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	<title>UgoTrade &#187; social augmented experiences</title>
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		<title>Shaping Play with Connected Stuff: IoToaster a prize winner in the YCombinator Upverter Hackathon!</title>
		<link>https://www.ugotrade.com/2013/03/10/shaping-play-with-connected-stuff-iotoaster-a-prize-winner-in-the-ycombinator-upverter-hackathon/</link>
		<comments>https://www.ugotrade.com/2013/03/10/shaping-play-with-connected-stuff-iotoaster-a-prize-winner-in-the-ycombinator-upverter-hackathon/#comments</comments>
		<pubDate>Sun, 10 Mar 2013 01:00:29 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
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		<description><![CDATA[We had so much fun at the YCombinator Upverter Hackathon. I was honored to be part of &#8220;the beatles&#8221; team Â (Sam Cuttriss, Josh Cardenas, Jason Appelbaum, Lauren Elliott, Tish Shute, Otto Leichliter III &#38; IV) that produced the prize winning IoToaster. Rick Merritt did an awesome write up in EE Times, Slideshow: Y Combinator hackathon&#8217;s [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>We had so much fun at the <a href="http://upverter.com/hackathons/yc-hackathon-2013/" target="_blank">YCombinator Upverter Hackathon</a>. I was honored to be part of &#8220;the beatles&#8221; team Â (Sam Cuttriss, Josh Cardenas, Jason Appelbaum, Lauren Elliott, Tish Shute, Otto Leichliter III &amp; IV) that produced the prize winning IoToaster. Rick Merritt did an awesome write up in EE Times, <a href="http://www.eetimes.com/electronics-news/4408238/Slideshow--Toaster-burns-in-Instagrams-at-hackathon?pageNumber=0" target="_blank">Slideshow: Y Combinator hackathon&#8217;s prize-winning designs</a>.   If you want to hear more about hardware startups shaping play with connected stuff, I hope you will stop by, <a href="http://schedule.sxsw.com/2013/events/event_IAP5412" target="_blank">Parsing Reality: Shaping Play with Connected Stuff</a>, Tuesday March 12th, 12.30pm -1.30pm, Raddison Town Lake Ballroom, Austin, SXSW 2013.  I&#8217;m delighted to join, Adam Wilson Founder, Chief Software Architect <a href="https://www.gosphero.com/company/" target="_blank">Orbotix</a>, Dave Bisceglia Co-Founder &amp; CEO <a href="http://thetaplab.com/" target="_blank">The Tap Lab</a>,  Phu Nguyen Founder <a href="http://romotive.com/" target="_blank">Romotive Inc</a> to talk about shaping play with connected stuff &#8211; <a href="http://schedule.sxsw.com/2013/events/event_IAP5412" target="_blank">more details here.</a></p>
<p>Meanwhile enjoy Rick Merritt&#8217;s great write up of IoToaster (<a href="http://www.eetimes.com/electronics-news/4408238/Slideshow--Toaster-burns-in-Instagrams-at-hackathon?pageNumber=0" target="_blank">reprinted from EE Times</a>).</p>
<blockquote>
<h2><span style="font-weight: normal;">&#8220;Y Combinator hackathon&#8217;s prize-winning designs&#8221;</span></h2>
</blockquote>
<p>&#8220;An Internet Toaster, two pair of faux Google glasses and two novel electronic gloves emerged from a hackathon organized by Upverter and hosted by Y Combinator.Â <span style="font-family: Arial;">SAN JOSE, Calif. â€“ Imagine sending an Instagram to your Internet toaster and printing itâ€”on whole wheat or white bread. Imagine creating your own vision for a variant of Google&#8217;s Project Glass.</span></p>
<p>Those were among the 32 projects from more than 130 designers at a recent all-day event organized by Upverter.com and hosted by Y Combinator, a startup incubator in Mountain View, Calif.</p>
<p>Winners took home iPads, Pebble watches, Arduino kits and Raspberry Pi boards after dedicating about 10 hours of their Saturday to hacking on their best ideas. Some took with them hopes of products that could make it to the market or new-formed teams that could be the heart of a new startup. Others just had a good time.</p>
<p>Hereâ€™s a look at some of the winners.</p>
<div><img src="http://m.eet.com/media/1179469/1%20glasses%20with%20woman.jpg" alt="" /></div>
<div>
<p><strong><span style="font-family: Arial;">Two teams worked on variants of Googleâ€™s $1,500 glasses-mounted computer. One team (above) used laser-cut medium-density fibreboard and embedded LEDs that could indicate when the wearer faced north. Another team (below) created Prism, a more thorough knock-off of Googleâ€™s concept complete with an embedded display and gesture recognition.</span></strong></p>
<p><strong> </strong><strong><img src="http://m.eet.com/media/1179470/1%20thanh%20with%20glasses%20x%20420.jpg" alt="" /><br />
</strong></p>
</div>
<div><span style="font-family: Arial;"><strong>Photos courtesy of Kuy Mainwaring and Sam Wurzel of Octopart.</strong></span></div>
<p><strong>Printing on whole wheat or white</strong></p>
<div><img src="http://m.eet.com/media/1179471/1%20toast.jpg" alt="" /></div>
<p>The IO Toaster (above) is sort of the Reeseâ€™s Peanut Butter Cup of social electronics. Itâ€™s an Internet-connected combo toaster/printer that creators say can â€œbring the cloud to your breakfast.â€</p>
<p>The team adapted code from an LED matrix to control heat transmission down to the pixel level. They hope to present the device at the Augmented World Expo at SXSW as well as at other hackathons and hardware meetups.</p>
<p>The team included Sam Cuttriss, Josh Cardenas, Tish Shute, Lauren Elliott, Jason Appelbaum and both Otto Leichliter III and IV.</p>
<div><img src="http://m.eet.com/media/1179472/1%20toaster%20engineer.jpg" alt="" /></div>
<p><strong>Peripherals and apps for the IO Toaster</strong></p>
<div><img src="http://m.eet.com/media/1179473/1%20toast%20face%20x%20420.jpg" alt="" /></div>
<p>The potential for the IO Toaster is great, said team members who brainstormed spin off products including:</p>
<ul>
<li>FaceToast: Your friendsâ€™ Facebook status messages pop up automatically at breakfast.</li>
<li>Instagram Toast: Patented sepia tone filters add artistic textures to photos (above). Too grainy?</li>
<li>Toasted, Augmented Reality: Toast revitalizes boring QR codes (below).</li>
<li>Pop Tweets: Twitter toaster pastries. Follow your favorite fruit flavor.</li>
<li>FlipToast: Create an edible FlipBook with a carb-hinge technology in development.</li>
<li>Angry Toast: A hyper sling and gimble add on hurls slices at kids trying to leave for school without breakfast.</li>
</ul>
<p><img src="http://m.eet.com/media/1179474/1%20toast%20q%20code%20x%20420.jpg" alt="" /><br />
<strong>Touch screen toaster displays</strong><br />
<iframe width="640" height="360" src="http://www.youtube.com/embed/OOSM8y7vuvA?feature=player_embedded" frameborder="0" allowfullscreen></iframe><br />
Designers of the IO Toaster created this animation to show the romantic possibilities of their product.</p>
<p><strong>Grand prize was a real grabber</strong></p>
<div><img src="http://m.eet.com/media/1179475/1%20hand%20thing.jpg" alt="" /></div>
<div><strong>The Tactilus is a haptic feedback glove for interacting with 3-D environments. A series of cables applies pressure to the wearer&#8217;s fingers to resist their motion in response to pushing against a virtual object.</strong></div>
<div><img src="http://m.eet.com/media/1179476/1%20hand%20thing%202.jpg" alt="" /></div>
<p><strong>Meet the Tactilus team</strong></p>
<div><img src="http://m.eet.com/media/1179477/1%20tactilous%20team.jpg" alt="" /></div>
<div><strong>Jack Minardy had the idea to create a haptic glove. Five strangers who stopped by his table and liked the idea became a virtual team for the day, bringing Tactilus to life. They are (from left) Matt Bigarani, Nick Bergseng, Jack Minardy, Neal Mueller and Tom Sherlock. Not pictured: Oren Bennett.</strong></div>
<p><strong>Fitness glove has something up its sleeve</strong></p>
<div><img src="http://m.eet.com/media/1179478/1%20glove.jpg" alt="" /></div>
<div><strong>The Body API is a comprehensive metric-gathering device that gives the sports enthusiast a big data boost.</strong></div>
<p><strong>Baby gets a robo rocker</strong></p>
<div><img src="http://m.eet.com/media/1179479/1%20rocker.jpg" alt="" /></div>
<div><strong>One team prototyped its invention for an automatic baby rocker using an electric can opener. Parents can control it visa a mobile app.<br />
</strong></div>
<p><strong>And other winners were&#8230; </strong><br />
At the end of the day, 30 groups took two minutes each to pitch their hack (below), some of which judges pitches in the circular file. A handful of others got various levels of recognition.</p>
<p>The winner in the most marketable category was the DIYNot, a plug that fits between your recharging device and the socket to turn off the two amp energy flow anytime you want. The Window Blind Controller, a clip on device that keeps streetlight out in the night and lets sunlight in during the day, got a nod from judges.</p>
<p>Judges also liked the Walkmen, an ultrasound virtual walking stick with haptic feedback for guiding disabled people. A team from Electric Imp got the Corporate Shill Award for a networked dispenser that spits out M&amp;Ms in response to tweets. Another group added Wi-Fi links to home switches opening a circuit for new kinds of remote controlsâ€”and pranks.</p>
<div><img src="http://m.eet.com/media/1179480/1%20presentations.jpg" alt="" /></div>
<p><strong>From here to China and back</strong></p>
<div><img src="http://m.eet.com/media/1179481/1%20zak%20and%20matt.jpg" alt="" /></div>
<div><strong>Zack Hormuth of Upverter.com (left), organizer for the event, helps hacker Matt Sarnoff. UpverterÂ <a href="http://www.eetimes.com/electronics-news/4405202/Slideshow--Hangin--at-a-hardware-hackathon">led a hackathon</a> at Facebookâ€™s Open Compute Summit. It also has hackathons in the works for New York City and Shenzhen.&#8221;</strong></div>
<div><strong><br />
</strong></div>
]]></content:encoded>
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		<title>Urban Augmented Realities and Social Augmentations that Matter: Talking with Bruce Sterling, Part 2</title>
		<link>https://www.ugotrade.com/2010/09/17/urban-augmented-realities-and-social-augmentations-that-matter-interview-with-bruce-sterling-part-2/</link>
		<comments>https://www.ugotrade.com/2010/09/17/urban-augmented-realities-and-social-augmentations-that-matter-interview-with-bruce-sterling-part-2/#comments</comments>
		<pubDate>Fri, 17 Sep 2010 21:43:35 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
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		<description><![CDATA[Social Augmented Experiences leveraging geoawareness and human and machine intelligence to create real time information brokerages, combined with an augmented reality view, can create a new opportunities to reimagine our relationships with each other and our environment. This Summer, I have been on a blogging hiatus, which has meant I haven&#8217;t been sharing as frequently [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><strong><strong><span> </span></strong></strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/09/augmentedforaging1.jpg"><img class="alignnone size-medium wp-image-5651" title="augmentedforaging" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/09/augmentedforaging1-200x300.jpg" alt="augmentedforaging" width="200" height="300" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/09/westraven81.JPG"><img class="alignnone size-medium wp-image-5652" title="westraven8" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/09/westraven81-225x300.jpg" alt="westraven8" width="225" height="300" /></a></p>
<p>Social Augmented Experiences leveraging geoawareness and human and machine intelligence to create real time information brokerages, combined with an augmented reality view, can create a new opportunities to reimagine our relationships with each other and our environment.</p>
<p>This   Summer, I have been on a blogging hiatus, which has meant I haven&#8217;t   been sharing as  frequently and, unfortunately, the second half of two conversations I had earlier this year, both of which have much influence my thinking on social augmented reality, have languished in private mode -Â  part 2 of my talk with Bruce  Sterling (see <a title="Permanent Link to Interview with Bruce Sterling, Part I: At the 9am of the Augmented Reality Industry, are2010" rel="bookmark" href="../../2010/06/16/interview-with-bruce-sterling-part-i-at-the-9am-of-the-augmented-reality-industry-are2010/">Interview with Bruce Sterling, Part I: At the 9am of the Augmented Reality Industry, are2010</a>, and part 2 of my conversation with Anselm   Hook <a title="Permanent Link to Visual Search, Augmented Reality and a Social Commons for the Physical World Platform: Interview with Anselm Hook" rel="bookmark" href="../../2010/01/17/visual-search-augmented-reality-and-a-social-commons-for-the-physical-world-platform-interview-with-anselm-hook/">- Visual Search, Augmented Reality and a Social Commons for the Physical World Platform: Interview with Anselm Hook, Part 1.</a> Time to get caught up on some blogging!Â  The lightly edited transcript of Part 2 of <a href="#tag1">my conversation with Bruce Sterling is posted in full below</a>.</p>
<p>Bruce Sterling has been blogging all the key developments in augmented reality (amongst other topics of interest!) on <a href="http://www.wired.com/beyond_the_beyond/" target="_blank">his Wired Blog</a>, and <a href="http://www.wired.com/beyond_the_beyond/2010/08/augmented-reality-augmented-foraging/" target="_blank">he brought my attention</a> to <a href="http://libarynth.org/augmented_foraging">Boskoi</a> the <a title="http://www.ushahidi.com/" rel="nofollow" href="http://www.ushahidi.com/">Ushahidi</a> based app for Android phones, <a href="http://lib.fo.am/augmented_foraging" target="_blank">augmented foraging </a>pictured in use above &#8211; for more pics see<span> <a href="http://fightthegooglejugend.com/index.html" target="_blank">fightthegooglejugend</a>. </span></p>
<p><span><br />
</span></p>
<h3><strong><strong>Augmented Reality and Real Time Information Brokerages</strong></strong></h3>
<p><span><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/08/Screen-shot-2010-08-28-at-12.53.54-AM.png"><img class="alignnone size-medium wp-image-5630" title="Screen shot 2010-08-28 at 12.53.54 AM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/08/Screen-shot-2010-08-28-at-12.53.54-AM-300x176.png" alt="Screen shot 2010-08-28 at 12.53.54 AM" width="300" height="176" /></a><br />
</span></p>
<p><em><span>Picture above is the path the &#8220;nomads&#8221; took through the Westhaven cryptoforest with Pieter Bol,co-auteur of the book <a href="http://www.biologicalglobalisation.com/">Biological Globalisation</a> and Theun Karelse of <a href="http://urbanedibles.blogspot.com/">Urban Edibles Amsterdam</a> &#8220;who presented his &#8216;augmented foraging&#8217; app <a href="http://libarynth.org/augmented_foraging">Boskoi.</a>&#8220;Â   For more see, <a href="http://fightthegooglejugend.com/cryptoforests.html" target="_blank">The Cryptoforests of Utrecht </a>and, <a href="http://fightthegooglejugend.com/westraven.html" target="_blank">Westra</a><a href="http://fightthegooglejugend.com/westraven.html" target="_blank">ven Psychogeography, 6 June 2010.</a> </span><span> </span><span>Note</span><span>: Cryptoforests: 1) Urban forests hidden from view 2) Urban fallows that might or might </span><span> </span><span>not be considered as forests 3) Gardens gone wild)</span></em></p>
<p><strong> </strong></p>
<p>My interest in the Ushahidi family of ideas was already fired up by a conversation with <a href="http://www.hook.org/" target="_blank">Anselm Hook</a> early this year.Â  We discussed a number of <a href="http://vimeo.com/ushahidi">Ushahidi</a> related    projects, <a href="http://swift.ushahidi.com/" target="_blank">Swift</a>, Crisis Filter and Anselm&#8217;s project <a href="http://hook.org/" target="_blank">Angel</a>, Augmented    Reality, and my own keen interest in an open, real time, distributed platform for    augmented reality &#8211; <a href="http://www.arwave.org/" target="_blank">ARWave</a>.</p>
<p>The Ushahidi platform and the related project Swift has pioneered the real  time brokerage of information with people acting in curatorial roles or  matchmaking roles coevolving with machine assisted  matching to connect wants to haves.Â  Ushahidi uses multiple gateways including SMS, and Twitter.Â  But the Ushahidi family of ideas is extremely interesting when combined with augmented reality and suggests many new possibilities for social augmented experiences, as Anselm pointed out, for human to human communications, human  to  civilization communication, and human to environment communications (e.g., perhaps, how machine intelligence can help bridge the difference in time scale that Kate Hartman explores in her, <a href="http://vimeo.com/10352604"> Research for Glacier-Human Communication Techniques).</a></p>
<p>Ushahidi, which means &#8220;testimony&#8221; in Swahili, is a website that was    initially  developed to map reports of violence in Kenya after the post-election  fallout at the beginning of 2008.  It is now an open platform with a wide range of applications and growing developer community.Â  See <a href="http://vimeo.com/7838030">What is  the Ushahidi Platform?</a> from <a href="http://vimeo.com/ushahidi">Ushahidi</a> on <a href="http://vimeo.com/">Vimeo</a>.</p>
<p><a href="http://swift.ushahidi.com/" target="_blank">Swift </a>- a project that emerged from the Ushahidi dev community, is a human sensor/real-time brokerage for dealing with emergencies, enabling the filtering and verification of real-time data from channels such as Twitter, SMS, Email and RSS feeds.</p>
<p><a href="http://libarynth.org/augmented_foraging">Boskoi</a> &#8211; <a href="http://lib.fo.am/augmented_foraging" target="_blank">augmented foraging </a><span>is the first app,Â  I have seen, to begin linking Ushahidi with augmented reality  &#8211; although I don&#8217;t think there is a full augmented view for Boskoi developed yet?</span></p>
<h3><strong>&#8220;The whole point of AR is to see things from a different point of view&#8230;&#8221;</strong></h3>
<p><strong><br />
</strong></p>
<p><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/09/ARWaveCurrentStatus3post.png"><img class="alignnone size-medium wp-image-5705" title="ARWaveCurrentStatus3post" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/09/ARWaveCurrentStatus3post-300x212.png" alt="ARWaveCurrentStatus3post" width="300" height="212" /></a><br />
</strong></p>
<p><strong> </strong></p>
<p><em>Click to enlarge poster from upcoming ARWave demo at Software Freedom Day &#8211; for more see below</em></p>
<p>I am often asked what augmented reality brings to the table with respect to location based social networking, which is on the verge of going mainstream in smart phone apps like <a href="http://foursquare.com/">Four Square</a>. While the first part to my answer is usually to explain what is unique to augmented reality.</p>
<p>As Bo Begole notes, the full vision of AR requires machine   perception  technologies to detect  the identity and physical   configuration of  objects relative to each  other to accurately project   information  alongside/overlaid with a physical object (see this post on the PARC Blog by Bo Begole on the <a href="http://bit.ly/9Rsh79">difference between AR and ubiquitous computing</a> &#8211; thank you <a href="http://gamesalfresco.com/2010/09/12/weekly-linkfest-62/" target="_blank">Rouli for bringing my attention to this</a>).</p>
<p>But it is only in recent months that we have begun to see the kind of tools that make this possible become freely available to developers &#8211; see<a href="http://www.ugotrade.com/2010/08/05/vision-based-augmented-reality-ar-in-smart-phones-qualcomms-ar-sdk-interview-with-jay-wright/" target="_blank"> my interview with Jay Wright of Qualcomm here</a>. Â  Also see this post on <a href="http://phototour.cs.washington.edu/bundler/" target="_blank">Bundler: Structure from Motion for Unordered Image Collections</a> an open source system that allows the creation of 3D point clouds from unordered image collections, e.g. internet image collections.Â  We now have many tools available to move mobile augmented reality beyond the recent crop of apps relying on GPS and compass alone for positioning into a new era of vision assisted AR apps that will increasingly bring the full vision of AR into our daily lives.</p>
<p>Further, the  integration of visual search  applications   like <a href="http://www.google.com/mobile/goggles/#text">Google Goggles</a> and <a href="http://www.kooaba.com/">Kooaba</a> which can detect the identity of particular objects will add another vital tool to machine perception technologies enabling AR &#8220;checkins&#8221; on potentially anything in the physical world around us, and more fuel to the <a href="http://gamepocalypsenow.blogspot.com/">Gamepocalypse</a> (e.g. it would be easy to turn every trash can in the city into a basketball hoop as we discussed at the <a href="http://www.meetup.com/ARNY-Augmented-Reality-New-York/" target="_blank">ARNY</a> meetup last month).Â   And soon, the Pandora&#8217;s Box ofÂ  facial recognition (Google Goggles have the capability though it is not released to the  public  yet) will open up.</p>
<p>Jesse Schell described the importance of AR in a nutshell <a href="http://augmentedrealityevent.com/2010/08/25/are2010-keynote-by-jesse-schell-augmented-reality-will-define-the-21st-century/" target="_blank">in his keynote for are2010</a>:</p>
<p><strong>â€œThe  whole point of AR is to see things from a different point of  viewâ€¦How  can there be a more powerful art form than one that actually  changes  what you see?â€</strong></p>
<p>But how AR matures as a social experience will be the key to Jesse&#8217;s suggestion that:</p>
<p><strong>â€œAugmented Reality will be one of the things that fundamentally define the 21st centuryâ€</strong></p>
<p>There are many interesting forms of AR that are not reliant on a tight  registration between media and physical objects &#8211; several are put forward by Bruce in the convo below.Â  And, it is likely we will see AR eyewear as an occasional useful accessory to a smart phone long before we have the sexy, affordable augmented reality eyewear worn that we wear throughout the day. Â  <a href="http://www.yankodesign.com/2010/08/31/speech-to-text-glasses/" target="_blank">These speech to text glasses</a> would be a very useful and viable accessory to a smart phone right now for the hearing impaired.</p>
<p>For the moment, as Bruce notes, some of the most interesting and useful augmented experiences to date have not been in the cell phone space:</p>
<p><strong> &#8220;There are other aspects of AR besides the cell phone space. Thereâ€™s  Total Immersion&#8217;s big display screens. Thereâ€™s the web-based fiduciary  stuff. And thereâ€™s projection mapping. And then thereâ€™s experience  design just for people who need their reality augmented for whatever  personal or social reason.&#8221;</strong></p>
<p>On of my favorite social AR experiences is this<a href="http://www.youtube.com/watch?v=oLnKSKaY1Yw&amp;feature=player_embedded" target="_blank"> SMS Slingshot</a>.</p>
<p>But I have been excited for a long while about the intersection of mobile social augmented    reality, real time communications, and ubiquitous computing see <a title="Permanent Link to Total Immersion and the â€œTransfigured City:â€ Shared Augmented Realities, the â€œWeb Squared Era,â€ and Google Wave" rel="bookmark" href="../../2009/09/26/total-immersion-and-the-transfigured-city-shared-augmented-realities-the-web-squared-era-and-google-wave/">Total Immersion and the â€œTransfigured City:â€ Shared Augmented Realities, the â€œWeb Squared Era,â€ and Google Wave</a>.Â    And I have  described in    many places why I think real time, open,   distributed communications  for AR are so    important to developing social augmented experiences &#8211; see <a href="http://www.slideshare.net/TishShute/ar-wave-a-proof-of-concept-federation-game-dynamics-semantic-search-mobile-social-communications" target="_blank">the slides for my talk at Augmented Reality Event here</a>, <a href="../../2010/04/02/ar-wave-at-where-2-0-exploring-social-augmented-experiences/" target="_blank">here</a> and <a href="http://www.mobilemonday.nl/talks/tish-shute-the-next-wave-of-ar/" target="_blank">here</a> for starters.</p>
<p><strong><br />
</strong></p>
<h3><strong> ARWave at Software Freedom Day 2010, September 18th 2010<br />
</strong></h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/09/Screen-shot-2010-09-17-at-12.12.02-PM.png"><img class="alignnone size-medium wp-image-5683" title="Screen shot 2010-09-17 at 12.12.02 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/09/Screen-shot-2010-09-17-at-12.12.02-PM-300x38.png" alt="Screen shot 2010-09-17 at 12.12.02 PM" width="300" height="38" /></a></p>
<p>Thomas Wrobel and Bertine van Hovell will demo the first ARWave Android client <a href="http://www.sfd2010.nl/" target="_blank">at Software Freedom Day this weekend</a>!</p>
<p>A number of people have asked me, (including Bruce), What will be the future of ARWave now that Google Wave is no longer a stand alone application?Â  Yes, the recently announced release of <a href="http://googlewavedev.blogspot.com/2010/09/wave-open-source-next-steps-wave-in-box.html" target="_blank">Wave in a Box</a> (see <a href="http://arstechnica.com/web/news/2010/09/google-sticks-wave-source-in-a-box-sticks-a-bow-on-top.ars" target="_blank">here </a>and<a href="http://www.readwriteweb.com/archives/google_announces_wave_in_a_box.php" target="_blank"> here</a>) is very exciting for the ARWave team.</p>
<p>The ARWave Android client is the  first open AR client built on an open, real time, distributed platform -Â  based on a server that anyone can download and set up, currently the  &#8220;FedOne&#8221; server but Wave in a Box, hopefully,  will be even easier to deploy.Â  Wave in a Box seems perfect for ARWave&#8217;s needs &#8211;  for more <a href="https://groups.google.com/group/wave-protocol/browse_thread/thread/70067fc740b4c8d3" target="_blank">see the WiaB Google Group here</a>.Â   And for more information on the ARWave client -Â  click to enlarge the poster below, see the <a href="http://arwave.org/pages/Videos.php" target="_blank">ARWave concept video here</a>, and for more, and how to get involved see <a href="http://arwave.org/new_index.php" target="_blank">arwave.org</a>.Â Â  Props to <a href="http://www.lostagain.nl/#" target="_blank">Thomas Wrobel and Bertine van Hovell</a> (posters below from demo for Software Freedom Day), Mark Evin, <a href="http://twitter.com/need2revolt" target="_blank">Davide Carnovale</a>, and <a href="http://twitter.com/kusako" target="_blank">Markus Strickler</a>, for all their hard and brilliant work on ARWave.Â  Also to <a href="http://www.jpct.net/" target="_blank">JCPT the open Android 3D engine</a> that has saved a lot of work!</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/09/ARWaveCurrentStatus1post.png"><img class="alignnone size-medium wp-image-5687" title="ARWaveCurrentStatus1post" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/09/ARWaveCurrentStatus1post-212x300.png" alt="ARWaveCurrentStatus1post" width="212" height="300" /></a></p>
<p><em>click to enlarge slide</em></p>
<h3><strong>Social Augmented Experiences that Matter</strong></h3>
<p>My ideas on the future of social augmented experience have been deeply informed by the the conversations I had with Bruce Sterling and Anselm Hook this year.</p>
<p>Bruce  Sterling notes in the conversation below, location based social  apps like, Four Square, are interesting because they are not <strong> &#8220;urban geography like Google&#8217;s  satellite stare from above,&#8221;</strong> but  rather <strong>&#8220;groups of citizens are doing portraits  of their own region.&#8221; </strong> Augmented Reality, with its of lauded power to make the invisible visible is, of course, is the ideal tool for &#8220;citizen portraits&#8221;Â  to the next level.Â  Cory Doctorow  described to me three years ago (<a href="http://www.ugotrade.com/2007/10/31/cory-doctorow-a-reverse-surveillance-society/" target="_blank">see here</a>) an &#8220;inverse surveillance society,&#8221; enabled by an augmented viewÂ  &#8211; &#8220;<strong>where all the data from the positional and temporal  characteristics of all the objects that we own  were in aggregate  visible and available so that we can mix and match them  remix them  understand them and have more agency in the world.&#8221;</strong></p>
<p>It is very cool to go back to reread <a href="http://www.ugotrade.com/2007/10/31/cory-doctorow-a-reverse-surveillance-society/" target="_blank">this  conversation </a>now that it is becoming possible to build the kinds of apps Cory described, and Bruce Sterling envisioned in <strong><a href="http://mitpress.mit.edu/catalog/item/default.asp?tid=10603&amp;ttype=2" target="_blank">Shaping Things</a></strong> (see Amazon.orgÂ  page 111).</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/09/shapingthings.jpg"><img class="alignnone size-thumbnail wp-image-5689" title="shapingthings" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/09/shapingthings-150x150.jpg" alt="shapingthings" width="150" height="150" /></a></p>
<p><em>click to enlarge</em></p>
<p>MyÂ  conversation with Bruce earlier this summer (see below) took place on the heels of <a href="http://augmentedrealityevent.com/">are2010 &#8211; Augmented Reality Event</a>.Â Â  <a href="http://augmentedrealityevent.com/2010/06/06/are-2010-keynote-by-bruce-sterling-build-a-big-pie/" target="_blank">See the video of Bruce&#8217;s keynote, &#8220;Bake a BigPie,&#8221; here</a>,Â  and the <a href="http://augmentedrealityevent.com/2010/08/25/are2010-keynote-by-jesse-schell-augmented-reality-will-define-the-21st-century/" target="_blank">final keynote, &#8220;Seeing,&#8221; by Jesse Schell (see video here)</a> in which Jesse riffed on AR and the man with the X-ray eyes.Â  Both these awesome talks are still fresh in my mind.Â  Bruce noted how we should pay attention to augmentations for people and situations that could really use some augmentation&#8230; and not get too fixated on the coming of AR Goggles.Â  He elaborated on this in our conversation (again full transcript below):</p>
<p><strong>&#8220;Well,  itâ€™s a matter of deciding whose reality it is that youâ€™re  trying to augment.  Iâ€™m not trying to be a bleeding heart about it, but  obviously there are people in our society right now with reality that  could really use some augmentation.  They are mostly disadvantaged  people.  They are vision impaired, or maybe they have autism.  They  might be senile and just canâ€™t remember where they put their shoes.   These are people who could really use some help, right?&#8221;</strong></p>
<p><strong>So, start  with people who really need sensory or cognitive help. Before you  turn  our geeks into Superman, why donâ€™t you try turning some people who are  harmed into more functional individuals?  Then youâ€™ll be able to learn  how to do that. Then maybe you can ramp it up to these Nietzschian  heights of the superb Man With the X-ray Eyes.  Whatever.&#8221;</strong></p>
<p>What will make AR interesting and useful long before and long after we see the full vision of AR eyewear manifest is its social aspects.Â  Bruce points out:</p>
<p><strong>&#8220;My  argument would be that if you want people to be  more sensitive toward   certain, say, issues and problems, itâ€™s better to  find the people who   are already sensitive to those issues and  problems, and give them a   bigger stake in your augmentation system.&#8221;</strong></p>
<p><strong>&#8220;Say that I am really worried about public health.   Well, if I have a lot of nurses that are using my system, people who are  aware of my issues, then I could be walking around and Iâ€™ll see a lot  more tags saying, â€œThis is where he got food poisoning!â€  &#8220;In this  shooting gallery, many people have caught AIDS!â€  Or, you know,  â€œTuberculosis has been spotted over here in this building.â€</strong></p>
<p><strong>At  that point, I could simply share their knowledge and get some social  intelligence.  As opposed to trying to  amp the basements of my little  hacker-mind and drag stuff up thatâ€™s escaped my conscious attention.&#8221;</strong></p>
<p>Finding new ways to broker information &#8211; bring together needs with haves and different participants, empowered and disempoweredÂ  is., as Anselm discussed with me, one way to change our view of human to human, human to environment and human to civilization communication (particularly in light of thisÂ  &#8220;sobering account of how open data is used against the poor in Bangalore&#8221; that as <a href="http://twitter.com/timoreilly/status/23179898934" target="_blank">@timoreilly noted</a> recently <a href="http://gurstein.wordpress.com/2010/09/02/open-data-empowering-the-empowered-or-effective-data-use-for-everyone/" target="_blank">OpenData Empowering the Empowered)</a>.</p>
<p>The key idea in a crisis filter, Anselm noted,Â  was to break  up the participants into different kinds, to connects wants with haves:</p>
<p><strong>&#8220;There are  people who are  inÂ  situation.Â  We call them citizens.Â  And  then there  are reporters,  people who report situations back to Twitter.Â  And then there are curators, people that canvas Twitter    looking for important Tweets.Â  And then there are first responders, people who take the curating collection of responses and then act on them.&#8221;</strong></p>
<p>This kind of brokerage between people acting in a curatorial role or matchmaking role with each other can be extended into and coevolve with machine assisted matching as Anselm explains.</p>
<p>It is also a vital part of creating social augmented experiences that matter.</p>
<p>One of Anselm Hook&#8217;s projects, which is called <a href="http://hook.org/" target="_blank">Angel</a> is the the most radical expression of connecting wants with haves in that the  idea is that &#8220;you have a  situation, you broadcast that  situation, and help  magically appears.Â   You donâ€™t even sign up forÂ a service.Â  You just get  help â€¦</p>
<p>As Anselm explains this is the same idea of a brokerage for dealing with emergencies, but applied to the long tail of crisis response.Â  As Anselm describes it:</p>
<p><strong><strong>&#8220;I am interested in personal crisis.Â  &#8216;I lost my cat.Â  Help.Â  I canâ€™t find </strong>where my kid is.Â  I am out of gas.Â  I have a flat tire.Â  My house is on fire.Â  My aunt is trapped in the bedroom.&#8217;Â  The kind of personal crisis    that is just as important, but is not enough to get a national  movement   to help you&#8230;</strong></p>
<p>I will publish this conversation with Anselm in full in an upcoming post.</p>
<h3>Zorop &#8211; an ARG for World Peace</h3>
<p><strong><strong><span> </span></strong></strong><a href="http://libarynth.org/augmented_foraging"><span style="font-family: 'times new roman';"><span style="font-size: small;"> </span></span></a>If you want to be part of a really exciting experiment to reimagine our relationships with each other and can be in San Jose this weekend, I highly recommend exploring <a href="http://zorop.org" target="_blank">this &#8220;rabbit hole&#8221;</a>.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/czUpYfme0kg?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/czUpYfme0kg?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Thank you <a href="http://www.lightninglaboratories.com/tcw/about-2/" target="_blank">Gene Becker</a>, <a href="http://www.lightninglaboratories.com/" target="_blank">Lightning Laboratories</a> and <a href="http://ubistudio.org/" target="_blank">Ubistudio</a> for sending me this invite:</p>
<p><strong>&#8220;Ken  Eklund (<a href="http://twitter.com/writerguygames" target="_blank">@writerguygames</a>) is developing a wonderful game for the 01SJ  Biennial called ZOROP, aimed at creating World Peace(!). Some of you  might know Ken from his work on the amazing ARGs EVOKE and World Without  Oil. Anyway Ken, along with his collaborator Annette Mees, are  furiously working to get ZOROP ready to go for the Sept 17th premiere at  01SJ.</strong></p>
<p><strong>Are you intrigued? I thought so, and here are your next steps down the rabbit hole:</strong> <strong> </strong></p>
<p><strong>&gt; Check out </strong> <strong><a href="http://zorop.org/" target="_blank">http://zorop.org</a> to learn about the game</strong></p>
<p><strong>&gt; Follow @ZoropPrime to watch it unfold: </strong> <strong><a href="http://twitter.com/zoropprime" target="_blank">http://twitter.com/zoropprime</a></strong></p>
<p><strong>&gt; &#8216;Like&#8217; ZOROP on FB for a different view: </strong> <strong><a href="http://www.facebook.com/pages/Zorop/141140772593618" target="_blank">http://www.facebook.com/pages/Zorop/141140772593618</a></strong></p>
<p><strong>&gt; Become one with the game; consider volunteering as a Zoropathian: </strong> <strong><a href="mailto:curious@zorop.org">curious@zorop.org</a></strong></p>
<p><strong>&gt; Head down to San Jose on the 17th, play the game, and ride the ZOROP Mexican Party Bus. Seriously.&#8221;</strong></p>
<p style="margin: 0pt;">
<p><strong><br />
</strong></p>
<h3><strong>Interview with Bruce Sterling</strong><strong> </strong><a name="tag1"></a></h3>
<p><a href="http://www.flickr.com/photos/brucesterling/4671866157/in/photostream/" target="_blank"><img class="alignnone size-medium wp-image-5676" title="Screen shot 2010-09-16 at 7.59.56 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/09/Screen-shot-2010-09-16-at-7.59.56-PM-300x180.png" alt="Screen shot 2010-09-16 at 7.59.56 PM" width="300" height="180" /></a></p>
<p><em>Click on image above to see video clip from</em> <em><a href="http://www.flickr.com/photos/brucesterling/4673885122/" target="_blank"><em>from brucesflickr</em></a></em></p>
<p>[Note the<a href="http://www.ugotrade.com/2010/06/16/interview-with-bruce-sterling-part-i-at-the-9am-of-the-augmented-reality-industry-are2010/" target="_blank"> first part of this interview is here</a> and I broke in anticipation of Part 2 just as I started experimenting with an idea <a href="http://www.linkedin.com/in/joshuakauffman" target="_blank">Joshua Kauffman</a> &#8211; an advisor and entrepreneur working on design  in the public sphere gave me for an interview technique &#8211; the All Souls College one-word  question interview.Â  Although apparently <a href="http://www.nytimes.com/2010/05/28/world/europe/28oxford.html" target="_blank">they recently scrapped it</a> and I am not very good to sticking to a single word!]</p>
<p><strong>Tish  Shute:</strong> We were talking about these proximity-based social work networks like Foursquare and Gowalla and how they may influence the emergence of social augmented experiences.</p>
<p>So Joshua&#8217;s suggestion for the first word was &#8220;territorialization&#8221; e.g. how do these new mobile social experiences like Foursquare,  and the observation that actually rather than breaking down territorialization &#8211; which would be a good thing, tend to support territorialization&#8230;</p>
<p><strong>Bruce Sterling: Yeah, theyâ€™re re-intensifying it in a very odd, electronic fashion.</strong></p>
<p><strong>Tish Shute:</strong> Yes.</p>
<p><strong>Bruce Sterling:  Itâ€™s not true of  projection mapping or the webcam fiduciary display stuff. But with the handheld stuff, and especially the urban informatic stuff, it really canâ€™t help but take on a local flavor. <a href="http://www.layar.com/" target="_blank">Layar</a> is like &#8220;Augmented Dutch Reality.&#8221;</strong></p>
<p><strong>And <a href="http://www.tonchidot.com/" target="_blank">TonchiDot</a> is &#8220;Augmented Japanese Reality.&#8221; Itâ€™s hard to imagine a Layar interface going gangbusters at Tokyo.  Whereas the TonchiDot interface, which is so clearly influenced by Anime and cartoon graphics&#8230;. Maybe it could find some niche of hipsters in Amsterdam hash barsâ€¦</strong></p>
<p><strong>Stuff that&#8217;s socially generated by people on the ground, as with Foursquare and Gowalla, is bound to take on a regional influence. Right? It&#8217;s like the New York hipsters who were early adopters of Foursquare. They&#8217;re not mapping New York! They&#8217;re mapping Hipster New York.</strong></p>
<p><strong>It&#8217;s all about Williamsburg and places where 24-year-olds go to drink&#8230; They found a demographic niche there. These guys are building the service for them. They&#8217;re people who are willing to work for Foursquare for free, because they want to wear the little king hat.</strong></p>
<p><strong>Tish Shute:</strong> I got the far far away badge &#8216;cos I live on the Upper West Side!</p>
<p><strong>Bruce Sterling: But that&#8217;s not urban geography, right? I mean, that&#8217;s not like Google&#8217;s satellite stare from above.  That&#8217;s a group of citizens doing a portrait of their own region.  You&#8217;re going to see interesting things happen because, of course, people who use Foursquare elsewhere are going to check into New York, and they&#8217;re going to look at the &#8220;New York Foursquare.&#8221;   They&#8217;re going to be aliens who interact with Foursquare people in New York and annotate what they&#8217;re seeing.</strong></p>
<p><strong>Tish Shute:</strong> Oh! Yes. Good point.</p>
<p><strong>Bruce Sterling:  That Foursquare community has a certain Ã©migrÃ© soul.  It&#8217;s different from the normal Ã©migrÃ© soul of simple tourists on New York. So you&#8217;re friend there is right about the territorialization.</strong></p>
<p><strong>Tish Shute:</strong> Yes, Joshua Kauffman is a smart guy!  Yes I am interested to see what interesting kinds of deterritorializations proximity based social networks and the hyperlocal view of augmented reality might bring, not just the new territorializations.</p>
<p><strong>Bruce Sterling: It&#8217;s not the intense kind of territorialization, like gangs putting down graffiti markers and beating people up.  It&#8217;s an inherent regional character that comes with using peer production to build your database.</strong></p>
<p><strong>Tish Shute:</strong> We were discussing whether AR could break down the walls between people &#8211;  people who share the same physical space but actually inhabit different territories even if they are sitting on the table next to you.</p>
<p><strong>Bruce Sterling: You know, I just wrote an article for my Italian magazine column. I think I mentioned this to you &#8211; a report about ARE 2010.   I titled it, &#8220;Chicks Dig Augmented Reality.&#8221;</strong></p>
<p><strong>Tish Shute:</strong> [laughs]</p>
<p><strong>Bruce Sterling:   There is a very heavy social element to AR, and a phone based element. So the question is: Why would a woman wear a fiducial marker? Like our <a href="http://www.metaio.com/" target="_blank">Metaio</a> speaker at ARE2010 who had a fiducial marker on her lapel pin.</strong></p>
<p><strong>Tish Shute:</strong> Right. Lisa!</p>
<p><strong>Bruce Sterling: Why would a woman go out in public with her Facebook profile on her body?</strong></p>
<p><strong>Tish Shute: </strong>Well I can think of some reasons&#8230;</p>
<p><strong>Bruce Sterling: So that men will approach her, of course.</strong></p>
<p><strong>Tish Shute:</strong> Yes the core of all successful social networks is always a form of dating app.</p>
<p><strong>Bruce Sterling: You do it a social icebreaker.  It&#8217;s like: I&#8217;m a woman, I&#8217;m sitting here alone, and you can sort of glide by and, you know, take a snap of me.  Then you retreat and have a beer with your friends and  you work up the courage, and then you come and say, &#8220;So! Susan!  I understand you like bicycling!  And, boy, me too!&#8221; Right?</strong></p>
<p><strong>Tish Shute:</strong> There are all kinds of social barriers between people in cities that AR might be helpful in breaking down.  An extreme example is the dilemma you actually quite often face as a New Yorker as you walk around a city.  There are people asleep on the pavement and you don&#8217;t know if they&#8217;re dead or alive.</p>
<p><strong>Bruce Sterling: Right.</strong></p>
<p><strong>Tish Shute:</strong> And you sort of like have this awful ethical dilemma of like, &#8220;Am I walking by someone I should be shaking by the shoulder, right, to wake them up so they don&#8217;t die, right?&#8221;</p>
<p><strong>Bruce Sterling: Yes.</strong></p>
<p><strong>Tish Shute: </strong> You said in your keynote that we should pay attention to augmentations for people and situations that could really use some augmentation..</p>
<p><strong>Bruce Sterling: Right. There actually is such an app in Britain right now.  I posted about it:  two Augmented Reality schemes for rubbish and hobos.</strong></p>
<p><strong>Tish Shute:</strong> Right. Yes I saw that!</p>
<p><strong>Bruce Sterling:  &#8220;Any sufficiently advanced technology is indistinguishable from garbage and hobos.&#8221;  You don&#8217;t need to personally find out whether this hobo is worth your help.  What you need is a good way to report the hobo to a hobo check-up service.   They come in, and they look on their own database or supply a database to you, or a facial recognition unit, whatever.  The service says: &#8220;Oh, well.  That&#8217;s Fred. He&#8217;s a paranoid schizophrenic. He always sleeps in that alley. Let him be.&#8221;</strong></p>
<p><strong>The same goes for the rubbish &#8212; although I don&#8217;t want to compare rubbish to hobos.   In fact, people do go out with their AR kits and take pictures of abandoned garbage bags and broken glass.  They upload them with geolocated tags for the local garbage guys.  Guys who are sitting around doing pretty much nothing because they don&#8217;t know where the rubbish is.</strong></p>
<p><strong>And they will come out and get the rubbish! I mean, they just deputize guys to go out and follow these alerts. Right?</strong></p>
<p><strong>But nobody predicted &#8212; least of all me &#8212; that you were going to have a high-tech Augmented Reality system that consisted of removing rubbish and derelicts. Right?   But rubbish and derelicts  always go profoundly under-reported. It&#8217;s just hard to get people&#8217;s attention.</strong></p>
<p><strong>But it&#8217;s very easy to set up a system so that, if you get  ten reports on the same piece of rubbish, that&#8217;s going to work its way to the top of the stack.   That&#8217;s why I was trying to get AR people away from the romance of  the hottest app for the shiniest machine.  More toward a design stance that&#8217;s more user-centric.</strong></p>
<p><strong>Where are the actual problems about stuff that we perceive?  Stuff we can&#8217;t do anything about?   Or people whose mechanisms of perceptions are harmed. They could be doing good work, being more participative, if they didn&#8217;t, basically, walk around without their glasses on.</strong></p>
<p><strong>Tish Shute:</strong> Well this leads well into the second word, Joshua suggested was interesting spring board &#8211; sensitivity.</p>
<p>On the one hand we can do these things for people who maybe need the augmentation because they have difficulty with one or another sense, e.g.,  their eyes are not functioning, or their ears are not functioning. But on the other hand, we can&#8217;t cross the social bridge to communicate with people who are temporarily disempowered in relation to the rest of society e.g. hobos and people who sleep on the streets of New York City.Â  And even though Augmented Reality could potentially be helpful it can even be more disempowering to the already disempowered.</p>
<p><strong>Bruce Sterling: Right.</strong></p>
<p><strong>Tish Shute:</strong> But re &#8220;sensitivity&#8221; &#8211; does augmentation increase or decrease our sensitivity?  This is a problem that Will Wright brought up [<a href="http://augmentedrealityevent.com/2010/06/14/are-2010-keynote-by-will-wright-brilliant-inspiration-for-the-augmented-reality-community/" target="_blank">see video of Will Wright&#8217;s keynote at are2010</a>], e.g, the problem of parking HUDs getting in the way of your intuitive parallel parking skills.  The Lexus that takes driving control from you when you look back, &#8216;cos it knows that you&#8217;re looking at the road, and it starts to brake. Right?</p>
<p><strong>Bruce Sterling: Right.</strong></p>
<p><strong>Tish Shute:</strong> The fact that the problem with technology is that it makes us less sensitive, right, augmentations sometimes get in our way?</p>
<p><strong>Bruce Sterling:  I suppose that&#8217;s true. But I&#8217;ve heard that said about practically every medium.  Especially television.</strong></p>
<p><strong>Everybody wants to blame machinery for their lack of morality.   It&#8217;s hard to top something like the Kitty Genovese killing in New York. This sort of legendary New York horror story from the 1960s. A woman is stabbed to death in public, no one does anything.</strong></p>
<p><strong>Tish Shute:</strong> Right.</p>
<p><strong>Bruce Sterling: I don&#8217;t think that our media is making us any less humane or more callous.</strong></p>
<p><strong>Tish Shute: </strong>All right. Oh no! I see what you&#8217;re saying. Perhaps I misrepresented what Will was suggesting by putting it that way.  The question is perhaps more how do we get the sensitivity into the technology.  Human bodies are fantastically sensitive and sensory.</p>
<p><strong>Bruce Sterling: Right.</strong></p>
<p><strong>Tish Shute: </strong>And we have these like sensitivities.  For instance, How could augmentations of reality be like a blush ? You definitely want an interaction that&#8217;s not just this data being pushed at you. But what is the data that counts, right?  Will shows a slide often of an iceberg with the tip of the iceberg which is the conscious mind.</p>
<p><strong>Bruce Sterling: Oh, I see.  Yeah.</strong></p>
<p><strong>Tish Shute: </strong> And underneath it is all the preconscious stuff that really counts, right?  Any thoughts on that?</p>
<p><strong>Bruce Sterling:  I did take interest in that.  Will has obviously been spending a lot of time studying cognition.</strong></p>
<p><strong>Tish Shute:</strong> Yes.</p>
<p><strong>Bruce Sterling:  Iâ€™m not convinced that AR has got a lot to do with that.  There is certainly a trend there.  There are a lot of people who want to do body hacks and brain hacks.  I can imagine AR being used for that purpose, but it seems like a niche application.   What is the point of our accessing even more stuff thatâ€™s outside of our consciousness?</strong></p>
<p><strong>Tish Shute:</strong> One of the things he is talking about is game dynamics, is it?  The role of the imagination in play.  For example, he shows the high dynamic range photos that make the world magical.  Something you want to engage with playfully.  This he points out increases a sense of agency because you are encouraged to engage and to play with the world.</p>
<p><strong>Bruce Sterling:  Well, Iâ€™m a literary guy.  Italo Calvino did a lot of writing about this.  He talked about the classics of literature.  Why do we read the classics?  Calvino said we do not read, but reread the classics.  And the reason we do that is that, at first, we read a classic book and we think, â€œBoy, this book is really good.&#8221;   Then, five years later, we read it again and we think, â€œBoy, this is a really good book, and itâ€™s got so much more in it than I thought it had when I was 18.â€  Then we read it again at 28, and itâ€™s like, â€œOK, now I really seem to understand this book, and it means something to me now that I didnâ€™t know when I was 18 and 25.â€</strong></p>
<p><strong>What you are doing through that access is learning something about yourself.  So Will is arguing is what I really need is like a better augmentation.  So that I can go in there and sop up the book all at once.  I can grab every cultural nuance in it, instead of the stuff thatâ€™s  sliding past me because Iâ€™m 18 and kind of young and hasty.  Maybe I could have certain words and phrases helpfully underlined, that are like, â€œOK, well, this part is problematic for you.â€  In some sense, thatâ€™s not allowing me to be 18.</strong></p>
<p><strong>Iâ€™m never going to have the experience of my own maturation against this text, because Iâ€™ve devoured it all in one gulp.</strong></p>
<p><strong>My argument would be that if you want people to be more sensitive toward certain, say, issues and problems, itâ€™s better to find the people who are already sensitive to those issues and problems, and give them a bigger stake in your augmentation system.</strong></p>
<p><strong>Tish Shute:</strong> Yes the social augmented experiences are going to be the most valuable.</p>
<p><strong>Bruce Sterling:  Say that I am really worried about public health.  Well, if I have a lot of nurses that are using my system, people who are aware of my issues, then I could be walking around and Iâ€™ll see a lot more tags saying, â€œThis is where he got food poisoning!â€  &#8220;In this shooting gallery, many people have caught AIDS!â€  Or, you know, â€œTuberculosis has been spotted over here in this building.â€</strong></p>
<p><strong>At that point, I could simply share their knowledge and get some social intelligence.  As opposed to trying to  amp the basements of my little hacker-mind and drag stuff up thatâ€™s escaped my conscious attention.</strong></p>
<p><strong>Tish Shute:</strong> Interesting that seems to bring us to another kind of repetitive theme in AR,  the people tend to pigeon hole it as &#8220;merely&#8221; a visual interface.  But actually, itâ€™s the intersection, isnâ€™t it, of social intelligence and augmentation.</p>
<p><strong>Bruce Sterling:  Well, it depends entirely on how you design the system.  If Iâ€™ve got a military augmented reality, I would expect that to be mostly about urban fighting.  Itâ€™s going to be about kicking in a door and shooting terrorists.   If I pull that helmet off my head and put that on the head of an emergency worker or a cop, Iâ€™m going to get a militarized cop or a militarized emergency worker.</strong></p>
<p><strong>Tish Shute:</strong> Well the histories of the two great mass media of the twentieth century &#8211; TV and the atomic bomb were intertwined, and I suppose the evolution of ubiquitous media, augmented reality and urban warfare is already intertwined too.Â   So how can we encourage augmented realities to move beyond military roots that is common to much technology and into more peaceful urban realities?</p>
<p><strong>Bruce Sterling:  Well,  itâ€™s a matter of deciding whose reality it is that youâ€™re trying to augment.  Iâ€™m not trying to be a bleeding heart about it, but obviously there are people in our society right now with reality that could really use some augmentation.  They are mostly disadvantaged people.  They are vision impaired, or maybe they have autism.  They might be senile and just canâ€™t remember where they put their shoes.  These are people who could really use some help, right?</strong></p>
<p><strong>So, start with people who really need sensory or cognitive help. Before you  turn our geeks into Superman, why donâ€™t you try turning some people who are harmed into more functional individuals?  Then youâ€™ll be able to learn how to do that. Then maybe you can ramp it up to these Nietzschian heights of the superb Man With the X-ray Eyes.  Whatever.</strong></p>
<p><strong>Tish Shute:</strong> Did you notice that a couple of apps actually like <a href="http://www.tagwhat.com/" target="_blank">TagWhat</a> have apps geared towards people with disabilities &#8211; I haven&#8217;t had a chance to check it out.</p>
<p><strong>Bruce Sterling: Iâ€™m sorry, I wasnâ€™t looking at their tags.</strong></p>
<p><strong>Tish Shute:</strong> I was discussing this with Joshua who mentioned <a href="http://www.eyewriter.org/" target="_blank">Zachary Liebermanâ€™s Eye Writer</a>, which is for people with locked-in syndrome. Do you know that?</p>
<p><strong>Bruce Sterling: Sure. And people appreciate that because the poor guy, heâ€™s laid up with Lou Gehrigâ€™s Disease. Now theyâ€™ve given him  a way out.  AR is like a spark of new hope that gives his life meaning. Whatâ€™s wrong with that?</strong></p>
<p><strong>Tish Shute:</strong> Yeah. And <a href="http://www.youtube.com/watch?v=IJ8VMLECToQ" target="_blank">Tim Byrne using Sixth Sense</a> for Autism is interesting.</p>
<p><strong>Bruce Sterling: Letâ€™s consider it the other way. Letâ€™s say this graffiti writer there, instead of him being sick and weak, letâ€™s say heâ€™s an athlete.  So I want to make him into a super-human graffiti writer. I want him to run around graffiti-tagging the entire town before dawn. Is that a good idea? Do we need that? Super human, super taggers? What if heâ€™s going to spray up stencils of  Nietszche?  I kinda wonder whether the game is worth the candle.</strong></p>
<p><strong>Tish Shute: </strong>Yes I suppose it is not a great social scenario to be always augmenting the lives of the elites!  Hmm, the third single word interview question is &#8220;homophily,&#8221; and earlier were youâ€™re saying that weâ€™ve kinda got to accept this is very much part of AR &#8211; as how it works, because hyperlocal experiences gets created by local communities &#8211; that up to know have tended to be homophilies.</p>
<p><strong>Bruce Sterling: Well, I think thatâ€™s easily handled with some design thinking. You&#8217;ve got to do some user observation and show some sympathy with the user, and to be aware that youâ€™re designing for the user and youâ€™re not designing for yourself.</strong></p>
<p><strong>In a field as young as this, itâ€™s mostly geeks building cool stuff for geeks. In a lot of ways, itâ€™s a â€œcan you top thisâ€ contest. Thatâ€™s OK, but itâ€™s not good design to be your own client all the time. Itâ€™s like writing novels to amuse yourself, or sitting on the porch singing the blues on your own guitar with only yourself to hear.</strong></p>
<p><strong>Tish Shute:</strong> What will it take for AR mature out of this &#8220;geeks building cool stuff for geeks&#8221; phase do you think?</p>
<p><strong>Bruce Sterling:  Itâ€™s necessary to master some of the tools first.  I think of the way the web has developed over the years. When the World Wide Web first appeared, it was just for physicists, and was all line commands and quite unstable and difficult. Then you got usability studies, and things like Ajax and so forth. Itâ€™s a very painstaking thing.</strong></p>
<p><strong>Weâ€™re not best at  building interfaces for the best computer scientists.  Web 2.0 was built from things like watching people cry while they were trying to fill out insurance forms. â€œWell, why are you so upset?â€</strong></p>
<p><strong>â€œWell, I got to the end of the webpage, and then it said I took too long, and it cut me off and now I have to start all over!â€ <a href="http://blog.jjg.net/" target="_blank">Jesse James Garrett</a>, right? Benefactor of mankind.</strong></p>
<p><strong>If youâ€™re experienced, you think:  â€œWhy donâ€™t I build a little module here, and kind of move the form over here, then Iâ€™ll periodically update it with some asynchronous Java and XTML.â€ And people are like, â€œGee, how odd.â€ But that really works for real people. It comes from studying what people want to do.  Whereas, the current AR approach to a problem like the insurance form would be like, â€œI will give you the ability to record the entire insurance form, and it will flash before your eyes!â€    OK great, thatâ€™s a cool hack, but I donâ€™t really need X-Ray Eyes to fill out my insurance form. What I need is a more user friendly interface.</strong></p>
<p><strong>Tish Shute:</strong> Well it seems like we are moving into the terrain of Joshua&#8217;s fifth word &#8220;ventilation,&#8221; &#8211; if I understand it rightly &#8211; it is at least partially the antidote to territorialization because itâ€™s this idea that a place needs air so we come out of our hermetically sealed boxes of the way we relate to a place and what kind of augmentation would bring more oxygen to that space.</p>
<p>There was an interesting moment in the Auggies because when <a href="http://twitter.com/dutchcowboy" target="_blank">Maarten Lens-FitzGerald</a> presented the guerrilla shopping Layar and basically Mark Billinghurst and Jessie Schell who spoke first didn&#8217;t seem too impressed. They didnâ€™t want to walk to shopping &#8211; that was what web shopping did, it saved us from walking to shop&#8230; but I felt, to me you picked up on something which might have some bearing on &#8220;ventilation&#8221; in that this AR shopping Layar was kind of squatting Prada &#8211; a favela chic AR shopping thing?</p>
<p><strong>Bruce Sterling: I wasnâ€™t sure if I was interpreting what Maarten had in mind by that.  But I think Maarten sees his structure accurately as an experience thing rather than a mapping thing. I think heâ€™s proudest of things like the Berlin Wall app on Layar, as opposed to Layars that help you go get a hamburger. Itâ€™s like&#8230;so when Layar inserts parasitic augmented shopping over other peopleâ€™s  real shopping? That was rather a subversive thing.</strong></p>
<p><strong>I think the key there is that his client is called &#8220;Hostage T-shirts,&#8221; right? I mean itâ€™s actually kind of a transgressive little hippy T-shirt store that Layar can dump anywhere in the world. Layered right over, say, Versace and Prada.  I donâ€™t know what becomes of that effort. And Iâ€™m not sure about the term â€œventilation,â€ because thatâ€™s a term of art I havenâ€™t heard much.</strong></p>
<p><strong>Tish Shute:</strong> Maybe it&#8217;s like in a cafe.  Ventilation would mean we were able to communicate with all these different categories of people that we normally would be unable to connect to, even though we might be sitting only a few feet apart.</p>
<p><strong>Bruce Sterling:   So it means ventilation in the bottles of our homophilies.</strong></p>
<p><strong>Thatâ€™s not a personal problem for me.  I commonly live in foreign cities and, you know, and spend a helluva lot of time talking to strangers at conferences. So I donâ€™t think Iâ€™d have that particular tight little social island problem.</strong></p>
<p><strong>Tish Shute:</strong> Of the three judges at the Auggies, you seemed most enthusiastic about the Layar entry.</p>
<p><strong>Bruce Sterling: It may be theyâ€™re not as familiar with the business models of locative AR as I am, and as Maarten is. It was kind of a subtle in-joke he was making about Layarâ€™s own business model there.</strong></p>
<p><strong>Tish Shute: </strong>How do you explain that?</p>
<p><strong>Bruce Sterling: Well, you know, Layar&#8217;s in the business of  selling software to make mapping and urban structures into ecommerce.</strong></p>
<p><strong>The ideal way to do that obviously would be to move the richest customers into the most expensive shops in the most rapid way possible. Or at least distribute them in the directions they want to go, a la Google. Whereas this app that Maarten was talking about puts big barnacles in the way that are selling punk t-shirts.</strong></p>
<p><strong>Tish Shute:</strong> Right! Right!</p>
<p><strong>Bruce Sterling:   The Dutch are a bit subtle in their humor.  I rather imagine thereâ€™s a lot of discussion in Layarâ€™s inner circle about exactly what they want developers to do with their platform. Theyâ€™re going to have considerable political difficulty deciding who can have a Layar key and how you discipline people when they start doing weird stuff. &#8220;The Oakland Medical Marijuana layar.&#8221;</strong></p>
<p><strong>Tish Shute:</strong> Well, finding nudists is one of the top layars at the moment.</p>
<p><strong>Bruce Sterling: You know, obviously so. And finding narcotics in Amsterdam, or a prostitution layer.  I warned them nine months ago this was bound to happen. Iâ€™m sure theyâ€™re aware of it.  I don&#8217;t think Layar wants Googleâ€™s style of cool, technocratic detachment.</strong></p>
<p><strong>Tish Shute:</strong> But thatâ€™s pretty difficult to do in current augmented reality because we donâ€™t have all the mathematical voodoo for full on AR search yet, do we?</p>
<p><strong>Bruce Sterling: Well, you can hire it out. Somebodyâ€™s going to do it, if they get interested enough.  Thereâ€™s Nokia-Yahoo. Nokia-Yahoo! just did a big corporate deal&#8230;involving Nokiaâ€™s mapping system and Yahooâ€™s localization. So the Nokia-Yahoo! mash-up is called Nooo!   Or could be called Yahno. Yakia!  Unfortunately ridiculous names.</strong></p>
<p><strong>Tish Shute:</strong> Itâ€™s interesting because you mentioned the spidersâ€™ mating problem at Google. Theyâ€™ve got all the pieces to make this kind of level of AR obviously right now. But they actually havenâ€™t done it yet.</p>
<p><strong>Bruce Sterling: There must be at least some discussion in Google, but the same goes for Microsoft. Iâ€™m frankly baffled by Microsoft, because itâ€™s just full of insanely brilliant people. What the hell are they doing in there? Name one serious innovation thatâ€™s come out of their labs in five years. They make Integral Research look dynamic. Itâ€™s really kind of sad.</strong></p>
<p><strong>Tish Shute:</strong> Itâ€™s a very curious situation with AR though, because AR more than any new technology relies on these big hordes of data particularly for the mapping, right? And only the big four have the data &#8211; although we are beginning to see upstarts, Earth Mine, Simple Geo&#8230; Did you get a chance to meet Di-Ann Eisnor  from <a href="http://www.waze.com/homepage/" target="_blank">Waze &#8211; real-time maps and traffic information based on the wisdom of the crowd</a>.Â  Waze is a very interesting project that is a potential giant killer.</p>
<p><strong>Bruce Sterling: No, I didnâ€™t talk to them.  Iâ€™ve seen people speculate that Earthmine and Apple are going to make an allegiance. I guess if youâ€™re thinking that urban informatic mapping is a super big thing for AR, that must be true.   But Iâ€™m not convinced thatâ€™s necessarily the case. People have pointed out that you can just use Google Maps, and you donâ€™t have to walk around with a little visor.  There are other aspects of AR besides the cell phone space. Thereâ€™s Total Immersion&#8217;s big display screens. Thereâ€™s the web-based fiduciary stuff. And thereâ€™s projection mapping. And then thereâ€™s experience design just for people who need their reality augmented for whatever personal or social reason. [dog barking]</strong></p>
<p><strong>Tish Shute:</strong> Right. Oh, Iâ€™m in the middleâ€¦ My sonâ€™s come. What a good hair cut!</p>
<p><strong>Bruce Sterling: Hi, there.</strong></p>
<p><strong>Tishâ€™s Son</strong>: Hi.</p>
<p><strong>Bruce Sterling: Howâ€™s it going, sir? Good to see youâ€¦</strong></p>
<p><strong>Tishâ€™s Son:</strong> Good.</p>
<p><strong>Tish:</strong> [laughs]</p>
<p><strong>Bruce Sterling: Yeah. Nice looking shirt. I like the back of it.</strong></p>
<p><strong>Tish Shute:</strong> Thatâ€™s from the American Shaolin Temple. [laughs<strong>]</strong></p>
<p><strong>Bruce Sterling: All</strong> right. Awesome. Kung Fu geek shirt.</p>
<p><strong>Tish Shute:</strong> Yup he is a bit of Kung Fu Geek. He and his dad did an iPhone app on it for Yu-Gi-Oh, for Yu-Gi-Oh scoring.</p>
<p><strong>Bruce Sterling: Awesome. Plenty of PokÃ©mon-style combat in Yu-Gi-Oh.</strong></p>
<p><strong>Tish Shute:</strong> Yeah. Well, itâ€™s interesting because youâ€™ve talked about this aspect. That all of this, the PokÃ©mon aspect of AR hasnâ€™t kicked in yet. But itâ€™s obviously a match made in heaven to some degree, isnâ€™t it?</p>
<p><strong>Bruce Sterling: One would think so, yeah.  The whole little kid gaming thing. What does that have to do with Google or Bing? You donâ€™t need a massive database for stuff like that.</strong></p>
<p><strong>Tish Shute: </strong>Yeah, youâ€™re right. But good tracking, mapping and registration requires a lot of mapping&#8230;</p>
<p><strong>Bruce Sterling: Well, our current tracking, mapping and registration requires that. Maybe thereâ€™s some other way to hack it that we donâ€™t know about yet.</strong></p>
<p><strong>Tish Shute: </strong>Thatâ€™s a very interesting point. We always have to stretch the way we think about mappingâ€¦ perhaps its a real-time understanding of the location youâ€™re in&#8230;perhaps the map is being negotiated through several social processes?</p>
<p><strong>Bruce Sterling: There are maps, and then there are maps. Thereâ€™s a kind of artillery map where you need to know the precise location of target spaces. And then thereâ€™s the kind of social map where Iâ€™m really looking for the IN-N-OUT Burger where my sister went last Tuesday. Thatâ€™s a different  system.</strong></p>
<p><strong>Tish Shute:</strong> And I think AR, at the moment, weâ€™re getting the most out of the social maps certainly. And the other [machine   perception  technologies to detect  the identity and physical    configuration of  objects relative to each  other to accurately  project   information  alongside/overlaid with a physical object] is still kind of the big dream, isnâ€™t it?</p>
<p><strong>Bruce Sterling: They say that men never ask for directions and women never read maps. Clearly, the genders have different ways of navigating the world. Whoâ€™s to say what manner of augmenting our experiences is hottest?  Iâ€™m not convinced that todayâ€™s rather rigid geolocativity is really what our society wants from that particular service. Maybe what we want is something more folksy.   Some useful nudge in the right direction as opposed to grids with 200 meters here and instructions to turn such-and-such.</strong></p>
<p><strong>Besides, thereâ€™s other hacks we havenâ€™t considered.  Weâ€™re very dependent on GPS, but just suppose all those satellites are blown out of the sky in a solar storm. Would we really want to give up mapping? Wouldnâ€™t we just come up with some other nifty hack?  Radio beacons, letâ€™s just say. Atomic clock timers in towns. Or maybe just little QR codes on lampposts that give you the exact location of that lamppost, and just click the thing and have it calculate where you are.</strong></p>
<p><strong>Tish Shute:</strong> Yes the <a href="http://thenexthope.org/" target="_blank">NextHope</a> <a href="http://thenexthope.org/2010/07/hackable-badge-accessory-kits-available/" target="_blank">OpenAMD project</a> had a clever way of triangulating location indoors.</p>
<p><strong>Bruce Sterling: Well, GPS is there and people all want to use it. Itâ€™s got good API, so of course you want to. And the guys who are good at doing it are real geolocative freaks. But the mere fact that we can do it this way, and that you can make it pay, doesnâ€™t mean that itâ€™s the ultimate way to provide that service to people.  Itâ€™s like saying that Egyptian hieroglyphics must be the greatest way to write,  because weâ€™ve got a lot of them and theyâ€™re hard to learn. What if somebody comes along with an alphabet? Itâ€™s going to be a little embarrassing.</strong></p>
<p><strong>Tish Shute:</strong> Yeah, thatâ€™s a very good point. Now, this is a more simple ordinary question about the event. <a href="http://www.ydreams.com/#/en/homepage/" target="_blank">YDreams</a> went off the map in the Auggie voting, and walked away with The Auggies. No one doubted that that was the mostâ€¦</p>
<p><strong>Bruce Sterling: I donâ€™t know. I thought those <a href="http://occipital.com/blog/" target="_blank">Occipital</a> guys with the panoramic painting&#8230;. That was hairy. I would have been tempted to give them the prize myself, actually.</strong></p>
<p><strong>Tish Shute:</strong> And what did you like best about that? Because I agree. I love <strong><a href="http://occipital.com/blog/" target="_blank">Occipital</a></strong>.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/09/Screen-shot-2010-09-17-at-6.20.58-PM.png"><img class="alignnone size-medium wp-image-5704" title="Screen shot 2010-09-17 at 6.20.58 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/09/Screen-shot-2010-09-17-at-6.20.58-PM-300x41.png" alt="Screen shot 2010-09-17 at 6.20.58 PM" width="300" height="41" /></a></p>
<p><em>click to enlarge</em></p>
<p><strong>Bruce Sterling: I thought it was a more technically difficult stunt than the hand registration thing.  Using a hand as a 3-D cursor is hot, but  not like painting a panorama in 3-D in real time.  That was an impressive technical feat.</strong></p>
<p><strong>Tish Shute: </strong>And they hinted at the 2.1.1 AR, more AR version of that. What do you see coming out of that as possibilities?</p>
<p><strong>Bruce Sterling: Well, Iâ€™d heard of <a href="http://www.ydreams.com/#/en/homepage/" target="_blank">YDreams</a>, so I wasnâ€™t stunned. But Iâ€™d never heard of those guys. I wonder what else the heck theyâ€™ve got in the att</strong>ic.</p>
<p><strong>Tish Shute:</strong> very cool stuff&#8230;</p>
<p><strong>Bruce Sterling: Well, more power to them. But clearly YDreams was the popular favorite. And who couldnâ€™t like it? It was just so AR.</strong></p>
<p><strong>Tish Shute</strong>: It was so AR and so gorgeous.</p>
<p><strong>Bruce Sterling: It was pretty, actually.Â  Except for their ugly menu button and poor font choice.</strong></p>
<p><strong>Tish Shute:</strong> Oh, yes. You didnâ€™t like that, did you? [laughs] But with the Occipital panorama, what do you see the next stage of that?</p>
<p><strong>Bruce Sterling: Well, obviously quicker and faster. Quicker and faster and more accurate in a network. Letâ€™s just say Iâ€™m in New York and youâ€™re in New York and Iâ€™m calling you for help. And you say where are you?  I just whirl around like this and I mail it to you on a Google Wave. And you whirl around like that, and then we compare the two panoramas and do an instant triangulation. And you say: Iâ€™m over here on this red dot of your screen.</strong></p>
<p><strong>Tish Shute: </strong>Yeah, exactly.</p>
<p><strong>Bruce Sterling:  Weâ€™re navigating with panoramas by having two connected panoramas and considering the difference.</strong></p>
<p><strong>Tish Shute: </strong> Yeah, very interesting&#8230;</p>
<p><strong>Bruce Sterling: Not shabby, right?</strong></p>
<p><strong>Tish Shute:</strong> Not shabby at all.</p>
<p><strong>Bruce Sterling: If you could do it in real time.</strong></p>
<p><strong>Tish Shute:</strong> Then the other thing I missed because I was going to meet Will was I missed the Launch Pad competition. Did you catch that?</p>
<p><strong>Bruce Sterling: I didnâ€™t see it either. I thought of another app though.</strong></p>
<p><strong>Tish Shute:</strong> Oh!</p>
<p><strong>Bruce Sterling: Youâ€™ve got a panorama maker in your home office, and it just scans the office 24 hours 365 and tags anything that moves, right? OK, whereâ€™s the clipboard?Â  At 8:15 it was over here.  Now itâ€™s vanished. Now another object is viewed over here. So, logically, ping, you hit it with a sticky light and there it is, right?</strong></p>
<p><strong>Tish Shute:</strong> Oh,  that&#8217;s cool also knowing what has changed in any environment would be a big enabler for a lot of AR visions.</p>
<p><strong>Bruce Sterling:  Iâ€™m sure there are many other things you could do with panoramas.</strong></p>
<p><strong>Tish Shute:</strong> My jet lag is beginning to kick in big time &#8211; so many ideas to pursue from are2010 &#8211; those panoramas are very exciting though.</p>
<p><strong>Bruce Sterling: Oh, well, itâ€™s all right.  We can augment reality!   Iâ€™ve got three heads and six hands!</strong></p>
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		<title>Interview with Bruce Sterling, Part I: At the 9am of the Augmented Reality Industry, are2010</title>
		<link>https://www.ugotrade.com/2010/06/16/interview-with-bruce-sterling-part-i-at-the-9am-of-the-augmented-reality-industry-are2010/</link>
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		<pubDate>Wed, 16 Jun 2010 21:58:28 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[architecture of participation]]></category>
		<category><![CDATA[Artificial general Intelligence]]></category>
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		<category><![CDATA[Talking with Bruce Sterling at are2010]]></category>
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		<description><![CDATA[Shortly after Augmented Reality Event &#8211; are2010, I talked with Bruce Sterling on skype and in gdocs about his experience there.Â  I am posting the conversation in two parts to make it a more blog friendly length! The picture above is the Auggie Award for the best AR demo (above) designed by Sigal Arad Inbar.Â  [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/auggie.jpg"><img class="alignnone size-medium wp-image-5525" title="auggie" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/auggie-300x217.jpg" alt="auggie" width="300" height="217" /></a></p>
<p><em> </em></p>
<p>Shortly after <a href="http://augmentedrealityevent.com/" target="_blank">Augmented  Reality Event &#8211; are2010</a>, I talked with Bruce Sterling on skype and  in gdocs about his experience there.Â  I am posting the conversation in two parts to make it a more blog friendly length!<strong><br />
</strong></p>
<p>The picture above is the <a href="http://gallery.me.com/pookatak#100153" target="_blank">Auggie  Award</a> for the best AR demo (above) designed by <a href=" http://www.pookatak.com" target="_blank">Sigal Arad Inbar</a>.Â  It was won by <a href="http://www.ydreams.com/#/en/homepage/" target="_blank">YDreams!</a> See, <a title="Permanent Link to Ivan Franco recounts the teamâ€™s   ARE 2010 experience, and winning the eventâ€™s first-ever Auggie Award" rel="bookmark" href="http://www.ydreams.com/blog/2010/06/05/ivan-franco-recounts-the-team%e2%80%99s-are-2010-experience-and-winning-the-event%e2%80%99s-first-ever-auggies-award/">Ivan   Franco recounts the teamâ€™s ARE 2010 experience, and winning the  eventâ€™s  first-ever Auggie Award,</a> for more. Â  The video below was shot at the <a href="http://www.ydreams.com/" target="_blank">YDreams</a> booth by Bruce Sterling.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="300" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="flashvars" value="intl_lang=en-us&amp;photo_secret=40ef3f4bc9&amp;photo_id=4671874785&amp;flickr_show_info_box=true" /><param name="bgcolor" value="#000000" /><param name="allowFullScreen" value="true" /><param name="src" value="http://www.flickr.com/apps/video/stewart.swf?v=71377" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="400" height="300" src="http://www.flickr.com/apps/video/stewart.swf?v=71377" allowfullscreen="true" bgcolor="#000000" flashvars="intl_lang=en-us&amp;photo_secret=40ef3f4bc9&amp;photo_id=4671874785&amp;flickr_show_info_box=true"></embed></object><br />
<em>&#8220;The Hotness&#8221; &#8211; <a href="http://www.flickr.com/photos/brucesterling/4671874785/in/photostream/" target="_blank">YDreams rocking it at ARE2010 from brucesflickr</a></em></p>
<p>Rudy Rucker, who was hanging out with  Bruce Sterling, captured the are2010 buzz and some great  images in his post, <a title="Permanent Link to Augmented Reality,  Painting,  Twitter" rel="bookmark" href="http://www.rudyrucker.com/blog/2010/06/06/augmented-reality-painting-twitter/">Augmented   Reality, Painting, Twitter.</a> As Rudy put it:</p>
<p><strong>&#8220;AR is  hoping to be a next big thing, a cozier and more commerce-driven  cousin  of the old VR, or virtual reality.&#8221;</strong></p>
<p>Bruce Sterling&#8217;s opening key note is up<a href="http://augmentedrealityevent.com/2010/06/06/are-2010-keynote-by-bruce-sterling-build-a-big-pie/" target="_blank">, ARE 2010 Keynote by Bruce Sterling: Bake a Big Pie!</a>,   and also<a title="ARE 2010 Keynote by Will Wright: Brilliant  Inspiration  for the  Augmented Reality Community" href="http://augmentedrealityevent.com/2010/06/14/are-2010-keynote-by-will-wright-brilliant-inspiration-for-the-augmented-reality-community/"> </a>the<a title="ARE 2010 Keynote by Will Wright: Brilliant Inspiration   for the  Augmented Reality Community" href="http://augmentedrealityevent.com/2010/06/14/are-2010-keynote-by-will-wright-brilliant-inspiration-for-the-augmented-reality-community/"> ARE 2010 Keynote by Will Wright: Brilliant  Inspiration for the   Augmented Reality Community</a> with more videos from are2010 on the  way.Â  One must read post on are2010 is Chris Cameron&#8217;s post, <a href="http://www.readwriteweb.com/archives/augmented_realitys_next_steps_sitting_down_with_titans_of_ar.php" target="_blank">Augmented Reality&#8217;s Next Steps: Sitting Down with  the Titans of AR</a>.</p>
<p><strong><br />
</strong></p>
<h3>Talking with Bruce Sterling, Part 1</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/bruceandauggiepost.jpg"><img class="alignnone size-medium wp-image-5528" title="bruceandauggiepost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/bruceandauggiepost-300x199.jpg" alt="bruceandauggiepost" width="300" height="199" /></a><br />
<em>The Auggie panel, <a href="http://www.wired.com/beyond_the_beyond/" target="_blank">Bruce Sterling</a>, <a href="http://gamepocalypsenow.blogspot.com/" target="_blank">Jesse Schell</a>, and Mark <a href="http://www.hitlabnz.org/wiki/Billinghurst,_M." target="_blank">Billinghurst</a> inspect the award.</em></p>
<p><strong>Tish Shute:</strong> In your keynote at the 9am of the augmented reality industry you asked  some questions of the are2010 audience: &#8220;Whatâ€™s the mission statement?Â   Youâ€™re the worldâ€™s first pure play experience designers, except that  user experience itâ€™s mostly futuristic hot air.Â  But run with that,  right?Â  What are your tactical steps?Â  You should get dressed, have a  coffee, have a to-do list.&#8221;</p>
<p>How much of that did you see going on in the  next two days?</p>
<p><strong>Bruce Sterling: </strong> <strong>Well, I wasnâ€™t privy to any of the business discussions.Â  I didnâ€™t  think it was an accident that <a href="http://www.wired.com/beyond_the_beyond/2010/06/augmented-reality-total-immersion-standards-proposal/" target="_blank">this standard AR enabled tag thing came up  from Bruno Uzzan, Total Immersion</a>.Â  That seemed to me to be a useful  thing. Â I was always interested in the <a href="http://www.arconsortium.org/" target="_blank">Augmented Reality Consortium</a>. Â It  struck me as remarkable that there was this group of people who clearly all knew one another and it had some  kind of game plan. Â I applaud them for that, because these are not the  1980â€™s.Â  [laughs]Â  You know, itâ€™s just a different world for young  startup companies.</strong></p>
<p><strong>Tish Shute:</strong> I think youâ€™re right.  There seem to be some VC conversations going on, we donâ€™t know what went on in the meetings, but it was noticeable in the atmosphere of excitement, and remarked on by a few people.  So I think that kind of was definitely going on.</p>
<p>And, of course, I was so busy I never even got to see the expo properly!  You said you wanted to be surprised.</p>
<p>Did anyone surprise you in any of the talks, in any of the expo?</p>
<p><strong><br />
</strong></p>
<h3 style="text-align: left;"><em><strong>AR used as interfaces for  devices</strong></em></h3>
<p style="text-align: left;"><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/SeacO2are2010.jpg"><img class="alignnone size-medium wp-image-5530" title="SeacO2are2010" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/SeacO2are2010-300x225.jpg" alt="SeacO2are2010" width="300" height="225" /></a></p>
<p><a href="http://www.flickr.com/photos/brucesterling/4673885122/" target="_blank"><em>Italian augmented robot from SEAC02 from brucesflickr</em></a></p>
<p><strong>Bruce Sterling:</strong> <strong>I have to say I was a little bit surprised to see Andrea Carignano demoing a robot.  I happen to know him because heâ€™s here in Torino.  Heâ€™s the guy that came out of Fiat and went into AR.  I am not a particularly huge robot fan, but I think itâ€™s of great interest that AR is used as interfaces for devices, as opposed to the Jesse Schell idea that AR is all about a â€œman with the X-ray eyes.&#8221;</strong></p>
<p><strong>My suspicion is that a lot of surprises will come out of mashups of AR.</strong></p>
<p><strong> </strong></p>
<p><strong>Tish Shute:</strong> I didnâ€™t get to see Andreaâ€™s robot.Â  So what did it do?</p>
<p><strong>Bruce Sterling:Â  It&#8217;s basically a sister device to that little helicopter that those Parrot AR Drone guys were doing. Â Itâ€™s a little autonomous robot and it runs around with a webcam on it.Â  You can place video into the acquisition stream coming off the robot.Â  You can play a game, and blow away imaginary monsters or whatever.</strong></p>
<p><strong>Tish Shute: </strong> Itâ€™s interesting, because did you notice Will Wright and Patrick O&#8217;Shaughnessey, <a href="http://patchedreality.com/" target="_blank">Patched Reality,</a> spend some time hacking the Parrot AR drone in the hallway?Â  Did you come across them?</p>
<p><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/willpatrickparrot2post1.jpg"><img class="alignnone size-medium wp-image-5531" title="willpatrickparrot2post" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/willpatrickparrot2post1-300x199.jpg" alt="willpatrickparrot2post" width="300" height="199" /></a><br />
</strong></p>
<p><strong>Bruce Sterling:</strong> <strong>Rudy was there with them.Â  You know, I didnâ€™t want to watch Will Wright hack a robot.</strong></p>
<p>[laughter]</p>
<p><strong>Tish Shute: </strong> They seemed to be having fun even though as it turned out the power supply was dead.</p>
<p><strong>Bruce Sterling:Â  Iâ€™m sure Will enjoyed that. Â As a game designer, you want to go out and get your hands dirty with a plastic gizmo.</strong></p>
<p>[laughter]</p>
<p><strong>My Swiss Army knife can&#8217;t get through airport security, so I really donâ€™t want to strip anything down.Â  But yeah, what else did I see that was of particular interest?Â  I was pretty happy about the Korean guys because they are a difficult group to get close to.</strong></p>
<p><em><br />
</em></p>
<p><em><strong><br />
</strong></em></p>
<h3><em><strong>AR companies are like mini-global micro-startups.Â  Theyâ€™re <a href="http://www.wired.com/beyond_the_beyond/2010/06/augmented-reality-tonchidots-evolving-air-tags/" target="_blank">&#8220;glocal&#8221;.</a></strong></em></h3>
<p><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/Zenitumare2010.jpg"><img class="alignnone size-medium wp-image-5532" title="Zenitumare2010" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/Zenitumare2010-300x225.jpg" alt="Zenitumare2010" width="300" height="225" /></a></strong><em> </em></p>
<p><em>&#8220;Korean elegance at the Zenitum booth&#8221; &#8211; <a href="http://www.flickr.com/photos/brucesterling/4673249423/in/photostream/" target="_blank">from brucesflickr</a></em></p>
<p><strong>Tish Shute: </strong><a href="http://www.zenitum.com/" target="_blank">Zenitum</a>.Â  What did you like from <a href="http://www.zenitum.com/" target="_blank">Zenitum</a>.Â  They were one of our sponsors, along with Qualcomm.</p>
<p><strong>Bruce Sterling:Â  I know that Seoul is like the number one center for augmented reality discussion.Â  But itâ€™s Â difficult to get behind the scenes as a journalist there and Â track whatâ€™s going on in Korea. Â Iâ€™m fine with Italian &#8220;realtÃ  aumentata.&#8221;Â Â Â And I feel like Iâ€™ve got a handle on French &#8220;rÃ©alitÃ© augmentÃ©e.&#8221; Â  The Germans were not hard to find, and the Dutch all speak English!Â  But the Koreans, and whoever the hell it is in Kuala Lumpur&#8230; Â I have no idea whatâ€™s going in Kuala Lumpur, and only the vaguest idea of whatâ€™s transpiring in Singapore! Â But I know that people there are paying a coherent interest.</strong></p>
<p><strong>So the Koreans show up, and they had some relatively predictable anime style 3D avatar conversion stuff.Â  But they had a really nice display space.</strong></p>
<p><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/zenitumare20102.jpg"><img class="alignnone size-medium wp-image-5533" title="zenitumare20102" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/zenitumare20102-300x225.jpg" alt="zenitumare20102" width="300" height="225" /></a><br />
</strong></p>
<p><em>&#8220;Anime figures become three-d smartphone animated avatars,&#8221; <a href="http://www.flickr.com/photos/brucesterling/4673872354/in/photostream/" target="_blank">from brucesflickr</a><br />
</em></p>
<p><strong>Tish Shute:</strong> Ah, So Zenitum created a hot spot at the exhibition?</p>
<p><strong>Bruce Sterling:Â  Yeah. Â The Koreans had Â IKEA furniture and some nifty little woven baskets.Â  Theyâ€™d really classed up their presentation. Â Most Koreans in tech tend to be kind of muscular. Â The Koreans are not known for their refined presentations.Â  On the contrary, they tend to undersell everybody else.Â  But I donâ€™t know, maybe theyâ€™ve been hanging out with Samsung and upgrading their design chops. </strong>[laughs]</p>
<p>Tish Shute:Â  Did you take some photos you could send me?</p>
<p><strong>Bruce Sterling:Â  I took a few, but Â I donâ€™t consider myself a photographer. Â Theyâ€™re all up on my Flickr set. It was interesting to see so many people from so many different nations in such a collegial atmosphere.</strong></p>
<p><strong>Tish Shute:</strong> Yes &#8211; there were many different countries represented at are2010</p>
<p><strong>Bruce Sterling:Â  Itâ€™s the beginningâ€¦Â and so global at such a young stage.</strong></p>
<p><strong>Tish Shute:</strong> Yes. As you said, it was 9 AM, so everyone was actually super excited to be gathered together from across the globe to start a new day together.Â  As you mentioned, there was a very warm affirmative vibe &#8211; everyone sharing a passion.</p>
<p><strong>Bruce Sterling: Â  They have an online commonality. They seem to be aware of one anotherâ€™s work through the Internet.</strong></p>
<p><strong>Clearly they had all heard about one another. Â That&#8217;s a departure from earlier models of tech startup, where you usually have like three hippies in a local garage.Â  Now youâ€™ve got German-American-Korean outfits like <a href="http://www.metaio.com/" target="_blank">Metaio</a>, and <a href="http://www.t-immersion.com/" target="_blank">Total Immersion</a> has a Russian affiliate. Â They&#8217;re inherently multinational, both inside the company and out.</strong></p>
<p><strong>Tish Shute:</strong> It was the multinational garage, wasnâ€™t it?</p>
<p><strong>Bruce Sterling:Â  Yeah. Â AR companies are like mini-global micro-startups.Â  Theyâ€™re <a href="http://www.wired.com/beyond_the_beyond/2010/06/augmented-reality-tonchidots-evolving-air-tags/" target="_blank">&#8220;glocal.&#8221; </a> Thereâ€™s something quite new to me about that.Â  I donâ€™t find itâ€™s shocking, because in Europe today it&#8217;s common to find startup teams who are multinational.Â  But to see such intense globalism at such an early stage of an industry is really different.</strong></p>
<p><strong>Tish Shute: </strong> Yes it made for a fun atmosphere?Â  It was wonderful running into Iguchi Takahito, <a href="http://www.tonchidot.com/" target="_blank">Tonchidot</a>.Â  You have a great rapport with each other despite the language barrier?</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/Iguchiandbrucepost.jpg"><img class="alignnone size-medium wp-image-5534" title="Iguchiandbrucepost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/Iguchiandbrucepost-300x199.jpg" alt="Iguchiandbrucepost" width="300" height="199" /></a></p>
<p><strong>Bruce Sterling:Â  Yeah. Â That guy from Tonchidot, heâ€™s very charismatic.Â  Heâ€™s punchy.Â  That&#8217;s reflected in the very strong graphic design from his company.</strong></p>
<p><strong>Tish Shute:</strong> Using minimal English to make the case for Sekai No Camera at the Auggies,Â Iguchi Takahito still got through to the audience.</p>
<p><strong>Bruce Sterling:Â  Well, his visuals were good.</strong></p>
<p><strong><br />
</strong></p>
<h3><em><strong>What AR means for artistic practice&#8230;</strong></em></h3>
<p><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/cloudd.jpg"><img class="alignnone size-medium wp-image-5535" title="cloudd" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/cloudd-300x232.jpg" alt="cloudd" width="300" height="232" /></a><br />
</strong><em>Picture of</em> <a href="http://www.monkeysandrobots.com/" target="_blank">Eric Gradman&#8217;s</a> <a href="http://www.monkeysandrobots.com/cloudmirror" target="_blank">Cloud  Mirror</a>, <em>from James Alliban post</em><em> <a href="http://jamesalliban.wordpress.com/2010/06/10/are2010/" target="_blank">ARE2010 â€“ Augmented Reality utopia in SiliconÂ Valley</a> &#8211; </em><em>see for more on the are2010 ARt Gala</em><br />
<strong> </strong></p>
<p><strong>Tish Shute:</strong> So before I move on to wider themes, Iâ€™m going to wrap up on some of the different aspects of the conference.Â  I was chairing the technology track but you were more free roaming, was there anything that went on in the sort of hallway discussions and the presentation rooms that struck you?</p>
<p><strong>Bruce Sterling:Â  Well, I did get collared by artists. Â  They really wanted to talk to me. Â We got into someÂ serious discussions on Â what ARÂ meansÂ for artistic practice. Â How you can do this and reach that, how can one sharpen up oneâ€™s presentation? Â I mean, they really wanted some art criticism.</strong></p>
<p><strong>Tish Shute:</strong> Thatâ€™s very interesting.Â  Did you come up with anything that you hadnâ€™t been thinking about already through the conversations?</p>
<p><strong>Bruce Sterling: </strong> <strong>Iâ€™ve seen augmented reality installations before, and I certainly know many electronic artists.Â  But I donâ€™t know. Â People in the AR art space, they are looking for guidance and trying to find fellow spirits. Â In their own way, they have the same pioneer spirit as the business people.</strong></p>
<p><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/helenare2010post.jpg"><img class="alignnone size-medium wp-image-5541" title="helenare2010post" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/helenare2010post-300x199.jpg" alt="helenare2010post" width="300" height="199" /></a><br />
</strong></p>
<p><em><a href="http://www.aliceglass.com/" target="_blank">Helen Papagiannis</a> shows Iguchi Takahito, Tonchidot, her AR Wonder Turner, an exquisite  corpse inspired installation</em></p>
<p><strong>Tish Shute:</strong> Yeah, itâ€™s interesting, because we wanted the art gala to be even bigger, but it turns out, because of the logistics of putting up art in a conference space is fabulously expensive, because it has to be all installed and hungâ€¦</p>
<p><strong>Bruce Sterling:Â  Iâ€™m keenly aware of that. Â At Share Festival in Turin we bring in six installations, and itâ€™s very heavy work. Â It really takes a lot of logistics. Â It was like a Battle of the Bands. Â It&#8217;s like doing a rock concert.</strong></p>
<p><strong>Tish Shute:</strong> One of the installations I was really sad to not have there was <a href="http://heaid.com/blog/" target="_blank">Uber geeks&#8217;Â  &#8220;Steve&#8221; H.E.AI.D installation</a> that Brady Forrest &amp; Co. took to Burning Man.</p>
<p>So I was very happy that we actually did get the number of artists we did.</p>
<p><strong>Bruce Sterling:Â  Well, there aren&#8217;t a million AR artists in the world, so itâ€™s hard to judge. Â  I didnâ€™t see many business people rushing up to have me critique their business plans.</strong></p>
<p><strong>Tish Shute: </strong>[laughs]Â  They were all in the meeting rooms.</p>
<p><strong>Bruce Sterling:Â  Maybe itâ€™s for the best.</strong></p>
<p><strong><br />
</strong></p>
<h3><strong>V<em>C and AR Startup Action</em></strong></h3>
<p><strong><em><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/4671266724_7b7f1361d2.jpg"><img class="alignnone size-medium wp-image-5549" title="4671266724_7b7f1361d2" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/4671266724_7b7f1361d2-300x199.jpg" alt="4671266724_7b7f1361d2" width="300" height="199" /></a><br />
</em></strong></p>
<p><a href="http://www.flickr.com/photos/chcameron/4671266724/in/photostream/" target="_blank"><em>The Zenitum Booth, are2010, photo from Chris Cameron&#8217;s Flickr stream</em></a></p>
<p><strong>Tish Shute: </strong> Do you know that why your talk started a few moments late is because we had 50 people who arrived from the Silicon Valley neighborhood I guess!</p>
<p><strong>Bruce Sterling:Â  Did they not preregister?</strong></p>
<p><strong>Tish Shute: </strong> No. They all stood in the line for the same day registration!</p>
<p><strong>Bruce Sterling: </strong> <strong>It &#8216;ll be interesting to see what transpires there, if there is a little wave of startup action.Â  God knows they need some place to put their money, because the VC scene in the US is pretty much moribund.</strong></p>
<p><strong>Tish Shute:</strong> Ogmento is the first US AR Games startup to get VC, I think.Â  I think there was some VC action at are2010 for sure.Â  And Qualcomm obviously seems to have commercialization plans for their AR technology, and to be scouting talentÂ  and ways to deliver new AR experiences.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/JayWrighte23games.jpg"><img class="alignnone size-medium wp-image-5542" title="JayWrighte23games" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/JayWrighte23games-300x199.jpg" alt="JayWrighte23games" width="300" height="199" /></a></p>
<p><span style="color: #1f497d;"><em>Jay Wright, Qualcomm presents Joe Dunn, e23 Games, winner of the are2010 StartUp Launch Pad with a check</em><br />
</span></p>
<p><strong>Bruce Sterling: Â Some Â people donâ€™t need venture capital.Â  I mean, Google Goggles isnâ€™t going to be hurting for VC money, obviously [ see Chris Cameron&#8217;s RWW post, <a href="http://www.readwriteweb.com/archives/google_goggles_coming_soon_to_iphone.php" target="_blank">Google Goggles Coming Soon to iPhone</a>] . Â AR mayÂ come up through other methods, like people allying themselves with Hollywood, or peeling off of advertising companies. Â  Thereâ€™s a lot of outfits who might conceivably want in-house AR skills. Â Then when people set up a specialty AR shop, Â they Â peel off the list of clients. Â I donâ€™t know.Â  Those old days Â of Silicon Valley venture capital seem like a lost world.</strong></p>
<p><strong>Tish Shute:</strong> Yes.Â  I, again, didnâ€™t see anything really of the business tracks and production tracks.Â  Did you get back and forth between the tracks?</p>
<p><strong>Bruce Sterling:Â  I went to the Hollywood tracks.Â  I mean, to the extent that I could.</strong></p>
<p><strong><br />
</strong></p>
<h3><strong><em>Is Hollywood stirring? Who&#8217;s going to have the first breakout AR property?</em></strong></h3>
<p><strong><em><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/Screen-shot-2010-06-16-at-5.05.55-PM.png"><img class="alignnone size-medium wp-image-5562" title="Screen shot 2010-06-16 at 5.05.55 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/Screen-shot-2010-06-16-at-5.05.55-PM-300x162.png" alt="Screen shot 2010-06-16 at 5.05.55 PM" width="300" height="162" /></a><br />
</em></strong></p>
<p><strong>Tish Shute: </strong> So what did you see fromâ€¦Is Hollywood stirring?Â  Is it waking up?Â  I mean I know <a href="http://www.imdb.com/name/nm0218033/" target="_blank">Kent Demaine,</a> <a href="http://www.ooo-ii.com/" target="_blank">Oooii</a>,Â  and Brad Foxhoven, <a href="http://ogmento.com/" target="_blank">Ogmento</a>, spoke about the Hollywood AR scene.</p>
<p><strong>Bruce Sterling:Â  There were guys there from LA who were sort of saying, lookâ€¦they are aware of us, but they just want AR to promote their properties to some particular niche.Â  They realize that AR is potentially a mass medium and that you could do some real AR entertainment. Â So they were batting around some ideas as to where that might happen.Â  Like, could it come out of a console gaming scene? Â Whoâ€™s going to have the first breakout AR property? Â A popular hitÂ AR property, as opposed to like a neat way to sell shoes, or whatever.Â Â  Really, anybodyâ€™s guess is as good as theirs or mine. Â But at least they were actively guessing.</strong></p>
<p><strong>Tish Shute:</strong> I know the breaking the fourth wall discussion has been going on for a while and now the question is, whether AR is going to take down the fourth wall and bring interactive storytelling into the mainstream.Â  Did you hear any of that?</p>
<p><strong>Bruce Sterling:Â  Well, I always shy away from discussions of that kind because I donâ€™t think thereâ€™s any &#8220;final thing.&#8221; Â Practically everything that AR is involved in right now isÂ  a transitional technology. Also, because I am a storyteller, I get alarmed whenever people in technology start saying, â€œOh well, itâ€™s all about telling stories.â€Â  Because obviously it isnâ€™t.</strong></p>
<p><strong>People can tell stories perfectly well orally, and absolutely nobody does that. Â AR is not at all about telling stories.Â  Itâ€™s about a great many other things, such as user bases, niche audiences, Â media saturation, urban informatics, Â convergence culture, and the language of digital media. Â  I could list these factors until the world looks level. Itâ€™s really becoming pretty chaotic. Â As I was saying in my speech, AR companies are media startups who almost never use the old-fashioned word &#8220;media.&#8221;</strong></p>
<p><strong>Tish Shute: </strong> Oh, thatâ€™s interesting.Â  Yes.Â  So why do you think that has happened that way?</p>
<p><strong>Bruce Sterling:Â  Well, itâ€™s because they are trying to do a different thing than media does. Â I mean, they are trying to &#8220;augment reality.&#8221; Â They donâ€™t want you to know that you are using a medium. Â They don&#8217;t want you to realize that you&#8217;re watching computer animation overlaid on some video acquisition stream. Â That would defeat the whole point of AR. Â Itâ€™s entirely different from an analog medium like television, where you turn on the television and thereâ€™s a constant stream of station identification alerts. Â  Thatâ€™s like: â€œDonâ€™t touch that dial!Â  Youâ€™re on channel 13! Â Stay with us!â€ Â Then itâ€™s like, â€œAnd now a few words from our friendly sponsors!â€ Â That medium was engineered to keep your eyeballs locked to a single stream that theyâ€™re feeding you.</strong></p>
<p><strong>In AR, itâ€™s much more participative, more geolocative. Â Iâ€™m not particularly interested in station-identification branding from my AR provider. What I really want to see is the interactivity of the augments theyâ€™re bringing to me. Â Itâ€™s like Â FlickR, the photo sharing site. You donâ€™t have any TV-style splash page for FlickR. Â &#8220;Hi! Weâ€™re FlickR! FlickR, bringing your photos to you!&#8221; No, FlickR is all about &#8220;you, you, you,&#8221; your photos, your tags, your friends, your activity around you. Â  Itâ€™s immediately trying to be very participative.</strong></p>
<p><strong>Tish Shute:</strong> Will Wright got to that point, didnâ€™t he. He was trying to move us into an idea of blended reality. That the game is about the world, not about the dragons or the overlays per se.</p>
<p><strong>Bruce Sterling: Right. I think thatâ€™s true. But see, the world isnâ€™t a medium. A medium is something like this interview, Â where Iâ€™m connecting to you and thereâ€™s a video Skype channel between us. Â Whereas AR is more about spatial 3-D, Â about 3-dimensional impositions. Â Pieces of media: sound, vision, information visualization, tags, floating tags, air tags, icons, arrows, warning signs, warning sounds, tactility, whatever, being brought into the environment around us.</strong></p>
<p><strong>Thatâ€™s why it&#8217;s properly called &#8220;augmented reality&#8221; instead of just augmented media. Â  If you call your work &#8220;augmented media,&#8221; youâ€™re really in trouble. Because if itâ€™s all about augmenting somebody elseâ€™s media, why doesn&#8217;t that medium just buy you, and augment their own selves? Â Â Â If you think that way, instead of augmenting the world, you&#8217;ll just be a modest little plug-in for old-school media.</strong></p>
<p><strong><br />
</strong></p>
<h3><strong><em>The World as the Platform</em></strong></h3>
<p><strong><em><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/4671271578_50ef3396f5.jpg"><img class="alignnone size-medium wp-image-5548" title="4671271578_50ef3396f5" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/4671271578_50ef3396f5-300x199.jpg" alt="4671271578_50ef3396f5" width="300" height="199" /></a><br />
</em></strong></p>
<p><strong> </strong></p>
<p><em>Blaise Aguera y Arcas, Microsoft, Santa Clara, are2010, <a href="http://www.flickr.com/photos/chcameron/4671271578/in/photostream/" target="_blank">photo from Chris Cameron&#8217;s Flickr stream</a></em></p>
<p><strong>Tish Shute: </strong>Yes, which is why Blaise so generously gave the technical underpinningÂ  for augmenting reality in his tech talk &#8211; about the trellis and the grapes,Â  he really explained how the world can become a platform for augmented reality.</p>
<p><strong>Bruce Sterling: I wish I could have seen that. I did not see Blaiseâ€™s speech.</strong></p>
<p><strong>Tish Shute:</strong> Weâ€™re going to put the videos up in better quality.Â  People in the front row have <a href="http://gigantico.squarespace.com/336554365346/2010/6/6/mobile-ar-ooh-and-the-mirror-world.html">put it up on the web already</a>.Â  He really went into some of the challenges of mapping for augmented reality.</p>
<p><strong>Bruce Sterling: His visual-mapping technique is important. Â Registration is super important for AR.</strong></p>
<p><strong>Tish Shute: </strong>I think it was a really generous talk actually because he went step by step on how we will do this.</p>
<p><strong>Bruce Sterling: I rather imagine thatÂ Microsoft has patented those steps.</strong></p>
<p><strong>Tish Shute:</strong> Oh, yes, I guess so!</p>
<p><strong>Bruce Sterling: I could be wrong. Maybe theyâ€™ll open-source it. You never know.</strong></p>
<p><strong>Tish Shute: </strong>You never know. Because the world as a platform isn&#8217;t something one company can own, or go it on their own to exploit.</p>
<p><strong>Bruce Sterling: I expect there to be a thorny path, but sometimes Iâ€™m surprised. Sometimes people really do try to fertilize the tech field in the hope of getting a good corn crop before they start fighting.</strong></p>
<p><strong>Tish Shute: </strong>Weâ€™ll I keep hearing that we may even see the unlikely marriage of Apple and MicrosoftÂ  &#8211; maybe wishful thinking, but there are motivations beyond AR for this unlikely match, and certainly between them these titans have what it takes to realize the grand visions of AR ? [laughs] But who knows&#8230;</p>
<p><strong>Bruce Sterling: Well, yeah, it depends on where the thing catches fire.</strong></p>
<p><strong>Tish Shute:</strong> Yes. You mean whether AR catches fire in the form ofÂ  AR and mapping..</p>
<p><strong>Bruce Sterling: Itâ€™s hard to say, but Iâ€™m convinced now that thereâ€™s more going on than I once thought. I thought that Bruno Uzzan made a very good speech for his company when he talked about how he worked on AR for eleven years. Â Eleven years is no flash in the pan. Â  He has his long list of clients and successful applications. I thought he was right in his impatience with the press for not catching on. Itâ€™s gone on for quite awhile. The mere fact that youâ€™re not aware of it, doesnâ€™t mean it doesnâ€™t exist.</strong></p>
<p><strong><br />
</strong></p>
<h3><strong><em>The Illusive AR eyewear</em></strong></h3>
<p><strong><em><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/Origoggles.jpg"><img class="alignnone size-medium wp-image-5550" title="Origoggles" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/Origoggles-300x199.jpg" alt="Origoggles" width="300" height="199" /></a><br />
</em></strong></p>
<p><em>My <a href="http://augmentedrealityevent.com/" target="_blank">are2010</a>co-chair, Ori Inbar, CEO and co-founder of the hottest new AR game development  start-up, Ogmento, donning his goggles to open <a href="http://augmentedrealityevent.com/" target="_blank">are2010</a> &#8211;  <a href="http://www.flickr.com/photos/chcameron/4671264048/sizes/m/in/photostream/" target="_blank">picture from Chris Cameron&#8217;s Flickr stream </a></em></p>
<p><strong>Tish Shute:</strong> Yes. So, the other theme you brought up in your opening keynote and I would be interested to know if anything you saw at are2010 changed your view is the illusive AR eyewear, andÂ  if we actually got AR Goggles that worked they would bring AR&#8217;s gothic sister, VR, back from the grave right? [laughs]</p>
<p><strong>Bruce Sterling: Right.</strong></p>
<p><strong>Tish Shute: </strong> It took quite a lot of work, but we pulled together a six-company HMD panel, right?</p>
<p><strong>Bruce Sterling: Yeah. I was impressed to see so many of them there.Â  And I was chagrined to see how prototype-like all their gadgets were. But that doesnâ€™t surprise me, because if any of those head-mounts were remotely working, they would be hyped out the wazoo. Everybodyâ€™s been waiting for them and hoping for the best. Theyâ€™re obviously not ready for prime time. [laughs] Maybe in certain limited applications. Like maybe a diving mask. [laughs]</strong></p>
<p><strong>Tish Shute: </strong>No, I think what was nice though they got inspired and they all got together on the last day. I saw them having a meeting about standards. They got inspired to actually work together.</p>
<p><strong>Bruce Sterling: Yeah, well, unless theyâ€™re going to invent mechanical eyeballs that those machines can fit onto, itâ€™s going to be tough. OK, Iâ€™m a skeptic, but Iâ€™m prepared to be surprised. Iâ€™m also a skeptic in Artificial Intelligence, but as soon as they bring me an AI that can write a decent novel, Iâ€™m going to get it and review that book.</strong> [laughs]</p>
<p><strong>Tish Shute:</strong> Itâ€™s interesting. Re AI, Iâ€™m totally in agreement with you. In terms of the way computers turned out, it wasnâ€™t AI per se that they turned out to be good for, not in the way everyone had dreamed of it, rather it was the harvesting of human intelligence that turned out to be the big thing. But what is interesting is that despite all of that, AI or machine learning, as it is now called, permeates our whole society now from the stock market to how many businesses make many of their decisions.</p>
<p><strong>Bruce Sterling: Well, thereâ€™s a lot of so-called collective intelligence. Â But Marvin Minsky-style hard AI, no way. Alan Turing-style AI, forget about that.</strong></p>
<p><strong>Tish Shute:</strong> Yeah. So, thatâ€™s an interesting comparison with the HMDs.</p>
<p><strong>Bruce Sterling: People stretch the definitions. Â Itâ€™s like, well, my car engine is Artificial Intelligence. Yeah, so is your wall transistor. No, I donâ€™t really think so.</strong></p>
<p><strong>And AR is a similarly big tent. I mean, Uzzan had to admit that he had denied that AR was AR, unless it was using his favorite technology. And he felt embarrassed to be rubbing shoulders with people who put AR into cell phones. And I can understand his feeling there, because, gee whiz, thatâ€™s certainly not what AR pioneers had in mind. But he had to admit heâ€™d become more ecumenical about it. Obviously, theyâ€™re Â there and doing business like gangbusters. You canâ€™t very well ignore success, right?</strong></p>
<p><strong>I had a similar feeling about the goggles. Obviously, the goggles would be great, should they work. But if they did work, I rather think virtual reality would come very strongly to the fore. Â Youâ€™d see people doing all kinds of elaborate immersive-style stuff. Â  A truly immersive technology doesn&#8217;t need to &#8220;augment&#8221; much of anything.</strong></p>
<p><strong>Tish Shute:</strong> Yeah, youâ€™re right.</p>
<h3><strong><em>Social Augmented Experiences</em></strong></h3>
<p><strong>Bruce Sterling: I think many of the most interesting AI aspects are not personal in the way goggles are.Â  Theyâ€™re not about guys walking around with personal tech. Theyâ€™re about big, communal, social-media experiences, like stage shows, and urban informatics, things where large numbers of people can interact with the same augmented reality. The projection mapping, which I go on and on about. Augmented public spectacles.</strong></p>
<p><strong>Tish Shute: </strong>Yeah, projection&#8217;s our best example of a social augmented experience right now because we are yet to have an easy way to do networked social augmented experiences easily &#8211; but that is of course the thrust of my interest in <a href="http://arwave.org/" target="_blank">ARWave </a> [see the slides for my presentation, <a href="http://www.slideshare.net/TishShute/ar-wave-a-proof-of-concept-federation-game-dynamics-semantic-search-mobile-social-communications" target="_blank">AR Wave:Â  Federation,  Game Dynamics, Semantic Search, Mobile Social Communications</a> here].</p>
<p><a href="http://www.slideshare.net/TishShute/ar-wave-a-proof-of-concept-federation-game-dynamics-semantic-search-mobile-social-communications" target="_blank"><img class="alignnone size-medium wp-image-5563" title="Screen shot 2010-06-16 at 5.12.05 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/Screen-shot-2010-06-16-at-5.12.05-PM-300x225.png" alt="Screen shot 2010-06-16 at 5.12.05 PM" width="300" height="225" /></a></p>
<p><strong>Bruce Sterling: I think of Edisonâ€™s early days, when he wanted to sell movies to people for a nickel a clip. Â You had to bend over and put your eyes on this visor and turn this crank. That coin-op device was easy for Edison to monetize, as opposed to getting a bunch of people to sit in theater seats. But people laugh at movies when theyâ€™re together in the seats. Â  Cinema is a more social, involving experience in a crowd situation.</strong></p>
<p><strong>Tish Shute: </strong>But it started with them, didnâ€™t it, Hollywood &#8211; the movie biz? Basically Nickelodeons, right?</p>
<p><strong>Bruce Sterling: Thatâ€™s right. They were Nickelodeons. They were a lot like the goggles because they isolated the user.</strong></p>
<p><strong>Tish Shute:</strong> Yeah, thatâ€™s a really important point that the goggles are not Nirvana because of this question of whether they actually detract from the social augmented experience and blended realities, by drawing us into VR experiences?</p>
<p><strong>Bruce Sterling: Iâ€™m tempted to claim that theyâ€™re more a VR technology than an AR technology.</strong></p>
<p><strong>Tish Shute:</strong> Thatâ€™s a very interesting point becauseâ€¦</p>
<p>[thunder]</p>
<p><strong>Tish Shute:</strong> Wow! What was that?</p>
<p><strong>Bruce Sterling: Thunder storm.</strong></p>
<p><strong>Tish Shute:</strong> Oh, my God, how very Gothic! [laughs]</p>
<p><strong>Bruce Sterling:</strong> <strong>It can get pretty loud up here in the mountains.</strong></p>
<p><strong>Tish Shute:</strong> Oh, you live in the mountains, better still!</p>
<p><strong>Bruce Sterling: Â TorinoÂ is in the foothills. This is Piemonte. So the Apennines are over there. The Alps are over here. We do get some rather spectacularly unstable weather</strong>.</p>
<p>Tish Shute: It sounded like a bomb to my NYC ears. [laughs]</p>
<p><strong>Bruce Sterling: Yeah, it didnâ€™t hit the building, but it was maybe half a kilometer away. I saw the flash.</strong></p>
<p><strong>T</strong><strong>ish Shute: </strong>Oh, you did? Â Â Well, I hope you donâ€™t lose your power midstream here. Â  Â I was really happy to hear of that connection between Rudy Rucker and LayarÂ  [Rudy was touched when Maarten Lens-FizgGerald from <a href="http://www.layar.com/" target="_blank">Layar</a> said that he met  the Layar  co-founder at a Rudy Rucker lecture].</p>
<p><strong>Bruce Sterling: That was very fun, yes.</strong></p>
<p><strong>Tish Shute: </strong>Wasnâ€™t that wonderful? What was that experience like going around the conference with Rudy?</p>
<p><strong>Bruce Sterling: Well, you know, Rudyâ€™s very into graphics. Heâ€™s a mathematician, so he understands the underpinnings of this stuff. But heâ€™s a skeptic. He thinks theyâ€™re kid toys. Heâ€™s not a gamer. Heâ€™s a good old-fashioned computer-science hacker. So he wanted to tell me all about his new eighth-order, fifth-dimensional fractals. He showed me a great many of them. Theyâ€™reÂ psychedelic. Rudyâ€™s fractals are considerably trippier than most apps that help you find a barber or a train station. [laughs] Rudy really is a visionary. Heâ€™s into some very weird stuff.</strong></p>
<h3><strong><em>Gamer Guys at are2010</em></strong></h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/Brad-booth.jpg"><img class="alignnone size-medium wp-image-5552" title="Brad-booth" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/Brad-booth-300x211.jpg" alt="Brad-booth" width="300" height="211" /></a></p>
<p><em>Brad Foxhoven, </em><span><em>Chief Marketing Officer, Co-Founder, <a href="http://ogmento.com/" target="_blank">Ogmento </a>at are2010</em><br />
</span></p>
<p><strong>Tish Shute:</strong> At are2010 there was a lot of discussion about how game dynamics and AR are going to intersect, right? Anything that you saw of interest there?</p>
<p><strong>Bruce Sterling: Well, obviously, there are gamer guys there. Ori&#8217;s a gamer. The gamer guys are getting some money. The big buzz right now in gaming is, of course, social gaming. Â Farmville has kicked everybodyâ€™s ass because itâ€™s not even a game and yet it has more users than the entire gaming industry.</strong></p>
<p><strong>Tish Shute: </strong>I know, right! [laughs]</p>
<p><strong>Bruce Sterling: Obviously thatâ€™s kind of humiliating. For a long time, I&#8217;ve seen people trying to do giant multiuser games on cell phones. Itâ€™s difficult to do because the interface on cell phones is crap, right? People arenâ€™t going to run around responding to SMSs.</strong></p>
<p><strong>I can imagine people running around with little Wii-style bats that have audio and visuals on them. It makes a very large native AR game seem more plausible.</strong></p>
<p><strong>Tish Shute:</strong> Yes. that would be cool!</p>
<p><strong>Bruce Sterling: Again, it&#8217;s not very gamelike to use those little fiduciary markers.</strong></p>
<p><strong>Tish Shute:</strong> No.</p>
<p><strong>Bruce Sterling:</strong> <strong>Moving little cardboard chips, around like with card games&#8230;. It would be pretty easy to set up a little AR chess game. Â Star Trek style hologram chess pieces, Â and so forth. But itâ€™s just cumbersome.</strong></p>
<p><strong>Tish Shute:</strong> And also, from what weâ€™ve seen from things like Foursquare, the proximity based social gaming doesn&#8217;t have to offer very much [a crown badge, a mayorship] to get some mind share.. the social is the primary game dynamic&#8230;</p>
<p><strong>Bruce Sterling: Â Iâ€™ve seen a lot of different philosophies of gaming over the years. Whoâ€™s to say that Second Life doesnâ€™t have the best idea? They built a little scene and then slammed their gate shut behind them. Â But at least theyâ€™ve got a really nicely-paying little cult stuck in there. Itâ€™s different. And itâ€™s manageable and itâ€™s really theirs, theirs, theirs. Â They donâ€™t have to call in outside experts to try and run the monster. Â Â They havenâ€™t blown it up to the scale of Yahoo! where theyâ€™ve lost control of the enterprise, and gone into a tailspin of management overhead. Second Life has a very intense, almost a cultish atmosphere among the player-slash-developers.</strong></p>
<p><strong>Tish Shute:</strong> One thing that helped them was the thing they were always criticized, that the barrier of entry was so high. But once they got people they never left, right?</p>
<p><strong>Bruce Sterling: Â Thatâ€™s not a bug, thatâ€™s a feature.</strong></p>
<p><strong>Tish Shute:</strong> One of the best features!</p>
<p><strong>Bruce Sterling: Yeah, itâ€™s like being in Mensa. Why donâ€™t you lower your barriers to entry and get in some interesting stupid people?</strong></p>
<p><strong>Tish Shute: </strong>[laughs]</p>
<p><strong>Bruce Sterling: In Mensa, weâ€™d rather sit here making puns about neutrinos and fourth-order quadratic equations. [laughs] OK, thatâ€™s a business model, if thatâ€™s what you want.</strong></p>
<h3><strong><em>The Man With the X-Ray Eyes!</em></strong></h3>
<p><strong><em><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/4671271624_d63b9bff7a.jpg"><img class="alignnone size-medium wp-image-5553" title="4671271624_d63b9bff7a" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/4671271624_d63b9bff7a-300x199.jpg" alt="4671271624_d63b9bff7a" width="300" height="199" /></a><br />
</em></strong></p>
<p><em>Jesse Schell&#8217;s during his keynote, &#8220;Seeing,&#8221; at are2010, <a href="http://www.flickr.com/photos/chcameron/4671271624/in/photostream/" target="_blank">picture from Chris Cameron&#8217;s Flickr stream</a></em></p>
<p><strong>Tish Shute: </strong> Ok!Â  Now to unpack the man with the x-ray eyes idea, Jesse Schell&#8217;s keynote theme.Â  This is a root metaphor for AR &#8211; making the invisible visible, seeing through walls. To me. I think you kind of wrote the book on this because all my ideas on what radical transparency might be come from you &#8211; your idea of Amazon.org is key to how I understand this..</p>
<p><strong>Bruce Sterling: Oh, really? Thatâ€™s funny. Â Â I was touched that Jesse brought up that famous Corman film, because I was a judge in a fantasy film conference in Trieste earlier this year.Â  And Roger Corman was there.Â  He was the guest of honor. Â Â &#8220;X: the Man with the X-ray Eyes&#8221; was one of the films shown during the conference, and I saw it.Â  I even had dinner with Roger Corman.Â  I had never met him before, so that was quite amusing.Â  The difficulty with a film of that kind is that what we science fiction writers call a &#8220;House of Cards Ending.&#8221; Â In that story structure, Â you ramp the thing up until the protagonist sees God, and then he has to be destroyed by the falling pillars of the temple. Â Thatâ€™s a classic science fiction structure: Â like Frankenstein. Â For the sake of the drama, Corman evades the issue of whatâ€™s really going on. For instance, letâ€™s just suppose &#8220;the Man with the X-ray eyes&#8221; is not in fact a psychopath.Â  Letâ€™s say he gets a grant from the Department of Health and Human Services, and he acts like a real scientist, not a stock B-movie &#8220;mad scientist.&#8221; So he has, like, backup guys, and some placebos, and a large group of people to test it on, trusted colleagues, and so forth. Â You wouldnâ€™t get any of that movie&#8217;s wild activity out of that.Â  What you would get is like a 5% improvement to peopleâ€™s vision.</strong></p>
<p><strong>Then, in a year, there would be a 10% improvement in peopleâ€™s vision. Â There would be a Â classic industrial story. Â A rising star, you know, a cash cow. Â  Real tech isn&#8217;t done by a single guy as aÂ divine curse. Â It&#8217;s created by classicÂ  tech startup culture. Â So a runaway technology really behaves in the way that personal computers do.</strong></p>
<p><strong>Tish Shute:</strong> The things that get me all Utopian and happy about this are the ideas like those you first outlined with the notion of Amazon.org.</p>
<p><strong>Bruce Sterling:Â  It would be easy to do an entirely different kind of filmÂ than &#8220;Man with the X-ray Eyes.&#8221; Â Something much less B movie, Â much less pat.Â  I mean, at the end of the film, Â he destroys his own hardware and blinds himself.Â  Why?Â  For what rational reason would he do that? Â Why doesnâ€™t anybody else know the big secret of what heâ€™s doing?Â  Why arenâ€™t there Koreans doing it?Â  Why arenâ€™t there Austrians doing it?Â  Why arenâ€™t there Italians doing it?Â  Why?Â  AR doesnâ€™t behave like that.Â  Itâ€™s not one lone guy with magic eye drops.Â  Itâ€™s entire teams of people that have been working on stuff for 17 years.Â  They all approach it in different ways.</strong></p>
<p><strong>Now, they are going to get scandals in AR.Â  I can guarantee you that.Â  They are going to get into Â hot water eventually. Â At least some people will surely come out and accuse them of being Roger Corman B movie monsters.Â  But unless they accidentally discover atomic fission or destroy the Gulf of Mexico with an oil spill [laughs], I donâ€™t think theyâ€™re going to be particularly badly off! Â  The trouble I imagine Â for AR people is very typical new media trouble. Â It&#8217;s like movies being accused of corruptingÂ our morals, or comic books being accused of leading to violence, or Google being accused of making us stupid and warping our brains.</strong></p>
<p><strong>Iâ€™m not an alarmist in that sense, but at least Iâ€™m concerned about real threats. Â Roger CormanÂ is a B-movie director whoâ€™s trying to sew up his lost plot ends by destroying his hero and his hardware. Thatâ€™s not very plausible. Itâ€™s a nice science fiction movie device, but technology isn&#8217;t a movie.</strong></p>
<p><strong>Tish Shute:</strong> Yes. Well, the other thing that you always remind us of with AR is not to be saying itâ€™s going to be this glorious moment when itâ€™s no longer gimmickey, no longer pop culture. You always emphasize that&#8217;s actually part of whatâ€™s good about it.</p>
<p><strong>Bruce Sterling: </strong> <strong>Itâ€™s not an accident that practically everybody in that audience knew about Roger Corman. Â Nobody looked surprised; not the Austrians, not the Koreans. They were all like: â€œOh, yes! Roger Corman!Â Â Love him!â€</strong></p>
<p><strong>Tish Shute:</strong> There were so many Rudy Rucker fans. Were you watching Twitter? People like Eric Gradman were succumbing to fanboyz moments..</p>
<p><strong>Bruce Sterling: â€œYeah. Rudy Rucker, heâ€™s the best.â€</strong></p>
<p><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/4673263249_a73568ebca.jpg"><img class="alignnone size-medium wp-image-5556" title="4673263249_a73568ebca" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/06/4673263249_a73568ebca-225x300.jpg" alt="4673263249_a73568ebca" width="225" height="300" /></a><br />
</strong></p>
<p><em>&#8220;Rudy Rucker gripping an Augmented Reality shoe&#8221; <a href="http://www.flickr.com/photos/brucesterling/4673263249/in/photostream/" target="_blank">from brucesflickr</a></em></p>
<p><strong>Tish Shute:</strong> [laughs]Â  I noticed you inspired him to join Twitter..</p>
<p><strong>Bruce Sterling: Well, Iâ€™ve got 8,000 followers and, obviously, a lot of them are Rudyâ€™s fans. Â Of course heâ€™s going to be gang-rushed on Twitter. Thatâ€™s not really any more surprising than two motorcycle stunt guys at the same attraction. And Iâ€™m a big fan of his Rudy&#8217;s blog. Â  Heâ€™s always got interesting things to say.</strong></p>
<p><strong>Tish Shute:</strong> Yes. AR does seem to bring out some of the coolest smartest people!Â  This morning I had breakfast with <a href=" http://www.linkedin.com/in/joshuakauffman" target="_blank">Joshua Kauffman</a> in Central Park.Â  He is an advisor and entrepreneur working on design in the public sphere.Â  I was feeling rather brain dead and jet lagged.Â  I told Joshua I was wondering how to get the cottonwool out of my brains for this interview and he suggested,Â  the All Souls College one-word question interview!Â  Have you ever heard of that? &#8211; although apparently <a href="http://www.nytimes.com/2010/05/28/world/europe/28oxford.html" target="_blank">they recently scrapped it</a>.</p>
<p><strong>Bruce Sterling: Well, Iâ€™ve heard of All Souls College there in Oxford. What was their interview question?</strong></p>
<p><strong>Tish Shute:</strong> They used to use only one word, so they would only give you one word. Itâ€™s not a question. Basically, they throw out the word and then you had to spin off from there.</p>
<p><strong>Bruce Sterling: Youâ€™re supposed to free-associate on a single word?</strong></p>
<p><strong>Tish Shute: </strong>I guess so. I hadnâ€™t heard about it, but Joshua suggested it.</p>
<p><strong>Bruce Sterling:Â  Well, itâ€™s possible..</strong></p>
<p><strong>Tish Shute:</strong> Joshua came up with some good words..</p>
<p><strong>Bruce Sterling: Right.</strong></p>
<p><strong>Tish Shute:</strong> We were talking about these proximity-based social work networks like Foursquare and Gowalla and how they may influence the emergence of social augmented experiences.</p>
<p>So Joshua&#8217;s suggestion for the first word was &#8220;territorialization&#8221; e.g. how do these new mobile social experiences like Foursquare,Â  and the observation that actually rather than breaking down territorialization, which would be a good thing, tend to support territorialization&#8230;but perhaps new forms of territorialization?</p>
<p><strong>Bruce Sterling: Yeah, theyâ€™re re-intensifying it in a very odd, electronic fashion.</strong></p>
<p><strong>Tish Shute: </strong>Yes.</p>
<p><strong>Bruce Sterling: I have noticed that. Â Itâ€™s not true of stuff like projection mapping or the webcam fiduciary display stuff. But with the handheld stuff, and especially the urban informatic stuff, it really canâ€™t help but take on a local flavor. Layar is like &#8220;Augmented Dutch Reality.&#8221;</strong></p>
<p><strong>And TonchiDot really is &#8220;Augmented Japanese Reality.&#8221; Itâ€™s hard to imagine a Layar interface going gangbusters at Tokyo. Â Whereas the TonchiDot interface, which is very clearly influenced by Anime and cartoon graphics&#8230;. Maybe it could find some niche of hipsters in Amsterdam hash barsâ€¦</strong></p>
<p><strong><br />
</strong></p>
<h3><strong><em>&#8230;to be continued in Part 2</em><strong> </strong></strong></h3>
<p><strong> </strong></p>
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		<title>AR Wave at Where 2.0: Exploring Social Augmented Experiences</title>
		<link>https://www.ugotrade.com/2010/04/02/ar-wave-at-where-2-0-exploring-social-augmented-experiences/</link>
		<comments>https://www.ugotrade.com/2010/04/02/ar-wave-at-where-2-0-exploring-social-augmented-experiences/#comments</comments>
		<pubDate>Sat, 03 Apr 2010 03:08:45 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[Ambient Devices]]></category>
		<category><![CDATA[Ambient Displays]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[architecture of participation]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Bar Camp]]></category>
		<category><![CDATA[bridge bloggers]]></category>
		<category><![CDATA[culture of participation]]></category>
		<category><![CDATA[digital public space]]></category>
		<category><![CDATA[Instrumenting the World]]></category>
		<category><![CDATA[internet of things]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[mobile augmented reality]]></category>
		<category><![CDATA[mobile meets social]]></category>
		<category><![CDATA[Mobile Reality]]></category>
		<category><![CDATA[Mobile Technology]]></category>
		<category><![CDATA[Paticipatory Culture]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[ubiquitous computing]]></category>
		<category><![CDATA[websquared]]></category>
		<category><![CDATA[World 2.0]]></category>
		<category><![CDATA[AR Wave]]></category>
		<category><![CDATA[ARWave]]></category>
		<category><![CDATA[augmented narratives]]></category>
		<category><![CDATA[citizen sensor]]></category>
		<category><![CDATA[crisis management]]></category>
		<category><![CDATA[locative narratives]]></category>
		<category><![CDATA[mobile social]]></category>
		<category><![CDATA[mobile social augmented reality]]></category>
		<category><![CDATA[mobile social augmented reality games]]></category>
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		<category><![CDATA[moble augmented reality games]]></category>
		<category><![CDATA[open augmented reality]]></category>
		<category><![CDATA[real time collaboration with geolocated data]]></category>
		<category><![CDATA[social AR and crisis response]]></category>
		<category><![CDATA[social augmented experiences]]></category>
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		<category><![CDATA[Where2.0]]></category>
		<category><![CDATA[WhereCamp]]></category>

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		<description><![CDATA[HereÂ  is the &#8220;world premier&#8221; ofÂ  theÂ  ARWave demo &#8211; also see on youtube here.Â  Below are the slides from our panel: The Next Wave of AR: Exploring Social Augmented Experiences, with Anselm Hook presenting on &#8220;10 reasons Why Ar Not a Flash in the Pan,&#8221;Â  Jeremy Hight, spoke on &#8220;Augmenting the Map,&#8221;Â  Sophia Parafina [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.youtube.com/watch?v=ZjXCTCSKtRQ" target="_blank"><img class="alignnone size-full wp-image-5392" title="Screen shot 2010-04-02 at 10.57.35 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/04/Screen-shot-2010-04-02-at-10.57.35-PM.png" alt="Screen shot 2010-04-02 at 10.57.35 PM" width="581" height="347" /></a></p>
<p>HereÂ  is the &#8220;world premier&#8221; ofÂ  theÂ <a href="http://code.google.com/p/arwave/" target="_blank"> </a><a href="http://groups.google.com/group/arwave" target="_blank">ARWave</a> demo &#8211; also see on <a href="http://www.youtube.com/watch?v=ZjXCTCSKtRQ">youtube here</a>.Â  Below are the slides from our  panel: <a title="The Next Wave of AR:   Exploring Social Augmented Experiences" href="http://en.oreilly.com/where2010/public/schedule/detail/11046">The    Next Wave of AR: Exploring Social Augmented Experiences</a>, with <a id="b49q" title="Anselm Hook" href="http://en.oreilly.com/where2010/public/schedule/speaker/6545">Anselm   Hook</a> presenting on &#8220;10 reasons Why Ar Not a Flash in the Pan,&#8221;Â  <a id="xel:" title="Jeremy Hight" href="http://en.oreilly.com/where2010/public/schedule/speaker/69399">Jeremy    Hight</a>, spoke on &#8220;Augmenting the Map,&#8221;Â  <a id="xtfk" title="Sophia Parafina" href="http://en.oreilly.com/where2010/public/schedule/speaker/59688">Sophia   Parafina</a> presented on &#8220;Citizen Sensor,&#8221; and <a id="uw9f" title="myself." href="http://en.oreilly.com/where2010/public/schedule/speaker/38011">I presented </a> the &#8220;ARWave&#8221; project.Â  These slides are also posted on the <a href="http://en.oreilly.com/where2010" target="_blank">Where 2.0 site</a>.Â  <a href="http://en.oreilly.com/where2010/public/schedule/speaker/26367">Joe  Lamantia</a> was unable to come from Europe due to last minute  obstacles, but you can check out his slide deck <a href="http://www.slideshare.net/secret/xtlVzDwp8GllOR" target="_blank">here.</a> The <a href="http://www.youtube.com/view_play_list?p=7560B263F3C6B849" target="_blank">videos of the Where 2.0 keynotes are up,</a> and I highly  recommend watching what went on at this watershed event.</p>
<p>We got so much positive feedback for the <a href="http://code.google.com/p/arwave/" target="_blank">ARWave project</a> at Where 2.0  that I am very excited about the next steps, and about our session at <a href="http://upcoming.yahoo.com/event/4909659/CA/Mountain-View/WhereCamp-SF/Google-Maxwell-Tech-Talk/CA/Mountain-View/WhereCamp-SF-2010/Google-Maxwell-Tech-Talk/" target="_blank">WhereCamp</a> tomorrow.</p>
<p><a href="http://upcoming.yahoo.com/event/4909659/CA/Mountain-View/WhereCamp-SF/Google-Maxwell-Tech-Talk/CA/Mountain-View/WhereCamp-SF-2010/Google-Maxwell-Tech-Talk/" target="_blank">WhereCamp</a> will be at <span><a rel="vcard:urlofvenue" href="http://upcoming.yahoo.com/venue/139314/CA/Mountain-View/Google-Maxwell-Tech-Talk/">Google,   Maxwell Tech Talk</a></span> and the buzz continues!Â  The latest from  WhereCamp is:Â  WE ARE OVER-SUBSCRIBED. HOWEVER PLEASE SIGN UP ANYWAY.   THE EVENT TAKES  PLACE OVER TWO DAYS. IF WE REALLY HAVE TO TURN PEOPLE  AWAY ON SATURDAY  YOU CAN STILL COME ON SUNDAY.Â  Hope to see you there!</p>
<div id="__ss_3625626" style="width: 425px;"><strong style="display:block;margin:12px 0 4px"><a title="Tish Shute's presentation on ARWave at Where 2.0 " href="http://www.slideshare.net/TishShute/arwave-at-wave-20">Tish Shute&#8217;s presentation on ARWave at Where 2.0 </a></strong><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=arwaveatwhere20-100402201427-phpapp01&amp;stripped_title=arwave-at-wave-20" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="355" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=arwaveatwhere20-100402201427-phpapp01&amp;stripped_title=arwave-at-wave-20" allowscriptaccess="always" allowfullscreen="true"></embed></object>View more <a href="http://www.slideshare.net/">presentations</a> from <a href="http://www.slideshare.net/TishShute">Tish Shute</a>.</div>
<div id="__ss_3625656" style="width: 425px;"><strong style="display:block;margin:12px 0 4px"><a title="Sofia Parafina - Exploring Social Augmented Experiences at Where 2.0" href="http://www.slideshare.net/TishShute/exploring-social-augmented-experiences-at-where-20">Sofia Parafina &#8211; Exploring Social Augmented Experiences at Where 2.0</a></strong><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=socialar2-100402203040-phpapp01&amp;stripped_title=exploring-social-augmented-experiences-at-where-20" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="355" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=socialar2-100402203040-phpapp01&amp;stripped_title=exploring-social-augmented-experiences-at-where-20" allowscriptaccess="always" allowfullscreen="true"></embed></object>View more <a href="http://www.slideshare.net/">presentations</a> from <a href="http://www.slideshare.net/TishShute">Tish Shute</a>.</div>
<div id="__ss_3625703" style="width: 425px;"><strong style="display:block;margin:12px 0 4px"><a title="Anselm Hook - Where2.0 Panel: 10 Reasons Why Ar Not A Flash In The Pan" href="http://www.slideshare.net/TishShute/where20-panel-10-reasons-why-ar-not-a-flash-in-the-pan">Anselm Hook &#8211; Where2.0 Panel: 10 Reasons Why Ar Not A Flash In The Pan</a></strong><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=10reasonswhyarnotaflashinthepan-100402205221-phpapp02&amp;stripped_title=where20-panel-10-reasons-why-ar-not-a-flash-in-the-pan" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="355" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=10reasonswhyarnotaflashinthepan-100402205221-phpapp02&amp;stripped_title=where20-panel-10-reasons-why-ar-not-a-flash-in-the-pan" allowscriptaccess="always" allowfullscreen="true"></embed></object>View more <a href="http://www.slideshare.net/">presentations</a> from <a href="http://www.slideshare.net/TishShute">Tish Shute</a>.</div>
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		<title>The Next Wave of AR: Exploring Social Augmented Experiences at Where 2.0</title>
		<link>https://www.ugotrade.com/2010/03/29/the-next-wave-of-ar-exploring-social-augmented-experiences-at-where-2-0/</link>
		<comments>https://www.ugotrade.com/2010/03/29/the-next-wave-of-ar-exploring-social-augmented-experiences-at-where-2-0/#comments</comments>
		<pubDate>Mon, 29 Mar 2010 05:25:03 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[Ambient Devices]]></category>
		<category><![CDATA[Ambient Displays]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[architecture of participation]]></category>
		<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[culture of participation]]></category>
		<category><![CDATA[digital public space]]></category>
		<category><![CDATA[Instrumenting the World]]></category>
		<category><![CDATA[internet of things]]></category>
		<category><![CDATA[mirror worlds]]></category>
		<category><![CDATA[Mixed Reality]]></category>
		<category><![CDATA[mobile augmented reality]]></category>
		<category><![CDATA[mobile meets social]]></category>
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		<category><![CDATA[new urbanism]]></category>
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		<category><![CDATA[social gaming]]></category>
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		<category><![CDATA[Web Meets World]]></category>
		<category><![CDATA[websquared]]></category>
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		<category><![CDATA[Anselm Hook]]></category>
		<category><![CDATA[AR Blip]]></category>
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		<category><![CDATA[ARWave]]></category>
		<category><![CDATA[ARWave demo]]></category>
		<category><![CDATA[atemorality]]></category>
		<category><![CDATA[atemporal network culture]]></category>
		<category><![CDATA[augmented reality and federation]]></category>
		<category><![CDATA[augmented reality event]]></category>
		<category><![CDATA[augmented reality search]]></category>
		<category><![CDATA[augmenting the map as interface]]></category>
		<category><![CDATA[Brady Forrest]]></category>
		<category><![CDATA[Bruce Sterling]]></category>
		<category><![CDATA[collaborative augmented reality]]></category>
		<category><![CDATA[Davide Carnovale]]></category>
		<category><![CDATA[Dennou Coil]]></category>
		<category><![CDATA[design principles for social augmented experiences]]></category>
		<category><![CDATA[FourSquare]]></category>
		<category><![CDATA[Google Wave]]></category>
		<category><![CDATA[gowalla]]></category>
		<category><![CDATA[Jeremy Hight]]></category>
		<category><![CDATA[Jesse Schell]]></category>
		<category><![CDATA[Joe Lamantia]]></category>
		<category><![CDATA[layers and channels of augmentation]]></category>
		<category><![CDATA[location technologies]]></category>
		<category><![CDATA[locative media]]></category>
		<category><![CDATA[locative narratives]]></category>
		<category><![CDATA[Markus Strickler]]></category>
		<category><![CDATA[narrative archaeology]]></category>
		<category><![CDATA[open augmented reality]]></category>
		<category><![CDATA[open distributed augmented reality]]></category>
		<category><![CDATA[pygowave]]></category>
		<category><![CDATA[real time social augmented experiences]]></category>
		<category><![CDATA[Ruby On Sails]]></category>
		<category><![CDATA[social AR]]></category>
		<category><![CDATA[social AR and crisis response]]></category>
		<category><![CDATA[social augmented experiences]]></category>
		<category><![CDATA[Sophia Parafina]]></category>
		<category><![CDATA[Thomas Wrobel]]></category>
		<category><![CDATA[Wave]]></category>
		<category><![CDATA[Wave Federation Protocol]]></category>
		<category><![CDATA[Where2.0]]></category>
		<category><![CDATA[WhereCamp]]></category>
		<category><![CDATA[Will Wright]]></category>
		<category><![CDATA[writing within the map]]></category>

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		<description><![CDATA[Where 2.0 is going to be epic this year (see my interview with Brady Forrest here), and it is so exciting to be part of it.Â  Location technologies and augmented reality are annointed rulers now.Â  Time Magazine recognized augmented reality as one of its 10 Tech Trends for 2010 (for more see ReadWriteWeb). The photo [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/03/jeremyandlisahight.jpg"><img class="alignnone size-medium wp-image-5336" title="jeremyandlisahight" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/03/jeremyandlisahight-300x160.jpg" alt="jeremyandlisahight" width="300" height="160" /></a></p>
<p><a id="jqit" title="Where 2.0" href="http://en.oreilly.com/where2010">Where  2.0</a> is going to be epic this year (see <a id="ysmn" title="my interview with Brady Forrest here" href="../../2010/02/10/the-physical-world-becomes-a-software-construct-talking-with-brady-forrest-about-where-2-0-2010/">my interview  with Brady Forrest here</a>), and it is so exciting to be part of it.Â   Location technologies and augmented reality are annointed rulers now.Â  <a href="http://www.time.com/time/specials/packages/article/0,28804,1973759_1973760_1973797,00.html">Time  Magazine recognized</a> augmented reality as one of its 10 Tech Trends  for 2010 (for more <a href="http://www.readwriteweb.com/archives/augmented_reality_among_times_10_tech_trends_2010.php" target="_blank">see ReadWriteWeb</a>).</p>
<p>The  photo above is by Jeremy and Lisa Hight.Â  <a id="ohzg" title="Jeremy Hight" href="http://34n118w.net/">Jeremy Hight</a> is an information  designer, theorist and artist working in Augmented Reality and Locative  Media. Â  His essay â€œNarrative Archaeologyâ€ was named one of the 4  primary texts in Locative Media.</p>
<p><a id="xel:" title="Jeremy Hight" href="http://en.oreilly.com/where2010/public/schedule/speaker/69399">Jeremy Hight</a> will be part of our  panel: <a title="The Next Wave of AR: Exploring Social Augmented Experiences" href="http://en.oreilly.com/where2010/public/schedule/detail/11046">The  Next Wave of AR: Exploring Social Augmented Experiences</a>, with <a id="b49q" title="Anselm Hook" href="http://en.oreilly.com/where2010/public/schedule/speaker/6545">Anselm Hook</a>, <a id="h3j-" title="Joe Lamantia" href="http://en.oreilly.com/where2010/public/schedule/speaker/26367">Joe Lamantia</a>, <a id="xtfk" title="Sophia Parafina" href="http://en.oreilly.com/where2010/public/schedule/speaker/59688">Sophia Parafina</a> and <a id="uw9f" title="myself." href="http://en.oreilly.com/where2010/public/schedule/speaker/38011">myself.</a> We will <a href="http://www.youtube.com/watch?v=ZjXCTCSKtRQ" target="_blank">debut the video of the  ARWave project demo </a>that brings together augmented reality,  geolocation, and wave federation (more details later in this post).Â  And, Jeremy will bring to our  presentation some augmentations on his recent brilliant work and paper, <a href="http://www.neme.org/main/1111/writing-within-the-map" target="_blank">â€œWriting Within the Map.â€</a></p>
<p>Greg  J. Smithâ€™s points out in <a href="http://serialconsign.com/2010/03/thoughts-writing-within-map#comments" target="_blank">his in depth look at Jeremyâ€™s work</a> that it, <strong>â€œdovetails  with some of the main points in Bruce Sterlingâ€™s recent <a href="http://www.wired.com/beyond_the_beyond/2010/02/atemporality-for-the-creative-artist/">atemporality  keynote</a> at Transmedialeâ€ â€“ </strong>fortunately there is a <a href="http://www.wired.com/beyond_the_beyond/2010/02/atemporality-for-the-creative-artist/" target="_blank">transcription of Bruceâ€™s keynote here</a>.Â  What is so  awesome about this dovetailing is that you can get a feel for the  fun part of living in an, â€œatemporal network culture.â€Â  And, if you want  to really understand just how much locative media and augmented reality  have changed us, youÂ  might want to dig into these texts.</p>
<p>Bruce  Sterling and Jeremy Hight, and members of the ARWave team, and a  superb cast of augmented reality movers and shakers &#8211; including Will  Wright and Jesse Schell, will be <a id="ncnl" title="speaking at Augmented Reality Event in Santa Clara, June 2nd and  3rd." href="http://augmentedrealityevent.com/speakers/">speaking at Augmented Reality Event in Santa Clara, June 2nd and  3rd.</a></p>
<p>But, this week, the AR community&#8217;s attention  will be on the events at Where 2.0.Â Â  The  keynote speakers will be streamed live, so if you are not fortunate  enough to be there, tune in!</p>
<h3>The Next Wave of AR: Exploring Social Augmented Experiences</h3>
<p>On our panel, Jeremy  Hight, Anselm Hook, Sophia Parafina, Joe Lamantia and I will cover some  of the key social, cultural, technical and interactional questions for  exploring social augmented experiences. There will be five lightning  presentations, and an opportunity for questions from the audience, and a  world premier of the ARWave demo!</p>
<p><strong>1)  â€œAugmenting the map as interface: AR and Locative Narrativesâ€ -</strong> Jeremy Hight<strong><br />
</strong></p>
<p><strong>*Map augmentation of the historic route 66  can house an essay contest and publication globally but as embedded  within that map augmentation instead of books or even web sites.</strong></p>
<p><strong>*  A place on a map can be a graphic index and database to save and  collect<br />
the writing of that place with a graphic or textual search  index.</strong></p>
<p><strong>*One can pop immersive visualizations of abandoned or lost  buildings from map location in shared software and collectively augment  (imagine channels within the lost core of detroit where one is memories  and accounts tagged within parts in the immersive visualization while  another is of poems and stories written by people moved by the place and  its semiotics and story).</strong></p>
<p><strong>*The news stand is to be the map.</strong></p>
<p><strong>*New  forms of literature will be born of mapping, spaces,augmentation and<br />
new tools</strong></p>
<p>The concept drawings below (click to  enlarge)Â are  a collaboration between Jeremy Hight and Paul Wehby, Senior Designer at  <a href="http://www.lacma.org/" target="_blank">LA County Museum of Art.</a></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/03/wehby1post.jpg"><img class="alignnone size-thumbnail wp-image-5342" title="wehby1post" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/03/wehby1post-150x150.jpg" alt="wehby1post" width="150" height="150" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/03/wehby2post.jpg"><img class="alignnone size-thumbnail wp-image-5343" title="wehby2post" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/03/wehby2post-150x150.jpg" alt="wehby2post" width="150" height="150" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/03/wehby3post.jpg"><img class="alignnone size-thumbnail wp-image-5352" title="wehby3post" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/03/wehby3post-150x150.jpg" alt="wehby3post" width="150" height="150" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/03/wehby4post.jpg"><img class="alignnone size-thumbnail  wp-image-5353" title="wehby4post" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/03/wehby4post-150x150.jpg" alt="wehby4post" width="150" height="150" /></a></p>
<p><strong>2) </strong>Anselm Hook will look at, <strong>&#8220;10 reasons why AR isn&#8217;t a  flash in the pan,&#8221; </strong>and how,<strong> â€œAR can help us see the world we  would like to have exist.â€</strong></p>
<p>Anselm notes, <strong>â€œSo  much of what we do is so fickle and Iâ€™m looking for ways to connect  digital media work to deep values.â€</strong></p>
<p><strong>3)</strong> Sophia Parafina will present on, <strong>â€œSocial AR and Crisis Responseâ€</strong></p>
<p><strong>â€œAugmented  reality as a multi-party conversation. Â Rather than being passive  viewers of AR with a limited ability to Â checkin to places and make  annotations, current devices can broadcast sensor information that can  be fused into an interactive stream. AR users can send and receive  information, location, and sensor data from their mobile device.Â  The  streams can be federated into a unique AR view composed by the user.</strong></p>
<p><strong>Entertainment  and gaming are obvious applications, but it can also be applied to  crisis situations such as the search and rescue operations in Haiti.  Â Efforts such as Mission 4636, the SMS translation service, could  benefit from AR views. Â The collaboration among the Mission 4636  volunteers was the key element Â in their success for providing location  and rapid translation to responders on the ground.</strong></p>
<p><strong>With an AR  view, responders can send back their sensor information from their  mobiles to provide contextual information to remote volunteers. Â This  extends the conversation between remote volunteers and on the ground  responders and fosters collaboration which was a key element for the  success of Mission 4636â€³</strong></p>
<p><strong>4)</strong> Joe Lamantia,  an experience design and strategy consultant helping to define the  interaction framework and scenarios behind ARWave, will discuss, <strong>â€œDesign  Principles For Social Augmented Experiences:â€</strong></p>
<p><strong>â€œWith  the exotic mixed realities envisioned by futurists and science fiction  writers seemingly around the corner, it is time to move beyond questions  of technical feasibility to consider the value and impact of turning  reality inside out for everyday social settings and experiences. Thanks  to the inherently social nature of augmented reality, we can be sure the  value and impact of many augmented experiences depends in large part on  how effectively they integrate with the social dimensions of real-world  settings, in real time.&#8221;</strong></p>
<p>Joe will share, <strong>&#8220;eight guiding  principles for designing experiences that engage naturally with the  social dimension, and increase the value of augmented experiences.&#8221; </strong></p>
<p><strong>5) <a id="y08e" title="AR Wave" href="http://groups.google.com/group/arwave">&#8220;ARWave</a> &#8211; A demo and state of play,&#8221; </strong>from Tish Shute</p>
<p>I  will have the awesome privilege, on our Where 2.0 panel, of showcasing <a id="y08e" title="AR Wave" href="http://groups.google.com/group/arwave">ARWave</a>.Â Â  We willÂ   premier the ARWave demo which shows how ARWave has accomplished the  basics of geolocating data on Wave Federation Protocol (and real time  collaboration on this geolocated data).Â  <span id="ejpu" dir="ltr">If  you&#8217;re interested in the ARWave project join the <a id="n4k6" title="Mailing  list" href="http://groups.google.com/group/arwave">Mailing list</a>, FAQ are <a id="medt" title="here" href="http://lostagain.nl/websiteIndex/projects/Arn/information.html">here</a>, and have a peek at the current state of  development at <a id="ius-" title="Google Code" href="http://code.google.com/p/arwave/">Google Code</a>, and the <a id="dj:p" title="specification for an AR Blip" href="http://arwave.wiki.zoho.com/ARBlip-Specification.html">specification for an AR Blip</a>.Â   We also have Waves for the project hosted on Google Wave.Â  You can  join the general discussion <a id="xiwt" title="here" href="https://wave.google.com/wave/#restored:wave:googlewave.com%21w%252BJAcNzz16A">here</a>, and the technical side <a id="s393" title="here" href="https://wave.google.com/wave/#restored:wave:googlewave.com%21w%252Bhvk2Fj3wB">here</a>.</span></p>
<p>The picture below is a  screen shot from the demo video produced by core AR Wave developer and  concept designer, Thomas Wrobel.</p>
<p>Click on the  image to enlarge, and note: <strong>â€œThe pink thing is from Dennou Coil. Its  an anti-virus program (that literally chaseâ€™s down bugs and glitches and  removes them).â€</strong></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/03/Screen-shot-2010-03-27-at-6.58.55-PM.png"><img class="alignnone size-medium wp-image-5344" title="Screen shot 2010-03-27 at 6.58.55 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/03/Screen-shot-2010-03-27-at-6.58.55-PM-281x300.png" alt="Screen shot 2010-03-27 at 6.58.55 PM" width="281" height="300" /></a></p>
<h3>ARWave</h3>
<p>In ARWave, stories or art are tied to place. And as Jeremy Hight  writes:</p>
<p><strong>â€œThe possibility exists to take a part of an  area and overlay a dystopia, a utopia, multiples of each of these, or  even recreations of previous incarnations in the past. Writing and  publication thus cannot only be of place, and form(s), but of selected  augmentations of icons, streets, buildings and related texts on top of  the map. These spaces can be built in real time and can be turned on and  off as channels of augmentation that over time illustrate many faces of  place in its present, past, possible futures,etc. with texts within  these alternate spaces as commentary, as fused aesthetic analysis, or  simply creative writing relevant to these charged and hybrid spaces.â€</strong></p>
<p>As  Thomas notes, Jeremy Hightâ€™s,Â  <strong>â€œidea of channels ties into the concept  of waves = a layer, and people can have many layers on at once.â€</strong></p>
<p>This  is different from the <a href="http://layar.com/" target="_blank">Layar</a> concept of a layer or rather â€œlayar.â€</p>
<p><strong>&#8220;We  are not talking about layers in the classical map layer way of  thinking, where you have a layer of all restaurants or a layer of all  mountain peaks, etc.,&#8221; </strong>notes ARWave developer Markus Strickler.</p>
<p>Currently all geo location apps like Layar have to use their own  servers, so users have to use different clients with different log ins  to see data from different sources.Â  But because ARWave uses federation,  we don&#8217;t depend on centralized infrastructure where the client of one  company can only connect to the server of that company.Â  This opens up  many exciting new possibilities for how people can decide to view and  publish geolocated data.</p>
<p>With AR Wave, via one  login, people can access the whole distributed network of servers (see  diagrams below), and any content will be accessible to them. ARWave will  make it easy for individuals, not just developers, to layer their  environment â€“ allowing the creation of augmented reality content to be  as simple as contributing to a Wave.</p>
<p><strong>â€œARWave  will enable individuals to publish easily to everyoneâ€¦.or just a few  people,â€</strong> Thomas notes:</p>
<p><strong>â€œTo â€˜publishâ€™ is also  self publication and distribution in communities or like minded groups  without the hard read of publication or rejection.â€ = publishing on a  Wave. No one approves it, anyone can publish to communities, or their  friends and family. Or even just personal publishing it for their own  reference.â€</strong></p>
<p>But ARWave does not compete with  existing AR Browsers.Â Â  On the contrary, AR browsers like Layar,  Wikitude and others, could implement ARWave and use it to enhance their  applications.</p>
<p><strong>â€œ<a href="http://layar.com/" target="_blank">Layar</a></strong><strong> has a killer  browser already,Â  ARWave would add social features. They can keep their  â€œwalled gardenâ€ of data and still join the federation of open data too <img src="../wp-includes/images/smilies/icon_smile.gif" alt=":)" /> â€ (Thomas Wrobel)</strong></p>
<p>Yup, that is the cool  part of federation â€“ you can have your cake and eat it too!</p>
<p>Sophia  Parafina and I will be organizing a discussion session on ARWave and  Federation at <a href="http://upcoming.yahoo.com/event/4909659/CA/Mountain-View/WhereCamp-SF/Google-Maxwell-Tech-Talk/CA/Mountain-View/WhereCamp-SF-2010/Google-Maxwell-Tech-Talk/" target="_blank">WhereCamp</a>, right after Where 2.0, April 3rd and 4th, and<a href="http://twitter.com/dlpeters" target="_blank"> Dan Peterson</a> who is in leading the  federation effort for Google Wave will join us.</p>
<p>The  diagrams below illustrate how ARWave and federation can revolutionize  the way we share our augmented realities.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/03/Screen-shot-2010-03-27-at-6.06.33-PM.png"><img class="alignnone size-medium wp-image-5347" title="Screen shot 2010-03-27 at 6.06.33 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/03/Screen-shot-2010-03-27-at-6.06.33-PM-300x218.png" alt="Screen shot 2010-03-27 at 6.06.33 PM" width="300" height="218" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/03/Screen-shot-2010-03-27-at-6.06.00-PM.png"><img class="alignnone size-medium wp-image-5345" title="Screen shot 2010-03-27 at 6.06.00 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/03/Screen-shot-2010-03-27-at-6.06.00-PM-300x214.png" alt="Screen shot 2010-03-27 at 6.06.00 PM" width="300" height="214" /></a></p>
<h3><strong>Real Time Social Augmented Experiences</strong></h3>
<p>Another key  aspect of ARWave is itâ€™s near to real time update capabilities.Â  As Jeff  Pulver pointed out in, â€œ<a href="http://pulverblog.pulver.com/archives/009156.html" target="_blank"><strong>SXSW  2010: The days twitter became less relevant:â€</strong></a></p>
<p><a href="http://pulverblog.pulver.com/archives/009156.html" target="_blank"><strong> </strong></a><strong>â€œAt  <a href="http://click.bsftransmit1.com/ClickThru.aspx?pubids=6954%7c149%7c09546&amp;digest=j9iIm6%2b67%2fKjaKaD%2bG459g" target="_blank">South By Southwest</a> 2010 (SXSW), a strange thing  happened on the way to Austin. A community of twitter faithful shifted  from sharing everything about everything on only twitter (and maybe  Facebook) and changed their habits to rely on learning about what was  happening and where things were happening by using <a href="http://click.bsftransmit1.com/ClickThru.aspx?pubids=6954%7c140%7c09546&amp;digest=vh5VR%2fg1W2H2FHKwRIGl8g" target="_blank">foursquare</a> and <a href="http://click.bsftransmit1.com/ClickThru.aspx?pubids=6954%7c141%7c09546&amp;digest=SyK27R5EP7LzBWYvodNDpQ" target="_blank">Gowalla</a> instead. Iâ€™m sure there were other products  and platforms being used including <a href="http://click.bsftransmit1.com/ClickThru.aspx?pubids=6954%7c142%7c09546&amp;digest=Nd55%2flEGjFr3lopcn8%2fqiA" target="_blank">Loopt</a> and <a href="http://click.bsftransmit1.com/ClickThru.aspx?pubids=6954%7c143%7c09546&amp;digest=rJYwQX8VJw9Bww36xQ1Lbg" target="_blank">GySPii</a> but foursquare and Gowalla were the dominant  platforms.â€<br />
</strong></p>
<p>Later Jeff wrote:</p>
<p><strong>â€œThere  were times where I could feel the ebbs and the flows of the people move  as different people checked into various locations. While most of this  was felt locally in the place I was in, it also became apparent on the  platforms when hundreds of people would rush to check in to a location.  There were also times when it felt like I was chasing ghosts; These were  the times I would go to a spot because a friend had checked into that  spot only to discover they were no longer there.â€</strong></p>
<p>ARWaveâ€™s  realtime collaborative capabilities are going to introduce some  fascinating dynamics to â€œchasing ghosts,â€ as the  ARWave framework gets integrated into services like foursquare â€“ a  project we have already begun to look at.</p>
<h3><strong>Augmented Reality  Search</strong></h3>
<p>As I mention<a href="../../2010/03/18/visual-search-augmented-reality-and-physical-hyperlinks-for-playfulness-not-just-purchases-talking-with-paige-saez-about-imagewiki/" target="_blank"> in my previous post</a>, ARWave presents some  fascinating possibilities for AR Search.Â  For example, one might do  advanced searching within waves using SPARQL, which could then display  in the form of a personal blip in your viewpoint (which in turn could be  shared with others).Â  Linked data will be massively important in  filtering and delivering useful info for augmented views (<a href="../../2010/03/03/the-game-is-about-the-world-not-dragons-talking-with-will-wright/" target="_blank">see my conversation with Will Wright </a>about the  problem of augmented reality overriding our very smart instincts and not  being useless or worse as a result).</p>
<p>Anselm Hook, who I  interviewed in depth recently about,Â <a title="Permanent Link to Visual Search,  Augmented  Reality and a Social Commons for the Physical World Platform:  Interview  with Anselm Hook" rel="bookmark" href="http://docs.google.com/2010/01/17/visual-search-augmented-reality-and-a-social-commons-for-the-physical-world-platform-interview-with-anselm-hook/">Visual Search, Augmented Reality and a Social Commons  for the Physical World Platform: Interview with Anselm Hook</a>, has  some very interesting thoughts on real time stuff, trading brokerages,  andÂ  the view within a single city block, which he elaborated on in the  second half to this interview which is upcoming on Ugotrade soon!</p>
<h3><strong>The  ARWave Developers</strong></h3>
<p><strong> </strong>There are three  people who unfortunately canâ€™t join us at Where 2.0 â€“ Â the costs of  travelling from Europe being an obstacle. Â But as they have been  developing the code for ARWave that will rock our augmented world, I  asked them, in a Wave conversation, to give me a few comments about  their interest in working on ARWave, and a pic and a short bio. Â  Also I  should mention the work of the PyGoWave team whose incredibly fast work  creating <a id="stt3" title="PyGoWave" href="http://pygowave.net/">PyGoWave</a> has given ARWave a rocket launch pad.Â  Also many thanks to the Wave community, see the <a id="vma_" title="Wave Federation  Protocol documentation" href="http://www.waveprotocol.org/">Wave Federation Protocol documentation</a>, <a id="exsg" title="Google's Wave  Server" href="https://wave.google.com/wave">Google&#8217;s Wave Server</a>, <a id="b:s7" title="RubyOnSails" href="http://wiki.github.com/danopia/ruby-on-sails/">RubyOnSails</a> (Ruby On Rails based Wave server).</p>
<p><a href="http://need2revolt.wordpress.com/" target="_blank"><strong>Davide   Carnovale</strong></a> @need2revolt</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/03/davide.jpg"><img class="alignnone size-thumbnail wp-image-5349" title="davide" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/03/davide-150x150.jpg" alt="davide" width="150" height="150" /></a></p>
<p><strong>â€œImho, the coolest  geolocated related thing is that weâ€™re making a world where the info  does not necessarily comes from an explicit search from the user, but  comes also from the actual locaton youâ€™re in. For instance, you can have  special offers in stores like fourquare does, or your friends can leave  geolocated notes for you that are triggered when you walk by.Â  We can  have games based on the treasure hunt schema requiring you to actually  go to specific location.</strong></p>
<p><strong>Other than this I  can think about self-guided tours of the city, maybe user generated  too, or for museums.<br />
</strong></p>
<p><strong>Naturally these are long term  goals with some rl use cases.</strong></p>
<p><strong>As for my  bio, there isnâ€™t much to sayâ€¦ I got a first level degree in computer  science and Iâ€™m taking the second (and last) level. Iâ€™ve developed with  mobile agents, osgart/artoolkit, brain computer interfaces, linux kernel  and thatâ€™s pretty much allâ€¦â€</strong></p>
<p><strong><br />
</strong></p>
<p><strong><a href="http://www.lostagain.nl/" target="_blank">Thomas Wrobel</a></strong></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/03/Screen-shot-2010-03-28-at-4.35.59-AM.png"><img class="alignnone size-thumbnail wp-image-5354" title="Screen shot 2010-03-28 at 4.35.59 AM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/03/Screen-shot-2010-03-28-at-4.35.59-AM-150x150.png" alt="Screen shot 2010-03-28 at 4.35.59 AM" width="150" height="150" /></a></p>
<p><strong>&#8220;If you are looking for specific advantages of using Wave I&#8217;d say;<br />
</strong><strong> </strong></p>
<p><strong>*  Federated â€“ Letting creators tap into bigger userbase. Each new app or  data layer will add to the â€œincentiveâ€ for users to join in. Google had  some good stats a few months back as to how much a simple login screen  can put people off using stuff. Â By breaking that barrier it should make  AR userbaseâ€™s grow.</strong></p>
<p><strong>* It deals with user accounts,  permissions, and real-time updating without creators needing to make a  new server standard themselves. It lowers barriers to development.</strong></p>
<p><strong>*  As the clients, servers, and data can be made separately by different  parties, its easier for developers to concentrate on just providing what  they want. You want to just make content? No problem! You dont need to  worry about doing anything else but that. It would become as easy as  making a webpage (or easier!).</strong></p>
<p><strong>* Bots will allow the  development of interactive AR games very easily. Just like modern  version of IRC bots, the infrastructure does the heavy lifting, and  interesting things can be done with just simple scripting.</strong></p>
<p><strong>*  The idea is anyone will be able to make a layer onto the world, and  people can mix, match and share their layers as they wish. Its not just  the data that becomes interesting to see augmenting our world, but the  combinations of data! For example, perhaps you could see the profits  generated by different companies above their buildings, but also see how  environmentally friendly they are at the same time. Or maybe see  pollution levels against health-statistics.Â  Seeing combinations of  geolocated data from different sources at the same time has many  interesting possibilities both for scientific as well as casual (game/  map/ chat) use.</strong></p>
<p><strong>hmz..I could go on forever listing stuff  here reallyâ€¦..</strong></p>
<p><strong>I guess if we are supposed  to be forming a roadmap of significant/interesting things for ARWave?</strong></p>
<p><strong>*  Example clients letting people make their own layers (waves) and add  points to them.</strong></p>
<p><strong>* Letting people log in to different  servers</strong></p>
<p><strong>* Servers federated together. (not our  responsibility, but essential part of the roadmap).</strong></p>
<p><strong>*  Anyone logged into any server can see data from anyone else that&#8217;s shared  with them, regardless of where they are logged into</strong></p>
<p><strong> * 3D  support, demonstrating various sorts of geolocated data.?</strong></p>
<p><strong>*  Use of bots for example games?<br />
â€”-<br />
My Bioâ€™s quite simple.<br />
Studied 3D Animation in Portsmouth, UK.<br />
Moved to the Netherlands,  have since been working in creating ARG games, in the last year founded  Lostagain (Lostagain.nl).â€</strong></p>
<p><strong><br />
</strong></p>
<p><strong><a id="ikdu" title="Markus Strickler" href="http://twitter.com/kusako">Markus  Strickler @kusako</a></strong></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/03/markus.jpg"><img class="alignnone size-thumbnail wp-image-5350" title="markus" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/03/markus-150x150.jpg" alt="markus" width="150" height="150" /></a></p>
<p><strong>â€œI think the main point behind ARWave is to go beyond simply  displaying existing placemarks on top of a live camera view, towards a  highly personalized, augmented world where everybody can edit and share  localized information collaboratively and in real time. Wave provides  the means to do this through its model of persistent real time  conversations and adds even more by providing a way for personal agents  (robots) to participate in these conversations.</strong></p>
<p><strong>As  for my Bio: Iâ€™ve been developing Web applications for the last 15  years, hold a degree in Image Sciences and am currently working as a  Java developer in Cologne, Germany.â€</strong></p>
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		<title>Visual Search, Augmented Reality, and Physical Hyperlinks for Playfulness, Not just Purchases: Talking with Paige Saez about ImageWiki</title>
		<link>https://www.ugotrade.com/2010/03/18/visual-search-augmented-reality-and-physical-hyperlinks-for-playfulness-not-just-purchases-talking-with-paige-saez-about-imagewiki/</link>
		<comments>https://www.ugotrade.com/2010/03/18/visual-search-augmented-reality-and-physical-hyperlinks-for-playfulness-not-just-purchases-talking-with-paige-saez-about-imagewiki/#comments</comments>
		<pubDate>Fri, 19 Mar 2010 03:25:17 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[Ambient Devices]]></category>
		<category><![CDATA[Ambient Displays]]></category>
		<category><![CDATA[architecture of participation]]></category>
		<category><![CDATA[Artificial general Intelligence]]></category>
		<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[culture of participation]]></category>
		<category><![CDATA[digital public space]]></category>
		<category><![CDATA[Instrumenting the World]]></category>
		<category><![CDATA[internet of things]]></category>
		<category><![CDATA[Mixed Reality]]></category>
		<category><![CDATA[mobile augmented reality]]></category>
		<category><![CDATA[mobile meets social]]></category>
		<category><![CDATA[Mobile Reality]]></category>
		<category><![CDATA[Paticipatory Culture]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[ubiquitous computing]]></category>
		<category><![CDATA[Web Meets World]]></category>
		<category><![CDATA[websquared]]></category>
		<category><![CDATA[World 2.0]]></category>
		<category><![CDATA[Anselm Hook]]></category>
		<category><![CDATA[AR Wave]]></category>
		<category><![CDATA[are2010]]></category>
		<category><![CDATA[ARNY]]></category>
		<category><![CDATA[ARWave]]></category>
		<category><![CDATA[Augmented reality Magician]]></category>
		<category><![CDATA[Augmented Reality Meetup]]></category>
		<category><![CDATA[augmented reality search]]></category>
		<category><![CDATA[Bruce Sterling]]></category>
		<category><![CDATA[Chris Grayson]]></category>
		<category><![CDATA[distributed augmented reality]]></category>
		<category><![CDATA[Gamepocalypse]]></category>
		<category><![CDATA[google goggles]]></category>
		<category><![CDATA[imagewiki]]></category>
		<category><![CDATA[Imagwik]]></category>
		<category><![CDATA[interaction design]]></category>
		<category><![CDATA[Jason Kolb]]></category>
		<category><![CDATA[Jesse Schell]]></category>
		<category><![CDATA[linked data]]></category>
		<category><![CDATA[linked data and augmented reality]]></category>
		<category><![CDATA[Makerlab]]></category>
		<category><![CDATA[Marco Tempest]]></category>
		<category><![CDATA[open augmented reality]]></category>
		<category><![CDATA[open Frameworks]]></category>
		<category><![CDATA[open Frameworks and augmented reality]]></category>
		<category><![CDATA[OpenCV]]></category>
		<category><![CDATA[OpenCV and augmented reality]]></category>
		<category><![CDATA[optical character recognition]]></category>
		<category><![CDATA[Ori Inbar]]></category>
		<category><![CDATA[paige saez]]></category>
		<category><![CDATA[physical hyperlinking]]></category>
		<category><![CDATA[physical world platform]]></category>
		<category><![CDATA[point and find]]></category>
		<category><![CDATA[RDF and Augmented Reality Search]]></category>
		<category><![CDATA[semantic web and augmented reality]]></category>
		<category><![CDATA[snaptell]]></category>
		<category><![CDATA[social augmented experiences]]></category>
		<category><![CDATA[social augmented reality]]></category>
		<category><![CDATA[social commons]]></category>
		<category><![CDATA[Social Commons for Augmented Reality]]></category>
		<category><![CDATA[SPARQL]]></category>
		<category><![CDATA[SPARQL and ARWAVE]]></category>
		<category><![CDATA[SPARQL and Wave]]></category>
		<category><![CDATA[SPARQL and XMPP]]></category>
		<category><![CDATA[Steven Feiner]]></category>
		<category><![CDATA[Tish Shute]]></category>
		<category><![CDATA[ubiquity]]></category>
		<category><![CDATA[visual search]]></category>
		<category><![CDATA[Wave Federation Protocol]]></category>
		<category><![CDATA[Where2.0]]></category>
		<category><![CDATA[Will Wright]]></category>

		<guid isPermaLink="false">http://www.ugotrade.com/?p=5262</guid>
		<description><![CDATA[The video above, The Imawik commercial, is a collaboration between In The Can Productions and Paige Saez for Makerlab &#8220;The Imawik (ImageWiki) is a visual search tool for mobile devices. It allows for the ability to turn images into physical hyperlinks, conflating visual culture with a community-editable universal namespace for images.&#8221; Paige Saez is an [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="225" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=2818525&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="400" height="225" src="http://vimeo.com/moogaloop.swf?clip_id=2818525&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><em>The video above, <a href="http://www.vimeo.com/2818525" target="_blank">The Imawik commercial</a>, is a collaboration between <a href="http://www.inthecanllc.com/" target="_blank">In The Can Productions</a> and <a href="http://makerlab.com/who.html" target="_blank">Paige Saez</a> for <a href="makerlab.com/projects_show_imagewiki.html" target="_blank">Makerlab</a></em></p>
<p>&#8220;The Imawik (<a href="http://imagewiki.org/" target="_blank">ImageWiki</a>) is a visual search tool for mobile devices. It allows for the  ability to turn images into physical hyperlinks, conflating visual  culture with a community-editable universal namespace for images.&#8221;</p>
<p>Paige Saez is an artist, designer and researcher.Â  In 2007 she founded <a href="makerlab.com/projects_show_imagewiki.html" target="_blank">Makerlab</a> with <a href="http://www.hook.org/" target="_blank">Anselm  Hook</a>, an arts and technology incubator focused on civic and  environmental projects.</p>
<p>Paige and Anselm (see my interview with Anselm Hook here, <a title="Permanent Link to Visual Search,  Augmented Reality and a Social Commons for the Physical World Platform:  Interview with Anselm Hook" rel="bookmark" href="../../2010/01/17/visual-search-augmented-reality-and-a-social-commons-for-the-physical-world-platform-interview-with-anselm-hook/">Visual Search, Augmented Reality and a Social Commons  for the Physical World Platform: Interview with Anselm Hook</a>) have been asking a very important question:<strong></strong></p>
<p><strong>&#8220;Who Will Own Our Augmented Future?&#8221;</strong></p>
<p>But most importantly, they have been actually developing applications (again<a href="http://www.ugotrade.com/2010/01/17/visual-search-augmented-reality-and-a-social-commons-for-the-physical-world-platform-interview-with-anselm-hook/" target="_blank"> see my interview with Anselm</a> for more background on this), to allow people to play with, hack and explore and create with the physical world platform, and to imagine new possibilities for physical hyperlinking and augmented realities.Â  This is pretty important stuff, and kudos to Paige and Anselm for beginning this work before the big players &#8211; <a href="http://www.google.com/mobile/goggles/#dc=gh0gg" target="_blank">Google Goggles</a>, <a href="http://pointandfind.nokia.com/" target="_blank">Point and Find</a>,  and <a href="http://www.snaptell.com/" target="_blank">SnapTell</a> came hurtling into the field of visual search and physical hyperlinkingÂ  &#8211; <a href="http://techblips.dailyradar.com/video/translation-in-google-goggles-prototype/" target="_blank">see this demonstration of translation and optical   character recognition</a> in Google Goggle&#8217;s.Â  Also check out Jamey Graham&#8217;s (Ricoh Research) Ignite presentation at Tools of Change, 2010 &#8211; <a href="http://www.toccon.com/toc2010/public/schedule/detail/13370" target="_blank">Visual Search: Connecting Newspapers, Magazines and Books to Digital Information without Barcodes</a>, for more see <a href="http://ricohinnovations.com/betalabs/visualsearch">ricohinnovations.com/betalabs/visualsearch</a>.</p>
<p>We are only just beginning  to get a glimpse of how contested the social commons of the physical  world platform is going to be &#8211; see the Yelp <a href="http://blogs.wsj.com/digits/2010/03/17/small-businesses-join-lawsuit-against-yelp/" target="_blank">controversy.</a> <strong> </strong></p>
<p>As Paige points out:</p>
<p>&#8220;<strong>The lens that you are actually  looking through was as important as what you were looking at. And  democratizing that lens became the most important thing that we could  possibly do.&#8221;</strong></p>
<p>I<strong> </strong>am in total agreement.Â  One reason I have so much enthusiasm for <a href="http://arwave.wiki.zoho.com/HomePage.html" target="_blank">ARWave</a> (note: if you are interested in following the developer conversations there are several public Waves) is I see this open framework playing an important role in the democratization of our augmented views, by creating an open, distributed, and universally accessible platform for  augmented reality that will allow the creation of augmented reality content and games to be as  simple as making an html page, or contributing to a wiki.</p>
<p>Federation, real time collaboration, <a href="http://linkeddata.org/" target="_blank">linked data</a> &#8211; ARBlips that contain metadata that is usable for semantic searches, and modified wave servers that can listen to and respond toÂ <a href="http://www.w3.org/TR/rdf-sparql-query/" target="_blank"> <span> </span>SPARQL</a> HTTP  requests properly (see Jason Kolb&#8217;s <a href="http://jasonkolb.com/" target="_blank">many interesting posts </a>on XMPP and Wave).Â <span> These are just some of the reasons why </span>ARWave could revolutionize augmented reality  searches and more! (see<a href="http://www.mobilemonday.nl/talks/tish-shute-the-next-wave-of-ar/" target="_blank"> my presentation at MoMo13</a> &#8211; video <a href="http://www.youtube.com/watch?v=Y7iqg8X24mU" target="_blank">here</a>)</p>
<p>For more on real time social augmented experiences see our panel, <a href="http://en.oreilly.com/where2010/public/schedule/detail/11046" target="_blank">The Next Wave of AR: Exploring Social Augmented Experiences</a> at <a href="http://en.oreilly.com/where2010" target="_blank">Where2.0 2010</a>, and don&#8217;t miss the <a href="http://en.oreilly.com/where2010" target="_blank">Where2.0</a> conference which has been the crucible for the emergence of location technologies.</p>
<p>Augmented realities, proximity- based social networks,  mapping &amp; location aware  technologies, sensors everywhere, <a href="http://linkeddata.org/" target="_blank">linked data</a>, and human  psychology are on a collision course in what <a href="http://www.schellgames.com/" target="_blank">Jesse Schell</a> calls the &#8220;Gamepocalypse&#8221; Â  See <a href="http://g4tv.com/videos/44277/dice-2010-design-outside-the-box-presentation/" target="_blank">Jesse Schell&#8217;s Dice 2010  talk here,</a> and check out his <a href="http://www.gamepocalypsenow.blogspot.com/" target="_blank">Gamepocalypse Now</a> blog.Â  As Bruce Sterling&#8217;s notes in <a href="http://www.wired.com/beyond_the_beyond/2010/02/jesse-schell-future-of-games-from-dice-2010/" target="_blank">his post here</a>:</p>
<p><strong>*Another  precious half hour out of your life.Â   However: if youâ€™re into   interaction design, ubiquity, social networking, and trendspotting, in   the gaming biz or out of it, youâ€™re gonna wanna do yourself a favor and   listen to this.</strong></p>
<p>And don&#8217;t forget to <a href="http://augmentedrealityevent.com/register/" target="_blank">register now</a> for <a href="http://augmentedrealityevent.com/" target="_blank">Augmented  Reality Event (ARE2010 in 2-3 June, 2010 â€“ Santa Clara, CA</a><a href="http://augmentedrealityevent.com/" target="_blank">)</a><strong>.</strong></p>
<p><a href="http://www.wired.com/beyond_the_beyond/" target="_blank">Bruce Sterling</a>, <a href="http://www.stupidfunclub.com/" target="_blank">Will Wright</a>, and Jesse Schell <a href="http://augmentedrealityevent.com/speakers/" target="_blank">will be keynoting, and there is a totally awesome line up of AR innovators and industry leaders</a>, including Paige and Anselm!</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/03/bruce_sterling.jpg"><img class="alignnone size-thumbnail wp-image-5289" title="bruce_sterling" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/03/bruce_sterling-150x150.jpg" alt="bruce_sterling" width="150" height="150" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/03/will_wright.jpg"><img class="alignnone size-thumbnail wp-image-5290" title="will_wright" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/03/will_wright-150x150.jpg" alt="will_wright" width="150" height="150" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/03/Jesseschellpost.jpg"><img class="alignnone size-thumbnail wp-image-5291" title="Jesseschellpost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/03/Jesseschellpost-150x150.jpg" alt="Jesseschellpost" width="150" height="150" /></a></p>
<h3>And:</h3>
<p>You are in luck!</p>
<p>Here is a discount code for the first 100 folks to register to the  event (before the end of March). Go to the <a href="https://register03.exgenex.com/GcmRegister/Index.Aspx?C=70000088&amp;M=50000500" target="_blank">registration page</a>, type in code AR245 and &#8220;youâ€™ll be  asked to pay onlyÂ $245 for 2 full days of AR goodness.&#8221;</p>
<p>&#8220;Watching AR prophet Bruce Sterling, and gaming legend Will Wright, visionary game designer Jesse Schell  deliver keynotes for this price â€“ is aÂ magnificentÂ steal.Â  And on top,  participating in more than 30 talks by AR industry leaders will turn  these $254 into your best investment of the year,&#8221; as OriÂ  put is so well on Games Alfresco!</p>
<p>If you want a preview of just how exciting it is to be involved in augmented reality right now check out <a href="http://gamesalfresco.com/2010/03/17/magic-games-education-and-live-coding-at-the-augmented-reality-meetup-in-nyc/" target="_blank">Ori Inbar&#8217;s great round up</a> on our latest monthly <a href="http://www.meetup.com/ARNY-Augmented-Reality-New-York/" target="_blank">Augmented Reality Meetup NY</a> (or as, Ori notes, we fondly like to  call itÂ <a href="http://www.meetup.com/ARNY-Augmented-Reality-New-York/" target="_blank">ARNY</a>.)Â  There is lots of video up now (much thanks to <a href="http://www.chrisgrayson.com/" target="_blank">Chris  Grayson</a>, whoÂ  <a href="http://armeetup.org/001_arny/video/index.html" target="_blank">live  streamed it</a>).Â  <a href="http://www.marcotempest.com/" target="_blank">Augmented Reality Magician, Marco Tempest</a>, is an absolutely <strong>must</strong> see.Â  (developers note this is an awesome use of <a href="http://www.openframeworks.cc/" target="_blank">open Frameworks</a> and <a href="http://opencv.willowgarage.com/wiki/">OpenCV</a>).Â Â  The video of the show includes a rare explanation of how it  all worksÂ  &#8211; see <a href="http://www.youtube.com/watch?v=6TluCaxz7KM&amp;feature=player_embedded" target="_blank">here</a>.</p>
<h3>Talking with Paige Saez &#8211; &#8220;Software is candy now!&#8221;</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/03/paige_headshot_sq135.jpg"><img class="alignnone size-full wp-image-5266" title="paige_headshot_sq135" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/03/paige_headshot_sq135.jpg" alt="paige_headshot_sq135" width="135" height="135" /></a><br />
<strong> </strong></p>
<p><strong>Tish  Shute:</strong> What interests me about ImageWiki is that you have thought  about physical hyperlinking beyond the obvious of where to get your  next good hamburger and beer, right?</p>
<p><strong>Paige Saez:</strong> Right. It was interesting for  me in just thinking about the two things. How do you design a tool to  work in a way that people are getting value from it? And also, how do  you make it work in a way where people can explore and hack it? I think  the most interesting technologies, and this is probably something  somebody else said sometime, are the ones that disappear, that we don&#8217;t  see, instead we see <em>through</em>. They become just the  intermediaries.Â  They don&#8217;t interfere with what we are trying to do.</p>
<p>It&#8217;s a struggle whenever you are developing a new way for  people to get information or make something happen, because you are  playing with magic a little bit. And you have to make it vanish the way a  good magic trick makes an experience a magical one. But at the same  time you also need to reveal just enough that you let people in and they  can see how to change it and make it their own. That is the interesting  tension for this space right now, the idea of augmented reality begins  to lead the idea of a social commons for physical things. The Imagewiki  project was a locus of just this tension. Tish you and I have previously  discussed how difficult it was to even get people to understand the two  concepts independently.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/03/dhj5mk2g_515dwxtjnds_b.png"><img class="alignnone size-full wp-image-5269" title="dhj5mk2g_515dwxtjnds_b" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/03/dhj5mk2g_515dwxtjnds_b.png" alt="dhj5mk2g_515dwxtjnds_b" width="642" height="163" /></a></p>
<p><strong>Tish Shute:</strong> Right, until  recently most people hadn&#8217;t even heard the term augmented reality and I  am not sure that a particularly high percentage of people would  recognize it now despite the recent interest in smart phone apps.</p>
<p><strong>Paige Saez:</strong> It&#8217;s very  difficult to get people to understand the two concepts, and now you are  adding in the third level of participation as well. So I don&#8217;t think it  is impossible, but I do think it requires narrative. It is interesting  that you were talking about the stories you heard this morning from the  creatives at the event [Tish mentioned David Curcurito, Creative  Director, Esquire gave an excellent presentation at Sobel Media event  NYC] because it&#8217;s narrative and the attention to telling a story that  help you walk through all of the ways you can understand how completely  expansive this area is right now.</p>
<p>So I think we have to play with it, play with the space and the  tools. I think we need to have an idea of what we want people to use  the tool for, and we need to not only introduce them to the tool and the  technology, but also introduce them to the concepts as well. So I see  it as a three part process.</p>
<p>I&#8217;m really excited to be there with people,  helping them do that. I think we need to do this face to face. I don&#8217;t  think this can be only through a social network. The ImageWiki website  is like one quarter of the entire picture, you know? The website is the  resource center and the place where you can see people adding images,  but what value is it to you to see an added image? It is more valuable  for you to be interacting with the image or interacting with the object  in the real world.</p>
<p>Designing for the experience of using the  ImageWiki got very complicated very fast. I was trying to figure out the main  thrust of the design for the UI for the ImageWiki and at a certain point  I had to take a step back and say â€œOkay, this has to be good enough for  now because we can lay it out and prototype as long as we want on the  Web or mobile UI. What we need to be doing is going outside and actually  aggregating and putting images into the database in order to see what  exactly happens when we are adding.â€Â  It&#8217;s not just like you are taking a  picture of something and adding it to Flickr. Using the tool is very  context specific and the information is context specific, and you can&#8217;t  necessarily make that all happen at the exact same time. I think these  are really fascinating spaces to be struggling in and I&#8217;m so glad to be  working in this space.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/03/imagewiki_2.jpg"><img class="alignnone size-medium wp-image-5300" title="imagewiki_2" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/03/imagewiki_2-300x225.jpg" alt="imagewiki_2" width="300" height="225" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/03/imagewiki1.jpg"><img class="alignnone size-medium  wp-image-5299" title="imagewiki" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/03/imagewiki1-300x225.jpg" alt="imagewiki" width="300" height="225" /></a></p>
<p><em>Images by Chris Blow of <a href="http://unthinkingly.com/" target="_blank">unthinkingly.com</a></em></p>
<p><strong>Tish  Shute:</strong> Could you explain why we need ImageWiki? I mean I think I  have ideas on this, but perhaps you can explain to me from you point of  view why we need an ImageWiki, as opposed, to say, extending the image  space of Wikimedia or something added on to Flickr.Â  I mean maybe  something leveraging the geotagged photos sets and APIs we already have?</p>
<p><strong>Paige Saez:</strong> Yes, definitely. It&#8217;s a really good question, I mean it really is. Like,  do you need an entirely new place to be holding images outside of the  places that we are already holding images? That&#8217;s a huge question;  enormous. Especially when you take a look at the problems around that.  Its&#8217; exhausting for an end user. Who the heck wants to go and reload  everything into <em>yet another place</em>, right?</p>
<p><strong>Tish Shute:</strong> Right.</p>
<p><strong>Paige Saez:</strong> Moreover, who is going to  really bother? Another problem would be what happens to the existing  datasets that people have already committed to? And then of course there  is the problem of authority and explanations why&#8230;.Gaining interest  and authority in a space when nobody even understands why that space  should exist in the first place. And those are just three, you know, off  the top of my head problems with that idea.</p>
<p>And yet at the same time, I don&#8217;t actually know  how else to go about thinking about the ImageWiki unless I think about  it as it&#8217;s own thing. Then you start thinking about models of large  independant image databases that exist already, examples of this from a  product standpoint- references to consider. The Getty Foundation comes  to mind. There are many other historical centers that have huge  resources and images that are licensed out and used. So here we have a  working example of people already doing this. But succesfully? I don&#8217;t  know. We do have a ton of intellectual property rights and copyright  issues and ownership and use issues with images currently. As a working  artist these issues for me were a major red flag to consider. Working on  the social commons for augmented reality starts paralleling issues  found in digital rights management and intellectual property.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/03/dhj5mk2g_518gpgpr7gd_b.png"><img class="alignnone size-full wp-image-5274" title="dhj5mk2g_518gpgpr7gd_b" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/03/dhj5mk2g_518gpgpr7gd_b.png" alt="dhj5mk2g_518gpgpr7gd_b" width="441" height="606" /></a></p>
<p><strong>Tish Shute:</strong> But one good thing about Wikimedia, why I focused on Wikimedia, is Flickr and Wikimedia already use a creative commons licensing, right?</p>
<p><strong>Paige Saez:</strong> Creative commons, you know they have their own resource center, too. But you know they haven&#8217;t been successful as great databases for images so far.</p>
<p><strong>Tish Shute:</strong> What would you like to see that they don&#8217;t have? Like say maybe start with Wikimedia, right?</p>
<p><strong>Paige Saez:</strong> There&#8217;s just still a lot of issues with how to encourage people to want to contribute. It&#8217;s hard to show the value to someone who doesn&#8217;t already understand the value for some reason. At least for me personally this is something I have run into frequently. I don&#8217;t know if it is necessarily what Wikimedia doesn&#8217;t have, I think it is a lack of understanding of what creative commons really means. And there is still a very strong sense of ownership and concern about creative property rights. Being paid to be creative is a tremendously difficult thing to do. People fear losing their livelihoods. They think this is possible. Is it? I dunno.</p>
<p>For example : Look at me, I take a photograph of something, I can sell that.  And there&#8217;s a question about whether or not, as an artist, I want to have my photographs in a pool of images that is open and accessible when I could be making money on it instead. Now that is just an example. Me personally, I can see the value. But that is a common concern. The gist of the question being, &#8216;what value does it bring to give something away versus holding on to it?&#8217; A hugely popular discussion right now.</p>
<p>This is the same crux of the problem we are dealing with when we talk about thinking about images in the social commons for the real world. It&#8217;s a conversation about ownership. It&#8217;s about, who does this belong to really? If I take a photograph of a Levi&#8217;s billboard, does that photograph belong to me or does it belong to Levi&#8217;s? We know the boundaries of that. But when the image becomes a living image, an image capable of transmutation; an image that provokes an action or hyperlinks to a product, experience, information&#8230;.where are the boundaries in that?</p>
<p><strong>Tish Shute: </strong>But how is ImageWiki handling that differently from Wikimedia, I suppose is my question.</p>
<p><strong>Paige Saez:</strong> We haven&#8217;t solved the problem.</p>
<p><strong>Tish Shute:</strong> Yes, I suppose it is not like we have fully solve the problem of a creative commons for images on the internet let alone the issues of a social commons for the real world! So neither one has solved the problem, right?</p>
<p><strong>Paige Saez:</strong> Exactly. To be honest, it made my head spin. I realized we were building a web application and a mobile tool doing augmented reality, real time feedback on the world and suddenly we weren&#8217;t. Suddenly we were dealing with DNS and talking about physical hyperlinks and ownership and property. And basically at that point you just have to sit and really start looking at catching up on IP issues and figuring out how to deal with that space in a much more wholistic way. It became so important that we had to take a step back and go</p>
<p>â€œOh my god I think we have really uncovered a real problem here.â€</p>
<p>At the point when we were building out the tools we realized something was really going on with our project. Here we were thinking that this was just a beautiful experience of learning about the world around us. We reallyâ€¦Anselm and I both just really wanted this tool to exist. It was something that we both just really wanted to happen in the world, something that we felt really just thrilled to make. And we looked at and used it and realized that instead of it just being a beautiful experience, it was a fundamental shift in how we understood everything. That it impacted our world in the same way the Internet impacted our world. It was a fundamental shift in understanding. A sea-change.</p>
<p>So I put down the prototype and went back to researching, read a ton of books on IP and went and presented to friends, family, schoolmates and co-workers trying to explain the project and then the larger conceptual framework that had emerged from the project. I began using the metaphor of thinking about Magritte&#8217;s &#8220;Ceci n&#8217;est pas une pipe.&#8221; Thinking about a pipe that isn&#8217;t actually a pipe.</p>
<p><strong>Tish Shute:</strong> Oh, yes!</p>
<p><strong>Paige Saez: </strong>..to try to help explain to people that the image that you see is actually not, you know, it&#8217;s not an image of a thing. It&#8217;s an image. And that image has a tone and that image has a voice, and that image was chosen. And there were decisions that were made through the interface of the camera, specific decisions that defined the view of what you were looking at. And that that wasn&#8217;t being acknowledged and that that was a fundamental part of what the ImageWiki was aiming to do. The lens that you are actually looking through was as important as what you were looking at. And democratizing that lens became the most important thing that we could possibly do.</p>
<p><strong>Tish Shute:</strong> So the emphasis for you on ImageWiki was in fact the lens, even though you found obstacles to creating the interface, right?</p>
<p><strong>Paige Saez:</strong> Yes. Definitely. That&#8217;s what I fell in love with first. I really wanted to be able to use my phone to learn about what kind of tree this was or to buy tickets for the band on the poster I just saw, or see a hidden secret. For me it was very much a story, a narrative experience that I just thought was magical. And that is how I fell in love with it, which is not where I ended up.  Where I ended up was realizing it was a fundamental shift in not only my own understanding of how to use the world around me, but in our understanding of looking at the world.</p>
<p><strong>Tish Shute: </strong>It would be pretty scary if an image DNS was basically in the hands of either one or very few people, right?  I mean even ImageWiki would be stuck with this problem, that if you set up a bunch of servers, you are going to be holding a very, very large image database. I mean, whatever your motivation, right?  I think at the minute that is why I am very into seeing everything through the lens of federation, I see that unless we have federation, these giant central, databases are inevitable aren&#8217;t they?</p>
<p><strong>Paige Saez: </strong>Essentially, yes. I mean I wasn&#8217;t able to walk through it as quickly as that. It kind of just overwhelmed me. Looking back on it, it seems perfectly obvious. I was just like â€œOh my god, what have we done? Like what is going on?â€ Particularly for me because so much of my life has been spent in art, it was really easy to immediately understand the connection between the view, the viewer, and whatâ€™s being viewed as all just different layers of ownership and understanding that it is a gaze. Right? We know that we are never able to look at something without passing judgment on it, but to see that become a part of the interface in a real-time fashion just blew my mind.</p>
<p><strong>Tish Shute: </strong>Yes.</p>
<p><strong>Paige Saez:</strong> I think you are right. Getty Images, Flickr images, no matter what you are always holding on to something and you have to be responsible for it. Right? So how do you deal with the responsibility but don&#8217;t take on too much ownership? Where is the boundary with that?</p>
<p><strong>Tish Shute: </strong>And for me, the simple answer to that is loosely connected small parts, distributed systems and federation.  Because there is only one way to be able to utilize these things is to have them distributed so that no one holds all the cards. Right?</p>
<p><strong>Paige Saez: </strong>Definitely and I personally agree with you wholeheartedly. However, the idea of distributed power is a concept that most people just don&#8217;t know how to deal with.</p>
<p><strong>Tish Shute:</strong> And it&#8217;s easier said than done because actually the root problems that you are talking about aren&#8217;t got rid through federation, because if someone really holds the, sort of, all the good image databases just because they have the potential to be federated, they may not choose to open them up on many levels.</p>
<p><strong>Paige Saez:</strong> And even then you have to think about, sort of, like the next level of it, which is we want it to be all open and accessible, but everything is owned by somebody. Like, what really is public anymore, in general?</p>
<p><strong>Tish Shute:</strong> And what is interesting though, regardless of what we speculate conceptually on this, we already set off down the road. I mean we have already several largeâ€¦they are all in beta I suppose, Google Goggles, Point and Find, right? But we have applications that are beginning to implement this. They are beginning to implement search on it, and it is geo-located even if it&#8217;s not in an augmented view, right? So it is proximity based.</p>
<p><strong>Paige Saez: </strong>Right, right. I mean maybe the solution is that if we follow that line of thinking then Flickr will be partnering with Google Goggles. And then my images would stay under my ownership through the authority of Flickr. And I would use Flickr as my place to add images and they would just be responsive via my devices via AR.</p>
<p><strong>Tish Shute:</strong> That&#8217;s very interesting.</p>
<p><strong>Paige Saez:</strong> Definitely I think so. It is also the shortest distance between things.</p>
<p><strong>Tish Shute:</strong> Yes, and as Anselm kept pointing out, basically it is going to happen in the simplest way possible, really, regardless of the implications of that. But OK, getting back to ImageWiki. As you say neither Wikimedia nor Flickr were really designed to take this role, right?</p>
<p><strong>Paige Saez:</strong> Right.</p>
<p><strong>Tish Shute:</strong> With ImageWiki, you&#8217;ve had these ideas and a concern with the social implications of physical hyperlinking  in your mind since it&#8217;s inception. Are there any design ideas you&#8217;ve come up with that you know, as opposed to sort of, as you say, connecting Flickr to Point and Find, or who knows, Google Goggles.  How is ImageWiki going to be different, do you think? Is that a hard question at this point?</p>
<p><strong>Paige Saez:</strong> It is, and it&#8217;s a great question, and it&#8217;s a question I really love to think about. I think we have to introduce the politics with the tools. It has to be acknowledged that it&#8217;s not just a place to hold information, that&#8217;s what I feel in my heart.</p>
<p>At the same time, is that too much for people to really grasp at one time? In my experience it really has been, so the design of the experience needs to allow for an understanding of the power of the tool and the level of authority that the tool offers, while not getting in the way of it; just using it.  Because ultimately, at the end of the day, nobody will use anything if it isn&#8217;t valuable to them. And so I could talk for miles and miles and miles about how important it is that corporations don&#8217;t own all of the rights to all of the visual things in my life, right? For the rest of my life I could talk about that. The idea that advertising is dominating all of our views of anything in the world around us is horrifying. It doesn&#8217;t matter unless I can show somebody why it matters to them or how it affects them. It&#8217;s just that that is a tremendously difficult thing to explain through a user interface.</p>
<p>And I actually think that it&#8217;s great that tools like Google Goggles and Nokia Point and Find are here to do a lot of the hard work of showing people how it works. Recently somebody explained to me their experience of using Google Goggles. They went through this process of saying how the Google Goggles took a picture and then did this really complicated visual scanning thing over the image and it took a full minute.</p>
<p>And I said, â€œWell of course they did it that way.â€  And they said, â€œWell what do you mean?&#8221; I said, â€œWell, what they are really doing there when they are doing all these fancy graphics, is they are showing you how it works.â€ And even if it isn&#8217;t actually related at all to how it functionally works, algorithmically, that&#8217;s not the point. The point is that this gesture of the time taken to make it look like it&#8217;s scanning an image and going back and forth with pretty colors is giving people the time to process that as an experience. That&#8217;s a metaphor for what&#8217;s really happening. And these kinds of metaphors are crucial with user experience design. We have lots and lots of examples of them and how they work, and many of them aren&#8217;t necessary. Like you know, for example, the bar that shows you the time it&#8217;s taking for something to process.There is no relationship between that and reality. But it is really important.</p>
<p><strong>Tish Shute:</strong> Yes those bars often have no relationship between the actual time..</p>
<p><strong>Paige Saez:</strong> And that&#8217;s the thing. Like the idea of time versus our perceived understanding of time. Right? The length of time it takes for your Firefox browser to open and load your last 30 tabs, versus the reality of what&#8217;s actually happening. When you are doing that sort of research you are actually accessing millions and millions of places and points of interest all over the world, so we need more of that. We need more of the process shown. Anselm and I worked with a film maker named Karl Lind from In the Can Productions here in Portland to try and make a video about the ImageWiki. We made this little video and I can try to show it to you or send it to you if you want.</p>
<p><strong>Tish Shute:</strong> One of the issues with this kind of visual search is that it is inherently dependent on large databases, regardless of where they are federated, are going to be very large. Right? I mean someone is going to have something big, and aggregated there.   I suppose someone will figure out the challenges of federated search eventually but that is quite a big challenge!</p>
<p>So I suppose I am still trying to understand what ImageWiki can offer that we can&#8217;t get with any other existing service?  How will their be a social commons and even a social contract for the world as a platform for computing and physical hyperlinks?</p>
<p>Eben Moglen  brought up something when I talked to him about virtual worlds, he said we need code angels to let us know what was going on in the virtual space &#8211; who was gathering data and how, for example.</p>
<p><strong>Paige Saez:</strong> Tell me more about that, I want to hear more about that.</p>
<p><strong>Tish Shute: </strong> Eben suggested this metaphor for when I was asking him about privacy in virtual worlds. The fact that people just didn&#8217;t know that when they were pushing avatars around virtual worlds what metrics were being gathered on their behavior.  And he basically said that what we need is code angels when we enter these spaces because having the rules of the game buried in a TOC was ridiculous.</p>
<p><strong>Paige Saez:</strong> That is a really interesting idea.</p>
<p><strong>Tish Shute: </strong> Maybe ImageWiki needs to be our code angel to navigate the augmented world. I mean that&#8217;s what I want to see it as. And when I hear you talk, what I hear is you talking in broad categories about what a code angel might be in the space of images and image links to the physical world. I mean that is what I hear from you.</p>
<p><strong>Paige Saez:</strong> Yeah. No, I definitely agree with that. It is interesting. In that sense, it is kind of a protection layer. Is that what you are thinking?</p>
<p><strong>Tish Shute: </strong>Yes, I suppose because we can&#8217;t be navigating a lot of complicated opt-ins and opt-outs just to get around our neighborhood safely (in terms of privacy (also see Eben Moglen&#8217;s definition of privacy hereâ€¦)  We will need a code angel that is sort of keeping up with you in real time!</p>
<p><strong>Paige Saez:</strong> Right, right. I wonder how that would work in regards to images, though. That is a really interesting thing to try and put on an image. I guess why I am having such a hard time being specific about it, is I am <strong>just trying to work it in my head, thinking of a specific use case, like what would be an example of that?</strong></p>
<p><strong>Tish Shute: </strong>Well I suppose the example, and this is a crude one, is when you point your Google Goggles to the book jacket, the code angel, this is very crude, would say â€œYou are right now drawing images from the Amazon database &#8211; they are collecting data such and such data from your search.</p>
<p>And then of course the ability to have crowd sourced tagging and corrections..</p>
<p>There was a wonderful book that came out last year on how we can have commercial intelligence -Dan Golemanâ€™s new book: â€œEcological Intelligence: How Knowing the Hidden Impacts of What We Buy Can Change Everything&#8221;&#8230;</p>
<p>how corporations various different stakeholders, including their customers will drive corporations to do the morally right thing because they will lose the commercial support of customers who wonâ€™t support them unless they are more green, fairer, do the things we would like them to do whatever that happens to be &#8211; physical hyperlinking and tagging I guess would be a big part of this.</p>
<p><strong>Paige Saez:</strong> Sort of a transparency issue.  And that almost becomes a page rank algorithm in and of itself. I mean now we are really talking about search more than anything, and what tool becomes the dominant search tool. Anselm and I talked a lot about one platformâ€¦  I mean eventually we will have a unified platform. It willâ€¦No matter what, for the Internet and for physical objects and visual objects in the real world. It will just be a matter of, literally, who can find the best and most valuable, most relevant information on a thing. Currently we just have it very proprietary.</p>
<p><strong>Tish Shute:</strong> Yes.</p>
<p><strong>Paige Saez: </strong>That definitely won&#8217;t last. It just can&#8217;t, because of the exact problem that you are raising. And we already know too much about resources and information as they pertain to products for us to ever go back to a time where we are not considering other ways of getting information about it anyway. Right?</p>
<p>Like I have the same concerns nowadays when I look at fruit. I look at a piece of fruit in the store. I would never just assume that the person who put the sticker on that fruit, anymore, is the ultimate authority necessarily. I would always assume at this point I could go online and go find out more information about a company. Issues about like eco-footprint or how much toxicity, or pesticides or whatnot are now totally accessible already.</p>
<p>So I am thinking when you look at that piece of fruit and that sticker for Google, say what you are describing, do we just go immediately to the company&#8217;s website, or is it even more specific? Do we know that the sticker on that piece of fruit is going to tell us specific information about that? Or are we just getting back the nutritional resources, or are we getting a listing of all of the different options out of a page rank algorithm that shows us, â€œWell this is the website for the fruit.  Here is the nutritional information.  Here are the last 15 comments on it.â€  It&#8217;s basically just a basic search.</p>
<p>Have you heard of Good Search?</p>
<p><strong>Tish Shute:</strong> you mean http://en.wikipedia.org/wiki/GoodSearch</p>
<p><strong>Paige Saez:</strong> Right.</p>
<p><strong>Tish Shute: </strong>A code angel interface would have to give you options, wouldn&#8217;t it on possible views available?</p>
<p><strong>Paige Saez:</strong> Yes. You are then talking about filtering your view. Then it really gets really interesting, of course. I don&#8217;t even know if we have a choice in that. I think we are really kind of hitting a wall with who owns the space and the platform. Is it just a basic search because we are already familiar with search? If you had an option to choose, say, â€œI want to look at this apple sticker and I only want to getâ€¦programmatically only looking at my friend&#8217;s opinions of this company.â€</p>
<p>Or I have a safety valve on it that only shows me certain information based on what the code angel knows about me, my preferences, my age, things like that. Then that gets really, really interesting, because we are trying to do all that work right now just with social media and the Internet. We are already overwhelmed with too much information. It is already past the point of comprehension. So to think that we would actually drill down even more specifics is very interesting.</p>
<p><strong>Tish Shute:</strong> That was a point Anselm made about the fact that once you are into this mobile, just in time, one view kind of situation, it is quite different than the Internet where you can bring up all these different screens and go to another website.</p>
<p><strong>Paige Saez: </strong>Well yes, mobile is a different level of engagement. Very contextual. Much less information. Much more about timeliness. I don&#8217;t want to look an apple and get back a Google search. Oh my God no. Thatâ€™s the last thing I want. I would love to be able to look at an apple and my phone already knows exactly what I want, information-wise, to get back from that apple. But I don&#8217;t know. It&#8217;s all contextual and personal.  So I think the code angle concept you are talking about is really interesting because you still need to think about who is the person that is adding or creating those level filters- is it you, a filtered friend network, an algorithm? How much work is too much work? Where do we draw the line? How much of this are we willing to let the machine do for us?</p>
<p><strong>Tish Shute: </strong>Right.</p>
<p><strong>Paige Saez: </strong>And then of course once you have those filters in place, you need control over them. You will need to dial them up and dial them down, be able to choose and add new ones, so on and so forth. It becomes very modal at that point. For example, I want to change my view: To walk into a grocery store and instead of finding out information, Iâ€™d want to see where the hidden Easter egg puzzles were that my friends left last week because weâ€™re playing a game.</p>
<p>Iâ€™m still really attracted to the creative opportunities with the ImageWiki. Iâ€™m really attracted to changing this experience from being a one-to-one relationship (from Corporation to Consumer) to an open-ended relationship (From Person to Person). If I look at a book jacket, sure I can find out where to buy the book, but thatâ€™s boring. Who cares? Iâ€™d like to find out a link to a story or an adventure or a movie or something unthought-of before.</p>
<p>How do we build that in? How do we encourage serendipity? Mystery? I think the ImageWiki is the space for building that in, actually. Not how, that would be the one place, right? Thatâ€™s my really big fear is that this relationship just stays one-to-one. Click an image of consumable object, get back objects retail value. How completely dull. We have to do better than this.</p>
<p>Additionally, what if I want to take a photograph of a book, an apple, or something and I donâ€™t want to pull back data. Instead, I want to pull back music, or I want to pull back a video, or I want to pull back a song, or lyrics, or a story, or another image. Itâ€™s just a hyperlink at the end of the day, you know? Thatâ€™s all weâ€™re really doing. Hyperlinks can pull back so many different things.</p>
<p><strong>Tish Shute:</strong> And thatâ€™s one of the reasons I&#8217;m into mobile social interaction utility building, because without that, if we donâ€™t have that way to do that in mobile technologyâ€¦thatâ€™s very available on the Internet, as weâ€™ve seen, with Twitter. These applications are very easy to do on the Internet. Theyâ€™re not easy to do natively in a mobile application..</p>
<p>hey, Iâ€™m just promoting AR Wave again. I should shut up.</p>
<p><strong>Paige Saez:</strong> Oh, no.  I think itâ€™s a fascinating concept, I really do. I totally agree. As weâ€™ve talked about it before, itâ€™s amazing that marketing and advertising are helping push forward AR, and itâ€™s great. Itâ€™s fantastic.</p>
<p>But itâ€™s also the worst possible thing that could ever happen because it is such a singular way of looking at an overall ubiquitous computing experience. There are other ways.</p>
<p>The best experience I ever had was trying to explain to people about physical hyperlinks. I had to walk them through it. Good interactive isnâ€™t something you present or show, itâ€™s something you do. Nothing beats just walking around and showing people with a device or a tool or something else.</p>
<p>I mean, God forbid it always stays in our computers and our phones. I really hope we donâ€™t have to be stuck living our entire lives with these horrible interfaces.  But for the time being, we will. Having an AR app show you a puzzle, or a mystery, or a game, or an adventure is a magnificent experience, totally overwhelming, and people get it right away. Thereâ€™s no question; they totally understand.</p>
<p><strong>Tish Shute:</strong> Yes, I agree.</p>
<p><strong>Paige Saez:</strong> You walk them through the experience with a physical hyperlink and then you say, â€œHere, I could use this device and I could show you where to buy this thing, or I could use this device and we could start playing a game.â€ Then everybody gets it.</p>
<p><strong>Tish Shute:</strong> So then I have a question, because one of the things Anselm said to me when he wanted me to refer back to you is that he feels that the direction for ImageWiki should be perhaps to focus less on the technology and more on just the actual, I suppose, gathering of the images, how theyâ€™re going to be annotated, the metadata, right? But my question to him was, the problem if you do that, without the platform, thereâ€™s no experience or motivation for people to do that. Right? Is there?</p>
<p><strong>Paige Saez: </strong>Yeah, I agree with you on that one. Iâ€™m curious what hisâ€¦I think the reason why he wants to do that is he wants to be able to show people examples via the resources. Like to be able to show someone a library, essentially, which I think makes sense with some people. I definitely think that some audiences would really relate to that. For me, it doesnâ€™t make sense because Iâ€™m just very experiential. I need to do it and I need to show other people how to do it and I need to grow that way. I think that at the end of the day, those are great ways to go about doing it. Itâ€™s just itâ€™s a huge thing to do in either direction.</p>
<p>What Anselm&#8217;s really thinking on, I believe, is more about exemplifying how we read and understand images culturally. Then youâ€™re really getting into Visual Studies and Critical Theory which is what I did for my Masters at PNCA. I worked on the ImageWiki while I was in grad school, it was something I was doing for fun. Independently of my studies, the project lead to issues on democracy and objects and property and I ended up right smack in the middle of what I was studying; the nature and cultural analysis of images Questions like, &#8216;what exactly do we get out of images?&#8217; and how all these different things are happening in an image, and people get tons of totally different things out of an image depending on many factors.</p>
<p>The questions I began to ask myself got very philosophical. Questions like â€œIs this apple red? Is this apple red-orange? Is this a small apple? Whatâ€™s my understanding of small versus your understanding of small?â€</p>
<p>Because you supposed that you needed a text backup to the search, how would I be able to search for an apple? Because what if my understanding of apple is red and your understanding of apple is green. And so if Iâ€™m looking for a green apple, am I looking for the same green apple as you? Itâ€™s all semantics, sure.  But at the same time, it gets bigger and bigger, and itâ€™s fascinating.</p>
<p><strong>Tish Shute: </strong>Google Goggles seem to work best on book jackets, basically.</p>
<p><strong>Paige Saez: </strong> But book jackets are actually perfect for this.  Book jackets are perfect for this problem, because book jackets are specifically designed art.  So at the end of the day, we are still talking about creative works, artistic works, that have been designed as a communication tool.  But that is not something that people can own.  Creative works that are designed are a communication tool, with varying levels of skill to be sure, but still something anybody can do.  What we need to do is we need to be using that language.  We donâ€™t need to be trying to reach as far as facial recognition.  We need to develop our own logos, our own brand, our ownâ€¦I mean not brand.  Brand is a bad way of saying it.  Another way of saying it would be like, just use it.  Develop a visual language that we can use that is as effective and as well utilized as book jackets or the movie posters or something.</p>
<p><strong>Tish Shute:</strong> What are some of the use cases for ImageWiki you would like to develop first?</p>
<p><strong>Paige Saez:</strong> My dreamâ€¦I have like four or five use cases that I want to see happen.  One of them is I walk down the street and there is a new poster for my favorite band.  And I can just go up to the poster and I use my device, whatever it looks like, and I download the latest album. It&#8217;s transactional. I am able to just plug in my headset and walk down the street and the transaction is done. I saw something I wanted. It was beautiful. I was able to get it and I was able to move on in my life.  And that is totally possible.</p>
<p>Another one would be I walk down the street and there is a piece of graffiti.  And I am able to use my device to find out who the artist was that made it and to give them props, and to point my other friends to the fact that the piece is there and it will most likely be there only for a short period of time- information retrieval and socialization.</p>
<p>Or, use my device to find an Easter egg, to find a narrative puzzle that ends up going on for weeks, and everybody is involved, and we are all playing this game together. Adventure-based, non-linear experiences. I want playfulness, not just purchases.</p>
<p><strong>Tish Shute: </strong> Did you think of piggybacking on the Flickr API for geo-tagged photos as a way to work with those databases or not?</p>
<p><strong>Paige Saez:</strong> Yeah, we definitely thought about that.</p>
<p><strong>Tish Shute: </strong> And why did you decide not to, for any reason orâ€¦?</p>
<p><strong>Paige Saez:</strong> Ultimately, we justâ€¦we were such a small group, we just had to tackle certain things at a certain time.</p>
<p><strong>Tish Shute:</strong> Right.  And you were so prescient, you were working slightly before we had the mediating devices, werenâ€™t you?  You were just before the mobile devices really got adequate for this.</p>
<p><strong>Paige Saez:</strong> Yeah.  We started on itâ€¦I believe it was Januaryâ€¦No. December 2007. Basically, the iPhone had just launched like maybe six months prior or something like that.</p>
<p><strong>Tish Shute:</strong> But not 3G and not 3GS, right?</p>
<p><strong>Paige Saez: </strong>Not 3GS. It was the first generation iPhone. We built the ImageWiki before the App Store existed.</p>
<p>We knew that the App Store was coming out.  And we knew that the App Store was going to be the biggest thing in the whole world. I remember getting into multiple fights with friends about how revolutionary the iPhone and the App Store were going to be and people thinking I was totally crazy; people just thinking I was absolutely nuts for being so excited about it.</p>
<p>It sucks that it is a closed proprietary system, but the App Store has done something for software that nothing has ever done in the whole world.  Software is candy now.  It&#8217;s candy.  It is like when you are waiting at the grocery store at the checkout line and you are stuck behind somebody, and you have got all these little tchotchka&#8217;s, candy bars, magazines, nail-clippers and things. That is the equivalent of software now.  It&#8217;s become an impulse buy, which is amazing.  Nobody would ever have thoughtâ€¦that is actually revolutionary. That&#8217;s huge.</p>
<p><strong>Tish Shute:</strong> <a href="http://www.cs.columbia.edu/~feiner/" target="_blank">Steven Feiner</a>, who is one of the founding fathers of augmented reality said to me during a conversations at the ARNY meetup that one reason that augmented reality, despite the hype, is manifesting very differently from how virtual reality burst onto the tech scene is that it is about affordable apps on affordable readily available hardware.</p>
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		<title>The Physical World Becomes a Software Construct: Talking with Brady Forrest about Where 2.0, 2010</title>
		<link>https://www.ugotrade.com/2010/02/10/the-physical-world-becomes-a-software-construct-talking-with-brady-forrest-about-where-2-0-2010/</link>
		<comments>https://www.ugotrade.com/2010/02/10/the-physical-world-becomes-a-software-construct-talking-with-brady-forrest-about-where-2-0-2010/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 05:37:24 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
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		<description><![CDATA[&#8220;The internet eats everything it touches,&#8221; write Brady Forrest and Nathan Torkington, Oâ€™Reilly Media, Inc., in their must read 2006 companion essay The State of Where 2.0 (PDF).Â  Now in 2010 that statement is more true than ever. Last week,Â  I talked to Brady about what we can look forward to at Where 2.0, 2010,Â  [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://heaid.com/" target="_blank"><img class="alignnone size-medium wp-image-5138" title="Screen shot 2010-02-08 at 11.05.18 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/02/Screen-shot-2010-02-08-at-11.05.18-PM-300x202.png" alt="Screen shot 2010-02-08 at 11.05.18 PM" width="300" height="202" /></a></p>
<p>&#8220;The internet eats everything it touches,&#8221; write <a href="http://radar.oreilly.com/brady/" target="_blank">Brady Forrest</a> and <a href="http://nathan.torkington.com/" target="_blank">Nathan Torkington</a>, Oâ€™Reilly Media, Inc., in their must read 2006 companion essay <a style="border-width: 0px; margin: 0px; padding: 0px; color: #a43000; text-decoration: none;" title="Opens link in a new browser window." href="http://assets.en.oreilly.com/1/event/4/state_of_where_20.pdf" target="_blank">The State of Where 2.0</a> (PDF).Â  Now in 2010 that statement is more true than ever.</p>
<p>Last week,Â  I talked to Brady about what we can look forward to at <a href="http://en.oreilly.com/where2010" target="_blank">Where 2.0, 2010</a>,Â  and what he thinks will be the &#8220;internet eating&#8221; trends emerging this year.Â  Brady is uniquely positioned to get a glimpse of things to come.Â  His job for Oâ€™Reilly Media is tracking changes in technology and organizing large scale events, including Where 2.0 which he chairs, and Web 2.0 Expo in San Francisco and NYC which he co-chairs.Â  Brady also runs <a href="http://ignite.oreilly.com/" target="_blank">Ignite</a>, and previously worked at Microsoft on Live Search.Â  And, when not doing his day job, he participates in such Uber Geek activities as <a id="swtp" title="Steve the Robot H.E.AI.D - A Human Energized Artificial Intelligence Device...with lasers and generative sound." href="http://heaid.com/?page_id=5">Steve the Robot H.E.AI.D &#8211; A Human Energized Artificial Intelligence Device&#8230;with lasers and generative sound,</a> (click on pic above or see <a id="qvff" title="video here" href="http://vimeo.com/7153320">video here</a>).Â  Look out for <a id="swtp" title="Steve the Robot H.E.AI.D - A Human Energized Artificial Intelligence Device...with lasers and generative sound." href="http://heaid.com/?page_id=5">Steve the Robot H.E.AI.D,</a> at <a id="sfnk" title="Augmented Reality Event, June 2nd and 3rd, Santa Clara, CA" href="http://augmentedrealityevent.com/">Augmented Reality Event, June 2nd and 3rd, Santa Clara, CA</a>,Â  and a presentation from Brady.</p>
<p>As <a href="http://en.wikipedia.org/wiki/Vernor_Vinge" target="_blank">Vernor Vinge</a> pointed out in his intro to <a href="http://www.ismar09.org/" target="_blank">ISMAR 2009</a> &#8211; the &#8220;possibilities are both scary and wondrous&#8221; as &#8220;the physical world becomes much more like a software construct.&#8221;Â  Brady Forrest has taken a lead role, since 2004 &#8211; when &#8220;&#8216;local search&#8217; was interesting but not yet real,&#8221; in shaping this transformation.</p>
<p><a id="j70w" title="Where 2.0" href="http://en.oreilly.com/where2010">Where 2.0</a>, together with <a id="y46x" title="WhereCamp" href="https://wherecamp.pbworks.com/session/login?return_to_page=FrontPage">WhereCamp</a> (this year at Google) constitutes WhereWeek &#8211; a crucible for emerging trends in web mapping platforms, and location based technologies.Â  This year augmented reality, proximity-based social networking, local search, and the rapidly maturing field of Crisis Management are in theÂ  mix along with the huge and long established GIS industry which has moved rapidly into the Where 2.0 space.</p>
<p>But what business models will oxygenate the system is still a key question &#8211; one Brady discusses in the interview below.Â  Certainly, the usefulness of location based analysis, mapping, new interfaces, and bringing this data to every application is clear.</p>
<p>Crisis management is center stage this year <a href="http://en.oreilly.com/where2010/public/schedule/speaker/2345">Jeffrey Johnson</a> (Open Solutions Group), <a href="http://en.oreilly.com/where2010/public/schedule/speaker/67704">John Crowley</a> (Star-Tides), <a href="http://en.oreilly.com/where2010/public/schedule/speaker/2118">Schuyler Erle</a> (Entropy Free LLC) who will present on, <a id="d4lf" title="Haiti: CrisisMapping the Earthquake" href="http://en.oreilly.com/where2010/public/schedule/detail/13201">Haiti: CrisisMapping the Earthquake</a>.Â  And Chris Vein &amp; Tim O&#8217;Reilly will &#8220;discuss how cities and application developers will benefit from open data and what these programs will look like in the future&#8221;Â  in the plenary <a id="pv3i" title="City Data" href="http://en.oreilly.com/where2010/public/schedule/detail/14124">City Data</a>.</p>
<p>Mobile social, proximity- based social networking, which may soon emerge as a challenger to web based social networks, and augmented reality are the sexy rockstars ofÂ  the Where 2.0&#8242;s 2010 showcase of potentially disruptive technologies.Â  Augmented Reality has had a breakthrough year, and this is reflected in its strong showing on the Where 2.0 schedule.Â  But, as Brady notes, AR awaits the killer app, that will drive it to the next levelÂ  Of course, we hope to unveil thatÂ at<a href="http://augmentedrealityevent.com/" target="_blank"> are2010</a>!</p>
<p>At Where 2.0, I am presenting on <a id="mknx" title="The Next Wave of AR: Exploring Social Augmented Experiences" href="http://en.oreilly.com/where2010/public/schedule/detail/11046">The Next Wave of AR: Exploring Social Augmented Experiences</a> panel.Â  We will look at how social augmented experiences will be key to the next wave of mobile augmented reality.Â  <a href="http://en.oreilly.com/where2010/public/schedule/speaker/2119" target="_blank">Mike Liebhold</a>, in a complementary presentation, looks at <a id="e0_a" title="Truly Open AR." href="http://en.oreilly.com/where2010/public/schedule/detail/11096">Truly Open AR.</a> If you have been reading Ugotrade, you already know I am an advocate for an open, distributed, real time communications framework for AR &#8211; see <a href="http://arwave.wiki.zoho.com/HomePage.html" target="_blank">ARWave</a>.Â  Wave Federation Protocol is an open fast, compact, federated, communications protocol that is a dream come true for AR.Â  And, I would hazard a guess that in 2010, real time communications plus location will become oxygen.</p>
<p>But also key to the next wave of AR, as I discussed with <a href="http://www.hook.org/" target="_blank">Anselm Hook</a> in this post on <a id="it3q" title="Visual Search, Augmented Reality and a Social Commons for the Physical World Platform" href="../../2010/01/17/visual-search-augmented-reality-and-a-social-commons-for-the-physical-world-platform-interview-with-anselm-hook/">Visual Search, Augmented Reality and a Social Commons for the Physical World Platform</a>, will be a view constructed through complex â€œhybrid tracking and sensor fusion techniquesâ€ (Jarell Pair), cooperating cloud data services, powerful search and computer vision algorithms, and apps that learn by context accumulation.&#8221;</p>
<p>And as Brady notes in the interview below,Â  a key step forward would be<strong> &#8220;to take advantage of your location, but it doesnâ€™t need to have been mapped before.&#8221;</strong></p>
<p>For some interesting news on the mapping front (<em>and a discount code for Where 2.0 for Radar readers</em>) see Brady&#8217;s post, <a href="http://radar.oreilly.com/brady/" target="_blank">Flickr Photos in Google Street View</a>. These kind of human built maps have the potential to develop into â€œphoto-based positioning systemsâ€ that could create new opportunities for augmented reality.Â  Brady asks:</p>
<p><strong>&#8220;how often the Flickr photos get updated, where else these Flickr photos are going to show up in Google&#8217;s services (Google Goggles perhaps?) and will they show up in new search partner <a href="http://www.bing.com/maps/">Bing</a>? I am doubly curious if Facebook will ever let its photos be used in a similar way.&#8221;</strong></p>
<p><a id="ooyl" title="Lion Ron speaking" href="http://en.oreilly.com/where2010/public/schedule/speaker/4743"><em> </em><em><em> </em></em></a><em> </em><a id="ooyl" title="Lion Ron speaking" href="http://en.oreilly.com/where2010/public/schedule/speaker/4743">Lior Ron</a> of Google Goggles will be at Where 2.0 to tell us all about, <a id="oy8v" title="Looking into Google Goggles" href="http://en.oreilly.com/where2010/public/schedule/detail/14123">Looking into Google Goggles</a>.Â  And if you want to learn more about how our view of the physical world will be &#8221; rooted in powerful computing, pervasive connectivity, and the cloud&#8221; don&#8217;t miss this one.Â  I will be there.Â  And I very much hope there is a Q and A with this session.</p>
<p>During our conversation (see the full conversation below) Brady gave me his short list for breakthroughs that he sees as having big significance in 2010:</p>
<p><strong>&#8220;Well, I think Google Goggles is one of the most exciting things to me.Â  Having access to a visual search&#8230;having someone actually release a visual search engine in that way, to consumers, I think is huge.Â  You know, you see stuff like that in the labs. But I donâ€™t see it&#8230; itâ€™s rare to see it out. </strong></p>
<p><strong>I think Android is huge.Â  And the way Google is pushing hardware to show off the platform; so the Nexus One being another example and the fact that itâ€™s breaking free from the carriers.Â  Because I think when we get away from the carriers we are able to see more innovation, it&#8217;s whatâ€™s going to allow people or developers and companies to really innovate.</strong></p>
<p><strong>And I think Twitter adding geo-location to their APIs and buying <a href="http://www.crunchbase.com/company/mixer-labs" target="_blank">MixerLabs</a> is a huge move. I think Twitter may end up becoming the end-all be-all of location services. They are going to be updated constantly by people; they are going to have a really good grasp, real-time, of what is happening in any one place, at least based on the people. </strong></p>
<p><strong>And then with the addition of the MixerLabs data, they&#8217;re going to have more datasets at their ready, as well as any data that they start to collect from the clients themselves, like from TweetDeck.</strong></p>
<p><strong>So there are global clients that are updating Twitter.Â  I think those are some of the most exciting things.Â  And again, just to come back to Yelp, I think Yelp&#8217;s Monocle is also pretty significant, just because it&#8217;s an AR [augmented reality] app that&#8217;s being pushed into consumers&#8217; hands. </strong></p>
<p><strong>And we&#8217;ll see how useful they find it.&#8221;</strong></p>
<p><strong><br />
</strong></p>
<h3><strong><strong>Talking With Brady Forrest</strong></strong></h3>
<p><strong><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/02/bradyandgenomepost.jpg"><img class="alignnone size-medium wp-image-5141" title="bradyandgenomepost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/02/bradyandgenomepost-300x199.jpg" alt="bradyandgenomepost" width="300" height="199" /></a></strong></strong></p>
<p><em>Pic above from WhereCamp 2009, Brady Forrest, facing camera, checks out Mark Powell&#8217;s <a id="a-:n" title="Food Genome Project.Â  Check it out here" href="http://www.foodgenome.com/home">Food Genome Project</a>.Â  <a id="a-:n" title="Food Genome Project.Â  Check it out here" href="http://www.foodgenome.com/home">Check it out here</a> &#8211; it just woke up!</em></p>
<p><strong>Tish Shute:</strong> So last year when you were <a id="q5wp" title="interviewed for WebMonkey" href="http://www.webmonkey.com/blog/New_Wave_of_Apps_Build__Where__Into_the_Web">interviewed by Michael Calore for WebMonkey</a> before Where 2.0 you said, â€œLocation is no longer a differentiator itâ€™s going to become oxygen.â€ And after attending Where Week 2009, I agreed with you and <a id="k.gp" title="wrote about it here" href="../../2009/06/02/location-becomes-oxygen-at-where-20-wherecamp/">wrote about it here</a>.Â  But, in what ways did this prediction exceed expectations, and what ways were you disappointed now as we get close to Where 2.0, 2010?</p>
<p><strong><strong>Brady Forrest:</strong> Well, it exceeded expectations in that there are now five different mobile OSâ€™s where you can load on third party applications that active usersâ€™ locations that can then be shared out.</strong></p>
<p><strong>And so, what it is making is the possibility of real-time social location aware applications.Â  And this is something that hasnâ€™t truly been possible in years past.  Looking back three years ago when the iPhone launched, it was the first major phone, especially in the US, to be location aware.Â  And a year later, the Apps Store launched, giving developers full access to location, which previously had been held onto very, very, incredibly tightly by the carriers.</strong></p>
<p><strong>And now, a year and a half later, you have Android, you have Palm Pre, you have Blackberry working on their SDK to make it better, but it still is there.Â  You have Windows Mobile working on their SDK.Â  And, you know, who knows?Â  Maybe even BREW will get into the mix. </strong></p>
<p><strong>And AT&amp;T is opening up their own interactive store.Â  And so, AT&amp;T and Verizon and all their smart phones may now be looking at BREW. </strong></p>
<p><strong><strong>Tish Shute:</strong> </strong>Right. It was very exciting <a href="http://www.ugotrade.com/2009/06/02/location-becomes-oxygen-at-where-20-wherecamp/" target="_blank">last year at Where 2.0,</a> where we had all these new toolsets announced and then the iphone being location aware.  What were the best implementations of these new capabilities that became available in 2009, do you think?Â  What, in your view, was the most creative, surprising and disruptive?</p>
<p><strong><strong>Brady Forrest:</strong> Well, I am a huge fan of <a href="http://www.youtube.com/watch?v=jHEcg6FyYUo" target="_blank">Yelp Monocle.</a> I think, you know, that is just a real life example of using Augmented Reality.Â  You are on a street.Â  You have got a bunch of restaurants.Â  You have got a bunch of businesses.Â  And just to be able to swing through and look for peopleâ€¦I mean and look for ratings and reviews. </strong></p>
<p><strong>They have just started to institute check in, so you will be able to know where your friends are and where your friends have gone.Â  And that type of real-time, incredibly useful data is what will make augmented reality a standard part of the landscape. </strong></p>
<p><strong>I think it is that type of data, more so than, say, reference data, that will make people want to have all the possible sensors.Â  So, what do you need for that?Â  You need a camera.Â  You need a compass for orientation.Â  You need a GPS or, at least, a decent location service.Â  And then you need a screen where you can actually see the data, and then you need an Internet connection. </strong></p>
<p><strong>So it is not like any phone can handle this.Â  And so, you are going to need those killer apps to actually drive people to the type of phones that can support this.Â  I donâ€™t think AR is quite there yet. </strong></p>
<p><strong><strong>Tish Shute:</strong></strong> I agree, for true AR you need more that compass, camera, and GPS.Â  There are some missing pieces for the real deal experience &#8211; and not just a pair of sexy AR spec.Â  As you mention, hybrid tracking and sensor fusion techniques that can combine computer vision technology withÂ  compass and GPS are vital.Â  We need the compass.Â  We need the GPS.Â  We definitely need the camera!Â  But we need this combined with computer vision techniques to get the tracking, mapping and registration for true AR, or even to deliver a stable experience with the post-it/geonote AR that we see emerging with Layar, Wikitude, and others. At the moment we need to put together the tools for a true AR hyper-local experience.</p>
<p>And, of course, another aspect of this is the kind of physical hyper-links that applications like Google Goggles are building.</p>
<p>Do you have a speaker from Google Goggles at Where 2.0.Â  I would be absolutely fascinated to hear more about their road map?</p>
<p><strong>Brady Forrest: I was loading Google Goggles onto the program yesterday.</strong></p>
<p><strong><strong>Tish Shute:</strong> </strong>Oh, you did?Â  Oh, fantastic. And you have <a id="namh" title="Lior Ron speaking" href="http://en.oreilly.com/where2010/public/schedule/speaker/4743">Lior Ron speaking</a>!</p>
<p><strong><strong>Brady Forrest:</strong> It is actually possible it is not up on the website, but I talked to them and got them to agree to do a talk on it.</strong></p>
<p><strong><strong>Tish Shute: </strong></strong>I very much want to hear more about their road map.Â  Google Goggle&#8217;s is a very, very significant step towards the physical internet and this integration of computer vision with sensor fusion techniques necessary for true AR.</p>
<p><strong><strong>Brady Forrest:</strong> I mean that combination with Computer Vision is going to be incredibly valuable, because,Â  and then the other issue you have there is like is it on the client,Â  or is it on the server?Â  And right now, Google Goggles is definitely on the server, and that is not fast enough in real-time AR.Â  So that is like more of a 10 blue links IO interface. </strong></p>
<p><strong><strong>Tish Shute:</strong></strong> And also, they havenâ€™t got an open API, have they?</p>
<p><strong><strong>Brady Forrest:</strong> No, not yet.<br />
<strong><br />
Tish Shute:</strong> </strong>Maybe they will announce that.Â  Can you nudge them?Â  For true AR,Â  we need to move forward in several areas &#8211; of course, there is the mediating device issues, like access to the video buffers in the iphone, and the development of cool AR eye wear would be nirvana!</p>
<p>But my recent obsession has been working on a real-time communications infrastructure for AR, because that is quite doable now, yet we donâ€™t really have that real-time infrastructure, i.e. a real-time mobile social utility that is really up to the real time requirements of AR [see more about this <a href="http://www.ugotrade.com/2009/11/19/the-next-wave-of-ar-mobile-social-interaction-right-here-right-now/" target="_blank">here</a> and on <a href="http://arwave.wiki.zoho.com/HomePage.html" target="_blank">ARWave</a> wiki].</p>
<p>But we certainly donâ€™t have the integration of computer vision and sensor techniques, and the access to the big image databases we need, let alone the clients we need to put it all together either!</p>
<p><strong><strong>Brady Forrest:</strong> Google has done work to help out the community with their support of <a href="http://opencv.willowgarage.com/wiki/" target="_blank">Open CV</a>. </strong></p>
<p><strong>It is based out of <a href="http://www.willowgarage.com/" target="_blank">Willow Garage</a>, but I believe that Google has done quite a bit of work on it.</strong></p>
<p><strong><strong>Tish Shute:</strong> </strong>Could you talk a bit more about Open CV?</p>
<p><strong><strong>Brady Forrest: </strong><a href="http://oreilly.com/catalog/9780596516130" target="_blank">O&#8217;Reilly hasÂ  a 500 page book</a> on it.Â  It came out of the Darpa Project, or the  Darpa Contest, where unmanned vehicles are raced.Â  And that has since become, at least in my mind, the primary computer vision library that people work with. </strong></p>
<p><strong>I actually used itâ€¦or, one of the teammates did, on our project we did this summer.Â  We implemented an Open CV pretty quickly that detected where people were, and then we would play music based on that. </strong></p>
<p><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/02/3185351345_67e3514d36_o.jpg"><img class="alignnone size-medium wp-image-5144" title="3185351345_67e3514d36_o" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/02/3185351345_67e3514d36_o-300x225.jpg" alt="3185351345_67e3514d36_o" width="300" height="225" /></a></strong></p>
<p><a href="http://www.flickr.com/photos/55361487@N00/3185351345/" target="_blank"><em>Uber Geek Meeting from ShellyShelly&#8217;s photostream</em></a><br />
<strong>Tish Shute:</strong> Is that your Burning Man project? Do you have a link for that, and some pictures, video?</p>
<p><strong>Brady Forrest:</strong> <strong>Yeah.Â  <a id="riim" title="Heaid.com" href="http://heaid.com/">Heaid.com</a>.Â  Human Enhanced Artificial Intelligence Dancing.<br />
</strong></p>
<p><strong>Tish Shute:</strong> Thank you! This year the augmented reality story has been fairly basic &#8211; relying on basic sensors, compass, gps, accelerometers.Â  But it has also been an exciting year becauseÂ  we hadnâ€™t even hadÂ  smart phones with the camera, and GPS, and compass before this.</p>
<p>But now, the big adventure is to hook this all these sensor fusion techniques up with computer vision so that we can actually do reverse positioning for example from photos from what we are looking at, right?</p>
<p><strong>Brady Forrest:</strong> <strong>Yeah, and start to use it in a more ad-hoc manner so that as you are traveling around, yes, it will take advantage of your location, but it doesnâ€™t need to have been mapped before.</strong></p>
<p><strong>Tish Shute:</strong> Right &#8211; moving from mapping to context awareness.Â  Could you give like a quick explanation of what you did in your Burning Man project and how that relates to this kind of,Â  ad-hoc, on the fly, beginning to know what you are looking at without it having been mapped before, that is fascinating.</p>
<p><strong>Brady Forrest:</strong> <strong>Sure.Â  So we mounted a camera about 30 feet off the ground.Â  And as people would move underneath or dance, they would move from block to block.Â  And we had kind of created kind of bitmap of the area underneath and set up different sound zones.Â  So as people moved from zone to zone, it would play different music.</strong></p>
<p><strong>And we used Maxim FP to handle the computer vision, although it has Open CV library to handle the computer vision part and to handle determining which of the audio to fire off.Â  And then, also, we had a laser that would play at the same time.</strong></p>
<p><strong>And then we used Ableton Live, which is a very popular DJ software to actually handle the music.Â  So as someone moved from, say, square A to square B, it would fire off various MIDI signals and Ableton would interpret that.Â  And each person who went in, up toâ€¦well, theoretically, up to 4- 8 people.Â  But because of how small the stage was and how the sounds are played, realistically, more like 4-6 people.</strong></p>
<p><strong>Each person had there own set of sound.</strong></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/02/3921063406_db4fbee6af_b.jpg"><img class="alignnone size-medium wp-image-5145" title="3921063406_db4fbee6af_b" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/02/3921063406_db4fbee6af_b-300x168.jpg" alt="3921063406_db4fbee6af_b" width="300" height="168" /></a></p>
<p><em>Pic from <a href="http://www.flickr.com/photos/extramatic/"><strong>extramatic</strong></a>&#8216;s Flickr </em><a id="sgdt" title="stream here" href="http://www.flickr.com/photos/extramatic/3921063406/sizes/l/"><em>s</em><em>tream here</em></a></p>
<p><strong>Tish Shute: </strong> Wow! Awesome.</p>
<p><strong>Brady Forrest:</strong> <strong>We would be able to detect different people, assign them a sound, or a set of sounds, so, like bass, drums, vocals.Â  And then we would have clips that played well together that were 3-5 seconds in length.</strong></p>
<p><strong>Tish Shute:</strong> At what distance could you detect people?</p>
<p><strong>Brady Forrest: </strong> <strong>We had a 22 foot  area underneath the camera.Â  That was mostly based on what the lens could capture.</strong></p>
<p><strong>Tish Shute:</strong> OMG I love this!Â  This is really the next step for augmented realities &#8211; not just attaching reference data to the world but exploring new shared &#8220;cosensual realities&#8221; (see Anselm Hook&#8217;s interview part 2 upcoming).</p>
<p>I am very interested in how in something you talk about a lot in your &#8220;State of Where 2.0&#8243; essay, about lifestyle coming first for a potentially disruptive technology, not commercial considerations.Â  I still have to post the second half to my interview withÂ  Anselm Hook but Anselm has some brilliant ideas in this area.Â  He is working on a project called <a href="http://makerlab.org/news/21" target="_blank">Angel</a>, where part of the vision is for people to actually find what they need without explicitly having to ask for it having to ask for it.</p>
<p>And this brings me to something that is very, to me, noticeable about Where 2.0 this year, and very exciting.Â  This is that location aware technology and crisis management basically has matured, hasnâ€™t it?Â  We are beginning to see really useful stuff in this area now.</p>
<p>What is different this year that has brought crisis management and location aware technology together, a world in crisis?</p>
<p><strong>Brady Forrest: </strong> <strong>Well, I think the primary thing that has brought all these technologies together is Haiti.Â  Without Haitiâ€¦A lot of times, future crises benefit from the current one, because people put in a lot of work.Â  And so, there is new infrastructure being laid with things such as <a href="http://www.ushahidi.com/" target="_blank">Ushahidi</a>, which is an open source platform for trackingâ€¦well, originally for tracking election violence in, but now is being used to track people and their locations and food requests in Haiti.</strong></p>
<p><strong>Also, Haiti did not have solid, accessible, good maps at the time of the of the earthquake.Â  And there have been two volunteer projects that have sprung up to help with that.Â  One being headed by the <a href="http://www.harrywood.co.uk/blog/2010/01/21/haiti-earthquake-on-openstreetmap/" target="_blank">Open StreetMap Wood Foundation</a> and many volunteers.Â  And then the other, Google Map Maker.  And in both cases the activity around Haiti on these programs went up exponentially&#8230;or, I donâ€™t know about exponentially, but a lot.Â  In the case of Map Maker, it was up 100 times and was the most worked on country for that week.Â   And one of the most downloaded for that week.</strong></p>
<p><strong>Tish Shute:</strong> Yes the work being done in <a href="http://crisiscommons.org/" target="_blank">CrisisCamps</a> around the country is very encouraging.</p>
<p><strong>Brady Forrest: And then also, you know, not just Ushahidi or Open Street Map, but also the<a href="http://haiticrisis.appspot.com/" target="_blank"> People Finder</a> which had open API so that different organizations could share their data, thus learning from Katrina.Â  There are all these different pieces of technology will be used in the future and hopefully be able to save more lives.Â  I didnâ€™t see&#8230;there are iPhones apps that were released.Â  But Iâ€™m not aware of any Android apps.Â  Iâ€™m not aware of any AR apps.</strong></p>
<p><strong>Tish Shute:</strong> We donâ€™t have smart phones devices distributed widely enough for them to be appropriate, do we, in a lot of areas where crisis strikes.</p>
<p><strong>Brady Forrest:</strong> <strong>Yeah and there was criticism that they shouldnâ€™t have been on iPhone.Â  You know, that iPhones were a waste of time. Because they arenâ€™t&#8230;a lot of on the ground agencies arenâ€™t going to have iPhones.Â  However, a lot of people who are going from the States will, and if the apps are there, then people will start to have them.</strong></p>
<p><strong>But relatively speaking, an iPhone is not that expensive.</strong></p>
<p><strong>Tish Shute:</strong> One thing I noticed and actually I discussed this in the second half of the interview I did with Anselm which I am getting ready to post.Â  But one of the aspects of the crisis filter was having people working as curators looking at messages coming out of Haiti, and while integrating the streams that would be useful is still probably a challenge, many curators will be on iPhones because they are based in the US.</p>
<p>We need to work across all platforms probably.<br />
<strong><br />
Brady Forrest:</strong> <strong>Yes.Â  Patrick Meier of Ushahidi, who runs <a href="http://www.crisismappers.net/forum/topics/task-force-haiti-earthquake" target="_blank">Crisis Mappers</a>, he ran a 24/7 emergency room.  It was out of the Fletcher School in Boston.</strong></p>
<p><strong>They had volunteers all over the States and Canada.Â  They had volunteers in Vancouver that were translating Creole messages in under ten minutes.</strong></p>
<p><strong>Tish Shute:</strong> Yes and another point that is interesting in terms of the reconstruction and rebuilding ofÂ  Haiti isÂ  the whole idea of leap frogging, and the idea that you can really&#8230; thereâ€™s always, as weâ€™ve seen in other parts of the world, opportunity, when you miss pieces of basic infrastructure, to skip a whole stage and go onto the next one, like how virtual banking took off in Africa because of the absence of brick and mortar infrastructure.</p>
<p><strong>Brady Forrest:</strong> <strong>To skip to a topic that been in my head, Iâ€™m just so bummed that the iPad does not have a camera.</strong></p>
<p><strong>Tish Shute:</strong> I was bummed is barely the word I would use.Â  Particularly as we had just been planning our ground breaking AR/next generation ebook in the days leading up to the announcement!</p>
<p>I suppose there is the hope theyâ€™re going to put it in the next one.Â   But I suppose the play for conventional content delivery is so big that everything else is trivial in comparison &#8211; especially in seems jump starting the emerging augmented reality industry!</p>
<p>So we might get thrown a camera and compass in the next round but will we get access to the video buffers?Â  AR enthusiasts may have to live on table scraps from Apple a bit longer it seems.</p>
<p>But what blows my mind is why hasnâ€™t the iTouch got a camera, been AR enabled?Â  AR gaming would get an enormous boost from that alone. My son loves even the simple minded AR games available now on the iphone, and he loves iphone games &#8211; he has 110 games downloaded!</p>
<p><strong>Brady Forrest:</strong> <strong>Ridiculous.Â  Yeah.Â  I donâ€™t know what they donâ€™t like about cameras.Â  And I plan on getting an iPad, but because of the limitations I plan on using it for base content and will probably get the bottom line model. I canâ€™t imagine&#8230;I donâ€™t know.</strong></p>
<p><strong><strong>Tish Shute:</strong> </strong>It is very interesting, who actually puts together the big enabling mediating device for AR is still an open question, isnâ€™t it?Â  I mean, thatâ€™s the truth; we have sort of mediating devices but we donâ€™t have the magic brew yet do we?</p>
<p><strong><strong>Brady Forrest:</strong> No. Not yet.</strong></p>
<p><strong><strong>Tish Shute:</strong></strong> Good enough in some ways, and certainly a start but not quite the real deal.Â  For me, Where 2.0 this year covers the groundwork for true AR, mobile social proximity-based social networking, visual search, computer vision and sensor fusion techniques&#8230;.Â Â  And because all these things have a chicken and egg relationship laying the groundwork is basically as important as having the mediating device otherwise you canâ€™t do interesting things when we get the mediating device, right?</p>
<p>Is this the year we get the magic brew for AR, i.e., the business model, the killer app, and the mediating device?</p>
<p><strong><strong>Brady Forrest:</strong> This is not the year.</strong></p>
<p><strong><strong>Tish Shute:</strong> </strong>Then I should ask you. Are you in the Goggles camp? That is do you think AR needs eyewear to go mainstream?</p>
<p><strong><strong>Brady Forrest:</strong> I think this may be where we get&#8230;we start to see what is going to be the killer app that gets people to buy the hardware that will support AR.Â  You see what I mean?Â  And then from there the apps will come out and the hardware will advance in that direction.</strong></p>
<p><strong>I donâ€™t think AR has made that leap yet.Â  It hasnâ€™t, to use almost a clichÃ©, it hasnâ€™t crossed the chasm yet and it hasnâ€™t proven that it will.Â  Because I donâ€™t know if&#8230;I think itâ€™s difficult to tell right now.Â  Is it going to be games?Â  Is it going to be data layers? What is going to drive people to an AR device, especially one fully dedicated to it?</strong></p>
<p><strong><strong>Tish Shute:</strong> </strong>I think in terms of AR games taking off a bit of help from the mediating device e.g. access to the iphone video buffers would probably be enough to stoke up AR games into being a hot commodity.Â  But in terms of AR data layersÂ  going mainstream, we need some of the other players in the location space to put together the magic brew on the business model, donâ€™t we?</p>
<p><strong><strong>Brady Forrest:</strong> Thatâ€™s why Iâ€™m so curious though&#8230;thatâ€™s why I gave Yelp their own talk.Â  They are&#8230;Those guys are gang busters, theyâ€™re a consumer company, very consumer facing website.Â  Theyâ€™ve got amazing data stores.Â  They do a lot of interesting stuff with their data.Â  And I donâ€™t think people always give them the geek credit they deserve.</strong></p>
<p><strong><strong>Tish Shute: </strong></strong>You began Where 2.0 back in 2004, when as you point out, &#8220;&#8216;local search&#8217; was interesting but not yet real&#8221; and you have always stressed something thatâ€™s proven to be absolutely true which is lifestyle before commerce, right?Â  And that if location based services were going to be big it was because they meant something in terms of our lifestyle, not just because they told us where to get another good burger.Â  Right?</p>
<p>I think thereâ€™s been a lot of breakthrough in that area this year in terms of what location based services and proximity based social networks are to us now, how theyâ€™re changing our lifestyle.Â  What do you see as the breakthroughs for in 2009 and what are you hoping for in 2010?</p>
<p><strong><strong>Brady Forrest:</strong> Well, I think Google Goggles is one of the most exciting things to me.Â  Having access to a visual search&#8230;having someone actually release a visual search engine in that way, to consumers, I think is huge.Â  You know, you see stuff like that in the labs. But I donâ€™t see it&#8230; itâ€™s rare to see it out.</strong></p>
<p><strong>I think Android is huge.Â  And the way Google is pushing hardware to show off the platform; so the Nexus One being another example and the fact that itâ€™s breaking free from the carriers. Because I think when get away from the carriers we are able to</strong><strong> see more innovation, it&#8217;s whatâ€™s going to allow people or developers and companies to really innovate.</strong></p>
<p><strong>And I think Twitter adding geo-location to their APIs and buying MixerLabs is a huge move. I think Twitter may end up becoming the end-all be-all of location services. They are going to be updated constantly by people; they are going to have a really good grasp, real-time, of what is happening in any one place, at least based on the people.</strong></p>
<p><strong>And then with the addition of the MixerLabs data, they&#8217;re going to have more datasets at their ready. As well as any data that they start to collect from the clients themselves, like from TweetDeck.</strong></p>
<p><strong>So there are global clients that are updating Twitter. I think those are some of the most exciting things. And again, just to come back to Yelp, I think Yelp&#8217;s Monocle is also pretty significant, just because it&#8217;s an AR app that&#8217;s being pushed into consumers&#8217; hands.</strong></p>
<p><strong>And we&#8217;ll see how useful they find it.</strong></p>
<p><strong><strong>Tish Shute:</strong> </strong><a href="http://en.oreilly.com/where2010/public/schedule/speaker/24907" target="_blank">Gary Gale, Yahoo! Inc.,</a> is going to talk on overcoming the business, social, and technological hurdles so we can reach the long promised [Laughs] Hyperlocal Nirvana. I think you&#8217;ve outlined some of these obstacles in relation toÂ  AR, where there are obstacles are in terms of mediating device, and bringing all the pieces together including computer vision techniques in order to have an AR view. That&#8217;s the AR side of it. But the layer below that, which is the layer where actual location based apps that are beginning to go mainstream now,Â  are these presenting successful business models for location-based services.</p>
<p>So in short, in your view, what are the big hurdles to Hyperlocal Nirvana before we get to AR, even just for these location-based services?</p>
<p><strong><strong>Brady Forrest:</strong> Well, how do you make money?</strong></p>
<p><strong><strong>Tish Shute:</strong> </strong>Yeah, to put it bluntly. I like <a href="http://battellemedia.com/" target="_blank">John Battelle&#8217;s</a> way of putting it [laughs] how do we oxygenate the system!</p>
<p><strong><strong>Brady Forrest:</strong> So are location-based services something that you can make money in the long-term? Nokia bought NavTec for $8 billion. And then two years later, they&#8217;re giving it away free as part of Ovi Maps.</strong></p>
<p><strong><strong>Tish Shute: </strong></strong>Right.</p>
<p><strong><strong>Brady Forrest: </strong>I&#8217;m assuming that that&#8217;s actually part of the plan.Â  And that although their hand may have been forced by Google with their release of Turn-By-Turn thatâ€¦but it&#8217;s still got to be a hard nut to swallow that this huge investment in location ends up becoming a loss leader to sell more phones.</strong></p>
<p><strong>So, can you make money through subscriptions, through selling apps? And I think that is still being proven. The other one is, can you use advertising? And it&#8217;s kind of scary to see that Apple is restricting the use of advertisers to use location.</strong></p>
<p><strong>It came out yesterday or two days ago that advertisers cannot use location, or app developers cannot use location for ads. They can only use location to show something interesting or useful to their customers.</strong></p>
<p><strong>And there&#8217;s a lot of speculation that it&#8217;s because Apple wants to control the location-based ads that go on the iPhone.</strong></p>
<p><strong>Tish Shute</strong>: Yes. I heard a strange rumor.Â  Actually its an un-strange rumor, a likely rumor in fact,Â  that Apple and MS are getting together to replace some of the Google aspects of the iPhone like search and maps?</p>
<p><strong><strong>Brady Forrest:</strong> Yes, &#8230;. Microsoft employees get 10% off at the Apple store. There&#8217;s a longstanding relationship between those two companies.</strong></p>
<p><strong>And Android is definitely more of a competitive threat than Windows Mobile is.Â  And it&#8217;s well-known what the relationship between PCs and Macs are. So I donâ€™t thinkâ€¦I donâ€™t find that to be that surprising of a rumor.Â  I do wonder if it would hurt the iPhone, but it doesnâ€™t surprise me that they would consider it.</strong></p>
<p><strong><strong>Tish Shute:</strong></strong> I do know, certainly from the AR point of view, Microsoft has recently hired some of the key researchers, including Georg Klein. And they are looking for more people in the image recognition area so it seems currently MS is going to be making a bigger push not just with PhotoSynth, but with image ID.</p>
<p>So it could be a pretty powerful combo between the iPhone, and Microsoft &#8211; they have some of the key computer vision research that would be needed for full AR.</p>
<p><strong><strong>Brady Forrest</strong>: Oh, yeah. Microsoft has amazing research depth. They&#8217;ve got an amazing team.</strong></p>
<p><strong><strong>Tish Shute: </strong></strong>But it is a bit of a mystery to me why Microsoft haven&#8217;t done more with Photosynth.Â  As I noted in myÂ <a id="jyr:" title="previous post" href="../../2010/01/17/visual-search-augmented-reality-and-a-social-commons-for-the-physical-world-platform-interview-with-anselm-hook/">previous post</a>, <a href="http://www.slashgear.com/nokia-image-space-adds-augmented-reality-for-s60-3067185/" target="_blank">Nokiaâ€™s ImageSpace</a> is beginning to do what many thought Microsoft would do with photosynth two years ago.Â  And â€œphoto-based positioning systemsâ€ -Â  3d models of the environment to cover every possible angle, and then software that can work out in reverse based on a picture precisely where you are and where your facing could be hugely important to AR.Â  But that brings me to another mystery why haven&#8217;t we seen more from Nokia in this space  yet &#8211; the N900 doesn&#8217;t have a compass?</p>
<p><strong><strong>Brady Forrest:</strong> Yeah, I donâ€™t know why Nokia hasnâ€™t made more of a space for themselves in these things. They did a lot of early work in these areas. I think they are trying toâ€¦my guess is that they&#8217;re trying to restructure themselves. They made some pretty big changes on the web-Ovi made its own division. And they&#8217;ve been doing a lot of location-based acquisitions: Places, Gate 5 several years ago, Gossler, just the past six months.  And so I think that&#8217;s really been their focus&#8230;</strong><strong>and the research team.</strong></p>
<p><strong>And a large company, since they havenâ€™t found a business model, which is what we&#8217;ve been discussing here, they are hesitant to launch it, or toâ€¦they donâ€™t really know if this is a business that they need to launch, or if this is an app that they should have there out for fun.</strong></p>
<p><strong><strong>Tish Shute:</strong> </strong>Yeah. And that&#8217;s back to the oxygenation of the system and location.Â  We really still have some work to do to with the business models</p>
<p>Final question!Â  At the core of many of today&#8217;s business model is the idea of hoarding data &#8211; that&#8217;s an underpinning.</p>
<p>But ultimately, for open AR, we want a situation where we can really share data so that we donâ€™t really have the data all locked inside one particular browser or app. The current crop of AR browsers arenâ€™t really browsers in the sense that we understand a browser on the web today, because the data&#8217;s locked inside each service, Wikitude, Layar, Acrossair etc.</p>
<p>I have become very interested with Federation as a model for solving this, so that we can begin to have an opportunity to build consensual relations around data,  sometimes sharing, sometimes not. Federation is my big dream at the moment.Â  And now we even have something to work with in the Wave Federation Protocol. But how do we get from here to there, where we really have a federated world of data for AR and location-based services? But you think people need to solve the question of business models first?<strong><br />
<strong><br />
Brady Forrest:</strong> I think people needâ€¦I think one potential is ads; so serving up content.Â  And by ads, I also mean coupons, meals, the Foursquareâ€¦. what it looks like Foursquare&#8217;s going to do, featured content, which is Layar&#8217;s.</strong></p>
<p><strong>So we need to see, is that the way we&#8217;re going to sell these? The other is to have the best viewer, which in some ways is a race in selling that, but that&#8217;s potentially a race to the bottom, price-wise.</strong></p>
<p><strong><strong>Tish Shute:</strong> </strong>Right. Do you think Google Wave Federation Protocol has a chance of taking off and changing the game for real-time communications, federation, real-timeâ€¦<strong><br />
<strong><br />
Brady Forrest:</strong> Quite possibly with the real-time. I think they need to work on the UI.</strong></p>
<p><strong><strong>Tish Shute:</strong> </strong>Oh dear we can&#8217;t discuss the Wave UI right at the end of the interview &#8211; of course I believe it would do better in an AR view!Â Â  I know you have to goÂ  now but I have to say Google Wave not standardizing the client/server interface &#8211; so we could seem some new UIs for Wave [we are working with PygoWave for ARWave because of this], andÂ  iPad&#8217;s lack of camera were two huge disappointments in recent months.</p>
<p><strong><strong>Brady Forrest: </strong>Yeah. It&#8217;s [the Wave client] is very difficult to use.</strong></p>
<p><strong>Tish Shute: </strong>But the Wave Federation Protocol is an open fast, compact protocol that is a dream come true for AR.Â  Open, distributed, real time communications is a very big enabler for AR.Â  I would hazard a guess that in 2010 real time communications plus location becomes oxygen.</p>
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		<title>Augmented Reality DevCamp NYC: The Big ARNY &#8211; A Collaborative AR Game Project Modeled After Swarm of Angels</title>
		<link>https://www.ugotrade.com/2009/12/06/augmented-reality-devcamp-nyc-the-big-arny-a-collaborative-ar-game-project-modeled-after-swarm-of-angels/</link>
		<comments>https://www.ugotrade.com/2009/12/06/augmented-reality-devcamp-nyc-the-big-arny-a-collaborative-ar-game-project-modeled-after-swarm-of-angels/#comments</comments>
		<pubDate>Sun, 06 Dec 2009 13:20:50 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[architecture of participation]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[culture of participation]]></category>
		<category><![CDATA[digital public space]]></category>
		<category><![CDATA[Instrumenting the World]]></category>
		<category><![CDATA[internet of things]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[Mixed Reality]]></category>
		<category><![CDATA[mobile augmented reality]]></category>
		<category><![CDATA[mobile meets social]]></category>
		<category><![CDATA[Mobile Reality]]></category>
		<category><![CDATA[new urbanism]]></category>
		<category><![CDATA[Paticipatory Culture]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[Web Meets World]]></category>
		<category><![CDATA[websquared]]></category>
		<category><![CDATA[AR]]></category>
		<category><![CDATA[AR DevCamp]]></category>
		<category><![CDATA[AR DevCampNYC]]></category>
		<category><![CDATA[AR Wave]]></category>
		<category><![CDATA[ardevcamp]]></category>
		<category><![CDATA[ARDevCampNYC]]></category>
		<category><![CDATA[aygmented reality]]></category>
		<category><![CDATA[Goblin XNA]]></category>
		<category><![CDATA[Google Wave Protocol for AR]]></category>
		<category><![CDATA[marker based augmented reality]]></category>
		<category><![CDATA[markerless augmented reality]]></category>
		<category><![CDATA[Microvision]]></category>
		<category><![CDATA[mobile social augmented reality]]></category>
		<category><![CDATA[mobile social games]]></category>
		<category><![CDATA[open augmented reality]]></category>
		<category><![CDATA[open distributed augmented reality]]></category>
		<category><![CDATA[semantic web and augmented reality]]></category>
		<category><![CDATA[social augmented experiences]]></category>
		<category><![CDATA[social augmented reality]]></category>
		<category><![CDATA[The Big ARNY]]></category>
		<category><![CDATA[The Big ARNY Game]]></category>
		<category><![CDATA[The Open Planning Project]]></category>
		<category><![CDATA[TOPP]]></category>
		<category><![CDATA[TOPPLABS]]></category>
		<category><![CDATA[Wave enabled AR]]></category>
		<category><![CDATA[Wave Federation Protocol]]></category>

		<guid isPermaLink="false">http://www.ugotrade.com/?p=4996</guid>
		<description><![CDATA[First an incredibly big thank you to The Open Planning Project office (TOPP) &#8211; @TOPPLabs, and Sophia Parafina, @spara,Â  for organizing, hosting,Â  sponsoring and providing so much inspiration for this event. There is an incomplete list of attendees below, and there were about 70 people at one point watching the Ustream (thank you Dimitri Darras [&#8230;]]]></description>
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<p>First an incredibly big thank you to <a title="http://openplans.org/contact/" rel="nofollow" href="http://openplans.org/contact/">The Open Planning Project office (TOPP)</a> &#8211; <a href="http://twitter.com/TOPPLabs" target="_blank">@TOPPLabs,</a> and Sophia Parafina, <a href="http://twitter.com/spara" target="_blank">@spara</a>,Â  for organizing, hosting,Â  sponsoring and providing so much inspiration for this event.</p>
<p>There is an incomplete list of attendees below, and there were about 70 people at one point watching the Ustream (thank you <a href="../../tridarras.com/#http://www.dimitridarras.com/images/dd_work.jpg" target="_blank">Dimitri Darras</a> and friend &#8211; sorry I missed getting your card!) for setting this up.</p>
<p>There were at least ten or more people participating in a live skype conference moderated by Sophia with great skill.</p>
<p>I am sorry I didn&#8217;t get everyone&#8217;s contact info.Â  But please feel free to add you name into the comments of this post if I have missed you out.</p>
<p>After a gearheady morning, we spent the afternoon and evening brain storming the &#8220;The Big ARNY&#8221; &#8211; &#8220;a collaborative game development project modeled after a <a href="http://aswarmofangels.com/" target="_blank">Swarm of Angels</a>.&#8221;</p>
<p>Some of the morning tech discussion highlights included:</p>
<p>*skype presentations on <a href="http://arwave.wiki.zoho.com/HomePage.html" target="_blank">AR Wave</a> from <a href="http://www.lostagain.nl/" target="_blank">Thomas Wrobel</a>, <a href="http://www.joelamantia.com/" target="_blank">Joe Lamantia, </a><a href="http://matthieupierce.com/" target="_blank">Matthieu Pierce</a>.</p>
<p>*the <a href="http://www.youtube.com/watch?v=h4HmYQPejFk">beginnings of an iphone client</a> from the <a href="http://code.google.com/p/pygowave-server/" target="_blank">PyGoWave</a> Crew.</p>
<p>*discussing <a href="http://www.microvision.com/wearable_displays/index.html" target="_blank">Microvision</a>, Augmented Reality eyewear &#8211; and trying out<a href="http://twitpic.com/s9zjt"> Nomad Unit</a> courtesy of <a href="http://augmentation.wordpress.com/" target="_blank">Noah Zerkin</a>, @NoaZark</p>
<p>*an awesome deep dive into the code of the <a href="http://www1.cs.columbia.edu/~ohan/" target="_blank">open Goblin XNA VR/AR platform</a> &#8211; courtesy of <a href="http://www.cs.columbia.edu/~ohan/" target="_blank">Ohan Oda</a> (pic below) <a href="http://www.ustream.tv/recorded/2719336" target="_blank">video of presentation here</a>.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/12/ohanodapost.jpg"><img class="alignnone size-medium wp-image-5016" title="ohanodapost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/12/ohanodapost-300x199.jpg" alt="ohanodapost" width="300" height="199" /></a></p>
<p>Ori Inbar<a href="http://gamesalfresco.com/2009/12/05/live-from-nyc-augmented-reality-dev-camp/" target="_blank"> live blogged the morning sessions on Games Alfresco. </a></p>
<p>But, during the afternoon, Ori presented, and we all got so caught up in the brainstorming ofÂ  &#8220;The Big ARNY Game&#8221; that live blogging, skyping, and twittering ground to a near halt.Â Â  The &#8220;meat space&#8221; (perhaps the slide show captures some ofÂ  incredible coolness of the location) was alive with brilliant ideas that were matched by an incredibly high level of technical input &#8211; see the AR DevCamp attendees list below.</p>
<p>During the game session we really had a master class in augmented reality tech. Â  <a href="http://www1.cs.columbia.edu/~feiner/" target="_blank">Steven Feiner&#8217;s</a> awesome discussion of markers really opened my mind to exploring markers in a new way.Â  And the geolocated data discussion with Sophia Parafina, <a href="http://www.maploser.com/?page_id=6" target="_blank">Kate Chapman,</a> <a href="http://phil.ashlock.us/" target="_blank">Philip Ashlock</a>,Â  and Steve Feiner at dinner was very interesting.Â  The opportunity to break out into smaller in depth discussions during the day was one of the valuable opportunities of AR DevCamp, so I can&#8217;t possibly mention them all.Â  But thank you everybody!</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/12/BigARNYpost.jpg"><img class="alignnone size-medium wp-image-5005" title="BigARNYpost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/12/BigARNYpost-300x199.jpg" alt="BigARNYpost" width="300" height="199" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/12/ardevcampnycpost.jpg"><img class="alignnone size-medium wp-image-5013" title="ardevcampnycpost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/12/ardevcampnycpost-300x199.jpg" alt="ardevcampnycpost" width="300" height="199" /></a></p>
<p>We did have some fun with low tech AR too &#8211; courtesy of Thomas Wrobel &amp; Bertine van HÃ¶vell, <strong><a href="http://www.lostagain.nl/" target="_blank">Lost Again</a></strong> (their business card is the coolest AR card I have seen to date).Â  In the pic on the right, I try out their business card/AR overlay on @comogard as he presents.Â  The lighting does not do the overlay justice in my photo (on right), but I think you get the idea at least.</p>
<p>Unfortunately we didn&#8217;t manage to hook up our afternoon live session with <a href="http://www.ardevcamp.org/wiki/index.php?title=Main_Page" target="_blank">The Mountain View AR DevCamp</a>, as we lost the streaming laptop.Â  But hopefully we will be able to catch up on each other&#8217;s activities with session notes on the<a href="http://www.ardevcamp.org/wiki/index.php?title=Main_Page" target="_blank"> AR DevCamp Wiki.</a> There is also a public wave,Â  <a href="https://wave.google.com/wave/#restored:wave:googlewave.com!w%252BTfPQziYJA" target="_blank">AR Dev Camp NYC Shared Notes</a>.</p>
<p><a href="http://www1.cs.columbia.edu/~swhite/" target="_blank">Sean White</a> set the afternoon off to a great start by collecting topics and organizing topics of interest on the board.Â  While we didn&#8217;t get time to cover everything, it was interesting how, by working on developing a collaborative game project, we had to tackle many of the topics suggested, and come up with workable approaches.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/12/Seanwhitenotespost.jpg"><img class="alignnone size-medium wp-image-5006" title="Seanwhitenotespost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/12/Seanwhitenotespost-300x199.jpg" alt="Seanwhitenotespost" width="300" height="199" /></a></p>
<p>Next weekend <a title="http://openplans.org/contact/" rel="nofollow" href="http://openplans.org/contact/">TOPP</a> <span><span> will host the <a href="http://opennyforum.org/2009/11/open-ny-summit-09/" target="_blank">OpenNY Summit &amp; Codeathon</a> on Dec 11 &amp; 12, an event &#8220;</span></span><span>produced by open government practitioners and volunteers.&#8221;Â  This would be another great place to explore some of the citizen 2.0 mobile, social AR game ideas that came up at AR DevCampNYC.  In addition, Ori Inbar has started an <a href="http://www.meetup.com/ARNY-Augmented-Reality-New-York/">AR New York Meetup</a>.<br />
</span></span></p>
<p>Below is an incomplete list of AR DevCampNYC attendees.</p>
<p><strong>Sophia Parafina</strong>, OpenGeo, @spara, organizer<strong> </strong></p>
<p><strong>Marco Neumann</strong>, <a href="http://www.konallc.com/" target="_blank">KONA</a>, @neumarcx, interested in developing Semantic Web based Augmented Reality demos.<strong> </strong></p>
<p><strong>Tish Shute</strong>, <a title="http://www.ugotrade.com" rel="nofollow" href="../../">Web</a>,<a title="http://twitter.com/tishshute" rel="nofollow" href="http://twitter.com/tishshute">@tishshute</a>, Open Distributed AR, Google Wave Protocol for AR, Imagining the Future of the Outernet<strong> </strong></p>
<p><strong>Dimitri Darras</strong>, @dimitridarras, Visual designer, web developer, and virtual worlds content creator. Interested in multimodal input and AR/Virtual Worlds integration.<strong></strong></p>
<p><strong>Heidi Hysell</strong>, @heidihysell, Creative Technologist &amp; Software Engineer; Interested in the application of AR for entertainment technology for print, web and video.<strong></strong></p>
<p><strong>Joe Lamantia</strong>, Muku / ARWave, <a title="http://joelamantia.com" rel="nofollow" href="http://joelamantia.com/">@mojoe</a> Amsterdam, interested in creating open frameworks, social augmented experiences, emerging media &#8211; (attending via skype)<strong></strong></p>
<p><strong>Kate Chapman</strong>, Web Developer, FortiusOne, @wonderchook<strong></strong></p>
<p><strong>Matthieu Pierce</strong>, <a title="http://matthieupierce.com" rel="nofollow" href="http://matthieupierce.com/">itinerant poet</a>, @matthieupierce, Pittsburgh, PA.  Interested in <a title="AR Use Cases" href="http://www.ardevcamp.org/wiki/index.php?title=AR_Use_Cases">AR Use Cases</a> and observation. Attending via Skype.</p>
<p><strong>Ori Inbar</strong>, <a title="http://ogmento.com" rel="nofollow" href="http://ogmento.com/">ogmento</a> <a title="http://gamesalfresco.com" rel="nofollow" href="http://gamesalfresco.com/">games alfresco</a> Let&#8217;s get together to brainstorm on the &#8220;Big AR NY Game&#8221;: The first location-based, social, augmented reality game designed for New York by New Yorkers.<strong></strong></p>
<p><strong>Noah Zerkin</strong>, <a title="http://augmentation.wordpress.com" rel="nofollow" href="http://augmentation.wordpress.com/">[1]</a> &#8211; AR software and hardware interfaces; Exploring the idea of an AROS.<strong></strong></p>
<p><strong>Ohan Oda</strong>, <a title="http://www.cs.columbia.edu/~ohan" rel="nofollow" href="http://www.cs.columbia.edu/%7Eohan">webpage</a> &#8211; Columbia University; NYC<strong></strong></p>
<p><strong>Sean White</strong>, <a title="http://www.cs.columbia.edu/~swhite" rel="nofollow" href="http://www.cs.columbia.edu/%7Eswhite">webpage</a> &#8211; Augmented reality research at Columbia University and Smithsonian Institution.<strong></strong></p>
<p><strong>Steve Henderson</strong>, Columbia University, <a title="http://www.cs.columbia.edu/~henderso" rel="nofollow" href="http://www.cs.columbia.edu/%7Ehenderso">webpage</a>, <a title="http://twitter.com/stevehenderson" rel="nofollow" href="http://twitter.com/stevehenderson">@stevehenderson</a><strong></strong></p>
<p><strong>Omer Gunes</strong>, [<a title="http://www.cs.nyu.edu/~ofg201" rel="nofollow" href="http://www.cs.nyu.edu/%7Eofg201">[2]</a> webpage] &#8211; NLP, Speech Recognition, Mobile Software Development<strong></strong></p>
<p><strong>Steve Feiner</strong>, Computer Graphics and User Interfaces Lab, Dept. of Computer Science, Columbia University, <a title="http://www.cs.columbia.edu/~feiner" rel="nofollow" href="http://www.cs.columbia.edu/%7Efeiner">personal</a>, <a title="http://www.cs.columbia.edu/graphics/top.html" rel="nofollow" href="http://www.cs.columbia.edu/graphics/top.html">lab</a> &#8211; Augmented reality, mobile/wearable computing.<strong></strong></p>
<p><strong>Jon Russek</strong>, NYC, <a title="http://www.russek.org" rel="nofollow" href="http://www.russek.org/">website</a>, <a title="http://twitter.com/filmaddict" rel="nofollow" href="http://twitter.com/filmaddict">@filmaddict</a> &#8211; AR as applied to film/theater/art.<strong></strong></p>
<p><strong>Daniel Leslie</strong>, <a title="http://reflexionsdata.com" rel="nofollow" href="http://reflexionsdata.com/">Reflexions Data, LLC</a> <a title="http://twitter.com/dan_leslie" rel="nofollow" href="http://twitter.com/dan_leslie">@dan_leslie</a>, Principal at application consulting/development firm where we&#8217;re working on a mobile app for proximity-based real time social graph analysis.<strong></strong></p>
<p><strong>Donald Schwartz</strong>, NYC, <a title="http://twitter.com/Ishkahbibel" rel="nofollow" href="http://twitter.com/Ishkahbibel">@Ishkahbibel</a>virtual worlds, social media, technology writer</p>
<p><strong>David Oliver</strong>, <a title="http://olivercoady.com" rel="nofollow" href="http://olivercoady.com/">Oliver+Coady, Inc. NYC</a>, <a title="http://twitter.com/davidmoliver" rel="nofollow" href="http://twitter.com/davidmoliver">@davidmoliver</a> mobile strategy, mobile product definition, mobile development.</p>
<p><strong>Chris Grayson</strong>, NYC, Twitter: <a title="http://twitter.com/chrisgrayson" rel="nofollow" href="http://twitter.com/chrisgrayson">@chrisgrayson</a> | Blog: <a title="http://gigantico.squarespace.com" rel="nofollow" href="http://gigantico.squarespace.com/">GigantiCo</a> | Contributor: <a title="http://hplusmagazine.com" rel="nofollow" href="http://hplusmagazine.com/">H+ Magazine</a> | Web developer and marketing consultant &#8212; Interests: Future of commercial mobile AR / Outernet (GeoSearch &amp; OOH marketing convergence); Future AR Form Factors; AR/Virtual Worlds integration re: distance learning &amp; collaboration.</p>
<p><strong>Saul Devitt</strong>, NYC<strong></strong></p>
<p><strong>Bert Picot</strong>, NYC via Skype probably around 10:30 am for a few hours. Very interested in learning the value chain for AR applications and the development of applications for Festivals and live entertainment.</p>
<p><strong>MZ </strong>â€“ startup to develop a platform to use semantic data to enable virtual worlds</p>
<p><strong>Jon Russek</strong> â€“ film production + law + internet. Interested in AR as artistic medium for creativity</p>
<p><strong>Davide Byron</strong> â€“ developed the game <a href="http://www.youtube.com/watch?v=k2BK9VAk3RY" target="_blank">Spads and Fokkers</a> and <a href="http://spadsandfokkers.sourceforge.net/" target="_blank">code</a></p>
<p><strong>Philip Ashlock </strong><a href="http://twitter.com/philipashlock" target="_blank">@philipashlock</a>, The Open Planning Project</p>
<p><span><strong>Michael Keating</strong>, The Open Planning Project</span></p>
<p><strong>Yohan Baillot</strong>, <a title="http://twitter.com/yohanBaillot" rel="nofollow" href="http://twitter.com/yohanBaillot">@yohanBaillot</a> future of commercial mobile AR, emerging AR standards</p>
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		<title>The AR Wave Project: An Introduction and FAQ by Thomas Wrobel</title>
		<link>https://www.ugotrade.com/2009/12/04/ar-wave-project-an-introduction-and-faq-by-thomas-wrobel/</link>
		<comments>https://www.ugotrade.com/2009/12/04/ar-wave-project-an-introduction-and-faq-by-thomas-wrobel/#comments</comments>
		<pubDate>Sat, 05 Dec 2009 02:50:18 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[architecture of participation]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[digital public space]]></category>
		<category><![CDATA[Instrumenting the World]]></category>
		<category><![CDATA[internet of things]]></category>
		<category><![CDATA[Mixed Reality]]></category>
		<category><![CDATA[mobile augmented reality]]></category>
		<category><![CDATA[mobile meets social]]></category>
		<category><![CDATA[Mobile Reality]]></category>
		<category><![CDATA[new urbanism]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[Paticipatory Culture]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[ubiquitous computing]]></category>
		<category><![CDATA[Web 2.0]]></category>
		<category><![CDATA[Web Meets World]]></category>
		<category><![CDATA[websquared]]></category>
		<category><![CDATA[AR]]></category>
		<category><![CDATA[AR Blps]]></category>
		<category><![CDATA[AR DevCamp]]></category>
		<category><![CDATA[AR Network]]></category>
		<category><![CDATA[AR Wave]]></category>
		<category><![CDATA[AR Wave project]]></category>
		<category><![CDATA[AR Wave Wiki]]></category>
		<category><![CDATA[ARBlip]]></category>
		<category><![CDATA[ARDevCampNYC]]></category>
		<category><![CDATA[ARN]]></category>
		<category><![CDATA[Augmented Realit]]></category>
		<category><![CDATA[augmented reality network]]></category>
		<category><![CDATA[distributed augmented reality]]></category>
		<category><![CDATA[Goggle Wave Federation Protocol]]></category>
		<category><![CDATA[Google Wave]]></category>
		<category><![CDATA[Joe Lamantia]]></category>
		<category><![CDATA[layers and channels of augmented reality]]></category>
		<category><![CDATA[markerless augmented reality]]></category>
		<category><![CDATA[multiuser multisource augmented reality]]></category>
		<category><![CDATA[open augmented reality network]]></category>
		<category><![CDATA[open distributed augmented reality]]></category>
		<category><![CDATA[pygowave]]></category>
		<category><![CDATA[PyGoWave Qt-Based Desktop Client]]></category>
		<category><![CDATA[shared augmented realities]]></category>
		<category><![CDATA[social augmented experiences]]></category>
		<category><![CDATA[Sophia Parafina]]></category>
		<category><![CDATA[storing geolocated data on Wave Servers]]></category>
		<category><![CDATA[Thomas Wrobel]]></category>
		<category><![CDATA[Wave enabled augmented reality]]></category>

		<guid isPermaLink="false">http://www.ugotrade.com/?p=4960</guid>
		<description><![CDATA[ImagesÂ  from Mitsuo Iso&#8217;s Denno Coil (Click to enlarge), the game &#8220;Metroid Prime,&#8221; and Terminator. Thomas Wrobel, Sophia Parafina, Joe Lamantia, Matthieu Pierce, and I will lead a Â session tomorrow for AR DevCampNYC introducing the AR Wave Project.Â  Thomas, Joe and Matthieu will be participate via skype (10am to 11.30am EST), and Sophia Parafina and [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/12/Screen-shot-2009-12-04-at-7.56.58-PM.png"></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/12/Screen-shot-2009-12-04-at-6.43.24-PM.png"><img class="alignnone size-medium wp-image-4961" title="Screen shot 2009-12-04 at 6.43.24 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/12/Screen-shot-2009-12-04-at-6.43.24-PM-300x181.png" alt="Screen shot 2009-12-04 at 6.43.24 PM" width="300" height="181" /></a><br />
</strong></p>
<p><em>ImagesÂ  from Mitsuo Iso&#8217;s<a href="http://en.wikipedia.org/wiki/Denn%C5%8D_Coil" target="_blank"> Denno Coil</a> (Click to enlarge), the game &#8220;Metroid Prime,&#8221; and Terminator.</em></p>
<p><a href="http://www.lostagain.nl/" target="_blank">Thomas Wrobel</a>, <a href="http://opengeo.org/about/team/sophia.parafina/" target="_blank">Sophia Parafina</a>, <a href="http://www.joelamantia.com/" target="_blank">Joe Lamantia, </a><a href="http://matthieupierce.com/" target="_blank">Matthieu Pierce</a>, and I will lead a Â session tomorrow for<a href="http://www.ardevcamp.org/wiki/index.php?title=Main_Page" target="_blank"> </a><a href="http://www.ardevcamp.org/wiki/index.php?title=NYC_ardevcamp" target="_blank">AR DevCampNYC</a> introducing the AR Wave Project.Â  Thomas, Joe and Matthieu will be participate via skype (10am to 11.30am EST), and Sophia Parafina and I will both be at <a href="http://www.ardevcamp.org/wiki/index.php?title=NYC_ardevcamp" target="_blank">AR DevCampNYC</a> at the <a title="http://openplans.org/contact/" rel="nofollow" href="http://openplans.org/contact/">The Open Planning Project office (TOPP)</a>.Â  The <a href="http://pygowave.net/" target="_blank">PyGoWave</a> crew will be introducing <a href="http://livestream.com/pygowave" target="_blank">PyGoWave via LiveStream</a>.</p>
<p>At 1.30pm EST to 2.30pm EST there will be a shared <a href="http://pygowave.net/" target="_blank">PyGoWave</a>/AR Wave session <a href="http://www.ardevcamp.org/wiki/index.php?title=Main_Page" target="_blank">with Mountain View </a>(if bandwidth permits).</p>
<p>The skype conference will be at ardevcampnyc . Â To participate in Wave,Â  please join the public Wave, Â <a href="https://wave.google.com/wave/#restored:wave:googlewave.com!w%252BH83lcj6RA" target="_blank">AR Wave: AR DevCamp Session</a>. Â There is also a <a href="http://arwave.wiki.zoho.com/HomePage.html" target="_blank">AR Wave Wiki up now &#8211; see here</a>.</p>
<p><a href="tridarras.com/#http://www.dimitridarras.com/images/dd_work.jpg" target="_blank">Dimitri Darras </a>(avatar Dimitri Illios) is working on streaming the AR DevCampNYC sessions into Second Life,Â  <a href="http://slurl.com/secondlife/Ambleside/228/247/25" target="_blank">SLURL here</a>.</p>
<p>Thomas has done a very nice introduction and FAQ below.Â  This should help people new to this project to get up to speed quickly.</p>
<p>There are already several Waves that show the history of this project including: <a href="https://wave.google.com/wave/#restored:wave:googlewave.com%21w%252Bhvk2Fj3wB" target="_blank">AR Wave: Augmented Reality Framework Development</a>,Â  <a href="https://wave.google.com/wave/#restored:wave:googlewave.com!w%252BeyLQLb4ED" target="_blank">AR Wave Use Cases</a>, <a href="https://wave.google.com/wave/#restored:wave:googlewave.com!w%252Bok4URyFyR" target="_blank">PyGoWave AR Tech Discussion</a>,Â  <a href="https://wave.google.com/wave/#restored:wave:googlewave.com!w%252BJAcNzz16A" target="_blank">AR Wave Augmented Reality Wave Development</a>, <a href="https://wave.google.com/wave/#restored:wave:googlewave.com!w%252B0VnNxxoOB.1" target="_blank">AR Wave / Muku Organization and Admin</a>.</p>
<p>Also I have several posts for people interested in more of the background, including: <a title="Permanent Link to The Next Wave of AR: Mobile Social Interaction Right Here, Right Now!" rel="bookmark" href="../../2009/11/19/the-next-wave-of-ar-mobile-social-interaction-right-here-right-now/">The Next Wave of AR: Mobile Social Interaction Right Here, Right Now!</a>, <a href="http://www.ugotrade.com/2009/08/19/everything-everywhere-thomas-wrobels-proposal-for-an-open-augmented-reality-network/" target="_blank">AR Wave: Layers and Channels of Social Augmented Experiences</a>, <a title="Permanent Link to Total Immersion and the â€œTransfigured City:â€ Shared Augmented Realities, the â€œWeb Squared Era,â€ and Google Wave" rel="bookmark" href="../../2009/09/26/total-immersion-and-the-transfigured-city-shared-augmented-realities-the-web-squared-era-and-google-wave/">Total Immersion and the â€œTransfigured City:â€ Shared Augmented Realities, the â€œWeb Squared Era,â€ and Google Wave.</a></p>
<p>Thomas uses the term Arn (augmented reality network) which is one of the candidate names for the project, Muku (crest of a Wave) is another suggestion.Â  Thomas&#8217; intro and FAQ below can also be found <a href="http://lostagain.nl/testSite/projects/Arn/information.html" target="_blank">here</a>.</p>
<p><strong><br />
</strong></p>
<h3><strong>What is the AR Wave Project?</strong></h3>
<p><strong> </strong></p>
<p>In simple terms its a protocol for storing <a id="zblc" title="geolocated" href="http://en.wikipedia.org/wiki/Geolocation">geolocated</a> data on Wave servers that&#8217;s currently being developed.</p>
<p>We believe this will help lay the foundations for an open, universally accessible, and decentralised system for shared augmented reality overlays which various clients can connect to and use.</p>
<p>This AR Network should spark a lot more rapid adoption of AR technologies, give existing browsers more functionality, and provide the network infrastructure, allowing many of the fictional depictions of AR to become a reality one day.</p>
<p><strong>The AR Network.</strong></p>
<p>When we speak of a future AR Network, we mean one as universal and as standard as the internet. One where people can connect from any number of devices, and without additional downloads, experience the majority of the content.</p>
<p>Where people can just point their phone, webcam, or pair of AR glasses anywhere where a virtual object should be, and they will see it. The user experience is seamless, AR comes to them without them needing to â€œprepareâ€ their device for it.</p>
<p>The Arn should be an inclusive and open platform where any number of devices can connect to, and anyone can make and host their own location-specific models or data.</p>
<p>It should allow people to communicate both publicly and privately, and not have their vision constantly cluttered with things they donâ€™t want to see.</p>
<p>This is our vision, and we think a Wave protocol will help it become a reality.</p>
<p><strong>Why Wave?</strong></p>
<p>Wave allows the advantages of both real-time communication, as well as the advantages of persistent hosting of data. It is both like IRC, and like a Wiki. It allows anyone to create a Wave, and share it with anyone else. It allows Waves to be edited at the same time by many people, or used as a private reference for just one person.</p>
<p>These are all incredibly useful properties for any AR-experience, more so Wave is open. Anyone can make a server or client for Wave. Better yet, these servers will exchange data with each other, providing a seamless world for the user: a single login will let you browse the whole world of public waves, regardless of whoâ€™s providing or hosting the data. Wave is also quite scalable and secure: data is only exchanged when necessary, and will stay local to just one server if no one else needs to view it.</p>
<p>Wave allows bots to run on it and thus allowing blips in a waves to be automatically updated, created or destroyed based on any criteria the coders choose. Wave even allows the playback of all edits since the wave was created.</p>
<p>For all these reasons and a few more, Wave makes a great platform for AR.</p>
<p><strong>How?</strong></p>
<p>In basic terms, we will diverse a standard way to geolocate a bit of data and store it as aÂ <a id="u0cd" title="Blip" href="http://google.about.com/od/b/g/google_wave_blip.htm">Blip</a> within a wave.</p>
<p>This data could be a 3d mesh, a bit of text, or even a piece of audio.</p>
<p>Then various clients on various devices could logon, locate, interpret and display this data as they see fit.</p>
<p><a href="http://lostagain.nl/tempspace/PrototypeDiagram3_wave.html" target="_blank"><img class="alignnone size-medium wp-image-4962" title="Screen shot 2009-12-04 at 7.56.58 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/12/Screen-shot-2009-12-04-at-7.56.58-PM-300x168.png" alt="Screen shot 2009-12-04 at 7.56.58 PM" width="300" height="168" /></a></p>
<p><em>Click on image above to enlarge.</em></p>
<p>A typical example of this might be holding up your phone and seeing messages written by your friends and family in the locations which they are relevant.</p>
<p>You could see an arrow hovering over the cafÃ© your meeting a friend at, notes above their flat saying if they are in or out, or messages by shops telling you to pick up the particular brand of cereal they like.</p>
<p>This data would be personal to just yourself and whoever you invite to share that wave with.</p>
<p>Other forms of data could be public, like city-maps, online games, or historical landmarks being recreated. Custom views of the world with data for entertainment, commercial, environmental or informative purposes.</p>
<p>The possibilities with geolocated data are endless, as are the various ways to display and make use of them.</p>
<p>One of the things I&#8217;m most passionate about is people being able to see many different types of data, both public and private at the same time and from many different sources at once.</p>
<p>For instance, if your playing a AR game, why shouldn&#8217;t your chat window be viewable at the same time?</p>
<p>If you have skinned your environment with a custom view of the world, why shouldn&#8217;t you also see mapping or restaurant recommendations?</p>
<p>The ways to present these layers of data and toggle them on/off in the most intuitive and flexible ways would be a task for the client markers, and I&#8217;m sure we will see many innovations in those areas.</p>
<p>But by using Wave it at least provides the framework for having multiple information sources controlled by many different people yet accessible, and user-submittable, via the same protocol.</p>
<p><strong>Who?</strong></p>
<p>This idea first sprouted from a paper I route focusing on the potential for IRC to be used for AR;</p>
<p><a id="ig44" title="http://www.lostagain.nl/testSite/projects/Arn/AR_paper.pdf" href="http://www.lostagain.nl/testSite/projects/Arn/AR_paper.pdf">http://www.lostagain.nl/testSite/projects/Arn/AR_paper.pdf</a></p>
<p>I suggested near the end Wave might be a better alternative (using Google Wave was an idea Tish Shute, Ugotrade, brought up in response to the Arn prototype design on IRC), and it quickly became apparent that Wave was a very suitable medium.</p>
<p>Since then, there was a lot of interest, and numerous people have offered to help.</p>
<p>In particular, recently, the <a id="vms1" title="PygoWave" href="http://pygowave.net/blog/">PygoWave</a> team is helping us out, as they have an existing server supporting c/s protocol, which is currently being actively developed.</p>
<p><strong>Where?</strong></p>
<p>You can join the general discussion here;<br />
<a id="wvja" title="Augmented Reality Wave Development" href="https://wave.google.com/wave/#restored:wave:googlewave.com%21w%252BJAcNzz16A">Augmented Reality Wave Development</a></p>
<p>Technical side here;<br />
<a id="qw95" title="Augmented Reality Wave Framework Development" href="https://wave.google.com/wave/#restored:wave:googlewave.com%21w%252Bhvk2Fj3wB">Augmented Reality Wave Framework Development</a></p>
<p><strong>When?</strong></p>
<p>There&#8217;s lots still to do, and we are at an early stage.</p>
<p>Our current targets: (last updated 11/12/2009)</p>
<ul>
<li>Getting reading/writing of prototype ARBlips to the PygoWave sever. (the PygoWave team have already made a standalone client and have the protocol for this sorted!)</li>
<li>Establishing a minimal spec for ARBlips to be later expanded.</li>
<li>Writing a very simple prototype online client showing how to store/retrieve the data.</li>
<li>Expanding client to work for some use-cases.</li>
<li>Establish a logo/branding for the project.</li>
</ul>
<p><strong>Other FAQs.</strong></p>
<p><strong>Where&#8217;s the catch?</strong></p>
<p>While we believe Wave is highly suitable for development, it has the drawbacks of being a new system with just a few servers worldwide, which (at the time of writing this), have not yet been federated together yet.</p>
<p>Naturally, as a new technology, its likely to have some growing pains. And building a new technology on other new technology will multiply that somewhat. The first pain is the lack of a standard client / sever protocol. PygoWave have stepped in to the rescue a bit here, by being not just one of the most developed Wave server other then Google, but also leaping ahead with support for Json based c/s interaction. Google has stated they want community to take the lead on on a c/s protocol, so we are hoping they will adopt a Json variant, or a XMPP one and add it to the spec. We hope in much the same way as POP3/IMAP have been a standard for email server interaction, a similar one will develop for Wave.</p>
<p>In the meantime we plan to keep the code for writing ARBlips somewhat abstracted so as to make it easy to adapt in future.</p>
<p>As for the newness of Wave and other potential problems it will bring, we aren&#8217;t that worried as its built on <a id="jnw1" title="XMPP" href="http://en.wikipedia.org/wiki/XMPP">XMPP</a>, which has proved reliable already.</p>
<p>The other catch is we are unfunded, which slows development down considerable as we have to fit it around our other jobs.</p>
<p><strong>I&#8217;m making my own AR Browser, and am slightly interested in maybe supporting you.</strong></p>
<p>We are naturally very keen for support, and particularly for those with skills and visions to give feedback on the proposed protocol. Specifically: what do you want stored in a blip?</p>
<p>That&#8217;s what&#8217;s important at this stage.</p>
<p>We don&#8217;t see the Arn as a replacement for existing browser systems at the moment. We don&#8217;t want to restrict innovation or development in this fast developing market as we are very impressed at what&#8217;s been achieved so far. In many ways our task is small in comparison to what&#8217;s already accomplished.</p>
<p>However, we do believe the Arn will make a good addition to existing browser systems. It will allow users contribute data and have social features without having to worry about accounts or hosting.</p>
<p>It will still be quite some work to support; new GUIs will need to be developed to make it easy to submit data from the devices, as well as to login to waves.</p>
<p>However, we hope over time to build a set of example libs to make the read/writing of ARBlips as as easy as possible to implement in your software.</p>
<p>Perhaps a good way to think about it is existing AR Browsers are like word-processors, supporting the Arn will be like adding support for *.txt, but doesn&#8217;t limit what you can do with your own format.</p>
<p><em>Eventually</em> we do hope ARBlips hosted on Wave will become the majority of AR data, and its functionality will be analogous to the internet is today. We truly believe in the long run a standard is essential.</p>
<p>But for now we think merely getting a baseline format established for how AR data can be communicated will increase user-ability, usefulness, and help the market grow.</p>
<p><strong>Can I help?</strong></p>
<p>Sure.</p>
<p>We particularly need people with technical skills in relevant fields. (both gwt/javascript web programming and c++(/qt)standalone programming help very welcome!).</p>
<p>But we also welcome people just with vision to help focus use-cases and to conceptualise what we want to be able to do with the system.</p>
<p>Please either join the relevant AR Waves or <a href="http://arwave.wiki.zoho.com/HomePage.html">Wiki</a></p>
<p>We are especially interested in those with JSON and Comet experience. Specifically those with the abilities to make standalone applications to read/write to a sever using these methods.</p>
<p><strong>What type of data will a AR Blip store?</strong></p>
<p>This is still actively being decided, but essentially its a physical hyperlink.</p>
<p>A connection between a physical location (or object, see below) and a piece of data.</p>
<p>Specifically, we are thinking about the following fields;</p>
<p>Location in X,Y,Z,<br />
Coordinate System used for the above,<br />
Orientation,<br />
MIMEType <span style="color: #666666;">[the type of data stored]</span><br />
DataItself <span style="color: #666666;">[either a http link for 3d meshs and other larger data, or an inline text string if its just a comment]</span><br />
DataUpdateTimestamp <span style="color: #666666;">[so clients know if its necessary redownload]</span><br />
Editors <span style="background-color: #ffffff;"><span style="background-color: #666666;"><span style="background-color: #ffffff;"><span style="background-color: #666666;"><span style="color: #666666;"><span style="background-color: #ffffff;">[the user/s that edited/created this blip]</span></span></span></span></span></span><br />
ReferanceLink <span style="color: #666666;">[data needed to tie the object at a non-fixed location, such as an image to align it to an object in realtime],</span><br />
Metatags <span style="color: #666666;">[to describe the data]</span></p>
<p><strong>Are you purely tying stuff to fixed geolocations?</strong></p>
<p>Certainly not <img src="https://www.ugotrade.com/wordpress/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" /><br />
As part of of the spec we wish to be able for people to be able to link data to dynamically moving objects, trackable by image or other methods.</p>
<p>The idea being that one day someone could link a piece of text or 3d mesh to an image on a t-shirt they are wearing, or perhaps link a dynamically updating twitter feed, or perhaps provide information on a product (based on its logo).</p>
<p>There&#8217;s a large number of possibility&#8217;s for image-based linking alone, and that&#8217;s not even considering possibilities like linking RFIDs, or other forms of less precise but invisible binding data.</p>
<p>We need a lot of feedback from those companies already doing markless tracking. What types of images do you need, idly to link a mesh to an object? is one enough?</p>
<h3><strong>Summary of AR Wave Work to Date</strong></h3>
<p><strong>Purpose:</strong> To provide an open, distributed, and universally accessible platform for augmented reality. To allow the creation of augmented reality content to be as simple as making an html page, or contributing to a wiki.</p>
<p><strong>Specific Goal:</strong> To establish a method for geolocating digital data in physical space (or linking it to physical objects) using wave as a platform.</p>
<p>(For justification as to why we are using Wave see: <a href="http://lostagain.nl/testSite/projects/Arn/information.html" target="_blank">our faq</a> )</p>
<p><strong>Wave as a platform</strong></p>
<p>We are developing on the <a title="PyGoWave" href="http://code.google.com/p/pygowave-server/" target="_blank">PyGoWave</a> server at the moment but the goal is to be compatible with all Wave servers</p>
<p>PyGoWave has already achieved an important aspect in enabling the project in being a waveserver with a working and well documented server protocol. This allows both standalone and webbased clients to interface with it already.Â  See -Â <a href="http://github.com/p2k/pygowave-qt">The PyGoWave Qt-Based Desktop Client</a></p>
<p>This is one of the reasons why we have chosen to develop for the Pygo server at this stage.</p>
<p>However, the overall goal of AR Wave is to have a framework compatible with all servers using the Wave Federation Protocol. As more wave servers get c/s protocols then ARblips (the data needed to geolocate objects) could be posted and retrieved from various servers using the same client software. For this a standard should emerge. Just as websites don&#8217;t have to be hosted on specific servers, neither should AR data need to be hosted on specific wave servers.</p>
<p>In order to reach our goal, there are a few very achievable steps involved &#8211; see below.</p>
<p><strong>Feedback</strong></p>
<p>We are still actively seeking feedback, so feel free to join the <a href="https://wave.google.com/wave/#restored:wave:googlewave.com%21w%252Bhvk2Fj3wB">Wave discussions, </a>and see the history of how the specifications of the protocol evolved. You can also read the justification for some of the choices already made. Note a new discussion for AR DevCamp will be begin at <a href="https://wave.google.com/wave/#restored:wave:googlewave.com%21w%252BH83lcj6RA">AR Wave: AR DevCamp Session</a></p>
<p>This will, of course, only be the first draft of the specification, and it is sure to develop much in future.<br />
The important thing now is to make working prototypes while maintaining flexibility.</p>
<p>So what do we need to do?</p>
<p><strong>Steps :</strong></p>
<p><strong>* Establish the overall method &#8211; Done.</strong></p>
<p>Each Wave will be a layer on reality which an individual or a group can create.Â  Each Blip in this Wave refers to either a small piece of inline data (like text) or a remote piece of larger data (like a 3D mesh) as well as the data needed to pin-point it in either relative or absolute real space.<br />
We call these blips: ARblips. They are simply blips that stored the data necessary to augment a single object onto a specific bit reality.</p>
<p>It is up to the clients how they interpret and display the data. They could interpret it as a simple 2d list of nearby objects, or as an advanced 3D overlay, whereby multiple waves from different sources could to be viewed at once. Whatâ€™s important is that there is a standard way to link the digital data to the real world space.</p>
<p>* Establishing the specification for the ARblip &#8211; In progress<br />
We have a good idea of whatâ€™s needed to be stored in an ARblip, and we have hammered out a rough format.<br />
The data might be stored as blip-annotations, but this has yet to be finalised.<br />
A rough outline of the type of data stored can be seen in this c++/qt header for ARblip data can be seen at the end of this document.</p>
<p>* Storing and retrieving these pieces of ARblip data on the PyGo server &#8211; In progress.<br />
The Pygowave team has made some excellent libraries that should make reading and writing data on the PyGoWave server very trivial for those with c++ skills.<br />
This, however, is a real critical step, so more developers with C++ skills are very welcome!</p>
<p>* Making the above client mobile, and using a devices gps device to place the data. &#8211; Not started.<br />
The next step would be to port the code to a mobile phone and use it&#8217;s gps-inputÂ  to post geolocated data and view what others have posted. This would be a fairly simple and not to useful app in itself. However, it would mark the first time anyone could post AR data and anyone could view it, all using open-source infrastructure.<br />
As a bonus, because we are using wave infrastructure, the updates to any ARblip should appear in near realtime.</p>
<p>* To continue with the proof of concept, we would like to have simultaneous wave input from a PC<br />
and mobile phone at the same time. &#8211; Not started.<br />
For example, someone could post a pin on Google maps API and have that data posted to a ARBlip in a wave. Someone logged into that wave on their mobile device would then see the data posted appear.<br />
More so we hope that when the Google map pin is dragged about, the mobile phone viewer, with just a few seconds lag, will see its location updated in real time.</p>
<p>We hope to make a modest yet practical app at this stage.</p>
<p>* After all this, we can go onto the interesting things:<br />
3D data, camera-overlays, data fixed to objects and many more.Â  There&#8217;s plenty of existing software using these features (such as Wikitude, Layer) and some that are even open source software (like Gamaray and Flashkit). The open source code can give us a leg-up. However, we prefer to establish the protocol first. So naturally, these fancy features aren&#8217;t a priority for us. Rather we think our energy is better spent establishing the protocols and infrastructure so that other people can build more advanced bit of software easier.</p>
<p>However, once our primary goals are established, we will look to make a open source augmented reality browser ourself which will surely feature many of these features.</p>
<p>Overall, we hope once we have a simple proof of concept, there will be many groups, both existing and new, wanting to use this Wave system for their own apps, games and data.</p>
<p><strong>Conclusion</strong>:<br />
Really it&#8217;s now all about growing the community. We hope as soon as we show how great Wave can be for augmented reality, that lots of individuals and teams will start making their own clients to read/write geolocated data.<br />
Overall we don&#8217;t think anything we make will be that impressive in itself. That&#8217;s not our goal.<br />
We instead hope that our project will enable AR-content to be made as easily as web content. That games, information and apps will be able to be created without the creators having to worry<br />
about the infrastructure behind it.</p>
<p><strong>Technical information -</strong><strong> </strong></p>
<p><strong><br />
</strong><strong>Current ARBlip header file</strong></p>
<p>(below is a c++/qt header file for an ARBlip object that should illustrate the data being stored)</p>
<hr />class <strong>arblip</strong></p>
<p>{</p>
<p align="left"><strong>public</strong>:</p>
<p align="left">arblip();</p>
<p>~arblip();</p>
<p>arblip(QString,QString,double,double,double,int,int,int,QString);</p>
<p>QString getDataAsString();</p>
<p>QString getEditors();</p>
<p>QString getRefID();</p>
<p>QString getXAsString();</p>
<p>QString getYAsString();</p>
<p>QString getZAsString();Â bool isFaceingSprite();Â <strong> </strong></p>
<p><strong><br />
private</strong>:</p>
<p>//ID reference. This would be a unique identifier for the blip. Presumably the same as Wave uses itself.</p>
<p>QString ReferanceID;</p>
<p>//Last editor(s)</p>
<p>QString Editors;</p>
<p>int PermissionFlags = 68356; Â // default 664 octal = rw-rw-r&#8211;</p>
<p>//Location</p>
<p>double Xpos;Â Â  // left/right</p>
<p>double Ypos;Â Â  // up/down</p>
<p>double Zpos;Â  // front/back</p>
<p>//Orientation</p>
<p>// names, ranges and directions are taken from aeronautics.</p>
<p>// If no orientation is specified, itâ€™s assumed to be a facing sprite.</p>
<p>// Roll: rotation around the front to back (z) axis. (Lean left or right.)</p>
<p>// range +/- 180 degrees with + values moving the objects right side down.</p>
<p>int Roll;</p>
<p>// Pitch: rotation around the left to right (x) axis. (tilt up or down)</p>
<p>// Range +/- 90 degrees with + values moving the objects front up. (looking up)</p>
<p>int Pitch;</p>
<p>// Yaw: rotation around the vertical (y) axis. (turn left or right.)</p>
<p>// range +/- 180 degrees with + values moving the objects face to its right.</p>
<p>int Yaw;</p>
<p>bool FacingSprite; //if no rotation specified, this should default to true</p>
<p>//if set to true when a rotation is set, then it keeps that rotation relative to the viewer</p>
<p>//not relative to the earth.</p>
<p>//Data format</p>
<p>QString DataMIME;</p>
<p>QString CordinateSystemUsed; //The co-ordinate system used. This should be a string representing a Open Geospatial Consortium standard. This could be earth-relative for gps co-ordinates, or in some cases relative to the viewer, for data to be displayed in a HUD like style.</p>
<p>//Data itself</p>
<p>QString Data;</p>
<p>QString DataUpdatedTimestamp; //Time the Data was updated changed</p>
<p align="left">//Note; A seperate timestamp should be used for updates that dont effect the data itself.<br />
//(such as if a 3d object moves, but its mesh isnt changed)</p>
<p>//Data metadataÂ QMap&lt;QString, QString&gt; Metadata;</p>
<p>};</p>
]]></content:encoded>
			<wfw:commentRss>https://www.ugotrade.com/2009/12/04/ar-wave-project-an-introduction-and-faq-by-thomas-wrobel/feed/</wfw:commentRss>
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		<title>Web 2.0 Meets Gov 2.0: Hacking Human Behavior within a City, FourSquare, MoMo #13, and AR DevCamp</title>
		<link>https://www.ugotrade.com/2009/12/02/web-2-0-meets-gov-2-0-hacking-human-behavior-within-a-city-four-square-momo-13-and-ar-devcamp/</link>
		<comments>https://www.ugotrade.com/2009/12/02/web-2-0-meets-gov-2-0-hacking-human-behavior-within-a-city-four-square-momo-13-and-ar-devcamp/#comments</comments>
		<pubDate>Thu, 03 Dec 2009 04:05:52 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[architecture of participation]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Carbon Footprint Reduction]]></category>
		<category><![CDATA[culture of participation]]></category>
		<category><![CDATA[digital public space]]></category>
		<category><![CDATA[Energy Awareness]]></category>
		<category><![CDATA[Instrumenting the World]]></category>
		<category><![CDATA[internet of things]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[Mixed Reality]]></category>
		<category><![CDATA[mobile augmented reality]]></category>
		<category><![CDATA[mobile meets social]]></category>
		<category><![CDATA[Mobile Reality]]></category>
		<category><![CDATA[new urbanism]]></category>
		<category><![CDATA[Paticipatory Culture]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[sustainable living]]></category>
		<category><![CDATA[sustainable mobility]]></category>
		<category><![CDATA[ubiquitous computing]]></category>
		<category><![CDATA[Web 2.0]]></category>
		<category><![CDATA[Web Meets World]]></category>
		<category><![CDATA[websquared]]></category>
		<category><![CDATA[Anil dash]]></category>
		<category><![CDATA[AR DevCamp]]></category>
		<category><![CDATA[AR DevCamp NYC]]></category>
		<category><![CDATA[AR Wave]]></category>
		<category><![CDATA[architectures of participation]]></category>
		<category><![CDATA[Big AR NY Game]]></category>
		<category><![CDATA[Carl Malamud]]></category>
		<category><![CDATA[Code for America]]></category>
		<category><![CDATA[Dot Gov]]></category>
		<category><![CDATA[Expert Labs]]></category>
		<category><![CDATA[Four Square]]></category>
		<category><![CDATA[FourSquare]]></category>
		<category><![CDATA[Google Wave]]></category>
		<category><![CDATA[Google Wave Federation Protocol]]></category>
		<category><![CDATA[Gov 2.0]]></category>
		<category><![CDATA[Gov 2.0 Expo]]></category>
		<category><![CDATA[Gov 2.0 Summit]]></category>
		<category><![CDATA[government as a platform]]></category>
		<category><![CDATA[Hacking Human Behavior Within A City]]></category>
		<category><![CDATA[Jennifer Pahlka]]></category>
		<category><![CDATA[Mark Drapeau]]></category>
		<category><![CDATA[mobile aug]]></category>
		<category><![CDATA[Mobile Monday]]></category>
		<category><![CDATA[mobile social communication]]></category>
		<category><![CDATA[mobile social connectedness]]></category>
		<category><![CDATA[MoMo 13]]></category>
		<category><![CDATA[Ohan Oda]]></category>
		<category><![CDATA[open augmented reality]]></category>
		<category><![CDATA[open data]]></category>
		<category><![CDATA[open distribute]]></category>
		<category><![CDATA[open distributed AR]]></category>
		<category><![CDATA[open Goblin XNA platform]]></category>
		<category><![CDATA[Open Gov]]></category>
		<category><![CDATA[pygowave]]></category>
		<category><![CDATA[real time communications]]></category>
		<category><![CDATA[Real Time Crunchup]]></category>
		<category><![CDATA[real time internet]]></category>
		<category><![CDATA[real time web]]></category>
		<category><![CDATA[Scott Yates]]></category>
		<category><![CDATA[Sean White]]></category>
		<category><![CDATA[social augmented experiences]]></category>
		<category><![CDATA[social interaction design]]></category>
		<category><![CDATA[Steven Feiner]]></category>
		<category><![CDATA[The Next Wave of AR]]></category>
		<category><![CDATA[The Open Planning Project]]></category>
		<category><![CDATA[the outernet]]></category>
		<category><![CDATA[War for the Web]]></category>
		<category><![CDATA[Wave]]></category>
		<category><![CDATA[Wave enabled AR]]></category>
		<category><![CDATA[Wave Federation Protocol]]></category>

		<guid isPermaLink="false">http://www.ugotrade.com/?p=4880</guid>
		<description><![CDATA[Mobile social communication is beginning to take center stage as the internet moves to real time communications. The recent explosion of interest in augmented reality is part of a wider concern to orchestrate a new landscape of contextually relevant information linked to location/place/time and mobile social connectedness. The picture above, &#8220;Having an iphone has completely [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/12/GentryUnderwood2.jpg"><img class="alignnone size-medium wp-image-4917" title="GentryUnderwood2" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/12/GentryUnderwood2-300x199.jpg" alt="GentryUnderwood2" width="300" height="199" /></a></p>
<p><span id="sp:r" title="Click to view full content">Mobile social communication is beginning to take center stage as the internet moves to real time communications</span><span id="sp:r" title="Click to view full content">. </span><span id="sp:r" title="Click to view full content">The recent explosion of interest in augmented reality is part of a wider concern to orchestrate a new landscape of </span><span id="sp:r" title="Click to view full content">contextually relevant information linked to location/place/time and mobile social connectedness.</span><span id="sp:r" title="Click to view full content"> </span></p>
<p><span id="sp:r" title="Click to view full content">The picture above, &#8220;Having an iphone has completely changed the way I poop,&#8221; is a slide from </span><a href="http://www.ideo.com/thinking/voice/gentry-underwood" target="_blank">Gentry Underwood&#8217;s</a> <span id="sp:r" title="Click to view full content">workshop at <a href="http://www.web2expo.com/webexny2009/" target="_blank">Web 2.0 Expo, NYC</a>, <a href="http://www.web2expo.com/webexny2009/public/schedule/detail/10638" target="_blank">&#8220;Social Interaction Design a Primer.&#8221;</a><br />
</span></p>
<p><span id="sp:r" title="Click to view full content">Last month, I attendedÂ  three events starting with<a href="http://www.mobilemonday.nl/category/events/13/" target="_blank"> MoMo #13</a>, Amsterdam, where I presented on, <a href="http://www.mobilemonday.nl/talks/tish-shute-the-next-wave-of-ar/" target="_blank">&#8220;The Next Wave of AR: Mobile Social Interaction, Right Here, Right Now!</a>.Â  Then I caught the last two days of the <a href="http://www.web2expo.com/webexny2009/" target="_blank">Web 2.0 Expo, NYC</a>, and finally, <a href="http://www.techcrunch.com/real-time-crunchup-sf/" target="_blank">Real Time Crunchup SF</a> (which I watched online). </span></p>
<p><span id="sp:r" title="Click to view full content"> </span><span id="sp:r" title="Click to view full content">New forms of real time mobile, social connectedness were central themes on all three occasions. </span></p>
<p><span id="sp:r" title="Click to view full content"> </span><span id="sp:r" title="Click to view full content">But, in terms of doing stuff that matters with mobile real time technologies, at the moment, we are still at the &#8220;hello world&#8221; demonstration</span><span id="sp:r" title="Click to view full content"> </span><span id="sp:r" title="Click to view full content"> (see my conversation below with <a href="http://dashes.com/anil/" target="_blank">Anil Dash</a> and <a href="http://www.markdrapeau.com/" target="_blank">Mark Drapeau</a> at Web 2.0 Expo below).</span> <span id="sp:r" title="Click to view full content"> </span></p>
<p><span id="sp:r" title="Click to view full content">As Anil Dash noted,Â  <strong>&#8220;</strong></span><strong><span id="uz2e" title="Click to view full content">I think everybody starts with a train schedule&#8230;&#8221;</span></strong></p>
<p><span id="sp:r" title="Click to view full content"> </span><strong><span id="ljc1" title="Click to view full content">&#8220;I remember five years ago when Adrian did Chicagocrime.org. It was a revelation but I mean, that was five years ago.Â  And people still keep making that app over and over.&#8221; </span></strong><br />
<span id="sp:r" title="Click to view full content"> </span></p>
<p><span id="yvdi" title="Click to view full content">Anil Dash</span> announced at the Web 2.0 Expo that he will be the director of <a href="http://www.expertlabs.org/">Expert Labs</a>, a new nonprofit that will take the dot-com incubator model and apply it to new digital tools for the federal government:</p>
<p><strong>&#8220;For me, in starting Expert Labs it&#8217;s been great just to tap into the desire people have to help and serve and to take the idea that you can work for your country without having to work for your government. What can you do to participate?&#8221;</strong></p>
<p><span id="sp:r" title="Click to view full content"> </span><span id="sp:r" title="Click to view full content"> The Gov 2.0 movement is attracting the best and the brightest, if you need inspiration check out <a href="http://public.resource.org/" target="_blank">Carl Malamud&#8217;</a>s <a href="http://www.gov2summit.com/" target="_blank">Gov 2.0 Summit</a> presentation, <a href="http://gov2summit.blip.tv/file/2605719/" target="_blank">By the People&#8230;.</a>.Â Â  <a href="http://radar.oreilly.com/jenpahlka/" target="_blank">Jennifer Pahlka</a> is leaving her long time post as co-chair of Web 2.0 events for TechWeb to concentrate on <a href="http://codeforamerica.org/" target="_blank">Code for America</a>. </span>And <a href="http://www.markdrapeau.com/about/" target="_blank">Mark Drapeau</a> is co-chair of the <a href="http://www.gov2expo.com/gov2expo2010" target="_blank">Government 2.0 Expo</a> next May, that Oâ€™Reilly and TechWeb are also producing.Â  You can submit ideas about Gov 2.0, ICT, and cities (or other topics) to the upcoming <a href="http://gov2expo.com" target="_blank">Gov 2.0 Expo</a>.Â  Mark says he will welcome them! Note there is a <a href="http://en.oreilly.com/gov2fall09" target="_blank">Free Gov 2.0 Online conf.</a> Thursday, Dec. 10th</p>
<p><span id="sp:r" title="Click to view full content"> Tim O&#8217;Reilly has committed to Gov 2.0 work and &#8220;doing stuff that matters&#8221; with missionary zeal (see his </span><span id="sp:r" title="Click to view full content">keynote Web 2.o Expo, <a href="http://www.youtube.com/watch?v=EYRC8nfZ67M&amp;feature=PlayList&amp;p=A0D433518BDA7856&amp;index=2" target="_blank">War for the Web)</a></span><span id="sp:r" title="Click to view full content">.Â Â  Tim O&#8217;Reilly&#8217;s talk, also the article,Â  <a href="http://radar.oreilly.com/2009/11/the-war-for-the-web.html" target="_blank">War for the Web</a>, are a stark reminder of how the centralization and privatization of large parts of </span>our communications infrastructure<span id="sp:r" title="Click to view full content"> threatens the open web.Â  But &#8220;doing stuff that matters,&#8221; as it turns out,Â  is one of the best ways to win the war for the open web. </span></p>
<h3>&#8220;Level playing Fields, Open access, Open APIs, Controlling our data, being able to move with it&#8221; (Anil Dash)</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/12/Screen-shot-2009-12-02-at-9.08.04-PM.png"><img class="alignnone size-medium wp-image-4934" title="Screen shot 2009-12-02 at 9.08.04 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/12/Screen-shot-2009-12-02-at-9.08.04-PM-300x184.png" alt="Screen shot 2009-12-02 at 9.08.04 PM" width="300" height="184" /></a></p>
<p><em>Slide above from Anil Dash&#8217;s presentation at the Web 2.0 Expo, NYC, <a href="http://www.youtube.com/watch?v=aOlKfbE97ok&amp;feature=PlayList&amp;p=A0D433518BDA7856&amp;index=9" target="_blank">&#8220;Listening to the Experts&#8221;</a></em></p>
<p><span id="sp:r" title="Click to view full content">T</span><span id="sp:r" title="Click to view full content">he Gov 2.0 movement is still in the idea and initiative phase</span><span id="sp:r" title="Click to view full content">, but the</span><span id="sp:r" title="Click to view full content"> ideals and scope of the movement are a natural antidote to the fox in the social network chicken coop business model du jour (see the <a href="http://www.techcrunch.com/2009/11/02/zynga-takes-steps-to-remove-scams-from-games/" target="_blank">latest antics of Zynga</a>).<br />
</span></p>
<p><span title="Click to view full content">Anil Dash notes the intrinsic bond between Gov 2.0 work and the open web:<br />
</span></p>
<p><strong>&#8220;Because government has an inclination to creating openness by its nature. Right?Â  We donâ€™t have an entirely toll system of federal highways in the states. We understand that the broadcast airwaves are a public good. And so government is inclined to think about creating public goods. It would be ridiculous to spend tax payer dollars on funding proprietary platforms.&#8221;</strong></p>
<p><a href="http://www.businessweek.com/globalbiz/blog/globespotting/archives/2009/12/the_power_of_go.html" target="_blank">The Power of Government as a Platform</a> for citizen involvement is just beginning to emerge from initiatives like Data.govÂ  &#8220;a collection of federal data housed on the www.data.gov <a href="http://www.data.gov/">Web site</a> thatâ€™s open to public access.&#8221;</p>
<p>One of the most challenging aspects of creating in context mobile applications that do stuff that matters is the data curation.</p>
<p><a href="http://www1.cs.columbia.edu/~swhite/" target="_blank">Sean White</a>, explained to me <a href="http://www.ugotrade.com/2009/10/24/ismar-2009-an-augmented-reality-top-chef-coopetition/" target="_blank">at ISMAR 2009</a>, the challenges of data curation behind this beautiful example of augmented reality doing something that matters (pic below) -Â  a pollution meter, that â€œshows carbon monoxide levels projected over New York City.Â  The height of each ball reflects concentrations of the pollutantâ€ (developed at Columbia University Graphics and User Interface Lab where <a href="http://www1.cs.columbia.edu/%7Efeiner/" target="_blank">Steven Feiner</a> is Director).Â  Note Sean White and Steven Feiner will be at <a href="http://www.ardevcamp.org/wiki/index.php?title=AR_DevCamp_interest_list" target="_blank">AR DevCamp NYC</a> this weekend at <a title="http://openplans.org/contact/" rel="nofollow" href="http://openplans.org/contact/">The Open Planning Project office (TOPP)</a> &#8211; see below for more information.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/12/Screen-shot-2009-12-02-at-2.32.05-PM1.png"><img class="alignnone size-medium wp-image-4925" title="Screen shot 2009-12-02 at 2.32.05 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/12/Screen-shot-2009-12-02-at-2.32.05-PM1-300x214.png" alt="Screen shot 2009-12-02 at 2.32.05 PM" width="300" height="214" /></a></p>
<h3>Open Data combined with Open Architectures of Participation are a Powerful Combination.</h3>
<p>Scott Yates commented in his <a href="http://www.examiner.com/x-25758-Google-Wave-Examiner~y2009m11d20-Google-Wave-may-be-the-future-but-the-future-is-not-Real-Time" target="_blank">very insightful post </a>on <span id="sp:r" title="Click to view full content"><a href="http://realtimecrunchupsf241.eventbrite.com/" target="_blank">RT Crunchup SF</a> that</span> a &#8220;literny of fixes&#8221; for a broken web were &#8220;presented asÂ  the state of the art&#8221;Â  in a <strong>&#8220;series of presentations from companies that have solutions that fix some subset of all the long list of annoyances&#8221;</strong> (annoyances arising from finding data and friends locked into a variety of different walled gardens).</p>
<p>And, Scott Yates writes:</p>
<p><strong>&#8220;There have been presentations from companies who hope to be the future of socially connected communications, but not one of them has the economic or intellectual heft to be considered a true vision for the future.&#8221;</strong></p>
<p>If you have been following my recent posts, you will already know that I agree with Scott Yates when he concludes:<strong> &#8220;Wave really has an opportunity to fix so much of what is broken in communications.&#8221; </strong></p>
<p><strong> </strong>I have been working on<a href="http://www.slideshare.net/TishShute/the-next-wave-of-ar-mobile-social-interaction-right-here-right-now-2542526" target="_blank"> a project to create an open distributed augmented reality/mobile social communications framework based on the Wave Federation Protocol.</a></p>
<p>This <a href="http://www.ardevcamp.org/wiki/index.php?title=Main_Page" target="_blank">Saturday Dec 5th there will be AR DevCamps held in Mountain View, New York City, Wave and Skype. </a> There will be sessions on many aspects of open augmented reality, including Wave enabled AR.</p>
<h3>AR DevCamp</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/12/Screen-shot-2009-12-02-at-2.13.59-AM.png"><img class="alignnone size-full wp-image-4908" title="Screen shot 2009-12-02 at 2.13.59 AM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/12/Screen-shot-2009-12-02-at-2.13.59-AM.png" alt="Screen shot 2009-12-02 at 2.13.59 AM" width="135" height="139" /></a></p>
<p><strong> </strong></p>
<p>I will attend <a href="http://www.ardevcamp.org/wiki/index.php?title=NYC_ardevcamp" target="_blank">AR DevCampNYC </a>at the NYC location, <a title="http://openplans.org/contact/" rel="nofollow" href="http://openplans.org/contact/">The Open Planning Project office (TOPP)</a> penthouse in Manhattan.Â  This will be an awesome opportunity to meet some of the key augmented reality thought leaders and innovators, including <a href="http://www.cs.columbia.edu/~swhite/" target="_blank">Sean White</a>, <a href="http://graphics.cs.columbia.edu/top.html" target="_blank">Steven Feiner</a>,Â  <a href="http://www.cs.columbia.edu/~henderso/" target="_blank">Steve Henderson,</a> and many others (see the sign up <a href="http://www.ardevcamp.org/wiki/index.php?title=AR_DevCamp_interest_list" target="_blank">list here</a>).Â  <a href="http://www.cs.columbia.edu/~ohan/" target="_blank">Ohan Oda</a> will demo the <a href="http://graphics.cs.columbia.edu/projects/goblin/" target="_blank">open Goblin XNA platform</a>. Â  Thomas Wrobel will answer questions on writing AR Blips to PygoWave Servers and Sophia Parafina <a href="http://twitter.com/spara" target="_blank">(@spara</a>), Joe Lamantia <a title="http://joelamantia.com" rel="nofollow" href="http://joelamantia.com/">(@mojoe</a>) and I will be on hand to discuss the open distributed framework for AR project -Â  <a href="http://www.ugotrade.com/2009/10/13/ar-wave-layers-and-channels-of-social-augmented-experiences/" target="_blank">Wave enabled AR</a>. Â  The <a href="http://pygowave.net/blog/" target="_blank">PyGoWave crew</a> will participate via skype (they will be introducing some of their latest work ).Â  Ori Inbar of <a href="http://ogmento.com/" target="_blank">Ogmento</a> and <a href="http://gamesalfresco.com/" target="_blank">Games Alfresco</a> will lead a brainstorming session on the &#8220;Big AR NY Game&#8221;: The first location-based, social, augmented reality game designed for New York by New Yorkers.</p>
<p>We will continue the interesting discussion led by Marco Neumann (<a href="http://twitter.com/Neumarcx" target="_blank">@neumarcx </a>) on the Semantic Web and Augmented Reality at the <a href="http://semweb.meetup.com/25/calendar/11819773/" target="_blank">Semantic Web Meetup</a>.Â  <a href="http://www.tacticaltransparency.com/my_weblog/author-bios.html" target="_blank">John C. Havens</a> will introduce the <a href="http://outernetguidelinesinitiative.pbworks.com/" target="_blank">Outernet Guidelines Initiative</a>.Â  And <a href="http://www.mattsnod.com/" target="_blank">Matthew Snodgrass</a> <a title="http://www.twitter.com/mattsnod" rel="nofollow" href="http://www.twitter.com/mattsnod">@mattsnod</a>, <a title="http://www.lippetaylor.com" rel="nofollow" href="http://www.lippetaylor.com/">Lippe Taylor</a> will lead a session on the future implications of AR.Â  <a title="Noah Zerkin (page does not exist)" href="http://www.ardevcamp.org/wiki/index.php?title=Noah_Zerkin&amp;action=edit&amp;redlink=1">Noah Zerkin</a>,  will share his brilliant work on AR software and hardware interfaces and exploring the idea of an AROS.Â  And <a href="http://www.maploser.com/?page_id=6" target="_blank">Kate Chapman</a>, from Washington, DC,Â  <a href="http://twitter.com/wonderchook" target="_blank">@wonderchook</a>, and a bevy of local NYC geo geniuses, including organizer Sophia Parafina (<a href="http://twitter.com/spara" target="_blank">@spara</a> ), will explore ways to visualize government data through AR.Â  I am hoping we will have some projects for the upcoming Gov 2.0 Expo at <a href="http://gov2expo.com/">http://gov2expo.com</a>.</p>
<p>And there will be much, much more &#8211; <a href="http://www.ardevcamp.org/wiki/index.php?title=NYC_ardevcamp" target="_blank">keep checking and adding to the wiki.</a> See you there!</p>
<p><span id="sp:r" title="Click to view full content"> </span></p>
<h3>&#8220;Hacking Human Behavior Within a City&#8221;</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/12/Screen-shot-2009-12-02-at-7.47.46-PM.png"><img class="alignnone size-medium wp-image-4931" title="Screen shot 2009-12-02 at 7.47.46 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/12/Screen-shot-2009-12-02-at-7.47.46-PM-300x227.png" alt="Screen shot 2009-12-02 at 7.47.46 PM" width="300" height="227" /></a></p>
<p><em>Picture from inspiring cities.org -shows some <a href="http://www.inspiringcities.org/index.php?id=395&amp;page_type=Article&amp;id_article=18826" target="_blank">Amsterdam bicycle trends</a><br />
</em></p>
<p>At Web 2.0 Expo, <a href="http://www.ideo.com/thinking/voice/gentry-underwood" target="_blank">Gentry Underwood</a>,<a href="http://www.ideo.com/thinking/voice/gentry-underwood" target="_blank"> IDEO</a>, gave <span title="Click to view full content">a great presentation on </span>how software changes community and communities change software<span title="Click to view full content"> from an ethnographic perspective &#8211; <a href="http://www.youtube.com/watch?v=bPbzdcZBl6M&amp;feature=PlayList&amp;p=A0D433518BDA7856&amp;index=19" target="_blank">&#8220;Designing Web 2.0: Here Come the Anthropologists.&#8221;</a></span></p>
<p><span id="sp:r" title="Click to view full content">And Baratunde Thurston&#8217;s,</span><a href="http://www.youtube.com/watch?v=xkyqKPcfx64&amp;feature=PlayList&amp;p=A0D433518BDA7856&amp;index=0" target="_blank">&#8220;There&#8217;s a #hashtag for That</a>, was an<span id="sp:r" title="Click to view full content"> </span><span id="sp:r" title="Click to view full content"> </span><span id="sp:r" title="Click to view full content">inspired, brilliant romp through the </span><span id="sp:r" title="Click to view full content">&#8220;mini-grass roots movements&#8221; of hashtags </span><span id="sp:r" title="Click to view full content">- </span><span id="sp:r" title="Click to view full content">which are &#8220;quickly assembled/demolished malleable fun!&#8221; or &#8220;great ways to mess with people,&#8221; </span><span id="sp:r" title="Click to view full content">that reminded us the power of grass roots movements when it comes to &#8220;hacking human behavior.&#8221; </span></p>
<p><span id="sp:r" title="Click to view full content">But my visit to <a href="http://www.mobilemonday.nl/category/talks/" target="_blank">MoMo #13</a> preceeding the Web 2.0 Expo showed me clearly &#8220;hacking human behavior within a city&#8221; is on home turf in Amsterdam, where smart phones and bicycles are the vehicles for the </span><span id="sp:r" title="Click to view full content">MoMoesque lifestyle</span><span id="sp:r" title="Click to view full content">.<br />
</span></p>
<p>Thanks to the foresight and generosity of the MoMo organizers, who make sure that the experience ofÂ  the speakers together goes beyond the few hours of the event, I had a three day, three night intensive on the future of mobile social interaction &#8211; living, thinking, and breathing mobile social connectedness, often into the wee hours, with Dennis Crowley, CEO of <a href="http://www.foursquare.com/" target="_blank">FourSquare</a> (see <a href="http://www.mobilemonday.nl/talks/dennis-crowley-foursquare/" target="_blank">his great MoMo 13 presentation here</a>), Ted Morgan, SkyHook (<a href="http://www.mobilemonday.nl/talks/ted-morgan-location-makes-mobile-mobile/" target="_blank">a must see presentation on what SkyHook is doing with data</a>), the MoMo crew, and many of Amsterdam&#8217;s enthusiastic Four Square community.Â <span id="sp:r" title="Click to view full content"> </span></p>
<p>And yes, Four Square really is an awesome way to enjoy a city and meet new people.Â  MIA in this particular pic are key MoMo organizers -Â  <a href="http://twitter.com/samWarnaars" target="_blank">@samwarnaars</a> <a href="http://twitter.com/MdBraber" target="_blank">@mdbraber</a> and <a href="http://twitter.com/vanGeest" target="_blank">@vangeest</a></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/foursquare-polaroid.jpg"><img class="alignnone size-medium wp-image-4885" title="foursquare-polaroid" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/foursquare-polaroid-300x224.jpg" alt="foursquare-polaroid" width="300" height="224" /></a></p>
<p>But what do fun times in Amsterdam and FourSquare have to do with doing stuff that matters?</p>
<p><a href="http://twitter.com/marcfonteijn" target="_blank">Marc Fonteijn,</a> MoMo chair and co-founder of <a href="http://www.31v.nl/" target="_blank">31Volts</a> points out:<strong> &#8220;foursquare looks and feels like a game but what it&#8217;s actually doing is changing behavior in a playful way&#8221;</strong></p>
<p>And <a href="http://twitter.com/vanGeest" target="_blank">Yuri van Geest</a>, who co-founded not only <a href="http://www.mobilemonday.nl/" target="_blank">Mobile Monday Amsterdam</a> but also <a href="http://www.tedxamsterdam.nl/" target="_blank">TEDx Amsterdam,</a> added:</p>
<p>&#8220;<strong>in Holland we are working on using the FourSquare API for mHealth purposes also we see that smart venue owners reward all mayors/lead users/visitors with free meals/drinks/privileges/perks etc. and smart advertisers to boost their co-marketing deals based on FourSquare targeting capabilities of key influencers&#8221;</strong></p>
<p>Dennis Crowley, seemingly immune to lack of sleep and jet lag, followed up his MoMo #13 talk with <a href="http://www.web2expo.com/webexny2009/public/schedule/detail/11589" target="_blank">a presentation at Web 2.0 Expo</a>.Â Â  I was sitting just behind Mark Drapeau, and I managed to catch up with Mark after Dennis&#8217; talk.</p>
<p>Mark listed Foursquare in his big takeaways from the Web 2.0 Expo, pointing out the potential new forms of mobile social interaction have for &#8220;hacking human behavior within a city.&#8221;</p>
<p><strong>&#8220;I had always been a little leery of trying FourSquare because I have a certain level of privacy I try to keep up. But listening to the CEO of Foursquare talk about it&#8230; I knew what it was. I have friends that use it.. but thinking about it as hacking human behavior within a city and social engineering of peoplesâ€™ behavior and what they can do, and really understanding what citizens are doing within cities, or other areas, and how they interact with each other. Â  I think could be incredibly valuable for government 2.0 and government understanding people better.&#8221;</strong></p>
<p>And Anil Dash concurred:</p>
<p><span id="ivk8" title="Click to view full content"><strong>&#8220;I think Foursquare is a good model in terms of having a game dynamic, being mobile from its default, having a great social experience, leveraging existing networks like Twitter and Facebook instead of trying to compete with them by building their own. I think those are all really, really smart leanings. </strong></span></p>
<p><span id="ivk8" title="Click to view full content"><strong>I think about if I were a government agency trying to meet those same goals, could I earn badges in Foursquare by doing things that help my community. Right? So when I volunteer at a soup kitchen is that one way to earn an exclusive badge? Is that going to earn me a discount at the bar? Those are all dynamics that we can set up very, very easily and I think that model&#8230;maybe it is a public-private partnership. Thatâ€™d be great.&#8221;<br />
</strong> </span></p>
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<p><span title="Click to view full content"> </span></p>
<h3>Talking with Mark Drapeau and Anil Dash</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/MarkAnilpost1.jpg"><img class="alignnone size-medium wp-image-4884" title="Mark&amp;Anilpost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/11/MarkAnilpost1-300x199.jpg" alt="Mark&amp;Anilpost" width="300" height="199" /></a></p>
<p><span id="v6ni" title="Click to view full content"><strong>Tish</strong></span><span id="v6ni" title="Click to view full content"><strong> Shute:</strong> I was in Amste</span><span id="v6ni" title="Click to view full content">rdam speaking at MoMo</span><span id="v6ni" title="Click to view full content">#13 and I had a lot of fun hanging out with the MoMo crew and Dennis, CEO of Four Square.Â  I got to meet people and hang outÂ  with Amsterdam&#8217;s new Four Square community. But unfortunately I missed the first two days of Web 2.0 Expo.</span></p>
<p><strong>Mark Drapeau:</strong> I got here yesterday too. Yeah. So some big takeaways.</p>
<p>I had always been a little leery of trying FourSquare because I have a certain level of privacy I try to keep up. But listening to the CEO of Foursquare talk about it&#8230; I knew what it was. I have friends that use it but thinking about it as hacking human behavior within a city and social engineering of peoplesâ€™ behavior and what they can do, and really understanding what citizens are doing within cities, or other areas, and how they interact with each other, I think that could be incredibly valuable for government 2.0 and government understanding people better.</p>
<p>Also I really wanted to hear Tim Oâ€™Reilly interview Beth Noveck. I thought the most interesting thing about the interview were the questions and not the answers (also see<a href="http://markdrapeau.posterous.com/white-house-deputy-cto-beth-noveck-wants-more" target="_blank"> Mark&#8217;s Posterous</a> <span id="beie" title="Click to view full content">).Â  I thought a lot of the answers were disappointing and political and vague.</span></p>
<p><span id="beie" title="Click to view full content"> But I thought Tim really got some important issues about how do people in the web 2.0 community, the audience of Web 2 Expo, interact in reality when you have a system that we nicknamed Gucci Gulch, where you have lobbyists and lawyers and special interest and councils and all these things that&#8230;developers and app builders are not really a part of.Â  So how do you break in?Â  I didnâ€™t really hear good answers for that.</span></p>
<p>I really liked the presentation by the IBM researcher, if I can get his name. Forgive me. Ching Yun-Lin. Talking about putting a value on how many friends you have, how many connections you have and the fact that IBM can actually put a monetary value on the number of connections you have to managers. The number of email accounts you have in your inbox. Or your address book.</p>
<p>I thought that was just fascinating and thatâ€™s something Iâ€™m very passionate about is social networking for the sake of social networking and not merely for collaboration but making connections among diverse communities and using that to help your business or help your government agency.Â  Those are my big takeaways this morning.<br />
<strong> </strong></p>
<p><strong>Tish Shute:</strong> I was lucky enough to attend Gov 2.0 Summit.Â  I think a lot very important areas for Gov 2.0 were defined there, transparency, open data, getting developers into the public sector loop, and citizen-government interaction.Â  In what areas are we seeing progress and where are we stymied and why?Â  How do you see this Web 2.0 community connecting to the ideals and plans for action of Gov 2.0?<br />
<span id="nw6g" title="Click to view full content"><br />
<strong>Mark Drapeau:</strong> I think thereâ€™s a lot of unanswered questions about Government 2.0 because thereâ€™s a lot of good talk and a lot of good ideas and initiatives but thereâ€™s still a long way to go before people in this audience, in this community who want to help the government or be a part of policy making or technology in the government can really in a meaningful way, interact with the government processes that, for the most part, are not going away. </span></p>
<p><span id="nw6g" title="Click to view full content">And the people that are also part of the system, like giant contractors, theyâ€™re not going away. Thereâ€™s a place for everyone. The question is how do the smaller people break in and I donâ€™t think there are really great answers for that.</span></p>
<p><strong>Tish Shute:</strong> What is the plan for the next Government 2.0 event?</p>
<p><strong>Mark Drapeau:</strong> So part of the reason Iâ€™m here is to learn and be inspired as the co-chair of the Government 2.0 Expo next May that Oâ€™Reilly and TechWeb are also producing. And so thereâ€™s increasingly at the Web 2.0 events that they host, there are technologies and people relevant to government missions, or the public sector missions.</p>
<p>And so I think some of the speakers here will carry over in different ways to the Gov 2 Expo in May.</p>
<p><strong>Tish Shute:</strong> Is the call for proposals for the Gov 2.0 Expo still open?</p>
<p><strong>Mark Drapeau:</strong> Thereâ€™s still an open call for proposals. Or people, if they know me they can talk to me directly.</p>
<p>(<a id="dtf7" title="Anil Dash" href="http://dashes.com/anil/" target="_blank">Anil Dash</a> arrives and Mark introducesÂ  me (Anil and I met briefly at Gov 2.0 Summit) &#8211; see Anil&#8217;s post, <a id="btc0" title="New York City is the Future of the Web" href="http://dashes.com/anil/2009/11/new-york-city-is-the-future-of-the-web.html" target="_blank">New York City is the Future of the Web</a> I do agree but, of course, NYC is my hometown!).</p>
<p><span id="yvdi" title="Click to view full content"><strong>Tish Shute:</strong> Anil you are moving into Gov 2.0 work full time now after being a key thought leader in Web 2.0. </span></p>
<p><strong>Anil Dash:</strong> My perspective is probably unique in that I am very strongly from the Web 2.0 world, and new to the Gov 2.0 world and I think it&#8217;s telling that you can make the leap. I think that the profound thing is that these worlds are converging and it&#8217;s not where it was.</p>
<p>Five years ago the government technology was a bike with the training wheels on it. It was very much somebody&#8217;s old hacked up version of Drupel and crossed fingers.Â  And it looked a little homely and you thought, &#8220;well this looks like a run down office kind of thing.&#8221;</p>
<p>Now we have have institutions that have wonderful physical presences. You can&#8217;t stand in front of the Capital Building or the White House or Supreme Court and not say &#8220;that&#8217;s a majestic building.&#8221; We should have online institutions that reflect the scope and the scale of what they do.</p>
<p>For me, in starting Expert Labs it&#8217;s been great just to tap into the desire people have to help and serve and to take the idea that you can work for your country without having to work for your government. What can you do to participate?</p>
<p><strong>Tish Shute:</strong> You and Mark had very interesting journeysÂ  into Gov 2.0 didn&#8217;t you?</p>
<p><strong><span id="b7qr" title="Click to view full content">Mark Drapeau</span></strong><span id="jhqo4" title="Click to view full content"><strong>:</strong> </span><span id="z4dm" title="Click to view full content">Like the Hunter S. Thomson of Government 2.0<br />
<strong><br />
Tish Shute:</strong> I like that!</span></p>
<p><strong>Anil Dash:</strong><span id="g68:" title="Click to view full content"> Can you say that about yourself?</span></p>
<p><strong>Mark Drapeau:</strong> I did the other night and people seemed to buy it, so</p>
<p><span id="lepm" title="Click to view full content"><strong>Anil Dash</strong></span><span id="q1.v" title="Click to view full content">:</span><span id="jm87" title="Click to view full content"> People were feeling it..</span></p>
<p><span id="wezg" title="Click to view full content"><strong>Mark Drapeau: </strong></span><span id="g80v" title="Click to view full content">That&#8217;s right!</span></p>
<p><strong>Tish Shute:</strong> And even if it&#8217;s controversial it&#8217;s good too!Â  I see Mark (and perhaps I am wrong with these characterizations) as coming to this via an interest in the social narratives of government and, Anil, you have come to Gov 2.0 work, as you point out, from a deep immersion in the cultures of technology and Web 2.0&#8230;.</p>
<p><strong>Anil Dash:</strong> And it&#8217;s also a little bit, I&#8217;ve had the privilege of seeing blogs and social media develop from the start and what I learned from it is cultural change and [not just] technology change. This is the same thing happening in government.</p>
<p>We&#8217;re calling it Government 2.0 and it makes it seem like it&#8217;s a version upgrade and it&#8217;s a software thing but it&#8217;s cultural change. And the interesting thing is many of the key players have a willingness to go through that cultural change, which means that the technology, therefore, has the opportunity to succeed.</p>
<p><strong>Tish Shute:</strong> What did you think about Tim O&#8217;Reilly&#8217;s keynote and the warning he gave re the open web?<br />
<strong><br />
Anil Dash: </strong>The war for the web! He&#8217;s absolutely right. Honestly, before Expert Labs had started and I&#8217;d come on board, my initial plan for a talk at this event was exactly the topics Tim covered in the War for the Web.Â  That the centralization of vast parts of our communications infrastructure around privately owned, venture funded companies is a risk to innovation in some ways.</p>
<p>We have to make sure to set up our incentives for those companies, the Facebooks and Googles and Twitters of the world, to align with what our goals are as a society, as a culture, as entrepreneurs, and all those other goals.</p>
<p>So I think it&#8217;s good to have a voice like Tim&#8217;s articulating that threat and that danger so that we can respond to it. I agree completely that we are in the next phase of the battle between open and closed platforms that we went through ten years ago with AOL.</p>
<p>There was a time when AOL dominated more of the dial up internet, one-third of all dial-up users in the US were coming through AOL. People now say &#8220;oh, the iPhone is dominant.&#8221; The iPhone has 2 percent market share of all phones or something like that, and yet people are doing all their innovation on their platform.</p>
<p>Well, people used to do all their innovation on AOL&#8217;s platform and then they ended up having to rewrite it all for the open web.</p>
<p>This pattern is going to repeat. The choice is whether people want to encourage it or fight it or hope it goes away and ultimately there&#8217;s no great business that was built entirely within the walls of AOL&#8217;s garden. I doubt there will be a great business built entirely within the walls of Apple&#8217;s or Facebook&#8217;s or anyone else&#8217;s garden.</p>
<p>That&#8217;s not to say those companies couldn&#8217;t evolve to be open, I hope they do, but as it stands right now you would be foolish to bet your business either from a promotional standpoint, from a start-up standpoint, from a new technology standpoint, on any closed platform that you don&#8217;t control.</p>
<p><span id="fgxq" title="Click to view full content"><strong>Tish Shute:</strong> I was mentioning to Mark that I thought itâ€™s sort of ironic that we now understand how important the architecture of participation of the internet can be to government just as we are on the verge of another big battle to keep the web open&#8230;, a moment when walled gardens are seeming to dominate..will this be an obstacle for Gov 2.0?</span></p>
<p><span id="e55e" title="Click to view full content"><strong>Anil Dash</strong></span><span id="lsod" title="Click to view full content">:</span><span id="gus9" title="Click to view full content"> No I think actually theyâ€™ll get to skip the closed era. </span></p>
<p><span id="gus9" title="Click to view full content">You know I look at the rather famous example in India of never having landlines. They went directly to satellite phones, skipped directly to the wireless generation so they never had an old infrastructure to rip out. </span></p>
<p><span id="gus9" title="Click to view full content">I think you are going to see the same thing with government tech adoption is they are going to start in the era of recognizing the threat of closed platforms and move directly to open platforms.</span></p>
<p>Because government has an inclination to creating openness by its nature. Right? We donâ€™t have an entirely toll system of federal highways in the states. We understand that the broadcast airwaves are a public good. And so government is inclined to think about creating public goods. It would be ridiculous to spend tax payer dollars on funding proprietary platforms.</p>
<p><strong>Mark Drapeau:</strong> Universal accessibility for citizens.</p>
<p><span id="zsxt" title="Click to view full content"><strong>Anil Dash</strong></span><span id="m9vw" title="Click to view full content">: </span><span id="ij6p" title="Click to view full content">Right. Itâ€™s a fundamental tenant of government and we have an incredible history including the Internet itself, of embracing open standards to solve government problems in a way that helps all of society.</span></p>
<p><strong>Tish Shute:</strong> So people who have championed open participatory architecture of the internet and open source approaches now have even is more incentive to team up with government 2.0!</p>
<p><span id="pfgt" title="Click to view full content"><strong>Anil Dash</strong></span><span id="tlow" title="Click to view full content">:</span><span id="zkrl" title="Click to view full content"> Yeah it is an advantage. But also, I mean candidly, open source is almost incidental to it. I mean I think we have come to the point where open source is assumed as some element of any new tech venture. It is much more about level playing fields, open access, open APIs, controlling our data, being able to move with it, that I think is key.</span></p>
<p><span id="zkrl" title="Click to view full content"> And I go back to that AOL example, there was a moment where they opened their email gateways to standard Internet email. And so instead of the AOL users only being able to email each other, they could email anybody on the web and this is the moment in which all the value was created. You start to have email marketing companies, and open exchanges and open mailing lists happen when anybody could email anybody else, that is the sort of thing that government catalyzed just by being the example.<br />
<strong><br />
Tish Shute:</strong> Mark talked about Four Square and how that could be really interesting as part of a Gov 2.0 project. But mobile has followed a course with many complications re an architectural participation &#8211; I am thinking about the control exerted by the carriers and now Apple for example?</span></p>
<p><span id="c1o7" title="Click to view full content"><strong>Anil Dash</strong></span><span id="yttq" title="Click to view full content">: </span><span id="v3kw" title="Click to view full content">No, I think it has revealed complications that have always been there. Right? Thereâ€™s always been multiple platforms. There have always been user agents and web browsers that have different capabilities. There has always been a digital divide. Mobile is making clear that those realities existed. </span></p>
<p><span id="v3kw" title="Click to view full content">But I keep saying this, like, I think if I am designing an application today, you design for mobile first, for a number of reasons. One, the digital divide is much less pronounced on mobile devices. Two, you are much more likely to have an experience that scales well from a small device to a larger one than vice versa. Three, you are able to target international markets or other developing markets where mobile is the default computer platform. And you become aware of constraints in bandwidth, in accessibility, in user experience, in general experience with computers, that a lot of people in the technology industry just completely ignore.</span></p>
<p><span id="v3kw" title="Click to view full content"> And you know you go to Silicon Valley and people think itâ€™s normal to have a six hundred dollar phone that has a thousand dollar a year data plan. And without blinking they designed for devices like that. Itâ€™s myopic and ridiculous to think that people can live with that level of privilege all the time on all the devices that they have and that they have a brand new computer. And so that will be its own undoing.</span></p>
<p>Right? Itâ€™s the people that are thinking about open platforms and working with any device and I think FourSquare candidly is doing a good job of this because they did start with the assumption of iPhones and this thing but their initial target audience of hipsters in the east village probably did have those. But now they have an open API, anybody can access it, thatâ€™s the right evolution. And I think theyâ€™re smart enough, that was always on their plan.</p>
<p><strong>Tish Shute:</strong> But in terms of mobile social interaction we basically have really a structure all of lots of different wall gardens?</p>
<p><span id="mq8x" title="Click to view full content"><strong>Anil Dash</strong></span><span id="kdmb" title="Click to view full content">: For now..</span></p>
<p><strong>Tish Shute: </strong>How do you see mobile developing more interoperability and social interaction capabilities?</p>
<p><span id="v8r9" title="Click to view full content"><strong>Anil Dash: </strong>By using the web. I think it doesnâ€™t have to be full-fledged Ajax-y, html applications on the phone. But if we simply rely on the capabilities of the web as it stands today instead of developing for proprietary mobile platforms we can make a lot of amazing things happen. Itâ€™s a good constraint. We should embrace our constraints.</span></p>
<p>Itâ€™s not conventional wisdom yet that mobile applications should be developed for the web. But thatâ€™ll change in the next year.<br />
<strong><br />
Tish Shute:</strong> There is a lot of exciting new real time technologies coming to the Web, Pubhubsubbub, Google Wave Federation Protocol. How will these change mobile development?</p>
<p><span id="a_s9" title="Click to view full content"><strong>Anil Dash:</strong></span><span id="yhh6" title="Click to view full content"> RSS cloud. I mean there&#8217;s a ton of real time technologies that are coming out together.<br />
<strong><br />
Tish Shute:</strong> What are your favorites in the real time area?<br />
</span><br />
<span id="ygnk" title="Click to view full content"><strong>Anil Dash:</strong></span><span id="vb:n" title="Click to view full content"> I wrote a post about this .. called <a href="http://dashes.com/anil/2009/07/the-pushbutton-web-realtime-becomes-real.html" target="_blank">The Push-Button Web</a> where I actually go into this&#8230;</span></p>
<p><strong>Tish Shute:</strong> Oh yes great post!</p>
<p><span id="vb:n" title="Click to view full content"><strong>Anil Dash:</strong> I donâ€™t pick a favorite. I think all of them together will work. I think itâ€™s similar to how the web itself evolved. </span></p>
<p><span id="vb:n" title="Click to view full content">We have a tangle of different related technologies that get abstracted away when you use a browser. You donâ€™t know if itâ€™s a gif image or a jpeg image when you browse a page. You just know itâ€™s showing an image in line. </span></p>
<p><span id="vb:n" title="Click to view full content">I think weâ€™re going to see the same thing happen to real time web. Weâ€™re going to very, very quickly settle into a stack of technologies that let us do real time. As a developer you might have to be aware of the subtle differences. As a user your experience is going to be, â€œI have real time and it works on whatever device Iâ€™m on.â€<br />
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Tish Shute:</strong> Mobile seems like a vital part of government 2.0 because it can connect people and their government to their context/public infrastructure/environment that is a shared concern. The open data movement has shown that being able to mash up data and get that delivered in context is a very powerful kind of technology for government 2.0. Right?<br />
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<span id="ztwv" title="Click to view full content"><strong>Anil Dash</strong></span><span id="f.f4" title="Click to view full content">: </span><span id="uz2e" title="Click to view full content">I donâ€™t know. I think thatâ€™s there&#8217;s just been the â€œhello worldâ€ demonstration. I think everybody starts with a train schedule&#8230;</span></p>
<p><span id="tb43" title="Click to view full content"><strong>Mark Drapeau</strong></span><span id="vri0" title="Click to view full content">:</span><span id="flw7" title="Click to view full content"> I was just going to say that everyone is starting with the very low hanging fruit. The transportation, the crime. Itâ€™s not exactly clear where itâ€™s going to go but I think itâ€™ll go â€“<br />
</span><strong> </strong></p>
<p><strong>Anil Dash</strong><span id="qr2v" title="Click to view full content">: </span><span id="ljc1" title="Click to view full content">I remember five years when Adrian did Chicagocrime.org. It was a revelation but I mean, that was five years ago. And people still keep making that app over and over. </span></p>
<p><span id="ljc1" title="Click to view full content">I remember at the time I had just become friends with Craig Newmark and I said, â€œCraigâ€™s List should show the crime around the neighborhoods where you have an apartment listing.â€ And he said, â€œWell, if I do that then neighbourhoods that are getting better, that h</span><span id="suj7" title="Click to view full content">istorically had more crime, will never improve because people wonâ€™t rent apartments there.â€ And he came back with that answer immediately as soon as I suggested the idea and revealed one, why Craigâ€™s List is the success that it is. But two, what the implications are of releasing data and having to think about the social implications of that.<br />
</span><br />
<span id="jhqo" title="Click to view full content"><strong>Mark Drapeau</strong></span><span id="qmcp" title="Click to view full content">:</span><span id="m9uw" title="Click to view full content"> Well, itâ€™s like Gentry from IDEO said that, â€œSocial software changes the community, which changes the software.â€</span></p>
<p><strong>Anil Dash</strong><span id="fvyu" title="Click to view full content">:</span><span id="kcdl" title="Click to view full content"> Right. Exactly. We have to think about the social implications of the tools and technology we create. </span></p>
<p><span id="kcdl" title="Click to view full content">That means that the reason&#8230;one of the reasons we have only had these, frankly, unambitious obvious applications of open data is because the people that have had access thus far have been people that are not socially oriented. Like geeks are very inwardly focused.</span></p>
<p><strong>Tish Shute: </strong>Oh. Okay. Well Markâ€™s changing this..</p>
<p><span id="uef0" title="Click to view full content"><strong>Anil Dash</strong></span><span id="jq7v" title="Click to view full content">:</span><span id="njzb" title="Click to view full content"> Theyâ€™re in a very insular community.</span></p>
<p><span id="wbkn" title="Click to view full content"><strong>Mark Drapeau</strong></span><span id="lv6c" title="Click to view full content">:</span><span id="lgf8" title="Click to view full content"> I think thereâ€™s a number of people that are trying to change that.</span></p>
<p><span id="l4kk" title="Click to view full content"><strong>Anil Dash</strong></span><span id="ods7" title="Click to view full content">:</span><span id="f69t" title="Click to view full content"> Yeah. Itâ€™s starting to change but Iâ€™m saying thatâ€™s why weâ€™ve seen that symptom in the past.<br />
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<span id="sen2" title="Click to view full content"><strong>Mark Drapeau</strong></span><span id="r9db" title="Click to view full content">:</span><span id="ib01" title="Click to view full content"> I get a lot of mileage out of the fact that Iâ€™m neither sort of a career govie type thatâ€™s getting into the 2.0 stuff. Nor am I a lifelong techie whoâ€™s getting into the government and stuff. Iâ€™m sort of&#8230;Iâ€™m interested in these anthropological, psychological, animal behavioral, ecological questions about human behavior and networking. And thatâ€™s where I kind of come into this.<br />
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<span id="bjr:" title="Click to view full content"><strong>Anil Dash</strong></span><span id="m5em" title="Click to view full content">:</span><span id="xkxg" title="Click to view full content"> And I think weâ€™re going to need an ethnographic approach to looking at how people work with this data in their real lives. People are using this data already and donâ€™t realize it. You know, when we grab a map in an unfamiliar city youâ€™re using government data. We just donâ€™t think of those behaviors as doing so, and we need to understand that to build applications that really solve peopleâ€™s problems.</span></p>
<p><strong>Tish Shute</strong><span id="w5nn" title="Click to view full content">:</span><span id="x9qz" title="Click to view full content"> So can you speculate on the next generation youâ€™d like to see?</span></p>
<p><span id="eh9w" title="Click to view full content"><strong>Anil Dash</strong></span><span id="k1av" title="Click to view full content">:</span><span id="ivk8" title="Click to view full content"> I think Foursquare is a good model in terms of having a game dynamic, being mobile from its default, having a great social experience, leveraging existing networks like Twitter and Facebook instead of trying to compete with them by building their own.</span></p>
<p><span id="ivk8" title="Click to view full content"> I think those are all really, really smart leanings. I think about if I were a government agency trying to meet those same goals, could I earn badges in Foursquare by doing things that help my community. Right? So when I volunteer at a soup kitchen is that one way to earn an exclusive badge?Â  Is that going to earn me a discount at the bar?Â  Those are all dynamics that we can set up very, very easily and I think that model&#8230;maybe it is a public-private partnership. Thatâ€™d be great.<br />
<strong><br />
Mark Drapeau:</strong> Or even doing things to help your internal community. Key people at work or within your agency or things like that. From my vantage point it does seem like local Government 2.0 types are thinking much more about mobile than the Federal government types. The reality is government employees all have BlackBerries and theyâ€™re running around all the time. But theyâ€™re in terms of government 2.0 type stuff theyâ€™re thinking about the Dell desktop they have and the Microsoft Windows system and whenever I mention something like mobile or pervasive videos&#8230;..people arenâ€™t really there. Theyâ€™re worried about cyber security on the traditional systems. Theyâ€™re worried about desktop applications on a Dell.</span></p>
<p><span id="vtzh" title="Click to view full content"><strong>Anil Dash</strong></span><span id="r1u4" title="Click to view full content">:</span><span id="zpwe" title="Click to view full content"> Theyâ€™re still five years ago.</span></p>
<p><span id="xl-x" title="Click to view full content"><strong>Mark Drapeau:</strong></span><span id="z-b4" title="Click to view full content"> Yeah. Theyâ€™re still five years ago and so I think these kind of Oâ€™Reilly-Tech Web events, Gov 2.0 Expo, Web 2.0 Expo, etc., are really starting to get at these questions that are now and not five years ago.</span></p>
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