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	<title>UgoTrade &#187; Interoperability for Virtual Worlds</title>
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		<title>IBM &amp; Linden Lab Launch Protocols for Virtual World Interoperability</title>
		<link>http://www.ugotrade.com/2008/07/08/ibm-linden-lab-launch-protocols-for-virtual-world-interoperability/</link>
		<comments>http://www.ugotrade.com/2008/07/08/ibm-linden-lab-launch-protocols-for-virtual-world-interoperability/#comments</comments>
		<pubDate>Wed, 09 Jul 2008 04:00:17 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[avatar 2.0]]></category>
		<category><![CDATA[digital public space]]></category>
		<category><![CDATA[free software]]></category>
		<category><![CDATA[interoperability of virtual worlds]]></category>
		<category><![CDATA[Linden Lab]]></category>
		<category><![CDATA[Metaverse]]></category>
		<category><![CDATA[open metaverse]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[Virtual Citizenship]]></category>
		<category><![CDATA[virtual communities]]></category>
		<category><![CDATA[virtual economy]]></category>
		<category><![CDATA[virtual goods]]></category>
		<category><![CDATA[virtual world standards]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[virtual worlds in Japan]]></category>
		<category><![CDATA[Web 2.0]]></category>
		<category><![CDATA[Web 3D]]></category>
		<category><![CDATA[Web3.D]]></category>
		<category><![CDATA[World 2.0]]></category>
		<category><![CDATA[Content in Interoperable Virtual Worlds]]></category>
		<category><![CDATA[enterprise virtual worlds]]></category>
		<category><![CDATA[IBM and Linden Lab protocols for Virtual Worlds]]></category>
		<category><![CDATA[interoperability between OpenSim Grids]]></category>
		<category><![CDATA[Interoperability for Virtual Worlds]]></category>
		<category><![CDATA[Open Source Virtual Worlds]]></category>
		<category><![CDATA[The Open Metaverse]]></category>

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		<description><![CDATA[Today it is official, &#8220;The IBM and Linden Lab Interoperability Announcement&#8221; &#8211; see also, Torley Lindenâ€™s video here (screenshot above). Hamilton Linden and Inifinty Linden visited OpenSim office hours in Wrightâ€™s Plaza, OSGrid, last week with some big news (screenshot below). 25 avatars gathered to discuss with great enthusiasm Hamilton Lindenâ€™s proposal that Linden Lab [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/07/hamiltonandzha2.jpg"><img class="alignnone size-full wp-image-1548" title="hamiltonandzha2" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/07/hamiltonandzha2.jpg" alt="" width="450" height="370" /></a></p>
<p>Today it is official, <a href="http://blog.secondlife.com/2008/07/08/ibm-linden-lab-interoperability-announcement/" target="_blank">&#8220;The IBM and Linden Lab Interoperability Announcement&#8221;</a> &#8211; see also, <a href="http://torley.com/" target="_blank">Torley Lindenâ€™s</a> video <a href="http://blog.secondlife.com/2008/07/08/ibm-linden-lab-interoperability-announcement/" target="_blank">here</a> (screenshot above).</p>
<p>Hamilton Linden and Inifinty Linden visited OpenSim office hours in Wrightâ€™s Plaza,<a href="http://osgrid.org/index.php?page=home&amp;btn=1" target="_blank"> OSGrid,</a> last week with some big news (screenshot below). 25 avatars gathered to discuss with great enthusiasm Hamilton Lindenâ€™s proposal that Linden Lab would provide an Open Beta for the <a href="http://secondlifegrid.net.s3.amazonaws.com/docs/specs/SLGOGP-draft-1.html" target="_blank">Open Grid Protocol</a> for login and teleport between <a href="http://opensimulator.org/wiki/Main_Page" target="_blank">OpenSim</a> and the Linden Lab <a href="http://wiki.secondlife.com/wiki/Open_Grid_Public_Beta" target="_blank">Public Open Grid Beta</a>.</p>
<p>This interoperability work has been pioneered by David Levine (IBM researcher, Zha Ewry in Second Life) in conjunction with Linden Lab&#8217;s<a href="http://wiki.secondlife.com/wiki/Architecture_Working_Group" target="_blank"> Architecture Working Group</a>. Zha has personally coded the patch and <a href="http://zhaewry.wordpress.com/2008/06/05/happy-jumpy-ruths-interop-takes-a-step/" target="_blank">she blogged her progress</a> on this last month. Zha&#8217;s interop patch <a href="http://opensimulator.org/mantis/view.php?id=1696" target="_blank">can be viewed here</a>.</p>
<p>Later in this post for Zha&#8217;s gives an outline of the steps that could lead to the advent of much anticipated and hotly debated content interoperability.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/07/opensimofficehours2.jpg"><img class="alignnone size-full wp-image-1547" title="opensimofficehours2" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/07/opensimofficehours2.jpg" alt="" width="450" height="246" /></a></p>
<h3>Why is this Interoperability Initiative so important?</h3>
<p><span id="1fac">While, in Zhaâ€™s words, â€œthis is a proof of concept of protocol.â€ It is an important first step, not only toward realizing Linden Labâ€™s dream of expanding the influence of their technology, but for consolidating a heterogenous mix of applications for virtual worlds in an interoperable environment.</span></p>
<p><span id="1fac">Notably, it will allow corporations</span> to deploy private and exploratory grids on <a href="http://opensimulator.org/wiki/Main_Page">OpenSim </a>technology while remaining interoperable with the largest virtual world community to date, Linden Labâ€™s Second Life.</p>
<p>But it is not only interoperability between Second Life and <a href="http://opensimulator.org/wiki/Main_Page" target="_blank">OpenSim</a> which will unleash the power of virtual worlds, it is interoperability between OpenSim grids.  <span id="1fac">New OpenSim grids like <a href="http://tribalnet.se/" target="_blank">Tribal Net</a> and innovative projects like <a href="http://www.realxtend.org/" target="_blank">realXtend</a> are beginning to discuss consolidating their influence through interoperability. </span></p>
<p><span id="1fac">Both Tribal Net and realXtend have led the way re innovation with OpenSim technology (see my posts <a href="http://www.ugotrade.com/2008/07/02/new-release-from-realxtend-and-modular-integration-into-opensim/" target="_blank">here</a>, <a href="http://www.ugotrade.com/2008/05/23/realxtends-new-avatar-techfacegen-inverse-kinematics-morphing-and-more/">here</a>, <a href="http://www.ugotrade.com/2008/04/03/realxtends-vision-for-open-virtual-worlds-interview-with-juha-hulkko/">here</a> for realXtend and <a href="http://www.ugotrade.com/2008/05/14/tribal-media-changing-the-game-with-opensim/" target="_blank">here</a> for Tribal Net). And, both are now in early discussions with OSGrid re interoperability. Charles Krinke, a developer and very excellent open source community organizer, runs OSGrid. He gave me a some background on OSGrid (see an upcoming post for more).<br />
</span></p>
<p><em>OSGrid is the second oldest OpenSim grid and was created in July, 2007. I began running it in August with 150 users and a dozen regions. Others were brought in as managers, most notably &#8220;Nebadon Izumi&#8221;, &#8220;Hiro Protagonist&#8221;, &#8220;Paulie Flomar&#8221; and more in the fall. We now have 3200 users and nearly 400 regions attached as of early July, 2008.</em></p>
<p><em>There are two goals for OSGrid. One is to test the OpenSim releases on a daily basis and the other is to build a healthy community.</em></p>
<p><span id="1fac">Interoperability and consolidation of virtual worlds is vital to their development not only because </span><strong>Metcalfeâ€™s law</strong> states that â€œthe value of a <a title="Telecommunications network" href="http://en.wikipedia.org/wiki/Telecommunications_network">telecommunications network</a> is proportional to the square of the number of users of the systemâ€ but because Second Life has demonstrated that one of the key contributions of Virtual Worlds so far is their potential to <a href="http://ondrejka.blogspot.com/" target="_blank">collapse geography (as Cory Ondrejka put it</a>).</p>
<p>Open Virtual Worlds must continue to create new and richer forms of networked interaction,  enabling the communication not only of personal identities, but of community identities and cultures in ways not possible or imagined before.  This potential cannot be fulfilled by small isolated worlds.</p>
<h3>A New Era for Virtual Worlds Begins!</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/07/opensimtodaypost.jpg"><img class="alignnone size-full wp-image-1551" title="opensimtodaypost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/07/opensimtodaypost.jpg" alt="" width="450" height="244" /></a></p>
<p>The excitement was palable today in meetings held in Second Life and OpenSim that discussed moving the interoperability initiative forward.</p>
<p>Interoperability is a big deal. This much was clear. And the press were on it!  Eric Reuters showed up in the  OpenSim  IRC today asking questions about IP and virtual economies in the Open Metaverse.  And, there are many posts already including <a href="http://www.techcrunch.com/2007/10/09/ibm-and-linden-lab-team-for-virtual-world-interoperability/" target="_blank">TechCrunch</a>, <a href="http://www.informationweek.com/news/personal_tech/virtualworlds/showArticle.jhtml?articleID=208803274" target="_blank">Information Week</a>, <a href="http://www.virtualworldsnews.com/2008/07/ibm-and-linden.html" target="_blank">Virtual World News</a>,  <a href="http://www.gamasutra.com/php-bin/news_index.php?story=15811" target="_blank">Gamasutra</a><a href="http://dusanwriter.com/?p=698" target="_blank">,</a> and <a href="http://dusanwriter.com/?p=698" target="_blank">Dusan Writer</a><a href="http://dusanwriter.com/?p=698" target="_blank">&#8216;s</a>.</p>
<p>In the <a href="http://www-03.ibm.com/press/us/en/pressrelease/24589.wss" target="_blank">IBM press release</a>, Colin Parris, Vice President, Digital Convergence, IBM said. <span id="bwanpa6">â€œ</span>Developing this protocol is a key milestone and has the potential to push virtual worlds into the next stage of their evolution.<span id="bwanpa7">â€</span></p>
<p>The screenshot above is from OpenSim office hours today, Wrightâ€™s Plaza,<a href="http://osgrid.org/index.php?page=home&amp;btn=1" target="_blank"> OSGrid</a>.  There were 31 avatars present including Zha Ewry, avatar of David Levine, IBM, and at least four Lindens &#8211; Hamilton Linden, Tess Linden, Whump Linden, and Periapse Linden (Whump and Periapse are running the Linden Lab <a href="Public Open Grid Beta" target="_blank">Public Open Beta</a> Grid).</p>
<p>Also, there were many of the key OpenSim developers, Adam Johnson and Jeff Ames dropped in from <a href="Genkii" target="_blank">Genkii</a>, Japan (see <a href="http://www.ugotrade.com/2008/05/27/genkii-tokyos-opensource-metaverse-strategists/" target="_blank">here</a> for more). There were several avatars from IBM in addition to Zha, and members of the <a href="http://www.ugotrade.com/2008/06/12/microsoft-dev-community-in-opensimrealxtend/" target="_blank">Microsoft Development Community in OpenSim</a>, notably G2 Proto, were there.</p>
<p>In the foreground of the screenshot above you can see the OpenSim avatar of Mic Bowman, Principal Engineer from Intel, Finrod Meriman. Mic is an important advocate for Interoperable Virtual Worlds and active member of the OpenSim development community. This was a power house gathering signalling interoperability as the future of virtual worlds has arrived.</p>
<p>Hamilton announced the link for the <a href="http://wiki.secondlife.com/wiki/Open_Grid_Public_Beta" target="_blank">Public Open Grid Beta</a>, and told the gathering:</p>
<p><em>You just need to contact Periapse or Whump Linden and they&#8217;ll get you setup. Although, we&#8217;re are officially committing to July 31st to start.  But we&#8217;d obviously like to do it sooner. When it starts they&#8217;ll give you the info for the downloadable viewer and access to the Agent Domain Host.</em></p>
<h3>Steps Towards Content Interoperability: Interview with Zha Ewry.</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/07/zhaewrypost.jpg"><img class="alignnone size-full wp-image-1553" title="zhaewrypost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/07/zhaewrypost.jpg" alt="" width="450" height="243" /></a></p>
<p>Interoperability will raise many new social/business questions for virtual worlds (particularly re content and business models). However, because this proof of concept is between the Linden Lab <a href="http://wiki.secondlife.com/wiki/Open_Grid_Public_Beta" target="_blank">Public Open Grid Beta,</a> which is not part of the Second Life economy, and OpenSim  there is time for some of these questions to be explored.</p>
<p>This exploratory process began at a large meeting held by Zero Linden last week that focused on some of the community concerns about interoperability (<a href="http://wiki.secondlife.com/wiki/User:Zero_Linden#Transcripts_of_previous_office_hours" target="_blank">see transcript here</a>).</p>
<p>I asked Zha Ewry what she saw as the steps that would lead to content traveling back and forth between Second Life and OpenSim. The movement of content is where most of the thorny social/legal/business questions around interoperability emerge.</p>
<p>Zha outlined what the technical steps would be while noting that the social questions were just beginning to be explored:</p>
<p><em><strong>Zha:</strong> There are a series of about four technical/social/legal steps.</em></p>
<p><em>First, we need a protocol for establishing proof of identity between<br />
the components. ie for the sims and services to cross prove they are<br />
who they claim to be, which is peer to having a trusted identity for<br />
the users.</em></p>
<p><em>Second, we need a way of expressing policy This is orthogonal to one,<br />
but pretty much requires the proof of identity  in order to be useful.<br />
In particular, we want to be able to express what the content creator<br />
desires, including whether they wish it to be restricted to a grid, or<br />
set of grids, copy and use and so on.</em></p>
<p><em>Third, we need an agreed public protocol for asset fetch including<br />
both copy, and ACID fetch, and a reliable way of managing no-copy<br />
assets. This is the brute work of moving the digital assets around,<br />
and would exploit one and two to determine if assets should be movable<br />
at all.</em></p>
<p><em>Fourth you would want the legal and social framework for using the<br />
technical capabilities. This would be akin to a Terms of Service for<br />
connecting stuff together, which would spell out what policies were in<br />
place. effectively, these become the specific agreements which couple<br />
the first three together, so that we have a safe, agreed way of moving<br />
only the publically accessible assets (we can in fact, do parts of<br />
this, in parallel, so we could work on 3) with public domain assets,<br />
on a set of sims, that only had public assets) while working on 1 and<br />
2.</em></p>
<p><em>A lot of this takes on a flavor of building up a layered set of<br />
abilities, and then allowing people to compose a range of possible<br />
solutions. At the protocol level, we want to allow a lot of<br />
flexibility so different grids and communities can explore different<br />
strategies. This is not about a one size fits all approach, or about<br />
having a good enough crystal ball to pick an approach. An open source<br />
community, with open protocols has the luxury of encouraging<br />
experimentation.</em></p>
<p><em>Tish: So have the proof of identity protocols been published in any<br />
current AWG docs or worked on?</em></p>
<p><em>Zha: It has been discussed, but not in any detail</em></p>
<p><em>Tish: So on the agenda?</em></p>
<p><em>Zha: Oh, very much so!</em></p>
<p>For an in depth and somewhat technical discussion of how issues of IP, trust, and managing permissions, licenses etc. might be managed with interoperable virtual worlds see the <a href="http://wiki.secondlife.com/wiki/AW_Groupies#Chat_Logs" target="_blank">chatlog from todays Architectural Working Group Groupies discussion.</a></p>
<h3>Content is already on the move in the Open Metaverse</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/07/tribalpost.jpg"><img class="alignnone size-full wp-image-1552" title="tribalpost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/07/tribalpost.jpg" alt="" width="350" height="292" /></a></p>
<p>Tribal Net announced this week that <a href="http://www.secondinventory.com/" target="_blank">Second Inventory</a> is <a href="http://www.tribalnet.se/About/Blog/tabid/181/EntryID/5/Default.aspx" target="_blank">now working on Tribal</a>:</p>
<blockquote><p>This software lets you backup and restore content to and from different grids, like for example the Second Life(tm) grid, and Tribal Net &#8211; which makes Tribal Net an excellent tool to work in private or offline with content, or to make and transfer objects thru e-mail or the web. (You can now distribute your Second Life(tm) object thru your blog &#8211; literally!)</p></blockquote>
<p>Also Tribal annoinced they have 200 members, â€œand 150 of those has published their own islands. We now have a small core of dedicated 3D pioneers.â€</p>
<p>They have also started a <a href="http://www.tribalnet.se/About/Blog/tabid/181/EntryID/3/Default.aspx" target="_blank">community micro-blogosphere</a> that you might want to check out.</p>
<p>Ron Andrade of <a href="http://commonsensible.net/2008/07/07/second-life-gridand-inventory-linden-lab-not-required/" target="_blank">Common.Sensible</a> has been checking Tribal out and has written a nice post about what he has found. He also notes re the integration of Tribal with Second Inventory that this is not opened the door to all kinds of content transfer or theft.</p>
<blockquote><p>Now donâ€™t panic, all you against-theft-aggregations and I. P. advocates. You can only copy your inventory and you must be using the same avatar name on Tribal Net as you are using in Second Life. All the permissions remain the same. So, creators, fear not: your hard work is safe. Well, every bit as safe as it currently is in Second Life. Although it is unknown how scripts and other things will react. But hey, if you are the adventurous type with the resources and time, give it a shot.</p></blockquote>
<p>Stefan Andersson of Tribal noted we should remember &#8220;the pioneering and experimental aspect of inter-grid content transfer, and that people should expect some bumps in the road.&#8221;</p>
<p><a href="http://blog.secondlife.com/2008/07/08/ibm-linden-lab-interoperability-announcement%2&lt;/p"></a></p>
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