Archive for the ‘The Dirt Road To The IT Superhighway’ Category

Virtual Worlds and Digital Divides - joining the conversation

Monday, November 19th, 2007

White African noted last week that in “The Best of Blogs, “there’s a number of African blogs in there” and a lot of activity over the last month in the African blogosphere.

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The nominated blogs include two from Africa:

Recently, when Joshua S. Fouts (a.k.a Schmilsson Nilsson in Second Life) who directs the USC Center for Public Diplomacy was interviewed by John Jainschigg for Grid Talk on Second Life, much of the latter part of the talk was spent discussing issues of digital divides with the audience.

Schmilsson noted that among other infrastructure challenges in Africa, “40 countries on the African continent do not have reliable Internet access. Thus, they are not a part of our conversations here. This is a major problem.” The conversation that followed covered a number of the hotly debated issues around the role of technology in situations where food, water, clothing and medicine are pressing needs.

This is an ongoing debate at Uthango’s Virtual Africa project (for more about this see Africa’s Second Life, Our Virtual Reality). Uthango are also coming up with creative ways to connect global virtual communities. They are currently organizing a BLOG CARNIVAL. The Grid Talk discussion on Public Diplomacy indicated there is much interest from Second Life residents in the topic of Infrastructure development in Africa. The blog carnival is an opportunity to connect this conversation to the wider online community and African bloggers in particular. Alanagh Recreant of Uthango explained:

We believe that Africans offer a unique perspective on global issues and all stops should be pulled out to increase their authentic presence in virtual worlds.

The BLOG CARNIVAL topic is: “Infrastructure as an Enterprise Enabler in Africa.” The carnival is managed by the acclaimed blogger Benin Mwangi (currently with African Path and respected writer for Global Voices Online, Africa Ready For Business).

It is really simple to participate by using the little form provided here:
http://blogcarnival.com/bc/submit_1680.html

Do you have any article or would like to say anything about INFRASTRUCTURE development in Africa? (This could include IT infrastructure or property or any other kind…)

Choose a blog article to share, and note its Permalink URL.
Fill in the other fields (hint: copy and paste!), and hit Submit .

Uthango’s Virtual Bike-a-thon

Uthango Social Investments is blazing the trail for African participation in immersive virtual worlds like Second Life while continuing to work at all levels of community development, on-line and off-line. Part of the registered not-for-profit company’s work include asset-based community development to identify gaps and find resources for adequate infrastructure, such as small business ‘incubators’ and shared community ICT facilities.

Another related ongoing project from Uthango in Second life is the [e]bizikile fundraising drive for a specific Opportunity Center in a Cape Town community for unemployed job seekers. Uthango’s Directors speak about transference from SL to RL and vice versa. They point out the [e]bizikile project could be an example of their attempts to do just that! Real life bicycles are also for sale as part of the project and will be donated to an African family in rural Africa.

“In many parts of Africa, bicycles (and mobile phones) are the appropriate technology to drive the local economy,” says Enakai Ultsch of Uthango.

Second Life residents can purchase virtual African bicycles designed by Shukran Fahid of !BooPeRFunK! for L$250 and next year, participate in a grid-wide virtual bike-a-thon (for more Ambling in Second Life). I picked up my bike at the November 15th launch party.

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The Operating System For Planet Earth

Tuesday, September 18th, 2007

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A road-map for imagining a future and the benefits of virtual worlds was laid out at The Serious Virtual Worlds Conference held in Coventry University, England last week.

In the picture above are David Wortley, Director of the Serious Games Institute (holding the user interface for Guitar Hero) and on the right Dr. Timothy W. Foresman pioneer for the global expansion of the Digital Earth vision.

On Day 2 all the speakers presented wearing the Guitar Hero guitar. Perhaps this was a reminder of Babbage Linden’s warning from Day 1 to beware of making false dichotomies between play and work. But with this in mind and wearing the guitar, Dr. Tim Foresman made a serious call to action for a Digital and Virtual Worlds Commons to address the most pressing needs of the 21st Century.

In an interview with Ugotrade Dr. Tim Foresman gave a prediction for Second Life.

Second Life taps into an element called culture. Culture is that which we have evolved to which doesn’t exist in other species which is the creme de la creme for our evolutionary consciousness. Culture is the key here.

This will be the penultimate statement I am going to give you. The Chinese are not ready for us to watch the Olympics in Second Life. And, we are going to watch the Olympics in Second Life. And, it is going to change the dialogue ‘cuz there are going to be a whole lot of Chinese people sharing the details of Chinese social and cultural evolution within the context of that display. And I am predicting that will be the milestone for 2008 for social shifts and the technologies that impact on them.

There are so many Chinese who can make this happen and so many interested people who have this figured out.

Digital Earth, Virtual Worlds and Our Future

Dr. Tim Foresman’s early inspiration was Captain Jacques Cousteau. Foresman brings a quarter century of experience as a scientist, professor, author, entrepreneur, consultant manager and administrator, and world traveler to imagining a future with digital and virtual worlds. Dr Tim Foresman explained to me the trajectory of his career which has always included working inside and outside of institutions and being active in communities on environmental issues:

to give back what Jacques Cousteau gave to me and to provide inspiration and honesty as to what is going on in a positive way.

He explained how his concern with the environment led to entrepreneurial efforts. He also played a pivotal role in Keyhole Corp. which was bought by Google in 2004 and has become Google Earth.

So once I started realizing the power of spatial tools - when the satellites went up in 1972 - I fell in love with that. ‘Cuz I was out in the field doing research the hard way. And all of a sudden I could use these computers to map what I had been walking and communicate to other people these issues - just mind boggling.

So I started my own company right out of grad school because there were no companies behind me in those days so I started a company. And I have always shown that entrepreneurial spirit. But I have also joined various organizations. I have worked for the EPA, worked for NASA and for the UN. When the time is appropriate and you role is to work within an organization, I have felt it was a good thing to do. So I have worked in all kinds of the positions.

But the constant theme is to really take seriously our role here but also to have fun. ‘Cuz if you are not having fun you’re going to be spending the kinds of hours and time that I do.

I asked Dr Foresman how he became involved Keyhole Corp.

Because I led the Digital Earth program at NASA headquarters when it started in 1998. And I was monitoring all the various groups that were doing these kinds of technologies and actively engaging them and coming together and saying we need to harness this technology to deal with a virtual globe that will make a meaningful difference for the community at large - so there will be free access and we can all share information that is easily accessible and understandable. Because you are looking at the earth you are looking at your neighborhood, it makes sense.

So Keyhole was four young programmers in San Mateo. And, in 2001, I gave them there first contract when I was the chief scientist of the United Nations environment program.

We were able to demonstrate how this would profoundly change the decision making process with which the policy makers are involved with at the UN - 200 nations come together and make decisions about fisheries and forestry. They don’t have the information. This was going to be a different approach. So Keyhole was a wonderful, wonderful way of demonstrating this with our data on that display mechanism.

So Keyhole really only provided the framework, we put the information around it the satellite data etc. Well then Google bought them and now they are Google Earth. They are one of the many that are successful. There is also NASA World Wind which is open source and very good, powerful.

Imagining a Future

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I snapped this slide during Dr Foresman’s presentation. It very clearly shows that how we represent data makes a meaningful difference. All the water in the world is shown on the same scale as earth on the left, and all the air in the atmosphere on the right. This puts a whole new perspective on the myth of great expanses of ocean and atmosphere.

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The ITC Framework for the Operating System for Planet Earth

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This slide is also from Dr. Foresman’s presentation. People working in disciplinary silos will be able to engage in collective environmental, economic and social decision making through a Digital Earth vision. But just as important as the unification of science based knowledge is the active, distributed community enabled by free access to the basic infrastructure.

I asked Dr. Tim Foresman about the role of open source and open standards in creating an operating system for planet earth.

We have to be vigorous and vigilant in all things and not assume that the approach right now is sustainable. I think that is very important. We have to actively engage and ensure that the parts of it we need for public dialogue and good decision making are done in open systems and international protocols for data interoperability - ISO standards - all the good standards for interoperability that we use. We need to be vigorously monitoring that. That is very important.

And are there any threats to that you see on the horizon re this? I asked.

When I see different systems offered for pricing and I realize that there is no policy by Google to keep this stuff free. There is nothing written down. This is just based on their good will at the moment. And corporations and goodwill are two different things. Corporations have to answer to their stockholders. And if they make a corporate decision they could end up saying well we are no longer offering it for free. But the competition will probably keep it out there for free….ArcGIS Explorer, Geomatrix, NASA World Wind.

Google is going to recognize that they have got their spot in the sun now. But it is not guaranteed and if they don’t behave they will be underwritten.

I have posted recently on the Second Earth project by NOAA that merges Second Life and Google Earth. I asked Dr. Foresman if he was aware of the policy of Linden Lab to fully open source Second Life and if he had had discussions with Linden Lab.

Yes I have talked with various members of Philip Rosedale’s team. They came out to Berkeley to our 5th International Digital Earth Conference. And the open source issue was definitely a strong suit. I think Philip would have to move his offices out of San Francisco if he went proprietary. Because that is open source Mecca. It has become a philosophy.

Yes it seems to me they are moving as fast as they can on the full open sourcing of Second Life. I added.

What we find out is that if you are a purist open source really isn’t 100% open. You are always going to find that it is difficult to find code at certain levels. But what it is - is the best that we can do and that is the approach. And by allowing the best that we can do then we can balance that with proprietary systems, interchange standards and that becomes a very effective playground. And that is what we want.

Active distributed community and the networked intelligence of humankind.

Dr. Tim Foresman gave a brilliant and commanding demonstration of why and how a Digital and Virtual Word commons will provide the operating system for planet earth and its inhabitants and fulfill the words of Buckminster Fuller.

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Currently Dr Foresman is working with many international institutions and agencies promoting availability of and enhancing access to the scientific information needed by decision makers as well as the planet’s citizens for as sustainable future.

From 2000 to 2003 he served as the director of the United Nations Environment Programme’s (UNEP) Division of Early Warning and Assessment from the Headquarters in Nairobi, Kenya and then as UNEP’s executive science advisor. He gave Keyhole (now Google Earth) their first contract at this time. And in 2001 they were streaming information from UN servers. They zoomed in on Africa and used this system to protect resources and to communicate issues.

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Dr Forseman stressed that operating system earth will remain inoperable without us! The networked intelligence of humankind depends on all of us. We need to be involved in designing our future. And Dr. Foresman doesn’t just talk brilliantly, he walks the walk. He reaches out to all including children with the message of concern for the environment. First Editions of his new children’s book “The Last Little Polar bear” are available from Blueline Publishing (see thelastlittlepolarbear.org).

At the end of the presentation I asked Dr. Foresman if connectivity issues presented special problems in Africa. I explained that I have talked to many different people about the potential of Second Life in Africa. But broadband connectivity issues often come up as an obstacle to the idea that Africa should be at the forefront of the paradigm shift in global communications exemplified by the collaborative, immersive 3D experience of Second Life.

Dr. Foresman said that we should be careful of setting up false assumptions. He has lived and traveled in Africa and he explained:

The roads are well paved enough almost every where I have been in the world to where that is not the problem now. I worked in the mid-nineties on a project reducing poverty with women. I sat and listened for two years to how they were using technology. And when I listened from that perspective, I found they are using whatever is available. So it is a continuum.

That was why I was laughing yesterday when I talked to Maggi [Prof. Maggi Savin-Baden presented the Second Life launch of Coventry University Island and experienced lag as many Second Life avatars and "real" life conference goers sucked up the bandwidth]. That is how I experience Second Life because I am on the end of a Satellite dish. You get spoiled here with your bandwidth.

It is a matter of saying no we’ll use the tools and we will use them effectively. But we won’t use them like you see in some of the images in New York City.


The Serious Games Institute - Creating Buildings that are Sexy and Smart

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The picture above is of Prof. Lizbeth Goodman (right) and Babak Davarpanah Varnosefadarani from the SMARTlab Digital Media Institute being given a tour of the Serious Games Institute “smart” building by David Wortley.

David Wortley talked to me about the SGI “Smart building” project. David “aims to make the SGI a thought leader and focal point for games based learning simulation and immersive 3D environments.” He plans to take the concept of “smart buildings” to the next level. Buildings will not only be smart and helpful to people and the environment. They will be sexy - intelligent, entertaining, conversationalists that are fun to be around.

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When I talk about “smart” buildings - there is a lot of debate about what people consider “smart” buildings - I think most people consider “smart” buildings as buildings with environmental controls built into them, e.g., the light switching off when someone goes out of the room, or the heating going down when no-one is there, being able to recognize where people are and so on and keep the costs of the building down to the minimum.

I go much further to say I think smart buildings of the future are going to be about how the building represents your organization and adds real value to its stakeholders. So, instead of saying let’s design buildings that keep our overheads down to a minimum, I say let’s design buildings that use technology to increase our income and the effectiveness of our operation.

So if you are a local council you want to make the building as approachable and friendly as possible and suitable for the stakeholders who go into the building. That is why we are trying to embed technology that will allow us to do some really sexy things that will say what we want to say about Serious Games and the companies that are based there.

In this way we will bring business into these companies, helping to develop a reputation for the university, and the West Midlands region. That is why we have invested in digital signage and interactive type displays, and are implementing location tracking so that when people move through the building you can identify where they are and use that in clever ways to deliver content to them based on where they are in the building.

We are also thinking that when someone goes into a building with a PDA or mobile device the location tracking detects that person and creates an avatar in the virtual version of that building. So as you move about through the building the avatar moves about in Second Life and can interact with people in the virtual world as well as the physical world.

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The photo on the left is of avatars listening to Serious Virtual Worlds 07 in Second Life. On the right, is a picture I took at the Smart building demonstration, tour and cocktail reception. Roo Reynolds, IBM, (the tall guy with his back to us) manages to keep one eye on the video stream from Second Life and an ear to the conversation in First Life.

David Wortley noted that at the cocktail party some of the ways the “smart” building can orchestrate interactions between first and second life were demonstrated.

In both the “real” and virtual versions of the Serious Games Institute there is a projector streaming video for the people gathered in both worlds. In the virtual reception there was video being shown from the “real” reception:

The thing that fascinated me was the fact that when we got the projector set up and logged on to Second Life where my avatar appeared there was nobody in virtual reception with me. We set the video streaming going and over a period of a few minutes more and more avatars began to appear in the virtual reception sitting down to watch people enjoy the real reception.

David noted that while this was a simple example it was an indication of how compelling interactions between virtual and “real” worlds can be.

Artists are playing a key role imagining a future and the benefits of virtual worlds

I have frequently posted on the vital role that artists, musicians, architects and performers are playing in creating the experience of Second Life. David also noted

One of the things that has come over extremely well in this conference, and is personified by people like Prof. Lizbeth Goodman (who is a dancer and performing artist by profession - so her background isn’t in technology) is that highly creative and passionate people have realized the potential of technology and performing arts to deliver social benefit to people in need - disadvantaged women, disabled people etc.

Hope for the future comes from grass roots people who are doing really clever things with technology

There is a lot of hope for the future for the way that technology can shape our sustainable development and that hope comes from grass roots people who are doing really clever things with technology that technologists don’t imagine.

Two of the stellar presenters that I met at the conference were the awesome Simon Stevens, (a.k.a Simon Walsh in Second Life) who presented “Wheelies - Second Life and disability: a review of the issues,” and Prof. Lizbeth Goodman, “Virtual World Community Applications.” I will meet both in Second Life to continue our conversation

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Like Roo Reynolds (see his blog), I was nearly moved to tears (actually I did have to grab a tissue) by Lizbeth’s work enabling severely disabled children to play games and explore and create in beautiful custom-built worlds. And how severely disabled adults with control of only eye movement and a single neck muscle can gain the ability to create music.

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The picture above is from the SMARTlab Flickr stream that has many more pictures of their great work. As part of their project “InterFACES: the human face of assistive technologies” SMARTlab has been testing the effectiveness of available tools for using eye movement as a control mechanism for communications by people with little or no other voluntary muscle movement. This picture is of collaborator James Brosnan, the ‘alpha user’ of the system.

Fireworks on Coventry Island

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I was fortunate enough to be there for the whole of this superlative event. But if you weren’t the video archive is being made available on Wednesday from http://seriousgames.org.uk/ Don’t miss this ground breaking event! You will also find notes on all the presentations for Day 1 and Day 2 posted on Roo Reynolds - What’s Next? and see Eightbar. And, as Roo notes, there were a bunch of people conference taking photos. Andy Powell grabbed some great screenshots (e.g., picture above) of the Second Life portion of the event when Coventry University cut the ribbon on their Second Life island.

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Here are four of the presenters preparing their digital cameras and PDAs for the Flickr and Twitter fray.

From left to right: Roo Reynolds, IBM, who presented on “Virtual Worlds for Corporate Collaboration” and engaged in some serious mo blogging repartee on Twitter with Ren Reynolds (a.k.a RenZephyr) from Terranova throughout the conference. I was sitting right behind them both most of the time. I kept in touch with their conference commentary and humorous backchat through Twitter. It added a lot to the experience of the event much the way IM channels enhance conference experiences in Second Life.

Next right is Christian Renaud from Cisco Systems who gave the keynote “Getting Serious About Virtual Worlds.” Christian is pioneering the creative use of the special qualities of networked virtual environments - the power of these electronically mediated social environments to enhance communication. “It won’t be face-to-face, but it can be richer.”

To Christian’s right is Dave Taylor (a.k.a Davee Commerce in Second Life), National Physics Laboratory, who presented on his innovative Second Health project and the use of Virtual Worlds for informal education and knowledge transfer (see Ugotrade post here).

To Dave’s right is Fabrizio Cardinali, CEO Giunti Labs, chair European Learning Industries, “Innovating learning in a flat, virtual world.”

And although he wasn’t there in person Rik Riel showed up on a slide in Dr. Timothy Foresman’s presentation!

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Thinking Globally, Connecting Virtually:
Anshe Chung Makes a Home for Non-profits on SL.

Sunday, August 19th, 2007

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Anshe Chung (picture from Rik Riel’s Flickr stream) spoke live from China at the grand opening celebration for the new Non-profit Commons island in Second Life. Anshe expressed her passion for using virtual worlds to connect globally.

Anshe Chung is SL’s first millionaire, a global metaverse entrepreneur, and donor of the island and buildings that house the NPC. Anshe described some of her own early experiences in virtual worlds and the power of the immersive social experience. She has seen virtual worlds and the internet enable people, previously forgotten and disconnected, to become connected to a global economy, and to meet other people on a more even footing. She talked about how people isolated from the world economy use rural internet cafes in China to socialize globally and make things of value in in virtual worlds.

Anshe, through her own portals on Second Life and other ventures, has been responsible for getting a vast number of people involved virtual worlds. She explained that she hoped the Non-profit Commons in SL could extend this process of finding new ways to connect technically, socially and emotionally to the members of non-profits.

Connecting Virtually: What makes the experience in Second Life so compelling?

Christian Renaud of Cisco uses the term “networked virtual environments” in the blog description of Cisco’s new Virtual Worlds Blog saying:

We believe that these environments offer an excellent new tool in our collaboration toolbox, alongside established technologies like IP Telephony, Web Collaboration, and Telepresence.

And, in my view, the time is just around the corner when “networked virtual environments” will be the tool par excellence for global collaboration and much more. This is one of the founding inspirations of the Ugotrade blog.

SuezanneC Baskerville, makes a fascinating comment to Christian’s post drawn from her recent post Virtual World moguls meet across shared Surface in Metaverse Poker Room. She suggests “that it would be interesting to see Linden Lab link it’s San Francisco and Boston offices using Cisco’s Telepresence system.” Christian’s Renaud’s response to her comment is also a must read. He notes his own experiences with wall sized video conferences, “bumping into colleagues in our break-rooms in our Technology Center offices in Raleigh and San Jose…..”

But, of special interest to me, is Christian’s comment on one of the key aspects of virtual worlds or “verses” as he likes to call them.

The “serendipity” of virtual worlds is a key part of the paradigm shift that Second Life has brought to “over the network interaction.” Christian explains:

One of the areas that we are constantly striving to improve is how you make an ‘over the network’ interaction as valuable and signal-rich as an ‘over the desk’ interaction. One of those variables, which is a key attribute of virtual worlds (or ‘verses, as I call them), is serendipity. I can’t very well bump into you on a telephone call, or (other than your example above) on a Telepresence call, however I can bump into your avatar in Second Life easily. How do we facilitate this serendipity, perhaps even nudge you in the direction of someone with shared interests? Food for thought.

“The Serendipity of Second Life”

And, just to press home a point on this “magic of Second Life,” I had a serendipitous encounter on SL only minutes after reading Christian’s comment. I bumped into a rising Japanese Electro/techno/house star, Shingo, on Virgin EMI Music Japan.

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Risso Little is new to Second Life. I had gone to Virgin EMI Music Japan to follow up on some interesting posts on Japanese sims by my friend Al Kronos. While we were chatting an earthquake struck Tokyo, and my new found friend’s eighth floor apartment started to shake. I had just gone to his My Space. And, I was listening to one of his excellent tracks when this happened. (Click here to listen)

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Well to make a long story short, Rizzo and I were very relieved when the shake up was over. I offered to take him shopping (yes, I know, what was I thinking? “I shop therefore I am”). But, nevertheless in a few short hours Shingo gave me an introduction to some Japanese areas in Second Life. And, I took him around some of the American and European sims. Here we are chatting with a group of Japanese fashionistas waiting to earn Linden dollars modeling dresses in panels. Later, I connected Rizzo Little to Nat Mandelbrot (of Cruxy Player fame) who is pioneering new ways for musicians to extend the experience of their music in Second Life.

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Thinking on a global scale - Second Life is not “empty space.”

The casual drop-in approach to Second Life taken by some main stream journalists, and their resulting cursory view from afar, has created a lot of misunderstanding in recent months about how Second Life works to connect people globally, in completely new ways, for business, pleasure and social change.

Story Geek recently wrote an excellent post pointing out that stories in “Wired and the L.A. Times have deemed Second Life (SL) a failure because of it being empty” misunderstand this new virtual landscape that appears empty to a casual glance even though it is actually teeming with life and economic activity.

Story Geek gives an excellent analysis of why a high level glance at a virtual environment misinforms the observer much the way such a high level glimpse might in the real world perceive Canada as empty. And so, Story Geek quips, “Maybe all businesses should pull out of Canada also.” Story Geek points out some of the specific ways that Second Life’s teeming economy and bustle of activity might not be apparent to a drop in observer. And, he points out:

by understanding the mechanics of the world you get a clearer picture of how the residents exist, inter-relate and consume.

Reflexive Architecture: Experiencing People in the Global Reaches of Virtual Space

3D Experience architect Keystone Bouchard is currently engaged in exploring through reflexive and responsive architecture new ways for people to experience other people’s presence in virtual space. As Story Geek noted, mis-perceptions of emptiness can arise in virtual environments for many reasons, e.g., because Second Life is an open 24/7 space with people arriving from multiple time zones at different times of the day.

In a Gallery of Reflexive Architecture, to be exhibited as part of the new Library Gallery exhibition on Info Island by the artslib group, Keystone is showcasing some of his work with scripter Fumon Kubo. Keystone has posted a video composite of several machinima pieces each describing a different installation in the gallery, such as Rippling Prims, Prim Decay, Sudden Space, Restless Spheres, Carvable Prims, Visible Traces, Moving Tiles, Interactive Glass, and The Cacoon. Some include sound as an integral part of the experience, which is best experienced first-hand (SLurl … subject to change).

The picture below is of Sudden Space.

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Keystone explained to me:

One thing I’ve struggled with is the idea that people think sims are ‘always empty’ just because there wasn’t someone there the instant they visited. But in actuality, these places are flooded with people flowing through them. The difference is, we’re on a global scale now most websites are ‘empty’ most of the time too. So, I wanted to build in a system that illustrates that you’re not alone, a relatively low-impact way of measuring how spaces are used as well.

Keystone took me through the reflexive 3D experiences he has created. Here is a short selection of some of the comments he made.

Visible Traces

Each one of us should have a different color and they follow our trails. Right now I have them set to last 2 hours so, we can see visible traces of people who have been here before us. I can already see in the first day this has been here that some of the corner installations are overlooked, so, its meaningful feedback

Rippling Prims

I’ve wondered how this one will behave with many avs present so far, its only been tested with 2 but, its created a nice little space for us where nothing was before.
On Demand Architecture = Prim Ripples.

Carvable Prims
This explores the idea of avatar movement gradually ‘carving’ the architecture. Every time an avatar appraoches, the ‘wall’ elements move a slight bit away so, over time, the high traffic areas become larger.

It was based on a conversation Theory Shaw and I had a while back one of those monumental ‘What If?’ conversation

Keystone and I discussed how reflexive 3D experience architecture will take on new value and meaning when it can be laced with data from the real world. The potential of virtual world/real world intergrations to provide a doorway to a sustainable future is a key theme on Ugotrade. And, I have discussed this many times, including here, here, and here in some depth.

We are on the cusp of virtual revolution that will shift the world away from models of communication, representation, and production that emerged in the industrial age.

In Second Life we are beginning to see Global initiatives like EOLUS One put together the kind of global collaboration that will make virtual environments the stage for planning, designing and managing real life buildings and cities in new collaborative and participatory ways. And once built, these cities will stream back into Virtual Worlds as data that is responsive to our needs and the needs of the environment.

Then 3D experience architecture will emerge as not only a beautiful expression of a new era of global communication and collaboration, but as a a tool par excellence for benefiting communities and people, and creating a sustainable future.

Thinking Globally: How Can Developing Countries Benefit from Virtual Worlds?

An important question that came up at the non-profit commons launch was how non-profits in developing countries can utilize virtual worlds. This is a topic I discussed with Alanagh Recreant of Uthango Social Investments in this post. Also see this interesting article on Uthango’s work in the South African national newspaper Cape Argus. And, please see Uthango’s new blog, Africa’s Second life , Our Virtual Reality, to learn about the first event of Uthango’s African Round Table Initiative, in Second Life, Aug 24th.

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These are exciting times for Non-profits on Second Life and the fact that facilitating developing countries participation in virtual worlds seems high on the agenda is very encouraging.

MacArthur funding a non-profit track (see press release) at the SLCC convention which Rik Riel will be blogging.

The Grand Opening of Non-profit Commons on Second Life

There are some excellent blogs on the non-profit commons launch. Ruby Sinreich live blogged it. And, Rik Riel has posted some great pictures on his blog and more here. Susan Tenby (avatar Glitteratica Cookie) talked about TechSoup’s work in Second Life - 300 group members and thousands of avatars have come to their weekly meetings. Coughran Mayo from Preferred Family Healthcare spoke (via Skype), and Glitteractica Cookie (Susan Tenby of TechSoup), Jeska Linden (NP liaison for Linden Labs), and Anshe Chung live from China.

Evonne Heyning (avatar In Kenzo) elaborated on some of the specific ways the Non-profit commons on Second Life will be a portal bootstrapping the non-profit process on Second Life with efforts like, an “office in a box,” to help non-profits get up to speed fast on Second Life. Go visit nonprofitcommons.org on the web and in Second Life:
slurl.com/secondlife/Plush%20Nonprofit%20Commons/130/125/22/ to find out more.

After the panel there was a tour of the 32 nonprofits who have offices at NPC. Here I am at Yehoodi, the swing dance society run by Rik who is DJing real time. The swing music was great. And, I didn’t have to wait long before I landed a very dashing dance partner -Dore Junot (film maker Salvador Luna in RL) who I gather was the video guru for the mixed reality panel (photo below of the live event, “Jeska and Susan in two worlds,” from net2photos flickr stream)

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Philanthropy By Design in Second Life

Monday, July 30th, 2007

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Last week, Philips Design presented their real life strategic philanthropy initiative, “Philanthropy By Design,” in Second Life, begging the question: What role can Second Life play in corporate and community collaborations for: “Promoting social empowerment through knowledge sharing, creativity and co-design?”

Host PhilipsDesign (picture above) presented and led a discussion on The Chulha Smokeless Stove project.

The Chulha Smokeless Stove is a low tech stove “that would tackle the respiratory problems affecting the health of millions of people (especially women and children) in the developing world who still cook indoors using biomass fuels.”

The aim was to design, develop and test an appropriate solution to local cooking habits in rural and semi-urban contexts of India. The goal was to provide a wood-burning solution that is easy to access (easy to distribute-install-use-maintain) locally produced and distributed low cost for replication and scalability able to reduce indoor pollution

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Key to the concept of strategic philanthropy, and The Chulha project, is design co-creation “involving people who will benefit from the result of what is being created. ” ARTI (Appropriate Rural Technology Institute), self help groups, local entrepreneurs, and potential users joined the Philips team as “stakeholders” in a concept definition workshop.

Working with “stakeholders” - a new model for co-creation

The Rivers Run Red’s press release back in December described Philips Design’s goals in Second Life to “gain feedback on innovation concepts, engage residents in co-creation and gain a deeper understanding of potential opportunities in this virtual environment.” And, Mark Wallace 3pointD, astutely commented:

At least we’re moving from a time when companies took no outside input at all to a time in which they’re actively seeking it. It’s arguable whether they’ll need to start paying for this kind of feedback, but for the moment it makes for a very interesting experiment. I look forward to seeing results.

Well Philips Design have been paying participants for their feedback with the recently completed, “My Second Life” Research Project. Now they are looking to expand their network and have issued a call for Second Life free lancers, builders, scripters and other Second Life creatives.

But, the Philanthropy By Design initiative suggests a new approach to co-design, one that separates itself both from unequitable farming of free labor, and direct pay, by working with co-creators who are also “stakeholders.”

the program channels [Philips] design talent to develop meaningful and sustainable solutions that can contribute to a better future for all. It also opens up new perspectives in co-creating value through cooperation with public bodies and social players with complementary expertise and values.

Second Life residents input on Philanthropy By Design

The presentation on The Chulha project, a well developed real life example of “stakeholder” collaboration, drew an attentive Second Life audience (that included Pathfinder Linden) into a lively debate, and raised some interesting questions, on how a model of “stakeholder” co-creation might work both within Second Life development projects, and in projects that link Second Life to Real Life.

Alanagh Recreant of Uthango Social Investments who is an active participant in social investment projects on Second Life helped me cover the event. Alanagh is pioneering SL’s role as an enabling platform for social innovation, taking the visionary extra step of including Second Life in their strategies for poverty relief, crossing digital divides, and economic/social development in Africa (please see my previous posts here and here).

And, Sonja Finney, also from Philips, thanks for passing on the chat log and your story. Sonja is from a different department of Philips. She met the Philanthropy By Design team on Second Life. When she discovered the asimpleswitch.com initiative, she created her own way to spread their message/initiative through Second Life. Sonja explained to me:

A dear friend from Philips Design [Yel Oh] made a energy saving lamp for me, with the url attached to it. And, since July 6th I give it to people I meet and who are interested in it, a light bulb. A new way to create awareness.

Thanks Alanagh and Sonja!

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Some highlights from the discussion:

First up were questions on basic concept of “strategic philanthropy” described by Host PhilipsDesign as follows:

Rather than giving money to worthy causes, an increasing number of companies are choosing to help communities by donating their products or expertise to special projects while supporting the company’s objectives to enhance brand image, strengthen employee engagement, increase trust and customers loyalty, and even develop new ways of working and innovative solutions. Known as ‘strategic philanthropy,’ this approach is driven by the desire to combine social responsibility commitments.

Llanddewi Taurog energized the debate with a series of friendly, but provocative, challenges to which Host and Yel responded:

Llanddewi Taurog: Just to play a devil’s advocate here: although strategic philanthropy sounds all very noble, it can also seem like a pretty sleazy way to penetrate new markets. what do you think about that?
Host PhilipsDesign: Of course it is nice to create new businesses but to reach this group of people you really need to design something they can afford and want to buy.
Llanddewi Taurog: Are you making money out of it?
Yel Oh: no we are not making money out of it…….. and we have given away the designs to local entrepreneurs

And, an interesting discussion was initiated by Alanagh Recreant on “the supply chain between the manufacturer and local entrepreneurs” and how local NGO’s (ARTI in this case) are actually getting involved in manufacturing and distribution. And, “How do local entrepreneurs get started without micro-finance?” Also….

Cor Laval: How do you avoid that these local entrepreneurs make more profit and not meet the primary role of the design: as cheap as possible for as many people as possible?

There was no specific answer to this question but a consensus formed on the idea that basic market forces -especially in poor areas - would determine what was viable.

Product Life Cycle management was a hot topic of discussion. But, no-one speculated much on the role that Second Life might eventually take in collaboration, design co-creation, and product life cycle management. Or, how RL/SL integrations like the EOLUS initiative might facilitate Philanthropy By Design projects in Second Life. This is an interesting topic for future discussions!

Second Life residents were enthusiastic about Philips’ real life strategic philanthropy and eager to hear more.

Llanddewi Taurog: Maybe we could work together [in Second Life] on a real life project with philanthropy by design someday?

Alanagh Recreant: It is not often that you find a company that works closely with NGOs and uses their local connections. That is what I really admire….It taps into the heart of civil society in a way that respects community linkages.

Also, Philips Design’s current plans include an impact study that will run from October 2007 to October 2008 to verify the benefits the Chulha Stoves claim to deliver as well as their limitations.

The complete Second Life meeting will be summarized by Philips Design, and transcripts of the chat distributed to members of the Philips Design Friends group and also made available at the Co-creation experience . The first Philips Design presentation, in Second Life, “Designing experiences together with people”, will also soon be made available.

Bringing Philips’ Co-creative Model to Second Life

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After the presentation, I discussed the Philip Design’s goals in Second Life with HostPhilips (Wendy) - who has a background in product design and is now a full time innovation consultant with Philips Design focusing on virtual worlds, especially Second Life; and, Yel Oh, also from Philips Design, an innovation director with a background in interaction and experience design who has been running real life creative processes for over 12 years.

In Second Life the idea of global cooperation and collaboration for a sustainable future is being picked up in many quarters and the role of virtual worlds in eco-sustainability is being advocated and debated (see Earth2Tech).

Recently, Jonathan Fanton, President of the MacArthur Foundation, and Philip Rosedale, CEO of Linden Lab, appeared in Second Life to talk about the future role of philanthropy in virtual worlds (also see Jonathan Fanton’s post).

And, EOLUS One Initiative (see here and here) is initiating RL/SL integrations and energy management projects that bring Second Life into the forefront of a vision fo a sustainable future. And, Uthango Social Investments (here and here) has many exciting social investment projects in development. And, these are just some of the stories I have covered on Ugotrade. There many other initiatives taking root in Second Life.

Inspired by the audiences’ response to this presentation, Philips Design is currently considering dedicating a future co-creation session in Second Life to Philanthropy by Design. Yel Oh explained they see SL as the perfect place to develop a co-creation community with so many creative people converging in an immersive 3D environment. And, indeed, at the end of the talk a number of participants expressed interest in working on a real life product with Philips. Members of the Philips Design Friends group are automatically kept up to date of upcoming events or you can check the events and activities board at the Philips Design Co-creation experience on Virtual Holland 3.

Some of the events Tara5 Oh attended in Second Life last week!

Cube Inada at Star Base C3

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Last week, I attended a SciFi Trivia contest at StarBase C3. And, I had a long chat with Cube Inada whose has been believing and working in the 3d web experience for 20 years. I hope to include some of this conversation in a future post that will look at the past, present and future of the 3D internet. Cube has a very interesting museum displaying his two decades of work on 3D experiences. Cube offers quite different perspective on the future of Web3D from the one I usually present. Second Life is my focus because its unique emphasis on user generated content offers possibilities for technosocial innovation that auteur developed virtual worlds cannot, even if such auteur or developer built virtual worlds become linked via the web.

But, please visit StarBase C3 where you will have fun in a highly developed 3D experience that Cube, a professional game developer, has ported to Second Life. You will see virtual worlds from a perspective not usually shown on Ugotrade. And, you can buy a spaceship to travel around Second Life in style.

Getting in the conversation with ESC and Millions Of Us

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On July 19th, Satchmo Prototype (a.k.a Chris Carella from Electric Sheep Company) on the left in his low prim avatar discussed with panelists Beth Coleman, MIT, Robin Harper, LL, and Susan Wu, Partner at Charles River Ventures, “Togetherness: what drives the virtual human connection?”

John Swords has posted the audio stream http://sc8.spacialnet.com:17524].

And, on the same day, I caught panelists, Celebrity Millionsofus, Eric Rice (a.k.a. Spin martin), Jeska Linden and Ziggy Figaro talking about how voice will affect marketing in Second Life, at the New Globe Theater, Milions Of Us. The picture on the right is Eric Rice playing with his avatar.

Millions Of Us Offers Land for Cool Ideas

And, check out the Millions Of Us, You Have Co0l Ideas, We Have Land offer: See the Millions Of Us blog for details of the offer:

Social media is all about participation, right? In that spirit, Millions of Us will be opening up land on several of its sims in order to host the coolest projects you can come up with. We own 8 perimeter sims, clustered around the central eponymous sim — and that’s where we invite interested and motivated residents to help us fill those sims with fantastic Second Life content.

BlogHer Conference on Second Life

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And, I attended the BlogHer conference on Second Life. On the left is 57 miles of metaversed on a panel about blogging from SL. He was a brave lad to talk about blogging at BlogHer.

Second Life Relay For Life

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KK Jewell of arcspace (pictured here left) gave me a window into the world of architecture on SL in several wonderful chats - the topic of another post. And, we both attended the American Cancer Society’s Second Life Relay For Life.

Barnardo’s On Second Life

Please see Veejay Burn’s post on his excellent blog Mindblizzard to read more about Barnardo’s efforts of Second Life.

Through our good friend Aleister Kronos Veejay and I were tipped that BBH (Bartle, Bogle, Hegarty ) and RRR (rivers run red) are bringing another Charity 2.0 event to Second Life.

Peter Rogers from the Ad Agency BBH let us know that each year BBH is sponsoring a good cause, and this year it’s Barnardo’s, which is a charity organization that stands up for children in need.

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From China to Virtual Africa: How Can Participatory Media Benefit the World?

Sunday, July 22nd, 2007

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I met with Alanagh Recreant (a.k.a. Dorette Steenkamp) from Uthango Social Investments, on Virtual Africa in Second Life. And, while Uthango’s Virtual Africa initiative has barely begun yet - terra forming is first on the agenda - there is already a very special feeling of possibility, and great things to come. Uthango has already put out tender to all the listed developers on the Linden Lab website. And, many of Second Life’s top developers, PR companies, marketing experts, and consultants have offered services, as well as pro bono work.

The core of the USI strategy for poverty relief in Africa does not primarily revolve around Second Life. But Uthango uses Second Life as an enabling platform for social innovation. By doing this, they are taking the visionary extra step of including Second Life in their strategy to make an impact in the lives of the people they benefit.

A participatory social media convergence bringing mobile, Web 2.0 and Second Life together for community engagement, is happening now and will - in itself - make the first steps to addressing the exclusive nature of 3D-platforms. And, USI is determined not to let the digital divide that is exasperated in Africa by expensive, inadequate/non-existent broadband coverage (for now) widen any further. While significant moves are afoot to bring broadband to large swathes of Africa, often known as the “missing link,” because of the lack of connectivity, access is still a big problem for all but the most privileged.

Uthango’s concerted effort to tackle inequality and social injustice in South Africa goes beyond advocacy for connectivity to other divides - economic, educational and access to opportunities as well.

Investment is our passion - to draw attention to investment opportunities for people in Africa.

But, Uthango is pioneering the inclusion of participatory new media and advocacy for connectivity in their vision. And, while broadband remains prohibitively expensive in Africa, they are preparing the way with projects utilizing mobile connectivity. Mobile phones have become a powerful tool for creative economic development in Africa (see African Uptimist). Uthango has a participatory social media initiative in the works that will link three very diverse communities - two with 65% unemployment and lack of resources, and the other an affluent sea-side community with better infrastructure.

We plan to institute an inter-cultural and civil engagement program across these communities, using video-blogging, mobile, and upload to a central server, and link it up to Google Earth. There will be a community portal, initially linked to computers at the schools and library and ultimately with an upload facility from mobile phones - a mobile magazine linked to the portal with community events. Ultimately, this extensive and integrated social network will be linked to Second Life. Meanwhile, innovation from the more inaccessible SL will be channeled back via the more modest communication framework in real life. This RL/SL convergence for social gain will be a unique example of an integrated ICT approach to development.

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Uthango are working with partners and professionals in Second Life to explore the commercial value for companies and individuals and the social benefits for institutions such as universities and schools, in their preparation for Virtual Africa. A key initiative on Virtual Africa will be a Bottom-of-the-Pyramid Innovation Center (see ‘Fortune at the Bottom of the Pyramid’ by C.K. Prahalad). Uthango are serious about seeking ways to bring community voices into Second Life while broadband issues are addressed.

But the plans for Virtual Africa also include creating one of the most sophisticated ecosystems on Second Life that will extend to the wildlife to ensure an exciting, educational experience: Eagles swooping, lions hunting, zebras reacting and mirroring wildlife patterns as closely as possible whilst highlighting endangered species and indigenous cultures. The vision of Second Life/Real life integrations possible for Virtual Africa goes well beyond educational and immersive goals into a vision that includes health, travel, adventure, e-commerce, environmental monitoring, and even disaster management.

Virtual Africa will be a key place for Uthango to bring attention to their Real Life work in poverty reduction, and collaborate with others on the goal of social investment in Africa. There are many initiatives already planned that will both bring in the Second Life Community to Uthango’s work, and make connections to Real Life projects - including concerts, a Second Life Bikeathon, publishing parties, and much more.

A new global market is emerging. The sellers are intelligent, energetic and pragmatic young African leaders with innovative projects in their respective fields. The buyers are equally intelligent, energetic and pragmatic young Westerners yearning to apply pragmatism to their idealism. The market place is new media, where stories are told, opportunities are elucidated, connections are made, and action is taken. (Joshua Goldstein, African Path)

From the Blogosphere, to Twitter, to Facebook, to Second Life!

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I first met Yee, who is from Jinjiang, China and a recent graduate with a Business Diploma from HELP College University, in the blogosphere. Yee’s blog caught my attention and I linked to him in a post, “Bridging On Line Off Line Worlds.” And, Yee’s comments on my post re the task of bridge blogging were so wise that a connection was born.

Then we became friends on Twitter where I followed the obstacles Yee faced keeping his blog open to world despite the GFW (Great Firewall) of China. Then last night Yee joined Facebook. We instantly struck up a messaging exchange that covered everything from the role that religions played in American culture to how participatory media, blogs, social networks etc. could play and important role in intercultural communication. This is what Yee had to say on this topic.

There are many many English language learners in China. But a large number of them just take this language as a means to pass the exam or a “certification” for better job occupation, once they achieve these goals some of them will probably stop learning, in a word, they do not treat English as a tool for two-way communication. So you can see there are many many translations of English-to-Chinese blogs in China. But, there very few Chinese-to-English blogs.

To encourage participatory media in China, I think it’s important to help Chinese English learners realize that English is not only a means for graduation or better jobs. It’s a tool for communication! In addition, they must have confidence to use it properly :-)

The obstacles: According to my experience, all Chinese people welcome the behavior of translating their posts or profiles or business documents into English. They have a strong desire to be understood by the world. However, things are not always so easy, as our logic and mind and culture are quite different from foreigners. And, culture conflict happens from time to time and sometimes conflict leads to bigger misunderstanding. Besides, on the internet, there is a Great Fire Wall which was founded by the Chinese Gov to block “sensitive info” from abroad.

I had asked Yee a little while ago if he had ever explored Second Life. I said I would love him to write about his experiences in SL for Ugotrade. Well in a matter of minutes after our Facebook exchange Yee had logged into Second Life for the first time. And so I met his avatar Yee Heron on Scope Cleaver’s sim.

It is hard to describe the excitement of meeting Yee for the first time in Second Life. The gulf of culture and geography and even the GFW of China seemed to dissolve as his avatar materialized in world.

Here is a picture of Yee, Scope Cleaver, Miko Omegamu (Scope’s right hand!), and I greeting Yee only minutes after he logged on and got his Second Life Avatar.

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There were a few obstacles to getting Yee’s avatar fully rezzed. And, whether it was due to network connection issues, or the need for more memory on his lap top, chat was lagging and SL was taking a while to rez for Yee. Yee did mention that HiPiHi will not let him log in and was giving a message that he has not enough memory. Interesting that it was easier to get in SL from China than HiPiHi. But, we managed despite the technical obstacles to show Yee some of SL, including Scope Cleaver’s awesome virtual furniture store in Second Life, EOLUS One, and where to shop for cool clothes! And, here is a snippet of our chat as Yee saw Scope’s work on Second Life.

[23:29] Scope Cleaver: This is the office furniture building
[23:29] Scope Cleaver: I seel modern furniture here for Second Life residents :)
[23:29] Scope Cleaver: sell*
[23:29] Yee Heron: wow,so cool
[23:31] Scope Cleaver: the building looks empty but it’s only to hold all the production and hard work I’ll be doing on the coming months hehe
[23:32] You: Yee Scope is what they call a metabrand
[23:32] Scope Cleaver: in the making :)
[23:33] Yee Heron: IS Miko your partner, Scope??
[23:33] You: scope makes products and architecture just for the virtual world
[23:34] Scope Cleaver: Yes she is Yee
[23:34] Scope Cleaver: Been working in SL for a bit :)
[23:34] Yee Heron: cool, you do your business just as real
[23:34] Scope Cleaver: Yes indeed
[23:35] Scope Cleaver: You’ve been here less than half an hour and you look better than I do.
[23:35] Miko Omegamu: lol
[23:35] Yee Heron: are you a full time SL business woman?
[23:35] You: I know it is amazing Yee!
[23:35] Scope Cleaver: Should I work on my AV? :)

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Yee stayed on Second Life for a couple of hours or more. And, we talked until the time difference meant I really had to leave to sleep. Welcome Yee to Second Life! We all look forward to seeing you again soon. And, as Scope Cleaver said:

[23:43] Scope Cleaver: Good luck Yee, and give SL a chance and it will reward you :-)

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Uthango Social Investments Leads the Way to Virtual Africa

Monday, June 25th, 2007

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Today, I had what felt to me like a ground breaking meeting with Alanagh Recreant on Second Life (a.k.a. Dorette Steenkamp in Real Life). Dorette Steenkamp is Executive Director of Uthango Social Investments, Cape Town, South Africa. Uthango is the first African-based NGO with a presence in Second Life.

You can visit Uthango’s newly established offices on Second Life here! SLurl: Uthango in Second Life.

Ginsu Linden, Linden Lab, told me earlier this month there was interest from Africa in the Linden Lab Global Provider Program. So, I was very excited to meet Alanagh in person, or rather in the pixels, and hear that an initiative to create an access portal and community for Africans on Second Life was actually underway.

“Not exclusively [for Africans] but with the exclusive aim to promote access to virtual reality.”

Uthango have just begun establishing their presence in Second Life. Their current offices are a first base from which to address the digital divide. But, please watch for more news about Uthango projects on Second Life to be announced shortly!

Uthango is an investment company specializing in finding and creating sustainable programs - connecting corporate/government with communities through collecting local intelligence and translating it to the business sector. But, “we only work at the invitation of communities. We are a relationship broker and bridge-builder between diverse interest groups to create mutual benefit.”

Uthango is serious about access for all. They will be working in parallel at establishing internet hubs in communities. And, they are seeking partnerships with mobile telecoms on mobile applications for Virtual Africa, and to develop links between mobile space and Second Life.,

They are putting together an Uthango Global Advisory Board that will be an innovation team both socially and commercially - to put out and receive ideas concerning producing a viable Virtual Africa Platform.

It is so exciting to see the first steps towards realizing a vision for a Virtual Africa being taken by Uthango. This group is deeply experienced at working on the ground with rural communities on sustainable development and poverty relief. And, they are expert at creating commercial partnerships with social value.

Uthango won the Centennial Award from Rotary International for Sustainable Projects in Communities in 2005, for District 9350, and The National Impumelelo Innovations Awards in the same year for Innovation in Private/Public Projects for their micro-enterprise project affecting a community of 45000.

I am especially impressed with how Alanagh, while very committed to expanding the possibilities for mobile technologies in sustainable development, is equally committed to the idea that Africans should not be excluded from high quality internet connectivity, access, and the potential that Second Life, as an immersive virtual world, has for Africa.

These are exciting times for African innovation!

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