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	<title>UgoTrade &#187; smart things</title>
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		<title>ARE is now AWE â€“ Augmented World Expo!</title>
		<link>http://www.ugotrade.com/2012/12/20/are-is-now-awe-%e2%80%93-augmented-world-expo/</link>
		<comments>http://www.ugotrade.com/2012/12/20/are-is-now-awe-%e2%80%93-augmented-world-expo/#comments</comments>
		<pubDate>Thu, 20 Dec 2012 22:31:34 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
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		<guid isPermaLink="false">http://www.ugotrade.com/?p=6575</guid>
		<description><![CDATA[I&#8217;m really excited that we opened a call for proposals today for Augmented World Expo (registration opens February!). Â Our edgy conference on augmented reality has morphed into the worldâ€™s first Expo about the augmented world. Â If you loved ARE you are going to findÂ Augmented World Expo the most important event of 2013, and if you [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2012/12/AWE2013.jpg"><img class="alignnone size-medium wp-image-6576" title="AWE2013" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2012/12/AWE2013-300x187.jpg" alt="" width="300" height="187" /></a></p>
<p>I&#8217;m really excited that we opened a call for proposals today for <a href="http://augmentedworldexpo.com/cfp/"><strong>Augmented World Expo</strong></a> (registration opens February!). Â Our<strong> </strong>edgy conference on augmented reality has morphed into the worldâ€™s first Expo about the augmented world. Â If you loved ARE you are going to findÂ <strong><a href="http://augmentedworldexpo.com/cfp/" target="_blank">Augmented World Expo</a></strong> the most important event of 2013, and if you never got a chance to attend before register early to reserve your spot!</p>
<p>&#8220;The way we experience the world will never be the same. We no longer interact with computers. We interact with the world. A set of emerging technologies such as augmented reality, gesture interaction, eyewear, wearables, smart things, cloud computing, and ambient computing are completely changing the way we interact with people, places and things. These technologies create a digital layer that empowers humans to experience the world in a more advanced, engaging, and productive way.</p>
<p>Augmented World Expo will bring together the best in augmented experiences from all aspects of life: health, education, emergency response, art, media and entertainment, retail, manufacturing, brand engagement, travel, automotive, and urban design. It will be the largest ever exposition demonstrating how these technologies come together to change our lives and change the world.</p>
<p><strong>Registration will open in February.&#8221;</strong></p>
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		<title>The Game is about the World not Dragons: Talking with Will Wright about Augmented Reality</title>
		<link>http://www.ugotrade.com/2010/03/03/the-game-is-about-the-world-not-dragons-talking-with-will-wright/</link>
		<comments>http://www.ugotrade.com/2010/03/03/the-game-is-about-the-world-not-dragons-talking-with-will-wright/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 03:29:23 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
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		<guid isPermaLink="false">http://www.ugotrade.com/?p=5171</guid>
		<description><![CDATA[&#8220;The game is about the world not dragons,&#8221; Will Wright, Founder and Chief ExecutiveÂ  Stupid Fun Club, Creator of Spore and The Sims. I had a brief chat with Will Wright after his talk at Engage!, and I was delighted to hear that augmented reality is high on his agenda at the moment: &#8220;a lot [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><strong><a href="http://www.stupidfunclub.com" target="_blank"><img class="alignnone size-medium wp-image-5200" title="Screen shot 2010-02-22 at 12.26.12 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/02/Screen-shot-2010-02-22-at-12.26.12-PM-300x289.png" alt="Screen shot 2010-02-22 at 12.26.12 PM" width="300" height="289" /></a><br />
</strong></p>
<p><strong>&#8220;The game is about the world not dragons,&#8221; Will Wright, Founder and Chief ExecutiveÂ  <a href="http://www.stupidfunclub.com" target="_blank">Stupid Fun Club, </a>Creator of <a href="http://www.spore.com/" target="_blank">Spore</a> and <a href="http://thesims2.ea.com/" target="_blank">The Sims.</a><br />
</strong></p>
<p>I had a brief chat with <a href="http://en.wikipedia.org/wiki/Will_Wright_%28game_designer%29" target="_blank">Will Wright</a> after his talk at <a href="http://www.engageexpo.com/ny2010/" target="_blank">Engage!</a>, and I was delighted to hear that augmented reality is high on his agenda at the moment:</p>
<p><strong>&#8220;a lot of our stuff is kind of in the experimental format right now, but definitely one of our strong interests is AR.&#8221; </strong></p>
<p>Will Wright will be coming to speak at <a href="http://augmentedrealityevent.com/speakers/" target="_blank">Augmented Reality Event</a>, Santa Clara, CA., June 2nd, 3rd,Â  2010.Â  But, for now, here are a few hints at some of the directions that are intriguing him, e.g., the game potential of 3D mapping like <a href="http://www.ted.com/talks/blaise_aguera.html" target="_blank">Blaise Aguera y Arcas&#8217;sÂ  demo of augmented reality maps at TED</a> -Â  see the full conversation below.</p>
<p>There has been a vital shift, Will Wright points out.Â  Before the Wii,Â  immersive was understood asÂ  how much we were pulled into the world of the game.Â  Now immersive is how much the game pulls us deeper into our world, e.g., our relationship with the people we are playing with as in Rock Band, or engaging with other people&#8217;s crazy antics when playing Wii games.</p>
<h3><strong>&#8220;Computers are imagination amplifiers and toys are imagination constructors.&#8221;</strong></h3>
<p><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/02/computerareimaginatinamplifiers.jpg"><img class="alignnone size-medium wp-image-5183" title="computerareimaginatinamplifiers" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/02/computerareimaginatinamplifiers-300x290.jpg" alt="computerareimaginatinamplifiers" width="300" height="290" /></a><br />
</strong></p>
<p><em>The slide above is from Will Wright&#8217;s talk at <a href="http://www.engageexpo.com/ny2010/" target="_blank">Engage!</a> </em></p>
<p>Will Wright&#8217;s talk was extraordinary, dense, layered, and deeply thought provoking.<strong><br />
</strong></p>
<p>I have picked out a few samples from Will Wright&#8217;s vast tome of slides here.Â  They are just a glimpse of the many insights he offered.Â  If you are still wondering what will transform augmented reality into a mainstream experience, I suggest studying this talk carefully (I think the audio will be posted on the <a href="http://www.engageexpo.com/ny2010/" target="_blank">Engage! web site</a>).Â  Also watch Will Wright&#8217;s, <a href="http://g4li.org/" target="_blank">Games For Learning Institute </a>talk at NYU, February 17th, 2010, <a href="http://g4li.org/archives/1986" target="_blank">archived here</a>.</p>
<p>Will Wright and <a href="http://www.stupidfunclub.com/home.html">Stupid Fun Club</a> are getting ready to takes us to the next level of imagination amplification and construction.</p>
<h3><strong>&#8220;Smart&#8221; things can make us dumber by overriding our instincts<br />
</strong></h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/02/replacingourinstincts.jpg"><img class="alignnone size-medium wp-image-5182" title="replacingourinstincts" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/02/replacingourinstincts-300x199.jpg" alt="replacingourinstincts" width="300" height="199" /></a></p>
<p>Just one of the many wonderful anecdotes Will Wright toldÂ  was the story of his experiences with a new &#8220;smart&#8221; car (he bought this car with the intent of exploring the pinnacle of the &#8220;smart&#8221; car experience). <em>The slide above is from Will Wright&#8217;s talk at <a href="http://www.engageexpo.com/ny2010/" target="_blank">Engage!</a></em></p>
<p>Increasingly, artifacts are being designed to send us more and more data, and this car was endowed with an array of sensors supplying data aimed at assisting parallel parking &#8211; a notoriously challenging aspect of driving.Â  But the carÂ  failed miserably in helping. Â  While parallel parking had been easy for him prior to being deluged with all this data, Will Wright pointed out, ironically, he had to learn to ignore this stuff to park the &#8220;smart&#8221; car.</p>
<p>Instinctively, we learn to filter the information necessary for parking to the relevant stuff.Â  This kind of pre-conscious filtering is a key challenge for augmented reality, and one that Will Wright, as a game designer, has given great deal of thought to.</p>
<p>As Will Wright pointed out, aÂ  lot of our ideas about augmented reality, and sensor enabled artifacts, are rooted in trying to give us more data, to &#8220;take over our instincts.&#8221; Â  Not only do these artifacts attempt to give us more data, which as in the case of the HUDs for parallel parking can get in the way of our own highly effective intuitive instincts.Â  But, as Will Wright also noted, these artifacts also have more data which they can deploy independently to override our instincts, e.g., the car detecting your head has turned back to talk to a passenger and applying the brakes!</p>
<p><strong><br />
</strong></p>
<h3><strong>&#8220;Toys Encourage Agency&#8221;</strong></h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/02/Screen-shot-2010-02-19-at-3.14.53-AM.png"><img class="alignnone size-medium wp-image-5188" title="Screen shot 2010-02-19 at 3.14.53 AM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/02/Screen-shot-2010-02-19-at-3.14.53-AM-300x200.png" alt="Screen shot 2010-02-19 at 3.14.53 AM" width="300" height="200" /></a></p>
<p>Toys can be the antidote to instinct blocking &#8220;smart things.&#8221;Â  In contrast to &#8220;smart&#8221; data spitting cars that &#8220;take over&#8221; our instincts, toys encourage agency.Â  Will Wright gave the example ofÂ  high dynamic lighting photographs that make the world &#8220;toy like&#8221; and encourage us want to reach in and play with it (<a href="http://hdrcreme.com/photos/36-Sunset" target="_blank"><em>photo above from HDRCreme</em></a>).</p>
<h3>&#8220;What Computers are really good at is harvesting human intelligence&#8221;</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/02/HiveMind1.jpg"><img class="alignnone size-medium wp-image-5194" title="HiveMind" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/02/HiveMind1-300x199.jpg" alt="HiveMind" width="300" height="199" /></a></p>
<p>Another key insight that Will Wright explored in depth in his talk was the significance ofÂ  crowd sourced intelligence (<em>the slide above is from Will Wright&#8217;s talk at <a href="http://www.engageexpo.com/ny2010/" target="_blank">Engage!</a>)</em>.Â  If the crowd is training the filter, he suggested to me, this might build the kind of context we need to build meaningful augmented reality experiences (for more on this see the conversation below).</p>
<h3>Talking with Will Wright at Engage!, NYC, 2010</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/02/WillWright2.jpg"><img class="alignnone size-medium wp-image-5174" title="WillWright2" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/02/WillWright2-277x300.jpg" alt="WillWright2" width="277" height="300" /></a></p>
<p><strong>Tish Shute:</strong> I was very interested by the idea you put out that this deluge of information gathered by sensors is not necessarily a kind of nirvana for augmented reality, in fact it can be just the opposite.Â  In the embryonic world of augmented reality, we have two streams it seems at the moment &#8211; one is the idea of a kind of like hyper local nirvana imagined for AR, in which we get information relevant to us, when and where we need it. Â  But you talked about some of the problems in realizing this, didn&#8217;t you?Â  The other strandÂ  is the emerging stream of play which you are exploring..</p>
<p><strong>Will Wright:</strong> Right.Â  I think part of it is like what I was talking about-the way our senses are set up to know how to filter out 99% of what is coming into them.Â  That is why they work, and that is what is beneficial.Â  I think that is why AR needs to focus onâ€¦</p>
<p>You look at what I can find out on Google or whatever, the amount of information is just astronomical.Â  The hard part, the intelligent part, is how do you figure out that one tenth of 1% that I actually care about at this given second?</p>
<p><strong>Tish Shute: </strong> Yes.Â  Have you seen any examples of AR beginning to do that?</p>
<p><strong>Will Wright: </strong> No, not at all.Â  I think that you have to have a contextual understanding of where I am at, where my mindset is, what my situation is, what my goal state is in a moment by moment basis.Â  And then it is still a complex task.Â  But the very first thing we need is more context for building a filter.Â  See, that filter is changing every few minutes, you know, what I am filtering into my senses is changing, and my context is changing moment to moment.</p>
<p><strong><br />
Tish Shute: </strong> I really liked your emphasis on crowd sourced intelligence as the key power of a networked world, is this the seed..?</p>
<p><strong>Will Wright:</strong> Well, you can imagine crowd sourcing that filterâ€¦it would affect a million people and get a sense of what mental context that they were in and what filter they turned on.Â  And so, in a sense, the crowd is training the filter.</p>
<p><strong>Tish Shute:</strong> Yes.Â  The problem with projects like <a href="http://siri.com/" target="_blank">SIRI</a>, that is driven by the big DARPA AI project, CALO, is it is centralized &#8211; although I am not sure what they intend to do in terms of crowd source corrections?Â  But if it was all open and we could crowd source as well that would be interesting.Â  But in the end we need a framework for AR that is as open as the internet, don&#8217;t we?</p>
<p><strong><br />
Will Wright:</strong> Right.Â  I think the technological infrastructure needs to be much lighter so that it can be grounded in more like a Twitter feed or something.</p>
<p><strong>Tish Shute:</strong> Yeah.Â  Iâ€™m actually working on a project using the Wave Federation protocol as the basis for a<a href="http://arwave.wiki.zoho.com/HomePage.html" target="_blank">n open communications framework for augmented reality, AR Wave</a> &#8211; not the Wave user interface, just the real-time federation protocol.Â  But, of course,Â  for it to become an open framework that could be a vehicle for crowd trained augmented reality it would need good take-up!</p>
<p><strong>Will Wright: </strong> Right.Â  You really want a million people involved.</p>
<p><strong>Tish Shute:</strong> Yes our dream is that the creation of augmented reality content will be as open, accessible andÂ  simple as making an html page, or contributing to a wiki.</p>
<p>So in terms of AR games what is interesting on the horizon, presumably games also have to solve the problems ofÂ  delivering a hyper local experience.Â  The car that you described in your talk tried hard to use augmented reality to solve the problem of parallel parking and ended up making it harder.Â  So giving us the information we need, where we need it, when we need it, and specific to who we are is going to be a big challenge.Â  But I mean in terms of games, what kinds of hyper local experiences will be most fun and what have you seen that is interesting in terms of augmented reality games up to now?</p>
<p><strong>Will Wright: </strong> Iâ€™ve not actually seen much at all.Â  Iâ€™ve seen people doing interesting stuff with like Google Maps.Â  They arenâ€™t really entertainment oriented, but I think you can start thinking aboutâ€¦</p>
<p>I mean I think for a lot of people, Google Street View is entertainment.Â  But I havenâ€™t really seen something that was really leaning into an entertainment application using existing technology and data that is already out there.</p>
<p>I mean I have seen some cool experiments-people playing Pac-Man in Washington Square and stuff like that, but nothing really serious.</p>
<p><strong><br />
Tish Shute: </strong>Yeah.Â  of course I think one of the missing links is that the barrier of entry is way to high for creating social augmented experiences for smart phones, and as you point out in your talk it is the social implications of the game is what makes it compelling.</p>
<p><strong>Will Wright: </strong> Also, I think using them [smart phones] as data aggregation devices rather than just data consumption devicesâ€¦so that people out there are using their phone, cameras, microphones, or whatever to gather data and get an experience where they are rewarded for gathering data.</p>
<p><strong>Tish Shute: </strong> Like <a href="http://foursquare.com/" target="_blank">foursquare</a> where you get the badges, and people can become the mayor of like a cafe or something.</p>
<p><strong>Will Wright:</strong> Right.Â  Yeah, you can imagine people using their phones to actually kind of pull informationâ€¦</p>
<p><strong>Tish Shute: </strong> A Dutch developer/artist/game designer, Thomas Wrobel,Â  <a href="http://www.lostagain.nl/" target="_blank">Lost Again</a>, came up with the original concept for the AR framework we are building on the Wave Federation protocol.Â  Thomas and his partner Bertine van Hovell design alternate reality games, amongst other things they doâ€¦so they are deeply immersed in the potential of the world as game.</p>
<p><strong>Will Wright:</strong> Yeah, one of my programmers actually works in Amsterdamâ€¦.there is a whole sub-communityâ€¦<br />
Well, yeah.Â  The possibilities are tremendous.Â  And Wii is actually training us that way [to be as much engaged with the other players in the physical space as the virtual game], so it is going to happen.</p>
<p><strong>Tish Shute: </strong> What are the most exciting things you see at the moment, and for the next 12 months for augmented reality?</p>
<p><strong>Will Wright:</strong> Gosh.Â  I mean I just think there is cool stuff happening in mapping, in general.<strong><br />
</strong></p>
<p><strong>Tish Shute:</strong> Like <a href="http://www.ted.com/talks/blaise_aguera.html" target="_blank">Blaise Aguera y Arcas&#8217;sÂ  demo of augmented reality maps at TED?</a></p>
<p><strong>Will Wright: </strong> Yeah, I thought the 3-D mapping with Microsoftâ€¦I think like the next level of that is going to be really compelling.</p>
<p><strong>Tish Shute:</strong> You see game potentials in that?</p>
<p><strong>Will Wright: </strong> Yeah.Â  You start overlaying really cool game potential on top of that.</p>
<p><strong>Tish Shute:</strong> Might you get interested and do something?</p>
<p><strong>Will Wright:</strong> Oh, yeah.Â  I mean in terms of games, that is one of my biggest interests, is AR.</p>
<p><strong>Tish Shute: </strong>Are you allowed to talk about anything specific at all?</p>
<p><strong>Will Wright:</strong> Not yet, no.Â  I mean a lot of our stuff is kind of in the experimental format right now, but definitely one of our strong interests is AR.</p>
<p><strong>Tish Shute: </strong> Yeah, absolutely.Â  We are over being tied to our desks to use computers -we want to be doing it anywhere, anytime, with anythingâ€¦</p>
<p><strong>Will Wright: </strong> Now the game is about the world instead of about dragons.Â  I love that.</p>
<p><em><a href="http://www.stupidfunclub.com/home.html"></a></em></p>
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		<title>The Next Wave of AR: Mobile Social Interaction Right Here, Right Now!</title>
		<link>http://www.ugotrade.com/2009/11/19/the-next-wave-of-ar-mobile-social-interaction-right-here-right-now/</link>
		<comments>http://www.ugotrade.com/2009/11/19/the-next-wave-of-ar-mobile-social-interaction-right-here-right-now/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 04:53:07 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[Ambient Devices]]></category>
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		<category><![CDATA[Artificial general Intelligence]]></category>
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		<category><![CDATA[mobile meets social]]></category>
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		<category><![CDATA[Mobile Technology]]></category>
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		<category><![CDATA[open distributed augmented reality]]></category>
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		<description><![CDATA[The Next Wave of AR: Mobile Social Interaction, Right Here, Right Now! View more presentations from Tish Shute. Click on the image below or here to watch this presentation and others from Momo13]]></description>
				<content:encoded><![CDATA[<div id="__ss_2542526" style="width: 425px; text-align: left;"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" title="The Next Wave of AR: Mobile Social Interaction, Right Here, Right Now!" href="http://www.slideshare.net/TishShute/the-next-wave-of-ar-mobile-social-interaction-right-here-right-now-2542526">The Next Wave of AR: Mobile Social Interaction, Right Here, Right Now!</a><object style="margin:0px" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=thenextwaveofar2-091120000046-phpapp01&amp;stripped_title=the-next-wave-of-ar-mobile-social-interaction-right-here-right-now-2542526" /><param name="allowfullscreen" value="true" /><embed style="margin:0px" type="application/x-shockwave-flash" width="425" height="355" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=thenextwaveofar2-091120000046-phpapp01&amp;stripped_title=the-next-wave-of-ar-mobile-social-interaction-right-here-right-now-2542526" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<div style="font-size: 11px; font-family: tahoma,arial; height: 26px; padding-top: 2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">presentations</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/TishShute">Tish Shute</a>.</div>
<p>Click on the image below or <a href="http://www.mobilemonday.nl/talks/tish-shute-the-next-wave-of-ar/" target="_blank">here to watch</a> this presentation and others from <a href="http://www.mobilemonday.nl/">Momo13</a></div>
<p><a href="http://www.mobilemonday.nl/talks/tish-shute-the-next-wave-of-ar/" target="_blank"><img class="alignnone size-medium wp-image-4876" title="Screen shot 2009-11-20 at 1.32.24 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/Screen-shot-2009-11-20-at-1.32.24-PM-300x167.png" alt="Screen shot 2009-11-20 at 1.32.24 PM" width="300" height="167" /></a></p>
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		<title>Toward the Sentient City: The Future of the Outernet and How to Imagine it?</title>
		<link>http://www.ugotrade.com/2009/11/09/toward-the-sentient-city-the-future-of-the-outernet-and-how-to-imagine-it/</link>
		<comments>http://www.ugotrade.com/2009/11/09/toward-the-sentient-city-the-future-of-the-outernet-and-how-to-imagine-it/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 21:09:00 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[Ambient Devices]]></category>
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		<category><![CDATA[Carbon Footprint Reduction]]></category>
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		<category><![CDATA[Ecological Intelligence]]></category>
		<category><![CDATA[Energy Awareness]]></category>
		<category><![CDATA[Instrumenting the World]]></category>
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		<category><![CDATA[message brokers and sensors]]></category>
		<category><![CDATA[Mixed Reality]]></category>
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		<category><![CDATA[mobile meets social]]></category>
		<category><![CDATA[Mobile Reality]]></category>
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		<category><![CDATA[ubiquitous computing]]></category>
		<category><![CDATA[Web Meets World]]></category>
		<category><![CDATA[websquared]]></category>
		<category><![CDATA[3rd cloud]]></category>
		<category><![CDATA[Adam Greenfield]]></category>
		<category><![CDATA[aesthetics of distributed participation]]></category>
		<category><![CDATA[Amphibious Architecture]]></category>
		<category><![CDATA[architectures of participation]]></category>
		<category><![CDATA[asynchronous city]]></category>
		<category><![CDATA[Benjamin H. Bratton]]></category>
		<category><![CDATA[Breakout!]]></category>
		<category><![CDATA[Conflux 2009]]></category>
		<category><![CDATA[Dan Hill]]></category>
		<category><![CDATA[Dharma Dailey]]></category>
		<category><![CDATA[distributed open AR]]></category>
		<category><![CDATA[Enrique Ramirez]]></category>
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		<category><![CDATA[human electric hybrid]]></category>
		<category><![CDATA[hybrid social netoworks]]></category>
		<category><![CDATA[julian Bleeker]]></category>
		<category><![CDATA[Laura Forlano]]></category>
		<category><![CDATA[location aware applications]]></category>
		<category><![CDATA[Mark Shepard]]></category>
		<category><![CDATA[Martijn de Waal]]></category>
		<category><![CDATA[Matthew Fuller]]></category>
		<category><![CDATA[Mimi Zeiger]]></category>
		<category><![CDATA[Natalie Jeremijenko]]></category>
		<category><![CDATA[Natural Fuse]]></category>
		<category><![CDATA[new architectures of participation]]></category>
		<category><![CDATA[Nicolas Nova]]></category>
		<category><![CDATA[Omar Khan]]></category>
		<category><![CDATA[Open AR]]></category>
		<category><![CDATA[outernet]]></category>
		<category><![CDATA[Philip Beesley]]></category>
		<category><![CDATA[real time communication]]></category>
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		<category><![CDATA[sensor networks]]></category>
		<category><![CDATA[Sentient City Survival Kit]]></category>
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		<category><![CDATA[social mobility and the 3rd cloud]]></category>
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		<category><![CDATA[The Copenhagen Wheel]]></category>
		<category><![CDATA[The Living Architecture Lab]]></category>
		<category><![CDATA[the social negotiation of Technology]]></category>
		<category><![CDATA[Too Smart City]]></category>
		<category><![CDATA[Toward the Sentient City]]></category>
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		<category><![CDATA[Usman Haque]]></category>
		<category><![CDATA[Web Squared]]></category>

		<guid isPermaLink="false">http://www.ugotrade.com/?p=4758</guid>
		<description><![CDATA[Amphibious Architecture &#8211; &#8220;submerges ubiquitous computing into the waterâ€”that 90% of the Earthâ€™s inhabitable volume that envelops New York City but remains under-explored and under-engaged.&#8221; Toward the Sentient City, brought &#8220;architects and urban designers into a conversation that until now has been limited largely to technologists,â€ and created an extraordinary opportunity to investigate distributed architectures [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.sentientcity.net/exhibit/?p=603" target="_blank"><span id="n.6p" title="Click to view full content"> </span></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/Screen-shot-2009-11-06-at-12.03.40-AM.png"><img class="alignnone size-medium wp-image-4783" title="Screen shot 2009-11-06 at 12.03.40 AM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/Screen-shot-2009-11-06-at-12.03.40-AM-300x200.png" alt="Screen shot 2009-11-06 at 12.03.40 AM" width="300" height="200" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/dhj5mk2g_404g3prc6dc_b.jpg"><img class="alignnone size-medium wp-image-4759" title="dhj5mk2g_404g3prc6dc_b" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/dhj5mk2g_404g3prc6dc_b-300x199.jpg" alt="dhj5mk2g_404g3prc6dc_b" width="300" height="199" /></a><br />
<span id="ot:x" title="Click to view full content"> </span></p>
<p><em><a href="http://www.sentientcity.net/exhibit/?p=5" target="_blank"><span id="it_d" title="Click to view full content">Amphibious </span>Architecture</a> &#8211; &#8220;submerges ubiquitous computing into the waterâ€”that 90% of the Earthâ€™s inhabitable volume that envelops New York City but remains under-explored and under-engaged.&#8221;</em></p>
<p><a href="http://www.sentientcity.net/exhibit/">Toward the Sentient City</a>,<span id="ju31" title="Click to view full content"> brought </span> &#8220;architects and urban designers into a conversation that until now has been limited largely to technologists,â€ and <span id="hb:z" title="Click to view full content">created an extraordinary opportunity to investigate distributed architectures of participation of what we might call the &#8220;outernet.&#8221;Â  This is a</span><span id="hb:z" title="Click to view full content"> timely conversation as &#8220;web squared,&#8221;Â  &#8220;smart things,&#8221; the &#8220;internet of things,&#8221; or the &#8220;outernet,&#8221;</span><span id="g6ad" title="Click to view full content"> and their popular &#8220;ambassador&#8221; augmented reality are rapidly becoming everyone&#8217;s &#8220;business.&#8221;</span><span id="eb9y" title="Click to view full content"> From </span><span id="b265" title="Click to view full content">&#8220;evil&#8221; marketers, to global corporations, </span><span id="sq48" title="Click to view full content">environmentalists, artists and community activists -Â  everyone, it seems, is</span><span id="mqn_" title="Click to view full content"> interested in the possibilities of this new frontier.</span></p>
<p><span id="ot:x" title="Click to view full content">It is a challenging task to respond to, </span><a href="http://www.sentientcity.net/exhibit/">Toward the Sentient City</a><span id="ot:x" title="Click to view full content">, an exhibition whose backdrop includes a series of conversations on Situated Technologies &#8211; published by the Architectural League, from a circle of people who have been thinking, writing, and speaking on networked urbanism for many years now, including: Adam Greenfield, </span><span id="vjks" title="Click to view full content"> Mark Shepard, Matthew Fuller, Usman Haque, Benjamin H. Bratton, Natalie JeremiJenko, Laura Forlano, Dharma Dailey,Â  Philip Beesley, Omar Khan, Julian Bleeker, Nicolas Nova</span><span id="o7yp" title="Click to view full content">.Â  And the exhibition itself has a very thoughtful group of respondents, see posts from: <a href="http://www.sentientcity.net/exhibit/?p=595" target="_blank">Dan Hill</a>, <a href="http://www.sentientcity.net/exhibit/?p=659" target="_blank">Martijn de Waal,</a> <a href="http://www.sentientcity.net/exhibit/?p=622" target="_blank">Enrique Ramirez</a>, and <a href="http://www.sentientcity.net/exhibit/?p=603" target="_blank">Mimi Zeiger.</a></span><a href="http://www.sentientcity.net/exhibit/?p=603" target="_blank"><span id="n.6p" title="Click to view full content"> </span></a></p>
<p>But one ofÂ  Toward the Sentient City&#8217;s key accomplishments was to go beyond the rhetorical, and to put practical examples out into the world to<span id="ijgh" title="Click to view full content"> organize a discussion on some of the ideas and possibilities of ubiquitous computing that have barely begun to emerge from academic research, and entrepreneurial blue skying.Â  As curator, </span><a href="http://www.andinc.org/v3/" target="_blank">Mark Shepard</a><span id="ijgh" title="Click to view full content">, explained:<br />
</span></p>
<p><strong><span id="fqkh" title="Click to view full content">&#8220;The </span></strong><strong><span id="tq6_" title="Click to view full content"><span>aim is to provide concrete examples in the present around which to organize a discussion about just what kind of future we might want. Whether theyâ€™re prototypes or not, these commissions are concrete examples. Theyâ€™re not abstract ideas. And we can go stand next to each other and look at and interact with something which is out there in the world behaving in the way it behaves, performing as it does, and we can then begin to have a discussion about it that is less dependent upon powers of rhetoric.</span> So itâ€™s not about me persuading you about an idea but itâ€™s about us evaluating something thatâ€™s living and existing in this world. And that was really the intention of the show.â€</span></strong></p>
<p><span id="ijgh" title="Click to view full content">The commissioned works </span><span id="d4-:" title="Click to view full content">-<a href="http://www.sentientcity.net/exhibit/?p=5" target="_blank"> Amphibious Arc</a></span><span id="d4-:" title="Click to view full content"><a href="http://www.sentientcity.net/exhibit/?p=5" target="_blank">hitecture</a>, <a href="http://www.sentientcity.net/exhibit/?p=53" target="_blank">Breakout!</a>, <a href="http://www.sentientcity.net/exhibit/?p=43" target="_blank">Natural Fuse</a>, <a href="http://www.sentientcity.net/exhibit/?p=59" target="_blank">Too Smart City</a>, and <a href="http://www.sentientcity.net/exhibit/?p=31" target="_blank">TrashTrack,</a> </span><span id="xnxp" title="Click to view full content">that were the hub of Toward the Sentient City&#8217;s </span><span id="g.08" title="Click to view full content"> events, themes and texts, provided a unique glimpse</span><span id="j-jh" title="Click to view full content"> at </span><span id="pa9i" title="Click to view full content">some of the possible dystopian and utopian futures of a &#8220;smart&#8221; city.Â  But, most importantly,Â  all the works questioned what might be new </span><span id="ijgh" title="Click to view full content">architectures of participation for a sentient city. </span></p>
<h3>New Architectures of Participation: Hybrid Social Networks with Human and Non-human Participants .</h3>
<p>Of the five works, Amphibious Architecture and Natural Fuse were particularly fascinating to me because they explored the possibilities of sensor networks to create new forms of distributed participation in networked ecosystems that connected the experience/trajectories of human and non human actors &#8211; fish, plants,Â  and people.</p>
<p>Both Amphibious Architecture, andÂ  &#8220;Natural Fuse&#8221; &#8211; from Usman Haque and <a href="http://www.haque.co.uk/" target="_blank">Haque Design + Research,</a> gave exhibition attendees the chance to experience at a personal level our relationships with our non-human neighbors.</p>
<p><a href="http://www.sentientcity.net/exhibit/?p=5" target="_blank"><span id="it_d" title="Click to view full content">Amphibious </span>Architecture</a> from the The Living Architecture Lab at Columbia University Graduate School of Architecture, Planning and Preservation (Directors David Benjamin and Soo-in Yang) and Natalie Jeremijenko, Environmental Health Clinic at New York University, <span id="w.m9" title="Click to view full content">used a sensor array to &#8220;pierce the reflective </span><span id="ud4u" title="Click to view full content">surface of the water&#8221; that</span> separates us from the underwater ecosystem below.Â  <span id="kfwr" title="Click to view full content">The sensor arrays just below the surface of the East River andÂ  floating light array</span> (see picture on left opening this post) create a new interface between people and fish whose movements and water quality are transmitted in light.</p>
<p>One could also SMS the fish and the single beaver that lives in the rivers surrounding NYC to find the conditions they were experiencing.<span id="cehj" title="Click to view full content"> But t</span><span id="y9m6" title="Click to view full content">urning the city&#8217;s &#8220;back stories,&#8221; like the movements of &#8220;Yo beaver,&#8221; and the oxygen levels and water quality of the rivers into &#8220;fore stories,&#8221; is only one of the many ways Natalie JeremiJenko explores how we can engender the empathy necessary for humans and non humans to live in harmony and mutual benefit.</span></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/nataliefishandmicrochips.jpg"><img class="alignnone size-medium wp-image-4802" title="nataliefishandmicrochips" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/nataliefishandmicrochips-300x199.jpg" alt="nataliefishandmicrochips" width="300" height="199" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/fishfoodpost.jpg"><img class="alignnone size-medium wp-image-4803" title="fishfoodpost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/fishfoodpost-300x199.jpg" alt="fishfoodpost" width="300" height="199" /></a></p>
<p><span id="y9m6" title="Click to view full content"> </span>Toward the Sentient City also held workshops/presentations in conjunction with <a href="http://confluxfestival.org/2009/" target="_blank">Conflux 2009</a>. After her Conflux presentation, Natalie Jeremijenko of Amphibious Architecture (which is also a collaborative project between <a href="http://www.environmentalhealthclinic.net/">xClinic</a>, <a href="http://www.thelivingnewyork.com/">The Living</a><span id="wz9v" title="Click to view full content">, </span>&#8220;and other intelligent creatures on the East River&#8221;)Â  invited participants to enjoy a lunch of cross-species foods at the East River site.Â  <span id="k2u." title="Click to view full content"> </span></p>
<p><span id="k2u." title="Click to view full content">The cross-species lunch takes </span><span id="x0h." title="Click to view full content"> an existing interaction pattern through which people and fish are already communicating, </span><span id="tkk5" title="Click to view full content">i.e., people going to the river â€“ the waterfront,Â  and feeding the fish</span><span id="vct4" title="Click to view full content"> Wonder Bread (which is bad for humans and fish); and transforms this desire to feed the fish into something which actually can remove the mercury content from the fish and our bodies by removing it from the food chain, so a previously inharmonious connection between people and fish, is redirected into a productive interaction benefitting both species.Â  As it turns out, food that is good for Fish (see pictures above), and removes mercury from their bodies can also be nutritious and tasty for humans. </span></p>
<p><a href="http://www.sentientcity.net/exhibit/?p=43" target="_blank">Natural Fuse</a>, from team members, Usman Haque, creative director, Nitipak â€˜Dotâ€™ Samsen, designer, Ai Hasegawa, designer, Cesar Harada, designer, Barbara Jasinowicz, producer, used sensors toÂ <span id="oenx" title="Click to view full content"> link humans and plants in network where we are accountable for how our behavior effects others in your ecosystem. </span></p>
<p><span id="oenx" title="Click to view full content">If you brought an ordinary plant to the exhibition, you could take home an electronically assisted plant and become part of a social network of humans and plants. This network of humans and electronically assisted plants is also a carbon sink and ifÂ  more energy is consumed than the total number of plants in the social network can offset, plants begin to die giving immediate feedback and consequences to being greedy about energy consumption. </span><span id="ijgh" title="Click to view full content">For more about joining the Natural Fuse network see<a href="http://www.naturalfuse.org" target="_blank"> here.</a><br />
</span></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/naturalfusepres.jpg"><img title="naturalfusepres" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/naturalfusepres-300x199.jpg" alt="naturalfusepres" width="300" height="199" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/naturalfusetakehome.jpg"><img title="naturalfusetakehome" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/naturalfusetakehome-300x199.jpg" alt="naturalfusetakehome" width="300" height="199" /></a></p>
<p><span id="pa9i" title="Click to view full content"> </span><span id="w-ed" title="Click to view full content">We are in the pre-dawn ofÂ  sensor networks like those Natural Fuse and Amphibious Architecture created &#8211; social</span><span id="n.6p" title="Click to view full content"> networksÂ  that link human and non human participants in entirely new ways are largely an uncharted territory. </span><span id="o7yp" title="Click to view full content">(Note: T</span><span id="zr9t" title="Click to view full content">he upcoming <a href="http://www.situatedtechnologies.net/" target="_blank">Situated Technologies</a> Pamphlet 6</span><span id="ijgh" title="Click to view full content"> &#8211; <strong>&#8220;Micro Public Places,&#8221; </strong>Marc Bohlen and Hans Frei, indicates it will continue the journey with an investigation ofÂ  &#8220;transparent and distributed participation.&#8221;)</span></p>
<h3>Where Does the Social Negotiation ofÂ  Technology Happen?</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/markshepardpost.jpg"><img class="alignnone size-medium wp-image-4825" title="markshepardpost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/markshepardpost-199x300.jpg" alt="markshepardpost" width="199" height="300" /></a></p>
<p>Frequent questions that came up at the presentations given by the teams that produced the commissioned works were: Does this idea scale?Â Â  Does it close the loop in that you <span>get answers to the questions asked?Â  How does the conversation gain agency?Â  And where does the social negotiation of technology happen?Â  (These last two questions were asked by <a href="http://www.orangecone.com/" target="_blank">Mike Kuniavsky</a> at Mark Shepardâ€™s presentation at Conflux: â€œ</span><a id="ktb-" title="Sentient City Survival Kit" href="http://survival.sentientcity.net/" target="_blank"><span>Sentient City Survival Kit</span></a><span>.â€ â€“ see picture above)Â  I think it is fair to say that these questions for the most part remain unanswered. But Toward the Sentient city was alive with ideas and practical examples about ways we can explore these questions more deeply.</span></p>
<p><span id="oenx" title="Click to view full content">Usman Haque in response to the question, &#8220;Does this experiment scale?,&#8221; replied:</span></p>
<p><strong>&#8220;it would, but at an individual level because it has to remain at the individual level because it is about the individual in relationship to the wider social context as opposed to building a forest to offset a city it is about each individual making choices of their own about what they do andÂ  having some kind of knowledge about the effect they are having on other people because most of the time we are quite complacent &#8211; we are able to do whatever we want because we are not necessarily aware how our intrusions effect both human and non-human neighbors&#8230;.&#8217;</strong></p>
<p>So how does this close the loop?Â  Usman explains that one of the key aspects for him is that if you do take home a plant you become part of a system in which you are no longer anonymous and if a plant is threatened (plants get three lives) you have the opportunity to email the person in the system who has threatened your plant.Â  Usman noted that one of the interesting things that happened in the context of the exhibition, where there was a single unit, was that 90% of the time people switched it on to selfish mode &#8211; presumably because they were anonymous.Â  Another aspect of Natural Fuse that raises interesting questions is that as more people decide to join the network the risk of a plant being harmed by any particular individual&#8217;s selfishness lessens.Â  As <a href="http://www.sentientcity.net/exhibit/?p=659" target="_blank">Martijn de Waal</a>,<span id="gi2_" title="Click to view full content"> in his response that unpacks some of the deeper philosophical, epistemological, and ethical questions that Natural Fuse addresses, observes:</span></p>
<p><strong>&#8220;The concept of a commons thus assumes cooperation and mutual accommodation. Could Sentient Technology play a role in the allocation of limited resources between citizens? Could it lead to the emergence of some sort of peer-to-peer governance model, that could prevent overusage of scarce resources?&#8221;</strong></p>
<h3><strong><br />
New Aesthetics of Distributed Participation</strong></h3>
<p><span id="nqx:" title="Click to view full content">The works of, </span><span id="nqx:" title="Click to view full content"><span> &#8220;Toward the Sentient City&#8221; point to possibilities for a new aesthetics of distributed participation in which users and system are no longer separated but instead â€œdevelop joint forms of observing and knowing that neither [...] is capable on its own.â€ (quote from upcoming, <a href="http://www.situatedtechnologies.net/" target="_blank">Situated Technologies Pamphlets</a></span> 6: Micro Public Places, Marc Bohlen and Hans Frei).Â  Natural Fuse and Amphibious Architecture examine the new transactional realities of the Sentient City.</span></p>
<p><span id="po-s" title="Click to view full content"> But there are many questions left unanswered.Â  We know a lot about the power of generativity from the </span>internet (see Zittrain)-Â  the ur<strong> &#8220;architecture of participation.&#8221;</strong> <span id="hri-" title="Click to view full content">As Zittrain points out, the &#8220;generativity&#8221; of the internet is &#8220;the engine that has catapaulted the internet from backwater to ubiquity.&#8221; </span> Tim O&#8217;Reilly coined the phrase, &#8220;architecture of participation,&#8221; to &#8220;describe the nature of systems that are designed for user contribution,&#8221;<span id="o7et" title="Click to view full content"> such that &#8220;participants extend the reach/increase the value of the system.&#8221;Â  But as Tim O&#8217;Reilly put it in his recent talk, &#8220;<a href="http://www.slideshare.net/timoreilly/state-of-the-internet-operating-system" target="_blank">State of the Internet Operating System:&#8221;</a></span></p>
<p><span title="Click to view full content"><strong>&#8220;Web 2.0 is about finding meaning in user-generated data, and turning that meaning into real-time user facing services.Â  &#8220;Web Squared&#8221; takes that same concept to real-time sensor data.&#8221;</strong><br />
</span></p>
<p><span id="o7et" title="Click to view full content">We know little yet about what constitutes generativity for the &#8220;outernet,&#8221; particularly for the kind ofÂ  hybrid social networks that Natural Fuse and Amphibious Architecture present.Â  Social Networks that connect people and place, humans and non humans, challenge dichotomies of man and nature, and machine and user in new and unexpected ways.</span></p>
<p>At the moment, the internet is going through a metamorphosis with the emergence of real time technologies like XMPP, PubHubSubBub and Google Wave and the coming of age of mobile computing.Â Â  While these shifts were not investigated specifically in any of the commissioned works I think all the worksÂ  begged the question,Â  What is a common platform for social interaction in the &#8220;outernet,&#8221; or sentient city?Â  I was not entirely satisfied, from this point of view, with a web interface for Natural Fuse or SMS as a mobile interface for Amphibious Architecture.</p>
<p><a href="http://www.media.mit.edu/people/dpreed" target="_blank">David P. Reed</a> points to the relationship between social mobility what he describes as the 3rd cloudÂ  and the need for a common platform (see <a href="http://www.slideshare.net/venicesessions/david-reed-social-mobility-and-the-3rd-cloud" target="_blank">David Reed &#8211; Social Mobility and the 3rd Cloud</a>. Hat tip to <a href="http://twitter.com/srenan" target="_blank">@srenan</a> for pointing me to David&#8217;s presentation).</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/Screen-shot-2009-11-06-at-11.11.25-PM.png"><img class="alignnone size-medium wp-image-4826" title="Screen shot 2009-11-06 at 11.11.25 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/Screen-shot-2009-11-06-at-11.11.25-PM-300x222.png" alt="Screen shot 2009-11-06 at 11.11.25 PM" width="300" height="222" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/Screen-shot-2009-11-06-at-11.16.59-PM1.png"><img class="alignnone size-medium wp-image-4828" title="Screen shot 2009-11-06 at 11.16.59 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/Screen-shot-2009-11-06-at-11.16.59-PM1-300x222.png" alt="Screen shot 2009-11-06 at 11.16.59 PM" width="300" height="222" /></a></p>
<p><em>Slides above are from David P. Reed&#8217;s presentation,Â <a href="http://www.slideshare.net/venicesessions/david-reed-social-mobility-and-the-3rd-cloud" target="_blank"> Social Mobility and the 3rd Cloud</a></em><a href="http://www.slideshare.net/venicesessions/david-reed-social-mobility-and-the-3rd-cloud" target="_blank"></a></p>
<p>What is an architecture of participation for mobile, social interaction? This is something I am very interested in.</p>
<p>Recently I began a project with a small group of augmented reality developers and enthusiasts to use Google Wave Federation Protocol as a transport system for open distributed, social augmented experiences (lots more to come on this soon &#8211; you can see the back story in my posts <a href="http://www.ugotrade.com/2009/10/13/ar-wave-layers-and-channels-of-social-augmented-experiences/" target="_blank">here</a> and <a href="http://www.ugotrade.com/2009/09/26/total-immersion-and-the-transfigured-city-shared-augmented-realities-the-web-squared-era-and-google-wave/" target="_blank">here</a>).Â  Wave has introduced an open federated architecture of participation that <strong style="font-weight: normal;">combines asynchronous &amp; synchronous data,Â  bringingÂ  together the advantages of real-time communication with the persistent hosting of collaborative data (like wikis). </strong><strong> </strong></p>
<p>Augmented Reality puts who you are, where you are, and what you are doing center stage, and is an interface for &#8220;communications embedded in context&#8221; and &#8220;enabled by identity&#8221; &#8211; two key qualities of what David <span>P. Reed calls the 3rd cloud.Â  An open, distributed framework for augmented reality could createÂ  an interconnected sense of AR, one that fuses augmentation, data overlays, and varied media with location/time/place and crucially, social networking.Â  Such an interface would open up many possibilities for the new transactional realities that could </span>integrate real-time cloud based data with a human perspective and social networking.Â  I am using the term,<span> transactional realitiesÂ  to suggest an extension into social augmented experiences ofÂ  what, Di-Ann Eisnor, </span><a id="s050" title="Platial" href="http://www.platial.com/"><span>Platial</span></a><span>, describes as,Â  &#8220;</span><span><span><span>transactional cartography&#8221; &#8211; &#8220;the movement from map providing entertainment/information to map as enabling action&#8221; (see </span><a id="h6.r" title="Human as Sensors" href="http://www.youtube.com/watch?v=Di285pgcZRE&amp;feature=PlayList&amp;p=F664D8C553A57C93&amp;index=3"><span>Human as Sensors</span></a><span>).</span></span></span></p>
<p>We have only just got a glimpse ofÂ  how real time technologies and &#8220;communications embedded in context&#8221; will transform social interaction and our cities.Â  This post on <a id="r3ow" title="Writing as Real-Time Performance" href="http://snarkmarket.com/2009/3605">Writing as Real-Time Performance</a> that looks at the Google Wave playback feature is a brilliant example of how real time technology turns familiar practices like writing inside out, and catapaults us into new time trajectories. And, if you haven&#8217;t already seen Matt Jones of BERG&#8217;s, brilliant look at, <a href="http://berglondon.com/blog/2009/10/26/all-the-time-in-the-world-talk-at-design-by-fire-2009-utrecht/" target="_blank">&#8220;All the time in the world&#8221; </a>- from the &#8220;soft time&#8221; and &#8220;squishy time&#8221; ofÂ  cell phone culture, to their anticedents in real-time computing, go now!Â  Also see Dan Hill&#8217;s work on <a href="http://cityofsound.com" target="_blank">&#8220;time based notation,&#8221;</a> and Tom Carden&#8217;s work for mysociety.org</p>
<p><span> </span></p>
<h3>Transactional Realities Between the &#8220;Asynchronous City&#8221; and the &#8220;Synchronous Internet ofÂ  Things&#8221;</h3>
<p><span> </span><span id="nqbb" title="Click to view full content"><span>Out of Toward the Sentient City&#8217;s five commissioned works,</span><span> only</span></span><span id="n:_n" title="Click to view full content"><span> </span></span><span> </span><a href="http://www.sentientcity.net/exhibit/?p=31" target="_blank"><span>Trash Track</span></a><span> </span><span id="nqbb" title="Click to view full content"></span><span> </span><span id="n:_n" title="Click to view full content"><span>focused on the â€œsynchronized Internet of Things.â€ </span></span><a href="http://www.sentientcity.net/exhibit/?p=31" target="_blank"><span id="n:_n" title="Click to view full content"><span> </span></span></a><span id="n:_n" title="Click to view full content"><span>Trash Track asks what can we learn from the aggregated data streams of â€œsmartâ€ trash about</span></span><span> the infamous path of trash from cities of privilege to rivers of want,Â  rather than</span><span id="rkuc" title="Click to view full content"><span> exploring the the particular transactional realities of a social network that linked people with their trash</span></span><span id="n.6p" title="Click to view full content"> </span></p>
<p><span id="ft58" title="Click to view full content"><br />
<span> </span></span><span id="ft58" title="Click to view full content"> </span><span id="n.6p" title="Click to view full content"><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/TrashTrack2.jpg"><img title="TrashTrack2" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/TrashTrack2-300x199.jpg" alt="TrashTrack2" width="300" height="199" /></a></span><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/TrashTrack2.jpg"></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/trashtrack4.jpg"><img title="trashtrack4" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/trashtrack4-300x199.jpg" alt="trashtrack4" width="300" height="199" /></a><span id="ft58" title="Click to view full content"><span> </span></span></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/trashtrack3.jpg"><img class="alignnone size-medium wp-image-4768" title="trashtrack3" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/trashtrack3-300x199.jpg" alt="trashtrack3" width="300" height="199" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/trashtrackpost.jpg"><img class="alignnone size-medium wp-image-4782" title="trashtrackpost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/trashtrackpost-300x199.jpg" alt="trashtrackpost" width="300" height="199" /></a></p>
<p><span id="ft58" title="Click to view full content"><span>The goals of </span></span><span id="ft58" title="Click to view full content"><span>Trash Track </span></span><span id="ft58" title="Click to view full content"><span>were</span></span><span id="ft58" title="Click to view full content"><span>, Assaf </span></span><span id="ft58" title="Click to view full content"><span>Biderman explained during his presentation:</span></span></p>
<p><span id="ft58" title="Click to view full content"><span> <strong>â€œto learn about the removal chain, to see if knowing more cou</strong></span></span><strong><span id="f:mt" title="Click to view full content"><span>ld promote behavioral change, and investigate if smart tagging could one day lead to 100% recycling.â€ </span></span></strong></p>
<p><strong><span id="f:mt" title="Click to view full content"> </span></strong><span>The team from SENSEable City Laboratory, MIT included &#8211; Carlo Ratti: Director, Assaf Biderman: Associate Director, Rex Britter: Advisor, Stephen Miles: Advisor, Kristian Kloeckl Project Leader, Musstanser Tinauli, E Roon Kang, Alan Anderson, Avid Boustani, Natalia Duque Ciceri, Lorenzo Davolli, Samantha Earl, Lewis Girod, Sarabjit Kaur, Armin Linke, Eugenio Morello, Sarah Neilson, Giovanni de Niederhausern, Jill Passano, Renato Rinaldi, Francisca Rojas, Louis Sirota, Malima Wolf.</span></p>
<p><span>However, Assaf,Â  in his presentation, presented another project from SENSEable City Laboratory in partnership with the City of Copenhagen, </span><a href="http://senseable.mit.edu/copenhagenwheel/" target="_blank">The Copenhagen Wheel</a>.Â  <span>This project seems to work brilliantly at the intersection of the &#8220;asynchronous city&#8221; (Bleeker and Nova) and the &#8220;synchronized internet of things&#8221;Â  The &#8220;smart&#8221; wheel &#8211; a low cost, open source, human electric hybrid is:</span></p>
<p><strong>&#8220;an electric bicycle wheel that can be easily retrofitted into any regular bicycle and location and environmental sensors which are powered by the bike wheel and in turn provide data for a variety of applications.&#8221;</strong></p>
<p>This project, that aims to promote urban sustainability through smart biking, opens up many possibilities for a bottom up architecture of participation for the sentient city (<a href="http://senseable.mit.edu/copenhagenwheel/">see video here</a>). <strong><br />
</strong></p>
<p><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/Screen-shot-2009-11-08-at-7.18.45-PM.png"><img class="alignnone size-medium wp-image-4838" title="Screen shot 2009-11-08 at 7.18.45 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/Screen-shot-2009-11-08-at-7.18.45-PM-300x218.png" alt="Screen shot 2009-11-08 at 7.18.45 PM" width="300" height="218" /></a><br />
</strong></p>
<p><a href="http://www.andinc.org/v3/" target="_blank">Mark Shepard</a> describes something he calls &#8220;propagativeÂ  urbanism:&#8221;</p>
<p><strong>&#8220;a way of thinking about shaping the experience of urban space in terms of a bottom-up, participatory approach to the evolution of cities.&#8221; </strong></p>
<p>And, in the most recent pamphlet in the <a href="http://www.situatedtechnologies.net/" target="_blank">Situated Technologies pamphlets </a><span><a href="http://www.situatedtechnologies.net/" target="_blank">series, #5 â€œAsynchonicity Design Fictions for Asynchronous Urban Computing,â€ </a>Julian Bleeker and Nicolas Nova invert an emphasis in the so-called â€œreal-time database enabled cityâ€ with its synchronized Internet of Thingsâ€¦.Â  and speculate on the existence of an â€œasynchronous city.â€Â  They &#8220;forecast situated technologies based on weak signals that show the importance of time on human perspectives.â€Â  They ask:</span></p>
<p><span><strong>&#8220;why, besides &#8216;operational efficiency,&#8217; would we want a ubiquitously computed environment?Â  What are the measures of &#8216;better&#8217; that we want to count as meaningful?&#8221;</strong></span></p>
<p><span>They explain:</span></p>
<p><span><strong>..we are trying to think through what &#8220;urbanwares might be &#8211; urban operating systems &#8211; if they were less about synchronization, top-down construction and connected channels of information and databases and so forth, and more about asynchronized, decentralized things.Â  Software, data, time out of alignment, incongruities, tiles and imbrications of the geographic, spatial parameters into a delicious kind of lively peasant&#8217;s stew.&#8221; </strong><br />
</span></p>
<p><span>One takeaway, perhaps, from Toward the Sentient City is that it&#8217;s at the intersection ofÂ  theÂ  â€œasynchronous cityâ€Â  and theÂ  â€œreal-time database enabled cityâ€ where many new transactional realities of the sentient city will arise.</span></p>
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