RSS

Archive | social gaming RSS feed for this section

RealXtend’s Vision for Avatar 2.0

27. February 2008

13 Comments

Tony Manninen, the CEO of LudoCraft games studio (the client side development division of realXtend) who has being doing all this amazing recent development on OpenSim, has a vision for Avatar 2.0 that he is bringing to OpenSim. The possibilities for the future integration of realXtend features (that include meshes and the ability to import […]

Continue reading...

EvoGrid:
Bruce Damer’s Vision for the 22nd Century

14. February 2008

1 Comment

Imagine an L-System forest, a herbivore simulation and a carnivore simulation all developed separately without each having its own graphical front end. Each object in the separate simulations would communicate locally or via the network using some agreed upon protocol. Next, picture one or more 3D front end “view portals” with all the bells & […]

Continue reading...

The Archeology and Future of Software Design:
Meeting Grady Booch

28. January 2008

18 Comments

Mirror Worlds will transform the meaning of “computer.” Our dominant metaphor since 1950 or thereabouts, “the electronic brain,” will go by the boards. Instead people will talk about crystal balls, telescopes, stained glass windows, wine, poetry, or whatever – things that make you see vividly. (Mirror Worlds, David Gelertner 1992) As the meaning of “computer” […]

Continue reading...