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		<title>Augmented Reality &#8211; Bigger than the Web: Second Interview with Robert Rice from Neogence Enterprises</title>
		<link>http://www.ugotrade.com/2009/08/03/augmented-reality-bigger-than-the-web-second-interview-with-robert-rice-from-neogence-enterprises/</link>
		<comments>http://www.ugotrade.com/2009/08/03/augmented-reality-bigger-than-the-web-second-interview-with-robert-rice-from-neogence-enterprises/#comments</comments>
		<pubDate>Mon, 03 Aug 2009 23:24:12 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
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		<description><![CDATA[I first started talking to Robert Rice, CEO of Neogence Enterprises, Chairman of the AR Consortium, in 2008.Â  Robert was already actively working on creating the worldâ€™s first global augmented reality network.Â  But it took a few months before what Robert had said to me about impending explosion ofÂ  augmented reality into our lives really [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/08/whowhowhere.jpg"><img class="alignnone size-medium wp-image-4186" title="Questions and Answers signpost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/08/whowhowhere-300x199.jpg" alt="Questions and Answers signpost" width="300" height="199" /></a></p>
<p>I first started talking to <a href="http://www.curiousraven.com/about-me/" target="_blank">Robert Rice</a>, CEO of <a href="http://www.neogence.com/#/home" target="_blank">Neogence Enterprises</a>, Chairman of the <a href="http://docs.google.com/AR%20Consortium"><span>AR Consortium</span></a><span>, in 2008.Â  Robert was already actively working on creating the worldâ€™s first global augmented reality network.Â  But it took a few months before what Robert had said to me about impending explosion ofÂ  augmented reality into our lives really sunk in â€“ â€œthis is going to be much bigger than the Web</span>!,â€ he extolled.</p>
<p>By January, 2009 I was convinced and I posted my first interview with Robert, <a href="http://www.ugotrade.com/2009/01/17/is-it-%E2%80%9Comg-finally%E2%80%9D-for-augmented-reality-interview-with-robert-rice/" target="_blank">&#8220;Is it OMG Finally for Augmented Reality?..&#8221;</a> As I mentioned in the intro, I had recently tried out <a href="http://www.wikitude.org/" target="_blank">Wikitude</a> and <a title="Nat Mobile Meets Social DeFreitas" href="http://openideals.com/" target="_blank">Nathan Freitas&#8217;s</a> grafitti app on the streets of New York City and I was impressed.Â  Now, 7 months later, Augmented Reality hasÂ  not disappointed and there is an explosion of new applications, and the arrival of some of first commercial and practical toolsets, SDKs, and APIs for aspiring developers.</p>
<p>For more on this see my previous post, <a title="Permanent Link to Augmented Realityâ€™s Growth is Exponential: Ogmento â€“ â€œReality Reinvented,â€ talking with Ori Inbar" rel="bookmark" href="../../2009/07/28/augmented-realitys-growth-is-exponential-ogmento-reality-reinvented-talking-with-ori-inbar/">Augmented Realityâ€™s Growth is Exponential: Ogmento â€“ â€œReality Reinvented,â€ talking with Ori Inbar,</a> which is an introduction to my series of interviews with the key players in augmented reality and founding members of the <a href="http://www.arconsortium.org/" target="_blank">ARConsortium</a> &#8211; <a href="http://www.int13.net/en/" target="_blank">Int13</a>, <a href="http://www.metaio.com/" target="_blank">Metaio</a>, <a href="http://www.mobilizy.com/" target="_blank">Mobilizy</a>, <a href="http://www.neogence.com/" target="_blank">Neogence Enterprises</a>, <a href="http://ogmento.com/">Ogmento</a>, <a href="http://www.sprxmobile.com/" target="_blank">SPRXmobile</a>, <a href="http://www.tonchidot.com/" target="_blank">Tonchidot</a>, and <a href="http://www.t-immersion.com/" target="_blank">Total Immersion</a>.</p>
<p>As I mentioned before<span>, </span><a href="http://www.sprxmobile.com/about-us/" target="_blank"><span>Maarten Lens-FitzGerald</span></a><span> of </span><a href="http://www.sprxmobile.com/" target="_blank"><span>SPRXmobile</span></a><span> told me the other day that my first </span><a href="http://docs.google.com/2009/01/17/is-it-%E2%80%9Comg-finally%E2%80%9D-for-augmented-reality-interview-with-robert-rice/" target="_blank"><span>Interview with Robert Rice</span></a><span>, in January of this year, was a key inspiration for SPRXmobile to get started on the development of </span><a href="http://layar.eu/" target="_blank"><span>Layar â€“ a Mobile Augmented Reality Browser</span></a><span>. Much more on Layar and </span><span>Wikitude</span><span> â€“ world browser in my upcoming interviews with </span><a href="http://www.sprxmobile.com/about-us/" target="_blank"><span>Maarten Lens-FitzGerald</span></a><span> and <a href="http://www.mamk.net/" target="_blank">Mark A. M. Kramer</a>, respectively</span>.</p>
<p>Recently, both Layar and Wikitude earned a mention in the white paper by Tim O&#8217;Reilly and John Battelle, <a href="http://www.web2summit.com/web2009/public/schedule/detail/10194" target="_blank">Web Squared: Web 2.0 Five Years On</a>. Web Squared is essential reading not only because it covers the underlying technological shifts of &#8220;Web Meets World,&#8221; which augmented reality is a vital part of;Â  but, crucially, Web Squared focuses on how there is a new opportunity for us all:</p>
<p><strong>&#8220;The new direction for the Web, its collision course with the physical world, opens enormous new possibilities for business, and enormous new possibilities to make a difference on the worldâ€™s most pressing problems.&#8221;</strong></p>
<p>I am currently working on a post on Green Tech AR which is one of the areas augmented reality can play an important role &#8220;in solving the world&#8217;s most pressing problems.&#8221; Augmented Reality has a lot to offer Green Tech development.Â  As <a href="http://twitter.com/AgentGav" target="_blank">Gavin Starks</a> of <a href="http://www.amee.com/" target="_blank">AMEE</a> said at <a href="http://wiki.oreillynet.com/eurofoo06/index.cgi" target="_blank">Euro Foo in 2006</a>, &#8220;climate change would be much easier to solve if you could see CO2.&#8221;</p>
<p>But really useful Green Tech AR requires still hard to do markerless object recognition (going beyond feature tracking and modified marker recognition), and a tight alignment of media/graphics with physical objects, in addition to a quite a high level of instrumentation of the physical world.Â  And for Green Tech AR to really shine, we are going to need innovators like Robert Rice who are working on, and solving, multiple really hard problems like:</p>
<p><strong> &#8220;</strong><strong>privacy, media persistence, spam, creating UI conventions, security, tagging and annotation standards, contextual search, intelligent agents, seamless integration and access of external sensors or data sources, telecom fragmentation, privilege and trust systems, and a variety of others</strong><strong>.&#8221;</strong></p>
<p>Recently Robert Rice <a id="ph56" title="presented" href="http://www.mobilemonday.nl/talks/robert-rice-augmented-reality/" target="_blank"><span>presented</span></a><span> at </span><a href="http://www.mobilemonday.nl/talks/robert-rice-augmented-reality/" target="_blank"><span>MoMo</span></a><span> Amsterdam. </span> Here is a drawing of him in action (<a href="http://www.flickr.com/photos/wilgengebroed/3591060729/" target="_blank">picture below</a> from <a title="Link to wilgengebroed's photostream" rel="dc:creator cc:attributionURL" href="http://www.flickr.com/photos/wilgengebroed/"><strong>wilgengebroed</strong></a>&#8216;s Flickr Stream).</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/08/RobertRiceMoMOdrawing.jpg"><img class="alignnone size-medium wp-image-4185" title="RobertRiceMoMOdrawing" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/08/RobertRiceMoMOdrawing-300x184.jpg" alt="RobertRiceMoMOdrawing" width="300" height="184" /></a></p>
<p>In his Twitter feed Robert Rice ( <a href="http://twitter.com/robertrice" target="_blank">@RobertRice</a> ) Robert reminds us: &#8220;<span><span>By the way folks, what you see out there now as &#8220;augmented reality&#8221; is not what it is going to be in two years.&#8221;Â Â  Robert plans to show the first public demo of his &#8220;platform for platforms&#8221; atÂ  <a href="http://gamesalfresco.com/ismar-2009/ismar-08/" target="_blank">ISMAR 2009</a>. </span></span></p>
<p>Robert is writing up a series of White Papers currently.Â  I got a preview of the first, â€œThe Future of Mobile â€“ Ubiquitous Computing and Augmented Reality.â€Â  Robert points out, <strong>&#8220;AR through the lens of the mobile industry and ubiquitous computing is almost overwhelming compared to AR as marker based marketing campaign.&#8221;</strong></p>
<p>I asked Robert, &#8220;What are the key take-aways for investors interested in the augmented reality field at the moment:</p>
<p><strong><span>&#8220;First, Mobile AR is going to be bigger than the web. Second, it is going to affect nearly every industry and aspect of life. Third, the emerging sector needs aggressive investment with long term returns. Get rich quick start ups in this space will blow through money and ultimately fail. We need smart VCs to jump in now and do it right. Fourth, AR has the potential to create a few hundred thousand jobs and entirely new professions. You want to kick start the economy or relive the golden days of 1990s innovation? Mobile AR is it.</span></strong></p>
<p><strong><span> Donâ€™t be misguided by the gimmicky marketing applications now. Look ahead, and pay attention to what the visionaries are talking about right now. Find the right idea, help build the team, fund them, and then sit back and watch the world change. Also, AR has long term implications for smart cities, green tech, education, entertainment, and global industry. This is serious business, but it has to be done right. Iâ€™m more than happy to talk to any venture capitalist, angel investor, or company executive that wants to get a handle on what is out there, what is coming, and what the potential is. Understanding these is the first step to leveraging them for a competitive edge and building a new industry. Lastly, AR is not the same as last decadeâ€™s VR.&#8221;</span></strong></p>
<p><strong><span><br />
</span></strong></p>
<h3>Talking with Robert Rice</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/08/RobertRicepic.jpg"><img class="alignnone size-medium wp-image-4195" title="RobertRicepic" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/08/RobertRicepic-201x300.jpg" alt="RobertRicepic" width="201" height="300" /></a></p>
<p><em><a href="http://www.flickr.com/photos/vannispen/3586765514/in/set-72157619022379089/" target="_blank">Picture of Robert Rice</a> at <a href="http://www.mobilemonday.nl/talks/robert-rice-augmented-reality/" target="_blank"><span>MoMo</span></a> from <a href="http://www.flickr.com/photos/vannispen/"><strong>Guido van Nispen</strong></a>&#8216;s Flickr Stream</em></p>
<p><strong>Tish Shute:</strong> So perhaps we better start with an update on state of play with Neogence?</p>
<p><strong>Robert Rice:</strong> Neogence is doing well actually. We don&#8217;t talk much about the fact that we are still a small startup and we face a lot of the usual obstacles related to that and being a small team. Fundraising has been extra difficult, mostly because people are just now beginning to see the potential in AR, but that is still colored by perceptions based on a lot of the gimmicky AR ad campaigns out there. Still, it is better than it was two years ago the idea of an AR startup was a bit of a joke to a lot of VCs we talked to. However, we do have an agreement from a new venture fund in Europe (which we can&#8217;t talk about yet) for our first round of funding, but we don&#8217;t expect to close that for several months.</p>
<p>If all goes well, we hope to debut our first public demo at ISMAR 2009 in Orlando to select individuals and a few press folks. We might release a few viral videos before then that are conceptual and about what we are building in the long run, <span>but that depends on how things go over the next several weeks</span>.</p>
<p>We are also very active in looking for and building strategic partnerships and relationships with other companies, and this is not restricted to the augmented reality or mobile sector. As I have said before, we are looking at this as a long term business venture and the industry as something that will be bigger than the web itself within ten years. We are doing typical contract work and custom AR solutions to keep the cash flow going and build up the corporate resume a bit. So, if you want something done, and better than the stuff you are seeing now with all of the generic &#8220;look at our brand in AR with markers and a webcam&#8221; you should definitely give us a call.</p>
<p style="margin-left: 0pt; margin-right: 0pt;"><strong>Tish Shute:</strong> Just to clarify because most of the recent press has been about browser type AR like Wikitude and Layar which are not in the purist sense AR &#8216;cos they do not have graphics tightly linked to physical world. Neogence, if I am correct, is focused on building a true AR platform in the sense I just described?</p>
<p><strong>Robert Rice: </strong>Hrm, I<span> </span><span> have argued with a few others about the actual definition of AR. Some</span> people prefer a narrow and limiting view (3D overlaid on video), but I think in terms of the market and the end-user, it is better to have a wider definition. In that sense, AR is purely the blend of real and virtual, with or without full 3D overlaid on video. If we go with that, then Wikitude, Layar, Sekai, NRU, and others all fit into the AR definition.</p>
<p>Anyway, you are correct. We are building a true <span>platform for AR, and this is quite different from what others are marketing as AR browser â€œplatforms.â€</span></p>
<p><span>There are a few problems with the â€œAR Browsersâ€ approach that no one seems to be noticing. </span>One is that they are all trying to get people to build new applications for their browsers, when they should be trying to get people to create content that they can share and browse.</p>
<p>Second, someone using Layar is not going to see anything that is designed for Sekai or Wikitude.</p>
<p>Third the experiences are generally for one user. While I love all of these guys and think each of the teams has some real talent on it, the model is flawed until someone using Wikitude can see the same thing that someone using Layar or Sekai camera is seeing (provided they are in the same physical location).</p>
<p><span>While we are working on our own client side technologies that we hope will be useful and integrated with every mobile device and AR browser out there, our core focus is on connecting everything and everyone together, and facilitating the growth of the industry with the tools to create content, applications, and so forth. We want to solve the really difficult technical problems (some of which most people havenâ€™t even considered yet, because of the perspective they are looking at the potential of AR with), and make it easy for everyone else to do the cool stuff. We want to be the facilitators.</span></p>
<p>If you really want an idea of where we are going or some of what has inspired us, you have GOT to read Dream Park, Rainbows End, and The Diamond Age. If you have heard me speak anywhere or read my blog, you know that I am continually suggesting these and others.</p>
<p>Anyway, short answer, yes, we are building a true <span>platform for </span><span>ubiquitous mobile augmented reality, and we are absolutely the first to be doing so</span>.<span> I hope to demo some of this in October at ISMAR, with a full commercial launch next year (10/10/10 at 1010am Hehe, seriously). We will probably launch a website soon for people to start signing up and building a community now (especially if you want in on the beta testing of the whole kibosh).</span></p>
<p><strong>Tish:</strong> So just to clarify,Â  how will Neogence&#8217;s approach differ and fit into theÂ  growing world of Augmented Reality tools that we have now, e.g.,Â  <a href="http://www.hitl.washington.edu/artoolkit/" target="_blank">ARTookit</a>, <a href="http://www.imagination.at/en/?Projects:Scientific_Projects:MARQ_-_Mobile_Augmented_Reality_Quest" target="_blank">Imagination</a>, <a href="http://www.metaio.com/products/" target="_blank">Unifeye</a>?</p>
<p><strong>Robert:</strong> I guess you could say that we are trying to build the infrastructure for the global augmented reality network. This could be viewed as a service, or even a platform for platforms. If Neogence does its job right, anything you create using ARtoolkit, Unifeye, or Imagination would be applications you could <span>ultimately link to, integrate with, or deploy on or through</span>, what we are building, and not be tied to a specific set of hardware, browser, or walled garden.</p>
<p><strong>Tish: </strong><span>You mention Neogence is going to provide a platform for platforms. Without knowing the details that sounds like a lot of centralization which prompts the inevitable question: &#8220;Who owns the data?&#8221; Do you think other AR applications or provid</span>ers would resist a â€œPlatform for Platforms?â€ I know the potential centralization power of Google Wave has already got people talking about these issues (one of the comments in my recent blog post was about how Google Wave protocol may be interesting for a least some parts of augmented reality communication).</p>
<p><strong>Robert:</strong> It really depends on perception and how we end up <span>building it. We arenâ€™t talking about creating a closed system. As far as who owns the data, it depends on what data we are talking about. For the most part, I think that if the end-user creates something, they should own it and have control over it. They should also be able to do what they want with it, independent of everything else. </span></p>
<p><span>This is one thing that proponents of the smart cloud and the thin/dumb client donâ€™t like to talk about. It sounds great on paper, but when you start thinking about it, all that does is strip away power from the end user. Case in pointâ€¦Amazon recently wiped every copy of George Orwell&#8217;s 1984 from all Kindle devices. They claimed they didnâ€™t have rights to distribute/publish it and it was available on accident. The scary thing though, is that they literally went into every kindle out there, found copies, and deleted them.</span></p>
<p><span> How would you like it if Microsoft suddenly decided to delete every copy of Microsoft Office? Or every file that had a .doc extension? That is a huge violationâ€¦we feel like we own what is on our computers. But with the whole cloud thing, your data is at the mercy of whoever is running the cloud servers. No privacy, no ownership, no control. And if the system breaks, all you will have is a pretty dumb device that canâ€™t do much on its own. Now, that isnâ€™t to say that the technical merits and benefits of a cloud model arenâ€™t worth pursuing, they are.</span></p>
<p><span> But I think there needs to be some hybrid model. Donâ€™t dumb down my computer or my smart phone, letâ€™s keep pushing how much these devices can do. We should take full advantage of centralized and distributed systems, but in a hybrid mashup sense. That is what we are pursuing with our AR platform, while trying to protect ownership and intellectual property rights of the end user.</span></p>
<p><strong>Tish: </strong>Earlier today I was telling you how impressed I was by Google Wave &#8211; it is quite mind blowing to experience massively multiplayer real time interaction on what will be an open internet wide platform &#8211; Wave is breaking new ground here and more than one person has mentioned its potential role in AR to me (see <a href="http://www.ugotrade.com/2009/07/28/augmented-realitys-growth-is-exponential-ogmento-reality-reinvented-talking-with-ori-inbar/" target="_blank">the comments to my recent post on Ogmento</a>).</p>
<p>I know you are a strong advocate of this kind of real time shared experience being part of AR.Â  But we are only just beginning to see it emerge via Wave on the existing web &#8211; what will it take to have this kind of real time shared experience in AR!Â  We got briefly into the thick client, thin client, cloud versus P2P discussions &#8211; what is your approach to delivering a massively shared real time experience that is like Wave not confined to a walled garden?</p>
<p><strong>Robert:</strong> I&#8217;<span>m not a fan of any of those models as being stand alone or mutually exclusive. Again, the hybrid model with the best of both worlds is key. In the early stages of the emerging industry, you are likely to see some walled gardens (or perhaps a walled garden of walled gardensâ€¦). </span></p>
<p><span>No one knows how things are going to turn out in the next five to ten years and few people are thinking about it actively. For us though, I favor Alan Kayâ€™s quote (pardon the paraphrasing): â€œTo accurately predict the future, invent itâ€. Thatâ€™s what we are doing. In the short term, there will be plenty of experimentation in the industry and a lot of model testing.</span></p>
<p><strong>Tish: </strong>Do you think though Wave protocols might be useful as at least part of the picture for AR standards?Â  As you point out open standards and open protocols are going to be vital for shared experiences of AR.Â  Is it important to build off existing protocols to get the ball rolling and what do you see as being the important early protocols for AR?</p>
<p><strong>Robert:</strong> I think for now, we will use a lot of existing protocols for communications and whatnot, as well as the usual standards for things like 3D models, animation, and so forth. This is only natural. However, as the industry and technology evolves, we will need entirely new ones. As far as I know there is no existing market standard for anything like the Holographic Doctor from Star Trek Voyager, and that type of thing is definitely in the pipeline for the future (sooner than you would think).</p>
<p><strong>Tish:</strong> All the excitement at the arrival of the browser like mobile reality developments has been really great &#8211; I feel people are getting a taste for what it means to compute with anyone/anything, anywhere and and anytime.</p>
<p>Wikitude started the ball rolling. And with Wikitude.me it is the first to support user generated content. Now there is Layar, Sekai Camera also. But as you mentioned to me in an earlier chat, with Layar and Wikitude opening up &#8220;their are probably half dozen other apps coming out in short order with similar functionality (even the AR twitter thing has some similarities).&#8221;</p>
<p>What has been most exciting to you about these developments up to this point? What will these apps/platforms need to do to stand out in a crowd.Â  Up to now, these browser like AR experiences do nothing with close by objects. Do you see &#8220;world browsers&#8221; with near object recognition coming out in the near future. Could Wikitude do this with an integration of SRengine or Imagination?</p>
<p><strong>Robert:</strong> Yes, Wikitude<span> or Layar could do this (integrate with something else for &#8220;near&#8221; AR) and it would be a step in the right direction. Tagging things in the real world is the basic functionality that will grow from text tags to photos, videos, 3D objects, and all sorts of other types of data and meta data. This gets really fun when that data is generated by the object itself. First is just giving people the ability to tag something and share that tag with their friends, everything else grows from that. This sort of functionality is probably the most exciting in terms of near future advancement.</span></p>
<p><span>However, I think the idea of a stand-alone</span> browser platform is a bit awkward&#8230;unless you also consider firefox a website browser platform. After all, you can create widgets (applications) for it. Anyway, the point is having access to the same data&#8230;if you put three people in a room, one for each browser, they should see and experience the same content, although the interface might be different (based on what browser and of course which hardware they are using). This means there needs to be some communication between whatever servers they are storing their data on (meaning, user tags) and some standard for how those tags are created.</p>
<p>Of course, if all they are doing is grabbing the GPS coordinates of the nearest subway station and telling you how far it is and in what direction, then they should all be able to see the same thing, regardless of the platform. But then, that isn&#8217;t really interesting is it? I could get the same info on a laptop with google maps.</p>
<p>This is part of the problem right now though&#8230;no one seems to be thinking about the bigger picture much. All of the effort is either on making the next cool ad campaign for a car or a movie, or creating a tool to tell you where the nearest thingamajig is, but in a really cool fashion on a mobile device.</p>
<p>No one is talking much about filtering data, privilege systems, standards, third party tools, interoperability, and so on. There is also little conversation about where hardware is going. Right now everyone is developing software based on what hardware is available. This needs to change where hardware is being developed to take advantage of new software coming out (this happened in the PC industry a while back and growth accelerated dramatically).</p>
<p>These are some of the reasons why I led the effort to start the AR Consortium. We brought CEOs from 8 different AR companies and startups together to start talking about these issues. We are still getting organized and have plans to expand the membership to other companies, but we want to do this right and we aren&#8217;t rushing things. The important thing is that we have started and there is at least a line of communication open now, where there wasn&#8217;t before.</p>
<p>I would expect to see the early movers expanding what they offer very soon, and they will probably lead the way in the short term. Definitely keep an eye on the companies involved in the AR Consortium. There are lots of very smart and motivated people there, and they are far ahead of all the experimental dabbling in AR we are beginning to see on youtube, twitter, and elsewhere.</p>
<p><strong>Tish: </strong>When we had a discussion about what were the basics for an AR platform and an AR browser earlier, you talked about the difference between tools, a platform, and a AR browser &#8211; like Wikitude and Layar which should be about  features/functionality e.g. to create treasure hunts AR geocaching, invisible AR yellow sticky notes you can leave at restaurants you don&#8217;t like, etc. Also you noted it should let you explore (browse) multiple formats, and open content content for AR &#8211; any data, information, or media that is linked to something in the real world and the visualization/interaction with the same.</p>
<p>Wikitude<span> is a stepping stone to a true browser by your definition. But are we also seeing what you would define as an AR platform emerging â€“ Unifeye, Wikitude (you can recap your definition if you like too)?</span></p>
<p>I think Wikitude hopes to provide the lego blocks forÂ  augmented reality readers, browsers, applications, tools, andÂ  platforms?</p>
<p><strong>Robert:</strong> I expect some segmentation among the various AR companies that are out now, as they find their individual strengths and focus on them. Some will emphasize the client software (the browser), others will develop robust tools for creating content, SDKs/APIs will advance and facilitate rapid development of applications, etc. Neogence is ultimately working on the glue in the middle that ties everything together, makes it massively multiuser, persistent, and ubiquitous. Things like Unity3D have the potential to fill a need in the middleware space.</p>
<p><strong>Tish:</strong> I know <a href="http://www.ugotrade.com/2009/06/12/mobile-augmented-reality-and-mirror-worlds-talking-with-blair-macintyre/" target="_blank">Blair McIntyre</a> (see my interview with Blair here) and others are using Unity3D as an AR client, Could Unity3D become increasingly important?</p>
<p><strong>Robert:</strong> It has the potential to become a favored middleware for providing the rendering layer. It already works nicely in regular browsers, and on several mobile platforms. Why code all the graphics rendering stuff from scratch when you can just license something and extend its features with AR functionality?</p>
<p><strong>Tish:</strong> Now to ask your own question back to you! There seems to be a lot of reason to think that, eventually, there will be the kind of access to the iphone video API that augmented reality really requires and by that I mean more than we will get with OS 3.1 which is rumored to deliver only about half of what we really need for AR on the iphone &#8211; &#8220;not truly useful when you want to align video. with graphics.&#8221;Â  So:</p>
<p><em>&#8220;The iphone&#8230;future or failure? Seemingly anti-developer stance regarding augmented reality, and only a sliver of the global market share. Are we letting the short term glitz of Apple and the iPhone fad pull us in the wrong direction? Shouldnt we be focusing on symbian devices that have the lion&#8217;s share of the market? or should we be looking more at either other OSs (winmobile, android) or not at all and trying to create a new platform that is more MID and less smart phone with a hardware partner?&#8221;</em></p>
<p><strong>Robert:</strong> Apple and the iphone are a bit problematic right now. There is no way I can go to a venture capitalist (at least in North America) and say hey we are building awesome AR applications for winmobile or symbian&#8230;they would either laugh or they simply wouldn&#8217;t get it. There is this false perception that the iphone is the ultimate mobile device, it is the sexiest, and the only thing that people want. Everyone wants a demo on the iphone, the media is mostly interested in iphone developments, and the apple fanatic market could give a fig about other devices. Other devices may have a larger market share or even better hardware, but we have to focus on the iphone right now at least in the demo stage to get any market attention and traction worth the time and effort.</p>
<p>In the future though, unless Apple changes its stance with their SDK and APIs, and starts adding hardware that is key for mobile AR (beyond what is there now), the market will move on without them. <span>This is a really easy decision to make given Apple&#8217;s draconian policies and the fact that their percentage of the global market is miniscule. The smart companies are looking at the whole picture and not putting all of their eggs in the Apple basket.</span></p>
<p>Of course, once the wearable displays are commercially viable everything changes. Wearable computers with small screens or even no screens are going to be what everyone wants. The interface will go from handheld touch screens to virtual holographic interfaces that you interact with using your bare hands.</p>
<p>So for now, <span>(the immediate short term), </span>its all about the iphone. Taking mobile ubiquitous AR to the global market and building for the future will be based on something else. Hardware risks becoming a commodity or a closed platform. Do you really want to buy the Apple iGlasses and only see AR content that is compatible, where your best friend has a pair of WinGlasses and sees something entirely different? No. The hardware, and the client software (what people are calling the ar browser now) will become common and it won&#8217;t matter what brand you use, they will all be accessing the same content.</p>
<p>But at least for the forseeable future, we are building software for specific hardware, and the sexiest mobile on the block is the iphone. The second someone comes out with something much better and the paradigm shifts (software driving hardware instead of vice versa) everything changes.</p>
<p><strong>Tish:</strong> How is the quest for sexy AR eyewear going.Â  I know we were checking out <a href="http://www.masunaga1905.jp/brand/teleglass/" target="_blank">the Japanese eyewear</a> with Adam Johnson from <a href="http://genkii.com/" target="_blank">Genkii</a> just now.Â  For the Neogence project &#8211; as you are going for a fully developed model of AR doesn&#8217;t this necessitate going beyond the iphone and getting the hardware companies moving on the eyewear?</p>
<p><strong>Robert:</strong> The guys making wearable displays really need to get off the pot and stop paying lip service to mobile AR. If they don&#8217;t do something quick, I,Â <span> and others, are</span> going to be scouring the planet looking for someone capable of building the lightweight stylish wearable displays with transparent lenses we are begging for. We aren&#8217;t going to be waiting around for hardware anymore. The AR Pandora&#8217;s box has been opened. I should note that many of us (AR Consortium members) have had less than pleasant experiences or communications with the half dozen companies or so that are making wearable displays. Either their visual design is terrible, the materials feel flimsy, the field of view is limited, or the companies are preoccupied with other business and government contracts. Any attention to the growing AR market is an afterthought and in a few cases condescending. AR is going to be a billion dollar industry in a very short time, and these guys are just leaving money on the table. If they were smart, they would be begging the CEOs from the AR Consortium to fly out to their offices and collaborate on building a pair of wicked sick glasses. The smart phone manufacturers should be doing the same thing, but I have to say that they at least seem to have some ambition and zeal to create better devices, so I can&#8217;t really complain too much there.</p>
<p>Anyway, to answer the rest of your question, we have to assume that the hardware guys, especially regarding the eyewear, is going to take a long time to develop and release the things we need for the ultimate AR experience. So, our goal is to start building things now for what is available. That means scaling things down and handicapping what AR can do, so it works on the &#8220;sexy&#8221; iphone. The important thing though is to start creating applications -now- so when the glasses are commercially available, there will be a wealth of content for people to access and use on day one.</p>
<p>As long as Apple isn&#8217;t playing nice,<span> </span>it is going to hurt everyone. <span>Is it any surprise that they shut down Google Voice? </span> There is a huge opportunity for someone to step up and leapfrog the rest of the industry. Give us the hardware and we will create amazing software for it. Don&#8217;t compete with the iphone, surpass it.</p>
<p><strong>Tish: </strong>What is the state of play of current AR technology and toolkits?</p>
<p><strong>Robert:</strong> The current crop of AR technology and toolkits is absolutely critical for this stage of the industry, and everyone should be leveraging it as much as possible. I talk down marker and image based tracking a lot, but I also like to point out that it is the necessary baseline that the industry is going to be built on. The problem is that there is only so much you can do with marker driven apps, and as creative people and marketing types start conceptualizing about all sorts of cool stuff for the future, they risk setting the expectations too high. It is one thing to show someone the future, it is another to say this is the future and its happening right now. This is why I cringe everytime I see a conceptual video presented as &#8220;our product DOES this&#8221; instead of &#8220;our product WILL DO this.&#8221; <span>Something that simple can still cause the butterfly effect of raising expectations too high and contribute to overhyping.</span></p>
<p><strong>Tish: </strong>One of the things that seems very exciting about the new <a href="http://ogmento.com/" target="_blank">Ogmento</a> partnership is that experienced content producersÂ  <a id="squu" title="Brad Foxhoven" href="http://www.blockade.com.nyud.net:8080/about/about-blockade" target="_blank">Brad Foxhoven</a> and <a id="odvk" title="Brian Seizer" href="http://brianselzer.com/">Brian Selzer</a> from <a id="xow_" title="Blockade" href="http://www.blockade.com/" target="_blank">Blockade</a> are now taking a leading role in AR.Â  What are the most exciting directions for content that you see emerging for AR in the next 12 months?</p>
<p><strong>Robert:</strong> Virtual (well, augmented) pets, and multiuser mobile AR games (2-4 people) are probably going to lead in the next 12 months for content. Easy, accessible, engaging.</p>
<p><strong>Tish: </strong>And are you at Neogence also involved in content partnerships?</p>
<p><strong>Robert:</strong> Yes, we are in the process of finalizing some content partnerships with an eye for long term relationships. We are specifically looking for partners that want to find substantive ways to leverage AR technology, and not use it as a superficial gimmick or attraction that wears off after five minutes. I&#8217;m still cringing over the Proctor &amp; Gamble Always campaign with AR.</p>
<p><strong>Tish:</strong> So back to your observation about some of the tricky problems re creating a true global massively multiuser, ubiquitous, mobile AR platform &#8211; what are some of the main obstacles to this mission in our view? (aside from getting investment!)</p>
<p><strong>Robert:</strong> Trying to explain it to people. The technical problems we can handle or have already solved. But trying to communicate what exactly we are doing is still tough. Not because it is overly complicated, but rather because it is so new and different. People are having a hard time grasping augmented reality beyond marker/webcam.</p>
<p><strong>Tish: </strong>Which AR tools are most important right now?</p>
<p><strong>Robert:</strong> Content is critical right now to show what the technology is capable of and to continue building the presence of augmented reality in the public mind the big benefit to integrated / unified platforms now is speed of development for content. I think that the flash artoolkit = papervision is rocking the planet right now. It is accessible, easy to learn, and lets people create something very quickly. More tools and middleware are coming out and this increases options for designers and developers.</p>
<p><strong>Tish: </strong>What are your favorite papervision apps?</p>
<p><strong>Robert: </strong>Hrm, I don&#8217;t have a favorite papervision app just yet, although I think the tech is solid. I expect to see a lot of stuff built on that platform in the near future. Especially as more ad agencies get on the bandwagon and start telling their IT guys to learn how to program flash so they can make something. Have you seen www.ronaldchevalier.com Not so much for the actual AR stuff, but because the whole thing is just brilliant. Its exactly like some cult figure spiritual guru would do with AR. I wish I had thought of it first actually. This is probably one of the best -seamless- implementations of AR in marketing where it fits&#8230;it isn&#8217;t just jammed in there for the sake of saying they used AR.</p>
<p><strong>Tish:</strong> Do you think Apple is going open the iphone to the full potential of augmented reality anytime soon &#8211; a lot of expectations have been raised?</p>
<p><strong>Robert:</strong> Apple is like that guy has a party at his house and owns this really awesome state of the art home theater in his basement, but makes everyone watch a movie in the living room on a regular TV with a VCR.</p>
<p>They need to get over themselves and quit being a wet blanket. Otherwise, we are taking the beer and pizza we brought, and going to someone else&#8217;s house. <span>Sorry, the Apple thing is a bit of a sore point with me.</span></p>
<p><strong>Tish:</strong> But will people leave all that candy and soda at the appstore?</p>
<p><strong>Robert:</strong> I tell you what though, there is an opportunity for certain mobile phone manufacturers to give me a call and start talking to Neogence and the other members of the Consortium. We have some ideas and specs that could have a radical impact on the mobile market and stuff the IPhone in a box. Hint hint.</p>
<p><strong>Tish:</strong> So what is your vision for the ARconsortium.Â  I know it kicked off with a letter to Apple about the video API.Â  What is the next step? There was a lot of hope that this year would be big for MIDs but this really hasn&#8217;t happened yet &#8211; do you think there is hope for a MID take off despite the lousy economy?)</p>
<p><strong>Robert: </strong>MIDs? No, not yet. smart phones are too lucrative and too hot. It isn&#8217;t time yet for the MID to go mainstream. For that to happen, there needs to be a driving need (cough ubiquitous AR cough)</p>
<p>The AR consortium is mostly an informal affiliation. I expect that representatives from each member will probably meet at every significant conference to catch up over drinks. We are also going to be planning for our own members conference at least once a year. That will happen after we expand the membership though.</p>
<p>The main idea behind the consortium though was to open up a channel of communication between the CEOs so we could work together on standards, solving problems, collaborating, forming some partnerships, and using the collective to bang on the doors of companies like Apple and others. There is power in a group.</p>
<p><strong>Tish:</strong> You mentioned there is a whole long conversation we can have about getting the eyewear.Â  As you point out true AR eyewear changes everything.Â  Can give a little road map of where this has to go?</p>
<p><strong>Robert: </strong>There are essentially four or five main approaches, depending on whether or not you make the lenses special or if they are just plain. You would normally want them to be plain so people with prescription lenses wouldn&#8217;t have problems and would have the option to switch them out. Some types use a more prismatic approach for top down projection, or a corner piece mounts lasers and bounces them off the lens into the eye.Â  Another approach is embedding OLEDs or something else into the lenses themselves.</p>
<p>I really like the <a href="http://www.lumus-optical.com/" target="_blank">Lumus</a> approach, but their product design isn&#8217;t quite there yet. If the wearables don&#8217;t look cool, people won&#8217;t use them. To be honest, if I had the money, I&#8217;d probably ask the Art Lebedev guys to design them based on someone else&#8217;s optical engineering. They designed the <a href="http://www.artlebedev.com/everything/optimus/" target="_blank">optimus maximus</a> old keyboard&#8230;Â Â  brilliant industrial designers, loaded with engineers too. If these guys couldn&#8217;t build the glasses and make them look damn bad ass, I&#8217;d be shocked. Heck, I bet they could build the next gen MID while they were at it.</p>
<p><strong>Tish: </strong>Getting the hardware innovation and software innovation feeding into each other would be really great.</p>
<p><strong>Robert</strong>: Absolutely.</p>
<p><strong>Tish</strong>: That would push the eyewear forward too wouldn&#8217;t it?</p>
<p><strong>Robert:</strong> All it takes is one, and then the competitive landscape would fire right up.</p>
<p><strong>Tish:</strong> What applications would the accurate gps enable?</p>
<p><strong>Robert:</strong> Everything. for example, you know exactly where the phone is and where it is facing, that means you can put it on a table and hit a button, then move it somewhere else and do the same thing in a few minutes, you have a nearly accurate &#8220;mental&#8221; model of the whole place now you go back and start dropping virtual flower pots everywhere.</p>
<p>This is one area where I think the smart phone guys are missing the boat and taking the cheap route. It is possible to have very accurate GPS (down to a six inch area) with better chips and firmware, but it is cheaper to stick in old tech. Most apps today dont need that hyper accuracy, so they aren&#8217;t bothering. Mobile AR though, thats a different story.</p>
<p>With that level of accuracy, you would know exactly where the mobile device is, so all you would need to know is the direction it is facing (orientation), and you could solve one of the problems with registering exactly where 3D objects and augmented media is (it is more complicated than I am describing it, but we don&#8217;t need to get into that much detail here). You wouldn&#8217;t need markers anymore.</p>
<p><strong>Tish: </strong> Isn&#8217;t Wikitude doing this with Wikitude.me their tagging app.?</p>
<p><strong>Robert:</strong> Not really. That type of approach is on a very large scale using the accelerometers compass and GPS to determine where you are and what is in the distance. They (and others like Layar) don&#8217;t handle &#8220;near&#8221; AR. They effectively poll your GPS and then check a database to see what is nearby and what degree/distance it is and then they draw a representation on the screen. They don&#8217;t even need a mobile device&#8217;s camera at all.</p>
<p>Even if they did things up close, its still based on finding landmarks or on things that are broadcasting their location. For example, if they were standing near me, they might get &#8220;robert, 37 degrees, 15 meters away&#8221; but they wouldn&#8217;t be tracking me exactly as I walk around or have the ability to overlay graphics on ME.</p>
<p><strong>Tish:</strong> I retweeted your <a title="#ar" href="http://twitter.com/search?q=%23ar">#ar</a> marketing using ARToolkit + flash (markers/webcams) = Photoshop pagecurl  &lt;six months. Bad design kills innovation. I know you like <a href="http://ronaldchevalier.com/" target="_blank">Dr Chevalier </a>though!Â  What are some of the other AR marketing projects that you like. What would you like to see in terms of innovation in the next 6 months?</p>
<p><strong>Robert:</strong> The marker/webcam approach is already becoming overused and cliche (tremendously fast). Older readers will remember the ubiquitous photoshop page curl that adorned nearly every website and graphic on the internet back in the day. It was horrible. Yes, the Dr. Chevalier stuff cracks me up.</p>
<p>I want to see some big companies or ad agencies really try to do something different with AR, preferably mobile. Take some risks, do something different. Don&#8217;t follow the crowd. Innovation? I want to see some wearable displays with transparent lenses, I want a mobile device specifically designed for ubiquitous AR, I want to see some experimenting with AR in the green tech sector, and I&#8217;d like to see someone get that GiFi wireless technology from that researcher in Australia and jam it into a smart mobile. I would also like my flying car and lunar vacation now, thank you. It is almost 2010 and no one has found that black obelisk yet.</p>
<p><strong>Tish:</strong> So a few closing thoughts! What do you see as the next big thing? Hopes for the ar consortium?Â  Biggest bstacle for commercial AR?Â  And what is the coolest thing you have seen this year?!</p>
<p><strong>Robert:</strong> The next big thing is what I&#8217;m working on hahaha. I hope the AR Consortium will grow and be the active catalyst in making AR mainstream, practical, and world changing.</p>
<p>The biggest obstacle is making sure that the right funding finds the right developers to develop the right technology and create kick ass applications.</p>
<p>The coolest thing I&#8217;ve seen this year would probably be <a href="http://vimeo.com/5595869 " target="_blank">the facade projection stuff</a> (see below): Now, imagine that, but without the projector. Thats part of what I envision for AR in the future.</p>
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		<title>&#8220;Do Well By Doing Good:&#8221; Talking Experience and Design in a Mobile World with Nathan Freitas and David Oliver</title>
		<link>http://www.ugotrade.com/2009/04/04/do-well-by-doing-good-talking-experience-and-design-in-a-mobile-world-with-nathan-freitas-and-david-oliver/</link>
		<comments>http://www.ugotrade.com/2009/04/04/do-well-by-doing-good-talking-experience-and-design-in-a-mobile-world-with-nathan-freitas-and-david-oliver/#comments</comments>
		<pubDate>Sat, 04 Apr 2009 06:05:18 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[culture of participation]]></category>
		<category><![CDATA[digital public space]]></category>
		<category><![CDATA[home energy monitors]]></category>
		<category><![CDATA[Instrumenting the World]]></category>
		<category><![CDATA[internet of things]]></category>
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		<category><![CDATA[mobile meets social]]></category>
		<category><![CDATA[Mobile Phones in Africa]]></category>
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		<category><![CDATA[Paticipatory Culture]]></category>
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		<category><![CDATA[david oliver]]></category>
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		<description><![CDATA[Nathan Freitas holding a Peek with Oliver+Coady partner David Oliver talking to fans at New York Tech Meetup &#8211; Mobile Meets Social Volunteerism and participation in public life seem to come naturally to Nathan Freitas. Nathan is one of the leading innovators/developers in NYC in mobile strategy/design (for more on his Android development read on). [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/04/nathafreitaswithpeek.jpg"><img class="alignnone size-medium wp-image-3357" title="nathafreitaswithpeek" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/04/nathafreitaswithpeek-300x199.jpg" alt="nathafreitaswithpeek" width="300" height="199" /></a></p>
<p><em>Nathan Freitas holding a <a href="http://www.getpeek.com/indexb.html" target="_blank">Peek</a> with <a href="http://olivercoady.com/" target="_blank">Oliver+Coady</a> partner David Oliver talking to fans at <a href="http://www.meetup.com/ny-tech/calendar/9466657/" target="_blank">New York Tech Meetup &#8211; Mobile Meets Social</a><br />
</em><br />
Volunteerism and participation in public life seem to come naturally to <a id="chzc" title="Nathan Freitas" href="http://openideals.com/" target="_blank">Nathan Freitas</a>. Nathan is one of the leading innovators/developers in NYC in mobile strategy/design (for more on his Android development read on). And he is much in demand as speaker who shows others how to realize their mobile experience and design dreams (for upcoming speaking engagements see Nathan&#8217;s blog). But also Nathan has spent much of the last ten years working on new ways for causes and non profits to benefit from technology.</p>
<p>Most recently <a id="plcq" title="Nathan has started working part time for the NY Senate under, &quot;Albany's King Geek,&quot;" href="http://www.observer.com/2009/media/albany%E2%80%99s-king-geek" target="_blank">Nathan has started working part time for the NY Senate under, &#8220;Albany&#8217;s King Geek,&#8221;</a> the new CIO Andrew Hoppin:</p>
<p><strong>&#8220;The CIO team is organizing training sessions for senators and their staff on social networking platforms and how to pay attention to online feedback. Last week, they hired mobile specialist <span class="il">Nathan</span> <span class="il">Freitas</span> to create new phone applications that will allow citizens to get government news on the go.&#8221; </strong></p>
<p>Also, Nathan is currently supporting engineer on, <a href="http://www.theextraordinaries.org/" target="_blank">The Extraordinaries</a>, a smart phone application that explores territory &#8220;beyond the flattening tendency of online relationships&#8221; (see <a id="i6qw" title="this list from Andy Oram" href="http://www.praxagora.com/andyo/professional/government_participation_question.html" target="_blank">this list from Andy Oram</a> of the Questions on Government participation).Â  <a href="http://www.theextraordinaries.org/" target="_blank">The Extraordinaries</a> is Ben Rigby and Jacob Colker&#8217;s prize winning projectÂ  &#8211; &#8220;a smartphone application that delivers volunteer opportunities on-demand.&#8221;</p>
<p>Ben&#8217;s post, <a title="Information Age Volunteerism - Open Sourced! Crowdsourced!" href="http://techpresident.com/blog-entry/information-age-volunteerism-open-sourced-crowdsourced" target="_blank">Information Age Volunteerism &#8211; Open Sourced! Crowdsourced!</a> and the extensive comments give a detailed analysis and critique of this brilliant and creative new approach to volunteersim in the information age.</p>
<p>Nathan, in my view, is a great example of how to &#8220;do well by doing good.&#8221; And, I am particularly excited by the work Nathan and his partner in <a id="nwp6" title="Oliver+Coady" href="http://olivercoady.com/">Oliver+Coady,</a> David Oliver, are doing on Android, e.g., Nathan&#8217;s new <a id="jjed" title="gReporter - opensource, geotagging, media capture report client" href="http://openideals.com/greporter/" target="_blank">gReporter &#8211; opensource, geotagging, media capture report client</a> (you can <a id="ycbi" title="download the source here" href="http://github.com/natdefreitas/georeport-android/tree/master">download the source here</a>).</p>
<p>I first met Nathan when I interviewed him about <a id="kx4_" title="Cruxy" href="http://openideals.com/2009/03/11/cruxy/">Cruxy</a> in 2007 (see my post, <a href="http://www.ugotrade.com/2007/05/24/the-mixed-reality-metarati-at-destroy-tv-merging-art-commerce-politics-and-play/" target="_blank">The Mixed Reality Metarati and &#8220;Destroy TV:&#8221;Â  Merging Art, Technology, Politics and Play</a>).Â  Nathan recently announced that <a id="v9nm" title="&quot;the fat lady has just uploaded her last song,&quot;" href="http://openideals.com/2009/03/11/cruxy/">&#8220;the fat lady has just uploaded her last song.&#8221;</a> Cruxy was an innovative distributed music venture Nathan started with Jon Oakes.Â  Although, as Nathan explains, Cruxy &#8220;never really broke through in the way we hoped.&#8221; Nevertheless Cruxy seems to have been a fertile garden for ideas that are coming of age in Oliver-Coady&#8217;s current mobile experience endeavors.Â  As Nathan explains, &#8220;the world, including Apple and iTunes, has shifted to embrace some of the ideals we have always had &#8211; open formats, more ways to distribute and promote online, more avenues for niche content to be discovered and heard.&#8221; Cruxy&#8217;s technology platform, built by the incomparable Will Meyer:<br />
<strong><br />
&#8220;was a great success in my mind, being one of the first to fully embrace Amazonâ€™s cloud and provide a widget-based commerce system that actually worked!&#8221;</strong></p>
<p>Nathan has a new company, Oliver+Coady. But Nathan told me that he feels he is over his &#8220;start up phase.&#8221;</p>
<p><strong>Nathan Freitas:</strong> I am just tired of the term &#8220;startup.&#8221; I&#8217;m more interested in being defined as person than a member of a corporation. Also I am more interested in the ideas of cooperatives, and have been working on this idea (<a id="un1g" title="see here for more on the New York Creative Cooperative" href="http://scratch.openideals.com/index.php/New_York_Creative_Cooperative" target="_blank">see here for more on the New York Creative Cooperative</a> ).</p>
<p><strong>Tish Shute:</strong> You do a high percentage of non profit work. Are you still managing to keep the home fires burning in the economic downturn?</p>
<p><strong>Nathan Freitas:</strong> There is definitely profit to be made in non-profits because even if you only get paid half of what you get for corporate work, it is worth it in terms of fulfillment, ego, respect, and general contribution back to the planet. However, I&#8217;ve also been investing time &amp; energy w/o pay into thinking about how causes can benefit from technology for over ten years. So its not just something you decide to do one day, and suddenly are successful.</p>
<p><strong>Tish Shute:</strong> What are some of the highlights of your non profit work recently?<br />
<strong><br />
Nathan</strong>: Well, <a id="nywz" title="The Extraordinaries" href="http://www.theextraordinaries.org/about.html" target="_blank">The Extraordinaries</a> project is definitely a highlight. It is focused on a whole new approach to volunteering and winning the first prize at the <a href="http://wemedia.com/miami09/" target="_blank">WeMedia Conference</a> for the non-profit tech category was a great validation of the work. I am just a supporting engineer on the effort, which was founded by my good friend Ben Rigby (a longtime non-profit tech guy as well) and Jacob Colker.</p>
<p>Ben wrote this excellent book on mobile tech and organizing, <a id="lrfb" title="Mobilizing Generation 2.0" href="http://www.amazon.com/Mobilizing-Generation-2-0-Practical-Technologies/dp/0470227443" target="_blank">Mobilizing Generation 2.0</a> He&#8217;s done a ton of mobile work with youth voters via his non-profit, <a id="u5yr" title="Mobile Voter" href="http://mobilevoter.org/about.html" target="_blank">Mobile Voter</a>.</p>
<p>The Extraordinaries is really taking all of our joint experience and putting it into a whole new system that is meant to go beyond generic email blasts that just ask you to &#8220;send a fax&#8221; or &#8220;send a link&#8221;. it gives people specific tasks they can accomplish on their phone or in their local area using their phone.</p>
<p><strong>Tish: </strong>Did you do Twitter Vote Report with Ben too?</p>
<p><strong>Nathan:</strong> Oh, no, <a id="rkbs" title="Twitter Vote Report" href="http://twittervotereport.com/" target="_blank">Twitter Vote Report</a> was with a different group of folks&#8230;mostly east coast-based, organized by the <a id="z91u" title="TechPresident.com blog" href="http://techpresident.com/" target="_blank">TechPresident.com blog</a>. But Ben and I worked on SMS efforts for the 2004 election. We sent 40,000 messages out to SEIU labor members and MoveOn members&#8230; really the first time SMS was used in a wide-scale manner to help get out the vote on election day.</p>
<p><strong>Tish:</strong> Do you have a new mobilization project planned?</p>
<p><strong>Nathan:</strong> Its all about The Extraordinaries right now. We&#8217;ve got a big launch coming in June, and are working actively to add more causes that can benefit from volunteers and organizations that have volunteers but don&#8217;t know what to do with them.</p>
<p><strong>Tish:</strong> I was just looking at <a id="mg55" title="your post on Peek" href="http://openideals.com/?s=peek&amp;x=0&amp;y=0" target="_blank">your post on Peek</a> too.</p>
<p><strong>Nathan:</strong> Yeah&#8230; fortunately that is a completelyÂ  &#8220;for profit&#8221; gig.Â  But I like the company a lot, and think their spirit of providing access to email at a very low cost plays well with the non-profit world.</p>
<p><strong>Tish:</strong> So it isn&#8217;t just iphone apps that are paying the bills?</p>
<p><strong>Nathan:</strong> Nope. iPhone is just an aspect. Everyone is so obsessed with it and how to strike it rich quick, but in the greater scheme of things, there is a huge ecosystem of mobility out there for you to find a niche in, if you are looking.</p>
<p><strong>Tish:</strong> Are you able to monetize your work on Android yet?</p>
<p><strong>Nathan:</strong> here and there&#8230; releasing some for pay apps soon, also including &#8220;free&#8221; Android ports in some high-profile iPhone apps we hope to have out soon. Some successful iPhone app developers are looking for people to port their apps to Android, as well.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/04/georeporter.jpg"><img class="alignnone size-medium wp-image-3358" title="georeporter" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/04/georeporter-145x300.jpg" alt="georeporter" width="145" height="300" /></a></p>
<p><a id="jjed" title="gReporter - opensource, geotagging, media capture report client" href="http://openideals.com/greporter/" target="_blank">gReporter &#8211; opensource, geotagging, media capture report client</a></p>
<p><strong>Tish: </strong>So what are your hopes for Android development in general and your gReporter app in particular?</p>
<p><strong>Nathan:</strong> I think Android represents right now what Linux on desktops did in 99 or 00Â  Though as we all know, cycles of technology seem to speed up. There is huge interest in it at the academic level and there is also a genuine interest in its use by non-profit/development agencies working around the globe.</p>
<p>You have to jump through hoops to get an unlocked, open iPhone w/o contract. Android provides an alternative solution to this, that acts more like a true platform, and not just a consumer product.</p>
<p><strong>Tish:</strong> At the moment the Android market place is only for free apps right?</p>
<p><strong>Nathan:</strong> No, it now supports paid apps. I just bought one today for $2.99</p>
<p><strong>Tish:</strong> What did you buy?</p>
<p><strong>Nathan:</strong> An app that allows me to turn my G1 phone into a WiFi hotspot sharing my 3G connection to anyone who connects.</p>
<p><strong>Tish:</strong> So what are the most important aspects of Android in your view?</p>
<p><strong>Nathan:</strong> There areÂ  two sites to help demonstrate what is really going on with Android that makes it significant</p>
<p>1) <a id="jr_o" title="Open Intents" href="http://www.openintents.org/en/intentstable" target="_blank">Open Intents</a> &#8211; this is the ecosystem of developers, all creating services and apps that interoperate, share data, and generally build a very rich Microsoft style platform:<br />
except all these are open-source and built by lots of small developers and not one big corporation.</p>
<p>2) <a id="zdqw" title="Android on HTC" href="http://www.androidonhtc.com/" target="_blank">Android on HTC</a> &#8211; this is the home for all the efforts to port Android to pre-existing HTC/XDA mobile phone hardware. You can see the status of ports here: http://wiki.xda-developers.com/index.php?pagename=Android_devicesÂ  Imagine&#8230; taking an old Windows Mobile HTC phone, and then popping in an SD card that reformats it over to Android brand new phone!Â  For much of Asia, India and Africa, there is huge interest in this.</p>
<p><strong>Tish:</strong> Nice! You mentioned earlier that you are thinking of doing SDK for the android sensor API&#8217;s?</p>
<p><strong>Nathan: </strong>That would be part of the geo report app&#8230; expanding it to capture all sensing data and report that when you submit your text, photo or audio report.Â  Right now it just detects your lat and lon, but no reason it couldn&#8217;t also check your compass, altitude and whatever other data the device might offer.</p>
<p><strong>Tish</strong>: So what will your geo report do now?</p>
<p><strong>Nathan:</strong> It allows you to submit a text, photo or audio report, tagged with geo coordinates, timestamp, and basic user info (name, email, home location, etc) to whatever server it is configured to us. it is the latest release of code used for the TwitterVoteReport and InaugurationReport efforts.</p>
<p>There is also just a lot to learn or use from the code itself, which is available at: http://github.com/natdefreitas/georeport-android</p>
<p>Lots of little lessons learned packaged up into a functioning application</p>
<p><strong>Tish:</strong> How many sensor APIs does android have?</p>
<p><strong>Nathan</strong>: http://developer.android.com/reference/android/hardware/SensorManager.html</p>
<p>int SENSOR_ACCELEROMETER A constant describing an accelerometer.<br />
int SENSOR_ALL A constant that includes all sensors<br />
int SENSOR_DELAY_FASTEST get sensor data as fast as possible<br />
int SENSOR_DELAY_GAME rate suitable for games<br />
int SENSOR_DELAY_NORMAL rate (default) suitable for screen orientation changes<br />
int SENSOR_DELAY_UI rate suitable for the user interface<br />
int SENSOR_LIGHT A constant describing an ambient light sensor Only the first value is defined for this sensor and it contains the ambient light measure in lux.<br />
int SENSOR_MAGNETIC_FIELD A constant describing a magnetic sensor See SensorListener for more details.<br />
int SENSOR_MAX Largest sensor ID<br />
int SENSOR_MIN Smallest sensor ID<br />
int SENSOR_ORIENTATION A constant describing an orientation sensor.<br />
int SENSOR_ORIENTATION_RAW A constant describing an orientation sensor.<br />
int SENSOR_PROXIMITY A constant describing a proximity sensor Only the first value is defined for this sensor and it contains the distance between the sensor and the object in meters (m)<br />
int SENSOR_STATUS_ACCURACY_HIGH This sensor is reporting data with maximum accuracy<br />
int SENSOR_STATUS_ACCURACY_LOW This sensor is reporting data with low accuracy, calibration with the environment is needed<br />
int SENSOR_STATUS_ACCURACY_MEDIUM This sensor is reporting data with an average level of accuracy, calibration with the environment may improve the readings<br />
int SENSOR_STATUS_UNRELIABLE The values returned by this sensor cannot be trusted, calibration is needed or the environment doesn&#8217;t allow readings<br />
int SENSOR_TEMPERATURE A constant describing a temperature sensor Only the first value is defined for this sensor and it contains the ambient temperature in degree centigrade.<br />
int SENSOR_TRICORDER A constant describing a Tricorder When this sensor is available and enabled, the device can be used as a fully functional Tricorder.<br />
float STANDARD_GRAVITY<br />
with a few easter eggs as well<br />
GRAVITY_DEATH_STAR_I<br />
SENSOR_TRICORDER<br />
 <img src="http://www.ugotrade.com/wordpress/wp-includes/images/smilies/icon_wink.gif" alt=";)" class="wp-smiley" /> </p>
<p><strong>Nathan</strong>: They are all in the API however, there isn&#8217;t hardware to support all of them yet&#8230; for instance TEMPERATURE is not yet supported<br />
nor is LIGHT.<br />
<strong><br />
Tish:</strong> and errr what is gravity_deathstar</p>
<p><strong>Nathan: </strong>It is a value representing the fictional gravity on the Death Star from Star Wars &#8211; geek humour<br />
<strong><br />
Tish: </strong>That makes me think of <a id="t8:v" title="this great essay by Julian Bleeker, Design Fiction: A Short Essay on Design Science, Fact and Fiction" href="http://www.nearfuturelaboratory.com/2009/03/17/design-fiction-a-short-essay-on-design-science-fact-and-fiction/" target="_blank">this great essay by Julian Bleeker, Design Fiction: A Short Essay on Design Science, Fact and Fiction</a>:</p>
<p><strong>&#8220;When you trace the knots that link science, fact and fiction you see the fascinating crosstalk between and amongst ideas and their materialization. In the tracing you see the simultaneous knowledge-making activities, speculating and pondering and realizing that things are made only by force of the imagination. In the midst of the tangle, one begins to see that fact and fiction are productively indistinguishable.<em>&#8220;</em></strong><em><br />
</em><br />
Picture below is Nathan playing his dream ukulele &#8211; designed using the free, open-source <a href="http://www.inkscape.org/">Inkscape</a> vector drawing tool (see his <a href="http://www.thingiverse.com/thing:299">open-source Ukulele plans here)</a><br />
See <a id="dqj2" title="Nathan's blog for the whole story" href="http://openideals.com/2009/03/27/open-source-ukulele-proto-uno-lazzzzored-ftw/" target="_blank">Nathan&#8217;s blog for the whole story</a> of how the Flying V Rockinâ€™ Ukulele Design he posted to <a href="http://thingiverse.com/">Thingiverse</a> a few weeks ago, after being inspired by <a href="http://twitter.com/bre">Bre Pettisâ€™</a> talk at ROFLThang materialized at theÂ  <a href="http://nycresistor.com/">NYC Resistor</a> &#8220;amazing workshop laboratory in Brooklyn where they let anyone come over and hang out at, to learn how to make, build and fabricate pretty much anything. They also have a <a href="http://www.nycresistor.com/laser/">laser</a> (aka â€œLAAAZZZOOORâ€) which you can think of as an automagic thing cutter-outer!&#8221;</p>
<p>so this&#8230;.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/04/lazoorukele.jpg"><img class="alignnone size-medium wp-image-3359" title="lazoorukele" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/04/lazoorukele-300x164.jpg" alt="lazoorukele" width="300" height="164" /></a></p>
<p>became this &#8230;</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/04/nathanfreitasplayingukele.jpg"><img class="alignnone size-full wp-image-3360" title="nathanfreitasplayingukele" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/04/nathanfreitasplayingukele.jpg" alt="nathanfreitasplayingukele" width="240" height="180" /></a></p>
<p>Nathan and David presented <a id="oofs" title="Coovents" href="http://www.coovents.com/" target="_blank">Coovents</a> at NYTM &#8211; Mobile Meets Social. They had a large group of questioners surrounding them (see picture below).Â Â  I talked to David after the presentation.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/04/new-yorktechmeetup.jpg"><img class="alignnone size-medium wp-image-3361" title="new-yorktechmeetup" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/04/new-yorktechmeetup-300x199.jpg" alt="new-yorktechmeetup" width="300" height="199" /></a></p>
<p>David Oliver was a software architect, user experience designer and product manager in the areas of mobile/wireless and electronic payment at IBM for over a decade.Â  Most recently, he lead the effort to productize a mobile client for IBM&#8217;s Lotus Connections enterprise social networking suite.Â  As a software architect, David was often technical lead for IBM&#8217;s business partner relationships with mobile device manufacturers.Â  Prior to IBM, David was co-founder of the Internet&#8217;s ï¬rst &#8220;micropayments&#8221; company, Clickshare.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/04/david-oliver.jpg"><img class="alignnone size-medium wp-image-3362" title="david-oliver" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/04/david-oliver-227x300.jpg" alt="david-oliver" width="227" height="300" /></a></p>
<h3>Talking with David Oliver</h3>
<p><strong>Tish Shute: </strong>How are smart phones are causing us to rethink what networked online relationships are all about.</p>
<p><strong>David Oliver: </strong>You know these [mobile] devices are .. there&#8217;s a long time we tried to pitch that we&#8217;re going to treat them like they&#8217;re PC&#8217;s, or they&#8217;re just like anything else. But they&#8217;re really not. It may be the same coding style but the way you think about using them is entirely different. And the way you think about your program. so if you use html, java and that kind of stuff, yes it&#8217;s same code type but the way you think about it is entirely different. And to me these little devices make what you said [<em><strong>relationships</strong></em> <em><strong>inherently about who YOU are, WHERE you are, WHAT you are doing, WHAT is around you, etc.</strong></em>] a lot more possible than a PC. because in a PC you almost have to sit in front of it and like it controls you. But the device is so little and there&#8217;s almost no user interface by comparison. You got to be very smart how you build something so that it&#8217;s almost invisible. And of course that&#8217;s the beauty of the iphone, Apple will tell you. The idea of ubiquitous computing. Ubiquitous what? Am I really computing? I don&#8217;t feel like I&#8217;m computing. I feel like I&#8217;m interacting or something.</p>
<p>I think twitter is very cool. The real way it&#8217;s cool is that there&#8217;s no required client. You can access Twitter any way you want.Â  You can imagine other ways to use it. Tweet Deck happens to be a nice for now. What I like about Twitter is, if you give it a tiny bit of thought, the Twitter network&#8217;s complete white noise, just like the internet itself. If you put a probe on the internet it&#8217;s all white noise, it&#8217;s all unordered packets. It makes no sense. So it&#8217;s cool that Twitter is at the level of little bitty conversations, but collectively all white noise. Totally meaningless white noise.Â  There&#8217;s some neat things going on, but I think we haven&#8217;t seen barely the first of what you can do with Twitter.</p>
<p>The way I see it is it&#8217;s like instant messaging where you don&#8217;t instant message to someone you instant message to the network and there are listeners. So normally in the old world of IM like AOL IM I would say Tish let&#8217;s talk and I kind of like grab you. Then it&#8217;s a narrow pipe you to me. You can add a few people in and make a little group, and that makes a bit of a closed network. But with twitter you just like talk into the air as if I were standing over there and you had a twitter client here, we could have the same interview. Because I would be watching you OH I see Tish&#8217;s question. I&#8217;d be over there talkingÂ  and you&#8217;d be picking me up over here. I&#8217;ts like you&#8217;re talking into white noise, like at this bar. You choose to hear me, this guy is not choosing to hear me right now.</p>
<p><strong>Tish Shute:</strong> So what does Android bring to the party?</p>
<p><strong>David Oliver:</strong> They have the notion that you have a telephone platform that&#8217;s open, and that everybody can use. And it&#8217;s got a variety of sensor data &#8211; not just location but also accelerometer and compass and more.Â  So in theory you can almost broadcast that data. It&#8217;s connected to a network. It&#8217;s easy, open API&#8217;s to get at that data. But the question is who are you going to broadcast it to or who are you sending it to. What are they going to do with it? How are you going to control it, and make sure people don&#8217;t misuse it? As you heard with the services tonight, there&#8217;s a central kind of service necessary to filter and rebroadcast that stuff back out to places that need it, or can use it, or you want to have use it. I think the mobile device is only one piece of this. Nat and I always talk about well we do mobile applications but a portion of it is on the server. And coordinating with the people or the group or the central resource that brings all this data together.</p>
<p><strong>Tish Shute: </strong>There seems to be a lot of new location based services &#8211; platforms to aggregate location based data being developed (e.g. <a id="lm5o" title="xtify" href="http://www.xtify.com/" target="_blank">xtify</a> and <a id="algg" title="viaplace" href="http://www.viaplace.com/" target="_blank">viaplace</a>). What do you think about the direction this development is going in?</p>
<p><strong>David Oliver:</strong> It&#8217;s not conventional wisdom but it&#8217;s one of these things where when a crowd of people does something, and that means people themselves are the service providers,Â  when they all get together the net effect is greater that the individual effect would be. Pooling together makes more sense than doing it individually. Its a little bit like an advanced version of you have to have a password for every single site and you manage your passwords. Location is the same way. If you had to give every single website that you enjoyed your location data or tell them how to get it, what a huge pain. So they&#8217;re offering a way to do that in a more general sense. There are humongous privacy issues though. Just like passwords. Would you really trust a place that held all your passwords centrally?</p>
<p>Even with the most basic level of calling. Now that you can call from anywhere. Largely people are getting into a mode where their mobile phone is them. It&#8217;s always with them. That&#8217;s how you reach me. Forget the home phone, the work phone it&#8217;s just a mobile phone. You have an address attached to you, an address I can reach you at that&#8217;s location independent. So there some beauty in that and it&#8217;s very freeing. It makes your location unimportant, you can call me anywhere. You can text me anywhere, message me anywhere. You can be anonymous. My son told me something recently. &#8220;I love going to New York City because I can just walk around and nobody knows me. I&#8217;m completely anonymous. That&#8217;s the coolest thing&#8221;, he says. At one level that is a good thing and a lot of good things can happen that way. But this new thing is sort of the flip side where everybody knows your location. And we haven&#8217;t figured out if that&#8217;s a good thing yet. But we&#8217;re in the throes of that whole changeover happening. And we&#8217;ll see. There&#8217;ll be some misuse. I&#8217;m not an advertising guy, so the fact that everything&#8217;s got to be ad supported makes it potentially very creepy and very dangerous. So we&#8217;ll see how that evolves.</p>
<p>Is there any model where you can go &#8220;Oh this is just like &#8216;S&#8217;&#8221;? I don&#8217;t see where that&#8217;s possible. It&#8217;s a new world. Where you&#8217;re exposed all the time, potentially. And how do you figure out either as an individual or a larger group, society or whatever, when that works and when that doesn&#8217;t. And you know there&#8217;s going to be some mis-steps probably. But the tangibility creates some of these interesting opportunities, there are just some amazing things that could happen, really, really good things. But we&#8217;re not going to get there in one step.</p>
<p>One of the things that was really a killer for privacy and a killer for in some ways the internet, was during the dot com bust. Prior to the bust, there were web sites that you&#8217;d given your name and email, and they said &#8220;we promise to preserve this privacy.&#8221; But as soon as those companies went bankrupt, their email list was gold. It was value. And a bankruptcy judge, in a court in Delaware, created a legal basis to sell that data. Those things that were formerly private were no longer private &#8211; &#8220;no no no that&#8217;s got value. I&#8217;m going to sell it so the shareholders get their money.&#8221; So all these web sites who had lists of user names that they promised were private, became public information. That was one of the biggest blows to privacy in the history of the internet. That&#8217;s going to happen again and again. Like if <a href="http://www.meetmoi.com/welcome" target="_blank">MeetMoi</a> goes out of business the likelihood is all your shit&#8217;s going to get sold. I&#8217;m sorry it&#8217;s all going to be sold. It&#8217;s all a big joke. And that&#8217;s why central services are horrid, and I don&#8217;t like anything about a central service.</p>
<p>There are some pragmatic things about the way routing on networks actually works and the fact that the internet has gotten very centralized itself. The core ideas of the early internet which were essentially a survivable telecommunications network, remember it was the defense department that did the original internet? So the original idea of the original internet was survivability. The Russians could bomb the daylights out of the United States, territorial U.S. and we would still have a survivable network. That was the idea. And therefore all the nodes were dispersed and did not count on each other, and could reroute. Well now one company UUNET or whatever they are they own the whole thing. And you can look up all their locations on some internet database. 18 well placed bombs and the whole internet goes down. That&#8217;s what happens over time.</p>
<p>Well the whole cloud thing is also kind of a myth. It&#8217;s a very neat sounding term, and some aspects of it are different and new. Nate and I do a lot of cloud computing, it&#8217;s all on Amazon.</p>
<p>But we&#8217;ve always had that. That&#8217;s called time sharing. Strictly speaking it&#8217;s a thin contractual accompanied by a much much much easier application programming interface. That&#8217;s what cloud computing is. It&#8217;s a very skinny contract. Timeshare was aÂ  huge contract. Literally it&#8217;s legal and a little bit of API ease. It&#8217;s just timesharing. But at Amazon and the other ones too, you&#8217;re not responsible for your node going down. If it goes down, they push it somewhere else automatically. Your disk goes down. You&#8217;re not responsible for backing up your disk, it&#8217;s already on 14 copies on 8 continents. They do that. So it&#8217;s a higher level of service. Nate and I have this thing called slice host. And we&#8217;ll probably build some services on it, and if they get popular, it&#8217;s like a vending machine. You just drop in a dime, they give you another slice. No contract at all. It is growth and learning about old ideas. Like this whole idea of software as a service. The company called ADP Automatic Data Processing, who basically in short do payroll for everybody. It&#8217;s software as a service. It&#8217;s been going on since 1952 or something. It&#8217;s more like a reconception using modern tools. It&#8217;s like virtual worlds are a different thing. That&#8217;s a whole different beast.</p>
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