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Philips Design’s Ideation Quest in Second Life

16. June 2008

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“The creation of something new is not accomplished by the intellect but by the play instinct acting from inner necessity. The creative mind plays with the objects it loves” Carl Jung Philips Design’s Ideation Quest in Second Life (SLURL) explores how to effectively combine the emerging technology of virtual worlds with a customer-centric perspective of […]

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Microsoft Dev Community in OpenSim/realXtend

12. June 2008

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Recently, I met Kyle Gomboy, a former aerospace test engineer turned entrepreneur (pictured above working in Project Manhattan OpenSim), at a realXtend open house in Second Life. I quickly realized that this little bot (his avatar in Second Life is a cute energy efficient robot called G2 Proto) was one of the power houses behind […]

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RealXtend’s New Avatar Tech:
Facegen, Inverse Kinematics, Morphing and More!

23. May 2008

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It is jaw dropping the number of new features that realXtend has brought to the Second Life â„¢ (A registered Trademark of Linden Lab) open source client and OpenSim server tech in only a few short months. Last week the Rex team posted a video showing inverse kinematics, character morph controls, and clothing physics- see […]

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