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		<title>Games, Goggles, and Going Hollywood&#8230;How AR is Changing the Entertainment Landscape: Talking with Brian Selzer, Ogmento</title>
		<link>http://www.ugotrade.com/2009/08/30/games-goggles-and-going-hollywood-how-ar-is-changing-the-entertainment-landscape-talking-with-brian-selzer-ogmento/</link>
		<comments>http://www.ugotrade.com/2009/08/30/games-goggles-and-going-hollywood-how-ar-is-changing-the-entertainment-landscape-talking-with-brian-selzer-ogmento/#comments</comments>
		<pubDate>Mon, 31 Aug 2009 03:38:38 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
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		<category><![CDATA[The Dawn of the Augmented Reality Industry]]></category>
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		<description><![CDATA[Picture on the left Mirrorshades, picture on the right a Metroid Hud. &#8220;Augmented Reality is like a Philip K Dick novel torn off its paperback rack and blasted out of iPhones,&#8221; Bruce Sterling in Beyond the Beyond &#8220;a techno visionary dream come true &#8211; those are rare, really rare, you have to be patient,Â  it&#8217;s [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/08/mirrorshadespost3.jpg"><img class="alignnone size-full wp-image-4349" title="mirrorshadespost3" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/08/mirrorshadespost3.jpg" alt="mirrorshadespost3" width="124" height="204" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/08/metroid_hud1post2.jpg"><img class="alignnone size-medium wp-image-4350" title="metroid_hud1post" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/08/metroid_hud1post2-300x204.jpg" alt="metroid_hud1post" width="300" height="204" /></a></p>
<p><em>Picture on the left <a href="http://www.amazon.com/Mirrorshades-Cyberpunk-Anthology-Greg-Bear/dp/0441533825" target="_blank">Mirrorshades</a>, picture on the right a <a href="http://en.wikipedia.org/wiki/Metroid" target="_blank">Metroid Hud</a>.</em></p>
<p><strong>&#8220;Augmented Reality is like a Philip K Dick novel torn off its paperback rack and blasted out of iPhones,&#8221; <a href="http://www.wired.com/beyond_the_beyond/2009/08/the-key-take-aways-for-investors-interested-in-the-augmented-reality-field/" target="_blank">Bruce Sterling in Beyond the Beyond</a></strong></p>
<p><strong>&#8220;a techno visionary dream come true &#8211; those are rare, really rare, you have to be patient,Â  it&#8217;s super cyberpunk&#8221;&#8230; Bruce Sterling, <a href="http://vimeo.com/6189763" target="_blank">&#8220;At the Dawn of the Augmented Reality Industry.&#8221; </a></strong></p>
<p>The Dawn of the Augmented Reality Industry continues to brighten, and now we have two augmented reality companies, <a href="http://www.t-immersion.com/" target="_blank">Total Immersion</a> and <a href="http://ogmento.com/" target="_blank">Ogmento</a>, firmly established in Hollywood &#8211; the dream mother of so many of our augmented realities.<a href="http://ogmento.com/" target="_blank"></a></p>
<p><a href="http://ogmento.com/" target="_blank">Ogmento</a> is the most recent of these two pioneering augmented reality companies to set up shop in LA.Â  <a href="http://www.t-immersion.com/" target="_blank">Total Immersion&#8217;s</a> CEO Bruno Uzzan moved to LA from France two years ago, although he still has a fifty person RandD team in France.Â Â  Total Immersion began 10 years ago in the quiet, lonely, hours before the dawn of an AR industry.Â  But <a href="http://gamesalfresco.com/2009/07/23/mattel-launches-augmented-toys-at-comic-con/" target="_blank">Total Immersion&#8217;s AR toys for Mattel,</a> and augmented reality for <a href="http://www.youtube.com/watch?v=I7jm-AsY0lU" target="_blank">Topps baseball cards</a>, fired CNet writer Daniel Terdiman up enough to say, &#8220;I have seen the future of toys, and it is augmented reality&#8221; (<a href="http://news.cnet.com/8301-13772_3-10317117-52.html" target="_blank">see full post here on CNet</a>).</p>
<p>Recently, I talked withÂ <a href="http://www.ugotrade.com/2009/07/28/augmented-realitys-growth-is-exponential-ogmento-reality-reinvented-talking-with-ori-inbar/" target="_blank"> Ori Inbar, one of the founders of Ogmento </a>andÂ  the premier augmented reality blog <a href="http://gamesalfresco.com/" target="_blank">Games Alfresco</a> about his new venture in Hollywood. Bruce Sterling, <a href="http://twitter.com/bruces" target="_blank">@bruces</a>, had some fun with my invention of <a href="http://www.wired.com/beyond_the_beyond/2009/08/augmented-reality-ogmento/" target="_blank">brand new augmented reality trade jargon here</a>!Â  Ori pointed out Ogmento brings two important new facets to the rapidly growing augmented reality field: firstly they are bringing leadership from veterans of the entertainment industry into augmented reality development. <a id="squu" title="Brad Foxhoven" href="http://www.blockade.com.nyud.net:8080/about/about-blockade" target="_blank">Brad Foxhoven</a> and <a id="odvk" title="Brian Seizer" href="http://brianselzer.com/">Brian Selzer</a> from <a id="xow_" title="Blockade" href="http://www.blockade.com/" target="_blank">Blockade</a> have partnered with Ori on Ogmento.Â  And, in an another important step forward for a young industry, Ogmento announced they will be acting as publishers for a fast growing cohort of augmented reality application developers and helping AR development teams out there bring their concepts to the market.</p>
<p>So I was very happy also to have the opportunity to talk with Brian Selzer.Â  Bruce Sterling pointed out in his seminal<a href="http://eurekadejavu.blogspot.com/2009/08/augmented-realitys-sermon-on-flatlands.html" target="_blank"> sermon from the flatlands</a> at the <a href="http://layar.com/" target="_blank">Layar</a> Developer Conference, AR is kind of a &#8220;Hollywood scene.&#8221; We have seen the web early adopter/developer/blogger communityÂ  embrace augmented reality browser experiences in recent weeks in an awesome wave of enthusiasm. Are Hollywood creatives equally smitten? For the answers see the full interview with Brian Selzer below.</p>
<p>Brian Selzer (<a href="http://brianselzer.com/" target="_blank">www.brianselzer.com</a> and <a href="http://twitter.com/brianse7en" target="_blank">twitter &#8211; brianse7en</a> ) has an extensive involvement with emerging platforms:</p>
<p><strong>&#8220;from launching dot com entertainment sites in the late 90&#8242;s to creating early versions of social gaming platforms, or bringing big brands like Spider-Man and X-Men into the mobile space for the first time. Â Last year I was focused on bringing video game characters and worlds into the online space as UGC [user generated content] projects (<a href="http://www.mashade.com/" target="_blank">mashade.com</a>, <a href="http://www.instafilms.com/" target="_blank">instafilms.com</a>).&#8221;</strong></p>
<p>I began my own career in Hollywood doing motion control photography and creating software that bridged the language of robotics and servo motors with the visions ofÂ  film directors. Eventually our little company, NPlus1, moved on to 3D vision systems and image recognition stuff.Â  So yes, I have been really, really patient waiting for this particular techno visionary dream.Â  And, while I have been waiting for augmented reality to manifest, I have grown to love the internet.Â  But now, how awesome, <a href="../../2009/01/17/is-it-%E2%80%9Comg-finally%E2%80%9D-for-augmented-reality-interview-with-robert-rice/" target="_blank">It is OMG finally for mobile AR!</a></p>
<p>Augmented reality is busting out all over &#8211; through our laptops, our phones, on the streets, toys, baseball cards, art installations, <a href="http://www.youtube.com/watch?v=9noMfsg486Y" target="_blank">sticky light calligraphy</a> and more.</p>
<p>Many of my questions to Brian were directed at at how and when we will see augmented realities with near field object recognition, image recognition and tracking and, of course, the illusive eyewear.Â  As Bruce Sterling points out we are just at the very, very beginning &#8211; the dawn of an industry.Â  I created the photomontage below on the right to compliment <em> <a href="http://www.tonchidot.com/">Tonchidot&#8217;s</a> </em>illustration suggesting the evolutionary inevitability of holding our phones up (below on the left).Â  The Evolutionary Reality of AR will not end there.Â  It is just a step into eyewear, hummingbirds or <a href="http://http://gizmodo.com/5306679/pentagons-robot-hummingbird-christened-nano-air-vehicle" target="_blank">Nano Air Vehicles</a>, and more&#8230;&#8230;.</p>
<h3>The Evolutionary Reality of AR</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/08/Picture-96.png"><img class="alignnone size-medium wp-image-4359" title="Picture 96" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/08/Picture-96-300x97.png" alt="Picture 96" width="300" height="97" /></a></p>
<p><em>Cartoon on the left  by  <a href="http://www.tonchidot.com/">Tonchidot</a> on the right a collage of a stock photo and the <a href="http://gizmodo.com/5306679/pentagons-robot-hummingbird-christened-nano-air-vehicle" target="_blank">Pentagon&#8217;s Robot Humming Birds &#8211; </a><a href="http://http//gizmodo.com/5306679/pentagons-robot-hummingbird-christened-nano-air-vehicle" target="_blank">&#8220;Nano Air Vehicles</a>.&#8221;</em><strong><em><strong><a href="http://gizmodo.com/5306679/pentagons-robot-hummingbird-christened-nano-air-vehicle" target="_blank"> </a></strong></em> </strong></p>
<p>While we finally we have, an affordable mediating device with the horse power, mindshare and business model to bring AR mainstream with the iphone.Â  The much anticipated Apple 3.1 Beta SDK to be released in September will not, I am sure, open up the Video API at the levels that augmented realities with near field object recognition and tracking require (I would love to be proved wrong though). But the magic wand to deliver even <span id="b9-2" title="Click to view full content">tightly registered AR graphics/media (that require a lot of CPU and GPU)</span> to a wide audience is in our hands, so full access to may not be far off. And others, of course, can/will/might knock the iphone off its current pedestal.Â  AR made it&#8217;s mobile phone debut on the Android after all.</p>
<p>Like everyone else who loves AR, I wish that Apple would open up faster (and I wish Android would manifest on some rocking hardware). But we will see enough of the iphone Video API open for the next generation of mobile augmented reality games and applications to emerge in the coming months.</p>
<p>One of these will be Ogmento&#8217;s.  Although Ogmento is in stealth mode, they have released <a href="http://www.youtube.com/watch?v=EB45O7-6Xrg&amp;eurl=http%3A%2F%2Fogmento.com%2F&amp;feature=player_embedded" target="_blank">a teaser for their first game, &#8220;Put A Spell,&#8221;</a> developed by ARBalloon â€“ screenshot below.Â  Ori did reveal to me in <a href="../../2009/07/28/augmented-realitys-growth-is-exponential-ogmento-reality-reinvented-talking-with-ori-inbar/" target="_blank">th<span style="color: #551a8b;">is interview</span></a> that they are doing image recognition and using the Imagination AR engine.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/08/Picture-95.png"><img class="alignnone size-medium wp-image-4356" title="Picture 95" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/08/Picture-95-300x177.png" alt="Picture 95" width="300" height="177" /></a></p>
<p>As Brian notes, Hollywood has had the AR bug for a long time. AR has been everywhere in Science Fiction Movies and video games. Nintendo&#8217;s SPD3 head Kensuke Tanabe, &#8220;effectively the man in charge of overseeing all the <em>Metroid</em> franchise underneath original co-creator Yoshio Sakamoto,&#8221; explains the story of <em>Metroid</em> to Brandon Boyer of <a href="http://www.offworld.com/2009/08/retro-effect-a-day-in-the-stud.html" target="_blank">Offworld here</a> (an image of a Metroid Hud on the right opening this post) :</p>
<p><strong>&#8220;the idea of the different visors you use in the <em>Prime</em> games to interact with the world: the scan visor, for instance, set the game apart from other first person shooters in that the player was using it to proactively collect information from the world, rather than having the story come to them passively, in the form of cut-scenes or narration. &#8220;<em>Prime</em> could have adventure elements with the introduction of this visor,&#8221; says Tanabe, &#8220;That&#8217;s how we came up with the genre &#8212; first person adventure, instead of shooter.&#8221;</strong></p>
<p>But as Brian points out:</p>
<p><strong>&#8220;the light bulb has been lit and Hollywood is seeing that the software and hardware are here today to deliver these types of AR experiences in real life (to a lesser extent of course, but the path is getting clear).&#8221;</strong></p>
<p><strong><br />
</strong></p>
<h3>Talking with Brian Selzer</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/08/me.jpg"><img class="alignnone size-full wp-image-4363" title="me" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/08/me.jpg" alt="me" width="188" height="227" /></a></p>
<p><strong>Tish Shute: </strong>Bruce Sterling&#8217;s sermon at the Layar Developer conference, <a href="http://www.wired.com/beyond_the_beyond/2009/08/at-the-dawn-of-the-augmented-reality-industry/" target="_blank">&#8220;At the Dawn of the Augmented Reality Industry,&#8221;</a> was absolutely awesome. He spread the future feast/orgy of augmented reality before usÂ  &#8211; and described many of the dishes we will tasting both delectable and diabolical.Â  One of the many things he points out is, AR is kind of a &#8220;Hollywood scene.&#8221; And, as Ogmento is one of only two augmented reality companies in Hollywood, I am interested to hear how it looks from your neck of the woods. We have seen the web early adopter/developer/blogger communityÂ  embrace augmented reality browser in recent weeks in an awesome wave of enthusiam &#8211; are Hollywood creatives catching the buzz?</p>
<p><strong>Brian Selzer: Â It was a thrill to hear Bruce Sterling mention Ogmento. I devoured all of his Cyberpunk books back in the 80&#8242;s, along with writers like Gibson, Rucker, Shirley&#8230; To me, sci-fi writers are the visionaries who define and influence our technological paths into the future. They make science and tech sexy enough to want to manifest those experiences in the real world. Clearly Bruce sees the AR industry as being sexy. I love that he called it &#8220;a techno-visionary dream come true&#8230; and super-cyberpunk.&#8221; Â And yes, kind of a Hollywood scene.</strong></p>
<p><strong>Hollywood creatives caught the AR bug before they knew what AR was. Â Look at science fiction movies and video games to see AR everywhere. Terminator, The Matrix, Minority Report, Iron Man.. the list goes on. Â Look at any video game with an integrated heads-up display. Â It&#8217;s clear Hollywood loves AR. Â It&#8217;s only been in the past few months though that the light bulb has been lit and Hollywood is seeing that the software and hardware are here today to deliver these types of AR experiences in real life (to a lesser extent of course, but the path is getting clear). So yes, the buzz is here and it&#8217;s strong. Â With that, we all have to be prepared for the good, the bad and the ugly as AR goes mainstream.</strong></p>
<p><strong>It certainly goes to show how young this industry is when Ogmento and Total Immersion are currently the only AR companies based in Los Angeles. It&#8217;s very exciting to be the only company right now demonstrating a natural feature tracking (markerless) iPhone experience in Hollywood. We are in talks to bring some very big brand and properties to the mobile AR space. The goal is to deliver experiences that create added engagement and value to the consumer.</strong></p>
<p><strong>Tish Shute:</strong> Also in his landmark sermon Bruce Sterling noted that augmented reality has been around for 17 yrs and now at last we are seeing the dawning ofÂ  an augmented reality industry. What inspired you to take up the challenge of launching an augmented reality company in Hollywood?Â  Oh congrats that Bruce Sterling name checked Ogmento in his list of companies that prove that this really is the dawn of an industry!</p>
<p><strong>Brian Selzer: I&#8217;ve always been involved in emerging platforms&#8230; from launching dot com entertainment sites in the late 90&#8242;s to creating early versions of social gaming platforms, or bringing big brands like Spider-Man and X-Men into the mobile space for the first time. Â Last year I was focused on bringing video game characters and worlds into the online space as UGC projects (mashade.com, instafilms.com). Working with all these great CG game assets, I continued to think about what&#8217;s next, and that&#8217;s when I started to follow AR very closely and started engaging with those who were pioneering in the space.</strong></p>
<p><strong>I remember swapping instant messages with <a href="http://curiousraven.squarespace.com/" target="_blank">Robert Rice</a> (<a href="http://twitter.com/robertrice" target="_blank">@robertrice</a>) right after the 2008 Super Bowl.Â  We were not chatting about the football game, but rather about some of the commercials that aired during the event as a sign that AR was making its way into the mainstream.Â  A lot of people became aware of AR for the first time when the <a href="http://ge.ecomagination.com/smartgrid/" target="_blank">GE SmartGrid commercial</a> aired.Â  There were all these YouTube videos popping up of people blowing on holographic wind turbines.</strong></p>
<p><strong>The commercial that really got me excited though was the <a href="http://www.youtube.com/watch?v=Kwke0LNardc" target="_blank">Coke Avatar commercial</a>.Â  In that commercial people in the city were sporadically being portrayed as their digital persona&#8217;s, avatars, gaming characters, etc..Â  For me that spot did a great job showing how many of us already have these â€˜alter egosâ€ that live in cyberspace, and how the line between these worlds can sometimes be blurred. I remember watching that commercial and thinking that is exactly the type of experience Iâ€™d like to create with mobile AR.Â  I want to overlap the virtual world into our every-day reality. Why cant I bring my World of Warcraft or Second Life persona with me into the real world?</strong></p>
<p><strong>I am big on the notion of â€œGames and Goals.â€ I believe that games have the power to motivate people in a very powerful way. By challenging ourselves while playing a game we can climb mountains.Â  Augmented Reality is the perfect platform to bring gaming into the real world.Â  By mixing the virtual world with the physical world, this added layer of perception provides a very powerful experience for something like a role-playing game.</strong></p>
<p><strong>One of my earlier social-gaming projects was a website called Superdudes.Â  This was a â€œBe Your Own Superheroâ€ concept that celebrated and motivated kids to create superhero avatar/persona&#8217;s online, and we gave members all sorts of games, challenges, and rewards, some of which carried into the real world. The site recognized members for teamwork, creativity, volunteer work and things like that. So the Superdudes were often involved in charity events and benefits to help children. Â Everybody called each other by their Superhero names, and the line between fantasy and reality were being blurred. Â This project really got me thinking about what happens when you take positive role-playing like this and mix it into the real world.Â  I started to work on a plan for location-based activist missions for points and rewards, but never got to complete that. So I have some unfinished business here.</strong></p>
<p><strong>I think it would be fantastic to be able to show up to some type of fun event with friends, and everybody could see each others alter ego personas standing before them. When you can turn the world into a playground, and use the power of gaming to make a positive impact on the planet&#8230; well, I donâ€™t think there is anything better than that.Â  These are the types of projects that drive me, and I think AR is the best platform to support these types of social gaming experiences.</strong></p>
<p><strong>Tish:</strong> Does Ogmento have any RPGs under development?Â  I noticed in the Google Wave on RPG someone has been working on doing something with the Dungeons&amp;Dragons API.Â  I am interested in exploring the web of protocols underlying Wave as a transport mechanism for multi-person, mobile, AR experiences (not requiring downloads), on an open global outdoor AR network. If not Wave, what do you see as the potential infrastrucure and protocols we could harness for an open augmented reality network?</p>
<p><strong>Brian: Â Ogmento has a deep background in video games and we interact regularly with most of the major game publishers. As a company we are not so much developing our own RPGs right now, but rather exploring what mobile AR extensions make sense for existing brands. Â There are many limitations to location-based gaming, but a global AR network is exactly along the lines we are thinking. Â Lots of discussions are taking place on protocols, platforms, API&#8217;s, and there are numerous ways to approach this. Â We need to be able to use what&#8217;s available now and continue to refine and customize for AR&#8217;s specific needs and issues as we progress. </strong></p>
<p><strong>In general though, Ogmento is focused on what types of experiences can be had today and over the next couple of years. I still think we are several years out from a truly open augmented reality network. Â We are certainly looking at launching our own &#8220;Ogmented Network&#8221; which would support some fun treasure hunt type experiences, or add an entertainment layer on top of traditional outdoor marketing campaigns.</strong></p>
<p><strong>Tish:</strong> I don&#8217;t know whether you have read Thomas Wrobel&#8217;s ideas for an open augmented reality network that I just <a href="http://www.ugotrade.com/2009/08/19/everything-everywhere-thomas-wrobels-proposal-for-an-open-augmented-reality-network/" target="_blank">published here on Ugotrade</a>.Â  The principals he talks about are very important for augmented reality to become a major part of our lives &#8211; .Â  Considering the difficulty open networks can pose for emerging business models how can we fund the development of an open framework for augmented reality?</p>
<p>&#8220;<em>a future AR Network, I mean one as universal and as standard as the internet. One where people can connect from any number of devices, and without additional downloads, experience the majority of the content.<br />
Where people can just point their phone, webcam, or pair of AR glasses anywhere were a virtual object should be, and they will see it. The user experience is seamless, AR comes to them without them needing to â€œprepareâ€ their device for it.&#8221;</em></p>
<p><strong>Brian: I think funding for these types of projects will definitely come from Venture Capital groups in the near future. Â It&#8217;s early in AR, but the VC&#8217;s are watching and deciding which horses to bet on. Â Until that time, it&#8217;s about service work, and developing AR experiences for others with what is possible today. That work will help fund internal development of original AR products, and platform development.</strong></p>
<p><strong>Tish:</strong> How did you get started with Ogmento?</p>
<p><strong>Brian: My first conversation with Ori was actually about my interest in Location Based RPG concepts.Â Â  We had a long conversation about the possibilities with AR, and it was clear that we shared similar interests, but were coming from different complimentary backgrounds. The idea of collaboration was exciting, so we just kept talking until the timing felt right. Now, with Ogmento we bring a unique blend of AR development experience with a deep backgrounds in AR technology, animation, video games, entertainment, social media, etc.Â Â  I think this is a powerful mix that will allow us to do some great things.</strong></p>
<p><strong>Itâ€™s still so early, and things are just getting started in AR. There are only so many webcam magic tricks you can enjoy before you are ready for something else.Â  The location-based apps have the most potential in my opinion, which is why we are really focused on mobile AR.Â Â  We have some board-game type projects, which do not instantly scream location-based gaming, but if you look at something like the ARhrrr board game, you can see how much more compelling it can be when the game invites the player to be actively moving around during the experience.</strong></p>
<p><strong>Tish:</strong> I am interested in your perspective on how we can create the kind AR experiences that really embody what has always been so exciting about AR &#8211; the tight alignment of graphics and media with real world objects and ultimately a rich immersive 3D experience, so I am going to hit you with a bunch of those, &#8220;Is this really eyewear or vaporware?&#8221; questions.Â  The real deal eyewear changes everything!</p>
<p>While eyeware is a big challenge technically and aesthetically,Â  I am pretty sure that there are several outfits out there that can pull off the optics and projection. â€¨Will the entertainment industry get excited enough to put a major push into delivering the eyewear in short order instead of the 5 to 10 year project that some people still think it is? Â Â  The business development challenge is bigger perhaps than the technical obstacles perhaps? What is your view on this?</p>
<p>And, perhaps, the eyewear is a clear example of a need for partnerships. For example, we have seen efforts from companies like <a href="http://www.vuzix.com/home/index.html" target="_blank">Vuzix</a> and <a href="http://www.lumus-optical.com/" target="_blank">Lumus</a>, and recently a Japanese Company, <a href="http://www.masunaga1905.jp/brand/teleglass/">Masunaga</a>.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/08/Picture-97.png"><img class="alignnone size-medium wp-image-4386" title="Picture 97" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/08/Picture-97-300x80.png" alt="Picture 97" width="300" height="80" /></a></p>
<p>I have no reports from people who have tried the Maunaga eyewear yet.Â  But,Â  limited by small field of view, and tethered, currently eyewear offerings, available at a reasonable price point, are not workable solutions for augmented reality experiences. But the problems are not insurmountable. What will facilitate the real deal?Â  â€¨â€¨â€¨It seems that it is critical to start creating hardware relationships now. The industry is costly and slow moving and as Robert Rice put it to me in a recent conversation, &#8220;once the software cat is out of the bag, its going to go wild and if the hardware isnt there, its going to stutter.&#8221;</p>
<p>As Ori notes some of the hardware companies like Intel and others don&#8217;t seem to be paying enough attention to AR.Â  Ori points out they donâ€™t see the demand yet.Â  But in order to create an awesome AR experience and demand from a mass audience, don&#8217;t we need to work in conjunction with hardware designers?</p>
<p><strong>Brian: Itâ€™s fun to think about who will eventually deliver a great hardware solution for AR glasses. It will happen. It would be cool to see somebody like an Oakley or Nike partnered up with a company like Vuzix to deliver something people actually might wear in public. Â Perhaps a hardware manufacturer like Apple or Nokia will bring us something like the iSight or the NGaze down the line. Â Iâ€™d love to see a set of glasses designed by Ideo.Â  Microsoft or Sony are already playing with technologies like Project Natale and the EyeToy, so I think its only a matter of time before they deliver an eyewear solution. I would even look to the toy companies to eventually make an investment here.</strong></p>
<p><strong>Gamers will be the early adopters, and in a few years we may start to see people running around in the park wearing glasses with headsets, but it will be acceptable because it&#8217;s clear they are using them for a game. Â Itâ€™s going to take a very sexy and stylish piece of hardware for everyday people to be willing to wear AR glasses in public while going about their everyday business. Â Â Itâ€™s like the recent cover of Wired magazine where Brad Pitt is wearing a mobile headset in his ear, and the editors point out that even he canâ€™t pull that look off, so why do you think you can. Â When AR glasses come in designer frames, and you can&#8217;t tell them from non-AR glasses, to me thatâ€™s when things get really interesting from a mass-adoption perspective. Â Â Compare how many people were carrying around a mobile phone in the 80s to now.Â  I think it will be the same thing with glasses.</strong></p>
<p><strong>I was in an AR pitch meeting the other week at a very significant media company, and brought up the point that todayâ€™s handheld Smartphones will eventually evolve into tomorrows Smartglasses. My comment was quickly shrugged off as sort of a sci-fi notion that was irrelevant to the business at hand. Â Probably true, but I think it is important to understand where digital media and entertainment is going, so you can adapt quickly, and evolve into those spaces more naturally. Â The more we see people walking around with their Smartphones in front of their face (like a camera), the sooner it will be that we make the jump to eyeglasses as a key hardware device for AR experiences.</strong></p>
<p><strong>At Ogmento, we definitely are working on AR experiences with the hardware and software available today. Â We will get some product out this year, and 2010 will be a banner year for markerless mobile AR in general.Â  I think the entire AR community is looking forward to bringing this technology to the mainstream in the form of games, marketing campaigns, virtual docent apps, and much more.Â  It might not be the full experience we are all dreaming about for some time, but we can see the path and the true potential, and it&#8217;s pretty spectacular.</strong></p>
<p><strong>You mention the tight alignment of graphics and media with real world objects. Â That is really our focus. A lot of well-deserved attention is going to the browser overlay &#8220;post-it&#8221; approach right now, which uses compass and GPS. Â We are focused on markerless natural feature tracking, so once you identify something that is AR enhanced in your environment, you can interact with that integrated experience. Â On an iPhone that can be as simple as using your touch screen to interact. Â When you are wearing glasses, it becomes more about visual tracking. There are lots of smart people thinking through these issues. Many of which you have interviewed. It is my hope that there are exciting collaborative efforts to be had in the coming months to get us all there together and faster.</strong></p>
<p><strong>Tish:</strong> Bruce touched on some of the hard problems that have to be solved for augmented reality &#8211; and he noted for instance security needs to be tackled in the early stages. Robert made a nice list, <em>â€œprivacy, media persistence, spam, creating UI conventions, security, tagging and annotation standards, contextual search, intelligent agents, seamless integration and access of external sensors or data sources, telecom fragmentation, privilege and trust systems, and a variety of others.â€</em> Will Ogmento be leading the way in solving some of these hard problems?</p>
<p>And, won&#8217;t trying to solve these hard problems for networked AR in walled garden scenarios one company at a time lead to a lot of reinventing the wheel wasted energy?</p>
<p><strong>Brian: These are all important issues, and again there are a lot of smart people thinking about solutions to these problems on a daily basis. Â Ogmento is interested in partnering with developers and supporting their efforts as a publisher of mobile AR experiences. Â While we intend to roll up our sleeves in these areas, we are currently more focused on taking AR mainstream with the hardware and software available today. Â As the industry evolves, so will Ogmento. As the opportunities evolve, our ability to make a greater impact tackling these issues will be realized.</strong></p>
<p><strong>Tish: </strong>Another area of development that could really kick AR into high gear might be creating augmented reality hotspotsÂ  where we use can deliver the kind of location accuracy/instrumentation necessary to create interesting AR experiences (partnership with Starbucks, perhaps ?!).Â  Augmented reality hots spots, could deliver the kind of high quality AR experience that isn&#8217;t possible ubiquitously at the moment, and may be a real way to get people really exploring the potential of AR now, rather than later?</p>
<p><strong>Brian: Â Agreed. I see a great opportunity here with this approach.</strong></p>
<p><strong>Tish:</strong> Although there are many obstacles to Green AR &#8211; the energy hogging servers at the backend for starters! Last week I had a conversation with Gavin Starks, <a href="http://www.amee.com/?page_id=289" target="_blank">AMEE</a>, and <a href="http://curiousraven.squarespace.com/" target="_blank">Robert Rice </a>and <a href="http://jimpurbrick.com/" target="_blank">Jim Purbrick</a> about how to work with AMEE and the technology available and encourage Green Tech AR development (<a href="http://blog.pachube.com/2009/06/pachube-augmented-reality-demo-with.html" target="_blank">see an early exploration of green tech AR from Pachube here</a>).</p>
<p>We came up with the idea of holding a competition perhaps centered around a targeted instrumented space. But I would really love to hear your thoughts on the topic of Green Tech AR (the energy hogging servers at the back end being the first cloud on the horizon!.)Â  Cool GreenTech AR imaginings, social gaming ideas, RPGs, not even necessarily even tied to the immediately practical, would be like rain in a drought!</p>
<p><strong>Brian: Â I go back to &#8220;Games and Goals&#8221;&#8230; If you make environmental and other activist efforts fun and rewarding, more are likely to be motivated and participate. Â Can you imagine having a personal &#8220;carbon footprint stat&#8221; floating over your self at all times? Or over your home or factory? Â How would that change your behavior? Â We all love stats. Look at how the Nike+ campaign has used technology and gaming to motivate people to run. Â I think there is a lot that can be done to make being green fun. It starts with the individual, and spreads from there. Â Keep me posted on that one!</strong></p>
<p><strong>Tish:</strong> I would also like to explore further the <a href="http://www.readwriteweb.com/archives/augmented_reality_human_interface_for_ambient_intelligence.php" target="_blank">RRW suggestion that ambient intelligence is both the Holy Grail of AR and possibly snake oil</a>:</p>
<p><em>&#8220;The holy grail of the mobile AR industry is to find a way to deliver the right information to a user before the user needs it, and without the user having to search for it. This holy grail is likely in a ditch somewhere beside a well-traveled road in the district of the semantic Web, ambient intelligence and the Internet of things. Be wary of any hyped-up invitation to invest in a company that claims to have gotten the opportunity right. What we&#8217;ve seen in the commercial industry to date is a rather complex version of a keyboard, mouse, and monitor.&#8221;</em></p>
<p><em> </em></p>
<p>So Holy Grail, Snake Oil, or a ditch somewhere&#8230;.?</p>
<p><strong>Brian: Â I instantly think of Minority Report, where Tom Cruise&#8217;s character is being bombarded with holographic ads personalized with his name and to his current situation. Â In the future, Spam is a nightmare, especially when it knows who you are. Â I think the key thing here is delivering &#8220;the right information&#8221;, and we still dont have that down. I do see a day where we can truly customize what comes to us, how we want it, when we want it. Â My future vision of ambient intelligence is the ability to &#8220;turn everything off&#8221; if I want to&#8230; block out the stimuli and replace it with images of nature, or natural surroundings, etc. Â Where I live in Los Angeles, we have those digital billboards everywhere, so it&#8217;s like advertising overload wherever you look (hints of Blade Runner). Â I personally don&#8217;t mind them, but I know there is great debate on there being simply too many billboards everywhere. So AR would only add to the noise of life by adding yet another digital overlay of information, right? </strong></p>
<p><strong>Perhaps the holy grail is to use technology to filter things out. AR might become a solution to leading a simpler life, or a perfectly customized life if you want that. Ultimately the control needs to be with the individual. Â I guess I am talking about something like TiVo taken to the extreme.</strong></p>
<p><strong>Tish:</strong> And then that other biggy &#8211; augmented reality search! I am asking this next question ofÂ  <a href="http://www.wikitude.org/" target="_blank">Wikitude</a> and <a href="http://sekaicamera.com/" target="_blank">Sekai </a>camera too and now I must also ask <a href="http://www.acrossair.com/" target="_blank">Acrossair</a> and several others I guess! Obviously a huge area of opportunity in this broader landscape that uses location-awareness, barcode scanners, image recognition and augmented reality is to harness the collective intelligence &#8211; a whole new field of search. There is the beginning of a discussion on this <a href="http://www.ugotrade.com/2009/08/19/everything-everywhere-thomas-wrobels-proposal-for-an-open-augmented-reality-network/" target="_blank">in the comments here</a>.</p>
<p>What will it take, in your view, to become a leader in augmented reality search?</p>
<p><strong>Brian: Â I&#8217;m more of a content guy, so I tend to focus on things like UI, quality of creative, etc.. Â From that perspective, I am looking forward to evolving beyond the &#8220;post-it&#8221; text overlay user-experience we see now in AR search. I was impressed with the TAT Augmented ID concept and hope we start seeing more smart design solutions like that emerging in the space. Â There are some great new design approaches coming out of the location-aware space that should be applied to AR search. I&#8217;ve been studying the heads-up display designs being used in video games, and re-watching movies like Iron Man for ideas. This is another example where Hollywood has painted a polished picture of what AR can and should look like, and the masses have already accepted these design approaches. Â So from that perspective, from my view the leaders in search will be delivering sexy, smart and simple solutions. It&#8217;s all about the S&#8217;s.</strong></p>
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		<title>Augmented Reality&#8217;s Growth is Exponential: Ogmento &#8211; &#8220;Reality Reinvented,&#8221; talking with Ori Inbar</title>
		<link>http://www.ugotrade.com/2009/07/28/augmented-realitys-growth-is-exponential-ogmento-reality-reinvented-talking-with-ori-inbar/</link>
		<comments>http://www.ugotrade.com/2009/07/28/augmented-realitys-growth-is-exponential-ogmento-reality-reinvented-talking-with-ori-inbar/#comments</comments>
		<pubDate>Tue, 28 Jul 2009 14:32:55 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Instrumenting the World]]></category>
		<category><![CDATA[internet of things]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[mirror worlds]]></category>
		<category><![CDATA[Mixed Reality]]></category>
		<category><![CDATA[mobile augmented reality]]></category>
		<category><![CDATA[mobile meets social]]></category>
		<category><![CDATA[Mobile Reality]]></category>
		<category><![CDATA[new urbanism]]></category>
		<category><![CDATA[Smart Planet]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[sustainable living]]></category>
		<category><![CDATA[sustainable mobility]]></category>
		<category><![CDATA[Web Meets World]]></category>
		<category><![CDATA[AR Consortium]]></category>
		<category><![CDATA[AR technology]]></category>
		<category><![CDATA[ARhrrr]]></category>
		<category><![CDATA[ARToolkit]]></category>
		<category><![CDATA[augmented reality applications]]></category>
		<category><![CDATA[augmented reality board game]]></category>
		<category><![CDATA[augmented reality browser]]></category>
		<category><![CDATA[augmented reality platforms]]></category>
		<category><![CDATA[augmented reality SDKs]]></category>
		<category><![CDATA[Blair McIntyre]]></category>
		<category><![CDATA[Blockade]]></category>
		<category><![CDATA[Brad Foxhoven]]></category>
		<category><![CDATA[Brad Selzer]]></category>
		<category><![CDATA[Games Alfresco]]></category>
		<category><![CDATA[Google Wave]]></category>
		<category><![CDATA[Imagination]]></category>
		<category><![CDATA[Int13]]></category>
		<category><![CDATA[interactive entertainment]]></category>
		<category><![CDATA[iphone video API]]></category>
		<category><![CDATA[ISMAR 2009]]></category>
		<category><![CDATA[Layar]]></category>
		<category><![CDATA[location based role playing game concepts]]></category>
		<category><![CDATA[Maarten Lens-FitzGerald]]></category>
		<category><![CDATA[Mark A. M. Kramer]]></category>
		<category><![CDATA[marker based augmented reality]]></category>
		<category><![CDATA[markerless augmented reality]]></category>
		<category><![CDATA[Metaio]]></category>
		<category><![CDATA[Mobilizy]]></category>
		<category><![CDATA[Neogence Enterprises]]></category>
		<category><![CDATA[next generation interactive entertainment experiences]]></category>
		<category><![CDATA[Ogmento]]></category>
		<category><![CDATA[Ogmento and augmented reality]]></category>
		<category><![CDATA[Ori Inbar]]></category>
		<category><![CDATA[Pookatak Games]]></category>
		<category><![CDATA[Rober Rice]]></category>
		<category><![CDATA[SPRXmobile]]></category>
		<category><![CDATA[SRengine Lite]]></category>
		<category><![CDATA[the world is the platform]]></category>
		<category><![CDATA[Tonchidot]]></category>
		<category><![CDATA[tools for AR devlopers]]></category>
		<category><![CDATA[Total Immersion]]></category>
		<category><![CDATA[Unifeye]]></category>
		<category><![CDATA[Wikitude]]></category>

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		<description><![CDATA[I am kicking off what will be a series ofÂ  talks with key players in the rapidly emerging augmented reality industry with an interview with Ori Inbar, co-founder of Ogmento. For Ori&#8217;s full bio see here.Â  Ori not only has a passion for interactive entertainment and a commitment to developing augmented reality to, &#8220;free young [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/07/Ogmento_Image.001.jpg"><img class="alignnone size-medium wp-image-4121" title="Ogmento_Image.001" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/07/Ogmento_Image.001-300x225.jpg" alt="Ogmento_Image.001" width="300" height="225" /></a></p>
<p>I am kicking off what will be a series ofÂ  talks with key players in the rapidly emerging augmented reality industry with an interview with <a href="http://gamesalfresco.com/about/" target="_blank">Ori Inbar</a>, co-founder of <a href="http://ogmento.com/">Ogmento</a>. For Ori&#8217;s full bio<a href="http://gamesalfresco.com/about/" target="_blank"> see here</a>.Â  Ori not only has a passion for interactive entertainment and a commitment to developing augmented reality to, <strong>&#8220;free young and old from getting lost in front of the screen.&#8221;</strong> Ori also, as I noted in the intro to <a href="http://www.ugotrade.com/2009/05/06/composing-reality-and-bringing-games-into-life-talking-with-ori-inbar-about-mobile-augmented-reality/" target="_blank">my first conversation with Ori in May</a>, brings invaluable experience to the young augmented reality industry because he has already gone through the cycle of working in a very small start-up and growing it into a billion dollar business. Ori worked with Shai Agassi (Shai is now leading the world changing <a id="v5ow" title="Better Place" href="http://www.betterplace.com/" target="_blank">Better Place</a> ) driving <a id="gf_5" title="Netweaver" href="http://en.wikipedia.org/wiki/NetWeaver" target="_blank">Netweaver</a> from a mere concept to a â€œmajor, major business for <a href="http://www.sap.com/index.epx" target="_blank">SAP</a>.â€</p>
<p>I have been tracking developments in Augmented Reality pretty carefully since my post, <a href="../../2009/01/17/is-it-%E2%80%9Comg-finally%E2%80%9D-for-augmented-reality-interview-with-robert-rice/" target="_blank">&#8220;Is it OMG finally for Augmented Reality?: </a><a href="../../2009/01/17/is-it-%E2%80%9Comg-finally%E2%80%9D-for-augmented-reality-interview-with-robert-rice/" target="_blank">Interview with Robert Rice.&#8221;</a> And I talked at length to <a href="http://www.cc.gatech.edu/~blair/home.html" target="_blank">Blair McIntyre</a> on <a href="http://www.ugotrade.com/2009/06/12/mobile-augmented-reality-and-mirror-worlds-talking-with-blair-macintyre/" target="_blank">Mobile Augmented Reality and Mirror Worlds </a>recently. These interviews, and <a href="http://www.ugotrade.com/2009/05/06/composing-reality-and-bringing-games-into-life-talking-with-ori-inbar-about-mobile-augmented-reality/" target="_blank">my first conversation with Ori</a>, are long in depth conversations. But, if you haven&#8217;t already read them and you want the full story, they may be a good place to start.</p>
<p>As Ori notes, <a href="http://www.google.com/trends?q=augmented+reality" target="_blank">the Google trend on Augmented Reality</a> is really growing exponentially at this point, and recently there have been two high profile round ups in the New York Times <a href="http://www.nytimes.com/2009/07/12/business/12proto.html" target="_blank">here</a>,Â  and one in Venture Beat <a href="http://venturebeat.com/2009/07/06/augmented-reality-finds-you-organic-food-london-tube-stops/" target="_blank">here</a>.</p>
<p>Ori comments (for more see full interview below):</p>
<p><strong>&#8220;What was unique about the article in Venture Beat is that it was probably the first roundup of Augmented Reality companies. It wasn&#8217;t very comprehensive or detailed, but it might be a sign that VCs are getting interested in AR companies.&#8221;</strong></p>
<p>I feel that now is an excellent time for a detailed and comprehensive series of interviews on the state of play for augmented reality. I hope to speak with all eight founders of the <a href="http://www.arconsortium.org/" target="_blank">AR Consortium</a>, <a href="http://www.int13.net/en/" target="_blank">Int13</a>, <a href="http://www.metaio.com/" target="_blank">Metaio</a>, <a href="http://www.mobilizy.com/" target="_blank">Mobilizy</a>, <a href="http://www.neogence.com/" target="_blank">Neogence Enterprises</a>, <a href="http://ogmento.com/">Ogmento</a>, <a href="http://www.sprxmobile.com/" target="_blank">SPRXmobile</a>, <a href="http://www.tonchidot.com/" target="_blank">Tonchidot</a>, and <a href="http://www.t-immersion.com/" target="_blank">Total Immersion</a>. The recent founding of the AR Consortium focused on facilitation of, &#8220;faster market penetration, robust technical standards, and a strong focus on the end-user&#8217;s experience,&#8221; is an important development for augmented reality.</p>
<p><a href="http://ogmento.com/">Ogmento</a> co-founder, <a href="http://gamesalfresco.com/about/" target="_blank">Ori Inbar</a>, created augmented reality&#8217;s trail blazing blog, <a href="http://gamesalfresco.com/" target="_blank">Games Alfresco</a>, and Pookatak Games &#8211; now <a href="http://ogmento.com/">Ogmento</a>.Â  Ogmento will bring out their first augmented reality game for the iphone later this summer.Â  But Ogmento also brings two important new facets to the rapidly growing augmented reality field. One is that Ogmento brings leadership from veterans of the entertainment industry into augmented reality developmentÂ  &#8211; <a id="odvk" title="Brian Seizer" href="http://brianselzer.com/">Brian Selzer</a> and <a id="squu" title="Brad Foxhoven" href="http://www.blockade.com.nyud.net:8080/about/about-blockade" target="_blank">Brad Foxhoven</a> from <a id="xow_" title="Blockade" href="http://www.blockade.com/" target="_blank">Blockade</a> have partnered with Ori on Ogmento.Â  The other, a very exciting announcement from Ogmento, is that they will be acting as publishers for a fast growing cohort of augmented reality application developers. Ori explains, Ogmento will be helping, &#8220;AR development teams out there bring their concepts to the market.&#8221;</p>
<p>The emergence of a savvy publisher for augmented reality developers is a vital step forward for this emerging industry.Â  As Ori notes in the interview below:</p>
<p><strong>&#8220;recognizing elements on product packaging, posters, games will kick off a frenzy of new consumer experiences before the end of the year mobile AR will take the center stage. Next year will be huge for these experiences.&#8221;</strong></p>
<p>The first commercial and practical toolsets, SDKs, and APIs developers wishing to create AR experiences have emerged including AR engines with key development tools for markerless image recognition like <a href="http://www.imagination.at/en/?Projects:Scientific_Projects:MARQ_-_Mobile_Augmented_Reality_Quest" target="_blank">Imagination</a> and <a href="http://blog.srengine.com/2009/07/brief-introduction-to-srengine-lite-in.html" target="_blank">SRengine Lite</a> (for more see these posts on <a href="http://thomaskcarpenter.com/2009/07/07/srengine-lite-for-iphone-3g-3gs/" target="_blank">The Future Digital Life</a> and <a href="http://gamesalfresco.com/2009/07/21/ar-lite-with-srengine-lite/" target="_blank">Games Alfresco</a>).Â  Also the pioneering and the most used AR engine out there, <a href="http://www.hitl.washington.edu/artoolkit/" target="_blank">ARTookit</a>, now has a version for the iPhone. And Metaio has produced a powerfulÂ  modular development tool kit, <a href="http://www.metaio.com/products/" target="_blank">Unifeye</a>.Â  <a href="http://www.wikitude.org/" target="_blank">Wikitude</a> (Mobilizy) and <a href="http://layar.eu/" target="_blank">Layar</a> (SPRXmobile) have caused a lot of excitement recently with applications that unlock the potential for a wide range of augmented reality browsing experiences. Notably, they have both opened up developer APIs for their mobile augmented reality platforms in the last couple of weeks (although Layar is only providing &#8220;50 developer keys to interested companies across the globe,&#8221; whereas the Wikitude World Browser APIs are open to all). Maarten Lens-FitzGerald explained:</p>
<p><strong>&#8220;There will be more keys distributed by Layar.Â  We are starting with a small amount to make sure that the servers will be able to handle it. Biggest difference is that the Layar API is aimed at Business to Business market: Companies and or developers with major brands or other content and services which are relevant for the new AR world. They are able to get their own branded experience in Layar&#8221;</strong></p>
<p>Wikitude, however, has introduced the vital component of user generated content. With <a href="https://services.mobeedo.com/wikitude/current/" target="_blank">Wikitude.me</a> you can add your own tags now.</p>
<p>I just added my first tag to <a href="https://services.mobeedo.com/wikitude/current/" target="_blank">Wikitude.me</a> and twittered from TweetDeck:</p>
<p>&#8220;Signed up for  Wikitude.me today, very cool the world as a wikipedia platform.&#8221;</p>
<p><a href="http://www.youtube.com/watch?v=BX8EgjISCJo&amp;eurl=http%3A%2F%2Fwww.mobilizy.com%2F&amp;feature=player_embedded" target="_blank"><img class="alignnone size-medium wp-image-4122" title="Picture 65" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/07/Picture-65-300x254.png" alt="Picture 65" width="300" height="254" /></a></p>
<p><em>click on image above to watch the video</em></p>
<p>I have interviewed both <a href="http://www.mamk.net/" target="_blank">Mark A. M. Kramer</a>, Mobilizy and <a href="http://www.sprxmobile.com/about-us/" target="_blank">Maarten Lens-FitzGerald,</a> Sprxmobile, for this series so I will be posting more on Wikitude and Layar soon. See <a href="http://www.mobilizy.com/enpress-release-mobilizy-delivers-wikitude-api-developer-package-updates-wikitude-world-browser" target="_blank">Wikitude&#8217;s &#8220;World Browser&#8221; press release</a> and<a href="http://www.youtube.com/watch?v=BX8EgjISCJo&amp;eurl=http%3A%2F%2Fwww.mobilizy.com%2F&amp;feature=player_embedded" target="_blank"> video</a> for more, and the <a href="http://www.youtube.com/watch?v=b64_16K2e08" target="_blank">video here</a> for <a href="http://layar.eu/" target="_blank">read here</a> more about <a href="http://layar.com/press-release-layar-opens-up-its-mobile-augmented-reality-platform/" target="_blank">Layar</a>.Â Â  I was very chuffed to hear from <a href="http://www.sprxmobile.com/about-us/" target="_blank">Maarten Lens-FitzGerald</a> of Sprxmobile the other day that my<a href="../../2009/01/17/is-it-%E2%80%9Comg-finally%E2%80%9D-for-augmented-reality-interview-with-robert-rice/" target="_blank"> Interview with Robert Rice</a>, in January of this year, was a key inspiration for SPRXmobile to get started on the development of Layar.Â  I hope this series of interviews and the arrival of a world class augmented reality publishing team, Ogmento, will be the inspiration for many more game changing augmented reality projects.</p>
<p><a href="http://curiousraven.squarespace.com/" target="_blank">Robert Rice</a> (who founded the <a href="http://www.arconsortium.org/" target="_blank">AR Consortium</a> with Ori) is a key innovator in the field who is tackling some of the really hard problems of AR development. While we will have to wait until ISMAR in October to see demos of Robert&#8217;s AR platform, Robert explained in my interview with him (to be posted soon):</p>
<p><strong>&#8220;I guess you could say that we are trying to build a platform for platforms, or more accurately the infrastructure for the global augmented reality network. If Neogence does its job right, anything you create using ARtoolkit, Unifeye, or Imagination would be applications you could link to, integrate with, or deploy on what we are building, and not be tied to a specific set of hardware, browser, or walled garden.&#8221;</strong></p>
<p><strong><br />
</strong></p>
<h3>Augmented Reality and the Next Generation of Compelling Interactive Entertainment Experiences</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/07/Picture-69.png"><img class="alignnone size-medium wp-image-4133" title="Picture 69" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/07/Picture-69-300x73.png" alt="Picture 69" width="300" height="73" /></a></p>
<p><a href="http://ogmento.com/">Ogmento</a> and the partnership ofÂ  <a id="odvk" title="Brian Seizer" href="http://brianselzer.com/">Brian Selzer</a> and <a id="squu" title="Brad Foxhoven" href="http://www.blockade.com.nyud.net:8080/about/about-blockade" target="_blank">Brad Foxhoven</a> from <a id="xow_" title="Blockade" href="http://www.blockade.com/" target="_blank">Blockade</a> with Ori Inbar is a very significant development for Augmented Reality.Â  I am very excited to be discussing Augmented Reality with Entertainment Industry veterans (interviews with Brian and Brad upcoming soon). Here is an excerpt from the beginning of my conversation with Brian.</p>
<p><strong>&#8220;My first conversation with Ori was actually about my interest in Location Based RPG concepts. We had a long conversation about the possibilities with AR, and it was clear that we shared similar interests, but we&#8217;re coming from different complementary backgrounds. The idea of collaboration was exciting, so we just kept talking until the timing felt right.Â Now,Â with Ogmento we bring a unique blend of AR development experience with a deep backgrounds in AR technology, animation, video games, entertainment, social media,Â etc. I think this is a powerful mix that will allow us to do some great things.</strong></p>
<p><strong>Itâ€™s still so early, and things are just getting started in AR. There are only so many webcam magic tricks you can enjoy before you are ready for something else.</strong></p>
<p><strong>The location-based apps have the most potential in my opinion, which is why we are really focused on mobile AR.  We have some board-game type projects, which do not instantly scream location-based gaming,Â butÂ ifÂ youÂ lookÂ atÂ  somethingÂ likeÂ theÂ <a href="http://www.youtube.com/watch?v=cNu4CluFOcw" target="_blank">ARhrrr board game </a>[for more <a href="http://www.ugotrade.com/2009/06/12/mobile-augmented-reality-and-mirror-worlds-talking-with-blair-macintyre/" target="_blank">see my interview with Blair McIntyre here</a>], you can see how much more compelling it can be when the game invites the player to be actively moving around during the experience.&#8221;</strong></p>
<p><strong><br />
</strong></p>
<h3>Talking with Ori Inbar</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/07/Picture-70.png"><img class="alignnone size-medium wp-image-4137" title="Picture 70" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/07/Picture-70-221x300.png" alt="Picture 70" width="221" height="300" /></a></p>
<p><strong>Tish Shute</strong>: First I really want to catch up with you on your new venture &#8211;  <a id="w-5y" title="Ogmento." href="http://ogmento.com/" target="_blank">Ogmento.</a></p>
<p><strong>Ori Inbar:</strong> It&#8217;s basically an evolutionary step. A little bit about Ogmento, I partnered with a couple of very strong veterans of the entertainment industry from LA, and we want to do two key things. One is develop augmented reality applications and games; and two, which is becoming really interesting lately, is to help AR development teams out there bring their concepts to the market.</p>
<p><strong>Tish Shute:</strong> Your new partners are <a id="odvk" title="Brian Seizer" href="http://brianselzer.com/">Brian Selzer</a> and <a id="squu" title="Brad Foxhoven" href="http://www.blockade.com.nyud.net:8080/about/about-blockade" target="_blank">Brad Foxhoven</a>. Are they both from <a id="xow_" title="Blockade" href="http://www.blockade.com/" target="_blank">Blockade</a>?</p>
<p><strong>Ori Inbar: </strong>Brad and Brian are both from Blockade and are leveraging their contacts and deep knowledge of entertainment companies and big brands they worked with over the years.</p>
<p><strong>Tish:</strong> Sounds great to have a team like this getting into AR! How will you work with developers? Will you help them market their AR applications?</p>
<p><strong>Ori: </strong>Exactly. In parallel to my blog becoming popular, it seems there&#8217;s a lot of activity picking up in the AR space. People are reaching out to us and are asking asking for help. So we started actually making that a part of our business. We help connect them with the right technologies if they need it or connect them with the right brands or companies and strategize with them on how to go to market and help publish their applications or games. So that&#8217;s becoming an exciting part of what we do.</p>
<p><strong>Tish: </strong>It seems that great content rather than applications is going to be what drives the early AR market. What is your direction/vision for content development and what technologies are you focusing on: In my recent discussion with Robert Rice he asked the question: &#8220;The iphone&#8230;future or failure? With a seemingly anti-developer stance regarding augmented reality, and only a sliver of the global market share, are we letting the short term glitz of Apple and the iPhone fad pull us in the wrong direction? Shouldn&#8217;t we be focusing on Symbian devices that have the lion&#8217;s share of the market? or should we be looking more at either other OSs (winmobile, android) or not at all and trying to create a new platform that is more MID and less smart phone with a hardware partner?&#8221;</p>
<p><strong>Ori:</strong> I can tell you that we&#8217;re now being inundated with requests for projects from all angles. Either from big brands, independent entertainment companies, all and everything in between. In terms of the hype it&#8217;s curving up. More and more people are hearing about it. In a sense we&#8217;re moving from a very strong push to a little pull. We&#8217;re starting to see some pull from people asking for development of AR projects.</p>
<p>In terms of technologies, what platforms to use? At this point we&#8217;re very open to picking the right technology, the right platform for each project. For example: Wikitude, or Layar, could be good for certain types of experiences, but they do not visually recognize elements in real life. So for that purpose you&#8217;ll need technologies from other folks like ARtoolkit or Imagination. We are basically picking the right tool for each job.</p>
<p><strong>Tish:</strong> What distinguishes Imagination from ARtoolkit?</p>
<p><strong>Ori:</strong> Imagination have been doing virtual reality and augmented reality for years now. They probably have the best augmented reality engine for mobile devices. It&#8217;s the only engine built from the ground up for mobile.</p>
<p><strong>Tish:</strong> What about this whole issue of most of the world being Symbian and the U.S. being iPhone and possibly moving somewhat towards Android?</p>
<p><strong>Ori: </strong>That&#8217;s right. We&#8217;re currently focusing on the iPhone because it&#8217;s the coolest out there and fits our target audiences perfectly, and there&#8217;s a pretty good market here in the U.S. which is currently our main target market. But you&#8217;re right, it could change tomorrow, when another major platform becomes popular. Another thing is that is attractive about the iPhone is that all of the iPhones are the same (although it&#8217;s now changing with the 3G-S). It&#8217;s very easy to develop an application and distribute it to 40 million people. But if you&#8217;re going into the Symbian market or Windows Mobile, it&#8217;s a nightmare. It&#8217;s not just the technical aspect of testing the app on all these devices but also the distribution challenge. Apparently there&#8217;s just no simple channel to distribute it across these various versions of these platforms.</p>
<p><strong>Tish:</strong> That&#8217;s what stopped mobile gaming taking off until the iPhone wasn&#8217;t it.</p>
<p><strong>Ori:</strong> Absolutely.</p>
<p><strong>Tish:</strong> So this Austrian AR engine, Imagination, it must be for Symbian too, is it?</p>
<p><strong>Ori: </strong>They have an augmented reality engine that works on P.C. webcam, Symbian, Windows Mobile, and now in the iPhone. You write the application once and theoretically it runs on all these platforms.</p>
<p><strong>Tish:</strong> Any interesting development showing up on Imagination yet, or is it too early?</p>
<p><strong>Ori:</strong> Our first game that we discussed [<a href="http://www.ugotrade.com/2009/05/06/composing-reality-and-bringing-games-into-life-talking-with-ori-inbar-about-mobile-augmented-reality/" target="_blank">see my previous interview with Ori here</a>] is actually going to be based on that engine.</p>
<p><strong>Tish:</strong> Your game for pre-schoolers that we discussed before? What&#8217;s the release date for that?</p>
<p><strong>Ori: </strong>We said it&#8217;s going to be released this summer and that&#8217;s still the plan, but it depends a little bit on Apple. You&#8217;ll be among the first to know when it&#8217;s in the app store.</p>
<p><strong>Tish:</strong> It seems at the moment the two main forms of AR are mainly tethered or marker experiences or kind of stepping stone apps like Wikitude and Layar that are markerless but mainly pull info from web to world rather than truly aligning graphics in a tight relationship to the &#8220;real&#8221; world. Although what differentiates Wikitude from Layar is that you can actually create content with Wikitude.me and add your own tags now. When are we going to see something that goes beyond the tethered experience and the &#8220;browsing&#8221; experience and get to the magic of AR in terms of tightly aligning media/graphics with real world objects?</p>
<p><strong>Ori: </strong>That&#8217;s right. That&#8217;s one difference between Layar and Wikitude. Another is that Wikitude is actually being used across the world by what is it now 160,000 or 200,000 people and Layar only works in the Netherlands for the moment. That&#8217;s a big difference. But things are changing rapidly.</p>
<p>But there are a lot of new AR concepts being developed out there (and we are fortunate to be working with some of them).</p>
<p>We&#8217;ll still see many webcam campaigns for another year or so, but recognizing elements on product packaging, posters, games will kick off a frenzy of new consumer experiences before the end of the year mobile AR will take the center stage. Next year will be huge for these experiences.</p>
<p>But to address your question, you&#8217;re going to see two different types of apps. One is the so called browsers like Wikitude and Layar, which actually doesn&#8217;t comply with the scientific definition of augmented reality in the sense that you have to align graphics with real life objects (<a href="http://www.cs.unc.edu/~azuma/azuma_AR.html" target="_blank">Azuma</a>).</p>
<p><strong>Tish:</strong> Wikitude and Layar are not the purist idea of AR and <span style="background-color: #ffffff;">technically should they really claim the title &#8220;browser&#8221;?</span><br style="background-color: #ffffff;" /><br />
<strong>Ori</strong>: Right. But I don&#8217;t think it really matters to users that find these apps useful. The second type of apps you&#8217;re going to see in parallel are those which recognize markers or natural images and soon any real life object &#8211; and overlay on top of computer graphics. I believe we&#8217;ll see more and more of that towards the end of the year.</p>
<p><strong>Tish: </strong>And you think Imagination really does give people an engine that allows them to do image recognition more easily?</p>
<p><strong>Ori:</strong> Yes absolutely. They do. We&#8217;re using it. Right now it&#8217;s not an official SDK, but pretty soon they&#8217;ll open it up and more and more people will be able to take advantage of it.</p>
<p><strong>Tish:</strong> When do you think they&#8217;ll open it up?</p>
<p><strong>Ori:</strong> You&#8217;ll have to ask them <img src="http://www.ugotrade.com/wordpress/wp-includes/images/smilies/icon_wink.gif" alt=";)" class="wp-smiley" />  But there&#8217;s also the ARtoolkit &#8211; the most used AR engine out there, which now has a version for the iPhone. They also have a version that can track images, but it&#8217;s still not running on the iPhone. It&#8217;s going to take some time until these, as well as the products from Metaio, and other folks are going to catch up with them.</p>
<p><strong>Tish:</strong> I want to ask you about the <a href="http://www.arvertising.com/news/2009/07/cartoon-network-last-but-not-least/" target="_blank">Cartoon Network AR campaign</a>? I didn&#8217;t get a chance to look at it before I spoke to you. It&#8217;s still a tethered experience I think but there is a &#8220;next generation AR&#8221; claim?</p>
<p><strong>Ori: </strong>I think in terms of the experience it&#8217;s trying to take it a bit further than what we&#8217;ve seen so far by creating an actual game. But you are still tethered to a PC screen which is not significantly different than playing a 3D game on a PC.</p>
<p><strong>Tish:</strong> Then the other thing is did you get a chance to play with the iPhone video API? Is it accessible now? I noticed <a href="http://gamesalfresco.com/2009/07/14/has-augmented-reality-arrived-to-the-iphone/" target="_blank">your blog on this.</a></p>
<p><strong>Ori:</strong> It&#8217;s under NDA with Apple so we cannot really talk about the details. But it seems like it&#8217;s doing only half of what we need for AR. It&#8217;ll be useful for applications like Wikitude but not when you want to align graphics with live video.</p>
<p>But I&#8217;m pretty sure it&#8217;s going to happen soon and there&#8217;s no reason why it shouldn&#8217;t&#8230; It&#8217;s just that Apple&#8217;s policy is to never reveals their plans. We don&#8217;t know when it&#8217;s going to happen.</p>
<p><strong>Tish: </strong>You basically think we&#8217;re going to have to be very flexible because it seems as a developer the iPhone is obviously the only place to get easily to a market. But in terms of developer you do have to make some serious decisions and there are some interesting MIDs and new Android platforms coming out aren&#8217;t there?</p>
<p><strong>Ori:</strong> Last year I thought MIDs would make a big difference in the AR world but they didn&#8217;t. Not in terms of adoption and not in terms of the number of MIDs that we expected to be released this year. Some companies are trying to resurrect it for next year&#8230; or later this year. I think the high price is going to be a barrier for adoption.</p>
<p><strong>Tish: </strong>The economic climate hasn&#8217;t been good for it. Which bring up another question, now that people are really catching on to AR, should there be a partnership with the hardware people to get some of the hardware that really will make AR rock n roll moving<span style="background-color: #ffffff;"> e.g. accurate gps (Robert mentioned to me the idea of creating <a href="http://en.wikipedia.org/wiki/Pseudolite" target="_blank">pseudolites</a> = ground based differential GPS with &lt;10cm accuracy hotspot say in partnership with Starbucks, for example).Â  And it seems to be that there definitely needs to be an eyeware push now we have seen close but not yet perfect prototypes from companies like <a href="http://www.vuzix.com/home/index.html" target="_blank">Vuzix </a>and <a href="http://www.lumus-optical.com/" target="_blank">Lumus</a>.</span> Will Ogmento,&#8217;cos you are going to be involved in lots of cool projects focusing on content, partner with the hardware people and get it moving along in that area?</p>
<p><strong>Ori: </strong>That&#8217;s absolutely right. For <a href="http://www.ismar09.org/" target="_blank">ISMAR</a> this year we&#8217;re planning some panel discussions with industry leaders as well as hardware companies to define the ideal mobileÂ  device for augmented reality. These discussions are already happening. But I don&#8217;t think companies like Intel and others are paying enough attention to it just because they don&#8217;t see the demand yet. I believe that with more content and apps in the market, they&#8217;ll realize they can&#8217;t wait any longer and will accelerate their decision process and act.</p>
<p><strong>Tish:</strong> But it does seem to me &#8211; one would have to be an Ostrich not to have noticed the excitement that relatively trivial Augmented Reality apps have stirred up. It&#8217;s something that people get is a cool and engaging experience and right away they like it. Although we haven&#8217;t seen a popular game yet have we?</p>
<p><strong>Ori:</strong> Exactly. It&#8217;s gaining mindshare but it&#8217;s still very low on most people&#8217;s radar and there&#8217;s no market right now. You can&#8217;t even size the market. Before they invest a lot in this concept they&#8217;ll want to see some ROI.</p>
<p><strong>Tish:</strong> So that&#8217;s the plan then. You&#8217;re basically hoping at Ogmento to make some popular iPhone apps? That&#8217;s really the first step?</p>
<p><strong>Ori:</strong> Yes. That&#8217;s true. That&#8217;s what we think is going to trigger the other parts of the industry to contribute and to invest.</p>
<p><strong>Tish: </strong>Right. Because ultimately a partnership between content and hardware &#8211; each enables investment and ROI in the other, its a synergistic combo. You need the big content to push the hardware companies, and you need the hardware to get the really dynamic content.</p>
<p><strong>Ori:</strong> You are so right. It&#8217;s multiple elements in the industry that have to come together. You have the technology companies like Imagination and Metaio, then you have content companies like what we&#8217;re trying to do; the hardware vendors and the large content providers. Those brands that we&#8217;re trying to go after and educate them about the potential of AR. All these pieces need to come together for this market to ignite.</p>
<p><strong>Tish: </strong>So is Ogmento talking to major content franchise owners or are they coming to you?</p>
<p><strong>Ori:</strong> It&#8217;s both ways actually. Mostly we&#8217;re still educating. That&#8217;s one piece of the puzzle, the other piece is connecting them with various AR developers out there who have great ceoncepts, but don&#8217;t have the expertise or connections to market it.</p>
<p><strong>Tish:</strong> So Ogmento acts as an agency for them or how would you describe it?</p>
<p><strong>Ori:</strong> It&#8217;s more of a publisher-developer relationship. Similar to the gaming industry where you have game developers and publishers.</p>
<p><strong>Tish:</strong> At the minute are you working with any particular team or are you still in the early stages with that?</p>
<p><strong>Ori:</strong> We have several projects in the early stages. Follow us on Ogmento.com or Games Alfresco to see the progress with these projects in the future.</p>
<p><strong>Tish: </strong>Have you had seen anyone coming up with good ideas for a Green Tech AR application? Seems that visualizing emissions and carbon footprint for everything in our lives would be a big step forward in taking action to make the changes we need to avert a climate catastrophe &#8211; seeing is believing!!</p>
<p><strong>Ori:</strong> Not really yet. I was kind of playing with this idea (<a href="http://www.ugotrade.com/2009/05/06/composing-reality-and-bringing-games-into-life-talking-with-ori-inbar-about-mobile-augmented-reality/" target="_blank">see my previous interview with Ori here</a>) about that but the technology wasn&#8217;t really ready for this kind of application. I think that when it happens this will be a very important area.</p>
<p><a href="http://www.youtube.com/watch?v=sxr8oaRUq6k&amp;eurl=http%3A%2F%2Fblog.pachube.com%2F2009%2F06%2Fpachube-augmented-reality-demo-with.html&amp;feature=player_embedded" target="_blank"><img class="alignnone size-medium wp-image-4170" title="Picture 71" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/07/Picture-71-300x237.png" alt="Picture 71" width="300" height="237" /></a></p>
<p><em>click the image above to see video</em></p>
<p><strong>Tish:</strong> I was thinking if we could organize a prize, for development of really good Green Tech AR apps. that would help.Â  It is early for Green Tech AR because it really involves a level of instrumentation and visualization/alignment of media with nearby objectsÂ  that is hard to do at the moment (although the necessary instrumentation is on its way to becoming ubiquitous &#8211; see <a href="http://www.forbes.com/2009/07/22/google-android-homes-technology-wireless-google.html" target="_blank">Google&#8217;s Android to invade homes</a> and <a href="http://www.engadget.com/2009/07/23/touch-revolutions-household-android-devices-coming-this-year/" target="_blank">Touch Revolution household Android devices coming this year)</a>. And smart energy monitoring like <a href="http://www.currentcost.com/" target="_blank">Current Cost</a> is already widely available in the UK.Â  <a href="http://www.amee.com/" target="_blank">AMEE &#8211; the world&#8217;s energy meter </a>is integrated <a href="http://community.pachube.com/?q=node/73" target="_blank">with Pachube and can be used to calculate the carbon footprint of a </a><a href="http://www.pachube.com/">Pachube feed</a> that is monitoring some kind of energy consumption.Â  And many people are interested (<a href="http://greenmonk.net/i-wish-i-were-a-software-developer/" target="_blank">see Tom Raftery&#8217;s Green Monk post here</a>) in this kind of application that will really advance the usability of much Green Tech. So we have some ground work for a competition already!Â  Particularly, I think, if the competition focuses on a target instrumented environment.</p>
<p><strong>[Note:</strong><a href="http://www.pachube.com/" target="_blank"><strong> </strong>Pachube</a> has produced <a href="http://blog.pachube.com/2009/06/pachube-augmented-reality-demo-with.html" target="_blank">a really nice augmented reality demo</a> (see video above) where 3D Pachube visualisation data is overlayed in realtime &#8216;on top&#8217; of <a href="http://www.arduino.cc/">Arduino</a> sensor boxes around their office. The demoÂ  &#8220;features the <a href="http://www.pachube.com/feeds/2149">Pachube office carbon footprint wall</a> with chalk-drawn augmented reality marker, for <a href="http://www.anime-source.com/banzai/modules.php?name=Content&amp;pa=showpage&amp;pid=1048">Dennou-Coil</a>-style space-hacking.&#8221; The code is written in c++ using <a href="http://www.openframeworks.cc/">openFrameworks</a>, <a href="http://www.hitl.washington.edu/artoolkit/">ArToolKit</a> and the <a href="http://carljohanrosen.com/?p=42">ofxPachube</a> library and is being cleaned up for public release soon.Â  As the Pachube team notes, this &#8220;could provide an easy way to inspect rooms (or streets) full of sensor and environment data via a camera (e.g. <a href="http://www.techchee.com/2008/08/17/artoolkit-v44-augmented-reality-toolkit-for-the-apple-iphone/">iPhone</a>)&#8230; or even <a href="http://computer.howstuffworks.com/augmented-reality2.htm">AR goggles</a>!<strong>]</strong></p>
<p><strong> </strong><strong>Ori:</strong> Yes a prize is a good idea!</p>
<p><strong>Tish:</strong> What do you think would be a reasonable sum to get the right kind of developers into that?</p>
<p><strong>Ori: </strong>I think fifty thousand is the minimum. Or a publishing deal.</p>
<p><strong>Tish: </strong>$50,000 is the minimum. And how would you offer it?</p>
<p><strong>Ori:</strong> A cash prize for the first place and a little bit less for the second and third.</p>
<p><strong>Tish:</strong> I&#8217;ll start talking to people. Maybe Ogmento could help adjudicate it, if we can find a way to raise the prize money, would you be willing to help run a competition?</p>
<p><strong>Ori:</strong> We would love to. Just like we discussed before, it&#8217;s a matter of understanding theÂ  current technical limitations, and then designing something that works within those limitations and delivering an added value.</p>
<p><strong>Tish:</strong> What have been the most exciting things that you&#8217;ve seen since we&#8217;ve last talked. What are the things that got you going wow this is moving forward?</p>
<p><strong>Ori:</strong> First If you just looked at the Google trend on Augmented Reality, it has the right curve. It&#8217;s really growing exponentially at this point. Also I really like a couple of articles just last week, one in the New York Times and one in Venture Beat. What was unique about the article in Venture Beat is that it was probably the first roundup of Augmented Reality companies. It wasn&#8217;t very comprehensive or detailed, but it might be a sign that VCs are getting interested in AR companies.</p>
<p><strong>Tish:</strong> Yes.</p>
<p>And, in a way AR is perfect because it&#8217;s suited to the kind of level of investment that people are interested in right now &#8211; relatively small scale investment. And what&#8217;s good about particularly say iPhone apps, you can do a lot with relatively little can&#8217;t you?</p>
<p><strong>Ori:</strong> Yeah, I agree. But to answer your question, I think the most exciting thing that is happening is the (small) swarm of AR developers popping up in various corners of the world and are looking to bring their ideas and products to the market. I think that&#8217;s unique and we haven&#8217;t seen it until this year.</p>
<p><strong>Tish: </strong>Why are we seeing most things coming out of Europe like Layer, Wikitude, Imagination?</p>
<p><strong>Ori:</strong> It&#8217;s a true statement. You know what? I have no idea why. I really don&#8217;t know.</p>
<p><strong>Tish: </strong>Is there anything special coming out of Silicon Valley that&#8217;s normally leading the field in these kind of things?</p>
<p><strong>Ori:</strong> I can&#8217;t say, but at least&#8230;there&#8217;s Ogmento!</p>
<p><strong>Tish:</strong> Yes! There is Ogmento. Right. But it is interesting isn&#8217;t it? I think I know the answer to my own question. It&#8217;s because mobile culture is very well developed in Europe and this is springing out of mobile culture.</p>
<p><strong>Ori: </strong>There is another important initiative from the US &#8211; the AR consortium which <a href="http://curiousraven.squarespace.com/" target="_blank">Robert Rice</a> and I have recently launched&#8230;</p>
<p><strong>Tish:</strong> Oh yes I must ask you about that. And Robert&#8217;s been really working hard on the big problems of full on AR- massively multiplayer, 3D, virtual goods market, tight alignment of media/ graphics with real world objects, partnerships to move the hardware forward &#8211; eyeware etc.Â  I know he has some exciting demos planned for<a href="http://www.ismar09.org/" target="_blank"> ISMAR 2009</a>,Â  it&#8217;s just that he&#8217;s still under the radar.</p>
<p><strong>Ori:</strong> Robert is going after the hard problems, which is good.</p>
<p><strong>Tish:</strong> It is great. ActuallyÂ  I just spoke to him today and it seems like he&#8217;s a few months off being able to show us something. He is working hard to push the hardware forward.</p>
<p><strong>Ori:</strong> I think he is and he&#8217;s probably targeting existing platforms.</p>
<p><strong>Tish:</strong> Which is were we get back to the snake biting the tail &#8211; great content need good hardware and hardware investment comes from seeing great content.Â  What does the current crop of AR browsers have to do to take it to the next level?</p>
<p><strong>Ori:</strong> I think what they&#8217;re doing right now is a very good first step. Which is opening it up just like Wikitude and Layar. It&#8217;s kind of what made a difference for Facebook versus other social networks and for Twitter as well. Their approach as a platform is what made it so huge. The other step which Wikitude is doing with wikitude.me is allowing people everwhere to tag the world.</p>
<p><strong>Tish: </strong>They&#8217;re the first who are doing that so far.</p>
<p><strong>Ori:</strong> There were other attempts to provide ways to tag the world, but I think Wikitude is the first that is actually available on a global scale.</p>
<p><span style="background-color: #ffff00;"><span style="background-color: #ffffff;"><strong>Tish:</strong> Have you had a chance to try out Google Wave yet &#8211; do you see some potential for some interesting AR integrations with Wave? I think Wave may be a </span></span>big game changer in real time communication, if it gets mass adoption. It basically makes the web like a videogame â€“ bringing a real time many participant shared interaction to the web. I have been exploring in the sandbox and there are some interesting possibilities for role playing games. It&#8217;s completely open so it could be integrated into an AR project.</p>
<p><strong>Ori: </strong>I am going to have to look into Wave in the next few days.</p>
<p><span style="background-color: #ffff00;"><span style="background-color: #ffffff;"><strong>Tish:</strong> So what should we look out for from Ogmento in the next few months? What do you want to develop next?</span></span></p>
<p><span style="background-color: #ffffff;"><strong>Ori: </strong>I have given some hints above &#8211; you&#8217;ll have to stay tuned to discover&#8230;</span></p>
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