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New Release from realXtend and Modular Integration into OpenSim

2. July 2008

6 Comments

The realXtend 0.3 release is out with a bunch of exciting new features! Click here or on the screenshot above to see the reX video. Also, RealXtend launched a public avatar service – avatar.realXtend.net If you are interested you should sign up soon. Jani Pirkola, Project Manager for realXtend, told me: We will get 100 […]

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Microsoft Dev Community in OpenSim/realXtend

12. June 2008

16 Comments

Recently, I met Kyle Gomboy, a former aerospace test engineer turned entrepreneur (pictured above working in Project Manhattan OpenSim), at a realXtend open house in Second Life. I quickly realized that this little bot (his avatar in Second Life is a cute energy efficient robot called G2 Proto) was one of the power houses behind […]

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RealXtend’s New Avatar Tech:
Facegen, Inverse Kinematics, Morphing and More!

23. May 2008

4 Comments

It is jaw dropping the number of new features that realXtend has brought to the Second Life â„¢ (A registered Trademark of Linden Lab) open source client and OpenSim server tech in only a few short months. Last week the Rex team posted a video showing inverse kinematics, character morph controls, and clothing physics- see […]

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