I have just got back from attending two conferences in the UK, the Head Conference, and Virtual Worlds London. I was on a mission at both the events to ask questions about how Virtual World technology will answer the call Tim O’Reilly made at the Web 2.0 Expo in New York City to “create more […]
Continue reading...6. October 2008
This post, and my previous post about integration of OpenSim into Web 2.0, explore how immersive virtual worlds, through a full architectural integration into Web 2.0, will become part of the fabric of everyday computing. The diagram above shows where OpenSim sits in Web 2.0 (click on the diagram to see a readable enlarged version!). […]
Continue reading...29. September 2008
Web 2.0 surpasses all previous technologies in its ability to “explicitly leverage network effects” (a definition of Web 2.0 from Tim O’Reilly). But, while virtual worlds pass another classic litmus test of Web 2.0 – two way participation, they have been, up to this point, largely cut off from Web 2.0 power/network effects. Persistent immersive […]
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28. October 2008
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