Web 2.0 surpasses all previous technologies in its ability to “explicitly leverage network effects” (a definition of Web 2.0 from Tim O’Reilly). But, while virtual worlds pass another classic litmus test of Web 2.0 – two way participation, they have been, up to this point, largely cut off from Web 2.0 power/network effects. Persistent immersive […]
Continue reading...19. September 2008
Tim O’Reilly, founder of O’Reilly Media addressed the audience of the Web 2.0 Expo with a series of challenging questions. I felt happy that so many people I know are already answering this call “to do something worthy” with Web 2.0 and “to make technology that matters.” However, many of these people were not at […]
Continue reading...15. September 2008
Intel obviously benefits from broad adoption of applications that drive significant compute so it is hardly surprising that they had been paying attention to the early adopters of the Gaming & Visual Computing market. But, in a recent post the Intel blog states, “going forward the bigger growth will be coming from the other two […]
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29. September 2008
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