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	<title>UgoTrade &#187; Tim O&#8217;Reilly</title>
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	<description>Augmented Realities at the Edge of the Network</description>
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		<title>Jeremie Miller &amp; The Locker Project Give a Data Platform to the People in the Era of Data Everywhere. And Bloom presents Fizz!</title>
		<link>https://www.ugotrade.com/2011/02/10/jeremie-miller-the-locker-project-give-a-data-platform-to-the-people-in-the-era-of-data-everywhere-and-bloom-presents-fizz/</link>
		<comments>https://www.ugotrade.com/2011/02/10/jeremie-miller-the-locker-project-give-a-data-platform-to-the-people-in-the-era-of-data-everywhere-and-bloom-presents-fizz/#comments</comments>
		<pubDate>Thu, 10 Feb 2011 17:10:30 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[Ambient Devices]]></category>
		<category><![CDATA[Ambient Displays]]></category>
		<category><![CDATA[Ambient Findability]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[architecture of participation]]></category>
		<category><![CDATA[Augmented Data]]></category>
		<category><![CDATA[Big Data]]></category>
		<category><![CDATA[culture of participation]]></category>
		<category><![CDATA[data science]]></category>
		<category><![CDATA[GeoFencing]]></category>
		<category><![CDATA[GeoMessaging]]></category>
		<category><![CDATA[gestrural interface]]></category>
		<category><![CDATA[Instrumenting the World]]></category>
		<category><![CDATA[internet of things]]></category>
		<category><![CDATA[Linked Data]]></category>
		<category><![CDATA[Mixed Reality]]></category>
		<category><![CDATA[mobile augmented reality]]></category>
		<category><![CDATA[mobile meets social]]></category>
		<category><![CDATA[Mobile Reality]]></category>
		<category><![CDATA[New Interfaces]]></category>
		<category><![CDATA[new urbanism]]></category>
		<category><![CDATA[online privacy]]></category>
		<category><![CDATA[Open Data]]></category>
		<category><![CDATA[privacy and online identity]]></category>
		<category><![CDATA[Real Time Big data]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[ubiquitous computing]]></category>
		<category><![CDATA[Web Meets World]]></category>
		<category><![CDATA[websquared]]></category>
		<category><![CDATA[World 2.0]]></category>
		<category><![CDATA[Alistair Croll]]></category>
		<category><![CDATA[Ben Cerveny]]></category>
		<category><![CDATA[Bloom]]></category>
		<category><![CDATA[data visualization]]></category>
		<category><![CDATA[federation]]></category>
		<category><![CDATA[Fizz]]></category>
		<category><![CDATA[Instant Messaging]]></category>
		<category><![CDATA[Introspectr]]></category>
		<category><![CDATA[Jabber]]></category>
		<category><![CDATA[Jason Cavnar]]></category>
		<category><![CDATA[Jeremie Miller]]></category>
		<category><![CDATA[Jesper Sparre Anderson]]></category>
		<category><![CDATA[lifestreaming]]></category>
		<category><![CDATA[Locker Project]]></category>
		<category><![CDATA[Marshall Kirkpatrick]]></category>
		<category><![CDATA[open federated protocol]]></category>
		<category><![CDATA[P2P]]></category>
		<category><![CDATA[peer to peer protocols]]></category>
		<category><![CDATA[real time data]]></category>
		<category><![CDATA[real time data visualization]]></category>
		<category><![CDATA[Roger Magoulas]]></category>
		<category><![CDATA[Simon Murtha-Smith]]></category>
		<category><![CDATA[Singly]]></category>
		<category><![CDATA[social data aggregation]]></category>
		<category><![CDATA[social graph]]></category>
		<category><![CDATA[Sophia Parafina]]></category>
		<category><![CDATA[Strata]]></category>
		<category><![CDATA[Strata 2011]]></category>
		<category><![CDATA[TeleHash]]></category>
		<category><![CDATA[Tim O'Reilly]]></category>
		<category><![CDATA[Tom Carden]]></category>
		<category><![CDATA[XMPP]]></category>
		<category><![CDATA[Zynga]]></category>
		<category><![CDATA[Zyngification]]></category>

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		<description><![CDATA[Singlyâ€™s appearance at the startup showcase at Strata 2011 this week has excited thought leaders across the web since the story got out. Singly is a new startup that exists to provide oxygen and commercial support to the open source Locker Project, and new protocol TeleHash. With some wonderful serendipity I met Singly on my [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/02/Jeremiemiller.jpg"><img class="alignnone size-medium wp-image-6105" title="Jeremiemiller" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/02/Jeremiemiller-300x223.jpg" alt="" width="300" height="223" /></a></p>
<p><a href="http://sing.ly/" target="_blank">Singlyâ€™s</a> appearance at the <a href="http://strataconf.com/strata2011/public/cfp/148" target="_blank">startup showcase at Strata 2011</a> this week has excited thought leaders across the web since the story got out. Singly is a new startup that exists to provide oxygen and commercial support to the open source <a href="https://github.com/quartzjer/Locker" target="_blank">Locker Project</a>, and new protocol <a href="http://www.telehash.org/about.html" target="_blank">TeleHash</a>.</p>
<p>With some wonderful serendipity I met Singly on my first night at <a href="http://strataconf.com/strata2011" target="_blank">Strata</a>.Â  The next day, I talked in depth to <a href="http://en.wikipedia.org/wiki/Jeremie_Miller" target="_blank">Jeremie Miller</a> and <a href="http://twitter.com/#!/smurthasmith" target="_blank">Simon Murtha-Smith</a>, two of the three Singly co-founders (see later in this post).  I also had the opportunity to ask <a href="http://radar.oreilly.com/tim/" target="_blank">Tim Oâ€™Reilly</a>, <a href="http://strataconf.com/strata2011/profile/17816" target="_blank">Alistair Croll</a> and <a href="http://www.oreillynet.com/pub/au/2717" target="_blank">Roger Magoulas</a> for some of their thoughts on the significance of this project (see below for their comments).</p>
<p>It was a real &#8211; pinch myself in case I need to wake up from a dream  experience &#8211; for me, to stumble across Jeremie Miller with Simon  Murtha-Smith sitting behind a hand written sign demoing Singly at Strata  (see myÂ  pic opening this post).  As <a href="http://www.readwriteweb.com/archives/creator_of_instant_messaging_protocol_to_launch_ap.php" target="_blank">Marshall Kirkpatrick notes</a>:</p>
<p><strong>â€œJeremie  Miller is a revered figure among developers, best known for building  XMPP, the open source protocol that powers most of the Instant Messaging  apps in the world. Now Miller has raised funds and is building a team  that will develop software aimed directly at the future of the web.â€</strong></p>
<p>Singlyâ€™s appearance at Strata began auspiciously when they won the judges choice award in the startup showcase.  And following Marshall Kirkpatrickâ€™s post, <a href="http://www.readwriteweb.com/archives/creator_of_instant_messaging_protocol_to_launch_ap.php#disqus_thread" target="_blank">Creator of Instant Messaging Protocol to Launch App Platform for Your Life </a>, and <a href="http://gigaom.com/2011/02/04/the-locker-project-why-leave-data-tracking-to-others-do-it-yourself/" target="_blank">The Locker Project: Why Leave Data Tracking to Others? Do It Yourself,</a> Singly have been burning up Twitter.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/02/tweetssingly3.jpg"><img class="alignnone size-medium wp-image-6110" title="tweetssingly3" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/02/tweetssingly3-300x236.jpg" alt="" width="300" height="236" /></a></p>
<p>Singly, by giving people the ability to do things with their own data, has the potential to change our world.Â  And, as <a href="http://www.readwriteweb.com/archives/creator_of_instant_messaging_protocol_to_launch_ap.php#disqus_thread" target="_blank">Marshall Kirkpatrick notes,</a> this wonâ€™t be the first time Jeremie has done that.</p>
<p><strong> </strong></p>
<h3><strong> â€œPop-cultural instruments for data expression and exploration,â€ by Bloom</strong></h3>
<p><strong> </strong>I was drawn over to the Singly table when an awesome app they were demonstrating caught my eye.  <a href="http://bloom.io/fizz/index.html" target="_blank">Fizz</a>, which is running on a locker with data aggregated from three different places is a first glimpse of one of <a href="http://bloom.io/" target="_blank">Bloomâ€™s</a>,  â€œpop-cultural instruments for data expression and exploration.â€</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/02/SimonMurthaSmith.png"><img class="alignnone size-medium wp-image-6116" title="SimonMurthaSmith" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/02/SimonMurthaSmith-300x224.png" alt="" width="300" height="224" /></a></p>
<p>Fizz is an intriguing early manifestation of capabilities never seen before on the web &#8211; the ability for us to control, aggregate, share and play with our own data streams, and bring together the bits and pieces of our digital selves scattered about the web (for more about Bloom and Singly, see Tim Oâ€™Reillyâ€™s comments below).  The picture below is my Fizz.  In <a href="http://bloom.io/fizz/index.html" target="_blank">Fizz</a>, large circles represent people and small circles represent their status updates. Bloom says:</p>
<p><strong>â€œClicking a circle will reveal its contents. Typing in the search box will highlight matching statuses.<br />
This is an early preview of our work and we&#8217;ll be adding more features in the next few weeks. <a href="https://spreadsheets.google.com/viewform?hl=en&amp;formkey=dGZINGpDQ3NubVNiMlY3eFZ6MUNGdFE6MQ#gid=0" target="_blank">We&#8217;d love to hear your feedback and suggestions</a>.â€</strong></p>
<p><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/02/FizzbyBloom.png"><img class="alignnone size-medium wp-image-6117" title="FizzbyBloom" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/02/FizzbyBloom-300x179.png" alt="" width="300" height="179" /></a><br />
</strong></p>
<p>If you are not already familiar with The Bloom team, Ben Cerveny, Tom Carden, and Jesper Sparre Andersen &#8211; go directly to<a href="http://bloom.io/about" target="_blank"> their about page</a> and you will understand why the match of Bloom and The Locker Project is a cause for great delight.</p>
<h3>The Locker Project &#8211; a whole new way to connect from the protocol up</h3>
<p>As Jeremie began explaining the depth and breadth of what The Locker Project is facilitating, I was utterly gob smacked. And when the penny dropped and I realized this is the whole 9 yards, bringing awesomeness to people with a whole new way to connect, from the protocol up, all I could think was, OMG finally!</p>
<p>Luckily I have had time to catch up with the whole team since then, and recovered my composure enough to ask some coherent questions. But I can still barely contain my enthusiasm for this project.</p>
<p>Singly, The Locker Project and TeleHash take on, and deliver a simple, elegant, and open solution to some of the holy grails of the next generation of networked communications.   I have written on, and been nibbling at the edges of some of these grails in various projects myself for quite a while now.  Even if you havenâ€™t been reading Ugotrade, just a glance at <a href="http://www.ugotrade.com/2011/01/20/real-time-big-data-at-strata-2011-ambient-findability-geomessaging-augmented-data-and-new-interfaces/" target="_blank">the monster mash of my pre Strata post</a> will give you an idea of how important I think Singly is.</p>
<p>My previous post raised the question of how to invert the search pyramid and to transform search into a social, democratic act.  But if you are really interested in social search, I suggest staying keyed into what Singly is doing with The Locker Project!</p>
<p>One of Singlyâ€™s three founders,  Simon Murtha-Smith, was building a company called <a href="https://www.introspectr.com/" target="_blank">Introspectr</a>, a social aggregator and search product. Singlyâ€™s other founder <a href="http://www.linkedin.com/in/jasoncavnar" target="_blank">Jason Cavnar </a>was working on another similar project.  And they came together as Singly because social aggregation and search is a very hard problem for one company to solve, and they realized that the basic infrastructure needs to be open source and built on an open protocol.</p>
<p>As Jeremie puts it,<strong> â€œWe shouldnâ€™tâ€¦(every startup that wants to do something interesting) have to spend this much time aggregating the data, building robust aggregators.â€</strong></p>
<p>To me what is so important about the Locker Project is that it is built on a new open protocol, TeleHash.  And having the Singly team focused on supplying tools and the trust/security layer for the Locker Project will mean that developers have the whole stack they need to do some interesting stuff very soon.</p>
<p>I asked Jeremy to explain the relationship between TeleHash, The Locker Project and Singly.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/02/TeleHash.png"><img class="alignnone size-medium wp-image-6118" title="TeleHash" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/02/TeleHash-300x172.png" alt="" width="300" height="172" /></a></p>
<p><strong>Tish Shute:</strong> So<a href="http://www.telehash.org/about.html" target="_blank"> TeleHash</a>â€¦</p>
<p><strong>Jeremie Miller:   Itâ€™s a peer-to-peer protocol to move bits of data for applications around.  Not file sharing, but itâ€™s for actual applications to find each other and connect.  So if you had an app and I had an app, whenever weâ€™re running that app on our devices, we can actually find those other devices from each other and then connect.  Our applications can connect and do something.</strong></p>
<p><strong>For the entire edge of the network, basically, out there in the wild, and let those things mesh together.</strong></p>
<p><strong>A</strong><strong>nd TeleHash is actually what has led to the Locker project itself.</strong></p>
<p><strong>Tish Shute:</strong> So  TeleHash led to the The Locker Project and the Locker Project led to Singly?</p>
<p><strong>Jeremie Miller: Singly is a company who is sponsoring the open source Locker Projectâ€¦the three of us as founders, [left to right in pic below - Jeremie Miller, Jason Cavnar, Simon Murtha-Smith, ]</strong></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/02/RRWSingly.png"><img class="alignnone size-medium wp-image-6119" title="RRWSingly" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/02/RRWSingly-300x220.png" alt="" width="300" height="220" /></a></p>
<p><em>I took the pic above of all three founders being interviewed by Marshall Kirkpatrick of Read Write Web for his post, <a href="http://www.readwriteweb.com/archives/creator_of_instant_messaging_protocol_to_launch_ap.php#disqus_thread" target="_blank">â€œCreator of Instant Messaging Protocol to Launch App Platform for Your Life.</a>&#8220;Â  I think we will look back on this moment and say it was <a href="http://twitter.com/#!/TishShute/status/33403971649544192" target="_blank">an inflection point for the web.</a> At least I tweeted that!</em></p>
<p><strong>Jeremie Miller: TeleHash is a protocol that lets the lockers connect with each other and share things.  The locker is like all of your data.  So itâ€™s sort of like a digital personâ€¦</strong></p>
<p><strong>Tish Shute:</strong> A locker for bits and pieces your digital self?</p>
<p><strong>Jeremie Miller:</strong> <strong> Yes. So TeleHash lets the lockers connect and directly peer-to-peer connect with each other and share things.  Singly, as a company, is going to be hosting lockers first and foremost.  But the Locker Project is an open source project.  You can have a locker in your machine or you can install it wherever you wantâ€¦</strong></p>
<p><strong>Tish Shute:</strong> Yes itâ€™s often too difficult for a lot of people to set up something locally&#8230;so Singly makes it easy to have a locker right?</p>
<p><strong>Jeremie Miller:  A lot of people see this cool app or this cool thing they want to do, itâ€™s something that you run in your locker that they need to be able to turn on a locker somewhere very easily.</strong></p>
<p><strong>Tish Shute:</strong> So Singly will provide the trust layer and hosting?</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/02/Singly.jpg"><img class="alignnone size-full wp-image-6130" title="Singly" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/02/Singly.jpg" alt="" width="159" height="80" /></a></p>
<p><strong>Jeremie Miller:  Yeah,  Singly is a company that will host lockers, as well asâ€¦when people build applications that run inside your lockers or use your data, you need to be able to trust them.  Maybe itâ€™s like social data and you donâ€™t care that much.  But especially once you start to get any of your transactions in there, your browsing history, your health data, like your running logs or sleepingâ€¦fit-bit stuffâ€¦then itâ€™s much more important to be careful about what youâ€™re running inside your locker and sharing.</strong></p>
<p><strong>So Singly will also look at the applications that are available that you can install and actually run them and look at what data they access, and look at who created them, and be able to come back and either certify or vouch for them.</strong></p>
<p><strong>And I hope in the long-run, as this grows and builds, that power users may actually be able to buy a little device that they can plug into their home network that is their locker.  Wouldnâ€™t that be cool?  This little hard drive or whatever that you plug in.</strong></p>
<p><strong>Tish Shute: </strong>Wow &#8211; that would be very cool!  Architecturally is TeleHash and the Locker Project related to your work on XMPP?</p>
<p><strong>Jeremie Miller:  Architecturally, some of the stuff Iâ€™ve learned, XMPP, in Jabber it was designed for the specific purpose of instant messaging, but it was still a federated model, in that you still had to go through sort of a central point so you couldâ€¦a server that lived somewhere.  So it was really optimized for like businesses and small groups, teams, as well as big companies out there; ISPs can use it.</strong></p>
<p><strong>So it was designed with that in mindâ€”for the communication path to be routed through somewhere.  And where Iâ€™ve sort of evolved over the years since then is really fascinated with truly distributed protocols that are completely sort of decentralized so that things are going peer-to-peer instead of actually through any server.</strong></p>
<p><strong>The last 10 years, peer-to-peer has gotten a pretty bad rap with file sharing.</strong></p>
<p><strong>Tish Shute: </strong> A really bad rap, yes.</p>
<p><strong>Jeremie Miller:  Yeah.  And almost because of that, and because itâ€™s really hard to do, that it hasnâ€™t gottenâ€¦the potential for itâ€™s awesome.  Thereâ€™s so many really good things that can be done peer-to-peer.  And it hasnâ€™t gotten used very much.</strong></p>
<p><strong>But the other side of the peer-to-peer thing that I think is critically important, look at the explosion of the computing devices around a person anymore, both in the home and on our person.  We have one, two, three, four even.  And the number of devices that are online for you that are yoursâ€¦I look at my home network router and Iâ€™ve got 30 devices in my house on Wi-Fi.  What the heck?  Thatâ€™s a lot of devices.</strong></p>
<p><strong><br />
But right now, all of those devices, for me to work with them, Iâ€™m almost always going through a server somewhere, through a data center somewhere, which is ridiculous at face value.  You go five, 10 years out from now, thereâ€™s probably going to be 300 devices on me in some form.</strong></p>
<p><strong>Tish Shute:</strong> So we need a peer-to-peer network just to manage our own devices?</p>
<p><strong>Jeremie Miller:  A peer-to-peer, yes.  You know, my phone should be talking straight to my computer, or to the iPad, or to the washing machine, or refrigerator.  The applications in my TV, or whatever, they should all be talking peer-to-peer.  And it should be easy to do that.  It shouldnâ€™t be that the only way you can do that is to go through a data center somewhere.</strong></p>
<p>[Our conversation continued, but to sum things up, for now, here is the final question I asked Jeremie which pretty much packs in everything I would like to do with TeleHash, the Locker project, and Singly tools/trust layer all in one!]</p>
<p><strong>Tish Shute:</strong> How can TeleHash, the Locker, and Singly help people combine personal data from different sources &#8211; web and mobile for example, so the data locked up in our social graph on the web can be integrated with, for example, the location data and â€œthe data wakeâ€ from our cell phone sensors, to know not only where we have been but to give us more ways to know where we are going?</p>
<p><strong>Jeremie Miller: That&#8217;s a pretty packed question, but here&#8217;s my simple answer, hopefully just seeds the right discussion <img src="https://www.ugotrade.com/wordpress/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" /> </strong></p>
<p><strong>Telehash is the protocol that lets the apps (mobile, sensor, or anywhere) talk to a locker as well as lockers talk to each other, it&#8217;s the chatter, moving the bits around the network.  The locker is the storage for a person&#8217;s data and the crunching ability to analyze it or trigger actions from it. Singly is the company sponsoring the project(s) and helping anyone dev apps atop it.  We&#8217;re going to build the platform and looking to the world to create some amazing things on top of it (we have lots of our own personal ideas we already want to create, hah!).</strong></p>
<p><strong><br />
</strong></p>
<h3>The Locker Project is not just â€œone more rebel army trying to undo these big data aggregations,&#8221; Tim O&#8217;Reilly</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/02/Screen-shot-2011-02-10-at-12.01.29-AM.png"><img class="alignnone size-full wp-image-6120" title="Screen shot 2011-02-10 at 12.01.29 AM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/02/Screen-shot-2011-02-10-at-12.01.29-AM.png" alt="" width="240" height="238" /></a></p>
<p><strong><a href="http://twitter.com/#!/lockerproject" target="_blank">@lockerproject</a>: &#8220;We&#8217;ll be posting updates on the Locker Project (<a rel="nofollow" href="https://github.com/quartzjer/Locker" target="_blank">https://github.com/quartzjer/Locker</a>) here as we make progress, very awesome stuff &#8220;</strong></p>
<p>During the Strata Media Conversation I asked Roger Magoulas about Singly and The Locker Project because Roger played Yentl and brought Singly and Bloom together!Â  Although there was not much time to discuss it, the relationship of TeleHash, The Locker project and Singly to the social network encumbents, came up, and Roger Magoulis and Tim Oâ€™Reilly gave some very insightful comments on this when I talked to them afterwards (see below).</p>
<p>Roger Magoulas pointed out:</p>
<p><strong>â€œI think Singly has Facebook like aspects, but I think a better description is an app platform that integrates your personal and social network data &#8211; including data from Facebook. Sing.ly is likely to have challenges with some of their data sources, particularly if Sing.ly gains traction with users.</strong></p>
<p><strong>I like the app platform business model, although they face risks getting critical mass and app developer attention, and I like how they plan on using open source connectors to keep up with changing social network platforms. Jeremie has credibility with the open source community and is likely to find cooperating developers. The team seems to bring complementary strengths to the project and you can tell they all work well together. â€<br />
</strong><br />
And Tim O&#8217;Reilly went on to elaborate the awesome potential of this platform to bring something new to the ecosystem, and to comment on just how interesting Bloom&#8217;s insight into, &#8220;data visualization as a means of input and control&#8221; is.</p>
<h3>Talking with Tim O&#8217;Reilly</h3>
<p><strong>Tish Shute:</strong> So will the Locker Project be able to break the lock of  Facebook&#8217;s and other big sites&#8217; control of everyoneâ€™s data.  Sometimes  I feel we are stuck in the era of Zyngification, where you have to do what Zynga did and leverage the system in order to gain traction or do anything with social data?</p>
<p><strong>Tim Oâ€™Reilly:  I donâ€™t think that is the objective of  the Locker Project â€”to break the Facebook lock, because I tend to agree,  the value of Facebook is having your data there with other peopleâ€™s data.  What Singly may be able to accomplish is to give people better tools for managing their data.  Because if you can actually start to abstract the data from various sites and you can set it and manage it yourself, then you can potentially make better decisions about what youâ€™re going to allow and not allow.  Because right now, the interfaces on a lot of these sites make it very, very difficult to understand exactly what the implications are.</strong></p>
<p><strong>And I think all this done right will create a marketplace where people will build better interfaces that will give people more control over their data.  Theyâ€™ll still want to put it on those sites, because why do you put your money in the bank?  You know, because itâ€™s more valuable being with other peopleâ€™s money.</strong></p>
<p><strong>And I think that to conceive of it as one more rebel army trying to undo these big data aggregations is just the wrong way to frame it.</strong></p>
<p><strong>Tish Shute: </strong> Yes and framing the question the way you just did &#8211; that this is not just one more rebel army, might mean that the stage at Strata will be filled with new startups next year!  Thatâ€™s what I thought when I found out what The Locker Project and Singly  was about &#8211; that we are about to see an explosion of creativity with personal and social data.</p>
<p><strong>Tim Oâ€™Reilly:  Yeah, sure.  I mean, because at the end of the day, if you can start to extract your personal data in ways that make it more useful, you can potentially create the ability for people to build better interfaces.  Itâ€™s not just Facebook.</strong></p>
<p><strong>You know, you think, â€œOh, wow, Iâ€™d really like to have a management console for all my contacts.â€  And you go, â€œWell, Iâ€™m stuck with, I can use Facebook, I can use LinkedIn, I can use my address book in Outlook or Gmail or whatever, or on my local machine.â€  The tools are pretty primitive.  And if we get a better set of tools, I think weâ€™ll see a lot of innovation.</strong></p>
<p><strong>Now, some of those startups might well be acquired by a Facebook or a Google.  But it if moves the ball forward in giving people better visibility and control over their data, thatâ€™s a good thing.</strong></p>
<h3>Bloom&#8217;s insight,  &#8220;data visualization will become a means of input and control.&#8221;</h3>
<p><strong>Tish Shute:</strong> I loved the marriage with Bloom, which is interesting, because Ben and the Bloom team havenâ€™t really talked a lot about Bloom yet, but I gather Bloom is moving to consumer facing work with data?</p>
<p><strong>Tim Oâ€™Reilly:  Whatâ€™s really interesting about Bloom is the notionâ€¦You know people think of data visualization as output.  And the insight that I think Ben has had with Bloom is that data visualization will become a means of input and control.</strong></p>
<p><strong>Tish Shute: </strong> Right, very cool.</p>
<p><strong>Tim Oâ€™Reilly: So I&#8217;ve started to feel like data visualization as a way of making sense of complex data is kind of a dead-end.  Because what you really want to do is to build these feedback loops where you actually figure something out, some particular atomic action well enough that you can create an application that letâ€™s somebody actually do something with it. But the idea of visualization as a way of manipulating the data in real-time, data visualization as interface rather than as a report, itâ€™s a small but subtle shift that I think becomes kinda cool.</strong></p>
<h3>Talking with Alistair Croll</h3>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="225" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=19738228&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=00ADEF&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" /><embed type="application/x-shockwave-flash" width="400" height="225" src="http://vimeo.com/moogaloop.swf?clip_id=19738228&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=00ADEF&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://vimeo.com/19738228">Sing.ly &#8211; Join or Die</a> from <a href="http://vimeo.com/user5977233">Singly Inc</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><strong>Alistair Croll:</strong> <strong>So Iâ€™m a big fan of Singly.  They were my choice for the Startup Showcase.  I think itâ€™s certainly the right time &#8211; the team can execute on it.  But the thing I like the most is I thought back to the early days of Photoshop.</strong></p>
<p><strong>So, Photoshop was a neat application that could take data in the form of an image and manipulate it.  But the real value from Photoshop came from these amazing plugins.  Like, thereâ€™s a company called Kai&#8217;s Power Tools that made these things that would allow you to do manipulations.  Today, commonplace things that are built in.  But at the time, they were things like building bubbles, and spheres, and drop shadows and stuff like that, cutouts, in amazing ways.</strong></p>
<p><strong>Another company, I think, called Alien Skin that made these things.  Thereâ€™s whole ecosystems of plugins.  So you could go and get a plugin and transform that original data in ways you hadnâ€™t thought of.  And eventually, there was a macro language for scripting how you could do those things, and that found its way into the Photoshop environment.</strong></p>
<p><strong>But you think about the transformation of digital design from Photoshop, I think if you can take that same pattern of you create the basic ecosystem of a few tools, and then you allow people an open system on top of that, thatâ€™s unprecedented.  I think it really does allow you to take ownership of that.</strong></p>
<p><strong>And then when you allow people the proper tools to federate that information.  I was actually thinking of starting a company a couple of years ago based on data federation like that.  But what you really want to say is Iâ€™ve got a patternâ€¦Itâ€™s almost like a multi-channel mixer.  Youâ€™ve got a band that is your health, your weight, your blood pressure, family photos, words youâ€™ve used.  You know, the more data I record when I carry my phone around with a headset of whatever, all of that stuff goes in, all my searches, everything.</strong></p>
<p><strong>And then I say, â€œAh, I want to federate height, weight, and blood pressure with my doctor. I want to federate sleep cycles and nutrition with my childâ€™s teacher,â€ and so on and so on.  And you start to create these federated sources of data where now you have a teacher data mining, in a safe manner, the sleep and health habits of all the students along with report card information.  And you suddenly realize that Johnny is borderline diabetic and falls asleep at recess.</strong></p>
<p><strong>Thatâ€™s something that never would have happened.  And that happens when you have tools to federate data and then compute on top of them.  So this idea of, like, lifestreaming or life logging, this is a logical consequence of the whole lifestreaming movement; that whole recorded future stuff.</strong></p>
<p><strong>Tish Shute:</strong> Yes it really is a wonderful fruition to the visions of the lifestreaming movement [<a href="http://lifestreamblog.com/interview-with-david-galernter-on-the-future-of-lifestreaming-and-my-thoughts/" target="_blank">see this interview with David Galernter]</a>.  And best of all it sits on a new open protocol, TeleHash and the open source Locker Project that will give tools to everyone to work with these data streams.</p>
<p><strong>Alistair Croll:  Exactly.  This is the toolset that sits on top of that stuff.  Because once Iâ€™ve life-streamed everything, great, I have this bucket of stuff that I did that I never look at again. But if I can suddenly unlock that with data mining tools and analyze patterns, all of a sudden that life logging has a reason to have existed.</strong></p>
<p><strong> The biggest problem we have with data right now is we donâ€™t have apriori knowledge of what will be useful.  We could have been recording crime reports in the city of Chicago, and a year later it turns out that data is really useful for predicting diabetes in the city, but we didnâ€™t know it was related.</strong></p>
<p><strong>So the problem, and one of the things I think that distinguishes big data from traditional data, traditional data is collected to some apriori knowledge of how it will be used.  Big data tends to be collected for the sake ofâ€¦itâ€™s almost collected on faith that later on it will be useful for something.</strong></p>
<p><strong>Tish Shute:</strong> I am very interested in this idea of federation, I actually went as far as to deep dive into Wave servers because of thisâ€¦.</p>
<p><strong>Alistair Croll:  Yeah, Wave was a great example of federation, just too complicated.  When it was canceled, both users [and developers] were furious.</strong></p>
<p><strong>Tish Shute:</strong> Yeah, I suppose you could see Google Wave as a bit of an Icarus project, right?  I am so excited by Singly because  it is coming sort of bottom-up &#8211; a very different approachâ€¦</p>
<p><strong>Alistair Croll:  And remember, Facebook didnâ€™t work before Friendster.  The only difference between being wrong and being too early is that too early costs a lot of money.  So it may be that this is an idea that works now, but a couple years ago didnâ€™t work.</strong></p>
<p><a href="http://twitter.com/#%21/acroll" target="_blank">Alistair Croll</a>, co-chair of <a href="http://strataconf.com/strata2011" target="_blank">Strata 2011</a>, in his post, reframed the question, <a href="http://mashable.com/2011/01/12/data-ownership/" target="_blank">â€œWho Owns Your Data?â€</a> as, â€œItâ€™s not who owns the data, itâ€™s about who can put the data to work.â€</p>
<p>And I am sure there  will be many more people able to put data to work, and into play, in a multitude ofÂ   interesting ways, now we have TeleHash, the Locker Project, and Singly.</p>
<p><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/02/TishStrata.png"><img class="alignnone size-medium wp-image-6127" title="TishStrata" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/02/TishStrata-300x197.png" alt="" width="300" height="197" /></a><br />
</strong></p>
<p><em>Photo by <a href="http://duncandavidson.com/" target="_blank">Duncan Davidson</a>.<br />
<a href="http://strataconf.com/strata2011" target="_blank">Strata 2011</a> is presented by O&#8217;Reilly Media. Produced by<a href="http://2goodcompany.com/" target="_blank"> Good Company Communications.</a></em></p>
<p>I think the photo above gives a good idea of how I felt on the last day  at the Strata conference.  Yup &#8211; like the cat who got the cream!</p>
<p>And in case you are wondering<em> </em>where AR is in this story &#8211; it is everywhere!Â  Below is a pic of the AR concept designs that were omnipresent in the media communications at Strata.Â  The one below I snapped off the job board.Â  But as <a href="http://sproke.blogspot.com/" target="_blank">Sophia Parafina</a> noted,Â  <strong>&#8220;AR is maturing from displaying last year&#8217;s text bubbles and dinosaurs to big data overlaid on the world.&#8221;</strong></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/02/Screen-shot-2011-02-10-at-1.39.01-AM.png"><img class="alignnone size-medium wp-image-6137" title="Screen shot 2011-02-10 at 1.39.01 AM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/02/Screen-shot-2011-02-10-at-1.39.01-AM-300x222.png" alt="" width="300" height="222" /></a></p>
<p><em><br />
</em></p>
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		<title>The Missing Manual for the Future: Tim Oâ€™Reillyâ€™s Four Cylinder Innovation Engine</title>
		<link>https://www.ugotrade.com/2010/10/31/tim-o%e2%80%99reilly%e2%80%99s-four-cylinder-innovation-engine-the-missing-manual-for-the-future/</link>
		<comments>https://www.ugotrade.com/2010/10/31/tim-o%e2%80%99reilly%e2%80%99s-four-cylinder-innovation-engine-the-missing-manual-for-the-future/#comments</comments>
		<pubDate>Sun, 31 Oct 2010 21:25:02 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
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		<description><![CDATA[The Missing Manual for The Future (or The Future: The Missing Manual) Oâ€™Reilly Media, is famous for is producing&#160; â€œmissing manualsâ€ for new technologies, but thinking of Oâ€™Reilly as just a publisher of books would be like saying Facebook is just a website (this came up in the discussion at Media Round Table at Web [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="../wp-content/uploads/2010/10/Screen-shot-2010-10-11-at-11.40.56-AM.png" mce_href="../wp-content/uploads/2010/10/Screen-shot-2010-10-11-at-11.40.56-AM.png"></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-11-at-11.40.56-AM.png" mce_href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-11-at-11.40.56-AM.png"><img class="alignnone size-medium wp-image-5786" title="Screen shot 2010-10-11 at 11.40.56 AM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-11-at-11.40.56-AM-300x198.png" mce_src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-11-at-11.40.56-AM-300x198.png" alt="Screen shot 2010-10-11 at 11.40.56 AM" height="198" width="300"></a><br mce_bogus="1"></p>
<h3>The Missing Manual for The Future (or The Future: The Missing Manual)</h3>
<p>Oâ€™Reilly Media, is famous for is  producing&nbsp; <a href="http://missingmanuals.com/" mce_href="http://missingmanuals.com/" target="_blank">â€œmissing manualsâ€</a> for new  technologies, but thinking of Oâ€™Reilly as just a publisher of  books would be like saying Facebook is just a website (this came up in  the discussion at Media Round Table at <a href="http://www.web2expo.com/" mce_href="http://www.web2expo.com/">Web 2.0 Expo, NY, 2010)</a>.&nbsp;&nbsp; In recent weeks, I managed to catch Tim Oâ€™Reilly at several events, <a href="http://makerfaire.com/newyork/2010/" mce_href="http://makerfaire.com/newyork/2010/" target="_blank">Maker Faire</a>, <a href="http://www.web2expo.com/" mce_href="http://www.web2expo.com/">Web 2.0 Expo</a>, <a href="http://www.cloudera.com/company/press-center/hadoop-world-nyc/" mce_href="http://www.cloudera.com/company/press-center/hadoop-world-nyc/" target="_blank">Hadoop World</a>, and the free webcast Tim did with John Battelle on <a href="http://radar.oreilly.com/2010/10/the-battle-for-the-internet-ec.html" mce_href="http://radar.oreilly.com/2010/10/the-battle-for-the-internet-ec.html" target="_blank">The Battle for the Internet Economy </a> (although Tim spoke several other times during this period!).</p>
<p>It  occurred to me, as I immersed myself in the depth and breadth of  innovation showcased and discussed at these events that Tim Oâ€™Reilly,  and the  Oâ€™Reilly team, are creating, <b>The Missing Manual for the Future.<br />
</b></p>
<p>As Tim  puts it, we are <b>â€œchanging the world by  spreading the knowledge of   innovators.â€</b> Tim uses a quote from William Gibson to illuminate what is at the heart of the Oâ€™Reilly project<b>:</b></p>
<p><b> </b></p>
<p><b>â€œThe Future is here, it is just not evenly distributed yet.â€ (William Gibson). </b></p>
<p>But Tim Oâ€™Reilly makes another point about the future when he  speaks.&nbsp; The future unfolds unexpectedly â€“ so we must invent for an  unknown future not a known future, or as Alex Steffen put it so well in  his post, <a href="http://www.worldchanging.com/archives/010959.html" mce_href="http://www.worldchanging.com/archives/010959.html" target="_blank"><span>Why Our Bright Green Futures Will Be Weirder Than We Think</span>,</a> â€“ <b>â€œThe world we need is one weâ€™ve never yet seen.â€</b> The magic of  attending an Oâ€Reilly event is that it gives you a chance to work on  this koan in interesting ways, and to take more responsibility for how  things turn out.<b> </b><b><br />
</b></p>
<p>Tim Oâ€™Reilly also urges that we think more deeply about what we are doing.&nbsp; His keynote for <a href="http://www.cloudera.com/company/press-center/hadoop-world-nyc/" mce_href="http://www.cloudera.com/company/press-center/hadoop-world-nyc/" target="_blank">Hadoop World</a> , NYC, billed as, <b>â€œThe Business of Dataâ€ </b>turned towards <b>â€œThe Consequences of Living in a World of Data.â€ </b>The  900 strong crowd at Hadoop World was probably one of the most savvy  crowds in the world about the business of data, so this was a nice turn.<b> </b></p>
<p><b> </b></p>
<p><a href="http://www.web2expo.com/" mce_href="http://www.web2expo.com/">Web 2.0 Expo</a> with the theme, <b>Platforms for Growth,</b> was a deep dive into the business of innovation.&nbsp; Tim Oâ€™Reillyâ€™s keynote at <a href="http://www.web2expo.com/" mce_href="http://www.web2expo.com/">Web 2.0 Expo</a>,&nbsp; â€œThinking Hard About The Futureâ€ (or rather â€œthinking a little bit creatively or differently about the future)&nbsp; â€“ see<a href="http://www.youtube.com/watch?v=3637xFBvkYg&amp;p=6F97A6F4BA797FB3" mce_href="http://www.youtube.com/watch?v=3637xFBvkYg&amp;p=6F97A6F4BA797FB3" target="_blank"> video here,</a> developed the call he made at Web 2.0 Expo 2008, to <b>â€œwork on stuff that matters,â€</b> into a Four  Cylinder Engine for Innovation. &nbsp; The first of the four  cylinders in the firing order is, <b>â€œHaving Fun!â€</b> But,&nbsp; at Maker Faire, Web 2.0 Expo, and Hadoop World I  got an inside  look at the workings of all four cylinders, and there is more to come, I  am sure, as the other Oâ€™Reilly events unfold over the coming months  including,&nbsp; <a href="http://www.web2summit.com/web2010" mce_href="http://www.web2summit.com/web2010" target="_blank">Web 2.0 Summit</a>, <a href="http://strataconf.com/strata2011" mce_href="http://strataconf.com/strata2011" target="_blank">Strata </a>(a new Oâ€™Reilly conference on The Business of Data), and <a href="http://radar.oreilly.com/2010/10/where-20-2011-cfp-is-open.html" mce_href="http://radar.oreilly.com/2010/10/where-20-2011-cfp-is-open.html" target="_blank">Where 2.0,  2011</a>.</p>
<p>In a free webcast, last week (<a href="http://www.youtube.com/oreillymedia#p/c/7/8CEyHSoWJcs" mce_href="http://www.youtube.com/oreillymedia#p/c/7/8CEyHSoWJcs" target="_blank">recording here</a>), previewing <a href="http://www.web2summit.com/web2010" mce_href="http://www.web2summit.com/web2010" target="_blank">Web 2.0 Summit</a>, John Battelle and Tim Oâ€™Reilly discussed the <a href="http://map.web2summit.com/" mce_href="http://map.web2summit.com/" target="_blank">Points of Control Map</a> which is developing into a fun and useful tool to examine a very  serious topic, â€œThe Battle for the Internet Economy,â€ and how the  â€œincreasingly direct conflicts between its major playersâ€ could effect  â€œpeople, government and the future of technology innovation.â€ &nbsp; In my  previous post, <a title="Permanent Link to Platforms for Growth and Points of Control for Augmented Reality: Talking with Chris Arkenberg" rel="bookmark">Platforms for Growth and Points of Control for Augmented Reality</a>, I had a great conversation with <a href="http://www.urbeingrecorded.com/" mce_href="http://www.urbeingrecorded.com/" target="_blank">Chris Arkenberg</a> using this map as a springboard.&nbsp; More on Points of Control later in this post.</p>
<h3>The Four Cylinders of Innovation</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-23-at-7.45.36-PM.png" mce_href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-23-at-7.45.36-PM.png"><img class="alignnone size-medium wp-image-5814" title="Screen shot 2010-10-23 at 7.45.36 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-23-at-7.45.36-PM-300x193.png" mce_src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-23-at-7.45.36-PM-300x193.png" alt="Screen shot 2010-10-23 at 7.45.36 PM" height="193" width="300"></a><br mce_bogus="1"></p>
<p><i>click to enlarge</i></p>
<h3>From Jet Ponies to Jet Packs: The First Cylinder of Innovation â€“ â€œHave Funâ€</h3>
<p>The â€œmakerâ€ energy and its spirit of play, and the courage to create,  hack, reinvent and re-purpose everything and anything, is a  quintessential example of the first cylinder of innovation firing big.&nbsp;  Many â€œmakerâ€ projects also go on to fire on all four cylinders. &nbsp; But  the Maker forte definitely is in the first cylinder zone (and safety  third as some of the rides, including Jet Ponies, warned).&nbsp; The photo  opening this post by Marc  de Vinck â€“ for more pics <a href="http://www.flickr.com/photos/wurx/sets/72157624914508135/with/5027190140/" mce_href="http://www.flickr.com/photos/wurx/sets/72157624914508135/with/5027190140/">see here</a>, is of <a href="http://blog.makezine.com/archive/2010/09/tim_oreilly_rides_the_jet_ponies.html" mce_href="http://blog.makezine.com/archive/2010/09/tim_oreilly_rides_the_jet_ponies.html" target="_blank">Tim riding The Jet  Ponies</a> at <a href="http://makerfaire.com/newyork/2010/" mce_href="http://makerfaire.com/newyork/2010/" target="_blank">Maker Faire </a>which took&nbsp; the New York Hall of Science by storm in late September â€“ see<a href="http://makerfaire.com/newyork/2010/" mce_href="http://makerfaire.com/newyork/2010/" target="_blank"> </a><a href="http://cityroom.blogs.nytimes.com/2010/09/24/where-engineering-prowess-meets-burning-man/" mce_href="http://cityroom.blogs.nytimes.com/2010/09/24/where-engineering-prowess-meets-burning-man/" target="_blank">The New York Times coverage here</a>.&nbsp; The ride was <b>â€œbuilt by the  dastardly  danger-hackers at  the <a href="http://madagascarinstitute.com/" mce_href="http://madagascarinstitute.com/" target="_blank">Madagascar  Institute.</a>â€œ</b> See this <a href="http://thefastertimes.com/jetpacks/2009/10/09/this-guy-might-build-a-jetpack-or-at-least-a-hovercraft/" mce_href="http://thefastertimes.com/jetpacks/2009/10/09/this-guy-might-build-a-jetpack-or-at-least-a-hovercraft/" target="_blank">wonderful interview </a>with    Hackett on his work to design <b>â€œour specific jets from a patent that   was  filed in 1960s by a Mr. Lockwood, for Valveless Pulse Jets.â€ </b> Hackett points out:<b> </b></p>
<p><b>â€œLouder than god, glowing white-hot and looking like the  trombone of the Apocalypse, pulse jets are also really shitty,  inefficient engines,â€</b></p>
<p>But, he adds:</p>
<p><b>â€œI have always wanted a jetpack, and one of the reasons I learned to build these things was to further that    goal.â€</b></p>
<p>This grand vision behind the Jet Ponies is a key to firing, <b>The Second Cylinder of Innovation,&nbsp; â€œHey, we can change the world!â€</b></p>
<p>But Jet Ponies, as a stepping stone to jet packs, also really struck a  chord for me as I have been devoting a lot of time lately to the  emerging Augmented Reality industry, a technology which was lumped in  the same category of sci fi  chimera  as jet packs until very recently.</p>
<h3><b> Data is the Gasoline</b></h3>
<p><b><a href="../wp-content/uploads/2010/10/data.jpg" mce_href="../wp-content/uploads/2010/10/data.jpg"></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/data.jpg" mce_href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/data.jpg"><img class="alignnone size-full wp-image-5862" title="data" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/data.jpg" mce_src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/data.jpg" alt="data" height="212" width="300"></a><br />
</b></p>
<p><b> </b></p>
<p><b>â€œThe faces are coming from the sky. &nbsp;The locations are coming   from  the sky.   &nbsp;All these apps depend on something, somewhere up.   &nbsp;And   that,  to me,  was always the heart of Web 2.0. &nbsp;And I am so  delighted   that        people are   finally getting it. &nbsp;Because for a long time,  people   thought, â€˜Oh,  Web 2.0, itâ€™s about    lightweight  advertising   supported   in a web  start up.â€™&nbsp;  So I   went, â€˜No, no, no.    Itâ€™s about  the fact that  weâ€™re  building  these    giant database    subsystems in  the  sky  that are   going to   drive    applications.â€™&nbsp;  And   now, of  course, the  same      application is  on   your PC,  itâ€™s  on  your   phone,  itâ€™s on you    iPad.  &nbsp;And  clearly, the    applications are   just sort of  an  interface   to   something    that   is being  driven  from the    cloud,   and that is     fabulous. &nbsp;Thatâ€™s     the  difference.   &nbsp;People get it    now.â€ </b>(Tim Oâ€™Reilly, said this as part of a response to the first questioner at the Media Round table Web 2.0 Expo)</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/5036745797_cf544d22cd_z.jpg" mce_href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/5036745797_cf544d22cd_z.jpg"><img class="alignnone size-medium wp-image-5802" title="Media Roundtable" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/5036745797_cf544d22cd_z-300x199.jpg" mce_src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/5036745797_cf544d22cd_z-300x199.jpg" alt="Media Roundtable" height="199" width="300"></a><br mce_bogus="1"></p>
<p><i>Answering questions about the importance of â€œHaving Funâ€ to innovation doesnâ€™t look quite as fun as riding Jet Ponies!</i> <i>Photo above from<a href="http://www.flickr.com/photos/lucasartoni/5036745797/in/photostream/" mce_href="http://www.flickr.com/photos/lucasartoni/5036745797/in/photostream/" target="_blank"> luca.sartoniâ€™s Flickr stream</a></i></p>
<p><i>&#8220;</i><b> the  data that  is generated by the sensors  and the applications  that  use  that data is  going to be where people  are going to be  innovative.â€ (Tim O&#8217;Reilly)<br />
</b></p>
<p>During the Media Round Table, I had a chance to ask Tim more about  the role of bottom up innovation in a world where big data is the  gasoline for increasingly sophisticated engines â€“ platforms integrating  machine to machine intelligence and real time analytics.</p>
<p><b>Tish Shute:</b> You brought up Maker Faire in your  keynote, and again now. &nbsp;I was    there, which not many people in the  audience were&nbsp; [not too many hands   went up when Tim asked during his  keynote]. &nbsp;But I think one of  the things that struck me   was the jet  ponies â€“ they were just earthshaking to stand near. &nbsp;They   made the  ground tremble; they made the  world shake.&nbsp; Yet, most of your keynote,  and most of whatâ€™s on our minds here,   at Web 2.0 Expo, is extracting  intelligence from the big data [in the   sky],  and algorithmic  intelligences are the jet engines of the   internet.&nbsp; And of course, not  to be forgotten, as we are here in  New   York City, where the trading  markets are creating the air we breathe&nbsp;   [although we probably don't  realize it until we lose our mortgage or   something] and these  algorithmic economies or â€œrobot casinosâ€ as Kevin Slavin put it, are all  about speed â€“ itâ€™s not just real-time, issues of latency are&nbsp; so  critical that co-location is key to winning the game of the markets.&nbsp;  [Kevin Slavin brilliantly unpacks this in his talk, "Loitering on the  Motherboard."  For more in this see my conversation with Kevin Slavin  below].</p>
<p>So   my question is, whoâ€™s making the jet ponies for the algorithmic    economies in the sky that you just described?&nbsp;&nbsp; How can we make a play    from the bottom up?&nbsp; I always feel <a href="http://www.ushahidi.com/" mce_href="http://www.ushahidi.com/">Ushahidi</a> is one of the jet ponies of   the data  algorithmic space [because of  their great work to bring human   and machine intelligence together to  solve problems in crisis   situations]. &nbsp;But who do you think is doing  exciting work and how can we   ensure that this powerful  world of data  and algorithmic intelligences does not become hidden in a   closed black   box [only really accessible to elite players like the  NYC  trading  markets]?</p>
<p><b> </b></p>
<p><b>Tim Oâ€™Reilly: â€œWell, I think thereâ€™s certainly a lot of  interesting things happening    in, say, the financial services that a  lot of, kind of, the Internet    folks are kind of blind to. &nbsp;I think  that there are companies like <a href="http://www.nextjump.com/" mce_href="http://www.nextjump.com/" target="_blank">Next  Jump</a> which are really good with data and good with algorithms. But  kind of  speaking specifically to the maker side of this, that   whole  sensor  enabled world which is going to produce data is in its   infancy.  &nbsp;What  we have that I think is so powerful right now is we have   the first   portable sensor platform. &nbsp;I said in my talk the other day,   you know,   your phone has ears, it has eyes, it has a sense of where  it  is. &nbsp;And   these are all available to application developers. You know, you can  compare, say, Dodgeball to Foursquare, you can see how  differentâ€¦  Dodgeball is Foursquare in the tele-type era.&nbsp; Foursquare is now  possible because there are so many more capabilities  on the phone.</b></p>
<p><b>And  I think that we are going to see a lot of other areas  that are revolutionized by the sensors in the device. &nbsp;It could well be  that some    of them will come explicitly out of the maker kind of  projects, or it could just be that make is sort of a proxy for them.&nbsp; So  yeah, <a href="http://www.arduino.cc/" mce_href="http://www.arduino.cc/" target="_blank">Arduino</a> is  this great maker sensor platform, but hey, hereâ€™s a    consumer sensor  platform [holding up phone]. Maybe we vaulted past  the  maker stage  already  and we just didnâ€™t know it.</b></p>
<p><b> </b></p>
<p><b>And  thatâ€™s not entirely true, because Arduino is building a  whole economy  of special purpose devices. &nbsp;But it feels a little bit  like the days when people rolling their own PCs coexisted with the rise  of Dell, who was a kid in his college dorm room who made his own PCs and  sold them  on the net, but figured out how to scale it pretty quickly  and get  good  at  it.  But  there were still a lot of garage shops, you  know, â€˜Iâ€™ll make a PC  and sell it to youâ€™ people for probably a decade  before there was   really a  clue that that was a commodity industry.  &nbsp;In fact, I do think   the sensor  platforms are going to become a  commodity industry. &nbsp;And  the  data that  is generated by the sensors  and the applications that  use  that data is  going to be where people  are going to be innovative.â€</b></p>
<h3><b>The internet operating system is a data operating system and it is happening in real time (Tim Oâ€™Reilly)<br />
</b></h3>
<p><b> </b></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Hadooppost.jpg" mce_href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Hadooppost.jpg"><img class="alignnone size-medium wp-image-5839" title="Hadooppost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Hadooppost-300x202.jpg" mce_src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Hadooppost-300x202.jpg" alt="Hadooppost" height="202" width="300"></a><br mce_bogus="1"></p>
<p><i>click to enlarge the image above&nbsp; â€“ a slide from Mike Olsenâ€™s&nbsp; (CEO of Cloudera) keynote at <a href="http://www.cloudera.com/company/press-center/hadoop-world-nyc/" mce_href="http://www.cloudera.com/company/press-center/hadoop-world-nyc/" target="_blank">Hadoop World</a></i></p>
<p>Not only  do  we have a portable sensor platform in our pockets&nbsp;    but developers also have  powerful platforms and tools to make sense of  data that fuel  our apps. &nbsp; Opensource <a href="http://hadoop.apache.org/" mce_href="http://hadoop.apache.org/" target="_blank">Hadoop</a> makes  available, to    anyone with   some data  munching chops, the  power to work  with giant  unstructured databases and  do <a target="_blank" mce_href="http://gigaom.com/2009/09/20/getting-closer-to-real-time-with-hadoop/" href="http://gigaom.com/2009/09/20/getting-closer-to-real-time-with-hadoop/">the kind of  real time  analytics</a>  previously only available to giants  like Google.&nbsp;  Big players  like  Yahoo, Facebook, and Twitter use Hadoop (Jonathon  Gray from Facebook noted they add 10TB <i>a day)</i>. &nbsp; But, as <a href="http://www.cscyphers.com/blog/2010/10/12/hadoop-world-2010/" mce_href="http://www.cscyphers.com/blog/2010/10/12/hadoop-world-2010/" target="_blank">this great roundup of Hadoop World </a>points  out, while Hadoop gets  the press for handling petabytes of data , Mike  Olsen (CEO of Cloudera) noted, the fastest growing area of  users are  working with clusters   smaller than 10TB and over half of the Hadoop  clusters were under 10TB in size.</p>
<h3>Four Square: A Platform for Growth with an ecosytem built on top of data that exists in the real world</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-26-at-2.27.19-AM.png" mce_href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-26-at-2.27.19-AM.png"><img class="alignnone size-medium wp-image-5888" title="Screen shot 2010-10-26 at 2.27.19 AM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-26-at-2.27.19-AM-300x256.png" mce_src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-26-at-2.27.19-AM-300x256.png" alt="Screen shot 2010-10-26 at 2.27.19 AM" height="256" width="300"></a><br mce_bogus="1"></p>
<p>As an augmented reality enthusiast it is not hard to guess that one of my favorite platforms for growth is <a href="http://foursquare.com/apps/" mce_href="http://foursquare.com/apps/" target="_blank">Four Square</a>.&nbsp; See <a href="http://www.web2expo.com/webexny2010/public/schedule/detail/15652" mce_href="http://www.web2expo.com/webexny2010/public/schedule/detail/15652" target="_blank">Dennis Crowleyâ€™s keynote at Web 2.0 Expo</a> here.&nbsp; The Four Square API has been available to developers since   November 2009,&nbsp; and there are already a number of&nbsp; interesting   applications, and there will be many more to come.&nbsp; The screen shot  above is of <a href="http://geopollster.com/" mce_href="http://geopollster.com/" target="_blank">geopollster</a> â€“ <a href="http://foursquare.com/apps/" mce_href="http://foursquare.com/apps/" target="_blank">see the gallery of Four Square apps here</a>.</p>
<p><i><b><b><b>@dens  tweeted recently&nbsp; â€œPolitics +  @Foursquare = @GeoPollsterâ€   http://geopollster.com &lt;- I love love  love that people are using 4SQ   to think about election tools</b></b></b></i></p>
<p>As Kati London pointed out in her keynote, Four Square is the <b>â€œkind   of augmented reality that is aimed at shifting or  changing a   personâ€™s  social reality, e.g. the mayor badges in Four Square  that   change my  relationship to the people and the place I am in, and   augment   engagement and reputation through socially driven consumer tie   ins.â€ </b> We are already see augmented reality developers beginning to work with the Four Square API â€“ see here, <a href="http://recombu.com/apps/iphone/arstreets-app-review_M12590.html" mce_href="http://recombu.com/apps/iphone/arstreets-app-review_M12590.html" target="_blank">Foursquare + Augmented Reality + Virtual Graffiti = ARstreets</a>.</p>
<p>As augmented reality development tools mature, Four Square will, increasingly, become an important platform<b> </b>for creative AR developers interested in integrating the power of this platform for augmented engagement and reputation with <b>â€œdevice aided augmented  reality that can shift visual experiences of situated geolocal  experiences.â€ </b> With the <a href="http://developer.qualcomm.com/dev/augmented-reality" mce_href="http://developer.qualcomm.com/dev/augmented-reality" target="_blank">Qualcomm vision based augmented reality SDK</a> now available for download, and <a href="http://googlewavedev.blogspot.com/2010/09/wave-open-source-next-steps-wave-in-box.html" mce_href="http://googlewavedev.blogspot.com/2010/09/wave-open-source-next-steps-wave-in-box.html" target="_blank">Wave in a Box</a> soon? to be released, and an <a href="http://arwave.org/" mce_href="http://arwave.org/" target="_blank">ARWave</a> client working on Android (almost!), I have been exploring the Four Square API in my non existent spare time!!</p>
<p>The Four Square API also offers some interesting possibilities for  exploring games that take the complex economy of Four Square â€“ not  personal data but aggregates of behavior, as their subject matter (for  more on this see my conversation with Kevin Slavin later in this post  and in an upcoming post).</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/DennisatWhere2009post.jpg" mce_href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/DennisatWhere2009post.jpg"><img class="alignnone size-medium wp-image-5886" title="DennisatWhere2009post" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/DennisatWhere2009post-199x300.jpg" mce_src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/DennisatWhere2009post-199x300.jpg" alt="DennisatWhere2009post" height="300" width="199"></a><br mce_bogus="1"></p>
<p><i>I took this picture of Dennis at <a href="http://where2conf.com/where2009/" mce_href="http://where2conf.com/where2009/" target="_blank">Where 2.0, 2009</a> at the beginning of Four Squareâ€™s phenomenal growth (they are at 4 million plus users now).</i></p>
<p><i><br />
</i></p>
<h3><b><b><b>Pachube (Patch-Bay): </b></b></b>a web service for storing and sharing sensor, energy and environmental data</h3>
<p><b><b><b><a href="../wp-content/uploads/2010/10/Screen-shot-2010-10-24-at-7.58.17-PM1.png" mce_href="../wp-content/uploads/2010/10/Screen-shot-2010-10-24-at-7.58.17-PM1.png"></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-24-at-7.58.17-PM1.png" mce_href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-24-at-7.58.17-PM1.png"><img class="alignnone size-medium wp-image-5838" title="Screen shot 2010-10-24 at 7.58.17 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-24-at-7.58.17-PM1-300x198.png" mce_src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-24-at-7.58.17-PM1-300x198.png" alt="Screen shot 2010-10-24 at 7.58.17 PM" height="198" width="300"></a><br />
</b></b></b></p>
<p>Eighteen months ago, I interviewed Usman Haque (architect and director, <a id="o.td" title="Haque Design + Research" href="http://www.haque.co.uk/" mce_href="http://www.haque.co.uk/" target="_blank">Haque Design + Research</a>) and founder of <a id="cpbp" title="Pachube" href="http://www.pachube.com/" mce_href="http://www.pachube.com/">Pachube</a> â€“ see <a target="_blank">Pachube, Patching the Planet</a>. &nbsp; Usman pointed me to this wonderful evocative image from <a href="http://www.geog.ubc.ca/%7Etoke/Profile.htm%20%3Chttp://www.geog.ubc.ca/%7Etoke/Profile.htm" mce_href="http://www.geog.ubc.ca/%7Etoke/Profile.htm%20%3Chttp://www.geog.ubc.ca/%7Etoke/Profile.htm" target="_blank">T.R. Okeâ€™s</a> book, <a href="http://www.amazon.com/Boundary-Layer-Climates-T-Oke/dp/0415043190" mce_href="http://www.amazon.com/Boundary-Layer-Climates-T-Oke/dp/0415043190" target="_blank">â€œBoundary Layer Climatesâ€</a> (original photo source Prof. L. E. Mountâ€™s <a href="http://www.alibris.com/booksearch?qwork=1137594&amp;matches=1&amp;author=Mount%2C+Laurence+Edward&amp;browse=1&amp;cm_sp=works*listing*title" mce_href="http://www.alibris.com/booksearch?qwork=1137594&amp;matches=1&amp;author=Mount%2C+Laurence+Edward&amp;browse=1&amp;cm_sp=works*listing*title" target="_blank">The Climatic Physiology of the Pig</a>).&nbsp; â€œ<i>Itâ€™s  the same piglets, in the same box, but on the right hand side  the  temperature has been increased. This small change in how the space  is  â€œprogrammedâ€ has dramatically changed the way the â€˜inhabitantsâ€™  relate  to each other and how they relate to their space.â€</i></p>
<h3><b><b><b><b><b><b>The Challenge of Connecting people and environments.</b></b></b></b></b></b></h3>
<p>At Web 2.0 Expo, I got  the opportunity to talk with Usman Haque again.&nbsp;&nbsp; <a href="http://www.pachube.com/" mce_href="http://www.pachube.com/" target="_blank">Pachube,</a> is becoming an established platform now, Usman explained.&nbsp; They have a  development team of eleven and robust back end.&nbsp; And, they will now be  spending some more time on the front end, including a redesign of the  website,&nbsp;making <b>â€œit a lot easier to widgetize the entire website  so that you will be  able to take almost any element and embed that  into your own website.â€ </b>And, as <a href="http://www.web2expo.com/webexny2010/public/schedule/speaker/43845" mce_href="http://www.web2expo.com/webexny2010/public/schedule/speaker/43845" target="_blank">Usman mentioned in his presentation</a>,  they are working on an augmented reality interface, Porthole, for  facilities management and, â€œas a consumer-oriented application that  extends the universe of Pachube data into the context of AR â€“ a  â€˜portholeâ€™ into Pachubeâ€™s data environments..&nbsp; Usman is also  contributing to the AR standards discussion and on the program committee  now <a href="http://www.w3.org/2010/06/16-w3car-minutes.html#item02" mce_href="http://www.w3.org/2010/06/16-w3car-minutes.html#item02" target="_blank">for the W3C group on augmented reality</a>.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-26-at-10.22.24-PM.png" mce_href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-26-at-10.22.24-PM.png"><img class="alignnone size-medium wp-image-5912" title="Screen shot 2010-10-26 at 10.22.24 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-26-at-10.22.24-PM-300x134.png" mce_src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-26-at-10.22.24-PM-300x134.png" alt="Screen shot 2010-10-26 at 10.22.24 PM" height="134" width="300"></a><br mce_bogus="1"></p>
<p>Click to enlarge the image above from Chris Burmanâ€™s paper for the W3C, <a href="http://www.w3.org/2010/06/w3car/portholes_and_plumbing.pdf" mce_href="http://www.w3.org/2010/06/w3car/portholes_and_plumbing.pdf" target="_blank">Portholes and Plumbing: how AR erases boundaries between â€œphysicalâ€ and â€œvirtualâ€</a><br mce_bogus="1"></p>
<p>Pachube, is sometimes described as the Facebook    for Data or an  analogy Usman prefers, a Twitter for   Sensors.&nbsp; At Web 2.0 Expo, I had    an amazing opportunity  to   hear from Twitter and Facebook about  their strategies as platforms for growth.&nbsp; This gave me lots of fuel for  questions about Pachubeâ€™s approach to developing their platform.&nbsp;  Simplicity was a theme that Facebook&nbsp; and Twitter both affirmed as a  key.&nbsp; One of Pachubeâ€™s challenges will be to deliver ease of use, and  the equivalent of Facebookâ€™s â€œlikeâ€ and &nbsp;Twitterâ€™s â€œfollowâ€ to gain mass  appeal.</p>
<p>Here is a brief excerpt from my upcoming conversation with Usman:</p>
<p><b>Tish Shute</b>:  So as a platform you see Pachube as having  more in common with Twitter â€“ a Twitter for Sensors. In what ways is  Pachube similar to Twitter?</p>
<p><b>Usman Haque:  Well we are the Twitter of sensors, devices  &amp; machines in the sense that, really, the API that enables all this  communication is important, much more so than the website itself.  It is  where, basically, most of the millions of our hits actually go, is to  the backend.  And weâ€™ve now got dozens of applications built on top of  the system, a little bit like Twitterâ€™s applications; you know, all the  apps are the important part.</b></p>
<p><b>But we are actually going to be doing some quite exciting  things with API keys that we havenâ€™t really spoken that much about in  public.  But we have come up with a pretty innovative solution to make  almost every resource have granular privacy options on it, <a href="http://community.pachube.com/node/526" mce_href="http://community.pachube.com/node/526">now discussed here</a>. </b></p>
<p>At Hadoop World, Tim Oâ€™Reilly also raised some interesting broader  questions that are very relevant to Pachubeâ€™s vision to â€œpatch the  planetâ€, e.g, the problem of digital identity in the  age of sensors?  (Smart phones already know their users by the way they walk!) And, <b>â€œHow should we think about privacy in a world where data can be triangulated?â€</b></p>
<p>Usman talked about  Pachubeâ€™s approach to both the   technical  aspects of  how to build  a   massively scalable system, and the   conceptual aspects of  how people connect to  each other, and what they   might do with  these   new opportunities to  connect environments and     sensor data&nbsp; (see my   earlier talk with Usman, <a target="_blank">Pachube, Patching the Planet</a>, for a detailed    explanation of some of the   concepts behind  Pachube).</p>
<p>I look forward to posting this conversation.  Pachube is growing, and  Usman always goes beyond the familiar tropes of connecting human and  machine intelligence.</p>
<h3><b> 2nd Cylinder of Innovation: â€œHey Can We Change the World!â€</b></h3>
<p><b><a href="../wp-content/uploads/2010/10/Screen-shot-2010-10-24-at-5.26.55-PM.png" mce_href="../wp-content/uploads/2010/10/Screen-shot-2010-10-24-at-5.26.55-PM.png"></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-24-at-5.26.55-PM.png" mce_href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-24-at-5.26.55-PM.png"><img class="alignnone size-medium wp-image-5826" title="Screen shot 2010-10-24 at 5.26.55 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-24-at-5.26.55-PM-300x217.png" mce_src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-24-at-5.26.55-PM-300x217.png" alt="Screen shot 2010-10-24 at 5.26.55 PM" height="217" width="300"></a><br />
</b></p>
<p>The possibilities for reimagining of the role of data in healthcare  produced some of the most powerful â€œHey Can We Change the Worldâ€ moments  for me at both Web 2.0 Expo and Hadoop World.&nbsp; The slide above is from Esther  Dysonâ€™s brilliant Ignite presentation, <a href="http://www.slideshare.net/ignitenyc/esther-dyson-what-you-can-and-cant-learn-from-your-genes" mce_href="http://www.slideshare.net/ignitenyc/esther-dyson-what-you-can-and-cant-learn-from-your-genes" target="_blank">â€œWhat you can and canâ€™t learn from your genes?â€ are here</a>,  &nbsp; Tim Oâ€™Reilly also brought up the powerful role real time data  analytics can play in improving healthcare in his Hadoop World Keynote.&nbsp;  Also see Alex Howardâ€™s post, <a href="http://radar.oreilly.com/2010/10/top-10-lessons-for-gov-20-from.html" mce_href="http://radar.oreilly.com/2010/10/top-10-lessons-for-gov-20-from.html" target="_self">10 Lessons for Gov 2.0 from Web 2.0 </a>for some more great, â€œhey we can change the world momentsâ€ at Web 2.0 Expo.&nbsp; The keynote from <a href="http://www.web2expo.com/webexny2010/public/schedule/detail/15726" mce_href="http://www.web2expo.com/webexny2010/public/schedule/detail/15726" target="_blank">Lukas Biewald of CrowdFlower and Leila Chirayath Janah of Samasource </a>(screen shot below)<a href="http://www.web2expo.com/webexny2010/public/schedule/detail/15726" mce_href="http://www.web2expo.com/webexny2010/public/schedule/detail/15726" target="_blank"> </a>in particular, is a provocative exploration of the future of work in the new ecologies of human and machine intelligence.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-25-at-8.21.43-PM.png" mce_href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-25-at-8.21.43-PM.png"><img class="alignnone size-medium wp-image-5870" title="Screen shot 2010-10-25 at 8.21.43 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-25-at-8.21.43-PM-300x184.png" mce_src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-25-at-8.21.43-PM-300x184.png" alt="Screen shot 2010-10-25 at 8.21.43 PM" height="184" width="300"></a><br mce_bogus="1"></p>
<h3><b>Changing the World When Our Lives Are Increasingly Shaped by Forces Invisible To Us?</b></h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-24-at-11.49.32-PM.png" mce_href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-24-at-11.49.32-PM.png"><img class="alignnone size-medium wp-image-5840" title="Screen shot 2010-10-24 at 11.49.32 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-24-at-11.49.32-PM-300x152.png" mce_src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-24-at-11.49.32-PM-300x152.png" alt="Screen shot 2010-10-24 at 11.49.32 PM" height="152" width="300"></a><br mce_bogus="1"></p>
<p><i>Click to enlarge</i></p>
<p>Mike Olsen, CEO of Cloudera, noted that <b>â€œthe largest area of  data growth does not come from humans interacting  with machines;  rather, itâ€™s from machines interacting with each otherâ€ </b>(see here in <a href="http://www.cscyphers.com/blog/2010/10/12/hadoop-world-2010/" mce_href="http://www.cscyphers.com/blog/2010/10/12/hadoop-world-2010/" target="_blank">Minor Technical Difficulties</a>).&nbsp;&nbsp; One of the most  interesting presentations at Web 2.0 Expo was <a href="http://www.web2expo.com/webexny2010/public/schedule/speaker/86516" mce_href="http://www.web2expo.com/webexny2010/public/schedule/speaker/86516" target="_blank">Kevin Slavinâ€™s, â€œLoitering  on the Motherboard,â€ </a>which,  as Tim Oâ€™Reilly pointed out in his keynote at Hadoop World, is a  talk  that raises all  kinds of questions about a system where big  players  are gaming the data  for their own ends.</p>
<p>Kevin Slavin, a founder of <a href="http://areacodeinc.com/" mce_href="http://areacodeinc.com/">Area/Code</a>,  notes  the operating system of our mortgage, life insurance, the  operating  system of currencies and gold is now governed by machine to  machine  intelligence and algorithimic economies outside of human  cognitive  processes.&nbsp; The  markets are now legible only to bots  in an  algorithmic  arms race with bots surveilling bots, and throwing off   false  information in a bid for counter-surveillance.&nbsp; He showed some  slides of  the eery but beautiful visualizations of traces of the  trading bots  created from the Nanex API.</p>
<p>The screenshot above is from the <a href="http://www.nanex.net/FlashCrash/CCircleDay.html" mce_href="http://www.nanex.net/FlashCrash/CCircleDay.html" target="_blank">Nanex: Crop Circle of the Day â€“ Quote Stuffing and Strange Sequences</a>.&nbsp; <b>â€œThe   common theme with the charts shown on this page is they are  all   generated in code and are algorithmic. Some demonstrate  bizarre price   or size cycling, some demonstrate large burst of quotes in  extremely   short time frames and some will demonstrate bothâ€¦â€</b> This one is a   zoom of the NSDQ â€œWild Thing.â€&nbsp; Wild  price/size repeater from NSDQ   running at 1,000 quotes per second,  effecting the BBO along the way (I   love the great names Nanex gives the different patterns and traces   produced by the trading bots).</p>
<p>Nanex supplies a <a href="http://www.nanex.net/" mce_href="http://www.nanex.net/">real-time data feed</a> comprising trade and quote data for all US equity, option, and futures exchanges. They have <a href="http://www.nanex.net/historical.html" mce_href="http://www.nanex.net/historical.html">archived this data</a> since 2004 and have created and used numerous tools to â€œsift through   the enormous dataset: approximately 2.5 trillion quotes and trades as of   June 2010.â€ May 6th 2010 (day of the flash crash), had approximately  7.6  billion trade, quote, level 2, and depth records.</p>
<p>Kevin points out that our lives are being shaped by criteria  invisible to  us and the old hackneyed tropes of machine to machine  intelligence such a  robots reading HUDs in English are long worn out.&nbsp;  The latter  point is, perhaps, something for us augmented reality geeks  absorbed in  ideas of â€œmaking the invisible visibleâ€ to chew on.</p>
<p>Changing a world shaped by forces that are, increasingly, invisible to us presents a huge challenge.</p>
<p>But I had the glimmer of a, â€œHey Can We Change the Worldâ€ moment,  when I attended Kevin Slavin founder of Area/Codeâ€™s presentation and had  a conversation with him after his talk.&nbsp; Could games take these complex  economies as their subject matter?&nbsp; The economies of&nbsp; Farmville and  games like WoW are not opaque at all, and these are environments with  complex economic behavior, <b>â€œwhere you can actually have enough data to understand what it isâ€</b> â€“ <b>â€œitâ€™s not so much about personal data. &nbsp;Itâ€™s more about, like, aggregate behaviors.â€ </b> <b>â€œGames   that can really model those, and play with those, and take those as  the  subject the way that Monopoly takes Monopoly as a subject could be   really interesting.â€ </b>Kevin made many fascinating points â€“ more to come on this topic.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/KevinSlavin.jpg" mce_href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/KevinSlavin.jpg"><img class="alignnone size-medium wp-image-5980" title="Kevin Slavin" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/KevinSlavin-300x199.jpg" mce_src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/KevinSlavin-300x199.jpg" alt="Kevin Slavin" height="199" width="300"></a><br mce_bogus="1"></p>
<p>Photo by <a rel="nofollow" href="http://duncandavidson.com/" mce_href="http://duncandavidson.com/">James Duncan Davidson</a>, of Kevin Slavin speaking at Web 2.0 Expo NY, 2010, from the <a href="http://www.flickr.com/photos/oreillyconf/5035426532/" mce_href="http://www.flickr.com/photos/oreillyconf/5035426532/" target="_blank">Oâ€™Reilly Conferences Flickr stream</a><br mce_bogus="1"></p>
<p>Here is the beginning of our conversation:</p>
<h3>Talking With Kevin Slavin</h3>
<p><b><b>Tish Shute: </b></b>You began your talk  today about visibility and where some of the  algorithmic masters of  disguise went to work, after they had solved the  math behind stealth  bombers. &nbsp;I thought perhaps you were leading into  ideas about a reverse  surveillance society.</p>
<p>But  you surprised me, as I felt you made visibility itself kind of a   non-issue by the end of your presentation and that counter  surveillance  became basically a time and speed issue. &nbsp;Now I am not  sure quite how to  imagine a counter-surveillance society, something I  try to think  aboutâ€¦</p>
<p><b><b>Kevin Slavin: Well, letâ€™s see. &nbsp;Thereâ€™s a couple ways  to think about it. &nbsp;I think  one point is just that when we talk about  counter-surveillance, we  usually locate that as something that comes  from &nbsp;the bottom up,  something that comes from the population. Think  about the way the  plane spotters discovered the CIA black rendition  flights.</b></b></p>
<p><b><b>I  think in general, when people talk about counter  surveillance, or  sousveillance, they imagine it as an inversion of the  traditional  relationship between the people and the state.</b></b></p>
<p><b><b>But  thatâ€™s whatâ€™s interesting. Whatâ€™s happening now,  is that there are  forms of surveillance and counter-surveillance that  are in play beyond  any human perceptual horizons. These forms are at  their most  sophisticated in financial services, in the markets.</b></b></p>
<p><b><b>If  you were a bot, and could read the market legibly  (which humans  cannot), what you would see, effectively, are bots that  are surveilling  bots. Then you have bots that are throwing off false  information in a  bid for counter-surveillance. Many of the bots are,  themselves,  surveilling other bots; each one of them is trying to  figure out what  all the other ones are going to do. In essence, itâ€™s an  algorithmic arms  race, and game theory has become concrete, since the  theories are code,  the code is action, and the action affects, letâ€™s  say: your mortgage.</b></b></p>
<p><b><b>And  so, basically what you have is you have this  series of algorithms that  are all looking to discern each other, while  also trying to prevent  themselves from being discerned. I think of the  tunnels under the  trenches in WWI, tunnels to surveil the trenches, and  then, later,  tunnels to surveil the tunnels. Thereâ€™s a few examples of  this kind of  thing. &nbsp;But Itâ€™s especially strange when itâ€™s computer  code, and at the  magnitude weâ€™re seeing today.</b></b></p>
<p><b><b>All  of it, as noted in the talk, accounting for 70%  of all the trades in  the market. 70% of the market trades are never  touched by human hands or  even seen by human eyes; they donâ€™t move  through a conventional  cognitive process. &nbsp;And thatâ€™s why you get  things like the Credit Suisse  algorithm, it was buying, selling 200,000  shares of stocks to itself  over and over and over again. It was a bug  and it slowed the market to a  crawl.</b></b></p>
<p><b><b>Credit  Suisse was fined, in essence, for failing to  control an algorithm.  Maybe thatâ€™s the first time an algorithm was  treated like a human, in a  way. As if the algorithm broke the law, and  Credit Suisse was  responsible for letting it do so. For me, that feels  like a threshold  event.</b></b></p>
<p><b><b>Itâ€™s not that humans never made mistakes when trading on the market. But when algorithms err, they err with magnitude.</b></b></p>
<p><b><b>The  idea that we now have bugs in the United States  market economy is  really worth looking at. &nbsp;If Apple canâ€™t keep code  bugs from the most  simple iPhone apps in a closed and regulated  ecosystem, Iâ€™m pretty  certain weâ€™ll have a lot more Credit Suisse type  bugs in the future.</b></b></p>
<p><b><b>And  that will be pretty interesting. There will be  viruses, and the  operating system they will operate on will be the  operating system of  the United States. The operating system of your  pension, your house,  your life insurance. The operating system of  currencies and gold.</b></b></p>
<p><b><b>Tish Shute:</b></b> I was hard-pressed by  the end of your talk to think of like, â€œWell,  what would be the  equivalent of, sort of a peopleâ€™s uprising to create a  better fairer  society in this kind of world where, really, the things  that affect the  key aspects of lives most are going on beyond human perception at an  algorithmic  level?â€&nbsp; But you made a pretty radical suggestion at the  endâ€¦</p>
<p><b><b>Kevin Slavin: Well  I think increasingly the markets  have become delaminated from anything  meaningful. First from goods,  then from fundamentals, and now finally  from homo sapiens. So thatâ€™s  hard to fight.</b></b></p>
<p><b><b>Itâ€™s  the race towards abstraction that makes it  impossible to simply  â€œresist.â€ The latest version in the long series of  fiscal catastrophes  was based on Wall Street finding goods that could  be rolled up and sold  with false valuations, but goods that would take a  long time to fail.  Mortgages are handy like that. Itâ€™s the tradition  of extending the  abstraction as long as possible, until finally the  bill arrives and the  banks fail. I donâ€™t know if thatâ€™s something to  rise up against or not.  Itâ€™s like a rally against evil.</b></b></p>
<p><b><b>But  really, I think the point is that it wonâ€™t be  the people that rise up.  It will be the financial services themselves  that rise up. Theyâ€™ll just  detach completely.</b></b></p>
<p><b><b>That  was harder to do with cotton or with wheat,  with simple futures; they  keep financial services tied to the ground.  &nbsp;So what weâ€™re doing is  creating increasingly complex financial  instruments that are further and  further removed from anything you can  touch. &nbsp;Like the way a mortgage  is abstract. But, of course, the bottom  line is that at the end of that  mortgage lies someoneâ€™s home.</b></b></p>
<p><b><b>Itâ€™s  said that Wall Street is now moving onto life  insurance, because thatâ€™s  going to take even longer to fail. &nbsp;Theyâ€™re  doing the exact same thing.  The word is that they are rolling up CDOs  made out of crap life  insurance policies, same way they rolled them up  with crap mortgages a  few years ago.</b></b></p>
<p><b><b>And  those will probably take, I donâ€™t know, 15 or 20  years to unwrap and  unravel. &nbsp;But what you see in the meantime, is  that they are looking for  things that are increasingly abstract,  intangible, removed as far as  possible from the experience of everyday  life.</b></b></p>
<p><b><b>So  maybe this is good. Maybe thatâ€™s financial  services rising up. Lifting  off. I think best case scenario now is that  they actually leave humans  alone altogether. &nbsp;That, someday, they are  just trading, effectively,  completely arbitrary goods, the stocks could  be anything at all, maybe  for crops that no longer exist, and Iâ€™m just  saying that then these bots  would no longer affect what we do and what  we are, it would just be a  robot casino, an invisible paradise in the  air.</b></b></p>
<p><b><b><br />
</b></b></p>
<h3><b><b>People are the platform: How Games Can Be Engines of Innovation in Our Lives</b></b></h3>
<p><b><b><a href="../wp-content/uploads/2010/10/Screen-shot-2010-10-25-at-11.34.58-PM.png" mce_href="../wp-content/uploads/2010/10/Screen-shot-2010-10-25-at-11.34.58-PM.png"></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-25-at-11.34.58-PM.png" mce_href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-25-at-11.34.58-PM.png"><img class="alignnone size-medium wp-image-5872" title="Screen shot 2010-10-25 at 11.34.58 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-25-at-11.34.58-PM-300x204.png" mce_src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-25-at-11.34.58-PM-300x204.png" alt="Screen shot 2010-10-25 at 11.34.58 PM" height="204" width="300"></a><br />
</b></b></p>
<p><i><b><b>See the video of <a href="http://www.web2expo.com/webexny2010/public/schedule/detail/15446" mce_href="http://www.web2expo.com/webexny2010/public/schedule/detail/15446" target="_blank">Games that Know Where We Live</a> here (screen shot above)<br />
</b></b></i></p>
<p><i><b><b> </b></b></i></p>
<p>Kati London, Senior Producer, <a href="http://areacodeinc.com/" mce_href="http://areacodeinc.com/">Area/Code</a>, in her keynote showed how <a href="http://www.web2expo.com/webexny2010/public/schedule/detail/15446" mce_href="http://www.web2expo.com/webexny2010/public/schedule/detail/15446" target="_blank">games that know where we  live</a> can shift players perspectives â€“ from device aided augmented  reality  that can shift visual experiences of situated geolocal  experiences to a  kind of augmented reality that is aimed at shifting or  changing a  personâ€™s social reality, e.g. the mayor badges in Four Square  that  change my relationship to the people and the place I am in, and  augment  engagement and reputation through socially driven consumer tie  ins.</p>
<p>Area/Code has recently developed<a id="internal-source-marker_0.7281649763651145" href="http://www.knightfoundation.org/news/press_room/knight_press_releases/detail.dot?id=370129" mce_href="http://www.knightfoundation.org/news/press_room/knight_press_releases/detail.dot?id=370129"> two games for the Knight Foundation</a> that take people as the platform.&nbsp; Macon  Money, uses very simple games dynamics (for more <a href="http://www.web2expo.com/webexny2010/public/schedule/detail/15446" mce_href="http://www.web2expo.com/webexny2010/public/schedule/detail/15446" target="_blank">see the video</a> of Katiâ€™s keynote) in a game designed to help â€œKnightâ€™s continuing  efforts  to support revitalizing Macon and creating a vibrant college  town.â€</p>
<p>The  other game that Area/Code has designed with the support of the  Knight  Foundation &nbsp;is for the Biloxi and Gulf Coast community, a game  called  Battlestorm.&nbsp; <a href="http://www.knightfoundation.org/news/press_room/knight_press_releases/detail.dot?id=370129" mce_href="http://www.knightfoundation.org/news/press_room/knight_press_releases/detail.dot?id=370129"> â€œThe gameâ€™s purpose is to increase awareness about natural disasters and change the way people prepare for them.â€</a><br mce_bogus="1"></p>
<p><b><br />
</b></p>
<h3><b>3rd Cylinder of Innovation: Build products, business models and entire industries.</b></h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-23-at-11.06.57-PM.png" mce_href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-23-at-11.06.57-PM.png"><img class="alignnone size-medium wp-image-5822" title="Screen shot 2010-10-23 at 11.06.57 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-23-at-11.06.57-PM-300x151.png" mce_src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-23-at-11.06.57-PM-300x151.png" alt="Screen shot 2010-10-23 at 11.06.57 PM" height="151" width="300"></a><br mce_bogus="1"></p>
<p><a href="http://www.glympse.com/" mce_href="http://www.glympse.com/" target="_blank">Glympse</a> â€“ real-time, private location tracking</p>
<p>Julianne Pepitone, Yahoo! Finance, nailed the essence of Web 2.0 Expo, NYC, this year in her post, <a href="http://finance.yahoo.com/news/Web-20-Expo-startups-are-big-cnnm-2700333063.html?x=0&amp;.v=2" mce_href="http://finance.yahoo.com/news/Web-20-Expo-startups-are-big-cnnm-2700333063.html?x=0&amp;.v=2" target="_blank">Web 2.0 Expo startups are big on neighborhoods, storytelling</a>.&nbsp; She writes:</p>
<p><b>â€œAt   the Web 2.0 Expo in New York City this week, executives  from big   sites  like Facebook, Twitter and Pandora all spoke about  industry   trends.  But the showcase of 27 startup tech companies stole  the show.â€</b></p>
<p>Listen  carefully to Tim Oâ€™Reilly and Fred Wilson, Union Square Ventures,  question their picks from the<a href="http://www.web2expo.com/webexny2010/public/schedule/detail/15525" mce_href="http://www.web2expo.com/webexny2010/public/schedule/detail/15525" target="_blank"> startup showcase</a> at Web 2.0 Expo.&nbsp; Also see <a href="http://www.youtube.com/watch?v=Xbui5_5_NCA&amp;p=6F97A6F4BA797FB3" mce_href="http://www.youtube.com/watch?v=Xbui5_5_NCA&amp;p=6F97A6F4BA797FB3" target="_blank">this video of Fred and Tim discussing their conversations with all the start ups</a>.&nbsp;  This&nbsp; is one of the clearest public windows onto both how to present  your company to VC, and how to figure out what are the most important   questions for you as an entrepreneur&nbsp; building a  business in a world of  data.</p>
<p><a href="http://www.glympse.com/" mce_href="http://www.glympse.com/">Glympse</a> <a href="http://www.youtube.com/watch?v=EuKScQbPvVc&amp;feature=channel" mce_href="http://www.youtube.com/watch?v=EuKScQbPvVc&amp;feature=channel" target="_blank">successfully  pitches </a>their  â€œjet ponyâ€ strategy for a  location based business, and is Fredâ€™s  pick.&nbsp; They hold up well under pressure and  answer Tim and Fredâ€™s hard  questions  about how their start up will not  get overtaken by an  encumbent player with resources  and market share before they can gain   traction.&nbsp;&nbsp; <a href="http://www.food52.com/" mce_href="http://www.food52.com/">food52</a> <a href="http://www.youtube.com/watch?v=NZZ0apJTUQA&amp;feature=channel" mce_href="http://www.youtube.com/watch?v=NZZ0apJTUQA&amp;feature=channel" target="_blank">responds to Timâ€™s probing about their  strategy</a> for business data  analytics that he points out are vital if they  want  to survive with the  small margins of ecommerce.&nbsp; There is a list of  all the participants in the start up showcase in Bradyâ€™s <a href="http://radar.oreilly.com/2010/09/the-startups-at-the-expo-showc.html" mce_href="http://radar.oreilly.com/2010/09/the-startups-at-the-expo-showc.html" target="_blank">post here.</a> <a href="http://hour.ly/" mce_href="http://hour.ly/" target="_blank">hour.ly</a> was the audience pick.</p>
<h3><a href="http://www.shazam.com/" mce_href="http://www.shazam.com/" target="_blank">Shazam</a> for Faces!</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-26-at-4.14.52-AM.png" mce_href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-26-at-4.14.52-AM.png"><img class="alignnone size-medium wp-image-5897" title="Screen shot 2010-10-26 at 4.14.52 AM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-26-at-4.14.52-AM-300x134.png" mce_src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-26-at-4.14.52-AM-300x134.png" alt="Screen shot 2010-10-26 at 4.14.52 AM" height="134" width="300"></a><br mce_bogus="1"></p>
<p>My favorite start up  was a biometric service doing face, iris, and finger print matching,<a href="http://www.tacticalinfosys.com/" mce_href="http://www.tacticalinfosys.com/" target="_blank"> Tactical Information Systems</a>.</p>
<p>Tim and Fred also liked them, and they have an interesting discussion  about the merits or not of approaching your platform through a narrow  first application as Tactical Information Systems are with <a href="http://www.wanderid.org/" mce_href="http://www.wanderid.org/" target="_blank">WanderID</a> -&nbsp; an application to help identifying lost Alzheimer patients.&nbsp; As Fred pointed out, they are potentially the <a href="http://www.shazam.com/" mce_href="http://www.shazam.com/" target="_blank">Shazam</a> for faces, so why start so small?</p>
<p>I&nbsp; had asked TIS the same question when I met them in the â€œspeed  datingâ€ session.&nbsp; This is just their first toe in the water as they are a  two person company at the moment. Their vision for their platform is  big.&nbsp; Mary Haskett and Dr Alex Kilpatrick, the founders of this  quintessential jet pony for the algorithmic economies in the sky, are  not only a partnership with the credentials to do a&nbsp; <a href="http://www.shazam.com/" mce_href="http://www.shazam.com/" target="_blank">Shazam</a> for faces â€“ <a href="http://www.tacticalinfosys.com/about.html" mce_href="http://www.tacticalinfosys.com/about.html" target="_blank">see their bios here</a>, they are the people I would want to be running a <a href="http://www.shazam.com/" mce_href="http://www.shazam.com/" target="_blank">Shazam</a> for faces!&nbsp; They really get the consequences of living in a world of  data â€“ check out Dr Kilpatrickâ€™s absolute killer Ignite talk, <a href="http://ignite.oreilly.com/2010/10/defeating-big-brother-by-dr-alex-kilpatrick-ep-75.html" mce_href="http://ignite.oreilly.com/2010/10/defeating-big-brother-by-dr-alex-kilpatrick-ep-75.html" target="_blank">â€œDefeating Big Brother.â€</a> (screenshot below)</p>
<p><i><b><b><b><a href="http://ignite.oreilly.com/2010/10/defeating-big-brother-by-dr-alex-kilpatrick-ep-75.html" mce_href="http://ignite.oreilly.com/2010/10/defeating-big-brother-by-dr-alex-kilpatrick-ep-75.html" target="_blank"></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-23-at-11.03.11-PM.png" mce_href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-23-at-11.03.11-PM.png"><img class="alignnone size-medium wp-image-5819" title="Screen shot 2010-10-23 at 11.03.11 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-23-at-11.03.11-PM-300x229.png" mce_src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-23-at-11.03.11-PM-300x229.png" alt="Screen shot 2010-10-23 at 11.03.11 PM" height="229" width="300"></a><br />
</b></b></b></i></p>
<h3>How Can Augmented Reality Add Value to the Real Time Internet/Data Operating System?</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-26-at-4.12.57-AM.png" mce_href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-26-at-4.12.57-AM.png"><img class="alignnone size-medium wp-image-5896" title="Screen shot 2010-10-26 at 4.12.57 AM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-26-at-4.12.57-AM-300x199.png" mce_src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-26-at-4.12.57-AM-300x199.png" alt="Screen shot 2010-10-26 at 4.12.57 AM" height="199" width="300"></a><br mce_bogus="1"></p>
<p><i> <a href="http://www.planefinder.net/" mce_href="http://www.planefinder.net/" target="_blank">planefinder.net</a> â€“ an augmented reality app that lets you find information about planes  by pointing your phone at the sky, â€œincluding flight  number, aircraft  registration, speed, altitude and how far away  it isâ€ (via <a href="http://www.maclife.com/article/news/do_some_plane_scouting_augmented_reality_plane_finder_app" mce_href="http://www.maclife.com/article/news/do_some_plane_scouting_augmented_reality_plane_finder_app">MacLife</a>).</i></p>
<p>The new opportunities in the algorithmic economies in the sky were    center stage at Web 2.0 Expo and there are some interesting AR apps for  the real time internet/data operating system emerging, like <a href="http://www.planefinder.net/" mce_href="http://www.planefinder.net/" target="_blank">planefinder.net</a>.&nbsp; But Augmented Reality was still pretty   low profile at Web 2.0 Expo (<a target="_blank">except that NVidia augmented reality demo attracted a lot of attention at the sponsors expo</a>).&nbsp;  However, everyone working in the emerging industry of AR should  recognize that   apps big on â€œneighborhoods and story tellingâ€ are  heading right up the   AR street, and that platforms like Four Square  and Pachube present enormous opportunity to explore the possibilities of  AR.&nbsp; And if augmented reality enthusiasts are not already paying    attention to real time data analytics, and <a href="http://hadoop.apache.org/" mce_href="http://hadoop.apache.org/" target="_blank">Hadoop</a>, they should be (see <a href="http://www.cscyphers.com/blog/2010/10/12/hadoop-world-2010/" mce_href="http://www.cscyphers.com/blog/2010/10/12/hadoop-world-2010/" target="_blank">this post for an excellent round up</a> on Hadoop World).</p>
<p>At Hadoop World, Tim Oâ€™Reilly referenced the great tagline from the&nbsp; <a href="http://vimeo.com/11742135" mce_href="http://vimeo.com/11742135">IBM commercial</a>:</p>
<p><i><b><b><b><b>â€œ</b></b></b></b></i><b><b><b><b>Would you be willing to cross the street â€” blindfolded â€” on  data that was five minutes old? Five hours? Five days?â€</b></b></b></b></p>
<p>As I have noted in several earlier posts â€“ <a href="../../2010/09/27/urban-games-storytelling-with-augmented-reality-the-big-arny-and-inside-ar-talking-with-thomas-alt-metaio/" mce_href="../../2010/09/27/urban-games-storytelling-with-augmented-reality-the-big-arny-and-inside-ar-talking-with-thomas-alt-metaio/" target="_blank">see here</a> and <a href="../../2010/08/05/vision-based-augmented-reality-ar-in-smart-phones-qualcomms-ar-sdk-interview-with-jay-wright/" mce_href="../../2010/08/05/vision-based-augmented-reality-ar-in-smart-phones-qualcomms-ar-sdk-interview-with-jay-wright/" target="_blank">here</a> for starters,&nbsp; we are just seeing the tools&nbsp; for developing near field,  vision based, mobile, social AR become widely available to developers,  so there should be a new level of AR apps emerging through 2011.&nbsp; There  is a wonderful discussion in the comments of this post by Mac  Slocum, <a href="http://radar.oreilly.com/2010/10/two-ways-augmented-reality-app.html" mce_href="http://radar.oreilly.com/2010/10/two-ways-augmented-reality-app.html" target="_blank">â€œHow Augmented Reality Apps Can Catch On,â€ </a> between Mac, Raimo one of     the founders of <a href="http://www.layar.com/" mce_href="http://www.layar.com/" target="_blank">Layar</a>, and <a href="http://www.urbeingrecorded.com/" mce_href="http://www.urbeingrecorded.com/" target="_blank">Chris Arkenberg</a> on what constitutes a platform for growth for     augmented reality.</p>
<p>Macâ€™s post, the comments and <a href="http://www.urbeingrecorded.com/news/2010/10/13/is-ar-ready-for-the-trough-of-disillusionment/" mce_href="http://www.urbeingrecorded.com/news/2010/10/13/is-ar-ready-for-the-trough-of-disillusionment/" target="_blank">Chris Arkenbergâ€™s post</a> on the <a href="http://www.gartner.com/it/page.jsp?id=1447613" mce_href="http://www.gartner.com/it/page.jsp?id=1447613" target="_blank">latest edition of the Gartner Hype Cycle,</a> that rather curiously placed Augmented reality almost at the peak of  inflated expectations. really got me excited     about exploring an idea  I have been thinking about for a while, which   is   to get the AR  community to discuss the <a href="http://map.web2summit.com/" mce_href="http://map.web2summit.com/">Points of Control map</a>. &nbsp;&nbsp; See my discussion with Chris Arkenberg here, <a rel="bookmark" href="http://www.ugotrade.com/2010/10/27/platforms-for-growth-and-points-of-control-for-augmented-reality-talking-with-chris-arkenberg/" mce_href="http://www.ugotrade.com/2010/10/27/platforms-for-growth-and-points-of-control-for-augmented-reality-talking-with-chris-arkenberg/" target="_blank">Platforms for Growth and Points of Control for Augmented Reality</a><a href="http://www.ugotrade.com/2010/10/27/platforms-for-growth-and-points-of-control-for-augmented-reality-talking-with-chris-arkenberg/" mce_href="http://www.ugotrade.com/2010/10/27/platforms-for-growth-and-points-of-control-for-augmented-reality-talking-with-chris-arkenberg/" target="_blank">.</a> The recording of&nbsp; John Battelle&#8217;s and Tim O&#8217;Reilly&#8217;s webcast on Points of Control <a href="http://www.youtube.com/oreillymedia#p/c/7/8CEyHSoWJcs" mce_href="http://www.youtube.com/oreillymedia#p/c/7/8CEyHSoWJcs" target="_blank">is posted here.</a><br mce_bogus="1"></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-27-at-2.01.38-AM.png" mce_href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-27-at-2.01.38-AM.png"><img class="alignnone size-medium wp-image-5932" title="Screen shot 2010-10-27 at 2.01.38 AM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-27-at-2.01.38-AM-300x124.png" mce_src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-27-at-2.01.38-AM-300x124.png" alt="Screen shot 2010-10-27 at 2.01.38 AM" height="124" width="300"></a><br mce_bogus="1"></p>
<p><a href="http://map.web2summit.com/" mce_href="http://map.web2summit.com/" target="_blank">The interactive Points of Control map</a> is an amazing  tool    to think with! Check it out  in movements, territory and movements, acquisition mode.&nbsp; There is a  competition for the most interesting comment and most interesting  acquisition suggestion.&nbsp; The prize is a ticket to Web 2.0 Summit!</p>
<h3>What is the Future of Social?</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/ARwave_logo_small.png" mce_href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/ARwave_logo_small.png"><img class="alignnone size-full wp-image-5987" title="ARwave_logo_small" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/ARwave_logo_small.png" mce_src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/ARwave_logo_small.png" alt="ARwave_logo_small" height="146" width="208"></a><br mce_bogus="1"></p>
<p>The recent â€œdefectionâ€ from Google to Facebook â€“ see <a title="Lars Rasmussen, Father Of Google Maps And Google Wave, Heads To&nbsp;Facebook" rel="bookmark" href="http://techcrunch.com/2010/10/29/rasmussen-facebook-google/" mce_href="http://techcrunch.com/2010/10/29/rasmussen-facebook-google/">Lars Rasmussen, Father Of Google Maps And Google Wave, Heads To&nbsp;Facebook</a>,&nbsp; is as MG Siegler of TechCrunch points out, â€œthe biggest one since Chrome OS lead <a href="http://www.crunchbase.com/person/matthew-papakipos" mce_href="http://www.crunchbase.com/person/matthew-papakipos">Matthew Papakipos </a>made <a href="http://techcrunch.com/2010/06/28/closing-in-on-chrome-os-launch-key-architect-matthew-papakipos-jumps-to-facebook/" mce_href="http://techcrunch.com/2010/06/28/closing-in-on-chrome-os-launch-key-architect-matthew-papakipos-jumps-to-facebook/">the same jump in June</a>â€ (TechCrunch also notes â€œcurrent Facebook CTO <a href="http://www.crunchbase.com/person/bret-taylor" mce_href="http://www.crunchbase.com/person/bret-taylor">Bret Taylor</a> was heavily involved in the launch of Google Mapsâ€).</p>
<p>These moves have drawn my particular attention as did <a href="http://www.youtube.com/watch?v=ZqDYjA5RGCU&amp;p=6F97A6F4BA797FB3" mce_href="http://www.youtube.com/watch?v=ZqDYjA5RGCU&amp;p=6F97A6F4BA797FB3" target="_blank">Bret Taylorâ€™s response in his conversation with Brady Forrest at Web 2.0 Expo</a> to Bradyâ€™s question, <b>â€œHow soon until we get the Facebook firehose?â€ </b></p>
<p>If you have been reading Ugotrade you already know<b> </b>how  important I think an open, distributed, standard for  real-time  communications such as the very innovative Wave Federation Protocol  could be for AR development&nbsp; -&nbsp; see <a href="http://www.arwave.org/" mce_href="http://www.arwave.org/" target="_blank">ARWave </a>and <a href="http://www.mobilemonday.nl/talks/tish-shute-the-next-wave-of-ar/" mce_href="http://www.mobilemonday.nl/talks/tish-shute-the-next-wave-of-ar/" target="_blank">my presentation at MoMo13, Amsterdam</a> last year, <a rel="bookmark" href="http://www.ugotrade.com/2009/11/19/the-next-wave-of-ar-mobile-social-interaction-right-here-right-now/" mce_href="http://www.ugotrade.com/2009/11/19/the-next-wave-of-ar-mobile-social-interaction-right-here-right-now/" target="_blank">The Next Wave of AR: Mobile Social Interaction Right Here, Right Now!</a><br mce_bogus="1"></p>
<p>The anticipated release of&nbsp; <a href="http://googlewavedev.blogspot.com/2010/09/wave-open-source-next-steps-wave-in-box.html" mce_href="http://googlewavedev.blogspot.com/2010/09/wave-open-source-next-steps-wave-in-box.html" target="_blank">Wave in a Box, </a>has  raised hopes in the developer community that&nbsp; WFP will soon become  easier to work with, and hopefully more widely adopted.&nbsp; Like many  others, I wonder what will happen to <a href="http://googlewavedev.blogspot.com/2010/09/wave-open-source-next-steps-wave-in-box.html" mce_href="http://googlewavedev.blogspot.com/2010/09/wave-open-source-next-steps-wave-in-box.html" target="_blank">Wave in a Box</a> now?</p>
<p>But the innovation of Wave is deep and broad (and as many have  pointed out hugely ambitious).&nbsp; Perhaps the boldest attempt yet to  innovate both at the low level of architecture (where Google is so  powerful) and at the high level of <b>the Mark Zuckerberg, â€œbig idea,â€ which  as Tim Oâ€™Reilly notes is, â€œWhat is the future of social?â€ </b> MG Siegler  noted <a title="Facebook Groups Is Sort Of Like Google Wave For Human&nbsp;Beings" rel="bookmark" href="http://techcrunch.com/2010/10/07/facebook-groups-google-wave/" mce_href="http://techcrunch.com/2010/10/07/facebook-groups-google-wave/">Facebook Groups Is Sort Of Like Google Wave For Human&nbsp;Beings</a>.</p>
<p>But I deeply hope that the open, distributed standard part of the Wave big idea is not lost in the mix here.</p>
<p><b><br />
</b></p>
<h3><b>Fourth Cylinder of Innovation: Keep the Ecosystem Going, Create More Value than You Capture<br />
</b></h3>
<p><i><b><a href="../wp-content/uploads/2010/10/Screen-shot-2010-10-21-at-5.58.27-AM.png" mce_href="../wp-content/uploads/2010/10/Screen-shot-2010-10-21-at-5.58.27-AM.png"></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-27-at-1.56.15-AM.png" mce_href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-27-at-1.56.15-AM.png"><img class="alignnone size-medium wp-image-5931" title="Screen shot 2010-10-27 at 1.56.15 AM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-27-at-1.56.15-AM-300x181.png" mce_src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-27-at-1.56.15-AM-300x181.png" alt="Screen shot 2010-10-27 at 1.56.15 AM" height="181" width="300"></a><br />
</b></i></p>
<p><i>The Points of Control map is interactive, so please <a href="http://map.web2summit.com/" mce_href="http://map.web2summit.com/" target="_blank">click here </a>or on the image above for the full experience.</i></p>
<p>Tim Oâ€™Reilly points out that there is a worrisome dark side to the Points of Control Map â€“ see <a href="http://www.youtube.com/watch?v=3637xFBvkYg&amp;p=6F97A6F4BA797FB3" mce_href="http://www.youtube.com/watch?v=3637xFBvkYg&amp;p=6F97A6F4BA797FB3" target="_blank">Timâ€™s keynote here</a>.&nbsp; To paraphrase some or his points:</p>
<p>There are companies on the map that are forgetting to think about  creating a sustainable ecosystem.&nbsp; Rather than growing the pie, they are  trying to divide up the pie and that threatens to cause the fourth  cylinder of innovation to misfire.&nbsp; This fourth cylinder is essential to  the ecosystem.</p>
<p>Tim Oâ€™Reilly looks back to the lessons of the personal computing  industry which was incredibly vital and creative, and lots of people  made money until a couple of big players <b>â€œsucked all the air out of the ecosystemâ€</b> and innovation had to go elsewhere.</p>
<p>The Power of Platforms is to create value not just for your company  but for other people.&nbsp;&nbsp; Create value for yourself by creating value for  other people.&nbsp; Tim Oâ€™Reilly used the wonderful example of&nbsp; Henry Ford  inventing the weekend so that there would be enough people with time and  money to buy his mass produced cars.&nbsp; Think about building the  ecosystem that will support the future your are going to build.&nbsp; Grow  the pie rather than cut up the pie.&nbsp; This will be the vital fourth  cylinder of innovation in a <a href="http://www.cloudera.com/company/press-center/hadoop-world-nyc/" mce_href="http://www.cloudera.com/company/press-center/hadoop-world-nyc/" target="_blank">Web Squared</a> world.</p>
<p>Tim Oâ€™Reilly has long proposed that&nbsp;<a href="http://www.cloudera.com/company/press-center/hadoop-world-nyc/" mce_href="http://www.cloudera.com/company/press-center/hadoop-world-nyc/" target="_blank"> </a><a href="http://www.oreillynet.com/go/web2" mce_href="http://www.oreillynet.com/go/web2">Web 2.0 is all about harnessing collective intelligence</a>,&nbsp; But as Gartner predicts, â€œ<span lang="EN-GB">By  year end 2012, physical sensors will create 20 percent of non-video  internet traffic.â€ </span><span lang="EN-GB"> </span>Yet   another  previously unevenly distributed future is going mainstream,  and if you havenâ€™t read it already, now is the time to read<span lang="EN-GB"> this  paper by Tim Oâ€™Reilly and John Batelle, </span><a href="http://www.web2summit.com/web2009/public/schedule/detail/10194" mce_href="http://www.web2summit.com/web2009/public/schedule/detail/10194" target="_blank">Web Squared: Web 2.0 Five Years On</a>.</p>
<h3><b><b><b>The Consequences of Living in a World of Data</b></b></b></h3>
<p><i><b><b><b><b><a href="../wp-content/uploads/2010/10/Dataarmsrace.jpg" mce_href="../wp-content/uploads/2010/10/Dataarmsrace.jpg"></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Dataarmsrace.jpg" mce_href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Dataarmsrace.jpg"><img class="alignnone size-medium wp-image-5817" title="Dataarmsrace" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Dataarmsrace-300x199.jpg" mce_src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Dataarmsrace-300x199.jpg" alt="Dataarmsrace" height="199" width="300"></a><br />
</b></b></b></b></i></p>
<p>To bring this very long post to a close!&nbsp; Here are just a few of the  key questions re The Consequences of Living in a World of Data that Tim  Oâ€™Reilly raised during his keynote for Hadoop World:</p>
<p><b><b><b><b>â€œHow would we solve the problem of  digital identity in the age of sensors? (Our smart phones are able to  know their users by the way they walk â€“ their gait!)</b></b></b></b></p>
<p><b><b><b><b>â€œHow will we input data when our devices are smart enough to listen on their own?â€</b></b></b></b></p>
<p><b><b><b><b>â€œHow should we think about privacy in a world where data can be triangulated?â€</b></b></b></b></p>
<p><b><b><b><b>â€œWe are moving to a world in which  every device generates useful data, in which every action creates  information shadows on the net.â€</b></b></b></b></p>
<p><b><b><b><b>â€œShouldnâ€™t we regulate the misuse of data rather than the possession of it?â€</b></b></b></b></p>
<p><b><b><b><b>â€œHow do we avoid a data arms race?â€</b></b></b></b></p>
<p><b><b><b><b>â€œCreate more value than you capture.â€</b></b></b></b></p>
]]></content:encoded>
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		<title>Platforms for Growth and Points of Control for Augmented Reality: Talking with Chris Arkenberg</title>
		<link>https://www.ugotrade.com/2010/10/27/platforms-for-growth-and-points-of-control-for-augmented-reality-talking-with-chris-arkenberg/</link>
		<comments>https://www.ugotrade.com/2010/10/27/platforms-for-growth-and-points-of-control-for-augmented-reality-talking-with-chris-arkenberg/#comments</comments>
		<pubDate>Wed, 27 Oct 2010 09:14:49 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[Ambient Devices]]></category>
		<category><![CDATA[Ambient Displays]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[culture of participation]]></category>
		<category><![CDATA[digital public space]]></category>
		<category><![CDATA[Ecological Intelligence]]></category>
		<category><![CDATA[Instrumenting the World]]></category>
		<category><![CDATA[internet of things]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[mirror worlds]]></category>
		<category><![CDATA[Mixed Reality]]></category>
		<category><![CDATA[mobile augmented reality]]></category>
		<category><![CDATA[mobile meets social]]></category>
		<category><![CDATA[Mobile Reality]]></category>
		<category><![CDATA[Mobile Technology]]></category>
		<category><![CDATA[privacy and online identity]]></category>
		<category><![CDATA[Smart Devices]]></category>
		<category><![CDATA[Smart Planet]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[ubiquitous computing]]></category>
		<category><![CDATA[Web Meets World]]></category>
		<category><![CDATA[websquared]]></category>
		<category><![CDATA[AR and html 5]]></category>
		<category><![CDATA[AR eyewear]]></category>
		<category><![CDATA[AR eyewear for smart phones]]></category>
		<category><![CDATA[ardevcamp]]></category>
		<category><![CDATA[arduino]]></category>
		<category><![CDATA[ARWave]]></category>
		<category><![CDATA[augmented foraging]]></category>
		<category><![CDATA[augmented reality event]]></category>
		<category><![CDATA[augmented reality eyewear]]></category>
		<category><![CDATA[augmented reality on tablets]]></category>
		<category><![CDATA[augmented reality search]]></category>
		<category><![CDATA[cloud computing and AR]]></category>
		<category><![CDATA[EarthMine]]></category>
		<category><![CDATA[gartner hype cycle]]></category>
		<category><![CDATA[Gary Hayes]]></category>
		<category><![CDATA[John Battelle]]></category>
		<category><![CDATA[Kevin Slavin]]></category>
		<category><![CDATA[Layar]]></category>
		<category><![CDATA[location based services]]></category>
		<category><![CDATA[Metaio]]></category>
		<category><![CDATA[Mobile AR]]></category>
		<category><![CDATA[mobile social augmented reality]]></category>
		<category><![CDATA[MUVEdesign]]></category>
		<category><![CDATA[NVidia augmented reality demo]]></category>
		<category><![CDATA[Ogmento]]></category>
		<category><![CDATA[Pachube]]></category>
		<category><![CDATA[Platforms for Growth]]></category>
		<category><![CDATA[Points of Control Map]]></category>
		<category><![CDATA[Porthole]]></category>
		<category><![CDATA[QR codes]]></category>
		<category><![CDATA[Qualcomm SDK for AR]]></category>
		<category><![CDATA[real time analytics and AR]]></category>
		<category><![CDATA[RFID]]></category>
		<category><![CDATA[Simple Geo]]></category>
		<category><![CDATA[The Battle for the Internet Economy]]></category>
		<category><![CDATA[Tim O'Reilly]]></category>
		<category><![CDATA[Total Immersion]]></category>
		<category><![CDATA[transmedia story telling]]></category>
		<category><![CDATA[trasmedia]]></category>
		<category><![CDATA[ubicomp]]></category>
		<category><![CDATA[Ushahidi]]></category>
		<category><![CDATA[Usman Haque]]></category>
		<category><![CDATA[vision based AR]]></category>
		<category><![CDATA[W3C group on augmented reality]]></category>
		<category><![CDATA[Wave in a Box]]></category>
		<category><![CDATA[Web 2.0 Expo]]></category>
		<category><![CDATA[web standards based browser for AR]]></category>

		<guid isPermaLink="false">http://www.ugotrade.com/?p=5924</guid>
		<description><![CDATA[The Points of Control map is interactive, so please click here or on the image above for the full experience. Today at 4pm EST, 1pm PDT John Battelle and Tim O&#8217;Reilly will discuss the Points of Control map and The Battle for the Internet Economy in a Free Webcast: &#8220;More than any time in the [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://map.web2summit.com/"><img class="alignnone size-medium wp-image-5931" title="Screen shot 2010-10-27 at 1.56.15 AM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-27-at-1.56.15-AM-300x181.png" alt="Screen shot 2010-10-27 at 1.56.15 AM" width="300" height="181" /></a></p>
<p><em>The Points of Control map is interactive, so please <a href="http://map.web2summit.com/" target="_blank">click here </a>or on the image above for the full experience.</em></p>
<p><em> </em>Today at 4pm EST, 1pm PDT John Battelle and Tim O&#8217;Reilly will discuss the <a href="http://map.web2summit.com/" target="_blank">Points of Control</a> map and The Battle for the Internet Economy <a href="http://oreilly.com/emails/poc_web2summit-webcast-prg.html" target="_blank">in a Free Webcast</a>:</p>
<p><strong>&#8220;More than any time in the history of the Web, incumbents in the network  economy are consolidating their power and staking new claims to key  points of control. It&#8217;s clear that the internet industry has moved into a  battle to dominate the Internet Economy.</strong></p>
<p><strong>John Battelle and Tim O&#8217;Reilly will debate and discuss these shifting  points of control as the board becomes increasingly crowded. They&#8217;ll map  critical inflection points and identify key players who are clashing to  control services and infrastructure as they attempt to expand their  territories. They&#8217;ll also explore the effect these chokepoints could  have on people, government, and the future of technology innovation.&#8221;</strong></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-27-at-2.01.38-AM.png"><img class="alignnone size-medium wp-image-5932" title="Screen shot 2010-10-27 at 2.01.38 AM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-27-at-2.01.38-AM-300x124.png" alt="Screen shot 2010-10-27 at 2.01.38 AM" width="300" height="124" /></a></p>
<p><em> </em>I&#8217;ve been wanting to start a discussion on theÂ  <a href="http://map.web2summit.com/">Points of Control map </a>in the Augmented Reality community for a while now, and Chris&#8217; recent post on <a href="http://www.gartner.com/it/page.jsp?id=1447613" target="_blank">the latest edition of the Gartner Hype Cycle</a>, <a href="http://www.urbeingrecorded.com/news/2010/10/13/is-ar-ready-for-the-trough-of-disillusionment/" target="_blank">&#8220;Is AR Ready for the Trough of Disillusionment?&#8221; </a>and this post by Mac  Slocum, <a href="http://radar.oreilly.com/2010/10/two-ways-augmented-reality-app.html" target="_blank">â€œHow Augmented Reality Apps Can Catch On,&#8221;</a> and the conversation in the comments between Mac, Raimo (one of the founders of <a href="http://www.layar.com/" target="_blank">Layar)</a>, and Chris, all prompted me to get a conversation started&#8230;(see below for all that followed!).Â  Chris put me on the hot seat back in June when he did <a href="http://www.boingboing.net/2010/06/17/tish-shute---augment.html" target="_blank">this very generous interview with me on Boing Boing</a>, so it was time to turn the tables.</p>
<p>Tim O&#8217;Reilly, in hisÂ <a href="http://www.youtube.com/watch?v=3637xFBvkYg&amp;p=6F97A6F4BA797FB3" target="_blank"> keynote for Web 2.0 Expo,</a> pointed out there is both a fun and a dark side to the Points of Control map.Â  There are companies on this map, he noted, that rather than &#8220;growing the pie,&#8221; are  trying to divide up the pie, and they are forgetting to think about  creating a sustainable ecosystem. I expect the conversation between Tim O&#8217;Reilly and John Battelle to dig deep into this Battle for the Internet Economy.Â  If, like me, you have another engagement at the time of the webcast, you can register on the site to receive the recording.</p>
<p>AR is still too young to figure in the battles of the giants, but there will be a lot to be learned from this conversation.Â  And, The Points of Control map is good to think with from the POV of AR in many ways.Â  As Chris Arkenberg observed:</p>
<p><strong>&#8220;When I look at this map, the points of control map, itâ€™s  really interesting to me, because what it says to me with respect to AR  is each of these little regions that they have drawn out would be a  great research project. So every single one of these should be  instructive to AR.</strong></p>
<p><strong>In other words, we should be able to look at social networks,  the land of search, or kingdom of ecommerce, and apply some very  rigorous critical thinking to say, â€œHow would AR add to this engagement,  this experience of gaming, or ecommerce, or content?â€</strong></p>
<p><strong>Looking at each of these individually and really meticulously  saying, â€œOK, well yes, it can do this but how is that different from  the current screen media experience, the current web experience that we  have of all these types of things?â€ Â  You know, how can augmented  reality really add a new layer of value and experience to these? And I  think that process would really trim a lot of the fat from the hopes and  dreams of AR and anchor it down into some very pragmatic avenues for  development.Â   And then you could start looking at, â€œWell, OK, what  happens when we start combining these?â€ When we take gaming levels and  plug that into the location basin, as you suggested.&#8221;</strong></p>
<p>Chris Arkenberg is a technology professional with a focus on product strategy &amp; development, specializing in 3D, augmented reality, ubicomp and the social web. He uses research, scenario planning, and foresight methodologies to help organizations anticipate change and adopt a resilient and forward-looking posture in the face of unprecedented uncertainty. His personal work is collected at <a href="http://urbeingrecorded.com " target="_blank">urbeingrecorded</a>, and his <a href="http://www.linkedin.com/in/chrisarkenberg" target="_blank">professional profile is here.</a></p>
<p>He is also one of the founder/organizers of <a href="http://ardevcamp.org" target="_blank">AR DevCamp</a> which is currently scheduled for Dec. 4th (somewhere in SF or The Valley!)Â  Chris said, &#8220;No further details atm (still trying to find a venue and get sponsors) but please direct people to http://ardevcamp.org for upcoming information.&#8221;</p>
<h3>Talking with Chris Arkenberg</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/ChrisArkenberg.jpg"><img class="alignnone size-medium wp-image-5929" title="ChrisArkenberg" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/ChrisArkenberg-300x199.jpg" alt="ChrisArkenberg" width="300" height="199" /></a></p>
<p><strong>Tish Shute:</strong> I know some people thought <a href="http://www.gartner.com/it/page.jsp?id=1447613" target="_blank">the positioning of AR by Gartner near the peak of the hype cycle </a>was misguided, and based on a very narrow understanding of AR as used in marketing apps. But reading your post I thought you made a lot of good points.</p>
<p><strong>Chris Arkenberg:  Itâ€™s tracking hype, right?  Itâ€™s not necessarily tracking the growth of the technologies or their maturation so much as itâ€™s tracking the general attention level.  And whatâ€™s interesting to me is that tends to affect the amount of money that goes into those technologies.</strong></p>
<p><strong>Tish Shute:</strong> I was particularly interested in your post because I have been writing a post about two recent Oâ€™Reilly events in NYC, <a href="http://makerfaire.com/newyork/2010/" target="_blank">Maker Faire</a>, <a href="http://www.web2expo.com/">Web 2.0 Expo</a>, and then <a href="http://www.cloudera.com/company/press-center/hadoop-world-nyc/" target="_blank">Hadoop World</a>, where Tim gave a very interesting 45 minute keynote.Â Â  AR was pretty low profile at all three events.Â Â <a href="../../augmented%20reality%20at%20web%202.0%20http://www.flickr.com/photos/bdave2007/5036397168/in/photostream/" target="_blank"> But the NVidia augmented reality demo attracted a lot of attention at the sponsors expo, </a> and Usman Haque, Founder of <a href="http://www.pachube.com/" target="_blank">Pachube</a> announced in<a href="http://www.web2expo.com/webexny2010/public/schedule/speaker/43845" target="_blank"> his presentation</a>,  they are working on an augmented reality interface for Pachube called Porthole, its designed for  facilities management and, â€œas a consumer-oriented application that  extends the universe of Pachube data into the context of AR â€“ a  â€˜portholeâ€™ into Pachubeâ€™s data environments.. &#8220;Â  Usman also mentioned, when I talked to him, that he is contributing to the AR standards discussion and on the program committee now <a href="http://www.w3.org/2010/06/16-w3car-minutes.html#item02" target="_blank">for the W3C group on augmented reality</a>.Â  For more on this standards discussion and the Pachube AR interface, see Chris Burmanâ€™s paper for the W3C, <a href="http://www.w3.org/2010/06/w3car/portholes_and_plumbing.pdf" target="_blank">Portholes and Plumbing: how AR erases boundaries between â€œphysicalâ€ and â€œvirtual.&#8221;</a></p>
<p>I think pioneers in the augmented reality commmunity should pay attention to these wider conversations about the Battle for the Internet Economy, and the exploration of theÂ  â€œPlatforms for Growthâ€ theme at <a href="http://www.web2expo.com/">Web 2.0 Expo</a> is very important- this is a course also a nudge to read my upcoming post on these O&#8217;Reilly events!</p>
<p>Also I have another project I have been chewing on that I would like to talk to you about. Â   I want to start an AR conversation about the wonderful <a href="http://map.web2summit.com/">Points of Control map</a> produce for Web 2.0 summit by <a href="http://battellemedia.com/" target="_blank">John Battelle</a>. [ Note there will be, "Battle for the Internet Economy" free Web2Summit webcast w/ @johnbattelle &amp; @timoreilly Wed 10/27 at 1pm PT http://bit.ly/b46cmb #w2s]</p>
<p>Up to this point, understandably given the immaturity of the technology, AR has little role in the â€œBattle for the Internet  Economy.â€Â    But this doesnâ€™t mean that the map isnâ€™t good for AR visionaries, enthusiasts, entrepreneurs, and developers to think with. Â   And both you and Tim have pointed out the potential for AR to leverage the giant data subsystems in the sky. Â  I have to say the positioning of Cloud Computing on the brink of heading down into the trough of disillusionment in this recent rendition of the Gartner Hype Cycle seems ridiculous!</p>
<p>Cloud Computing is already ubiquitous hardly seems credible that it is headed for a trough of disillusionment!</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-27-at-2.48.30-AM.png"><img class="alignnone size-medium wp-image-5940" title="Screen shot 2010-10-27 at 2.48.30 AM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-27-at-2.48.30-AM-300x199.png" alt="Screen shot 2010-10-27 at 2.48.30 AM" width="300" height="199" /></a></p>
<p><strong>Chris Arkenberg:  Yeah, itâ€™s ubiquitous so why even talk about it when itâ€™s your fundamental infrastructure?</strong></p>
<p><strong>Tish Shute:</strong> Yeah and I seriously doubt it is  imminently headed for a  trough of disillusionmentâ€¦.and this brings me back to the Points of Control Map which as John Batelle points out,  â€œaims to  identify key players who are battling to control the services and infrastructure of a websquared worldâ€ in which the â€œWeb and the world intertwine through mobile and sensor platforms.â€Â   This instrumented world, of course, creates a great deal of opportunity for augmented reality.  Have you seen that, that points of control map?</p>
<p><strong>Chris Arkenberg:  I think I have, actually.</strong></p>
<p><strong>Tish Shute: </strong> There has been much debate about how this intertwining of the web and  the world will play out in augmented reality.Â Â  Chris Burman points out in his position paper for W3C,Â  <a href="http://www.w3.org/2010/06/w3car/portholes_and_plumbing.pdf" target="_blank">Portholes and Plumbing: how AR erases boundaries between â€œphysicalâ€ and â€œvirtualâ€</a>, that &#8220;trying to draw parallels between a browser based web and the possibilities of AR may solve issues of information distribution in the short-term,&#8221;Â  but it must not have a limiting effect in the long-term.Â Â  But now we at least have one <a href="https://research.cc.gatech.edu/polaris/" target="_blank">web standards-based browser for AR</a> thanks to the work of Blair MacIntyre and the Georgia Tech team.Â  But  I think the discussion in the comments of Mac Slocumâ€™s recent post, <a href="http://radar.oreilly.com/2010/10/two-ways-augmented-reality-app.html" target="_blank">â€œHow Augmented Reality Apps Can Catch Onâ€</a> is an interesting starting point from which to think about platforms of growth for AR.Â   I am not sure if I am stretching his meaning but I think Raimo, <a href="http://www.layar.com/" target="_blank">Layar</a>, is suggesting that what the Point of Control map call the the Plains of Media content is very important to the growth of the fledgling AR industry right now.   And I would agree with this, and add that the neighboring terrain of gaming levels will be pretty key as one of my other favorite AR start ups <a href="http://ogmento.com/" target="_blank">Ogmento</a> hopes to reveal in the near future!  But what do you think was most important in this brief but pithy dialogue between you Raimo and Mac?</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-27-at-2.56.02-AM.png"><img class="alignnone size-medium wp-image-5941" title="Screen shot 2010-10-27 at 2.56.02 AM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2010/10/Screen-shot-2010-10-27-at-2.56.02-AM-300x179.png" alt="Screen shot 2010-10-27 at 2.56.02 AM" width="300" height="179" /></a></p>
<p>[The screenshot above isÂ <a title="MuveDesign" href="http://www.muvedesign.com/"></a>a teaser video the <a title="Gary Hayes" href="http://www.personalizemedia.com/future-of-location-based-augmented-reality-story-games/?utm_source=feedburner&amp;utm_medium=twitter&amp;utm_campaign=Feed:+PersonalizeMedia+%28PERSONALIZE+MEDIA%29" target="_blank">Gary Hayes</a> from <a title="MuveDesign" href="http://www.muvedesign.com/">MUVEdesign</a> for his upcoming (2011 release date), game called Time Treasure.Â  See Gary&#8217;s <a title="Gary Hayes" href="http://www.personalizemedia.com/future-of-location-based-augmented-reality-story-games/?utm_source=feedburner&amp;utm_medium=twitter&amp;utm_campaign=Feed:+PersonalizeMedia+%28PERSONALIZE+MEDIA%29" target="_blank">blog</a> for more and Gary&#8217;sÂ <a href="http://www.personalizemedia.com/16-top-augmented-reality-business-models/" target="_blank"> post from over a year ago</a> on AR Business models.Â  Thomas K. Carpenter, <a href="http://gamesalfresco.com/2010/10/25/time-treasure-future-tablet-game/" target="_blank">on Games Alfresco notes</a>, &#8220;I think this is a terrific idea and I find it interesting heâ€™s planning this on a tablet rather than a smartphone.&#8221;</p>
<p><strong>Chris Arkenberg:  The way I took itâ€¦And to give a little bit of context, I came from sort of this apprehension of augmented reality as an expression of the existing Internet.  So as sort of a visualization layer that allows you to kind of draw out data, and then, with all the affordances of being able to anchor it to real world things.</strong></p>
<p><strong>And my own sort of path has led me to want to really try to understand that and refine it, particularly with respect to the sort of Internet of things and the smarter planet idea of just having embedded systems everywhere.  And specifically, what is the value-add  for augmented reality as a visualization layer of an instrumented world?</strong></p>
<p><strong>And so thatâ€™s caused me to be a bit biased towards that side of AR.  And the way I took Raimoâ€™s comment was that he was saying that, â€œYou know, really what weâ€™re interested in is media.â€  That he was effectively saying that AR for them is really just about that space between the screen and the the world, or between your eyes and the world, and what you can do there.</strong></p>
<p><strong>Certainly I had considered it in the past, but I hadnâ€™t really focused on it or assumed that it was a priority as a business model.  And so he kind of reminded me that, actually, thereâ€™s a lot of entertainment applications.  Thereâ€™s a lot of, obviously, advertising and marketing applications.<br />
And so I felt that I was being a little narrow in my focusâ€¦</strong></p>
<p><strong>Tish Shute: </strong> Yes this comes to the heart of what I am interested in about the role AR can play in opening up new relationships to the world of data that we live, not just making it more accessible and useful to us when and where we need it, but AR as a road to reimaginingÂ  it..</p>
<p>Have you seen any interesting work yet to explore these great data economies in the cloud through AR.  I mean can you think of any others &#8211; there is <em><em><a href="http://www.planefinder.net/" target="_blank">planefinder.net</a> </em></em> but others?</p>
<p><strong>Chris Arkenberg:  Iâ€™ve seen a few just sort of skunk works type applications that people have been playing around with, again, to try and reveal things.  One of them was similar to the aircraft, but it was more for military use and being able to identify things of interest in the sky.  Iâ€™ve seen a couple other for navigation, so being able to identify mountain peaks on a visual plane, for example, but this isnâ€™t so much about revealing an instrumented world.</strong></p>
<p><strong>Tish Shute:</strong> Yeah, I think that was from the Imagination right?  I know thatâ€™s an interesting one. Usman at Web 2.0 Expo, <a href="http://www.web2expo.com/webexny2010/public/schedule/speaker/43845" target="_blank">in his presentation,</a> mentioned the work Pachube is doing on an Augmented Reality interface.  I interviewed Usman again as my last long interview with him was nearly 18 months ago now and Pachube is well on the way to becoming the Facebook of Data or the analogy that Usman prefers &#8211; the Twitter of sensors!</p>
<p><strong>Chris Arkenberg:  Hmm, interesting.</strong></p>
<p><strong>Tish Shute:</strong> And to go back to your comments on Augmented Reality not getting caught in some of the traps that have made virtual worlds lose relevancy I think that is vital that AR developers understand the strategic possibilities of key points of control in the internet economy because the isolation and Balkanization of virtual worlds were certainly a factor in their rapid slide into the trough of disillusionment &#8211; although many would argue that a fundamental flaw in the kind of virtual experience that Second Life and other virtual worlds constructed was really the fatal flaw (see James Turner&#8217;s interview with Kevin Slavin <a href="http://radar.oreilly.com/2010/09/drawing-the-line-between-games.html" target="_self">Reality has a gaming layer</a>).</p>
<p>But Second Lifeâ€™s isolation from the other great network economies of the internet was certainly a limiting factor.</p>
<p><strong>Chris Arkenberg:  And thatâ€™s been exactly my sense, and Iâ€™ve, over the years, tried to encourage development in that direction for virtual worlds.  I did work, through Adobe, to help develop Atmosphere 3D back in the the early 2000â€™s.  And we did a lot of work to try and understand the marketplace and the specific value-add of doing things in 3D over 2D.</strong></p>
<p><strong>And this is kind of why I keep referring back to VR and VWâ€™s with respect to augmented reality, is that with immersive worlds, there was this ideaâ€¦there was this big rush.  Everybody was so excited about it.  It was obviously the next cool thing.  And everybody wanted to try to do everything in it.  You could do your shopping in virtual worlds. You could have meetings in virtual worlds.</strong></p>
<p><strong>Tish Shute:</strong> and  shopping, yes ..that didn&#8217;t work out so well!</p>
<p><strong>Chris Arkenberg:  And everybody was very excited in developing these things.  And what it really came down it is, â€œYeah, you can, but itâ€™s actually a lot better to do those things on a flat plane or in person.â€  Meeting Place, WebEx, TelePresence &#8211; those tools generally do a much better job at facilitating TelePresence meetings than a virtual world does. The same with TelePresent Education. There are only very specific things that both VR and AR are really good at.</strong></p>
<p><strong>And thatâ€™s where I find myself with augmented reality right now, trying to really pick through that and critically look at which uses are really appropriate for an AR overlay. And again, I think thatâ€™s why the hype cycle is important, because it reflects back this desire that AR is going to be the next big thing &#8211; the be-all, end-all of interacting with data in the cloud &#8211; and forces us all to take a critical look at why we should do things in AR instead of on a screen.</strong></p>
<p><strong>AR is not going to work well for most things but itâ€™s going to be very good for certain uses.  Right now Iâ€™m very keen at trying to understand what those things might be.</strong></p>
<p><strong>Tish Shute:</strong> I had this wonderful conversation (more in an upcoming post) with Kevin Slavin one of the founders of <a href="http://areacodeinc.com/" target="_blank">Area/Code</a> at Web 2.0 Expo and I think some of what he describes about the data brokerages of High Frequency trading have some interesting implications for ARâ€™s role, say, in ubiquitous computing.  The trading markets are now pretty much dominated by machine to machine intelligence; machine to machine brokerages.  They are basically game economies on the scale that we can barely wrap our heads around where the speed that bots and algo traders can access the network is the key.  We really have no clue what is going on  until we lose our houseâ€¦</p>
<p>Kevin was also<a href="http://radar.oreilly.com/2010/09/drawing-the-line-between-games.html" target="_blank"> interviewed by James Turner on Oâ€™Reilly Radar.</a> He talked about how much of the interesting work in location based mobile social apps is defined in opposition to the model of Second Life.  He also talked to me about  how we are seeing â€œfirst lifeâ€ take on the qualities of â€œsecond life.â€  What goes on the trading floor is largely a performance secondary to a more important world of machine intelligence with giant co-located servers  and bots fighting for trading advantages measured in fractions of seconds.</p>
<p>He pointed out how we draw on all these tropes from sci-fi movies, these HUDs based on ideas of machine intelligence where the robot talks to the other robot in English through an English HUD!Â  Many of our current visual tropes for AR are perhaps just as inadequate for the kind of data driven world we live in.</p>
<p>Of course, when you are thinking of having fun with  dinosaurs, or illustrated books, or whatever, this is not, perhaps, an issue.Â  But if you are thinking of augmented reality interfaces as being important in a battle for network economy, and platforms for growth,Â  how this new interface helps us live better in a world of data is an important issue.</p>
<p><strong>Chris Arkenberg:  Now, does that indicate that the UI just needs more overhaul and innovation, or more that the visual interface for those experiences shouldnâ€™t really leave the screen?  It shouldnâ€™t move on to the view plane?</strong></p>
<p><strong>Tish Shute: </strong> Yes we have a few concept videos that try and explore this ..</p>
<p><strong>Chris Arkenberg:  Well, and I think this will happen at the level of human-computer interface.  I mean thatâ€™s always been its role, in making coherent the sort of machine mind, for lack of a better term, making it coherent to the human mind. So I mean there is a lot of this sort of machine intelligence, the semantic Web 3.0 revolution, where it really is about enabling machines, and agents, and bots to understand the content that weâ€™re feeding them.</strong></p>
<p><strong>But at the end of the day, they, for now, need to be providing value to us human operators. So thereâ€™s always going to be a role for  human-computer interface and user experience design to make this stuff meaningful.</strong></p>
<p><strong>I mean, if you look at the revolution in visualization &amp; data viz, this is of incredible value because it takes a tremendous amount of data and collates it into a glanceable graphic that you can look at and immediately comprehend massive amounts of data because itâ€™s delivered in a handy, visual way.</strong></p>
<p><strong>So I see that as a fascinating design challenge, how the user experience of the data world can be translated into meaningful human interaction.</strong></p>
<p><strong>Tish Shute:</strong> Yeah.  And when we see <a href="http://stamen.com/" target="_blank">Stamen Design</a> pursuing a big idea in AR, thatâ€™s when we might start to rock and roll, right?</p>
<p><strong>Chris Arkenberg:  Yeah. In my article, I sort of jokingly suggested that Apple will create the iShades.  But, theyâ€™ve got the track record of being way ahead of the curve and delivering the future in very bold forms.</strong></p>
<p><strong>Tish Shute:</strong> A key part for the battle for the network economy is to bring the complexity of data into the human realm in a way that increases human agency.  Kevin suggests that the giant robot casinos of markets should actually lift off into total abstractions as theses machine-driven trades get back into the human realm in ways that are so damaging to our lives &#8211;  a lost house or job!  The notion of a counterveillence society where people have more agency over the important aspects of their lives, health, housing, job (which I discussed with Kevin &#8211; interview upcoming) has gotten pretty tricky!</p>
<p>But I think we will begin to see AR eyewear for specific applications (gaming and industrial) get more common fairly soon &#8211; possibly as smart phone accessories.</p>
<p>And it is clear that AR is going to be, increasingly,Â  a part of our entertainment smorgesborg in coming months. Itouch has a camera (although lower resolution),  Nintendoâ€™s are AR-ready and many aspects of the AR vision of hands-free spatial interfaces will go mainstream through Natal.</p>
<p>But we are yet to see an app/platform emerge for  mobile. Social AR games that turn every bar and cafe and ultimately the whole city into a gaming venueÂ  -although I think Ogmento and MUVE aim to lead the way here!  Will an AR company achieve Zynga level success by using the Foursquare, for example?</p>
<p>My feeling is that the lesson of Zynga is pretty important for mobile social AR games.  Could Flash social gaming have taken off without Facebook?</p>
<p><strong>Chris Arkenberg:  And thatâ€™s the real driver.  And again, as you mentioned with Second Life, and this was exactly my own sense, is that they stuck to the closed garden model and didnâ€™t get the power of social and collaboration.  They attempted to add some of those affordances within the world, but, you know, ultimately most people arenâ€™t in virtual worlds, and most people arenâ€™t using augmented reality.  So leveraging the really predominate platforms like Twitter and Facebook and Foursquare, being able to leverage those affordances, that connectivity, into a platform like augmented reality, I think, is really critical. Because again, you get nothing unless you have the masses, unless you have people present.</strong></p>
<p><strong>Tish Shute:</strong> In AR research there is a long history of the  notion of powerful AR-dedicated devices, but smart phones and tablets are good enough,Â  and can launch augmented reality into the heart of the internet economy.  I thinkÂ  the elusive AR eyewear will come to us initially as a smart phone accessory for specific apps.Â  But, for the moment, most AR apps make little attempt to play in the wider internet economy.</p>
<p><strong>Chris Arkenberg:  And I think itâ€™s actually much lower hanging fruit, really, to do gaming, marketing, transmedia.  Because then you donâ€™t really care about the cloud, or maybe you only really care about a little part of it that your gaming property is addressing. Then it becomes much more about entertainment, and much more about persuasion, and sensationalism.  And if youâ€™ve got dancing dinosaurs on your street, great!  Itâ€™s entertaining, itâ€™s cool, itâ€™s new. That stuff is fairly straightforward.</strong></p>
<p><strong>I keep coming back to this idea of, you know, the instrumented city.  What sort of data trails do you get out of a fully instrumented city?  So maybe you get traffic patterns, maybe you get geo-local movements of masses, maybe you get energy usage, that sort of thing, all the, sort of  heat maps you can generate from a city. But then what good does it do to be able to have that on an augmented reality layer versus just looking at it on a mobile device or looking at it on your laptop?</strong></p>
<p><strong>Tish Shute:</strong> Of course the use cases for â€œmagic lensâ€ AR are different from the kind of hands free, 360 view with tightly registered media, that a full vision of AR has always promised.  The 360 view is  quite a different metaphor from the web and mobile rectangular screens.</p>
<p><strong>Chris Arkenberg:  Yes, yes.</strong></p>
<p><strong>Tish Shute:</strong> Did you see that <a href="http://laughingsquid.com/tweet-it-ipads-vs-iphones-a-parody-of-michael-jacksons-beat-it/" target="_blank">great parody of Michael Jackson&#8217;s</a> â€œBeat Itâ€ with the iPads versus the iPhones, right?</p>
<p><strong>Chris Arkenberg:  Oh, really?</strong></p>
<p><strong>Tish Shute:</strong> I tweeted it cos i thought it was quite funny and a little close to the bone!<br />
[laughter]</p>
<p>&#8220;ur wanna an ipatch 2 b the new fad?&#8221; #AR gets cameo in Twitter, iPads &amp; iPhone&#8217;s Michael Jackson-Inspired Parody via @mashable</p>
<p>It is hard to get away from the importance of eyewear when discussing AR!</p>
<p><strong>Chris Arkenberg: Yes, so the hardware, to me, is a big stumbling point right now, or itâ€™s a large gating factor, I think, for realizing what an augmented reality vision could really be like.  That it really does need to be heads up.  This holding the phone up in front of you is fun to demonstrate that itâ€™s possible, and itâ€™s valuable in some waysâ€¦</strong></p>
<p><strong>Tish Shute:</strong> And itâ€™s particularly nice in some applications like the planes app, the Acrossair subway app where you hold the phone down and get the arrow, right?</p>
<p><strong>Chris Arkenberg:  Yeah, the way-finding stuff I think is really valuable&#8230;</strong></p>
<p><strong>Tish Shute:</strong> Sixth Sense really caught peopleâ€™s imagination because it managed to deliver the gesture interface with cheap hardware, even if projection has limited uses (no brightly lit spaces or privacy for example!).</p>
<p>The other important and as yet unrealized part of the AR dream is  real-time communications.  Many interesting uses cases would require this. As you know that is my chief excitement, along with federation,  in the Google Wave Servers for (which should soon be released at <a href="http://googlewavedev.blogspot.com/2010/09/wave-open-source-next-steps-wave-in-box.html" target="_blank">Wave in a Box</a>) for <a href="http://www.arwave.org/" target="_blank">ARWave</a>.</p>
<p><strong>Chris Arkenberg:  Well my sense of Wave is that it was a ChromeOS protocol that they instantiated, or that they exhibited in the public deployment of Google Wave.  That that was a proof of their sort of low level architectural solution.  Because, you know, theyâ€™ve been rumored to be working on this cloud OS for some time. And so my sense is that Wave is actually one of their core components of that cloud OS, and that it just happened to incarnate for the public in a test run as Google Wave.</strong></p>
<p><strong>Tish Shute:</strong> I do hope that Wave  In the Box will lower the barriers to entry to people experimenting with this technology.  The FedOne server was just way too hard for most people to take the time to set up.  Of course, it is the brilliance of the Wave Operational Transform work that also poses problems in terms of ease of use. But Wave Federation Protocol is pretty innovative. And could even play an important role in a real time communications for AR eyewear connected to smartphones. The challenges that Wave takes on re real-time communications, federation, permissions and filters are pretty important ones for ARâ€¦</p>
<p><strong>Chris Arkenberg:  Especially when youâ€™re trying to federate a lot of permissions and filter a lot of data, which all of that gets even more important when you have a visual layer between you and the real world.</strong></p>
<p><strong>Tish Shute:</strong> You got it.  Yeah!</p>
<p><strong>Chris Arkenberg:  I think thatâ€™s really valuable real estate, both for third parties that want to get access to your eyes, as well as for you, as the user, who still needs to navigate through the phenomenal world and not be occluded by massive amounts of overhead data.</strong></p>
<p><strong>Tish Shute:</strong> Yes, I am sure Google has big plans for the next level of cloud computing and Wave looks at some key challenges.  I suppose federation poses some key business problems.  I think it was Michael Jones who said to me that it was a bit like socialism in that you have to be willing to give something up for the greater good.</p>
<p>Perhaps federation does not present enough appeal because of its challenges re business models?</p>
<p><strong>Chris Arkenberg:  Well, I wonder.  I mean thereâ€™s got to be some value for their ad platform as ads are moving more towards this personalized experience.  Advertising is becoming less of a shotgun blast and more of a very precise, surgical strike. So being able to track user data to such a fine degree to mobilize the appropriate ads around them wherever they are, on any platform, is certainly very valuable to Google and their ad ecology.</strong></p>
<p><strong>Tish Shute:</strong> Many people have high hopes that HTML 5 by lowering the barrier of entry forÂ  browser style AR could also pave the way for some interesting AR work..</p>
<p><strong>Chris Arkenberg:  Well, as much as I would hope that all the different players are going to come together and establish some shared set of standards, really, whatâ€™s happening is itâ€™s a rush to the finish line to be the firstâ€¦to get the most penetration in the marketplace so that Layar, for example, can say, â€œItâ€™s official.  Weâ€™re the platform.â€  And then the consolidation that will follow, where the Googles and the other big players like Qualcomm say, â€œOK, itâ€™s mature enough.  Weâ€™ll start buying up all the smaller companies.â€</strong></p>
<p><strong>And thatâ€™s where the real challenge is right now is that there are no standards.  Itâ€™s such an immature technology that you have a lot of different players trying to establish the ground rules.  And again, this is one of the challenges that faced public virtual worlds, is that you had a lot of different virtual worlds that werenâ€™t talking to each other in any particular way, and that they each had their own development platform. And so you end up with a very fractured ecosystem or set of competing ecosystems, which is kind of whatâ€™s happening with AR right now, where a developer has to choose between a number of different new platforms or hedge by deploying across multiple platforms. Basically, the web browser wars are set to be recapitulated by the AR browsers.</strong></p>
<p><strong>Among them, Layar and Metaio seem to be getting the most traction.  But thereâ€™s still not a really strong case for a unified development ecosystem to emerge.</strong></p>
<p><strong>Tish Shute:</strong> So a discussion of ecosystem development brings us back to the Points of Control Map I think. So what do you see as key points of interest for AR developers to watch in the  Points of Control Map? And where do you want to sort of put your bets, right?  We are still really waiting for mobile social AR to emerge into the mainstream.</p>
<p><strong>Chris Arkenberg:  Yes.  And thatâ€™s primarily the shortcoming of  the hardware itself, but also of the accuracy of current GPS technology.  Thatâ€™s another kind of gating factor, because again, AR wants to be able to express the data within a distinct place or object.</strong></p>
<p><strong>So in a lot of ways, other than kind of what weâ€™ve allowed for the broader entertainment purposes, for AR to really work, there needs to be more resolution in GPS location.  So for it to be truly locativeâ€¦because itâ€™s OK to tell Foursquare that youâ€™re in Bar X.  But if you want to be able to draw data directly on a wall within that bar, or do advertising over the marquee on the front, you need more factors to accurately register those images on a discreet location. So thatâ€™s another, sort of, aspect of the immaturity of AR, is that itâ€™s still very hard to register things on discreet locations without employing a number of diverse triangulation methods.</strong></p>
<p><strong>Tish Shute:</strong> Right.  The mobile AR games we see at the moment are really just faking a relationship to the physical world unless they rely on markers or some limited form of natural feature recognition which is really just a more sophisticated form of markers.  But the Qualcomm  SDK does offer some opportunities to tie AR media to the world more tightly as does the Metaio SDK. But in terms of a mobile social AR game that could be like the Cape of Zynga to FourSquare in Location Basin [see the <a href="http://map.web2summit.com/">Points of Control map</a>]&#8230; We havenâ€™t seen anything close yet.</p>
<p>AR should be able to bring the check-in mode to any object in our environment.</p>
<p><strong>Chris Arkenberg:  Yes, yes.  And thatâ€™s actually one of the early interests I had in the notion of social augmented reality. I wanted a way to tag my community with invisible annotations that only certain people could read, and found pretty quickly that thatâ€™s very difficult to do.  I mean you can kind of do some regional tagging, like on a  beach, for example, but if you wanted to tag the bench that was on the cliff above the beach, itâ€™s very difficult to do that using strictly locative reckoning.</strong></p>
<p><strong>Thereâ€™s all sorts of really cool social engagement that can be revealed when people are allowed to attach things to the world around them, to the streets they normally pass through, or the points of interest that they normally engage in. To be able to author on the fly on the streets and attach it discreetly to an object effectively.</strong></p>
<p><strong>Tish Shute:</strong> And yes we do have all kinds of markers and QR codes.  But Erick Schonfeld of Tech Crunch<a href="http://techcrunch.com/2010/10/18/likify-qr-code/" target="_blank"> made a good point that QR codes</a>: &#8220;Until QR code scanners become a default feature of most smartphones and  they start to become actually useful enough for people to go through the  trouble to scan them, they will remain a gee-whiz feature nobody uses.&#8221;</p>
<p><strong>Chris Arkenberg:  So again, this gets back to competing standards and who gets access to the phone stack, the bundle. Who gets the OEM dealâ€¦?</strong></p>
<p><strong>Tish Shute:</strong> Yes, the battles for the networks on the Handset Plains are pretty important for AR!<br />
[laughter] I think Layar have made some smart moves on The Handset Plains.</p>
<p>And there are a lot of acquisitions of nearfield technology to look at.Â   If I remember rightly Ebay bought the Red Laser tech from Occipital &#8211; now thereâ€™s any interesting company. Their panorama stuff rocks!</p>
<p><strong>Chris Arkenberg:  Right. Thereâ€™s a lot of nearfield stuff thatâ€™s supposed to hit all of the major mobile platforms in the next year or so.</strong></p>
<p><strong>I mean I think where this is heading, in my mind, is basically smart motes.  You know, little nearfield wide-range RFIDâ€™s that are the size of a small, tiny square that you could attach to just about anything and then program it to be a representative of your establishment or of an object, that then you can start to tag just about anything. I mean you canâ€™t rely on geo to do it, but if you have a Nearfield chip there that costs maybe like two cents to buy in bulk, and you can flash program it, then you can start to attach data to just about anything.</strong></p>
<p><strong>Tish Shute:</strong> Yes &#8216;cos some things still remain very difficult for near field image recognition technologies like Google Goggles.</p>
<p><strong>Chris Arkenberg:  Well, if your phone can interrogate for Nearfield devices, and it detects a chip in its near field, it can then interrogate that chip.  The chip may contain flash data on itself, or it may contain the local server in the establishment, or it may go to the cloud and get that data back.</strong></p>
<p><strong>Tish Shute:</strong> Yes there is moverment from the top and open source hardware like Arduino has created an opportunity for all sorts of creativity with instrumented environments.Â  And the handheld sensors in our pockets &#8211; our smart phones create a lot of opportunity for bottom up innovation too.</p>
<p><strong>Chris Arkenberg:  I mean thatâ€™s my guess.  If you look at what IBM is doing with their Smarter Planet initiative, theyâ€™re partnering with a lot of municipalities, and obviously with a lot of businesses and their global supply chains.</strong></p>
<p><strong>But theyâ€™re basically working with municipalities and all these stakeholders to instrument their territory, their business, or their city, as it were. So theyâ€™re working to provide embedded sensors and the software necessary to read them out and run reports &amp; viz.  And presumably that software can extend to include some sort of mobile device to interrogate the sensors and read the data.</strong></p>
<p><strong>Thatâ€™s kind of a top-down approach of a very large global company working with top-down governance bodies to do this. Simultaneously you have the maker crowd experimenting with Arduino and such to build from the grassroots, the bottom up approach.</strong></p>
<p><strong>And thatâ€™s primarily gated by the amount of learning it takes to be able to program these devices, to be able to hack them.  Typically, the grassroots creators who make these devices donâ€™t have the luxury of very large budgets to make things highly usable and Wizywig.</strong></p>
<p><strong>So the bottom up community is a sandbox to create tremendous amounts of innovation, because they are unconstrained by the very real financial needs of the top down innovators.  And so you get a lot of fascinating innovation, a very rich ecology from the bottom-up approach, but you donâ€™t get a lot of wide distribution.  But that does filter up to and inform the top down approach that has a lot more money to put into this stuff.  And it ultimately has to respond to the needs of the marketplace.</strong></p>
<p><strong>I mean if thereâ€™s an answer to the question of whether something like AR will succeed through the bottom-up grassroots approach or the top-down industry approach, I would say it would be both.  That handsets will be hacked to read the bottom up innovations of the maker community, and handsets will be preprogrammed to read the top down efforts of the IBMs of the world.</strong></p>
<p><strong>Tish Shute:</strong> Yes but i have to say it is very time-consuming hacking phones (I have just seen a few days suck up in this myself so that I could upgrade my G1 to try out the new ARWave client!).  I mean Android has obviously been the platform of choice because of openness but the business model of iPhone and its market share in the US sure make it important for developers.Â   Itâ€™s like you donâ€™t exist if you donâ€™t have an iphone app for what you are doing.</p>
<p><strong>Chris Arkenberg:  Yeah, and thatâ€™s the challenge, because at the end of the day developers prefer not to work for free and a solid, reliable mechanism to monetize their efforts becomes very appealing.</strong></p>
<p><strong>When I look at this map, the points of control map, itâ€™s really interesting to me, because what it says to me with respect to AR is each of these little regions that they have drawn out would be a great research project. So every single one of these should be instructive to AR.</strong></p>
<p><strong>In other words, we should be able to look at social networks, the land of search, or kingdom of ecommerce, and apply some very rigorous critical thinking to say, â€œHow would AR add to this engagement, this experience of gaming, or ecommerce, or content?â€</strong></p>
<p><strong>Looking at each of these individually and really meticulously saying, â€œOK, well yes, it can do this but how is that different from the current screen media experience, the current web experience that we have of all these types of things?â€  You know, how can augmented reality really add a new layer of value and experience to these? And I think that process would really trim a lot of the fat from the hopes and dreams of AR and anchor it down into some very pragmatic avenues for development.  And then you could start looking at, â€œWell, OK, what happens when we start combining these?â€ When we take gaming levels and plug that into the location basin, as you suggested.</strong></p>
<p><strong>Tish Shute: </strong> Some of the important platforms for AR donâ€™t appear to have spots on the map like Google Street View and other mapping technologies that hold out so much hope for AR, or am I missing something?</p>
<p><strong>Chris Arkenberg:  You mean on the map?</strong></p>
<p><strong>Tish Shute:</strong> Yes for the full vision of AR we need sensor integration, computer vision and cool mapping technologies to come together. Do you see where Google Maps and Google Street View&#8230; Where would they be?</p>
<p><strong>Chris Arkenberg:  Yeah, I mean itâ€™s certainly content, itâ€™s locationâ€¦</strong></p>
<p><strong>Are you familiar with Earthmine?</strong></p>
<p><strong>Tish Shute:</strong> Yes, yes I am, definitely.<a href="http://www.earthmine.com/index" target="_blank"> Earth Mine</a>, <a href="http://simplegeo.com/" target="_blank">Simple Geo</a>, Google Street View, user generated internet photo sets like  Flickr all of these could be very important to AR, potentially.</p>
<p><strong>Chris Arkenberg:  Well, and the interesting thing about Earthmine is that theyâ€™re effectively trying to do an extremely precise pixel to pixel location mapping.  So theyâ€™re taking pictures of cities just like Street View, except theyâ€™re using the Z axis to interrogate depth and then using very precise geolocation to attach a GPS signature to each pixel that theyâ€™re registering in their images. Effectively, you get a one-to-one data set between pixels and locations.  And so you can look at something like Google Street View, and if you point to the side of a building, in theory, it should know exactly where that is.</strong></p>
<p><strong>Theyâ€™re rolling this out with the idea of being able to tag augmented reality objects in layers directly to surfaces in the real world.  So thatâ€™s another approach to trying to get accurate registration and to try and create what are essentially mirror worlds. Then your Google Street View becomes a canvas for authoring the blended world, because if you plop a 3D object into Street View on your desktop, and then you go out to that location with your AR headset, youâ€™ll see that 3D object on the actual street.</strong></p>
<p><strong>Tish Shute:</strong> There was some experimental work with Google Earth as a platform for a kind of simulated AR but I suppose Google Earth doesnâ€™t figure in the battle for the network economy as it never got developed as a platform.</p>
<p><strong>Chris Arkenberg:  It hasnâ€™t tried to become a platform, to my  knowledge.  I mean I know some people are doing stuff with it, but as far as I know, Google owns it, they did it the best because they have the best maps, and thereâ€™s not a huge ecosystem of development thatâ€™s based around it other than content layers.</strong></p>
<p><strong>And my sense of everything else on the Points of Control map is theyâ€™re looking more at these sort of platform technologies thatâ€¦</strong></p>
<p><strong>Tish Shute:</strong> Yes, re platforms for growth for AR. Gaming consoles will probably emerge as a significant platform for AR this year.</p>
<p><strong>Chris Arkenberg:  There will be much more of a blended reality experience in the living room for sure, and with interactive billboards. Digital mirrors are another area.  So I mean if we kind of extend AR to include just blended reality in general, you know, this is moving into our culture through a number of different points. As you mentioned, it will be in the living room, it will be in our department stores where you can preview different outfits in their mirror. Weâ€™re already seeing these giant interactive digital billboards in Times Square and other areas.</strong></p>
<p><strong>Itâ€™s funny.  I mean for me, the sort of blended reality aside, the augmented reality, to me, is actually a very simple proposition in some respects.  When I look at this map, augmented reality is just an interface layer to this map in my mind, just as itâ€™s an interface layer to the cloud and itâ€™s an interface layer to the instrumented world. Itâ€™s a way to get information out of our devices and onto the world.</strong></p>
<p><strong>Tish Shute:</strong> The importance of leveraging existing platforms has become pretty clear but it is interesting Facebook definitely gave Zynga the opportunity but would Facebook be so big without Zingaâ€™s social gaming boost?</p>
<p><strong>Chris Arkenberg:  I feel that Zynga has definitely helped its growthâ€¦But I think Zynga has benefited a lot more from Facebook than Facebook has from Zynga.</strong></p>
<p><strong>Tish Shute:</strong> Zynga certainly proved you  could build a profitable business on Facebookâ€™s API!</p>
<p><strong>Chris Arkenberg:  They did.  And they also really validated the Facebook ecosystem and the platform.  They really extended itâ€¦ Zynga benefited from the massive social affordances that Facebook had already architected and developed. They brought gaming directly into Facebook, and particularly, this emerging brand of lightweight social gaming that when you sit it on top of a massive global social network like Facebook, it suddenly lights up.</strong></p>
<p><strong>Tish Shute: </strong>AR pioneers should quite carefully go through this map. There is so much to think about here. Iâ€™m a kind of fanatic about  Streams of  Activity in AR.  Real time brokerages and their potential for AR is something I am fascinated by.  That is one reason I love the ARWave project.</p>
<p>Anselm Hook, to me, is one of the great thinkers in this area of real time brokerages &#8211; with his project Angel, and the work of <a href="http://www.ushahidi.com/" target="_blank">Ushahidi,</a> which is now the platform <a href="http://www.ugotrade.com/2010/09/17/urban-augmented-realities-and-social-augmentations-that-matter-interview-with-bruce-sterling-part-2/" target="_blank">for augmented foraging (see here)</a>.  Anselm is now working on AR at PARC which is exciting.</p>
<p><strong>Chris Arkenberg:  Well, there are some challenges working with data streams. Presentation and filtering I think is a big challenge with any sort of stream.  Because obviously, you have a lot of potential data to manage, to parse, and to make valuable and comprehensible. So I think this is bound very closely to being able to personalize experiences, or having very discreet valuable experiences.  Disaster relief, for example, I think is an interesting idea that ties into the Pachube type of work. Where, if you had the headset and you were a relief worker, and you had immediate lightweight, non-intrusive, heads up alpha channel overlay, waypoint markers showing you all of the disaster locations or points of need, AR becomes extremely valuable, because itâ€™s a primarily hands-free environment.  This is why the military stuff is so interesting.</strong></p>
<p><strong>Tish Shute:</strong> Ha!  We are running  into the eye patch/shades/goggles/sexy specs thing again.  But filtering and making streams of activity relevant will be very interesting for  AR.Â  Again that it why I love the Wave Federation Protocol work because what they have built into their XMPP extensions.  You can have your real-time personal data streams, or community streams, or broadcast publicly &#8211; the permissions are built.</p>
<p>And Thomas Wrobelâ€™s original vision of these layers and channels is only fully expressed if you have the eyewear.</p>
<p><strong>Chris Arkenberg:  Well, and it becomes redundant if itâ€™s on a mobile. To use a very basic example, Twitter, obviously thereâ€™s an app you can view those streams of activity on the camera stream. But you can view that real time data on the screen.  Why do you need to see it heads up?</strong></p>
<p><strong>The reason I really pay attention to what the military is investing in, one, because they have a ton of money, but also because they tend to represent the core bio survival needs of the speciesâ€¦So, when I look at computing, I see this very obvious trend of computers getting smaller and smaller and closer and closer to us because theyâ€™re so valuable to our success.  They give us so much valuable information for engaging our world on a moment by moment basis.  So, of course now we have these tiny little handheld devices that give us access to the global knowledge depositories of human history, because itâ€™s so useful to have that stuff right at hand.</strong></p>
<p><strong>The only impediment now is that it takes one of our hands, if not both of them, to access it.  So if you are in the natural world, which we are all always in the natural world, ultimately, you want your hands free in order to engage with the world on a physical level.</strong></p>
<p><strong>I see computation, or rather, our access to computation is just going to get thinner and thinner, and weâ€™ll very soon move into eyewear, and inevitably, weâ€™ll move into brain computer interface in some capacity.</strong></p>
<p><strong>So when youâ€™re the disaster worker, or a deployed soldier, or the extreme mountain biker, or the heli-skier, or just an adventurer, there are a lot of very practical reasons to have access to information on a heads-up plane. I see AR as being so profound and so valuable, but weâ€™re getting a glimpse of it in its infancy, and itâ€™s got a ways to go to be able to really contain what it is weâ€™re reaching for.</strong></p>
<p><strong>Tish Shute:</strong> I agree.</p>
<p><strong>Chris Arkenberg:  And thatâ€™s been a big criticism Iâ€™ve had with all the existing AR implementations that Iâ€™ve seen, is that the UI really needs a revolution.  Itâ€™s very heavy handed.  It is not dynamic, even though itâ€™s supposed to be.  It does not take advantage of transparencies.  It treats the screen like a screen.  It doesnâ€™t treat the screen like a window onto the real world. When youâ€™re looking on the real world, you donâ€™t want a lot of occlusion.  You want very soft-touch indicators of a data shadow behind something that you can then address and then have it call out the information thatâ€™s important to you.</strong></p>
<p>Tish Shute:  Now, thatâ€™s a very nice kind of image youâ€™ve conjured for me there.  Do you see that more could be done on the smartphone than is being done within that?  Or are we like waiting for the old ishades?</p>
<p><strong>Chris Arkenberg:  I think thereâ€™s definitely a lot of room for improvement on the smartphone UI.  Nobodyâ€™s really played around with it much. And again, I think thatâ€™s in part that there hasnâ€™t been a really established platform with enough money to fund interesting UI work. We see it in some of the concept demos that float around every now and then.</strong></p>
<p><strong>I guess itâ€™s both a blessing and curse that Iâ€™m always five steps ahead of where Iâ€™m trying to get to.</strong></p>
<p><strong>Tish Shute:</strong> Yeah, I am familiar with that feeling!</p>
<p><strong>Chris Arkenberg:  So Iâ€™m always trying to reach for the vision even though itâ€™s a bit distant. I think thereâ€™s going to be a lot of development on the handsets.  But again, I think we need a lot of refinement.  We need a lot of real critical analysis of why this is a good thing.</strong></p>
<p><strong>To get back to the original point of Raimoâ€™s comment, it struck me.  And I knew it, but I just had set it aside as gimmickry. But heâ€™s right.  Content is a huge driver for this.  Just stuff thatâ€™s engaging, and fun, and cool, and shows off the technology so they can get enough money to make it through whatever Trough of Disappointment may be waiting.</strong></p>
<p><strong>Tish Shute:</strong> Yeah, donâ€™t underestimate the Planes of Content!Â  They are a great place to get interest and money to keep AR technology  moving on, right?</p>
<p><strong>Chris Arkenberg:  Yeah, yeah.  Because, you know, thereâ€™s a lot of freedom there.  And you can piggyback on all the rest of the content thatâ€™s out there and jump on memes and marketing objectives, etc&#8230;</strong></p>
<p><strong>And thereâ€™s a lot of stuffâ€¦Iâ€™m blanking on some of the names, but some of these historical recreations of city streets.  Thereâ€™s a street in London where they overlaid historical photos in a really compelling experience. [Museum of London - http://www.museumoflondon.org.uk/] Again, Iâ€™m completely forgetting the attributions, but hose are the type of things that can really be pursued on the existing platforms.  There is stuff thatâ€™s really compelling and really cool.</strong></p>
<p><strong>I heard of another interesting use case &#8211; and I should say that I canâ€™t find attributions to this anywhere on the web and I may be paraphrasing or mis-representing the actual work, but I think the concept is worth exploring anyway. But the idea was that you could take the locations of border checkpoints and conflict sites in Palestine and Israel and visually overlay them on an AR layer in San Francisco.  And it would do some sort of transposition where you could virtually view these things in San Francisco with the same locational mapping superimposed. So you could see where the checkpoints where.  You could see where the wall was.  You could see where suicide bombings were and where there had been conflicts.</strong> <strong>[I cannot find any citations for this!]</strong></p>
<p><strong>Tish Shute: </strong> But with an AR view?  But why would you use an AR view if you  are in San Francisco, then?</p>
<p><strong>Chris Arkenberg:  Because it superimposes two realities, translating the Gaza conflict into San Francisco as you are walking around. You can interrogate the world. Thereâ€™s a discoverability aspect where youâ€™re using the headset to reveal things, or the handset rather, to reveal things that you could not see otherwise in your city. It was done as an art piece, but as a provocative, obviously political art piece.</strong></p>
<p><strong>Tish Shute: </strong>Very interesting.  Iâ€™d love to see that. Because thatâ€™s interesting to get away from this idea that you actually have to sort of have this one to one relationship between the data and the world is kinda nice, isnâ€™t it?  Well, not one to one, but a very literalâ€¦getting away from that literalness is kind of good.</p>
<p><strong>Chris Arkenberg:  And thatâ€™s a possibility of virtual reality and augmented reality merging, that maybe virtual reality is actually going to do best by coming out of the box and writing itself over our reality, so that as you are walking around, you are no longer seeing San Francisco, but you are seeing part of Everquest or World of Warcraft.</strong></p>
<p><strong>Tish Shute: </strong> Well this is where Bruce Sterling gets to that point he made in <a href="http://augmentedrealityevent.com/2010/06/06/are-2010-keynote-by-bruce-sterling-build-a-big-pie/" target="_blank">his keynote for are2010</a>, that if we actually have viable AR eyewear, then you get the gothic stepsister of AR, VR rising from the grave!Â  He asks whether the very charm of augmented reality, is in fact that it adds rather than subtracts from your engagement with the world and that getting get sucked back into the black hole of VR might not be so great.</p>
<p><strong>Chris Arkenberg:  And then you get all sorts of interesting challenges to social cohesion if you have a lot of different people experiencing very different worlds, effectively.  That if there is no real consensual reality and a majority of your local populous is, in fact, experiencing very different and unique versions of the world, what does that do to social cohesion?  How does that reinforce tribalism, for example, when only you and certain others get to opt in to a particular layer view of the world?</strong></p>
<p><strong>Tish Shute:</strong> Yes Jamais Cascio wrote an interesting piece on that issue on AR and social cohesion a while back.</p>
<p>An eye patch is a more logical vision than the goggles in many ways but I suppose the loss is stereo vision?</p>
<p><strong>Chris Arkenberg:  And actually, there were developments in military helicopter technology many years ago that used a single pane square of glass over the eye mounted to the helmets of pilots.  And then they drew various bits of heads-up information on it. So that ensures that youâ€™re having a real strong engagement with the real world, which, obviously, when youâ€™re a helicopter pilot is quite important.  But you still have access to the data layer of  the invisible world.</strong></p>
<p><strong>Tish Shute:</strong> I just went to <a href="http://www.cloudera.com/company/press-center/hadoop-world-nyc/" target="_blank">Hadoop World</a> and I have to say, I was awestruck about how big thatâ€™s got.  I mean <a href="http://hadoop.apache.org/" target="_blank">Hadoop</a> has gone from like zero to huge in just a few years.  I mean itâ€™s just like now everyone has the power of the Google big table at their fingertips.</p>
<p>Whatâ€™s the play for AR in the land of search?</p>
<p>I could imagine Hadoop being very powerful tool for AR analytics?</p>
<p>Have you got any thoughts on the land of search and AR? Of course visual search is proceeding at a fast pace and there is a lot of promise for integrations with AR in the future but the latency for visual search is still pretty high?</p>
<p><strong>Chris Arkenberg:  In the near term, not a lot.  In the medium term, thereâ€™s a larger trend towards virtual agents that you can program or teach to keep watch over things for you as an effort to scale down the data overload.  So search is something thatâ€™s going to become more personalized and more active.  Thereâ€™s a movement to make it so people can essentially deputize these agents to be always searching for them; to be out there looking for the things that they have told these agents are important to them.</strong></p>
<p><strong>So active search for AR I think presents some challenges, obviously because you need to do text input, typically, or voice input.  Voice input, I think, is much more achievable than text input for AR.  But I can certainly imagine an AR layer that is being serviced by these agents that we have roaming around the web for us reconciling their visual view of the world with our personalizations. AR apps are contextually aware so it knows that if youâ€™re downtown, itâ€™s not going to be giving you a ton of information about Software as a Service infrastructure, or what have you.  But that, instead, itâ€™s going to be handing you little tidbits about a particular clothing brand youâ€™ve opted in to follow and information about  music venues &amp; schedules, for example.  Or perhaps youâ€™ll be on the lookout for other users that have opted in to publicly tag themselves as a member of this or that affinity.</strong></p>
<p><strong>I keep coming back to this idea of AR as really just a simple visualization layer that all of these other technologies can potentially feed into.  So in that sense, search becomes a passive thing that AR is just simply presenting to you in a heads-up, hands-free, or potentially hands-free environment.</strong></p>
<p><strong>Tish Shute:</strong> Yes, the big challenge is the stepping stones to that point! Small steps that keep interest going into developing the underlying technology (and not just in research labs!) that will bring us that interface.Â  We have seen some movement already with Qualcomm.</p>
<p><strong>Chris Arkenberg:</strong> And there are bandwidth issues as well, as we can see with the Google Goggles, which is a great idea of visual search.  But you have to take a picture and send it to the cloud and wait for your results.  Itâ€™s not a real-time dynamic interrogation of the world.</p>
<p><strong>Tish Shute:</strong> Yes we are really only at the very beginning of  AR being ready for prime time.. it would be interesting to ask AR developers how many of them use AR on a daily basis.</p>
<p><strong>Chris Arkenberg:  I think a lot of us, weâ€™re just informed by the sci-fi myths and fascinated with the potential now thatâ€™s itâ€™s starting to become real. But I think we all kinda get that itâ€™s still extraordinarily young.  I mean the web is extraordinarily young. And AR is itself far younger in a lot of ways in its implementations.</strong></p>
<p><strong>Everybody has a lot of excitement about all of the great potentials that are being unleashed by this great wave of the Internet and the web and ubiquitous mobile computing.  So thatâ€™s why, you know, you look at that map and we talk about AR and you canâ€™t talk about any of the stuff without talking about all of it, in a lot of ways, particularly with something like AR where itâ€™s so ultimately agnostic and could be completely pervasive across all of these layers.</strong></p>
<p><strong>So my fascination is with the future, and I measure our progress towards it by the young nascent offerings from the platform players and the developers. And yeah, a lot of it isâ€¦itâ€™s akin to getting that first triangle on the screen in 3D.  You know, when the renderer finally works and you get a triangle on the screen, and you go, â€œOh my God, it renders.â€  And then you can start to really build polygons and build objects, and start doing boolian operations, and get light and rendering in there, and textures, and on, and on, and on.<br />
So Iâ€™m fascinated by the Layars and the Metaioâ€™sâ€¦<br />
[laughter]</strong></p>
<p><strong>Tish Shute:</strong> Yes and hats off to all the players in the emerging industry, Layar, Metaio, Ogmento, Total Immsersion, and all the others who are finding clever ways to bring fun aspects of  AR into the mainstream, and fuel interest to take the technology to the next level.</p>
<p><strong>Chris Arkenberg:  Absolutely.  And the hype cycle is very valuable.  It has really helped launch the AR industry.  Itâ€™s brought a lot of eyes, and itâ€™s brought a lot of money into the industry.  And itâ€™s forcing people like us to have these conversations to understand how to refine its growth and really focus on the potential in all these different venues, whether itâ€™s trying to save lives, or better understand your city, or have really compelling entertainment experiences.</strong></p>
<p><strong>Everybodyâ€™s excited, and everybodyâ€™s sharing, and everybodyâ€™s trying to move it forward in a way thatâ€™s the most productive.</strong></p>
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		<title>Total Immersion and the &#8220;Transfigured City:&#8221; Shared Augmented Realities, the &#8220;Web Squared Era,&#8221; and Google Wave</title>
		<link>https://www.ugotrade.com/2009/09/26/total-immersion-and-the-transfigured-city-shared-augmented-realities-the-web-squared-era-and-google-wave/</link>
		<comments>https://www.ugotrade.com/2009/09/26/total-immersion-and-the-transfigured-city-shared-augmented-realities-the-web-squared-era-and-google-wave/#comments</comments>
		<pubDate>Sun, 27 Sep 2009 04:42:42 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
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		<description><![CDATA[Above is an image aboveÂ  from Total Immersion&#8217;s augmented reality experience developed for the &#8220;Networked City&#8221; exhibition in South Korea, &#8211; &#8220;a fun scenario created for a u-City&#8217;s infrastructure and city management service&#8221; &#8220;To the naked eye, the exhibit looks like a bare bones model of a city. But when visitors put on the special [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/dhj5mk2g_338cwpzntgp_b.jpg"><img class="alignnone size-medium wp-image-4440" title="dhj5mk2g_338cwpzntgp_b" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/dhj5mk2g_338cwpzntgp_b-300x170.jpg" alt="dhj5mk2g_338cwpzntgp_b" width="300" height="170" /></a></p>
<p><em>Above is an image aboveÂ  from <a href="http://www.t-immersion.com/" target="_blank">Total Immersion&#8217;s</a> augmented reality experience developed for the <a id="winm" title="&quot;Networked City&quot; exhibition in South Korea, &quot;" href="http://www.tomorrowcity.or.kr/sv_web/en_US/space.SpaceInfo.web?targetMethod=DoUe04Sub1" target="_blank">&#8220;Networked City&#8221; exhibition in South Korea,</a> &#8211; &#8220;a fun scenario created for a<a href="http://www.koreaittimes.com/story/4371/leading-global-u-city" target="_blank"> u-City&#8217;s</a> infrastructure and city management service&#8221; </em></p>
<p><strong>&#8220;To the naked eye, the exhibit looks like a bare bones model of a city. But when visitors put on the special AR goggles a whole new world unfolds â€“ as graphics overlaid on the city model.</strong><em><strong>&#8221; </strong>(<a href="http://gamesalfresco.com/2009/09/14/total-immersion-brings-augmented-reality-to-tomorowcity-todaytomorrow/" target="_blank">Games Alfresco)</a></em></p>
<p>&#8220;The Networked City,&#8221; is a large scale augmented virtuality of a scenario for a networked city. But my guess, reading the &nbsp; &nbsp;    <em><a href="http://www.koreaittimes.com/story/4371/leading-global-u-city" target="_blank">Korea IT Times</a></em>, is the plan is to move from an augmented virtuality to an augmented reality as Incheon Free Economic ZoneÂ  (IFEZ) realizes its vision to become a leading u-City &#8211; where reality is turned &#8220;inside out&#8221; (see <a id="x:2w" title="Inside Out Reality" href="http://www.uxmatters.com/mt/archives/2009/08/inside-out-interaction-design-for-augmented-reality.php">Inside Out: Interaction Design for Augmented Reality )</a>.Â <a id="x:2w" title="Inside Out Reality" href="http://www.uxmatters.com/mt/archives/2009/08/inside-out-interaction-design-for-augmented-reality.php"> </a>If you are not familiar with South Korea&#8217;s u-Cities, <a href="http://www.koreaittimes.com/story/4371/leading-global-u-city" target="_blank">check out this post</a> for a short primer (and note<a href="http://www.google.com/trends?q=augmented+reality&amp;ctab=1986817859&amp;geo=all&amp;date=all" target="_blank"> Google Trends search on Augmented Reality </a>showsÂ  South Korea leaving everyone else in the dust).<a href="http://www.koreaittimes.com/story/4371/leading-global-u-city" target="_blank"></p>
<p></a></p>
<h3>Ubiquitous computing and augmented reality are like adenine and thymine &#8211; a DNA base pair.</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/Screen-shot-2009-09-24-at-11.34.35-PM.png"><img class="alignnone size-medium wp-image-4442" title="Screen shot 2009-09-24 at 11.34.35 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/Screen-shot-2009-09-24-at-11.34.35-PM-300x256.png" alt="Screen shot 2009-09-24 at 11.34.35 PM" width="300" height="256" /></a></p>
<p><em>A sky view of Incheon Free Economic Zone (<a href="http://www.koreaittimes.com/story/4371/leading-global-u-city" target="_blank">from Korean IT Times</a>). For more on the IFEZ vision to become a leading u-City <a href="http://www.koreaittimes.com/story/4371/leading-global-u-city" target="_blank">see here</a>.</em></p>
<p><a href="http://www.koreaittimes.com/story/4371/leading-global-u-city" target="_blank">Korea IT Times</a> writes about the u-city concept:</p>
<p><strong>&#8220;Korea began using the term u-City after accepting the concept of ubiquitous computing, a post-desktop model of human-computer interaction created by Mark Weiser, the chief technologist of the Xerox Palo Alto Research Center in California, in 1998. There have been a lot of research in this field since 2002. As a result, many local governments in Korea have applied this concept to various development projectsÂ since 2005Â based on a practical approach to it.&#8221;</strong></p>
<p>The back story to many of my recent posts, including this one, is an understanding of a relationship between ubiquitous computing and augmented reality that emerged, for me, in a February conversation with Adam Greenfield, <a title="Permanent Link to Towards a Newer Urbanism: Talking Cities, Networks, and Publics with Adam Greenfield" rel="bookmark" href="../../2009/02/27/towards-a-newer-urbanism-talking-cities-networks-and-publics-with-adam-greenfield/">Towards a Newer Urbanism: Talking Cities, Networks, and Publics with Adam Greenfield</a>.Â  In cased you missed it, here is the link again because I think it holds up very well considering the rapid developments of recent months.Â  Also, importantly for this post, it includes a discussion ofÂ  moving on from Weiserian visions.</p>
<p><a href="http://speedbird.wordpress.com/" target="_blank">Adam Greenfield&#8217;s Speedbird</a> is one of my key sources for understanding &#8220;networked urbanism,&#8221; and the list he makes of <a href="http://speedbird.wordpress.com/2009/03/22/the-elements-of-networked-urbanism/" target="_blank">the elements of networked urbanism here</a> (also see the comments) &#8211; is my mantra for thinking about the DNA base pair relationship of augmented reality and ubiquitous computing.</p>
<p>Adam Greenfield&#8217;s, <strong>&#8220;summary of what those of us who are thinking, writing and speaking about networked urbanism seem to be seeing&#8221;</strong> is:</p>
<p><strong>1. From <em>latent</em> to <em>explicit</em>; 2. From <em>browse</em> to <em>search</em>; 3. From <em>held</em> to <em>shared</em>; 4. From <em>expiring</em> to <em>persistent</em>; 5. From <em>deferred</em> to <em>real-time</em>; 6. From <em>passive</em> to <em>interactive</em>; 7. From <em>component</em> to <em>resource</em>; 8. From <em>constant</em> to <em>variable</em>; 9. From <em>wayfinding</em> to <em>wayshowing</em>; 10. From <em>object</em> to <em>service</em>; 11. From <em>vehicle</em> to <em>mobility</em>; 12. From <em>community</em> to <em>social network</em>; 13. From <em>ownership</em> to <em>use</em>; 14. From <em>consumer</em> to <em>constituent</em>.</strong></p>
<p><strong></p>
<p></strong></p>
<h3>Augmented Reality &#8211; Making Visible the Invisible</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/Screen-shot-2009-09-26-at-2.44.27-PM.png"><img class="alignnone size-medium wp-image-4509" title="Screen shot 2009-09-26 at 2.44.27 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/Screen-shot-2009-09-26-at-2.44.27-PM-300x229.png" alt="Screen shot 2009-09-26 at 2.44.27 PM" width="300" height="229" /></a></p>
<p>The screenshot above is one ofÂ  the coolest &#8220;making visible the invisible&#8221; AR applications. It was developed at Columbia University Graphics and User Interface Lab where <a href="http://www1.cs.columbia.edu/%7Efeiner/" target="_blank">Steven Feiner</a> is Director (see the deep list of projects from the lab <a href="http://graphics.cs.columbia.edu/top.html" target="_blank">here</a>).Â  This app &#8220;shows carbon monoxide levels projected over New York City. The height of each ball reflects concentrations of the pollutant.&#8221; Credit: Sean White and Steven FeinerÂ  (<a href="http://www.technologyreview.com/computing/23515/page2/" target="_blank">via Technology Review</a>).</p>
<p>The recent emergence of &#8220;magic lens&#8221; augmented reality apps for our smart phones &#8211; <a href="http://www.wikitude.org/" target="_blank">Wikitude</a>, <a href="http://layar.com/" target="_blank">Layar,</a> <a href="http://www.acrossair.com/" target="_blank">Acrossair</a>, <a href="http://support.sekaicamera.com/">Sekai Camera</a>, and many others now, have given us a new window into our cities. But we are yet to realize the full potential of the AR/ubicomp base pair that can &#8220;make visible the invisible&#8221; and give us new opportunities to relate to the invisible data ecosystems of our cities, not merely as a spectator experience,Â  but as an interactive, in context, real time opportunity to reimagine social relations.</p>
<p><a href="http://www.sentientcity.net/exhibit/?p=3" target="_blank">Mark Shepard</a> says in <a href="http://www.sentientcity.net/exhibit/?p=3" target="_blank">his curatorial statement</a> for, <a href="http://www.sentientcity.net/exhibit/" target="_blank">&#8220;Toward the Sentient City:&#8221;</a> (Much more soon on this very significant exhibit which runs from Sept. 17th to Nov. 7th, 2009.)</p>
<p><strong>&#8220;In place of natural weather systems, however, today we find the dataclouds of 21st century urban space increasingly shaping our experience of this city and the choices we make there.&#8221;</strong></p>
<p>Augmented Reality, as Joe Lamantia points out, is becoming the great &#8220;<a id="o0mh" title="ambassador of ubiqitous computing" href="http://www.uxmatters.com/mt/archives/2009/08/inside-out-interaction-design-for-augmented-reality.php">ambassador of ubiqitous computing</a>.&#8221; AR is. &#8220;<strong>&#8230;mak[ing] it possible to experience the new world of ubiquitous computing by reifying the digital layer that permeates our inside-out world,&#8221; </strong>and we are only just glimpsing the razor thin end of the wedge in this regard.</p>
<p>I am still working on my <a href="http://www.gov2summit.com/" target="_blank">Gov 2.0 Summit </a>write upÂ  and, amongst other things, I will talk about how an emerging new social contract around open data, here in the US,Â  will put augmented realityÂ  apps center stageÂ  &#8211; &#8220;doing stuff that matters.&#8221; At <a href="http://www.gov2expo.com/gov2expo2009" target="_blank">Gov 2.0 Expo Showcase</a> Tim O&#8217;Reilly tweeted:</p>
<p><a id="i23q" title="Tim O'Reilly" href="http://twitter.com/timoreilly">Tim O&#8217;Reilly</a> Really enjoyed @capttaco (Digital Arch Design) @ #gov20e: &#8220;Augmented Reality could be a new public infrastructure&#8221; <a href="http://bit.ly/18iCx" target="_blank">http://bit.ly/18iCx</a></p>
<p>Also see Tim O&#8217;Reilly and Jennifer Pahlka on Forbes.com discuss the <a href="http://www.forbes.com/2009/09/23/web-squared-oreilly-technology-breakthroughs-web2point0.html" target="_blank">The &#8220;Web Squared&#8221; Era</a> -Â <strong> &#8220;the Web Squared era is an era of augmented reality arriving (like the sensor revolution) stealthily, in more pedestrian clothes than we expected</strong>.<strong>&#8230; &#8230;our world will have &#8220;<a href="http://www.orangecone.com/archives/2009/02/smart_things_an.html" target="_blank">information shadows</a>.&#8221; Augmented reality amounts to information shadows made visible.&#8221;</strong></p>
<p>Again there is back story to how I came to think about Information Shadows in relation to augmented reality.Â  So in case your missed it the first time, here is the link to a conversation that began in a hallway meeting between Tim O&#8217;Reilly, Mike Kuniavsky, <a href="http://thingm.com/" target="_blank">ThingM</a>, Usman Haque, <a href="http://www.pachube.com/" target="_blank">Pachube</a>, and Gavin Starks, <a href="http://www.amee.com/" target="_blank">AMEE</a>, at <a href="http://en.oreilly.com/et2009/" target="_blank">ETech earlier this year</a>,Â  <a title="Permanent Link to Dematerializing the World, Shadows, Subscriptions and Things as Services: Talking With Mike Kuniavsky at ETech 2009" rel="bookmark" href="../../2009/03/18/dematerializing-the-world-shadows-subscriptions-and-things-as-services-talking-with-mike-kuniavsky-at-etech-2009/">&#8220;Dematerializing the World, Shadows, Subscriptions and Things as Services: Talking With Mike Kuniavsky at ETech 2009</a>.&#8221;</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/Screen-shot-2009-09-26-at-9.32.09-PM.png"><img class="alignnone size-medium wp-image-4547" title="Screen shot 2009-09-26 at 9.32.09 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/Screen-shot-2009-09-26-at-9.32.09-PM-300x225.png" alt="Screen shot 2009-09-26 at 9.32.09 PM" width="300" height="225" /></a></p>
<p><a href="http://www.slideshare.net/rlenz/augmented-city-lab-picnic-09" target="_blank">Slide from Augmented City Lab</a> @ <a href="http://www.picnicnetwork.org/" target="_blank">Picnic &#8217;09</a></p>
<h3>So What&#8217;s Next for Mobile Augmented Reality?</h3>
<p><a href="http://www.youtube.com/watch?v=434zw201iN8&amp;feature=player_embedded" target="_blank"><img class="alignnone size-medium wp-image-4513" title="Screen shot 2009-09-26 at 3.45.45 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/Screen-shot-2009-09-26-at-3.45.45-PM-300x186.png" alt="Screen shot 2009-09-26 at 3.45.45 PM" width="300" height="186" /></a></p>
<p>These videos from Daniel Wagner&#8217;s team from Graz University of Technology showing <a href="http://www.youtube.com/watch?v=434zw201iN8&amp;feature=player_embedded" target="_blank">Realtime Panorama Mapping and Tracking on Mobile Phones</a> and <a href="http://www.youtube.com/watch?v=W-mJG3peIXA&amp;feature=player_embedded" target="_blank">Creating an Indoor Panorama in Realtime</a>, as Rouli from Games Alfresco points out,Â  indicate that there is a lot in store for us at <a href="http://www.icg.tugraz.at/Members/daniel/MultipleTargetDetectionAndTrackingWithGuaranteedFrameratesOnMobilePhones/inproceedings_view">ISMAR09</a>.</p>
<p>We may not be so impressed by directory style/&#8221;post it&#8221; AR anymore, as these applications have become common place so quickly!Â  But while these early mobile AR apps may be disappointing in relation to some futurist visions of AR &#8211; merely AR/ubicomp appetizers,Â  there are still good implementations of this model coming out (see new comers to the app store<a id="tzvf" title="Bionic Eye" href="http://mashable.com/2009/09/24/bionic-eye/" target="_blank"> Bionic Eye</a> and <a href="http://www.readwriteweb.com/archives/robotvision_a_bing-powered_iphone_augmented_realit.php" target="_blank">RobotVision</a>). And <a href="http://layar.com/" target="_blank">Layar,</a> always on the ball, has upped the ante for the new cohort of AR Browsers with <a href="http://layar.com/3d/" target="_blank">Layar 3D</a>.</p>
<p>But as Bruce Sterling <a href="http://www.wired.com/beyond_the_beyond/2009/09/augmented-reality-robotvision/" target="_blank">notes here</a>:</p>
<p><strong>*In AR, everybody wants to be the platform and the browser, and nobody wants to be the boring old geolocative database. Look how Tim [creator of RobotVision] here, who is like one guy working on his weekends, can boldly fold-in the multi-billion dollar, multi-million user empires of Apple iPhone, Microsoft Bing, Flickr, and Twitter, all under his right thumb</strong></p>
<p> (watch <a id="qxek" title="video here" href="http://www.youtube.com/watch?v=hWC9gax7SCA&amp;feature=player_embedded">video here</a>)</p>
<p>But ifÂ  you looking for something more from AR, you probably won&#8217;t have to wait too long.Â  The two pioneering companies in AR, <a href="http://www.t-immersion.com/" target="_blank">Total Immersion</a> &#8211; founded in 1999, and <a href="http://www.metaio.com/" target="_blank">Metaio</a> &#8211; founded in 2003 are both coming out with &#8220;mobile augmented reality platforms&#8221; in a matter of weeks (see press releases <a href="http://augmented-reality-news.com/2009/09/14/bringing-its-augmented-reality-to-mobile-applications-total-immersion-partners-with-smartphones-app-provider-int13/" target="_blank">here</a> and <a href="http://gamesalfresco.com/2009/09/18/metaio-announcing-mobile-augmented-reality-platform-junaio/" target="_blank">here</a>).Â  And both companies, it seems, will deploy much more sophisticated AR rendering and tracking than we have seen to date.</p>
<p>I approached Bruno Uzzan, founder and CEO of Total Immersion, for an interview as part of my look at the new industry of augmented reality through the eyes of the founding members of the <a href="http://www.arconsortium.org/" target="_blank">AR Consortium</a>. These consortium members are some of the first commercial augmented reality companies.</p>
<p><a href="#jumpto">The interview below</a> with Bruno began early this summer and then we both went on vacation and it picks up after the announcement of the <a href="http://www.int13.net/blog/en/" target="_blank">partnership between Total Immersion and Int13</a>.</p>
<p>The significance of this announcement is that Total Immersion is now positioned to take the augmented reality experiences they have developed for a number of top brands onto multiple mobile platforms with, &#8220;<strong>Int13&#8242;s very clever embedded solution that allows our [Total Immersion's] solutions to work across many [mobile] platforms,&#8221; </strong>while Int13 gets to extend their reach.</p>
<p>Total Immersion has a 50 person R&amp;D team and their two main focuses have been, firstly getting:<strong> </strong></p>
<p><strong>&#8220;Augmented Reality to work with as many platforms as possible &#8211; PC, Mac, Mobile, Game Consoles, all those are the platforms that we are targeting. We are currently doing lot of work in the R &amp; D team in cross platform compatibility&#8230;.&#8221;</strong></p>
<p>and, secondly:<strong></p>
<p></strong></p>
<p><strong>&#8220;Our R&amp;D guys are working on the real world interacting more with the virtual world.Â  And I have started seeing some results which are pretty much crazy and this will be ready for next year.&#8221;</strong></p>
<p><strong></p>
<p></strong></p>
<h3>Pandora&#8217;s Box &#8211; Shared Augmented Realities</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/Screen-shot-2009-09-25-at-1.18.15-AM.png"><img class="alignnone size-medium wp-image-4450" title="Screen shot 2009-09-25 at 1.18.15 AM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/Screen-shot-2009-09-25-at-1.18.15-AM-186x300.png" alt="Screen shot 2009-09-25 at 1.18.15 AM" width="186" height="300" /></a></p>
<p>Spes or &#8220;Hope&#8221;; <a title="Engraving" href="http://en.wikipedia.org/wiki/Engraving">engraving</a> by <a title="Sebald Beham" href="http://en.wikipedia.org/wiki/Sebald_Beham">Sebald Beham</a>, German c1540 (see <a href="http://en.wikipedia.org/wiki/Pandora%27s_box" target="_blank">Wikipedia article on Pandora&#8217;s Box</a>)</p>
<p>There are many weaknesses to the mobile smart phone AR experiences we have now, and the lack of near field object recognition (to date), and difficulties with accurate positioning aren&#8217;t the only ones.Â  Note re solving positioning problems in mobile AR, we are yet to see ARÂ  leverage public libraries for analyzing scenes like Flickr&#8217;s geo tagged photos, see Aaron Straup Copesâ€™s work on <a href="http://code.flickr.com/blog/2008/10/30/the-shape-of-alpha/" target="_blank">â€œThe Shape of Alpha.â€</a> And for more on this <a href="http://www.ugotrade.com/2009/06/02/location-becomes-oxygen-at-where-20-wherecamp/" target="_blank">my post here</a>.</p>
<p>But, as Joe Lamantia points out:</p>
<p><strong>â€œOne of the weakest aspects of the existing interaction patterns for augmented reality is their reliance on single-person, socially disconnected user experiences.â€</strong></p>
<p>In my view, <strong>The Pandora&#8217;s Box of Augmented Realities</strong> is an open, distributed, multiuser augmented reality framework, fully integrated with the internet and world wide web.</p>
<p>As Yochai Benkler has pointed out many times, and argues again in, <a href="Capital, Power, and the Next Step in Decentralization" target="_blank">Capital, Power, and the Next Step in Decentralization</a>, it is &#8220;open, collaborative, distributed practices that have been at the core of what made the Internet.&#8221;Â  We have to try to make sure that open, collaborative, distributed practices are at the core of mobile augmented reality.</p>
<p><strong></p>
<p></strong></p>
<h3>Can Google Wave be the basis for an Open, Distributed, Multiuser Augmented Reality Framework?</h3>
<p><a href="http://www.lostagain.nl/tempspace/PrototypeDiagram.html" target="_blank"><img class="alignnone size-medium wp-image-4492" title="Screen shot 2009-09-25 at 11.51.20 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/Screen-shot-2009-09-25-at-11.51.20-PM-300x141.png" alt="Screen shot 2009-09-25 at 11.51.20 PM" width="300" height="141" /></a></p>
<p>I have been exploring the idea of using <a href="http://wave.google.com/" target="_blank">Google Wave </a>protocol as the basis for a distributed, multiuser open augmented reality framework with a small group of AR enthusiasts and developers. And I am happy to say the proposal is beginning to get fleshed out a little.Â  New collaborators are welcome both for &#8220;gear heady&#8221; input and use case suggestions (but re the latter, you can&#8217;t just say everything you see in <a href="http://en.wikipedia.org/wiki/Denn%C5%8D_Coil" target="_blank">Denno Coil</a>..!).</p>
<p>This effort started with Thomas Wrobel&#8217;sÂ  proposal for an Open AR Framework prototyped on IRC &#8211; see <a id="s336" title="here" href="../../2009/08/19/everything-everywhere-thomas-wrobels-proposal-for-an-open-augmented-reality-network/">here,</a> and click to enlarge the image above of, <a href="http://www.lostagain.nl/tempspace/PrototypeDiagram.html" target="_blank">&#8220;Sky Writer: Basic Concept for an Open Multi-source AR Framework.&#8221;</a></p>
<p>But recently we began looking at the <a href="Wave Federation Protocol" target="_blank">Wave Federation Protocol</a>.Â  And, if you check out <a id="ogbq" title="this post," href="http://www.jasonkolb.com/weblog/2009/09/why-google-wave-is-the-coolest-thing-since-sliced-bread.html#more" target="_blank">this post,</a> and <a id="c0ep" title="this post" href="http://reuvencohen.sys-con.com/node/980762" target="_blank">this post</a>, you may get a glimpse of why Google Wave protocol might be a good basis for an open, distributed, AR Framework.Â  You will notice, if you study what Google Wave has done with the XMPP protocol, that many ofÂ <a href="http://speedbird.wordpress.com/2009/03/22/the-elements-of-networked-urbanism/" target="_blank"> the elements of networked urbanism</a> that Adam Greenfield describes resonate strongly with what is being attempted in Wave.</p>
<p>But enough said for now!Â  Regardless of the details of implementation,Â  Google Wave or an AR protocol built from scratch (phew! the latter does seem like a lot of work) -Â  an open, distributed, multiuser AR framework integrated with the internet and web would explode the potential of AR, creating new possibilities for data flows, mashups ,and shared augmented realities.</p>
<p>And we are excited by Google Wave because, as Thomas puts it:</p>
<p><strong>&#8220;The really great thing wave does &#8230;.(aside from being an open standard backed by a major player&#8230;hopefully leading to thousands of worldwide servers )&#8230;.is that it allows anyone to create any number of waves, set precisely who can view or edit them, and for them to be able to be updated quickly and continuously (and even simultaneously!)</strong><strong> Better yet, changes will (if necessary) propagate to all the other servers sharing that wave. It does all this right now. From my eyes this does a lot of the work of an AR infrastructure already.</strong></p>
<p><strong>I cant see any other protocol actually doing anything like this at the moment, although correct me if I&#8217;m wrong, as alternatives are always welcome :)&#8221;</strong></p>
<p>Also, Thomas notes, <strong>&#8220;even the playback system (that is, the ability to playback the changes made to a wave since its creation) &#8230;this could give us automatically some of the ideas Jeremy Hight has mentioned in <a href="http://piim.newschool.edu/journal/issues/2009/01/pdfs/ParsonsJournalForInformationMapping_Hight-Jeremy.pdf" target="_blank">his visionary work here</a>,Â  and <a href="http://piim.newschool.edu/journal/issues/2009/02/pdfs/ParsonsJournalForInformationMapping_Hight-Jeremy.pdf" target="_blank">here</a> on &#8220;the geo spatial web, interlinked locations and data, immersive augmentation and open source geo augmentation.&#8221;</strong></p>
<p>One of the many reasons why an Open, distributed AR Framework would be so cool is it would open up all kinds of possibilities for <span>GeoAR</span> by providing the over-arching standard protocol for communication of updates necessary for the substandards that will facilitate <span>GeoAR</span>.</p>
<p>Also important to note is theÂ  <a id="o0is" title="Wave Federation Protocol docs which are all publicly available here" href="http://www.waveprotocol.org/" target="_blank">Wave Federation Protocol</a> allows anyone:</p>
<p><strong>&#8220;to run wave servers and become wave providers, for themselves, or as services for their users, and to &#8220;federate&#8221; waves, that is, to share waves with each other and with Google Wave. &#8211; &#8220;the federation gateway and a federation proxy and is based on open extension to <a href="http://www.waveprotocol.org/draft-protocol-spec#RFC3920">XMPP core</a> [RFC3920] protocol to allow near real-time communication between two wave servers.&#8221; See Reuven Cohen&#8217;s blog for more <a id="rmr3" title="here" href="http://reuvencohen.sys-con.com/node/980762" target="_blank">here</a> and <a id="mqxr" title="&quot;HTTP is Dead, Long Live the Real Time Cloud.&quot;" href="http://www.elasticvapor.com/2009/05/http-is-dead-long-live-realtime-cloud.html" target="_blank">here, &#8220;HTTP is Dead, Long Live the Real Time Cloud.&#8221;</a></strong></p>
<p>Still some people have expressed concern that an AR Framework using Google Wave protocol would give Google disproportionate influence. Â  Will Google-specific functionality be an issue?Â  How much stuff is Google specific just because no one else is using it (yet)? And how much is Google specific because it holds no value to anyone else but Google? These are some of the questions that have come up.</p>
<p>You are going to see a variety of suggestions for standards and specs for open AR coming out out in the next few months which as, Robert Rice of the <a href="http://www.arconsortium.org/" target="_blank">AR Consortium</a> points out is: <strong>&#8220;a good thing, we need that competition early on to settle down on best case.&#8221; </strong>Recently,Â <a href="http://www.mobilizy.com/" target="_blank"> Mobilizy</a> have offered up an ARML (&#8220;an augmented reality mark-up language specification based on the OpenGISÂ® KML Encoding Standard (OGC KML) with extensions&#8221;) for consideration see <a href="http://www.mobilizy.com/enpress-release-mobilizy-proposes-arml" target="_blank">here.</a></p>
<p>So it is, perhaps, also important to note, that an Open AR Framework should be neutral/transparent to techniques ofÂ  &#8220;reality recognition,&#8221;Â  and methodologies of registration/tracking, allowing various ones to work on the system as new techniques evolve, and to support as many evolving standards as possible.</p>
<p>Augmented Reality developers, like Total Immersion and others with powerful rendering/tracking AR software, should be able use an Open AR Framework to exchange the data which their tracking will use. And the tracking/rendering problems they and other researchers have solved are much harder than figuring out data exchange on on a standard infrastructure or protocol!</p>
<p>So I pricked up my ears when I heard Bruno Uzzan, CEO of <a href="http://www.t-immersion.com/" target="_blank">Total Immersion</a> -Â  the first and currently the largest augmented reality company, with a 50 person R&amp;D team in France and offices in LA, where Bruno himself is now based, say: <strong>&#8220;Total Immersion isÂ  only months away from launching shared mobile augmented reality experiences using near field object recognition/tracking across multiple platforms&#8221;</strong> (for more details read my conversation with Bruno Uzzan <a href="#jumpto">below</a>).</p>
<p>I was happy when I asked Bruno about the possibilities for developing an open, distributed, multiuser augmented reality framework fully integrated with the internet and world wide web (possibly using Google Wave protocols), and he replied:</p>
<p><span id="pnk:" title="Click to view full content"><strong>&#8220;I think this is feasible. I think that&#8217;s doable, that&#8217;s justÂ  in my opinion. I mean some people might have another kind of opinion but I think that that&#8217;s definitely doable.&#8221;</strong></span></p>
<p><span title="Click to view full content"><strong></p>
<p></strong></span></p>
<h3>Total Immersion &#8211; working with the &#8220;symbiosis between augmented reality and brands&#8221;</h3>
<p><a href="http://www.youtube.com/watch?v=I7jm-AsY0lU" target="_blank"><img class="alignnone size-medium wp-image-4457" title="dhj5mk2g_344g64g96cq_b" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/dhj5mk2g_344g64g96cq_b-300x224.png" alt="dhj5mk2g_344g64g96cq_b" width="300" height="224" /></a></p>
<p>Total Immersion has created many of the best known and most ambitious augmented reality experiences for major brands to date, including Mattel&#8217;s <a title="new toys" href="http://www.readwriteweb.com/archives/mattels_new_web-enabled_avatar_toys_will_offer_augmented_reality.php">new AR toys</a><a title="new toys" href="http://www.readwriteweb.com/archives/mattels_new_web-enabled_avatar_toys_will_offer_augmented_reality.php"><img src="http://www.uxmatters.com/mt/archives/images/new-window-arrow.gif" alt="" width="14" height="12" /></a> to be released in conjunction with the James Cameron film Avatar, and <a id="dmas" title="AR baseball cards for Topps" href="http://www.youtube.com/watch?v=I7jm-AsY0lU">AR baseball cards for Topps</a>, <a href="http://www.youtube.com/watch?v=I7jm-AsY0lU" target="_blank">video here</a> (or click screenshot above), and the <a href="http://www.publishersweekly.com/article/CA6698612.html?industryid=47152" target="_blank">UK&#8217;s first augmented reality book</a>s.</p>
<p>Bruno founded Total Immersion 10 years ago when he was just 27. And the kind of conviction it took to survive as an augmented reality business in the decade before augmented reality captured the world&#8217;s attention is remarkable.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/dhj5mk2g_343dbsph2fz_b1.png"><img class="alignnone size-medium wp-image-4456" title="dhj5mk2g_343dbsph2fz_b" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/dhj5mk2g_343dbsph2fz_b1-300x225.png" alt="dhj5mk2g_343dbsph2fz_b" width="300" height="225" /></a></p>
<p>AR&#8217;s first steps out into the world after 17 years as predominantly a lab science maybe &#8220;wobbly&#8221; (what new technology isn&#8217;t), and sometimes gloriously kitsch &#8211; check out<a id="d_eu" title="the riotus video of and AR Live Show Total Immersion produced in Korea here." href="http://www.t-immersion.com/en,video-gallery,36.html" target="_blank"> this riotus video of the 3D Interactive Live Show Total Immersion produced in Korea </a> (also see the <a href="http://augmented-reality-news.com/2009/09/15/entertainment-first-interactive-3d-live-show-now-open-in-south-korea/" target="_blank">Total Immersion Augmented Reality Blog</a> for more on the TI&#8217;s turn keyÂ  Interactive 3D Live Show Solution).</p>
<p>As Lamantia points out <a id="eo6x" title="here" href="http://www.uxmatters.com/mt/archives/2009/08/inside-out-interaction-design-for-augmented-reality.php" target="_blank">here</a>, &#8221; projecting mixed realities into public, common, or social spaces makes them  social by default.&#8221;</p>
<p>However, the potential for shared location based augmented reality experiences is as yet untapped.Â  So I see the entry of the most experienced commercial augmented reality company into mobile as pretty interesting.Â Â  WhileÂ  smart phone AR still has significant limitations, and it certainly does differ from some of the futurist dreams of AR (see <a id="x3:y" title="Mok Oh's post hear on his disappointment in this regard" href="http://allthingsv.com/2009/09/03/you-know-what-really-grinds-my-gears-augmented-reality/">Mok Oh&#8217;s post here on his disappointment in this regard)</a>, it is significant that Total Immersion is committing to becoming a leader in mobile AR.</p>
<p>Our smart phones, the powerful networked sensor devices that so many people carry in their pockets, have proved themselves a &#8220;good enough for now&#8221;Â  mediating device for early manifestations of the ubiquitous computing and augmented reality base pair.Â  And now AR and ubicomp is mixed in theÂ  rich, messy soup of everyday life, commerce, business, marketing, art, entertainment, and government, we should get ready to see these technologies grow up fast, and unfold in some surprising ways that lab science didn&#8217;t necessarily predict.</p>
<p>And, perhaps, the new dialogue between scientists and entrepreneurs may spur both communities to outdo themselves.</p>
<p>Particularly, as <a href="http://programmerjoe.com/" target="_blank">Joe Ludwig</a> notes: &#8220;It seems to me that the biggest disconnect between the academics and the entrepreneurs is that they disagree on how far we are from the finish line.&#8221;</p>
<p>See the comments&#8217;s on Ori Inbar&#8217;s post, <a title="Augmented Reality Entrepreneurship: Natural Evolution or IntelligentÂ Design?" rel="bookmark" href="http://gamesalfresco.com/2009/09/22/augmented-reality-entrepreneurship-natural-evolution-or-intelligent-design/">Augmented Reality Entrepreneurship: Natural Evolution or IntelligentÂ Design?</a>, forÂ  a courteous but spirited discussion on the potential benefits and frictions of the newly expanded AR community ofÂ  researchers andÂ  entrepreneurs.</p>
<p>As <a href="http://www.cc.gatech.edu/~blair/home.html" target="_blank">Blair MacIntyre </a>(see my long conversation with Blair<a href="http://www.ugotrade.com/2009/06/12/mobile-augmented-reality-and-mirror-worlds-talking-with-blair-macintyre/" target="_blank"> here</a>) notes:</p>
<p><strong>&#8220;not all academics and researchers are only interested in the traditional models of impact. Case in point: I wouldnâ€™t be building unpublishable games, nor investing so much time talking to the press, entrepreneurs and VCs if I did not believe strongly in the value of the impact I am having by doing that â€” and I know others with the same attitude.&#8221;</strong></p>
<p>In this vein, check out the Marble Game (<a href="http://www.youtube.com/watch?v=6AKgH4On65A&amp;feature=player_embedded" target="_blank">video here</a>) developed by Steve Feiner and his team at Columbia U. It&#8217;s enabled by Goblin XNA, an open source AR framework built on top of Microsoft&#8217;s XNA, which powers XBox live games, Zune games, and some Windows games. For more about Goblin XNA and AR from Columbia U <a href="http://graphics.cs.columbia.edu/projects/goblin/index.htm" target="_blank">see here</a>.Â  (Hat tip to <a href="http://www.oreillynet.com/pub/au/125" target="_blank">Brian Jepson</a> for this link)</p>
<p><a href="http://www.youtube.com/watch?v=6AKgH4On65A&amp;feature=player_embedded" target="_blank"><img class="alignnone size-medium wp-image-4528" title="Screen shot 2009-09-26 at 5.16.56 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/Screen-shot-2009-09-26-at-5.16.56-PM-300x182.png" alt="Screen shot 2009-09-26 at 5.16.56 PM" width="300" height="182" /></a></p>
<p>While we are still waiting for the kind of sexy AR specs &#8211; nothing totally game changing in <a href="http://gigantico.squarespace.com/336554365346/2009/9/20/eye-for-an-iphone.html" target="_blank">Gigantico&#8217;s AR eyewear rounup</a> (<a href="http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&amp;Sect2=HITOFF&amp;d=PG01&amp;p=1&amp;u=%2Fnetahtml%2FPTO%2Fsrchnum.html&amp;r=1&amp;f=G&amp;l=50&amp;s1=%2220080088937%22.PGNR.&amp;OS=DN/20080088937&amp;RS=DN/20080088937" target="_blank">maybe note this Apple patent</a>), that might get wide adoption. But at least researchers are not afraid to explore the possibilities of AR Goggles.</p>
<p>But how far are we now, with or without sexy goggles,Â  from a fuller expression of the base pair DNA of ubiquitous computing and augmented reality?</p>
<h3>We may have a LAN of things before we have an Internet of Things</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/dhj5mk2g_345g9bxbwd3_b1.jpg"><img class="alignnone size-medium wp-image-4534" title="dhj5mk2g_345g9bxbwd3_b" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/dhj5mk2g_345g9bxbwd3_b1-300x199.jpg" alt="dhj5mk2g_345g9bxbwd3_b" width="300" height="199" /></a></p>
<p><em>The picture above is a workshop I attended at <a href="http://confluxfestival.org/2009/about/" target="_blank">Conflux</a> last weekend &#8211; <a href="http://confluxfestival.org/2009/events/workshops/natalie-jeremijenko/" target="_blank">Fish â€˜n microChips</a>, with <a href="http://www.environmentalhealthclinic.net/people/natalie-jeremijenko/" target="_blank">Natalie Jeremijenko.</a> We are at the site of the <a href="http://www.sentientcity.net/exhibit/?p=5" target="_blank">Amphibious Architecture</a> project (a commissioned work for <a href="http://www.sentientcity.net/exhibit/?cat=3" target="_blank">Toward the Sentient City</a>) and &#8220;a collaborative project with <a href="http://www.environmentalhealthclinic.net/environmental-health-clinic/" target="_blank">xClinic</a>, The Living and other intelligent creatures.&#8221;</em></p>
<p>We are probably as far off some grand futurist visions of ubiquitious computing as we are some of the futurist visions of augmented reality. But as it turns out that may not be a bad thing! Recently, <a href="http://twitter.com/mikekuniavsky" target="_blank">@mikekuniavsky</a> noted in a tweet:</p>
<p><span><span>&#8220;Another argument for the LAN of Things before the Internet of Things: <a rel="nofollow" href="http://tinyurl.com/lgp9uq" target="_blank">http://tinyurl.com/lgp9uq&#8221;</a></span></span></p>
<p><span><span>Bert Moore, <a href="http://www.aimglobal.org/members/news/templates/template.aspx?articleid=3553&amp;zoneid=24" target="_blank">in the article Mike linked to points out</a>, the grand vision of an &#8220;internet of things&#8221; with everything connected to everythingÂ  can &#8220;distract people from thinking about the benefits of RFID in smaller, more easily implemented and cost-justified applications.&#8221;Â  The same argument I think applies to sensor networks and augmented reality.</p>
<p></span></span></p>
<p>In New York City, a series of commissioned works for the <a href="http://www.archleague.org/" target="_blank">Architectural League of New York&#8217;s</a> exhibit,<em> </em><a href="http://www.sentientcity.net/exhibit/?cat=3" target="_blank">&#8220;Toward the Sentient City&#8221;</a><em> </em>are giving us the opportunity to dip our toes into the ocean of a &#8220;networked urbanism.&#8221; Â  For only a small budget, two of the <a href="http://www.sentientcity.net/exhibit/?cat=4" target="_blank">five commissioned works</a>, <a href="http://www.sentientcity.net/exhibit/?p=5" target="_blank">Amphibeous Architecture</a> and <a href="http://www.sentientcity.net/exhibit/?p=43" target="_blank">Natural Fuse</a> demonstrate how sensor networks can allow us to explore new kinds of communities &#8211; connecting people to environments in interesting ways to create new forms of social agency.</p>
<p><a href="http://www.sentientcity.net/exhibit/?p=5" target="_blank">&#8220;Amphibeous Architecture</a>&#8221; -Â  from The Living Architecture Lab at Columbia University Graduate School of Architecture, Planning and Preservation (Directors David Benjamin and Soo-in Yang) and Natalie Jeremijenko, Environmental Health Clinic at New York University, uses a skillfully built (electronics and water are notoriously hard to mix) array of partially submerged sensors to pierce the blinding, reflective surfaces of the riversÂ  surrounding Manhattan and to create a new two way relationship with the ecosystem below &#8211; the water, our neighbors the fish and even a beaver that lives in the water surrounding Manhattan.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/Screen-shot-2009-09-26-at-6.34.56-PM.png"><img class="alignnone size-medium wp-image-4536" title="Screen shot 2009-09-26 at 6.34.56 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/Screen-shot-2009-09-26-at-6.34.56-PM-300x125.png" alt="Screen shot 2009-09-26 at 6.34.56 PM" width="300" height="125" /></a></p>
<p><em>Image from <a href="http://www.sentientcity.net/exhibit/?p=5" target="_blank">Toward the Sentient City</a></em></p>
<p>In a similar spirit, &#8220;<a href="http://www.sentientcity.net/exhibit/?p=43" target="_blank">Natural Fuse</a>&#8221; &#8211; Usman Haque, creative director, Nitipak â€˜Dotâ€™ Samsen, designer, Ai Hasegawa, designer, Cesar Harada, designer, Barbara Jasinowicz, producer, creates a network of people and electronically assisted plants to explore what it takes to work together on energy consumption and to experience the consequences of &#8220;selfish&#8221; and &#8220;unselfish&#8221; behavior interactively before it is too late to modify our actions.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/Screen-shot-2009-09-26-at-6.55.29-PM.png"><img class="alignnone size-thumbnail wp-image-4537" title="Screen shot 2009-09-26 at 6.55.29 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/Screen-shot-2009-09-26-at-6.55.29-PM-150x150.png" alt="Screen shot 2009-09-26 at 6.55.29 PM" width="150" height="150" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/Screen-shot-2009-09-26-at-9.37.06-PM.png"><img class="alignnone size-thumbnail wp-image-4548" title="Screen shot 2009-09-26 at 9.37.06 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/Screen-shot-2009-09-26-at-9.37.06-PM-150x150.png" alt="Screen shot 2009-09-26 at 9.37.06 PM" width="150" height="150" /></a></p>
<p><em>The &#8220;Greedy Switch</em>&#8220;<em> from <a href="http://www.sentientcity.net/exhibit/?p=43" target="_blank">Natural Fuse </a>on the left. On the right &#8220;The System&#8221; &#8211; click to enlarge.<a href="http://www.sentientcity.net/exhibit/?p=43" target="_blank"></p>
<p></a></em></p>
<p>Much more to come in another post on these works, and &#8220;Toward the Sentient City.&#8221;Â  Also an update on how <a href="http://www.pachube.com/">Pachube</a> &#8211; an important part of both these projects and a very important contribution to ubiquitous computing because it creates the opportunity to connect environments and create mashups from diverse sensor data feeds &#8211; has matured since my interview with Pachube founder, Usman Haque, <a href="http://www.ugotrade.com/2009/01/28/pachube-patching-the-planet-interview-with-usman-haque/" target="_blank">&#8220;Pachube, Patching the Planet,&#8221;</a> in January this year.</p>
<p>In the picture above <a href="http://www.environmentalhealthclinic.net/people/natalie-jeremijenko/" target="_blank">Natalie Jeremijenko</a>, and <a id="r_oi" title="Jonathan Laventhol, Imagination" href="http://www.laventhol.com/about" target="_blank">Jonathan Laventhol</a> give the <a href="http://www.sentientcity.net/exhibit/?p=5" target="_blank">Amphibious Architecture</a> sensor array a last look over, as it will soon be lowered into the East River. Jonathan is on a busman&#8217;s holiday to help out at the pre launch of Amphibious Architecture, nr Manhattan Bridge, NYC.</p>
<p>I was very happy to getÂ  a chance to talk to <a id="r_oi" title="Jonathan Laventhol, Imagination" href="http://www.laventhol.com/about" target="_blank">Jonathan Laventhol </a>- more on our conversation in another post<em>. </em>Jonathan Laventhol is <a id="r_oi" title="Jonathan Laventhol, Imagination" href="http://www.laventhol.com/about" target="_blank">CTO of Imagination &#8211; one of the world&#8217;s leading design, events, and branding agencies.</a> We talked about the importance ofÂ <a id="r_oi" title="Jonathan Laventhol, Imagination" href="http://www.laventhol.com/about" target="_blank"> Pachube</a>, which Jonathan called the &#8220;The Facebook of Data,&#8221;Â  andÂ  how the <strong>symbiosis between brands and augmented reality</strong>, and healthcare applications, wouldÂ  be key to augmented reality emerging into the mainstream.</p>
<p><em><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/dhj5mk2g_340djvd2thc_b.jpg"><img class="alignnone size-medium wp-image-4453" title="dhj5mk2g_340djvd2thc_b" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/dhj5mk2g_340djvd2thc_b-235x300.jpg" alt="dhj5mk2g_340djvd2thc_b" width="235" height="300" /></a></em></p>
<p>Natalie Jeremijenko&#8217;s workshop at Conflux on the social negotiation of technology and how <a href="http://speedbird.wordpress.com/my-book-everyware-the-dawning-age-of-ubiquitous-computing/" target="_blank">&#8220;everyware&#8221;</a> can give us the chance to experience new forms of agency and connection was a totally inspiring.Â  And I will cover this too in another post.Â  I have so much awesome stuffÂ  to write about at the moment!</p>
<p>None of the projects in, &#8220;Toward the Sentient City,&#8221; included a mobile augmented reality, or &#8220;magic lens&#8221; component, but they all pointed to why &#8220;enchanted windows into our newly inside-out reality&#8221; are going to be so important. And why the DNA base pair of ubicomp and augmented reality can really do stuff that matters.</p>
<h3>Shangri- La &#8211; &#8220;Transfigured City&#8221;</h3>
<p><a href="http://www.kazeebo.com/view/17506/shangrila-episode-14-transfigured-city/"><a href="http://www.kazeebo.com/view/17506/shangrila-episode-14-transfigured-city/"><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/dhj5mk2g_342g43n6w7k_b.png"><img class="alignnone size-medium wp-image-4452" title="dhj5mk2g_342g43n6w7k_b" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/dhj5mk2g_342g43n6w7k_b-300x249.png" alt="dhj5mk2g_342g43n6w7k_b" width="300" height="249" /></a></a></a></p>
<p>Screenshot from <a href="http://en.wikipedia.org/wiki/Shangri-La_%28novel%29" target="_blank">Shangri-La</a> episode </em><a id="cwnc" title="The Transfigured City," href="http://www.kazeebo.com/view/17506/shangrila-episode-14-transfigured-city/" target="_blank">Transfigured City</a></p>
<p>In my AR Consortium founder member interview series, I have found that, understandably, the visionary founders of these first augmented reality companies are a little reticent about sharing their full vision.Â  They are basically on stealth mode in this regard.Â  So as you will not, from my interview with <a href="http://www.t-immersion.com/" target="_blank">Total Immersion</a> founder and CEO, Bruno Uzzan, get a fully drawn scenario of his vision for a next generation of shared augmented reality experiences, here&#8217;s a really interesting anime episode from the anime Shangri La called, <a id="cwnc" title="The Transfigured City," href="http://www.kazeebo.com/view/17506/shangrila-episode-14-transfigured-city/" target="_blank">Transfigured City</a>, to mull over instead.</p>
<p>As you can tell from this rather long and circuitous intro to my my conversation with Bruno Uzzan, IÂ  have been investigating shared augmented realities pretty intensively recently. And Mike Kuniavsky pointed me to <em><em><a href="http://en.wikipedia.org/wiki/Shangri-La_%28novel%29" target="_blank">Shangri-La</a></em></em>, and<a id="cwnc" title="The Transfigured City," href="http://www.kazeebo.com/view/17506/shangrila-episode-14-transfigured-city/" target="_blank"> Transfigured City</a>, in a conversation with Mark Shepard, after Mark&#8217;s presentation at Conflux, <a href="http://confluxfestival.org/2009/events/workshops/mark-shepard/" target="_blank">Sentient City Survival Kit.</a></p>
<p><a href="http://thingm.com/about-us/team/mike-kuniavsky.html">Mike Kuniavsky</a> with <a href="http://thingm.com/about-us/team/tod-e-kurt.html">Tod E. Kurt</a> is founder of <a href="http://thingm.com/home.html" target="_blank">ThingM</a>, a ubiquitous computing device studio. Also Mike Kuniavsky researches, designs and writes about people&#8217;s experiences at the intersection of technology and everyday life &#8211; see Mikes blog <a href="http://www.orangecone.com/" target="_blank">Orange Cone</a>.Â  And I interviewed Mike at Etech- see<a href="../../2009/03/18/dematerializing-the-world-shadows-subscriptions-and-things-as-services-talking-with-mike-kuniavsky-at-etech-2009/" target="_blank"> here</a>.</p>
<p>In <a id="cwnc" title="The Transfigured City," href="http://www.kazeebo.com/view/17506/shangrila-episode-14-transfigured-city/" target="_blank">Transfigured City</a>, the &#8220;Metal Age&#8221; group has to figure out how to share and communicate in a city transfigured by augmented realities/virtualities, where no-one sees the same place in the same way.Â  Only one character can figure out from her previous experience of the city the relationship between the transfigured city and how it used to be.</p>
<p>The conversation I had with <a href="http://www.orangecone.com/" target="_blank">Mike Kuniavsky</a> on <a id="cwnc" title="The Transfigured City," href="http://www.kazeebo.com/view/17506/shangrila-episode-14-transfigured-city/" target="_blank">The Transfigured City</a> continued at a picnic in Washington Square Park the next day with Elizabeth Goodman, who I met at Etech when she gave a brilliant presentation, <a id="eag1" title="Designing for Urban Green Space" href="http://en.oreilly.com/et2009/public/schedule/detail/5562" target="_blank">Designing for Urban Green Space</a>.Â  We covered so many areas at the picnic related to ubiquitous computing and augmented realities that this conversation probably deserves a post of its own (my writing to do list is growing longer!).</p>
<p><a id="on28" title="The Plot Synopsis for Shangri La" href="http://en.wikipedia.org/wiki/Shangri-La_%28novel%29" target="_blank">The Plot Synopsis for Shangri La</a>:</p>
<p><strong>&#8220;In the mid-21st century, the international committee decided to forcefully reduce CO2 emission levels to mitigate the global warming crisis. As a result, the economic market was transferred mainly into the trade of carbon. A great earthquake destroys much of Japan, yet the carbon tax placed on the country is not lifted, so Tokyo is turned into the worldâ€™s largest &#8220;jungle-polis&#8221; that absorbs carbon dioxide. Project Atlas is commenced to plan the rebuilding of Tokyo and oversee the government organization, which the Metal Age group opposes due to its oppressive nature. However, Atlas is only built with enough room for 3,500,000 people and most people are not allowed to migrate into the city. The disparity between the elite within Atlas and the refugees living in the jungles outside of its walls set up the background of the story.&#8221;</strong></p>
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<p><a name="jumpto"><span style="font-size: medium;"><strong> Talking With Bruno Uzzan</strong></span></a></p>
<p><span style="font-size: medium;"><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/BrunoUzzanpost.jpg"><img class="alignnone size-medium wp-image-4494" title="BrunoUzzanpost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/09/BrunoUzzanpost-225x300.jpg" alt="BrunoUzzanpost" width="225" height="300" /></a></p>
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<p>Tish Shute:</strong> We won&#8217;t have fully opened the Pandora&#8217;s Box of Augmented Realities until we have ubiquitous, shared augmented realities, will we?</p>
<p><span id="p-xo" title="Click to view full content"> <strong>Bruno Uzzan: Yes. The most important for augmented reality is the experience we want to share. Now we are working on the cell phone, we can potentially do some marketing components that we already have developed now on cell phone. Done. Itâ€™s working.</strong></span></p>
<p><strong>But the most interesting part of it is how these new components [cell phone AR] will be used for marketing campaigns by brands. And we are also pretty much well positioned to transform some of the AR that we currently have working on Mac and PC and to transform these to applications working on mobile devices. </strong></p>
<p><strong>Tish Shute: </strong> We havenâ€™t really experienced yet what it means to actually share mobile AR experiences?</p>
<p><strong>Bruno Uzzan: Itâ€™s hard &#8212; we did a Facebook app. Itâ€™s a first try, it has a way to go.Â  But </strong><span id="c8ek" title="Click to view full content"><strong> to go more and more into social, is the way forward for us &#8211; to share and expand AR experiences. But yes, I mean what youâ€™re seeing is how two people on two different applications can share that same expanse.Â  For sure we are going in that direction. We are currently working on those kind of solutions. How people can share and experience together at the same time. Thatâ€™s how we start creating excitement in augmented reality, and itâ€™s coming up.</strong></span></p>
<p><strong>It&#8217;s a new market and thereâ€™s so much more in store for augmented reality. You know, some people are telling me, donâ€™t you believe that augmented reality is a gimmick? It will be a trend for a few weeks or a few months and then gone? I say, youâ€™re kidding me. This is only the beginning. I mean I can assure you that the applications that are on the market today are one percent of what we will have five years from now.</p>
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<p><strong>Tish Shute: </strong>I agree.</p>
<p><strong>Bruno Uzzan: And Iâ€™m sure that augmented reality will be a part of a lot of components that we are currently using today &#8211; GPS, web browser, glasses, I mean there are so many applications that will come up shortly. This is only the beginning. Iâ€™m completely convinced that augmented reality will be in three years from now what virtual reality is today, which is a billion dollar market.Â  I know that itâ€™s not just a gimmick of a few weeks or a few months, because so many brands are jumping into it, spending money, exploring solutions.Â  I know that itâ€™s not just short term -what they are willing to do and we are willing to do, but also middle and long term. And thatâ€™s what makes this adventure pretty much unique and what makes creating a cutting edge technology, very, very much exciting for us.</p>
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<p><span id="pb9s" title="Click to view full content"><strong>Tish Shute:</strong> First could you explain more to me about your partnership with Int13. I am not sure I understand what is in the arrangement from Total Immersion&#8217;s POV. I mean what happens re your own mobile software development? Haven&#8217;t you only been licensed the Int13 SDK for a limited period of time and have limited access to all it&#8217;s power? </span><span id="p_2y" title="Click to view full content"><a href="http://gamesalfresco.com/2009/09/15/why-int13-got-in-bed-with-total-immersion/" target="_blank">Stephane from Int13 said to Ori on Games Alfresco, here, </a>â€œwe have licensed the SDK4 for two years,â€ and then Ori asks, â€œbut you have basically kept the power to yourselves, right?â€ So if they are the only ones that can enhance it and develop the software, where willÂ  TI be in two years in mobile if you havenâ€™t really had the chance to develop your own software .</span></p>
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<p><strong>Bruno Uzzan: Actually itâ€™s a real win-win situation. Int13 is a very small company and they have so many requests they can&#8217;t possibly fulfill them all. SoÂ  this is a way for both of us to be, as quickly as possible, the first mobile provider for all the requests we have. Also they give us exclusivity so nobody else can use INT13 SDK for such applications.Â  I think that it is a good partnership, </strong></span></p>
<p><strong>And concerning our own mobile applicationâ€¦ First of all we have currently some mobile applications working. But with Int13 we have a mobile solution that can work on many different devices. Thatâ€™s a fact and thatâ€™s working. And, believe me you will hear from us a lot more about this soon. We are fully independent on our mobile development. The reason we closed the partnership with Int 13 isÂ  to be able to deploy mobile in a broad way.</strong></p>
<p><strong> I mean you know that the difficulty with AR mobile is that each separate device needs some customization. Working on the iPhone is different from working on the Nokia, different from working on the Palm; itâ€™s different from working on the Samsung. Each of them have their own operating system inside and so we were interested in Int13&#8242;s very clever embedded solution that allows our solutions to work across many platforms.</strong></p>
<p><strong>The reason we are working with Int13 is that we are able to work on so many mobile devices, thanks to Int13. And in the mobile AR race that we are currently in, the next two years will be extremely important to usâ€¦</strong></p>
<p><span id="z_5s" title="Click to view full content"><strong>Tish Shute:</strong> OK, that definitely clarifies it a lot. So Int13 has done an embedded solution to allow TI developed AR solutions to work easily across many devices?</span></p>
<p><span id="y.wt" title="Click to view full content"><strong>Bruno Uzzan: YesÂ  they have kind of an embedded solution, a way to address extremely quickly new cell phone&#8230; But, currently on our side, we are in discussions with a mobile companyâ€¦ and that only refers to some very specific mobile devices.Â  And what they have is also a way to embed deeper our technology into mobile, so that we can have quickerâ€¦ applications that work on a large number of cell phones.</strong></span><span id="mufh" title="Click to view full content"> </span></p>
<p><strong>Tish Shute:</strong> So, basically it means you don&#8217;t have to go through some complicated negotiations with each of the cell phone companies, is what you are saying?</p>
<p><strong>Bruno Uzzan: Not only negotiations, but also hard development. You know? Working on the Windows mobile is completely different from working on the Palm OS. You know, that&#8217;s different! Its a big work, to have a mobile application working on many other devices. So, INt13,Â  provides us a way for us to save some time and some development cost too.</strong></p>
<p><strong>Tish Shute:</strong> And Int13 doesn&#8217;t have powerful AR development tools like <a href="http://www.t-immersion.com/en,interactive-kiosk,32.html" target="_blank">D&#8217;fusion</a> right?</p>
<p><strong> Bruno Uzzan: Right! That&#8217;s right. That&#8217;s why we say it&#8217;s a true win-win solution. They can benefit from our work too. And we can benefit from their work, in order to deploy quicker and faster mobile solutions. </strong></p>
<p><strong>Tish Shute:</strong> Now, the second thing isâ€¦ there is a lot of debate and disagreement about how far mobile augmented reality is from delivering something more that the &#8220;post it&#8221; approach that has been much publicized in recent months, via all the AR browser apps.</p>
<p>But from my understanding from the conversation we had earlier this summer (see below), Total Immersion is targeting a much higher level of mobile augmented reality than we&#8217;ve seen to date?</p>
<p><strong>Bruno: Yes the browser apps we have seen are a kind of augmented reality, but not exactly the way we see it. Let me explain you why. With this kind of application it&#8217;s true that you can overlay 3D-information and video. That&#8217;s a fact. So, in a sense, that&#8217;s augmented reality. But the way that they are working on the position of the 3D on that video is that they are using compass and GPS-information.. so it means that this AR solution will work only on some building and some physical objects that are FIXED. In a fixed and known position.</strong></p>
<p><strong>So you want to go to a theater?</strong></p>
<p><strong> </strong><span id="a9qv" title="Click to view full content"><strong>The theater is here, for sure it will not move, so you know the position of the theater, and thatâ€™s a fact that you can superimpose an object on the theater. Thatâ€™s what can be done currently. What we are achieving and what we are doing on mobile is more than that. We want to be able to port our solution with trading cards, with brands, into a smart phone.</strong></span></p>
<p><strong>Iâ€™m assuming that you want a can, a drink can, to be able to trigger an experience. The only way you can do it is to be able to understand what the can, it is. And the current solutions that are out there canâ€™t do that, itâ€™s impossible. </strong></p>
<p><strong>Tish Shute:</strong> Right, yes. Thereâ€™s no near-field object at all in these early browser apps.</p>
<p><strong>Bruno Uzzan: And the solution we have is that we can recognize a can and then &#8212; in a very, very precise way and that activates geo-location, so we can superimpose 3D. I mean in that case, it opens up all the applications that we currently have, so they could work on mobile.</strong></p>
<p><strong>Tish Shute:</strong> So for example, if youâ€™re working with a soft drink company, people can trigger that experience wherever they see that can?</p>
<p><strong>Bruno Uzzan: Correct. </strong></p>
<p><strong>Tish Shute:</strong> Yes. Yes, I assumed that was what youâ€™re doing</p>
<p><strong>Bruno Uzzan: We believe &#8212; and maybe thatâ€™s not the case, but we believe that our marker-less tracking technology is pretty much unique on the mobile devices.</strong></p>
<p><strong>I havenâ€™t seen yet, from anyone, a full augmented reality mobile solution working.</p>
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<p><span id="rzqr" title="Click to view full content"><strong>I really see AR being part of the Web 3.0 next generation. I mean the vision I have is that, you know &#8212; today, when you want to have information, you go on a website and then you find your information. AR &#8212; and the future is that I think it will be part of the opposite. You want to have information about a product, you just show it to your computer and the information will automatically pop up. I see here a new way to market some key messages, a new way to get information is that some physical product by themselves could be a way to get information, and you donâ€™t have to search anymore for them, itâ€™s coming out to you.</strong></span></p>
<p><strong>AR is definitely for me, one of these components. Another thing that AR is a solution, another thing that AR itself will create these kind of results in how information is being displayed. But Iâ€™m seeingÂ  here a way that could be part of a new way to have access to information. And thatâ€™s part of the vision I have. Whatever, if it is through mobile phone or web or PC, Mac, whatever, I really believe that now this kind of new generation of receiving information will come shortly and could be a kind of a new &#8212; could be part of the new 3.0 generation of the web. </strong></p>
<p><strong>Tish Shute:</strong> My friend <a id="evae" title="Gene Becker" href="http://www.genebecker.com/" target="_blank">Gene Becke</a>r did <a href="http://www.genebecker.com/2009/09/thinking-about-design-strategies-for-magic-lens-ar/" target="_blank">an interesting post recently on some of the current limitations of mobile AR</a> where he pointed out the problem of:</p>
<p><em><strong>&#8220;S</strong><strong>implistic, non-standard data formats</strong> â€“ POIs, the geo-annotated data that many of these apps display, are mostly very simple one-dimensional points of lat/long coordinates, plus a few bytes of metadata. Despite their simplicity there has been no real standardization of POI formats; so far, data providers and AR app developers are only giving lip service to open interoperability. Furthermore, they are not looking ahead to future capabilities that will require more sophisticated data representations. At the same time, there is a large community of GIS, mapping and Geoweb experts who have defined open formats such asÂ <a href="http://georss.org/" target="_blank">GeoRSS</a>,Â <a href="http://geojson.org/" target="_blank">GeoJSON </a>andÂ <a href="http://code.google.com/apis/kml/documentation/" target="_blank">KML</a> that may be suitable for mobile AR use and standardization.&#8221;</p>
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<p></strong></span><span id="v68s" title="Click to view full content"><strong> Bruno Uzzan: Thatâ€™s interesting. I mean &#8212; I know exactly what his is referring to. He is mainly referring to a localization and how you can have a quick, accurate localization.Â  If you look at current solutions, and you look at this 3-D superimposing on the video, the 3-D is shaking a lot. I donâ€™t know if you see that in some of these early efforts.</strong></span></p>
<p><strong>Itâ€™s hard to use because the 3-D, you know, isÂ  part of the magic of augmented reality, that is when the 3-D is being inserted in a very easy way and smooth way in your solution. Here, when you see this overlay, 2-D or 3-D overlaid on the video, itâ€™s shaking a lot. One reason for this is that the GPS compass is not accurate enough to coordinate the perfect location of the user. And here, what Gene says is interesting. I think we are addressing this localization issue in a pretty smart way.</strong></p>
<p><strong>But to be frank with you, I donâ€™t believe mobile augmented reality in the extremely short term &#8212; Iâ€™m talking about three weeks, one, two months is mature enough for good AR applications.Â  It will be shortly.Â  But for now it is more proof of concept than a true and easy application to use. </strong></p>
<p><strong>But we are starting to see a lot of new application coming out, but I really believe that marketing and entertainment are the two key markets for AR right now.</strong></p>
<p><strong>Iâ€™ve been working ten years in augmented reality. And, eight years ago, when I was talking about augmented reality, I was E.T., you know? Nobody understood what I said, and I thought it was crazy. And now, today, yes itâ€™s completely different.</strong><strong> </strong></p>
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<p><strong>Tish Shute:</strong> The Pandora&#8217;s Box of Augmented Realities, in my view, is an open, universal and standard, distributed, multiuser, augmented reality framework fully integrated with the internet and world wide web. I have been looking into Google Wave protocols as a basis for this would you be interested in this? Do you think it is feasable?</p>
<p><span id="ngwf" title="Click to view full content"> </span><span id="vz68" title="Click to view full content"><strong> </strong></span></p>
<p><span id="vz68" title="Click to view full content"><strong>Bruno Uzzan: I think this is feasible. I think that&#8217;s doable, that&#8217;s justÂ  in my opinion. I mean some people might have another kind of opinion but I think that that&#8217;s definitely doable.</strong></span></p>
<p><strong>Tish Shute:</strong> Yes I suppose an open AR Framework involves cooperation and collaboration, it is more about business and politics than technological problems.</p>
<p><strong> Bruno Uzzan: Yes!Â  Actually the Web is politics. Business is politics. </strong></p>
<p><span id="yeg4" title="Click to view full content"><strong>Tish Shute: </strong>I would be interested if anyone in your R&amp;D team would be interested in looking at some of the ideas that are emerging in our little discussion of Google Wave and an Open AR FrameworkÂ  to offer feedback. it is an interesting time now to input on the Wave Federation Protocol docs because nothing is set it stone right now.</span></p>
<p><span id="hzrf" title="Click to view full content"><strong>Bruno Uzzan: Just shoot me an email, I&#8217;ll try to put you in touch with the right person and, and a team member that can input on this.</strong></span></p>
<p><span id="hbcd" title="Click to view full content"><strong>Tish Shute: </strong>For mobile augmented reality the best thing weâ€™ve got now is the phone, right?</span></p>
<p><strong>Bruno Uzzan: Right. </strong></p>
<p><strong>Tish Shute:</strong> And the only way we can use the phone is by holding it up, right?Â  Isnâ€™t this a bit of an an obstacle as you introduce better object recognition and tracking?Â  People are going to have to stop moving to use their phone. What do you feel about that experience? Isn&#8217;t AR eyewear and essential part of a tightly registered AR experience?</p>
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<p>Bruno Uzzan: </strong>We donâ€™t do hardware and we donâ€™t have the current solution for eyewear that would do all we need for a good mobile AR experience, so I guess we donâ€™t have the current answer for that.Â  But we are beginning to see the next generation of this &#8212; of these glasses.</p>
<p><strong>Tish Shute:</strong> But youâ€™re happy enough with the mobile experience of augmented reality on smart phones that youâ€™re investing in this next generation of software for this.</p>
<p><strong>Bruno Uzzan: Yes, I know. We know that some application will not work on the iPhone. And yes, whatever you do, you still need to hold the iPhone, so it means that you canâ€™t play with your hands anymore. So we know that partially, some AR solutionsÂ  we have on other platforms will lose the magical effectivities on just the iPhone.</strong></p>
<p><strong>But Iâ€™m starting to see on the market some glasses that could perhaps be not too expensive &#8212; thatâ€™s a challenge!Â  And easy to use &#8212; thatâ€™s another big challenge. And, that could fit on anybodyâ€™s faces and head &#8212; there&#8217;s another big challenge. So yes, Iâ€™m starting to see that, but so far AR glasses are only applicable for some very, very specific application, like design or theme park or, you know, some specific location where it makes sense to move forward with glasses.</p>
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<p><strong>I donâ€™t believe that kids will use glasses for &#8212; in our toys and for games in the next months or maybe othe next one or two years. But maybe something will come out shortly and that could be a big breakthrough, and enable us to think another way. ButÂ  from what we have seen so far and from what we know in this hardware market, I donâ€™t believe that currently there is a workable solution.</p>
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<p></span></strong> <span style="font-size: small;"><strong></p>
<p></strong></span><span style="font-size: medium;"><span style="font-size: small;"><strong>Note: The following section of the interview took place earlier in the Summer.</strong></span></p>
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<p><strong>Tish Shute:</strong> You are the first commercial AR companyÂ  &#8211; you started in 1999 right?</p>
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<p>Bruno Uzzan: Yes you are right. We started the extremely early in this augmented reality market. We were the first company worldwide to start doing augmented reality and to start promoting augmented reality. So it&#8217;s true, we are pretty old players although the market has been getting bigger and bigger for the last year and a half. So for a long time we were only in the market, and the market was not really there.</strong></span></p>
<p><strong>But for the past 8 months, the company has been growing really fast.</strong></p>
<p><strong>Tish Shute:</strong> Yes I&#8217;m sure. Congratulations for hanging in there long enough to get the pay off!</p>
<p><strong> Bruno Uzzan: You know, my background is Financial. So I have been driving the company for many years in a very cash efficient way. So we have been waiting for the markets to reach maturity before starting make some investments. So that&#8217;s the reason we are still here, and that&#8217;s the reason I think we managed pretty smartly the cash that we raised for the company.</strong></p>
<p><strong>Tish Shute:</strong> Yes there is a saying that when a market takes off you can tell a pioneers because they are the ones with the arrows in their backs. But I am glad you are dodging the arrows!</p>
<p><strong>Bruno Uzzan: You know, I&#8217;ve always driven the company with revenue. And because revenue was not there at the beginning I was extremely cautious about the cash. So now that the company is getting some revenue, for sure we are making more and more investments, and taking advantage of our situation as a worldwide leader of augmented reality.</strong></p>
<p><strong>This situation is not easy as it appears today but it&#8217;s now getting better, as you can see, AR, Augmented Reality, has very good momentum and we are benefiting a lot from all this momentum for augmented reality right now.</strong></p>
<p><strong>Tish Shute:</strong> You&#8217;ve been very involved in researching developing augmented reality tools. Are you still as active in the research area, or are you too busy keeping up with work for hire now, to be working on research and building new technology for Augmented Reality?</p>
<p><strong>Bruno Uzzan: Both. First of all, we are part of lot of projects either directly with clients like Mattel or with some partners that are using our technology to promote and develop other AR projects. From what we he have seen, many, many, many, projects augmented projects have been done currently with our solutions.</strong></p>
<p><strong>To continue with your previous question. So we are being perceived as this leader in that space, and weÂ  have some pretty heavy demand for our services. But we are coming up with new technology, of course, still connected to Augmented Reality.Â  But, our R &amp; D is working in two different directions, which of course also bind together.</strong></p>
<p><strong>The first one is platform developments. So we want </strong><strong>Augmented Reality to work with as many platforms as possible &#8211; PC, Mac, Mobile, Game Consoles, all those are the platforms that we are targeting. We are currently doing lot of work in the R &amp; D team in cross platform compatibility</strong><strong>.</p>
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<p><strong>Tish Shute:</strong> Robert Rice said recently, &#8220;markers and webcams equal Photoshop page curls&#8230;&#8221;</p>
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<p><strong>Bruno Uzzan: Yes. There are so many concerns with markers. The quality is extremely bad. As soon as you hide a part of the marker, a slight part of the marker, youâ€™re dead. You canâ€™t track any more of the object. So compared to our solution where I want to say play with cards or where you are going to play with a Mattel toy, even if you hide a part of the toy, itâ€™s still working.</strong></span></p>
<p><strong> Tish Shute:</strong> But you havenâ€™t offered the public an SDK to your engine right? Basically the way people get access to your tools is working in a partnership with Total Immersion right?</p>
<p><strong>Bruno Uzzan: Correct. </strong></p>
<p><strong>Tish Shute:</strong> Do you think in the future you might open your SDK? Are you considering that?</p>
<p><strong></p>
<p>Bruno Uzzan: Yes, it would be interesting. </strong></p>
<p><strong>Tish Shute:</strong> So that is something we can see coming soon?</p>
<p><span id="short_transcription0" title="Click to view full content"><strong>Bruno Uzzan: Maybe, because itâ€™s true that Total Immersion is starting to be mature enough for these kind of tools. The only thing is that we have to respect good timing for that.Â  Itâ€™s a big decision. You know what I mean?Â  It is a big, big decision. We would then compete with others using our technology. </strong></span></p>
<p><strong>Tish Shute:</strong> Oh I know, it is a big decision when you have so much skin in the game! But it would be nice to have your SDK being THE platform for AR, wouldn&#8217;t it?</p>
<p><strong> Bruno Uzzan: It is a really big decision that we canâ€™t just take like that, you know.Â  There are a lot of friends who told me you have to be extremely careful about timing. This timing is pretty much connected to the maturity of the market. For sure, we see the market being more and more mature. But, there are a lot of low hanging fruits we still want to address</strong></p>
<p><strong>To get the best value possible for all the publicity we have and all the clients we have now. </strong></p>
<p><strong>Tish Shute:</strong> Yes, I know. Youâ€™ve been in this game so long. Now, there is an interesting question here though about tools and platforms because you know, A.R., augmented reality has already expandedÂ  beyond its kind of original purist definition. And when I talk to peopleÂ  about augmented reality, there are actually lot of different ideas and priorities of where the tools should go right now. You know, obviously we have these kind of browser-like applications, but these browser like applications are not dealing with recognizing near field objects yet.Â  What are your priorities for tool development and what are your priorities for AR development in the future? What areas are you going to focus on? Oh dear that is a rambling question!</p>
<p><strong>Bruno Uzzan: [laughter]Â  So, one of our first priorities is we need to create our software with one development, one installer, one software that can be spread on different platforms. The same application, the same software can be used either on a PC, Mac, phone or console. So thatâ€™s a lot of work, because that means that our platform has to address many many different devices and thatâ€™s a big priority for us because we received this request from our clients. We want to be able to use one application on many different platforms and devices. So, thatâ€™s the first one.</p>
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<p><strong><span id="hk3z" title="Click to view full content">And the second one is to add more and more interactivity between the real and the virtual world. So, we are working on some improvements to add some real components that will interact with virtual, and that also part of our big strategy and direction and these two worlds can more and more be bridged together, linked together so they can interactÂ  one with the other.</span></strong></p>
<p><strong>Our R&amp;D guys are working on the real world interacting more with the virtual world.Â  And I have started seeing some results which are pretty much crazy and this will be ready for next year.</p>
<p><br style="background-color: #ffff00;" /></strong><span id="b1qt" title="Click to view full content"><strong> There are so many different directions for interaction between the real world and virtual world to develop.Â  Iâ€™m sure ten years from now youâ€™re going to have AR applications everywhere.Â  Its not just temporary fashion stuff or a gimmick for few months. I mean we are getting there, its getting stronger and stronger and we are getting a good adoption rate from our consumers. They like it, they test it, they play with it and brands wants more, people want more and its getting bigger and bigger.</p>
<p></strong></p>
<p><strong>Tish Shute:</strong> Yea and I totally agree, its not a gimmick because the interaction between &#8220;virtual&#8221; and &#8220;real&#8221; enhances the magic of both. Another question about you RandD operation. Is your R&amp;D still in France or have you moved totally out to LA.</span></p>
<p><strong>Bruno Uzzan: We are 50 people in France and I started this LA office two years ago and I moved permanently two years to LA. So Iâ€™m now permanently located in the US to take care of the US office, knowing that revenues are really getting bigger and bigger in the US. So it means that we are getting a lot of traction, working with large company and now Iâ€™m currently located in the US.</strong></p>
<p><strong>Tish Shute:</strong> My sister lives in Paris. Could I visit your R&amp;D lab at some point? Iâ€™d love to visit!</p>
<p><span id="bt1e" title="Click to view full content"><strong>Bruno Uzzan: Yeah sure sure sure. I mean if you want to go. You wonâ€™t have access to all the research. But if you want to go out and meet all the team please do.</strong></span></p>
<p><strong>Tish Shute:</strong> Iâ€™d love to.</p>
<p><strong> Bruno Uzzan: No problem. Shoot me an Email you and I will introduce you to Eric Gehl, COO, he is the COO of the French team. And he can definitely take care of that. </strong></p>
<p><strong>Tish Shute:</strong> That would be fun. Thank you!</p>
<p>Recently, AR browser applications have really caught the imagination of the web community, eg., Layar and Wikitude?Â  Where do you think the most important market for AR is at the moment<span id="k6fx" title="Click to view full content">, entertainment,Â  green tech, business, education?</span></p>
<p><strong>Bruno Uzzan: I think that all that you mention will be important. The first one that did grab my attention is entertainment particularly dual marketing, because they always searching for new ways to interact with players or the consumers.Â  But itâ€™s just the tip of the iceberg, you know, I mean medical applications could be huge using augmented reality. Education, and edutainment is definitely using more and more augmented reality components.Â  And I will just be submitting with big companies â€“ that are considering using augmentation for education. Museums are very important too. Also augmentation as a kind of free sales tool, you know there are so many applications, design, architecture &#8211; so many directions that itâ€™s hard to say today which one will take the lead.</strong></p>
<p><strong>But I do believe that on the short term the ones that are really really moving fast are the entertainment business and the digital marketing business. </strong></p>
<p><strong>Tish Shute:</strong> What do you think are the biggest shortcomings with current augmented reality and what are the obstacles that no one has solved yet?</p>
<p><strong>Bruno Uzzan: I think the cell phone is not fully ready for augmented reality â€“ a lot of people are working on that but there are still a lot of constraints to get the augmented reality working on a cell phone and I think that from what I heard a lot of manufacturers and a lot of companies are working from direction that are going to help us a lot to develop some great cell phone applications.</strong></p>
<p><strong>And I think thatâ€™s one of the biggest part of the game. All the applications that you see on cell phones so far are just gimmicks â€“ the next big key is how to transform some gimmick cell phone application to a real, industrial, robust application that&#8217;s going to work on a cell phone. So I think thatâ€™s a big challenge for this year. </strong></p>
<p><strong></p>
<p>Most of what we see now is just matching and overlaying some 2d components in a video. This is not what I call AR.Â  Youâ€™re far away â€“ with this kind of application, you are far away from doing the registration that we need to do â€“ you canâ€™t do it. So here&#8217;s the challenge: &#8220;how can you get a Topps is an application working on cell phone. Thatâ€™s the big challengeÂ  How we can make that work!&#8221;</strong> <strong> You can&#8217;t today get a real AR Topps application working on cell phone because there&#8217;s no cell phoneÂ  thatâ€™s actually ready. But we are working on it and the first one that can make that work, itâ€™s going to be huge.</strong></p>
<p><span id="b9-2" title="Click to view full content"><strong>When you are working with good AR components you need a lot of CPU and GPU programs. So today new cell phone have started to be more and more ready for augmented reality but you need a really good cell phone to make it work. You canâ€™t choose an old cell phone to make it work because you have some recognition, you have some tracking, you have some rendering, so you canâ€™t choose a Nokia cell phone two years old to make that work. For sure the newest iPhone is the one that can make it work, but thatâ€™s it for now. There is a lot of research â€“ from large cell phone companies â€“ to get more CPU and GPU into their cell phone.Â  But so far we are also waiting for these devices to be released to consumers.</strong></span></p>
<p><strong>Tish Shute: </strong>And the current economic climate has put a damper on MIDs hasn&#8217;t it. But who can tell? It depends what price points some new MID came out at right?</p>
<p><strong></p>
<p>Bruno Uzzan: Correct.</strong></p>
<p><strong>Tish Shute:</strong> Yes,I agree. But basically whatâ€™s interesting, the interesting thing is, the iPhone can deliver so much of what is necessary and even if Apple hasn&#8217;t given access to the full power of the iphone to AR developers yet, there is really no going back now &#8211; the mobile augmented reality cat is out of the bag!</p>
<p><strong>Bruno Uzzan: Youâ€™re right, youâ€™re fully right. </strong></p>
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		<title>Dematerializing the World, Shadows, Subscriptions and Things as Services: Talking With Mike Kuniavsky at ETech 2009</title>
		<link>https://www.ugotrade.com/2009/03/18/dematerializing-the-world-shadows-subscriptions-and-things-as-services-talking-with-mike-kuniavsky-at-etech-2009/</link>
		<comments>https://www.ugotrade.com/2009/03/18/dematerializing-the-world-shadows-subscriptions-and-things-as-services-talking-with-mike-kuniavsky-at-etech-2009/#comments</comments>
		<pubDate>Thu, 19 Mar 2009 03:16:11 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[Ambient Devices]]></category>
		<category><![CDATA[Ambient Displays]]></category>
		<category><![CDATA[Carbon Footprint Reduction]]></category>
		<category><![CDATA[digital public space]]></category>
		<category><![CDATA[Ecological Intelligence]]></category>
		<category><![CDATA[Energy Awareness]]></category>
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		<category><![CDATA[home automation]]></category>
		<category><![CDATA[home energy monitoring]]></category>
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		<category><![CDATA[Instrumenting the World]]></category>
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		<category><![CDATA[mobile meets social]]></category>
		<category><![CDATA[new urbanism]]></category>
		<category><![CDATA[smart appliances]]></category>
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		<category><![CDATA[data shadows]]></category>
		<category><![CDATA[dematerializing products]]></category>
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		<category><![CDATA[dressing the shadows]]></category>
		<category><![CDATA[ecology of services]]></category>
		<category><![CDATA[econolypse]]></category>
		<category><![CDATA[embodied energy data]]></category>
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		<category><![CDATA[Etech 2009]]></category>
		<category><![CDATA[Gavin Starks]]></category>
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		<category><![CDATA[spimes]]></category>
		<category><![CDATA[Stamen Design]]></category>
		<category><![CDATA[Steven Levy]]></category>
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		<category><![CDATA[the dotted line world]]></category>
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		<category><![CDATA[the shape of alpha]]></category>
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		<description><![CDATA[ETech 2009 was all about making interesting and deeply socially effective technological interventions in the world. And dematerializing products into services seemed to be one of the most powerful concepts elaborated there to accomplish this.Â  Mike Kuniavsky in his presentation, &#8220;The dotted-line world, shadows, services, subscriptions,&#8221; noted: &#8220;There&#8217;s great opportunity here to create an ecology [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/03/bicycleriderdatashadows.jpg"><img class="alignnone size-medium wp-image-3192" title="bicycleriderdatashadows" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/03/bicycleriderdatashadows-300x230.jpg" alt="bicycleriderdatashadows" width="300" height="230" /></a></p>
<p><a href="http://en.oreilly.com/et2009" target="_blank">ETech 2009</a> was all about making interesting and deeply socially effective technological interventions in the world. And dematerializing products into services seemed to be one of the most powerful concepts elaborated there to accomplish this.Â  Mike Kuniavsky in his presentation, <a href="http://en.oreilly.com/et2009/public/schedule/speaker/1947" target="_blank"><strong>&#8220;The dotted-line world, shadows, services, subscriptions,&#8221;</strong></a> noted:</p>
<p><strong>&#8220;There&#8217;s great opportunity here to create an ecology of services embodied as robust, valuable, exciting new tools with focused, limited functionality, tied together with item-level identification and wireless networks. Whole classes of things that can enrich our lives and bank accounts are now possible thanks to the way ubiquitous computing interweaves services and devices at an intimate, everyday level&#8230;.<br />
</strong><br />
<strong>We now have the technology to create whole new classes of tools for living in a way that is more useful and fun for individuals, more sustainable for society, and more profitable for companies. That way is to recognize the connectedness of all everyday things, and to build on it, rather than ignoring it.&#8221;</strong></p>
<p>The picture opening this post is from Mike&#8217;s presentation (see <a id="zuqd" title="Mike's blog" href="http://www.orangecone.com/archives/2009/03/etech_2009_the.html">Mike&#8217;s blog</a> forÂ  <a href="http://www.orangecone.com/tm_etech_2009_0.1.pdf">a PDF with all of the images and notes</a> (884 PDF), and the original presentation description).</p>
<p>An ecosystem usingÂ  item-level identiï¬cation, wireless networking, and data visualization is evolving that links everyday objects to information about those objects &#8211; what Kuniavsky calls their â€œinformation shadow.â€Â  Because every object can be uniquely identified and that identification can be associated with a cluster of metadata, it &#8220;exists simultaneously in the physical world and in the world of data.&#8221;</p>
<p>Mike mentioned Tom Coates&#8217; <a href="http://www.plasticbag.org/archives/2005/04/the_age_of_pointatthings/" target="_blank">&#8220;Age of Point-At Things&#8221;</a> blog post to say that although Tom was talking about TV listings data, the same ideas can be applied to anything that&#8217;s uniquely identified. Also, Mike noted, he often references Ulla-Maaria Mutanen&#8217;s <a href=" http://aula.org/people/ulla/thinglink_white_paper.pdf" target="_blank">Thinglink project</a> and her observation about Amazon ASINs to explain this concept which is, of course, closely related to <a href=" http://en.wikipedia.org/wiki/Internet_of_things" target="_blank">the internet of things.</a></p>
<p>Until recently, Mike explained, accessing the information shadow was difï¬cult. The world of objects and the world ofÂ  information shadows were separated by the difï¬culty of getting at the information. But now, increasingly:</p>
<p><strong>&#8220;we can instantaneously see the world of information shadows as weâ€™re interacting with the world of objects.&#8221; </strong></p>
<p>Mike&#8217;s is not only conceptualizing these ideas, his company with partner Tod E. Kurt, <a id="zh2z" title="Thingm" href="http://thingm.com/" target="_blank">Thing<span class="ru_CC6D50_bk">M,</span></a> is producing hardware that will enable this vision.</p>
<p><strong>&#8220;We&#8217;re a ubiquitous computing consumer electronics company, which sounds fancy, but weâ€™re pretty small. We design, manufacture and sell ubicomp hardware.&#8221;</strong></p>
<p>ThingM may be small now but they are at the leading edge of huge transformation.Â  When asked, &#8220;How do you see the near-future city working with ubiquitous computing&#8230;&#8221; Adam Greenfield put it succinctly to Lalie Nicolas for <a href="http://www.lehub-agence.com/site.php">Le Hub</a>â€™s <a href="http://www.ludigo.net/index.php?rub=0">Ludigo</a> project:</p>
<p><strong>&#8220;I would go so far as to say that there will be no area or domain of urban activity that is not somehow disassembled and recomposed as a digital, networked, interactive process over the next few years. Objects, buildings and spaces will be reconceived as network resources; cars, subways and bicycles will be reimagined as on-demand mobility services; human communities are already well on the way to becoming self-conscious &#8216;social networks.&#8217;â€</strong></p>
<p>For the rest of this short interview <a href="http://speedbird.wordpress.com/2009/03/16/ludigo-interview/" target="_blank">see Adam&#8217;s post</a>, and for my recent long interview with Adam <a href="http://www.ugotrade.com/2009/02/27/towards-a-newer-urbanism-talking-cities-networks-and-publics-with-adam-greenfield/" target="_blank">see here</a>.</p>
<h3>&#8220;&#8216;Almost everything in this room is in a landfill, but just doesn&#8217;t know it yet.&#8217;Â  This needs to change&#8221;</h3>
<p>(Tim O&#8217;Reilly responding on Twitter to a quote from <a href="http://twitter.com/AlexSteffen" target="_blank">@AlexSteffen</a>&#8216;s talk)</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/03/picture-5.png"><img class="alignnone size-medium wp-image-3194" title="picture-5" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/03/picture-5-300x241.png" alt="picture-5" width="300" height="241" /></a></p>
<p><em><span class="caps">Chart above from Jeremy Faludi&#8217;s presentation</span> <a class="attach" href="http://assets.en.oreilly.com/1/event/20/Priorities%20for%20a%20Greener%20World_%20If%20You%20Could%20Design%20Anything,%20What%20Should%20You%20Do_%20Presentation.pdf">Priorities for a Greener World: If You Could Design Anything, What Should You Do? Presentation</a> <span class="en_filetype">[PDF]</span></em> <span class="caps"> </span></p>
<p>Interconnecting themes at ETech,Â  <a id="nn8n" title="Inhabitat notes" href="http://www.inhabitat.com/2009/03/13/the-best-of-green-at-etech-2009/" target="_blank">Inhabitat noted,</a> &#8220;formed bridges between luminary speakers from a variety of backgrounds, as <a href="http://www.inhabitat.com/2006/10/26/worldchanging-the-book-is-out/">Alex Steffen</a>, <a href="http://www.inhabitat.com/2008/02/20/mary-lou-jepsen-at-greener-gadgets/">Mary Lou Jepsen</a>, <a href="http://www.faludidesign.com/">Jeremy Faludi</a>, and others reinforced the need to create repairable, open-source, <a href="http://www.inhabitat.com/2009/03/02/greener-gadgets-2009/">long lasting products</a>, reveal energy usage, and pursue forward-thinking strategies for a greener tomorrow.&#8221; But <a href="http://www.faludidesign.com/" target="_blank">Jeremy Faludi</a>, a sustainable design strategist and researcher<span class="caps">, </span><span class="caps">put the design challenge most directly:</span></p>
<p><span class="caps"> <strong>&#8220;</strong></span><strong>If you really care you need to dematerialize, turn products into services&#8230;&#8221; </strong></p>
<p>The idea of data shadows has been a part of the conversation in ubiquitous computing for a long time (since Marshall McLuhan perhaps?).Â  But, at ETech 2009, it seemed to have come of age.</p>
<p>It came up again and again, in the need to dematerialize stuff that seemed to be part of every conversation, from Faludi&#8217;s comments on the amount of toxic mining waste created in the manufacture of one laptop, to Raffi Krikorian&#8217;s presentation of <a href="http://www.wattzon.com/" target="_blank">Wattzon&#8217;s</a> Embodied Energy Database (<a href="http://www.slideshare.net/raffikrikorian/wattzon-etech-2009" target="_blank">see slides here</a>), and <a id="lnyt" title="AMEE" href="http://www.amee.com/" target="_blank">AMEE</a> founder, Gavin Stark&#8217;s presentation, <a name="session7799"></a> (also see <a href="http://www.amee.com/blog/2009/03/19/energy-identity/">Gavin&#8217;s blog on Energy Identity here</a>).</p>
<p>The path to dematerializing the burdensome stuff that spells doom for our environment was not only presented conceptually and in creative solutions to specific problems (e.g. ThingM) at ETech. There were also hands on workshops (see <a href="http://www.ugotrade.com/2009/03/10/making-a-rfid-to-web-interface-and-lilypad-electronic-fashion-at-etech-2009/" target="_blank">my post on the two I attended</a>) from Maker gurus, who were also often to be found in the <a href="http://en.oreilly.com/et2009/public/schedule/detail/7281" target="_blank">Makershed</a>, providing opportunities to experiment with and prototype your own solutions (my hat is off to <a href="http://en.oreilly.com/et2009/public/content/about" target="_blank">Brady Forrest and the ETech committee</a> for pulling all this together).</p>
<h3>Connecting the dots&#8230;</h3>
<p>In the wake of an &#8220;econolypse,&#8221; (neologism pulled from Bruce Sterling&#8217;s twitter feed -Â  @bruces) and on the eve of environmental catastrophe, we may well have, as Adam Greenfield <a href="http://www.ugotrade.com/2009/02/27/towards-a-newer-urbanism-talking-cities-networks-and-publics-with-adam-greenfield/" target="_blank">said to me here</a>, &#8220;seriously screwed the pooch.&#8221;</p>
<p>But that does not mean we should not do everything we can to try to save the day.</p>
<p>And in the serendipity peculiar to a conference, I was talking  in the corridor to Gavin Starks of <a id="lnyt" title="AMEE" href="http://www.amee.com/" target="_blank">AMEE</a> who is working to create &#8220;the world&#8217;s energy meter&#8221; (on the right in the picture below), and Tony Mak from <a id="hc7p" title="O'Reilly AlphaTech Ventures" href="http://www.oatv.com/" target="_blank">O&#8217;Reilly AlphaTech Ventures</a> (to Gavin&#8217;s right), and Usman Haque of <a id="vp25" title="Pachube" href="http://www.pachube.com/">Pachube</a> (on Tony&#8217;s right) <a id="ihta" title="-see my earlier interview here" href="../../2009/01/28/pachube-patching-the-planet-interview-with-usman-haque/" target="_blank">- see my earlier interview with Usman here</a>), when Tim O&#8217;Reilly (far left) came by with Steven Levy of WiredÂ  (to Tim&#8217;s left).Â  More on <a id="vp25" title="Pachube" href="http://www.pachube.com/">Pachube</a>, <a id="vwro" title="WattzOn" href="http://www.wattzon.com/" target="_blank">WattzOn</a>, <a id="lnyt" title="AMEE" href="http://www.amee.com/" target="_blank">AMEE</a> and <a href="http://www.pathintelligence.com/" target="_blank">Path Intelligence</a> and how these projects may connect in an upcoming post.Â  Path Intelligence like AMEE is funded by the O&#8217;Reilly Venture group.</p>
<p>And no sooner had I snapped the photo below, Mike Kuniavsky arrived.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/03/dhj5mk2g_170dxf8g9hg_b.jpg"></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/03/timoreillytalkingtogavinstarkspost2.jpg"><img class="alignnone size-medium wp-image-3276" title="timoreillytalkingtogavinstarkspost2" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/03/timoreillytalkingtogavinstarkspost2-300x180.jpg" alt="timoreillytalkingtogavinstarkspost2" width="300" height="180" /></a></p>
<p>It seemed such an historic meeting, I asked everyone if I could switch my recorder on.</p>
<p>Tim had just been explaining how the concept of &#8220;data shadows&#8221; fit with something he&#8217;d learned from Gavin in a breakfast conversation. Â Gavin was talking about what AMEE is learning from smart meter data collected from 1.2 million homes in the UK. Â The energy signature from each device is so unique that you can tell not only the make and model of major appliances in each home, but its age. Â  Gavin is worried about the privacy implications (as we all should be), but nonetheless, you can see the implications for business. Tim framed a vital question:<strong> What new businesses are growing in the data shadows?</strong></p>
<p><strong>Tim O&#8217;Reilly: </strong>Here&#8217;s the other member of this conversation I was trying to broker. This is Mike Kuniavsky, Gavin Starks. I was talking in your session about the point he made in his session&#8230;Steve Levy from Wired&#8230;</p>
<p><strong>Tish Shute:</strong> sorry, could you recap the point?</p>
<p><strong>Tim O&#8217;Reilly:</strong> &#8230;just the idea about data shadows, I just think it&#8217;s just such a powerful metaphor that every .. and you went on to explain that potential for subscriptions and so on&#8230;</p>
<p><strong>Mike Kuniavsky:</strong> Yes well what I was saying was that essentially every object that has an identifier associated with it, and there are a number of different kinds of identifiers out there, simultaneously lives in kind of the world of physical objects, and of the world of data. And the identifier links those two.</p>
<p><strong>Steven Levy:</strong> Just like Sterling&#8217;s Spimes?</p>
<p><strong>Mike Kuniavsky:</strong> A spime, it&#8217;s related obviously because we&#8217;re talking about RFIDs, but I&#8217;m really specifically talking about the fact that there is this information shadow that exists out there.</p>
<p><strong>Tim O&#8217;Reilly:</strong> I think we&#8217;ll find it lots of different ways, that was my excitement in connecting these points.</p>
<p><strong>Gavin Starks:</strong> My take on it is energy identity &#8211; that everything and everybody ends up with an energy identity that is the embodiment of their physical consumption.</p>
<p><strong>Mike Kuniavsky:</strong> And I would say, not to argue, I would say that energy comes as part of my information shadow. Like I carry this baggage of data along with me. And whatever data is potentially appropriate can be glommed on to that. And then that can then be carried to something else that can manipulate it. And also that&#8217;s true about every object. And now that we have RFID tracking of individual objects, it&#8217;s true about literally every object, not just every class of objects.</p>
<p><strong>Usman Haque:</strong> There&#8217;s a really beautiful story by Julio Cortazar where he uses the phrase &#8220;dressing the shadows&#8221; and it&#8217;s about the idea the shadow is not this sort of flat black thing but we can sort of put things onto it and slowly sort of grow it into something. It&#8217;s actually sort of more of a love story. But it&#8217;s a really interesting idea that the shadow&#8217;s not just the absence of but that it&#8217;s kind of the important part of it [for more see Usman&#8217;s paper, <a href="http://www.haque.co.uk/papers/dressingshadowsofarch.pdf" target="_blank">Dressing the shadows of architecture</a> &#8211; which is also available in spanish <a href="http://www.tintank.es/articulo_vestirsombras.html" target="_blank">here</a>.]</p>
<p><strong>Mike Kuniavsky:</strong> It&#8217;s the Peter Pan Barrie [JM Barrie, the author] thing. When Peter Pan&#8217;s shadow gets cut off and Wendy has to resew it back on. Potentially what all of these item level identification technologies are doing is they&#8217;re sewing the shadow back to the objects that they came from. And so you&#8217;re getting the information.</p>
<p><strong>Gavin Starks:</strong> It&#8217;s like the two and a half kilo Macbook which has a 460 kilo carbon shadow.</p>
<p><strong>Tim O&#8217;Reilly:</strong> It&#8217;s just a very powerful concept. That&#8217;s all I&#8217;m saying. I think it&#8217;s a metaphor that as soon as you have it, it makes it very easy to understand and to see a whole lot of things. So I&#8217;m very fond of it. Already it&#8217;s my new favorite toy. And it is great running into you all in the same place in the hall so I could introduce you all.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/03/dhj5mk2g_173c5f8nvcm_b.png"><img class="alignnone size-medium wp-image-3203" title="dhj5mk2g_173c5f8nvcm_b" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/03/dhj5mk2g_173c5f8nvcm_b-300x231.png" alt="dhj5mk2g_173c5f8nvcm_b" width="300" height="231" /></a></p>
<p><em>Image from Mike&#8217;s ETech presentation</em><br />
<strong><br />
&#8220;To create these new experiences we need to think about the design of both digital devices and infrastructures differently. We need step back from standalone tools and think about what service those tools deliver, then construct new avatars that fit better into people&#8217;s everyday experiences. We also need to step back from our infrastructural products and think about what services they enable. The electrical grid did not first start out as an abstract electrical grid in South Manhattan; it started as a way to deliver electric light. The electric bulb was not a standalone device, it was an avatar of Edison&#8217;s light delivery service and it was, first and foremost, designed to solve a specific problem for a large consumer market. Only then did the infrastructure it created expand to solve other kinds of problems.&#8221; Mike Kuniavsky&#8217;s ETech presentation, 2009</strong></p>
<p><strong><br />
</strong></p>
<h3><strong>Talking With Mike Kuniavsky</strong></h3>
<p><strong> </strong></p>
<p><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/03/elizabethandmikeballpost.jpg"></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/03/elizabethgoodmanandmikekuniavskyballpost.jpg"><img class="alignnone size-medium wp-image-3280" title="elizabethgoodmanandmikekuniavskyballpost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/03/elizabethgoodmanandmikekuniavskyballpost-300x199.jpg" alt="elizabethgoodmanandmikekuniavskyballpost" width="300" height="199" /></a><br />
</strong></p>
<p><em>Mike Kuniavsky and Elizabeth Goodman playing Bocci after ETech</em></p>
<p>The conversation with Mike began with a discussion about how to encourage participation. Usman Haque was present but he was called to lunch shortly.Â  The question of encouraging participation in deep social change was another recurring theme at ETech.Â  And, as Mike noted in his presentation:</p>
<p><strong>&#8220;The design of these avatars [Kuniavsky's term for objects that are closely tied to services] is quite challenging. They canâ€™t really be as personalized. You just can&#8217;t pimp your City Carshare car. You only get one kind of bike in the Call a Bike program. That&#8217;s an important problem to solve. We love to have our stuff be ours. However, the same technologies can bring that, too. Our key fob can bring our whole world with us, and whether sit down in a minivan, on a chair or in a plane we can bring our world with us. The thing can become our preferred colors, with our favorite music, and a picture of our loved ones on the dahboard, desk, or wall. Is it the same thing as owning it and Â  leaving your stuff in it? No, but it&#8217;s closer.&#8221;<br />
</strong></p>
<p>Moreover:</p>
<p><strong>.. objects have to change at a fundamental level. They have to be designed differently and they have to be described and discussed differently. The â€œownerâ€™sâ€ relationship to the object changes. The very idea of ownership changes. The solid object grows a dotted line that is filled-in as-needed, when-needed, and with the features that are needed. This is not the same thing as renting or co-ownership, its anytime/anywhere nature-enabled by the underlying technology makes these new service objects fundamentally new (Kuniavsky&#8217; presentation at ETech).<br />
</strong><br />
Elizabeth Goodman&#8217;s brilliant presentation at ETech, <a id="eag1" title="Designing for Urban Green Space" href="http://en.oreilly.com/et2009/public/schedule/detail/5562" target="_blank">Designing for Urban Green Space,</a> discussed a study of urban green space volunteership as a way &#8220;to rethink urban green space as a spectrum of places with varying types of ownership and management.&#8221;Â  Mike began the conversation by citing Elizabeth&#8217;s work.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/03/dhj5mk2g_178gdn22ngf_b.png"><img class="alignnone size-medium wp-image-3208" title="dhj5mk2g_178gdn22ngf_b" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/03/dhj5mk2g_178gdn22ngf_b-300x219.png" alt="dhj5mk2g_178gdn22ngf_b" width="300" height="219" /></a></p>
<p><em>Picture from <a href="http://en.oreilly.com/et2009/public/schedule/detail/5562" target="_blank">Elizabeth Goodman&#8217;s presentation</a>.</em></p>
<p><strong>Mike Kuniavsky:</strong> Well what I was saying [re participation], citing my wife Elizabeth Goodman&#8217;s work &#8230;She did all this work at Intel on people&#8217;s health practices and the issues [around] instrumenting people&#8217;s lives in order to produce behavioral change and the problems with that.</p>
<p>The question is how do you, sense to encourage, rather than sense to punish, when all the indicators are going down, like economic indicators, ecological indicators. They&#8217;re just not going to be going up perceptibly in a very long time. You don&#8217;t want to discourage people. The way to create behavioral change is not to essentially keep punishing people for the past. And so I don&#8217;t know if I have a good answer for this, but there is this entire kind of thinking about how do you encourage people to keep doing things even when the actual easy-to-measure indicators like the first order indicators are all pointing down. It&#8217;s the classic thing about how do you get people to stay fit even as they&#8217;re aging. They are never going to be as healthy as they were when they were 50 again.</p>
<p><strong>Usman Haque:</strong> I think you really hit on it when you said it&#8217;s not about the first order but about the second order measurements because that is exactly the kind of thing you want to change. It&#8217;s not that you want to stop it from falling because sometimes it&#8217;s impossible, you want to slow it&#8217;s rate.</p>
<p><strong>Mike Kuniavsky:</strong> Exactly. You want to slow the rate because at the bottom maybe you can start looking at the first order indicator. But you can&#8217;t look at the first order indicator while things are going to hell. And so you can just say it&#8217;s less bad than it would have been. And figuring out how to take the first order sensory data and turn it into this kind of second order data that might be helpful for actually creating behavioral change, because ultimately that&#8217;s what all of this is talking about.</p>
<p><strong>Tish Shute: </strong>This discussion about behavioral change wasn&#8217;t elaborated in your presentation was it?</p>
<p><strong>MK:</strong> I presented on essentiallyÂ  the combination of being able to identify individual objects and the idea of providing services as a way of creating things&#8230; the servicization of things &#8230;turningÂ  things into services is greatly accelerated by network technologies and the ability to track things and what leads this to the potential of having fundamentally different relationships to the devices in our lives and to things like ownership.</p>
<p>Like we now have the technology to create objects that are essentially representatives of services &#8211; things like City Car Share.Â  What you own is not a thing but a possibility space of a thing.Â  This fundamentally changes the design challenges.Â  I am pretty convinced that this is how we should be using a lot of these technologies is to be shifting objects from ownership models to service models.Â  We can do that but there are significant challenges with it. What is happening is that we have had the technology to do this for a while, but we haven&#8217;t be thinking about how to design these services.Â  We haven&#8217;t been thinking about how to design what I call the avatars of these services &#8211; the physical objects that are the manifestation of them, like an ATM is the avatar of a banking service.Â  It is useless without the banking service it is a representative of, essentially.</p>
<p>If you imagine a this as an abstract idea, the ATM pokes out of [the service and into] a specific thing, but so does the bank tellers and so does the web site.</p>
<p><strong>TS:</strong> It seems like this is a major shift in how we conceptualize our economy, culture and even government &#8211; what are the avatars of government?</p>
<p><strong>MK:</strong> I think change in government is very hard. The example I have been using is the light bulb.Â Â  Start by solving a problem. The interesting thing about lightbulbs is that it was not the invention of an incandescent filament that glowed in a vacuum&#8211;that had been invented long before&#8211;it was the system that it was part of.Â  And that is was part of a much larger design project that was created specifically for delivering the service of light to lower Manhattan in 1884.</p>
<p><strong>TS:</strong> The grid hasn&#8217;t changed since Edison right &#8211; one of the earlier speakers mentioned this, that if Edison came back now he would say, &#8220;the grid is where I left it.&#8221;</p>
<p><strong>MK:</strong> My point is that he wasn&#8217;t creating an abstract electrical grid, he was solving a problem by creating a system that had as its avatar &#8211; as its end point this bulb. But the bulb is actually not the system, it is merely the end point.</p>
<p>As we are thinking about the capabilities of these technologies my argument is we have to be designing service systems along that model.</p>
<p><strong>TS:</strong> Web services?</p>
<p><strong>MK:</strong> Not just designing Web services.Â  I am a big fan of thinking about digital tools outside the context of general purpose computing devices. I consider laptops general purpose and I consider phones general purpose.Â  Yes originally the handset started out just as a phone but now it is essentially a computer terminal and now you have netbooks and netbooks are essentially this halfway point between a phone and a laptop because now you are going to get net books with G3 cards.Â  Essentially it is already a big phone.Â  Those are general purpose computing platform, and I am not very interested in those.</p>
<p><strong>TS:</strong> What motivated you to make that move in your thinking?</p>
<p><strong>MK:</strong> I thought it was very narrow kind of thinking.Â  I thought that the costs of computing represented by the technologies in the middle of the Moore&#8217;s Law curve &#8211; rather than on the right &#8211; that the cost of that had dropped so far that it seemed we could be making all kinds of devices that had information processing as part of what it is without being general purpose computing platforms.</p>
<p>The ipod is a good example.Â  The ipod is a computer and you can run linux on it. It has more computing power than an computer did in the seventies. But who cares? The point of it is that you are using that power to solve a problem. You are applying the capabilities of information processing to solve specific problems. I have actually worked on infrastructural stuff. Twenty years ago I was associated with some early distributed computing stuff, then I did ten tears of web site design stuff, but i am essentially done with that. Because what I am really interested in isÂ  creating new kinds of tool, new classes of tools that use information processing as the core of what makes them interesting and valuable.</p>
<p><strong>TS:</strong> Do these tools have to leverage networks to be useful?</p>
<p><strong>MK: </strong> No I think it is possible to use information processing in a small scale without having to be online all the time.Â  That is another one of the big toolboxes.Â  It creates a deep shift in the capabilities of what you can do if you have a network.Â  But the network can be really, really low bandwidth and simple for it still to be useful. You get these things that wake up once a month and spit out a packet with their telemetry.Â  And they are incredibly valuable but they are not what you would normally consider to be an always-on device.Â  It changes what they can do very fundamentally.Â  But it is not this thing that requires there to be blanket wifi.</p>
<p>You can have devices out there and this is the sort of a cliched example but the guy riding a bicycle around with a wifi access point in rural area where you have no infrastructure to do it otherwise.Â  But you have a little computer in every area and as he rides by they will exchange some data.</p>
<p><strong>You don&#8217;t have to have fibre at the curb to really, really make interesting deeply socially effective technological interventions in the world. </strong></p>
<p><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/03/aaaroncopetodekurtmikekuniavskypost.jpg"><img class="alignnone size-medium wp-image-3210" title="aaaroncopetodekurtmikekuniavskypost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/03/aaaroncopetodekurtmikekuniavskypost-300x199.jpg" alt="aaaroncopetodekurtmikekuniavskypost" width="300" height="199" /></a></strong></p>
<p><em><a id="d3_j" title="Aaron Starup Cope," href="http://en.oreilly.com/where2009/public/schedule/speaker/43824" target="_blank">Aaron Straup Cope,</a> Flickr, Tod E. Kurt, and Mike Kuniavsky &#8211; discussing <a id="rzgd" title="The Shape of Alpha" href="http://en.oreilly.com/where2009/public/schedule/detail/7212" target="_blank">The Shape of Alpha</a> (more on this upcoming!)<strong><br />
</strong></em><br />
<strong>MK:</strong> What we are trying to do is to do that.Â  We make a BlinkM &#8211; we make hardware &#8211; you saw my business partner Tod E. Kurt, he does all the heavy engineering and I am the guy who waves his hands around a lot and sends faxes.Â  We came out with our first product a year ago was a smart LED.Â  It is very simple RGB LED, it has a microcontroller and the microcontroller has firmware on it that kind of abstracts out the complexity of incorporating LEDs into a hobbyist product.Â  So you can do arbitrary colors, so it can do smooth fades between any two points in RGB space, you don&#8217;t need to know anything about Pulse Width Modulation or even microcontrollers.Â  You don&#8217;t have to know anything about anything except a little bit about electricity to use the thing. [In addition to <a id="hy-z" title="Blinkm" href="http://thingm.com/products/blinkm.html" target="_blank">BlinkM</a>, <a id="g8y3" title="Blinkm Maxm" href="http://thingm.com/products/blinkm-maxm.html" target="_blank">BlinkM MaxM</a> &#8211; the smart LED, Thingm has developed prototypes for other products such as the <a id="hqwc" title="Winem" href="http://thingm.com/products/winem.html" target="_blank">WineM</a> RFID wine rack and <a href="http://thingm.com/sketches/lovem.html" target="_blank">LoveM LCD chocolate box</a>.]</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/03/dhj5mk2g_174cf26bcgn_b.png"><img class="alignnone size-medium wp-image-3211" title="dhj5mk2g_174cf26bcgn_b" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/03/dhj5mk2g_174cf26bcgn_b-224x300.png" alt="dhj5mk2g_174cf26bcgn_b" width="224" height="300" /></a></p>
<p><strong>TS:</strong> I made a <a href="http://www.arduino.cc/en/Main/ArduinoBoardLilyPad" target="_blank">LilyPad</a> enabled Tshirt yesterday, if I used your LED what difference would that make to my Tshirt?</p>
<p><strong>MK:</strong> You could have the LED without changing the circuit at all, you could have it blink in any pattern, be any color, fade between colors. With our new one which is bigger than the old one, we actually have inputs. You could stick a wire on it or weave it into your shirt, and when you touch the wire it would change the behaviour of the LED.</p>
<p><strong>TS:</strong> Nice, you are giving me even more incentive to finish my T-Shirt. I noticed that Tim O&#8217;Reilly was connecting you to Gavin Starks, CEO of AMEE just now, and Usman Haque of Pachube.Â  What is the connection between you work on Thingm and these projects?</p>
<p><strong>MK:</strong> I think what Gavin&#8217;s doing, as I understand it from Tim, he is essentially creating this new kind of sensor network that monitors electrical usage and allows you to feed it back. What that does is that creates a new kind of data in the data shadow of your house, you refrigerator or whatever. It suddenly grows this extra lobe out in the data world that then has these new capabilities that can be attached to.</p>
<p><strong>TS: </strong>In terms of what you do with ThingM how are these ideas expressed through BlinkM?</p>
<p><strong>MK:</strong> We&#8217;re still building stuff that&#8217;s on a slightly lower level, components. Our corporate goal this year is to make our first product, a stand alone solution to something. One of the easiest things you can do with our technology right now is you can replicate an Ambient Orb in about ten minutes. You could tie into their work. But you could also tie into it in a more subtle way where you could make lights smart so that when the net electricity cost goes above a certain threshold the lights know to dim or to turn off. And that can be dependant on how people use them. So rather than having a light you essentially associate a function or purpose with a light. Then the light knows based on electricity usage when it&#8217;s purpose has high priority enough to be on.</p>
<p>Not all of these ideas pour into our products, we can only afford to make LEDs.</p>
<p><strong>TS:</strong> Still it is amazing how ThingM really is a flagship for what is big and important shift in the way we can relate to stuff. And what about Usman&#8217;s Pachube. Where does ThingM fit with that?</p>
<p><strong>MK:</strong> I see Pachube less as a monolithic service than as a standard for device communication. Essentially it&#8217;s a proposal for interdevice communication, and potentially an easy way for people to define the way devices behave within their own personal ecology of smart devices. It&#8217;s something that&#8217;s in the early stages, and I think the barriers are not technological, the barriers are social. The barriers are understanding what this is for and why to use it. It&#8217;s not about will it work. It&#8217;ll work.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/03/dhj5mk2g_177pc5g76g5_b.png"><img class="alignnone size-medium wp-image-3213" title="dhj5mk2g_177pc5g76g5_b" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/03/dhj5mk2g_177pc5g76g5_b-300x230.png" alt="dhj5mk2g_177pc5g76g5_b" width="300" height="230" /></a></p>
<p><em>Image from Mike&#8217;s ETech presentation &#8211; original image source: Yottamark</em></p>
<p><strong>&#8220;You can, hypothetically, look at any object and know where it was made, what it is made of, what your friends think of it, how much it sells for on Ebay, how to cook it, how to ï¬x it, how to recycle it, whatever. Any information thatâ€™s available about an object can now be available immediately and associated with that object.&#8221; </strong></p>
<p><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/03/dhj5mk2g_179fkxx3bg9_b.png"><img class="alignnone size-medium wp-image-3214" title="dhj5mk2g_179fkxx3bg9_b" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/03/dhj5mk2g_179fkxx3bg9_b-300x231.png" alt="dhj5mk2g_179fkxx3bg9_b" width="300" height="231" /></a></strong></p>
<p><strong>&#8220;Connect it with location information and you have Location Based Services for anything. This is Cabspotting by Stamen. As Tom Coates says, once we have a handle, you can throw the data around.&#8221; (Kuniavsky)</strong></p>
<p>More to come on Stamen Design later! <a href="http://en.oreilly.com/public/schedule/speaker/2156">Tom Carden</a> (Stamen Design) ran a workshop at ETech 2008, <a id="bcqk" title="&quot;Live, Vast and Deep: Web-native Information Visualization,&quot;" href="http://en.oreilly.com/et2008/public/schedule/detail/1585" target="_blank">&#8220;Live, Vast and Deep: Web-native Information Visualization,&#8221;</a> outlining the process of taking a real data set from an online <span class="caps">API</span> (such as <a href="http://flickr.com/services/api">Flickr</a> or <a href="http://dopplr.pbwiki.com/">Dopplr</a>) and shaping it into an informative, beautiful, and useful interactive graphic presentation and this year, <a href="http://en.oreilly.com/et2009/public/schedule/speaker/3486">Michal Migurski</a> (Stamen Design),  	 	<a href="http://en.oreilly.com/et2009/public/schedule/speaker/40013">Shawn Allen</a> (Stamen Design) gave a workshop on <a id="nbzw" title="&quot;Maps from Scratch: Online Maps from the Ground Up.&quot;" href="http://en.oreilly.com/et2009/public/schedule/detail/5555" target="_blank">&#8220;Maps from Scratch: Online Maps from the Ground Up.&#8221;</a> <a id="k6oi" title="Eric Rodenbeck" href="http://en.oreilly.com/et2009/public/schedule/speaker/2160" target="_blank">Eric Rodenbeck</a>, founder and creative director of Stamen Design, presented on, <a id="q4up" title="&quot;New Data Visualization: Reaching Through Maps.&quot;" href="http://en.oreilly.com/et2009/public/schedule/detail/5438" target="_blank">&#8220;New Data Visualization: Reaching Through Maps.&#8221;</a></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/03/dhj5mk2g_180g6zstxc4_b.jpg"></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/03/ercirodenbeckandshawnallenpost.jpg"><img class="alignnone size-medium wp-image-3279" title="ercirodenbeckandshawnallenpost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2009/03/ercirodenbeckandshawnallenpost-300x199.jpg" alt="ercirodenbeckandshawnallenpost" width="300" height="199" /></a></p>
<p><em>The picture above is of Eric Rodenbeck and Shawn Allen playing Bocci.</em></p>
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			<wfw:commentRss>https://www.ugotrade.com/2009/03/18/dematerializing-the-world-shadows-subscriptions-and-things-as-services-talking-with-mike-kuniavsky-at-etech-2009/feed/</wfw:commentRss>
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		<title>Doing Something Useful With Virtual Worlds</title>
		<link>https://www.ugotrade.com/2008/10/28/doing-something-useful-with-virtual-worlds/</link>
		<comments>https://www.ugotrade.com/2008/10/28/doing-something-useful-with-virtual-worlds/#comments</comments>
		<pubDate>Tue, 28 Oct 2008 08:52:37 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[3D internet]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[avatar 2.0]]></category>
		<category><![CDATA[free software]]></category>
		<category><![CDATA[Intel in Virtual Worlds]]></category>
		<category><![CDATA[interoperability of virtual worlds]]></category>
		<category><![CDATA[Linden Lab]]></category>
		<category><![CDATA[Metarati]]></category>
		<category><![CDATA[Metaverse]]></category>
		<category><![CDATA[Mixed Reality]]></category>
		<category><![CDATA[Open Grid]]></category>
		<category><![CDATA[open metaverse]]></category>
		<category><![CDATA[open protocols for virtual worlds]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[open standards for virtual worlds]]></category>
		<category><![CDATA[OpenSim]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[vapor standards]]></category>
		<category><![CDATA[virtual world standards]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Web 2.0]]></category>
		<category><![CDATA[Web 3D]]></category>
		<category><![CDATA[Web3.D]]></category>
		<category><![CDATA[World 2.0]]></category>
		<category><![CDATA[collaboration in virtual worlds]]></category>
		<category><![CDATA[connecting-the-physical-world-to-the-digital-world]]></category>
		<category><![CDATA[doing-something-useful-with-the-internet]]></category>
		<category><![CDATA[enterprise virtual worlds]]></category>
		<category><![CDATA[enterprise-applications-for-virtual-worlds]]></category>
		<category><![CDATA[extended-internet]]></category>
		<category><![CDATA[green-it]]></category>
		<category><![CDATA[integrating-virtual-worlds-into-web-2.0]]></category>
		<category><![CDATA[lternative-reality-games]]></category>
		<category><![CDATA[soa]]></category>
		<category><![CDATA[social-computing]]></category>
		<category><![CDATA[Tim O'Reilly]]></category>
		<category><![CDATA[virtual-conferences]]></category>
		<category><![CDATA[virtual-worlds-for-green-conferencing]]></category>

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		<description><![CDATA[I have just got back from attending two conferences in the UK, the Head Conference, and Virtual Worlds London.Â  I was on a mission at both the events to ask questions about how Virtual World technology will answer the call Tim O&#8217;Reilly made at the Web 2.0 Expo in New York City to &#8220;create more [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.ugotrade.com/images/VirtualWorldRoadMapupload.jpg" target="_blank"><img class="alignnone size-full wp-image-1964" title="virtualworldroadmapuploadpost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/10/virtualworldroadmapuploadpost.jpg" alt="" width="311" height="207" /></a><a href="http://www.ugotrade.com/images/BruceDamerupload.jpg" target="_blank"><img class="alignnone size-full wp-image-1963" title="brucedameruploadpost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/10/brucedameruploadpost.jpg" alt="" width="138" height="207" /></a></p>
<p>I have just got back from attending two conferences in the UK, the <a href="http://www.headconference.com/" target="_blank">Head Conference</a>, and <a href="http://www.virtualworldslondon.com/" target="_blank">Virtual Worlds London</a>.Â  I was on a mission at both the events to ask questions about how Virtual World technology will answer the call Tim O&#8217;Reilly made at the Web 2.0 Expo in New York City to &#8220;create more value than you extract&#8221; and do something worthy and useful with the internet.</p>
<p>The <a href="http://www.headconference.com/">Head Conference</a> was an ambitious, timely, and much needed creative exploration of the potential for &#8220;green&#8221; conferencing using Adobe Connect Pro, Second Life andÂ  <a href="http://www.headconference.com/hubs/">local conference hubs</a> in various cities. For more on the conference organization see <a href="http://www.digital-web.com/articles/head_conference_aral_balkan/" target="_blank">this pre-conference interview</a> with Aral Balkan.</p>
<p>Head will be the focus of my next post, so more on Head soon!Â  One of my main goals in attending the <a href="http://www.headconference.com/hubs/london-uk/" target="_blank">London Hub</a> of Head was to interview the CEO and founder of <a href="http://www.amee.cc/" target="_blank">AMEE</a>, &#8220;Avoiding Mass Extinctions Engine,â€ <a href="http://www.headconference.com/speakers/gavin-starks/" target="_blank">Gavin Starks</a>. AMEE aims to be &#8220;the energy meter of the world.&#8221;</p>
<blockquote><p>AMEE is a neutral aggregation platform designed to measure and track all the energy data on Earth.&#8221;</p></blockquote>
<p>AMEE is a project with the kind of big goals that O&#8217;Reilly talked about in his keynote at Web 2.0 Expo, NYC.Â  Tim O&#8217;Reilly is an investor in AMEE. He announced, at Head, that the O&#8217;Reilly VC company has just closed a deal with AMEE.</p>
<p>I had an extraordinary opportunity to spend time some time talking with Tim O&#8217;Reilly while looking for a sandwich in Euston Square.Â  More on this sandwich adventure and my interview with Tim O&#8217;Reilly, and my long talk with Gavin Starks about AMEE, in my next post!</p>
<p>Tim kept saying in London that he doesn&#8217;t like predicting the future. But the future comes to Tim O&#8217;Reilly!</p>
<p>And, after talking with Tim and Gavin, I felt I had a very exciting glimpse of what is emerging from the tech&#8217;s burning issues. George F. Colony, Forrester, summarized these issues nicely in his post, <a href="http://blogs.forrester.com/colony/2008/10/my-take-on-the.html" target="_blank">&#8220;Why This Tech recession Will Be Different.&#8221;</a> Colony noted, &#8220;Virtualization, social computing, mobile computing, Green IT, SOA, extended Internet (connecting the physical world to the digital world) are front and center on the agendas of large companies.&#8221;</p>
<p>And, yes, this is supposed to be a little bit of a teaser for my next post on AMEE!</p>
<h3>Virtual Worlds Road Map.</h3>
<p>The final keynote at the Virtual Worlds London was what Ian Hughes in <a href="http://eightbar.co.uk/2008/10/23/virtual-worlds-london-metarati-and-moving-coffee-day-1-part-1/" target="_blank">his post on the conference for Eightbar</a>, aptly described as a call to arms for the <a href="http://www.virtualworldsroadmap.org/" target="_blank">Virtual Worlds Roadmap</a>. As Ian pointed out: &#8220;This needs a post in its own right as we all need to get on board with this across the industry and help.&#8221; Ian Hughes&#8217; (IBM) own presentation on &#8220;Business Process Management&#8221; was one of the best I attended in conference.Â  Yes, amazingly, he made this topic very interesting and fresh!</p>
<p>The pictures opening this post are the Virtual Worlds Road Map presenters. Victoria Coleman (Samsung) -seated at center, Sibley Verbeck (<a href="http://www.electricsheepcompany.com/">Electric Sheep Company)</a> &#8211; in trademark hat, <a href="http://www.virtualworldslondon.com/speakers/jeffreypope.html">Jeffrey Pope </a>3Di &#8211; far left, andÂ  <a href="http://www.damer.com/">Bruce Damer</a> &#8211; close up in the picture on the right.</p>
<p>I am delighted to join Bruce Damer, later today, for a <a href="http://www.fastcompany.com/node/1052129" target="_blank">FastCompany.com Technology Group Call-in</a>: <strong>&#8220;Next Generation Interaction: Are Virtual Worlds Waiting in the Wings?&#8221; </strong>with <a title="Donald Schwartz" href="http://www.fastcompany.com/user/donald-schwartz" target="_blank">Donald Schwartz</a> (October 28th at 4:00 PM EST).</p>
<p>I will also be in Second Life <a href="http://slurl.com/secondlife/Wolpertinger/173/87/51" target="_blank">at Train 4 Success (SLURL)</a> on Thursday, October 30 (starting at 9AM PST) with <a href="http://peterquirk.wordpress.com/" target="_blank">Peter Quirk, EMC</a>, and Jani Pirkola, <a href="http://www.realxtend.org/" target="_blank">realXtend</a> talking about <a href="http://www.opensimulator.org" target="_blank">OpenSim</a> and <a href="http://www.realxtend.org/" target="_blank">realXtend</a> for an event organized by Eilif Trondsen of the <a href="http://www.sri.com/" target="_blank">Stanford Research Institute</a> and the Gronstedt Group.</p>
<p>John Hengeveld (Intel) &#8211; was off screen for this group picture (above). But, Intel is doing some very interesting work in Virtual Worlds <a href="http://www.ugotrade.com/2008/09/15/interview-with-mic-bowman-intel-the-future-of-virtual-worlds/" target="_blank">see my earlier post here</a>.Â  And, John isÂ  &#8220;helping <a href="http://www.digitalspace.com/projects/b612movies.html">NASA work out how to deflect extinction level event asteriods from Earth!</a>).&#8221;</p>
<p>As Ian noted, the main aim of Virtual Worlds Road Map, &#8220;is to gather together and cut through use cases to understand and help people come to terms with which applications need to be built for which case.&#8221;</p>
<p>For more great coverage of Virtual Worlds London check out <a href="http://eightbar.co.uk/2008/10/23/virtual-worlds-london-metarati-and-moving-coffee-day-1-part-1/" target="_blank">Ian&#8217;s post</a> on Eightbar. And, check out Roo Reynolds&#8217;, <a href="http://rooreynolds.com/2008/10/21/virtual-worlds-london-liveblogging-day-2/" target="_blank">live blogging here </a>and <a href="http://rooreynolds.com/2008/10/20/virtual-worlds-london-liveblogging/" target="_blank">here</a>. Also see Roo&#8217;s post on his panel on <a href="http://rooreynolds.com/2008/10/24/arg-panel-at-virtual-worlds-london-2/" target="_blank">&#8220;ARGs [Alternative Reality Games] and Virtual Worlds.&#8221;</a> which includes slides and audio. Picture below is Roo  in action live blogging. Roo is Portfolio Executive for Social  	Media at BBC Vision.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/10/rooreynoldslivebloggin.jpg"><img class="alignnone size-full wp-image-1987" title="rooreynoldslivebloggin" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/10/rooreynoldslivebloggin.jpg" alt="" width="450" height="299" /></a></p>
<h3>Tribal Media: A Teacher Training Intranet For The Swedish Government on OpenSim</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/10/darrenpost.jpg"><img class="alignnone size-full wp-image-1980" title="darrenpost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/10/darrenpost.jpg" alt="" width="350" height="368" /></a></p>
<p>One of the more interesting developments I saw at Virtual Worlds London was a highly customized training intranet for 50,000 teachers being developed for the Swedish Government by <a href="http://tribalnet.se/About/TribalMedia/tabid/78/Default.aspx" target="_blank">Tribal Media</a>. The flexibility of <a href="http://opensimulator.org/wiki/Main_Page" target="_blank">OpenSim</a> to provide cost effective custom intranet solutions was nicely demoed by Darren Guard, Tribal Media R&amp;D (pictured above). Darren is one of the more reclusive founders and phenom developers of OpenSim.</p>
<h3>Virtual Worlds and Web 2.0</h3>
<p>In my earlier interviews with Rob Smart <a href="http://www.ugotrade.com/2008/09/29/rob-smart-ibm-web-20-to-opensim-made-easy/" target="_blank">here</a>, and Teravus Ousley <a href="http://www.ugotrade.com/2008/10/06/putting-opensim-into-the-heart-of-web-20/" target="_blank">here</a>, we discussed the work to integrate OpenSim with Web 2.0.</p>
<p>To meet the O&#8217;Reilly challenge &#8211; to do something useful with the internet and help solve some of the world&#8217;s big problems, in my view, Virtual World technologies must engage more fully with the power of the internet-as-a-platform &#8211; <span id="intelliTxt">&#8220;a system without an owner, tied together by a set of protocols, open standards and agreements for cooperation.&#8221; (see O&#8217;Reilly, </span> <a href="http://www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.html" target="_blank">&#8220;What Is Web 2.0?&#8221;</a> ).</p>
<p>Unfortunately the worst presentation at Virtual Worlds London was purportedly on standards for virtual worlds.Â  I do not want to waste energy rehashing the misinformed and misguided presentation on the MPEG-V&#8217;s archaic blunderbuss approach to standards in this post.Â  I completely concur with Jim Purbrick of Linden Lab&#8217;s characterization of this talk as <a href="http://jimpurbrick.com/2008/10/23/second-life/" target="_blank">&#8220;the worst talk Iâ€™ve heard in a long time</a>.&#8221; (Also, see Jim&#8217;s post for an <a href="http://jimpurbrick.com/2008/10/23/second-life/" target="_blank">astute commentary</a> on other aspects of Virtual Worlds London.)Â  Luckily, there is much productive work from quarters aimed at leading to standards for Virtual Worlds. And, s<span id="intelliTxt">ome of these efforts I have blogged here on Ugotrade. </span></p>
<p><span id="intelliTxt"><strong> B</strong>ecause there is confusion, sometimes, in Virtual World discussions about how business models work on a &#8220;system without an owner,&#8221; here is the concluding quote from, &#8220;What is Web 2.0.&#8221;</span></p>
<blockquote><p><span id="intelliTxt">This is not to say that there are not opportunities for lock-in and competitive advantage, but we believe they are not to be found via control over software APIs and protocols. There is a new game afoot. The companies that succeed in the Web 2.0 era will be those that understand the rules of that game, rather than trying to go back to the rules of the PC software era.</span></p></blockquote>
<h3><strong>What is the Killer App. for Virtual Worlds?</strong></h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/10/robsmartpost.jpg"><img class="alignnone size-full wp-image-1971" title="robsmartpost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/10/robsmartpost.jpg" alt="" width="450" height="299" /></a></p>
<p><strong>&#8220;The killer is that any app you do create is automatically presence enabled.<br />
The people with you can view the changing states of that application or context as and Â when you do.&#8221; Rob Smart, IBM.</strong></p>
<p>The picture above are the presenters for the <span class="style34"><strong>&#8220;<strong>Platform Integration Considerations for Enterprise Virtual Worlds&#8221; panel. From left to right: </strong></strong></span><a href="http://www.virtualworldslondon.com/speakers/jeanmiller.html">Jean Miller, German Market  		Development Manager, Linden Lab</a><span class="style34"><strong>, </strong></span><a href="http://www.virtualworldslondon.com/speakers/mattfurman.html">Matt Furman, Software Engineer,  		Northrop Grumman</a>, <span class="style34"><strong></strong></span><a href="http://www.virtualworldslondon.com/speakers/robsmart.html">Rob Smart, Emerging Technology  		Specialist, IBM Hursley</a>,</p>
<h3>Interview with Rob Smart, IBM: Part 2.</h3>
<p><span style="font-size: small;"><strong><strong>Tish Shute:</strong> </strong>Up to now, Virtual Worlds have been relatively isolated from Web 2.0, living somewhere between the gaming world and the Web 2.0 world. How are the curtains lifting and virtual worlds becoming the linking the space between social media, and online gaming?</span></p>
<p><span style="font-size: small;"><strong><strong>Rob Smart: </strong></strong>Virtual Worlds that allow user created content and the association of behaviour to that content via scripting put themselves forward as the ideal platform to combine realtime social interaction with existing Web 2.0 tools. The data and function out there currently on Web sites can serve to augment the real-time social interactions. For example enhancing/enabling cross cultural communication with chat translation (example my translation HUD from wayback in 2006). </span></p>
<p><span style="font-size: small;">Another example is augmenting personal spaces with flickr images, video etc. In many flash room based Virtual Worlds this level of integration exists. However without the ability of the users to create their own gadgets and gizmos the pressure is on the development team to innovate and give users what they want, tough to do in the long term. A blended approach is to open APIs and content creation to registered developers.</span></p>
<div class="Ih2E3d">
<p><strong><strong>Tish Shute:</strong> </strong>Many developers have not been interested in taking part in virtual world development yet as they haven&#8217;t yet seen a killer app. How are, open source, open protocols, and the use of web standards where possible Â enabling an environment of innovation from which killer apps may emerge?</div>
<p><span style="font-size: small;"><strong><strong>Rob Smart:</strong><strong> </strong></strong>When you&#8217;re integrating any system with another it becomes so much simpler if the creators have provided,Â  services and APIs for external systems to interact with. It becomes even easier if those system entry accept/give inputs and outputs in a common way e.g. xml/json. The same goes for both data and media.</span></p>
<p><span style="font-size: small;"> By using common existing standards we shorten the development time taken, because if a standard is widely adopted there will be a multitude of programming language libraries for it. The existence of which means the developer can get straight onto the important task of creating the logic for their application/gadget rather than messing around trying to understand some weird data encoding method you&#8217;ve invented. </span></p>
<p><span style="font-size: small;">Having an Open Source platform spreads the work load around, as long as the method under which the OS software is licenced isnt too prohibitive then developers from all walks of life will contribute. Spreading that workload also leads to an increase of innovative features as people always bring their experience and interests to bear, the features they create can be shared back and others build on top of them.</span></p>
<p><span style="font-size: small;"> If a company chooses to implement a feature they specialize in or integrate with their existing products they can sell this as an add-on, this creates a market where the base product can improve through contributions from companies making a living of the OS product, it also introduces some competition and financial incentive to the platforms well being.</span></p>
<p><span style="font-size: small;">People keep talking about killer apps within Virtual Worlds, the killer is that any app you do create is automatically presence enabled. The people with you can view the changing states of that application or context as and Â when you do.</span></p>
<div class="Ih2E3d"><span style="font-size: small;"><strong><strong> Tish Shute:</strong> </strong>How have Virtual Worlds outgrown this name! Â The term Virtual Worlds has connotations of separateness from &#8220;real&#8221; worlds?Â  What might be a better term? Â (I have seen a number of other terms cropping up = Virtual Universe is what IBMers wore on their t-shirts here in London, Immersive Work Spaces has been trade marked by RRR, and many people prefer the terms virtual environments or virtual spaces).</span></div>
<p><span style="font-size: small;"><strong><strong>Rob Smart: </strong></strong>I still think Virtual Worlds is a good term, though it is very fuzzy. If we&#8217;re talking about VWs that can be extended and integrated with web 2.0 then maybe we need to talk about Immersive Application Platforms. Yep not very catchy but probably something more people in the enterprise world would say out loud in front of their boss <img src="https://www.ugotrade.com/wordpress/wp-includes/images/smilies/icon_wink.gif" alt=";)" class="wp-smiley" />  In addition another term that could be used is 3D Internet it conjures more of a picture of integration between the different parts of what is a vast networked system.<br />
<strong><strong><br />
Tish Shute:</strong> </strong>The Â original metaverse roadmap had four distinct segments Augmented Reality, and Life Logging at the pole of augmentation, and Mirror worlds and Virtual worlds at opposite corners of the pole of simulation. How are these areas coming together?<br />
</span><strong><br />
<span style="font-size: small;"><strong>Rob Smart: </strong></span></strong><span style="font-size: small;">There&#8217;s no reason these need to be separated, its all down to the use of the VW platform these four segments are just applications of a virtual world platform. A platform like OpenSim can merge several of these together if neccessary. For example the Publish Subscribe messaging module written about on eightbar that I created lets me do things like bring in Realtime Flight data and show planes positions etc. across a region I could at the same time call an API that gives me more details on that flight. I could even search for blogs that mention that flight number and bring them into the same space. I could add additional script functions to the plane objects so that when a visitor clicks on a plane it thereafter sends them messages about its position. </span><br />
<strong><span style="font-size: small;"><br />
<strong>Tish Shute:</strong> </span></strong><span style="font-size: small;">Virtual worlds are being broken down to open source basics building blocks and modules that can be mixed and matched and mashed up with Web 2.0 to create a new ecosystem that enriches both what has been know as virtual worlds and traditional web environments. What kind of innovation do you see coming out of these new opportunities to mashup virtual worlds with Web 2.0?</span></p>
<p><span style="font-size: small;"><strong><strong>Rob Smart: </strong></strong>I&#8217;m hoping to see as a number one priority an increase of accessibility, despite a number of people saying that browser based virtual worlds aren&#8217;t worth the effort they certainly are. The ability to just send a friend a URL or Instant Message etc.. and pull them in with you is an important step to adoption. As are simplified interfaces that don&#8217;t scare off those unfamiliar with gaming. An example of this is the Lotus Sametime 3D work with OpenSim that lets you invite a friend or colleague in via an instant message.</span></p>
<h3>Virtual Worlds For Enterprise: A Coming of Age Party?</h3>
<p>As Ian mentioned I did think that the London Conference was a coming of age party for enterprise virtual worlds. In the picture below there are just some of the Lindens who were there, many to promote the Linden Lab collaboration with Rivers Run Red on <a href="http://immersivespaces.com/" target="_blank">&#8220;Immersive Work Spaces&#8221; </a>which was <a href="http://blogs.wsj.com/biztech/2008/10/20/linking-the-real-web-with-virtual-worlds/" target="_blank">written up in Wall Street Journal.</a> Also see this post yesterday on Silicon.com, <a href="http://www.silicon.com/silicon/networks/webwatch/0,39024667,39285821,00.htm" target="_blank">&#8220;Virtual Worlds Set For Second Coming.&#8221; </a></p>
<p>Someone please help me with the all the names of the Lindens in the picture below!Â  <a href="http://www.virtualworldslondon.com/speakers/mattfurman.html">Matt Furman</a> from Northrop Grumman is center and Joey Seiler from <a href="http://www.virtualworldsnews.com/" target="_blank">Virtual World News</a> is on the right.<a href="http://blogs.wsj.com/biztech/2008/10/20/linking-the-real-web-with-virtual-worlds/" target="_blank"></a></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/10/lindens.jpg"><img class="alignnone size-full wp-image-1988" title="lindens" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/10/lindens.jpg" alt="" width="450" height="299" /></a></p>
<p>Justin Bovington said to me that this conference was in his view: &#8220;the enterprise virtual worlds coming out party &#8211; an acceptance that this is a tangible solution- about selling relevant tools and relevant ROI &#8211; rather than talk about virtual worlds it is about relevant tool sets.&#8221;</p>
<p>And, while the conference was small, I think the engagement level of the enterprise attendees did back up this assertion of Justin&#8217;s. <a href="http://www.virtualworldslondon.com/speakers/mattfurman.html">Matt Furman, Software Engineer,  		Northrop Grumman</a> was asked by more than one attendee how he was dealing with scaling up the behind the firewall virtual world he is developing for Northrup Grumman with Linden Lab to meet a big demand internally to start using virtual worlds for collaboration.Â  Apparently some attendees were seeing so much interest in virtual world solutions for internal collaboration in their own companies, they were concerned about meeting the needs of thousands of employees in short order.</p>
<h3>Immersive Work Spaces</h3>
<p>I asked Justin a few questions about Immersive Work Spaces while waiting for an elevator!</p>
<p><strong>Tish Shute:</strong> And what are the relevant tool sets from your point of you?</p>
<p><strong>Justin Bovington:</strong> Collaboration, sharing, integration of existing backend systems and applications.Â  For example, we have developed seamless ways to share powerpoint or share screens. And, also going back down to the ROI models as well,Â  tangible ROI based on subscription based system where basically in four or five usages it has paid for itself. We have never had that with Virtual Worlds. It has always been in the bounds of experimentation or the bounds of isn&#8217;t it cool technology. Now we are seeing this become a serious collaboration tool.</p>
<p>And as I have said before that argueably the twentieth century ended two weeks ago and the twenty first century is now with us.Â  And that is about companies rengineering their thinking particularly in the financial sector they have to restart again. And that is going to be aboutÂ  using additional tools and additional guide lines to do that. This is the change over and I have said this in the panel as well. This show in particularly is enterprise virtual worlds coming out party.</p>
<p>And again we see a massive change between the last three shows &#8211; there is a level of interest we have never seen before and also an acceptance that this is a tangible solution not just something that is cool&#8230;</p>
<p>We have hundreds of users in out product and it will goÂ  to thousands and tens of thousands in the next year.</p>
<p>And we know where it is going &#8211; data visualization is going to be the next big thing and getting this 10,000 ft view of your company. We are using this term called snow globing which lets you pick up a snow globe and shake it and let you see exactly what a company is about and this is exactly what virtual worlds are about.</p>
<p>It&#8217;s about having a ten thousand foot view of your company because that&#8217;s when it becomes powerful because then it becomes a broadcast medium. And I think it will change people&#8217;s perception of data. And it is also moving to beyond just having the avatar as the main presence. The environment itself becomes an essence or a kind of dynamic level that is inside there. We are working on stuff at the moment that allows you have direct influence on data or the environment you are in which on a massive collaboration scale could actually give you a huge amount of input and ideas around company. And there is a genuine need to have this kind of collective intelligence.</p>
<h3>Sine Wave Dinner!</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/10/sinewavedinnerpost.jpg"><img class="alignnone size-full wp-image-1990" title="sinewavedinnerpost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/10/sinewavedinnerpost.jpg" alt="" width="450" height="299" /></a></p>
<p>The grand finale for me was the excellent Indian meal very generously hosted by Rohan Freeman of <a href="http://www.sinewavecompany.com/" target="_blank">Sine Wave Company</a>. Standing on the left is Chris Collins, Linden Lab, seated left front is, Steve Spangaro, bigpipemedia, and on the right Ren Reynolds of the Virtual Policy Network. Many other metarati were there including Bruce Joy, Vast Park, Corey Bridges, Multiverse, Dave Taylor, Imperial College, Gia Rossini, Sloodle, Peter Haik, Metaversality, Adam Frisby, OpenSim, Mal Burns, and many more &#8211; please help me out with the name tagging!<a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/10/sinewavedinnerpost.jpg"><br />
</a></p>
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		<title>O&#8217;Reilly: &#8220;What Will You Do With Web 2.0?&#8221;</title>
		<link>https://www.ugotrade.com/2008/09/19/oreilly-what-will-you-do-with-web-20/</link>
		<comments>https://www.ugotrade.com/2008/09/19/oreilly-what-will-you-do-with-web-20/#comments</comments>
		<pubDate>Fri, 19 Sep 2008 22:55:52 +0000</pubDate>
		<dc:creator><![CDATA[Tish Shute]]></dc:creator>
				<category><![CDATA[digital public space]]></category>
		<category><![CDATA[free software]]></category>
		<category><![CDATA[Metaverse]]></category>
		<category><![CDATA[Mixed Reality]]></category>
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		<category><![CDATA[OpenSim]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[virtual world standards]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
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		<category><![CDATA[Election 2008]]></category>
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		<category><![CDATA[Web 2.0 Expo]]></category>

		<guid isPermaLink="false">http://www.ugotrade.com/?p=1693</guid>
		<description><![CDATA[Tim O&#8217;Reilly, founder of O&#8217;Reilly Media addressed the audience of the Web 2.0 Expo with a series of challenging questions. I felt happy that so many people I know are already answering this call &#8220;to do something worthy&#8221; with Web 2.0 and &#8220;to make technology that matters.&#8221;Â  However, many of these people were not at [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/09/oreillypost.jpg"><img class="alignnone size-full wp-image-1695" title="oreillypost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/09/oreillypost.jpg" alt="" width="450" height="317" /></a></p>
<p>Tim O&#8217;Reilly, founder of O&#8217;Reilly Media addressed the audience of the Web 2.0 Expo with a series of challenging questions. I felt happy that so many people I know are already answering this call &#8220;to do something worthy&#8221; with Web 2.0 and &#8220;to make technology that matters.&#8221;Â  However, many of these people were not at the Web 2.0 Expo.Â  This is, in part, because as O&#8217;Reilly pointed out:</p>
<blockquote><p>if you look at the focus of a lot of what you call &#8216;Web 2.0,&#8217; the relentless focus on advertising-based consumer models, lightweight applications, we may be <a title="The Web 2.0 economy hangs in limbo -- Friday, Apr 25, 2008" href="http://news.cnet.com/8301-13577_3-9928453-36.html">living in somewhat of a bubble</a>, and I&#8217;m not talking about an investment bubble. (It&#8217;s) a reality bubble.&#8221;</p></blockquote>
<p>But as I explored the conference and expo, I did find friends, old and new, dedicated to figuring out how to use Web 2.0 to make a better world.</p>
<p>Caroline McCarthy has an excellent post, on <a href="http://news.cnet.com/8301-13577_3-10045321-36.html" target="_blank">CNET news</a> on the message of Tim O&#8217;Reilly&#8217;s keynote address.</p>
<p>If you have read Ugotrade before you already know the threads I have been following re the potential for virtual worlds for positive global development and to reduce the carbon footprint of business, so some of McCarthy&#8217;s comments caught my attention:</p>
<blockquote><p>There&#8217;s an inherent irony in what O&#8217;Reilly said, given the fact that massive conferences like the Web 2.0 Expo are packed with the trendspeak and hype that birthed SuperPoke-like entertainment, and certainly aren&#8217;t helping the environment by distributing tons of press kits and swag&#8211;not to mention flying in hundreds of attendees in a massive spurt of carbon emissions.</p>
<p>To be fair, O&#8217;Reilly Media has been printing fewer event programs and encouraging conference goers to recycle, and it has used carpeting made of post-consumer material.</p>
<p>There is clearly a lot that needs to change, and perhaps the tech industry trend of large-scale conferences is part of it. We&#8217;ll see whether Silicon Valley&#8217;s leaders and moguls are willing to do what they think is right, rather than what they think is profitable.</p></blockquote>
<p>But, as Tim O&#8217;Reilly pointed out, the huge problems we face today create an enormous amount of opportunity for us to find creative solutions.</p>
<h3>&#8220;We are going to figure out how to make a better world using the power of the web.&#8221; O&#8217;Reilly</h3>
<p>Virtual World technology will soon, play a major role in re-imagining these tech industry large-scale conferences. There is an talented and dedicated community of open source developers working hard to take this nascent area of Web 2.0 technology mainstream through open source, open standards, and open API&#8217;s. I am so proud to be part of this global community!</p>
<p>Virtual Worlds were only a very small part of the Web 2.0 Expo. <a href="http://nwn.blogs.com/nwn/2006/02/nwn_tips.html" target="_blank">W. James Au&#8217;s</a> <a href="http://webexny2008.crowdvine.com/talks/show/1051">&#8220;The Post-Hype State of Virtual World Marketing: What Works, What Doesn&#8217;t and Why&#8221;</a> was the only panel I noticed focusing on Virtual Worlds in any of the main tracks. This reflects the relative lack of integration of virtual worlds into Web 2.0.</p>
<p>One of my passions is to make this isolation of virtual world technology from Web 2.0 a thing of the past (see my upcoming post on Rob Smart&#8217;s, IBM, integration of JSON support into <a href="http://opensimulator.org/wiki/Main_Page" target="_blank">OpenSim</a> &#8211; which is a vital step towards Web 2.0 made easy for <a href="http://opensimulator.org/wiki/Main_Page" target="_blank">OpenSim</a>).</p>
<p>But, as W. James Au pointed out very eloquently, this notion of isolation is really not accurate, even now. For example, Second Life communities interact in myriad and powerful ways with other social media communities on the web despite the currentÂ  lack of common protocols that have kept immersive virtual worlds architecturally cut off from some of the networking effects of Web 2.0.</p>
<p>But, for all of us living here in the US, O&#8217;Reilly&#8217;s most important message was simple and fundamental. So let&#8217;s reblog, retweet, plurk, friendfeed, facebook, send it out on notecards in SL, make machinima, and spread the word in every way available to us.</p>
<h3>&#8220;Bad politicians are elected by good people who don&#8217;t vote.&#8221;</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/09/registertovote.jpg"><img class="alignnone size-full wp-image-1697" title="registertovote" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/09/registertovote.jpg" alt="" width="450" height="346" /></a></p>
<h3>&#8220;There is no reason in 2008 to do shit you hate, &#8216;cos you can lose just as much money being happy as hell.&#8221;</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/09/garypost.jpg"><img class="alignnone size-full wp-image-1710" title="garypost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/09/garypost.jpg" alt="" width="332" height="529" /></a></p>
<p>Quote and pic above from <a href="http://garyvaynerchuk.com/">Gary Vaynerchuk&#8217;s</a> keynote, Web 2.0 Expo, 2008 (also see <a href="http://garyvaynerchuk.com/2008/09/11/execute-on-being-you/" target="_blank">Execute on Being you</a>).</p>
<h3>&#8220;Do something you love,&#8221; Vaynerchuk</h3>
<p>I personally can&#8217;t wait until the potent mix of real time interaction in immersive spaces is combined with the networking effects of Web 2.0. Not just because this will unleash an awesome new wave of innovation and creativity but the early adopters I have met in immersive virtual worlds, and the phenom developers in the rapidly growing open source communities of this emerging technology, have passion, do stuff they love, and do stuff that is worthy, w00t!</p>
<h3>And further: &#8220;Do Something Worthy,&#8221; O&#8217;Reilly</h3>
<p>While speakers and exhibitors from virtual worlds were scant in the main hall and panel tracks, Second Life had a strong showing in theÂ  &#8220;Do Something You Love,&#8221; &#8220;Do something that need&#8217;s to be done&#8221; zone of the Not For profit strip. &#8220;Create more value than you capture&#8221; (from O&#8217;Reilly&#8217;s keynote) is the natural heart of their mission.</p>
<p>Below is the awesome Evonne Heyning ( InKenzo in Second Life) of <a href="http://amoration.pbwiki.com/">Amoration.</a></p>
<blockquote><p>What is Amoration?<br />
AMO:Â  The root of love<br />
~ation:Â  The state of being, practice and study<br />
Amoration:Â  living in love, a practice of open engagement<br />
Our Mission:Â  To Create a Culture of Conscious Compassion</p></blockquote>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/09/inkenzo7post.jpg"><img class="alignnone size-full wp-image-1705" title="inkenzo7post" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/09/inkenzo7post.jpg" alt="" width="450" height="299" /></a></p>
<p>Evonne addressed the problem of the Not For Profit&#8217;s being in an out of the way strip in the Expo hall with some very tasty peanut brittle.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/09/notforprofitspost.jpg"><img class="alignnone size-full wp-image-1707" title="notforprofitspost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/09/notforprofitspost.jpg" alt="" width="450" height="299" /></a></p>
<p>In Contrast, the MS Surface crew, in a prime location, playing with super shiny things, did not have to do much to keep a crowd at their table!</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/09/mssurface2post.jpg"><img class="alignnone size-full wp-image-1708" title="mssurface2post" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/09/mssurface2post.jpg" alt="" width="450" height="299" /></a></p>
<p>I IMed my friend Kyle Gomboy (G2 Proto in SL) from the <a href="http://www.sldnug.net/" target="_blank">Microsoft Development Community in Second Life</a> and <a href="http://reactiongrid.com/projects.aspx" target="_blank">in OpenSim</a> to ask him if the MicrosoftÂ  .net, technet, and c#Â  developers in OpenSim had any plans to integrate Surface with OpenSim.Â  I saw the Surface/Virtual Earth integrationÂ  and realized Surface with OpenSim would be hotness for a small company looking to develop a vertical for hospitality, medicine, or education. At between 12 to 15K with SDK and two days training, Surface is priced in a range a small company can probably afford.</p>
<p>G2 also came up with a thought that would bring shiny together with worthy when he mentioned to me how great it would be to see Surface in every public school library in the country.</p>
<p>See <a href="http://www.rikomatic.com/blog/2008/09/sprinting-throu.html" target="_blank">Rik Riel&#8217;s blog</a> for a nice video of the MS Surface demo in the expo hall.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/09/jamesbooksigningpost.jpg"><img class="alignnone size-full wp-image-1716" title="jamesbooksigningpost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/09/jamesbooksigningpost.jpg" alt="" width="450" height="299" /></a></p>
<p>&#8220;<a href="http://www.amazon.com/Making-Second-Life-Notes-World/dp/0061353205" target="_blank">The Making of Second Life,</a>&#8221; W. James Au&#8217;s book signing</p>
<p>From left to right, Rik Rik Panganiban from <a href="http://www.globalkids.org/" target="_blank">Global Kids</a> (Rik Riel in SL), Joyce Bettencourt, <a href="http://whymysl.blogspot.com/">Rhiannon Chatnoir</a>, in SL, W. James Au, (Hamlet Au in SL),Â  Evonne Heyning ( InKenzo in Second Life), Jennifer Schlegel (Schlink Lardner in SL).</p>
<h3>And further more: &#8220;Make technologies that matter,&#8221; O&#8217;Reilly</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/09/interopnocteampost.jpg"><img class="alignnone size-full wp-image-1726" title="interopnocteampost" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/09/interopnocteampost.jpg" alt="" width="450" height="299" /></a></p>
<p>One of the highlights for me of w2e was getting an inside look at the Interop NOC and meeting Bill &#8220;WEJ&#8221; Jensen the Troubleshooting Lead of the InteropNETteam (WEJ center sitting at the Mac).</p>
<p>The Interop NOC is a &#8220;real&#8221; world work of artÂ  &#8211; &#8220;the largest temporary network in the world&#8221; where voluteers have come together with industry leaders to take on the ultimate network challenge &#8211; &#8220;creating a completely interoperable network using the industry&#8217;s most cuting edge technology.&#8221;</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/09/noc1post.jpg"><img class="alignnone size-full wp-image-1728" title="noc1post" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2008/09/noc1post.jpg" alt="" width="450" height="299" /></a></p>
<p>If you have been reading Ugotrade you will know I have been following the work of Michael Osias, IBM,Â  (Illuminous Beltran in SL) who has been creating virtual network operation centers (VNOCs) in OpenSim (for more seeÂ  <a href="http://www.ugotrade.com/2008/02/21/the-wizard-of-ibms-3d-data-centers/" target="_blank">here</a>).Â  I am looking forward to introducing &#8220;WEJ&#8221; to Michael&#8217;s work which I believe foreshadows a new era for software &#8211; along the lines Gelertner first envisioned in 1992. Michael follows the Gelertner vision pretty closely.</p>
<p>Gelertner talks about software as an embodied information machine. And, as virtual worlds come of age so will this notion of software as 3d info machines that we can walk around, tinker with, and hang out in with other avatars and agents in real time.</p>
<blockquote><p>Mirror Worlds will transform the meaning of â€œcomputer.â€ Our dominant metaphor since 1950 or thereabouts, â€œthe electronic brain,â€ will go by the boards. Instead people will talk about crystal balls, telescopes, stained glass windows, wine, poetry, or whatever &#8211; things that make you see <em>vividly</em>.</p>
<p>Software today offers assistance to the specialist (in everybody) not to the citizen. The mere citizen deals with the increasingly perilous complexity of his government, business, transportation, health, school, university and legal systems unaided. Mirror Worlds represent one attempt to change this state of affairs (Mirror Worlds, David Gelertner 1992).</p></blockquote>
<p>More on VNOCs in an upcoming post.</p>
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