong> Yes. AR does seem to bring out some of the coolest smartest people!Â  This morning I had breakfast with <a href=" http://www.linkedin.com/in/joshuakauffman" target="_blank">Joshua Kauffman</a> in Central Park.Â  He is an advisor and entrepreneur working on design in the public sphere.Â  I was feeling rather brain dead and jet lagged.Â  I told Joshua I was wondering how to get the cottonwool out of my brains for this interview and he suggested,Â  the All Souls College one-word question interview!Â  Have you ever heard of that? &#8211; although apparently <a href="http://www.nytimes.com/2010/05/28/world/europe/28oxford.html" target="_blank">they recently scrapped it</a>.</p>
<p><strong>Bruce Sterling: Well, Iâ€™ve heard of All Souls College there in Oxford. What was their interview question?</strong></p>
<p><strong>Tish Shute:</strong> They used to use only one word, so they would only give you one word. Itâ€™s not a question. Basically, they throw out the word and then you had to spin off from there.</p>
<p><strong>Bruce Sterling: Youâ€™re supposed to free-associate on a single word?</strong></p>
<p><strong>Tish Shute: </strong>I guess so. I hadnâ€™t heard about it, but Joshua suggested it.</p>
<p><strong>Bruce Sterling:Â  Well, itâ€™s possible..</strong></p>
<p><strong>Tish Shute:</strong> Joshua came up with some good words..</p>
<p><strong>Bruce Sterling: Right.</strong></p>
<p><strong>Tish Shute:</strong> We were talking about these proximity-based social work networks like Foursquare and Gowalla and how they may influence the emergence of social augmented experiences.</p>
<p>So Joshua&#8217;s suggestion for the first word was &#8220;territorialization&#8221; e.g. how do these new mobile social experiences like Foursquare,Â  and the observation that actually rather than breaking down territorialization, which would be a good thing, tend to support territorialization&#8230;but perhaps new forms of territorialization?</p>
<p><strong>Bruce Sterling: Yeah, theyâ€™re re-intensifying it in a very odd, electronic fashion.</strong></p>
<p><strong>Tish Shute: </strong>Yes.</p>
<p><strong>Bruce Sterling: I have noticed that. Â Itâ€™s not true of stuff like projection mapping or the webcam fiduciary display stuff. But with the handheld stuff, and especially the urban informatic stuff, it really canâ€™t help but take on a local flavor. Layar is like &#8220;Augmented Dutch Reality.&#8221;</strong></p>
<p><strong>And TonchiDot really is &#8220;Augmented Japanese Reality.&#8221; Itâ€™s hard to imagine a Layar interface going gangbusters at Tokyo. Â Whereas the TonchiDot interface, which is very clearly influenced by Anime and cartoon graphics&#8230;. Maybe it could find some niche of hipsters in Amsterdam hash barsâ€¦</strong></p>
<p><strong><br />
</strong></p>
<h3><strong><em>&#8230;to be continued in Part 2</em><strong> </strong></strong></h3>
<p><strong> </strong></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ugotrade.com/2010/06/16/interview-with-bruce-sterling-part-i-at-the-9am-of-the-augmented-reality-industry-are2010/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Augmented Reality&#8217;s Growth is Exponential: Ogmento &#8211; &#8220;Reality Reinvented,&#8221; talking with Ori Inbar</title>
		<link>http://www.ugotrade.com/2009/07/28/augmented-realitys-growth-is-exponential-ogmento-reality-reinvented-talking-with-ori-inbar/</link>
		<comments>http://www.ugotrade.com/2009/07/28/augmented-realitys-growth-is-exponential-ogmento-reality-reinvented-talking-with-ori-inbar/#comments</comments>
		<pubDate>Tue, 28 Jul 2009 14:32:55 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Instrumenting the World]]></category>
		<category><![CDATA[internet of things]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[mirror worlds]]></category>
		<category><![CDATA[Mixed Reality]]></category>
		<category><![CDATA[mobile augmented reality]]></category>
		<category><![CDATA[mobile meets social]]></category>
		<category><![CDATA[Mobile Reality]]></category>
		<category><![CDATA[new urbanism]]></category>
		<category><![CDATA[Smart Planet]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[sustainable living]]></category>
		<category><![CDATA[sustainable mobility]]></category>
		<category><![CDATA[Web Meets World]]></category>
		<category><![CDATA[AR Consortium]]></category>
		<category><![CDATA[AR technology]]></category>
		<category><![CDATA[ARhrrr]]></category>
		<category><![CDATA[ARToolkit]]></category>
		<category><![CDATA[augmented reality applications]]></category>
		<category><![CDATA[augmented reality board game]]></category>
		<category><![CDATA[augmented reality browser]]></category>
		<category><![CDATA[augmented reality platforms]]></category>
		<category><![CDATA[augmented reality SDKs]]></category>
		<category><![CDATA[Blair McIntyre]]></category>
		<category><![CDATA[Blockade]]></category>
		<category><![CDATA[Brad Foxhoven]]></category>
		<category><![CDATA[Brad Selzer]]></category>
		<category><![CDATA[Games Alfresco]]></category>
		<category><![CDATA[Google Wave]]></category>
		<category><![CDATA[Imagination]]></category>
		<category><![CDATA[Int13]]></category>
		<category><![CDATA[interactive entertainment]]></category>
		<category><![CDATA[iphone video API]]></category>
		<category><![CDATA[ISMAR 2009]]></category>
		<category><![CDATA[Layar]]></category>
		<category><![CDATA[location based role playing game concepts]]></category>
		<category><![CDATA[Maarten Lens-FitzGerald]]></category>
		<category><![CDATA[Mark A. M. Kramer]]></category>
		<category><![CDATA[marker based augmented reality]]></category>
		<category><![CDATA[markerless augmented reality]]></category>
		<category><![CDATA[Metaio]]></category>
		<category><![CDATA[Mobilizy]]></category>
		<category><![CDATA[Neogence Enterprises]]></category>
		<category><![CDATA[next generation interactive entertainment experiences]]></category>
		<category><![CDATA[Ogmento]]></category>
		<category><![CDATA[Ogmento and augmented reality]]></category>
		<category><![CDATA[Ori Inbar]]></category>
		<category><![CDATA[Pookatak Games]]></category>
		<category><![CDATA[Rober Rice]]></category>
		<category><![CDATA[SPRXmobile]]></category>
		<category><![CDATA[SRengine Lite]]></category>
		<category><![CDATA[the world is the platform]]></category>
		<category><![CDATA[Tonchidot]]></category>
		<category><![CDATA[tools for AR devlopers]]></category>
		<category><![CDATA[Total Immersion]]></category>
		<category><![CDATA[Unifeye]]></category>
		<category><![CDATA[Wikitude]]></category>

		<guid isPermaLink="false">http://www.ugotrade.com/?p=4120</guid>
		<description><![CDATA[I am kicking off what will be a series ofÂ  talks with key players in the rapidly emerging augmented reality industry with an interview with Ori Inbar, co-founder of Ogmento. For Ori&#8217;s full bio see here.Â  Ori not only has a passion for interactive entertainment and a commitment to developing augmented reality to, &#8220;free young [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/07/Ogmento_Image.001.jpg"><img class="alignnone size-medium wp-image-4121" title="Ogmento_Image.001" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/07/Ogmento_Image.001-300x225.jpg" alt="Ogmento_Image.001" width="300" height="225" /></a></p>
<p>I am kicking off what will be a series ofÂ  talks with key players in the rapidly emerging augmented reality industry with an interview with <a href="http://gamesalfresco.com/about/" target="_blank">Ori Inbar</a>, co-founder of <a href="http://ogmento.com/">Ogmento</a>. For Ori&#8217;s full bio<a href="http://gamesalfresco.com/about/" target="_blank"> see here</a>.Â  Ori not only has a passion for interactive entertainment and a commitment to developing augmented reality to, <strong>&#8220;free young and old from getting lost in front of the screen.&#8221;</strong> Ori also, as I noted in the intro to <a href="http://www.ugotrade.com/2009/05/06/composing-reality-and-bringing-games-into-life-talking-with-ori-inbar-about-mobile-augmented-reality/" target="_blank">my first conversation with Ori in May</a>, brings invaluable experience to the young augmented reality industry because he has already gone through the cycle of working in a very small start-up and growing it into a billion dollar business. Ori worked with Shai Agassi (Shai is now leading the world changing <a id="v5ow" title="Better Place" href="http://www.betterplace.com/" target="_blank">Better Place</a> ) driving <a id="gf_5" title="Netweaver" href="http://en.wikipedia.org/wiki/NetWeaver" target="_blank">Netweaver</a> from a mere concept to a â€œmajor, major business for <a href="http://www.sap.com/index.epx" target="_blank">SAP</a>.â€</p>
<p>I have been tracking developments in Augmented Reality pretty carefully since my post, <a href="../../2009/01/17/is-it-%E2%80%9Comg-finally%E2%80%9D-for-augmented-reality-interview-with-robert-rice/" target="_blank">&#8220;Is it OMG finally for Augmented Reality?: </a><a href="../../2009/01/17/is-it-%E2%80%9Comg-finally%E2%80%9D-for-augmented-reality-interview-with-robert-rice/" target="_blank">Interview with Robert Rice.&#8221;</a> And I talked at length to <a href="http://www.cc.gatech.edu/~blair/home.html" target="_blank">Blair McIntyre</a> on <a href="http://www.ugotrade.com/2009/06/12/mobile-augmented-reality-and-mirror-worlds-talking-with-blair-macintyre/" target="_blank">Mobile Augmented Reality and Mirror Worlds </a>recently. These interviews, and <a href="http://www.ugotrade.com/2009/05/06/composing-reality-and-bringing-games-into-life-talking-with-ori-inbar-about-mobile-augmented-reality/" target="_blank">my first conversation with Ori</a>, are long in depth conversations. But, if you haven&#8217;t already read them and you want the full story, they may be a good place to start.</p>
<p>As Ori notes, <a href="http://www.google.com/trends?q=augmented+reality" target="_blank">the Google trend on Augmented Reality</a> is really growing exponentially at this point, and recently there have been two high profile round ups in the New York Times <a href="http://www.nytimes.com/2009/07/12/business/12proto.html" target="_blank">here</a>,Â  and one in Venture Beat <a href="http://venturebeat.com/2009/07/06/augmented-reality-finds-you-organic-food-london-tube-stops/" target="_blank">here</a>.</p>
<p>Ori comments (for more see full interview below):</p>
<p><strong>&#8220;What was unique about the article in Venture Beat is that it was probably the first roundup of Augmented Reality companies. It wasn&#8217;t very comprehensive or detailed, but it might be a sign that VCs are getting interested in AR companies.&#8221;</strong></p>
<p>I feel that now is an excellent time for a detailed and comprehensive series of interviews on the state of play for augmented reality. I hope to speak with all eight founders of the <a href="http://www.arconsortium.org/" target="_blank">AR Consortium</a>, <a href="http://www.int13.net/en/" target="_blank">Int13</a>, <a href="http://www.metaio.com/" target="_blank">Metaio</a>, <a href="http://www.mobilizy.com/" target="_blank">Mobilizy</a>, <a href="http://www.neogence.com/" target="_blank">Neogence Enterprises</a>, <a href="http://ogmento.com/">Ogmento</a>, <a href="http://www.sprxmobile.com/" target="_blank">SPRXmobile</a>, <a href="http://www.tonchidot.com/" target="_blank">Tonchidot</a>, and <a href="http://www.t-immersion.com/" target="_blank">Total Immersion</a>. The recent founding of the AR Consortium focused on facilitation of, &#8220;faster market penetration, robust technical standards, and a strong focus on the end-user&#8217;s experience,&#8221; is an important development for augmented reality.</p>
<p><a href="http://ogmento.com/">Ogmento</a> co-founder, <a href="http://gamesalfresco.com/about/" target="_blank">Ori Inbar</a>, created augmented reality&#8217;s trail blazing blog, <a href="http://gamesalfresco.com/" target="_blank">Games Alfresco</a>, and Pookatak Games &#8211; now <a href="http://ogmento.com/">Ogmento</a>.Â  Ogmento will bring out their first augmented reality game for the iphone later this summer.Â  But Ogmento also brings two important new facets to the rapidly growing augmented reality field. One is that Ogmento brings leadership from veterans of the entertainment industry into augmented reality developmentÂ  &#8211; <a id="odvk" title="Brian Seizer" href="http://brianselzer.com/">Brian Selzer</a> and <a id="squu" title="Brad Foxhoven" href="http://www.blockade.com.nyud.net:8080/about/about-blockade" target="_blank">Brad Foxhoven</a> from <a id="xow_" title="Blockade" href="http://www.blockade.com/" target="_blank">Blockade</a> have partnered with Ori on Ogmento.Â  The other, a very exciting announcement from Ogmento, is that they will be acting as publishers for a fast growing cohort of augmented reality application developers. Ori explains, Ogmento will be helping, &#8220;AR development teams out there bring their concepts to the market.&#8221;</p>
<p>The emergence of a savvy publisher for augmented reality developers is a vital step forward for this emerging industry.Â  As Ori notes in the interview below:</p>
<p><strong>&#8220;recognizing elements on product packaging, posters, games will kick off a frenzy of new consumer experiences before the end of the year mobile AR will take the center stage. Next year will be huge for these experiences.&#8221;</strong></p>
<p>The first commercial and practical toolsets, SDKs, and APIs developers wishing to create AR experiences have emerged including AR engines with key development tools for markerless image recognition like <a href="http://www.imagination.at/en/?Projects:Scientific_Projects:MARQ_-_Mobile_Augmented_Reality_Quest" target="_blank">Imagination</a> and <a href="http://blog.srengine.com/2009/07/brief-introduction-to-srengine-lite-in.html" target="_blank">SRengine Lite</a> (for more see these posts on <a href="http://thomaskcarpenter.com/2009/07/07/srengine-lite-for-iphone-3g-3gs/" target="_blank">The Future Digital Life</a> and <a href="http://gamesalfresco.com/2009/07/21/ar-lite-with-srengine-lite/" target="_blank">Games Alfresco</a>).Â  Also the pioneering and the most used AR engine out there, <a href="http://www.hitl.washington.edu/artoolkit/" target="_blank">ARTookit</a>, now has a version for the iPhone. And Metaio has produced a powerfulÂ  modular development tool kit, <a href="http://www.metaio.com/products/" target="_blank">Unifeye</a>.Â  <a href="http://www.wikitude.org/" target="_blank">Wikitude</a> (Mobilizy) and <a href="http://layar.eu/" target="_blank">Layar</a> (SPRXmobile) have caused a lot of excitement recently with applications that unlock the potential for a wide range of augmented reality browsing experiences. Notably, they have both opened up developer APIs for their mobile augmented reality platforms in the last couple of weeks (although Layar is only providing &#8220;50 developer keys to interested companies across the globe,&#8221; whereas the Wikitude World Browser APIs are open to all). Maarten Lens-FitzGerald explained:</p>
<p><strong>&#8220;There will be more keys distributed by Layar.Â  We are starting with a small amount to make sure that the servers will be able to handle it. Biggest difference is that the Layar API is aimed at Business to Business market: Companies and or developers with major brands or other content and services which are relevant for the new AR world. They are able to get their own branded experience in Layar&#8221;</strong></p>
<p>Wikitude, however, has introduced the vital component of user generated content. With <a href="https://services.mobeedo.com/wikitude/current/" target="_blank">Wikitude.me</a> you can add your own tags now.</p>
<p>I just added my first tag to <a href="https://services.mobeedo.com/wikitude/current/" target="_blank">Wikitude.me</a> and twittered from TweetDeck:</p>
<p>&#8220;Signed up for  Wikitude.me today, very cool the world as a wikipedia platform.&#8221;</p>
<p><a href="http://www.youtube.com/watch?v=BX8EgjISCJo&amp;eurl=http%3A%2F%2Fwww.mobilizy.com%2F&amp;feature=player_embedded" target="_blank"><img class="alignnone size-medium wp-image-4122" title="Picture 65" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/07/Picture-65-300x254.png" alt="Picture 65" width="300" height="254" /></a></p>
<p><em>click on image above to watch the video</em></p>
<p>I have interviewed both <a href="http://www.mamk.net/" target="_blank">Mark A. M. Kramer</a>, Mobilizy and <a href="http://www.sprxmobile.com/about-us/" target="_blank">Maarten Lens-FitzGerald,</a> Sprxmobile, for this series so I will be posting more on Wikitude and Layar soon. See <a href="http://www.mobilizy.com/enpress-release-mobilizy-delivers-wikitude-api-developer-package-updates-wikitude-world-browser" target="_blank">Wikitude&#8217;s &#8220;World Browser&#8221; press release</a> and<a href="http://www.youtube.com/watch?v=BX8EgjISCJo&amp;eurl=http%3A%2F%2Fwww.mobilizy.com%2F&amp;feature=player_embedded" target="_blank"> video</a> for more, and the <a href="http://www.youtube.com/watch?v=b64_16K2e08" target="_blank">video here</a> for <a href="http://layar.eu/" target="_blank">read here</a> more about <a href="http://layar.com/press-release-layar-opens-up-its-mobile-augmented-reality-platform/" target="_blank">Layar</a>.Â Â  I was very chuffed to hear from <a href="http://www.sprxmobile.com/about-us/" target="_blank">Maarten Lens-FitzGerald</a> of Sprxmobile the other day that my<a href="../../2009/01/17/is-it-%E2%80%9Comg-finally%E2%80%9D-for-augmented-reality-interview-with-robert-rice/" target="_blank"> Interview with Robert Rice</a>, in January of this year, was a key inspiration for SPRXmobile to get started on the development of Layar.Â  I hope this series of interviews and the arrival of a world class augmented reality publishing team, Ogmento, will be the inspiration for many more game changing augmented reality projects.</p>
<p><a href="http://curiousraven.squarespace.com/" target="_blank">Robert Rice</a> (who founded the <a href="http://www.arconsortium.org/" target="_blank">AR Consortium</a> with Ori) is a key innovator in the field who is tackling some of the really hard problems of AR development. While we will have to wait until ISMAR in October to see demos of Robert&#8217;s AR platform, Robert explained in my interview with him (to be posted soon):</p>
<p><strong>&#8220;I guess you could say that we are trying to build a platform for platforms, or more accurately the infrastructure for the global augmented reality network. If Neogence does its job right, anything you create using ARtoolkit, Unifeye, or Imagination would be applications you could link to, integrate with, or deploy on what we are building, and not be tied to a specific set of hardware, browser, or walled garden.&#8221;</strong></p>
<p><strong><br />
</strong></p>
<h3>Augmented Reality and the Next Generation of Compelling Interactive Entertainment Experiences</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/07/Picture-69.png"><img class="alignnone size-medium wp-image-4133" title="Picture 69" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/07/Picture-69-300x73.png" alt="Picture 69" width="300" height="73" /></a></p>
<p><a href="http://ogmento.com/">Ogmento</a> and the partnership ofÂ  <a id="odvk" title="Brian Seizer" href="http://brianselzer.com/">Brian Selzer</a> and <a id="squu" title="Brad Foxhoven" href="http://www.blockade.com.nyud.net:8080/about/about-blockade" target="_blank">Brad Foxhoven</a> from <a id="xow_" title="Blockade" href="http://www.blockade.com/" target="_blank">Blockade</a> with Ori Inbar is a very significant development for Augmented Reality.Â  I am very excited to be discussing Augmented Reality with Entertainment Industry veterans (interviews with Brian and Brad upcoming soon). Here is an excerpt from the beginning of my conversation with Brian.</p>
<p><strong>&#8220;My first conversation with Ori was actually about my interest in Location Based RPG concepts. We had a long conversation about the possibilities with AR, and it was clear that we shared similar interests, but we&#8217;re coming from different complementary backgrounds. The idea of collaboration was exciting, so we just kept talking until the timing felt right.Â Now,Â with Ogmento we bring a unique blend of AR development experience with a deep backgrounds in AR technology, animation, video games, entertainment, social media,Â etc. I think this is a powerful mix that will allow us to do some great things.</strong></p>
<p><strong>Itâ€™s still so early, and things are just getting started in AR. There are only so many webcam magic tricks you can enjoy before you are ready for something else.</strong></p>
<p><strong>The location-based apps have the most potential in my opinion, which is why we are really focused on mobile AR.  We have some board-game type projects, which do not instantly scream location-based gaming,Â butÂ ifÂ youÂ lookÂ atÂ  somethingÂ likeÂ theÂ <a href="http://www.youtube.com/watch?v=cNu4CluFOcw" target="_blank">ARhrrr board game </a>[for more <a href="http://www.ugotrade.com/2009/06/12/mobile-augmented-reality-and-mirror-worlds-talking-with-blair-macintyre/" target="_blank">see my interview with Blair McIntyre here</a>], you can see how much more compelling it can be when the game invites the player to be actively moving around during the experience.&#8221;</strong></p>
<p><strong><br />
</strong></p>
<h3>Talking with Ori Inbar</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/07/Picture-70.png"><img class="alignnone size-medium wp-image-4137" title="Picture 70" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/07/Picture-70-221x300.png" alt="Picture 70" width="221" height="300" /></a></p>
<p><strong>Tish Shute</strong>: First I really want to catch up with you on your new venture &#8211;  <a id="w-5y" title="Ogmento." href="http://ogmento.com/" target="_blank">Ogmento.</a></p>
<p><strong>Ori Inbar:</strong> It&#8217;s basically an evolutionary step. A little bit about Ogmento, I partnered with a couple of very strong veterans of the entertainment industry from LA, and we want to do two key things. One is develop augmented reality applications and games; and two, which is becoming really interesting lately, is to help AR development teams out there bring their concepts to the market.</p>
<p><strong>Tish Shute:</strong> Your new partners are <a id="odvk" title="Brian Seizer" href="http://brianselzer.com/">Brian Selzer</a> and <a id="squu" title="Brad Foxhoven" href="http://www.blockade.com.nyud.net:8080/about/about-blockade" target="_blank">Brad Foxhoven</a>. Are they both from <a id="xow_" title="Blockade" href="http://www.blockade.com/" target="_blank">Blockade</a>?</p>
<p><strong>Ori Inbar: </strong>Brad and Brian are both from Blockade and are leveraging their contacts and deep knowledge of entertainment companies and big brands they worked with over the years.</p>
<p><strong>Tish:</strong> Sounds great to have a team like this getting into AR! How will you work with developers? Will you help them market their AR applications?</p>
<p><strong>Ori: </strong>Exactly. In parallel to my blog becoming popular, it seems there&#8217;s a lot of activity picking up in the AR space. People are reaching out to us and are asking asking for help. So we started actually making that a part of our business. We help connect them with the right technologies if they need it or connect them with the right brands or companies and strategize with them on how to go to market and help publish their applications or games. So that&#8217;s becoming an exciting part of what we do.</p>
<p><strong>Tish: </strong>It seems that great content rather than applications is going to be what drives the early AR market. What is your direction/vision for content development and what technologies are you focusing on: In my recent discussion with Robert Rice he asked the question: &#8220;The iphone&#8230;future or failure? With a seemingly anti-developer stance regarding augmented reality, and only a sliver of the global market share, are we letting the short term glitz of Apple and the iPhone fad pull us in the wrong direction? Shouldn&#8217;t we be focusing on Symbian devices that have the lion&#8217;s share of the market? or should we be looking more at either other OSs (winmobile, android) or not at all and trying to create a new platform that is more MID and less smart phone with a hardware partner?&#8221;</p>
<p><strong>Ori:</strong> I can tell you that we&#8217;re now being inundated with requests for projects from all angles. Either from big brands, independent entertainment companies, all and everything in between. In terms of the hype it&#8217;s curving up. More and more people are hearing about it. In a sense we&#8217;re moving from a very strong push to a little pull. We&#8217;re starting to see some pull from people asking for development of AR projects.</p>
<p>In terms of technologies, what platforms to use? At this point we&#8217;re very open to picking the right technology, the right platform for each project. For example: Wikitude, or Layar, could be good for certain types of experiences, but they do not visually recognize elements in real life. So for that purpose you&#8217;ll need technologies from other folks like ARtoolkit or Imagination. We are basically picking the right tool for each job.</p>
<p><strong>Tish:</strong> What distinguishes Imagination from ARtoolkit?</p>
<p><strong>Ori:</strong> Imagination have been doing virtual reality and augmented reality for years now. They probably have the best augmented reality engine for mobile devices. It&#8217;s the only engine built from the ground up for mobile.</p>
<p><strong>Tish:</strong> What about this whole issue of most of the world being Symbian and the U.S. being iPhone and possibly moving somewhat towards Android?</p>
<p><strong>Ori: </strong>That&#8217;s right. We&#8217;re currently focusing on the iPhone because it&#8217;s the coolest out there and fits our target audiences perfectly, and there&#8217;s a pretty good market here in the U.S. which is currently our main target market. But you&#8217;re right, it could change tomorrow, when another major platform becomes popular. Another thing is that is attractive about the iPhone is that all of the iPhones are the same (although it&#8217;s now changing with the 3G-S). It&#8217;s very easy to develop an application and distribute it to 40 million people. But if you&#8217;re going into the Symbian market or Windows Mobile, it&#8217;s a nightmare. It&#8217;s not just the technical aspect of testing the app on all these devices but also the distribution challenge. Apparently there&#8217;s just no simple channel to distribute it across these various versions of these platforms.</p>
<p><strong>Tish:</strong> That&#8217;s what stopped mobile gaming taking off until the iPhone wasn&#8217;t it.</p>
<p><strong>Ori:</strong> Absolutely.</p>
<p><strong>Tish:</strong> So this Austrian AR engine, Imagination, it must be for Symbian too, is it?</p>
<p><strong>Ori: </strong>They have an augmented reality engine that works on P.C. webcam, Symbian, Windows Mobile, and now in the iPhone. You write the application once and theoretically it runs on all these platforms.</p>
<p><strong>Tish:</strong> Any interesting development showing up on Imagination yet, or is it too early?</p>
<p><strong>Ori:</strong> Our first game that we discussed [<a href="http://www.ugotrade.com/2009/05/06/composing-reality-and-bringing-games-into-life-talking-with-ori-inbar-about-mobile-augmented-reality/" target="_blank">see my previous interview with Ori here</a>] is actually going to be based on that engine.</p>
<p><strong>Tish:</strong> Your game for pre-schoolers that we discussed before? What&#8217;s the release date for that?</p>
<p><strong>Ori: </strong>We said it&#8217;s going to be released this summer and that&#8217;s still the plan, but it depends a little bit on Apple. You&#8217;ll be among the first to know when it&#8217;s in the app store.</p>
<p><strong>Tish:</strong> It seems at the moment the two main forms of AR are mainly tethered or marker experiences or kind of stepping stone apps like Wikitude and Layar that are markerless but mainly pull info from web to world rather than truly aligning graphics in a tight relationship to the &#8220;real&#8221; world. Although what differentiates Wikitude from Layar is that you can actually create content with Wikitude.me and add your own tags now. When are we going to see something that goes beyond the tethered experience and the &#8220;browsing&#8221; experience and get to the magic of AR in terms of tightly aligning media/graphics with real world objects?</p>
<p><strong>Ori: </strong>That&#8217;s right. That&#8217;s one difference between Layar and Wikitude. Another is that Wikitude is actually being used across the world by what is it now 160,000 or 200,000 people and Layar only works in the Netherlands for the moment. That&#8217;s a big difference. But things are changing rapidly.</p>
<p>But there are a lot of new AR concepts being developed out there (and we are fortunate to be working with some of them).</p>
<p>We&#8217;ll still see many webcam campaigns for another year or so, but recognizing elements on product packaging, posters, games will kick off a frenzy of new consumer experiences before the end of the year mobile AR will take the center stage. Next year will be huge for these experiences.</p>
<p>But to address your question, you&#8217;re going to see two different types of apps. One is the so called browsers like Wikitude and Layar, which actually doesn&#8217;t comply with the scientific definition of augmented reality in the sense that you have to align graphics with real life objects (<a href="http://www.cs.unc.edu/~azuma/azuma_AR.html" target="_blank">Azuma</a>).</p>
<p><strong>Tish:</strong> Wikitude and Layar are not the purist idea of AR and <span style="background-color: #ffffff;">technically should they really claim the title &#8220;browser&#8221;?</span><br style="background-color: #ffffff;" /><br />
<strong>Ori</strong>: Right. But I don&#8217;t think it really matters to users that find these apps useful. The second type of apps you&#8217;re going to see in parallel are those which recognize markers or natural images and soon any real life object &#8211; and overlay on top of computer graphics. I believe we&#8217;ll see more and more of that towards the end of the year.</p>
<p><strong>Tish: </strong>And you think Imagination really does give people an engine that allows them to do image recognition more easily?</p>
<p><strong>Ori:</strong> Yes absolutely. They do. We&#8217;re using it. Right now it&#8217;s not an official SDK, but pretty soon they&#8217;ll open it up and more and more people will be able to take advantage of it.</p>
<p><strong>Tish:</strong> When do you think they&#8217;ll open it up?</p>
<p><strong>Ori:</strong> You&#8217;ll have to ask them <img src="http://www.ugotrade.com/wordpress/wp-includes/images/smilies/icon_wink.gif" alt=";)" class="wp-smiley" />  But there&#8217;s also the ARtoolkit &#8211; the most used AR engine out there, which now has a version for the iPhone. They also have a version that can track images, but it&#8217;s still not running on the iPhone. It&#8217;s going to take some time until these, as well as the products from Metaio, and other folks are going to catch up with them.</p>
<p><strong>Tish:</strong> I want to ask you about the <a href="http://www.arvertising.com/news/2009/07/cartoon-network-last-but-not-least/" target="_blank">Cartoon Network AR campaign</a>? I didn&#8217;t get a chance to look at it before I spoke to you. It&#8217;s still a tethered experience I think but there is a &#8220;next generation AR&#8221; claim?</p>
<p><strong>Ori: </strong>I think in terms of the experience it&#8217;s trying to take it a bit further than what we&#8217;ve seen so far by creating an actual game. But you are still tethered to a PC screen which is not significantly different than playing a 3D game on a PC.</p>
<p><strong>Tish:</strong> Then the other thing is did you get a chance to play with the iPhone video API? Is it accessible now? I noticed <a href="http://gamesalfresco.com/2009/07/14/has-augmented-reality-arrived-to-the-iphone/" target="_blank">your blog on this.</a></p>
<p><strong>Ori:</strong> It&#8217;s under NDA with Apple so we cannot really talk about the details. But it seems like it&#8217;s doing only half of what we need for AR. It&#8217;ll be useful for applications like Wikitude but not when you want to align graphics with live video.</p>
<p>But I&#8217;m pretty sure it&#8217;s going to happen soon and there&#8217;s no reason why it shouldn&#8217;t&#8230; It&#8217;s just that Apple&#8217;s policy is to never reveals their plans. We don&#8217;t know when it&#8217;s going to happen.</p>
<p><strong>Tish: </strong>You basically think we&#8217;re going to have to be very flexible because it seems as a developer the iPhone is obviously the only place to get easily to a market. But in terms of developer you do have to make some serious decisions and there are some interesting MIDs and new Android platforms coming out aren&#8217;t there?</p>
<p><strong>Ori:</strong> Last year I thought MIDs would make a big difference in the AR world but they didn&#8217;t. Not in terms of adoption and not in terms of the number of MIDs that we expected to be released this year. Some companies are trying to resurrect it for next year&#8230; or later this year. I think the high price is going to be a barrier for adoption.</p>
<p><strong>Tish: </strong>The economic climate hasn&#8217;t been good for it. Which bring up another question, now that people are really catching on to AR, should there be a partnership with the hardware people to get some of the hardware that really will make AR rock n roll moving<span style="background-color: #ffffff;"> e.g. accurate gps (Robert mentioned to me the idea of creating <a href="http://en.wikipedia.org/wiki/Pseudolite" target="_blank">pseudolites</a> = ground based differential GPS with &lt;10cm accuracy hotspot say in partnership with Starbucks, for example).Â  And it seems to be that there definitely needs to be an eyeware push now we have seen close but not yet perfect prototypes from companies like <a href="http://www.vuzix.com/home/index.html" target="_blank">Vuzix </a>and <a href="http://www.lumus-optical.com/" target="_blank">Lumus</a>.</span> Will Ogmento,&#8217;cos you are going to be involved in lots of cool projects focusing on content, partner with the hardware people and get it moving along in that area?</p>
<p><strong>Ori: </strong>That&#8217;s absolutely right. For <a href="http://www.ismar09.org/" target="_blank">ISMAR</a> this year we&#8217;re planning some panel discussions with industry leaders as well as hardware companies to define the ideal mobileÂ  device for augmented reality. These discussions are already happening. But I don&#8217;t think companies like Intel and others are paying enough attention to it just because they don&#8217;t see the demand yet. I believe that with more content and apps in the market, they&#8217;ll realize they can&#8217;t wait any longer and will accelerate their decision process and act.</p>
<p><strong>Tish:</strong> But it does seem to me &#8211; one would have to be an Ostrich not to have noticed the excitement that relatively trivial Augmented Reality apps have stirred up. It&#8217;s something that people get is a cool and engaging experience and right away they like it. Although we haven&#8217;t seen a popular game yet have we?</p>
<p><strong>Ori:</strong> Exactly. It&#8217;s gaining mindshare but it&#8217;s still very low on most people&#8217;s radar and there&#8217;s no market right now. You can&#8217;t even size the market. Before they invest a lot in this concept they&#8217;ll want to see some ROI.</p>
<p><strong>Tish:</strong> So that&#8217;s the plan then. You&#8217;re basically hoping at Ogmento to make some popular iPhone apps? That&#8217;s really the first step?</p>
<p><strong>Ori:</strong> Yes. That&#8217;s true. That&#8217;s what we think is going to trigger the other parts of the industry to contribute and to invest.</p>
<p><strong>Tish: </strong>Right. Because ultimately a partnership between content and hardware &#8211; each enables investment and ROI in the other, its a synergistic combo. You need the big content to push the hardware companies, and you need the hardware to get the really dynamic content.</p>
<p><strong>Ori:</strong> You are so right. It&#8217;s multiple elements in the industry that have to come together. You have the technology companies like Imagination and Metaio, then you have content companies like what we&#8217;re trying to do; the hardware vendors and the large content providers. Those brands that we&#8217;re trying to go after and educate them about the potential of AR. All these pieces need to come together for this market to ignite.</p>
<p><strong>Tish: </strong>So is Ogmento talking to major content franchise owners or are they coming to you?</p>
<p><strong>Ori:</strong> It&#8217;s both ways actually. Mostly we&#8217;re still educating. That&#8217;s one piece of the puzzle, the other piece is connecting them with various AR developers out there who have great ceoncepts, but don&#8217;t have the expertise or connections to market it.</p>
<p><strong>Tish:</strong> So Ogmento acts as an agency for them or how would you describe it?</p>
<p><strong>Ori:</strong> It&#8217;s more of a publisher-developer relationship. Similar to the gaming industry where you have game developers and publishers.</p>
<p><strong>Tish:</strong> At the minute are you working with any particular team or are you still in the early stages with that?</p>
<p><strong>Ori:</strong> We have several projects in the early stages. Follow us on Ogmento.com or Games Alfresco to see the progress with these projects in the future.</p>
<p><strong>Tish: </strong>Have you had seen anyone coming up with good ideas for a Green Tech AR application? Seems that visualizing emissions and carbon footprint for everything in our lives would be a big step forward in taking action to make the changes we need to avert a climate catastrophe &#8211; seeing is believing!!</p>
<p><strong>Ori:</strong> Not really yet. I was kind of playing with this idea (<a href="http://www.ugotrade.com/2009/05/06/composing-reality-and-bringing-games-into-life-talking-with-ori-inbar-about-mobile-augmented-reality/" target="_blank">see my previous interview with Ori here</a>) about that but the technology wasn&#8217;t really ready for this kind of application. I think that when it happens this will be a very important area.</p>
<p><a href="http://www.youtube.com/watch?v=sxr8oaRUq6k&amp;eurl=http%3A%2F%2Fblog.pachube.com%2F2009%2F06%2Fpachube-augmented-reality-demo-with.html&amp;feature=player_embedded" target="_blank"><img class="alignnone size-medium wp-image-4170" title="Picture 71" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/07/Picture-71-300x237.png" alt="Picture 71" width="300" height="237" /></a></p>
<p><em>click the image above to see video</em></p>
<p><strong>Tish:</strong> I was thinking if we could organize a prize, for development of really good Green Tech AR apps. that would help.Â  It is early for Green Tech AR because it really involves a level of instrumentation and visualization/alignment of media with nearby objectsÂ  that is hard to do at the moment (although the necessary instrumentation is on its way to becoming ubiquitous &#8211; see <a href="http://www.forbes.com/2009/07/22/google-android-homes-technology-wireless-google.html" target="_blank">Google&#8217;s Android to invade homes</a> and <a href="http://www.engadget.com/2009/07/23/touch-revolutions-household-android-devices-coming-this-year/" target="_blank">Touch Revolution household Android devices coming this year)</a>. And smart energy monitoring like <a href="http://www.currentcost.com/" target="_blank">Current Cost</a> is already widely available in the UK.Â  <a href="http://www.amee.com/" target="_blank">AMEE &#8211; the world&#8217;s energy meter </a>is integrated <a href="http://community.pachube.com/?q=node/73" target="_blank">with Pachube and can be used to calculate the carbon footprint of a </a><a href="http://www.pachube.com/">Pachube feed</a> that is monitoring some kind of energy consumption.Â  And many people are interested (<a href="http://greenmonk.net/i-wish-i-were-a-software-developer/" target="_blank">see Tom Raftery&#8217;s Green Monk post here</a>) in this kind of application that will really advance the usability of much Green Tech. So we have some ground work for a competition already!Â  Particularly, I think, if the competition focuses on a target instrumented environment.</p>
<p><strong>[Note:</strong><a href="http://www.pachube.com/" target="_blank"><strong> </strong>Pachube</a> has produced <a href="http://blog.pachube.com/2009/06/pachube-augmented-reality-demo-with.html" target="_blank">a really nice augmented reality demo</a> (see video above) where 3D Pachube visualisation data is overlayed in realtime &#8216;on top&#8217; of <a href="http://www.arduino.cc/">Arduino</a> sensor boxes around their office. The demoÂ  &#8220;features the <a href="http://www.pachube.com/feeds/2149">Pachube office carbon footprint wall</a> with chalk-drawn augmented reality marker, for <a href="http://www.anime-source.com/banzai/modules.php?name=Content&amp;pa=showpage&amp;pid=1048">Dennou-Coil</a>-style space-hacking.&#8221; The code is written in c++ using <a href="http://www.openframeworks.cc/">openFrameworks</a>, <a href="http://www.hitl.washington.edu/artoolkit/">ArToolKit</a> and the <a href="http://carljohanrosen.com/?p=42">ofxPachube</a> library and is being cleaned up for public release soon.Â  As the Pachube team notes, this &#8220;could provide an easy way to inspect rooms (or streets) full of sensor and environment data via a camera (e.g. <a href="http://www.techchee.com/2008/08/17/artoolkit-v44-augmented-reality-toolkit-for-the-apple-iphone/">iPhone</a>)&#8230; or even <a href="http://computer.howstuffworks.com/augmented-reality2.htm">AR goggles</a>!<strong>]</strong></p>
<p><strong> </strong><strong>Ori:</strong> Yes a prize is a good idea!</p>
<p><strong>Tish:</strong> What do you think would be a reasonable sum to get the right kind of developers into that?</p>
<p><strong>Ori: </strong>I think fifty thousand is the minimum. Or a publishing deal.</p>
<p><strong>Tish: </strong>$50,000 is the minimum. And how would you offer it?</p>
<p><strong>Ori:</strong> A cash prize for the first place and a little bit less for the second and third.</p>
<p><strong>Tish:</strong> I&#8217;ll start talking to people. Maybe Ogmento could help adjudicate it, if we can find a way to raise the prize money, would you be willing to help run a competition?</p>
<p><strong>Ori:</strong> We would love to. Just like we discussed before, it&#8217;s a matter of understanding theÂ  current technical limitations, and then designing something that works within those limitations and delivering an added value.</p>
<p><strong>Tish:</strong> What have been the most exciting things that you&#8217;ve seen since we&#8217;ve last talked. What are the things that got you going wow this is moving forward?</p>
<p><strong>Ori:</strong> First If you just looked at the Google trend on Augmented Reality, it has the right curve. It&#8217;s really growing exponentially at this point. Also I really like a couple of articles just last week, one in the New York Times and one in Venture Beat. What was unique about the article in Venture Beat is that it was probably the first roundup of Augmented Reality companies. It wasn&#8217;t very comprehensive or detailed, but it might be a sign that VCs are getting interested in AR companies.</p>
<p><strong>Tish:</strong> Yes.</p>
<p>And, in a way AR is perfect because it&#8217;s suited to the kind of level of investment that people are interested in right now &#8211; relatively small scale investment. And what&#8217;s good about particularly say iPhone apps, you can do a lot with relatively little can&#8217;t you?</p>
<p><strong>Ori:</strong> Yeah, I agree. But to answer your question, I think the most exciting thing that is happening is the (small) swarm of AR developers popping up in various corners of the world and are looking to bring their ideas and products to the market. I think that&#8217;s unique and we haven&#8217;t seen it until this year.</p>
<p><strong>Tish: </strong>Why are we seeing most things coming out of Europe like Layer, Wikitude, Imagination?</p>
<p><strong>Ori:</strong> It&#8217;s a true statement. You know what? I have no idea why. I really don&#8217;t know.</p>
<p><strong>Tish: </strong>Is there anything special coming out of Silicon Valley that&#8217;s normally leading the field in these kind of things?</p>
<p><strong>Ori:</strong> I can&#8217;t say, but at least&#8230;there&#8217;s Ogmento!</p>
<p><strong>Tish:</strong> Yes! There is Ogmento. Right. But it is interesting isn&#8217;t it? I think I know the answer to my own question. It&#8217;s because mobile culture is very well developed in Europe and this is springing out of mobile culture.</p>
<p><strong>Ori: </strong>There is another important initiative from the US &#8211; the AR consortium which <a href="http://curiousraven.squarespace.com/" target="_blank">Robert Rice</a> and I have recently launched&#8230;</p>
<p><strong>Tish:</strong> Oh yes I must ask you about that. And Robert&#8217;s been really working hard on the big problems of full on AR- massively multiplayer, 3D, virtual goods market, tight alignment of media/ graphics with real world objects, partnerships to move the hardware forward &#8211; eyeware etc.Â  I know he has some exciting demos planned for<a href="http://www.ismar09.org/" target="_blank"> ISMAR 2009</a>,Â  it&#8217;s just that he&#8217;s still under the radar.</p>
<p><strong>Ori:</strong> Robert is going after the hard problems, which is good.</p>
<p><strong>Tish:</strong> It is great. ActuallyÂ  I just spoke to him today and it seems like he&#8217;s a few months off being able to show us something. He is working hard to push the hardware forward.</p>
<p><strong>Ori:</strong> I think he is and he&#8217;s probably targeting existing platforms.</p>
<p><strong>Tish:</strong> Which is were we get back to the snake biting the tail &#8211; great content need good hardware and hardware investment comes from seeing great content.Â  What does the current crop of AR browsers have to do to take it to the next level?</p>
<p><strong>Ori:</strong> I think what they&#8217;re doing right now is a very good first step. Which is opening it up just like Wikitude and Layar. It&#8217;s kind of what made a difference for Facebook versus other social networks and for Twitter as well. Their approach as a platform is what made it so huge. The other step which Wikitude is doing with wikitude.me is allowing people everwhere to tag the world.</p>
<p><strong>Tish: </strong>They&#8217;re the first who are doing that so far.</p>
<p><strong>Ori:</strong> There were other attempts to provide ways to tag the world, but I think Wikitude is the first that is actually available on a global scale.</p>
<p><span style="background-color: #ffff00;"><span style="background-color: #ffffff;"><strong>Tish:</strong> Have you had a chance to try out Google Wave yet &#8211; do you see some potential for some interesting AR integrations with Wave? I think Wave may be a </span></span>big game changer in real time communication, if it gets mass adoption. It basically makes the web like a videogame â€“ bringing a real time many participant shared interaction to the web. I have been exploring in the sandbox and there are some interesting possibilities for role playing games. It&#8217;s completely open so it could be integrated into an AR project.</p>
<p><strong>Ori: </strong>I am going to have to look into Wave in the next few days.</p>
<p><span style="background-color: #ffff00;"><span style="background-color: #ffffff;"><strong>Tish:</strong> So what should we look out for from Ogmento in the next few months? What do you want to develop next?</span></span></p>
<p><span style="background-color: #ffffff;"><strong>Ori: </strong>I have given some hints above &#8211; you&#8217;ll have to stay tuned to discover&#8230;</span></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ugotrade.com/2009/07/28/augmented-realitys-growth-is-exponential-ogmento-reality-reinvented-talking-with-ori-inbar/feed/</wfw:commentRss>
		<slash:comments>22</slash:comments>
		</item>
	</channel>
</rss>
