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	<title>UgoTrade &#187; augmented reality goggles</title>
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		<title>Visual Search, Augmented Reality and a Social Commons for the Physical World Platform: Interview with Anselm Hook</title>
		<link>http://www.ugotrade.com/2010/01/17/visual-search-augmented-reality-and-a-social-commons-for-the-physical-world-platform-interview-with-anselm-hook/</link>
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		<pubDate>Sun, 17 Jan 2010 17:05:01 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[Ambient Devices]]></category>
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		<category><![CDATA[architecture of participation]]></category>
		<category><![CDATA[Artificial general Intelligence]]></category>
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		<description><![CDATA[Visual search is heating up, and with it a key stage of turning the physical world into a platform is underway as images become hyperlinks to the world in applications like Google Goggles, Point and Find, and SnapTell &#8211; see this post by Katie Boehret.Â  And while there may be no truly game changing augmented [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/01/anselmhook.jpg"><img class="alignnone size-medium wp-image-5051" title="anselmhook" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/01/anselmhook-300x225.jpg" alt="anselmhook" width="300" height="225" /></a></p>
<p>Visual search is heating up, and with it a key stage of turning the physical world into a platform is underway as images become hyperlinks to the world in applications like <a href="http://www.google.com/mobile/goggles/#dc=gh0gg" target="_blank">Google Goggles</a>, <a href="http://pointandfind.nokia.com/" target="_blank">Point and Find</a>, and <a href="http://www.snaptell.com/" target="_blank">SnapTell</a> &#8211; <a href="http://solution.allthingsd.com/20100112/in-search-of-images-worth-1000-results/" target="_blank">see this post by Katie Boehret</a>.Â   And while there may be no truly game changing augmented reality goggles for a while, make no mistake, key aspects of our augmented view, factors that will have a lot to do with what we will actually see when an augmented vision of the world is a commonplace, are already in the works.Â  And, as Anselm Hook (pic above <a href="http://www.flickr.com/photos/caseorganic/2994952828/" target="_blank">from @caseorganic&#8217;s flickr</a>) notes:</p>
<p><strong>&#8220;There is a real risk of our augmented reality world being owned by interests which are not our own. There is a real question of when you hold up that AR goggle, what are you going to see?&#8221;</strong></p>
<p>Cooperating services, e.g., Google Earth, Maps, Streetview, Google Goggles, and leader in local search like Yelp (<a href="http://www.huffingtonpost.com/ramon-nuez/google-is-getting-ready-f_b_426493.html" target="_blank">see here</a>) would have an enormous ability to filter and control a mobile, social, context aware view of the physical world, and Google themselves see an ethical quandary.</p>
<p><strong> &#8220;A Google spokesperson says this app has the ability to use facial recognition with Goggles, but hasnâ€™t launched this feature because it hasnâ€™t been built into an app that would provide real value for users. The spokesperson also cites â€œsome important transparency and consumer-choice issues we need to think throughâ€ </strong><strong> (quote from Wall Street Journal Column</strong><a href="http://solution.allthingsd.com/20100112/in-search-of-images-worth-1000-results/" target="_blank"> by Katie Boehret)</a>.</p>
<p><a href="http://www.hook.org/" target="_blank">Anselm Hook</a> and <a href="http://paigesaez.org/" target="_blank">Paige Saez</a>, with great prescience, have been advocating a social commons for the placemarks and imagemarks to our physical world platform through a number of pioneering projects, including <a href="http://imagewiki.org/" target="_blank">imagewiki</a>.Â Â  I have interviewed both Anselm and Paige (upcoming) in depth, recently.Â  My talk with Anselm was nearly three hours long!Â  So I am publishing the transcript in two parts.</p>
<p>Understanding what it means to have a social commons forÂ  our physical world platform, and augmented reality, are key questions for all of us to think about, but especially important for those of us involved in the emerging industry of augmented reality.</p>
<p>Anselm <a href="http://blog.makerlab.org/2009/11/augmentia-redux/">notes</a> :</p>
<p><strong>â€œThe placemarks and imagemarks in our reality are about to undergo that same politicization and ownership that already affects DNS and content. Creative Commons, Electronic Frontier Foundation and other organizations try to protect our social commons. When an image becomes a kind of hyperlink â€“ thereâ€™s really a question of what it will resolve to. Will your heads up display of McDonalds show tasty treats at low prices or will it show alternative nearby places where you can get a local, organic, healthy meal quickly? Clearly thereâ€™s about to be a huge ownership battle for the emerging imageDNSâ€</strong></p>
<p>The mobile internet is moving beyond the internet in your pocket phase of mobility with mobile, social, proximity-based, context aware networks like <a href="http://www.foursquare.com/">FourSquare</a>, <a href="http://gowalla.com/" target="_blank">Gowalla</a>, <a href="http://brightkite.com/" target="_blank">Brightkite</a> and <a href="http://www.geograffiti.com/">GraffitiGeo</a> (see <a href="http://smartdatacollective.com/Home/23811">Smart Data Collective</a>) likely, soon, to start to take precedence over other forms of social network.</p>
<p>Regardless of the timeline for true augmented reality &#8211; 3D images &amp; graphics tightly registered to the physical world,Â  proximity-based social networking and real time search are already taking us into a hyper-local mode and the realm of augmented reality which is <strong><strong>&#8220;inherently about who you are, where you are, what you are doing, and what is around you&#8221; </strong></strong>(<a href="http://curiousraven.squarespace.com/" target="_blank">Robert Rice</a> &#8211; see <a href="http://www.ugotrade.com/2009/01/17/is-it-%E2%80%9Comg-finally%E2%80%9D-for-augmented-reality-interview-with-robert-rice/" target="_blank">here</a>).<strong><strong> </strong></strong>The ground is being prepared for augmented reality now.<strong><strong><br />
</strong></strong></p>
<p>If you have been reading Ugotrade, you will know I have been actively involved in developingÂ  an open, distributed AR platform/mobile social interaction utility for geolocated data based on the Wave Federation Protocol &#8211; AR Wave a.k.a Muku &#8211; &#8220;crest of a wave&#8221; (see my posts <a href="http://www.ugotrade.com/2009/11/19/the-next-wave-of-ar-mobile-social-interaction-right-here-right-now/" target="_blank">here</a>, <a href="http://www.ugotrade.com/2009/12/04/ar-wave-project-an-introduction-and-faq-by-thomas-wrobel/" target="_blank">here</a> and <a href="http://www.ugotrade.com/2009/10/13/ar-wave-layers-and-channels-of-social-augmented-experiences/" target="_blank">here</a> for more on this project, and the <a href="http://arwave.wiki.zoho.com/HomePage.html" target="_blank">AR Wave Wiki</a> here).Â  Federation is, I believe, one vital aspect to developing a social commons for augmented reality and the physical world platform.</p>
<p>Also, a bit of news, I am co-chairing the upcoming <a title="Augmented Reality Event (are2010) Opens Call For Speakers" href="http://augmentedrealityevent.com/2010/01/17/augmented-reality-event-2010-opens-call-for-speakers/">Augmented Reality Event (are2010)</a> with <a href="http://gamesalfresco.com/about/" target="_blank">Ori Inbar</a> of <a href="http://gamesalfresco.com/" target="_blank">Games Alfresco</a> and <a href="http://ogmento.com/" target="_blank">Ogmento</a>, <a href="http://whurley.com/" target="_blank">whurley</a>.Â  Sean Lowery, <a href="http://www.innotechconference.com/pdx/Details/other.php" target="_blank">Prospera</a>, is the event organizer, and <a title="Augmented Reality Event (are2010) Opens Call For Speakers" href="http://augmentedrealityevent.com/2010/01/17/augmented-reality-event-2010-opens-call-for-speakers/">are2010</a> has the support of the <a href="http://www.arconsortium.org/" target="_blank">AR Consortium</a>. Â  The <a title="Augmented Reality Event (are2010) Opens Call For Speakers" href="http://augmentedrealityevent.com/2010/01/17/augmented-reality-event-2010-opens-call-for-speakers/">are2010</a> web site is live and there is an <a title="Augmented Reality Event (are2010) Opens Call For Speakers" href="http://augmentedrealityevent.com/2010/01/17/augmented-reality-event-2010-opens-call-for-speakers/">Open Call For Speakers</a>.Â   You can submit your proposals and demos for one of the three tracks, business, technology, or production <a href="http://augmentedrealityevent.com/speakers/call-for-proposals/" target="_blank">on the web site here</a>.</p>
<p><a href="http://augmentedrealityevent.com/" target="_blank"><img class="alignnone size-medium wp-image-5101" title="are2010" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/01/are20101-300x60.png" alt="are2010" width="300" height="60" /></a></p>
<p><a href="http://www.wired.com/beyond_the_beyond/" target="_blank">Bruce Sterling</a> &#8220;prophet&#8221; ofÂ  augmented reality and more, &#8220;will deliver the most anticipated <a href="http://augmentedrealityevent.com/speakers/" target="_blank">Augmented Reality keynote</a> of the year.&#8221;</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/01/bruces-brasspost.jpg"><img class="alignnone size-medium wp-image-5105" title="bruces-brasspost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/01/bruces-brasspost-300x225.jpg" alt="bruces-brasspost" width="300" height="225" /></a></p>
<p>It didn&#8217;t surprise me when Anselm mentioned that Bruce Sterling was a key influence for his work on the geospatial web and augmented reality.Â  Anselm explained:</p>
<p><strong>&#8220;Iâ€™d seen <a href="http://www.viridiandesign.org/notes/151-175/00155_planetwork_speech.html" target="_blank">a talk by Bruce Sterling</a> at an event called Planetwork [May, 2000]. And that event was, for me, a turning point where I decided to focus full time on exactly what I cared about instead of doing things that were kind of similar to what I cared about.</strong> <strong>So, his influences is a pretty significant one to me at that exact moment.&#8221;</strong></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/01/dhj5mk2g_490gcp7q6fn_b.png"><img title="dhj5mk2g_490gcp7q6fn_b" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/01/dhj5mk2g_490gcp7q6fn_b-300x80.png" alt="dhj5mk2g_490gcp7q6fn_b" width="300" height="80" /></a></p>
<p>For more see <a id="q2or" title="viridiandesign.org" href="http://www.viridiandesign.org/About.htm">viridiandesign.org</a> -Â  seems it is time for a &#8220;Neo-Viridian,&#8221;  revival!</p>
<p>This <a href="http://www.wired.com/beyond_the_beyond/2009/05/spime-watch-pachube-feeds/" target="_blank">post by Bruce Sterling on Pachube Feeds</a>, and Thomas Wrobel&#8217;s <a href="http://www.ugotrade.com/2009/08/19/everything-everywhere-thomas-wrobels-proposal-for-an-open-augmented-reality-network/" target="_blank">prototype design for open distributed augmented reality on IRC</a>, were key inspirations for me when I began thinking about the potential of Google Wave Federation protocol for augmented reality.Â  I had been exploring <a href="http://www.pachube.com/" target="_blank">Pachube</a> and deeply interested in <a href="http://www.ugotrade.com/2009/01/28/pachube-patching-the-planet-interview-with-usman-haque/" target="_blank">the vision of Usman Haque</a>, but I had a real <a href="http://www.ugotrade.com/2009/06/02/location-becomes-oxygen-at-where-20-wherecamp/" target="_blank">aha moment</a> when I read this :</p>
<p><strong>â€œ(((Extra credit for eager ubicomp hackers: combine this [pachube feeds] with Googlewave, then describe it in microsyntax. Hello, 2015!)))â€</strong></p>
<p>I think the AR Wave group will earn the extra credit and more very soon!Â  <a href="http://need2revolt.wordpress.com/about/" target="_blank">Davide Carnovale, need2revolt</a>, and <a href="http://www.lostagain.nl/" target="_blank">Thomas Wrobel</a><strong> </strong>have been leading the coding charge, and there will be a very early AR Wave demo soon, perhaps as soon as the <a href="http://www.meetup.com/arny-Augmented-Reality-New-York/" target="_blank">Feb 16th ARNY Meetup</a>.Â  <strong><br />
</strong></p>
<p>Open access to the creation of view that will eventually find its way into AR goggles, will depend not only on the power ofÂ  an open distributed platform for collaboration like the AR Wave project.Â  Our augmented reality view will be constructed through complex &#8220;hybrid tracking and sensor fusion techniques&#8221; (Jarell Pair), cooperating cloud data services, powerful search and computer vision algorithms, and apps that learn by context accumulation will drive our augmented experiences, and at the moment, these kind of resources, at least at scale, are for the most part in private hands.</p>
<p>In the interview below, Anselm&#8217;s discussesÂ  how trust filters, and <span id="zuat" title="Click to view full content">being able to publicly permission your searches so that other people can respond and so that people can reach out to you, and the democratization of data in general, are even more of a concern </span>with augmented reality and hyper local search<span id="zuat" title="Click to view full content">.</span> The task of understanding what it means to haveÂ  a social commons for the outernet remains an open, and pressing question.</p>
<p>Anselm explains (see full interview below):</p>
<p><strong><span id="e18n" title="Click to view full content">&#8220;as we move towards a physical internet where there&#8217;s no clicking and there&#8217;s no interface and the computer&#8217;s just telling you what it thinks you&#8217;re looking at, translating, you know, an image of a billboard to the name of the rock star who&#8217;s on that billboard, or translating the list of ingredients on a can of soup to the source outlets where it thinks that, those ingredients came from. When you have that kind of automated mediation, the question of trust definitely arises.</span></strong></p>
<p><strong><span id="e18n" title="Click to view full content"> And we haven&#8217;t seen the Clay Shirkys or the Larry Lessigs of the world start to talk about this yet.Â  Although I suspect that in the next four or five years that the zero click interface will become the primary interface, that we&#8217;ll have&#8230;we&#8217;ll come to assume that what we see with the extra enhanced data we get projected onto our view is the truth. Yet, at the same time, there is just no structure or mechanism even being considered for a democratic ownership of it.&#8221;</span></strong></p>
<h3>Augmented Reality will emerge through sensor fusion techniques &amp; cooperating cloud services</h3>
<p>In 2010, sensor fusion techniques, computer vision technology in conjunction with GPS and compass data will create data linking that can enable the kind of augmented reality that has been the stuff of imagination for nearly four decades (see <a href="http://laboratory4.com/2010/01/the-reality-of-augmented-reality/" target="_blank">Jarrell Pair&#8217;s post).</a></p>
<p>Putting stuff in the world in 3D is of course key to the original vision of augmented reality, and one of its biggest challenges.Â  Augmented reality is going to be implicated in a real time mapping of the world at an unprecedented scale and granularity.Â  We have barely an inkling of the implications of this now.</p>
<p>Anselm and Paige have been working in the heart of the social cartography movement for nearly a decade.Â  The vision and experience of this community is vital to understanding how augmented reality and the world as a physical platform can evolve into something that benefits people and allows them &#8220;to have a better understanding of the opportunities around them.&#8221;</p>
<p>We have been hacking maps for millenia â€“Â  â€œfrom conceptual story mapping, to colloquial mapping in European development and the cartographic renaissance created by the global voyages and rediscovery of Ptolemyâ€™s mapsâ€ (<a href="http://highearthorbit.com/" target="_blank">Andrew Turner</a>).Â  And, recently, initiatives on a public-provided GIS, like <a href="http://opengeo.org/" target="_blank">OpenGeo</a>, have led the way toward more open, interoperable, geospatial data.</p>
<p>Mapping takes on a new an crucial role to augmented reality.Â  <a href="http://www.slashgear.com/nokia-image-space-adds-augmented-reality-for-s60-3067185/" target="_blank">Nokia&#8217;s ImageSpace</a> is beginning to do what many thought Microsoft would do with photosynth two years ago.</p>
<p>And, if we see these kind of projects developed into a &#8220;photo-based positioning systems&#8221; -Â  &#8220;3d models of the environment to cover every possible angle, and then software that can work out in reverse based on a picture precisely where you are and where your facing&#8221; (Thomas Wrobel), we would find augmented reality leap forward over night.</p>
<p>It is time to take very seriously the vast opportunities and potential pitfalls of an augmented world.</p>
<p><strong><span id="vix9" title="Click to view full content">&#8220;when you are mediating the translation layer between the image and the data, then there is an opportunity for you to control it, and that opportunity is hard to resist.Â  It is hard to choose not to own that opportunity. It is an advertising opportunity. It is a revenue opportunity. It is a chance to send a message and a tone. </span></strong></p>
<p><strong><span id="vix9" title="Click to view full content">I know that Google and companies like that are keenly aware of the kinds of roles they donâ€™t want to hold, but it is sometimes seductive to think about them. And I am afraid that we, as a community, need to assert an ownership, kind of a commons, over how computers will translate what they see to information that we perceive.&#8221;</span></strong></p>
<p>There are some initiatives emerging.Â  <a href="http://www.tonchidot.com/" target="_blank">Tonchidot</a> (who <a href="http://www.techcrunch.com/2009/12/08/tonchidot-sekai-camera-funding/" target="_blank">closed on $4 million of VC for augmented reality </a>last December) has helped create the <a href="http://translate.google.com/translate?client=tmpg&amp;hl=en&amp;u=http%3A%2F%2Fwww.arcommons.org%2F&amp;langpair=ja%7Cen" target="_blank">AR Commons</a> in Japan.Â  <a href="http://www.tonchidot.com/corporate-profile.html" target="_blank">CFO of Tonchidot</a>, <a href="http://www.linkedin.com/ppl/webprofile?action=vmi&amp;id=499984&amp;pvs=pp&amp;authToken=r8TF&amp;authType=name&amp;trk=ppro_viewmore&amp;lnk=vw_pprofile" target="_blank">Ken Inoue</a> explained in <a href="http://www.ugotrade.com/2009/09/17/tonchidot-taking-augmented-reality-beyond-lab-science-with-fearless-creativity-and-business-savvy/" target="_blank">an interview with me in September 2009</a>.</p>
<p>&#8220;<strong>We feel that public data, such as landmarks, government facilities, and public transport should be shared. We see an AR world where people can readily and easily access information by just seeing â€“ quick, easy, and efficient.Â  And because of this ease and intuitiveness, children, the elderly and handicapped will surely benefit.Â  AR could help create a safer society.Â  Warnings, alerts, and safety information could save lives and avoid disasters.Â  These are what we, and <a href="http://translate.google.com/translate?client=tmpg&amp;hl=en&amp;u=http%3A%2F%2Fwww.arcommons.org%2F&amp;langpair=ja%7Cen" target="_blank">AR Commons</a> would like to tackle in the not so distant future.&#8221;</strong></p>
<p>But<strong> </strong>the task of building a social commons for the physical world platform has only just begun.<strong><br />
</strong></p>
<p><strong><span title="Click to view full content"><br />
</span></strong></p>
<h3>Interview with Anselm Hook</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/01/anselm31.jpg"><img class="alignnone size-medium wp-image-5085" title="anselm3" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/01/anselm31-300x225.jpg" alt="anselm3" width="300" height="225" /></a></p>
<p><em>photo from <a href="http://www.flickr.com/photos/anselmhook/3832691280/in/set-72157621946362509/" target="_blank">Anselm&#8217;s Flickr stream here</a></em></p>
<p><span id="u2mq" title="Click to view full content"><strong>Tish Shute:</strong> We <a href="http://www.ugotrade.com/2009/06/02/location-becomes-oxygen-at-where-20-wherecamp/" target="_blank">first met last year </a></span><span id="zjlm" title="Click to view full content"><a href="http://www.ugotrade.com/2009/06/02/location-becomes-oxygen-at-where-20-wherecamp/" target="_blank">at Wherecamp</a>. </span><span id="suh4" title="Click to view full content">The start of 2009 was I think</span><span id="e_r5" title="Click to view full content"> the &#8220;OMG finally&#8221; moment for augmented reality and</span><span id="wo16" title="Click to view full content"> in less than a year AR, at least in proto forms, AR is breaking into the mainstream now! You are one of the founding visionaries/philosophers/hackers of the geo web and you have been thinking about geo web and AR for a long time &#8211; <a href="http://hook.org/headmap" target="_blank">all the way back to the legendary Head Map Manifesto</a>, and before.Â  Mostly recently you led the way in the very successful <a href="http://www.ardevcamp.org/wiki/index.php?title=Main_Page" target="_blank">ARDevCamp</a> in Mountain View. </span><span id="kn-y" title="Click to view full content"> Could you start by telling me a little bit about the history of your pioneering work with geolocated data?</span></p>
<p><strong>Anselm Hook: </strong>I am a long time Geo fanatic. I&#8217;m really interested in social cartography and what some people call public-provided GIS, thatâ€™s some language that people use. Anyway, my personal interest, when I talk to people who are non-technical (and it&#8217;s been a long term interest in the way I phrase it) is that I want to help people see through walls. So, the goal is very simple. I want people to have a better understanding of opportunities around them, the landscape around them. I always get frustrated when people make bad decisions because of a lack of information, especially when it&#8217;s related to their community and related to their environment. But, plainly put, I really just want &#8220;to help people see through walls&#8221;. It&#8217;s a very simple goal.</p>
<p><strong>Tish Shute:</strong> I know you worked on <a href="http://platial.com/" target="_blank">Platial</a>, which is really one of my favorite social mapping applications. It really broke new ground. What was the history of that? How did you get involved with Platial?</p>
<p><strong>Anselm Hook:</strong> Thatâ€™s an interesting question. It actually started at around 2000 when I saw Bruce Sterling talk. I had been writing video games for many years, and I was quite good at it, and I enjoyed it. But, the reasons I was doing it diverged from why the industry was doing it. I was making video games because I like to make shared spaces for my friends to play in and to share experience. I really enjoyed making shared environments. I worked on <a id="jrn-" title="BBS's" href="http://en.wikipedia.org/wiki/Bulletin_board_system">BBS&#8217;s</a> and my friends and I were always making these collaborative shared environments.</p>
<p>Once the video game industry kind of started to take off, I started to do high performance, 3D interactive video games and making compelling shared spaces, and it was a lot of fun. But, the frustration for me was that there was a huge industry growing around it and became very commercial. Although it paid well, it started to diverge from my values which were more centered around community environments, and shared understanding.</p>
<p><strong>Tish Shute:</strong> Yes very rapidly, the big games kind of devolved from the social aspects and became more and more into single player really, didnâ€™t they?</p>
<p><strong>Anselm Hook:</strong> It was the way, actually, because even though often you were in a many player world, you werenâ€™t collaborating, everything else became just a target.Â  I liked the idea of deep collaboration that calls the kind of playful space you see in IRC, or in the real world, where people are solving real world problems.</p>
<p>And I grew up in the Rockies, and I was always had a lot of access to the outside. So, I saw shared spaces and collaboration as a way to protect our environment. [ To step back ] I think people used different metrics <span id="gozb" title="Click to view full content">for measuring their choices in the world and many people have a value system centered around minimization of harm: making sure that the people are not hurt. But, my value system is different. I personally believe that protecting the planet is more important: to maximize biodiversity. I feel like protecting people around me comes from protecting the ecosystems they live in.</span></p>
<p><strong>Tish Shute:</strong> Thatâ€™s interesting, isnâ€™t it, because the history of Keyhole was really that, wasnâ€™t it.Â  Keyhole later became Google Earth, but I mean it began out of a project to look at what was going on in the ecosystem over Africa at that time, didnâ€™t it?<br />
<strong><br />
Anselm Hook:</strong> Yes, in fact many peopleâ€™s projects are stemming from an environmental concern. <a id="zxy9" title="Mikel Mironâ€™s" href="http://brainoff.com/weblog/">Mikel Maronâ€™s</a> works for example &#8211; heâ€™s doing <a id="euvm" title="Map Kiberia" href="http://mapkibera.org/">Map Kiberia</a>, and he also worked on OpenStreetMaps.</p>
<p><strong>Tish Shute:</strong> Map Kiberia &#8211; that is the new project?</p>
<p><strong>Anselm Hook:</strong> Oh, yes his project is called <a id="r7ie" title="Map Kiberia" href="http://mapkibera.org/">Map Kiberia</a>. Heâ€™s mapping a city in Africa.<br />
[For more see <a id="ngn." title="Map Kiberia's YouTube Channel" href="http://www.youtube.com/user/mapkibera">Map Kiberia&#8217;s YouTube Channel</a> &#8211; <a id="amqx" title="photo below" href="http://www.flickr.com/photos/junipermarie/4098163856/" target="_blank">photo below</a> from <a href="http://www.flickr.com/photos/junipermarie/">ricajimarie</a> ]</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/01/dhj5mk2g_487qfcv76ft_b.jpg"><img class="alignnone size-medium wp-image-5052" title="dhj5mk2g_487qfcv76ft_b" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/01/dhj5mk2g_487qfcv76ft_b-300x199.jpg" alt="dhj5mk2g_487qfcv76ft_b" width="300" height="199" /></a></p>
<p><strong>Tish Shute:</strong> Right, great!</p>
<p><strong>Anselm Hook:</strong> When I started to look at GIS and mapping I started to meet people who had a very similar background. What happened to me is I kind of stepped away from games around the year 2000. Iâ€™d seen a talk by Bruce Sterling at an event called <a id="e8dn" title="PlaNetwork" href="http://www.conferencerecording.com/newevents/pla20.htm">PlaNetwork</a>. And that event was, for me, a turning point where I decided to focus full time on exactly what I cared about instead of doing things that were kind of similar to what I cared about. So, his influences is a pretty significant one to me at that exact moment.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/01/dhj5mk2g_490gcp7q6fn_b.png"><img class="alignnone size-medium wp-image-5053" title="dhj5mk2g_490gcp7q6fn_b" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/01/dhj5mk2g_490gcp7q6fn_b-300x80.png" alt="dhj5mk2g_490gcp7q6fn_b" width="300" height="80" /></a></p>
<p>[For more see <a id="q2or" title="viridiandesign.org" href="http://www.viridiandesign.org/About.htm">viridiandesign.org</a> &#8211; seems that it is time for a &#8220;Neo-Viridian,&#8221;  revival.]</p>
<p><strong>Tish Shute:</strong> Itâ€™s interesting because now your paths are crossing again with augmented reality. You are on the same wavelength again.</p>
<p><strong>Anselm Hook:</strong> Itâ€™s funny, actually, Iâ€™ve had a couple of brief overlaps in that way.Â  Well, so in 2000 I<span id="mdsf" title="Click to view full content"> went to see this talk and I did a small project called &#8212; well, I called it <a id="bx3u" title="SpinnyGlobe" href="http://github.com/anselm/SpinnyGlobe">SpinnyGlobe</a>. What I did is I mapped protests from a number of websites onto a globe to show the level of community opposition to the pending war in Iraq. It was the first time there had been a protest before a war. So, it was very interesting to me. [ See <a href="http://hook.org/headmap" target="_blank">http://hook.org/headmap</a> ]<br />
<strong><br />
Tish Shute:</strong> Thatâ€™s really fascinating. Do you have any pictures of that you could send me? </span></p>
<p><span id="r0h_" title="Click to view full content"><a href="http://www.flickr.com/photos/anselmhook/1747152617/sizes/m/in/set-72157602696188420/" target="_blank"><img class="alignnone size-medium wp-image-5054" title="dhj5mk2g_492ffct2df4_b" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/01/dhj5mk2g_492ffct2df4_b-300x225.jpg" alt="dhj5mk2g_492ffct2df4_b" width="300" height="225" /></a></span></p>
<p><span id="mdsf" title="Click to view full content">photo from <a id="j05v" title="anselm's flickrstream" href="http://www.flickr.com/photos/anselmhook/1747152617/sizes/m/in/set-72157602696188420/">anselm&#8217;s flickrstream</a></span></p>
<p><strong>Tish Shute:</strong> Yes, Iâ€™ll definitely look <a id="ua2l" title="SpinnyGlobe" href="http://github.com/anselm/SpinnyGlobe">SpinnyGlobe</a><span id="m0:j" title="Click to view full content"> up. It sounds very interesting.Â  One of the aspects of your work on geo-located data projects like this and <a id="h.gx" title="Platial" href="http://platial.com/">Platial</a> is that you really started to develop this idea of a culture of place, about how people make place. This was the wake up call to me regarding the power of networks combined with geo-data. </span></p>
<p><span id="m0:j" title="Click to view full content">We are hoping to extend this idea into augmented reality with the an open distributed platform for AR so that we can collaboratively map our worlds from the perspective of who we are, where we are, and what we are doing.Â  I know youâ€™ve just done some work recently in augmented reality.Â  I know you put the code up already. </span></p>
<p><span id="m0:j" title="Click to view full content">By the way, I love the way you take your philosophy into the way you make code &#8211; the practice of making some code, trying some things out, making it all public and publishing your findings, you know, your comments on that experience.Â  Perhaps you could recap sort of how you picked up recently on the state of play with augmented reality and what aspects you looked at, and what came out of that experience?</span></p>
<p><strong>Anselm Hook:</strong> So, itâ€™s a very simple trajectory. Coming out of the work I had done, <a id="cs18" title="Platial" href="http://platial.com/">Platial</a>, among other projects and I started to just look at the hyper-local and I suddenly realize that even those services werenâ€™t really speaking to living, and how to really see and solve local problems. What was missing was a sense of context.</p>
<p>The map doesnâ€™t know how youâ€™re feeling, it doesnâ€™t know if youâ€™re in a hurry, it doesnâ€™t know what you want, itâ€™s very static. Even the web maps are very static. And augmented reality for me I started to recognize as a combination of &#8212; well &#8212; itâ€™s probably collision of many forces, many forces that weâ€™re all a part of. Weâ€™ve also didnâ€™t realize that the real-time web is really important, itâ€™s part of<span id="bja1" title="Click to view full content"> what AR is about.</span></p>
<p>We have all started to realize that the context is important. You know, your personal disposition, your needs, if you want to be interrupted or not. That is the kind of thing that the ubiquitous computing crowd has talked about. We started to recognize that there are sensors everywhere, and the ambient sensing communities talked about that. So what is funny for me about augmented reality is I started realizing it is just a collision of many other trends into something bigger.</p>
<p>Everything else we thought was a separate thing is actually just part of this thing. Even things like Google Maps or mapping systems we think are so great are really just kind of almost an aspect of a hyper-local view. You actually donâ€™t really care what is happening 10 blocks away or 100 blocks away. If you could satisfy those same interests and needs within a single block, one block away, you would probably be really happy. You really just want to satisfy needs and interests, find ways to contribute, or get yourself fed, or whatever it is you want. And AR seemed to be the playground to really explore the human condition.</p>
<p><strong>Tish Shute:</strong> Anyway, I think one of the things that has been very amazing this year is we to have the good mediating devices that, for the first time, give us compasses, GPS, and accelerometers. But one sort of missing pieces with AR at the moment is [tracking, mapping, and registration] &#8211; the kind of things colloquial mappings of the world could be of great help with.</p>
<p>We have seen mapping coming out of the Flickr data, e.g., the University of Washington, put the maps together from the geo-tagged Flickr photos. Now if we could have that linked up with AR, then we have the kind of mapping we need to kind of really hook the geo-data onto the world in a way that goes beyondâ€¦you know, what compass and GPS can really deliver is pretty minimal at the moment.</p>
<p><strong>Anselm Hook</strong>: There is a real risk of our augmented reality world being owned by interests which are not our own. There is a real question of when you hold up that AR goggle, what are you going to see? Are you going to see corporate advertising? Are you going to see your friendsâ€™ comments or criticisms? It is going to be an Iran or a democracy, right? It is unclear.</p>
<p><span id="vix9" title="Click to view full content">Right now there are some disturbing trends I have noticed. I am a big fan of Google Goggles. I think it is a great project. But when you are mediating the translation layer between the image and the data, then there is an opportunity for you to control it, and that opportunity is hard to resist. It is hard to choose not to own that opportunity. It is an advertising opportunity. It is a revenue opportunity. It is a chance to send a message and a tone. </span></p>
<p><span id="vix9" title="Click to view full content">I know that Google and companies like that are keenly aware of the kinds of roles they donâ€™t want to hold, but it is sometimes seductive to think about them. And I am afraid that we, as a community, need to assert an ownership, kind of a commons, over how computers will translate what they see to information that we perceive.</span></p>
<p><strong>Tish Shute:</strong> Yes. And this is how we met, again, recently [over the project to create an open, distributed platform for AR using the Wave Federation Protocol]â€¦</p>
<p><span id="e18n" title="Click to view full content">This is something I feel really deeply is that, you know, basically we need the physical internet to be as open as, as the, as the internet, as the end-to-end internet has been. Or more so, actually, because the end-to-end internet has seen the trend has been to walled gardens.Â  Basically Facebook became enormous, an enormous walled garden which, I think, was despite, our predictions about them, [walled gardens] are the social experience really on the web.Â  It&#8217;s very much in walled gardens still and I, and I really feel that with the physical internet, we need to make great efforts not for it not just to be a series of small pockets of privately funded walled gardens.</span></p>
<p>There needs to be some kind of communications infrastructure that keeps it open so that was when I got interested in looking at the Wave Federation Protocol because it was a real time, you know, an open real time protocol that could possibly be a basis for that. But I think the point you&#8217;ve talked to just now, the mapping of the world and who has the &#8220;goggles&#8221;, i.e., the image data, image databases, that make the world meaningful is really, that&#8217;s still a, it&#8217;s still a BIG question [i.e. who controls the view?].</p>
<p>When I saw <a id="ewxn" title="ImageWiki" href="http://imagewiki.org/">ImageWiki</a>, [I realized] that is a piece that is vital for, for augmented reality. We need to have a huge social effort to be involved in this,Â  linking in and creating theÂ  physical internet, in creating the image hyperlinks that will make that meaningful.</p>
<p><span title="Click to view full content"><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/01/dhj5mk2g_493fv23rg33_b.png"><img class="alignnone size-medium wp-image-5055" title="dhj5mk2g_493fv23rg33_b" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/01/dhj5mk2g_493fv23rg33_b-300x219.png" alt="dhj5mk2g_493fv23rg33_b" width="300" height="219" /></a></span></p>
<p><span id="e18n" title="Click to view full content"><strong>Anselm Hook:</strong> I think that&#8217;s a great point. The search interface, the kind of Internet that we&#8217;re used to, the way we talk to the network now, is fundamentally open end to end. Yes, you can have your oligarchies inside of it, as we see with Facebook, but you can always start your own venture up and you can do a search on something, and you can find that, that website and you can join it or you can put up your own webpage and people can find it. </span></p>
<p><span id="e18n" title="Click to view full content">The translation layer, the idea of text search and the ability to discovery power and the serendipity and the openness of that discovery, it&#8217;s pretty open right now. We do have some serious boundaries of language, which is one of the reasons I was working at the <a id="xg:8" title="Meadan.org" href="http://www.imug.org/events/past2007.htm#meadan">Meedan.org</a> [hybrid distributed, natural language translation] for a couple of years, trying to bridge that issue.</span></p>
<p>But here, as we move towards a physical internet where there&#8217;s no clicking and there&#8217;s no interface and the computer&#8217;s just telling you what it thinks you&#8217;re looking at, translating, you know, an image of a billboard to the name of the rock star who&#8217;s on that billboard, or translating the list of ingredients on a can of soup to the source outlets where it thinks that, those ingredients came from. When you have that kind of automated mediation, the question of trust definitely arises.</p>
<p>And we haven&#8217;t seen the Clay Shirkys or the Larry Lessigs of the world start to talk about this yet.Â  Although I suspect that in the next four or five years that the zero click interface will become the primary interface, that we&#8217;ll have&#8230;we&#8217;ll come to assume that what we see with the extra enhanced data we get projected onto our view is the truth. Yet, at the same time, there is just no structure or mechanism even being considered for a democratic ownership of it.</p>
<p><span id="fv3x" title="Click to view full content">We have with DNS, for example, the idea that you can register the domain name and people can search for it, and find it, and go to it. There&#8217;s no such thing as an Image DNS, or an image translation to DNS right now. What does it mean when everything is just &#8220;magic&#8221;, when there&#8217;s no way for you to be a part of the conversation, where you&#8217;re just a consumer of what people tell you, or of what one company right now, tells you, is reality? That&#8217;s a real concern.<br />
<strong><br />
Tish Shute: </strong>This, to me is the most important question at the moment. I mean, it&#8217;s the big one and it&#8217;s the place to put energy if you love the Internet [and what it can now become] right. You&#8217;ve got to put a lot of energy into this because this [a democratized view of the physical world as a platform] won&#8217;t just happen, because there&#8217;s a lot of momentum already for it to be heavily privatized, partly because, one reason is, some of the computer vision algorithms that, say, make sense of things like the geotag photographs are not open.Â  I mean, for example, the beautiful maps that have been made from the University of Washington [from Flickr geotagged photo sets], that isn&#8217;t in the public domain.</span></p>
<p><strong>Anselm Hook:</strong> Right. Tish, and in fact you&#8217;re referring to [with the maps from the Flickr photos] to ordinary maps and the fact we&#8217;ve already seen that maps lie, we&#8217;ve already, seen how much maps are reflecting a certain truth that becomes the normative truth. Google maps reflects roads, because this is roads and cars, right? Only recently have they thought about buses and walking. So the normative view that people assume is the reality, is showing off you know Starbucks, and roads, and cars, that becomes the default, those prejudices are just assumed, you know, the truth. But they&#8217;re not the truth at all.</p>
<p>I was talking to a friend of mine in Montreal, [Renee Sieber], and she said that their Indian portage routes are a bridge across land and water, they don&#8217;t think of a piece of land and a piece of water as being different things, they think of them as one thing: a route. It&#8217;s already a different kind of language we can&#8217;t even reflect it.</p>
<p>So not only is there this kind of formal, anthropological lie, in a sense, but there&#8217;s this way that we deceive ourselves because of our own prejudices.</p>
<p><strong>Tish Shute:</strong> Yes I agree and that&#8217;s why I think when I saw some of the things you had written on the ImageWiki point clearly to the need to create a social commons. We need a social commons for the real-time physical internet, we need it for the image hyperlinks that make sense of that.</p>
<p>And it&#8217;s a complicated thing in a sense, though, because we don&#8217;t actually have a good distributed infrastructure for AR yet, and I found exploring AR Wave, that at last we have the suggestion of an open, federated protocol for real-time communication &#8211; the wave federation protocol. [Real time communications is a very important part of AR].Â  It isn&#8217;t an actuality yet where lots of people are able to use it, set up their own servers, and there&#8217;s not a standard all the way throughÂ  [there is not a standard for how data is sent between the client and the server].</p>
<p>But Wave Federation Protocol does make possible truly distributed social AR.Â  I started thinking when I saw ImageWiki that to bring ImageWiki together with the social collaborative power of distributed AR.Â  This really would be the basis of creating a social commons for augmented reality and the physical world as a platform &#8211; the <span id="np6x" title="Click to view full content">start of a bottom up with deep social collaboration on how we create augmented reality colloquial maps that can inform a hyper-local of the world.</span></p>
<p><strong>Anselm Hook:</strong> Yes. When Paige Saez, John Wiseman, and myself, and a few other folksâ€¦ You know, Benjamin Foote, Marlin Pohlmann, and a couple other people started to play with this, we quickly found thatâ€¦ We started to realize, â€œOh, this kind of thing will be at least as popular as IRC. There will be at least as many people doing this as chatting in little virtual spaces. Thereâ€™ll be at least as many people decorating the world with augmented reality markup, and maybe using the real world as a kind of barcode for translating what youâ€™re looking at into an artifact, a digital artifact.</p>
<p>And<span id="csy2" title="Click to view full content"> that the size of that space was going to be huge, basically. Maybe not quite as commodifiable as Twitter, but certainly very energetic.</span></p>
<p>Many of the projects we did were just kind of looking at these kinds of issues sort of from an artistic, technical, and political point of view. We werenâ€™t so much posing complete solutions, but simply using a praxis to explore the idea with an implementation, as a foundation for this discussion. So I think we sort of opened that can of worms for sure.</p>
<p><strong>Tish Shute:</strong> Did you actually set up ImageWiki to be working as a location based app yet?</p>
<p><strong>Anselm Hook:</strong> It is a location based app. It collects your longitude, latitude, and the image and stores it. And then it uses that as a way to translate that image to anything else. It could be a piece of text or a URL.<br />
<strong><br />
Tish Shute:</strong> So there is a smartphone app, but you didnâ€™t take it as far as an AR app yet?</p>
<p><strong>Anselm Hook:</strong> No. We didnâ€™t do a heads-up view. There are apps on the iPhone store that do that, but they donâ€™t do the brute force image recognition that we were using. We used a third party off the shelf algorithm that we found on Wikipedia and downloaded the source code, and threw it on the server. And John Wiseman in LA wrote the scalable database backend so that we could scale the actualâ€¦<br />
<strong><br />
Tish Shute:</strong> So how did you set the iphone app up to work?</p>
<p><strong>Anselm Hook</strong>: The iPhone side was very simple. You take a picture of something and it tells you what it is. That is all it did. We would take the location, but the client side, the iPhone side, just rendered, returned to youâ€¦It said, â€œSomeone said that this picture of a barking dog is an advertisement for a local band.â€</p>
<p><strong>Tish Shute:</strong> Right. So basically it was a geo-tagged?</p>
<p><strong>Anslem Hook:</strong> Yes. We are just collecting the geo information. Actually, there were a whole lot of technical challenges. The whole idea of ImageWiki is actually kind of beyond our technical ability for a small team like us. It really does take a team, a group like Google, to do this kind of thing in a scalable way.<br />
<strong><br />
Tish Shute:</strong> Why is that?</p>
<p><strong>Anslem Hook:</strong> There are two sides. There is the curating the images. I think that is the job of groups like us &#8211; open source groups who can curate images <span id="vxty" title="Click to view full content">that are owned by the community. And then the searching side, the algorithm side, where you are actually matching the fingerprint of one image to images in your database, that takes a much moreâ€¦that is much more industrial.Â  We get both sides, ours is not a scalable solution. It is mostlyâ€¦proving that it could be done was important.<br />
</span><br />
<span id="a3ou" title="Click to view full content"><strong>Tish Shute: </strong>In terms of hooking Imagewiki up to the collaborative possibilities of AR Wave wouldn&#8217;t federation pose some interesting possibilities for scaling search algorithms and all that?</span></p>
<p><span id="vp27" title="Click to view full content"><strong>Anselm Hook:</strong> Yes. And what is funny also, incidentally, is that, nevertheless, we did look for some financial support for it, but we couldnâ€™tâ€¦we just didnâ€™t find the investors to scale it. Now, other companies like SnapTell took a shot at it. And they have an app in the iPhone store where you can point at a beer bottle and get back the name of the beer bottle.</span></p>
<p>The classic example everyone uses is a book. Amazon has all the image jackets of all their books. You can point SnapTell at almost any book and get back links to buy that at Amazon, the price of the book, and user comments on the book. So they are treating Amazon as the canonical voice of the book, for better or worse. That is the state of the art so far, up until Google Goggles came out a little while ago, which actually blows it out of the water. But, that is where we are now.</p>
<p><strong>Tish Shute: </strong>Right. But the point you raise about how when something like Amazon comes canonical of what is book, right, this is the whole point, isnâ€™t it?</p>
<p><strong>Anselm Hook:</strong> Is Amazon truth? Itâ€™s not bad. Jeff Bezos seems like a nice guy, but, you know.</p>
<p><strong>Tish Shute:</strong> And this is the point of having these open infrastructures for this.Â  And this should be obvious in a way, but it comes back to the thing about what made the Internet great was the fact that even though as you note, you get an oligarchy like Facebook, but people always could just go off and do something else, right? Because the fundamental infrastructure was basically open and designed to be available for everyone. And many people have championed that and fought for it hard [to maintain this openness] havenâ€™t they? They have devoted their lives to keeping it that way, even if the oligarchies have done their thing.<br />
<strong><br />
Anselm Hook:</strong> Yes. There are really some things that are underneath all of this that havenâ€™t been solved yet.</p>
<p>One is that the trust in social networks has not been built yet, so we canâ€™t do peer based recommendations very well. We canâ€™t filter noise by peers. Twitter kind of is moving there, but I donâ€™t just want to listen to my Twitter friends. I want to listen to my friends of friends. If I am getting truth from somebody, I want to get that truth from people my friends say that they trust.</p>
<p>Then the second problem is that there is a search business. My friend Ed Bice, who owns <a id="lir5" title="Meedan" href="http://beta.meedan.net/">Meedan</a>, always says that a search itself, a search request, is an opportunity to makeâ€¦is a publishing moment. It is an opportunity to say what you think. In the real world, if you are just hanging out with humans and you look somewhere, other people might look at your gaze and they might look at what you are looking at. Your gaze itself is a public act.</p>
<p>Gaze is a soft act, but it is one that is visible. With Google, the gaze<span id="zuat" title="Click to view full content"> of four billion people is invisible. We don&#8217;t what people are looking at, there is no opportunity to participate. Let me give you a real example.Â  I have taken a image of something of the bust of figure or a statue.Â  Why can&#8217;t the museum in Cairo look at my request and tell me oh yeah that is Tutankhamen, or that is Nefertiti right? Why can&#8217;t they have a chance to participate in the search and respond to me?</span></p>
<p><span id="zuat" title="Click to view full content"> Right now the the only person that responds is Google when I do a search. We need to invert the search pyramid and open up search, so that search is a democratic act, so that you can publicly permission your searches so that other people can respond and so that people can reach out to you, not just you having to do a dialogue. </span></p>
<p><span id="zuat" title="Click to view full content">The common example of this.. and we see this everywhere: I am looking for a slice of pizza right, now I am hungry I want some pizza. I have to ask Google, look find twelve websites, call twelve phone numbers, and talk to each of the twelve stores, and ask them are they open late, is the food organic, is the food in any good, do my friends like it.</span></p>
<p>Whereas what I should be able to do is just say it&#8217;s a search moment and I am interested in pizza. If those pizza places my criteria like you know my friend&#8217;s like them and they are organic, they are open, then that pizza place can call me. I have the money why should I do the search? So the whole business of search, the whole structure of search is predicated around a revenue model, but its a really short-sighted revenue model, its not a brokerage.</p>
<p>Search isn&#8217;t search, search is hand waving.Â  These should be moments for us to have a discourse. So problem we are seeing in AR with communication of the right information is actually underneath AR, at the level of the whole infrastructure.</p>
<p>Search needs to be inverted, trust filters need to be built. We need to democratically own our data institutions.Â  We don&#8217;t right now.Â  That will be more of a concern, especially with AR.</p>
<p><strong>Tish Shute: </strong>Yes, especially with AR, which is this why got all excited about federation.Â  Do you think federation has the potential, an opportunity to create [the new infrastructure you describe?]</p>
<p><strong>Anselm Hook:</strong> Absolutely,Â  its absolutely what we must do. It is much harder to do. It is absolutely critical.</p>
<p><span id="lwzk" title="Click to view full content"><strong>Tish Shute:</strong> And why is it much harder to do? Could you explain that?</span></p>
<p><strong>Anselm Hook:</strong> Well, it&#8217;s very easy for a bunch of hackers to build a service that you log into and fetch some data, it&#8217;s a single thing. They don&#8217;t have to talk anybody, they can use their own protocols, they can hack it, it&#8217;s a big black box, behind the scenes. There&#8217;s running back and forth in a giant Chinese room delivering manuscripts and scrolls to you. Whatever is behind the black box, you donâ€™t care, it just works.Â  But when you federate, you need to actually publish and have standards, and then you&#8217;re talk about semantic, everyone starts getting really excited and wave some hands. It becomes a disaster. It&#8217;s, at least, another power order, more difficult than DIY, build it yourself.</p>
<p><strong>Tish Shute:</strong> So, in terms of what Google Wave have done with their approach to federation, what do you think have been their achievements and what do you think is their obstacles? What do you think are the failings of the Wave? Because it&#8217;s the first big public major player backed approach to something federated, isnâ€™t it? In real time.</p>
<p><strong>Anselm Hook:</strong> Yes. I think the most important non-federated service on the planet today is Twitter.Â  <a id="uhg3" title="Ident.ic.a" href="http://identi.ca/group/identica">Identi.ca</a> it&#8217;s not getting any traction with respect to Twitter. [ Even though ] Identi.ca is a federated version of Twitter and is very good. [ Identica is now <a id="w05j" title="Status.net" href="http://status.net/">Status.net</a> ] . So, we see already there that small players arenâ€™t being competitive. Then look at other services like IRC. IRC is the secret backbone of the Net. All the open source projects, all the teams, all the people that work on opensource projects are all on IRC. It&#8217;s the only way they get anything done.</p>
<p>With Google Wave, and the protocols underneath Google Wave, we see an attempt to build a similar kind of real time, but distributed protocol. I think it&#8217;s the right direction. I think, people should pick up the offering and make their own servers. I think that protocol is really great, I think the fact that is compressed, its high performance, <span id="md2h" title="Click to view full content">it is small, real-time of blobs of data flying around, all exactly the way it should be done. It is getting close to this kind of rewrite of the Internet that people keep talking about, because, you know, the net protocols are so bad, it is starting to treat the idea of intermittent exchanges being more transitory, volatile, and not heavy.</span></p>
<p><strong>&#8230;.to be continued.Â  Part 2 coming soon!<br />
</strong></p>
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		<title>Total Immersion and the &#8220;Transfigured City:&#8221; Shared Augmented Realities, the &#8220;Web Squared Era,&#8221; and Google Wave</title>
		<link>http://www.ugotrade.com/2009/09/26/total-immersion-and-the-transfigured-city-shared-augmented-realities-the-web-squared-era-and-google-wave/</link>
		<comments>http://www.ugotrade.com/2009/09/26/total-immersion-and-the-transfigured-city-shared-augmented-realities-the-web-squared-era-and-google-wave/#comments</comments>
		<pubDate>Sun, 27 Sep 2009 04:42:42 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
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		<description><![CDATA[Above is an image aboveÂ  from Total Immersion&#8217;s augmented reality experience developed for the &#8220;Networked City&#8221; exhibition in South Korea, &#8211; &#8220;a fun scenario created for a u-City&#8217;s infrastructure and city management service&#8221; &#8220;To the naked eye, the exhibit looks like a bare bones model of a city. But when visitors put on the special [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/dhj5mk2g_338cwpzntgp_b.jpg"><img class="alignnone size-medium wp-image-4440" title="dhj5mk2g_338cwpzntgp_b" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/dhj5mk2g_338cwpzntgp_b-300x170.jpg" alt="dhj5mk2g_338cwpzntgp_b" width="300" height="170" /></a></p>
<p><em>Above is an image aboveÂ  from <a href="http://www.t-immersion.com/" target="_blank">Total Immersion&#8217;s</a> augmented reality experience developed for the <a id="winm" title="&quot;Networked City&quot; exhibition in South Korea, &quot;" href="http://www.tomorrowcity.or.kr/sv_web/en_US/space.SpaceInfo.web?targetMethod=DoUe04Sub1" target="_blank">&#8220;Networked City&#8221; exhibition in South Korea,</a> &#8211; &#8220;a fun scenario created for a<a href="http://www.koreaittimes.com/story/4371/leading-global-u-city" target="_blank"> u-City&#8217;s</a> infrastructure and city management service&#8221; </em></p>
<p><strong>&#8220;To the naked eye, the exhibit looks like a bare bones model of a city. But when visitors put on the special AR goggles a whole new world unfolds â€“ as graphics overlaid on the city model.</strong><em><strong>&#8221; </strong>(<a href="http://gamesalfresco.com/2009/09/14/total-immersion-brings-augmented-reality-to-tomorowcity-todaytomorrow/" target="_blank">Games Alfresco)</a></em></p>
<p>&#8220;The Networked City,&#8221; is a large scale augmented virtuality of a scenario for a networked city. But my guess, reading the &nbsp; &nbsp;    <em><a href="http://www.koreaittimes.com/story/4371/leading-global-u-city" target="_blank">Korea IT Times</a></em>, is the plan is to move from an augmented virtuality to an augmented reality as Incheon Free Economic ZoneÂ  (IFEZ) realizes its vision to become a leading u-City &#8211; where reality is turned &#8220;inside out&#8221; (see <a id="x:2w" title="Inside Out Reality" href="http://www.uxmatters.com/mt/archives/2009/08/inside-out-interaction-design-for-augmented-reality.php">Inside Out: Interaction Design for Augmented Reality )</a>.Â <a id="x:2w" title="Inside Out Reality" href="http://www.uxmatters.com/mt/archives/2009/08/inside-out-interaction-design-for-augmented-reality.php"> </a>If you are not familiar with South Korea&#8217;s u-Cities, <a href="http://www.koreaittimes.com/story/4371/leading-global-u-city" target="_blank">check out this post</a> for a short primer (and note<a href="http://www.google.com/trends?q=augmented+reality&amp;ctab=1986817859&amp;geo=all&amp;date=all" target="_blank"> Google Trends search on Augmented Reality </a>showsÂ  South Korea leaving everyone else in the dust).<a href="http://www.koreaittimes.com/story/4371/leading-global-u-city" target="_blank"></p>
<p></a></p>
<h3>Ubiquitous computing and augmented reality are like adenine and thymine &#8211; a DNA base pair.</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/Screen-shot-2009-09-24-at-11.34.35-PM.png"><img class="alignnone size-medium wp-image-4442" title="Screen shot 2009-09-24 at 11.34.35 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/Screen-shot-2009-09-24-at-11.34.35-PM-300x256.png" alt="Screen shot 2009-09-24 at 11.34.35 PM" width="300" height="256" /></a></p>
<p><em>A sky view of Incheon Free Economic Zone (<a href="http://www.koreaittimes.com/story/4371/leading-global-u-city" target="_blank">from Korean IT Times</a>). For more on the IFEZ vision to become a leading u-City <a href="http://www.koreaittimes.com/story/4371/leading-global-u-city" target="_blank">see here</a>.</em></p>
<p><a href="http://www.koreaittimes.com/story/4371/leading-global-u-city" target="_blank">Korea IT Times</a> writes about the u-city concept:</p>
<p><strong>&#8220;Korea began using the term u-City after accepting the concept of ubiquitous computing, a post-desktop model of human-computer interaction created by Mark Weiser, the chief technologist of the Xerox Palo Alto Research Center in California, in 1998. There have been a lot of research in this field since 2002. As a result, many local governments in Korea have applied this concept to various development projectsÂ since 2005Â based on a practical approach to it.&#8221;</strong></p>
<p>The back story to many of my recent posts, including this one, is an understanding of a relationship between ubiquitous computing and augmented reality that emerged, for me, in a February conversation with Adam Greenfield, <a title="Permanent Link to Towards a Newer Urbanism: Talking Cities, Networks, and Publics with Adam Greenfield" rel="bookmark" href="../../2009/02/27/towards-a-newer-urbanism-talking-cities-networks-and-publics-with-adam-greenfield/">Towards a Newer Urbanism: Talking Cities, Networks, and Publics with Adam Greenfield</a>.Â  In cased you missed it, here is the link again because I think it holds up very well considering the rapid developments of recent months.Â  Also, importantly for this post, it includes a discussion ofÂ  moving on from Weiserian visions.</p>
<p><a href="http://speedbird.wordpress.com/" target="_blank">Adam Greenfield&#8217;s Speedbird</a> is one of my key sources for understanding &#8220;networked urbanism,&#8221; and the list he makes of <a href="http://speedbird.wordpress.com/2009/03/22/the-elements-of-networked-urbanism/" target="_blank">the elements of networked urbanism here</a> (also see the comments) &#8211; is my mantra for thinking about the DNA base pair relationship of augmented reality and ubiquitous computing.</p>
<p>Adam Greenfield&#8217;s, <strong>&#8220;summary of what those of us who are thinking, writing and speaking about networked urbanism seem to be seeing&#8221;</strong> is:</p>
<p><strong>1. From <em>latent</em> to <em>explicit</em>; 2. From <em>browse</em> to <em>search</em>; 3. From <em>held</em> to <em>shared</em>; 4. From <em>expiring</em> to <em>persistent</em>; 5. From <em>deferred</em> to <em>real-time</em>; 6. From <em>passive</em> to <em>interactive</em>; 7. From <em>component</em> to <em>resource</em>; 8. From <em>constant</em> to <em>variable</em>; 9. From <em>wayfinding</em> to <em>wayshowing</em>; 10. From <em>object</em> to <em>service</em>; 11. From <em>vehicle</em> to <em>mobility</em>; 12. From <em>community</em> to <em>social network</em>; 13. From <em>ownership</em> to <em>use</em>; 14. From <em>consumer</em> to <em>constituent</em>.</strong></p>
<p><strong></p>
<p></strong></p>
<h3>Augmented Reality &#8211; Making Visible the Invisible</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/Screen-shot-2009-09-26-at-2.44.27-PM.png"><img class="alignnone size-medium wp-image-4509" title="Screen shot 2009-09-26 at 2.44.27 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/Screen-shot-2009-09-26-at-2.44.27-PM-300x229.png" alt="Screen shot 2009-09-26 at 2.44.27 PM" width="300" height="229" /></a></p>
<p>The screenshot above is one ofÂ  the coolest &#8220;making visible the invisible&#8221; AR applications. It was developed at Columbia University Graphics and User Interface Lab where <a href="http://www1.cs.columbia.edu/%7Efeiner/" target="_blank">Steven Feiner</a> is Director (see the deep list of projects from the lab <a href="http://graphics.cs.columbia.edu/top.html" target="_blank">here</a>).Â  This app &#8220;shows carbon monoxide levels projected over New York City. The height of each ball reflects concentrations of the pollutant.&#8221; Credit: Sean White and Steven FeinerÂ  (<a href="http://www.technologyreview.com/computing/23515/page2/" target="_blank">via Technology Review</a>).</p>
<p>The recent emergence of &#8220;magic lens&#8221; augmented reality apps for our smart phones &#8211; <a href="http://www.wikitude.org/" target="_blank">Wikitude</a>, <a href="http://layar.com/" target="_blank">Layar,</a> <a href="http://www.acrossair.com/" target="_blank">Acrossair</a>, <a href="http://support.sekaicamera.com/">Sekai Camera</a>, and many others now, have given us a new window into our cities. But we are yet to realize the full potential of the AR/ubicomp base pair that can &#8220;make visible the invisible&#8221; and give us new opportunities to relate to the invisible data ecosystems of our cities, not merely as a spectator experience,Â  but as an interactive, in context, real time opportunity to reimagine social relations.</p>
<p><a href="http://www.sentientcity.net/exhibit/?p=3" target="_blank">Mark Shepard</a> says in <a href="http://www.sentientcity.net/exhibit/?p=3" target="_blank">his curatorial statement</a> for, <a href="http://www.sentientcity.net/exhibit/" target="_blank">&#8220;Toward the Sentient City:&#8221;</a> (Much more soon on this very significant exhibit which runs from Sept. 17th to Nov. 7th, 2009.)</p>
<p><strong>&#8220;In place of natural weather systems, however, today we find the dataclouds of 21st century urban space increasingly shaping our experience of this city and the choices we make there.&#8221;</strong></p>
<p>Augmented Reality, as Joe Lamantia points out, is becoming the great &#8220;<a id="o0mh" title="ambassador of ubiqitous computing" href="http://www.uxmatters.com/mt/archives/2009/08/inside-out-interaction-design-for-augmented-reality.php">ambassador of ubiqitous computing</a>.&#8221; AR is. &#8220;<strong>&#8230;mak[ing] it possible to experience the new world of ubiquitous computing by reifying the digital layer that permeates our inside-out world,&#8221; </strong>and we are only just glimpsing the razor thin end of the wedge in this regard.</p>
<p>I am still working on my <a href="http://www.gov2summit.com/" target="_blank">Gov 2.0 Summit </a>write upÂ  and, amongst other things, I will talk about how an emerging new social contract around open data, here in the US,Â  will put augmented realityÂ  apps center stageÂ  &#8211; &#8220;doing stuff that matters.&#8221; At <a href="http://www.gov2expo.com/gov2expo2009" target="_blank">Gov 2.0 Expo Showcase</a> Tim O&#8217;Reilly tweeted:</p>
<p><a id="i23q" title="Tim O'Reilly" href="http://twitter.com/timoreilly">Tim O&#8217;Reilly</a> Really enjoyed @capttaco (Digital Arch Design) @ #gov20e: &#8220;Augmented Reality could be a new public infrastructure&#8221; <a href="http://bit.ly/18iCx" target="_blank">http://bit.ly/18iCx</a></p>
<p>Also see Tim O&#8217;Reilly and Jennifer Pahlka on Forbes.com discuss the <a href="http://www.forbes.com/2009/09/23/web-squared-oreilly-technology-breakthroughs-web2point0.html" target="_blank">The &#8220;Web Squared&#8221; Era</a> -Â <strong> &#8220;the Web Squared era is an era of augmented reality arriving (like the sensor revolution) stealthily, in more pedestrian clothes than we expected</strong>.<strong>&#8230; &#8230;our world will have &#8220;<a href="http://www.orangecone.com/archives/2009/02/smart_things_an.html" target="_blank">information shadows</a>.&#8221; Augmented reality amounts to information shadows made visible.&#8221;</strong></p>
<p>Again there is back story to how I came to think about Information Shadows in relation to augmented reality.Â  So in case your missed it the first time, here is the link to a conversation that began in a hallway meeting between Tim O&#8217;Reilly, Mike Kuniavsky, <a href="http://thingm.com/" target="_blank">ThingM</a>, Usman Haque, <a href="http://www.pachube.com/" target="_blank">Pachube</a>, and Gavin Starks, <a href="http://www.amee.com/" target="_blank">AMEE</a>, at <a href="http://en.oreilly.com/et2009/" target="_blank">ETech earlier this year</a>,Â  <a title="Permanent Link to Dematerializing the World, Shadows, Subscriptions and Things as Services: Talking With Mike Kuniavsky at ETech 2009" rel="bookmark" href="../../2009/03/18/dematerializing-the-world-shadows-subscriptions-and-things-as-services-talking-with-mike-kuniavsky-at-etech-2009/">&#8220;Dematerializing the World, Shadows, Subscriptions and Things as Services: Talking With Mike Kuniavsky at ETech 2009</a>.&#8221;</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/Screen-shot-2009-09-26-at-9.32.09-PM.png"><img class="alignnone size-medium wp-image-4547" title="Screen shot 2009-09-26 at 9.32.09 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/Screen-shot-2009-09-26-at-9.32.09-PM-300x225.png" alt="Screen shot 2009-09-26 at 9.32.09 PM" width="300" height="225" /></a></p>
<p><a href="http://www.slideshare.net/rlenz/augmented-city-lab-picnic-09" target="_blank">Slide from Augmented City Lab</a> @ <a href="http://www.picnicnetwork.org/" target="_blank">Picnic &#8217;09</a></p>
<h3>So What&#8217;s Next for Mobile Augmented Reality?</h3>
<p><a href="http://www.youtube.com/watch?v=434zw201iN8&amp;feature=player_embedded" target="_blank"><img class="alignnone size-medium wp-image-4513" title="Screen shot 2009-09-26 at 3.45.45 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/Screen-shot-2009-09-26-at-3.45.45-PM-300x186.png" alt="Screen shot 2009-09-26 at 3.45.45 PM" width="300" height="186" /></a></p>
<p>These videos from Daniel Wagner&#8217;s team from Graz University of Technology showing <a href="http://www.youtube.com/watch?v=434zw201iN8&amp;feature=player_embedded" target="_blank">Realtime Panorama Mapping and Tracking on Mobile Phones</a> and <a href="http://www.youtube.com/watch?v=W-mJG3peIXA&amp;feature=player_embedded" target="_blank">Creating an Indoor Panorama in Realtime</a>, as Rouli from Games Alfresco points out,Â  indicate that there is a lot in store for us at <a href="http://www.icg.tugraz.at/Members/daniel/MultipleTargetDetectionAndTrackingWithGuaranteedFrameratesOnMobilePhones/inproceedings_view">ISMAR09</a>.</p>
<p>We may not be so impressed by directory style/&#8221;post it&#8221; AR anymore, as these applications have become common place so quickly!Â  But while these early mobile AR apps may be disappointing in relation to some futurist visions of AR &#8211; merely AR/ubicomp appetizers,Â  there are still good implementations of this model coming out (see new comers to the app store<a id="tzvf" title="Bionic Eye" href="http://mashable.com/2009/09/24/bionic-eye/" target="_blank"> Bionic Eye</a> and <a href="http://www.readwriteweb.com/archives/robotvision_a_bing-powered_iphone_augmented_realit.php" target="_blank">RobotVision</a>). And <a href="http://layar.com/" target="_blank">Layar,</a> always on the ball, has upped the ante for the new cohort of AR Browsers with <a href="http://layar.com/3d/" target="_blank">Layar 3D</a>.</p>
<p>But as Bruce Sterling <a href="http://www.wired.com/beyond_the_beyond/2009/09/augmented-reality-robotvision/" target="_blank">notes here</a>:</p>
<p><strong>*In AR, everybody wants to be the platform and the browser, and nobody wants to be the boring old geolocative database. Look how Tim [creator of RobotVision] here, who is like one guy working on his weekends, can boldly fold-in the multi-billion dollar, multi-million user empires of Apple iPhone, Microsoft Bing, Flickr, and Twitter, all under his right thumb</strong></p>
<p> (watch <a id="qxek" title="video here" href="http://www.youtube.com/watch?v=hWC9gax7SCA&amp;feature=player_embedded">video here</a>)</p>
<p>But ifÂ  you looking for something more from AR, you probably won&#8217;t have to wait too long.Â  The two pioneering companies in AR, <a href="http://www.t-immersion.com/" target="_blank">Total Immersion</a> &#8211; founded in 1999, and <a href="http://www.metaio.com/" target="_blank">Metaio</a> &#8211; founded in 2003 are both coming out with &#8220;mobile augmented reality platforms&#8221; in a matter of weeks (see press releases <a href="http://augmented-reality-news.com/2009/09/14/bringing-its-augmented-reality-to-mobile-applications-total-immersion-partners-with-smartphones-app-provider-int13/" target="_blank">here</a> and <a href="http://gamesalfresco.com/2009/09/18/metaio-announcing-mobile-augmented-reality-platform-junaio/" target="_blank">here</a>).Â  And both companies, it seems, will deploy much more sophisticated AR rendering and tracking than we have seen to date.</p>
<p>I approached Bruno Uzzan, founder and CEO of Total Immersion, for an interview as part of my look at the new industry of augmented reality through the eyes of the founding members of the <a href="http://www.arconsortium.org/" target="_blank">AR Consortium</a>. These consortium members are some of the first commercial augmented reality companies.</p>
<p><a href="#jumpto">The interview below</a> with Bruno began early this summer and then we both went on vacation and it picks up after the announcement of the <a href="http://www.int13.net/blog/en/" target="_blank">partnership between Total Immersion and Int13</a>.</p>
<p>The significance of this announcement is that Total Immersion is now positioned to take the augmented reality experiences they have developed for a number of top brands onto multiple mobile platforms with, &#8220;<strong>Int13&#8242;s very clever embedded solution that allows our [Total Immersion's] solutions to work across many [mobile] platforms,&#8221; </strong>while Int13 gets to extend their reach.</p>
<p>Total Immersion has a 50 person R&amp;D team and their two main focuses have been, firstly getting:<strong> </strong></p>
<p><strong>&#8220;Augmented Reality to work with as many platforms as possible &#8211; PC, Mac, Mobile, Game Consoles, all those are the platforms that we are targeting. We are currently doing lot of work in the R &amp; D team in cross platform compatibility&#8230;.&#8221;</strong></p>
<p>and, secondly:<strong></p>
<p></strong></p>
<p><strong>&#8220;Our R&amp;D guys are working on the real world interacting more with the virtual world.Â  And I have started seeing some results which are pretty much crazy and this will be ready for next year.&#8221;</strong></p>
<p><strong></p>
<p></strong></p>
<h3>Pandora&#8217;s Box &#8211; Shared Augmented Realities</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/Screen-shot-2009-09-25-at-1.18.15-AM.png"><img class="alignnone size-medium wp-image-4450" title="Screen shot 2009-09-25 at 1.18.15 AM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/Screen-shot-2009-09-25-at-1.18.15-AM-186x300.png" alt="Screen shot 2009-09-25 at 1.18.15 AM" width="186" height="300" /></a></p>
<p>Spes or &#8220;Hope&#8221;; <a title="Engraving" href="http://en.wikipedia.org/wiki/Engraving">engraving</a> by <a title="Sebald Beham" href="http://en.wikipedia.org/wiki/Sebald_Beham">Sebald Beham</a>, German c1540 (see <a href="http://en.wikipedia.org/wiki/Pandora%27s_box" target="_blank">Wikipedia article on Pandora&#8217;s Box</a>)</p>
<p>There are many weaknesses to the mobile smart phone AR experiences we have now, and the lack of near field object recognition (to date), and difficulties with accurate positioning aren&#8217;t the only ones.Â  Note re solving positioning problems in mobile AR, we are yet to see ARÂ  leverage public libraries for analyzing scenes like Flickr&#8217;s geo tagged photos, see Aaron Straup Copesâ€™s work on <a href="http://code.flickr.com/blog/2008/10/30/the-shape-of-alpha/" target="_blank">â€œThe Shape of Alpha.â€</a> And for more on this <a href="http://www.ugotrade.com/2009/06/02/location-becomes-oxygen-at-where-20-wherecamp/" target="_blank">my post here</a>.</p>
<p>But, as Joe Lamantia points out:</p>
<p><strong>â€œOne of the weakest aspects of the existing interaction patterns for augmented reality is their reliance on single-person, socially disconnected user experiences.â€</strong></p>
<p>In my view, <strong>The Pandora&#8217;s Box of Augmented Realities</strong> is an open, distributed, multiuser augmented reality framework, fully integrated with the internet and world wide web.</p>
<p>As Yochai Benkler has pointed out many times, and argues again in, <a href="Capital, Power, and the Next Step in Decentralization" target="_blank">Capital, Power, and the Next Step in Decentralization</a>, it is &#8220;open, collaborative, distributed practices that have been at the core of what made the Internet.&#8221;Â  We have to try to make sure that open, collaborative, distributed practices are at the core of mobile augmented reality.</p>
<p><strong></p>
<p></strong></p>
<h3>Can Google Wave be the basis for an Open, Distributed, Multiuser Augmented Reality Framework?</h3>
<p><a href="http://www.lostagain.nl/tempspace/PrototypeDiagram.html" target="_blank"><img class="alignnone size-medium wp-image-4492" title="Screen shot 2009-09-25 at 11.51.20 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/Screen-shot-2009-09-25-at-11.51.20-PM-300x141.png" alt="Screen shot 2009-09-25 at 11.51.20 PM" width="300" height="141" /></a></p>
<p>I have been exploring the idea of using <a href="http://wave.google.com/" target="_blank">Google Wave </a>protocol as the basis for a distributed, multiuser open augmented reality framework with a small group of AR enthusiasts and developers. And I am happy to say the proposal is beginning to get fleshed out a little.Â  New collaborators are welcome both for &#8220;gear heady&#8221; input and use case suggestions (but re the latter, you can&#8217;t just say everything you see in <a href="http://en.wikipedia.org/wiki/Denn%C5%8D_Coil" target="_blank">Denno Coil</a>..!).</p>
<p>This effort started with Thomas Wrobel&#8217;sÂ  proposal for an Open AR Framework prototyped on IRC &#8211; see <a id="s336" title="here" href="../../2009/08/19/everything-everywhere-thomas-wrobels-proposal-for-an-open-augmented-reality-network/">here,</a> and click to enlarge the image above of, <a href="http://www.lostagain.nl/tempspace/PrototypeDiagram.html" target="_blank">&#8220;Sky Writer: Basic Concept for an Open Multi-source AR Framework.&#8221;</a></p>
<p>But recently we began looking at the <a href="Wave Federation Protocol" target="_blank">Wave Federation Protocol</a>.Â  And, if you check out <a id="ogbq" title="this post," href="http://www.jasonkolb.com/weblog/2009/09/why-google-wave-is-the-coolest-thing-since-sliced-bread.html#more" target="_blank">this post,</a> and <a id="c0ep" title="this post" href="http://reuvencohen.sys-con.com/node/980762" target="_blank">this post</a>, you may get a glimpse of why Google Wave protocol might be a good basis for an open, distributed, AR Framework.Â  You will notice, if you study what Google Wave has done with the XMPP protocol, that many ofÂ <a href="http://speedbird.wordpress.com/2009/03/22/the-elements-of-networked-urbanism/" target="_blank"> the elements of networked urbanism</a> that Adam Greenfield describes resonate strongly with what is being attempted in Wave.</p>
<p>But enough said for now!Â  Regardless of the details of implementation,Â  Google Wave or an AR protocol built from scratch (phew! the latter does seem like a lot of work) -Â  an open, distributed, multiuser AR framework integrated with the internet and web would explode the potential of AR, creating new possibilities for data flows, mashups ,and shared augmented realities.</p>
<p>And we are excited by Google Wave because, as Thomas puts it:</p>
<p><strong>&#8220;The really great thing wave does &#8230;.(aside from being an open standard backed by a major player&#8230;hopefully leading to thousands of worldwide servers )&#8230;.is that it allows anyone to create any number of waves, set precisely who can view or edit them, and for them to be able to be updated quickly and continuously (and even simultaneously!)</strong><strong> Better yet, changes will (if necessary) propagate to all the other servers sharing that wave. It does all this right now. From my eyes this does a lot of the work of an AR infrastructure already.</strong></p>
<p><strong>I cant see any other protocol actually doing anything like this at the moment, although correct me if I&#8217;m wrong, as alternatives are always welcome :)&#8221;</strong></p>
<p>Also, Thomas notes, <strong>&#8220;even the playback system (that is, the ability to playback the changes made to a wave since its creation) &#8230;this could give us automatically some of the ideas Jeremy Hight has mentioned in <a href="http://piim.newschool.edu/journal/issues/2009/01/pdfs/ParsonsJournalForInformationMapping_Hight-Jeremy.pdf" target="_blank">his visionary work here</a>,Â  and <a href="http://piim.newschool.edu/journal/issues/2009/02/pdfs/ParsonsJournalForInformationMapping_Hight-Jeremy.pdf" target="_blank">here</a> on &#8220;the geo spatial web, interlinked locations and data, immersive augmentation and open source geo augmentation.&#8221;</strong></p>
<p>One of the many reasons why an Open, distributed AR Framework would be so cool is it would open up all kinds of possibilities for <span>GeoAR</span> by providing the over-arching standard protocol for communication of updates necessary for the substandards that will facilitate <span>GeoAR</span>.</p>
<p>Also important to note is theÂ  <a id="o0is" title="Wave Federation Protocol docs which are all publicly available here" href="http://www.waveprotocol.org/" target="_blank">Wave Federation Protocol</a> allows anyone:</p>
<p><strong>&#8220;to run wave servers and become wave providers, for themselves, or as services for their users, and to &#8220;federate&#8221; waves, that is, to share waves with each other and with Google Wave. &#8211; &#8220;the federation gateway and a federation proxy and is based on open extension to <a href="http://www.waveprotocol.org/draft-protocol-spec#RFC3920">XMPP core</a> [RFC3920] protocol to allow near real-time communication between two wave servers.&#8221; See Reuven Cohen&#8217;s blog for more <a id="rmr3" title="here" href="http://reuvencohen.sys-con.com/node/980762" target="_blank">here</a> and <a id="mqxr" title="&quot;HTTP is Dead, Long Live the Real Time Cloud.&quot;" href="http://www.elasticvapor.com/2009/05/http-is-dead-long-live-realtime-cloud.html" target="_blank">here, &#8220;HTTP is Dead, Long Live the Real Time Cloud.&#8221;</a></strong></p>
<p>Still some people have expressed concern that an AR Framework using Google Wave protocol would give Google disproportionate influence. Â  Will Google-specific functionality be an issue?Â  How much stuff is Google specific just because no one else is using it (yet)? And how much is Google specific because it holds no value to anyone else but Google? These are some of the questions that have come up.</p>
<p>You are going to see a variety of suggestions for standards and specs for open AR coming out out in the next few months which as, Robert Rice of the <a href="http://www.arconsortium.org/" target="_blank">AR Consortium</a> points out is: <strong>&#8220;a good thing, we need that competition early on to settle down on best case.&#8221; </strong>Recently,Â <a href="http://www.mobilizy.com/" target="_blank"> Mobilizy</a> have offered up an ARML (&#8220;an augmented reality mark-up language specification based on the OpenGISÂ® KML Encoding Standard (OGC KML) with extensions&#8221;) for consideration see <a href="http://www.mobilizy.com/enpress-release-mobilizy-proposes-arml" target="_blank">here.</a></p>
<p>So it is, perhaps, also important to note, that an Open AR Framework should be neutral/transparent to techniques ofÂ  &#8220;reality recognition,&#8221;Â  and methodologies of registration/tracking, allowing various ones to work on the system as new techniques evolve, and to support as many evolving standards as possible.</p>
<p>Augmented Reality developers, like Total Immersion and others with powerful rendering/tracking AR software, should be able use an Open AR Framework to exchange the data which their tracking will use. And the tracking/rendering problems they and other researchers have solved are much harder than figuring out data exchange on on a standard infrastructure or protocol!</p>
<p>So I pricked up my ears when I heard Bruno Uzzan, CEO of <a href="http://www.t-immersion.com/" target="_blank">Total Immersion</a> -Â  the first and currently the largest augmented reality company, with a 50 person R&amp;D team in France and offices in LA, where Bruno himself is now based, say: <strong>&#8220;Total Immersion isÂ  only months away from launching shared mobile augmented reality experiences using near field object recognition/tracking across multiple platforms&#8221;</strong> (for more details read my conversation with Bruno Uzzan <a href="#jumpto">below</a>).</p>
<p>I was happy when I asked Bruno about the possibilities for developing an open, distributed, multiuser augmented reality framework fully integrated with the internet and world wide web (possibly using Google Wave protocols), and he replied:</p>
<p><span id="pnk:" title="Click to view full content"><strong>&#8220;I think this is feasible. I think that&#8217;s doable, that&#8217;s justÂ  in my opinion. I mean some people might have another kind of opinion but I think that that&#8217;s definitely doable.&#8221;</strong></span></p>
<p><span title="Click to view full content"><strong></p>
<p></strong></span></p>
<h3>Total Immersion &#8211; working with the &#8220;symbiosis between augmented reality and brands&#8221;</h3>
<p><a href="http://www.youtube.com/watch?v=I7jm-AsY0lU" target="_blank"><img class="alignnone size-medium wp-image-4457" title="dhj5mk2g_344g64g96cq_b" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/dhj5mk2g_344g64g96cq_b-300x224.png" alt="dhj5mk2g_344g64g96cq_b" width="300" height="224" /></a></p>
<p>Total Immersion has created many of the best known and most ambitious augmented reality experiences for major brands to date, including Mattel&#8217;s <a title="new toys" href="http://www.readwriteweb.com/archives/mattels_new_web-enabled_avatar_toys_will_offer_augmented_reality.php">new AR toys</a><a title="new toys" href="http://www.readwriteweb.com/archives/mattels_new_web-enabled_avatar_toys_will_offer_augmented_reality.php"><img src="http://www.uxmatters.com/mt/archives/images/new-window-arrow.gif" alt="" width="14" height="12" /></a> to be released in conjunction with the James Cameron film Avatar, and <a id="dmas" title="AR baseball cards for Topps" href="http://www.youtube.com/watch?v=I7jm-AsY0lU">AR baseball cards for Topps</a>, <a href="http://www.youtube.com/watch?v=I7jm-AsY0lU" target="_blank">video here</a> (or click screenshot above), and the <a href="http://www.publishersweekly.com/article/CA6698612.html?industryid=47152" target="_blank">UK&#8217;s first augmented reality book</a>s.</p>
<p>Bruno founded Total Immersion 10 years ago when he was just 27. And the kind of conviction it took to survive as an augmented reality business in the decade before augmented reality captured the world&#8217;s attention is remarkable.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/dhj5mk2g_343dbsph2fz_b1.png"><img class="alignnone size-medium wp-image-4456" title="dhj5mk2g_343dbsph2fz_b" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/dhj5mk2g_343dbsph2fz_b1-300x225.png" alt="dhj5mk2g_343dbsph2fz_b" width="300" height="225" /></a></p>
<p>AR&#8217;s first steps out into the world after 17 years as predominantly a lab science maybe &#8220;wobbly&#8221; (what new technology isn&#8217;t), and sometimes gloriously kitsch &#8211; check out<a id="d_eu" title="the riotus video of and AR Live Show Total Immersion produced in Korea here." href="http://www.t-immersion.com/en,video-gallery,36.html" target="_blank"> this riotus video of the 3D Interactive Live Show Total Immersion produced in Korea </a> (also see the <a href="http://augmented-reality-news.com/2009/09/15/entertainment-first-interactive-3d-live-show-now-open-in-south-korea/" target="_blank">Total Immersion Augmented Reality Blog</a> for more on the TI&#8217;s turn keyÂ  Interactive 3D Live Show Solution).</p>
<p>As Lamantia points out <a id="eo6x" title="here" href="http://www.uxmatters.com/mt/archives/2009/08/inside-out-interaction-design-for-augmented-reality.php" target="_blank">here</a>, &#8221; projecting mixed realities into public, common, or social spaces makes them  social by default.&#8221;</p>
<p>However, the potential for shared location based augmented reality experiences is as yet untapped.Â  So I see the entry of the most experienced commercial augmented reality company into mobile as pretty interesting.Â Â  WhileÂ  smart phone AR still has significant limitations, and it certainly does differ from some of the futurist dreams of AR (see <a id="x3:y" title="Mok Oh's post hear on his disappointment in this regard" href="http://allthingsv.com/2009/09/03/you-know-what-really-grinds-my-gears-augmented-reality/">Mok Oh&#8217;s post here on his disappointment in this regard)</a>, it is significant that Total Immersion is committing to becoming a leader in mobile AR.</p>
<p>Our smart phones, the powerful networked sensor devices that so many people carry in their pockets, have proved themselves a &#8220;good enough for now&#8221;Â  mediating device for early manifestations of the ubiquitous computing and augmented reality base pair.Â  And now AR and ubicomp is mixed in theÂ  rich, messy soup of everyday life, commerce, business, marketing, art, entertainment, and government, we should get ready to see these technologies grow up fast, and unfold in some surprising ways that lab science didn&#8217;t necessarily predict.</p>
<p>And, perhaps, the new dialogue between scientists and entrepreneurs may spur both communities to outdo themselves.</p>
<p>Particularly, as <a href="http://programmerjoe.com/" target="_blank">Joe Ludwig</a> notes: &#8220;It seems to me that the biggest disconnect between the academics and the entrepreneurs is that they disagree on how far we are from the finish line.&#8221;</p>
<p>See the comments&#8217;s on Ori Inbar&#8217;s post, <a title="Augmented Reality Entrepreneurship: Natural Evolution or IntelligentÂ Design?" rel="bookmark" href="http://gamesalfresco.com/2009/09/22/augmented-reality-entrepreneurship-natural-evolution-or-intelligent-design/">Augmented Reality Entrepreneurship: Natural Evolution or IntelligentÂ Design?</a>, forÂ  a courteous but spirited discussion on the potential benefits and frictions of the newly expanded AR community ofÂ  researchers andÂ  entrepreneurs.</p>
<p>As <a href="http://www.cc.gatech.edu/~blair/home.html" target="_blank">Blair MacIntyre </a>(see my long conversation with Blair<a href="http://www.ugotrade.com/2009/06/12/mobile-augmented-reality-and-mirror-worlds-talking-with-blair-macintyre/" target="_blank"> here</a>) notes:</p>
<p><strong>&#8220;not all academics and researchers are only interested in the traditional models of impact. Case in point: I wouldnâ€™t be building unpublishable games, nor investing so much time talking to the press, entrepreneurs and VCs if I did not believe strongly in the value of the impact I am having by doing that â€” and I know others with the same attitude.&#8221;</strong></p>
<p>In this vein, check out the Marble Game (<a href="http://www.youtube.com/watch?v=6AKgH4On65A&amp;feature=player_embedded" target="_blank">video here</a>) developed by Steve Feiner and his team at Columbia U. It&#8217;s enabled by Goblin XNA, an open source AR framework built on top of Microsoft&#8217;s XNA, which powers XBox live games, Zune games, and some Windows games. For more about Goblin XNA and AR from Columbia U <a href="http://graphics.cs.columbia.edu/projects/goblin/index.htm" target="_blank">see here</a>.Â  (Hat tip to <a href="http://www.oreillynet.com/pub/au/125" target="_blank">Brian Jepson</a> for this link)</p>
<p><a href="http://www.youtube.com/watch?v=6AKgH4On65A&amp;feature=player_embedded" target="_blank"><img class="alignnone size-medium wp-image-4528" title="Screen shot 2009-09-26 at 5.16.56 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/Screen-shot-2009-09-26-at-5.16.56-PM-300x182.png" alt="Screen shot 2009-09-26 at 5.16.56 PM" width="300" height="182" /></a></p>
<p>While we are still waiting for the kind of sexy AR specs &#8211; nothing totally game changing in <a href="http://gigantico.squarespace.com/336554365346/2009/9/20/eye-for-an-iphone.html" target="_blank">Gigantico&#8217;s AR eyewear rounup</a> (<a href="http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&amp;Sect2=HITOFF&amp;d=PG01&amp;p=1&amp;u=%2Fnetahtml%2FPTO%2Fsrchnum.html&amp;r=1&amp;f=G&amp;l=50&amp;s1=%2220080088937%22.PGNR.&amp;OS=DN/20080088937&amp;RS=DN/20080088937" target="_blank">maybe note this Apple patent</a>), that might get wide adoption. But at least researchers are not afraid to explore the possibilities of AR Goggles.</p>
<p>But how far are we now, with or without sexy goggles,Â  from a fuller expression of the base pair DNA of ubiquitous computing and augmented reality?</p>
<h3>We may have a LAN of things before we have an Internet of Things</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/dhj5mk2g_345g9bxbwd3_b1.jpg"><img class="alignnone size-medium wp-image-4534" title="dhj5mk2g_345g9bxbwd3_b" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/dhj5mk2g_345g9bxbwd3_b1-300x199.jpg" alt="dhj5mk2g_345g9bxbwd3_b" width="300" height="199" /></a></p>
<p><em>The picture above is a workshop I attended at <a href="http://confluxfestival.org/2009/about/" target="_blank">Conflux</a> last weekend &#8211; <a href="http://confluxfestival.org/2009/events/workshops/natalie-jeremijenko/" target="_blank">Fish â€˜n microChips</a>, with <a href="http://www.environmentalhealthclinic.net/people/natalie-jeremijenko/" target="_blank">Natalie Jeremijenko.</a> We are at the site of the <a href="http://www.sentientcity.net/exhibit/?p=5" target="_blank">Amphibious Architecture</a> project (a commissioned work for <a href="http://www.sentientcity.net/exhibit/?cat=3" target="_blank">Toward the Sentient City</a>) and &#8220;a collaborative project with <a href="http://www.environmentalhealthclinic.net/environmental-health-clinic/" target="_blank">xClinic</a>, The Living and other intelligent creatures.&#8221;</em></p>
<p>We are probably as far off some grand futurist visions of ubiquitious computing as we are some of the futurist visions of augmented reality. But as it turns out that may not be a bad thing! Recently, <a href="http://twitter.com/mikekuniavsky" target="_blank">@mikekuniavsky</a> noted in a tweet:</p>
<p><span><span>&#8220;Another argument for the LAN of Things before the Internet of Things: <a rel="nofollow" href="http://tinyurl.com/lgp9uq" target="_blank">http://tinyurl.com/lgp9uq&#8221;</a></span></span></p>
<p><span><span>Bert Moore, <a href="http://www.aimglobal.org/members/news/templates/template.aspx?articleid=3553&amp;zoneid=24" target="_blank">in the article Mike linked to points out</a>, the grand vision of an &#8220;internet of things&#8221; with everything connected to everythingÂ  can &#8220;distract people from thinking about the benefits of RFID in smaller, more easily implemented and cost-justified applications.&#8221;Â  The same argument I think applies to sensor networks and augmented reality.</p>
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<p>In New York City, a series of commissioned works for the <a href="http://www.archleague.org/" target="_blank">Architectural League of New York&#8217;s</a> exhibit,<em> </em><a href="http://www.sentientcity.net/exhibit/?cat=3" target="_blank">&#8220;Toward the Sentient City&#8221;</a><em> </em>are giving us the opportunity to dip our toes into the ocean of a &#8220;networked urbanism.&#8221; Â  For only a small budget, two of the <a href="http://www.sentientcity.net/exhibit/?cat=4" target="_blank">five commissioned works</a>, <a href="http://www.sentientcity.net/exhibit/?p=5" target="_blank">Amphibeous Architecture</a> and <a href="http://www.sentientcity.net/exhibit/?p=43" target="_blank">Natural Fuse</a> demonstrate how sensor networks can allow us to explore new kinds of communities &#8211; connecting people to environments in interesting ways to create new forms of social agency.</p>
<p><a href="http://www.sentientcity.net/exhibit/?p=5" target="_blank">&#8220;Amphibeous Architecture</a>&#8221; -Â  from The Living Architecture Lab at Columbia University Graduate School of Architecture, Planning and Preservation (Directors David Benjamin and Soo-in Yang) and Natalie Jeremijenko, Environmental Health Clinic at New York University, uses a skillfully built (electronics and water are notoriously hard to mix) array of partially submerged sensors to pierce the blinding, reflective surfaces of the riversÂ  surrounding Manhattan and to create a new two way relationship with the ecosystem below &#8211; the water, our neighbors the fish and even a beaver that lives in the water surrounding Manhattan.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/Screen-shot-2009-09-26-at-6.34.56-PM.png"><img class="alignnone size-medium wp-image-4536" title="Screen shot 2009-09-26 at 6.34.56 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/Screen-shot-2009-09-26-at-6.34.56-PM-300x125.png" alt="Screen shot 2009-09-26 at 6.34.56 PM" width="300" height="125" /></a></p>
<p><em>Image from <a href="http://www.sentientcity.net/exhibit/?p=5" target="_blank">Toward the Sentient City</a></em></p>
<p>In a similar spirit, &#8220;<a href="http://www.sentientcity.net/exhibit/?p=43" target="_blank">Natural Fuse</a>&#8221; &#8211; Usman Haque, creative director, Nitipak â€˜Dotâ€™ Samsen, designer, Ai Hasegawa, designer, Cesar Harada, designer, Barbara Jasinowicz, producer, creates a network of people and electronically assisted plants to explore what it takes to work together on energy consumption and to experience the consequences of &#8220;selfish&#8221; and &#8220;unselfish&#8221; behavior interactively before it is too late to modify our actions.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/Screen-shot-2009-09-26-at-6.55.29-PM.png"><img class="alignnone size-thumbnail wp-image-4537" title="Screen shot 2009-09-26 at 6.55.29 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/Screen-shot-2009-09-26-at-6.55.29-PM-150x150.png" alt="Screen shot 2009-09-26 at 6.55.29 PM" width="150" height="150" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/Screen-shot-2009-09-26-at-9.37.06-PM.png"><img class="alignnone size-thumbnail wp-image-4548" title="Screen shot 2009-09-26 at 9.37.06 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/Screen-shot-2009-09-26-at-9.37.06-PM-150x150.png" alt="Screen shot 2009-09-26 at 9.37.06 PM" width="150" height="150" /></a></p>
<p><em>The &#8220;Greedy Switch</em>&#8220;<em> from <a href="http://www.sentientcity.net/exhibit/?p=43" target="_blank">Natural Fuse </a>on the left. On the right &#8220;The System&#8221; &#8211; click to enlarge.<a href="http://www.sentientcity.net/exhibit/?p=43" target="_blank"></p>
<p></a></em></p>
<p>Much more to come in another post on these works, and &#8220;Toward the Sentient City.&#8221;Â  Also an update on how <a href="http://www.pachube.com/">Pachube</a> &#8211; an important part of both these projects and a very important contribution to ubiquitous computing because it creates the opportunity to connect environments and create mashups from diverse sensor data feeds &#8211; has matured since my interview with Pachube founder, Usman Haque, <a href="http://www.ugotrade.com/2009/01/28/pachube-patching-the-planet-interview-with-usman-haque/" target="_blank">&#8220;Pachube, Patching the Planet,&#8221;</a> in January this year.</p>
<p>In the picture above <a href="http://www.environmentalhealthclinic.net/people/natalie-jeremijenko/" target="_blank">Natalie Jeremijenko</a>, and <a id="r_oi" title="Jonathan Laventhol, Imagination" href="http://www.laventhol.com/about" target="_blank">Jonathan Laventhol</a> give the <a href="http://www.sentientcity.net/exhibit/?p=5" target="_blank">Amphibious Architecture</a> sensor array a last look over, as it will soon be lowered into the East River. Jonathan is on a busman&#8217;s holiday to help out at the pre launch of Amphibious Architecture, nr Manhattan Bridge, NYC.</p>
<p>I was very happy to getÂ  a chance to talk to <a id="r_oi" title="Jonathan Laventhol, Imagination" href="http://www.laventhol.com/about" target="_blank">Jonathan Laventhol </a>- more on our conversation in another post<em>. </em>Jonathan Laventhol is <a id="r_oi" title="Jonathan Laventhol, Imagination" href="http://www.laventhol.com/about" target="_blank">CTO of Imagination &#8211; one of the world&#8217;s leading design, events, and branding agencies.</a> We talked about the importance ofÂ <a id="r_oi" title="Jonathan Laventhol, Imagination" href="http://www.laventhol.com/about" target="_blank"> Pachube</a>, which Jonathan called the &#8220;The Facebook of Data,&#8221;Â  andÂ  how the <strong>symbiosis between brands and augmented reality</strong>, and healthcare applications, wouldÂ  be key to augmented reality emerging into the mainstream.</p>
<p><em><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/dhj5mk2g_340djvd2thc_b.jpg"><img class="alignnone size-medium wp-image-4453" title="dhj5mk2g_340djvd2thc_b" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/dhj5mk2g_340djvd2thc_b-235x300.jpg" alt="dhj5mk2g_340djvd2thc_b" width="235" height="300" /></a></em></p>
<p>Natalie Jeremijenko&#8217;s workshop at Conflux on the social negotiation of technology and how <a href="http://speedbird.wordpress.com/my-book-everyware-the-dawning-age-of-ubiquitous-computing/" target="_blank">&#8220;everyware&#8221;</a> can give us the chance to experience new forms of agency and connection was a totally inspiring.Â  And I will cover this too in another post.Â  I have so much awesome stuffÂ  to write about at the moment!</p>
<p>None of the projects in, &#8220;Toward the Sentient City,&#8221; included a mobile augmented reality, or &#8220;magic lens&#8221; component, but they all pointed to why &#8220;enchanted windows into our newly inside-out reality&#8221; are going to be so important. And why the DNA base pair of ubicomp and augmented reality can really do stuff that matters.</p>
<h3>Shangri- La &#8211; &#8220;Transfigured City&#8221;</h3>
<p><a href="http://www.kazeebo.com/view/17506/shangrila-episode-14-transfigured-city/"><a href="http://www.kazeebo.com/view/17506/shangrila-episode-14-transfigured-city/"><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/dhj5mk2g_342g43n6w7k_b.png"><img class="alignnone size-medium wp-image-4452" title="dhj5mk2g_342g43n6w7k_b" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/dhj5mk2g_342g43n6w7k_b-300x249.png" alt="dhj5mk2g_342g43n6w7k_b" width="300" height="249" /></a></a></a></p>
<p>Screenshot from <a href="http://en.wikipedia.org/wiki/Shangri-La_%28novel%29" target="_blank">Shangri-La</a> episode </em><a id="cwnc" title="The Transfigured City," href="http://www.kazeebo.com/view/17506/shangrila-episode-14-transfigured-city/" target="_blank">Transfigured City</a></p>
<p>In my AR Consortium founder member interview series, I have found that, understandably, the visionary founders of these first augmented reality companies are a little reticent about sharing their full vision.Â  They are basically on stealth mode in this regard.Â  So as you will not, from my interview with <a href="http://www.t-immersion.com/" target="_blank">Total Immersion</a> founder and CEO, Bruno Uzzan, get a fully drawn scenario of his vision for a next generation of shared augmented reality experiences, here&#8217;s a really interesting anime episode from the anime Shangri La called, <a id="cwnc" title="The Transfigured City," href="http://www.kazeebo.com/view/17506/shangrila-episode-14-transfigured-city/" target="_blank">Transfigured City</a>, to mull over instead.</p>
<p>As you can tell from this rather long and circuitous intro to my my conversation with Bruno Uzzan, IÂ  have been investigating shared augmented realities pretty intensively recently. And Mike Kuniavsky pointed me to <em><em><a href="http://en.wikipedia.org/wiki/Shangri-La_%28novel%29" target="_blank">Shangri-La</a></em></em>, and<a id="cwnc" title="The Transfigured City," href="http://www.kazeebo.com/view/17506/shangrila-episode-14-transfigured-city/" target="_blank"> Transfigured City</a>, in a conversation with Mark Shepard, after Mark&#8217;s presentation at Conflux, <a href="http://confluxfestival.org/2009/events/workshops/mark-shepard/" target="_blank">Sentient City Survival Kit.</a></p>
<p><a href="http://thingm.com/about-us/team/mike-kuniavsky.html">Mike Kuniavsky</a> with <a href="http://thingm.com/about-us/team/tod-e-kurt.html">Tod E. Kurt</a> is founder of <a href="http://thingm.com/home.html" target="_blank">ThingM</a>, a ubiquitous computing device studio. Also Mike Kuniavsky researches, designs and writes about people&#8217;s experiences at the intersection of technology and everyday life &#8211; see Mikes blog <a href="http://www.orangecone.com/" target="_blank">Orange Cone</a>.Â  And I interviewed Mike at Etech- see<a href="../../2009/03/18/dematerializing-the-world-shadows-subscriptions-and-things-as-services-talking-with-mike-kuniavsky-at-etech-2009/" target="_blank"> here</a>.</p>
<p>In <a id="cwnc" title="The Transfigured City," href="http://www.kazeebo.com/view/17506/shangrila-episode-14-transfigured-city/" target="_blank">Transfigured City</a>, the &#8220;Metal Age&#8221; group has to figure out how to share and communicate in a city transfigured by augmented realities/virtualities, where no-one sees the same place in the same way.Â  Only one character can figure out from her previous experience of the city the relationship between the transfigured city and how it used to be.</p>
<p>The conversation I had with <a href="http://www.orangecone.com/" target="_blank">Mike Kuniavsky</a> on <a id="cwnc" title="The Transfigured City," href="http://www.kazeebo.com/view/17506/shangrila-episode-14-transfigured-city/" target="_blank">The Transfigured City</a> continued at a picnic in Washington Square Park the next day with Elizabeth Goodman, who I met at Etech when she gave a brilliant presentation, <a id="eag1" title="Designing for Urban Green Space" href="http://en.oreilly.com/et2009/public/schedule/detail/5562" target="_blank">Designing for Urban Green Space</a>.Â  We covered so many areas at the picnic related to ubiquitous computing and augmented realities that this conversation probably deserves a post of its own (my writing to do list is growing longer!).</p>
<p><a id="on28" title="The Plot Synopsis for Shangri La" href="http://en.wikipedia.org/wiki/Shangri-La_%28novel%29" target="_blank">The Plot Synopsis for Shangri La</a>:</p>
<p><strong>&#8220;In the mid-21st century, the international committee decided to forcefully reduce CO2 emission levels to mitigate the global warming crisis. As a result, the economic market was transferred mainly into the trade of carbon. A great earthquake destroys much of Japan, yet the carbon tax placed on the country is not lifted, so Tokyo is turned into the worldâ€™s largest &#8220;jungle-polis&#8221; that absorbs carbon dioxide. Project Atlas is commenced to plan the rebuilding of Tokyo and oversee the government organization, which the Metal Age group opposes due to its oppressive nature. However, Atlas is only built with enough room for 3,500,000 people and most people are not allowed to migrate into the city. The disparity between the elite within Atlas and the refugees living in the jungles outside of its walls set up the background of the story.&#8221;</strong></p>
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<p><a name="jumpto"><span style="font-size: medium;"><strong> Talking With Bruno Uzzan</strong></span></a></p>
<p><span style="font-size: medium;"><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/BrunoUzzanpost.jpg"><img class="alignnone size-medium wp-image-4494" title="BrunoUzzanpost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/BrunoUzzanpost-225x300.jpg" alt="BrunoUzzanpost" width="225" height="300" /></a></p>
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<p>Tish Shute:</strong> We won&#8217;t have fully opened the Pandora&#8217;s Box of Augmented Realities until we have ubiquitous, shared augmented realities, will we?</p>
<p><span id="p-xo" title="Click to view full content"> <strong>Bruno Uzzan: Yes. The most important for augmented reality is the experience we want to share. Now we are working on the cell phone, we can potentially do some marketing components that we already have developed now on cell phone. Done. Itâ€™s working.</strong></span></p>
<p><strong>But the most interesting part of it is how these new components [cell phone AR] will be used for marketing campaigns by brands. And we are also pretty much well positioned to transform some of the AR that we currently have working on Mac and PC and to transform these to applications working on mobile devices. </strong></p>
<p><strong>Tish Shute: </strong> We havenâ€™t really experienced yet what it means to actually share mobile AR experiences?</p>
<p><strong>Bruno Uzzan: Itâ€™s hard &#8212; we did a Facebook app. Itâ€™s a first try, it has a way to go.Â  But </strong><span id="c8ek" title="Click to view full content"><strong> to go more and more into social, is the way forward for us &#8211; to share and expand AR experiences. But yes, I mean what youâ€™re seeing is how two people on two different applications can share that same expanse.Â  For sure we are going in that direction. We are currently working on those kind of solutions. How people can share and experience together at the same time. Thatâ€™s how we start creating excitement in augmented reality, and itâ€™s coming up.</strong></span></p>
<p><strong>It&#8217;s a new market and thereâ€™s so much more in store for augmented reality. You know, some people are telling me, donâ€™t you believe that augmented reality is a gimmick? It will be a trend for a few weeks or a few months and then gone? I say, youâ€™re kidding me. This is only the beginning. I mean I can assure you that the applications that are on the market today are one percent of what we will have five years from now.</p>
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<p><strong>Tish Shute: </strong>I agree.</p>
<p><strong>Bruno Uzzan: And Iâ€™m sure that augmented reality will be a part of a lot of components that we are currently using today &#8211; GPS, web browser, glasses, I mean there are so many applications that will come up shortly. This is only the beginning. Iâ€™m completely convinced that augmented reality will be in three years from now what virtual reality is today, which is a billion dollar market.Â  I know that itâ€™s not just a gimmick of a few weeks or a few months, because so many brands are jumping into it, spending money, exploring solutions.Â  I know that itâ€™s not just short term -what they are willing to do and we are willing to do, but also middle and long term. And thatâ€™s what makes this adventure pretty much unique and what makes creating a cutting edge technology, very, very much exciting for us.</p>
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<p><span id="pb9s" title="Click to view full content"><strong>Tish Shute:</strong> First could you explain more to me about your partnership with Int13. I am not sure I understand what is in the arrangement from Total Immersion&#8217;s POV. I mean what happens re your own mobile software development? Haven&#8217;t you only been licensed the Int13 SDK for a limited period of time and have limited access to all it&#8217;s power? </span><span id="p_2y" title="Click to view full content"><a href="http://gamesalfresco.com/2009/09/15/why-int13-got-in-bed-with-total-immersion/" target="_blank">Stephane from Int13 said to Ori on Games Alfresco, here, </a>â€œwe have licensed the SDK4 for two years,â€ and then Ori asks, â€œbut you have basically kept the power to yourselves, right?â€ So if they are the only ones that can enhance it and develop the software, where willÂ  TI be in two years in mobile if you havenâ€™t really had the chance to develop your own software .</span></p>
<p><span id="j5co" title="Click to view full content"></p>
<p><strong>Bruno Uzzan: Actually itâ€™s a real win-win situation. Int13 is a very small company and they have so many requests they can&#8217;t possibly fulfill them all. SoÂ  this is a way for both of us to be, as quickly as possible, the first mobile provider for all the requests we have. Also they give us exclusivity so nobody else can use INT13 SDK for such applications.Â  I think that it is a good partnership, </strong></span></p>
<p><strong>And concerning our own mobile applicationâ€¦ First of all we have currently some mobile applications working. But with Int13 we have a mobile solution that can work on many different devices. Thatâ€™s a fact and thatâ€™s working. And, believe me you will hear from us a lot more about this soon. We are fully independent on our mobile development. The reason we closed the partnership with Int 13 isÂ  to be able to deploy mobile in a broad way.</strong></p>
<p><strong> I mean you know that the difficulty with AR mobile is that each separate device needs some customization. Working on the iPhone is different from working on the Nokia, different from working on the Palm; itâ€™s different from working on the Samsung. Each of them have their own operating system inside and so we were interested in Int13&#8242;s very clever embedded solution that allows our solutions to work across many platforms.</strong></p>
<p><strong>The reason we are working with Int13 is that we are able to work on so many mobile devices, thanks to Int13. And in the mobile AR race that we are currently in, the next two years will be extremely important to usâ€¦</strong></p>
<p><span id="z_5s" title="Click to view full content"><strong>Tish Shute:</strong> OK, that definitely clarifies it a lot. So Int13 has done an embedded solution to allow TI developed AR solutions to work easily across many devices?</span></p>
<p><span id="y.wt" title="Click to view full content"><strong>Bruno Uzzan: YesÂ  they have kind of an embedded solution, a way to address extremely quickly new cell phone&#8230; But, currently on our side, we are in discussions with a mobile companyâ€¦ and that only refers to some very specific mobile devices.Â  And what they have is also a way to embed deeper our technology into mobile, so that we can have quickerâ€¦ applications that work on a large number of cell phones.</strong></span><span id="mufh" title="Click to view full content"> </span></p>
<p><strong>Tish Shute:</strong> So, basically it means you don&#8217;t have to go through some complicated negotiations with each of the cell phone companies, is what you are saying?</p>
<p><strong>Bruno Uzzan: Not only negotiations, but also hard development. You know? Working on the Windows mobile is completely different from working on the Palm OS. You know, that&#8217;s different! Its a big work, to have a mobile application working on many other devices. So, INt13,Â  provides us a way for us to save some time and some development cost too.</strong></p>
<p><strong>Tish Shute:</strong> And Int13 doesn&#8217;t have powerful AR development tools like <a href="http://www.t-immersion.com/en,interactive-kiosk,32.html" target="_blank">D&#8217;fusion</a> right?</p>
<p><strong> Bruno Uzzan: Right! That&#8217;s right. That&#8217;s why we say it&#8217;s a true win-win solution. They can benefit from our work too. And we can benefit from their work, in order to deploy quicker and faster mobile solutions. </strong></p>
<p><strong>Tish Shute:</strong> Now, the second thing isâ€¦ there is a lot of debate and disagreement about how far mobile augmented reality is from delivering something more that the &#8220;post it&#8221; approach that has been much publicized in recent months, via all the AR browser apps.</p>
<p>But from my understanding from the conversation we had earlier this summer (see below), Total Immersion is targeting a much higher level of mobile augmented reality than we&#8217;ve seen to date?</p>
<p><strong>Bruno: Yes the browser apps we have seen are a kind of augmented reality, but not exactly the way we see it. Let me explain you why. With this kind of application it&#8217;s true that you can overlay 3D-information and video. That&#8217;s a fact. So, in a sense, that&#8217;s augmented reality. But the way that they are working on the position of the 3D on that video is that they are using compass and GPS-information.. so it means that this AR solution will work only on some building and some physical objects that are FIXED. In a fixed and known position.</strong></p>
<p><strong>So you want to go to a theater?</strong></p>
<p><strong> </strong><span id="a9qv" title="Click to view full content"><strong>The theater is here, for sure it will not move, so you know the position of the theater, and thatâ€™s a fact that you can superimpose an object on the theater. Thatâ€™s what can be done currently. What we are achieving and what we are doing on mobile is more than that. We want to be able to port our solution with trading cards, with brands, into a smart phone.</strong></span></p>
<p><strong>Iâ€™m assuming that you want a can, a drink can, to be able to trigger an experience. The only way you can do it is to be able to understand what the can, it is. And the current solutions that are out there canâ€™t do that, itâ€™s impossible. </strong></p>
<p><strong>Tish Shute:</strong> Right, yes. Thereâ€™s no near-field object at all in these early browser apps.</p>
<p><strong>Bruno Uzzan: And the solution we have is that we can recognize a can and then &#8212; in a very, very precise way and that activates geo-location, so we can superimpose 3D. I mean in that case, it opens up all the applications that we currently have, so they could work on mobile.</strong></p>
<p><strong>Tish Shute:</strong> So for example, if youâ€™re working with a soft drink company, people can trigger that experience wherever they see that can?</p>
<p><strong>Bruno Uzzan: Correct. </strong></p>
<p><strong>Tish Shute:</strong> Yes. Yes, I assumed that was what youâ€™re doing</p>
<p><strong>Bruno Uzzan: We believe &#8212; and maybe thatâ€™s not the case, but we believe that our marker-less tracking technology is pretty much unique on the mobile devices.</strong></p>
<p><strong>I havenâ€™t seen yet, from anyone, a full augmented reality mobile solution working.</p>
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<p><span id="rzqr" title="Click to view full content"><strong>I really see AR being part of the Web 3.0 next generation. I mean the vision I have is that, you know &#8212; today, when you want to have information, you go on a website and then you find your information. AR &#8212; and the future is that I think it will be part of the opposite. You want to have information about a product, you just show it to your computer and the information will automatically pop up. I see here a new way to market some key messages, a new way to get information is that some physical product by themselves could be a way to get information, and you donâ€™t have to search anymore for them, itâ€™s coming out to you.</strong></span></p>
<p><strong>AR is definitely for me, one of these components. Another thing that AR is a solution, another thing that AR itself will create these kind of results in how information is being displayed. But Iâ€™m seeingÂ  here a way that could be part of a new way to have access to information. And thatâ€™s part of the vision I have. Whatever, if it is through mobile phone or web or PC, Mac, whatever, I really believe that now this kind of new generation of receiving information will come shortly and could be a kind of a new &#8212; could be part of the new 3.0 generation of the web. </strong></p>
<p><strong>Tish Shute:</strong> My friend <a id="evae" title="Gene Becker" href="http://www.genebecker.com/" target="_blank">Gene Becke</a>r did <a href="http://www.genebecker.com/2009/09/thinking-about-design-strategies-for-magic-lens-ar/" target="_blank">an interesting post recently on some of the current limitations of mobile AR</a> where he pointed out the problem of:</p>
<p><em><strong>&#8220;S</strong><strong>implistic, non-standard data formats</strong> â€“ POIs, the geo-annotated data that many of these apps display, are mostly very simple one-dimensional points of lat/long coordinates, plus a few bytes of metadata. Despite their simplicity there has been no real standardization of POI formats; so far, data providers and AR app developers are only giving lip service to open interoperability. Furthermore, they are not looking ahead to future capabilities that will require more sophisticated data representations. At the same time, there is a large community of GIS, mapping and Geoweb experts who have defined open formats such asÂ <a href="http://georss.org/" target="_blank">GeoRSS</a>,Â <a href="http://geojson.org/" target="_blank">GeoJSON </a>andÂ <a href="http://code.google.com/apis/kml/documentation/" target="_blank">KML</a> that may be suitable for mobile AR use and standardization.&#8221;</p>
<p></em> <span id="gd8y" title="Click to view full content"></p>
<p><strong></p>
<p></strong></span><span id="v68s" title="Click to view full content"><strong> Bruno Uzzan: Thatâ€™s interesting. I mean &#8212; I know exactly what his is referring to. He is mainly referring to a localization and how you can have a quick, accurate localization.Â  If you look at current solutions, and you look at this 3-D superimposing on the video, the 3-D is shaking a lot. I donâ€™t know if you see that in some of these early efforts.</strong></span></p>
<p><strong>Itâ€™s hard to use because the 3-D, you know, isÂ  part of the magic of augmented reality, that is when the 3-D is being inserted in a very easy way and smooth way in your solution. Here, when you see this overlay, 2-D or 3-D overlaid on the video, itâ€™s shaking a lot. One reason for this is that the GPS compass is not accurate enough to coordinate the perfect location of the user. And here, what Gene says is interesting. I think we are addressing this localization issue in a pretty smart way.</strong></p>
<p><strong>But to be frank with you, I donâ€™t believe mobile augmented reality in the extremely short term &#8212; Iâ€™m talking about three weeks, one, two months is mature enough for good AR applications.Â  It will be shortly.Â  But for now it is more proof of concept than a true and easy application to use. </strong></p>
<p><strong>But we are starting to see a lot of new application coming out, but I really believe that marketing and entertainment are the two key markets for AR right now.</strong></p>
<p><strong>Iâ€™ve been working ten years in augmented reality. And, eight years ago, when I was talking about augmented reality, I was E.T., you know? Nobody understood what I said, and I thought it was crazy. And now, today, yes itâ€™s completely different.</strong><strong> </strong></p>
<p><strong> </strong></p>
<p><strong>Tish Shute:</strong> The Pandora&#8217;s Box of Augmented Realities, in my view, is an open, universal and standard, distributed, multiuser, augmented reality framework fully integrated with the internet and world wide web. I have been looking into Google Wave protocols as a basis for this would you be interested in this? Do you think it is feasable?</p>
<p><span id="ngwf" title="Click to view full content"> </span><span id="vz68" title="Click to view full content"><strong> </strong></span></p>
<p><span id="vz68" title="Click to view full content"><strong>Bruno Uzzan: I think this is feasible. I think that&#8217;s doable, that&#8217;s justÂ  in my opinion. I mean some people might have another kind of opinion but I think that that&#8217;s definitely doable.</strong></span></p>
<p><strong>Tish Shute:</strong> Yes I suppose an open AR Framework involves cooperation and collaboration, it is more about business and politics than technological problems.</p>
<p><strong> Bruno Uzzan: Yes!Â  Actually the Web is politics. Business is politics. </strong></p>
<p><span id="yeg4" title="Click to view full content"><strong>Tish Shute: </strong>I would be interested if anyone in your R&amp;D team would be interested in looking at some of the ideas that are emerging in our little discussion of Google Wave and an Open AR FrameworkÂ  to offer feedback. it is an interesting time now to input on the Wave Federation Protocol docs because nothing is set it stone right now.</span></p>
<p><span id="hzrf" title="Click to view full content"><strong>Bruno Uzzan: Just shoot me an email, I&#8217;ll try to put you in touch with the right person and, and a team member that can input on this.</strong></span></p>
<p><span id="hbcd" title="Click to view full content"><strong>Tish Shute: </strong>For mobile augmented reality the best thing weâ€™ve got now is the phone, right?</span></p>
<p><strong>Bruno Uzzan: Right. </strong></p>
<p><strong>Tish Shute:</strong> And the only way we can use the phone is by holding it up, right?Â  Isnâ€™t this a bit of an an obstacle as you introduce better object recognition and tracking?Â  People are going to have to stop moving to use their phone. What do you feel about that experience? Isn&#8217;t AR eyewear and essential part of a tightly registered AR experience?</p>
<p><strong></p>
<p>Bruno Uzzan: </strong>We donâ€™t do hardware and we donâ€™t have the current solution for eyewear that would do all we need for a good mobile AR experience, so I guess we donâ€™t have the current answer for that.Â  But we are beginning to see the next generation of this &#8212; of these glasses.</p>
<p><strong>Tish Shute:</strong> But youâ€™re happy enough with the mobile experience of augmented reality on smart phones that youâ€™re investing in this next generation of software for this.</p>
<p><strong>Bruno Uzzan: Yes, I know. We know that some application will not work on the iPhone. And yes, whatever you do, you still need to hold the iPhone, so it means that you canâ€™t play with your hands anymore. So we know that partially, some AR solutionsÂ  we have on other platforms will lose the magical effectivities on just the iPhone.</strong></p>
<p><strong>But Iâ€™m starting to see on the market some glasses that could perhaps be not too expensive &#8212; thatâ€™s a challenge!Â  And easy to use &#8212; thatâ€™s another big challenge. And, that could fit on anybodyâ€™s faces and head &#8212; there&#8217;s another big challenge. So yes, Iâ€™m starting to see that, but so far AR glasses are only applicable for some very, very specific application, like design or theme park or, you know, some specific location where it makes sense to move forward with glasses.</p>
<p></strong></p>
<p><strong>I donâ€™t believe that kids will use glasses for &#8212; in our toys and for games in the next months or maybe othe next one or two years. But maybe something will come out shortly and that could be a big breakthrough, and enable us to think another way. ButÂ  from what we have seen so far and from what we know in this hardware market, I donâ€™t believe that currently there is a workable solution.</p>
<p><span style="font-size: small;"></p>
<p></span></strong> <span style="font-size: small;"><strong></p>
<p></strong></span><span style="font-size: medium;"><span style="font-size: small;"><strong>Note: The following section of the interview took place earlier in the Summer.</strong></span></p>
<p></span><span id="yvdi" title="Click to view full content"></p>
<p><strong>Tish Shute:</strong> You are the first commercial AR companyÂ  &#8211; you started in 1999 right?</p>
<p><strong></p>
<p>Bruno Uzzan: Yes you are right. We started the extremely early in this augmented reality market. We were the first company worldwide to start doing augmented reality and to start promoting augmented reality. So it&#8217;s true, we are pretty old players although the market has been getting bigger and bigger for the last year and a half. So for a long time we were only in the market, and the market was not really there.</strong></span></p>
<p><strong>But for the past 8 months, the company has been growing really fast.</strong></p>
<p><strong>Tish Shute:</strong> Yes I&#8217;m sure. Congratulations for hanging in there long enough to get the pay off!</p>
<p><strong> Bruno Uzzan: You know, my background is Financial. So I have been driving the company for many years in a very cash efficient way. So we have been waiting for the markets to reach maturity before starting make some investments. So that&#8217;s the reason we are still here, and that&#8217;s the reason I think we managed pretty smartly the cash that we raised for the company.</strong></p>
<p><strong>Tish Shute:</strong> Yes there is a saying that when a market takes off you can tell a pioneers because they are the ones with the arrows in their backs. But I am glad you are dodging the arrows!</p>
<p><strong>Bruno Uzzan: You know, I&#8217;ve always driven the company with revenue. And because revenue was not there at the beginning I was extremely cautious about the cash. So now that the company is getting some revenue, for sure we are making more and more investments, and taking advantage of our situation as a worldwide leader of augmented reality.</strong></p>
<p><strong>This situation is not easy as it appears today but it&#8217;s now getting better, as you can see, AR, Augmented Reality, has very good momentum and we are benefiting a lot from all this momentum for augmented reality right now.</strong></p>
<p><strong>Tish Shute:</strong> You&#8217;ve been very involved in researching developing augmented reality tools. Are you still as active in the research area, or are you too busy keeping up with work for hire now, to be working on research and building new technology for Augmented Reality?</p>
<p><strong>Bruno Uzzan: Both. First of all, we are part of lot of projects either directly with clients like Mattel or with some partners that are using our technology to promote and develop other AR projects. From what we he have seen, many, many, many, projects augmented projects have been done currently with our solutions.</strong></p>
<p><strong>To continue with your previous question. So we are being perceived as this leader in that space, and weÂ  have some pretty heavy demand for our services. But we are coming up with new technology, of course, still connected to Augmented Reality.Â  But, our R &amp; D is working in two different directions, which of course also bind together.</strong></p>
<p><strong>The first one is platform developments. So we want </strong><strong>Augmented Reality to work with as many platforms as possible &#8211; PC, Mac, Mobile, Game Consoles, all those are the platforms that we are targeting. We are currently doing lot of work in the R &amp; D team in cross platform compatibility</strong><strong>.</p>
<p></strong></p>
<p><strong>Tish Shute:</strong> Robert Rice said recently, &#8220;markers and webcams equal Photoshop page curls&#8230;&#8221;</p>
<p><span id="dulu" title="Click to view full content"></p>
<p><strong>Bruno Uzzan: Yes. There are so many concerns with markers. The quality is extremely bad. As soon as you hide a part of the marker, a slight part of the marker, youâ€™re dead. You canâ€™t track any more of the object. So compared to our solution where I want to say play with cards or where you are going to play with a Mattel toy, even if you hide a part of the toy, itâ€™s still working.</strong></span></p>
<p><strong> Tish Shute:</strong> But you havenâ€™t offered the public an SDK to your engine right? Basically the way people get access to your tools is working in a partnership with Total Immersion right?</p>
<p><strong>Bruno Uzzan: Correct. </strong></p>
<p><strong>Tish Shute:</strong> Do you think in the future you might open your SDK? Are you considering that?</p>
<p><strong></p>
<p>Bruno Uzzan: Yes, it would be interesting. </strong></p>
<p><strong>Tish Shute:</strong> So that is something we can see coming soon?</p>
<p><span id="short_transcription0" title="Click to view full content"><strong>Bruno Uzzan: Maybe, because itâ€™s true that Total Immersion is starting to be mature enough for these kind of tools. The only thing is that we have to respect good timing for that.Â  Itâ€™s a big decision. You know what I mean?Â  It is a big, big decision. We would then compete with others using our technology. </strong></span></p>
<p><strong>Tish Shute:</strong> Oh I know, it is a big decision when you have so much skin in the game! But it would be nice to have your SDK being THE platform for AR, wouldn&#8217;t it?</p>
<p><strong> Bruno Uzzan: It is a really big decision that we canâ€™t just take like that, you know.Â  There are a lot of friends who told me you have to be extremely careful about timing. This timing is pretty much connected to the maturity of the market. For sure, we see the market being more and more mature. But, there are a lot of low hanging fruits we still want to address</strong></p>
<p><strong>To get the best value possible for all the publicity we have and all the clients we have now. </strong></p>
<p><strong>Tish Shute:</strong> Yes, I know. Youâ€™ve been in this game so long. Now, there is an interesting question here though about tools and platforms because you know, A.R., augmented reality has already expandedÂ  beyond its kind of original purist definition. And when I talk to peopleÂ  about augmented reality, there are actually lot of different ideas and priorities of where the tools should go right now. You know, obviously we have these kind of browser-like applications, but these browser like applications are not dealing with recognizing near field objects yet.Â  What are your priorities for tool development and what are your priorities for AR development in the future? What areas are you going to focus on? Oh dear that is a rambling question!</p>
<p><strong>Bruno Uzzan: [laughter]Â  So, one of our first priorities is we need to create our software with one development, one installer, one software that can be spread on different platforms. The same application, the same software can be used either on a PC, Mac, phone or console. So thatâ€™s a lot of work, because that means that our platform has to address many many different devices and thatâ€™s a big priority for us because we received this request from our clients. We want to be able to use one application on many different platforms and devices. So, thatâ€™s the first one.</p>
<p></strong></p>
<p><strong><span id="hk3z" title="Click to view full content">And the second one is to add more and more interactivity between the real and the virtual world. So, we are working on some improvements to add some real components that will interact with virtual, and that also part of our big strategy and direction and these two worlds can more and more be bridged together, linked together so they can interactÂ  one with the other.</span></strong></p>
<p><strong>Our R&amp;D guys are working on the real world interacting more with the virtual world.Â  And I have started seeing some results which are pretty much crazy and this will be ready for next year.</p>
<p><br style="background-color: #ffff00;" /></strong><span id="b1qt" title="Click to view full content"><strong> There are so many different directions for interaction between the real world and virtual world to develop.Â  Iâ€™m sure ten years from now youâ€™re going to have AR applications everywhere.Â  Its not just temporary fashion stuff or a gimmick for few months. I mean we are getting there, its getting stronger and stronger and we are getting a good adoption rate from our consumers. They like it, they test it, they play with it and brands wants more, people want more and its getting bigger and bigger.</p>
<p></strong></p>
<p><strong>Tish Shute:</strong> Yea and I totally agree, its not a gimmick because the interaction between &#8220;virtual&#8221; and &#8220;real&#8221; enhances the magic of both. Another question about you RandD operation. Is your R&amp;D still in France or have you moved totally out to LA.</span></p>
<p><strong>Bruno Uzzan: We are 50 people in France and I started this LA office two years ago and I moved permanently two years to LA. So Iâ€™m now permanently located in the US to take care of the US office, knowing that revenues are really getting bigger and bigger in the US. So it means that we are getting a lot of traction, working with large company and now Iâ€™m currently located in the US.</strong></p>
<p><strong>Tish Shute:</strong> My sister lives in Paris. Could I visit your R&amp;D lab at some point? Iâ€™d love to visit!</p>
<p><span id="bt1e" title="Click to view full content"><strong>Bruno Uzzan: Yeah sure sure sure. I mean if you want to go. You wonâ€™t have access to all the research. But if you want to go out and meet all the team please do.</strong></span></p>
<p><strong>Tish Shute:</strong> Iâ€™d love to.</p>
<p><strong> Bruno Uzzan: No problem. Shoot me an Email you and I will introduce you to Eric Gehl, COO, he is the COO of the French team. And he can definitely take care of that. </strong></p>
<p><strong>Tish Shute:</strong> That would be fun. Thank you!</p>
<p>Recently, AR browser applications have really caught the imagination of the web community, eg., Layar and Wikitude?Â  Where do you think the most important market for AR is at the moment<span id="k6fx" title="Click to view full content">, entertainment,Â  green tech, business, education?</span></p>
<p><strong>Bruno Uzzan: I think that all that you mention will be important. The first one that did grab my attention is entertainment particularly dual marketing, because they always searching for new ways to interact with players or the consumers.Â  But itâ€™s just the tip of the iceberg, you know, I mean medical applications could be huge using augmented reality. Education, and edutainment is definitely using more and more augmented reality components.Â  And I will just be submitting with big companies â€“ that are considering using augmentation for education. Museums are very important too. Also augmentation as a kind of free sales tool, you know there are so many applications, design, architecture &#8211; so many directions that itâ€™s hard to say today which one will take the lead.</strong></p>
<p><strong>But I do believe that on the short term the ones that are really really moving fast are the entertainment business and the digital marketing business. </strong></p>
<p><strong>Tish Shute:</strong> What do you think are the biggest shortcomings with current augmented reality and what are the obstacles that no one has solved yet?</p>
<p><strong>Bruno Uzzan: I think the cell phone is not fully ready for augmented reality â€“ a lot of people are working on that but there are still a lot of constraints to get the augmented reality working on a cell phone and I think that from what I heard a lot of manufacturers and a lot of companies are working from direction that are going to help us a lot to develop some great cell phone applications.</strong></p>
<p><strong>And I think thatâ€™s one of the biggest part of the game. All the applications that you see on cell phones so far are just gimmicks â€“ the next big key is how to transform some gimmick cell phone application to a real, industrial, robust application that&#8217;s going to work on a cell phone. So I think thatâ€™s a big challenge for this year. </strong></p>
<p><strong></p>
<p>Most of what we see now is just matching and overlaying some 2d components in a video. This is not what I call AR.Â  Youâ€™re far away â€“ with this kind of application, you are far away from doing the registration that we need to do â€“ you canâ€™t do it. So here&#8217;s the challenge: &#8220;how can you get a Topps is an application working on cell phone. Thatâ€™s the big challengeÂ  How we can make that work!&#8221;</strong> <strong> You can&#8217;t today get a real AR Topps application working on cell phone because there&#8217;s no cell phoneÂ  thatâ€™s actually ready. But we are working on it and the first one that can make that work, itâ€™s going to be huge.</strong></p>
<p><span id="b9-2" title="Click to view full content"><strong>When you are working with good AR components you need a lot of CPU and GPU programs. So today new cell phone have started to be more and more ready for augmented reality but you need a really good cell phone to make it work. You canâ€™t choose an old cell phone to make it work because you have some recognition, you have some tracking, you have some rendering, so you canâ€™t choose a Nokia cell phone two years old to make that work. For sure the newest iPhone is the one that can make it work, but thatâ€™s it for now. There is a lot of research â€“ from large cell phone companies â€“ to get more CPU and GPU into their cell phone.Â  But so far we are also waiting for these devices to be released to consumers.</strong></span></p>
<p><strong>Tish Shute: </strong>And the current economic climate has put a damper on MIDs hasn&#8217;t it. But who can tell? It depends what price points some new MID came out at right?</p>
<p><strong></p>
<p>Bruno Uzzan: Correct.</strong></p>
<p><strong>Tish Shute:</strong> Yes,I agree. But basically whatâ€™s interesting, the interesting thing is, the iPhone can deliver so much of what is necessary and even if Apple hasn&#8217;t given access to the full power of the iphone to AR developers yet, there is really no going back now &#8211; the mobile augmented reality cat is out of the bag!</p>
<p><strong>Bruno Uzzan: Youâ€™re right, youâ€™re fully right. </strong></p>
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