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		<title>Vision Based Augmented Reality (AR) in Smart Phones &#8211; Qualcomm&#8217;s AR SDK: Interview with Jay Wright</title>
		<link>https://www.ugotrade.com/2010/08/05/vision-based-augmented-reality-ar-in-smart-phones-qualcomms-ar-sdk-interview-with-jay-wright/</link>
		<comments>https://www.ugotrade.com/2010/08/05/vision-based-augmented-reality-ar-in-smart-phones-qualcomms-ar-sdk-interview-with-jay-wright/#comments</comments>
		<pubDate>Thu, 05 Aug 2010 22:56:11 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Instrumenting the World]]></category>
		<category><![CDATA[internet of things]]></category>
		<category><![CDATA[Mixed Reality]]></category>
		<category><![CDATA[mobile augmented reality]]></category>
		<category><![CDATA[mobile meets social]]></category>
		<category><![CDATA[Mobile Reality]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[Web Meets World]]></category>
		<category><![CDATA[Anselm Hook]]></category>
		<category><![CDATA[AR eyewear]]></category>
		<category><![CDATA[AR HMDs]]></category>
		<category><![CDATA[AR standards]]></category>
		<category><![CDATA[AR version of Rock'em Sock'em]]></category>
		<category><![CDATA[AR Wave]]></category>
		<category><![CDATA[are2010]]></category>
		<category><![CDATA[ARWave]]></category>
		<category><![CDATA[augmented reality event]]></category>
		<category><![CDATA[augmented reality standards]]></category>
		<category><![CDATA[Blair Macintyre]]></category>
		<category><![CDATA[Chokkan Nabi]]></category>
		<category><![CDATA[Christian Doppler Handheld AR LAB in Graz]]></category>
		<category><![CDATA[Davide Carnovale]]></category>
		<category><![CDATA[Gene Becker]]></category>
		<category><![CDATA[going beyond compass/gps based AR]]></category>
		<category><![CDATA[google goggles]]></category>
		<category><![CDATA[InsideAR]]></category>
		<category><![CDATA[Junaio]]></category>
		<category><![CDATA[Junaio glue]]></category>
		<category><![CDATA[Karma Augmented Reality Mobile Architecture]]></category>
		<category><![CDATA[Kooaba]]></category>
		<category><![CDATA[Layar]]></category>
		<category><![CDATA[Maarten Lens-FitzGerald]]></category>
		<category><![CDATA[markerless tracking]]></category>
		<category><![CDATA[Markus Strickler]]></category>
		<category><![CDATA[Metaio]]></category>
		<category><![CDATA[Ogmento]]></category>
		<category><![CDATA[open Android JPCT 3D engine]]></category>
		<category><![CDATA[Ori Inbar]]></category>
		<category><![CDATA[Patrick O'Shaughnessey]]></category>
		<category><![CDATA[point and find]]></category>
		<category><![CDATA[Qualcomm]]></category>
		<category><![CDATA[Qualcomm AR Competition]]></category>
		<category><![CDATA[Qualcomm Augmented Reality Competition]]></category>
		<category><![CDATA[Qualcomm Augmented Reality Developer Challenge]]></category>
		<category><![CDATA[Qualcomm Augmented reality SDK]]></category>
		<category><![CDATA[Qualcomm Developer Challenge]]></category>
		<category><![CDATA[Simulation3D]]></category>
		<category><![CDATA[Snapdragon]]></category>
		<category><![CDATA[Thomas Alt]]></category>
		<category><![CDATA[Thomas Wrobel]]></category>
		<category><![CDATA[Total Immersion]]></category>
		<category><![CDATA[Unifeye Mobile SDK]]></category>
		<category><![CDATA[Unifeye SDK]]></category>
		<category><![CDATA[Unity for AR]]></category>
		<category><![CDATA[Unity for augmented reality]]></category>
		<category><![CDATA[Unity3D]]></category>
		<category><![CDATA[Upliq 2010]]></category>
		<category><![CDATA[vision based AR]]></category>
		<category><![CDATA[vision based augmented reality]]></category>
		<category><![CDATA[visual search]]></category>
		<category><![CDATA[Yohan Baillot]]></category>

		<guid isPermaLink="false">http://www.ugotrade.com/?p=5593</guid>
		<description><![CDATA[Recently, Qualcomm announced an SDK for vision based augmented reality &#8211; currently in private beta and open to the public this fall. The Qualcomm augmented reality (AR) bonanza will launch with a $200,000 developer challenge and a SDK that will put vision based augmented reality into the hands of developers without licensing fees. This is [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.qualcomm.com/videos/explore?search=mattel&amp;sort=&amp;channel=All" target="_blank"><img class="alignnone size-medium wp-image-5616" title="Screen shot 2010-08-05 at 6.07.36 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/08/Screen-shot-2010-08-05-at-6.07.36-PM-300x212.png" alt="Screen shot 2010-08-05 at 6.07.36 PM" width="300" height="212" /></a></p>
<p>Recently, <a href="http://www.qualcomm.com/" target="_blank">Qualcomm</a> announced <a href="http://qdevnet.com/ar" target="_blank">an SDK for vision based augmented reality</a> &#8211; currently in <a href="http://qdevnet.com/dev/augmented-reality/private-beta-program" target="_blank">private beta</a> and open to the public this fall.  The Qualcomm augmented reality (AR) bonanza will launch with a <a href="http://qdevnet.com/dev/augmented-reality/developer-challenge" target="_blank">$200,000 developer challenge</a> and a SDK that will put vision based augmented reality into the hands of developers without licensing fees.</p>
<p>This is a big step forward for augmented reality and a very important move made by an industry giant to support the rapidly evolving AR industry.  Innovation at all levels of the AR stack, particularly at the hardware level (CPU/GPU optimization) is vital for the full vision of augmented reality &#8211; media tightly registered to physical space, to take center stage.   Vision based AR takes mobile AR beyond compass/GPS based AR post-its, which are only loosely connected to the world (but the staple of most current AR apps), towards the holy grail of AR &#8211; markerless tracking with the whole world as the platform.</p>
<p>Click on the image above or <a href="http://www.qualcomm.com/videos/explore?search=mattel&amp;sort=&amp;channel=All" target="_blank">see here</a> for a video demo of an  AR version  of Rock&#8217;em Sock&#8217;em Robots game.Â  <a href="http://www.mattel.com/">Mattel</a>, one of the first companies  working with the SDK demoed AR Rock&#8217;em Sock&#8217;em, at the <a href="http://uplinq.com/">Uplinq 2010</a> conference (see <a href="http://www.readwriteweb.com/archives/qualcomm_launching_mobile_sdk_for_vision-based_ar_on_android_this_fall.php" target="_blank">Chris Cameronâ€™s ReadWriteWeb write-up</a> on <a href="http://uplinq.com/">Uplinq 2010</a>).</p>
<p>The Qualcomm AR stack, which reaches from the metal to developer APIs, will give Android developers an important edge in AR development.   And, when vision based AR starts getting integrated with visual search capabilities, and combined with cool tools like <a href="http://unity3d.com/" target="_blank">Unity</a>, we will start to see the augmented world get really interesting.</p>
<p>Visual search is already an area of AR getting a lot of attention, with <a href="http://www.google.com/mobile/goggles/#text" target="_blank">Google Goggles</a>, <a href="http://europe.nokia.com/services-and-apps/nokia-point-and-find" target="_blank">Point and Find</a>, <a href="http://www.cnet.com.au/augmented-reality-taking-off-on-japanese-smartphones-339304998.htm" target="_blank">Japan&#8217;s NTT DoCoMo set to launch &#8220;chokkan nabi,&#8221;</a> or &#8220;intuitive navigation,&#8221; in September, and the <a href="http://www.layarnews.com/2010/07/kooaba-meets-layar.html" target="_blank">recent partnership between Layar and Kooaba</a>.  <a href="http://www.metaio.com/" target="_blank">Metaioâ€™</a>s mobile augmented reality platform <a href="http://www.metaio.com/products/junaio/" target="_blank">Junaio</a> is already integrated with <a href="http://www.kooaba.com/" target="_blank">Kooabaâ€™s</a> computer vision capabilities.</p>
<p>And, of course, I am particularly excited about including open distributed real time communications for AR in this stack, which is why I asked a group of developers who have been inputting into the <a href="http://arwave.org/" target="_blank">ARWave</a> project if they had questions for Jay Wright, Qualcomm.Â  Thank you <a href="http://www.linkedin.com/in/yohanbaillot" target="_blank">Yohan Baillot</a>, <a href="http://lightninglaboratories.com/" target="_blank">Gene Becker</a>, <a href="http://www.hook.org/" target="_blank">Anselm Hook</a>, <a href="http://patchedreality.com/about/" target="_blank">Patrick  O&#8217;Shaughnessey</a>, <a href="http://www.lostagain.nl/" target="_blank">Thomas Wrobel</a>, <a href="http://twitter.com/kusako" target="_blank">Markus Strickler</a>, and <a href="http://twitter.com/need2revolt" target="_blank">Davide Carnovale</a> for your input.Â  [Note: see my upcoming post, about the future of <a href="http://arwave.org/">ARWave</a> and real time distributed communications for AR following <a href="http://googleblog.blogspot.com/2010/08/update-on-google-wave.html" target="_blank">this Google announcement</a>.]</p>
<p><a href="http://www.linkedin.com/in/jaywright" target="_blank">Jay Wright</a>, â€œis responsible for developing and driving Qualcommâ€™s augmented reality commercialization strategy.â€ He â€œhandles partnerships with leading innovators in industry and academia and leads Qualcommâ€™s efforts in enabling augmented reality within the mobile ecosystem.â€  In the interview below, Jay very generously answers our questions in detail.</p>
<p>A key contributor of questions for this interview is Yohan Baillot.  Yohan is working on a full vision of AR &#8211; integrating computer vision, visual search, open distributed real time communications and AR eyewear.  Yohan Baillot is founder of <a href="http://www.simulation3d.biz/" target="_blank">Simulation3D</a>, a consulting and system integration company specializing in interactive visualization systems and eyewear-based AR systems.  (I hope to bring you an interview with Yohan soon!).</p>
<p>Qualcomm was the title sponsor for <a href="http://augmentedrealityevent.com/" target="_blank">are2010, Augmented Reality Event</a>, and  played a vital role in making this event an historic gathering of the talent and creative minds at the heart of the emerging AR industry.  Watch out for the videos of the are2010 sessions to be posted at the end of August.  My are2010 co-chair, <a href="http://ogmento.com/team" target="_blank">Ori Inbar</a>, is preparing them to go online while kicking his newly funded start up, <a href="http://ogmento.com/" target="_blank">Ogmento</a>, into high gear! Ogmento is also one of the start ups pioneering vision based AR.</p>
<p><a href="http://www.metaio.com/" target="_blank">Metaio</a>, (with <a href="http://www.t-immersion.com/" target="_blank">Total Immersion</a>, they are one of the first augmented reality companies), has played a key role in bringing a vision component to smart phone augmented reality apps with their <a href="http://www.metaio.com/products/" target="_blank">Unifeye mobile SDK</a>.Â  Junaio, Metaioâ€™s own mobile augmented reality platform has gone beyond location based AR with â€œjunaio glueâ€ &#8211; â€œthe camera&#8217;s eye is now able to identify objects and &#8220;glue&#8221; object specific real-time, dynamic, social and 3D information onto the object itself,â€Â (see my upcoming interview with Metaio founder, Thomas Alt).Â   Also, recently, Layar &#8211; who continue to innovate at a breathtaking pace, announced a partnership with the computer vision company Kooaba.</p>
<p>Both Maarten Lens-FitzGerald, Layar, and Thomas  Alt, Metaio, when I spoke to them recently,  saw the Qualcomm SDK as a very positive development for AR, and they look forward to exploring its capabilities and integrating it where appropriate with their AR tools.Â  See more about <a href="http://site.layar.com/company/blog/layar-will-visit-the-us/" target="_blank">Layar&#8217;s  upcoming visit, to the US here &#8211; </a><a href="http://site.layar.com/company/blog/layar-will-visit-the-us/" target="_blank">August  10th NYC, and August 12th SF</a>.Â  Also save the date, Sept 27th, Munich, for <a href="http://www.metaio.com/index.php?id=1103" target="_blank">InsideAR,</a> Metaio&#8217;s  upcoming conference.</p>
<p>It is clear that vision based AR will be driving the next wave of AR apps.  And, as Maarten and Thomas both pointed out, it will be interesting to see which use cases capture the imagination of users the most.  Having more tools freely available to AR developers will certainly be a boost to creativity.  And, Qualcommâ€™s SDK is going to give Android developers, in particular, a big opportunity to take the lead.</p>
<p><strong><br />
<h3>Interview with Jay Wright, Director, Business Development, Qualcomm</h3>
<p></strong></p>
<p><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/08/JayWright.jpg"><img class="alignnone size-medium wp-image-5598" title="JayWright" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/08/JayWright-300x255.jpg" alt="JayWright" width="300" height="255" /></a><br />
</strong></p>
<p><strong>Tish Shute:</strong> Before I start with questions on the new Qualcomm vision based augmented reality SDK, I want to briefly look ahead to what many people feel is vital for the full realization of augmented reality &#8211; head mounted displays, or more specifically, comfortable, sexy AR eye wear.  Is Qualcomm going to be involved in the development of augmented eye wear and wearable displays?</p>
<p><strong>Jay Wright:   I think thereâ€™s some core technology that needs to come together so we can have what we think needs to be a see-through head mounted display with a decent field of view.  And that looks like something that is quite possibly further than a three to five year horizon.</strong></p>
<p><strong>Tish Shute:</strong> Gene Becker asked some interesting general questions about the Qualcomm AR initiatives.  He said,  â€œIâ€™m unclear exactly what Qualcommâ€™s goal is.â€  It would be interesting to hear from you the Qualcomm view, from the top down.</p>
<p><strong>Jay Wright:</strong> <strong> Our largest revenue stream comes from sales of chipsets.    And we see augmented reality as a technology that drives demand for increasing amounts of processing power.  So we want to create demand for chips, higher-end chips, and augmented reality does that.  Specifically vision based augmented reality because it is so computationally intensive.</strong></p>
<p><strong>Tish Shute:</strong> Yes.  And I think that is why people are very excited by the Qualcomm SDK.  It is not only the first free toolkit for developers to build vision apps from, isnâ€™t it?  Thereâ€™s been nothing freely available before this, has there?  But also Qualcomm is paying attention to the complete AR stack to support vision based AR development, from the chips to game/app development tools like Unity.</p>
<p><strong> </strong><strong>Jay Wright:  Thatâ€™s really the goal.  Weâ€™re not here to be in the augmented reality applications business.  Qualcommâ€™s role in the ecosystem has been to serve as an enabler.  And thatâ€™s what we want to do with augmented reality: provide the enabling technology that allows the entire ecosystem to flourish.</strong><br />
<br /></br><br />
<h3>&#8220;Augmented Reality has a number of attributes that make it a  great fit for Qualcomm&#8217;s core competencies&#8221;</h3>
<p></br><br />
<strong>Augmented Reality has a number of attributes that make it a great fit for Qualcomm&#8217;s core competencies. </strong><strong>Itâ€™s very computationally intensive, algorithmically complex, requires tight integration of hardware and software, and benefits from tight integration of multiple hardware components.  And thatâ€™s the kind of problem we like here, where we can apply our core competence of really optimizing complex systems for performance, while at the same time minimizing power consumption. </strong></p>
<p><strong> And as you know Tish, mobile AR is really extremely power sensitive.  We sometimes talk about it as a batteryâ€™s worst nightmare.  Itâ€™s roughly equivalent to playing a 3D game and recording a video all at the same time.</strong></p>
<p><strong>Whenever there is something that takes a lot of power, thatâ€™s a definite opportunity for us to optimize it.</strong></p>
<p><strong>Tish Shute:</strong> Right.  One of the core business is chips right, but for Qualcomm thereâ€™s basically a lot of profit in licensing.  When I talked to the developer community about the Qualcomm SDK developers first question was, â€œWhatâ€™s the licensing?  Whatâ€™s this going to cost us in the long run to develop on this SDK re licensing?â€  And they had all different takes on this.  So everyone had different ideas about what your approach to licensing might or might not be.  Could you clarify the approach to licensing, as I think this is a core concern for developers.</p>
<p><strong>Jay Wright:   Anytime you see something for free, you kind of say, â€œHey, whatâ€™s the hook?â€  So yes, itâ€™s definitely a logical question.  Our intent is not to generate licensing revenue from application developers using the SDK.  So the SDK will be made available free of charge for development, and it will also be free of charge for developers to deploy applications.</strong></p>
<p><strong>Tish Shute:</strong> Now, this is another question.  You also include not just image recognition capabilities but Unity in the package you are offering developers.  Unity products usually involve a license.  They do have some free products too, I think.  But how does this work?  And how do you separate your part from their part, or donâ€™t you?</p>
<p><strong>Jay Wright:  Thatâ€™s a good question.  What weâ€™re trying to do with the platform is incorporate it into tools that people already know how to use.  So weâ€™re actually going to have the SDK support two different tool chains.  One of them is the Android SDK and NDK.  And then the other one, is Unity.</strong></p>
<p><strong>Weâ€™re working with Unity to create an extension to the Unity environment that will be available as part of the Unity installer when you install Unity from the Unity website.  Developers will still be paying whatever license fees are associated with Unityâ€™s products on their existing pricing schedule.</strong></p>
<p><strong>Tish Shute:</strong> One of Thomas Wrobelâ€™s question is whether developers can just use the image recognition without Unity?  Your answer is yes, you can work with the computer vision component of the SDK separate from Unity?</p>
<p><strong>Jay Wright:  Yes, you can.</strong></p>
<p><strong>Tish Shute:</strong> Good because we would like to build a completely open Android client for ARWave, and not tie it to Unity unless people choose to.  Heâ€™s using the <a href="http://www.jpct.net/" target="_blank">open Android JPCT 3D engine</a>, which heâ€™s adapting for AR.  So he could actually use the part of the SDK that does image recognition and association with that, right?</p>
<p><strong>Jay Wright:  Thatâ€™s correct.  You are not required to use Unity.  Unity is just one option for building the application.</strong></p>
<p><strong>Tish Shute:</strong> Great! Thatâ€™s very good.  But Iâ€™m sure many developers are going to jump on the chance to use Unity.  But I mean itâ€™s nice to be flexible because itâ€™s so early for AR that people have different ideas and new use cases coming up all the time.  I think itâ€™s excellent youâ€™ve divided that.</p>
<p>Another of Thomasâ€™s questions was, â€œCan developers use their own positioning data sharing solution?â€  Heâ€™s really talking about AR blips.</p>
<p><strong>Jay Wright:  With data sharing solutions, I am assuming that by data he means referring to augmentation data or graphics?</strong></p>
<p><strong>Tish Shute:</strong> Yes, and Iâ€™ll ask him to elaborate.  But, at the moment, everyone is using different ideas for POI, arenâ€™t they?<br />
<br /></br><br />
<h3>&#8220;The goal with our platform is to make it just as easy for a  developer to create 3D content for the real world as it is for a game  world or a virtual world.&#8221;</h3>
<p></br><br />
<strong>Jay Wright:  Yes.  So let me answer it this way, Tish.  The goal with our platform is to make it just as easy for a developer to create 3D content for the real world as it is for a game world or a virtual world.  So all weâ€™re really trying to do is provide the computer vision piece that makes the real world look like a bunch of geometric surfaces and potentially some meta data that is associated with this so you know what you are looking at.</strong></p>
<p><strong>So that means from a developerâ€™s perspective, you are still doing all of the 3D content, all of the animations, all of the game logic, all of the rendering.  You are still doing that all yourself.  So if you think about doing an AR game, you are doing everything you used to do, except you are not creating a virtual terrain.  You are just going to map it in the real world.</strong></p>
<p><strong>So if you want to do a browser that is doing POIâ€™s, your POI data, or augmentation, or meta data, or whatever it is, that can be in your application, it can be in the cloud, it can be wherever you want to put it.  Weâ€™re not putting any constraints on what that content is or where itâ€™s stored.</strong></p>
<p><strong>Tish Shute:</strong> Right, and thatâ€™s what I hoped for.  And I think that does answer the question.  People are interested to know how far Qualcomm is going with this.  For instance, Gene Becker asked: â€œdo they see a business at a certain level in the AR stack?â€  As you said AR development basically feeds into the core business of chip development, right?  But does Qualcomm also see some new business models developing?</p>
<p><strong>Jay Wright:   I think itâ€™s foreseeable that Qualcomm could identify other business opportunities down the line.  But weâ€™re certainly not there today.  Today, our motivation for the investment in AR is to create technology that is going to advance the chipset business.</strong></p>
<p><strong>Tish Shute:</strong> When the news came out about Qualcommâ€™s support of a game development studio at Georgia Tech at the same time as the SDK I think I wondered what was the scope of Qualcommâ€™s interest [for more on using Unity for AR development see <a href="http://www.qualcomm.com/partials/service/video/14230?primary=0x319cb5&amp;secondary=0xffffff&amp;simple_endScreen=true&amp;disable_embed=false&amp;disable_send=false&amp;send_mailto=http://www.uplinq.com/&amp;disable_embedViewMore=true&amp;simple_infoPanel=true" target="_blank">Vision-Based Augmented Reality Technical Super Session  video</a> from <a href="http://uplinq.com/">Uplinq 2010</a>].Â  For example, I am interested to know how the Qualcomm initiative in developing an AR stack connects to the effort to introduce an AR browser based on web standards, i.e., the <a href="https://research.cc.gatech.edu/polaris/content/home" target="_blank">Kharma/Kamra KML/HTML Augmented Reality Mobile Architecture from Blair MacIntyre and the Georgia Tech team</a> (image below)?  Are you supporting the open standards based browser development too?</p>
<p><strong>Jay Wright:   Blair is going to continue to work on the browser effort.  And itâ€™s our expectation that he will use our SDK and technologies for vision pieces of the browser effort where appropriate.  So they are certainly not mutually exclusive.  I would just think about our technology as one element of what may be used in that browser, as I expect it would be an element of what any other app developer would put in their application, whether it be browser, or game, or whatever.</strong></p>
<p><strong>Tish Shute:</strong> Yes Now, this is an interesting question, which is sort of connectedâ€¦Iâ€™m trying to keep some form of narrative for this!  It follows from the question about Blairâ€™s web-based standards browser.  A few people have asked me why we havenâ€™t heard more from Qualcomm in all these various standard discussions that are starting to come up.  I mean is it just too early, or are you too busy, or what?</p>
<p><strong>Jay Wright:  No, let me explain.  The type of standards that have come up so far have been around how HTML should be extended for geo-browser type applications.  And while thatâ€™s interesting, I think the standards efforts that Qualcomm would be more likely to be associated with in the near term are those related to APIâ€™s that are hardware accelerated.</strong></p>
<p><strong>So one of the things that we are in the process of doing right now, Tish â€“ because as you know, Qualcomm is a company that adheres to standards and strives to produce a leading implementation of those standards on our hardware and software â€“ is we are in the process of determining what API set within the existing SDK should be standardized.</strong></p>
<p><strong>Tish Shute:</strong> Right.</p>
<p>Now, my next question is, â€œWho are the other players at this level of the AR stack in the standards conversation? Who else is working at that level?â€  Obviously, the AR Lab in Graz was, but now they are Qualcomm, right?</p>
<p><strong>Jay Wright:   They are still independent.  Qualcomm is the exclusive industrial partner of the Christian Doppler Handheld AR LAB in Graz.</strong></p>
<p><strong>Tish Shute:</strong> Does this compete with, say, the work that other AR start ups are doing?</p>
<p><strong>Jay Wright:  Our intent is not to compete with companies that have done augmented reality technology.  Our intent is to enable the entire ecosystem.  So we would like to work with both Metaio and Total Immersion to find ways that they can benefit from our technology.  That would be the hope &#8211; that our technology can kind of lift and float all boats in the ecosystem.</strong></p>
<p><strong>Tish Shute: </strong>There are not many implementations of vision based AR right now?  I mean obviously Microsoft is doing stuff because they have <a href="http://www.robots.ox.ac.uk/~gk/" target="_blank">Georg Klein</a> now, right, and there is Google Goggles, Total Immersion, Metaio, and it will be interesting to see where Layarâ€™s partnership with Kooaba will lead?</p>
<p><strong>Jay Wright:  Yes.  I think there are relatively few commercial implementations of vision based AR stacks.</strong></p>
<p><strong>Tish Shute:</strong> One of Patrick O&#8217;Shaughnessey&#8217;s question is he wants to understand what features are going to be in the vision component, very specifically.  Patrick Oâ€™Shaughnessy, <a href="http://patchedreality.com/" target="_blank">Patched Reality</a>, working with <a title="Circ.us" href="http://circ.us/" target="_blank">Circ.us</a>,  <a title="Edelman" href="http://edelman.com/" target="_blank">Edelman</a>,   and <a title="metaio" href="http://metaio.com/" target="_blank">Metaio</a> used the Unifeye SDK to do <a href="http://mashable.com/2010/07/09/ben-and-jerrys-iphone-app/" target="_blank">a vision based AR app for Ben and Jerryâ€™s</a> thatâ€™s been getting all the attention lately. He was a speaker at are2010.</p>
<p>He very specifically wants to know what features will be included in the computer vision component.  He says, â€œIâ€™m most interested in understanding what features are going to be in the vision component.  Is it marker based?â€  Well I know itâ€™s more than marker  based.  I saw some of it in <a href="http://www.readwriteweb.com/archives/qualcomm_launching_mobile_sdk_for_vision-based_ar_on_android_this_fall.php" target="_blank">Chris Cameronâ€™s ReadWriteWeb write-up</a> on <a href="http://uplinq.com/">Uplinq 2010</a>.  Is it â€œNFT?  PTAM? other?  Also, are you are integrating any backend services.â€  That is an interesting question!</p>
<p><strong>Jay Wright:  So letâ€™s get to the features on the client side, the vision based features.  Thereâ€™s support for, what AR aficionados would know as natural feature targets, or image based targets.  And we use those to represent, obviously, 2D planar surfaces.</strong></p>
<p><strong>The other thing that we are trying to do to set expectations, Tish, about where these can be used is to let people know that they work best in what weâ€™re calling near-field environments.  So the idea isnâ€™t that you use the system to create a large scale AR system that can recognize buildings indoors and outdoors.  Itâ€™s the idea where I can recreate 3D experiences that take place on surfaces that are in my immediate field of view, whether that be on the table in front of me, or on the floor, or on the wall, or on the shelf.</strong></p>
<p><strong>Also, when you talk about near field experiences, there are some other constraints that are implied.  Like, if itâ€™s in front of me and my immediate field of view is probably going to be pretty well lit.  And lighting, of course, is an important requirement.</strong></p>
<p><strong>So weâ€™ll support these natural feature targets, or image targets.  And we also have support for sort of a hybrid marker image type.  Itâ€™s something called a frame marker, which has kind of a black border with some dots on it.</strong></p>
<p><strong><a href="http://www.qualcomm.com/partials/service/video/14230?primary=0x319cb5&amp;secondary=0xffffff&amp;simple_endScreen=true&amp;disable_embed=false&amp;disable_send=false&amp;send_mailto=http://www.uplinq.com/&amp;disable_embedViewMore=true&amp;simple_infoPanel=true" target="_blank"><img class="alignnone size-medium wp-image-5610" title="Screen shot 2010-08-05 at 5.13.50 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/08/Screen-shot-2010-08-05-at-5.13.50-PM-300x166.png" alt="Screen shot 2010-08-05 at 5.13.50 PM" width="300" height="166" /></a><br />
</strong></p>
<p>Click on the image above or <a href="http://www.qualcomm.com/partials/service/video/14230?primary=0x319cb5&amp;secondary=0xffffff&amp;simple_endScreen=true&amp;disable_embed=false&amp;disable_send=false&amp;send_mailto=http://www.uplinq.com/&amp;disable_embedViewMore=true&amp;simple_infoPanel=true" target="_blank">here to view Vision-Based Augmented Reality Technical Super Session video</a> from <a href="http://uplinq.com/">Uplinq 2010</a></p>
<p><strong>Jay Wright:  So thereâ€™s this additional type.  And the reason for this additional hybrid marker type is it has a lower computational requirement than a natural feature target.  So the idea is these things can be used as game pieces or elements of play where I want to have a large number of them detected and tracked simultaneously.</strong></p>
<p><strong>So you can have, for example, one big natural feature target that serves as a game board or game surface, and you can use these other things as smaller game pieces.  And when you put them out, different types of content can appear on them and do different things.</strong></p>
<p><strong>Tish Shute:</strong> Yes, thatâ€™s nice!  And the other thing I noticed was the virtual buttons.  How well developed is that?</p>
<p><strong>Jay Wright:  The idea behind virtual buttons is, in addition to supporting augmentation, we want to support interaction.  And we think there are going to be different types of user interaction with augmented reality content.  It may be hand tracking and finger tracking, but another compelling form weâ€™ve identified so far is the ability for me to touch particular surfaces and have an event fire within the application..</strong></p>
<p><strong>So virtual buttons are rectangular areas on image targets that a developer can define, and they serve as buttons.  So you can create a target that is a game board, for example, and define certain regions.  And when the user covers that region with his hand, like pushing a button, your application can detect that event and take some action.</strong></p>
<p><strong>Tish Shute:</strong> Nice!  And what is the documentation on these capabilities that is offered by Qualcomm&#8230;For example Yohan Baillot, who is interested in integrating eyewear-based AR systems with smartphones asked. How deep does this go?  Will there be full documentation on <a href="http://www.qualcomm.com/products_services/chipsets/snapdragon.html" target="_blank">Snapdragon</a>, people who want to work at that level? Is there a chip SDK?</p>
<p><strong>Jay Wright:   . Qualcommâ€™s model is to work with providers of the operating systems and deliver functionality of the chip through the operating system. So many operating systems APIs will take advantage of functionality thatâ€™s in the chip. But there is no separate chip SDK per se.</strong></p>
<p><strong>Tish Shute:</strong> I suppose that does come up a little bit with one of Anselm Hookâ€™s questions, because there is some overlap with Google Goggles here, isnâ€™t there, in terms of what youâ€™re doing, right? Are you going to work closely with Google Goggles ?</p>
<p><strong>Jay Wright: Google Goggles is performing what weâ€™ve described â€˜visual searchâ€™. So the idea is you take a picture, send it to the cloud and identify it and the results come back. I think if we see Google Goggles go in a direction where thereâ€™s an AR experience that would be a good area for us to collaborate with Google.</strong></p>
<p><strong>Tish Shute:</strong> <a href="http://www.ugotrade.com/2010/01/17/visual-search-augmented-reality-and-a-social-commons-for-the-physical-world-platform-interview-with-anselm-hook/" target="_blank">Anselm Hook</a> is very interested in having some kind of open standard around this physical tagging of the world, right, &#8211; the physical world as a platform. But I suppose thatâ€™s down the road but is there a plan to start talking about open standards here &#8211; visual search with image recognition? Thatâ€™s a very powerful combination. (see my interview with Anselm Hook here).</p>
<p><strong>Jay Wright:    I think it is. And weâ€™re very interested to hear from developers and others that have ideas about how they would want to integrate with the functionality that we have to best enable those kinds of combined experiences.</strong></p>
<p><strong>Tish Shute:</strong> Well, I know Anselm has a lot of very important ideas on that.</p>
<p><strong>Jay Wright: Iâ€™d be very interested in hearing those because we want to do everything we can to enable the maximum number of applications and best user experience for anything that people want to do.</strong></p>
<p><strong>Tish Shute:</strong> Letâ€™s go back to some specific questions about the platform, right? For example Yohan Baillot asked, â€œIs it arbitrary image/tag recognition supported? Is the tag / image specifiable by user? Is face recognition supported?â€  Not yet, face recognition, right?</p>
<p><strong>Jay Wright:    Not yet.</strong></p>
<p><strong>Tish Shute:</strong> What are the plans with that?</p>
<p><strong>Jay Wright:    I think weâ€™ve identified it as an interesting area and something that thereâ€™s some interest in, but have not made a decision on a particular technology direction.</strong></p>
<p><strong>Tish Shute:</strong> Youâ€™ve answered some of these but 3D model based vision tracking. Yohanâ€™s question was, â€œIs 3D model based vision tracking supported (that is recover the pose of the camera using a known 3D model and a 2D camera view of this model)?â€</p>
<p><strong>Jay Wright:    Thatâ€™s something weâ€™re looking at very closely, but again, donâ€™t have a plan, or donâ€™t have a future date for.</strong></p>
<p><strong>Tish Shute:</strong> And you said with the natural landmark tracking thatâ€™s not supported, right?</p>
<p><strong>Jay Wright:    I donâ€™t know if I know what that means, Tish. But we donâ€™t have any APIs that provide compass or GPS functionality other than already exists in the operating system. So if you want to take advantage of the compass or other sensors, you can absolutely do that, but the SDK does not currently provide anything different or anything more than already exists in the OS.</strong></p>
<p><strong>Tish Shute:</strong> This is an interesting question, â€œIs Snapdragon offloading some processing to the GPU, if any?â€</p>
<p><strong>Jay Wright:    Certainly  rendering functionality that utilizes OpenGL is being offloaded to the GPU. Weâ€™re currently in the process of determining multiple methods for offloading functionality between both symmetric and heterogeneous cores on Snapdragon. Which would include the GPU, the apps processor, and  DSPs.</strong></p>
<p><strong>Tish Shute: </strong> No one has truly solved optimizing the GPU/CPU for mobile AR yet have they?</p>
<p><strong>Jay Wright:    That really gets to the heart of the optimization here. Which pieces ought to be operating on which cores and when, and why? And thatâ€™s something that weâ€™re looking at very closely.</strong></p>
<p><strong>Tish Shute: </strong> Right.  The only AR &#8211; that is truly 3D media tightly registered to the physical world has been done for military and medical (and that has often been with a locked of camera!).  But to take mobile AR to the next level I think many developers would like access to the CPU/GPU, for example a developer interested in the future of eyewear like Yohan?</p>
<p><strong>Jay Wright:     Weâ€™re very interested in hearing what kinds of tools developers would like to see.</strong></p>
<p><strong>Tish Shute:</strong> What is the best forum for discussing feature specifics?</p>
<p><strong>Jay Wright:    To provide feature requests to us?</strong></p>
<p><strong>Tish Shute:</strong> Yes. And discuss them.</p>
<p><strong>Jay Wright:    if people go to <a href="http://qdevnet.com/ar" target="_blank">qdev.net/AR</a> thereâ€™s an application up there for the private beta program. So if people do have ideas about features or other things they would like to see, theyâ€™re welcome to submit [their requests and ideas] there.</strong></p>
<p><strong>Tish Shute:</strong> I also have some questions about the specifics of the competition.  Some people are a little confused about some things.  Yohan asked, â€œWhat is the expected form of the project?  Lab demonstration?  Specific capability?  Complete end to end system?â€</p>
<p><strong>Jay Wright:  The only requirement is that they submit an Android application that we can then get running on a device.  So if it has a backend component or backend server that it works against, great.  If it does, it does.  If it doesnâ€™t, it doesnâ€™t.  But thatâ€™s really it. Thereâ€™s no limit to the application category.  It can be a game, it can be a museum tour, it can be a childrenâ€™s learning game or learning experience.  It can really be anything.  The idea is we want to find experiences for which AR delivers some unique value. Weâ€™ll be announcing more specifics about the competition in the near-future.</strong></p>
<p><strong>Tish Shute:</strong> Right, because some people werenâ€™t sure about the Unity being separated whether it was biased towards games.  And itâ€™s not really, is it?</p>
<p><strong>Jay Wright:  Unity is a bias toward just rapid development for 3D, I think.  Itâ€™s most commonly associated with games, but there are also a lot of Unity customers that use it for medical simulations and other types of applications that arenâ€™t really games at all.</strong></p>
<p><strong>Tish Shute:</strong> Yes.  Itâ€™s very flexible, I know.  You did bring up the backend services again.  Are you thinking of offering any of that?</p>
<p><strong>Jay Wright:  There is a backend tool that we offer.  And the backend tool is what you use to generate your targets.  So if you want to create or use a particular image for a target in your application, you upload it to our target management application, and then it will evaluate that target and tell you how well it will work.  So as you know, certain images are more likely to be recognizable than others.  And so thereâ€™s metrics in that application that will give you some feedback.</strong></p>
<p><strong>And then you can download your target resource from the website that you can then incorporate into your application project.</strong></p>
<p><strong>Tish Shute:</strong> So this is available at the moment to people who are in the private beta and not to&#8230;you know, all of this information and documentation, right?</p>
<p><strong>Jay Wright:  Thatâ€™s correct.</strong></p>
<p><strong>Tish Shute: </strong>So thatâ€™s an incentive.  Now, just to encourage people to submit to the private beta is the other thing that people seem confused about.  In one part you say 25 developers.  And some people have thought that meant it was limited to 25 individuals.  And some people have like maybe four people on their team, so they were going, â€œWell, are we going to be accepted because we have four developers, or do we count as one because we are all working at the same project?â€</p>
<p><strong>Jay Wright:   itâ€™s just 25 companies.</strong></p>
<p><strong>Tish Shute: </strong> OK.  I think weâ€™ve gone through the questions.  Just to clarify and maybe give some incentive for people to apply to the private beta&#8230;the big advantage of getting in the private beta, aside from getting a monthâ€™s start on the competition, is that you get a chance to input, right?</p>
<p><strong>Jay Wright:  Yes.  A chance to provide feedback, get early access to the technology.  And then we are also providing a free HTC phone.</strong></p>
<p><strong>Tish Shute:</strong> Oh, yes.  I forgot the phone.  Yes, right.  In the requirements, though, you basically seem to be asking for sort of a full app&#8230;some people get reticent about delivering their full application plan, right?</p>
<p><strong>Jay Wright:  Yes.  I understand that.  People should just reveal what they are comfortable talking about.  Just so you understand the constraint on this end, this is early technology and weâ€™re trying to understand exactly what the support requirement is going to be.  And we have limited supported resources at this time, so we want to make sure that we can focus the resources that we have on folks that are really going to use the technology and have a sound plan to actually build something.  So thatâ€™s really the motivation behind limiting the size of the private beta.</strong></p>
<p><strong>Tish Shute:</strong> OK.  Yes, itâ€™s good to reiterate that.  Weâ€™re down to the last question that I have, and then Iâ€™ll ask you if there is anything that I missed.  You say you are partnering with Mattel.  Who are the developers?  Because I mean Mattel isnâ€™t an augmented reality development team.</p>
<p><strong>Jay Wright:  Mattel used a subcontractor, <a href="http://www.aura.net.au/">Aura Interactive</a>.</strong></p>
<p><strong>Tish Shute: </strong> Nice.  But thatâ€™s your only partner that I saw, right?  Why Mattel?</p>
<p><strong>Jay Wright:  Well, to launch a new technology, companies will often find showcase partners to demonstrate compelling uses of it.  And we thought Mattel and the Rockâ€™em Sockâ€™emâ„¢ toy was a great example of combining augmented reality with an existing toy.</strong></p>
<p><strong>Tish Shute:</strong> And I think people agree with you on Rockâ€™em Sockâ€™em (see <a href="http://www.readwriteweb.com/archives/qualcomm_launching_mobile_sdk_for_vision-based_ar_on_android_this_fall.php" target="_blank">Chris Cameron&#8217;s RWW post</a>).</p>
<p><strong>Jay Wright:  And thereâ€™s other showcase partners and applications that we will continue to work on to kind of spur the ecosystem and show what is possible.</strong></p>
<p><strong>Tish Shute: </strong>OK.  Now, is there anything Iâ€™ve left out that you think?  Whatâ€™s the core of this narrative that we need to get across, and if Iâ€™ve left anything out that is a key piece?</p>
<p><strong>Jay Wright:  I think youâ€™ve done an excellent job of covering all the bases, Tish.</strong></p>
<p><strong>Tish Shute: </strong> [laughs]</p>
<p><strong>Jay Wright:  I think the important overriding message to get across is that we really see ourselves in an enablement role here, and that we are trying to provide&#8230;.weâ€™d like to provide fundamental technology that helps all developers build content for the real world.</strong></p>
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		<title>Over 40 AR companies &amp; Qualcomm, Microsoft, Google, Intel, Nvidia, and Nokia coming to Augmented Reality Event: Are Nokia back in AR?</title>
		<link>https://www.ugotrade.com/2010/05/14/over-40-ar-companies-qualcomm-microsoft-google-intel-nvidia-and-nokia-coming-to-augmented-reality-event-are-nokia-back-in-the-ar/</link>
		<comments>https://www.ugotrade.com/2010/05/14/over-40-ar-companies-qualcomm-microsoft-google-intel-nvidia-and-nokia-coming-to-augmented-reality-event-are-nokia-back-in-the-ar/#comments</comments>
		<pubDate>Fri, 14 May 2010 20:30:34 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[architecture of participation]]></category>
		<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[digital public space]]></category>
		<category><![CDATA[Instrumenting the World]]></category>
		<category><![CDATA[internet of things]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[Mixed Reality]]></category>
		<category><![CDATA[mobile augmented reality]]></category>
		<category><![CDATA[mobile meets social]]></category>
		<category><![CDATA[Mobile Reality]]></category>
		<category><![CDATA[Mobile Technology]]></category>
		<category><![CDATA[new urbanism]]></category>
		<category><![CDATA[Smart Planet]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[ubiquitous computing]]></category>
		<category><![CDATA[Web 2.0]]></category>
		<category><![CDATA[Web Meets World]]></category>
		<category><![CDATA[AR eyewear]]></category>
		<category><![CDATA[AR glasses]]></category>
		<category><![CDATA[AR HMDs]]></category>
		<category><![CDATA[AR using Wave Federation Protocol]]></category>
		<category><![CDATA[ARWave]]></category>
		<category><![CDATA[augmented reality conference]]></category>
		<category><![CDATA[Augmented Reality Event. ARE2010]]></category>
		<category><![CDATA[augmented reality eyewear]]></category>
		<category><![CDATA[Blair Macintyre]]></category>
		<category><![CDATA[Bruce Sterling]]></category>
		<category><![CDATA[com.geo]]></category>
		<category><![CDATA[EarthMine]]></category>
		<category><![CDATA[Gate 5]]></category>
		<category><![CDATA[google goggles]]></category>
		<category><![CDATA[iPhone SDK 4]]></category>
		<category><![CDATA[Layar]]></category>
		<category><![CDATA[Maemo]]></category>
		<category><![CDATA[Meego]]></category>
		<category><![CDATA[Mirascape]]></category>
		<category><![CDATA[Mobilizy]]></category>
		<category><![CDATA[N8]]></category>
		<category><![CDATA[Nokia and Augmented Reality]]></category>
		<category><![CDATA[Ogmento]]></category>
		<category><![CDATA[Open AR Web]]></category>
		<category><![CDATA[open augmented reality]]></category>
		<category><![CDATA[open standards for augmented reality]]></category>
		<category><![CDATA[Ori Inbar]]></category>
		<category><![CDATA[Patched Reality]]></category>
		<category><![CDATA[Polaris]]></category>
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		<description><![CDATA[I have been so busy working on Augmented Reality Event, Jun 2nd, 3rd, Santa Clara, CA, in recent weeks that I have barely had time to post!Â  But it&#8217;s getting hard to contain my excitement about ARE2010.Â  If you haven&#8217;t already seen the sneak preview of the scheduleÂ  &#8211; see here. Augmented Reality Event will [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.youtube.com/watch?v=xrXHXin9Iio&amp;feature=player_embedded#!" target="_blank"><img class="alignnone size-medium wp-image-5460" title="Screen shot 2010-05-14 at 9.41.29 AM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/05/Screen-shot-2010-05-14-at-9.41.29-AM-300x183.png" alt="Screen shot 2010-05-14 at 9.41.29 AM" width="300" height="183" /></a></p>
<p>I have been so busy working on <a href="http://augmentedrealityevent.com/" target="_blank">Augmented Reality Event, Jun 2nd, 3rd, Santa Clara, CA,</a> in recent weeks that I have barely had time to post!Â  But it&#8217;s getting hard to contain my excitement about ARE2010.Â  If you haven&#8217;t already seen the sneak preview of the scheduleÂ  &#8211; <a href="http://augmentedrealityevent.com/2010/04/10/sneak-preview-of-are-2010-schedule-packed-with-augmented-reality-goodness/" target="_blank">see here</a>.</p>
<p>Augmented Reality Event will be an unique opportunity to see how the   complete vision of AR is emerging, one that will include visual   recognition of real life objects, sensors to enable interaction with   physical objects, and the long anticipated, comfortable, sexy, AR   eyewear.Â  Six companies with be presenting and exhibiting AR glasses and   HMDs at Augmented Reality Event.</p>
<p>Keynote luminaries will include: Bruce  Sterling, â€œAR Prophet,â€ Will Wright  (Spore, The Sims &amp; now AR and  The Stupid Fun Club), Jesse Schell  (who will give the AR follow up to  his now viral Dice talk), and Blaise  Aguera y Arcas (Microsoft, Bing),  whose talk on augmented reality maps  was one of the most popular talks  at TED this year.</p>
<p>Over 40 AR  companies from all over the world are represented, and there will be<strong> </strong>speakers from Qualcomm, Google, Microsoft,  Nokia, Intel, and  Nvidia.Â  Over 80 augmented reality experts and entrepreneurs are presenting,  including a AR titans, <a href="http://www.t-immersion.com/" target="_blank">Total Immersion</a> and <a href="http://www.metaio.com/" target="_blank">Metaio</a>.Â Â  <a href="http://www.wikitude.org/team" target="_blank">Mobilizy</a>, <a href="http://www.layar.com/" target="_blank">Layar</a>,  <a href="http://ogmento.com/" target="_blank">Ogmento</a>, <a href="http://www.tagwhat.com/" target="_blank">TagWhat</a>, <a href="http://www.tonchidot.com/" target="_blank">Tonchidot</a>, and <a href="http://www.zenitum.com/" target="_blank">Zenitum</a> (just to name a few of the stellar augmented reality  start ups coming &#8211; <a href="http://augmentedrealityevent.com/speakers/" target="_blank">for more, and a list of speakers see here</a>) will demonstrate AR is not just a vision, but actually drives  significant  businesses today,</p>
<p>Five Augmented Reality  industry start ups will be on the hot seat in a Launchpad competition  with $10,000  prize for the winner, thanks to the generosity ofÂ  Qualcomm,Â a leading  developer and innovator of advanced  wireless technologies, and the  featured sponsor of Augmented Reality Event.Â  <a href="http://www.zenitum.com/" target="_blank">Zenitum</a>, a  leading  augmented reality company, with a technology portfolio that  includes  both location and advanced vision-based sensory input is the  Gold  sponsor for ARE2010, and Adobe are sponsoring the ARt Gala &amp; Reception.Â  Many thanks to the sponsors for making ARE2010 possible.</p>
<p>Readers  of this post can use my discount code TISH245 to <a href="https://register03.exgenex.com/GcmRegister/Index.Aspx?C=70000088&amp;M=50000500" target="_blank">register here for a $245</a> price for the whole 2 day event.</p>
<p>But just to add some balance to my total enthusiasm for the rocket like trajectory of augmented reality in recent months, this post will also look at an area that has been, to date, disappointing for AR developers. Â  While Nokia will have a couple of speakers at ARE2010, and certainly they have a very impressive history in augmented reality research, they have not delivered the magic brew to attract the augmented reality  developer community.Â Â  Will this change with <a href="http://events.nokia.com/NokiaN8/" target="_blank">the release of the N8</a> (see video opening this post)?Â  I  wanted to find out if AR developers see a light at the end of  the tunnel with N8 as a platform for AR.Â  So I asked some AR developers  and entrepreneurs, <strong>â€œHow attractive is  the N8 for the AR  community?â€<br />
</strong></p>
<p>Nokia&#8217;s apparent nonchalance about augmented reality is in sharp contrast to the bear hug shown <a href="http://www.youtube.com/watch?v=sVLJghTeKVU&amp;feature=player_embedded#!" target="_blank">in this Verizon Droid Augmented Reality Ad</a> featuring Layar!Â  As <a href="http://www.wired.com/beyond_the_beyond/2010/05/augmented-reality-verizon-droid-ad/" target="_blank">Bruce Sterling notes</a>,</p>
<blockquote><p><strong>*Hollywood-up for Layar by cooking up some oâ€™ those big-time sci-fi  production values.<br />
All magic, all the time, Mr. Roboto.</strong></p></blockquote>
<p><strong><a href="http://www.youtube.com/watch?v=sVLJghTeKVU&amp;feature=player_embedded#!" target="_blank"><img class="alignnone size-medium wp-image-5461" title="Screen shot 2010-05-14 at 10.21.50 AM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/05/Screen-shot-2010-05-14-at-10.21.50-AM-300x180.png" alt="Screen shot 2010-05-14 at 10.21.50 AM" width="300" height="180" /></a><br />
</strong></p>
<p>And it is clear that everyone has high hopes that <span><span><span> iPhone SDK 4 delivers fully for AR developers this time! For more on this listen to @chrisgrayson&#8217;s <a href="http://bit.ly/aJypn9" target="_blank">3rd video on Mobile AR here</a>. </span></span></span></p>
<p>But before I get back to my question about the AR community&#8217;s thoughts on N8 as a platform for augmented reality, let me crow just a little more about the upcoming awesomeness of Augmented Reality Event.Â  As the chair of the technology track, ARE2010 is on my mind night and day at the moment!</p>
<p>The tools for the kind of augmented reality we have always dreamed  ofÂ  â€“ the zero click interface to a heads up, hyperlocal view, bringing  you computing anywhere, anytime, with anything, are evolving fast.  Â Powerful algorithms for search, and machine learning, combined with  cooperating cloud data services, will soon be bringing apps that learn  by context accumulation to your AR view (see <a href="http://siri.com/" target="_blank">Siri</a>).Â  <a href="http://www.google.com/mobile/goggles/#text" target="_blank">Google Goggles</a>, who will have  a speaker at ARE2010, have already announced their intent to open APIs,  putting a vital tool of visual search in developerâ€™s hands.</p>
<p>A bunch of technologies are maturing these days and helping bring AR  to consumers.Â  Mobile devices that pack all the ingredients for AR,  location-based services, see thru video goggles, visual search,  innovations in 3D mapping, Simple Geo&#8217;s innovative a approach to aggregating geo data, and the next generation of &#8220;Street View&#8221; such  as Earthmine, and, very importantly, open standards and software for AR  that will bring many new opportunities for creativity, and  monetization. Â  These are just some of the aspects of this energetic technology  convergence that will be represented atÂ  Augmented Reality  Event.</p>
<p>In the area of open standards, I am especially excited<strong> </strong>about the debut of Polaris at Augmented Reality Event.Â  Polaris is<strong> </strong>an AR browser, from Blair MacIntyre and the Georgia Tech team, based as much as possible on existing standards and tech.Â  More on this and <a href="http://arwave.org/" target="_blank">ARWave </a>in another post!Â  Also, I am excited to be <a href="http://www.com-geo.org/program_techtalks.htm" target="_blank">demoing ARWave at the Com.Geo 2010 conference, June 21 &#8211; 23, in Washington</a>.Â  Again more on this later.</p>
<p>But for now back to my question opening this post:</p>
<h3><strong>&#8220;Are Nokia back in the AR?&#8221;Â  and <strong>â€œHow attractive is  the N8 to the AR  community?â€ </strong></strong></h3>
<p><strong><strong> </strong></strong>First I asked, my co-chair on Augmented Reality Event, Ori Inbar of <a href="http://ogmento.com/" target="_blank">Ogmento</a> &#8211; one of the augmented reality start ups  whoâ€™s star is on  the rise, and Ori (also known for his writing on <a href="http://gamesalfresco.com/" target="_blank">Games   Alfresco</a>) is one of the key thought leaders in the emerging  augmented  reality industry.<strong><strong><br />
</strong></strong></p>
<p><strong>Ori  Inbar:</strong></p>
<blockquote><p><strong>&#8220;Well, the hardware spec is impressive â€“ but thatâ€™s not what  makes it a good AR device. Whatâ€™s really important is reach,  distribution, and ease of development â€“ areas in which the N8 still has a  lot to prove.</strong></p>
<p><strong>- Will the N8 become as prevailing as the iPhone or  lead Android phones or will the Nokia landscape remain fragemented with  too many variants of phones to support?</strong></p>
<p><strong>- Will the Ovi store pick  up steam and become a lucrative chanel for selling apps?</strong></p>
<p><strong><strong>While  we wait for these questions to be answered â€“ weâ€™ll keep developing  games for Android and the iPhone </strong><img src="../wp-includes/images/smilies/icon_wink.gif" alt=";)" />&#8220;</strong></p></blockquote>
<p>So  there you go.</p>
<p>Ori is right that augmented  reality developers like the hardware specs.Â  Here are some comments  from Patrick Oâ€™Shaughnessey of <a href="http://patchedreality.com/" target="_blank">Patched Reality</a>, Peter Meier, <a href="http://www.metaio.com/" target="_blank">Metaio</a>, and  whurley of <a href="http://chaoticmoon.com/" target="_blank">Chaotic Moon</a> and Robert Rice, <a href="http://www.mirascape.com/" target="_blank">Mirascape</a>.</p>
<p><strong>Patrick  Oâ€™Shaughnessey:</strong></p>
<blockquote><p><strong>â€œLooks like it has everything one would want to make  both looking glass and magic mirror AR, and built-in face recognition  software to boot! Â I wonder if they allow you to use both cameras at  once making AR video conferencing possilbe?â€</strong></p>
<p><strong>â€œDedicated graphics  processor with OpenGL 2.0 enables 3D graphicsâ€ nice!</strong></p>
<p><strong>â€œLooks like  it also does Flash (Flash Lite 4.0, anyway). Not sure if Flash Light  provides access to the camera. Could be a nice way to do quick and dirty  POCâ€™s on the deviceâ€</strong></p></blockquote>
<p><strong>Peter Meier: </strong></p>
<blockquote><p><strong>&#8220;Metaio thinks the N8 is a  very promising device for AR. Especially in Europe we expect a lot of  reach.Â  Symbian is hard to develop for, but on the other hand is much  more efficient in terms of real time performance than Android and less  restrictive on APIs than iPhone.&#8221;</strong></p></blockquote>
<p><strong>whurley:</strong></p>
<blockquote><p><strong><strong> </strong> &#8220;It looks really great and perfect for ar in many regards.&#8221;</strong></p>
<div><strong>&#8220;clarity  of a 12 MP camera with Carl Zeiss optics will give the Nokia N8 some  clear advantages in the AR world.Â  The clarity of this camera will allow  for more advanced applications of augmented reality such as image/object  recognition&#8221;.</strong><strong> </strong></div>
</blockquote>
<div><strong>Robert Rice:</strong></div>
<blockquote>
<div>
<p><strong> </strong></p>
<blockquote><p><strong>&#8220;At first glance this is  definitely very impressive from a hardware specification. I am surprised  though, at the lack of buzz about the device. I have heard virtually  nothing about it in the usual sources I monitor, and I wonder about the  marketing. </strong></p>
<p><strong>Given the technical superiority and the difficulty Nokia has  had penetrating at least the North American market, maybe something  catchier like the GR-8 (Nokia Great) or M8 (Nokia Mate) might be a bit  more user friendly and easier to market. I particularly like &#8220;Nokia  M8&#8243;&#8230;take it with you wherever you go, can&#8217;t live without it, etc. </strong></p>
<p><strong> Anyway, as awesome as the specifications are, I would like to echo some  of the other comments here&#8230;tools, community, ease of development, etc.  are critical parts of the ecosystem that would make this ideal for AR  development, above and beyond the pure hardware specs. I think Nokia has  to really re-think some of its strategy to engage consumers, attract  the developers, and establish a new beachhead in North America.&#8221;</strong></p></blockquote>
</div>
</blockquote>
<p><strong><br />
</strong></p>
<h3><strong>Talking with Michael Halbherr at Where 2.0</strong></h3>
<p><strong> </strong></p>
<p>I talked to Michael Halbherr briefly at <a href="http://en.oreilly.com/where2010" target="_blank">Where 2.0</a> before the release of details on the N8, so, of course, he was unable to be as explicit as he might have been about the N8.Â  Below is a lightly edited transcript.Â  At Where 2.0, Michael HalbherrÂ  gave a clear explanation ofÂ  Nokia&#8217;s emphasis on a global strategy.Â Â   And, as <a href="http://www.gearthblog.com/blog/archives/2010/03/where_20_-_day_2.html" target="_blank">this blow by blow account</a> on the Google Earth Blog noted, &#8220;They&#8217;re doing some cool stuff with their handheld maps. In particular, their Ovi Maps (turn-by-turn navigation) are now completely free and becoming very popular.&#8221;</p>
<p>But the question remains:Â <strong> Where is AR is on the Nokia roadmap?</strong></p>
<p><strong><a href="http://www.flickr.com/photos/oreillyconf/4479897269/in/set-72157623619935511/" target="_blank"><img class="alignnone size-medium wp-image-5454" title="4479897269_97e027cb5f" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/04/4479897269_97e027cb5f-300x199.jpg" alt="4479897269_97e027cb5f" width="300" height="199" /></a></strong></p>
<p><strong><strong> </strong></strong></p>
<p><em>Michael Halbherr (Nokia) on stage at the O&#8217;Reilly Where 2.0 Conference  2010 in San Jose, California. Photo by <a rel="nofollow" href="http://duncandavidson.com/">James  Duncan Davidson</a>. See <a href="http://www.flickr.com/photos/oreillyconf/4479897269/in/set-72157623619935511/" target="_blank">Where 2.0 Flickr set here</a>.</em></p>
<p><strong>Tish Shute:</strong> Can I ask you a few questions about Augmented Reality?</p>
<p><strong>Michael Halbherr: </strong> <strong>So for me augmented reality  and mixed reality is essentially a way you search.Â  So when you look at  where we come from, as the company that acquired <a id="oipx" title="Gate 5" href="http://apb.directionsmag.com/archives/1880-Nokia-acquisition-of-Gate5-a-sign-of-things-to-come.html">Gate 5</a>, we believe the phone is  essentially the gate that basically combines or connects your virtual  and your real world in both ways.Â  So we can have virtual overlays on  top of reality, and you can also record and push it back.</strong></p>
<p><strong>But when you look at the way we do  it, I think it is actually an extension of mapping, right?Â  So you will  have the map, which is an abstraction of reality, and then basically  with a flick you can go to real reality.Â  And I think to really  understand what you see, you need to actually really know what you see,  and an image doesnâ€™t do that.Â  But if you have compass, and GPS, and 3D  models, which is what Navteq is capturing, we can actual do line of  sight calculations and you can really say, â€œOK.Â  He is looking at that  building.â€ And you can click on the building because you have that  understanding.Â  And you can combine that.Â  And that leads to a  completely new way for how people interact with their environment.</strong></p>
<p><strong> So the here and now, and me here  and now, and what next is a key innovation in our focus hereafter.</strong></p>
<p><strong><strong>Tish Shute:</strong> </strong>I suppose for AR enthusiasts we were all disappointed when we saw the  N900 with Maemo, which was very exciting as an operating system, didn&#8217;t  have a compass.</p>
<p><strong><strong>Michael  Halbherr:</strong> Yeah, but you know, that is just a matter of timing.Â  At  the end of the day, <a title="Meego" href="http://meego.com/">Meego</a> is our, I think, high-end push.Â  You will see this Mego device have  what you need it to have.Â  So I wouldnâ€™t worry too much about that.Â  We  are building all theÂ  phones, and everything has everything.</strong></p>
<p><strong>I think  it is not just Meego.Â  It is the whole thing around it.Â  It is the QT,  it is the web run time, it is the whole Meego system.</strong></p>
<p><strong><strong>Tish Shute: </strong></strong>Yes we have used QT for some development on the ARWave project, it is very good.</p>
<p><strong><strong> </strong></strong></p>
<p><strong><strong>Michael Halbherr:</strong> Yeah, and the web run times,  itâ€™s openâ€¦So Nokia is about open and emotional.Â  Others are maybe open  and more utilitarian or closed, and we are more open and more  emotional.Â  And I think that is what we want to basically do with this  platform.</strong></p>
<p><strong>And we are working  very hard.Â  And so whatever I say has been built almost a year ago.Â  So  there is a lot that we are building that we donâ€™t talk about before we  announce.Â  And we try to do this as a global offer, so we can&#8217;t launch a  little service in the US, which maybe is a problem for us.Â  But we are  basically building complete solutions for global markets.</strong></p>
<p><strong><strong>Tish Shute:</strong> </strong>Yes.Â  And when  I heard you talk just now on Nokia&#8217;s global strategy just now, it all  fits in.Â  But from the point of view from someone who lives here in the US, it  seems Nokia is disappointing us.</p>
<p>So is Nokia  enabling augmented reality in any ways that noone else is?Â Â  I mean if  you are interested in augmented reality, the backend  and data is vital, e.g. the Navteq part.Â  And Apple has excited us with the  amazing performance of their hardware, and they have taken steps like  controlling the manufacture of their chips, powerful cpu and gpu is very  important for augmented reality experiences too? Is there a need for a  chip set geared to augmented reality specifically?</p>
<p><strong><strong>Michael Halbherr: </strong> Iâ€™m not sure you have to go  that far.Â  I think at the end of the day it is the data, right?Â  The map  data and the 3D data that is actually extremely important.</strong></p>
<p><strong><strong> </strong></strong></p>
<p><strong><strong>Tish Shute:</strong> </strong>Yeah, I  agree with you that the data is vitally important.</p>
<p><strong><strong>Michael Halbherr:</strong> Because  at the end of the day, when you have a real abstract view, it is really  important, because the camera or the view is only a viewer, right?Â  And  people donâ€™t really know what they see.Â  It is just they plaster on it  believing that the person sees what he sees.Â  So I think real augmented  reality or mixed reality is really basically having a real picture, but  having, actually, the understanding of the 3D logic of the picture.Â  And  for that, you need to capture the data which Navteq is doing.</strong></p>
<p><strong><strong>Tish Shute:</strong> </strong>The original  dream of augmented reality is 3D media and graphics tightly registered  to the physical world.Â  But actually, it is the dataâ€¦being able to  integrate the streams of data and sensor fusion techniques that will  make this interesting and possible right?</p>
<p><strong><strong> </strong></strong></p>
<p><strong><strong>Michael Halbherr: </strong> Again, it is overlaying  virtual elements on real elements.Â  It is like you are taking your  glasses and now you can see information attached.Â  And of course, you  need to make sure it is not overloaded, and that everybody works with  it, and it is precise.Â  So that is basically it.Â  So I think that is why  we are investing a lot in the precision of the maps and the 3D elements  of the maps.</strong></p>
<p>At this point we had to leave our seats has the set was being broken down for the next event at Where 2.0.Â <a href="http://www.youtube.com/view_play_list?p=7560B263F3C6B849" target="_blank"> Check out all the videos for Where 2.0 here</a>,Â  it was a watershed event for all things hyperlocal, geo, and augmented!<strong><br />
</strong></p>
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		<title>ISMAR 2009: An Augmented Reality &#8220;Top Chef&#8221; Coopetition</title>
		<link>https://www.ugotrade.com/2009/10/24/ismar-2009-an-augmented-reality-top-chef-coopetition/</link>
		<comments>https://www.ugotrade.com/2009/10/24/ismar-2009-an-augmented-reality-top-chef-coopetition/#comments</comments>
		<pubDate>Sat, 24 Oct 2009 22:26:42 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[architecture of participation]]></category>
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		<description><![CDATA[ISMAR 2009 -Â  was an extraordinary mix ofÂ  high geek, academic eminence, gungho Dutch Cowboy entrepreneurial spirit, German engineering and industry, brilliant artistry, and invention, all fueled by a sense, and a very active presence in the case of Diamond Sponsor &#8211; Qualcomm, that the big technology players are waking up to augmented reality. In [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/MetaioLayarpost.jpg"><img class="alignnone size-medium wp-image-4674" title="Metaio&amp;Layarpost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/MetaioLayarpost-300x199.jpg" alt="Metaio&amp;Layarpost" width="300" height="199" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/DirkseesDirkonJunaiopost.jpg"><img class="alignnone size-medium wp-image-4676" title="DirkseesDirkonJunaiopost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/DirkseesDirkonJunaiopost-300x199.jpg" alt="DirkseesDirkonJunaiopost" width="300" height="199" /></a></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/dirkwatchesdirkvcupost.jpg"><img class="alignnone size-medium wp-image-4675" title="dirkwatchesdirkvcupost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/dirkwatchesdirkvcupost-300x199.jpg" alt="dirkwatchesdirkvcupost" width="300" height="199" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/metaiodinasaurpost.jpg"><img class="alignnone size-medium wp-image-4678" title="metaiodinasaurpost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/metaiodinasaurpost-299x201.jpg" alt="metaiodinasaurpost" width="299" height="201" /></a></p>
<p><a href="http://www.ismar09.org/" target="_blank">ISMAR 2009</a> -Â  was an extraordinary mix ofÂ  high geek, academic eminence, gungho Dutch Cowboy entrepreneurial spirit, German engineering and industry, brilliant artistry, and invention, all fueled by a sense, and a very active presence in the case of Diamond Sponsor &#8211; Qualcomm, that the big technology players are waking up to augmented reality.</p>
<p>In the picture sequence above (click on photos to enlarge),Â  <a href="http://twitter.com/metaioUS" target="_blank">Noora </a><span><span><a href="http://twitter.com/metaioUS" target="_blank">Guldemond</a></span></span><span><span>, <a href="http://www.metaio.com/" target="_blank">Metaio</a>, demonstrates <a href="http://www.junaio.com/" target="_blank">Junaio</a> (coming to an iphone near you Nov 2nd) to <a href="http://twitter.com/dirkgroten" target="_blank">Dirk Groten</a>, CTO of<a href="http://layar.com/" target="_blank"> Layar</a> (top left photo).Â  One of the nice social features of Junaio is that users can share the 3D augmented scenes they have created.Â  Noora is demoing this capability to </span></span><span><span>Dirk, and as you can see he cracks up when he sees theÂ  scene Noora has stored on her phone.Â  Dirk and I both recognize that this cute little dinosaur augmentation (close up above on bottom left) must have been created by <a href="http://www.metaio.com/company/" target="_blank">Peter Meier, CTO of Metaio</a>, during the Interoperability and Standards workshop earlier that day.Â  Metaio it seems were discussing standards while enjoying some 3D augmented back chat.<br />
</span></span></p>
<p><span><span> Both Dirk and I were active participants in the workshop too.Â  But little did we know that Peter Meier had introduced his little 3D dinosaur into our discussion while we diligently, and sometimes heatedly, debated the merits of XMPP, Wave Federation Protocol,Â  KML, ARML, VRML, X3D, andÂ  more!Â  The photo I took is on the bottom right of the four pics above. It was probably taken very shortly after Peter&#8217;s augmented Junaio scene.Â  Of course there is no little dinosaur in my pic ofÂ  Dirk Groten with <a href="http://twitter.com/JoeLudwig" target="_blank">Joe Ludwig</a> and <a href="http://twitter.com/markustripp" target="_blank">Markus Tripp of Mobilizy</a> who were discussing AR standards oblivious to Peter&#8217;s virtual pet in our midst.<br />
</span></span></p>
<p><span><span><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/MarkusTrippPeterMeier.jpg"><img class="alignnone size-medium wp-image-4685" title="MarkusTrippPeterMeier" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/MarkusTrippPeterMeier-300x199.jpg" alt="MarkusTrippPeterMeier" width="300" height="199" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/Thereisawillingnesstostandardizepost.jpg"><img class="alignnone size-medium wp-image-4686" title="Thereisawillingnesstostandardizepost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/Thereisawillingnesstostandardizepost-300x199.jpg" alt="Thereisawillingnesstostandardizepost" width="300" height="199" /></a><br />
</span></span></p>
<p><span><span>I must say I had noticed an impish look on Peter Meier&#8217;s face (see photo above on the left &#8211; Peter is wearing glasses and holding a phone).Â  And Markus Tripp, of MobilizyÂ  revealed a little bit of gaming of his own, when he let out that, in part, ARML is a provocation.Â  But Peter was clearly unfazed and enjoying himself.Â  Dirk, tasked to summarize our discussion, stalwartly maintained an optimistic but serious tone fitting for a standards discussion:Â  &#8220;There is a willingness to standardize&#8230;.,&#8221; he began (pic above on left &#8211; click to enlarge and read text). </span></span></p>
<p><span><span> But it was a little 3D dinosaur that, perhaps appropriately, had the last laugh. Fitting, as I am not sure whether anything anyone says about AR standards at the moment will hold up.Â  But, as Ori commented in <a href="http://gamesalfresco.com/2009/10/23/ismar-2009-epilogue-a-new-augmented-reality-world-order/" target="_blank">his great post &#8211; an epilogue for ISMAR 2009,</a> the vibe was &#8220;Peace and Love&#8221; in AR Browser land (</span></span>although Chetan Damani of <a href="http://gamesalfresco.com/?s=%22acrossair%22" target="_blank">Across Air</a> was not in the standards discussion because he attended the UX/content? workshop instead)<span><span>.Â  But as they say, &#8220;all&#8217;s fair in love and war.&#8221;Â  And it is my feeling the games have barely begun!Â  There are many players (<a href="http://www.youtube.com/watch?v=KI4lB00Ht9o&amp;feature=player_embedded#" target="_blank">virtual pets </a>included) waiting in the wings. I met some at ISMAR, and they are just itching to join the frey.<br />
</span></span></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/coopetitionpost.jpg"></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/ARConsortiumpost2.jpg"><img class="alignnone size-medium wp-image-4701" title="ARConsortiumpost2" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/ARConsortiumpost2-300x188.jpg" alt="ARConsortiumpost2" width="300" height="188" /></a><img class="alignnone size-medium wp-image-4690" title="coopetitionpost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/coopetitionpost-300x185.jpg" alt="coopetitionpost" width="300" height="185" /></p>
<p><span><span>Ori Inbar, <a href="http://ogmento.com/" target="_blank">Ogmento </a>and Robert Rice, <a href="http://www.neogence.com/#/home" target="_blank">Neogence Enterprises</a>, both founders of the <a href="http://www.arconsortium.org/" target="_blank">AR Consortium</a>, made great efforts to set our young industry off on the right foot -Â  in theÂ  spirit of <a href="http://en.wikipedia.org/wiki/Coopetition" target="_blank">coopetition </a>(</span></span>a <a title="Neologism" href="http://en.wikipedia.org/wiki/Neologism">neologism</a> coined to describe <a title="Co-operation" href="http://en.wikipedia.org/wiki/Co-operation">cooperative</a> <a title="Competition" href="http://en.wikipedia.org/wiki/Competition">competition)</a><span><span>. See </span></span><a href="http://gamesalfresco.com/2009/10/23/ismar-2009-epilogue-a-new-augmented-reality-world-order/" target="_blank">Curious Raven for </a><a href="http://curiousraven.squarespace.com/home/2009/10/23/ismar-09-observations-and-comments.html" target="_blank">Robert&#8217;s conference observations</a>, and <span><span><a href="http://gamesalfresco.com/2009/10/23/ismar-2009-epilogue-a-new-augmented-reality-world-order/" target="_blank">Ori&#8217;s post on Games Alfresco</a> for more about </span></span>Mobile Augmented Reality at ISMAR 2009.Â  The Mobile Augmented Reality Workshops were driven by an indomitable spokesperson for the new AR industry, <a href="http://www.perey.com/" target="_blank">Christine Perey</a>.Â  Christine not only helped motivate discussion on the issue of oxygen to the system, i.e. business value, but also she was a very generous connector at the conference.</p>
<p><span><span><br />
</span></span></p>
<h3>What&#8217;s Next From Augmented Reality&#8217;s Top Chefs?</h3>
<p><span><span><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/Screen-shot-2009-10-24-at-7.15.58-PM.png"></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/Screen-shot-2009-10-24-at-7.12.35-PM.png"><img class="alignnone size-medium wp-image-4692" title="Screen shot 2009-10-24 at 7.12.35 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/Screen-shot-2009-10-24-at-7.12.35-PM-300x196.png" alt="Screen shot 2009-10-24 at 7.12.35 PM" width="300" height="196" /></a><br />
</span></span></p>
<p>As Ori pointed out, <a href="http://www.imdb.com/name/nm0218033/" target="_blank">Kent Demaine</a>, <a href="http://www.ooo-ii.com/" target="_blank">oooii</a> (pic above is from the oooii web site), Minority report VFX designer was hanging out at ISMAR 2009 and he came to the panel I was on: &#8220;Augmented Reality in Sports,Â  Entertainment and Advertising.&#8221;Â  We chatted afterwords about instrumented environments and how this is such a key to development interesting augmented experiences.Â  Also I mentioned how back in the day I was involved in some of the early development of motion control software.Â  And it was great to hear Kent say they were still finding motion control cool at <a href="http://www.ooo-ii.com/" target="_blank">oooii</a>.Â  As Ori notes, he is the &#8220;guy with the most enviable AR credentials in the world (the guy who designed VFX for minority report)<strong>,&#8221;</strong><strong> </strong>and <a href="http://www.ooo-ii.com/" target="_blank">oooii</a> is busy and hiring.</p>
<p>One of the highlights of the Arts, Media and Humanities track for me was meeting <a href="http://jarrellpair.com/" target="_blank">JarrellÂ  Pair.</a> He really brought the best out in panelists with his well tuned questions.Â  The recording of ISMAR was comprehensive and videos should be up next week.Â  I will post the slides on Ugotrade of my presentation:Â  &#8220;The Next Wave of AR: Shared Augmented Realities and Remix Culture.&#8221;.</p>
<h3>&#8220;Mixed and Augmented Reality: &#8216;Scary and Wondrous&#8217;&#8221; &#8211; <a href="http://en.wikipedia.org/wiki/Vernor_Vinge" target="_blank">Vernor Vinge</a></h3>
<p><strong>&#8220;Imagine an environment where most physical objects know where they are, what they are, and can, (in principle) network with any other object. With this infrastructure, reality becomes its own database.Â  Multiple consensual virtual environments are possible, each oriented to the needs of its constituency.Â  If we also have open standards, then bottom-up social networks and even bottom up advertising become possible. Now imagine that in addition to sensors, many of these itsy-bitsy processors are equipped with effectors.Â  Then the physical world becomes much more like a software construct.Â  The possibilities are both scary and wondrous.&#8221;</strong> (<a href="http://en.wikipedia.org/wiki/Vernor_Vinge" target="_blank">Vernor Vinge</a> -Â  intro to ISMAR 2009)</p>
<p>Vernor Vinge&#8217;s short intro to ISMAR 2009 (which can be downloaded with the <a href="http://www.ismar09.org/" target="_blank">ISMAR 2009 schedule here)</a> captures the essence of the &#8220;Scary and Wondrous&#8221; dawn of the age of ubiquitous computing and mixed and augmented reality.Â  It is definitely worth a moment to download.Â  The future of augmented and mixed realities, as Vernor Vinge points out, is tied up in a &#8220;tension between centralized and distributed computing&#8221; that &#8220;will continue long into the future.&#8221; One ofÂ  my fascinations with Wave is that it offers a tantalizing opportunity to explore augmented reality in an open distributed architecture.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/Screen-shot-2009-10-12-at-2.40.39-PM.png"><img class="alignnone size-medium wp-image-4586" title="Screen shot 2009-10-12 at 2.40.39 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/Screen-shot-2009-10-12-at-2.40.39-PM-300x154.png" alt="Screen shot 2009-10-12 at 2.40.39 PM" width="300" height="154" /></a></p>
<p>At ISMAR, I talked with as many people as possible about the AR Wave project &#8211; <a href="../../2009/10/13/ar-wave-layers-and-channels-of-social-augmented-experiences/" target="_blank">see my post here for more about Wave enabled AR</a>.Â  Many people were very enthusiastic to join the AR wave and the only thing I really lacked was about 100 invites to hand out!</p>
<h3>&#8220;Everything, Everywhere &#8211; making visible the invisible&#8221;</h3>
<p>Some of the areas that I would have liked to see given more attention on at ISMAR were sensor networks, data curation, and user experience.Â  Not that these areas were entirely neglected with Pattie Maes, MIT as a keynote speaker, and Mark Billinghurst presenting on some fascinating work on social augmented experiences and user experience.Â  I highly recommend catching up on these and other ISMAR presentations when the videos go up.</p>
<p><a href="http://www1.cs.columbia.edu/~swhite/" target="_blank"><img class="alignnone size-medium wp-image-4716" title="Screen shot 2009-10-25 at 12.28.25 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/Screen-shot-2009-10-25-at-12.28.25-PM-300x57.png" alt="Screen shot 2009-10-25 at 12.28.25 PM" width="300" height="57" /></a></p>
<p>And, I was very happy to meet and talk to <a href="http://www1.cs.columbia.edu/~swhite/" target="_blank">Sean White</a> whose work at Columbia University is one of my inspirations (for more <a href="http://www1.cs.columbia.edu/~swhite/" target="_blank">about Sean&#8217;s work see here</a> or click image above):</p>
<p><strong>&#8220;the confluence of powerful connected mobile devices, advances in computer vision and sensing, and techniques such as augmented reality (AR) enables exciting new opportunities for interacting with this hidden network of dynamic information and shifts the locus of interaction from the desktop computer to the world around us&#8221;</strong></p>
<p>And I had several very interesting conversationsÂ  at ISMAR about developing social augmented experiences that connect us to a physical world that is becoming &#8220;much more like a software construct&#8221; (Vernor Vinge).Â  Dirk Groten, CTO of Layar mentioned a few interesting projects Layar has up their sleeves, including somethingÂ  Layar may be cooking up with <a href="http://www.roomwareproject.org/" target="_blank">The RoomWare Project.</a></p>
<p><span><span><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/Screen-shot-2009-10-24-at-10.03.00-PM.png"><img class="alignnone size-medium wp-image-4697" title="Screen shot 2009-10-24 at 10.03.00 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/Screen-shot-2009-10-24-at-10.03.00-PM-300x231.png" alt="Screen shot 2009-10-24 at 10.03.00 PM" width="300" height="231" /></a><br />
</span></span><br />
The picture above is of RoomWare&#8217;s Social RFID Installation for Media Plaza in Utrecht (<a href="http://blog.roomwareproject.org/2008/10/06/social-rfid-installation-for-media-plaza/">read more here</a>).</p>
<h3>Demos Galore!</h3>
<p>In the demo rooms,<a rel="cc:attributionURL" href="http://augmentation.wordpress.com/2009/10/24/ismar-ismar-ismar-where-to-start/augmentation.wordpress.com"> Noah Zerkin</a> (pic below left) pretty much single handedly carried the AR flag for a growing community of augmented reality Makers and Hackers.Â  But his presence was much appreciated, and he tirelessly demoed <a href="http://zerkinglove.com/" target="_blank">The Zerkin Glove.</a> See <a href="http://augmentation.wordpress.com/2009/10/24/ismar-ismar-ismar-where-to-start/" target="_blank">the first of what may be several posts from Noah on ISMAR here</a>.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/noah2post.jpg"><img class="alignnone size-medium wp-image-4700" title="noah2post" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/noah2post-300x199.jpg" alt="noah2post" width="300" height="199" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/TishVuzixgogglespost.jpg"><img class="alignnone size-medium wp-image-4704" title="Tish&amp;Vuzixgogglespost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/TishVuzixgogglespost-300x199.jpg" alt="Tish&amp;Vuzixgogglespost" width="300" height="199" /></a></p>
<p>And I got to try out the Vuzix goggles (picture above on right).Â Â  This was my first experience playing an AR game that was smart about real world gravity. It&#8217;sÂ  &#8220;an <span>augmented reality</span> marble game that uses gravity as a <span>game controller</span>&#8221; &#8211; see <a href="http://gamesalfresco.com/2009/08/09/augmented-reality-has-gained-gravity/" target="_blank">Ori Inbar&#8217;s write up here</a>.Â  It was a very compelling experience and I have to say I didn&#8217;t really notice the shortcomings of the Vuzix goggles while I was absorbed in the game. AndÂ  I turned out to be quite good at the game too. It is intuitive unlike the kind ofÂ  rule based games I never have time to learn properly.Â  But what is so special about this project is the tools that it is built with are open, and available for all, and affordable (see this <a href="http://gamesalfresco.com/2009/08/09/augmented-reality-has-gained-gravity/" target="_blank">list on Games Alfresco</a>).</p>
<p>It was a great pleasure to meet <a href="http://www1.cs.columbia.edu/~feiner/" target="_blank">Prof. Steven Feiner</a> (picture on below the left) who heads Columbia University&#8217;s brilliant AR research team at <a href="http://graphics.cs.columbia.edu/top.html" target="_blank">The Columbia University Graphics and User Interfaces Lab.</a></p>
<p>Ori Inbar (pic below on right) also spent a lot of time in the demo room showing off Ogmento&#8217;s lovely AR learning game that delighted attendees, <a href="http://ogmento.com/"><strong>â€œPut a Spell: Learn to Spell with Augmented Reality.â€</strong></a></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/TishVuzixpost.jpg"><img class="alignnone size-medium wp-image-4703" title="TishVuzixpost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/TishVuzixpost-199x300.jpg" alt="TishVuzixpost" width="199" height="300" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/Ogmentopost.jpg"><img class="alignnone size-medium wp-image-4702" title="Ogmentopost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/Ogmentopost-199x300.jpg" alt="Ogmentopost" width="199" height="300" /></a></p>
<p>For a round up ofÂ  what&#8217;s next for augmented reality head mounted displays check out, <a href="http://gamesalfresco.com/2009/10/23/ismar-2009-epilogue-a-new-augmented-reality-world-order/" target="_blank">Games Alfresco here</a>, and Thomas Carpenter&#8217;s excellent review of the <a href="http://thomaskcarpenter.com/2009/10/21/ismar09-hmd-review/">head mounted displays.</a></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/GeorgandBlairpost.jpg"><img class="alignnone size-medium wp-image-4712" title="GeorgandBlairpost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/GeorgandBlairpost-300x199.jpg" alt="GeorgandBlairpost" width="300" height="199" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/cypherpost.jpg"><img class="alignnone size-medium wp-image-4713" title="cypherpost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/cypherpost-300x199.jpg" alt="cypherpost" width="300" height="199" /></a></p>
<p><strong>Ori Inbar on Games Alfresco asks is &#8220;Microsoft â€“ the new big player to watch</strong>?&#8221;Â Â  &#8220;<a href="http://www.robots.ox.ac.uk/%7Egk/" target="_blank">Georg Klein</a>, inventor of <a href="http://www.youtube.com/watch?v=pBI5HwitBX4" target="_blank">PTAM-on-an-iPhone</a> (and the smartest Computer Vision guy on the block)&#8221; has joined Microsoft to make Mobile AR.</p>
<p>The picture on the left above shows Georg trying out <a href="http://www.youtube.com/watch?v=Cix3Ws2sOsU&amp;feature=player_embedded" target="_blank">ARhrrr</a> with Blair MacIntyre.Â Â  And on the right Blair is demoing his marker card pack to Senior Vice President of Cypher Entertainment, David Elmekies.Â  Yes ISMAR was abuzz with demos. See<a href="http://compscigail.blogspot.com/2009/10/ismar09-few-demos.html" target="_blank"> </a><a href="http://compscigail.blogspot.com/2009/10/ismar09-few-demos.html" target="_blank">this post</a> from Gail Carmichael for more video demos.</p>
<h3>Next Year ISMAR 2010 in Korea!</h3>
<p><span><span><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/ISMARBanquet.jpg"><img class="alignnone size-medium wp-image-4693" title="ISMARBanquet" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/ISMARBanquet-300x199.jpg" alt="ISMARBanquet" width="300" height="199" /></a></span></span></p>
<p><span style="font-weight: normal;"><span style="font-weight: bold;"><span style="font-size: 0.800001em;"> </span></span></span>At the banquet, I managed to find a seat at a table with Sean White (at left in photo above with Christine Perey to his right) and the Columbia University team.Â  The banquet culminated with the â€œPast and Future of ISMARâ€ Panel chaired valiantly by Jay Wright of Qualcomm.Â  We were asked to offer our input for ISMAR 2010.Â  I offered up an idea that I have been nurturing for a while now -Â  to stage a &#8220;Green Tech AR Competition.&#8221;Â  Perhaps, I suggested, we could <span id="zx-." title="Click to view full content">base the competition around a conference (ISMAR 2010 in Korea?) and set up a target rich, instrumented environment for the occassion.Â  I think the Arduino open hardware community and AR developers have a synergy that is just waiting to be explored!Â  And, if we add the innovators of data curation to the mix, e.g., Pachube, AMEE, and Path Intelligence&#8230;(Markus Tripp left ISMAR to speak on a <a href="http://www.web2summit.com/web2009" target="_blank">Web 2.0 Summit</a> panel, <a href="http://www.readwriteweb.com/archives/humans_as_sensors.php" target="_blank">&#8220;Humans as Sensors,&#8221;</a> which also included Path Intelligence, Deborah Estrin on <a href="http://research.cens.ucla.edu/people/estrin/" target="_blank">&#8220;participatory sensing,&#8221;</a> and the brilliant work of <a href="http://twitter.com/dianneisnor" target="_blank">Di-Ann Eisnor</a>, <a href="http://platial.com/" target="_blank">Platial</a>, on &#8220;Transactional Cartography&#8221;).Â  Anyway a big Green tech AR competition could get people working together across the broad spread of AR terrain on some of the sticky problems of user experience.Â  And, with a high level of support from Smart Phone companies, HMDs manufacturers and the chip makers we just might come up with some extraordinary magic.<br />
</span></p>
<p><span id="zx-." title="Click to view full content"> The devil of course will be in the details.Â  But a competition like this could not only motivate key players to come together in the spirit of coopetition but also be an opportunity to show the world the power of AR to make visible the invisible ecosystems that are so important to the health of our planet.<br />
</span></p>
<p>One of the notable presences at ISMAR 2009 was the Qualcomm team.Â Â  Jay Wright&#8217;s presentation (an exclusive for ISMAR) not only outlined AR for 2012, but Jay also talked about some &#8220;close to the metal&#8221; innovation that we will see from Qualcomm very, very soon!Â  I had some time in the press room with Jay and his team prompted by <a href="http://www.mobilemonday.nl/" target="_blank">MoMo&#8217;s </a>Yuri van Geest.Â  When I twittered about Qualcomm&#8217;s presentation at ISMAR, Yuri replied:<strong><br />
</strong></p>
<p><a href="http://twitter.com/vanGeest" target="_blank">vangeest</a> <a href="http://twitter.com/TishShute" target="_blank">&#8220;@tishshute</a>: good stuff, hopefully you will integrate the neat new solutions and ideas in your talk in November ;)&#8221;</p>
<p><strong> </strong>I will be presenting at <a href="http://www.mobilemonday.nl/" target="_blank">MoMo #13</a> on AR, open AR, future of AR and GeoWeb,Â  and hopefully will bring some good news from Qualcomm too.Â  Anyway Jay seemed to like the idea of a Green Tech AR Competition, even though I did stress that I thought it needed some serious sponsorship and BIG prizes.</p>
<p><strong><br />
</strong></p>
<h3>Where&#8217;s the beef? Tracking and Mapping at ISMAR 2009</h3>
<p>On the flight from NYC to Orlando and ISMAR&#8217;o9 I dozed (I had been up late preparing my presentation) and I watched the Dew Tour Pro Skateboard competition and Top Chef on the Food Channel.Â  In this particular episode of Top Chef, the aspiring chefs were all given a brown bag of ingredients by an already famous chef who then judged whether the contenders managed to make a delicious meal with their allotment which was notably lacking in key ingredients of haute cusine.</p>
<p>This metaphor ofÂ  trying to cook up a great meal while perhaps missing the staples is apt for the current early stage of commercial augmented reality.Â  And when I arrived in Orlando, not only were the Dew Tour pro skateboarders staying at the same hotel as ISMAR, but ISMAR itself felt remarkably like an Augmented Reality Top Chef Coopetition.</p>
<p>Much of ISMAR was dedicated to the task ofÂ  providing the meat and potatoes of Augmented Reality, solutions to mobile tracking, mapping and registration, particularly in the Science and Technology track.</p>
<p>Industrial and Military Augmented reality solutions I found out, typically, solve the tracking problems by using fixed mounts which clearly wouldn&#8217;t translate well into the AR everywhere with everything mobile consumer culture expects.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/DanielPustkapost.jpg"><img class="alignnone size-medium wp-image-4679" title="DanielPustkapost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/DanielPustkapost-300x199.jpg" alt="DanielPustkapost" width="300" height="199" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/Screen-shot-2009-10-25-at-2.41.56-PM.png"><img class="alignnone size-medium wp-image-4726" title="Screen shot 2009-10-25 at 2.41.56 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/Screen-shot-2009-10-25-at-2.41.56-PM-300x208.png" alt="Screen shot 2009-10-25 at 2.41.56 PM" width="300" height="208" /></a></p>
<p><em>In the picture on the left Fabian Doil stands by the VW engine that provided some of the outdoor targets for the ISMAR tracking competition.Â  On the right is a picture from the VW&#8217;s presentation on their research and development of AR.</em></p>
<p>I followed the tracking contest, organized by Daniel Pustka and Fabian Doil of Volkswagen, quite closely. And I learned a lot in the process. WhileÂ  it is clear there has been progress in AR mapping and tracking, we still have a ways to go.</p>
<p>But hanging around the Tracking Competition was a good way to find out the state of play of this crucial part of the AR dream.Â  For example,Â  a little tidbit I learned is that <a href="http://www.gris.informatik.tu-darmstadt.de/~mgoesele/" target="_blank">Michael Goesele </a>who has been reconstructing &#8220;high-quality geometry models from images collected from the internet (so called community photo collections, CPC)&#8221; is soon to be at the <a href="http://www.ini-graphics.net/ini-graphicsnet/members/fraunhofer-institut-fuer-graphische-datenverarbeitung-igd.html" target="_blank">Institut Graphische Datenverarbeitung</a> where top contenders in the tracking contest &#8211; Harald WuestÂ  and Folker Weintipper (in the foreground of the photo at the left and right respectively) are also to be found. [update Harold and Folker were the winning team <a href="http://docs.google.com/gview?a=v&amp;pid=gmail&amp;attid=0.1&amp;thid=1248dd2927becb21&amp;mt=application%2Fpdf&amp;url=http%3A%2F%2Fmail.google.com%2Fmail%2F%3Fui%3D2%26ik%3De77cfddae9%26view%3Datt%26th%3D1248dd2927becb21%26attid%3D0.1%26disp%3Dattd%26zw&amp;sig=AHBy-hbcqUsaRNjbqpHO8vAF_vJqfDrMig" target="_blank">see here for details of scoring and results</a>!] Otto Korkalo and Tuomas Kantonen of VTT, Finland, Augmented Reality team are in the background. They have been working on the joint IBM, Nokia and VTT project that brings, <a href="http://www.marketwatch.com/story/researchers-from-ibm-nokia-and-vtt-bring-avatars-and-people-together-for-virtual-meetings-in-physical-spaces-2009-10-19" target="_blank">Avatars and People Together for Virtual Meetings in Physical Spaces.</a></p>
<p>The picture on the right is another team that were doing very well. If my notes serve me well (and please forgive me if they don&#8217;t. I came back with my card wallet overflowing!) the photo on the right showsChristian Waechter (on the left) and Peter Keitler (on the right) of the <a href="http://portal.mytum.de/welcome" target="_blank">Technische Universitat Munchen</a>.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/trackingcompetitionpost.jpg"><img class="alignnone size-medium wp-image-4672" title="trackingcompetitionpost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/trackingcompetitionpost-300x199.jpg" alt="trackingcompetitionpost" width="300" height="199" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/Trackingcompetition2post.jpg"><img class="alignnone size-medium wp-image-4681" title="Trackingcompetition2post" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/Trackingcompetition2post-300x199.jpg" alt="Trackingcompetition2post" width="300" height="199" /></a></p>
<p>Germany is certainly leading the way in industrial AR. And I learned how small businesses like Metaio get to work with top research institutions and big companies like VW, thanks to very strong German funding program for AR and VR. The current iteration of a series of funding programs isÂ  called<a href="http://www.avilus.de/" target="_blank"> Avilus</a>.Â  AvilusÂ  is putting 42 million Euros into AR and VR this year alone (click on the slide below to see more about Avilus ).</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/Screen-shot-2009-10-24-at-1.08.48-AM.png"><img title="Screen shot 2009-10-24 at 1.08.48 AM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/Screen-shot-2009-10-24-at-1.08.48-AM-300x212.png" alt="Screen shot 2009-10-24 at 1.08.48 AM" width="300" height="212" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/Screen-shot-2009-10-24-at-2.04.50-AM.png"><img class="alignnone size-medium wp-image-4673" title="Screen shot 2009-10-24 at 2.04.50 AM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/Screen-shot-2009-10-24-at-2.04.50-AM-300x202.png" alt="Screen shot 2009-10-24 at 2.04.50 AM" width="300" height="202" /></a></p>
<p>I wish we had the equivalent of Avilus here in the US.Â  But there is no equivalent to Arvilus for AR here, andÂ  no AR isÂ  being developed by the US car industry either it seems.Â  But look at the slide above to get a taste of some of the cool stuff Metaio and other small AR and VR businesses do for VW through the Avilus project.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/VWtrackinggudrunpost.jpg"><img class="alignnone size-medium wp-image-4682" title="VWtrackinggudrunpost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/VWtrackinggudrunpost-300x199.jpg" alt="VWtrackinggudrunpost" width="300" height="199" /></a></p>
<p>I also got to meet many people from one of the world&#8217;s most important AR hubs -Â  The Department of Informatics, <a href="http://portal.mytum.de/welcome" target="_blank">Technische Universitat Munchen</a>, including Prof. Gudren Klinker on the far right in pic above.Â  And from left to right, Fabian Doil (VW, co-organizer of contest), Sebastian Lieberknecht , Selim Ben Himane (Metaio), Tobias Eble (Metaio).Â  Prof. Klinker is the engine behind much of German innovation in AR.</p>
<p>Metaio was one of the few teams to rely mainly on markerless tracking which in this contest was very challenging because of the very different light conditions (see pics below) between the windowless interior and dazzling Florida sunshine outside (pic on the right shows targets under ideal lighting conditions).Â  Many people in the US may beÂ  familiar with Metaio&#8217;s consumer applications, like Junaio,Â  but thanks to Germany&#8217;s efforts to nurture augmented and virtual reality they are also respected software developers in industrial AR.Â  And I suspect that Metaio will spearhead markeless tracking in consumer AR too.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/Trackingcompetition5post.jpg"><img class="alignnone size-medium wp-image-4740" title="Trackingcompetition5post" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/Trackingcompetition5post-300x199.jpg" alt="Trackingcompetition5post" width="300" height="199" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/Screen-shot-2009-10-25-at-7.47.44-PM.png"><img class="alignnone size-medium wp-image-4745" title="Screen shot 2009-10-25 at 7.47.44 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/Screen-shot-2009-10-25-at-7.47.44-PM-300x229.png" alt="Screen shot 2009-10-25 at 7.47.44 PM" width="300" height="229" /></a></p>
<p>This post as usual has already expanded to something much longer than I originally attended &#8211; pretty typical for me! There is much I have not been able to cover including some of the interesting contributions by augmented reality artists at ISMAR &#8211; again I recommend the upcoming videos.</p>
<p>But I cannot end without a hat tip to, Oriel, Nate et al. who won the best student paper award for AR Sketch &#8211; again please <a href="http://gamesalfresco.com/2009/10/23/ismar-2009-epilogue-a-new-augmented-reality-world-order/" target="_blank">see Games Alfresco for more on this</a> (pic below from Games Alfresco). AR Sketch, Ori notes, is featured &#8220;in our <a href="http://gamesalfresco.com/2009/10/16/ismar-2009-sketch-and-shape-recognition-preview-from-ben-gurion-university/" target="_self">top post</a> and popular <a href="http://www.youtube.com/watch?v=M4qZ0GLO5_A" target="_blank">video</a>.&#8221; And</p>
<p><strong>&#8220;Their work is revolutionizing the AR world by avoiding the need to print markers â€“ or any images whatsoever.&#8221;</strong></p>
<p><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/Screen-shot-2009-10-25-at-1.58.35-PM1.png"><img class="alignnone size-medium wp-image-4719" title="Screen shot 2009-10-25 at 1.58.35 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/Screen-shot-2009-10-25-at-1.58.35-PM1-300x223.png" alt="Screen shot 2009-10-25 at 1.58.35 PM" width="300" height="223" /></a><br />
</strong></p>
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		<title>AR Wave: Layers and Channels of Social Augmented Experiences</title>
		<link>https://www.ugotrade.com/2009/10/13/ar-wave-layers-and-channels-of-social-augmented-experiences/</link>
		<comments>https://www.ugotrade.com/2009/10/13/ar-wave-layers-and-channels-of-social-augmented-experiences/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 18:52:42 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[Ambient Devices]]></category>
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		<category><![CDATA[Android]]></category>
		<category><![CDATA[architecture of participation]]></category>
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		<category><![CDATA[Blair Macintyre]]></category>
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		<category><![CDATA[Google Wave as an AR enabler]]></category>
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		<category><![CDATA[Joe Lamantia]]></category>
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		<category><![CDATA[Thomas K. Carpenter]]></category>
		<category><![CDATA[Thomas Wrobel]]></category>
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		<category><![CDATA[Wave as a platform for augmented reality]]></category>
		<category><![CDATA[Wave Blip]]></category>
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		<guid isPermaLink="false">http://www.ugotrade.com/?p=4585</guid>
		<description><![CDATA[It is now nearly two weeks since the Google Wave preview launch and I am happy to say we have some AR Wave news. The diagram above shows Thomas Wrobelâ€™s basic concept for a distributed, multi-user, open augmented reality framework based on the Google Wave Federation Protocol and servers (click on the image to see [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://lostagain.nl/tempspace/PrototypeDiagram3_wave.html" target="_blank"><img class="alignnone size-medium wp-image-4586" title="Screen shot 2009-10-12 at 2.40.39 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/Screen-shot-2009-10-12-at-2.40.39-PM-300x154.png" alt="Screen shot 2009-10-12 at 2.40.39 PM" width="300" height="154" /></a></p>
<p>It is now nearly two weeks since the <a href="http://wave.google.com/" target="_blank">Google Wave </a>preview launch and I am happy to say we have some AR Wave news. The diagram above shows Thomas Wrobelâ€™s basic concept for a distributed, multi-user, open augmented reality framework based on the <a href="http://www.waveprotocol.org/" target="_blank">Google Wave Federation Protocol</a> and servers (click on the image to see the dynamic annotated sketch <a href="http://lostagain.nl/tempspace/PrototypeDiagram3_wave.html" target="_blank">or here</a>).</p>
<p>Even in the short time we have had to explore Wave, some very exciting possibilities are becoming clear. Thomas puts some of the virtues of Wave as an AR enabler succinctly when he writes:</p>
<p><strong>â€œWave allows the advantages of both real-time communication, as well as the advantages of persistent hosting of data. It is both like IRC, and like a Wiki. It allows anyone to create a Wave, and share it with anyone else. It allows Waves to be edited at the same time by many people, or used as a private reference for just one person.</strong></p>
<p><strong>These are all incredibly useful properties for any AR experience, more so Wave is open. Anyone can make a server or client for Wave. Better yet, these servers will exchange data with each other, providing a seamless world for the userâ€¦..a single login will let you browse the whole world of public waves, regardless of whoâ€™s providing or hosting the data. Wave is also quite scalable and secureâ€¦data is only exchanged when necessary, and will stay local if no one else needs to view it.</strong></p>
<p><strong>Wave allows bots to run on itâ€¦allowing blips in a waves to be automatically updated, created or destroyed based on any criteria the coders choose. Wave even allows the playback of all edits since the wave was created.</strong></p>
<p><strong>For all these reasons and more, Wave makes a great platform for AR.â€</strong></p>
<p>There will be much more <span>coming soon on Wave enabled AR because the Google Wave invites have begun to flow out to a wider community now. This week, many of our small ad-</span>hoc group looking at the development challenges and implications of Google Wave for AR actually got into Wave for the first time.</p>
<p>Many thanks to all the people who have contributed to this discussion so far including: Thomas Wrobel, Thomas K. Carpenter, Jeremy Hight, Joe Lamantia, Clayton Lilly, Gene Becker and many others.</p>
<p>We will be setting up some public AR Framework Development Waves this week.Â  If you have any trouble finding them, or adding yourself to it, please add Thomas and I to your contact list.Â  I am tishshute@googlewave.comÂ  Thomas is darkflame@googlewave.comÂ  The first two are currently called:<strong> </strong></p>
<p><strong><br />
AR Wave: Augmented Reality Wave Framework Development</strong> (developer forum)</p>
<p><strong>AR Wave: Augmented Reality Wave Development</strong> (for general discussion)</p>
<p>The discussion so far has been in two areas. On the one hand, it is gear-heady and focused on the <a href="http://www.waveprotocol.org/" target="_blank">Google Wave Federation Protocol</a>, code, development challenges, and interfacing to mobile, while on the other hand people have been looking at use cases and questions of user experience.</p>
<p>Distributed, â€œshared augmented realities,â€ or â€œsocial augmented experiences&#8221; â€“ that not only allow mashups, &amp; multisource data flows, but dynamic overlays (not limited to 3d), created by users, linked to location/place/time, and distributed to other users who wish to engage with the experience by viewing and co-creating elements for their own goals and benefit &#8211; are something very new for us to think about.</p>
<p>As, Joe Lamantia, puts it, now:</p>
<p><strong>â€œthereâ€™s a feedback loop between which interactions are made easy by any given combo of device;/ hardware / software / connectivity, and the ways that people really work in real life (without any mediation / permeation by tech).â€</strong></p>
<p>Joe Lamantia whose term, <strong>â€œsocial augmented experiencesâ€</strong> I borrow for this post title, has done some thinking about <strong>â€œconcepts and models for understanding and contributing to shared augmented experiences, such as the social scales for interaction, and the challenges attendant to designing such interactions.â€ </strong>Check out <a href="http://www.joelamantia.com/" target="_blank">Joe Lamantia&#8217;s blog </a>for more on this later this week.</p>
<p>It is very helpful, as Joe points out, to shift the focusÂ  back and forth between the experience and the medium.</p>
<p>It is super exciting to have clear evidence that shared augmented realities are no longer merely possible, but highly probable and actually do-able now.</p>
<p>I shouldÂ  be absolutely clear about what Google Wave does to enable AR because obviously Wave plays no role in solving image recognition and tracking/registrations issues.Â  But, for example, Wave protocols and servers do provide a means to exchange, edit, and read data, and that enables distributed, social augmented realities.</p>
<p>Thomas explains how the newly named &#8220;AR Blip&#8221; works as:</p>
<p><strong>&#8220;An AR Blip is simply a Blip in wave containing AR data. Typically this would be the positional and url data telling a AR browser to position a 3d object at a location in space.</strong></p>
<p><strong>In more generic terms, an AR Blip allows data of various forms (meshes,text,sound) to be given a real-world position.&#8221;</strong></p>
<p>I have mentioned in other posts (<a href="http://www.ugotrade.com/2009/08/19/everything-everywhere-thomas-wrobels-proposal-for-an-open-augmented-reality-network/" target="_blank">here</a> and <a href="http://www.ugotrade.com/2009/09/26/total-immersion-and-the-transfigured-city-shared-augmented-realities-the-web-squared-era-and-google-wave/" target="_blank">here</a>) that Wave can be used for AR as precise or as loose as the current generation devices can handle. And as the hardware and software for the kind of AR that can put media out in the world to truly immerse you in a mixed space, the frameworkÂ  shouldÂ  be able to handle this too.</p>
<p>(a note on the Wave playback feature &#8211; this opens up a whole new world of possibilities.Â  Check out <a href="http://snarkmarket.com/2009/3605" target="_blank">this post</a> on some of the implications of playback for writing!)</p>
<p>The use cases we have been coming up with are too numerous to go into in detail this post<span>.Â  The open nature of an AR framework/Wave standard will lead to many new applications we have barely begun to imagine.Â  As Thomas points out, different client software can be made for browsing, potentially allowing for various specialist browsers, as well as more generic ones for typicalÂ  use. T</span>he multitudes of different kinds of data in/output that could be integrated in an open AR framework as it evolves are mind boggling.</p>
<p>But, for now, someÂ  obvious use cases do come to mind:<br />
eg.</p>
<p>- Historical environmental overlays showing how a city used to be/and how this vision may be constructed differently by different communities</p>
<p>- Proposed building work showing future changes to a structure/and the negotiations of this future (both the public and professionals could submit their own comments to the plans in context), seeing pipes, cables and other invisible elements that can help builders and engineers collaborate and do their work.</p>
<p>- Skinning the world with interactive fantasies</p>
<p>I asked Thomas to help people understand how Wave enables new interactions to data by explaining how Wave could enable citi sensing and citizen sensing projects (e.g.<a href="http://tinyurl.com/y97d5zr" target="_blank"> this one being pioneered by Griswold</a>):</p>
<p><strong><strong>&#8220;Sensors, both mobile and static could contribute environmental data into city overlays;</strong></strong></p>
<div><strong><strong>â€”temperature, windspeed, air quality (amounts of certain particles) water quality, amount of sunlight, Co2 emissions could all be feed into different waves. The AR Wave Framework makes it easy to see any combination of these at the same time.&#8221;</strong></strong></div>
<div><strong><strong><br />
</strong></strong></div>
<p><strong><strong> </strong></strong>Having these invisible aspects of the world made visible would create ways to improve sustainability, social equity, urban management, energy efficiency, public health, and allow communities to understand and become active participants in the ecosystems and infrastructure of their neighborhoods.</p>
<p>The key is reflecting thisÂ  kind of data back to people &#8220;making it not back story but fore story,&#8221; right where we are, right where it happens, as well as having it available for analysis.</p>
<p>As well asÂ  creating new opportunities to interact/respond to/and enhance data, making visible the invisible as <a href="http://www.environmentalhealthclinic.net/people/natalie-jeremijenko/" target="_blank">Natalie Jeremijenko&#8217;s</a> work on <a href="http://www.amphibiousarchitecture.net/" target="_blank">Amphibious Architecture</a> and <a href="http://www.haque.co.uk/" target="_blank">Usman Haque&#8217;s</a> project <a href="http://www.sentientcity.net/exhibit/?p=43" target="_blank">Natural Fuse</a> shows, can also create new connections/understandings between humans and the non human&#8217;s that share our world, e.g. fish, plants, waterways.</p>
<p>At a more prosaic levelÂ  potential buyers of property could see more clearly what they are buying, city planners could see better what needs to be worked on, and environmental researchers could see more clearly the impact people are having on an area.</p>
<p>Also Wave can provide some of the framework necessary to begin to begin to address tricky problems of privacy. Sensitive data can be stored on private waves, e.g. medical data for doctors and researchers, but the analysis of theÂ  data could still be of benefit to all, e.g., if it&#8217;s tied disease occurrences to locations andÂ  relationships between the environmental data and health wereâ€¦quite literallyâ€¦made visible.</p>
<p><strong>&#8220;The publication of energy consumption and making it visible as overlays, could help influence the public into supporting more energy efficiency companies and businesses. It could also help citizens to try to keep their own energy usage down, to try to keep their street in â€œthe green.â€</strong></p>
<p>Thomas notes:</p>
<p><strong>&#8220;With all of the above, it becomes fairly trivial to write persistent Wave-bots that automatically send notice when certain criteria are met (pollutants over a certain level, for example). On publicly readable waves, anyone can use the data in their local computers, process it, and contribute results back on a new wave. Alternatively, persistent remote severs could run Cron jobs, or other automated processing, using services such as App Engine to run wave robots.</strong></p>
<p><strong>All these possibilities become â€œfreeâ€ when using Wave as a platform for geographically tied data.&#8221;</strong></p>
<p>But of course this is just the beginning!</p>
<p><em>Recently, I talked at length with Jeremy Hight who has been thinking about, designing and creating shared augmented realities, that anticipate the kind of dynamic, real time, large scale architecture we now have available through Wave,Â  for quite some time now.Â Â  This is exciting stuff. </em></p>
<p><em><br />
</em></p>
<h3><strong>Modulated Mapping:</strong> Talking with Jeremy Hight about Layers, Channels andÂ  Social Augmented Experiences</h3>
<p><strong><strong> </strong></strong></p>
<p><strong><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/modulatedmapping5.jpg"><img class="alignnone size-medium wp-image-4611" title="modulatedmapping5" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/modulatedmapping5-230x300.jpg" alt="modulatedmapping5" width="230" height="300" /></a><br />
</strong></strong></p>
<p><strong><strong><em><span>image from Volume Magazine (Hight/Wehby)</span></em></strong></strong></p>
<p><strong><strong>Tish Shute:</strong></strong> I know you have been involved in locative media from its early days. Perhaps we can talk about how AR continues the locative media journey?</p>
<p><a href="http://www.cc.gatech.edu/~blair/home.html" target="_blank">Blair MacIntyre</a> gave me this distinction, recently:<em> &#8220;AR is about systems that put media out in the world, and immerse you in a mixed space. Â Even the current &#8220;not really registered&#8221; mobile phone AR systems are still &#8220;sort of&#8221; AR (e.g., Layar, etc).</em></p>
<p><em>Locative media/ubicomp/etc are very different, in that they tend to display media on a device (phone screen) that is relevant to your context, but does not attempt to merge it with the world.<br />
The difference is significant, and making it clear helps people think about what they do and what they want to do, with their work. The locative media space though points toward future AR systems (when the technology catches up!).&#8221;</em></p>
<p><strong><strong>Jeremy Hight: The need is to finish the arc that locative media and early AR have started and to now truly return to the map itself, but as an internet of data, interactivity, channels of data , end user options like analog machines once were but in high end tools, a smart AI-ish ability for it to cull data for the user, and to allow social networking to be in real world places on the map both in building augmentation and in using and appreciating it..not hacks..which have their place&#8230;but a rhizome, a branched system with shared root,end user adjustable and variable..this is the key.</strong></strong></p>
<p><strong><strong>This takes AR and mapping and makes a possible world of channels in space and this eventually can be a kind of net we see in our field of vision with a selected percentage of visual field and placement so a geo-spatial net, a local to world wide fusion of lm into a tool and educational tool</strong></strong></p>
<p><strong><strong><span>VR[virtual reality] has greatly advanced, but in nodes as it has limitationsâ€¦LM [locative media] is the sameâ€¦AR [augmented reality] is the way..</span></strong><strong> it now has locative elements and aspects of VR integrated into its functionality and nodes&#8230;it is the best option with all of these elements, greater hybridity and data level potential a well as end user and community sourcing potential</strong></strong></p>
<p><strong><strong>I wrote an essay for Archis&#8217; Volume, the architecture magazine on a near future sense of some of this&#8230;.a visual net on the lens like ar but with smart objects and social networking and dissent.</strong></strong></p>
<p><strong><strong>I also wrote of these things for immersive graphic design, spatially aware museumÂ  augmentation, education through ar and lm and nod to the base interface of eye to cerebral cortex in layered and malleable augmentation in my essay <a href="http://www.neme.org/main/645/immersive-sight" target="_blank">&#8220;Immersive Sight&#8221;</a> a few years back</strong></strong></p>
<div id="gqg9" style="text-align: left;"><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/dgznj3hp_3dj7g8zf7_b.jpg"><img class="alignnone size-medium wp-image-4601" title="dgznj3hp_3dj7g8zf7_b" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/dgznj3hp_3dj7g8zf7_b-300x225.jpg" alt="dgznj3hp_3dj7g8zf7_b" width="300" height="225" /></a></strong></div>
<p><strong><strong>image [above] is simple illustration of a possible example on a screen or in front of eye where in a mondrian show..the graphic design of information actually builds as one moves</strong></strong></p>
<p><strong><strong>(key is calibrated spatial intervals and related layers of further augmentation which is logical due to location and proximity)</strong></strong></p>
<p><strong><strong>from immersive sight on immersive graphic design:</strong> <em>&#8220;The design can work with this in a way that creates an interactive supplemental set of information that is malleable, shifts based on location, builds and peels away as one moves closer to a work and plays with the forms of the works and the elements of the space itself. The sequence can contain many different elements and their interplay (both in the field of vision and in terms of context and layers of information). This is the model of sections of augmentation turning on and off at key points as individual spatial and concepts moments and nodes.</em></strong></p>
<p><strong><em>Another interesting possibility is that individual points of augmentation donâ€™t turn off, but instead are designed to build as one moves in a direction toward a specific part of the exhibit. The design can work in a sequence both content wise and visually in terms of a delay powered compositional development and style in which each discreet layer of text and image does not fade out, but builds on each other into a final composition. This can form paintings similar to Mondrian perhaps if it is a show of similar works of that era or it can form something much more metaphorical and open interpretation of the space and content but utilizing a sense of emergence spatially in terms of the composition (pieces laid bare until final approach for effect). </em></strong></p>
<p><strong><em>Each section will be well designed, but they build in layers as one moves until finally forming the final composition both visually and in terms of scope of information or building immediacy. The effect can be akin to taking a painting and slicing it into onion skin layers laid out in the air at intervals, each the same dimensions, but only one section compositionally of the greater whole. This has many semiotic applications beyond its potential aesthetically and as spatialized information possessing a sense of inter-relationship as one moves.</em>&#8220;</strong></p>
<p><strong><strong>Tish Shute:</strong> </strong>One of the things I found very inspiring when I read your papers was that your ideas are not all dependent on a model of AR that would necessarily require goggles, back packs and lots of CPU/GPU &#8211; not that that wouldn&#8217;t be nice, but that even using &#8220;magic lens&#8221; AR of the kind smart phones has enabled in an open distributed framework would open up a lot of new possibilities for what you call modulated mapping wouldn&#8217;t it?Â  What kind of social augmented realities might be enabled by a distributed infrastructure like this [AR Wave]?</p>
<p><strong><strong>Jeremy Hight: right&#8230;.I see that as wayyy down the road&#8230;most important is the one you talk about as it is more immediate and thus more essential and needed. Eventually the goggles will be like a contact lens and a deep immersive ar version ofÂ  this will come, that to me is certain, but a ways down the road.Â  An incredible amount is possible now, and this is a more pragmatic move as opposed to the more theoretical of what is a few steps from here. Thus it is more important and essential now. Tools like Google Wave are taking what even 2 years ago was more theoretical discussions of what may be and instead introducing key elements to a more immediate, powerful, flexible level of augmentation. What have been hacks and isolated elements are to be integrated and social networking, task completion, shared tools and graphics building and geo-location.</strong></strong></p>
<p><strong><strong>Tish Shute:</strong> </strong>I think some people question what augmented reality has to bring to the continuum of location based experiences that other forms of interface/mapping do not?</p>
<p><strong><strong><span>Jeremy Hight: rightâ€¦.and the schism between its commercial </span></strong><strong>flat self and tests with physics etc and in between &#8230;there are a lot of unfortunate assumptions it seems as to where ar and lm cross and how ar can be many things beyond deep immersion or the opposite pole of a hockey puck having a magic purple line etc&#8230;.like lm is seen as either car directions or situationist experiments with deep data&#8230;..the progression to me is deeply organic&#8230;.and now augmentation can be more malleable, variable and end user controlled.</strong></strong></p>
<p><strong><strong>Tish Shute:</strong> </strong>Yes, it is really exciting time for AR.Â  Historically AR research has gone after the hard problems of image recognition, tracking and registration because we have had available to us these dynamic, real time, large scale architectures like Wave available (until now!),Â  so less work has been done on exploring the possibilities for distributed AR fully integrated with the internet and WWW hasn&#8217;t it?</p>
<p>A distributed augmented reality framework such as we have envisaged on Wave wouldÂ  allow people to see many layers from many different people at the same time. â€¬And this kind of model has been part of your thinking and fundamental to your work for a while, hasn&#8217;t it? But it is a very new idea to most people to think about collaboratively editing layers on the world, and to be able to viewÂ  augmented space through channels and networked communities?Â  Could you explain some of the ways you have explored these ideas and how they could be explored further now to create meaningful experiences for people?</p>
<p><strong><strong><span>Jeremy Hight: right..exactlyâ€¦modulated mapping to me can be an amazing tool for studentsâ€¦back end searching data visualizations and augmentations based on their needsâ€¦while they do something else on their computer or iphoneâ€¦that can be amazing..and not deep </span></strong><strong>immersive..The map can be active, malleable, open source fed, and even, in a sense, intelligent and able to adapt. The possibility also exists for this map to have a function that based on key words will search databases on-line to find maps, animations, histories and stories etc to place within it for your study and engagement. The map is thus a platform and yet is active. Community is possible as people can communicate graphically in works placed on the map and in building mode in the tool. All the tropes of locative media are to be in a </strong><strong style="color: black; background-color: #ff9999;">mapping</strong><strong> system of channels of augmentation and a spatial net. The software by design will allow development on the map and communication like programs such as second life but in </strong><strong style="color: black; background-color: #ff9999;">mapping</strong><strong> itself.</strong></strong></p>
<p><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/modultedmapping1.jpg"><img class="alignnone size-medium wp-image-4607" title="interactive 3d map copy" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/modultedmapping1-246x300.jpg" alt="interactive 3d map copy" width="246" height="300" /></a></strong></p>
<p><strong><strong><em><strong><span>image from Parsons Journal of Information Mapping Volume 2 (Hight/Wehby)</span></strong></em></strong></strong></p>
<p><strong><strong><span>I wrote an essay a few years ago for the Sarai reader questioning the traditional map and its semiotics and need to reconsider â€“ then did work looking into it and what those dynamics were and they got into 2 group shows in museums in Russiaâ€¦so it actually was my arc toward modulated mappingâ€¦an interesting way to it! But yes the map itself..this is a huge area of potential and non screen based alone navigation etc. I see now that my 2 dozen or so essays in lm,ar, interface design and augmentation have all also been leading in this direction for about 10 years now</span></strong></strong></p>
<p><strong><strong>Tish Shute: </strong>IÂ  love immersive visualization but can we &#8220;return to the map &#8211; the internet of data&#8221; as you mentioned earlier and produce interesting augmentation experiences that go beyond locative media&#8217;s device display mode without having the goggles, for example, through the magic lens of or smart phones?</strong></p>
<p><strong><strong>Jeremy Hight: yes, absolutely.Â  the map in the older paradigm is an artifice born often of war and border dispute and not of the earth itself and its processes&#8230;the new mapping like google maps is malleable, can be open source, can read spaces and can be layers of info in the related space not plucked from it as in the past..this is amazing. the old map also was born of false semiotics/semantics like &#8220;discovery of new lands&#8221; or &#8221; pioneer&#8221;Â  while the places were there already and names often were of empire&#8230;now this is no longer the case</strong></strong></p>
<p><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/modulatedmapping2.jpg"><img class="alignnone size-medium wp-image-4608" title="jeremy map small2 copy" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/modulatedmapping2-300x233.jpg" alt="jeremy map small2 copy" width="300" height="233" /></a></strong></p>
<p><strong><strong>Tish Shute:</strong> </strong>So geoAR is an a better way to express a new social relationship to mapping? And how does this fit into the evolving arc of locative media that evolves into augmented reality?</p>
<p><strong><strong>Jeremy Hight:&#8230;early lm was mostly geocaching and drawing with gps..it took new paradigms to invigorate the fieldÂ  a lot of folks focus on tools and what already is, cross pollination can ground ideas that are more radical&#8230;a metaphor in a sense to place what can be in a familiar context.</strong></strong></p>
<p><strong><strong>Tish Shute:</strong> </strong>one of the great disappointments in VR has been its isolation from networked computing and also, up to now, augmented reality &#8211; to achieve an immersive experience withÂ  tight registration of media/graphics have to create separate system isolated from the internet and power of the web.</p>
<p><strong><strong>Jeremy Hight: yes&#8230;.this will change. vr is to me an island but ar takes a part of it and shifts the paradigm and new things open this way. Do you know the project <a href="http://www.lifeclipper.net/EN/process.html" target="_blank">&#8220;life clipper&#8221;</a>? friends of mine..doing interesting things..they are a clear bridge betwen lm and ar&#8230;.and from vr</strong></strong></p>
<p><strong><strong>in ar augmentation and what is being augmented become fused or in collision or in complex interactions as a means to a larger contextualization and exploration of what is being augmented..this is true in immersive or non ar&#8230;.huge potential</strong></strong></p>
<p><strong><strong>vr is a space, now can be surgery which is amazing. but not layered interaction, thus an island and graphic iconography on a location can use symbolic icons which opens up even more layers (graphic designer/information designer in me talking there I suppose..)</strong></strong></p>
<p><strong><strong>Tish Shute:</strong> </strong>Yes !Â  talk to me more about layers and channels I think this is one of the most interesting questions for meÂ  in augmented reality at the moment &#8211; what can we do with layers and channels and the new possibilities on connections between people and environments that these can create?</p>
<p>The ability for anyone to post something is critical to the distributed idea but one of the reasons I am so excited by Google Wave is I am fascinated by the playback function. How do you think this will enable new forms of collaborative locative narratives (<a href="http://snarkmarket.com/2009/3605" target="_blank">nice post on Wave playback here </a>).</p>
<p><strong><strong>Jeremy Hight: We are in an age of cartographic awareness unseen in hundreds of years. When was the last time that new </strong><strong style="color: black; background-color: #ff9999;">mapping</strong><strong> tools were sold in chain stores and installed in most vehicles? When was the last time that also the augmentation of maps was done by millions (Google map hacks, etc)? The ubiquitous gps maps run in automobiles while people post pictures and graphic pins to denote specific places on on-line maps.</strong></strong></p>
<p><strong><strong>The need is for a tool that combines all of these new elements into an open source, intuitive layered and rhizomatic map that is porous (like pumice, organic in form yet with â€œbreathing roomâ€ ),ventilated (i.e: adjustable, a flow in and out), and open (open source,open access,open spatialized dialog).</strong></strong></p>
<p><strong><strong><span> I wrote of this in my essay &#8220;Revising the Map: Modulated Mapping and the Spatial Interface .&#8221;(</span></strong><span> </span><a id="h0qr" title="http://piim.newschool.edu/journal/issues/2009/02/pdfs/ParsonsJournalForInformationMapping_Hight-Jeremy.pdf )" href="http://piim.newschool.edu/journal/issues/2009/02/pdfs/ParsonsJournalForInformationMapping_Hight-Jeremy.pdf%20%29"><span>http://piim.newschool.edu/journal/issues/2009/02/pdfs/ParsonsJournalForInformationMapping_Hight-Jeremy.pdf )</span></a></strong></p>
<p><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/modulatedmapping3.jpg"><img class="alignnone size-medium wp-image-4609" title="jeremy map small2 copy" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/modulatedmapping3-300x206.jpg" alt="jeremy map small2 copy" width="300" height="206" /></a></strong></p>
<p><strong><em><strong><span>image from Parsons Journal of Information Mapping (Hight/Wehby)</span></strong></em></strong></p>
<p><strong><strong>Tish Shute:</strong></strong> One mapping project I really like is <a href="http://themannahattaproject.org/" target="_blank">Mannahatta</a>.Â  How could distributed AR contribute to a project like <a href="http://themannahattaproject.org/" target="_blank">Mannahatta</a>?</p>
<p><strong><strong>Jeremy Hight: that is a good example..imagine taking manhattan and having channels of options to overlay, that being an excellent option, and imagine being able to even run a few at once with deliniating icons..you can augment a space with history, data, erasure, narrative, scientific analysis, time line of architecture, infrastructure, archaeological record etc&#8230;.endless possibilities, and this agitates place and place on a map into an active field of information with end user control&#8230;and open options for new layers</strong></strong></p>
<p><strong><strong>Tish Shute: </strong></strong>and do you think we could do interesting things with AR on a project like Mannahatta even with the current mediating devices we have available &#8211; i.e. our smart phones as obviously the rich pc experience of Mannhatta has built for it&#8217;s web interface would not be available as AR at this point?</p>
<p><strong><strong>Jeremy Hight: yes&#8230;.k.i.s.s right?Â Â  these projects do not have to only be immersive and graphic intensive&#8230;&#8230;take how people upload photos onto google maps&#8230;.just make that on a menu of options, there are some pretty cool hacks already..<br />
&#8230;options is key, a space can have a community as well, building on it in software, and others navigating it, i see it near future and down the road..always have with ar really</strong></strong></p>
<p><strong><strong><a href="../wp-content/uploads/2009/10/locativenarratives1.jpg"></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/locativenarratives1.jpg"><img class="alignnone size-medium wp-image-4596" title="locativenarratives1" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/locativenarratives1-230x300.jpg" alt="locativenarratives1" width="230" height="300" /></a><br />
</strong></strong></p>
<p><strong><em><strong><span>image from Volume Magazine (Hight/Wehby)</span></strong></em></strong></p>
<p><strong><strong>Jeremy Hight: and yes, a lot of people focus on ar as its limitations and processing power needs as a major road block</strong></strong></p>
<p><strong><strong>Tish Shute:</strong> </strong>so do you see AR on smart phones adding any value to a project like Mannahatta?</p>
<p><strong><strong>Jeremy Hight: yes&#8230;that it can be integrated into other similar works and even disparate but cloud linked ones&#8230;so a place can be &#8220;read&#8221; in diff ways on the iphone&#8230;.beyond its map location, and more can be possible if you are there&#8230;others away, so it becomes channels of augmentation</strong></strong></p>
<p><strong><strong>Tish Shute:</strong> </strong>AR like locative media puts who you are, where you are, what you are doing, what is around you center stage in online experience but it also &#8220;puts media out in the world&#8221; &#8211; people I think understand this well as a single user experience but we are only just beginning to think about how this will manifest as a social experience &#8211; could explain more about modulated mapping as an experience of social augmentation?</p>
<p><strong><strong style="background-color: #99ff99; color: black;"><span>Jeremy H</span>ight: Modulated</strong> <strong style="background-color: #ff9999; color: black;">Mapping </strong><strong>is a tool that will allow channels to be run along the map itself. This will allow one to view different icons and augmentations both as systems on the map and in deeper layers of information (photos, videos, animations,Â  visualizations, etc) that can be turned on and off as desired. The different layers of icons and data may be history, dissent, artworks, spatialized narratives, and annotations developed that are communally based on shared interests, placed spatially and far beyond. The use of chat functionality in text or audio will be open in building mode and in </strong><strong style="color: black; background-color: #ff9999;">mapping</strong><strong> navigation/usage as desired. This also allows a community to develop or augment in the spaces on the earth. These nodes can be larger and open or small and set by groups in their channel. The end result is an open source sense of </strong><strong style="color: black; background-color: #ff9999;">mapping</strong><strong> that will also have a needed sense of user control as one can select which layers of augmentation they wish to see and interact with at any time. It also will incorporate all the functionality of locative media in </strong><strong style="color: black; background-color: #ff9999;">mapping</strong><strong> software and </strong><strong style="color: black; background-color: #ff9999;">mapping</strong><strong>. In building mode and in map mode, icons will be coded to represent within channels (remember that the person using it has selected channels of augmentation from many based on their current interests and needs). Icons will be coded as active to show work in progress in cities and the globe to both invite participation and to further agitate the map from the sense of the static as action is visible even with its icons as people are working and community is formed in common interest/need .</strong></strong></p>
<p><strong><strong>locative media got a buzz for &#8220;reading&#8221; places&#8230;when I helped create locative narrative that was what blew me away back in 2001&#8230;that we could give places a voice by placing data from research and icons on a map&#8230;&#8230;this meant lost history or augmentation was possible as kind of voices of a place and its layers&#8230;&#8230;.I called it &#8220;narrative archaeology.&#8221; We now have tools that can push these ideas and concepts farther..much farther&#8230;and with a range beyond what was before, and then the map was just a tool&#8230;.but now we are returning to the map itself&#8230;..and this as place as much as marker..this is where ar takes the ball to use a bad metaphor</strong></strong></p>
<p><strong><strong>also that project could only work if you came to our spot of a 4 block augmentation and with us there to lend you our gear&#8230;we are far beyond that now but it had its place</strong></strong></p>
<p><strong><strong>Tish Shute:</strong> </strong>How do you see &#8220;in context&#8221; AR and something we might call &#8220;context aware&#8221; cloud computing models interacting?</p>
<p><strong><strong>Jeremy Hight: sure&#8230;and I must add that I have issues with cloud computing as much as it is a good idea..</strong>.</strong></p>
<p><strong><strong>Tish Shute:</strong> </strong>because of loss of autonomy?</p>
<p><strong><strong>Jeremy Hight: tivo is simply a hard drive&#8230;but it keyword reads and givesÂ  suggestions..that is the is cro magnon link to what can be</strong></strong></p>
<p><strong><strong>Tish Shute:</strong> </strong>The nice thing about Wave is because of the Federation model, the cloud model and local store ur own data models should work together.<strong><strong><span> </span></strong></strong></p>
<p><strong><strong><span>Jeremy Hight: yes..that is better&#8230;..loss of autonomy also opens up the arbitrary which is the flaw of search engines as we know itâ€¦even Bing fails to me in that sense</span></strong></strong></p>
<p><strong><strong>Tish Shute:</strong> </strong>how do you mean, could you explain?</p>
<p><span> </span><strong><strong><span>Jeremy Hight: spidersÂ  cull from wordsÂ  but cull like trawlers at sea â€¦. tested Bing with very specific requests.. it spat out the same mass of mostly off topic resultsâ€¦.</span><br />
<span> I wonder if there is a way to cull from key words and topics from a userâ€¦not O</span>rwellian back end of courseâ€¦but from their preferences, their searches etc..</strong></strong></p>
<p><strong><strong>Tish Shute:</strong> </strong>did you see the discussion on search in the AR Framework doc? AR search will be a massively important thing that will take a lot of intelligence and all sorts of algorithm development won&#8217;t it?</p>
<p><strong><strong>Jeremy Hight:It also has one area of key functionality that moves into more intuitive software. Upon continued usage, the </strong><strong style="color: black; background-color: #ff9999;">mapping</strong><strong> software will â€œlearnâ€ and search based on key words used and spheres of interest the user is </strong><strong style="color: black; background-color: #ff9999;">mapping</strong><strong> or observing as mapped and will integrate deeper data and types of animations, etc. into the map or will have them waiting to be integrated upon user approval as desired. Over time the level of sophistication of additions and of search intuition will increase dramatically. The search can also, if the user wishes, run in the back end while working in the </strong><strong style="color: black; background-color: #ff9999;">mapping</strong><strong> program, or in off time as selected while doing other tasks. It also can never be used if one is not interested. One of the key elements of this </strong><strong style="color: black; background-color: #ff9999;">mapping</strong><strong> is that it is not composed of a closed set or needs user hacks to augment, but instead is to evolve and deepen by user controls and desired as designed. Pre-existing data,visualizations and augmentations can be integrated with relative ease.</strong></strong></p>
<p><strong><strong>Tish Shute: </strong></strong>One of the things that Joe Lamantia points out about social augmented experiences is that they will operate across a number of different scales &#8211; conversation &gt; product design &amp; build team &gt; neighborhood / town fixing potholes &gt; global community for causes. How do designs for channels and layers change across these different social scales?</p>
<p><strong><strong><strong>Jeremy Hight:</strong> quote myself &#8230;&#8221;The &#8220;frontier&#8221; is often defined as the space just ahead of the known edge and limit, and where it may be pushed out deeper into the previously unknown. The frontier in the world of ideas is not the warm comfort of what has been long assimilated; and the frontier in the landscape is not of maps, but of places beyond and before themâ„</strong></strong></p>
<p><strong><strong>The border along what has been claimed is not only that of maps â€“ it is of concepts, functions, inventions and related emergent industries. Ideas and innovations are like the cloud shape that briefly forms around a jet breaking the sound barrier, tangible yet not fully mapped into measure. It is when things are nailed down into specific entities, calibrated and assessed, that the dangers may inflict themselves â€“ greed, competition, imitation, anger, jealously, a provincial sense of ownership either possessed or demanded&#8221;. (from essay in Sarai reader). Otherwise channels and augmentation do not have to be socio-economically stratifying or defined by them. We built 34nÂ  for almost nothing on older tools.</strong></strong></p>
<div id="yqjj" style="text-align: left;"><strong><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/dgznj3hp_1g3svj8fq_b.jpg"><img class="alignnone size-medium wp-image-4599" title="dgznj3hp_1g3svj8fq_b" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/dgznj3hp_1g3svj8fq_b-300x225.jpg" alt="dgznj3hp_1g3svj8fq_b" width="300" height="225" /></a></strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/dgznj3hp_1g3svj8fq_b.jpg"><span> </span></a></strong></div>
<p><strong><em><strong><span>image from 34north 118westÂ  (Spellman/Hight/Knowlton)</span></strong></em></strong></p>
<p><strong><strong>The ar that is not deep immersion can be more readily available and channels can be what end users need like the diversity of chat rooms or range of Facebook users among us.</strong></strong></p>
<p><strong><strong>I had two moments yesterday that totally fit what we talked about.Â  I went to west hollywood book fair and traditional directions off of mapping for driving directions were wrong and we got lost&#8230;our friend could only get a wireless signal to map on itouch and we had to roam neighborhoods then we called a friend who google mapped it and we found we were a block away&#8230;.so a fast geomapping overlay with an icon for the book fair on some optional grid service or community would have made it immediate.Â  Then at the book fair talked to a small press publisher who is trying to map works about los angeles by los angeles authors on a map..she was stunned when I told her it could be a kind of google map feature option</strong></strong></p>
<p><strong><strong>it also has great potential to publish and place writing and art in places..both for commentary and access. imagine reading joyce in chapters where it was written about and then another similar experience but with writers who published on a service into their city.</strong></strong></p>
<p><strong><strong><strong>Tish Shute:</strong></strong></strong> The challenge of shared augmented realities is not just a matter of shipping bits around, but also of how it we will use channels and layars &#8211; to create and negotiate different, distributed perspectives, understand a shared common core/or expressions of dissent (this came up in an email conversation with <a href="http://www.oreillynet.com/pub/au/166" target="_blank">Simon St Laurent</a>).</p>
<p><strong><strong><strong>Jeremy Hight:</strong> well my example earlier could have been communal in a way too..a tribe sort of augmentation channeling &#8230;.like subscribing to list servs back in the day but of augmentation communities/channels, and for folks to build and use in shared live form, coordinating too</strong></strong></p>
<p><strong><strong><strong>Tish Shute:</strong></strong> </strong>one good thing though about building an open AR Framework is that as bandwidth/CPU/hardware gets better shared high def immersive experiences could be supported by the same framework..</p>
<p><strong><strong>Jeremy Hight: excellent</strong></strong></p>
<p><strong><strong><strong>Tish Shute:</strong> </strong></strong>were you thinking of the image recognition and tracking with this example?</p>
<p><strong><strong><strong>Jeremy Hight:</strong> yeah&#8230;.like scanning across a multi channeled google map augmentation with diff icons and their connected data&#8230;and poss social networking and fle sharing even in that mode&#8230;and rastering etc&#8230;.could be cool with google wave </strong><strong><span>- on the map..then zooming in a la powers of ten..(eames film).</span></strong></strong></p>
<p><strong><strong>-</strong><strong><span>I have pictured variations of this for a few years now in my head like the example of my friends and I yesterdayâ€¦we could have correlated a destination by icons in diff channels..one being lit events within lit channel in l.a mapâ€¦maybe things streaming on it tooâ€¦remote info and video etc&#8230; that would be awesome</span></strong></strong></p>
<p><strong><strong><strong>Tish Shute:</strong></strong></strong> So many of the ideas in you paper on modulated mapping (see <a href="http://piim.newschool.edu/journal/issues/2009/02/pdfs/ParsonsJournalForInformationMapping_Hight-Jeremy.pdf" target="_blank">here</a>) are brilliant use cases for shared augmented realities. Perhaps you could talk more your ideas about locative narrative because this is something I think is at the core of the kinds of experiences that a distributed AR Framework would make possible?</p>
<p><strong><strong><strong>Jeremy Hight:</strong> on the project &#8220;34 north 118 west&#8221; we mapped out a 4 block area for augmentation of sound files triggered by latitude and longitude on the gps grid and map and the map on the screen had pink rectangles that were the &#8220;hot spots&#8221; where the augmentation had been placed.</strong></strong></p>
<div id="nwc6" style="text-align: left;"><strong><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/dgznj3hp_0gg994bf9_b.jpg"><img class="alignnone size-medium wp-image-4600" title="dgznj3hp_0gg994bf9_b" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/dgznj3hp_0gg994bf9_b-300x225.jpg" alt="dgznj3hp_0gg994bf9_b" width="300" height="225" /></a></strong></strong></div>
<p><strong><em><strong><span>image of interactive map with map based augmentation connected to audio augmentation on site for 34north 118west (Spellman/Hight/Knowlton)</span></strong></em></strong></p>
<p><strong><strong>We researched the history of the area and placed moments in time of what had been there at specific locations &#8230;.I called this <a href="http://www.xcp.bfn.org/hight.html" target="_blank">&#8220;narrative archaeology&#8221;</a> as it allowed places to be &#8220;read&#8221; by their augmentations&#8230;info that was of the place beyond the immediate experience (diff types of info) that otherwise would be lost or only found in books or web sites elsewhere. there now are locative narratives around the world but they need to be linked.Â  from humble origins &#8220;narrative archaeology&#8221; went on to be recently named of the 4 primary texts in locative media which is pretty amazing to me&#8230;but it is growing</strong></strong></p>
<p><strong><strong>- the limitations then were what I called the &#8220;bowling alley connundrum&#8221; &#8211; the specifc data had to reset like pins&#8230;..and was isolated&#8230;.this led me to think about ar back then and up to now.Â  How these could lead to much more from that point, data that would be more layered, variable , fluid..yet still augmented place and sense of place and social networking within data and software</strong></strong></p>
<p><strong><strong><a href="http://34n118w.net/34N/" target="_blank">lifeclipper</a> to me is a bridge</strong></strong></p>
<p><strong><strong><strong>Tish Shute:</strong> </strong></strong>But Life Clipper is isolated from the internet currently is it?</p>
<p><strong><strong><span>Jeremy Hight: yes&#8230;ours was too.. that is what google wave makes possible.. our project only ran on our gear..in 4 blocksâ€¦with additional auxi</span>liary info online, and not malleable..but hey 2001 and all..</strong></strong></p>
<p><strong><strong><strong>Tish Shute:</strong> </strong></strong>so the sites for 34 north 118 west are still active though?</p>
<p><strong>Jeremy Hight: oh yeah!</strong></p>
<p><strong><strong><strong>Tish Shute: </strong></strong></strong>nice I really like sound augmentation &#8211; have you seen <a href="http://www.soundwalk.com/blog/tag/augmented-reality/" target="_blank">Soundwalk</a>?</p>
<p><strong><strong><span>Jeremy Hight: yes, very cool..</span> </strong><strong>we chose sound only as it fought the power of image..instead caused a person to be in a sense of two places and times at once</strong></strong></p>
<p><strong><strong>Tish Shute:</strong></strong> and in 2001 that was definitely a visionary project!</p>
<p>You must be very excited that finally the pieces are coming together to make this stuff scale!</p>
<p><strong><strong><strong>Jeremy Hight:</strong> I can&#8217;t even tell you!! it is funny..i have known that this would come..just waited and waited&#8230;</strong></strong></p>
<p><strong><strong>..knew it needed the right people and tools..</strong></strong></p>
<p><strong><strong><span>..so the bowling alley connundrum led me to develop my project shortlisted for the iss (international space station)Â  as I thought a lot about how points and works are not to be isolatedâ€¦but connectedÂ  and should be flowing in diff parts of a mapâ€¦.to open up perspective and connected augmentations , but also to think about the map againâ€¦not as a base only. then moved into my work with new ways to visualize time and it all really began to gell.Â  The ideas first were published as an essay</span></strong><span> </span><a id="qw.2" title="(http://www.fylkingen.se/hz/n8/hight.html)" href="http://www.fylkingen.se/hz/n8/hight.html"><span>(http://www.fylkingen.se/hz/n8/hight.html)</span></a><span> </span><strong><span>and later my project blog</span></strong><span> (</span><a id="bp.b" title="http://floatingpointsspace.blogspot.com/)" href="http://floatingpointsspace.blogspot.com/%29"><span>http://floatingpointsspace.blogspot.com/)</span></a></strong></p>
<p><strong><strong><strong>Tish Shute:</strong> </strong></strong>One thing I noticed when I was reading your paper is how you have been exploring non-euclidian geometries.Â  Could you explain how this is part of your idea of modulated mapping?</p>
<p><strong><strong><span>Jeremy Hight: Yes, this first came to me when my wife was reading to me from a book on the Poincare Conjecture and I was hit with a new way to measure events in time and after months of sketches, schematics and research came to see how it could also be connected to a geo-spatial web of projects and augmentations.Â  It was published in the inaugural issue of Parsons School of Design&#8217;s Journal of Information Mapping which was an exciting fit.</span></strong><span><strong> I call it &#8220;Immersive Event Time&#8221;</strong>(</span><a id="o3rt" title="http://piim.newschool.edu/journal/issues/2009/01/pdfs/ParsonsJournalForInformationMapping_Hight-Jeremy.pdf)" href="http://piim.newschool.edu/journal/issues/2009/01/pdfs/ParsonsJournalForInformationMapping_Hight-Jeremy.pdf%29"><span>http://piim.newschool.edu/journal/issues/2009/01/pdfs/ParsonsJournalForInformationMapping_Hight-Jeremy.pdf)</span></a></strong></p>
<p><span><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/dgznj3hp_4cxz57xgv_b.jpg"><img class="alignnone size-medium wp-image-4634" title="dgznj3hp_4cxz57xgv_b" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/dgznj3hp_4cxz57xgv_b-195x300.jpg" alt="dgznj3hp_4cxz57xgv_b" width="195" height="300" /></a></strong></span></p>
<p><span><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/dgznj3hp_5g68k9ggh_b.jpg"><img class="alignnone size-medium wp-image-4635" title="dgznj3hp_5g68k9ggh_b" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/10/dgznj3hp_5g68k9ggh_b-300x225.jpg" alt="dgznj3hp_5g68k9ggh_b" width="300" height="225" /></a><br />
</strong></span></p>
<p><strong><strong>so the last 3 years I have been working on how it could all work as channels of augmentation, and building and navigation as open and community in a sense as well as ai capability that was the time work especially. how time as experienced within an event is not a time &#8220;line&#8221;Â  but points on and within a form&#8230;.and how this model is better for visualizing events in time and documenting them. it actually sprang form reading a book on the poincare conjecture, popped a bunch of other stuff together so one could visualize an event in time as like being in the belly of a whale..with time as the ribs..and our measure of time as the skin&#8230;and moving within it&#8230;.hoping this will be used as educational tool</strong></strong></p>
<p><strong><strong>and this also can be tied to ar and map again&#8230;how documentation of important events can be kept within icons on a google map..then download varying visualizations based on bandwidth and desired format</strong></strong></p>
<p><strong><strong><strong>Tish Shute: </strong></strong></strong>I have been thinking about is the new forms of social interaction/agency that these kinds of augmentations of space/place/time will create.Â  it seems there are two poles &#8211; one is the area Natalie Jeremijenko explores of shifting social relations from institutions/statistics to real time/location based/interactions and new forms of social agency.Â  The other pole completely is more like the cloud based AI and perhaps crowd sourced machine learning.</p>
<p>Your ideas explore the possibilities of both these poles.Â  And certainly one of the big deals of distributed AR integrated with would be the possibilities it opened up both for new forms of networked social relationships and for new ways to draw on network effects.</p>
<p><strong><strong><strong>Jeremy Hight:</strong> and cross pollinations within &#8230;that is what my mind goes to</strong></strong></p>
<p><strong><strong><strong>Tish Shute:</strong> </strong></strong>The other night I met Assaf Biderman, MIT, from the <a href="http://senseable.mit.edu/trashtrack/" target="_blank">Trash Track</a> team. Trash Track doesn&#8217;t utilize AR but I could see that there are possibilites there.<br />
What do you think?</p>
<p><strong><strong><span>Jeremy Hight: yes, absolutely,</span> </strong><strong>there can sort of skins on locations that user end selection can yield &#8230;like channels of place&#8230;.and can range from pragmatic core to art and play and places between&#8230;.how this recalibrates the semiotics of map&#8230;more than just augmentation as seen as a kind of piggy back on map..map becomes interface and defanged platform if you wil, interestingly my more poetic/philosophic writing led me here too</strong></strong></p>
<p><strong><strong><strong>Tish Shute:</strong></strong></strong> I know they are at very different poles of the system but I do wonder how AR can bring some of the level of social agency/interaction that <a href="http://www.environmentalhealthclinic.net/people/natalie-jeremijenko/" target="_blank">Natalie Jeremijenko</a> works on into a productive interaction with the kind of innovations in Machine learning that Dolores Lab style machine learning!!and others are pioneering?</p>
<p><strong><strong><strong>Jeremy Hight:</strong> Natalie&#8217;s genius to me is in practical functional tech that also opens deeper questions and even new openings of what is needed..amazing layers in her work that way.. succint yet deep..very deep</strong></strong></p>
<p><strong><strong><strong>Tish Shute: </strong></strong></strong>Yes &#8211; I a just writing a post about her work &#8211; I find it deeply moving the way she has delved into the possibilities to using technology to open us up to our world.Â  One of the reasons I find distributed AR so interesting is because it will make it possible for all kinds of people to create and use augmentation in their lives and communities.</p>
<p>So to return to how a distributed AR framework could contribute to a project like Trash Track?</p>
<p><strong><strong><strong>Jeremy Hight:</strong> what about using it for community, dissent and awareness raising then?Â  like Natalie&#8217;s work but building like a communal work of multiple points, like the old adage of the elephant and the blind menÂ  sorry..metaphor &#8211; like one of my points in immersive sight was how one could take augmentation as multiple works sort of turning the faces of a thing or place&#8230;and how this would make a larger work even in such a flow so people moving in a space could also build..</strong></strong></p>
<p><strong><strong>what of ar traces left as people move calibrated to user traffic and trash as estimated in an urban space&#8230;like it goes back to chris burden in the 70&#8242;s making you know that as you turn the turnstyle you are drilling into the foundation and may be the one that collapses the building?</strong></strong></p>
<p><strong><strong>so their movements leave trash. Natalie is all about raising awareness to cause and effect and data , space and ecology. love that.Â  so maybe &#8230;<br />
a feedback loop , artifact and user end responsibility can leave traces &#8230;trash&#8230;</strong></strong></p>
<p><strong><strong>.. cybernetics vs ecology and human waste</strong></strong></p>
<p><strong><strong><strong>Tish Shute: </strong></strong></strong>could you elaborate?</p>
<p><strong><strong><strong>Jeremy Hight:</strong> brain fart&#8230;that the mass of trash people leave is a piece at a tiime&#8230;.and how like the space shuttle mission when it was argued first true cybernaut occured&#8230;.one cord to air for astronaut..one for computer on their back to fix broken bay arm&#8230;if there is a way to build on that and in relation to the topic&#8230;..how this can go further, that machines do not waste as much&#8230;as ar is a means to cybernetic raise awareness..eh..</strong><strong><span>In a sense it is likeÂ  the space shuttle mission when arguably the first true cybernaut occurredâ€¦.one cord to air for astronaut..one for computer on their back to fix broken bay armâ€¦if there is a way to build on that and in relation to the topicâ€¦..how this can go further, that machines do not waste as muchâ€¦as ar is a means to cybernetic raise awareness..eh.. hmmm.</span>.. </strong><strong> sensors etc&#8230;wearables too &#8211; could be eco awareness with data and machine and human</strong></strong></p>
<p><strong><strong>what about a cloud computing system with a slight ai in the sense of intuitive word cloud and interest scans&#8230;..so as one moves through say new york they can be offered new ai data and services as they move ? could also be of eco interests? concerns about urban farming, eco waste, air pollution etc&#8230;.perhaps with (jeremijenko element here) Â sensors placed in locations and these also giving data reads in public areas Â with no input but hard data itself&#8230;&#8230;hmm..could be interesting</strong></strong></p>
<p><strong><strong>it can also give info of the carbon footprints (estimated prob unless data is public record somehow) of chain businesses Â and data on which are more eco friendly as well as an iconography color coded and icon coded to the best places to go to support greening and eco friendly business? Â and the companies could promote themselves on this service to attract eco aware customers who would be seeing them as kindred spirits and helping the<br />
larger effort?</strong></strong></p>
<p><strong><strong>kind of eco mapping..and ar on mobile app</strong></strong></p>
<p><strong><strong>what about sensors that read air pollution levels, levels of solar radiation (to aid with skin protection in shifting light values in a city space..ie put on some skin cream now&#8230;), light sensors that detect density and over density in public spaces&#8230;to use the old trope in art of reading crowds in a space..but instead could indicate overcrowding, failing infrastructure in public spaces (which is a congestion that leads to greater pollution levels as well as flaws in city planning over time..), and perhaps a tie in to wearables&#8230;&#8230;worn sensors Â on smart clothes&#8230;.this could form a node network of people in the crowds &#8230;.and also send data within moving in a space&#8230;</strong></strong></p>
<p><strong><strong>here is a kooky thought&#8230; what of taking the computing power and data of people moving in a space..and not only get eco data and make available to them levels of<br />
data..but make possibly a roving super computer&#8230;crunching the deeper data of people open to this&#8230;&#8230;a hive crunching deeper analysis of the space, scan properties from sensors, and even a game theory esque algorithm of meta data if say 40 people out of 50 hit on a certain spike or reading&#8230;and even their input&#8230;..I worked in game theory for paleontology in this manner for a time as a teen&#8230;.a private project&#8230;&#8230; Â  the reading can lead to a sort of meta read by what hits most consistently..as well as in their input..text of what they experienced, observed,postulated,analyzed even&#8230;. this could be really interesting&#8230;even if just the last part from collected data and not from any complex branching of servers..</strong></strong></p>
<p><strong><strong>I thought at 19 or so that the flaw in paleontology was in how so many larger theories were shifting exhibitions and larger senses of things like were there pre-historic birds that were mistaken for amphibean and then back again&#8230;.so why not make a computer program and feed all the papers published into it and see what hits were counted in terms of an emerging meta theory&#8230;and landscape of key points being agreed upon&#8230;this data would be in a sense both algorithmic and a sort of unspoken dialogue &#8230;came from a lot of study of game theory one summer&#8230;</strong></strong></p>
<p><strong><strong>hope this makes some sense&#8230;I forgot to mention that I originally planned to be a research meteorologist and my plan in middle school or so was to get a phd and develop new software to have a global map and then run models of hypothetical storms across it in real time animations of cloud forms, radar and wind analysis/fields, barometric pressure spaghetti charts etc&#8230;.and to also do 3d cut away models of storm architectures&#8230;so been into visualizations of complex data and mapping for a long time!</strong></strong></p>
<p><strong><strong><strong>Tish Shute:</strong> </strong></strong>Wow let me think about this one!</p>
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		<title>Total Immersion and the &#8220;Transfigured City:&#8221; Shared Augmented Realities, the &#8220;Web Squared Era,&#8221; and Google Wave</title>
		<link>https://www.ugotrade.com/2009/09/26/total-immersion-and-the-transfigured-city-shared-augmented-realities-the-web-squared-era-and-google-wave/</link>
		<comments>https://www.ugotrade.com/2009/09/26/total-immersion-and-the-transfigured-city-shared-augmented-realities-the-web-squared-era-and-google-wave/#comments</comments>
		<pubDate>Sun, 27 Sep 2009 04:42:42 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
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		<description><![CDATA[Above is an image aboveÂ  from Total Immersion&#8217;s augmented reality experience developed for the &#8220;Networked City&#8221; exhibition in South Korea, &#8211; &#8220;a fun scenario created for a u-City&#8217;s infrastructure and city management service&#8221; &#8220;To the naked eye, the exhibit looks like a bare bones model of a city. But when visitors put on the special [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/dhj5mk2g_338cwpzntgp_b.jpg"><img class="alignnone size-medium wp-image-4440" title="dhj5mk2g_338cwpzntgp_b" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/dhj5mk2g_338cwpzntgp_b-300x170.jpg" alt="dhj5mk2g_338cwpzntgp_b" width="300" height="170" /></a></p>
<p><em>Above is an image aboveÂ  from <a href="http://www.t-immersion.com/" target="_blank">Total Immersion&#8217;s</a> augmented reality experience developed for the <a id="winm" title="&quot;Networked City&quot; exhibition in South Korea, &quot;" href="http://www.tomorrowcity.or.kr/sv_web/en_US/space.SpaceInfo.web?targetMethod=DoUe04Sub1" target="_blank">&#8220;Networked City&#8221; exhibition in South Korea,</a> &#8211; &#8220;a fun scenario created for a<a href="http://www.koreaittimes.com/story/4371/leading-global-u-city" target="_blank"> u-City&#8217;s</a> infrastructure and city management service&#8221; </em></p>
<p><strong>&#8220;To the naked eye, the exhibit looks like a bare bones model of a city. But when visitors put on the special AR goggles a whole new world unfolds â€“ as graphics overlaid on the city model.</strong><em><strong>&#8221; </strong>(<a href="http://gamesalfresco.com/2009/09/14/total-immersion-brings-augmented-reality-to-tomorowcity-todaytomorrow/" target="_blank">Games Alfresco)</a></em></p>
<p>&#8220;The Networked City,&#8221; is a large scale augmented virtuality of a scenario for a networked city. But my guess, reading the &nbsp; &nbsp;    <em><a href="http://www.koreaittimes.com/story/4371/leading-global-u-city" target="_blank">Korea IT Times</a></em>, is the plan is to move from an augmented virtuality to an augmented reality as Incheon Free Economic ZoneÂ  (IFEZ) realizes its vision to become a leading u-City &#8211; where reality is turned &#8220;inside out&#8221; (see <a id="x:2w" title="Inside Out Reality" href="http://www.uxmatters.com/mt/archives/2009/08/inside-out-interaction-design-for-augmented-reality.php">Inside Out: Interaction Design for Augmented Reality )</a>.Â <a id="x:2w" title="Inside Out Reality" href="http://www.uxmatters.com/mt/archives/2009/08/inside-out-interaction-design-for-augmented-reality.php"> </a>If you are not familiar with South Korea&#8217;s u-Cities, <a href="http://www.koreaittimes.com/story/4371/leading-global-u-city" target="_blank">check out this post</a> for a short primer (and note<a href="http://www.google.com/trends?q=augmented+reality&amp;ctab=1986817859&amp;geo=all&amp;date=all" target="_blank"> Google Trends search on Augmented Reality </a>showsÂ  South Korea leaving everyone else in the dust).<a href="http://www.koreaittimes.com/story/4371/leading-global-u-city" target="_blank"></p>
<p></a></p>
<h3>Ubiquitous computing and augmented reality are like adenine and thymine &#8211; a DNA base pair.</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/Screen-shot-2009-09-24-at-11.34.35-PM.png"><img class="alignnone size-medium wp-image-4442" title="Screen shot 2009-09-24 at 11.34.35 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/Screen-shot-2009-09-24-at-11.34.35-PM-300x256.png" alt="Screen shot 2009-09-24 at 11.34.35 PM" width="300" height="256" /></a></p>
<p><em>A sky view of Incheon Free Economic Zone (<a href="http://www.koreaittimes.com/story/4371/leading-global-u-city" target="_blank">from Korean IT Times</a>). For more on the IFEZ vision to become a leading u-City <a href="http://www.koreaittimes.com/story/4371/leading-global-u-city" target="_blank">see here</a>.</em></p>
<p><a href="http://www.koreaittimes.com/story/4371/leading-global-u-city" target="_blank">Korea IT Times</a> writes about the u-city concept:</p>
<p><strong>&#8220;Korea began using the term u-City after accepting the concept of ubiquitous computing, a post-desktop model of human-computer interaction created by Mark Weiser, the chief technologist of the Xerox Palo Alto Research Center in California, in 1998. There have been a lot of research in this field since 2002. As a result, many local governments in Korea have applied this concept to various development projectsÂ since 2005Â based on a practical approach to it.&#8221;</strong></p>
<p>The back story to many of my recent posts, including this one, is an understanding of a relationship between ubiquitous computing and augmented reality that emerged, for me, in a February conversation with Adam Greenfield, <a title="Permanent Link to Towards a Newer Urbanism: Talking Cities, Networks, and Publics with Adam Greenfield" rel="bookmark" href="../../2009/02/27/towards-a-newer-urbanism-talking-cities-networks-and-publics-with-adam-greenfield/">Towards a Newer Urbanism: Talking Cities, Networks, and Publics with Adam Greenfield</a>.Â  In cased you missed it, here is the link again because I think it holds up very well considering the rapid developments of recent months.Â  Also, importantly for this post, it includes a discussion ofÂ  moving on from Weiserian visions.</p>
<p><a href="http://speedbird.wordpress.com/" target="_blank">Adam Greenfield&#8217;s Speedbird</a> is one of my key sources for understanding &#8220;networked urbanism,&#8221; and the list he makes of <a href="http://speedbird.wordpress.com/2009/03/22/the-elements-of-networked-urbanism/" target="_blank">the elements of networked urbanism here</a> (also see the comments) &#8211; is my mantra for thinking about the DNA base pair relationship of augmented reality and ubiquitous computing.</p>
<p>Adam Greenfield&#8217;s, <strong>&#8220;summary of what those of us who are thinking, writing and speaking about networked urbanism seem to be seeing&#8221;</strong> is:</p>
<p><strong>1. From <em>latent</em> to <em>explicit</em>; 2. From <em>browse</em> to <em>search</em>; 3. From <em>held</em> to <em>shared</em>; 4. From <em>expiring</em> to <em>persistent</em>; 5. From <em>deferred</em> to <em>real-time</em>; 6. From <em>passive</em> to <em>interactive</em>; 7. From <em>component</em> to <em>resource</em>; 8. From <em>constant</em> to <em>variable</em>; 9. From <em>wayfinding</em> to <em>wayshowing</em>; 10. From <em>object</em> to <em>service</em>; 11. From <em>vehicle</em> to <em>mobility</em>; 12. From <em>community</em> to <em>social network</em>; 13. From <em>ownership</em> to <em>use</em>; 14. From <em>consumer</em> to <em>constituent</em>.</strong></p>
<p><strong></p>
<p></strong></p>
<h3>Augmented Reality &#8211; Making Visible the Invisible</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/Screen-shot-2009-09-26-at-2.44.27-PM.png"><img class="alignnone size-medium wp-image-4509" title="Screen shot 2009-09-26 at 2.44.27 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/Screen-shot-2009-09-26-at-2.44.27-PM-300x229.png" alt="Screen shot 2009-09-26 at 2.44.27 PM" width="300" height="229" /></a></p>
<p>The screenshot above is one ofÂ  the coolest &#8220;making visible the invisible&#8221; AR applications. It was developed at Columbia University Graphics and User Interface Lab where <a href="http://www1.cs.columbia.edu/%7Efeiner/" target="_blank">Steven Feiner</a> is Director (see the deep list of projects from the lab <a href="http://graphics.cs.columbia.edu/top.html" target="_blank">here</a>).Â  This app &#8220;shows carbon monoxide levels projected over New York City. The height of each ball reflects concentrations of the pollutant.&#8221; Credit: Sean White and Steven FeinerÂ  (<a href="http://www.technologyreview.com/computing/23515/page2/" target="_blank">via Technology Review</a>).</p>
<p>The recent emergence of &#8220;magic lens&#8221; augmented reality apps for our smart phones &#8211; <a href="http://www.wikitude.org/" target="_blank">Wikitude</a>, <a href="http://layar.com/" target="_blank">Layar,</a> <a href="http://www.acrossair.com/" target="_blank">Acrossair</a>, <a href="http://support.sekaicamera.com/">Sekai Camera</a>, and many others now, have given us a new window into our cities. But we are yet to realize the full potential of the AR/ubicomp base pair that can &#8220;make visible the invisible&#8221; and give us new opportunities to relate to the invisible data ecosystems of our cities, not merely as a spectator experience,Â  but as an interactive, in context, real time opportunity to reimagine social relations.</p>
<p><a href="http://www.sentientcity.net/exhibit/?p=3" target="_blank">Mark Shepard</a> says in <a href="http://www.sentientcity.net/exhibit/?p=3" target="_blank">his curatorial statement</a> for, <a href="http://www.sentientcity.net/exhibit/" target="_blank">&#8220;Toward the Sentient City:&#8221;</a> (Much more soon on this very significant exhibit which runs from Sept. 17th to Nov. 7th, 2009.)</p>
<p><strong>&#8220;In place of natural weather systems, however, today we find the dataclouds of 21st century urban space increasingly shaping our experience of this city and the choices we make there.&#8221;</strong></p>
<p>Augmented Reality, as Joe Lamantia points out, is becoming the great &#8220;<a id="o0mh" title="ambassador of ubiqitous computing" href="http://www.uxmatters.com/mt/archives/2009/08/inside-out-interaction-design-for-augmented-reality.php">ambassador of ubiqitous computing</a>.&#8221; AR is. &#8220;<strong>&#8230;mak[ing] it possible to experience the new world of ubiquitous computing by reifying the digital layer that permeates our inside-out world,&#8221; </strong>and we are only just glimpsing the razor thin end of the wedge in this regard.</p>
<p>I am still working on my <a href="http://www.gov2summit.com/" target="_blank">Gov 2.0 Summit </a>write upÂ  and, amongst other things, I will talk about how an emerging new social contract around open data, here in the US,Â  will put augmented realityÂ  apps center stageÂ  &#8211; &#8220;doing stuff that matters.&#8221; At <a href="http://www.gov2expo.com/gov2expo2009" target="_blank">Gov 2.0 Expo Showcase</a> Tim O&#8217;Reilly tweeted:</p>
<p><a id="i23q" title="Tim O'Reilly" href="http://twitter.com/timoreilly">Tim O&#8217;Reilly</a> Really enjoyed @capttaco (Digital Arch Design) @ #gov20e: &#8220;Augmented Reality could be a new public infrastructure&#8221; <a href="http://bit.ly/18iCx" target="_blank">http://bit.ly/18iCx</a></p>
<p>Also see Tim O&#8217;Reilly and Jennifer Pahlka on Forbes.com discuss the <a href="http://www.forbes.com/2009/09/23/web-squared-oreilly-technology-breakthroughs-web2point0.html" target="_blank">The &#8220;Web Squared&#8221; Era</a> -Â <strong> &#8220;the Web Squared era is an era of augmented reality arriving (like the sensor revolution) stealthily, in more pedestrian clothes than we expected</strong>.<strong>&#8230; &#8230;our world will have &#8220;<a href="http://www.orangecone.com/archives/2009/02/smart_things_an.html" target="_blank">information shadows</a>.&#8221; Augmented reality amounts to information shadows made visible.&#8221;</strong></p>
<p>Again there is back story to how I came to think about Information Shadows in relation to augmented reality.Â  So in case your missed it the first time, here is the link to a conversation that began in a hallway meeting between Tim O&#8217;Reilly, Mike Kuniavsky, <a href="http://thingm.com/" target="_blank">ThingM</a>, Usman Haque, <a href="http://www.pachube.com/" target="_blank">Pachube</a>, and Gavin Starks, <a href="http://www.amee.com/" target="_blank">AMEE</a>, at <a href="http://en.oreilly.com/et2009/" target="_blank">ETech earlier this year</a>,Â  <a title="Permanent Link to Dematerializing the World, Shadows, Subscriptions and Things as Services: Talking With Mike Kuniavsky at ETech 2009" rel="bookmark" href="../../2009/03/18/dematerializing-the-world-shadows-subscriptions-and-things-as-services-talking-with-mike-kuniavsky-at-etech-2009/">&#8220;Dematerializing the World, Shadows, Subscriptions and Things as Services: Talking With Mike Kuniavsky at ETech 2009</a>.&#8221;</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/Screen-shot-2009-09-26-at-9.32.09-PM.png"><img class="alignnone size-medium wp-image-4547" title="Screen shot 2009-09-26 at 9.32.09 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/Screen-shot-2009-09-26-at-9.32.09-PM-300x225.png" alt="Screen shot 2009-09-26 at 9.32.09 PM" width="300" height="225" /></a></p>
<p><a href="http://www.slideshare.net/rlenz/augmented-city-lab-picnic-09" target="_blank">Slide from Augmented City Lab</a> @ <a href="http://www.picnicnetwork.org/" target="_blank">Picnic &#8217;09</a></p>
<h3>So What&#8217;s Next for Mobile Augmented Reality?</h3>
<p><a href="http://www.youtube.com/watch?v=434zw201iN8&amp;feature=player_embedded" target="_blank"><img class="alignnone size-medium wp-image-4513" title="Screen shot 2009-09-26 at 3.45.45 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/Screen-shot-2009-09-26-at-3.45.45-PM-300x186.png" alt="Screen shot 2009-09-26 at 3.45.45 PM" width="300" height="186" /></a></p>
<p>These videos from Daniel Wagner&#8217;s team from Graz University of Technology showing <a href="http://www.youtube.com/watch?v=434zw201iN8&amp;feature=player_embedded" target="_blank">Realtime Panorama Mapping and Tracking on Mobile Phones</a> and <a href="http://www.youtube.com/watch?v=W-mJG3peIXA&amp;feature=player_embedded" target="_blank">Creating an Indoor Panorama in Realtime</a>, as Rouli from Games Alfresco points out,Â  indicate that there is a lot in store for us at <a href="http://www.icg.tugraz.at/Members/daniel/MultipleTargetDetectionAndTrackingWithGuaranteedFrameratesOnMobilePhones/inproceedings_view">ISMAR09</a>.</p>
<p>We may not be so impressed by directory style/&#8221;post it&#8221; AR anymore, as these applications have become common place so quickly!Â  But while these early mobile AR apps may be disappointing in relation to some futurist visions of AR &#8211; merely AR/ubicomp appetizers,Â  there are still good implementations of this model coming out (see new comers to the app store<a id="tzvf" title="Bionic Eye" href="http://mashable.com/2009/09/24/bionic-eye/" target="_blank"> Bionic Eye</a> and <a href="http://www.readwriteweb.com/archives/robotvision_a_bing-powered_iphone_augmented_realit.php" target="_blank">RobotVision</a>). And <a href="http://layar.com/" target="_blank">Layar,</a> always on the ball, has upped the ante for the new cohort of AR Browsers with <a href="http://layar.com/3d/" target="_blank">Layar 3D</a>.</p>
<p>But as Bruce Sterling <a href="http://www.wired.com/beyond_the_beyond/2009/09/augmented-reality-robotvision/" target="_blank">notes here</a>:</p>
<p><strong>*In AR, everybody wants to be the platform and the browser, and nobody wants to be the boring old geolocative database. Look how Tim [creator of RobotVision] here, who is like one guy working on his weekends, can boldly fold-in the multi-billion dollar, multi-million user empires of Apple iPhone, Microsoft Bing, Flickr, and Twitter, all under his right thumb</strong></p>
<p> (watch <a id="qxek" title="video here" href="http://www.youtube.com/watch?v=hWC9gax7SCA&amp;feature=player_embedded">video here</a>)</p>
<p>But ifÂ  you looking for something more from AR, you probably won&#8217;t have to wait too long.Â  The two pioneering companies in AR, <a href="http://www.t-immersion.com/" target="_blank">Total Immersion</a> &#8211; founded in 1999, and <a href="http://www.metaio.com/" target="_blank">Metaio</a> &#8211; founded in 2003 are both coming out with &#8220;mobile augmented reality platforms&#8221; in a matter of weeks (see press releases <a href="http://augmented-reality-news.com/2009/09/14/bringing-its-augmented-reality-to-mobile-applications-total-immersion-partners-with-smartphones-app-provider-int13/" target="_blank">here</a> and <a href="http://gamesalfresco.com/2009/09/18/metaio-announcing-mobile-augmented-reality-platform-junaio/" target="_blank">here</a>).Â  And both companies, it seems, will deploy much more sophisticated AR rendering and tracking than we have seen to date.</p>
<p>I approached Bruno Uzzan, founder and CEO of Total Immersion, for an interview as part of my look at the new industry of augmented reality through the eyes of the founding members of the <a href="http://www.arconsortium.org/" target="_blank">AR Consortium</a>. These consortium members are some of the first commercial augmented reality companies.</p>
<p><a href="#jumpto">The interview below</a> with Bruno began early this summer and then we both went on vacation and it picks up after the announcement of the <a href="http://www.int13.net/blog/en/" target="_blank">partnership between Total Immersion and Int13</a>.</p>
<p>The significance of this announcement is that Total Immersion is now positioned to take the augmented reality experiences they have developed for a number of top brands onto multiple mobile platforms with, &#8220;<strong>Int13&#8242;s very clever embedded solution that allows our [Total Immersion's] solutions to work across many [mobile] platforms,&#8221; </strong>while Int13 gets to extend their reach.</p>
<p>Total Immersion has a 50 person R&amp;D team and their two main focuses have been, firstly getting:<strong> </strong></p>
<p><strong>&#8220;Augmented Reality to work with as many platforms as possible &#8211; PC, Mac, Mobile, Game Consoles, all those are the platforms that we are targeting. We are currently doing lot of work in the R &amp; D team in cross platform compatibility&#8230;.&#8221;</strong></p>
<p>and, secondly:<strong></p>
<p></strong></p>
<p><strong>&#8220;Our R&amp;D guys are working on the real world interacting more with the virtual world.Â  And I have started seeing some results which are pretty much crazy and this will be ready for next year.&#8221;</strong></p>
<p><strong></p>
<p></strong></p>
<h3>Pandora&#8217;s Box &#8211; Shared Augmented Realities</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/Screen-shot-2009-09-25-at-1.18.15-AM.png"><img class="alignnone size-medium wp-image-4450" title="Screen shot 2009-09-25 at 1.18.15 AM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/Screen-shot-2009-09-25-at-1.18.15-AM-186x300.png" alt="Screen shot 2009-09-25 at 1.18.15 AM" width="186" height="300" /></a></p>
<p>Spes or &#8220;Hope&#8221;; <a title="Engraving" href="http://en.wikipedia.org/wiki/Engraving">engraving</a> by <a title="Sebald Beham" href="http://en.wikipedia.org/wiki/Sebald_Beham">Sebald Beham</a>, German c1540 (see <a href="http://en.wikipedia.org/wiki/Pandora%27s_box" target="_blank">Wikipedia article on Pandora&#8217;s Box</a>)</p>
<p>There are many weaknesses to the mobile smart phone AR experiences we have now, and the lack of near field object recognition (to date), and difficulties with accurate positioning aren&#8217;t the only ones.Â  Note re solving positioning problems in mobile AR, we are yet to see ARÂ  leverage public libraries for analyzing scenes like Flickr&#8217;s geo tagged photos, see Aaron Straup Copesâ€™s work on <a href="http://code.flickr.com/blog/2008/10/30/the-shape-of-alpha/" target="_blank">â€œThe Shape of Alpha.â€</a> And for more on this <a href="http://www.ugotrade.com/2009/06/02/location-becomes-oxygen-at-where-20-wherecamp/" target="_blank">my post here</a>.</p>
<p>But, as Joe Lamantia points out:</p>
<p><strong>â€œOne of the weakest aspects of the existing interaction patterns for augmented reality is their reliance on single-person, socially disconnected user experiences.â€</strong></p>
<p>In my view, <strong>The Pandora&#8217;s Box of Augmented Realities</strong> is an open, distributed, multiuser augmented reality framework, fully integrated with the internet and world wide web.</p>
<p>As Yochai Benkler has pointed out many times, and argues again in, <a href="Capital, Power, and the Next Step in Decentralization" target="_blank">Capital, Power, and the Next Step in Decentralization</a>, it is &#8220;open, collaborative, distributed practices that have been at the core of what made the Internet.&#8221;Â  We have to try to make sure that open, collaborative, distributed practices are at the core of mobile augmented reality.</p>
<p><strong></p>
<p></strong></p>
<h3>Can Google Wave be the basis for an Open, Distributed, Multiuser Augmented Reality Framework?</h3>
<p><a href="http://www.lostagain.nl/tempspace/PrototypeDiagram.html" target="_blank"><img class="alignnone size-medium wp-image-4492" title="Screen shot 2009-09-25 at 11.51.20 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/Screen-shot-2009-09-25-at-11.51.20-PM-300x141.png" alt="Screen shot 2009-09-25 at 11.51.20 PM" width="300" height="141" /></a></p>
<p>I have been exploring the idea of using <a href="http://wave.google.com/" target="_blank">Google Wave </a>protocol as the basis for a distributed, multiuser open augmented reality framework with a small group of AR enthusiasts and developers. And I am happy to say the proposal is beginning to get fleshed out a little.Â  New collaborators are welcome both for &#8220;gear heady&#8221; input and use case suggestions (but re the latter, you can&#8217;t just say everything you see in <a href="http://en.wikipedia.org/wiki/Denn%C5%8D_Coil" target="_blank">Denno Coil</a>..!).</p>
<p>This effort started with Thomas Wrobel&#8217;sÂ  proposal for an Open AR Framework prototyped on IRC &#8211; see <a id="s336" title="here" href="../../2009/08/19/everything-everywhere-thomas-wrobels-proposal-for-an-open-augmented-reality-network/">here,</a> and click to enlarge the image above of, <a href="http://www.lostagain.nl/tempspace/PrototypeDiagram.html" target="_blank">&#8220;Sky Writer: Basic Concept for an Open Multi-source AR Framework.&#8221;</a></p>
<p>But recently we began looking at the <a href="Wave Federation Protocol" target="_blank">Wave Federation Protocol</a>.Â  And, if you check out <a id="ogbq" title="this post," href="http://www.jasonkolb.com/weblog/2009/09/why-google-wave-is-the-coolest-thing-since-sliced-bread.html#more" target="_blank">this post,</a> and <a id="c0ep" title="this post" href="http://reuvencohen.sys-con.com/node/980762" target="_blank">this post</a>, you may get a glimpse of why Google Wave protocol might be a good basis for an open, distributed, AR Framework.Â  You will notice, if you study what Google Wave has done with the XMPP protocol, that many ofÂ <a href="http://speedbird.wordpress.com/2009/03/22/the-elements-of-networked-urbanism/" target="_blank"> the elements of networked urbanism</a> that Adam Greenfield describes resonate strongly with what is being attempted in Wave.</p>
<p>But enough said for now!Â  Regardless of the details of implementation,Â  Google Wave or an AR protocol built from scratch (phew! the latter does seem like a lot of work) -Â  an open, distributed, multiuser AR framework integrated with the internet and web would explode the potential of AR, creating new possibilities for data flows, mashups ,and shared augmented realities.</p>
<p>And we are excited by Google Wave because, as Thomas puts it:</p>
<p><strong>&#8220;The really great thing wave does &#8230;.(aside from being an open standard backed by a major player&#8230;hopefully leading to thousands of worldwide servers )&#8230;.is that it allows anyone to create any number of waves, set precisely who can view or edit them, and for them to be able to be updated quickly and continuously (and even simultaneously!)</strong><strong> Better yet, changes will (if necessary) propagate to all the other servers sharing that wave. It does all this right now. From my eyes this does a lot of the work of an AR infrastructure already.</strong></p>
<p><strong>I cant see any other protocol actually doing anything like this at the moment, although correct me if I&#8217;m wrong, as alternatives are always welcome :)&#8221;</strong></p>
<p>Also, Thomas notes, <strong>&#8220;even the playback system (that is, the ability to playback the changes made to a wave since its creation) &#8230;this could give us automatically some of the ideas Jeremy Hight has mentioned in <a href="http://piim.newschool.edu/journal/issues/2009/01/pdfs/ParsonsJournalForInformationMapping_Hight-Jeremy.pdf" target="_blank">his visionary work here</a>,Â  and <a href="http://piim.newschool.edu/journal/issues/2009/02/pdfs/ParsonsJournalForInformationMapping_Hight-Jeremy.pdf" target="_blank">here</a> on &#8220;the geo spatial web, interlinked locations and data, immersive augmentation and open source geo augmentation.&#8221;</strong></p>
<p>One of the many reasons why an Open, distributed AR Framework would be so cool is it would open up all kinds of possibilities for <span>GeoAR</span> by providing the over-arching standard protocol for communication of updates necessary for the substandards that will facilitate <span>GeoAR</span>.</p>
<p>Also important to note is theÂ  <a id="o0is" title="Wave Federation Protocol docs which are all publicly available here" href="http://www.waveprotocol.org/" target="_blank">Wave Federation Protocol</a> allows anyone:</p>
<p><strong>&#8220;to run wave servers and become wave providers, for themselves, or as services for their users, and to &#8220;federate&#8221; waves, that is, to share waves with each other and with Google Wave. &#8211; &#8220;the federation gateway and a federation proxy and is based on open extension to <a href="http://www.waveprotocol.org/draft-protocol-spec#RFC3920">XMPP core</a> [RFC3920] protocol to allow near real-time communication between two wave servers.&#8221; See Reuven Cohen&#8217;s blog for more <a id="rmr3" title="here" href="http://reuvencohen.sys-con.com/node/980762" target="_blank">here</a> and <a id="mqxr" title="&quot;HTTP is Dead, Long Live the Real Time Cloud.&quot;" href="http://www.elasticvapor.com/2009/05/http-is-dead-long-live-realtime-cloud.html" target="_blank">here, &#8220;HTTP is Dead, Long Live the Real Time Cloud.&#8221;</a></strong></p>
<p>Still some people have expressed concern that an AR Framework using Google Wave protocol would give Google disproportionate influence. Â  Will Google-specific functionality be an issue?Â  How much stuff is Google specific just because no one else is using it (yet)? And how much is Google specific because it holds no value to anyone else but Google? These are some of the questions that have come up.</p>
<p>You are going to see a variety of suggestions for standards and specs for open AR coming out out in the next few months which as, Robert Rice of the <a href="http://www.arconsortium.org/" target="_blank">AR Consortium</a> points out is: <strong>&#8220;a good thing, we need that competition early on to settle down on best case.&#8221; </strong>Recently,Â <a href="http://www.mobilizy.com/" target="_blank"> Mobilizy</a> have offered up an ARML (&#8220;an augmented reality mark-up language specification based on the OpenGISÂ® KML Encoding Standard (OGC KML) with extensions&#8221;) for consideration see <a href="http://www.mobilizy.com/enpress-release-mobilizy-proposes-arml" target="_blank">here.</a></p>
<p>So it is, perhaps, also important to note, that an Open AR Framework should be neutral/transparent to techniques ofÂ  &#8220;reality recognition,&#8221;Â  and methodologies of registration/tracking, allowing various ones to work on the system as new techniques evolve, and to support as many evolving standards as possible.</p>
<p>Augmented Reality developers, like Total Immersion and others with powerful rendering/tracking AR software, should be able use an Open AR Framework to exchange the data which their tracking will use. And the tracking/rendering problems they and other researchers have solved are much harder than figuring out data exchange on on a standard infrastructure or protocol!</p>
<p>So I pricked up my ears when I heard Bruno Uzzan, CEO of <a href="http://www.t-immersion.com/" target="_blank">Total Immersion</a> -Â  the first and currently the largest augmented reality company, with a 50 person R&amp;D team in France and offices in LA, where Bruno himself is now based, say: <strong>&#8220;Total Immersion isÂ  only months away from launching shared mobile augmented reality experiences using near field object recognition/tracking across multiple platforms&#8221;</strong> (for more details read my conversation with Bruno Uzzan <a href="#jumpto">below</a>).</p>
<p>I was happy when I asked Bruno about the possibilities for developing an open, distributed, multiuser augmented reality framework fully integrated with the internet and world wide web (possibly using Google Wave protocols), and he replied:</p>
<p><span id="pnk:" title="Click to view full content"><strong>&#8220;I think this is feasible. I think that&#8217;s doable, that&#8217;s justÂ  in my opinion. I mean some people might have another kind of opinion but I think that that&#8217;s definitely doable.&#8221;</strong></span></p>
<p><span title="Click to view full content"><strong></p>
<p></strong></span></p>
<h3>Total Immersion &#8211; working with the &#8220;symbiosis between augmented reality and brands&#8221;</h3>
<p><a href="http://www.youtube.com/watch?v=I7jm-AsY0lU" target="_blank"><img class="alignnone size-medium wp-image-4457" title="dhj5mk2g_344g64g96cq_b" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/dhj5mk2g_344g64g96cq_b-300x224.png" alt="dhj5mk2g_344g64g96cq_b" width="300" height="224" /></a></p>
<p>Total Immersion has created many of the best known and most ambitious augmented reality experiences for major brands to date, including Mattel&#8217;s <a title="new toys" href="http://www.readwriteweb.com/archives/mattels_new_web-enabled_avatar_toys_will_offer_augmented_reality.php">new AR toys</a><a title="new toys" href="http://www.readwriteweb.com/archives/mattels_new_web-enabled_avatar_toys_will_offer_augmented_reality.php"><img src="http://www.uxmatters.com/mt/archives/images/new-window-arrow.gif" alt="" width="14" height="12" /></a> to be released in conjunction with the James Cameron film Avatar, and <a id="dmas" title="AR baseball cards for Topps" href="http://www.youtube.com/watch?v=I7jm-AsY0lU">AR baseball cards for Topps</a>, <a href="http://www.youtube.com/watch?v=I7jm-AsY0lU" target="_blank">video here</a> (or click screenshot above), and the <a href="http://www.publishersweekly.com/article/CA6698612.html?industryid=47152" target="_blank">UK&#8217;s first augmented reality book</a>s.</p>
<p>Bruno founded Total Immersion 10 years ago when he was just 27. And the kind of conviction it took to survive as an augmented reality business in the decade before augmented reality captured the world&#8217;s attention is remarkable.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/dhj5mk2g_343dbsph2fz_b1.png"><img class="alignnone size-medium wp-image-4456" title="dhj5mk2g_343dbsph2fz_b" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/dhj5mk2g_343dbsph2fz_b1-300x225.png" alt="dhj5mk2g_343dbsph2fz_b" width="300" height="225" /></a></p>
<p>AR&#8217;s first steps out into the world after 17 years as predominantly a lab science maybe &#8220;wobbly&#8221; (what new technology isn&#8217;t), and sometimes gloriously kitsch &#8211; check out<a id="d_eu" title="the riotus video of and AR Live Show Total Immersion produced in Korea here." href="http://www.t-immersion.com/en,video-gallery,36.html" target="_blank"> this riotus video of the 3D Interactive Live Show Total Immersion produced in Korea </a> (also see the <a href="http://augmented-reality-news.com/2009/09/15/entertainment-first-interactive-3d-live-show-now-open-in-south-korea/" target="_blank">Total Immersion Augmented Reality Blog</a> for more on the TI&#8217;s turn keyÂ  Interactive 3D Live Show Solution).</p>
<p>As Lamantia points out <a id="eo6x" title="here" href="http://www.uxmatters.com/mt/archives/2009/08/inside-out-interaction-design-for-augmented-reality.php" target="_blank">here</a>, &#8221; projecting mixed realities into public, common, or social spaces makes them  social by default.&#8221;</p>
<p>However, the potential for shared location based augmented reality experiences is as yet untapped.Â  So I see the entry of the most experienced commercial augmented reality company into mobile as pretty interesting.Â Â  WhileÂ  smart phone AR still has significant limitations, and it certainly does differ from some of the futurist dreams of AR (see <a id="x3:y" title="Mok Oh's post hear on his disappointment in this regard" href="http://allthingsv.com/2009/09/03/you-know-what-really-grinds-my-gears-augmented-reality/">Mok Oh&#8217;s post here on his disappointment in this regard)</a>, it is significant that Total Immersion is committing to becoming a leader in mobile AR.</p>
<p>Our smart phones, the powerful networked sensor devices that so many people carry in their pockets, have proved themselves a &#8220;good enough for now&#8221;Â  mediating device for early manifestations of the ubiquitous computing and augmented reality base pair.Â  And now AR and ubicomp is mixed in theÂ  rich, messy soup of everyday life, commerce, business, marketing, art, entertainment, and government, we should get ready to see these technologies grow up fast, and unfold in some surprising ways that lab science didn&#8217;t necessarily predict.</p>
<p>And, perhaps, the new dialogue between scientists and entrepreneurs may spur both communities to outdo themselves.</p>
<p>Particularly, as <a href="http://programmerjoe.com/" target="_blank">Joe Ludwig</a> notes: &#8220;It seems to me that the biggest disconnect between the academics and the entrepreneurs is that they disagree on how far we are from the finish line.&#8221;</p>
<p>See the comments&#8217;s on Ori Inbar&#8217;s post, <a title="Augmented Reality Entrepreneurship: Natural Evolution or IntelligentÂ Design?" rel="bookmark" href="http://gamesalfresco.com/2009/09/22/augmented-reality-entrepreneurship-natural-evolution-or-intelligent-design/">Augmented Reality Entrepreneurship: Natural Evolution or IntelligentÂ Design?</a>, forÂ  a courteous but spirited discussion on the potential benefits and frictions of the newly expanded AR community ofÂ  researchers andÂ  entrepreneurs.</p>
<p>As <a href="http://www.cc.gatech.edu/~blair/home.html" target="_blank">Blair MacIntyre </a>(see my long conversation with Blair<a href="http://www.ugotrade.com/2009/06/12/mobile-augmented-reality-and-mirror-worlds-talking-with-blair-macintyre/" target="_blank"> here</a>) notes:</p>
<p><strong>&#8220;not all academics and researchers are only interested in the traditional models of impact. Case in point: I wouldnâ€™t be building unpublishable games, nor investing so much time talking to the press, entrepreneurs and VCs if I did not believe strongly in the value of the impact I am having by doing that â€” and I know others with the same attitude.&#8221;</strong></p>
<p>In this vein, check out the Marble Game (<a href="http://www.youtube.com/watch?v=6AKgH4On65A&amp;feature=player_embedded" target="_blank">video here</a>) developed by Steve Feiner and his team at Columbia U. It&#8217;s enabled by Goblin XNA, an open source AR framework built on top of Microsoft&#8217;s XNA, which powers XBox live games, Zune games, and some Windows games. For more about Goblin XNA and AR from Columbia U <a href="http://graphics.cs.columbia.edu/projects/goblin/index.htm" target="_blank">see here</a>.Â  (Hat tip to <a href="http://www.oreillynet.com/pub/au/125" target="_blank">Brian Jepson</a> for this link)</p>
<p><a href="http://www.youtube.com/watch?v=6AKgH4On65A&amp;feature=player_embedded" target="_blank"><img class="alignnone size-medium wp-image-4528" title="Screen shot 2009-09-26 at 5.16.56 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/Screen-shot-2009-09-26-at-5.16.56-PM-300x182.png" alt="Screen shot 2009-09-26 at 5.16.56 PM" width="300" height="182" /></a></p>
<p>While we are still waiting for the kind of sexy AR specs &#8211; nothing totally game changing in <a href="http://gigantico.squarespace.com/336554365346/2009/9/20/eye-for-an-iphone.html" target="_blank">Gigantico&#8217;s AR eyewear rounup</a> (<a href="http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&amp;Sect2=HITOFF&amp;d=PG01&amp;p=1&amp;u=%2Fnetahtml%2FPTO%2Fsrchnum.html&amp;r=1&amp;f=G&amp;l=50&amp;s1=%2220080088937%22.PGNR.&amp;OS=DN/20080088937&amp;RS=DN/20080088937" target="_blank">maybe note this Apple patent</a>), that might get wide adoption. But at least researchers are not afraid to explore the possibilities of AR Goggles.</p>
<p>But how far are we now, with or without sexy goggles,Â  from a fuller expression of the base pair DNA of ubiquitous computing and augmented reality?</p>
<h3>We may have a LAN of things before we have an Internet of Things</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/dhj5mk2g_345g9bxbwd3_b1.jpg"><img class="alignnone size-medium wp-image-4534" title="dhj5mk2g_345g9bxbwd3_b" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/dhj5mk2g_345g9bxbwd3_b1-300x199.jpg" alt="dhj5mk2g_345g9bxbwd3_b" width="300" height="199" /></a></p>
<p><em>The picture above is a workshop I attended at <a href="http://confluxfestival.org/2009/about/" target="_blank">Conflux</a> last weekend &#8211; <a href="http://confluxfestival.org/2009/events/workshops/natalie-jeremijenko/" target="_blank">Fish â€˜n microChips</a>, with <a href="http://www.environmentalhealthclinic.net/people/natalie-jeremijenko/" target="_blank">Natalie Jeremijenko.</a> We are at the site of the <a href="http://www.sentientcity.net/exhibit/?p=5" target="_blank">Amphibious Architecture</a> project (a commissioned work for <a href="http://www.sentientcity.net/exhibit/?cat=3" target="_blank">Toward the Sentient City</a>) and &#8220;a collaborative project with <a href="http://www.environmentalhealthclinic.net/environmental-health-clinic/" target="_blank">xClinic</a>, The Living and other intelligent creatures.&#8221;</em></p>
<p>We are probably as far off some grand futurist visions of ubiquitious computing as we are some of the futurist visions of augmented reality. But as it turns out that may not be a bad thing! Recently, <a href="http://twitter.com/mikekuniavsky" target="_blank">@mikekuniavsky</a> noted in a tweet:</p>
<p><span><span>&#8220;Another argument for the LAN of Things before the Internet of Things: <a rel="nofollow" href="http://tinyurl.com/lgp9uq" target="_blank">http://tinyurl.com/lgp9uq&#8221;</a></span></span></p>
<p><span><span>Bert Moore, <a href="http://www.aimglobal.org/members/news/templates/template.aspx?articleid=3553&amp;zoneid=24" target="_blank">in the article Mike linked to points out</a>, the grand vision of an &#8220;internet of things&#8221; with everything connected to everythingÂ  can &#8220;distract people from thinking about the benefits of RFID in smaller, more easily implemented and cost-justified applications.&#8221;Â  The same argument I think applies to sensor networks and augmented reality.</p>
<p></span></span></p>
<p>In New York City, a series of commissioned works for the <a href="http://www.archleague.org/" target="_blank">Architectural League of New York&#8217;s</a> exhibit,<em> </em><a href="http://www.sentientcity.net/exhibit/?cat=3" target="_blank">&#8220;Toward the Sentient City&#8221;</a><em> </em>are giving us the opportunity to dip our toes into the ocean of a &#8220;networked urbanism.&#8221; Â  For only a small budget, two of the <a href="http://www.sentientcity.net/exhibit/?cat=4" target="_blank">five commissioned works</a>, <a href="http://www.sentientcity.net/exhibit/?p=5" target="_blank">Amphibeous Architecture</a> and <a href="http://www.sentientcity.net/exhibit/?p=43" target="_blank">Natural Fuse</a> demonstrate how sensor networks can allow us to explore new kinds of communities &#8211; connecting people to environments in interesting ways to create new forms of social agency.</p>
<p><a href="http://www.sentientcity.net/exhibit/?p=5" target="_blank">&#8220;Amphibeous Architecture</a>&#8221; -Â  from The Living Architecture Lab at Columbia University Graduate School of Architecture, Planning and Preservation (Directors David Benjamin and Soo-in Yang) and Natalie Jeremijenko, Environmental Health Clinic at New York University, uses a skillfully built (electronics and water are notoriously hard to mix) array of partially submerged sensors to pierce the blinding, reflective surfaces of the riversÂ  surrounding Manhattan and to create a new two way relationship with the ecosystem below &#8211; the water, our neighbors the fish and even a beaver that lives in the water surrounding Manhattan.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/Screen-shot-2009-09-26-at-6.34.56-PM.png"><img class="alignnone size-medium wp-image-4536" title="Screen shot 2009-09-26 at 6.34.56 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/Screen-shot-2009-09-26-at-6.34.56-PM-300x125.png" alt="Screen shot 2009-09-26 at 6.34.56 PM" width="300" height="125" /></a></p>
<p><em>Image from <a href="http://www.sentientcity.net/exhibit/?p=5" target="_blank">Toward the Sentient City</a></em></p>
<p>In a similar spirit, &#8220;<a href="http://www.sentientcity.net/exhibit/?p=43" target="_blank">Natural Fuse</a>&#8221; &#8211; Usman Haque, creative director, Nitipak â€˜Dotâ€™ Samsen, designer, Ai Hasegawa, designer, Cesar Harada, designer, Barbara Jasinowicz, producer, creates a network of people and electronically assisted plants to explore what it takes to work together on energy consumption and to experience the consequences of &#8220;selfish&#8221; and &#8220;unselfish&#8221; behavior interactively before it is too late to modify our actions.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/Screen-shot-2009-09-26-at-6.55.29-PM.png"><img class="alignnone size-thumbnail wp-image-4537" title="Screen shot 2009-09-26 at 6.55.29 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/Screen-shot-2009-09-26-at-6.55.29-PM-150x150.png" alt="Screen shot 2009-09-26 at 6.55.29 PM" width="150" height="150" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/Screen-shot-2009-09-26-at-9.37.06-PM.png"><img class="alignnone size-thumbnail wp-image-4548" title="Screen shot 2009-09-26 at 9.37.06 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/Screen-shot-2009-09-26-at-9.37.06-PM-150x150.png" alt="Screen shot 2009-09-26 at 9.37.06 PM" width="150" height="150" /></a></p>
<p><em>The &#8220;Greedy Switch</em>&#8220;<em> from <a href="http://www.sentientcity.net/exhibit/?p=43" target="_blank">Natural Fuse </a>on the left. On the right &#8220;The System&#8221; &#8211; click to enlarge.<a href="http://www.sentientcity.net/exhibit/?p=43" target="_blank"></p>
<p></a></em></p>
<p>Much more to come in another post on these works, and &#8220;Toward the Sentient City.&#8221;Â  Also an update on how <a href="http://www.pachube.com/">Pachube</a> &#8211; an important part of both these projects and a very important contribution to ubiquitous computing because it creates the opportunity to connect environments and create mashups from diverse sensor data feeds &#8211; has matured since my interview with Pachube founder, Usman Haque, <a href="http://www.ugotrade.com/2009/01/28/pachube-patching-the-planet-interview-with-usman-haque/" target="_blank">&#8220;Pachube, Patching the Planet,&#8221;</a> in January this year.</p>
<p>In the picture above <a href="http://www.environmentalhealthclinic.net/people/natalie-jeremijenko/" target="_blank">Natalie Jeremijenko</a>, and <a id="r_oi" title="Jonathan Laventhol, Imagination" href="http://www.laventhol.com/about" target="_blank">Jonathan Laventhol</a> give the <a href="http://www.sentientcity.net/exhibit/?p=5" target="_blank">Amphibious Architecture</a> sensor array a last look over, as it will soon be lowered into the East River. Jonathan is on a busman&#8217;s holiday to help out at the pre launch of Amphibious Architecture, nr Manhattan Bridge, NYC.</p>
<p>I was very happy to getÂ  a chance to talk to <a id="r_oi" title="Jonathan Laventhol, Imagination" href="http://www.laventhol.com/about" target="_blank">Jonathan Laventhol </a>- more on our conversation in another post<em>. </em>Jonathan Laventhol is <a id="r_oi" title="Jonathan Laventhol, Imagination" href="http://www.laventhol.com/about" target="_blank">CTO of Imagination &#8211; one of the world&#8217;s leading design, events, and branding agencies.</a> We talked about the importance ofÂ <a id="r_oi" title="Jonathan Laventhol, Imagination" href="http://www.laventhol.com/about" target="_blank"> Pachube</a>, which Jonathan called the &#8220;The Facebook of Data,&#8221;Â  andÂ  how the <strong>symbiosis between brands and augmented reality</strong>, and healthcare applications, wouldÂ  be key to augmented reality emerging into the mainstream.</p>
<p><em><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/dhj5mk2g_340djvd2thc_b.jpg"><img class="alignnone size-medium wp-image-4453" title="dhj5mk2g_340djvd2thc_b" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/dhj5mk2g_340djvd2thc_b-235x300.jpg" alt="dhj5mk2g_340djvd2thc_b" width="235" height="300" /></a></em></p>
<p>Natalie Jeremijenko&#8217;s workshop at Conflux on the social negotiation of technology and how <a href="http://speedbird.wordpress.com/my-book-everyware-the-dawning-age-of-ubiquitous-computing/" target="_blank">&#8220;everyware&#8221;</a> can give us the chance to experience new forms of agency and connection was a totally inspiring.Â  And I will cover this too in another post.Â  I have so much awesome stuffÂ  to write about at the moment!</p>
<p>None of the projects in, &#8220;Toward the Sentient City,&#8221; included a mobile augmented reality, or &#8220;magic lens&#8221; component, but they all pointed to why &#8220;enchanted windows into our newly inside-out reality&#8221; are going to be so important. And why the DNA base pair of ubicomp and augmented reality can really do stuff that matters.</p>
<h3>Shangri- La &#8211; &#8220;Transfigured City&#8221;</h3>
<p><a href="http://www.kazeebo.com/view/17506/shangrila-episode-14-transfigured-city/"><a href="http://www.kazeebo.com/view/17506/shangrila-episode-14-transfigured-city/"><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/dhj5mk2g_342g43n6w7k_b.png"><img class="alignnone size-medium wp-image-4452" title="dhj5mk2g_342g43n6w7k_b" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/dhj5mk2g_342g43n6w7k_b-300x249.png" alt="dhj5mk2g_342g43n6w7k_b" width="300" height="249" /></a></a></a></p>
<p>Screenshot from <a href="http://en.wikipedia.org/wiki/Shangri-La_%28novel%29" target="_blank">Shangri-La</a> episode </em><a id="cwnc" title="The Transfigured City," href="http://www.kazeebo.com/view/17506/shangrila-episode-14-transfigured-city/" target="_blank">Transfigured City</a></p>
<p>In my AR Consortium founder member interview series, I have found that, understandably, the visionary founders of these first augmented reality companies are a little reticent about sharing their full vision.Â  They are basically on stealth mode in this regard.Â  So as you will not, from my interview with <a href="http://www.t-immersion.com/" target="_blank">Total Immersion</a> founder and CEO, Bruno Uzzan, get a fully drawn scenario of his vision for a next generation of shared augmented reality experiences, here&#8217;s a really interesting anime episode from the anime Shangri La called, <a id="cwnc" title="The Transfigured City," href="http://www.kazeebo.com/view/17506/shangrila-episode-14-transfigured-city/" target="_blank">Transfigured City</a>, to mull over instead.</p>
<p>As you can tell from this rather long and circuitous intro to my my conversation with Bruno Uzzan, IÂ  have been investigating shared augmented realities pretty intensively recently. And Mike Kuniavsky pointed me to <em><em><a href="http://en.wikipedia.org/wiki/Shangri-La_%28novel%29" target="_blank">Shangri-La</a></em></em>, and<a id="cwnc" title="The Transfigured City," href="http://www.kazeebo.com/view/17506/shangrila-episode-14-transfigured-city/" target="_blank"> Transfigured City</a>, in a conversation with Mark Shepard, after Mark&#8217;s presentation at Conflux, <a href="http://confluxfestival.org/2009/events/workshops/mark-shepard/" target="_blank">Sentient City Survival Kit.</a></p>
<p><a href="http://thingm.com/about-us/team/mike-kuniavsky.html">Mike Kuniavsky</a> with <a href="http://thingm.com/about-us/team/tod-e-kurt.html">Tod E. Kurt</a> is founder of <a href="http://thingm.com/home.html" target="_blank">ThingM</a>, a ubiquitous computing device studio. Also Mike Kuniavsky researches, designs and writes about people&#8217;s experiences at the intersection of technology and everyday life &#8211; see Mikes blog <a href="http://www.orangecone.com/" target="_blank">Orange Cone</a>.Â  And I interviewed Mike at Etech- see<a href="../../2009/03/18/dematerializing-the-world-shadows-subscriptions-and-things-as-services-talking-with-mike-kuniavsky-at-etech-2009/" target="_blank"> here</a>.</p>
<p>In <a id="cwnc" title="The Transfigured City," href="http://www.kazeebo.com/view/17506/shangrila-episode-14-transfigured-city/" target="_blank">Transfigured City</a>, the &#8220;Metal Age&#8221; group has to figure out how to share and communicate in a city transfigured by augmented realities/virtualities, where no-one sees the same place in the same way.Â  Only one character can figure out from her previous experience of the city the relationship between the transfigured city and how it used to be.</p>
<p>The conversation I had with <a href="http://www.orangecone.com/" target="_blank">Mike Kuniavsky</a> on <a id="cwnc" title="The Transfigured City," href="http://www.kazeebo.com/view/17506/shangrila-episode-14-transfigured-city/" target="_blank">The Transfigured City</a> continued at a picnic in Washington Square Park the next day with Elizabeth Goodman, who I met at Etech when she gave a brilliant presentation, <a id="eag1" title="Designing for Urban Green Space" href="http://en.oreilly.com/et2009/public/schedule/detail/5562" target="_blank">Designing for Urban Green Space</a>.Â  We covered so many areas at the picnic related to ubiquitous computing and augmented realities that this conversation probably deserves a post of its own (my writing to do list is growing longer!).</p>
<p><a id="on28" title="The Plot Synopsis for Shangri La" href="http://en.wikipedia.org/wiki/Shangri-La_%28novel%29" target="_blank">The Plot Synopsis for Shangri La</a>:</p>
<p><strong>&#8220;In the mid-21st century, the international committee decided to forcefully reduce CO2 emission levels to mitigate the global warming crisis. As a result, the economic market was transferred mainly into the trade of carbon. A great earthquake destroys much of Japan, yet the carbon tax placed on the country is not lifted, so Tokyo is turned into the worldâ€™s largest &#8220;jungle-polis&#8221; that absorbs carbon dioxide. Project Atlas is commenced to plan the rebuilding of Tokyo and oversee the government organization, which the Metal Age group opposes due to its oppressive nature. However, Atlas is only built with enough room for 3,500,000 people and most people are not allowed to migrate into the city. The disparity between the elite within Atlas and the refugees living in the jungles outside of its walls set up the background of the story.&#8221;</strong></p>
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<p><a name="jumpto"><span style="font-size: medium;"><strong> Talking With Bruno Uzzan</strong></span></a></p>
<p><span style="font-size: medium;"><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/BrunoUzzanpost.jpg"><img class="alignnone size-medium wp-image-4494" title="BrunoUzzanpost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/BrunoUzzanpost-225x300.jpg" alt="BrunoUzzanpost" width="225" height="300" /></a></p>
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<p>Tish Shute:</strong> We won&#8217;t have fully opened the Pandora&#8217;s Box of Augmented Realities until we have ubiquitous, shared augmented realities, will we?</p>
<p><span id="p-xo" title="Click to view full content"> <strong>Bruno Uzzan: Yes. The most important for augmented reality is the experience we want to share. Now we are working on the cell phone, we can potentially do some marketing components that we already have developed now on cell phone. Done. Itâ€™s working.</strong></span></p>
<p><strong>But the most interesting part of it is how these new components [cell phone AR] will be used for marketing campaigns by brands. And we are also pretty much well positioned to transform some of the AR that we currently have working on Mac and PC and to transform these to applications working on mobile devices. </strong></p>
<p><strong>Tish Shute: </strong> We havenâ€™t really experienced yet what it means to actually share mobile AR experiences?</p>
<p><strong>Bruno Uzzan: Itâ€™s hard &#8212; we did a Facebook app. Itâ€™s a first try, it has a way to go.Â  But </strong><span id="c8ek" title="Click to view full content"><strong> to go more and more into social, is the way forward for us &#8211; to share and expand AR experiences. But yes, I mean what youâ€™re seeing is how two people on two different applications can share that same expanse.Â  For sure we are going in that direction. We are currently working on those kind of solutions. How people can share and experience together at the same time. Thatâ€™s how we start creating excitement in augmented reality, and itâ€™s coming up.</strong></span></p>
<p><strong>It&#8217;s a new market and thereâ€™s so much more in store for augmented reality. You know, some people are telling me, donâ€™t you believe that augmented reality is a gimmick? It will be a trend for a few weeks or a few months and then gone? I say, youâ€™re kidding me. This is only the beginning. I mean I can assure you that the applications that are on the market today are one percent of what we will have five years from now.</p>
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<p><strong>Tish Shute: </strong>I agree.</p>
<p><strong>Bruno Uzzan: And Iâ€™m sure that augmented reality will be a part of a lot of components that we are currently using today &#8211; GPS, web browser, glasses, I mean there are so many applications that will come up shortly. This is only the beginning. Iâ€™m completely convinced that augmented reality will be in three years from now what virtual reality is today, which is a billion dollar market.Â  I know that itâ€™s not just a gimmick of a few weeks or a few months, because so many brands are jumping into it, spending money, exploring solutions.Â  I know that itâ€™s not just short term -what they are willing to do and we are willing to do, but also middle and long term. And thatâ€™s what makes this adventure pretty much unique and what makes creating a cutting edge technology, very, very much exciting for us.</p>
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<p><span id="pb9s" title="Click to view full content"><strong>Tish Shute:</strong> First could you explain more to me about your partnership with Int13. I am not sure I understand what is in the arrangement from Total Immersion&#8217;s POV. I mean what happens re your own mobile software development? Haven&#8217;t you only been licensed the Int13 SDK for a limited period of time and have limited access to all it&#8217;s power? </span><span id="p_2y" title="Click to view full content"><a href="http://gamesalfresco.com/2009/09/15/why-int13-got-in-bed-with-total-immersion/" target="_blank">Stephane from Int13 said to Ori on Games Alfresco, here, </a>â€œwe have licensed the SDK4 for two years,â€ and then Ori asks, â€œbut you have basically kept the power to yourselves, right?â€ So if they are the only ones that can enhance it and develop the software, where willÂ  TI be in two years in mobile if you havenâ€™t really had the chance to develop your own software .</span></p>
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<p><strong>Bruno Uzzan: Actually itâ€™s a real win-win situation. Int13 is a very small company and they have so many requests they can&#8217;t possibly fulfill them all. SoÂ  this is a way for both of us to be, as quickly as possible, the first mobile provider for all the requests we have. Also they give us exclusivity so nobody else can use INT13 SDK for such applications.Â  I think that it is a good partnership, </strong></span></p>
<p><strong>And concerning our own mobile applicationâ€¦ First of all we have currently some mobile applications working. But with Int13 we have a mobile solution that can work on many different devices. Thatâ€™s a fact and thatâ€™s working. And, believe me you will hear from us a lot more about this soon. We are fully independent on our mobile development. The reason we closed the partnership with Int 13 isÂ  to be able to deploy mobile in a broad way.</strong></p>
<p><strong> I mean you know that the difficulty with AR mobile is that each separate device needs some customization. Working on the iPhone is different from working on the Nokia, different from working on the Palm; itâ€™s different from working on the Samsung. Each of them have their own operating system inside and so we were interested in Int13&#8242;s very clever embedded solution that allows our solutions to work across many platforms.</strong></p>
<p><strong>The reason we are working with Int13 is that we are able to work on so many mobile devices, thanks to Int13. And in the mobile AR race that we are currently in, the next two years will be extremely important to usâ€¦</strong></p>
<p><span id="z_5s" title="Click to view full content"><strong>Tish Shute:</strong> OK, that definitely clarifies it a lot. So Int13 has done an embedded solution to allow TI developed AR solutions to work easily across many devices?</span></p>
<p><span id="y.wt" title="Click to view full content"><strong>Bruno Uzzan: YesÂ  they have kind of an embedded solution, a way to address extremely quickly new cell phone&#8230; But, currently on our side, we are in discussions with a mobile companyâ€¦ and that only refers to some very specific mobile devices.Â  And what they have is also a way to embed deeper our technology into mobile, so that we can have quickerâ€¦ applications that work on a large number of cell phones.</strong></span><span id="mufh" title="Click to view full content"> </span></p>
<p><strong>Tish Shute:</strong> So, basically it means you don&#8217;t have to go through some complicated negotiations with each of the cell phone companies, is what you are saying?</p>
<p><strong>Bruno Uzzan: Not only negotiations, but also hard development. You know? Working on the Windows mobile is completely different from working on the Palm OS. You know, that&#8217;s different! Its a big work, to have a mobile application working on many other devices. So, INt13,Â  provides us a way for us to save some time and some development cost too.</strong></p>
<p><strong>Tish Shute:</strong> And Int13 doesn&#8217;t have powerful AR development tools like <a href="http://www.t-immersion.com/en,interactive-kiosk,32.html" target="_blank">D&#8217;fusion</a> right?</p>
<p><strong> Bruno Uzzan: Right! That&#8217;s right. That&#8217;s why we say it&#8217;s a true win-win solution. They can benefit from our work too. And we can benefit from their work, in order to deploy quicker and faster mobile solutions. </strong></p>
<p><strong>Tish Shute:</strong> Now, the second thing isâ€¦ there is a lot of debate and disagreement about how far mobile augmented reality is from delivering something more that the &#8220;post it&#8221; approach that has been much publicized in recent months, via all the AR browser apps.</p>
<p>But from my understanding from the conversation we had earlier this summer (see below), Total Immersion is targeting a much higher level of mobile augmented reality than we&#8217;ve seen to date?</p>
<p><strong>Bruno: Yes the browser apps we have seen are a kind of augmented reality, but not exactly the way we see it. Let me explain you why. With this kind of application it&#8217;s true that you can overlay 3D-information and video. That&#8217;s a fact. So, in a sense, that&#8217;s augmented reality. But the way that they are working on the position of the 3D on that video is that they are using compass and GPS-information.. so it means that this AR solution will work only on some building and some physical objects that are FIXED. In a fixed and known position.</strong></p>
<p><strong>So you want to go to a theater?</strong></p>
<p><strong> </strong><span id="a9qv" title="Click to view full content"><strong>The theater is here, for sure it will not move, so you know the position of the theater, and thatâ€™s a fact that you can superimpose an object on the theater. Thatâ€™s what can be done currently. What we are achieving and what we are doing on mobile is more than that. We want to be able to port our solution with trading cards, with brands, into a smart phone.</strong></span></p>
<p><strong>Iâ€™m assuming that you want a can, a drink can, to be able to trigger an experience. The only way you can do it is to be able to understand what the can, it is. And the current solutions that are out there canâ€™t do that, itâ€™s impossible. </strong></p>
<p><strong>Tish Shute:</strong> Right, yes. Thereâ€™s no near-field object at all in these early browser apps.</p>
<p><strong>Bruno Uzzan: And the solution we have is that we can recognize a can and then &#8212; in a very, very precise way and that activates geo-location, so we can superimpose 3D. I mean in that case, it opens up all the applications that we currently have, so they could work on mobile.</strong></p>
<p><strong>Tish Shute:</strong> So for example, if youâ€™re working with a soft drink company, people can trigger that experience wherever they see that can?</p>
<p><strong>Bruno Uzzan: Correct. </strong></p>
<p><strong>Tish Shute:</strong> Yes. Yes, I assumed that was what youâ€™re doing</p>
<p><strong>Bruno Uzzan: We believe &#8212; and maybe thatâ€™s not the case, but we believe that our marker-less tracking technology is pretty much unique on the mobile devices.</strong></p>
<p><strong>I havenâ€™t seen yet, from anyone, a full augmented reality mobile solution working.</p>
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<p><span id="rzqr" title="Click to view full content"><strong>I really see AR being part of the Web 3.0 next generation. I mean the vision I have is that, you know &#8212; today, when you want to have information, you go on a website and then you find your information. AR &#8212; and the future is that I think it will be part of the opposite. You want to have information about a product, you just show it to your computer and the information will automatically pop up. I see here a new way to market some key messages, a new way to get information is that some physical product by themselves could be a way to get information, and you donâ€™t have to search anymore for them, itâ€™s coming out to you.</strong></span></p>
<p><strong>AR is definitely for me, one of these components. Another thing that AR is a solution, another thing that AR itself will create these kind of results in how information is being displayed. But Iâ€™m seeingÂ  here a way that could be part of a new way to have access to information. And thatâ€™s part of the vision I have. Whatever, if it is through mobile phone or web or PC, Mac, whatever, I really believe that now this kind of new generation of receiving information will come shortly and could be a kind of a new &#8212; could be part of the new 3.0 generation of the web. </strong></p>
<p><strong>Tish Shute:</strong> My friend <a id="evae" title="Gene Becker" href="http://www.genebecker.com/" target="_blank">Gene Becke</a>r did <a href="http://www.genebecker.com/2009/09/thinking-about-design-strategies-for-magic-lens-ar/" target="_blank">an interesting post recently on some of the current limitations of mobile AR</a> where he pointed out the problem of:</p>
<p><em><strong>&#8220;S</strong><strong>implistic, non-standard data formats</strong> â€“ POIs, the geo-annotated data that many of these apps display, are mostly very simple one-dimensional points of lat/long coordinates, plus a few bytes of metadata. Despite their simplicity there has been no real standardization of POI formats; so far, data providers and AR app developers are only giving lip service to open interoperability. Furthermore, they are not looking ahead to future capabilities that will require more sophisticated data representations. At the same time, there is a large community of GIS, mapping and Geoweb experts who have defined open formats such asÂ <a href="http://georss.org/" target="_blank">GeoRSS</a>,Â <a href="http://geojson.org/" target="_blank">GeoJSON </a>andÂ <a href="http://code.google.com/apis/kml/documentation/" target="_blank">KML</a> that may be suitable for mobile AR use and standardization.&#8221;</p>
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<p></strong></span><span id="v68s" title="Click to view full content"><strong> Bruno Uzzan: Thatâ€™s interesting. I mean &#8212; I know exactly what his is referring to. He is mainly referring to a localization and how you can have a quick, accurate localization.Â  If you look at current solutions, and you look at this 3-D superimposing on the video, the 3-D is shaking a lot. I donâ€™t know if you see that in some of these early efforts.</strong></span></p>
<p><strong>Itâ€™s hard to use because the 3-D, you know, isÂ  part of the magic of augmented reality, that is when the 3-D is being inserted in a very easy way and smooth way in your solution. Here, when you see this overlay, 2-D or 3-D overlaid on the video, itâ€™s shaking a lot. One reason for this is that the GPS compass is not accurate enough to coordinate the perfect location of the user. And here, what Gene says is interesting. I think we are addressing this localization issue in a pretty smart way.</strong></p>
<p><strong>But to be frank with you, I donâ€™t believe mobile augmented reality in the extremely short term &#8212; Iâ€™m talking about three weeks, one, two months is mature enough for good AR applications.Â  It will be shortly.Â  But for now it is more proof of concept than a true and easy application to use. </strong></p>
<p><strong>But we are starting to see a lot of new application coming out, but I really believe that marketing and entertainment are the two key markets for AR right now.</strong></p>
<p><strong>Iâ€™ve been working ten years in augmented reality. And, eight years ago, when I was talking about augmented reality, I was E.T., you know? Nobody understood what I said, and I thought it was crazy. And now, today, yes itâ€™s completely different.</strong><strong> </strong></p>
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<p><strong>Tish Shute:</strong> The Pandora&#8217;s Box of Augmented Realities, in my view, is an open, universal and standard, distributed, multiuser, augmented reality framework fully integrated with the internet and world wide web. I have been looking into Google Wave protocols as a basis for this would you be interested in this? Do you think it is feasable?</p>
<p><span id="ngwf" title="Click to view full content"> </span><span id="vz68" title="Click to view full content"><strong> </strong></span></p>
<p><span id="vz68" title="Click to view full content"><strong>Bruno Uzzan: I think this is feasible. I think that&#8217;s doable, that&#8217;s justÂ  in my opinion. I mean some people might have another kind of opinion but I think that that&#8217;s definitely doable.</strong></span></p>
<p><strong>Tish Shute:</strong> Yes I suppose an open AR Framework involves cooperation and collaboration, it is more about business and politics than technological problems.</p>
<p><strong> Bruno Uzzan: Yes!Â  Actually the Web is politics. Business is politics. </strong></p>
<p><span id="yeg4" title="Click to view full content"><strong>Tish Shute: </strong>I would be interested if anyone in your R&amp;D team would be interested in looking at some of the ideas that are emerging in our little discussion of Google Wave and an Open AR FrameworkÂ  to offer feedback. it is an interesting time now to input on the Wave Federation Protocol docs because nothing is set it stone right now.</span></p>
<p><span id="hzrf" title="Click to view full content"><strong>Bruno Uzzan: Just shoot me an email, I&#8217;ll try to put you in touch with the right person and, and a team member that can input on this.</strong></span></p>
<p><span id="hbcd" title="Click to view full content"><strong>Tish Shute: </strong>For mobile augmented reality the best thing weâ€™ve got now is the phone, right?</span></p>
<p><strong>Bruno Uzzan: Right. </strong></p>
<p><strong>Tish Shute:</strong> And the only way we can use the phone is by holding it up, right?Â  Isnâ€™t this a bit of an an obstacle as you introduce better object recognition and tracking?Â  People are going to have to stop moving to use their phone. What do you feel about that experience? Isn&#8217;t AR eyewear and essential part of a tightly registered AR experience?</p>
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<p>Bruno Uzzan: </strong>We donâ€™t do hardware and we donâ€™t have the current solution for eyewear that would do all we need for a good mobile AR experience, so I guess we donâ€™t have the current answer for that.Â  But we are beginning to see the next generation of this &#8212; of these glasses.</p>
<p><strong>Tish Shute:</strong> But youâ€™re happy enough with the mobile experience of augmented reality on smart phones that youâ€™re investing in this next generation of software for this.</p>
<p><strong>Bruno Uzzan: Yes, I know. We know that some application will not work on the iPhone. And yes, whatever you do, you still need to hold the iPhone, so it means that you canâ€™t play with your hands anymore. So we know that partially, some AR solutionsÂ  we have on other platforms will lose the magical effectivities on just the iPhone.</strong></p>
<p><strong>But Iâ€™m starting to see on the market some glasses that could perhaps be not too expensive &#8212; thatâ€™s a challenge!Â  And easy to use &#8212; thatâ€™s another big challenge. And, that could fit on anybodyâ€™s faces and head &#8212; there&#8217;s another big challenge. So yes, Iâ€™m starting to see that, but so far AR glasses are only applicable for some very, very specific application, like design or theme park or, you know, some specific location where it makes sense to move forward with glasses.</p>
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<p><strong>I donâ€™t believe that kids will use glasses for &#8212; in our toys and for games in the next months or maybe othe next one or two years. But maybe something will come out shortly and that could be a big breakthrough, and enable us to think another way. ButÂ  from what we have seen so far and from what we know in this hardware market, I donâ€™t believe that currently there is a workable solution.</p>
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<p></span></strong> <span style="font-size: small;"><strong></p>
<p></strong></span><span style="font-size: medium;"><span style="font-size: small;"><strong>Note: The following section of the interview took place earlier in the Summer.</strong></span></p>
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<p><strong>Tish Shute:</strong> You are the first commercial AR companyÂ  &#8211; you started in 1999 right?</p>
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<p>Bruno Uzzan: Yes you are right. We started the extremely early in this augmented reality market. We were the first company worldwide to start doing augmented reality and to start promoting augmented reality. So it&#8217;s true, we are pretty old players although the market has been getting bigger and bigger for the last year and a half. So for a long time we were only in the market, and the market was not really there.</strong></span></p>
<p><strong>But for the past 8 months, the company has been growing really fast.</strong></p>
<p><strong>Tish Shute:</strong> Yes I&#8217;m sure. Congratulations for hanging in there long enough to get the pay off!</p>
<p><strong> Bruno Uzzan: You know, my background is Financial. So I have been driving the company for many years in a very cash efficient way. So we have been waiting for the markets to reach maturity before starting make some investments. So that&#8217;s the reason we are still here, and that&#8217;s the reason I think we managed pretty smartly the cash that we raised for the company.</strong></p>
<p><strong>Tish Shute:</strong> Yes there is a saying that when a market takes off you can tell a pioneers because they are the ones with the arrows in their backs. But I am glad you are dodging the arrows!</p>
<p><strong>Bruno Uzzan: You know, I&#8217;ve always driven the company with revenue. And because revenue was not there at the beginning I was extremely cautious about the cash. So now that the company is getting some revenue, for sure we are making more and more investments, and taking advantage of our situation as a worldwide leader of augmented reality.</strong></p>
<p><strong>This situation is not easy as it appears today but it&#8217;s now getting better, as you can see, AR, Augmented Reality, has very good momentum and we are benefiting a lot from all this momentum for augmented reality right now.</strong></p>
<p><strong>Tish Shute:</strong> You&#8217;ve been very involved in researching developing augmented reality tools. Are you still as active in the research area, or are you too busy keeping up with work for hire now, to be working on research and building new technology for Augmented Reality?</p>
<p><strong>Bruno Uzzan: Both. First of all, we are part of lot of projects either directly with clients like Mattel or with some partners that are using our technology to promote and develop other AR projects. From what we he have seen, many, many, many, projects augmented projects have been done currently with our solutions.</strong></p>
<p><strong>To continue with your previous question. So we are being perceived as this leader in that space, and weÂ  have some pretty heavy demand for our services. But we are coming up with new technology, of course, still connected to Augmented Reality.Â  But, our R &amp; D is working in two different directions, which of course also bind together.</strong></p>
<p><strong>The first one is platform developments. So we want </strong><strong>Augmented Reality to work with as many platforms as possible &#8211; PC, Mac, Mobile, Game Consoles, all those are the platforms that we are targeting. We are currently doing lot of work in the R &amp; D team in cross platform compatibility</strong><strong>.</p>
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<p><strong>Tish Shute:</strong> Robert Rice said recently, &#8220;markers and webcams equal Photoshop page curls&#8230;&#8221;</p>
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<p><strong>Bruno Uzzan: Yes. There are so many concerns with markers. The quality is extremely bad. As soon as you hide a part of the marker, a slight part of the marker, youâ€™re dead. You canâ€™t track any more of the object. So compared to our solution where I want to say play with cards or where you are going to play with a Mattel toy, even if you hide a part of the toy, itâ€™s still working.</strong></span></p>
<p><strong> Tish Shute:</strong> But you havenâ€™t offered the public an SDK to your engine right? Basically the way people get access to your tools is working in a partnership with Total Immersion right?</p>
<p><strong>Bruno Uzzan: Correct. </strong></p>
<p><strong>Tish Shute:</strong> Do you think in the future you might open your SDK? Are you considering that?</p>
<p><strong></p>
<p>Bruno Uzzan: Yes, it would be interesting. </strong></p>
<p><strong>Tish Shute:</strong> So that is something we can see coming soon?</p>
<p><span id="short_transcription0" title="Click to view full content"><strong>Bruno Uzzan: Maybe, because itâ€™s true that Total Immersion is starting to be mature enough for these kind of tools. The only thing is that we have to respect good timing for that.Â  Itâ€™s a big decision. You know what I mean?Â  It is a big, big decision. We would then compete with others using our technology. </strong></span></p>
<p><strong>Tish Shute:</strong> Oh I know, it is a big decision when you have so much skin in the game! But it would be nice to have your SDK being THE platform for AR, wouldn&#8217;t it?</p>
<p><strong> Bruno Uzzan: It is a really big decision that we canâ€™t just take like that, you know.Â  There are a lot of friends who told me you have to be extremely careful about timing. This timing is pretty much connected to the maturity of the market. For sure, we see the market being more and more mature. But, there are a lot of low hanging fruits we still want to address</strong></p>
<p><strong>To get the best value possible for all the publicity we have and all the clients we have now. </strong></p>
<p><strong>Tish Shute:</strong> Yes, I know. Youâ€™ve been in this game so long. Now, there is an interesting question here though about tools and platforms because you know, A.R., augmented reality has already expandedÂ  beyond its kind of original purist definition. And when I talk to peopleÂ  about augmented reality, there are actually lot of different ideas and priorities of where the tools should go right now. You know, obviously we have these kind of browser-like applications, but these browser like applications are not dealing with recognizing near field objects yet.Â  What are your priorities for tool development and what are your priorities for AR development in the future? What areas are you going to focus on? Oh dear that is a rambling question!</p>
<p><strong>Bruno Uzzan: [laughter]Â  So, one of our first priorities is we need to create our software with one development, one installer, one software that can be spread on different platforms. The same application, the same software can be used either on a PC, Mac, phone or console. So thatâ€™s a lot of work, because that means that our platform has to address many many different devices and thatâ€™s a big priority for us because we received this request from our clients. We want to be able to use one application on many different platforms and devices. So, thatâ€™s the first one.</p>
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<p><strong><span id="hk3z" title="Click to view full content">And the second one is to add more and more interactivity between the real and the virtual world. So, we are working on some improvements to add some real components that will interact with virtual, and that also part of our big strategy and direction and these two worlds can more and more be bridged together, linked together so they can interactÂ  one with the other.</span></strong></p>
<p><strong>Our R&amp;D guys are working on the real world interacting more with the virtual world.Â  And I have started seeing some results which are pretty much crazy and this will be ready for next year.</p>
<p><br style="background-color: #ffff00;" /></strong><span id="b1qt" title="Click to view full content"><strong> There are so many different directions for interaction between the real world and virtual world to develop.Â  Iâ€™m sure ten years from now youâ€™re going to have AR applications everywhere.Â  Its not just temporary fashion stuff or a gimmick for few months. I mean we are getting there, its getting stronger and stronger and we are getting a good adoption rate from our consumers. They like it, they test it, they play with it and brands wants more, people want more and its getting bigger and bigger.</p>
<p></strong></p>
<p><strong>Tish Shute:</strong> Yea and I totally agree, its not a gimmick because the interaction between &#8220;virtual&#8221; and &#8220;real&#8221; enhances the magic of both. Another question about you RandD operation. Is your R&amp;D still in France or have you moved totally out to LA.</span></p>
<p><strong>Bruno Uzzan: We are 50 people in France and I started this LA office two years ago and I moved permanently two years to LA. So Iâ€™m now permanently located in the US to take care of the US office, knowing that revenues are really getting bigger and bigger in the US. So it means that we are getting a lot of traction, working with large company and now Iâ€™m currently located in the US.</strong></p>
<p><strong>Tish Shute:</strong> My sister lives in Paris. Could I visit your R&amp;D lab at some point? Iâ€™d love to visit!</p>
<p><span id="bt1e" title="Click to view full content"><strong>Bruno Uzzan: Yeah sure sure sure. I mean if you want to go. You wonâ€™t have access to all the research. But if you want to go out and meet all the team please do.</strong></span></p>
<p><strong>Tish Shute:</strong> Iâ€™d love to.</p>
<p><strong> Bruno Uzzan: No problem. Shoot me an Email you and I will introduce you to Eric Gehl, COO, he is the COO of the French team. And he can definitely take care of that. </strong></p>
<p><strong>Tish Shute:</strong> That would be fun. Thank you!</p>
<p>Recently, AR browser applications have really caught the imagination of the web community, eg., Layar and Wikitude?Â  Where do you think the most important market for AR is at the moment<span id="k6fx" title="Click to view full content">, entertainment,Â  green tech, business, education?</span></p>
<p><strong>Bruno Uzzan: I think that all that you mention will be important. The first one that did grab my attention is entertainment particularly dual marketing, because they always searching for new ways to interact with players or the consumers.Â  But itâ€™s just the tip of the iceberg, you know, I mean medical applications could be huge using augmented reality. Education, and edutainment is definitely using more and more augmented reality components.Â  And I will just be submitting with big companies â€“ that are considering using augmentation for education. Museums are very important too. Also augmentation as a kind of free sales tool, you know there are so many applications, design, architecture &#8211; so many directions that itâ€™s hard to say today which one will take the lead.</strong></p>
<p><strong>But I do believe that on the short term the ones that are really really moving fast are the entertainment business and the digital marketing business. </strong></p>
<p><strong>Tish Shute:</strong> What do you think are the biggest shortcomings with current augmented reality and what are the obstacles that no one has solved yet?</p>
<p><strong>Bruno Uzzan: I think the cell phone is not fully ready for augmented reality â€“ a lot of people are working on that but there are still a lot of constraints to get the augmented reality working on a cell phone and I think that from what I heard a lot of manufacturers and a lot of companies are working from direction that are going to help us a lot to develop some great cell phone applications.</strong></p>
<p><strong>And I think thatâ€™s one of the biggest part of the game. All the applications that you see on cell phones so far are just gimmicks â€“ the next big key is how to transform some gimmick cell phone application to a real, industrial, robust application that&#8217;s going to work on a cell phone. So I think thatâ€™s a big challenge for this year. </strong></p>
<p><strong></p>
<p>Most of what we see now is just matching and overlaying some 2d components in a video. This is not what I call AR.Â  Youâ€™re far away â€“ with this kind of application, you are far away from doing the registration that we need to do â€“ you canâ€™t do it. So here&#8217;s the challenge: &#8220;how can you get a Topps is an application working on cell phone. Thatâ€™s the big challengeÂ  How we can make that work!&#8221;</strong> <strong> You can&#8217;t today get a real AR Topps application working on cell phone because there&#8217;s no cell phoneÂ  thatâ€™s actually ready. But we are working on it and the first one that can make that work, itâ€™s going to be huge.</strong></p>
<p><span id="b9-2" title="Click to view full content"><strong>When you are working with good AR components you need a lot of CPU and GPU programs. So today new cell phone have started to be more and more ready for augmented reality but you need a really good cell phone to make it work. You canâ€™t choose an old cell phone to make it work because you have some recognition, you have some tracking, you have some rendering, so you canâ€™t choose a Nokia cell phone two years old to make that work. For sure the newest iPhone is the one that can make it work, but thatâ€™s it for now. There is a lot of research â€“ from large cell phone companies â€“ to get more CPU and GPU into their cell phone.Â  But so far we are also waiting for these devices to be released to consumers.</strong></span></p>
<p><strong>Tish Shute: </strong>And the current economic climate has put a damper on MIDs hasn&#8217;t it. But who can tell? It depends what price points some new MID came out at right?</p>
<p><strong></p>
<p>Bruno Uzzan: Correct.</strong></p>
<p><strong>Tish Shute:</strong> Yes,I agree. But basically whatâ€™s interesting, the interesting thing is, the iPhone can deliver so much of what is necessary and even if Apple hasn&#8217;t given access to the full power of the iphone to AR developers yet, there is really no going back now &#8211; the mobile augmented reality cat is out of the bag!</p>
<p><strong>Bruno Uzzan: Youâ€™re right, youâ€™re fully right. </strong></p>
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		<title>Mobile Augmented Reality and Mirror Worlds: Talking with Blair MacIntyre</title>
		<link>https://www.ugotrade.com/2009/06/12/mobile-augmented-reality-and-mirror-worlds-talking-with-blair-macintyre/</link>
		<comments>https://www.ugotrade.com/2009/06/12/mobile-augmented-reality-and-mirror-worlds-talking-with-blair-macintyre/#comments</comments>
		<pubDate>Fri, 12 Jun 2009 05:07:01 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[Ambient Devices]]></category>
		<category><![CDATA[Ambient Displays]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Instrumenting the World]]></category>
		<category><![CDATA[internet of things]]></category>
		<category><![CDATA[mirror worlds]]></category>
		<category><![CDATA[Mixed Reality]]></category>
		<category><![CDATA[MMOGs]]></category>
		<category><![CDATA[mobile meets social]]></category>
		<category><![CDATA[new urbanism]]></category>
		<category><![CDATA[online privacy]]></category>
		<category><![CDATA[Smart Planet]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[ubiquitous computing]]></category>
		<category><![CDATA[Virtual Realities]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Web 2.0]]></category>
		<category><![CDATA[Web Meets World]]></category>
		<category><![CDATA[3D mirror world]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Android and augmented reality]]></category>
		<category><![CDATA[ARhrrrr]]></category>
		<category><![CDATA[Art of Defense]]></category>
		<category><![CDATA[augmented reality on the gphone]]></category>
		<category><![CDATA[augmented reality on the iphone]]></category>
		<category><![CDATA[augmented reality shooter games]]></category>
		<category><![CDATA[Aware Home Research]]></category>
		<category><![CDATA[Blair Macintyre]]></category>
		<category><![CDATA[Bragfish]]></category>
		<category><![CDATA[Dark Star]]></category>
		<category><![CDATA[geolocation]]></category>
		<category><![CDATA[geotagging]]></category>
		<category><![CDATA[google earth]]></category>
		<category><![CDATA[handheld AR games]]></category>
		<category><![CDATA[handheld augmented reality]]></category>
		<category><![CDATA[Immersive augmented reality]]></category>
		<category><![CDATA[Information Landscapes]]></category>
		<category><![CDATA[instrumented homes]]></category>
		<category><![CDATA[instrumented world]]></category>
		<category><![CDATA[iphone 3Gs]]></category>
		<category><![CDATA[iphone games]]></category>
		<category><![CDATA[ISMAR]]></category>
		<category><![CDATA[ISMAR 2009]]></category>
		<category><![CDATA[location aware applications]]></category>
		<category><![CDATA[minimally immersive augmented reality]]></category>
		<category><![CDATA[MMO of the real world]]></category>
		<category><![CDATA[mobile augmented reality]]></category>
		<category><![CDATA[MS Virtual Earth]]></category>
		<category><![CDATA[NVidia Tegra devkits]]></category>
		<category><![CDATA[Open Sim]]></category>
		<category><![CDATA[OpenSim and Augmented Reality]]></category>
		<category><![CDATA[Ori Inbar]]></category>
		<category><![CDATA[outdoor tracking and markerless AR]]></category>
		<category><![CDATA[parallel mirror worlds]]></category>
		<category><![CDATA[persistent immersive mirror worlds]]></category>
		<category><![CDATA[photosynth]]></category>
		<category><![CDATA[Sun's Wonderland]]></category>
		<category><![CDATA[Texas Instrument's OMAP3 devkits]]></category>
		<category><![CDATA[the shape of alpha]]></category>
		<category><![CDATA[ubicomp]]></category>
		<category><![CDATA[Unity3D]]></category>
		<category><![CDATA[Unity3D and Augmented Reality]]></category>
		<category><![CDATA[virtual pets]]></category>
		<category><![CDATA[Wikitude]]></category>

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		<description><![CDATA[Blair MacIntyre is one of the original pioneers ofÂ  augmented reality and an extraordinary amount of creative work is coming out of his Augmented Environments Laboratory at Georgia Tech &#8211; see YouTube videos here.Â  The screenshot below is from, ARhrrrr, a very impressive augmented reality shooter game created at Georgia Tech Augmented Environments Lab and [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/06/arf.jpg"></a></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/06/arf2.jpg"><img class="alignnone size-full wp-image-3732" title="arf2" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/06/arf2.jpg" alt="arf2" width="259" height="239" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/06/droppedimage1.jpg"><img class="alignnone size-full wp-image-3725" title="droppedimage1" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/06/droppedimage1.jpg" alt="droppedimage1" width="271" height="240" /></a></p>
<p><a href="http://www.cc.gatech.edu/~blair/home.html" target="_blank">Blair MacIntyre</a> is one of the original pioneers ofÂ  augmented reality and an extraordinary amount of creative work is coming out of his <a href="http://www.cc.gatech.edu/ael/" target="_blank">Augmented Environments Laboratory</a> at Georgia Tech &#8211; see <a href="http://www.youtube.com/user/AELatGT" target="_blank">YouTube videos here</a>.Â  The screenshot below is from, <strong>ARhrrrr</strong>, a very impressive augmented reality shooter game created at Georgia Tech <span class="description">Augmented Environments Lab </span>and <span class="description"> Savannah College of Art and Design, </span>(SCAD- Atlanta), and produced  on the <strong>NVidia Tegra devkits</strong> &#8211; <a href="http://www.youtube.com/watch?v=cNu4CluFOcw" target="_blank">watch the demo here</a>.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/06/picture-63.png"><img class="alignnone size-medium wp-image-3799" title="picture-63" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/06/picture-63-300x169.png" alt="picture-63" width="300" height="169" /></a></p>
<p>Blair has spent much of his career working on immersive augmented reality and more recently the integration of augmented reality with mirror worlds. Blair explains:</p>
<p><strong>&#8220;</strong><strong>I am interested in the intersection of mobile devices &#8211; whether they are head mounts or handhelds &#8211; and parallel mirror worlds&#8230;I think that parallel mirror worlds are a direct manifestation of the intersection of the virtual world we now live in (the web) and geotagging. Â As more and more information is tied to place, and as more of our searching become place-based, we will want to do those searches about places we are not at. Â A 3D mirror world may provide one interface to that data. Â Want to plan your trip to London; Â go their virtually and look around, see what is there (both physically and virtually), teleport between areas you want to learn about, and so on. Â More interestingly, talk to people who are there now, and retrieve your location-based notes when you are on your trip.&#8221;</strong></p>
<p>But, at a time when many augmented reality developers are focusing on AR apps for smart phones, including Blair (the picture on left opening this post is Blair&#8217;s augmented reality <a href="http://www.youtube.com/watch?v=_0bitKDKdg0&amp;feature=channel_page" target="_blank">iphone app ARf)</a>, I was interested in finding out from Blair what the state of play was for the real deal Rainbow&#8217;s End style AR, as well as the potential he sees in smart phones to mediate meaningful AR experiences.</p>
<p>There is enormous amount ofÂ  innovation in mapping our world, see my post, <a href="http://www.ugotrade.com/2009/06/02/location-becomes-oxygen-at-where-20-wherecamp/" target="_blank">&#8220;Location Becomes Oxygen at Where 2.0 and WhereCamp,</a>&#8221; andÂ  <a href="http://gamesalfresco.com/2009/05/26/where-2-0-the-world-is-mapped-now-use-it-to-augmented-our-reality/" target="_blank">Ori Inbar&#8217;sÂ  Where 2.0. conference roundup. </a>But as Ori notes, to move augmented reality forward:</p>
<p><strong>My point is not a shocker: all we need is to tap into this information and bring it, in context, into peopleâ€™s field of view.</strong></p>
<p>And this is what Blair MacIntyre&#8217;s work is all about.</p>
<h3>Talking With Blair MacIntyre</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/06/picture-62.png"><img class="alignnone size-medium wp-image-3728" title="picture-62" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/06/picture-62-300x257.png" alt="picture-62" width="300" height="257" /></a></p>
<p><strong>Tish Shute:</strong> There do seem to be broader implications to augmented reality today than when this term was first coined. I am interested to have your perspective on how augmented reality may go beyond some of our early definitions?</p>
<p><strong>Blair MacIntyre: I still think the original definition of the term is useful: Â media (typically graphics) tightly registered (aligned) with the physical world, in real time. Â Many people talk about many things that relate virtual worlds to places, spaces, objects and people. Â There is room for many of them, and they don&#8217;t all have to &#8220;be&#8221; augmented reality. Â I like using Milgram&#8217;s definition of Mixed Reality as everything from the physical world (at one end) to the virtual world at the other; Â it&#8217;s a spectrum, and augmented reality just sits at one point.</strong></p>
<p><strong>The reason I like the old definition is I believe there is something special about graphics that are tightly, rigidly aligned with the physical world. Â When things appear to stick to the world, and an obviously identifiable location, people can start leveraging their natural perceptual, physical and social abilities and interact with the mixed world as they do the physical world. Â We&#8217;ve found this with the two studies we&#8217;ve done of tabletop AR games (<a href="http://www.augmentedenvironments.org/lab/research/handheld-ar/artofdefense/" target="_blank">Art of Defense</a> and </strong><a href="http://www.augmentedenvironments.org/lab/research/handheld-ar/artofdefense/" target="_blank"><strong></strong></a><strong><a href="http://www.youtube.com/watch?v=w3iBrj_zfTM&amp;feature=channel_page" target="_blank">Bragfish</a></strong><strong>); Â one key to those games is that the graphics were tightly aligned with identifiable landmarks in the physical world (gameboard).</strong></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/06/aod-sandbox-video-15.png"><img class="alignnone size-medium wp-image-3729" title="aod-sandbox-video-15" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/06/aod-sandbox-video-15-300x225.png" alt="aod-sandbox-video-15" width="300" height="225" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/06/imgp0782-2.jpg"><img class="alignnone size-medium wp-image-3782" title="imgp0782-2" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/06/imgp0782-2-300x225.jpg" alt="imgp0782-2" width="300" height="225" /></a></p>
<p><em><a href="http://www.augmentedenvironments.org/lab/research/handheld-ar/artofdefense/" target="_blank">Art of Defense</a> (pic on left) <a href="http://www.youtube.com/watch?v=w3iBrj_zfTM&amp;feature=channel_page" target="_blank">Bragfish</a> (pic on right)<br />
</em></p>
<p><strong>Tish:</strong> I know that you are involved with <a id="b-c6" title="ISMAR 2009" href="http://www.ismar09.org/" target="_blank">ISMAR 2009</a> which is the key US augmented reality conference.Â  What do you think will be the hot themes, applications, innovations at this year&#8217;s conference? Do you think this will be the year that AR really breaks out of eye candy into truly useful and sustained experiences?</p>
<p><strong>Blair:  Unfortunately, I won&#8217;t be involved this year. Â I was supposed to be helping run the technical program, as well as the art/media program, but sickness in my family prevented me from having the time, so I am not helping this year.</strong></p>
<p><strong>First, I would not agree with the implication of the last question &#8212; I don&#8217;t think AR has just been eye candy up to now. Â I do agree that the &#8220;high profile&#8221; uses of it have largely been that, which is mostly because of the limits of the technology. Â I don&#8217;t think we&#8217;ll see huge changes in that regard by ISMAR this year. Â However, we will hopefully see a mixing of communities that hasn&#8217;t happened at ISMAR before, and I do believe that this year (independent of ISMAR) we will see more and more AR apps. Â Whether they go beyond eye candy is still a question. Â I&#8217;m hoping that some folks (including myself and other ISMAR folks!) will help push AR in new directions. Â But I also expect many folks new to ISMAR and AR to play a big role, because it is this new blood, especially those folks with real problems to solve, new art and game ideas, and a fresh perspective, that will open new doors.</strong></p>
<p><strong>Tish:</strong> You have been working on integrating augmented reality with virtual worlds. You mentioned that the way you use <a href="https://lg3d-wonderland.dev.java.net/" target="_blank">Sun&#8217;s Wonderland</a> is really about pulling the virtual world into the real world, i.e., Wonderland, &#8220;is just a place to put data.&#8221;Â  How is your use of the persistent virtual space different from what we have become accustomed to call virtual worlds?</p>
<p><strong>Blair: The approach we are taking in our project at Georgia Tech is to use the virtual world as the central hub of the information space, and allow the virtual world to be the element that enables distributed workers to collaborate more smoothly. Â This is work we are doing with Sun and Steelcase (and the NSF), and is an outgrowth of a project (the InSpace project) that&#8217;s been going on for a few years.</strong></p>
<p><strong>What we are trying to do is use mixed reality and ubicomp techniques to pull as much of the physical activity into the virtual world, and then reflect that activity back out to the different participants as best suits their situation. Â So, folks in highly instrumented team rooms will collaborate in one way, and their activity will be reflected in the virtual world; Â remote participants (e.g., those at home, or in a cafe or hotel) may control their virtual presence in different ways, but the presence of all participants will be reflected back out to the other sides in analogous ways. Â We may see ghosts of participants at the interactive displays, or hear their voices in 3D space around us; Â everyone will hopefully be able to manipulate content on all displays and tell who is making those changes.</strong></p>
<p><strong>A secondary benefit, I hope, is that by putting the data in the virtual world and making that the place that gives you more powerful and flexible access to the data (e.g., by leveraging space and giving access to history), distributed teams will begin to have the virtual space become a place they go to work, bump into each other and have those casual contacts co-located workers take for granted.</strong></p>
<p><strong><br />
</strong></p>
<h3><strong>Creating the Information Landscape of the Future</strong></h3>
<p><strong></strong></p>
<p><strong>Tish: </strong>At the end of <a href="http://www.ugotrade.com/2009/05/06/composing-reality-and-bringing-games-into-life-talking-with-ori-inbar-about-mobile-augmented-reality/" target="_blank">my interview with Ori Inbar</a> he said, in order to have a ubiquitous experience <em>&#8220;youâ€™ll need to 3d map the world. Google earth like apps are going to help but it is not going to be sufficient. So letâ€™s leverage people. Google became successful in part by making people work with them.Â  Each time you create a link from your blog to my blog their search engines learn from it.Â  So letâ€™s find ways to make people create information that can be used for AR.&#8221;</em> What ways do you think people can create information that can be used for AR?</p>
<p><strong>Blair: I think the big part of that is the creation of models and environments, the necessary &#8220;baseline&#8221; for specifying experiences. Â Google and Microsoft are clearly working toward this; Â recent videos from Microsoft show them starting to move the photosynth work toward Virtual Earth. Â Similarly, I came across a page where people are finally starting to mine geotagged Flickr [see my post, <a href="http://www.ugotrade.com/2009/06/02/location-becomes-oxygen-at-where-20-wherecamp/" target="_blank">&#8220;Location Becomes Oxygen,&#8221;</a> and <a href="http://www.ugotrade.com/2009/05/17/creating-the-information-landscapes-of-the-future-locative-media-and-the-shape-of-alpha/" target="_blank">here</a> for more on the <a href="http://code.flickr.com/blog/2008/10/30/the-shape-of-alpha/" target="_blank">â€œThe Shape of Alphaâ€</a></strong><strong> project from Flickr]Â  images to create models. Â It&#8217;s that kind of thing that will be useful first; Â using the data we all create to enable modeling and (eventually) vision-based tracking in the real world.</strong></p>
<p><strong>After that, it&#8217;s a matter of time till more of what we &#8220;create&#8221; (e.g., Tweets and blog posts and so on) are all geo-referenced; Â these will become the information landscape of the future, the kinds of things people think about when they read &#8220;Rainbow&#8217;s End&#8221;. Â  The big problem will be filtering, searching and sorting. Â And, of course, safety and security.</strong></p>
<p><strong>Tish: </strong>You are working with <a href="http://unity3d.com/" target="_blank">Unity3D</a> to research the integration of mobile location based AR with persistent mirror world like spaces.Â  What has attracted you to Unity? What is the difference between this and your Wonderland project? I know you mentioned. you will be using head-mounted displays are part of this Unity project. What are your goals for this project?</p>
<p><strong>Blair:</strong> <strong>We started to use <a href="http://unity3d.com/" target="_blank">Unity3D</a> because it gave us what we wanted in a game engine. Â Most importantly, it&#8217;s very open and let us trivially expose AR technologies into the editor. Â Similarly, it can target the iPhone, so we can begin to work with it on that platform, too. Â The biggest problem with creating compelling experiences is content; Â and a show stopper for creating content is not getting it into your engine. Â Unity has a nice content workflow.</strong></p>
<p><strong>Unity3D is a front end engine, for creating the game; Â Wonderland is both a front end, and a backend. Â We are actually looking into using the Wonderland backend with Unity as well. Â Wonderland also has growing support for doing &#8220;real work&#8221; in a virtual world, which is key to our other projects.</strong></p>
<p><strong>Eventually, we&#8217;ll be using HMD&#8217;s. Â The goal for the Unity3D project, initially, was to explore what you can do with an AR/VR mirror-world; this is a project are working on with Alcatel-Lucent, and demo&#8217;d at CTIA this year. Â It&#8217;s continuing to grow, though, and now includes a number of our projects, including some work on mobile social AR and soon, some performance and experience design projects in the area of AR ARG&#8217;s. Â It&#8217;s really quite interesting to imagine what you can do when you have an &#8220;MMO of the real world&#8221; (which we now have for part of campus) that supports both VR-style desktop access simultaneously with mobile AR access.</strong></p>
<p><strong>Tish: </strong>Have you taken another look at <a href="http://opensimulator.org/wiki/Main_Page" target="_blank">OpenSim</a> as a possible backend for augmented reality?Â  Recently I talked to David Levine, IBM and he is thinking about some possibilities to optimize OpenSim to dynamically load a large amount of objects at once (i.e how fast OpenSim can bulk load into an existing sim) and make it better suited to augmented reality/mirror world type projects.</p>
<p><strong>Blair: I haven&#8217;t looked at OpenSim recently. Â We will probably look at it this summer.</strong></p>
<p><strong>Tish:</strong> Why did you select Unity as a good client for augmented reality?</p>
<p><strong>Blair: Unity is a 3D game authoring environment so at some level it is no different from using Ogre, if all the associated stuff was just as well done. It has integrated physics, scripting, debugging, etc. &#8211; you can write code in javascript or C# or whatever. Â  It has a good content pipeline, as well, and supports a range of platforms.</strong></p>
<p><strong>It has simple networking built in, so multiple unity engines can talk to each other but it is not a virtual world platform out of the box &#8211; there is no back end &#8230;</strong></p>
<p><strong>Tish: </strong>Someone described Unity to me as a great client waiting for a great backend? So what are you going to use as a back end?</p>
<p><strong>Blair: There is no real processing except in the client right now.Â  We will eventually have to create a back end.Â  We are thinking of using Dark Star because someone on the Sun Wonderland community forums has already built a set of scripts connecting Unity to Darkstar.</strong></p>
<p><strong>But for us, we are not proposing right now to build a real product.Â  This is research to demonstrate what you could do if you actually had the back end.</strong></p>
<p><strong>Tish:</strong> What are the most important aspects of the backend from your POV?</p>
<p><strong>Blair: We want to simulate a variety of the interesting aspects of the back end.Â  So I very much care about notions of privacy and security and how these sorts of AR/VR Mirror Worlds would work in practice.Â  But I care about how those things as they impact user experience, not really about how we would really implement them.</strong></p>
<p><strong>Tish:</strong> So looking at some of the big problems from the perspective of user experience? Are we are going to go through the same growing pains that the web and VWs have seen, for example, will we have to type in passwords to get into everyone&#8217;s little worlds&#8230;.</p>
<p><strong>Blair: Well you know the SciFi background to this, you&#8217;ve mentioned it in other posts on your blog. Â Because when you look at the Rainbow&#8217;s End model where you have security certificates flying around, that is in effect what cookies and so on are now.Â  You can authenticate yourself once and then have those certificates hang around. So you can easily imagine how it could be done.Â  But the big question is how does that change user experience.Â  There are all kinds of things that start coming into play &#8211; like what happens if nearby people see different things &#8211; it goes on and on!</strong></p>
<p><strong>Tish:</strong> Sounds Like this is very valuable research.Â  It seems to me that there will be a lot of investment soon in putting the pieces together to do location based markerless AR and it would be nice if we knew more about it from the user experience POV.</p>
<p>Isn&#8217;t it vital for a productive intersection between mobile AR and persistent mirror world spaces for us to have markerless AR?Â  Aren&#8217;t we right at the beginning of people really saying yeah markerless AR is doable now? But it seems to me not many people researching or working on fully immersive AR and its integration with mirror worlds?</p>
<p><strong>Blair: I think some of the AR community is thinking about this. There&#8217;s probably people who are doing stuff in some other non technical communities. It wouldn&#8217;t surprise me to find out that people in the digital performance or ARS electronica world who are thinking a little bit about these sorts of things. Although not necessarily at the level of actually trying to build it, because they probably can&#8217;t right now. Â But experimenting with the precursors. Â My colleagues in digital media like to point out that this is often the purpose of digital art, to point out new directions and push the boundaries.</strong></p>
<p><strong>Obviously Science Fiction has explored the possibilities because that is what Rainbow&#8217;s End and the Matrix were all about.</strong></p>
<p><strong>Tish:</strong> and <a href="http://en.wikipedia.org/wiki/Denn%C5%8D_Coil" target="_blank">Denno Coil</a>&#8230;</p>
<p><strong>Blair: There has been some research &#8211; people like my adviser Steve Feiner up at Columbia, Mark Billinghurst in New Zealand, myself and people at Graz University in Austria .Â  But partly it has been so hard to do mobile AR up to now &#8211; so many people mock head worn displays and can&#8217;t get past current technology &#8211; you have hadÂ  to be willing to ignore the bulky back packs and cables and batteries and so on.Â  That is changing which is good.</strong></p>
<p><strong>My current response to the anti-head-mounted display people is if 5 years ago you told me you told me that fabulously dressed people who care about their looks and wear stylish clothes would have had big things hanging from their ears that blink bright blue light, so they could talk on the phone, many of us would have said you were crazy, because it would be ugly and so on.Â  But because there is an intersection of demonstrable need and benefit&#8230;Bluetooth headsets are really useful and the sort of early gestalt feeling that grew up around them &#8211; that people who use them are so important that they always have to be in touch, they wear these things &#8211; so people accept them.</strong></p>
<p><strong>It will likely be a similar thing with head mounted displays. And I don&#8217;t know if it will be that people wearing them so that they can read their mail while driving, god forbid. But it will be something.Â  And when we get the 2nd generation of the wrap glasses that look more like sun glasses and are not bulky and so on, we will have the potential for them catching on because you will look at them and you will think that the person is wearing because they are doing x&#8230;</strong></p>
<p><strong>X might be surfing a virtual world or reading their email or keeping in touch, or being aware. It will happen. But they have to get unbulky enough and there has to be moreÂ  than one important application, not just watching TV.</strong></p>
<p><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/06/karmablair-fix.jpg"><img class="alignnone size-medium wp-image-3787" title="karmablair-fix" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/06/karmablair-fix-300x227.jpg" alt="karmablair-fix" width="300" height="227" /></a><br />
</strong></p>
<p><em>Picture above showsÂ  an outside view of the KARMA AR system; Â the knowledge based maintenance system Blair built in his first year of grad school (<strong>&#8220;first AR system Steve Feiner, Doree Seligmann, and I worked on&#8221;</strong>).Â  Blair noted, &#8220;<strong>The Communications of the ACM paper on it (from 1993) is a pretty widely cited AR paper.&#8221;</strong></em></p>
<p><strong>Tish:</strong> I think the need forÂ  full on transparent, immersive, wraparound, Gucci stylish eyewear with a decent field of view are the elephant in the room in terms of realizing the full potential of augmented reality.Â  There are a few new players in the field <a href="http://www.sbglabs.com/" target="_blank">Digilens</a>,Â  <a href="http://www.vuzix.com/home/index.html" target="_blank">Vuzix</a>, others?Â  What is the progress in this area and what do you hope for in terms of near term solutions?</p>
<p><strong>Blair: I agree with that sentiment. Â I think that, in the near term, there is a lot we can do with handhelds, as we&#8217;ve been doing in the lab. Â However, because it&#8217;s awkward and tiring to hold up a device, even a small one, for any length of time, handhelds will only be good for &#8220;focused&#8221; uses of AR. Â Such as the table-top games we&#8217;ve been doing, or the constellation viewing app that I heard came our recently for the Android G1. Â I don&#8217;t even see something like Wikitude as that compelling (beyond the &#8220;gee wiz&#8221; factor) for a handheld form factor. Â  Many proposed AR apps only really become compelling when users have constant awareness of them, and that requires a see-through head-worn display.</strong></p>
<p><strong>I&#8217;ve seen the mockups of the Vuzix ones; Â they seem pretty interesting, and are getting to were early adopters could use them (they will be cheap enough, and will hopefully be good enough). Â Microvision&#8217;s virtual retinal display is also promising; Â the contact lens displays will be the most interesting, if anyone can ever make them work. Â  I don&#8217;t know of anything else out there.</strong></p>
<p><strong><br />
</strong></p>
<h3><strong>&#8220;its not really a killer app you care about, it is the killer existence that all of the technology and small applications taken together facilitate&#8221;</strong></h3>
<p><strong></strong></p>
<p><strong>Tish:</strong> While location based services are accepted now and people are understanding that it is something that opens up a new relationship to everything, we still haven&#8217;t found the experience that will get everyone holding up their mobile devices?</p>
<p><strong>Blair: Well that is actually the killer problem. Â Gregory Abowd is one of my colleagues who does ubiquitous computing research here at Tech. Â  Way back when we started the Aware Home project (<a href="http://www.awarehome.gatech.edu/">Aware Home Research Institute at Georgia Tech</a>) when I first got here about ten years ago, there was always this question of what is the killer app.Â  So Gregory comment in a meeting once that its not really a killer app you care about, it is the killer existence that all of the technology and small applications taken together facilitate. It is not that any one of these AR demos we see right, whether it is seeing your photos in the world or whatever, is important. Its that when taken together, there is enough of a benefit that you would use the whole environment.</strong></p>
<p><strong>In the original context we were talking about an instrumented home, but it is the same thing here with AR.</strong></p>
<p><strong>The problem with the mobile phone as a AR device is that problem of awareness. If I have a head mount on and I walk down the street and there is bunch of probably-not-useful-but-potentially-useful information floating by me, that&#8217;s a good thing, because I may see something that is useful or makes me think of something else.Â  But if I have to hold up my phone to see if something might be interesting nearby, I will never hold up my phone because at the time there is a high probability that there won&#8217;t be anything particularly important there.Â  You might imagine you can get around this by using alerts or something like that, but then you overload whatever alert channel you use. Â For example, I forward maybe 5 or 6Â  people&#8217;s updates from Facebook to my phone &#8211; started with my wife, a few friends, my brother, and the net result of that is I never get SMSs&#8217; anymore because when my phone buzzes, usually I ignore it because it is probably just somebody&#8217;s random Facebook update. So if we start overloading channels like that with &#8220;oh there might be something useful here in the real world, if you pick up the phone and look through it you will see it &#8230; and I will buzz you.&#8221; PeopleÂ  just start ignoring the buzzes.</strong></p>
<p><strong>So it is a very hard problem if you think about the kinds of applications that people always imagine with global AR &#8212; names over peoples heads and other random information floating in the world &#8212; until you have a head mount and all that information is around you all the time. That is when those sort of applications will actually happen.</strong></p>
<p><strong>Tish:</strong> <a href="http://curiousraven.squarespace.com/" target="_blank">Robert Rice</a> notes: <strong>&#8220;AR is inherently about who YOU are, WHERE you are, WHAT you are doing, WHAT is around you, et</strong><em><strong>c.&#8221; </strong></em>(see my interview with Robert,<em> </em><a href="http://www.ugotrade.com/2009/01/17/is-it-%E2%80%9Comg-finally%E2%80%9D-for-augmented-reality-interview-with-robert-rice/" target="_blank">&#8220;Is it &#8216;OMG Finally&#8217; for Augmented Reality?</a>)<em>. </em>And I think the iphone experience has laid the foundation for the increasing desire to experience the network wherever we are &#8211; and not be stuck behind a pc.Â  We cannot perhaps do all we want to do yet. But even in the range of things we can do know, we are not even sure exactly what it is we want to do where yet is it?</p>
<p><strong><br />
</strong></p>
<h3><strong>&#8220;imagine your iphone Facebook client supports AR and that all data on Facebook might be georeferenced &#8211; pictures, status updates etc&#8230;&#8230;.&#8221;</strong></h3>
<p><strong></strong></p>
<p><strong>Blair: Yes that is a huge problem. I have been lucky to be able to teach two fun classes this year that let the students and I start to explore some of the potential that handheld AR might bring. Â Last fall I taught a handheld AR game design class &#8212; coordinated with a class at the Savanna College of Art and Design&#8217;s Atlanta campus &#8212; and we had the students build a sequence of prototype handheld AR games, which was a lot of fun. Â  This spring I taught a mixed reality/augmented reality design class with Jay Bolter (a professor in the School of Literature, Communication, and Culture here at GT). Â Jay and I have been teaching this class off and on for about 9 years; this semester we decided to say to the students &#8220;imagine your iphone Facebook client supports AR and that all data on Facebook might be georeferenced &#8211; pictures, status updates etc&#8230;&#8230;.&#8221; and have them do projects aimed at such an environment.</strong></p>
<p><strong>Tish: </strong>Not many of our favorite social media today have much sense of location do they? But FlickrÂ  areÂ  utilizing the geo-referenced pictures to create vernacular maps&#8230;..The Shape of Alpha</p>
<p><strong>Blair:Yes that is because lots of cameras put geo location data into the exif data so they can extract it&#8230;</strong></p>
<p><strong>Some mobile Twitter clients like the one I use in my iphone will let you add your location.Â  But in general Facebook and other sites don&#8217;t have any notion of location. But if you look at all the things people do in Facebook, such as sending gifts and other games, its easy to imagine what these might look like with geo-reference data. Â So, the high level project for the class is the groups have to design experiences people might have using mobile AR Facebook. Â We told them to assume Facebook as it stands now, but add geolocation and AR to the client. Â The class boiled down to &#8220;What would you imagine people doing?&#8221; So it has been kind of fun.</strong></p>
<p><strong>And we are using Unity for the class too &#8211; the same infrastructure I am working on in my research linking mobile AR to persistent immersive mirror world type spaces &#8211; and we having the students mock up what a mobile AR Facebook experience would be like.</strong></p>
<p><strong>Tish: </strong>Can you describe some of the ideas you class came up with that you think have potential? I know Ori mentioned that from the games class he liked <a href="http://www.youtube.com/watch?v=Rqcp8hngdBw&amp;feature=channel_page" target="_blank">Candy Wars.</a></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/06/candywars-6.png"><img class="alignnone size-medium wp-image-3693" title="candywars-6" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/06/candywars-6-300x225.png" alt="candywars-6" width="300" height="225" /></a></p>
<p><em>Candy Wars</em></p>
<p><strong>Blair: In the end, they had a nice range of projects in the Spring class. Â One created tag clouds out of status messages over spaces, others looked at analogies to virtual pets and gift giving out in the world, one looked at leveraging geolocation to help with crowd-sourced cultural translation, and three groups did straight-up social games.</strong></p>
<p><strong>[See <a href="http://www.youtube.com/user/AELatGT" target="_blank">all of the projects from the handheld AR games class on YouTube here</a>]</strong></p>
<p><strong><br />
</strong></p>
<h3><strong>iphone, Android, or </strong><strong>NVidia Tegra devkits or the Texas Instrument&#8217;s OMAP3 devkits?</strong></h3>
<p><strong>Tish:</strong> Is anyone in the class working on Android?</p>
<p><strong>Blair: Nobody is using Android because no-one in the class has the phones. We have ATT microcell infrastructure on campus. Â Some ATT people joke that we are better off than them because we have a head office on campus so we can build in the network applications which people even at ATT research can&#8217;t do.Â  But becauseÂ  we have this infrastructure on campus, and a great relationship with ATT and the other sponsors, we have the ability to provision our own phones without having to pay for long-term contracts, which is vital for research and teaching.</strong></p>
<p><strong>Tish:</strong> So does this lock you into the iphone?</p>
<p><strong>Blair: Well the G1 is of course not AT&amp;T but it is GSM so we could probably buy them unlocked and put them on our AT&amp;T network. But the students I work with are much more interested in the iphone right now.</strong></p>
<p><strong>Tish:</strong> Is that because the iphone has the market?</p>
<p><strong>Blair: For me the reason I am not interested in the G1 is because you can&#8217;t do AR on it &#8211; there is <a href="http://www.mobilizy.com/wikitude.php" target="_blank">Wikitude</a> and a few other apps, but it is all hideously slow. Â Worse, because the Java code isn&#8217;t compiled like it would be on the desktop, you can&#8217;t do computer vision with it, so you can&#8217;t do anything particularly interesting on the current commercial G1s.Â  We could probably take the NVidia Tegra devkits or the Texas Instrument&#8217;s OMAP3 devkits (both are chipsets for next gen phones &#8212; high end graphics, fast processing),Â  and install Android on those and we may actually do that yet. Â But, it seems like a lot of work right now, for not much benefit.</strong></p>
<p><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/06/pastedgraphic.jpg"><img class="alignnone size-medium wp-image-3730" title="pastedgraphic" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/06/pastedgraphic-300x166.jpg" alt="pastedgraphic" width="300" height="166" /></a><br />
</strong></p>
<p><em>Augmented Reality shooter game <strong>ARrrrr</strong> from<strong> </strong></em><em>Georgia Tech and SCAD Atlanta on the <strong>NVidia Tegra devkits</strong></em><em> &#8211; <a href="http://www.youtube.com/watch?v=cNu4CluFOcw" target="_blank">watch the demo on YouTube here</a></em><em>. </em><strong> </strong></p>
<p><strong>Tish: </strong>Everyone seems very excited about the iphone OS 3.0 and the addition of compass. Compass is pretty essential for AR right?</p>
<p><strong>Blair: It is necessary if you can&#8217;t do other forms of outdoor tracking, but the problem is that the compass on the G1 isn&#8217;t very good, relatively speaking and the iPhone one probably won&#8217;t be much better. It does not have very high accuracy, nor is it very fast (compared to, say, the high end 3D orientation sensors we use, from Intersense and MotionNode). As far as I can tell, it doesnâ€™t even give full 3D orientation. I donâ€™t have a G1 (although I have pre-ordered an iPhone 3Gs), but people have told me it only has absolute 2D orientation, so you can only line things up if you are careful.Â  Your can&#8217;t look around arbitrarily&#8230;</strong></p>
<p><strong>Tish: </strong>You can&#8217;t sweep your phone?</p>
<p><strong>Blair: You can look left and right, but if it doesn&#8217;t have full 3D orientation, you can&#8217;t go up and down. You can&#8217;t tilt it in weird directions. It is not fast in the form that you would want to look around quickly.Â  So it is nice demo.Â  And it is good for what the Android people use it for which is to let you do your Google street view by looking around, which is actually really useful.</strong></p>
<p><strong>I think there are lots of really useful things you can do with such a compass.</strong></p>
<p><strong>And, it is clear that compass is a necessary feature if we want to do AR. Â It&#8217;s just not sufficient.</strong></p>
<p><strong><br />
</strong></p>
<h3><strong>Outdoor Tracking and Markerless AR<br />
</strong></h3>
<p><strong></strong></p>
<p><strong>Tish:</strong> Isn&#8217;t it essential for markerless AR?  I guess not I just saw this post about <a href="http://artimes.rouli.net/2009/04/srengine-in-english.html" target="_blank">SREngine on Augmented Times</a>!</p>
<p>This wasn&#8217;t up when we spoke so perhaps you have some comments about what it brings to the table?</p>
<p><strong>Blair: Maybe. The folks at Nokia are working on outdoor tracking, they demoed some stuff at ISMAR last year on the N95 handsets that is all image based.Â  We are trying to do some work with them, one of my students is working on it.Â  And probably Microsoft is going to do more on this as well, they had a video up showing that they are also working on vision based techniques.Â  If you give the phone the equivalent of those panoramic Google Street View images (assuming they are up-to-date) and you are standing at the right place, you don&#8217;t really need a compass, you can figure out which way you are looking by looking at the camera video.  Ulrich Neumann (USC) did some work on tracking from panorama&#8217;s years ago, I don&#8217;t know what ever became of it.</strong></p>
<p><strong>Regarding SREngine, that project appears to be a pretty simple first step, but is probably just a demo at this point, and limitations like &#8220;only works on static scenes&#8221; and &#8220;doesn&#8217;t work for simple scenes&#8221; means it&#8217;s probably extracting some simple features out of the image and then matching those to some database. Â The trick would be getting this to work on a large scale, where the world changes a lot. Â  It&#8217;s not obvious how to get there.</strong></p>
<p><strong>Tish:</strong> So forget RFID for AR&#8230;</p>
<p><strong>Blair: RFID is not really useful.</strong></p>
<p><strong>Tish:</strong> not at all?</p>
<p><strong>Blair: RFID is useful for telling you what things are near you.Â  The problem is it doesn&#8217;t give you any directional information &#8211; it just tells you you&#8217;re in range of the tag. So can use it to tell you when you are near a certain product for example.Â  So it is useful in terms of telling you what thing you are near, and then you can load up a vision system or something else that will recognize that thing.</strong></p>
<p><strong>In that way, it could be useful as a good starting point.</strong></p>
<p><strong>Similarly for computer vision, the compass and the gps are very useful for giving you an initial guess at what you may be looking at that can then speed up the rest of the process. Â But, computer vision by itself will not be a complete solution because if I have my panoramic Google Street view (or whatever image database I use for tracking) and you are standing between me and the building -Â  I am not going to see what I expect to see, I am going to see you.</strong></p>
<p><strong>So I think it is all going to be part of one big package &#8211; you are going to see accelerometers, digital compasses, and gps and then combine that with computer vision and other sensors, and then maybe we are going to start getting the things that we have always dreamed about.Â  I like to show <a href="http://mi.eng.cam.ac.uk/~gr281/outdoortracking.html" target="_blank">this video </a>from the U. of Cambridge (work done by Gerhard Reitmayr and Tom Drummond) of an outdoor tracking demo because it gives a sense of what will be possible.Â  Techniques like this will be an ingredient in the future of things.Â  It becomes especially interesting when you have these highly detailed mirror worlds.Â  It is sort of one of those chicken and egg problems where if I have an highly detailed model of the world then techniques like they have can be used to track.Â  But that mirror world needs to be accurate or you can&#8217;t use it for tracking, and why would you create the mirror world if you couldn&#8217;t track?</strong></p>
<p><strong>Tish:</strong> I noticed in your comment to <a href="http://www.ugotrade.com/2009/01/17/is-it-%E2%80%9Comg-finally%E2%80%9D-for-augmented-reality-interview-with-robert-rice/" target="_blank">&#8220;my interview with Robert Rice&#8221;</a> that you said you thought that is was important not to collapse AR into ubicomp &#8211; &#8220;forgetting what originally inspired us about AR&#8221; is, I think if I remember correctly, the suggestion you made. But aren&#8217;t ubiquitous computing and AR basically coextensive?</p>
<p>The <a href="http://www.ugotrade.com/2009/03/18/dematerializing-the-world-shadows-subscriptions-and-things-as-services-talking-with-mike-kuniavsky-at-etech-2009/" target="_blank">vision of ubicomp Mike Kuniavsky describes</a> &#8211; &#8220;sharing data through open APIs and the promise of embedded information processing and networking distributed through the environment&#8221; demonstrates how much can be done with very little processing power.&#8221; In its most immersive form augmented reality requires a lot of processing power. I think we have all become very conscious about trying minimize levels of consumption.Â  Can you explain why you think people shouldn&#8217;t see AR as the Hummer (energy squandering indulgence) of Ubiquitous Computing?</p>
<p><strong>Blair:Â  I think there will be a hierarchy of interfaces. You are going to have the rich Rainbow&#8217;s End like experience &#8211; you are totally submerged in a mixed environment, if you have a head mount on (its not going to be Rainbow&#8217;s End for while) but if you don&#8217;t have the headmount on that information might be available to you other ways, whether it is a 3D overlay using your handheld or just a 2D mashup with Google maps.Â  But there will be some circumstances and people who will want to get the compelling experience you can only get with the headmount.</strong></p>
<p>Tish:Â  Are you doing any research on how all these hierarchies of experiences will fit together &#8211; what aspects of this are you looking at?</p>
<p><strong>Blair: The thing that really needs to happen is you need to have this backend architecture that allows you to collect your data from different sources and aggregate it much like the web. Right now Google Earth and Microsoft&#8217;s Virtual Earth are much like the old pre-web hyper-text systems that were all centralized. And what we really need is to have the web equivalent where Georgia tech can publish their building models and I.B.M. can publish their building models and their campus models, and your client can aggregate them, as opposed to Microsoft or I.B.M. puts their building models into Google Earth and then somehow you get them out with Google&#8217;s google earth browser. That&#8217;s just not going to fly.</strong></p>
<p>Tish: so what does it take then to get us to this backend architecture, because I&#8217;m in total agreement?</p>
<p><strong>Blair: The nice thing about augmented reality versus virtual reality is that you don&#8217;t need everything modeled. You can do interesting AR apps like <a href="http://www.mobilizy.com/wikitude.php" target="_blank">Wikitude</a> with absolutely no world model.</strong></p>
<p><strong>Tish:</strong> So that means we can start with what we have &#8211; utilize cloud services without a full blown backend architecture?</p>
<p><strong>Blair: It may very well be that Google Earth and MS Virtual Earth act as a portal because people go and build models and link them with KML, and they can see them in google earth but they can also download the KML&#8217;s through some some other channel. So it may be that those things end up being something that feeds some of this along. Then people start seeing a benefit to having these highly accurate models so then you start integrating the Microsoft photosynth stuff and leveraging photographs to generate models.</strong></p>
<p><strong>It&#8217;s just keeping up with it and building it in real time is the challenge. A lot of folks think it will be tourist applications where there&#8217;s models of times square and models of central park and models of Notre Dame and the big square around that area in paris and along the river and so on, or the models of Italian and Greek history sites &#8211; the virtual Rome. As those things start happening and people start building onto the edges, and when Microsoft Photosynth and similar technologies become more pervasive you can start building the models of the world in a semi-automated way from photographs and more structured, intentional drive-by&#8217;s and so on. So I think it&#8217;ll just sort of happen. And as long there&#8217;s a way to have the equivalent of Mosaic for AR, the original open source web browser, that allows you to aggregate all these things. It&#8217;s not going to be a Wikitude. It&#8217;s not going to be this thing that lets you get a certain kind of data from a specific source, rather it&#8217;s the browser that allows you to link through into these data sources.</strong></p>
<p><strong>So it&#8217;s that end that interests me. It&#8217;s questions like &#8220;what is the user experience&#8221;, how do we create an interface that allows us to layer all these different kinds of information together such that I can use it for all my things. I imagine that I open up my future iphone and I look through it. The background of the iphone, my screen, is just the camera and it&#8217;s always AR.</strong></p>
<p><strong>I want the camera on my phone to always be on, so it&#8217;s not just that when I hold it a certain way it switches to camera mode, but literally it&#8217;s always in video mode so whenever there&#8217;s an AR thing it&#8217;s just there in the background.</strong></p>
<p><strong>When we can do that I can have little alerts so when I have my phone open I can look around and see it independent of the buttons and things that I&#8217;m tapping and pushing to use the phone. That&#8217;ll be a really a different kind of experience.</strong></p>
<p><strong>Of course it is not known yet if the next gen iphone will have an open video API. Â And of course, the current camera is pretty low quality, so why would they give it an open API until they put in a better camera? Â I am not expecting anything one way or the other until the 3Gs comes out and people start using it.</strong></p>
<p><strong>But there are many things about the iphone 3.0 OS that are hugely important, like the discovery API that allows people to play games with other people nearby, that don&#8217;t have much to do with AR.</strong></p>
<p><strong>Tish:</strong> You have an iphone AR virtual pet application ARf.</p>
<p><a href="http://www.macrumors.com/2009/04/08/video-in-and-magnetometers-could-introduce-interesting-iphone-app-possibilites/" target="_blank">Macrumors wrote it up</a> and suggested that the neg gen iphone will have compass and open video API.Â  What are your plans for ARf?</p>
<p><strong>Blair: ARf is just a demo right now. Â I know what we&#8217;d like to do with it, but it would require tons of work; Â imagine what it would take to do a multiplayer, social version of Nintendogs? Â It&#8217;s not clear what we&#8217;d really learn by doing that, but there are lots of other game ideas we have that we want to explore.</strong></p>
<p><strong>Tish:</strong> I think it was on Twitter where Tim O&#8217;Reilly said, &#8220;saying everything must have a RFID tag is like saying we can&#8217;t recognize each other unless we wear name tags. Look at what&#8217;s happening with speech recognition, image recognition et.al. and tell me you really think we need embedded metadata.&#8221; What would you say to that?</p>
<p><strong>Blair: I think that whatever extra data is there will be used. So if we put machine readable labels on some objects then they&#8217;ll be used if they make the identification and tracking problem easier. But it&#8217;s pretty clear that people are already working on tracking and so on.</strong></p>
<p><strong>A lot of these mobile AR apps are clearly putting ideas in people&#8217;s minds things that won&#8217;t really be doable in the near future. Like being able to look down the aisle of the store and it recognize all of the products. Given the distances and complexity of the scene, the number of pixels devoted to each of those objects, and so on &#8211; you just can&#8217;t recognize things in that context. But if I&#8217;m standing in front of a small set of objects, or looking at one thing, or I&#8217;m standing in front of a building, or if I&#8217;m in the store and because of the location API &#8212; imagine an enhanced location API that can tell me within a few feet where I am, and then combine that with some use of the discovery API that allows the store to tell your device you&#8217;re in the toothpaste section. Now you only have to look for different brands of toothpaste. So now you can recognize the big letters &#8220;Crest&#8221; or whatever. It&#8217;s all about constraining the problem.</strong></p>
<p><strong>That&#8217;s why I like that particular piece of Drummond&#8217;s work, the tracking web site I mentioned above. The general tracking problem of looking around and recognizing objects and tracking is still impossible. But if I know roughly what direction I&#8217;m looking in and I have a good estimate of my position, and I have models of what I should be seeing when I look in that direction, then it becomes a tractable problem. And so it&#8217;s not that a compass and a GPS are 100% necessary. But if you have them it certainly makes things possible that you wouldn&#8217;t otherwise be able to do.</strong></p>
<p><strong>Imagine for exampleÂ  if there&#8217;s a new version of GPS, I just noticed that some of the new satellites going up have this new L5 channel. There&#8217;s the L1 &amp; L2 signalsÂ  that the military and civilian ones use and they added this civilian L5 signal, which should make GPS more accurate. I haven&#8217;t found anything online that says how much more accurate.</strong></p>
<p><strong>But someday, hopefully, all GPS will get to be the quality of survey-grade GPS. Right now, if you get an RTK GPS from one of these companies that make the survey grade GPS systems, they give you position estimates in the range of two centimeters, and update 10 to 20 times a second. When you have that kind of positional accuracy combined with the kind of orientational accuracy you get from the orientation sensors we use in the lab from Intersense and MotionNode, everything is easier because you&#8217;ve pretty much got absolute position. You put that into a phone and now when I look up, it&#8217;s still not perfectly aligned because there will still be errors (especially in orientation, since the compasses are affected by metal and other magnetic noise). But it does mean if you and I are standing 5 feet apart from each other and look at each other, I can pretty much put a little smiley face above your head. Whereas now, with GPS, if I look at you and we&#8217;re 5 feet apart our GPS&#8217;s might think we&#8217;re on the opposite side of each other because they&#8217;re only accurate to two to five meters.</strong></p>
<p><strong>And that depending on the time of day and weather!</strong></p>
<p><strong>Putting RFID tags everywhere is easy; the problem is the readers &#8211; they currently require lots of power and they have a limited range.Â  Sprinkling RFID tags everywhere is fine. But you have to be able to activate those tags and read back the signal.Â  In certain contexts it works.</strong></p>
<p><strong>Tish:</strong> And one final question!Â  What do you think can be done re beginning to think about standards for AR.Â  Is there a meaningful discussion going on yet? Thomas Wrobel left this comment on my blog rcently and I was wondering what your position was on some of the ideas he raises?</p>
<p>Wrobel wrote, <em>&#8220;The AR has to come to the users, they cant keep needing to download unique bits of software for every bit of content! We need an AR Browsing standard that lets users log into an out of channels (like IRC) and toggle them as layers on their visual view (like Photoshop).Channels need to be public or private, hosted online (making them shared spaces) or offline (private spaces). They need to be able to be both open (chat channel) or closed (city map channel) as needed. Created by anyone anywhere. Really IRC itself provides a great starting point. Most data doesn&#8217;t need to be persistent, after all. I look forward too seeing the world though new eyes.I only hope I will be toggling layers rather then alt+tabbing and only seeing one â€œreality additionâ€ at a time.&#8221;<br />
</em></p>
<p><strong>Blair:  I agree with him, in principle. Â But, I&#8217;m not sure there&#8217;s a point yet. Â It can&#8217;t hurt to try, of course, from a research perspective, and I&#8217;m interested in the experience such an infrastructure would enable (as we&#8217;ve talked about already).</strong></p>
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		<title>Creating the Information Landscapes of the Future: Locative Media, Loose Interaction Topologies, and The Shape of Alpha</title>
		<link>https://www.ugotrade.com/2009/05/17/creating-the-information-landscapes-of-the-future-locative-media-and-the-shape-of-alpha/</link>
		<comments>https://www.ugotrade.com/2009/05/17/creating-the-information-landscapes-of-the-future-locative-media-and-the-shape-of-alpha/#comments</comments>
		<pubDate>Sun, 17 May 2009 20:13:49 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[Ambient Devices]]></category>
		<category><![CDATA[Ambient Displays]]></category>
		<category><![CDATA[architecture of participation]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[culture of participation]]></category>
		<category><![CDATA[Instrumenting the World]]></category>
		<category><![CDATA[internet of things]]></category>
		<category><![CDATA[mirror worlds]]></category>
		<category><![CDATA[Mixed Reality]]></category>
		<category><![CDATA[mobile meets social]]></category>
		<category><![CDATA[Mobile Technology]]></category>
		<category><![CDATA[new urbanism]]></category>
		<category><![CDATA[Paticipatory Culture]]></category>
		<category><![CDATA[Smart Planet]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[ubiquitous computing]]></category>
		<category><![CDATA[Virtual Realities]]></category>
		<category><![CDATA[Web 2.0]]></category>
		<category><![CDATA[3D mapping for AR]]></category>
		<category><![CDATA[Aaaron Straup Cope]]></category>
		<category><![CDATA[augmented reality systems]]></category>
		<category><![CDATA[Blair Macintyre]]></category>
		<category><![CDATA[body controllers]]></category>
		<category><![CDATA[community mapping]]></category>
		<category><![CDATA[Etech 2009]]></category>
		<category><![CDATA[experimental human-computer interfaces]]></category>
		<category><![CDATA[flea market mapping]]></category>
		<category><![CDATA[geotagged photos]]></category>
		<category><![CDATA[image recognition]]></category>
		<category><![CDATA[Information Landscapes]]></category>
		<category><![CDATA[information landscapes of the future]]></category>
		<category><![CDATA[information shadows]]></category>
		<category><![CDATA[internet 2.0]]></category>
		<category><![CDATA[ITP Spring Show 2009]]></category>
		<category><![CDATA[jim purbrick]]></category>
		<category><![CDATA[locative media]]></category>
		<category><![CDATA[locative media manifesto]]></category>
		<category><![CDATA[loose interaction topologies]]></category>
		<category><![CDATA[Mike Kuniavsky]]></category>
		<category><![CDATA[mining geotagged photos]]></category>
		<category><![CDATA[Mobile Reality]]></category>
		<category><![CDATA[mud pong]]></category>
		<category><![CDATA[Mud Tub]]></category>
		<category><![CDATA[multi-touch surfaces]]></category>
		<category><![CDATA[Ori Inbar]]></category>
		<category><![CDATA[Robert Rice]]></category>
		<category><![CDATA[S Ring]]></category>
		<category><![CDATA[sensor networks]]></category>
		<category><![CDATA[shapefiles]]></category>
		<category><![CDATA[smart mud]]></category>
		<category><![CDATA[the shape of alpha]]></category>
		<category><![CDATA[Where 2.0]]></category>
		<category><![CDATA[Where Week 2009]]></category>
		<category><![CDATA[WhereCamp]]></category>

		<guid isPermaLink="false">http://www.ugotrade.com/?p=3521</guid>
		<description><![CDATA[I am excited about going to Where Week 2009 &#8211; Where 2.0 and WhereCamp, this week (for more see Brady Forrest&#8217;s post).Â  Where Week will be total immersion for five days in a think tank with creators of the information landscapes of the future. As you know, if you have read my previous post &#8211; [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/looseinteractionphilosophiespost.jpg"><strong></strong></a><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/shapefiles.jpg"><img class="alignnone size-medium wp-image-3533" title="shapefiles" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/shapefiles-150x300.jpg" alt="shapefiles" width="150" height="300" /></a></strong></p>
<p>I am excited about going to <a href="http://radar.oreilly.com/2009/05/where-week-2009.html" target="_blank">Where Week</a><a href="http://radar.oreilly.com/2009/05/where-week-2009.html" target="_blank"> 2009</a> &#8211; <a href="http://en.oreilly.com/where2009/" target="_blank">Where 2.0 </a>and <a href="http://wherecamp2009.eventbrite.com/" target="_blank">WhereCamp,</a> this week (for more <a href="http://radar.oreilly.com/2009/05/where-week-2009.html" target="_blank">see Brady Forrest&#8217;s post</a>).Â  Where Week will be total immersion for five days in a think tank with creators of the information landscapes of the future.</p>
<p>As you know, if you have read <a href="http://www.ugotrade.com/2009/05/06/composing-reality-and-bringing-games-into-life-talking-with-ori-inbar-about-mobile-augmented-reality/" target="_blank">my previous post &#8211; here</a>, I think the <a href="http://en.oreilly.com/where2009/public/schedule/detail/7197" target="_blank">â€œMobile Reality</a>â€ panel is a must.Â  And I have been looking forward to hearing more about <a href="http://code.flickr.com/blog/2008/10/30/the-shape-of-alpha/" target="_blank">The Shape of Alpha</a> from <a href="http://en.oreilly.com/where2009/public/schedule/speaker/43824" target="_blank">Aaron Straup Cope</a>, Flickr, since <a href="http://en.oreilly.com/et2009" target="_blank">Etech 2009</a> when I was introduced to Aaron by <a href="http://www.orangecone.com/" target="_blank">Mike Kuniavsky</a> (see<a href="http://www.ugotrade.com/2009/03/18/dematerializing-the-world-shadows-subscriptions-and-things-as-services-talking-with-mike-kuniavsky-at-etech-2009/" target="_blank"> my interview with Mike Kuniavsky at Etech here</a> and more on Mike&#8217;s concept &#8220;information shadows&#8221; <a href="http://www.orangecone.com/archives/2009/03/etech_2009_the.html">in his Etech talk</a>).</p>
<p>Shape of Alpha is revealing some fascinating possibilities for mining geotagged Flickr images.</p>
<p>As <a href="http://twitter.com/timoreilly/statuses/1777871797" target="_blank">Tim O&#8217;Reilly noted in a tweet</a>, Aaron Straup Cope&#8217;s recent post,<strong> <a href="http://code.flickr.com/blog/2009/05/06/the-absence-and-the-anchor/" target="_blank">The Absence and the Anchor, </a></strong>describes, <strong>&#8220;some of <span class="status-body"><span class="entry-content">the surprising things Flickr is learning about people from geotagged photos.&#8221;</span></span></strong> Aaron&#8217;s post also announces that the &#8220;donut hole shapes&#8221; are available for developers to use with their developer magic via the <a href="http://www.flickr.com/services/api">Flickr API</a>.</p>
<p><strong>&#8220;If the shapefiles themselves are uncharted territory, the donut holes are the fuzzy horizon even further off in the distance. Weâ€™re not really sure where this will take us but weâ€™re pretty sure thereâ€™s something to it all so weâ€™re eager to share it with people and see what they can make of it too.&#8221;</strong></p>
<p>For more on shape files see Aaron&#8217;s blog post about <strong>&#8220;<a href="http://code.flickr.com/blog/2009/01/12/living-in-the-donut-hole/">some experimental work that Iâ€™d been doing with the shapefile data</a> we derive from geotagged photos.&#8221;</strong></p>
<h3>Creating the Information Landscapes of the Future</h3>
<p>I have been thinking and writing a lot about augmented reality lately.Â  And key thought leaders in this space like <a href="http://www.cc.gatech.edu/~blair/home.html" target="_blank">Blair MacIntyre</a>, <a href="http://www.curiousraven.com/" target="_blank">Robert Rice</a><strong> </strong>(<a href="http://www.ugotrade.com/2009/05/06/composing-reality-and-bringing-games-into-life-talking-with-ori-inbar-about-mobile-augmented-reality/" target="_blank">see my interview here</a>),<strong> </strong> and<a href="http://gamesalfresco.com/about/" target="_blank"> Ori Inbar</a> (<a href="http://www.ugotrade.com/2009/05/06/composing-reality-and-bringing-games-into-life-talking-with-ori-inbar-about-mobile-augmented-reality/" target="_blank">see my interview here</a>), have clued me in to how vital it is, for an ubiquitous experience,<strong> </strong>for us to find ways to allow people to fill in the stories that can be used for augmented reality.</p>
<p>As Ori noted in conclusion to our recent conversation:</p>
<p><strong> &#8220;in order to have a ubiquitous experience like <a href="http://www.curiousraven.com/" target="_blank">Robert Rice</a> and others are striving for, youâ€™ll need to 3d map the world. Google earth like apps are going to help but it is not going to be sufficient. So letâ€™s leverage people. Google became successful in part by making people work with them.Â  Each time you create a link from your blog to my blog their search engines learn from it.Â  So letâ€™s find ways to make people create information that can be used for AR.&#8221;</strong></p>
<p><a href="http://jimpurbrick.com/" target="_blank">Jim Purbrick,</a> another key thinker in this area (interview upcoming), also notes:</p>
<p><strong>&#8220;you can imagine a crowd sourced set of hints for any location so, AR knows roughly where it is and can do photosynth style matchingÂ  to find out exactly what it&#8217;s looking at and get the extra data it needs about that thing (humans are really good image recognition systems, and are also pretty good at interfacing with networks) instead of marking up real objects with ids you take pictures of real objects, tag them and then search them based on images from your ar system.&#8221;</strong></p>
<p>Ori Inbar suggested to me an idea that I really liked &#8211; the notion of bread crumbs where, <strong>&#8220;</strong><span class="ru_50CCC5_tx"><strong>You don&#8217;t have a constant view of what is happening when you walk but you get images and text and all sorts of things from people who walked there before &#8211; like breadcrumbs.</strong>&#8220;Â  And as </span><a href="http://www.designundersky.com/dus/2008/10/31/geotagged-photo-cartography.html" target="_blank">Design Under Sky</a> points out about Shape of Alpha:</p>
<p><strong>&#8220;The truly amazing part of this process is how the &#8220;community&#8221; has the authority to provide areas previously unmapped.Â Â By uploadingÂ personal photos ofÂ areas not covered by mapping software, members have theÂ power of further shrinking our world through greater visual access and understanding ofÂ locations one might not be willing or unable to visit.&#8221; </strong></p>
<p><strong><br />
</strong></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/aaronmiketod.jpg"><img class="alignnone size-medium wp-image-3536" title="aaronmiketod" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/aaronmiketod-300x265.jpg" alt="aaronmiketod" width="300" height="265" /></a></p>
<p><em>Aaron Straup Cope, Flickr, Todd E. Kurt, <a href="http://thingm.com/" target="_blank">ThingM</a> and Mike Kuniavsky, <a href="http://thingm.com/" target="_blank">ThingM</a></em></p>
<h3>The Locative Media Manifesto</h3>
<p><a href="http://stamen.com/" target="_blank">@stamen&#8217;s</a> tweet brought AndrÃ© Lemos&#8217; brilliant, thought provoking, &#8221; <a href="http://www.andrelemos.info/2009/05/locative-media-manifesto.html" target="_blank">Locative Media Manifesto</a>,&#8221; to my attention.Â  I am also looking forward to hearing about how old maps &#8220;can shed light on modern geography when placed in counterpoint to the state of art in modern maps from Google or Microsoft&#8221; from <a href="http://en.oreilly.com/where2009/public/schedule/speaker/3486">Michal Migurski</a>, Stamen Design, who will present <a href="http://en.oreilly.com/where2009/public/schedule/detail/7276" target="_blank">Flea Market Mapping</a> at Where 2.0.</p>
<p>AndrÃ© Lemos writes:</p>
<p><strong>&#8220;After uploading to Matrix up there &#8211; Internet 1.0 &#8211; now is the time to &#8220;download cyberspace,&#8221; information about things down here &#8211; Internet 2.0. We are not dealing with what is virtual up there, but of what to do with all this information about things and places down here! How can we relate to things and places? And now that these things and places are provided with digital information and Internet connections? Do we invoke Heidegger and Lefevbre?&#8221;</strong></p>
<p>I will leave it to people smarter than I to invoke Heidegger and Lefevbre as Andre Lemos does so eloquently in Locative Media Manifesto. But by reminding us artists and activists created the term &#8220;locative media&#8221; to &#8220;question the mass use of LBS (location based services) and LBT (location based technologies,&#8221;Â  the manifesto delivers 30 principles to inspire creators of Locative Media and explorers of the,<strong> &#8220;current dimension of cyberculture, comprising the era of &#8220;cyberspace leaking into the real world&#8221; (Russel, 1999); an era of the &#8220;internet of things.&#8221;</strong></p>
<p>I feel well primed for Where Week by my visit to the <a href="http://itp.nyu.edu/sigs/news/itp-spring-show-2009/" target="_blank">ITP Spring Show, 2009</a> last Sunday. It was an interaction riot, jam packed with brilliance and off beat explorations of locative media which I experienced through the senses of my 9 year old.Â  His pick for best of show is below. But he had many favorites and I have <a href="http://www.flickr.com/photos/ugotrade/sets/72157618216853047/" target="_blank">put some pictures up on my FLickr stream</a> with links to the creator&#8217;s sites.Â  One of my favorite projects Alexander Reeder&#8217;s <a href="http://artandprogram.com/sring/" target="_blank">S Ring</a> &#8211; <a href="http://tishshute.com/seducing-people-by-talking-with-your-hands" target="_blank">&#8220;seducing people by talking with your hands,&#8221; is up on my Posterous blog</a>.Â  You can see a list of the extensive <a href="http://itp.nyu.edu/sigs/news/itp-spring-show-2009/" target="_blank">media coverage the show got here</a>.</p>
<h3>Loose Interaction Topologies</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/mudpongpost.jpg"><img class="alignnone size-medium wp-image-3528" title="mudpongpost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/mudpongpost-300x199.jpg" alt="mudpongpost" width="300" height="199" /></a></p>
<p>The picture above is of a game of mud pongÂ  in <a href="http://dirtycomputing.com/" target="_blank">Tom Gerhardt&#8217;s Mud Tub</a>.Â  The mud interface &#8211; &#8220;a smart tub with some mud&#8221; knows the topology of the mud and where your hand is. Mud Tub takes advantage ofÂ  a complex material &#8211; to explore loose interaction topologies, including as seen above a game of Mud Pong.Â  Loose interaction topologies are a way we can explore meaning in &#8220;the internet of things.&#8221;</p>
<p>Tom explained his own exploration of the internet of things to me very succinctly:</p>
<p><strong>&#8220;I am not trying to make mud better. I am trying to make computer</strong><strong>s better with mud.&#8221;</strong></p>
<p>He elaborates on the value of Mud Tub in this regard on his site, <a href="http://dirtycomputing.com/" target="_blank">dirtycomputing</a>:</p>
<p><strong>&#8220;The Mud Tub occupies a space similar to other experimental human-computer interfaces, like, multi-touch surfaces, body controllers, augmented reality systems, etc, which push the boundaries of codified interaction models, and drive the development of innovative software applications. Beyond its role as a research topic, the Mud Tub also exists as an open-sourced hardware/software platform on which interactive artists and designers explore new meth</strong><strong>ods for creating and displaying their work.&#8221;</strong></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/mudpongpost.jpg"><br />
</a></p>
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		<title>Composing Reality and Bringing Games into Life: Talking with Ori Inbar about Mobile Augmented Reality</title>
		<link>https://www.ugotrade.com/2009/05/06/composing-reality-and-bringing-games-into-life-talking-with-ori-inbar-about-mobile-augmented-reality/</link>
		<comments>https://www.ugotrade.com/2009/05/06/composing-reality-and-bringing-games-into-life-talking-with-ori-inbar-about-mobile-augmented-reality/#comments</comments>
		<pubDate>Wed, 06 May 2009 14:50:30 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[Ambient Devices]]></category>
		<category><![CDATA[Ambient Displays]]></category>
		<category><![CDATA[architecture of participation]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Carbon Footprint Reduction]]></category>
		<category><![CDATA[CurrentCost]]></category>
		<category><![CDATA[digital public space]]></category>
		<category><![CDATA[Ecological Intelligence]]></category>
		<category><![CDATA[Energy Awareness]]></category>
		<category><![CDATA[Energy Saving]]></category>
		<category><![CDATA[home automation]]></category>
		<category><![CDATA[home energy monitoring]]></category>
		<category><![CDATA[home energy monitors]]></category>
		<category><![CDATA[HomeCamp]]></category>
		<category><![CDATA[Instrumenting the World]]></category>
		<category><![CDATA[internet of things]]></category>
		<category><![CDATA[Kids With Cameras]]></category>
		<category><![CDATA[Mixed Reality]]></category>
		<category><![CDATA[MMOGs]]></category>
		<category><![CDATA[mobile meets social]]></category>
		<category><![CDATA[Mobile Technology]]></category>
		<category><![CDATA[new urbanism]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[Paticipatory Culture]]></category>
		<category><![CDATA[smart appliances]]></category>
		<category><![CDATA[Smart Devices]]></category>
		<category><![CDATA[Smart Planet]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[sustainable living]]></category>
		<category><![CDATA[sustainable mobility]]></category>
		<category><![CDATA[ubiquitous computing]]></category>
		<category><![CDATA[Virtual Meters]]></category>
		<category><![CDATA[Virtual Realities]]></category>
		<category><![CDATA[Web 2.0]]></category>
		<category><![CDATA[Web Meets World]]></category>
		<category><![CDATA[World 2.0]]></category>
		<category><![CDATA[Adam Greenfield]]></category>
		<category><![CDATA[Add new tag]]></category>
		<category><![CDATA[alternate reality games]]></category>
		<category><![CDATA[alternative reality gaming]]></category>
		<category><![CDATA[AMEE]]></category>
		<category><![CDATA[AR]]></category>
		<category><![CDATA[AR eyewear]]></category>
		<category><![CDATA[AR goggles]]></category>
		<category><![CDATA[ARToolkit]]></category>
		<category><![CDATA[augmented reality games]]></category>
		<category><![CDATA[augmented times]]></category>
		<category><![CDATA[Better Place]]></category>
		<category><![CDATA[Blair Macintyre]]></category>
		<category><![CDATA[Bruce Sterling]]></category>
		<category><![CDATA[Caryatids]]></category>
		<category><![CDATA[Come Out and Play]]></category>
		<category><![CDATA[composing reality]]></category>
		<category><![CDATA[Cory Doctorow]]></category>
		<category><![CDATA[eyewear for augmented reality]]></category>
		<category><![CDATA[game development conference]]></category>
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		<description><![CDATA[Recently, I talked to Ori Inbar (above), formerly senior vice- president at SAP.Â  Ori is on a mission to make augmented reality commercially successful not in 5, 10, or 15 years, but now. Ori is the founder of Pookatak Games &#8211; a video game company, &#8220;with a vision to upgrade the way people experience the [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/oriinbarpost.jpg"><img class="alignnone size-medium wp-image-3449" title="oriinbarpost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/oriinbarpost-300x199.jpg" alt="oriinbarpost" width="300" height="199" /></a></p>
<p>Recently, I talked to <a href="http://gamesalfresco.com/">Ori Inbar</a> (above), formerly senior vice- president at <a href="http://www.sap.com/">SAP</a>.Â  Ori is on a mission to make augmented reality commercially successful not in 5, 10, or 15 years, but now. Ori is the founder of <a href="http://gamesalfresco.com/about/" target="_blank">Pookatak Games</a> &#8211; a video game company, <strong>&#8220;with a vision to upgrade the way people experience the world.&#8221;</strong> Ori will be participating May 20th, in<a href="http://en.oreilly.com/where2009/public/schedule/detail/7197" target="_blank"> O&#8217;Reilly&#8217;s Where 2.0 panel, &#8220;Mobile Reality</a>&#8221; -Â  an event not to be missed IMO.</p>
<p>The taste for computing anywhere anytime has entered human culture via the iphone and is spreading like chocolate cake and pizza at a preschool party (see <a href="http://gamesalfresco.com/2009/03/23/gdc-2009-why-the-iphone-just-changed-everything/" target="_self">why the iPhone changed everything</a>).Â  And while the full flowering of the next step is yet to come &#8211; computing anywhere, anytime by anyone and <strong>anything </strong><a href="http://en.wikipedia.org/wiki/Internet_of_Things" target="_blank">(&#8220;the internet of things&#8221;</a>), our love for these first devices capable of being <strong>mediating artifacts for ubiquitous computing</strong> (Adam Greenfield) is a vital first step to free us from our tethers to computer screens, and fulfill the promise of augmented reality.</p>
<p>If you need more convincing on the pivotal role augmented reality will play as the web moves into the world, check out Tim O&#8217;Reilly&#8217;s recent comments in <a id="iz1_" title="this video clip on Augmented Times" href="http://artimes.rouli.net/2009/04/tim-oreilly-on-recognition-rfid-and-web.html" target="_blank">this video clip posted on Augmented Times</a> and <a id="wtf4" title="here" href="http://radar.oreilly.com/2008/02/augmented-reality-a-practical.html" target="_blank">here</a> early last year.</p>
<p>From another perspective, the gloomy specter of economic and environmental catastropheÂ  is driving a movement to &#8220;<a id="h5pf" title="infuse intelligence into the way the world work's&quot;" href="http://news.bbc.co.uk/2/hi/technology/7992480.stm" target="_blank">infuse intelligence into the way the world work&#8217;s.&#8221;</a> But the challenge for a smart planet is not just about making environments smart, it is about using smart environments to enable people to act smarter (<a href="http://www.ugotrade.com/2009/02/27/towards-a-newer-urbanism-talking-cities-networks-and-publics-with-adam-greenfield/" target="_blank">see my interview with Adam Greenfield</a>).</p>
<p>We need a rapid upgrade in both the way the world works, and the way we experience the world.</p>
<p>((Note:Â  It is time to read (if you haven&#8217;t already) <a href="http://search.barnesandnoble.com/The-Caryatids/Bruce-Sterling/e/9780345460622" target="_blank">Bruce Sterling&#8217;s Caryatids</a> (<a href="book of the year for 2009" target="_blank">Cory Doctorow&#8217;s book of the year for 2009</a>) &#8220;as a software design manual&#8221; (<a href="http://www.nearfuturelaboratory.com/2009/03/17/design-fiction-a-short-essay-on-design-science-fact-and-fiction/" target="_blank">see Julian Bleeker</a>) because Caryatids reveals the Gordian knots of human folly, greed, compassion and desire entwined in near future designs for technologies to save the world.))</p>
<p>Ori Inbar, worked with Shai Agassi (Shai is now leading the world changing <a id="v5ow" title="Better Place" href="http://www.betterplace.com/" target="_blank">Better Place</a> ) driving <a id="gf_5" title="Netweaver" href="http://en.wikipedia.org/wiki/NetWeaver" target="_blank">Netweaver</a> from a mere concept to a &#8220;major, major business for SAP.&#8221; So Ori has already been through the cycle of working in a very small startup and growing it into a billion dollar business.Â  He has both the experience and the passion to realize his vision for augmented reality.</p>
<p>At Pookatak, he explains :</p>
<p><strong>&#8220;We design â€œreality experiencesâ€ that make usersâ€™ immediate environments more significant to them. We wish to free young and old from getting lost in front of the screen. By delivering the worldâ€™s information to peopleâ€™s field of view, and by weaving real world objects into interactive narratives, we help people rediscover the real world.&#8221;</strong></p>
<p>Pookatak will release their first game this summer. Currently it is under wraps. But Ori gives us some glimpses of what is to come in the interview below.</p>
<p>In addition to founding Pookatak, Ori is involved in a broader effort to move augmented reality forward. On his blog, <a id="ie5s" title="Games Alfresco" href="http://gamesalfresco.com/" target="_blank">Games Alfresco</a> &#8211; he recently welcomed <a href="http://gamesalfresco.com/about/" target="_blank">a new partner, Rouli Nir</a>, Ori has focused his eye of wisdom on every significant recent advance in Augmented Reality (check out <a id="zr9y" title="this essence of Ori's thinking in a fast paced video" href="http://gamesalfresco.com/2009/03/09/augmented-reality-today-ori-inbar-speaks-at-warm-2009/" target="_blank">this essence of Ori&#8217;s thinking in a fast paced video</a> presentation for <a href="http://gamesalfresco.com/2009/02/12/live-from-warm-09-the-worlds-best-winter-augmented-reality-event/" target="_blank">WARM â€˜09</a>).</p>
<p>Also Ori is one of the organizers of the interactive media track at <a id="b-c6" title="ISMAR 2009" href="http://www.ismar09.org/" target="_blank">ISMAR 2009</a>.Â  At ISMAR this year, Ori explained,<strong> &#8220;we are trying to bring in people that develop interactive experiences for consumers, beyond the traditional attendees coming from a research perspective.</strong>&#8221;</p>
<p>In the interview below, Ori explains much of his thinking on how augmented reality will become commercially successful.Â  Enjoy it, think about it, and share it. And most importantly, if you can, get involved with ISMAR 2009.</p>
<p>OriÂ  has inspired me to participate in <a id="seky" title="ISMAR" href="http://www.ismar09.org/" target="_blank">ISMAR</a> this year.Â  Ori pointed out:</p>
<p><strong>The </strong> <a href="http://campwww.informatik.tu-muenchen.de/ismar09/lib/exe/fetch.php?id=ismar09%253Astart&amp;cache=cache&amp;media=ismar09:ismar09-cfp_090211_final.pdf" target="_blank">call for papers</a> <strong>is on, and this year it targets well beyond the typical research papers audience and into interactive media and art folks. </strong></p>
<p><strong>There are plenty of opportunities such as:</strong></p>
<p><strong>Art Gallery</strong></p>
<p><strong>Demonstrations</strong></p>
<p><strong>Tutorial</strong></p>
<p><strong>Workshops</strong></p>
<p>It&#8217;s a huge opportunity to shape the emergence of augmented reality.<br />
<br /></br></p>
<h2><strong> Interview With Ori Inbar</strong></h2>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/picture-41.png"><img class="alignnone size-full wp-image-3479" title="picture-41" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/picture-41.png" alt="picture-41" width="107" height="146" /></a><br />
<h3>Making Augmented Reality Commercially Successful</h3>
<p><strong>Tish Shute: </strong>You are considered a key trail blazer in AR and you have the go to blog for augmented reality!Â  What are the most important lessons you have learned researching, writing, and developing AR in the last couple of years?</p>
<p><strong>Ori Inbar: You need to have a vision. You need to know where this is going to go in ten or fifteen or twenty years. But you&#8217;ve got to start with something really simple that makes use of the technology you have on hand. And do something that is practical, that people will like, and something they would actually want to buy. Its as simple as that. I&#8217;m currently looking at what we could do with existing technology. First of all, you have to put it in front of people. Right now most people have never heard about the term augmented reality. Go into the street, and ask 100 people about it, maybe 2 would know about it. So you need to put it in front of people because most people think it&#8217;s still science fiction or a special effect you see in movies, not something you can experience in real life. </strong></p>
<p><strong>Tish: </strong>It seems to me to that for augmented reality applications to become popular with existing technology the key breakthrough would be getting people to hold up their phones. What are the obstacles to getting people to use their mobile devices like this?</p>
<p><strong>Ori: There&#8217;s a really nice cartoon by </strong><em> </em><strong><a href="http://www.tonchidot.com/">Tonchidot</a> (below) &#8211; the Japanese company behind the Sekai Camera. It&#8217;s an illustration showing the evolution of man, from ape to man (holding a cell phone looking down), to the developed man holding a device like a camera &#8211; in front of its eyes.</strong></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/picture-37.png"><img class="alignnone size-medium wp-image-3454" title="picture-37" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/picture-37-300x221.png" alt="picture-37" width="300" height="221" /></a><strong></strong></p>
<p><strong>Which is exactly what you&#8217;re talking about. People ask, &#8220;are people going to walk with this like that all day long?&#8221; Probably not. I mean you have to build it in a way that doesn&#8217;t require them to hold it like that all the time. People are used to this gesture with the ubiquitous digital cameras. I tested one of my prototypes on a two and a half year old girl. She had no problem holding it just like she holds a camera.<br />
</strong><br />
<strong>Tish:</strong> <a href="http://www.cc.gatech.edu/~blair/home.html" target="_blank"> Blair MacIntyre</a> mentioned, &#8220;The problem with the mobile phone as a AR device is a problem of awareness,&#8221; i.e., you have to have a way of letting people know when there&#8217;s something interesting wherever they are. One of the issues regarding this is if you get too many alerts, then you tune them out.</p>
<p><strong>Ori: First of all Blair is one of the people in academia that get it. Because he looks at it from an experience perspective. Not just as an interesting technical problem to solve. Let&#8217;s start with getting people to enjoy this new experience. The AR demos so far were mostly eye candies, and mostly for advertising &#8211; the<a href="http://ge.ecomagination.com/smartgrid/#/landing_page" target="_blank"> GE AR ad</a> created a lot of buzz; but you look at it for 10 seconds and you forget about it.Â  You need to build something that people would want to experience over time and would be willing to pay for. I think that&#8217;s the big test, right?</strong></p>
<p><strong>Now in terms of having a ubiquitous experience where you&#8217;re continously connected, it doesn&#8217;t have to be an overwhelming experience. Just like some of the social media tools we&#8217;re using today, we decide when to connect, and we filter out the trash. You could get alerts only for things that really matter to you, not for everything that happens in your immediate environment. </strong></p>
<p><strong>There will be many layers of information, and it&#8217;ll be up to you to pick the ones you want to experience. The real benefit is that you get the information in your own field of view and in context of where you are or what you do.</strong></p>
<p><strong>Tish:</strong> So what are you working on these days?</p>
<p><strong>Ori: We are working on a little app that targets a very different audience than what you&#8217;d expect: pre schoolers. We think we can encourage them to get away from a PC or TV screen and learn something while playing &#8211; in the real world. You&#8217;ll hear more about it as soon as this summer. Nuff said.</strong></p>
<p><strong>But, it is a small application that will run on the iPhone. People ask how many pre-schoolers own iPhones? Well, their parents do. </strong></p>
<p><strong>Tish:</strong> Yes there are certainly many New York kids with iPhones &#8211; my kid now has my old iphone.Â  He has pretty much switched from playing games on his DS to the iPhone. I noticed in your WARM video you place a big emphasis on AR as something that will get kids away from screens and engaged with reality.Â  This is something parents will approve of!</p>
<p><strong>Ori: Yes I saw something really interesting at my kids&#8217; party one day; they were all sitting around the room &#8211; looking down at their own DS screens.Â  You could play the DS anywhere, but kids would usually play it on the sofa, looking at the screen, isolated from the world. With an iPhone and a camera, and the application we&#8217;re producing, reality becomes part of the game. Yes that makes it all of a sudden much more interesting for parents. Because kids are spending so much time in front of the screen, all of a sudden they&#8217;re something that will encourage them to interact with real objects, real things. Every parent I&#8217;ve talked to loves that idea.</strong></p>
<p><strong>Tish:</strong> Yes that is what is cool about the work of <a href="http://www.katilondon.com/" target="_blank">Kati London</a> &#8211; I think I saw someone say this on Twitter, &#8220;Kati puts the computer in the game not the game in the computer.&#8221;</p>
<p><strong>Ori: Yes, kids are spending more time in front of games and the computer because it&#8217;s more interesting. It captivates them with &#8220;<a id="x_z0" title="game pleasures" href="http://8kindsoffun.com/">game pleasures</a> &#8221; that tap into their brain&#8217;s dopamine circuitry &#8211; constantly seeking reward and satisfaction. So you&#8217;re not going to be able to tell them to go back to playing in reality without these pleasures. We have to study these mechanics from games and bring them into reality. It&#8217;s about programming real life; and augmented reality helps you achieve that.</strong></p>
<p><strong>Here&#8217;s an example: cause and effect; in a game when you do something you always get an immediate effect. You&#8217;re good, you get a reward. You&#8217;re not good, you get a cue to improve. In real life you do things and you could wait 2 or 3 years until you actually get feedback (if you&#8217;re lucky). Augmented Reality allows you to bring these mechanics into the real world. I think that&#8217;s going to help kids rediscover reality, in a new sense, which is what every parent is dreaming about.</strong></p>
<p><strong>Tish:</strong> I don&#8217;t know how much you can say about your app. But in regard to doing augmented reality on the iPhone.. there&#8217;s no compass. Is this a limitation?</p>
<p><strong>Ori: True, no compass yet. But the camera gives you a lot of information that you can interact with. When you run the application, you see the world in front of you, and if the app can recognize real life objects &#8211; it can put virtual elements on top of it.</strong></p>
<p><strong>Tish:</strong> But not with any accuracy unless you&#8217;re using markers. Are you using markers?</p>
<p><strong>Or</strong><strong>i: We&#8217;re using natural feature recognition. It doesn&#8217;t have to be an ugly looking marker. It can be any image.</strong></p>
<p><strong>Tish:</strong> So you&#8217;re using image recognition. Are you working with one of these image recognition startup companies (<a id="nws6" title="list here" href="http://www.educatingsilicon.com/2008/11/25/a-round-up-of-mobile-visual-search-companies/" target="_blank">list here</a> )?</p>
<p><strong>Ori: We&#8217;re working with one of those. What&#8217;s unique about it is it runs very nicely on any cell phone, and on the iPhone it works the best. For this first app, it doesn&#8217;t really matter where you are physically; the geolocation is not part of the experience. </strong><span style="background-color: #ffff00;"><br />
<strong><br style="background-color: #ffffff;" /></strong><span style="background-color: #ffffff;"><strong>Tish: </strong> For a truly engaging AR experience we will need more of a backend than is currently available?</span><br />
</span><br />
<strong>Ori: I call the backend the cloud, where you have all this information and ways to access it from anywhere. Actually I think it&#8217;s become pretty mature today. If you look at the different elements required to enable an augmented reality experience to work, you have &#8211; first &#8211; the user whose always in the center. Then you have the lens. The lens can be an iPhone, or glasses, even a projector. The lens allows you to watch, sense and track information in the real world: people, places, things. Then in the backend you have the cloud where you store and retrieve information.</strong></p>
<p><strong>So if you look at the maturity of these different elements, I think the cloud is in pretty good shape. Because there&#8217;s so much information we&#8217;re collecting and storing. Anything from Google, Wikipedia, Facebook, all that kind of stuff, it&#8217;s a lot of useful information you can access from anywhere using APIs. And a lot of it is also starting to include geolocation information. Take <a id="zhag" title="Loopt" href="http://www.loopt.com/" target="_blank">Loopt</a> or Google&#8217;s <a href="http://www.google.com/latitude/intro.html" target="_blank">friends service</a> that allows you to see where your friends are and what they&#8217;re doing. There&#8217;s tons of information out there and it&#8217;s pretty easy to access it. Now what do you do with it is the question?</strong></p>
<p><strong><a href="http://www.mobilizy.com/wikitude.php" target="_blank">Wikitude</a> is such a simple and brilliant application and nobody thought about doing it until this guy from Salzburg did. It doesn&#8217;t have any sophisticated visual tracking. It knows your position and it&#8217;s simply looking at the angle you&#8217;re pointing to. Based on these parameters it brings information from Wikipedia that pertains to your field of view. So most of it was already there. It&#8217;s just a matter of connecting the pieces in an experience that is valuable for people.</strong></p>
<p><strong>Tish: </strong>It is the uptake of even a very simple technology that puts the magic in it.</p>
<p><strong>Ori:Â  Yes, take Twitter. If you go to its homepage it looks like a very simple boring app but it is something that is both enjoyable and very useful to people.</strong></p>
<h3><strong>Why you should participate in ISMAR 2009</strong></h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/picture-40.png"><img class="alignnone size-medium wp-image-3478" title="picture-40" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/picture-40-222x300.png" alt="picture-40" width="222" height="300" /></a><br />
<strong>Tish: </strong>I know that you are involved in organizingÂ  <a id="seky" title="ISMAR" href="http://www.ismar09.org/" target="_blank">ISMAR</a> (picture above from Ori&#8217;s post on <a href="http://gamesalfresco.com/2009/02/23/ismar-2009-the-worlds-best-augmented-reality-event-wants-you-to-contribute/" target="_blank">&#8220;ISMAR 2009: The World&#8217;s Best Augmented Reality Event&#8230;,</a>&#8220;) and there is a call out for papers and for volunteers, can you tell me more about it?</p>
<p><strong>Ori: Yes, we hope to have the first ISMAR where we practice what we have just discussed: let&#8217;s build on all the research invested so far and instead of thinking only about 5-10 years from now, let&#8217;s see what we can do today. So we are bringing people in from other disciplines &#8211; artists, interactive media developers and people from the entertainment industry.Â  The goal is to use the technology to make something interesting for people &#8211; again, something that people would buy, and making it commercially successful.Â  Many people either don&#8217;t know about ISMAR because in the past it was a pure engineering-orientated event and peopleÂ  from a commercial perspective of AR weren&#8217;t attracted to it.Â  The Chair of the Event this year is based in Florida and he is going to bring in a lot of people from the entertainment industry such as Disney. I think this will transform this event into something more like SIGGRAPH &#8211; more of an industry event.Â  As one of the organizers of the interactive media track we are trying to bring in people that want to build applications for consumers.</strong></p>
<p><strong>Tish:</strong> In terms of AR applications what are the flagships today?</p>
<p><strong>Ori: There are very few because it&#8217;s just the beginning. There&#8217;s one tiny studio in France called <a id="z1ln" title="Int 13" href="http://www.int13.net/en/" target="_blank">Int 13</a> . They&#8217;ve created maybe the first commercial game running on a mobile device using AR technology. It&#8217;s called <a href="http://www.youtube.com/watch?v=Te9gj22M_aU" target="_blank">Kweekies</a>. It was one of the contenders for the Nokia Mobile innovation awards. They were one of the ten finalists, but they didn&#8217;t win it. It&#8217;s looks really cool. It&#8217;s somethng that runs on your desk, with a marker. Many AR folks say markers are the past, markers are ugly. But it&#8217;s still a cool experience. I think people will go for it.</strong></p>
<p><strong>Tish:</strong> Yes I think we will have to look to small companies that are free to think creatively to lead the way.Â  It seems many games companies are tied up pulling off huge big budget projects and enterprise is still catching up on how to use social media!</p>
<p><strong>Ori: Yes, last year I was in the game development conference (GDC); there was no mention of augmented reality &#8211; not on the exhibition floor, none of the sessions, nobody talked about it. I was stunned. Then this year, there was a little a change. There were like three demos on the exhibition floor, <a href="http://www.metaio.com/" target="_blank">Metaio,</a> <a href="http://www.vuzix.com/home/index.html" target="_blank">Vuzix</a> and a Dutch company called <a href="http://www.augmented-reality-games.com/" target="_blank">Beyond Realit</a>y.Â  And then there was Blair&#8217;s talk, which was very very cool. The room was packed with people. And after the talk there were dozens of people lining up to talk with him about the topic. There was definitely interest, but still on the very edge. The video game industry is still a hit driven business and publishers spend upward of 20-30 million dollar to create the best AAA game possible. They just can&#8217;t take the risk. So it&#8217;s going to come from smaller companies, from outsiders coming in with a vision and understanding on how to put the AR pieces together to create a totally new experience.</strong></p>
<p><strong>Tish:</strong> But the basic tool set is there isn&#8217;t it?</p>
<p><strong>Ori: I talked to some folks at the games developer conference, many folks with MMO background, and they have great ideas about AR. It&#8217;s great to see different people with different views on what&#8217;s needed first. &#8220;Joe the Programmer&#8221; had this idea of creating a small piece of hardware that you can put in every house and provide accurate geospatial information in your home. That couldÂ  open up many opportunities for AR experiences in homes.</strong></p>
<p><strong>Tish:</strong> Don&#8217;t you think we have enormous resources in terms of image databases that provide a great basis for augmented reality.Â  I was talking to Aaron Cope at ETech about <a href="http://code.flickr.com/blog/2008/10/30/the-shape-of-alpha/" target="_blank">The Shape of Alpha</a> &#8211; Flickr&#8217;s vernacular mapping project using all the geotagged photos in Flickr. That is such cool project. <a href="http://en.oreilly.com/where2009/public/schedule/speaker/43824" target="_blank">Aaron will be speaking at Where 2.0</a> also.</p>
<p><strong>Ori: Think of Google Earth. Google Earth leveraged communities to basically map all the major cities around the world into 3D models. And that is an essential step to be able to do augmented reality outdoors. Because if you had to model everything from scratch, it wouldn&#8217;t be realistic.</strong></p>
<h3><strong>Augmented Reality and Becoming Greener.</strong></h3>
<p><strong>Tish:</strong> I am really interested in how AR interfaces might be useful to some of the emerging energy identity/metering projects like <a href="http://www.amee.com/" target="_blank">AMEE</a> and <a href="http://www.wattzon.com/" target="_blank">WATTZON</a> because I think it is very important that people have very intuitive, immediate, and enjoyable ways to relate to energy data so they can make greener choices.</p>
<p><strong>Ori: Back in the day I had an idea to build an Augmented Reality application to become greener. You look at things around your home with the camera and itÂ  recognizes its green gas footprint and makes recommendations to reduce it.Â  I guess it was a bit too early to do that based on visual recognition alone&#8230;you&#8217;d needÂ  additional sensors that would provide related information about what you are looking at.</strong></p>
<p><strong>Tish:</strong> Well as there is more interest in Green technology do you think we may see VC interest in some green AR projects now?</p>
<p><strong>Ori: I talked to some of the investment folks, Angels as well as VC&#8217;s about AR and they had no clue what it is. There&#8217;s a need for a whole lot of education. And there are no proof points (as in successful investments in this domain), and counter to popular belief &#8211; they don&#8217;t like risk so much&#8230;</strong></p>
<p><strong>Tish:</strong> And consumer adoption must lead the way, right?</p>
<p><strong>Ori: Just like with every emerging technology in history, people never bought the technology, they bought the content, the apps, the benefits that came on top of the technology. Whether it was VHS winning over Beta Max, or BluRay winning over HD. It&#8217;s always because of more/better content. Look at the video game console war: Xbox, and Nintendo did better than Sony just because they had more and better games. Even Windows was a success thanks to its applications. People bought it for the applications not the OS. The content is the first to drive demand.</strong></p>
<p><strong>Tish:</strong> One of the challenges to giving people new ways to relate to their energy consumption is that you can just have them looking at graphs of how bad they have been in the past you &#8211; that may make them feel bad but that doesn&#8217;t necessarily give them ways or motivation to change. There perhaps needs to be more immediate relationship to the data to facilitate change. I think the mantra for optimization of anything from energy usage to supply chains is timely, actionable data?</p>
<p><strong>Ori: There are a lot of ideas about measuring information and displaying it to people. For example, the Prius hybrid car, one of its interesting features &#8211; which is kind of game like &#8211; is a constant display of your current fuel consumption. That alone changes how people drive because they try to beat the &#8220;Score&#8221; and as a result conserve more fuel. That model can be applied to our homes&#8230;</strong></p>
<p>Tish: Yes that is something I am very interested in. I have been following several projects in this area &#8211; one of my favorites is the <a href="http://www.arduino.cc/" target="_blank">Arduino</a>, <a href="http://www.currentcost.com/" target="_blank">Current Cost</a>/<a href="http://www.ladyada.net/make/tweetawatt/" target="_blank">Tweetawatt</a>, <a href="http://www.pachube.com/" target="_blank">Pachube</a> integrations <a href="http://www.ugotrade.com/2009/04/24/homecamp-2-home-energy-management-and-distributed-sustainability/" target="_blank">I saw at Homecamp</a>.</p>
<p>You joined a start up with Shai Agassi which was bought out by SAP right? He has a brilliant approach with Better Place.</p>
<p><strong>Ori:Â  I think what&#8217;s really unique about Better Place&#8217;s approach is that he doesn&#8217;t require people to change their behavior. People are still going to have their own cars. They&#8217;ll be able to drive as far as they want, and for the same (or lower cost). Its not necessarily about a new technology, electric cars have been around for a long time but there was no way people were going to be limited by the 50 or 70 mile range and Better Place is solving that problem. With its infrastructure of charging spots and battery switching stations, drivers are going to be able to drive anywhere. And it&#8217;ll be similar to having to stop once in a while to refuel your car. The price maybe even lower than what you pay today for your transportation needs &#8211; and you&#8217;ll stop generating green gas. It&#8217;s a clever way of taking technology to a whole new level without changing the behavior of people.</strong></p>
<p><strong>Tish: </strong>Better Place is a classic example of things as a service isn&#8217;t it?Â  It is basically a utility company.</p>
<p><strong>Ori: It is similar to a phone carrier model.Â  You pay for a membership that gives you access to the car (equivalent to the phone) and electricity (equivalent to the phone line) for the same price of fuel cost today. And as bonus you get to save the world.</strong></p>
<h3><strong>How the iphone changed the game for AR &#8211; and the iphone versus Android</strong></h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/picture-38.png"><img class="alignnone size-medium wp-image-3472" title="picture-38" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/picture-38-300x198.png" alt="picture-38" width="300" height="198" /></a><em></em></p>
<p><em>Picture from Ori&#8217;s post</em><strong><em>, <a href="http://gamesalfresco.com/2009/03/23/gdc-2009-why-the-iphone-just-changed-everything/" target="_blank">&#8220;GDC 2009: Why the iphone changed everything&#8221; </a></em></strong></p>
<p><strong>Ori: And back to AR, you have to take the same approach, because nobody&#8217;s wants to don those huge head mounted displays or backpacks. You have to take advantage of people&#8217;s current behavior: they already carry their iPhones or similar devices.</strong></p>
<p><strong>Tish:</strong> As we discussed, you just have to get people raising up their phones and looking through them when that is a useful thing to do. Both Wikitude and Nathan Freitas&#8217;s graffiti app were enough to get me interested in the evolutionary step of raising my phone! Nathan&#8217;s graffiti app is nice. You leave a marker for your graffiti so other people can find view/add their own &#8211; a nice primal experience like pissing on the lamp post to let your pack know where youâ€™ve been.Â  Also the graffiti app taps into a long history ofÂ  NYC street culture around tagging and graffiti art (see my interview, <a href="http://www.ugotrade.com/2009/01/17/is-it-%E2%80%9Comg-finally%E2%80%9D-for-augmented-reality-interview-with-robert-rice/" target="_blank">&#8220;Is it OMG finally for Augmented Reality?&#8221;</a>).</p>
<p><strong>Ori: The app store has fundamentally changed the mobile gaming industry. Last year they were in shambles. There was no growth. Everybody was complaining, &#8220;we can&#8217;t handle it, there&#8217;s a million phones, and you have to test it on each phone. And carriers suck, they don&#8217;t care about sharing and promoting your content. Everything was bad. This year mobile gaming is the hottest thing. And it&#8217;s all because of the iPhone. It changed the game.</strong></p>
<p><strong>Tish: </strong>How do you think Android is going to get traction against the iphone?</p>
<p><strong>Ori: Well the number one thing is the form factor &#8211; the iPhone is just much cooler than the G1. Its OK but it doesn&#8217;t have the same feel. People thought it was going to be easy to clone the iPhone but none of the attempts succeeded so far.</strong></p>
<p><strong>Tish: </strong>How much does it matter for AR not being able to runs things persistently in the background on the iphone?</p>
<p><strong>Ori: Actually they have add a such a capability in OS 3.Â  You can now make use of a background service.</strong></p>
<p><strong>Tish:</strong> OS 3 will open up new possibilities for AR?<strong> </strong></p>
<p><strong>Ori: The access to the video API is still not public.Â  But there is a new Microsoft application &#8211; Microsoft Tag that makes use of that API which means it is probably OK to use it.</strong></p>
<p><strong>Tish: </strong>(I ask Ori for his card and he shows me how to read it with my iphone.) Oh nice you have an AR card, of course!</p>
<h3><strong>In Search of Pong for Augmented Reality</strong></h3>
<p><strong>Tish: </strong>So how will AR begin to, as Blair&#8217;s friend put&#8217;s it, &#8220;facilitate a killer existence,&#8221; particularly as we are probably looking at some new and perhaps pricey hardware?</p>
<p><strong>Ori: You could take the Better Place approach. We&#8217;re going to give you a great experience and we&#8217;ll include the devices as part of that experience for the same price. Let&#8217;s say you subscribe to an AR experienceÂ  which offers access to multiuser, support, and all the information you need wherever you go &#8211; exactly according to the vision. You pay for a subscription on a monthly basis and included in that cost we give you a better device that offers aÂ  better AR experience. It&#8217;s following the phone carrier approach, but in a good way.</strong></p>
<p><strong>But first of all we do need our Pong! I was sitting with a couple of AR game enthusiasts at the GDC and we were asking ourselves, &#8220;how do we create the first pong for AR?&#8221;</strong></p>
<p><strong>Was Pong a multiplayer game? Not necessarily! Did it connect to the network? No! We have to create the first dot in a long line of dots that will bring us to our destination.</strong></p>
<p><strong>Tish: </strong>You haven&#8217;t seen a Pong yet have you?</p>
<p><strong>Ori: Not yet. I mean there&#8217;s maybe a handful of games and apps out there, but I don&#8217;t think any of them is a Pong yet. Still, it&#8217;s getting closer.</strong></p>
<p><strong>Tish: </strong>Kati London is doing some very interesting work on bringing games into reality, isn&#8217;t she?</p>
<p><strong>Ori: Yes, she works with Frank Lanz at <a href="http://playareacode.com/" target="_blank">Area/Code</a>. He teaches at NYU and has designed games for the <a href="http://www.comeoutandplay.org/" target="_blank">&#8220;Come Out and Play&#8221;</a> festival here in Manhattan. And a lot of these games are actually low tech.</strong></p>
<p><strong>Tish:</strong> Yes I have a big alternate reality game blog brewing that I haven&#8217;t had time to write yet!</p>
<p><strong>Ori: The city is the gameboard is their slogan. It&#8217;s going to be a great playground for AR games. The city becomes a theme park. The city could become an even bigger touristic attraction. People will come to the city to be part of these games. So you&#8217;re having thousands of people running around the city playing all sorts of games from laser-tag style to history adventures, to treasure hunts.</strong></p>
<h3><strong>Composing Reality</strong></h3>
<p><strong>Tish: </strong>So why haven&#8217;t you focused on one of these kinds of games with your company?</p>
<p><strong>Ori: We have a couple of scenarios along these lines that we&#8217;re planning for 2010-11. But first focus on what&#8217;s possible today.</strong></p>
<p><strong>Tish: </strong>And what&#8217;s stopping you from doing those kind of games today?</p>
<p><strong>Ori: Many things. The devices are not there yet, location services are not accurate enough, ubiquitous sensors are notÂ  there yet.</strong></p>
<p><strong>Tish: </strong>You think alternate reality gaming needs more &#8220;ubiquity&#8221; than is currently available?</p>
<p><strong>Ori: Not necessarily. People are doing alternate reality games with no &#8220;ubiquity&#8221; at all. But my interest is to add the visual aspect. I believe humans are mostly driven visually.</strong></p>
<p><strong>Jane McGonigal said in a talk at GDC, that AR would allow us to program reality, which is exactly how I look at it. Once you can recognize things, some of it with WiFi and RFID and all sorts of sensors. But visual sensors is always going to be the ultimate way to recognize things. And once you recognize things and know what they are, and can pull information about those things (or people and places) from the internet, you can program it (visually). You could program it to be fictional, like in a video game, or it could be programmed as non-fictional, like a documentary. And that allows you to do things that before were unimaginable.</strong></p>
<p><strong>Tish: </strong>But you can&#8217;t forget the visual, it is primary the connection to peoples&#8217; primary sensory relationships.</p>
<p><strong>Ori: Yes, it&#8217;s like you go to a grocery store and you pick your vegetables, a lot of it is by sight and by touch. And what if you could also see just by looking at it that it&#8217;s from a local store, and that it&#8217;s organic?</strong></p>
<p><strong>Tish:</strong> It goes beyond overlays really?</p>
<p><strong>Ori: By the way, I don&#8217;t like the term &#8216;overlay&#8217;. I know that&#8217;s how it looks: you either overlay or superimpose, but I&#8217;m still searching for a better term. A term I prefer to use is &#8220;composing reality&#8221;. Just like painters, they use brushstrokes and colors and compose a painting. We need to take the real element and the virtual element and compose them into something new. It&#8217;s not just about slapping one on top of the other.</strong></p>
<p><strong>Tish: </strong>yes I think the idea of dashboards is not so appealing.</p>
<h3><strong>Pookatak Games</strong></h3>
<p><strong>Tish: </strong>Do you want to explain the evolution of your company? You have an interesting history of success with high end enterprise applications.</p>
<p><strong>Ori: Since I was a kid I wanted to invent and create things. When I discovered software, that was a really cool way of actually creating things from nothing. From thin air; and you can do it very quickly. That&#8217;s what brought me into software. But I was always looking for the intersection between technology and art. Looking for ways to bring these things together. In the early nineties virtual reality was doing it. It had the appeal of cutting edge technology that can be combined with art. But then, as we all know, it crashed. So I joined Shai Agassi&#8217;s startup (who is now doing Better Place) back in the early nineties. I was one of the first employees in his startup which was developing multimedia products. I was leading the development of one of its flagship product. At some point we realized the technology could be great for an enterprise environment.</strong></p>
<p><strong>It was a really great experience. First going through this cycle from a very small startup and growing into this multi billion dollar business. I was responsible for defining and marketing SAP&#8217;s platform, which was called Netweaver. It was just an idea when we joined SAP and by the time I left it was a major, major business for SAP. I learned about the challenges of building a platform. No matter what purpose you&#8217;re building it for, it typically has similar rules. It&#8217;s definitely not just about the technology; the content that comes with it is really key to making a platform successful.</strong></p>
<p><strong>The third part of this platform trifecta is the community. If you don&#8217;t build a community, you won&#8217;t get the critical mass required for adoption. It may be your own platform but it&#8217;s not necessarily the people&#8217;s platform. That experience is very key to what we&#8217;re doing today. Now, a new industry is being born on the basis of a remarkable technology. But to drive adoption, first we&#8217;ll need good content. The content will be created using today&#8217;s technology with internal tools developed to simplify the process. Next step would be to make the tools used internally &#8211; available to other developers. Help scale the industry, enable innovation on a larger scale. That way we have a chance to create a platform. So it isn&#8217;t really just about my company. I&#8217;m so passionate about augmented reality, I want to it to become a healthy and successful industry for the next 5, 10, 15 years.</strong></p>
<p><strong>Tish: </strong>Yes I am so ready to be liberated from the sitting behind a computing screen! And I know that all this hardware is murdering the environment.</p>
<p><strong>Ori: There&#8217;s &#8216;s the book by Rolf Hainich which is called &#8220;<a id="ba8p" title="The End Of Hardware" href="http://www.theendofhardware.com/">The End Of Hardware.</a> &#8221; It&#8217;s about hardware for augmented-reality. Once you use goggles or other AR interfaces you eliminate the need for screens, laptops, etc. It&#8217;s going to be great for the environment. You have read Rainbow&#8217;s End, right? According to the book in few years there will barely be any (visible) hardware. At least it&#8217;ll have a much smaller footprint for the environment. And it&#8217;ll touch every aspect of life, everything you do. It&#8217;ll change the way you interact with the world.</strong></p>
<h3><strong>The Illusive Eyewear for Immersive AR.</strong></h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/retroar-googlespost.jpg"><img class="alignnone size-medium wp-image-3469" title="retroar-googlespost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/05/retroar-googlespost-300x225.jpg" alt="retroar-googlespost" width="300" height="225" /></a><br />
<em>Friend of Ori&#8217;s in San Francisco wearing retro AR goggles (from <a href="http://gamesalfresco.com/2009/05/04/gdc-2009-roundup-a-tiny-spark-of-augmented-reality/" target="_blank">Games Alfresco, Ori&#8217;s roundup of GDC 2009</a>)</em></p>
<p><strong>Tish:</strong>OK lets talk about goggles.</p>
<p><strong><strong>Ori: Goggles are going to happen, we want to be hands free.</strong></strong></p>
<p><strong>It&#8217;s going to happen because it&#8217;s just a more intuitive way to use this technology. But above all it has to look cool. Because if it&#8217;s not, if it&#8217;s a big headset, then maybe a small percent of the population might use it, but most people won&#8217;t. It has to look like an accessory, like new cool eyeglasses that you just must wear.</strong></p>
<p><strong>I recently talked to a friend, who runs an industrial design firm, and has experience in designing such glasses for companies like Microvision and Lumux. He says that when you try to bring the images so close to our eyes &#8211; there are some really hard problems to solve. Otherwise it can become really annoying and cause dizzyness.</strong></p>
<p><strong>But I&#8217;m optimistic. I believe it&#8217;s going to happen 3 to 5 years from now. It&#8217;s already starting now: Vuzix announced goggles that will be available this year. Some AR apps that are going to take advantage of next year. Initially only a fraction of the population will use it. And that&#8217;s going to help advance it and make it better and better. But it&#8217;s going to take time until it reaches the mass market.</strong></p>
<p><strong>Tish:</strong> In virtual worlds we have seen, I think, a lot of mistakes in terms of reinventing the wheel and producing too many proprietary versions of the same thing and not enough concerted effort on standards and open platforms that could create a vibrant ecosystem.Â  How can augmented reality not make the same mistakes?</p>
<p><strong>Ori: There are some early AR open source efforts ARTookit, ARtag but it is not a movement yet.Â  One of the things we&#8217;re trying to do at ISMAR this year is to put togetherÂ  discussions around key industry issues, such as standards. Some people say it&#8217;s too early, you have to have a defacto standard to start from. But pretty soon it&#8217;s going to be too late. Just like with virtual worlds, all of a sudden you have all these islands that don&#8217;t talk to each other. Why get to that point if we can plan to avoid it? Let&#8217;s start thinking about it right now. On the other front there are devices. There are pockets of people working on adapting devices for AR, second guessing the hardware companies. Why not get them together with the Intels and Nvidias of the world, and discuss what this device should be able to do. And then compete to make it happen.</strong></p>
<p><strong>Tish: </strong>How much luck are you having with this discussion part?</p>
<p><strong>Ori: People are very interested in doing this. We proposed these panels for ISMAR. And I&#8217;ve got some key people already on board. They have tons of input, they want to get involved. We&#8217;ll see how much we can actually get out of it.</strong></p>
<p><strong>Tish: </strong>In virtual worlds it was a while before vibrant opensource communities developed.Â  OpenSim has I think been the breakthrough community in this regard.</p>
<p><strong>Ori: You have to think about the elements up front. The dream job is to architect the industry. Say we agree on the required pieces. Then we could help the right companies succeed in delivering the pieces. Next, we have to collaborate so that these pieces talk to each other. And eventually these communication methods will become defacto standards and most developers will adopt it.</strong></p>
<p><strong>Tish: </strong>So I&#8217;m going to put you in the role. You&#8217;ve got your dream job. You&#8217;re going to architect this community. So what are the key pieces and where would you like to see the open source communities take hold first?</p>
<p><strong>Ori: Open source will not be exclusive. It&#8217;s going to live side by side with proprietary technology.</strong></p>
<p><strong>The key pieces? You have the user at the center. And the user interacts with a lens. The lens includes both the hardware and the software. And then the lens senses and interacts with the world, which includes people, things and places. And these people-things-places emit information &#8211; about who they are, where they are, what they&#8217;re doing, etcÂ  &#8211; which is then stored in the cloud.</strong></p>
<p><strong>And then you have the content providers, the people and companies, composers who weave AR experiences through the pieces we mentioned before. These composers need a platform that glues these pieces together. Pieces of the platform will be on the lens, and in the world, and in the cloud. If you manage to remove the frictions, and connect these pieces into an experience that people like &#8211; then you have a platform. What the platform does it reduces the overhead and accelerates innovation.</strong></p>
<p><strong>Tish: </strong>Another problem virtual worlds faced in their development was their isolation from the world wide web.Â  Will augmented reality avoid this plight?</p>
<p><strong>Ori:Â  Yes, I believe the key, like you said before, is not to reinvent the wheel. The cloud is already there.Â  Take Wikitude for example, all <a href="http://www.mobilizy.com/" target="_blank">Mobilizy</a> had to do is buildÂ  a relatively simple client app, connected to wikipedia, and all of a sudden it offered a wealth of information in your field of view.</strong></p>
<p><strong>I think we can learn a lot from web 2.0. For example, in order to have a ubiquitous experience like <a href="http://www.curiousraven.com/" target="_blank">Robert Rice</a> and others are striving for, you&#8217;ll need to 3d map the world. Google earth like apps are going to help but it is not going to be sufficient. So let&#8217;s leverage people. Google became successful in part by making people work with them.Â  Each time you create a link from your blog to my blog their search engines learn from it.Â  So let&#8217;s find ways to make people create information that can be used for AR.</strong></p>
<p><object width="425" height="344" data="http://www.youtube.com/v/GTXtW3W8mzQ&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/GTXtW3W8mzQ&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /></object></p>
<p><em>Ori Inbar directed <a title="Wiki Mouse" href="http://www.youtube.com/watch?v=GTXtW3W8mzQ" target="_blank">Wiki Mouse</a> &#8211; a WIKI Film co-created by a swarm of movie makers around the world.</em></p>
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