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Augmented Reality DevCamp NYC: The Big ARNY – A Collaborative AR Game Project Modeled After Swarm of Angels

Sun, Dec 6, 2009

First an incredibly big thank you to The Open Planning Project office (TOPP)@TOPPLabs, and Sophia Parafina, @spara,  for organizing, hosting,  sponsoring and providing so much inspiration for this event.

There is an incomplete list of attendees below, and there were about 70 people at one point watching the Ustream (thank you Dimitri Darras and friend – sorry I missed getting your card!) for setting this up.

There were at least ten or more people participating in a live skype conference moderated by Sophia with great skill.

I am sorry I didn’t get everyone’s contact info.  But please feel free to add you name into the comments of this post if I have missed you out.

After a gearheady morning, we spent the afternoon and evening brain storming the “The Big ARNY” – “a collaborative game development project modeled after a Swarm of Angels.”

Some of the morning tech discussion highlights included:

*skype presentations on AR Wave from Thomas Wrobel, Joe Lamantia, Matthieu Pierce.

*the beginnings of an iphone client from the PyGoWave Crew.

*discussing Microvision, Augmented Reality eyewear – and trying out Nomad Unit courtesy of Noah Zerkin, @NoaZark

*an awesome deep dive into the code of the open Goblin XNA VR/AR platform – courtesy of Ohan Oda (pic below) video of presentation here.

ohanodapost

Ori Inbar live blogged the morning sessions on Games Alfresco.

But, during the afternoon, Ori presented, and we all got so caught up in the brainstorming of  “The Big ARNY Game” that live blogging, skyping, and twittering ground to a near halt.   The “meat space” (perhaps the slide show captures some of  incredible coolness of the location) was alive with brilliant ideas that were matched by an incredibly high level of technical input – see the AR DevCamp attendees list below.

During the game session we really had a master class in augmented reality tech.   Steven Feiner’s awesome discussion of markers really opened my mind to exploring markers in a new way.  And the geolocated data discussion with Sophia Parafina, Kate Chapman, Philip Ashlock,  and Steve Feiner at dinner was very interesting.  The opportunity to break out into smaller in depth discussions during the day was one of the valuable opportunities of AR DevCamp, so I can’t possibly mention them all.  But thank you everybody!

BigARNYpostardevcampnycpost

We did have some fun with low tech AR too – courtesy of Thomas Wrobel & Bertine van Hövell, Lost Again (their business card is the coolest AR card I have seen to date).  In the pic on the right, I try out their business card/AR overlay on @comogard as he presents.  The lighting does not do the overlay justice in my photo (on right), but I think you get the idea at least.

Unfortunately we didn’t manage to hook up our afternoon live session with The Mountain View AR DevCamp, as we lost the streaming laptop.  But hopefully we will be able to catch up on each other’s activities with session notes on the AR DevCamp Wiki. There is also a public wave,  AR Dev Camp NYC Shared Notes.

Sean White set the afternoon off to a great start by collecting topics and organizing topics of interest on the board.  While we didn’t get time to cover everything, it was interesting how, by working on developing a collaborative game project, we had to tackle many of the topics suggested, and come up with workable approaches.

Seanwhitenotespost

Next weekend TOPP will host the OpenNY Summit & Codeathon on Dec 11 & 12, an event “produced by open government practitioners and volunteers.”  This would be another great place to explore some of the citizen 2.0 mobile, social AR game ideas that came up at AR DevCampNYC. In addition, Ori Inbar has started an AR New York Meetup.

Below is an incomplete list of AR DevCampNYC attendees.

Sophia Parafina, OpenGeo, @spara, organizer

Marco Neumann, KONA, @neumarcx, interested in developing Semantic Web based Augmented Reality demos.

Tish Shute, Web,@tishshute, Open Distributed AR, Google Wave Protocol for AR, Imagining the Future of the Outernet

Dimitri Darras, @dimitridarras, Visual designer, web developer, and virtual worlds content creator. Interested in multimodal input and AR/Virtual Worlds integration.

Heidi Hysell, @heidihysell, Creative Technologist & Software Engineer; Interested in the application of AR for entertainment technology for print, web and video.

Joe Lamantia, Muku / ARWave, @mojoe Amsterdam, interested in creating open frameworks, social augmented experiences, emerging media – (attending via skype)

Kate Chapman, Web Developer, FortiusOne, @wonderchook

Matthieu Pierce, itinerant poet, @matthieupierce, Pittsburgh, PA. Interested in AR Use Cases and observation. Attending via Skype.

Ori Inbar, ogmento games alfresco Let’s get together to brainstorm on the “Big AR NY Game”: The first location-based, social, augmented reality game designed for New York by New Yorkers.

Noah Zerkin, [1] – AR software and hardware interfaces; Exploring the idea of an AROS.

Ohan Oda, webpage – Columbia University; NYC

Sean White, webpage – Augmented reality research at Columbia University and Smithsonian Institution.

Steve Henderson, Columbia University, webpage, @stevehenderson

Omer Gunes, [[2] webpage] – NLP, Speech Recognition, Mobile Software Development

Steve Feiner, Computer Graphics and User Interfaces Lab, Dept. of Computer Science, Columbia University, personal, lab – Augmented reality, mobile/wearable computing.

Jon Russek, NYC, website, @filmaddict – AR as applied to film/theater/art.

Daniel Leslie, Reflexions Data, LLC @dan_leslie, Principal at application consulting/development firm where we’re working on a mobile app for proximity-based real time social graph analysis.

Donald Schwartz, NYC, @Ishkahbibelvirtual worlds, social media, technology writer

David Oliver, Oliver+Coady, Inc. NYC, @davidmoliver mobile strategy, mobile product definition, mobile development.

Chris Grayson, NYC, Twitter: @chrisgrayson | Blog: GigantiCo | Contributor: H+ Magazine | Web developer and marketing consultant — Interests: Future of commercial mobile AR / Outernet (GeoSearch & OOH marketing convergence); Future AR Form Factors; AR/Virtual Worlds integration re: distance learning & collaboration.

Saul Devitt, NYC

Bert Picot, NYC via Skype probably around 10:30 am for a few hours. Very interested in learning the value chain for AR applications and the development of applications for Festivals and live entertainment.

MZ – startup to develop a platform to use semantic data to enable virtual worlds

Jon Russek – film production + law + internet. Interested in AR as artistic medium for creativity

Davide Byron – developed the game Spads and Fokkers and code

Philip Ashlock @philipashlock, The Open Planning Project

Michael Keating, The Open Planning Project

Yohan Baillot, @yohanBaillot future of commercial mobile AR, emerging AR standards

categories: Android, architecture of participation, Augmented Reality, culture of participation, digital public space, Instrumenting the World, internet of things, iphone, Mixed Reality, mobile augmented reality, mobile meets social, Mobile Reality, new urbanism, Paticipatory Culture, social gaming, Web Meets World, websquared
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3 Comments For This Post

  1. Patrick Conley Says:

    Thanks for posting this summary Tish. I would have REALLY like to have been a part of this but will do my best to catch up on the video and written summaries that so many have posted.

    My interest in AR relates specifically to the idea that was likely mention with this posted subject: -what about voice recognition as input – multimodal (ARXML voice protocol?)

    And probably not just voice-rec but expanding audio insight/intelligence by using mobile AR devices (like my new droid).

    While most imagine AR being a small screen that shares data layers visually depending on your interest/mood/etc., I can “see” the need for an audio channel (via your bluetooth or earphones) that allows us to hear details about where we are, what we are doing, what can’t we see that we should know or some greater level of audio intelligence based upon the conversations we’re having or hearing. I can imagine dozens of scenarios, but for the time being I can’t even find an RSS reader that will read headlines to me while I drive to work…

    Anyway, thanks for this very important post and your highly helpful blog!

    -pjc

  2. Darkflame Says:

    AR is linking the physical world, to digital data.
    That absolutely should include audio as well as text and 3d.
    It really hasnt got enough attention, which is a shame seeing as how achivable it is.

    Anyway, nice post, love that photo of our buisness card!

    I hope I can help push the ar/wave project forward to enable games and apps to be developed faster.

  3. Jack Says:

    I am seeking a freelance augmented reality programmer or company to program an augmented reality segment for international webcast based in NYC. Serious inquiries only. Reference and portfolio of previous work required. Thanks!

3 Trackbacks For This Post

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