I have just got back from attending two conferences in the UK, the Head Conference, and Virtual Worlds London. I was on a mission at both the events to ask questions about how Virtual World technology will answer the call Tim O’Reilly made at the Web 2.0 Expo in New York City to “create more […]
Continue reading...16. October 2008
The curtains are lifting between Virtual Worlds, Web 2.0, and online gaming. There are many indications of this in the news including, the rebranding of the Virtual Worlds Conf. and Expo in New York City as “Engage! Expo – 3D Web, Virtual Worlds, and Virtual Goods,” and Google’s Lively opening up an API for game […]
Continue reading...29. September 2008
Web 2.0 surpasses all previous technologies in its ability to “explicitly leverage network effects” (a definition of Web 2.0 from Tim O’Reilly). But, while virtual worlds pass another classic litmus test of Web 2.0 – two way participation, they have been, up to this point, largely cut off from Web 2.0 power/network effects. Persistent immersive […]
Continue reading...
28. October 2008
4 Comments